PlayMaker

Version 2.2

User Guide

March
2012

Copyright © 2012 by Orad Hi-Tec Systems Ltd. All rights reserved worldwide.
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Controller, Maestro PageEditor, JStation, JServer, ProSet, 3DPlay, DVG 2U, DVP-500,
X-pecto, Morpho 3D are trademarks of Orad Hi-Tec Systems Ltd.
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March 11, 2012

Contents

Introduction .......................................................................5
The PlayMaker Server..........................................................................6
The LCD .........................................................................................7
Technical Specifications - Server .......................................................9
Unit Installation ............................................................................ 11
Maintenance and Service Information .............................................. 12
Connections.................................................................................. 12
The PlayMaker Controller ................................................................... 13
Touchscreen Display ...................................................................... 14
T-Bar........................................................................................... 14
Jog.............................................................................................. 14
Programmable LCD Keys ................................................................ 14
Keypads....................................................................................... 15
Technical Specifications - Controller ................................................. 16
Controller Installation ................................................................ 17
Maintenance and Service Information .............................................. 17
Back Panel - Connections ............................................................... 18
Conventions Used in this Manual ......................................................... 19

Basics ...............................................................................21
The Main Screen ............................................................................... 22
Video Settings .............................................................................. 23
Audio Settings .............................................................................. 25
Controller Settings......................................................................... 27
In/Out ......................................................................................... 27
Maintenance ................................................................................. 28
Data ............................................................................................ 30
Events............................................................................................. 31
Network .......................................................................................... 33
Export ............................................................................................. 35
Recording..................................................................................... 37
Using the Virtual Keyboard ............................................................. 38

| 1

.......................49 Replaying Video ................................................................................. 67 Changing Clips ................................................................................................ 54 Cues.............. 51 Working in PGM/PVW Mode....................... 43 Shutdown .................. 39 Strip Recording .................................................................................................................................................... Audio Routing ................................................................................................................................................ 46 Software Upgrades................................... 44 RAID Disk Replacement ...................................... 41 The CLR Key ...............59 About Clips .................................... 68 2 | .................................................................................................................................................. 41 The MENU Key ..................................................................... 61 List of Clips ...................... 46 Working in Studio Mode .......................................................................................................................................................................................................................................................................................................................... 47 Managing Recordings.......... 66 OSD Data for a Loaded Clip ..................................................................................55 Marking Cues ........... 58 Loading a Cue ........................................................................................................................................... 51 Configuring Your Output ..................................................................................... 56 Cue Setup................................................. 42 OSD Data (Superimposed Data).......................................................................................................................................................................................... 50 Output ....................................... 48 Replay................................................... 53 Working in 2 PGM Mode ... 40 Go To Timecode .............................................................................................................. 42 OSD Data for Live/Replay .......................................................... 65 Loading a Clip .................................................................................................. 58 Clips......................................................................................... 45 License Installation ........................ 53 Setting up Multiple Controllers ...... 56 Cue Sorting..................................................................................... 60 Creating a Clip....................................................................................................... 50 Switching Between Channels.................................................................. 50 Synchronized and Non-Synchronized Modes ...................

.............................................................................................. 80 Playing a Playlist . 70 Protecting a Clip.......................................................................................................................................................................................89 Configuring the Jog ... 78 Reorganizing the Playlist ..................... 82 Setting Clip Speed ............................................................................................. 69 Playing All Clips.......................................... 83 Playlist Setup ......... 76 Loading the Current Playlist................................................................................................................................................................................ 80 Additional Options ........ 87 Using the Inbox .... 93 AES-8 Audio Converter ............................................................................................................................................ 71 Clip Setup . 84 Networking ................... 86 Copying Clips to Another Server...........75 Setting the Active Playlist............................................................................................................................................. 77 Adding Clips to the Playlist ................................... 79 Adding Clips of Event Type to a Playlist ........................................................................................................................................................................................... 92 AC-8 Analog Audio Converter ................................... 69 Looping Clips ............................. 79 Changing Clips Within a Playlist ............................................................................................. 94 Appendix: Video Configurations............................................................................................................................................................... 88 System Configuration..................................................................................................................... 87 Copying Clips to a Shared Directory.....97 | 3 ..................................... 81 Transition Effects.................................. 73 Playlists ................................................... Playing a Clip .............................. 72 Using the Numeric Keypad..................................... 77 OSD Data for a Playlist................................................................... 90 Configuring the T-Bar ......................................................................................85 Copying Clips from Another Server ..........................................................................................................

4 | .

Introduction The PlayMaker Server on page 6 The PlayMaker Controller on page 13 Conventions Used in this Manual on page 19 . 1.

disk status. and a dual hot swap power supply. that provides I-Frame ingest.with its unique 8 channels configuration. The PlayMaker server uses a 3U chassis containing eight video disks. or 8 channel configuration. 4 in > 2 out. To safeguard system integrity. and more. synchronized slow motion replay. The front server panel is equipped with an LCD screen showing server status. PlayMaker runs on two system disks. 1. 6 The PlayMaker Server | . The server is capable of recording 120 hours in SD (@50 mbps data rate). allowing. 4. with quick access to the front panel for disk replacement. slow motion video server. The PlayMaker Server PlayMaker is a multi channel. or 60 hours in HD (@100 mbps data rate). Based on its extended I/O capacity. The video storage disks use RAID 6 dual parity protection. using separate RAID 1 protection. input and genlock detection. 3D stereoscopic support . while preserving two outputs. and editing tools. PlayMaker can provide up to 4 stereo channels with flexible I/O configuration. while 1 of the inputs is actually a super slow-motion feed. 1 server can run 2 cameras at 3 times the normal speed or 3 cameras at twice the normal speed. for example. PlayMaker currently supports up to eight input/output channels and can be delivered in a 2. 6. Introduction Super slow motion: PlayMaker can support both 50/75 fps cameras in 50hz and 60/90 fps in 60hz. while maintaining the existing workflow. The advanced design also allows seamless integration between standard channels and high speed cams.

status of disks 5-8 +: Raid controller is ready and functioning OK A: Raid controller is alarming due to some problem C: Raid critical problem E: Raid error The PlayMaker Server | 7 . Server group mask IP port 1. status of disks 1-4. Server IP port Line 2 (application status) • Status of inputs . an alert is displayed in line 2. Server number. Introduction • Nm: Server name. minutes. and no inputs are displayed Line 3 (application status) • Number of available inputs. ready for recording R = recording r = recording (toggle R & r) If there is no valid software license. available recording time per input in hours.= no/bad inputs \ / (slash back slash animation) = valid inputs. Or- • Mc: Server group IP address. Line 1 alternates between: (application status) • Server version.The LCD The PlayMaker LCD displays status information. Time. Number of clients connected to server (cl:1) • Server IP address. seconds Line 4 (application status) • Raid status.

disk not protected by Raid S: Disk smart fail P: Spare disk R: Disk is being rebuilt for Raid -: Disk is offline ?: Disk state unknown Line 5-8 (hardware status) • I/O board. I2. In1 signal status. In2 signal status R+: reference signal OK R-: No valid reference signal L+: LTC signal OK 1. O: Raid controller over heating S: Smart error in one of the disks -: Raid controller does not exist or is not identified Disk stats: Number: Disk at position # is OK |: Ready . LTC status. I2+ = valid genlocked signal (each input can display a different signal) I1-.= no valid genlocked signal 8 The PlayMaker Server | . Introduction L-: no LTC signal I1+. Reference status.

CCIR 601 525/625 Video bit rate HD: JPEG2000 Scalable 50 to 180 mbps .default 50 Recording capacity HD: over 60 hours (at 100mpbs) SD: over 120 hours (at 50mpbs) 1. Embedded VITC / ATC (RP-188) Data interfaces • 4 USB (2 rear. AES audio . Up to 8 stereo audio channels per video channel. using an external 1U AES-8 breakout box (acquired separately). Introduction Audio Embedded audio .PCM. with software router for internal distribution.94Hz SMPTE 274 29I 1080i 50Hz SMPTE 274 25I 720p 59.Server Supported video formats HD: 1080i 59.94Hz SMPTE 296 59P 720p 50Hz SMPTE 296 50P SD: PAL/NTSC . 2 front) • 1 external SATA • 2 Ethernet (1Gb) • 1 VGA • 1 XLR LTC input The PlayMaker Server | 9 . using an external 2U AC-8 breakout box (acquired separately).Technical Specifications . ancillary data fully preserved.Up to 8 in & 8 out stereo channels.default 100 DVCPro . Time code Internal free run.Up to 16 balanced XLR in channels and 16 balanced XLR out channels. with software router for internal distribution.fixed at 100 mbps SD: JPEG2000 Scalable 10 to 60 mbps . Analog audio . Dolby E. LTC (XLR input on back panel).

JPEG2000 Video inputs: SDI / HD-SDI Video outputs: 2XSDI / 2XHD-SDI.631mm • Weight . (Component or HDMI preview for Out 1 or 2 and Out 3 or 4) Video output monitoring: 2XSDI / 2XHD-SDI with OSD output option Genlock: Analog Black Burst / Tri level.130mm • Width .) Power supply Redundant hot swap power supply 2X 600 max 100-240V 47-63hz Environmental conditions Operating temperature: 5c .70c Humidity: 90% max Other 1.40C Storage temperature: -40c .33 ghz Intel quad core Xeon Operating system: Linux RAM: 3GB System hard drive: 2X250GB mirrored Internal disk storage: 8 x 3"1/2 1TB SATA 2 (1TB configuration) Hard Disk Redundancy: Raid 6 (striped disks with dual parity). 10 The PlayMaker Server | . 75 with loop through CPU: 2. Chassis • Rack 19" 3U • Height .443mm • Depth . Introduction Compression: DVCproHD.28kg (approx.

If the Server is installed in a closed or multi-unit rack assembly. The PlayMaker Server | 11 . Connect the video cables according to your configuration. When using an Analog GENLOCK source. After the Server is mounted and secured. you can plug to either ANALOG REF plug as the input and the other ANALOG REF plug will automatically serve as the output (Loop). Step 2: Connecting the Power ■ The Server has two power supplies. Verify that the temperature in the rack always stays within the 10C° to 35C° range. Ventilation is handled through the sides of the unit. and not to overlook the back (inner) screws. Connect two power cables. one for each power 1. CAUTION: Make sure power connection includes reliable grounding. Ensure they are not damaged in any way. Step 3: Connecting the Video The Server must receive a valid reference (Genlock) signal to either the analog REF input (recommended). CAUTION: It is important to use all four screws. inspect the system power cord and plug routinely. Do not use a chained signal from other devices. Verify that the screws are secure. incoming air from the left. NOTE: When one of the power sources ceases to function. DANGER: To avoid the risk of electrical shock and fire. connect both power supply cables to the power supply tray. CAUTION: To prevent overheating.Unit Installation Step 1: Mounting the Server on a rack ■ Mount the Server on the rack using sliders and four rack screws. Two power supplies give a back-up power source in case one incurs a problem. and that the workstation does not move. ensure there is enough room for ventilation. an alarm sounds to alert you that only one power source is in use. the operation’s ambient temperature of the rack may be greater than room ambient. and cooling fans on the right. always put a 75-OHM termination on the REF out. Introduction supply. When using Analog GENLOCK. Press MUTE on the front panel to silence the alarm. or a digital signal.

