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Welcome to Wyrmwood.

This is a hidden village deep within a forest be-spelled with ancient magic. Some of the
darkest and cruellest minds reside there because even villains dont work forever. And
when they retire, they tend to settle in Wyrmwood.

When their diabolical plans are eventually stopped by pesky do-gooders, they need a
place to put up their feet and retire. With the glory days behind them, they are free to
take part in disorganised activities, set up their homes in their own evil images and
reminisce about the bad old days.

They tell stories of how they were going to take over the world, but in truth, none of
them ever really stood a chance except one.
Guide Contents

Characters
Page 2

Walkthrough
Page 5
Side Quests
X
Page 57
Part 1 Page 5
Character

Part 2 Page 8
Quests
Page 64

Part 3 Page 15 Items and


Shops
Part 4 Page 28 Page 88

Part 5 Page 32
Skills
Page 122
Part 6 Page 40

Part 7 Page 45 World Map


Page 132
Part 8 Page 52
Top Secret
Part 9 Page 55 Page 134
Welcome to Wyrmwood

Boyle Wolfbane
This man with a humble home and fearsome gargoyle statue doesnt belong in such a
place. His failure at conquering the world was through no fault of his own but rather, a
string of very bad luck. These days, petty theft and minor scams are the only things that
keep him going.

The Raven Lord


The Raven Lord thinks of himself as one of the birds that he has trained to do his bidding.
His very first attempt at an evil deed was foiled. It turns out birds arent capable of that
much. However, he doesnt take up much room and hes good for a laugh, so the residence
of Wyrmwood let him in anyways.

Sid Riddle
Sid Riddle has a high IQ and was infamous for stopping heroes from passing on in their
quests until they figured out a riddle. Now that hes retired, solving little mysteries in
Wyrmwood is his main means of entertainment. Hes not too bad.

The Witch Sisters


The sisters are powerful transfiguration witches who can turn people into whatever
comical animals they fancy at the time. While they dont go out of their way to curse
people, anyone, even villains, keep their distance.

Ingrid
Ingrid, on the other hand, is a witch in the same way that a broken pencil is a weapon. You
keep pulling her out only to remember that shes very unlikely to do much besides
embarrass you. Completely insufferable and oh, great, shes coming on the quest.

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Party Members

Boyle Wolfbane
Boyle was destined to rule the world. Or so he thought. Forced
into retirement, he moved to Wyrmwood where he could
commiserate with other failed villains. Hes better than the
rest of them, but they understand what he is going through.
Its not a horrible end, but not the one for which he hoped.

Ingrid
Ingrid is a powerful witch. Or she could have been if her spells
didnt backfire half of the time. She resides in Wyrmwood where
no one gives her a bad time except for Boyle Wolfbane who will
eventually pay for his behaviour. She put a curse on him to marry
her, and as soon as they wed, she plans to turn his life upside down.

Myst
Myst is a mist wraith who resides in the Myst Mountains. She has
a big heart, but enjoys playing pranks especially on her friends.
Like many mist wraiths, Myst can transform. Her preferred
transformation is a white fox. Myst knows little about humans
except that they like to destroy things. When she discovered
they are a bit more mysterious, she decides to learn more.

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Robin
Robin had a dream to become paladin. It didnt quite work out,
so now hes a stable boy. Every once in a while he likes to
pretend, though, and if anyone mistakes him for what he is not,
oh well. Robin likes to dream big, even if his destiny is to pick up
manure. Maybe things will change, but first he needs to
complete a list of chores a mile long.

Hiberu
Hiberu comes from a civilized land far, far away. Hes come to this
corner of Aia to study the barbaric culture of local inhabitants (but
he wont tell them that). Hiberu has a special gift. He can read
dreams and people. And he likes to heal. Which is a big help to his
friends who continually find themselves in harms way.

Rowen
Rowen likes to create things. Unfortunately, a not-s0-nice
fortune teller noticed, too. He cursed her to do his bidding, and
now Rowen is stuck in Tor. Rowen helps the fortune teller con
innocent civilians. She often sees the great ocean ships pull into
the port of Tor and dreams of boarding one to go back home.

Phye
Phye is a Draaghar. He is not happy. A demon has enslaved his
people. He wants to free his people, but he also wants revenge.
Phye has learned how to create a special blade. When he is
finished, the demons had better run. This blade is hungry and it
will eat them. Merrily.

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Game Walkthrough
A guide to your adventure

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Part 1: Out of Retirement

Hide From Ingrid


Ingrid is after you and that means youve either done something wrong or youre about to
be made to do something. Run away from her and take Fang with you.

If you go south and then east, youll no doubt come across the festival in the middle of
town its almost bloodmoon season.

Bloodmoon Festival
The season of the Bloodmoon is coming
and theres a party in Wyrmwood!
When the moon shines red, theres more
evil in the air. Spells, alliances, and
schemes all have a greater chance of
working out well for the wicked.

Go to the Bloodmoon Festival


Talk to the guy next to the apple-bobbing barrel. After he stops yammering, talk to him
again to take part in apple bobbing for some prize tickets. Boyle detests these sorts of
events, but one of the prizes is a gargoyle statue that Boyle has wanted for a very long
time. Unfortunately, it will cost him 30 tickets to obtain it.

Youll need to find 30 tickets total so Boyle can purchase his gargoyle statue.

Tip After speaking with Sid Riddle you can smash pumpkins! Inside you
can find all manner of prizes, maybe even pumpkin innards!

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Collect Bloodmoon Tickets

# Ticket Location

1 Speak to the girl standing at the top of the stairs for an easy scam.

2 Speak to the dodgy looking guy with all barrels in front of the caravan.

Go past him to meet the powerful witch sisters. Walk behind their house to
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find a couple of tickets and a set of stairs that lead you to Sid riddle.
Head back to the main area and down the stairs, into the house. Speak to
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Elzabeth youll need her later. Then head down further.
Speak to Ophelia in front of the pumpkin pit and then walk past her toward
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the broody house there.
Head back up the stairs and to the top to help Elzabeth by rounding up the
critters and then take all of her tickets. To round them, walk behind them
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and herd them down the stairs like sheep. Critters are wary of people so
theyll move down to get away from you.
After you have your quest from Sid Riddle, smash pumpkins. Some of them
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will have tickets inside of them.

Once you have 30 tickets collected, make your way to the prize table to claim that
gargoyle! What happens next will come as a shocking surprise, but youll end up in the Mir
Woods.

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Go to the Mir Woods
Unfortunately, Ingrid finds Boyle and sends him on an errand in Mir Woods. He must obtain
wood from four mir trees.

Once you land in Mir Woods, head right to find the first mir tree. Deal with it to collect
mir and then head down until you come across a wizard chasing a cheeky magic sprite.

Follow the sprite along the path until you catch up to it and Chester the wizard. The wizard
gives you a new power: Flames I.

You can now walk around the whole map previously blocked by spider webs. Youll find
three more mir trees in the corners of the woods.

When you have four pieces of mir wood, return to Wyrmwood where everyone in town is
now waiting.

When you get to town, you discover its covered in mist. A silver fox appears and Fang
chases it up Mist Mountain.

Next, youll need to head up to Mist Mountain to find Fang.

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Part 2: Into the Mist

Go to Mist Mountain
Go to Mist Mountain and follow the mist fox until you meet a mist wraith who tells you to
follow her. Follow along the high mist path with the help of the fox and manipulate the
path until you get to the Mist Queen. The queen commands you to find her son in return
for Fang. After speaking to her, return to Wyrmwood.

Mist Realm
The creatures on Mist Mountain require
the mist to survive. Few have left the mist
realm in many hundreds of years. Nobody
knows much about them and many
assume bad things.

In Wyrmwood, the villagers decide that someone needs to go to Aveyond to ask the
Oracle for guidance. No one is happy about this and Boyle is selected to go by himself on
the quest. When Boyle leaves, he is joined by his first minion, a rat named Colby, and
Myst, the mist wraith who helped him in the Mist Mountains.

Go to Windy Hills
Leave Wrymwood and head to Windy Hills. In Windy Hills, follow the path until you
become trapped and Myst must look for a way to get Boyle across the bridge. As Myst,
go down a ladder to find a switch. After pressing the switch, a goblin accosts Boyle. As
Boyle, fight the goblin. Myst will join the battle on the second turn, making him easier to
defeat.

After the battle, head east over the bridge and climb the ladder. Look at the platform. It
requires two rocks to move.

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You need to find two rocks to move the platform. Go through the nearby cave to trap the
ogre on the other side and take the bridge to the left that he was blocking.

Go through the cave until you find the stone at the end.

The second stone is down the ladder (the one at the beginning that Myst wouldnt go
down without Boyle). Go through the cave and then follow the path to the chest.

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When you have the two heavy stones, make your way back to the bridge and place them
in the holders. Step on the platform. It carries you down to the bottom of the hill. Once
you get to the bottom, head right. A troll is blocking your path.

As Myst, sneak around the mountain and drop a cage on the troll. Then head across the
bridge to the left and climb the tall ladder to drop it down for Boyle.

With Boyle back in the party, head down the mountain. Keep following the ladders
down, then go left at the bottom until you find an empty cage.

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Find a Present
Boyle throws Myst up to a ledge with a cave. As Myst, go through the cave to retrieve
the item at the end. When you find yourself all locked up, retrieve the keys, let Gimble
out, and then leave the cave yourself.

When Myst returns to Boyle, Boyle traps her in a cage so he can continue his journey
without her. Once Boyle has gotten Myst out of the way and youre playing as him again,
make your way to Windshire by going east.

Explore Windshire
When you arrive in Windshire, youll find a not so welcoming villager informing you of the
great Windshire prison.

Windshire
Windshire is a small, conservative and
very superstitious farming town known
predominantly for its mutton production.
They have a low crime rate which may
have more to do with their extreme
methods of punishment than their values.

Explore around the town and stock up on armor and supplies while you can to make the
following area more pleasant. You can also find Chesters Cave if you head north toward
the windmill. Chester will allow Boyle to upgrade his skills in exchange for captured
Cheekis.

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When youre ready, head right past this home to find a person standing in front of the
ferry. As usual, its going to be more difficult than anticipated, as the ferryman has been
captured in Briar Woods. Head back to town and leave via the south exit. On the world
map, head south to enter the Briar Woods.

Find the Ferryman


Once you get to Briar Woods, follow the path south and then west. Continue until you can
go up. Then, go north where the path splits and follow it until you get to a cave.

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Enter the cave and go up to meet the prisoners. They have been captured by the Goblin
King. Explore the rest of the cave until you come across a goblin that runs from you. Keep
following after him until he drops his keys, then head back to the prisoners.

Free the prisoners (one of them is the ferryman) and fight the Goblin King. Then, head back
to Windshire.

Thanks for nothing


You just cant trust the citizens of Windshire, who quickly forget your good deed when
they discover you were once a villain. Luckily, an unlikely form of help arrives. You now
have the witch Ingrid in your party!

Go with Ingrid to the ferry, which is on the east side of Windshire. Take the ferry to Whisper
Woods. Now your goal is to get to Aveyond. Follow the path and collect any planks you
see as youll need them later. Eventually youll come across a sign that tells you the portal
to Aveyond is east.

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On your way through this area youll battle enemies with some useful items. The bandanas
you can collect will be your first helmet slot item and all of your party members can use
them.

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Part 3: Aveyond and Beyond

Find the Oracle


A villain in Aveyond! Follow the path until you come across the statue and Boyle makes a
huge mistake which youll need to rectify throughout the game.

Aveyond
Aveyond is a magical place that is open to
only those of pure intentions, or those
who think they have pure intentions.
Something like that, it gets a bit weird.

Continue along the path to get to the Oracle.

After your failed attempt at speaking to The Oracle and the very strange mess that follows
with Hercules, its time to return to the Mist Queen with news of her son. And to get Fang.
Boyle refuses to help anyone unless Fang is returned to him immediately.

Tip Remember to make a donation to the goddess statue in Aveyond


before you leave!

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Repair the Ferry
Return to the ferryman in Whisper Woods who is less than happy to see you. However, he
will help you if you help him. Bring him 2 oars, 1 figurehead, and 18 planks.

Make your way around Whisper Woods to find any wood planks you missed. To find the
pixies, head back toward the sign that directs you to Aveyond and walk past it across the
bridge instead.

After defeating the pixies for the first oar, take the path back to the water and then
continue the path going up. Keep following it to find the pixies who have the second oar.
After getting the second oar, head to the top of the Whisper Woods and youll find a
suitable figurehead nestled in the trees.

Once you have everything, return to the ferryman.

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Need some help finding the things you need to repair the ferry? This map will help.

Things you need to fix the ferry


18 Planks 2 Oars 1 Figurehead

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Restore the Windmill
Once you have made it back to Windshire, go north and enter the windmill. Go through
the door on the left and collect a novel page. Return to the previous room and go through
the door on the right.

Follow the path north and then east until you are blown into another room by a fan.
From there, you can only go through the door on your right.

Go through the door on your right into a new room. At the bottom of the room, collect
the novel page before going through the doorway below. Follow the path until you come
across your first green switch. Flip the switch. This turns off a fan so you can now go up
and right.

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Through the door youll find another page and another door to the bottom. Go this way
to flip your second switch, which will turn off both fans in the room and give you a key.

Go left into the main room. In the center of the room is a locked door. Use the key on the
door and flip another switch. Go back the way you came. Then, go left to be blown right
into another switch. The fan above you will continue to operate so youll need to go back
up and right.

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Go left past the unlocked cage. Collect the novel page, then go in the door on the left.
Flip the switch to unlock the bottom of the room. Return to the main room, go past the
cage, and continue to the door on the right. Now you are back in the room with the two
fans.

The first fan has stopped. Go past it and flip the switch to stop the second one. Go
through the door on your right.

Talk to the ghost and learn what happened to the windmill. Fight the ghost and turn on
the windmill. When you are finished, go back to town.

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Need some help finding the 5 novel pages? This map will help.

Tip If you eradicate all the ghosts for Shandy, you can pop back into the
windmill afterwards and he will be in there, with a second reward.

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Return to Mist Mountains
Leave Windshire and go towards the Windy Hills. Once youve made it back to the world
map, youll see that you can now travel through the mist realm to move quickly around the
world. Go into the mist pocket and follow the path until you find another mist cloud that
can take you near Wyrmwood. Then, go to Mist Mountain. Myst goes to talk to her mother
alone, while Boyle and Ingrid wait at the base of the mountain for her to return.

Save Boyle from Fangder


After Myst leaves, a giant spider named Fangder captures Boyle. When she returns,
Ingrid tells her what has happened, and the two of them work together to save Boyle.

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Head back to the world map and go left to find Fangders cave. Unfortunately, its pitch
black and you cant see anything. Ingrid has a solution, but she needs to make a potion.
Head back to Ingrids house in Wyrmwood to make a neon potion.

Youll get a sneak peek inside Ingrids house and your first glimpse at potion-making.
Unfortunately, the secret ingredient is missing, but can be found in Boyles house, which
is naturally locked. To figure out how to get into Boyles house, speak to the Raven Lord.

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Tip The potion kit from the Windshire misc items shop allows you to
cancel your potion and create a new one.

Return to Boyles house and take the key from the gargoyles eye. Enter his house and find
the Goopy Goo running around his floor. Then, go back to Ingrids place and add it to your
potion.

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Before you can complete the potion, you need soda ash. Find Laguna Le Rouge in
Wyrmwood and purchase it from his collection of goods. Return to Ingrids house and
complete the potion.

You can now return to Fangders Cave. Make your way along the paths and watch out for
spiders until you find Fangder and Boyle.

Fight Fangder and return Boyle to your party. Myst tells Boyle that the Mist Queen lost
track of the whereabouts of Fang, but that the wolf was last seen heading towards Tor.

Burn webs to get to other areas of the cave you missed.

Once youre near the entrance there is another web with the pumpkin key. You can take
this key to Sid Riddle in Wyrmwood to begin his series of riddles.

Buy Boyle a Gargoyle


Boyle is not as appreciative as Ingrid anticipated and has reprioritised the mission. When
you get back to Wyrmwood, head over the where the bloodmoon party was and talk to
the dodgy barrel guy. Select the gargoyle and earn an attraction point with Boyle and
Ingrid.

Now with that important business taken care of, its time to head to Tor. You can get there
through the Briar Woods.

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Destroy the Scarecrows
Return to Briar Woods. This time, the Raven Lord appears as you enter the woods. He will
have his birds remove briars that block the path to Tor if you destroy all of the scarecrows
in the woods. Explore the entire area, including previously explored areas, smashing all the
scarecrows until you have ten and then find the Raven Lord at the top right side of the
map to claim your prize. For helping him, the Raven Lord gives Boyle a new minion: Razor
the Crow.

Tip Take note of the elder oak tree at the top of the woods. Return to it
when you have an elf in the party and it will teach them something.

Go up past the Raven Lord and head west towards Tor.

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Need some help destroying scarecrows and burning down briars? This map will help.

Things you need to help the Raven Lord


13 Scarecrows 7 Briars Raven Lord

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Part 4: Toward Tor

Travel to Tor
On the world map, go down to get to the Dragon Wastelands. The centipedes youll find
on the way to Tor have some legs to collect for a quest you can get started on now.
Follow the signs to far right side of the Dragon Wasteland.

Tor
Tor was once a dragon town but is now
known mainly for its arena battles and
famous Mystic.

Follow the path right to find Fang but he cannot join your party. After speaking to Willis,
explore around the town. Make sure to load up on items and armor before you go into the
arena.

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The path to the arena is found at the top of the map. The guard wont let you fight, but
you can go left to spectate. Once in the area, follow the path until you find another arena
guard with a hood on. Talk to him to compete.

After the arena battle, find the mayors house in the middle of the town. The mayors
daughter is in the room at the back of the house. Then you will need to find the shipyard.
The way to the ship is at the top right of the map. The guard wont let you through but you
still have to try.

Pay the Mystic a visit at the bottom of the town. You may need to battle some enemies
and sell some items to pay him.

Tip Ingrid and Myst can get new gear from the magic shop in Tor, but
Boyle will have to wait until later as the blacksmith is closed.

After you have received your future from the Mystic, go stay at the inn to the left before
going back up to the guard in the morning.

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Explore the Dream Realm
During the night at the inn, Boyle falls asleep and awakes in the Dream Realm. This happens
to him occasionally over the years. The enemies in the dream realm give very high
experience so you might want to fight all of them. You can recover your health with
floating dream crystals found in the dream realm. Walk along the floating platforms until
you get to a cave in a wall. Inside the cave you will see an old friend.

Dream Realm
The Dream Realm is a place of
subconsciousness that all living things go to
when they sleep. You cannot be physically
harmed or killed in the dream realm but it
has certain effects on the mind and mental
health of a person, especially if you have
night terrors like Boyle.

Scuttle Beach
The next morning, the party wakes up in Tor. Heads to the ship yard and hop aboard a ship
headed to the Shadow Isles. Unfortunately, Boyle says something insulting and he and his
friends are tossed overboard into the ocean, mid-trip.

You wash up on Scuttle Beach. Follow the path to find Willem who asks you to find the
quarter maps. The map pieces are scattered around the corners of the island. Its only a
small area but watch out for crabs! Return to Willem with the four maps for a prize before
taking the path to the right to Boppity Woods.

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Follow the path though Boppity Woods to end up back on the world map. There is a large
forest at the bottom of the map which you will explore soon, so you can safely skip it for
now. On the world map, enter the castle just below the woods youve emerged from.

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Part 5: Royal Trouble

Explore Halaina
When you arrive in Halaina, youll be greeted and given a quest to explore the city. Youll
have access to the whole place, so you can take some time to visit all of the shops, find
Chesters cave, collect hidden Cheekis and get familiar with your surroundings. When
youre ready, head north to find a guard blocking the entrance to the castle.