NOTE: Network connection to the Controller is connected from left socket only. Maintenance and Service Information DANGER: This unit has two connections to the main supply. and tracking devices. Step 4: Connecting the Network ■ The network (Ethernet) interface is used for communication with the control host. Temperature can reach 60°C under full load condition. For information on the various possible wiring configurations. If removed. Connections The back panel of the PlayMaker server is where all input and output connections are made. see Appendix: Video Configurations on page 97. Step 5: Powering Up When all necessary connections have been completed and configured. 1. The Server includes two network interface cards (NIC) for communication with the control host and general network. disconnect both electric cords before service. CAUTION: Do not remove the power module without gloves. Introduction CAUTION: Risk of explosion if lithium battery on motherboard is replaced by an incorrect type. and prevent anyone from touching it until it is cooled. Dispose of used batteries according to the instructions. switch on the Server by pressing the POWER button on the front panel. 12 The PlayMaker Server | . put aside the power module until cool. For protection against electric shock. The cover of the power module serves as a heat-sink for cooling. external host.

The PlayMaker Controller 1.Connections on page 18 The PlayMaker Controller | 13 . The Controller’s main components are as follows: • Touchscreen display • T-Bar on page 14 • Jog on page 14 • Programmable LCD Keys on page 14 • Keypads on page 15 • Back Panel . Introduction The PlayMaker Controller provides a full set of tools for instant replay and fast highlight editing.

14 The PlayMaker Controller | . In fast jog mode. for easy sorting and access. and display the current function name on the key as programmed. Pressing SHIFT provides up to six additional functions. in the appropriate modes. cycle speed is multiplied according to the parameter selected during setup. during the game. In super slow motion cameras there is a 33% speed flat range at the middle of the T-bar. The Jog is also used to navigate playlists and cliplists. with 640X480 pixel resolution. T-Bar The T-bar is used to play instant replays. pressing one of the event keys will sort only the clips related to the selected event. The T-bar provides four different operation ranges. Then. field by field. Switching from primary to secondary is done using SHIFT+T-bar. and can switch instantly between two of the four options: • 0% to 100% • -100% to 100% • -100% to 200% • -200% to 200% Primary and secondary ranges are set in the controller settings.7" (approx. as a label (see To set an event type for the clip: on page 64). 1. Touchscreen Display The controller is equipped with 5. For an easier workflow. during the pre-game setup you will need to define event types (see Events on page 31). 15 cm) color touch screen. you can set an event for each saved clip. Later in the game. and playlists with smooth control over the play speed. you have the option to select an event type when saving a clip. The number of fields per jog cycle is configurable. Introduction Jog The Jog dial allows you to search through the recorded video. clips. The touch screen capabilities eliminate the need for an external keyboard or mouse. Programmable LCD Keys Six programmable LCD keys provide different functionalities.

Pressing LIVE during recording shows the current selected live input on the active output. Blinks red as long as the selection is active.when first pressed. for starting and reloading playlists. • The cue management keys are used to play and navigate cues defined during the game. and to create and edit playlists. use SHIFT. etc. Introduction the same time stamp. When a clip is loaded. In replay mode. and loading them. D) are used for switching between live or recorded input from different cameras. or to the second PGM channel. SHIFT.generally used for saving marked In. ENTER): LIVE . LIVE starts recording all inputs configured to record that have a valid input signal.Switch control to the preview channel. C. • The clip and playlist management keys are used to mark and store clips. • The Status Control keys (LIVE. and for deleting clips and playlists. LIVE to switch from the clip to the recording. If more than four inputs are configured. ENTER . at 1. according to your configuration. using either clip numbers or timecode values. press SHIFT.Keypads The PlayMaker Controller has five different keypad areas. PVW. PVW . and to confirm clip and playlist loading. • The four Select Input/Recording Channel keys (marked A. each dedicated to its own purpose. • The numeric keypad is used for manually storing numbered clips.and Out-points as clips. B to access input 6. A to access input 5. after setting an In or Out point. The PlayMaker Controller | 15 . B. When the system is recording the key turns red. press SHIFT. LIVE to return to the live input without deleting the marked points.

285mm • Weight .40C Storage temperature: -40c .280mm • Depth . 3 million operations minimum Input devices: Support for external USB keyboard & USB mouse 16 The PlayMaker Controller | .8kg (approx.) Power supply 60W (max) 100-240V 47-63hz 1.4. Introduction Environmental conditions Operating temperature: 5c .70c Humidity: 90% max Other CPU:Atom N270 Operating system: Linux RAM: 1GB System hard drive: 8GB solid state drive LCD: 5. Technical Specifications .180mm • Width .Controller Data interfaces • 1 Serial • 2 USB • 2 Ethernet (1Gb) • 1 VGA Chassis • Height .7" 640X480 TFT color touch screen Push buttons: Illuminated.

Step 3: Powering Up When all necessary connections have been completed and configured. CAUTION: Do not remove the power module without gloves. CAUTION: Make sure power connection includes reliable grounding. If removed. Dispose of used batteries according to the instructions. Introduction DANGER: This unit has two connections to the main supply. and prevent anyone from touching it until it is cooled. inspect the system power cord and plug routinely. The PlayMaker Controller | 17 . Temperature can reach 60°C under full load condition. Connect the network cable to right LAN port. Step 2: Connecting the Network ■ The network (Ethernet) interface is used for communication with the Server. DANGER: To avoid the risk of electrical shock and fire. disconnect both electric cords before service. For protection against electric shock. The cover of the power module serves as a heat-sink for cooling. Ensure they are not damaged in any way. CAUTION: Risk of explosion if lithium battery on motherboard is replaced by an incorrect type. put aside the power module until cool. Controller Installation Step 1: Connecting the Power ■ Connect the power cable. Maintenance and Service Information 1. switch on the Controller by switching on the POWER button at the back.

Introduction Power Power Mini Jack External VGA Network Switch Cable Connection 18 The PlayMaker Controller | . external VGA connection. and the power cable. Back Panel . a network connection (on the extreme right). USB X2. 1. serial port) are optional.Connections The necessary Controller connections are made via the Controller’s back panel. All other inputs (second network connection.

Data loss might result.” • “Tap” is used for interaction with the touch-screen • “Press” is used for regular controller keys and LCD keys. For example. Introduction Conventions Used in this Manual | 19 . which might cause damage to the hardware or software system. CAUTION This symbol cautions the user about improper handling. LOOP to loop the clip when played. • NA = not applicable. “Tap the Video Standards option”. For example. • Keyboard keys appear in capital letters.” • LCD key options appear in capital letters and in italics. 1. MENU to access the main screen. For example. DANGER: This symbol warns of the presence of dangerous high voltage. “Press SHIFT. “Press SHIFT.Conventions Used in this Manual • Menu options and other on-screen items appear in bold lettering.

1. Introduction 20 Conventions Used in this Manual | .

Basics The Main Screen on page 22 Events on page 31 OSD Data (Superimposed Data) on page 42 Shutdown on page 44 RAID Disk Replacement on page 45 License Installation on page 46 Software Upgrades on page 46 Working in Studio Mode on page 47 Managing Recordings on page 48 . 2.

Set 4 USB mount . For example.the mapped audio channels for video inputs. Application version and network information is displayed at the top left. this shows the total remaining recording time. Genlock .user interface version LIB .displays the connection status of the USB storage (import and export) mounted to the Server. this shows the total available recording time.current genlock type. created internally by server). Reference . Available options are: Live (free run. LTC . Work mode .reference status indication (OK/No signal). Selecting a group all of its channels on each video input. The Main Screen Once the system has started. 22 The Main Screen | .current bit rate for the current video format. Tapping this data provides a quick view of the information as follows: Set 1 Controller IP.LTC status indication (OK/No signal). Set 5 Software version Server .communication protocol version Controller . Audio groups . Basics black burst). Video bit rate .Server software version API .Controller software version GUI . Server group. LTC (by XLR). This screen displays system information and serves as a portal to all Controller operations.current video format. Remaining recording time .displays the connection status of the shared folders (import and export) mounted to the Server. VITC (embedded on video input). the main application screen is displayed.version of LIB DVG Firmware . divided by the number of recording channels. HDVS-233. PGM_PVW (program/preview functionality). Video format . and to avoid unneeded audio channels when exporting. Set 2 Server name . before recording begins. During recording.current time code source. Available options are: Bi-level (analog 2. 2PGM_SPLIT (2 program output).available modes are: PGMS_INDI (1 program output).total remaining time.server name with correlation to server serial number. Server IP. It is recommended to record required groups only to save disk space.firmware version of the video board. only selected groups are recorded. Each group has four audio channels. Shared Folder . Set 3 TC source . TRI level.

according to the selected video standard Bit Rate Use the slider to change the HD bit rate. without losing existing Standard footage. The following setup menus are displayed in the main screen. select the required video format: • SD PAL 50hz • 1080i 50hz (HD) • 720P 50hz (HD) • SD NTSC 60hz • 1080i 60hz (HD) • 720P 60hz (HD) Note: 3D stereo is configured from the in/out settings. which causes ongoing recordings to stop. the message on 2. Video Settings Video PlayMaker can switch between video formats. Available for JPEG2000 only. Some changes require the server application to restart. the system must stop recording and reload different firmware. NOTE: If a connection to the server has not been established. The possible range is 30-180 mbps. The Main Screen | 23 . This process is automated. only Controller and Maintenance are available. Basics button will be Restart to Apply Changes. However. All other options are disabled. To cancel changes. MENU. To switch. Switching between formats does not require any change in server wiring. press Cancel.To access the main screen from any other point: ■ Press SHIFT. In this case. • Video Settings on page 23 • Audio Settings on page 25 • Controller Settings on page 27 • In/Out on page 27 • Maintenance on page 28 • Data on page 30 • Events on page 31 • Network on page 33 • Export on page 35 Changes made in the menu take effect after you return to the main screen and tap Apply & Start to confirm your changes. and takes approximately 30 seconds. The slider jumps in 10 mbps HD increments.

Therefore. The slider jumps in 10 mbps increments. Available for JPEG2000 only. The possible range is 10-60 mbps. according to the selected video standard.540 lines. and its options: Format • JPEG 2000 HD • JPEG 2000 SD • DVC Pro HD Each CODEC will allow you to select a video format from the relevant formats. in 1 pixel intervals. and checks the source every five seconds to resume usage. Horizontal phase can be adjusted by 1 line. This defines the timecode that is used to manage recordings. (LTC is recommended. • Free run (internal system timecode) If your TC source fails. Record TC Select timecode input source. 2.requires linear timecode input (XLR connector is available on the server back panel). Bit Rate SD Use the slider to change the SD bit rate. 24 The Main Screen | . the appropriate firmware is installed by the system. Basics (Default = 0). switching video formats is a process that lasts approximately 10 minutes.if available on embedded signal. Note: 3D stereo is configured from the in/out settings. if available). Video Set the required video format. Vertical phase range is +/. Genlock Select the genlock sync type: • Black burst • Tri level (HD only) Phase Use the arrow touch keys to set synchronization of the horizontal and vertical signal phases of the server output. the system automatically continuous from the last known TC. When changing video format. • LTC . in 1 line intervals. • VITC .