Halaina
Halaina is one of the largest towns in the
game. It has a huge range of stores and
people. Its also home to the rich king and
the Night Watch.

Find a Gift for the King


Speak to the guards around town to discover what the king wants. The guard in the market
area will finally reveal that the king likes the frames sold nearby, but would never buy
himself one. The frame salesman is at the north-western side of the market. Purchase a
frame from him and go back to the castle.

Go inside and speak to the king in the main room, go through the door on the left, then
go left up the stairs where youll see a jester. Go through the next door and youll be on
the upper level. Take the door on the right to meet the kings sick daughter. You will then
be sent to the Boppity Woods to find a witch.

Tip Watch out for Cheekis hiding in house and shop windows. You can
collect them from the outside of the house.

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Find a Witch
Follow the path down until you find a sneaky pathway through the trees to get to the
witch. The dirt path will lead you to the witchs house.

After speaking to the witch, collect ingredients for a blabbermouth potion. The recipe can
be purchased from the misc items store in town, and you will also need a mineral man
which can be purchased from Crete Street (the back alley with suspicious vendors in
town).

The secret ingredient is hot spice, which you will need to collect in Silverspring Wetlands,
once piece at a time. Find the five pieces, and they will form into a hot spice.

Once you have all of the ingredients, use Ingrids broomstick from the items menu and you
will be taken back to her house, where you can create the potion. When you leave Ingrids
house, you will return to where you left off.

After cursing Grunhilda and learning more than you may have wanted to know about
Boyle, youll need to head to the world map and go down to the swamp.

Follow the path until you find a frog with a crown. After Ingrid turns him back into a person,
he reveals that he still wishes to live as a frog and wont go back. Oh well, time to find a
new paladin. Return to the king and ask him where you can get one.

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Save the Princess

To find a paladin, go down to the crusade grounds on the world map. There, follow the
path to the right and continue along until you stumble across a paladin!

After you have your paladin, return to the king in Halaina once more. After the scene plays
out youll be on the move again. Leave the town and head to Gingernut forest.

Travel east to the village and find a forthright. He will lead you to a cave. Make your way
around the ladders, finding the keys, until you get to the real spirit, which you must fight.

Once the spirit is defeated, head back to the princesss room in the castle. After curing her
and witnessing an awkward moment, speak to the king on his throne.

Next, head back to the crusade grounds to attempt to sign up for the paladin crusade.
Boyle will wait outside, for the paladins safety.

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Recruit Paladins
Speak to Elizabeth just inside the grounds. She will send you to find Dale who will be just
to the left of the entrance. He will challenge you to a fight, then send you to fight three
additional paladins around the crusade grounds. After fighting all three, return to
Elizabeth.

Youll need to return to the castle to fine more paladins. Speak to the king and youll soon
be playing as Myst the fox. The papers will be in the left room in front of the king and to
the left again. Click the book on the desk.

Once again, its up to you to find more fighters.

Paladin 1
Go to the Gingernut forest and follow the path
into the small town to find a man with orange
hair standing by a house. Speak to him to invite
him to join the crusade. Boyle challenges him to
a game of two-card flip, and loses, so youll
have to fulfil his request before he will talk to
you again. Bring him a round of cheese which
you can buy from the market in town. After
that, Robin will convince him to join.

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Paladin 2
The Halaina paladin can be found on the right
side of the city in front of the blacksmith.
Unfortunately, he wont help you until he has
the right armor. Speak to the blacksmith in
the building behind him to request the armor.
The material you need for the armor can be
found in a dark cave in Gingernut Forest, north
of the town.

Paladin 3
The third paladin can be found in the
Boppity Woods. Hell be standing by the
two-card flip tournament grounds in a
suit of armor. Speak to him to have Ingrid
convince him to join the crusade.

After all the paladins have agreed to help


you, head back to the crusade grounds
and speak to Elizabeth to go on the
crusade.

Get some Rest


After the crusade, head to the inn in Halaina and speak to the person standing at the
back to ask for a wakeup call. Then pay for a night at the inn and somebody will come in
to wake you up. It will now be night time and everybody in town will be asleep. When
you want to return to day time, go back to the inn again.

Tip The fruit vendor on the left side of town left his fruit out on the tables.
If you were to steal them, nobody would know

Join the Night Watch


After being brought to the night watch headquarters, youll find their leader by going to
Gingernut Forest and going straight up. After rescuing him, youll be invited to join the
Night Watch at any time during the game. More information on Night Watch is in the
Night Watch section.

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Next, youll be sent to the library to find a book on the secret rooms in the castle. This
book can be found to the left of the books Robin is looking at.

Return to the castle. Take the door on the left of the king and youll notice in the hallway
there is a strange marking on the wall that looks like a door because it is one!

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Explore the Dungeon
Go down the stairs to reach a dungeon. Walk up until you see a dark character. You will
start in room D5. The instructions below will guide you through the dungeon.

1. Go to room D4 to fight the first enemy.


2. You are now level 3.
3. Go to room E3, and walk up over the fire tile. Pick up the fire sword.
4. Go to room D2, use the fire sword on the boots and pick them up.
5. Go to room F4 and walk up to room F3 through the fire and defeat the enemies.
6. You are now level 4.
7. Walk up to room F1, use the fire sword on the ice sculpture to gain the treasure eye.
8. Take the treasure eye to room C1 and pick up the key.
9. Go to room C4 and put the treasure eye on the empty table. Then pick up the dark
eye.
10. Go to room C5, the floor tiles will be visible. Walk around them and loot the treasure
chest.
11. Go to room E1, trade your rubies for a goblet.

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12. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
13. Go to room C2 and use the water sword on the flame. It will be night time.
14. Go to room D1 and defeat the owls.
15. You are now level 5.
16. Go to room E3 and walk up over the fire tile to get the fire sword.
17. Go to room C2 and use the flame sword to light up the dungeon again.
18. Go to room E5 and fight the enemies.
19. You are now level 6.
20. Go to room B2 and fight the enemies.
21. You are now level 7.
22. Go to room E3 and walk up over the lightning tile to get the lightning sword in the
next room.
23. Go to room B1 and use the lightning sword on the dragon to get the mirror orb.
24. Go to room C4 and change your dark eye for the opaque eye.
25. Go to room F4 and pick up the wizards treasure.
26. Go to room E3 to trade the wizard for water boots.
27. Go to room C4 and change your opaque eye for the treasure eye.
28. Go to room D3 and use the orb on the mirror.
29. You will now be in the mirror dungeon. Proceed right and choose a light or dark
sword to destroy the blocker.
30. Proceed forward and end up in a room with a key. Pick up the key.
31. Proceed up to the next room and fight the enemies.
32. You are now level 8.
33. Go back to the mirror to return to the first dungeon.
34. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
35. Go to room C2 and use the water sword on the flame. It will be night time.
36. Go to room B4 and place the goblet on the table to open a passage.
37. Go to room A2 and fight the enemies.
38. You are now level 9.
39. Go to room D1 and use the key on the door to reach the final room.

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Part 6: Stuff of Nightmares

Save Hiberu
Hiberu is in a bit of a pickle and youll need to help him to get his help in return. He sends
you to find a man at the end of the world. The first thing you must do is return to Tor and
speak to the Mystic again to find out where the end of the world is.

Speak to the mystic. He tells you that the end of the world is in Windy Valley. On the way
out of Tor, you encounter Hercules. After a short scene, race him to Boyles house before
he steals something precious. Take the mist portal on the map to get there quickly.

The entrance to the Windy Valley is near the portal between the Briar Woods and Dragon
Wasteland. Go there and stand on a suspicious X on the ground. You are kidnapped and
shortly set free.

After you escape, continue through the Windy Valley and leave through the west side to
get to the End of the World. Speak to the man who lives there and complete a short errand
for him. After you help him, you discover that his family has been shrunk and he needs a
potion to fix them.

Return to Windy Valley and find the gingerbread house with Ingrids sister in it. She tells
you to meet her in the Dragon Wasteland.

Tip After fighting the troll in the Windy Valley cave, inspect the barrel that
had a goblin in it to start a battle with him.

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Find Lorelai in the Wasteland
When you meet Lorelai, she gives you something to trade with somebody in Tor for the
potion recipe. This mysterious person hangs out near the inn. After getting the recipe, you
discover you need Fang back to get the secret ingredient. Lets go rescue him.

Break Fang Out


When you first arrived at Tor, the mayor gave Boyle a mission to shut down a suspicious
store. Find the store near the south west corner of town and imprison the man.

Return to the mayor. She gives you a new mission to investigate the kobold camp in the
Dragon Wasteland. Go to the camp and search the house at the bottom of the camp. Stand
on a switch to open the bone door blocking the top-most house. Go into the house and
take a dragon egg. When you come back out, a group of kobolds are summoning a bone
dragon. Fight them and return to the mayor in Tor. She tells you to kidnap her enemies to
keep her safe. In return, she will give you Fang.

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Kidnap the Mayors Enemies
Before you kidnap the mayors enemies, go back to Ingrids house in Wyrmwood to make
an agreeable potion. The recipe is in the kobold camp (you may have come across it while
investigating earlier). The secret ingredient of spider eyes can be found in the misc items
shop in Tor. After adding the secret ingredient, find a violin to make it less volatile. Go into
the Tor arena and pick up the one that was broken when the bridge fell down in your first
tournament.

Get enemy 1: the Prisoner


Go to the prison in Windshire. Go in the far right door to find the unguarded prison key on
the table. If youd like to visit Boyles old cell, its on the left! The prisoner you want is in
the second left cell.

Get enemy 2: the Two-card flip player


Go in the two-card flip house at the bottom right side of town and speak to the guy in the
left room to kidnap him. Then, return to the mayor. She allows you to see Fang.

The mayors daughter, however, will not give up Fang so easily. The creature she wants in
exchange for Fang is the frog prince. You can find him near Ingrids sister in Boppity Woods
hopping around in front of her house. Go get him and bring him back to the mayors
daughter.

Search for Witchety Grub


Now that you have Fang back, take him to Whisper Woods and search for the witchety
grub needed in the unshrink potion.

As Fang, you can see things the humans cant and dig in the ground. You may see purple
lights from time to time that lead you to dirt mounds. These are Fangs senses - follow
them until one of them leads you to a whipering grub.

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Create the Resize potion
Return to Ingrids house and make the resize potion. Then, bring the potion to the man at
end of the world.

After he is cured, he relinquishes his tiny furniture to you. Return to Hiberu and rescue him
from the residents of Weeville.

Weeville
The residents of Weeville may be small
but small-minded, they are not. Theyre a
very progressive culture that doesnt take
kindly to political incorrectness or quips
about their size. They also have magic to
get up ladders.

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Another Dream
Boyle takes a nap and wakes up in the dream realm. This time, Boyle has the help of Hiberu
to battle the monsters. Battle your way to the end of the dungeon to cure Boyle of his
nightmares once and for all.

Tip Enemies in the dream realm give tremendous experience, so make


sure to fight all of them.

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Part 7: Party on Rowen

Find the hidden entrance to the elf plains


Its time to rescue Rowen. Since you still have the resize potion you already made, you
can now shrink yourself at will to enter all of the houses in Weeville.

Purchase the tonic from the item store in Weeville and then head to Mudsludge Swamp
to find Ingrids other sister.

After speaking to Ingrids sister at the Mudsludge Swamp, go to the Divisive Thicket and
find the tear of the moon. Return to the sister to get the freedom recipe. The secret
ingredient is the tonic which can be purchased from the Weeville misc items store.

Youve now been invited to join all three covens in the game. For more on covens, see the
Covens section.

Make the freedom potion and return to the Mystic in Tor.

You now have Rowen in your party! Take her to the Divisive Thicket. She reveals the way
to the elf plains.

Tip There are dirt mounds that Myst can dig up in fox form. Find them all
for coins, power yams, and more

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Stay the night at Delamere
Make your way through the elf plains until you get to the elf town called Delamere. Go
straight to the inn and get some sleep (well, most of you).

Delamere
The elves in Delamere dont know much
about their ancestors, but they believe
they were wiped out due to their own
ambitions and curiosity.

Explore the land of the Elves


In the morning, explore the town and meet the people of Delamere. There are unique
items here that you cannot find elsewhere. When youre ready, speak to Lady and meet
the less welcoming Miles.

Go to Daintree forest where youll come across more enemies who are stronger so
hopefully you improved your armor while in town. Explore the area for more items and
gold until you find the Rickety Biscuit.

Find an Important Book


Find the vault, a large building in the middle of the forest.

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Unfortunately, youll need Miles to get inside. He has left Ladys house and is now in his
own home in the south-eastern part of Delamere. Return to the vault and use the key to
open it. Once inside, complete a series of puzzles to find the book that you need.

Tip There is a switch behind the vault, which makes a bridge appear in the
water. This is handy for completing the vault puzzle.

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Search the Vault

Vault Steps
1. Take the archer key from the chest at 1.
2. Take the thief card from the chest at 2.
3. Enter the vault and place the thief and archer cards on the table.
4. Go through the door that just opened and take the thief key.
5. Pick up both cards again before you leave.
6. Go to the House of the Thief and collect the poison card and chapter two from
the chests.
7. Go to the House of the Archer and take the arrow card from the chest.
8. In the House of the Archer, place the archer, arrow and poison cards on the
table.
9. Take the king card from the chest that is revealed and pick up the cards before
leaving.
10. Go to the vault, add chapter 2 to the book.
11. Place the archer, king and arrow cards on the table.
12. Go through the door that just opened and take the king key.
13. Pick up the cards before you leave.
14. Go to the House of the King and collect the gold card and chapter 3 from the
chests.

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15. Go to the House of the Thief and place the thief, archer and gold cards on the
table.
16. Take the crown card from the chest that is revealed and pick up the cards
before leaving.
17. Go to the vault, add chapter 3 to the book.
18. Place the king, thief and crown cards on the table.
19. Go through the door that just opened and take the beggar key.
20. Pick up the cards before you leave.
21. Go to the House of the Beggar and take the beggar card and chapter 4 from the
chests.
22. Go to the House of the King and place the beggar and king cards on the table.
23. Take the dagger card from the chest that is revealed and pick up the cards
before leaving.
24. Go to the vault, add chapter 4 to the book.
25. Place the beggar, dagger and thief cards on the table.
26. Go through the door that was just revealed to complete the dungeon.

Rowen Explores the Dream Realm


Once you reach the book, Rowen takes it to the inn to read it. During the night she wakes
up in the dream realm. Proceed forward through the dream realm and defeat the enemy
at the end.

The next morning, go back to the clearing where the boat is and sail away from
Delamere.

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Sail to the Shadow Isles
Sail down to the bottom of the world map and use the dock to enter the Shadow Isles. You
come across a familiar face and take part in an epic battle.

After the battle, head north through the Shadow Isles until you end up back on the world
map. Next, enter Skull Mountain. When you arrive, you discover you are missing
something, or someone very important.

Tip You wont be able to enter any of the caves in the Shadow Isles until
you return with the next party member.

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Head Back to the Wasteland
Sail back to the Dragon Wasteland and go to the kobold camp to find they have
successfully summoned the dragon. Defeat the dragon to get a key which allows you to
go through the red doors in the wasteland.

Go to the southwest corner of the wasteland and open a door that takes you to the world
map near a town called Ulrock.

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Part 8: Fire with Phye

Ulrock and roll


Welcome to the town of Ulrock. Although the area is run down, youll find plenty of open
shops with great items to equip.

Ulrock
Ulrock accommodates many different
races. It is a haven for outcasts of society
who have nowhere else to go. This is
where you will find a lone Draghaar who
dreams of taking back his town.

Convince Phye to join you


In Ulrock, journey north until you come across the workshop of the something or someone
you were looking for.

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Inside you meet Phye, a Draaghar who can help you, but is less than willing to. As usual,
Ingrid may have a way to persuade him with a potion. You can purchase the recipe in
Ulrock, and get the secret item a tentacle - by completing a quest for a lady in the north-
western part of town. Once you have the potion, return to Phye to get his help.

Create a sword for Phye


Before you can take Phye back to the Shadow Isles, accompany him into the Fire Depths
in Ulrock so he can complete his sword. Inside the dungeon, search for switches on the
ground. Step on them to move walls out of your path. Continue through until you get to
the second level of the dungeon.

On the second level, you come across a black anvil. Make sure you are ready for a tough
fight! After Phye uses the anvil to finish his sword, return to the Shadow Isles.

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Power Phyes Sword
The sword is almost ready for Baal, but it still needs to be powered up a bit before Phye
can break the barrier in Ravwyn. To power it up, it needs the blood of a demon.

In the Shadow Isles, go into the demons cave. Its empty. You need to summon the demon
and this requires sulphur. You need three handfuls of sulphur. The sulphur can be found in
three caves on the isles. When you have the sulphur, head back to the demons cave.

Go into the demons cave. To summon him, throw three handfuls of sulphur into the
flames. Defeat the demon. Phye can now break the barrier in Ravwyn.

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Part 9: An end to the Conflict

To Skull Mountain
With Phyes sword powered up, return to Ravwyn where Phye can now break the barrier
and launch an attack on Baal. Defeat the enemies who are channelling the blockers to
proceed through.

Once you reach Baal, Phye defeats him with the sword and gain more power. Return to
Skull Mountain with Phye and break the barrier. Now all thats left to do is ascend to the
top and fight whatever it is that is up there.

Tip If youve got a romantic partner in mind for Ingrid, make sure you have
their attraction points finished before finishing the game.

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Side Quests
Side Quests and Character Quests

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Side Quests

Note Quests are listed in the order they appear in the game

Windy Hills

Goblin Toenails Reward: Cheeki


Youll find this quest on a job board as youre passing through. All the goblins in this area
will drop them, so you should have enough by the time you make it to town. When
youve got them, take them to the Windshire magic store and youll get a cheeki.

Whisper Woods

Spectral Flower Reward: Level up


Speak to the dragon at the top right corner of Whisper Woods. He will ask you to bring
him a spectral flower, which you will be able to pick up when you enter Aveyond. The
flower can be found north of the goddess statue, near some red flowers.

Aveyond

Aveyond Priestesses Reward: Luck, evasion and resilience bonus


On your way out of the Aveyond temple, a priestess will get your attention. When you
talk to her, she will tell you that three of the Aveyond priestesses have gone missing. Find
them and keep talking to them until they decide to head home.

Priestess 1 Cosmina in Wyrmwood, in the center of town.

Priestess 2 Ceanna in Tor, on the right side of town, near Chesters cave.

Priestess 3 Chanel in Halaina, in the bottom right corner of town, near a pond.

After sending all three of them home, return to Aveyond and talk to the priestess outside
the temple to get your reward.

Boyles Bad Luck Reward: Luck bonus


The first time you pass through Aveyond, Boyle will automatically attempt to steal money
from a goddess donation statue. Hell be caught out by a nymph and forced to pay the
money back to ten different statues throughout the world.

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Statue 1 The one he steals from in Aveyond has to be paid back to first.

Statue 2 In Windshire near the inn.

Statue 3 In Tor, near the mayors house.

Statue 4 In Halaina, on the right side of town near the inn.

Statue 5 In Gingernut Forest, in the small town.

Statue 6 In the crusade grounds, in the paladin camp.

Statue 7 In Weeville, in the center of town.

Statue 8 in Delamere, in the center of town.

Statue 9 Ulrock, in the center of town, near the food store.

Statue 10 Ravwyn, outside the cathedral.

After paying the money to all of the them, return to the nymph in Aveyond.