Use Router . On each video channel.audio on audio monitor only. channel 2. Controller.uses the internal audio router to mix the AES and the tribution master embedded input.if the router output is set to Embedded. Audio Monitor Channels . the audio is recorded only to the AES channels.no audio scrub. Each audio channel is mapped as a stereo pair. or the Analog AES external audio converter. the audio is recorded only to the embedded channels. or none (Off). and played only from the embedded channels. Off. Preserve . it will be exported as AES audio.Set audio monitoring for operator on: Server (NA in this version). If recorded as embedded output is embedded audio.Toggle between: On.if the router output is set to AES. Active (current).Set audio to play whenever video is Settings played (On) or to play only when the video is played at its normal speed (Off. PGM. Audio router mapping can be recorded as embedded or as AES. AES . Audio Meters . Embedded .audio scrub on audio monitor only. Monitor . Router embedded inputs come from the master embedded channel (embedded audio on in1). Output This affects the way audio is recorded. you can map both embedded and analog/AES inputs onto the different stereo pairs. Audio Monitor . Default is Active. Each audio channel can be mapped once for each video input. Audio The audio router allows you to map the audio input sources for each Router of the recorded video channels.Define which audio channels will be monitored. PVW. Audio Timeshift .Audio Settings Embedded Each input has the following options: Inputs Dis. Router Set the router output to be Embedded (default) or AES/Analog. 2.audio scrub on audio output and audio monitor. Audio Monitor on Controller .Toggle this option to display audio meters superimposed on the output (On) or to hide the audio meters (Off). if recorded as AES. Default for monitor left is channel 1 and for monitor right. Monitor. Audio Scrub on Jog .uses the original embedded input. and played only from the AES channels. Server+Controller (NA in this version). Basics Audio Audio on Slow/Fast Motion .Use the slider to define the time shift for audio output. default).Set which audio output to hear when using audio monitoring. The Main Screen | 25 .

) Audio Adjust the volume of each input. and uses space on the Server. 16. select the input at the Levels bottom. 9-12. Recorded Set the required audio groups to be recorded. 2. There are four groups Audio defined in the audio router. and use the arrows to adjust the level. as required. channels 1-4. 5-8. Basics 26 The Main Screen | . Router Set the source of the audio router as required: Source • Embedded • AES/Analog • AES+Embedded • Mute (note: a muted channel is still recorded. Any Groups audio channel not defined in this group or groups is not recorded by the PlayMaker Server. 13.

In/Out Start/ Opens a screen to start or stop recording for all configured input Stop cameras. and controller ID.when working in a 4in/4out setup.hide data). For more information. a Record black background indicates that the channel will not be recorded.set the IP address. Control Set the way the Controller uses the PGM/PRV and/or PGM/PGM mode channels. see OSD Data (Superimposed Data) on page 42. Clean . Clips See Clip Setup on page 72. and the Controller controls all channels synchronously. Gang . Tap the option Inputs to open a virtual keyboard and enter the required name. The Main Screen | 27 . Controller Address . IP mask.set IP address (of the server to connect to). A green spot indicates that the input signal is available and locked. Playlists See Playlist Setup on page 84. The new name is reflected in the camera name on touch screen. a green background indicates that the channel is not recording but will record when you next press LIVE. Set Clip list to Show All or Show by Input. Note: You must set the Server’s Output Work Mode settings before you can set the Controller’s work mode settings. you can set if you want the Controller to control one output or both outputs (if you choose 2 outputs you can map which controls PGM 1.superimpose data. IP port. and on the OSD data. Server to Connect . A red background indicates that the channel is recording. You can start or stop recording by tapping the CAM names. (see page 28) If you set PGM/PGM mode in the In/Out settings. and a red spot indicates that there is no signal. each input is mapped to its corresponding output. 2. mode For more information. Rename Opens a screen to select an input camera for renaming.Controller Settings Jog & See Configuring the Jog on page 90 and Configuring the T-Bar on T-Bar page 92. or whether to enable/disable DHCP. and set Derived clips to be created (Yes) or not (No). Cues See Cue Setup on page 56. the Studio settings option is displayed. Preview Set to display or hide the OSD data for each HDMI and component Output output. Network Settings for Controller and Server addresses. OSD Opens a screen where you can select to display or hide OSD data for Settings each output (Super . and which controls PGM 2. Studio Select this mode On when each camera is recording a different game. Basics When you select Studio mode. see Working in Studio Mode on page 47.

8in/0out. SSM50+5in/1out. 4K/4sync). This removes all cues. Red for disk failure. 1in/1out. and can transition between the outputs with an effect. When you choose this option you must configure the primary and secondary output. 0in/6out. see Output on page 51. Rename Open a virtual keyboard to rename the way an output name is displayed Outputs in the OSD data. Yellow for disk problems.set the IP address of the Server. Output Set the output mode to PGM/PVW.This must be identical for all servers in the network. 7in/1out. Basics Maintenance Diagnostic Export Diagnostics Log . 4in/4out. 5in/1out.4in/2out. I/O Define how many inputs and outputs are used. 0in/8out. Server Group IP Address . RAID Alarm . or Gang mode. 3in (3D) / 0out (3D). 1in/5out. This log contains data on the current system status. Two PGM mode allows you to have independent outputs. SSM75+4in/1out. 3D. SSM. 0in (3D) / 3out (3D). From this screen you can renew licenses using license files provides by Orad. 2in/4out. This must be identical for all servers in the network. 5in/3out.enable or disable the audio alarm for RAID failure. 1in/7out. 2in/6out. SSM75+3in/2out. Server Group IP Port . Export Automatic Log . Storage Clean Video Disks . video will no longer be accessible. SSM75+2in/1out. separate PGMs. When working in Gang mode. For more information. each input is mapped to its corresponding output. and actual video recordings from the disks. SSM50+3in/1out.Use this option to erase all existing data from the disks (in all formats). Green for fully operational. 2.RAID card status. 3in/5out.SSM50+2in/2out. 3in/3out. playlists. clips. 2out. 2+SSM50 / 2out 3D Stereoscopic . This log is created automatically if a crash occurs. see License Installation on page 46.Reflects the status of each disk.export the diagnostics log to a USB device connected to the Controller. RAID Disk Status . This option also deletes lock and protected clips and playlists. SSM50+4in/2out. and the Controller controls all channels synchronously. 2in. For more information. 6in/2out. 4k/4sync . see RAID Disk Replacement on page 45. After this command is started. RAID Status & Info . Network Set Server IP .to record a synchronous recording. Blue for replaced disk (until recovery). 6in/0out. 28 The Main Screen | . License View the status of the licenses required for the various components of you system. Work PGM/PVW display allows you to control both outputs simultaneously or Mode separately.2in (3D) / 1out (3D). and how they are Setup configured (regular. Single Recorders . 4k/4sync (available only on 8-channel servers). For more information.export the automatic log to a USB device connected to the Controller.set the group IP address. Super Slow Motion . SSM75+1in/2out.

Date and Set system time (24 hour format). For more information. Version Displays information about the current hardware and software Control versions of the server. and other system components. date (DD-MM-YY). controller. Changes made Time here must be applied when finished. 2. see Software Upgrades on page 46. Basics The Main Screen | 29 .

clips. Strip Set the following strip recording options (For more information.select Yes to start recording over from the beginning of the current recording.define the number of hours from the end of the recording that is not stripped. see About Clips on page 60. Basics Recording Safety Tail .set Yes to save the clip’s safety zone. wherever there are no marked clips (the safety tail is kept). For more information. Clear all Delete all playlists. and playlists. Unlock all clips Unlock all clips to allow them to be deleted. playlists Lock all clips Lock all clips to protect them from deletion.set Yes to save the primary clip and all of its derived angles. Set No to cancel the loop. Keep Safety Clip Zone . Clear all clips Delete all unlocked clips (that are not used in a playlist). unlocked data Clear all cues Delete all cues. Strip Ongoing Recording . Set No to save the primary clip only. 30 The Main Screen | . see About Clips on page 60. Data Clear all Delete all unlocked cues. 2. Recordings see Strip Recording on page 40): Keep Derived . Set No to discard the safety zone. For more information.

however. containing 12 event types. The Event Names are displayed. 2. To set event names: 1. Create up to 12 event groups. in the clip list view. This is the text that appears on the LCD buttons in Live/Replay mode. Tap a group to open it. and the tag that is displayed alongside the clip number.Events The Events option is used for setting the tags that can later be applied to a clip. this limits your ability to bring up clips tagged from a different event group. one for each game. Events | 31 . tap Events. The Event Groups are displayed. that are available as long as the group is selected. In the Main screen. Basics 2. You can switch event groups during a game.

The event name is set. 32 Events | . Basics the virtual keyboard to enter a new group name. 3. 4. and type in the required event name. To return to the Event Names window. tap ENTER on the virtual keyboard. and use 2. For more information. NOTE: If you want to rename the Event Group. see Using the Virtual Keyboard on page 38. tap the Group name (top-right). Tap an Event to display a virtual keyboard.

Edit Playlist . or No to copy the clips in the playlist without their derived clips.set Yes to copy the derived clips of all clips in the playlist from a remote server.set Yes to copy the a clip’s derived clips when copying clips from a remote server. Copy Derived Clips . Server Number .when copying a recording from a remote Server. Network | 33 . or No to prevent deleting clips by remote users. Clips Copy Safety Zone .select Yes to enable a remote Server to delete clips on the Server.Network Net Settings NET Mode . Recordings Copy Synchronized .select Yes to enable a remote Server to change playlists on the Server or No to prevent changing playlists by remote users.select Yes to enable a remote Server to add and change events on the Server or No to prevent changing events by remote users.set Yes to copy the safety zones of all clips in the playlist from a remote server. as it will be displayed to other Servers.Enable the Server to be part of the defined Network. Server Name . or Disable networking capabilities. Rename/Set Master . Basics copy only the selected camera angle. select Yes to copy all camera angles or No to 2.set Yes to copy the a clip’s safety zone when copying clips from a remote server. or No to copy the clip without its derived clips. Delete . see SET MASTER on page 67. or No to copy the clip without its safety zone. Each Server number in the network must be unique. Net Clip Names . or No to copy the clips in the playlist without their safety zones.select Yes to enable a remote Server to rename and set the master clip for the clips on the Server.open a virtual keyboard to define a Server number. Net Edit In/Out Points . Copy Derived Clips . For more information.select Yes to enable a remote Server to change in/out points for the clips on the Server or No to prevent changing in/out points by remote users. Add/Change Events .open the virtual keyboard to enter the Server name. Lists Copy Safety Zone .set naming options for imported clip names in the clip list.