Windshire

Novel Pages Reward: Cheeki


From the job board just outside the windmill. Pick five pages up off the ground inside the
windmill and return it to the farmer in the bottom right corner of Windshire.

Ghost Hunting Reward: Ghost wand for Ingrid


On your way into the windmill, Shandy asks you to kindly remove all of the ghosts for
him. After defeating them all, speak to him just outside the windmill to get your reward.
For a further reward, go inside the windmill afterwards and find Shandy. He will have
something else for you.

Return the Mutton Reward: Cheeki


Two children who live at the farm have lost their golden mutton. Find him near the
windmill and send him home. But he will not go back yet. Find him again first outside the
magic store, then below the inn and finally near Windshire prison. Return to the children
to get your reward.

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Briar Woods

Briar Woods Fugitive Reward: 300 gold


After clearing the windmill, the wanted posters in Windshire will no longer have Boyles
face on them. Inspect one of them to receive a quest to track down a crop destroyer in
Briar Woods. Find them in the center of the map near a corn field and speak to them. If
you accept their first offer, youll get the money.

Parsnip Collecting Reward: Bee stinger accessory


A job board in Briar Woods contains a request for 5 parsnips from an old garden in the
woods. Find them on the left side of the woods, near the exit to the world map. Take
them to the farmer in the top left corner of Windshire to get a reward.

Briar Supplier Reward: Super carrot


A man in the Briar Woods wants you to return his supplies to him. That were stolen by
the goblins. Find them in chests scattered throughout the Briar Woods, as well as in the
caves.

Dragon Wasteland

Centipede Legs Reward: 831 gold


Find a job on your way through the wasteland asking for 12 centipede legs. Bring to a
man wearing brown outside the pet shop in Tor to get your reward.

Kobold Stones Reward: Rock charm accessory


This job will only appear when you have a quest to go to the End of the World. Youll find
it in the Dragon Wasteland near the exit close to Tor. The kobolds in the camp to the
south will drop stones. Collect 10 and take them to the magic store in Tor for your
reward.

Scuttle Beach

Legend of Crab Island Part I Reward: Crabbers minion


After arriving in Scuttle beach, you will find a man standing by a raft. He will tell you to
collect 4 quarter map pieces from around the area. Visit the various crab camps and
collect the pieces before returning to him for your reward.

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Legend of Crab Island Part II Reward: Attraction point
The man with the raft needs somebody handy to fix the raft. Return to him when you
have Rowen in the party and she will fix the raft. Once you get to crab island, you will
need to light 8 beacons to summon the giant crab. Youll need to climb from the bottom
right and bottom left sides to reach all of the beacons at the top. Once the crab has been
summoned, approach him to start a fight.

Afterwards, you will have the chance to get an attraction point, but Ingrid will need a
hammer to crack the crab open. The hammer can be bought in the misc items shop in
Ulrock.

Boppity Woods

The Vineyard Reward: Grape drink


On your way through the Boppity Woods, youll see a job board asking for grapes. Collect
6 grapes from the nearby vineyards and bring them to the vendor selling fruit drinks on
the far left side of Halaina. Hand over the grapes to receive a free drink.

Halaina

Explore Halaina Reward: 500 gold


A greeter will introduce you to Halaina when you arrive, and give you a quest to explore
the town by speaking to different people.

1 The guard standing by the food court in the top left corner of town.

2 Silas Graves in Crete Street.

3 The custom blacksmith on the right side of town.

4 The fruit seller on the left side of town.

5 The kings jester, in Halaina Castle.

After speaking to each person, head back to the greeter to finish the quest and get your
reward.

Gingernut Forest

New Preserves Reward: Star of Envy accessory


Speak to a man in the food store in Gingernut Forest who will ask for 3 extracts from 5
different creatures. Collect the extracts in the following places.

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Ginger Extract Gingernachts in Gingernut Cave.

Snail Extract Snails in Gingernut Forest.

Crab Extract Crabs on Scuttle Beach or Crab Island.

Ghast Extract Ghasts in Boppity Woods.

Swamp Extract Cretins in Silverspring Wetlands.

Crusade Grounds

Boyles Redemption Reward: Evasion bonus


After returning from the crusade on the Shadow Isles, Elizabeth Brightsword will be ill.
Speak to her to get a quest to collect a drakefang cure for her. Go to Crete Street in
Halaina to buy the potion and return it to her.

After she drinks it, she will send you to search her fathers room in the watchtower at the
crusade grounds. Go inside, go upstairs and take the key from the table. Return it to her.

Now head to the abandoned building in Silverspring Wetlands where you will find
Elizabeth, and shortly after that her father. Defeat him to complete the quest.

Weeville

The Dark God Reward: Cheeki


Speak Chitlin in the bottom house in Weeville after getting the resize potion. Shell send
you to get some god water which can be found at the top of Busybeak Hills with Ingrids
hoppify skill. Take the god water back to Chitlin who will tell you to use it on the
beanstalk.

After doing that, climb up the mountain. You will need some covey balm, and the god
food which you can buy in the misc items store in Weeville. Use them on the mushroom
to have it blessed by the Dark God. Go inside to get your reward.

Petrified Plains

Archaeology Reward: 750 gold


Collect this quest from the job board in the Petrified Plains. If you miss the job board, the
archaeologist in Delamere will give you the quest herself when you get there. Find a pile
of dirt near the north east corner of the map, near some dirt wall. Two yellow
mushrooms will be nearby. Take the item you dig up to the archaeologist in Delamere to
complete the quest.

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Giant Mushroom Soup Reward: Giant mushroom soup
Speak to a lady in Delamere who will ask you for three big mushrooms which drop from
the giant mushroom enemies. Give her the mushrooms and she will make you a giant
mushroom soup.

Shadow Isles

Send Galahad Home Reward: Attraction Point


Once you make it to Ravwyn, enter the house on the far left side of the map to meet
somebody familiar. After speaking to them, head back to Galahad in the Shadow Isles
and tell him to go home. Meet him back in Ravwyn to escort him home.

Rescue Turtle Eggs Reward: Chompers accessory


Interact with a turtle near the bottom of the Shadow Isles to jump on his back and be
taken to turtle island. You will be given a quest to recover turtle eggs from the islands in
the area. Use the nearby turtles to travel around the islands and recover the eggs. Take
them back to the main turtle to get your reward.

Rescue the Turtles Reward: Turtle shield


After rescuing the turtle eggs, youll get a second quest, this time to rescue the turtles
themselves. Use the swimming turtles to make your way to the burglar bird base and
defeat the birds to rescue the turtles and receive a reward.

Demon Blood Reward: 5000 gold


This job board will ask you to collect three drops of demon blood and bring them to
somebody in Ravwyn. Youll need to defeat powerful demons to earn the blood.

Demon 1 Kubaba in the cave in the Shadow Isles.

Demon 2 Crystallus in the Wind Tower.

Demon 3 Frosty Wolf in the Ice Cave.

Ulrock

Wayward Son Reward: Tentacle


Speak to a woman in the top left corner of Ulrock. Shell ask you to find her son who has
gone missing. Approach him in the bottom right corner of town and hell run off. Now
climb the large ladder in the center of town to chase him off a second time. Next, you will

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find outside the food store. Finally, he will be in the bottom left corner of Ulrock. Pick
him up and take him back to his mother to complete the quest.

Craft a Fire Key Reward: Fake fire key


After Phye has finished crafting his sword on the Black Anvil, destroy a barrier in Ulrock
to reach a room with two wizards arguing with each other. Speak to both of them, and
Phye will decide to make a fake fire key. To make it, you will need a heart of fire from a
chest near the Black Anvil and a key molding from misc items store in Ulrock. Take them
both to Phyes anvil in his house in Ulrock to make the fake key.

Collect Both Keys Reward: Ice and fire keys


After making the fire key, take it to the room with the arguing wizards and show it to the
ice wizard. He will give you a real ice key. Show that to the other wizard to get the real
fire key and complete the quest.

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Character Quests

Join the Night Watch (Robin and Myst)


After a failed expedition to the Shadow Isles, somebody will come to see Boyle when the
party arrives back in Halaina. Boyle decides to send Robin instead, who is accompanied by
Myst.

Quest: Save Banana Boy


The first job you will be given is to find the leader, Banana Boy, in the Gingernut Forest. He
can be found in the top left corner of the forest at night. Defeat the owls who have him
captured and he will return home. Return to the nightwatch building and speak with him
to end the quest.

Increase Rank: Creeping Cat


You will now need to increase your standing with the nightwatch in order to take on
further missions. This can be achieved by collect night bugs and owl feathers in Halaina
and the surrounding woods at night. Hand them in to the men in the base to gain points
and eventually increase your rank. Your rank can be checked at any time by going into
Myst or Robins menus and selecting nightwatch.

Task: Investigate the werebear


Once you reach the Creeping Cat rank in the nightwatch, speak to Banana Boy to get this
quest. Your job is to investigate the werebear. Go to Gingernut Forest in the day and
speak to the people in their houses until you come across a woman who gives up
information on the werebear. Return to Banana Boy with the information to complete
the quest.

Increase Rank: Racing Rabbit


Youll need to increase your rank to Racing Rabbit before you can accept the next task
from Banana Boy. Once you reach the rank, speak to Banana Boy, and he will send you to
the second night watch base on the far right side of Halaina. Go there and speak to
Armadeus.

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Task: Track the werebear
The first thing Armadeus will have you do is track the Werebear to help find out where he
might be hiding. To do this, you will need to find evidence of how he eats, sleeps and
entertains himself.

Entertainment Enter the Silverspring Wetlands at night. You will need the resize potion
to get into the wetlands at night. You will come across a book. Inspect it to gain this
piece of evidence.

Eating Habits Head into the Gingernut Forest and head north. You will come across a
bag of discarded chocolates, obviously belonging to the werebear.

Sleep At night, on the far left side of the Boppity Woods, inspect a stack of straw with
that has obviously been slept on by the Werebear.

Return to Armadus with all of this information and he will be able to triangulate the
werebears location.

Task: Restore the werebear (part I)


Armadus will give you a special salve he has prepared the turn the werebear back into a
human. Head into the Gingernut Forest at night and find an entrance to a cave that has
been dug in the ground just north of the town. Head into the cave and come across the
werebear. You will not defeat him, but you will have an interesting chat with Banana Boy
after.

Task: Hatch a new plan


Banana Boy wants you to meet him back at headquarters to hatch a new plan for
stopping the werebear. Go and meet him.

Increase Rank: Rascal Raccoon


Banana Boy cant trust you with this very serious mission until you prove you are
completely loyal to the nightwatch. You will need to hand over bugs and feathers to
increase your rank to Rascal Raccoon, then speak to Banana Boy.

Task: Restore the werebear (part II)


Banana Boy has a new plan for stopping the werebear. Head into the Busybeak Hills
during the night, and climb to the very peak of the mountain where you will encounter
the werebear and attempt to fix him.

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Reward: Access to the Super-Secret Base
Youve been invited to the super-secret nightwatch base to receive a special reward. The
base can be found by speaking to the jester in Halaina castle who will reveal it.

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Join a Coven (Ingrid)
Ingrid will have the choice of joining three different covens. They become available at
separate times in the game, but once she joins one, she will not be able to join another so
choose wisely.

Coven 1 Transfigurinas
Ingrid can join this coven after feeding Grunhilda the blabbermouth potion. Grunhilda
specializes in transformation magic and will be able to teach Ingrid many new
transformations.

Note Skill in this coven are discussed in the Skills section.

Part 1: Junipers in June


Ingrids first task will be to buy a sprig of juniper from Crete Street in Halaina. Return to
Grunhilda with the juniper to complete the quest.

Part 2: Eat Worms


Ingrid will be turned into a chicken so she can collect worms from the woods outside
Grunhildas house. Find each of the dirt piles and dig them up with Ingrids beak to collect
worms. Take the worms back to Grunhilda to complete the quest.

Part 3: The Wayward Witch


Your next task is to find a coven member who went missing in Tor. Go to the top left
corner of Tor, near the exit and speak to the chicken. Ingrid will turn her into a person
and send her home. Return to Grunhilda again to complete the quest.

Part 4: Chicken Food


Grunhilda has a master plan for finding a new husband, but first she will need some
chicken feed. The chicken feed can be bought in the misc items store in Weeville after
youve rescued Hiberu and have the resize potion.

Part 5: Lumberchickens
Grunhilda wants Ingrid to send some lumberjacks back to her house so she can choose
which one she likes. Go into the Gingernut Forest and find the three lumberjacks. Ingrid
will turn them into chickens and theyll head to Grunhildas house on their own. Once
youve sent all three away, return to Grunhilda.

Part 6: Recruitment
Grunhilda wants you to recruit a new member for her coven to help it expand. Speak to
the witch in the very top left corner of Halaina. She is having trouble making up her mind
on which coven to join. Tell her youll help her decide and select the following answers:

Humiliate them

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Turn them into a hog

Any

Turn yourself into a hermit crab

Any

Afterwards, she will decide she wants to join Grunhildas coven. Return to Grunhilda to
complete the quest.

Part 7: Kidnapping
Grunhilda wants somebody with a bit more status like a paladin. Head to the crusade
grounds and find the perfect paladin on the docks to kidnap.

Part 8: Mirror Repair


Grunhilda wants to use her mirror of insight to find what kind of man she really wants
kidnapped for her, but its broken. Take it to the demonic cave in the Shadow Isles and
temper it in the flame to repair it.

Part 9: Another Kidnapping


Even a paladin was not good enough, Grunhilda wants somebody at least equal to a
prince. Head to Halaina Castle and speak to the king to kidnap him and take him back to
Grunhilda, who will finally be happy.

Coven 2 Cursers
Ingrid can join this coven after completing the resize potion. Lorelai specializes in curses
and if Ingrid trains hard enough, she can even learn curse of death, which is as deadly as
it sounds.

Note Skill in this coven are discussed in the Skills section.

Part 1: Skullduggery
The first thing Lorelai and Ingrid will need to start their coven is a nice skull they can use
to represent them. Go into the Dragon Wastelands, head over to the far left side and find
a flaming skull. Grab it and take it back to Lorelai.

Part 2: Cursed Teddy


Before Lorelai can teach you any curses, she needs you to bring her something. Enter the
large house in the bottom right corner of Tor and pick up the teddy bear and take it to
Lorelai.

Part 3: Cursed Teddy II


Lorelai has cursed the teddy bear and wants you to return it to the girl who lives in the
house you took it from. Take it to the girl, then return to Lorelai.

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Part 4: Cursed Something Else
Lorelai wants to try cursing something else now. Bring her 5 slices of bread from
Delamere.

Part 5: Recruitment #1
Enter Ediths house in the top right corner of Wyrmwood and go upstairs to speak to her.
She likes Lorelai and will accept easily.

Part 6: Recruitment #2
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:

Punish them slowly

Any

Bring others down with curses

A curse of clumsiness around your perimeter

Cursing others and observing

Afterwards, she will decide she wants to join Lorelais coven.

Part 7: Recruitment #3
Enter Jinxs house in Mudsludge Swamp and speak to the witches to find one you can
convince to join Lorelais coven.

Part 8: Unscrupulous Delivery


Enter the guard tower in Windshire, go upstairs and place the letter down on the desk.
Then return to Lorelai.

Coven 3 Enslavers
After you get the recipe from Jinx, you can talk to her again to join her coven. Jinx
specializes in enslavement magic which will allow Ingrid to control others.

Note Skill in this coven are discussed in the Skills section.

Part 1: Weak Will


To practice her enslavement, Ingrid will first need to find a weak-willed man in Tor and
convince him to do something against his will. Buy some chocolate from the food shop,
then find a man in a house north west of the mayors house. Speak to him and talk him
into eating the chocolate.

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Part 2: Elven Cloth
Jinx requires some elven cloth for her crafting. Go to the misc items shop in Delamere to
buy some and return to her with it.

Part 3: Recruitment
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:

Force them to do your bidding

Give them an eternal slave

The more slaves the better

Any

Any

Afterwards, she will decide she wants to join Jinxs coven. Return to Jinx to complete the
quest.

Part 4: Medium Will


Travel to Windshire and speak to a girl in the top-left corner of town frolicking around
the farm. Ingrid convinces her to do something against her will. Afterwards, return to
Jinx to complete the quest.

Part 5: Selling Crafts


Jinx wants Ingrid to sell more of her crafts before she can teach her anymore. Take the
item to Robins store and find a buyer, then return to Jinx.

Part 6: Secret Recipe


There is a secret recipe which Jinx desires, but its in Ulrock. Head to the misc items store
there and buy it for Jinx.

Part 7: Iron Will


Ingrids last enslavement test is to convince somebody with an iron will to do something
against their will. Head to the temple in Aveyond and find a priestess for Ingrid to
convince.

Part 8: Choco Dream


Jinx wants a yummy drink made for her. Take her recipe and the secret ingredient of
chocolate and make it in Ingrids cauldron. Give the choco dream to Jinx to complete the
quest and get the ultimate enslavement technique.

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Attract a Husband (Ingrid)
Ingrid wants a husband. And shes going to get one.

Bachelor Number One: Boyle


Boyle is the hardest to marry. He requires seven
attraction points with Ingrid to marry.

Task 1: Buy a gargoyle for him


After saving Boyle from Fangders cave, he demands a
new gargoyle. Get the one Laguna Le Rouge is selling
and give it to Boyle. Boyle will be pleased by this.

Task 2: Share some crab


After completing the crab island quest, Ingrid will decide she wants to eat the crab. Buy a
large hammer from the misc item store in Ulrock and use it on the crab. Choose to share
with Boyle and hell be happy.

Task 3: Give him a villains pendant


Complete the expert tournament in Tor and Ingrid will get to decide which pendant the
party receives. Select the villains pendant for Boyle and hell be happy.

Task 4: Make him ginger biscuits


Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret
ingredient for her to make biscuits out of. Give her some ginger and shell make some
ginger biscuits which Ingrid will share with Boyle.

Task 5: Get advice from Teijal


After sending Galahad home, speak to Teijal to ask her for advice on love. Tell her youre
interested in a villain and she will have some pretty insightful advice for Ingrid.

Task 6: Give him a power stone


One of the things you dig up in the Petrified Plains and Daintree Forest will be identified
by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody
in the town who will transform the stone for you. Ask for a stone of power to make Boyle
happy.

Task 7: Make him a love potion


The last attraction point comes from a love potion. Once you have 6 attraction points
with Boyle, you will be able to buy the recipe from a seller in Ulrock. The secret
ingredient for the potion is rosemary which you can get from Boyles house.

After making the potion, defeat the final boss and Ingrid will use the potion on Boyle
during the ending.

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Bachelor Number Two: Hiberu
Hiberu is the easiest to marry. You can marry him
with 5 points.

Task 1: Share some crab


After completing the crab island quest, Ingrid will
decide she wants to eat the crab. Buy a large
hammer from the misc item store in Ulrock and use
it on the crab. Choose to share with Hiberu and hell
be happy.

Task 2: Give him a healing pendant


Complete the expert tournament in Tor and Ingrid will get to decide which pendant the
party receives. Select the healing pendant for Hiberu and hell be happy.

Task 3: Make him honey butter biscuits


Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret
ingredient for her to make biscuits out of. Give her some honey and shell make some
honey butter biscuits which Ingrid will share with Hiberu. Honey can be found in the
Gingernut Forest through a secret exit in Gingernut Cave. Beware, the honey is guarded
by a strong bear.

Task 4: Get advice from Teijal


After sending Galahad home, speak to Teijal to ask her for advice on love. Tell her youre
interested in a dreamer and she will have some very useful advice for Ingrid.