Sent clips are cached before they are selected for import.set Yes to copy the a clip’s derived clips when copying clips from the Inbox. Disabled . Copy Derived Clips .select one of the following options for using the Inbox: Enabled . Copy Safety Zone .set Yes to send all saved clips to the Inbox.set Yes to copy the a clip’s safety zone when copying clips from the Inbox. or No to copy the clip without its derived clips. see Using the Inbox on page 88. or No to copy the clip without its safety zone. Basics 34 Network | . 2. Enabled Auto Cache . Auto Send .Inbox is not available. Inbox Inbox Mode .clips are be cached on the local Server to shorten the import process. Sent clips are cached after they are selected for import. For more information.the inbox is enabled.

Overwrite .) Set All to export all clips. set Above Margin to export clip numbers greater than the defined margin. higher numbers are not.open the virtual keyboard to enter the name of the shared directory for importing clips. Protocol . Auto Export Auto Export .open the virtual keyboard to enter the user name for the computer where the shared directory Import folder is located.set the Windows/Mac-Linux communication protocol to use when copying clips to the shared directory.open the virtual keyboard to enter the 2. Shared Folder .set the communication protocol to use when retrieving clips from the shared directory (CIFS. Auto Export . A folder with this name must exist on the remote computer. Basics remote computer IP address where the shared directory Import folder is located.open the virtual keyboard to enter a password for the computer where the shared directory Export folder is located. SMB). Re-export on changes .Export Set Export Enable Mount . Password .open the virtual keyboard to enter a password for the computer where the shared directory Import folder is located. Protocol .set a (clip) number under Margin to use as a margin for saving clips to shared directory automatically. Remote Computer . Remote Computer . User Name . set Below Margin to export clip numbers lesser than the defined margin. User Name .open the virtual keyboard to enter the name of the shared directory for exporting clips. Password .export (an already exported) clip to the shared directory if its In or Out-points are changed or if the default input (master) for displaying the clip is changed.set to Active to automatically export clips to the import folder upon creation.enable connection to the shared directory’s Shared Folder import folder.define USB device or a network location as shared directory Export Margin . Export | 35 .enable connecting to the shared directory’s Shared Folder export folder. Shared Folder . (Lower numbers are saved. Select No to prevent overwriting clips or Yes to overwrite.overwrite clips of the same name in the shared directory. Set Import Enable Mount .open the virtual keyboard to enter the user name for the computer where the shared directory Export folder is located.open the virtual keyboard to enter the remote computer IP address where the shared directory Export folder is located. or Disable.

used to back up server files. MXF. Settings Note: PlayMaker REC is an internal PlayMaker format.Quicktime.set Yes to overwrite clips of the same number. REC files can only be played by a PlayMaker server running a similar CODEC and video format. Overwrite . Basics 36 Export | .open the virtual keyboard to enter the number of the last clip in the group for export. Export Export Format . or to move files from server to server with an external device. Safety zone .set Yes to export clips with all metadata. or No to save a new clip with the same number.open the virtual keyboard to enter the number of Export first clip in the group for export. or No to export only the primary clip. regardless of the source server. or No to export clips without metadata. Include Metadata .set Yes to export all derived angles (clips) when exporting a clip to the shared directory. Derived Angles . or No to export only the clip. and similar version. End Clip . Group to Start Clip .set Yes to export safety zones when exporting a clip to the shared directory. 2.Set the naming options for exported clips. PlayMaker REC. Export Name .

Recording begins. or there is no more space left to record. for the configured cameras and runs until it is stopped. press Start in the main screen.Recording To start recording: 1. Press LIVE. 2. Pressing the LIVE key during routine operation does not affect the recording. After booting the Server. Basics Export | 37 . To stop recording: ■ See Start/ Stop Record on page 27. or unless you make a change to the system configuration that requires the Server to restart. 2.

When you’ve entered the required text. 2. tap once for a single capital letter. Using the Virtual Keyboard At various times during the workflow and during setup. or twice for Caps Lock. a virtual keyboard is available for naming or renaming purposes. The number of remaining characters is displayed next to the text line. Tap the letters in the QWERTY keyboard to type them. Basics The CAPS key functions as a SHIFT/CAPS LOCK key in a standard keyboard. To display digits and other special characters. tap ?#! . 38 Export | . tap ENTER to return to the previous screen.

The available default sets are displayed. 3. tap Audio > Audio Router. For more information. and tap Confirm actions. you can route the embedded audio of one video input into some of the other inputs. see Audio Router on page 25. and System3 (analog/AES channel pairs to respective video channels) are preset and cannot be changed. For example. You can select more than one input for which to set the output. To set the audio routing: 1. Tap the video input for which you want to set the audio output (1st row).Audio Routing The Audio Router settings allow you to route AES/analog and embedded audio channels. or use each of the AES or analog audio channels for several video inputs. The settings screen is displayed. Tap Save to default.) Export | 39 . 4. Basics 2. toggle the right button to select the audio source type. If required. NOTE: System1 (master embedded channels to all video channels). see page 25. Select a default. (Router must be enabled in the Embedded Inputs Distribution settings. 6. Tap the audio channel to which you want to re-route (2nd row). In the main screen. 2. into the different video channels. 5. AES or Embedded. Tap the audio channels that you want to route into the selected audio inputs (3rd row). You can mix embedded audio and AES inputs into one video channel. System2 (analog/AES channels to all video channels).

Use the Jog to select a recording. To strip a recording: 1. the action cannot be undone and the stripped footage is no longer accessible. 3. or CLR to abort the action. thus freeing additional storage space. A confirmation message is displayed. Basics 40 Export | . 2. Strip Recording Strip recording allows you to delete recorded footage while preserving the clips you marked previously. Press the STRIP REC LCD key. Press ENTER to confirm stripping the recording. Note Once you strip a recording. 4. 2. Press MENU four times to display the list of recordings. Set stripping preferences in the Data menu on page 30.

Go To Timecode
Jump to any point on the video quickly, using the timecode.

To jump to a point:
1. Press SHIFT, TC.
2. Enter the required timestamp (HH:MM:SS) using the numeric keypad.
3. Press ENTER.
The selected timestamp on the recording is displayed.
NOTE:
If multiple recordings exist with the same timestamps, the latest recording is
loaded.

When you press SHIFT, TC, the LCD keys display the following options:

+5 minutes Forward the replay five minutes from current timestamp.

- 5 minutes Rewind the replay five minutes from current timestamp.

+1 hour Forward the replay one hour from current timestamp.

- 1 hour Rewind the replay one hour from current timestamp.

Start of Go to the start of the current recording.
Recording

2. Basics
End of Go to the end of the current recording (to the last current frame).
Recording

The CLR Key
The CLR key in the numeric keypad has a number of functions. Use it for the following:
• To clear the Seven Segment display.

To delete a clip:
1. Press MENU to display the list of clips.
2. Press CLR and type in the clip number.
3. Press ENTER.

To delete a playlist:
1. Press MENU twice to display the list of playlists.
2. Press CLR, LIST.
3. Type in the playlist number.
4. Press ENTER.

Export | 41

The MENU Key
• Pressing MENU once displays the list of clips. (If you load a clip from the list, the list
closes.)
• Pressing MENU twice displays the list of playlists. (If you load a playlist, the list
closes; If you press MENU when a playlist is loaded, the list of playlists opens
directly.)
• Pressing MENU three times displays the clips saved to the Inbox (provided the
Server is part of a Network, and that the Inbox is enabled). For more information,
see Using the Inbox on page 88.
• Pressing MENU four times (or three times on a single Server or if the Inbox is
disabled) displays a list of recordings.

OSD Data (Superimposed Data)
PlayMaker provides the option to display or hide certain information for each output as
an On-Screen Display.

To set OSD preferences:
■ See OSD Settings on page 27.

For more information, see:
2. Basics

• OSD Data for a Loaded Clip on page 67.
• OSD Data for a Playlist on page 77.

42 OSD Data (Superimposed Data) |

OSD Data for Live/Replay
Output Remaining
Channel - asterisks indicate active channel Cue Number Recording Time

2. Basics
Input Current Timestamp Time from In-point Control

OSD Data (Superimposed Data) | 43

Reboot All Reboot the server and the controller. tap SHUTDOWN. Reboot Controller Reboot the controller unit. To access shutdown options: ■ In the Main screen. Shutdown System shutdown options are available on the controller. for the server as well. Basics Restart Server Restart the server application. Reboot Server Reboot the server unit. use the power button on the back of the Controller. 44 Shutdown | . The following options are displayed: 2. Restart Controller Restart the controller application. Shutdown Server Power off the server. NOTE: To switch the Controller On or Off.

When you get to the Start Disk Recovery screen. After starting the process. and cannot be done while Server is recording. Tap the disk to be replaced. Only one disk at a time can be recovered. and make the disk status ready for recording. In the main screen.will recover all previous recordings that were on the old RAID disk. following the instructions displayed on the Controller. it is not reversible.will rebuild the disk’s RAID. Fast Recovery . in all formats. Status for each disk is displayed. including all protected data. 4. Fast recovery lasts approximately two minutes. Basics 3. and follow the on-screen instructions. while deleting all existing recordings. tap Maintenance > Storage > RAID Disk Status. 2. choose one of the following options: Full Disk Recovery . Full recovery lasts approximately five hours. To replace a RAID disk: 1. Tap Disk Replacement. RAID Disk Replacement | 45 . and all footage will be lost. The status screen is displayed.RAID Disk Replacement RAID disk replacement is done from the Server’s front panel. 2.

verify that the new version is compatible with the versions on all other system components.05. Server Controller VS_FULL_1. Software Upgrades The PlayMaker system is shipped with the latest software version for each system component.9.0. Follow the on-screen instructions to complete the installation. Upgrade from USB or Upgrade from Network.95. Periodically newer software version are released.20. To upgrade software: 1. 2. Choose the upgrade method.5. The License status is displayed. To install a license: 1. tap Maintenance > Version Control. Follow the on-screen instructions to complete the installation. you will need to reinstall the license provided by Orad. If your license has expired. Before installation. 46 License Installation | . Basics VS_PATCH_1. and must be installed on the system. which contains the upgrade files provided by Orad. From the main screen.90 PLC_1. or you have upgraded your license.2.17 VS_FULL_2. For both Server and Controller upgrades. 2. 3. License Installation The PlayMaker system is shipped with the licenses that you ordered already installed. tap Maintenance > License.3 Software installation is done from a USB device.182 PLC_2. 2.153 PLC_1. From the main screen. the USB device must be connected to the Controller USB port.

• Unless otherwise defined in the settings. so if you switch between inputs. indicating that there are no derived clips. or perform any other action. see Control mode on page 27.Working in Studio Mode Studio mode is used for situations when each channel is recording a different game. with no derived clips. the system automatically saves the last position on each channel. the system re-cues the last position (timecode stamp) on the selected input. clips are created separately. a number of changes occur in the way the system operates: • Each input has its own active playlist. in live or replay mode. 2. These clips are marked with a lower case letters. when changing to a different input. change position. For more information. • Unless otherwise defined in the settings. Basics Working in Studio Mode | 47 . the active playlist automatically switches to the correct playlist. When working in Studio mode. the list of clips shows only clips created from the current input. When switching between the different inputs. • When switching between inputs.

Use the Jog to highlight the required recording. Press ENTER. as required. You can rename. Each recording is displayed as a tree. 2. Basics 48 Managing Recordings | . using the respective LCD keys. 2. with its recorded channels. To load a recording: 1. Managing Recordings To access the list of recordings: ■ Press MENU four times. lock (protect from deletion) or delete each recording. Recordings that are locked display an indicator.

Press LIVE at any time to view the live inputs. while recording the entire time. including video recorded prior to the current recording session. 3. you are no longer in live mode. In this section: Replaying Video on page 50 Synchronized and Non-Synchronized Modes on page 50 Output on page 51 Setting up Multiple Controllers on page 54 . Access any recorded video. Replay PlayMaker’s replay capabilities can be utilized in the course of an event. As soon as you use the Jog to roll back.

the system works in non-synchronized mode. You can also use the key combinations SHIFT. NOTE: It is possible to freeze the replay on the Out point. However. the respective key is red. >IN or SHIFT. Replay The Recording Channel keys are used for instantaneous switching between input channels. and then use the T-Bar to play. Replaying Video In replay. you can choose to work in synchronized mode. mark the In-point (press IN). Or- • After rolling back to the required point. for example. replay is always re-cued from the marked In-point. Non- Synchronized Synchronized B B Channel A IN IN Channel B IN C IN C Channel C IN D IN D Channel D IN IN To switch between non-synchronized and synchronized modes: ■ Press SHIFT. When a channel is being played to the PVW output. clip or playlist. roll back. find the relevant offside frame. mark an Out point. • Roll back to the required point. even if you have not yet saved a clip. and start replay. A marked In-point gives you a point of return. D. allowing you to play different camera angles. To replay the video. this causes replay to continue from the same time stamp when switching channels. run a replay. as required. to jump to the In or Out points. the respective key is green. 50 Replaying Video | . >OUT. when the recording reaches the Out point. Synchronized and Non-Synchronized Modes By default. Switching Between Channels 3. starting at the same In-point. it will automatically pause on the offside frame. In an offside replay. when you change camera angles. or define a cue. When a channel is being played to the PGM output. Moving the t-bar will start playing the video from the Out point. you can search through the recordings.

3. To configure the outputs: 1. The In/Out options are displayed. tap In/Out. The available output mode options are displayed. • 1 PGM .relevant only when working with a single output configuration. you must configure which output to use for PVW or for the second PGM channel. and one output as PGM. multi PGM or PGM/PVW. Tap Output Work Mode.Output If more than one output is defined. Replay • Tap PVW/PGM to set one output as PVW. In the Main screen. 2. Output | 51 . PlayMaker provides two work modes. Configuring Your Output When working with two outputs.

• 2 PGM . and set as required. Tap Select Primary Output to display the output options.map the outputs as required. Replay 52 Output | . 3.

replay clips in the PGM output. All controller actions affect the PGM output. if required. the LIVE key affects only the PVW channel. offers a number of possibilities: • Set each Controller to have control of a single output. The Jog controls the PVW channel. To work in the PVW channel: ■ Press PVW. • Set each Controller to control both outputs with different primary and secondary outputs. however.Working in PGM/PVW Mode In PGM/PVW mode. • Set each Controller to control both outputs (with the same primary and secondary settings). In this mode. and playlists are loaded only to the PVW channel. clips. and then switch between the outputs as required. Working with two Controllers. Use any available transition effect for this purpose. and the item that you prepared in the PVW channel to the PGM channel. the T-bar still controls the PGM channel output. The PVW key flashes red (until you return to the PGM channel). you work in the PGM channel. or load clips created on PGM1 to PGM2. Output | 53 . in Live mode. Although the outputs are independent. The the PVW key toggles control between PGM1 and PGM2. so that each Controller acts as a backup Controller for the other (with opposite primary and secondary settings). you can use 3. Working in 2 PGM Mode 2 PGM mode provides two separate. press PVW again. both outputs can use the same inputs. independent outputs. as long as the control is on PGM2. To return to the PGM channel. This sends the item in the PGM channel to the PVW channel. The PVW key flashes red. By default. Cues. while preparing the next item in the PVW channel. Replay two controllers for the same server. When PVW is enabled.

Replay one Controller overrides any action made by other Controllers. In order to work with several Controllers. When 1PGM is selected. but any action made by 3. each controller must have a unique Controller ID (See Network on page 27). Set the Control mode (see page 27) to 1PGM or 2PGM as required. To set the output configuration: 1. 54 Setting up Multiple Controllers | . NOTE: Several Controllers can control the same Server output. using a standard 1GigaBit Ethernet hub. (The number of outputs controlled by the Controller). and to set each Controller to handle specific outputs. When 2PGM is selected. and set the server output to assign to the Controller PGM1. All devices must be connected to one network. tap Select First Output. you can set both server outputs to their required PGM channels. Working with more than one Controller requires working in multi PGM mode (PGM/PVW cannot be used). or to set several Controllers to control the same output. Setting up Multiple Controllers The communication protocol allows you to connect several Controllers to one Server.

is a point on the video that the system can return to when required. if more then 999 cues are marked. as long as the recording is still available. PlayMaker can store up to 999 cues. Cues A cue in PlayMaker. 4. In this section: Marking Cues on page 56 Cue Setup on page 56 Cue Sorting on page 58 Loading a Cue on page 58 . the latest cues overwrite the first cues in the list.

MENU to display the main screen. 2. Tap Controller to display the Controller settings. define different preferences for cues. The cue point is set. Press SHIFT. 3. Cue Setup During setup. Cues 56 Marking Cues | . Tap Cues to display the Cue settings. 4. Marking Cues To add a cue point: ■ Press CUE. To access cue settings: 1.

Live When cues are set on the live input. Playmaker will automatically stop on the exact frame of the offside. then when recalled. This feature allows you to compensate for the time between recognizing the action and the pressing CUE. if the time shift is 2 seconds (and Cues on is set to Live). roll back and start replay. replay continues when a cue is reached. and a cue is placed on timecode 08:12:47:12. 4. it will load 08:12:45:12. For example. Freeze on Toggle (On) to set the replay to stop when a cue point is reached. Cues Cue Setup | 57 . Cue Point Use the T-Bar to play from cue. open a slider to define the Timeshift pre-roll time shift. The time shift can be set between 0 to 5 seconds. in one-second intervals. NOTE: This feature is useful for offside replay in football games. Set the cue on the offside frame. When set to Off. The following options are available: Cues on Toggle to set if cues are set on the live input timecode (Live). or the actual output position (Replay).

If you are at the last cue in the game. (See OSD Data for Live/Replay on page 43) Generally. just the order in which they were set. Cues 58 Cue Sorting | .loads the next cue in the game. the currently displayed cue is displayed. Loading a Cue To load a cue: ■ Use one of the following keys: PREV . in live or replay. the last created cue number is displayed. When jumping between cues. 4. not the last cue created). NEXT . Cue Sorting Cues are assigned three-digit numbers that do not reflect the timecode. NEXT jumps to the first cue. the cue with the most advanced timecode.loads the latest cue set in the game (that is. Cue numbers are displayed with the OSD data.

5. Clips About Clips on page 60 Creating a Clip on page 61 Playing a Clip on page 69 Clip Setup on page 72 .

Clip Tags You can set an event tag (or label) for a clip. and is unnamed. or lets you assign a clip number manually. Applying a tag makes it easier to access other clips with the same tag. PlayMaker gives you the option of creating clips that are numbered automatically. for a soccer game. using the first available number slot. Clip Naming Each clip can be given an alpha-numeric name for easy identification. within the safety zone limit.and Out-points of the derived clips can be changed later. 60 About Clips | . When creating a clip. if a name is assigned. The derived clips use the same clip numbers. name. If more than one input is recorded. By default. In. Other clips are derived from the master clip’s in and out points. the tag is displayed in the list of clips. a clip is saved with a few seconds added before its start point and after its end point (safety zone). and tag. each clip is saved for all recorded inputs. set a “goal” tag. The input for which the clip’s Out-point was defined is the master input. number. PlayMaker enables you to set up to 12 events. For example. The maximum number of characters in a clip name is 31. these tags are displayed on the LCD keys. Clips appears with the clip number. in either the live display or the playback. in the list of clips. that always 5. If a clip has only a number assigned. Clip Numbering The clip number is a unique identifier comprised of a three-digit number and a letter (A/B/C/D/E/F) indicating the input channel on which the clip was created. with different input indicators. The system can save up to 1000 master clips and 7000 derived clips. About Clips A PlayMaker clip is a recorded portion of a game for which you determine the start (In) and end (Out) points. with the clip number.

The clip is created with an auto number. 3. Clips Creating a Clip | 61 . Press ENTER. and the default duration set in Clips on page 27. Press LIVE to reset all operations. 5.Creating a Clip To create a clip with the default duration: 1. 2. Press IN or OUT to set the start or end frame of the clip.

NOTE: This can be done at any point. before the clip is saved. To create an auto numbered clip with In and Out points: 1. 3. If required. 5. 5. Press IN to set the starting frame of the clip. assign a name for the clip. (Tap the keyboard icon to open a virtual keyboard). 62 Creating a Clip | . Press LIVE to reset all operations. Use the Jog to roll to the required spot. 2. Use the Jog to roll to the required spot. Clips 4.

Press ENTER. • If you only set one point. Creating a Clip | 63 . 6. 5. The clip is created with automatic numbering. and this will be the input that is cued and played when you load the clip. Clips 7. 2. PlayMaker allows the following options when setting a clip: • Set the Out point before rolling back and setting the In point. see Using the Numeric Keypad on page 73. Execute steps 1-6. Press OUT to set the end frame of the clip. using the first available number slot. Type in a three-digit number using the numeric keypad. For information on using the numeric keypad. Press ENTER. 3.) To set a number for a clip: 1. (See Clips on page 27. The “A” specifies that the clip was marked for input A. the system uses the default duration setting to create a clip. above. clip 001A is the first clip with auto-numbering saved by the system. For example.

5. Clips For more information on defining tags. To set an event type for the clip: 1. above. see Events on page 31. The clip is numbered. Press STORE The clip is stored in the current playlist. Execute steps 1-6. 2. above. Press the appropriate LCD key to tag the clip. To save a clip directly to a playlist: 1. but do not press ENTER. 64 Creating a Clip | . and saved (no need to press ENTER). Execute steps 1-6. set the clip number manually. tagged. 2. If required.

Duration .normal Blue clip number .the time stamp of the clips In-point. Tap the column heading to sort the list by events. or sort the list by event. 5.the clip is locked (cannot be deleted) Purple clip number . and each color of the clip number indicates various states as follows: Clip .the clip is both locked and used in a playlist Creating a Clip | 65 . Press LIVE to reset all operations. Each row in the list represents a clip. Tag/Name . Yellow clip number. Each column displays clip data. Tap the column heading to sort the list by clip number. Press MENU. choose a clip to load (see Loading a Clip on page 66). To open the list of clips: 1. Clips Once the list of clips is displayed.clip number. 2.List of Clips From the list of clips you can perform a number of actions.clip duration In-point .the clip is used in a playlist Red clip number .the event type assigned to the clip.