Task 5: Give him a dream stone


One of the things you dig up in the Petrified Plains and Daintree Forest will be identified
by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody
in the town who will transform the stone for you. Ask for a dream stone to make Hiberu
happy.

Task 6: Make him a love potion


The last attraction point comes from a love potion. Once you have 4 attraction points
with Hiberu, you will be able to buy the recipe from a seller in Ulrock. The secret
ingredient for the potion is lavender, which can be collected from the new house after
finishing the Dark God quest in Weeville. After making the potion, defeat the final boss
and Ingrid will use the potion on Hiberu during the ending.

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Bachelor Number Three: Phye
Phye is difficult to marry, mainly because he joins very
late in the game so you will have to make sure you dont
complete any of the attraction point tasks early, or Phye
wont be there to receive them. You can marry him with
5 points.

Task 1: Share some crab


After completing the crab island quest, Ingrid will decide
she wants to eat the crab. Buy a large hammer from the
misc item store in Ulrock and use it on the crab. Choose to share with Phye and hell be
happy.

Task 2: Give him a fury pendant


Complete the expert tournament in Tor and Ingrid will get to decide which pendant the
party receives. Select the fury pendant for Phye and hell be happy.

Task 3: Make him peach jam biscuits


Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret
ingredient for her to make biscuits out of. Give her some peach jam and shell make some
peach jam biscuits which Ingrid will share with Phye. You can buy peach jam in a shop in
Gingernut Forest.

Task 4: Get advice from Teijal


After sending Galahad home, speak to Teijal to ask her for advice on love. Tell her youre
interested in a Draghaar and she will have some sound advice for Ingrid.

Task 5: Give him a fury stone


One of the things you dig up in the Petrified Plains and Daintree Forest will be identified
by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody
in the town who will transform the stone for you. Ask for a stone of fury to make Phye
happy.

Task 6: Make him a love potion


The last attraction point comes from a love potion. Once you have 4 attraction points
with Phye, you will be able to buy the recipe from a seller in Ulrock. The secret ingredient
for the potion is charcoal, which can be found in a secret part of Ulrock. To get there, go
into the house next to Chesters cave and walk into the cave opening. After making the
potion, defeat the final boss and Ingrid will use the potion on Phye during the ending.

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Side Quests
Potions, Covens and Husbands

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Solve Sids Riddles (Boyle)
Sid Riddle in Wyrmwood will tell you riddles. Bring him the applicable item to solve the
riddle, and hear the next one.

Riddle Item Location


Hiding in a pumpkin sprout,
Pumpkin key Fangders cave
I can let you in or keep them out.
You can find me sliced, diced or
covered in holes,
Cheese Food shop in any town
Im worth even more when I get really
old.
I may be given as a gift or a treat,
I may be brown or white but Im always Chocolate Tor food shop
sweet.
In my original form, Im yellow and
sour,
Lemon preserve Gingernut Forest
But save me for later, Im sweet
enough to devour.
The race is known to make gadgets
and goods,
Elf bread Delamere
But every now and then; delicious,
fresh foods.
I used to be healthy, now I'm a treat ...
Toffee apple Wyrmwood food store
that even a villain will quite often eat

Sids Final Riddle

After giving Sid the toffee apple, he will have one final riddle for you, in the form of a
prize.

Hidden doors you can pass through, shall the riddle breaker reveal to you.

He is, of course, talking about the goodie caves. With the riddle breaker, whenever you
pass by a goodie cave entrance, an arrow will reveal its location to you.

Aveyond 4 Page 75
Run a Store (Robin)
During the first nightwatch mission, Robin will come across a note on Nans front door as
he explores the Gingernut Forest. After heading inside, hell discover that his Grand Nan
has left her store to him, and its up to him to run it.

Wait until morning, then head to the store with the feather sign out front on the right
side of Halaina. Robin will lay claim to the store, but he will need to find a ledger before
he can sell things.

The ledger can be found in Tor, in the shop that sells mysterious trinkets after the owner
has been taken to prison.

Once you have the ledger, return to the store and Robin will place it on the desk. Interact
with it and a customer will come into the store and tell you what they want. Select the
right item from your list of rare items and they will buy it. As you sell more things, richer
customers will start to emerge and buy better things.

The table below shows you what all of the customers will want and where to get it.

Aveyond 4 Page 76
Customer request Item Location

Theres something missing


from my outfit but none of
This can be sold after Ingrid
the stores around here have
Ingrids old hat joins a guild
anything quite unique
enough.

I always feel like a really big


fish in a really small pond.
Like Im too big for the pond End of the World
and I have no business being Ship in a bottle
in it, really.

My puppet show I do lacks


the element of the
paranormal. Do you have Windshire windmill
anything that can help make Ghost puppet
it scarier?

I'd like something really


plain. Notice board quest elf
Beige lama

Lets see Ive got


something new, something
blue, and something Shadow Isles
borrowed I just need one Fossil
more thing.

I'm having visions of an


Tor Use the dragon bone
ultimate weapon, but I'm
key to go through the red
not sure how to go about Blueprint door
making it ...

There has to be a more


stylish way of keeping cool Misc items shop in Royal
than dumping water on my Fan Town
head.

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Im studying elf artifacts so I
shall like to acquire anything Identified by archaeologist
you may have to that effect. Shell carving

I just want somefing to play


wif and take care of. Find in the arena
Doll

Im going to propose to my
sweetie pie if I can just find Cave in the Shdow Isles
the right symbolic item. Gem

No one believes that Im a


In the courtyard in Halaina
real princess. I need some
Glass slipper Castle
way to prove it.

I want to hold the world in


the palm of my hand. Find Ulrock
Globe

I would be the best act-or in


Find in gingerbread house
the city... If they werent so
Guild card in Wyrmwood
picky with those guild cards.

I never even learned what


dragons looked like. I bet Find in Windy Hills cave
they're so cute. Jade dragon

My foots cold. But just one In a chest in the second


of them. night watch base
Lost sock

Im really into orbs right


now but I dont want House of the thief in
anything too showy, you Petty orb Daintree Forest
know?

I gots to have somewhere to


hide my moneys. Briar Woods cave
Piggy bank

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Where on earth can I find a
red bird? Busybeak Hills, in a house
Red egg

Do you have anything


handsome to suit those with Chest mini game in Halaina
royal tastes? Quill

I need something once pure


thats been tarnished by Depth of fire level 2
fire for show and tell. Red gem

Im originally from Shaenlir


and Im feeling really Ice cave
homesick right now. Snowglobe

When youre a businessman


like me, regular balm just Misc items store in Tor
isnt enough. Super balm

I need a device capable of


inflicting pure anger and
frustration on the user, to
make them feel inadequate Dungeon under Halaina
and useless as they fail to Torture box Castle
make the pieces fall into
place. You know, for when I
get bored.

Im going to this killer secret


convention. Its going to be
a bloody good time. Do you Misc items store in
see my eyes simply sparkle Vampire teeth Wyrmwood
with excitement? I just need
to make sure I fit in.

Im on this new diet where I


only eat fruit. Fermented, Misc items store in
liquefied fruit. Its very Wine Delamere
relaxing.

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Collect Cheekis (Boyle)

Wyrmwood Area
1. Catch in a spiders web (You cant miss this one)
2. Mist Mountain on the lower right side, catch in the tree
3. Fanders Cave
4. Smash the purple pumpkin in a pumpkin patch in the Mir Woods
5. At the top of Mist Mountain, activate an orb to raise a chest from the mist

Windy Hills
1. On the lower right side of the mountain, hanging on a rope
2. In the cave behind the first troll, hanging on a rope
3. On the right side of the mountain, in a cave guarded by goblins, in a barrel
4. Use the raven minion to cut through a briar on the left side of the mountain and
enter a cave

Windy Valley
1. Use the raven minion to cut through a briar at the bottom of the Windy Hills and
climb down to a platform in Windy Valley
2. After breaking free, go back to the area the party was imprisoned and go in the
cave
3. When you get the boat, enter Windy Valley from the dock on the left side
4. At the End of the World, near the well

Windshire
1. On the right side of town near the mutton
2. Hiding under a tree in the center of town. A nearby child will give you a hint
3. In a patch of sunflowers on a hill near the windmill
4. Upstairs in the Mayors house
5. House on the far right side of town, upstairs, in the bunk bed
6. In the guard house outside the prison, in a box of carpets
7. In the Windshire prison, in the far right cell
8. Inside the windmill, in a box of carpets
9. Reward for completing the windmill pages job board quest

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10. Reward for sending the lost mutton home

Whisper Woods
1. One the far right side by a chest with a blue bandana inside
2. When you get the boat, enter Whisper Woods from the dock on the right side
3. On the far left side of the map, running around
4. On the top right side, near a white dragon, in a chest

Aveyond
1. On the bottom right of the map, running around
2. Inside the large building, in a plant

Briar Woods
1. Running in a corn field at the bottom side of the map
2. Running in a corn field near the top of the map
3. At the top of the ladder near the right entrance, use Ingrids hoppify skill to
collect it from the water
4. Running in a corn field at the bottom left side of the map
5. Hanging from a rope near the left exit
6. Hanging from a rope at the top right side of the map, near the raven camp
7. In a chest on the far left side of the map

Dragon Wasteland
1. Use Ingrids hoppify skill on a pond on the left side
2. After finding the dragon bone key, go through the near the kobold camp and
climb the ladder to the right
3. Use Ingrids hoppify skill on a pond at the bottom of the map
4. Hanging from a rope near the top of the map
5. Hanging from a rope near the bottom of the map
6. In the center of the map near a locked red door, climb up the mountain and find
it on a small island
7. In a chest on the left side of the map, down a narrow passage

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Tor
1. Hanging from a rope on the middle left side
2. Running around at the top right side
3. On the right side of town, in a house window (collect from outside)
4. In the mayors daughters room, in a wardrobe
5. In a chimney in the middle of town, collect by going to a higher level
6. On top of a box near the mayors house