To load a clip with a known number from the numeric keypad: 1. The clip is displayed at the top of the screen. See Looping Clips on page 70. 3. You can replace the current clip tag or set a new one. see Copying Clips to Another Server on page 87 and Copying Clips to a Shared Directory on page 87. from the numeric keypad. Send to Copy the current clip to a remote server or a shared directory. Enter the clip number in the numeric keypad. Press ENTER. SET EVENT Switch LCD keys to available event types to select an event tag for the current clip. Once a clip is loaded. DELETE Delete the current clip. 5. or from the list of clips. To load a clip from the list of clips: 1. For more information. Press LIVE to reset all operations. the functions of the LCD keys change. See List of Clips on page 65. together with the text displayed on the keys. 3. > NEXT Load the next clip. There are two ways to load any clip for playing. Press ENTER. The clip is loaded at its first frame. The following functions are available when a clip is loaded: (ABC) Open a virtual keyboard or use an external keyboard to name or RENAME rename the current clip. or the PREV or NEXT keys to select a clip from the list of clips. Using the Jog. 66 Creating a Clip | . For more information. CLIP. LIST. To load the last created clip: ■ Press SHIFT. 2. < PREV Load the previous clip. Press SHIFT to access additional options LOOP Set the current clip to play in a loop. The clip is loaded. see Using the Numeric Keypad on page 73. Open the list of clips. Clips The clip is loaded at its first frame. 2. Loading a Clip To load the last created clip: ■ Press SHIFT.

as required. (Select the input MASTER key. >IN or SHIFT. Output Remaining Channel . Creating a Clip | 67 . you can jump to its In. PLAY ALL Set all clips to be played. Clips Clip and Input Current Timestamp Time to End of Clip Control NOTE: The Control data shows the video speed 1-100(%). To jump to the In/Out point: ■ Press SHIFT. and press SET MASTER. the following data appears in the OSD. “Jog” is displayed.or Out-point quickly.asterisks indicate the active channel Recording Time 5. OSD Data for a Loaded Clip When a clip is loaded. >OUT. if the video is playing. See Playing All Clips on page 69.) While a clip is loaded (even after it has been played). (Press ENTER to save the clip. starting with the first clip. COPY Copy the current clip with a different clip number and/or tag to the next available slot. See Protecting a Clip on page 71. SET Set the default input for displaying the current clip. if OSD data is set to be displayed.) LOCK Protect the clip from deletion. If the replay is stopped using the Jog.

and Out-points. NOTE: Previously set In/Out points need to be cleared if the required change involves marking an In-point that is later than the original Out-point. you might want to change the In/Out points of the clip or of one of the derived clips within the limits of the clip and safety zone. if required. For more information. 5. Use the Recording Channel (A/B/C/D) keys to select the angle. (Derived clips can have different In.) To change In/Out point: 1. see Creating a Clip on page 61. Roll to the required In. Load your clip (see Loading a Clip on page 66). 2. as required. or marking an Out-point that is earlier than the original In-point. You can change the In/Out points of a clip. Clips 68 Creating a Clip | . and press IN or OUT.or Out-point. Changing Clips After creating a clip.

view any part of your recording. When a clip is loaded. (You can also use the Jog for a frame-by-frame display. The LCD keys display options relevant for clips. However. Press PLAY ALL. Playing All Clips Play all master and derived clips starting with the first clip.Playing a Clip To play a loaded clip: ■ Press PLAY. you can only view the loaded clip. or use the T-Bar to play the clip at the required speed. export or any other purpose. LIVE. and T-Bar are disabled. Clips 1. This allows you to play all clips sequentially for backup. Playing a Clip | 69 . and all keyboard keys. as follows: To return to the recorded footage (at the same time stamp): ■ Press SHIFT. LIVE. press SHIFT. A message is displayed while clips are playing. you can switch from the clip. Jog.) If you want to review the clips in the list visually. To play all clips in the list if clips: 5. Play begins immediately. The clip is unloaded. press the PREV or NEXT LCD key to load the previous or next clip. To exit this mode. and its set safety zone. back to the recording at the same time stamp. Load any clip (see Loading a Clip on page 66). 2.

To set a clip to be played in a loop: 1. 70 Playing a Clip | . press SHIFT. A Loop indication is displayed with the clip info. Load the clip to be looped (see Loading a Clip on page 66). LOOP (while clip is loaded). 5. Clips To cancel. NOTE: This setting remains activated for the clip. The LCD keys display options relevant for clips. Press LOOP. until cancelled. each time the clip is loaded. Looping Clips You can set the current clip to play in a loop. 2.

lock it to prevent it from being deleted. or if the clean disk option is used. 5. DELETE is disabled.Protecting a Clip When a clip is loaded. NOTE: If the recording is deleted. as well. A lock indication is displayed with the clip info. Clips Playing a Clip | 71 . protected clips are deleted. if required. To lock a clip: ■ Press LOCK.

either it will Out-point stop playing (Freeze). To access clip settings: 1. Press SHIFT. you can define different preferences for clips. Confirm Toggle Yes to require confirmation before a clip is deleted (default) or Delete No to allow instant deletion of clips. Default time: 10 seconds. Default Open a slider to set the default duration of a clip (used if only the In- duration or Out-point is marked). Default time: 5 seconds. 2. 72 Clip Setup | . MENU to display the main screen. 5. Default is Freeze. Clips The following options are available: Safety Open a slider to set the number of seconds saved with the clip before Zone the in-point and after the out-point of the clip. Tap Clips to display the clip settings. or play until the post roll point (Play Through). On Toggle to set clip behavior when it reaches the out-point. 3. Default time: 5 seconds. Clip Setup During setup. Post Roll Open a slider to set for how many seconds the clip will continue playing after the out-point (relevant only if the "on out point” parameter is set to "play through"). Tap Controller to display the Controller settings.

if you have 99 clips stored (with sequential numbering). the key colors change to indicate available number slots or existing clips. Once clip 001 (for example) exists. you will see more keys turn orange when typing in clip numbers.Using the Numeric Keypad The main function of the numeric keypad is for manually numbering and loading clips. As the clip number slots fill up. 5. When loading a clip. When numbering or loading. to indicate their availability. Upon first use. the 1 key will turn orange after you type in “00” to indicate that slot 001 is assigned. the 0 key will be orange. Clips Clip Setup | 73 . indicating that all new clips must start with a different digit. the green keys indicate assigned clip number options. when creating a clip. For example. all keys are green. If you have 99 clips stored (with sequential numbering). the next time you add a clip. only the 0 key will be green as the first digit. the opposite logic applies.

5. Clips 74 Clip Setup | .

When adding a clip to a playlist. the active playlist is List 01. The derived clip can be edited within a playlist to change it’s In. Clips in a playlist are locked. and cannot be deleted unless removed from the playlist. By default. the clip in and out points are copied to the playlist in order to create a derived clip. In this section: Setting the Active Playlist on page 76 Loading the Current Playlist on page 77 Adding Clips to the Playlist on page 78 Changing Clips Within a Playlist on page 80 Playlist Setup on page 84 . it is always added to the active playlist.and Out-points (without affecting the original clip) within the limits of the clip duration and safety zone. Playlists PlayMaker allows you to create up to 99 playlists. in a sequence. 6. When you add a clip to a playlist. The same clips can be added to multiple playlists. Playlists are used to group clips for playing later.

see Using the Numeric Keypad on page 73. 2.) For more information. The selected playlist is now the active playlist. as indicated in the Playlist Line. Press LIST. Playlists Parameters displayed in the Playlist line: • Playlist number • Duration of playlist • Number of clips in playlist • Last clip added to the playlist • Duration of last clip To select a playlist from the list of playlists: 1. Using the Numeric keypad. 76 Setting the Active Playlist | . Press LIVE to reset. Setting the Active Playlist To set a playlist as the active playlist: 1. 3. LST is displayed in the Seven-Digit display. to select the required playlist. or the PREV or NEXT keys. Press ENTER to make the selected playlist active. A list of all populated playlists are displayed. Press ENTER. 2. 3. 6. (It is not necessary to create this list separately. enter the number of the playlist that you want to make active. Press MENU twice. Use the Jog. 4.

or 1-100(%) to show the replay speed controlled by the T-Bar. To browse the playlist: ■ After loading the playlist. press PLAY or use the T-Bar to play at the required speed. Use the Jog to display the first frame of any clip in the list. press LIST twice. if OSD data is set to be displayed.if the replay is running using the Jog. (Press BROWSE again to cancel the browsing function and use the Jog to play frame-by-frame. Loading the Current Playlist | 77 . the LCD keys change to display options relevant to the playlist. If you want to load the playlist from the last position.) OSD Data for a Playlist When a playlist is loaded. List Remaining Number Time to End of Playlist Playing clip 1 of 7 Recording Time 6. When the playlist is loaded. Playlists Clip # and event Current Timestamp Time to End of Clip Control (Upper .next clip Lower . To play the clips in the list. or the Jog dial for field-by-field. The playlist opens with the first clip in the playlist selected.Loading the Current Playlist To load the active playlist: ■ Press LIST three times to open the active playlist. the following data appears in the OSD.current clip) NOTE: The Control data shows the component controlling the output: Jog . press BROWSE.

2. INSERT. To append a clip to a playlist: 1. Load the required clip (see Loading the Current Playlist on page 77). 5. To add another clip angle to the playlist: 1. 78 Adding Clips to the Playlist | . Press LIVE to reset. Select the required clip using the Jog. 3. 6. 2. you can select an additional clip angle (camera) that you want to add to the playlist. To insert a loaded clip in a playlist: 1. The list of clips is displayed. Press SHIFT. Open the required playlist. 2. Playlists Once a clip is loaded. The clip is added to the playlist before the currently selected clip. 4. 5. 3. 4. Press STORE. 6. Press STORE. Press LIST twice to open the required playlist. Press MENU to open the list of clips. To delete a clip from a playlist: 1. using the Recording Channel (A/B/C/D) keys. Press STORE to add the clip to the end of the playlist. 3. Adding Clips to the Playlist Clips can be added to the end of the playlist or inserted at any point in the playlist. Load the clip (see Loading a Clip on page 66). Load the clip (see Loading a Clip on page 66). and select a clip. 3. A playlist icon is displayed with the clip. Press LIVE to reset. Press the DELETE (CLIP). Select the second camera. 2. using the Recording Channel (A/B/C/D) keys. Press BROWSE. Select the first camera.

select an event type that you want to send to the playlist. 2. 6. To reorder clips in the playlist: 1. In the Playlist. STORE. 4. NOTE: The last deleted clip is stored in memory only until another clip is deleted. Use the Jog to select the playlist to add. Using the LCD keys. Use the Jog to select the insert position. 3. To add clips: 1. you can change the order of the clips. select the clip you want to move. All clips of the selected event type are added to the current playlist. All populated playlists are displayed. Using the Jog. INSERT to paste the last deleted clip. Playlists 3. Open the playlist to which you want to add on to. highlight the new position. Reorganizing the Playlist Once all required clips are in the playlist. and then use the next/prev LCD keys to quickly run through all clips by number. Press STORE for each clip you want to add to the playlist. Press SHIFT. Press MENU to open the list of clips. The clips from the selected playlist are appended. or you close the playlist screen. NOTE: Try this: load your first clip. Press ENTER. Press SHIFT. Adding Clips to the Playlist | 79 . Press DELETE. ADD LIST. Only clips with the selected event type are displayed. 2. 2. Press SHIFT.To add clips from a different playlist to the current playlist: 1. 3. Adding Clips of Event Type to a Playlist For quick playlist creation you can add all clips with an assigned event type to the current playlist. 5. 4. store it.

according to T-Bar position or Play status. (This loads the playlist to the output at the first frame. press PLAY. 4. or use the Jog or T-Bar to play the playlist.) Or- Press BROWSE to display the clips in the playlist without loading. press CLR. and press PLAY or use the T-Bar to play at the required speed. All playlists are displayed. For more information. 3. To select a playlist from the list of playlists: 1. according to T-Bar position or Play status. Roll to the required frame. as required. 2. enter the required playlist number. If the server was playing a recording. and set the points.and Out-points from the safety zone. For more information. To play the current playlist: 1.or Out-point is cleared. 6. Press LIST. (This loads the playlist to the output at the first frame. 3. OUT as required. Press MENU twice. Playing a Playlist There are a number of options for playing a playlist. If the server was playing a recording. see To browse the playlist: on page 77. see Creating a Clip on page 61 and Loading a Clip on page 66. and the first frame in the safety zone becomes the In-point or the last frame in the safety zone becomes the Out-point. the new playlist starts playing. Press IN or OUT to mark new points. the new playlist starts playing. Playlists 2. Press LIST three times to open the current playlist. If required.) 4. Select the required clip in the playlist. If you need to set In. 80 Changing Clips Within a Playlist | . Press ENTER. Press ENTER to load the playlist. Using the numeric keypad. IN or CLR. 2. 3. Changing Clips Within a Playlist To change a clip’s In/Out points within a playlist: 1. within the clip limits (not including the safety zone). Use the Jog dial to select a playlist. To play a playlist by number: 1. The In.

Changing Clips Within a Playlist | 81 . the functions of the LCD keys change. skip the next clip. To cancel. Playlists NEXT Play the next clip in the playlist immediately. Range is 0-2 seconds at one-frame intervals. SKIP Finish playing the currently playing clip.set the effect type when transitioning between clips in the playlist. see Setting Clip Speed on page 83. The selected effect key displays a blue background and the effect will be applied on the Out point of the clip.return to the main playlist LCD key options. EFFECT . together with the text displayed on the keys. EFFECT DURATION . This setting remains activated for the playlist until cancelled. For more information. the effect types are displayed on the LCD keys. Press SHIFT to access additional options LOOP LIST Set the playlist to play in a loop until you load another clip or playlist or until you press LIVE. 6.set the speed of clips when played from the playlist. to apply the change to all clips in the list.set the duration of the transition effect between clips in the playlist.create a single clip of all the clips in the playlist. see To add clips from a different playlist to the current playlist: on page 79.) DELETE Delete the selected clip from the playlist.press EDIT ALL before making a change in the edit options. For more information. press SHIFT. LOOP LIST. ADD LIST Add a different playlist to the current playlist as a group of clips. see Transition Effects on page 82. The following functions are available when a playlist is open: EDIT BACK . For more information. (The default effect is set in the Playlist Setup on page 84. Loop indication is displayed with the playlist name. SPEED . EDIT ALL .) LIST TO CLIP . see Transition Effects on page 82. When you press EFFECT. and play the following clip.Additional Options When a playlist is open. For more information. (Not currently available. and displays the derived clips it contains.

displaying the available effects. 82 Changing Clips Within a Playlist | . displaying the editing functions on the keys. The effect is set for the selected clip. and indicated in the Effect column. 6. use EDIT ALL. and its duration. 3. MIX. CUT. 2. WIPE DOWN. to change all clips at once. The LCD keys change. 4. WIPE UP. WIPE RIGHT. Open a playlist. Transition Effects One of the advantages of playing clips from a playlist. is the option set the transition effect between clips. Playlists NOTE: This is the workflow for each clip. Set an effect for all clips in the playlist. Press a key to select the required effect. The LCD keys change. To set the transition effect: 1. or set an effect for each clip. WIPE LEFT. Press EDIT. Press the EFFECT. The LCD buttons display the EDIT function.

Press SPEED again. using EDIT ALL) when played from the playlist. 2. To set clip speed: 1. The LCD key background turns blue. select the clip to change. The duration is indicated in the list (Dur). 6. 4. Setting Clip Speed Set the speed at which to play each clip in the playlist (or all clips. even when you have changed the default. Playlists 3. select EFFECT DURATION. Press SPEED. The speed is indicated in the speed column in the playlist. Clip speed is set. disregarding the default speed set for the playlist. Use the T-Bar to select the effect duration (0-2 seconds).To set the transition effect duration: 1. Adjust the speed using the T-Bar. The LCD key turns blue. 3. 2. Changing Clips Within a Playlist | 83 . With the playlist open. Use the Jog or T-Bar to manually control clip speed. From the playlist. The speed you set here only affects clip speed when you use the PLAY button to play the playlist. Press EFFECT DURATION to set the duration.

Press SHIFT.audio is cut regardless of the video’s default setting. To access playlist settings: 1. Delete 84 Playlist Setup | . you can define different preferences for playlists. 6. in frames. 2. Default Open a slider to set the default duration used for the transition effect Effect between clips in the playlist. Confirm Toggle this setting to require confirmation for deletion the playlist Playlist (Yes) or to allow instant deletion of playlists (No). On List End Define if the last clip in the playlist will freeze (default) on its Out-point or play through to the post roll. Effect is used on clip Out-point. Duration Audio Toggle this setting to set how the audio relates to the video: Follow Effect Video (default) . Default is 100%. Cut . Playlists The following options are available: Default Open a slider to set the default speed at which the clips in the playlist Speed are played when using the PLAY key. Default Open a list of effects from which to choose the default effect used for Effect transitioning between clips in the playlist. Default is Mix. Tap Playlists to display the playlist settings. 3.the audio plays according to the default effect of the video. Playlist Setup During setup. Tap Controller to display the Controller settings. Default is 12 frames. MENU to display the main screen.

In this section: Copying Clips from Another Server on page 86 Copying Clips to Another Server on page 87 Copying Clips to a Shared Directory on page 87 Using the Inbox on page 88 . or playback a clip. 7. Once connected. you can browse through the remote server clip list and preview. copy. Networking PlayMaker’s networking capabilities enable sharing clips between servers.

To access a remote server: 1. The clip is copied to your server and displayed in your clip list. Press ENTER to preview the clip. 2. In the remote server’s clip list. The message line displays the Server that you are connected to. Press EXPORT. The clip list of the remote server is displayed on your Controller screen. 3. use the Jog to select a clip. To preview a clip: 1. 2. use the Jog to select a clip. 86 Copying Clips from Another Server | . then ENTER. To copy a clip to your server: 1. The LCD keys display the available servers in the network. The LCD keys display “Export”. Press MENU to display the clip list. In the remote server’s clip list. Press a key to select a server. Press NET. Networking 2. Copying Clips from Another Server You can access the clips on any server on your network. 7.

The clip is copied to the selected destination. enter a clip number using the numeric keypad. Or- When you select a single destination Server. 3. The key colors change to indicate available number slots on the destination server. see Using the Numeric Keypad on page 73. “Send to” is displayed on an LCD key. The clip is copied to the configured “Export” folder. 4. 3. For more information. Load the required clip (see Loading a Clip on page 66). Copying Clips to Another Server | 87 . Press SEND TO. Networking To copy a clip from your server to a configured computer location: 1. Press SEND TO. Press ENTER to assign the clip the next available clip number on the destination Server/s . Load the required clip (see Loading a Clip on page 66).Copying Clips to Another Server To copy a clip from your server to a remote server or folder: 1. Copying Clips to a Shared Directory 7. 2. The LCD keys display the available servers and shared folders on your network. Select a destination Server and/or folder. Press SHARE POINT. 2.

3. available when working within a Server network. Load the clip. The links in the Inbox are cleared when the Server is restarted. original server. Networking The clip is sent to the Inbox. Using the Inbox PlayMaker has an Inbox. Each clip is listed in the inbox with its name. where you can send links to saved clips that will be immediately be visible to all Servers in the network. 2. See Loading a Clip on page 66. To send clips to the Inbox: 1. time code. Press SEND TO. 7. To view a list of clips in the Inbox: ■ Press MENU three times. and duration. and view clips that other Servers have saved to the Inbox for preview or import. 88 Using the Inbox | . Press ENTER (without selecting a Server or shared folder). verify that the inbox option is enabled (see Inbox on page 34). NOTE: If you don’t see the inbox.

System Configuration Configuring the Jog on page 90 Configuring the T-Bar on page 92 AC-8 Analog Audio Converter on page 93 AES-8 Audio Converter on page 94 . 8.

5. (Default is 64 frames per cycle. MENU to display the main screen. MENU to display the main screen. Configuring the Jog Configure the standard rate of frame advancement when the Jog is turned. 4. System Configuration To configure fast jog mode: 1. Tap Controller Settings to display the Controller options. Press SHIFT. Tap Fast Jog to choose the number of frames to forward or rewind when the Jog is turned in fast jog mode. 2. 4. 2. 3. 90 Configuring the Jog | . Tap Jog & T-Bar to display the Jog and T-Bar options. Tap Jog frames Per Cycle to choose the standard number of frames to forward or rewind when the Jog is turned. and when you activate fast jog mode. Tap Jog & T-Bar to display the Jog and T-Bar options. Press SHIFT.) 8. Make your selection. To configure the Jog: 1. Tap Controller Settings to display the Controller options. 3.

or engage the T-bar. Configuring the Jog | 91 .JOG. To disable Fast Jog mode. Make your selection. F. F. As long as fast jog is enabled. 8. press SHIFT F. 5.JOG again.JOG button flashes red. System Configuration To activate Fast Jog mode: ■ Press SHIFT.

Configuring the T-Bar
Configure the default video speed range when the T-Bar is used, or the speed range
when you activate secondary T-Bar mode.
Options represent the video speed in percentages. For example, 0 means video is
stopped, 100 means that video is playing at live speed.

To configure the T-Bar:
1. Press SHIFT, MENU to display the main screen.
2. Tap Controller Settings to display the Controller options.
3. Tap Jog & T-Bar to display the Jog and T-Bar options.
4. Tap T-Bar Primary Range to choose a predefined range of speeds.
5. Make your selection.

To configure the T-Bar secondary range:
1. Press SHIFT, MENU to display the main screen.
8. System Configuration

2. Tap Controller Settings to display the Controller options.
3. Tap Jog & T-Bar to display the Jog and T-Bar options.
4. Tap T-Bar Secondary Range to choose a predefined range of speeds.
5. Make your selection.

To activate the secondary T-Bar range:
■ Press SHIFT, T-BAR.
The change is in effect the first time the T-Bar is moved.
While playing super slow motion replay or clips, the T-bar uses a different
configuration.
In SSM mode, the initial T-bar range is 0 - 33%, with a flat range around the T-Bar
center position. From the flat step up, the SSM increases speed from 33% to 100%
(normal speed).

92 Configuring the T-Bar |

AC-8 Analog Audio Converter
AC-8 is an audio break-out box for handling analog audio.
Connect the audio inputs and outputs on the from panel, as marked.

For more information, see Audio Routing on page 39.

Connect the PlayMaker Server from the back panel, using the dedicated cable,
provided by Orad. Connect the power cable, and select the reference type, as required.
(Top: AES reference - by XLR, Middle: internal free run, Bottom: Digital - lock on
server video signal).

8. System Configuration
Server Cable Reference Type Selector Power Cable

Specifications
• Mechanical specification: rack mounted 2U unit
• Dimensions:
Height 8.8cm (2U)
Width 44.0cm
Depth 17.0cm,
Weight 2.5Kg (Approx.)
• Power consumption:
Voltage: 90-260V,
Frequency: 50-60Hz, 70W (Max)
• Audio Inputs: 16 analog balanced XLR
• Video Outputs: 16 analog balanced XLR
• Max length cable from server to unit: 1 meters (dedicated cable)
• Environment Specifications: Non operating temperature: -15c to 60c (at sea level)
• Operating temperature: 10c to 35c (at sea level)

AC-8 Analog Audio Converter | 93

AES-8 Audio Converter
AES-8 is an audio break-out box for handling AES audio.
Connect the audio inputs on the from panel, as marked.
8. System Configuration

Connect the AES-8 box to the PlayMaker server using the provided dedicated cable.

94 AES-8 Audio Converter |

0 cm Depth: 5.0 cm Weight: 0.8 Kg (Approx.4 cm (1U) Width: 44. System Configuration AES-8 Audio Converter | 95 .) • Power consumption: Power not required • Audio Inputs: 16 analog balanced XLR • Video Outputs: 16 analog balanced XLR • Max cable length to server: 1 meters (dedicated cable) • Environment Specifications: Non operating temperature: -15c to 60c (at sea level) • Operating temperature: 10c to 35c (at sea level) 8. Specifications: • Mechanical specification rack mounted 1U unit • Dimensions: Height: 4.

System Configuration 96 AES-8 Audio Converter | .8.

2 Channels: 1 in > 1 out In 1 In 1 Out1 Out1 Out1 Out1 In 1 X X X X X Loop Loop Clean Clean OSD OSD 4 channels: 2 in > 2 out In1 In1 In2 In2 In1 X X X In2 X X X Loop Loop loop loop Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X Clean Clean OSD OSD Clean Clean OSD OSD 4 channels: 3 in > 1 out In2 In2 In3 In3 In2 X X X In3 X X X Loop Loop loop loop In1 In1 Out1 Out1 Out1 Out1 In1 X X X X X Loop Loop Clean Clean OSD OSD . Appendix: Video Configurations This appendix details the back panel connections that must be set up for each available type of video configuration.

Appendix: Video Configurations 6 Channels: 4 in > 2 out Loop Loop Loop Loop In3 X X X In4 X X X In3 In3 In4 In4 Loop Loop Loop Loop In1 X X X In2 X X X In1 In1 In2 In2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X Clean Clean OSD OSD Clean Clean OSD OSD 6 Channels: 5 in > 1 out Loop Loop Loop Loop In4 X X X In5 X X X In4 In4 In5 In5 Loop Loop Loop Loop In2 X X X In3 X X X In2 In2 In3 In3 Loop Loop Out1 Out1 Out1 Out In1 X X X X X In1 In1 Clean Clean OSD OSD 6 Channels: 1 SSM + 1 in > 2 out Loop Loop Loop Loop SSM3 X X X In2 X X X SSM3 SSM3 In2 In2 Loop Loop Loop Loop SSM1 X X X SSM2 X X X SSM1 SSM1 SSM2 SSM2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X Clean Clean OSD OSD Clean Clean OSD OSD 98 | . and the next two or three connections if an additional SSM camera is in use. 4 Channels: SSM 1 in > 1 out Loop Loop Loop Loop In2 In3 In2 In2 X X X In3 In3 X X X SSM2 SSM3 SSM2 SSM2 SSM3 SSM3 Loop Loop In1 Out1 Out1 Out1 Out1 In1 In1 X X X X X SSM1 Clean Clean OSD OSD SSM1 SSM1 NOTE: SSM cameras are connected to the first two (for SSM50) or three (for SSM75) In-connections.

6 Channels: 1 SSM + 2 in > 1 out Loop Loop Loop Loop In2 X X X In3 X X X In2 In2 In3 In3 Loop Loop Loop Loop SSM2 X X X SSM3 X X X SSM2 SSM2 SSM3 SSM3 Loop Loop Out1 Out1 Out1 Out1 Ssm1 X X X X X SSM1 SSM1 Clean Clean OSD OSD 8 Channels: 4 in > 4 out Loop Loop Loop Loop In3 X X X In4 X X X In3 In3 In4 In4 Loop Loop Loop Loop In1 X X X In2 X X X In1 In1 In2 In2 Appendix: Video Configurations Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4 X X X X clean clean OSD OSD clean clean OSD OSD Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 Channels: 6 in > 2 out Loop Loop Loop Loop In5 X X X In6 X X X In5 In5 In6 In6 Loop Loop Loop Loop In3 X X X In4 X X X In3 In3 In4 In4 Loop Loop Loop Loop In1 X X X In2 X X X In1 In1 In2 In2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD Clean Clean OSD OSD 8 Channels: 7 in > 1 out Loop Loop Loop Loop In6 X X X In7 X X X In6 In6 In7 In7 Loop Loop Loop Loop In4 X X X In5 X X X In4 In4 In5 In5 Loop Loop Loop Loop In2 X X X In3 X X X In2 In2 In3 In3 Loop Loop Out1 Out1 Out1 Out1 In1 X X X X X In1 In1 clean clean OSD OSD | 99 .

8 channels: 5 in > 3 out Loop Loop Loop Loop In4 X X X In5 X X X In4 In4 In5 In5 Loop Loop Loop Loop In2 X X X In3 X X X In2 In2 In3 In3 Out3 Out3 Out3 Out3 Loop Loop X X In1 X X X clean clean OSD OSD In1 In1 Out1 Out1 Out1 Out1 Out2 Out2 Out1 Out1 X X X X clean clean OSD OSD Clean Clean OSD OSD 8 channels: 8 in > 0 out Loop Loop Loop Loop In7 X X X X In8 X X In7 In7 In8 In8 Loop Loop Loop Loop In5 X X X X In6 X X In5 In5 In6 In6 Appendix: Video Configurations Loop Loop Loop Loop In3 X X X X In4 X X In3 In3 In4 In4 Loop Loop Loop Loop In1 X X X X In2 X X In1 In1 In2 In2 8 channels: 0 in > 8 out Out7 Out7 Out7 Out7 Out8 Out8 Out8 Out8 X X X X clean clean OSD OSD clean clean OSD OSD Out5 Out5 Out5 Out5 Out6 Out6 Out6 Out6 X X X X clean clean OSD OSD clean clean OSD OSD Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4 X X X X clean clean OSD OSD clean clean OSD OSD Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 channels: 1 in > 7 out Loop Out7 Out7 Out7 Out7 In1 X X X X X X In1 clean clean OSD OSD Out5 Out5 Out5 Out5 Out6 Out6 Out6 Out6 X X X X clean clean OSD OSD clean clean OSD OSD Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4 X X X X clean clean OSD OSD clean clean OSD OSD Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 100 | .

8 channels: 2 in > 6 out Loop Loop Loop In1 X X X X In2 X X X In1 In2 In2 Out5 Out5 Out5 Out5 Out6 Out6 Out6 Out6 X X X X clean clean OSD OSD clean clean OSD OSD Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4 X X X X clean clean OSD OSD clean clean OSD OSD Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 channels: 3 in > 5 out Loop Loop Loop Loop In2 X X X In3 X X X In2 In2 In3 In3 Out5 Out5 Out5 Out5 Loop Loop X X In1 X X X clean clean OSD OSD In1 In1 Appendix: Video Configurations Out3 Out3 Out3 Out3 Out4 Out4 Out4 Out4 X X X X clean clean OSD OSD clean clean OSD OSD Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 channels: SSM50 + 4 in > 2 out In4 X X X X X In5 X X X X X In2 X X X X X In3 X X X X X In1 In1 X X X X X X X X X X SSM1 SSM2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 Channels: SSM50 + 5 in > 1 out In5 X X X X X In6 X X X X X In3 X X X X X In4 X X X X X In1 X X X X X In2 X X X X X SSM2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD | 101 .

8 Channels: SSM75 + 3 in > 2 out In3 X X X X X In4 X X X X X In1 X X X X X In2 X X X X X SSM3 In1 In1 X X X X X X X X X X SSM1 SSM2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 Channels: SSM75 + 4 in > 1 out In4 X X X X X In5 X X X X X In2 X X X X X In3 X X X X X Appendix: Video Configurations In1 In1 X X X X X X X X X X SSM2 SSM3 In1 Out1 Out1 Out1 Out1 X X X X X X X SSM1 clean clean OSD OSD 8 Channels: 3XSSM50 + 2 out In3 In3 X X X X X X X X X X SSM1 SSM2 In2 In2 X X X X X X X X X X SSM1 SSM2 In1 In1 X X X X X X X X X X SSM1 SSM2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 8 Channels: 2XSSM75 + 2 out In2 In2 X X X X X X X X X X SSM3 SSM3 In1 In2 X X X X X X X X X X SSM3 SSM1 In1 In1SS X X X X X X X X X X SSM1 M2 Out1 Out1 Out1 Out1 Out2 Out2 Out2 Out2 X X X X clean clean OSD OSD clean clean OSD OSD 102 | .

18 locking controller IP 22. 23 genlock 22. Index A E AC-8 93 editing adding clip to playlist 78 clip name 66 adding playlist to playlist 79 recording name 48 AES-8 94 effect duration 81 appending clip to playlist 78 equalizer 26 applying event type to clip 64 event tag 64 audio level 26 event type 31 B G bit rate 22. 27 clips 67 copying playlist as clip 81 recording 48 looping clip 66 D playlist 81 default clip channel 67 deleting M clip 41. 24 C L changing LCD keys 41 clip name 66 list of recording name 48 clips 42 clip playlists 42 deleting 41. 66 recordings 42. 66 clip from playlist 81 master channel 67 playlist 41 MENU key 42 recording 48 merging playlists 79 N non-synchronized mode 50 103 . 48 locking 67 loading master channel 67 clip 66 renaming 66 playlist 77 CLR key 41 recording 48 connecting 12.

71 recording 48 R recording audio 26 management 48 start 37 remaining recording time 22 renaming clips 66 recordings 48 router source 26 S sending clip to playlist 79 server IP 22. P V playlist video format 22. 28 clips 67. 47 synchronized mode 50 T timecode output 22 source 22 transition effects 81. 82 104 . 23 clip speed 83 virtual keyboard 38 deleting 41 list of playlists 42 looping 81 W playing 77 protecting work mode 22. 28 name 22 setting audio level per input 26 clip master channel 67 event name 31 event type 64 router source 26 server IP 28 time and date 29 transition effect 81 software versions 22 start recording 37 studio mode 27.