Halaina
1. Inside a knight statue at the top of the map
2. In the window of the building next to the library
3. In a house window on the right side of town
4. Under a tree on the right side of town
5. In the cave outside the castle, in a prison (collect the key from Gingernut cave)
6. In the castle courtyard
7. In the library, on a bookshelf
8. In the castle, in a fireplace
9. In the dungeon under the castle, in the mirror dungeon
10. In the treasure chest shop
11. Second one in the treasure chest shop
12. Reward for purchasing a second frame for the guard outside the castle
13. House on the right side of town with a blue roof, in a plant

Halaina Woods
1. Silverspring Wetlands, at the top left side, running around
2. Silverspring Wetlands, in a bucket near the lone house
3. Gingernut Forest, hanging from a rope at the top of the map
4. Gingernut Forest, chest on the far right side
5. Gingernut forest, in the town in a house window
6. Gingernut Cave, rescue from one of the prisons
7. Busybeak Hills, in a house window

Aveyond 4 Page 82
8. Boppity Woods, in the chimney of the witchs house. Go inside the house and use
Boyles flames on the fireplace to get him down
9. Crusade Grounds, in a chest at the top life side need access to the training
ground
10. Crusade Grounds, inside the guard tower, youll see the reflection in a mirror.
Stand below the mirror and turn down and press on the wall behind you
11. Weeville, in the house created by the Dark God
12. Halaina Port, in a barrel

Mist Realm
1. Platform on the top left side, running around
2. Platform at the top, accessible after entering from the End of the World
3. Raise a chest after entering from the Tor portal
4. Raise a chest after entering from the Halaina portal

Petrified Plains & Nearby Woods


1. Petrified Plains, in a chest near the left entrance
2. Daintree Forest, dig up near the vault
3. Daintree Forest, dig up at the bottom right side of the map
4. Daintree Forest, running around near the House of the Archer
5. Mudsludge Swamp, in Jinxs house in a pot

Delamere
1. In a house window near the bottom of town
2. In a house window near the top of town
3. In a well on the left side of town
4. Running around at the bottom right side of town
5. In the middle of town, use Ingrids hoppify skill
6. In Miless house, in a box of carpets
7. In the item store, upstairs in a box of carpets
8. In the Queens house, upstairs running around
9. In the food store, in a bucket

Aveyond 4 Page 83
Shadow Isles
1. In a chest near the top of the map
2. In a chest at the Burglar Bird base near the bottom of the map
3. In the cave at the top left of the map, running around

Ravwyn
1. At the bottom right side of the map, hiding under a wall
2. Running around at the top of the map

Ulrock
1. In a small furnace near the bottom of town
2. Near the top left of town, in a tiny window
3. In the magic shop, in a bucket
4. In the artisan helm shop, in a chest
5. In the Depths of the Fire, level one, in a chest

Misc
6. In the wind tower, in a chest near the top of the tower
7. In the ice cave, in a chest at the bottom right side
8. At the top of the map, running around the square lake

Purchasable
9. Windshire misc items store
10. Tor misc items store
11. Halaina misc items store
12. Weevile misc items store
13. Delamere misc items store
14. Ulrock misc items store

Aveyond 4 Page 84
Make Potions (Ingrid)

List of Potions
You make potions in Ingrids cauldron. Ingrids cauldron is in her home in Wyrmwood.
You can get to Ingrids house quickly by broomstick from anywhere in the world. To
make a potion, first obtain the recipe and bring it to Ingrids home.

Potion Ingredient Recipe Location


Neon Potion Goo Ingrids House, Wyrmwood

Freedom Potion Tonic Ingrids sister, Mudsludge Swamp


Blabbermouth Potion Hot Spice Halaina misc items store

Resize Potion Whispering grub Ingrids sister, Windy Valley

Agreeable Potion Spider Eyes Kobold camp, Draogn Wasteland


Calming Potion Tentacle Ulrock misc items store
Choco Dream Chocolate Jinx, Enslavers Coven

Wicked Love Potion Rosemary Ulrock misc items store

Dreamy Love Potion Lavender Ulrock misc items store


Burning Love Potion Goo Ulrock misc items store

How to Fix your Potion


Sometimes, you need to add a specific item to a potion to correct a problem.

Problem What to Use Location

Yellow - Acidic Wyrmwood misc items store


Soda Ash
Green - Slimy
Starts in Ingrids house
Rock Powder

Gray - Lumpy
Boyles second dream sequence
Dream leaf

Aveyond 4 Page 85
Orange - Rotten
Buy from Crete Street in Halaina
Mineral man
Blue - Cold Dragon Wastelands, in the kobold
Baby dragon caves

Pink - Sour
Divisive Thicket, requires trap ward
Moon tear
Red - Hot
Ice cave, requires boat
Glacial essence
Purple - Volatile
Tournament grounds in tor
Violin

Dont forget you can also cancel a potion and return all of your ingredients using the
potion kit which you can buy from the Windshire misc items store.

Aveyond 4 Page 86
A Villains Reference
Shops, Items, Equipment, Skills, Maps

Aveyond 4 Page 87
Items and Shops

Village Shops
You can buy many things in villages. Here is a list of specialty items you can find.

Windshire Misc Shop


Things for Sale

Level Egg Mutton Bag

Ghostly Trinket Cheeki

Blue Bandana

Wyrmwood Misc Shop


Things for Sale

Soda Ash Haunch

Covey Balm Vampire Teeth

Goblin Cave Misc Shop


Things for Sale

Vampire Doll Frog Boots

Tor Misc Shop


Things for Sale

Super Balm Spider Eyes

Cheeki Zit burst spell

Aveyond 4 Page 88
Halaina Crete Street (day)
Things for Sale

Mineral Man Juniper

Summoning Scroll Drakefang Potion

Halaina Crete Street (night)


Things for Sale

Drakefang Claw Demonic Scroll

Drakefang Sword

Halaina Fruit Shop


Things for Sale

Cool Fruit Cheese

Crunchy Fruit Spikey Fruit

Spice Plum

Halaina Misc Shop


Things for Sale

Blabbermouth Recipe Fan

Higglety Pigglety Spell Snake Ring

Cheeki

Weeville Misc Shop


Things for Sale

God Food Tonic

Pudding and Pie Spell Cheeki

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Delamere Misc Shop
Things for Sale

Book of Saviors Chateau Wine

Mudball Spell Elven Cloth

Cheeki

Ulrock Misc Shop / Recipe Shop


Things for Sale

Secret Recipe Cheeki

Bat Earrings Crab Hammer

Calming Recipe Dreamy Recipe

Burning Recipe Wicked Recipe

Key Molding

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Chesters Shop
Chester is a magician. If you bring him magical cheekies, he will give you points. You can
use these points to purchase items from Chesters magical shop. Chester has shops in
several villages and cities throughout the world.

Windshire
Things for Sale Description
Empower Minion Spell
Boyle learns the Empower Minion spell.
10 points
Contempt II Spell
Upgrade Boyles Contempt spell.
10 points
Staff Darkness 1 Boyle gains 12 mana when attacking with Corrupted
12 points Will.
Staff Upgrade 1 Upgrade attack power of Boyles Corrupted Will staff
10 points to level 2.

Tor
Things for Sale Description
Dark Triumph I Spell
Boyle learns the Dark Triumph spell.
16 points
Flames II Spell
Upgrade Boyles Flames spell.
14 points
Darkness Upgrade 1
+10 added to Boyles maximum darkness.
14 points
Staff Upgrade 2 Upgrade attack power of Boyles Corrupted Will staff
16 points to level 3.

Halaina
Things for Sale Description
Contempt III Spell
Upgrade Boyles Contempt spell.
18 points
Darkness Upgrade 2
+20 added to Boyles maximum darkness.
17 points
Staff Darkness 2 Boyle gains 16 mana when attacking with Corrupted
16 points Will.
Staff Upgrade 3 Upgrade attack power of Boyles Corrupted Will staff
18 points to level 4.

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Weeville
Things for Sale Description
Sacrifice Spell
Boyle learns the Sacrifice spell.
24 points
Flames III Spell
Upgrade Boyles Flames spell.
22 points
Darkness Upgrade 3
+30 added to Boyles maximum darkness.
21 points
Staff Upgrade 4 Upgrade attack power of Boyles Corrupted Will staff
22 points to level 5.

Delamere
Things for Sale Description
Darkness Upgrade 4
+40 added to Boyles maximum darkness.
26 points
Staff Darkness 3 Boyle gains 20 mana when attacking with Corrupted
28 points Will.
Staff Upgrade 5 Upgrade attack power of Boyles Corrupted Will staff
26 points to level 6.

Ulrock
Things for Sale Description
Flames IV Spell
Upgrade Boyles Flames spell.
30 points
Darkness Upgrade 4
+50 added to Boyles maximum darkness.
30 points
Staff Upgrade 6
Upgrade attack power of Boyles Corrupted Will staff.
30 points

Ravwyn
Things for Sale Description
Staff Upgrade 7
Upgrade attack power of Boyles Corrupted Will staff.
60 points

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Equipment

Accessories
All allies can use accessories unless noted below.

Accessory Details
Gives a tiny health boost. Ghosts aren't very healthy.
Ghostly Trinket
Where: Windshire, Misc Items Shop.
+30 health
Value: 100 Gold
Grants an amazing 1% extra health!
Star Earrings
Where: Tor, Arena Shop
+1% health
Value: 1000 gold
Rock Charm As hard as a kobold's skull.
+5 evasion Where: Complete Kobold Stones job board
+5% defence Value: 600 gold
Heart Bracelet The strength of a bear in a lovely bracelet.
+20% defence Where: Gingernut Forest, past the bear.
+10 resistance Value: 800 gold
Float like a boat, sting like a bee stinger.
Bee Stinger
Where: Briar Woods, Briar Supplier quest
+3 luck
Value: 1000 gold
A heart filled with light. Choose between this or dark
Light Heart heart in the dungeon below Halaina.
+10% health Where: Dungeon below Halaina
Value: Priceless
A heart filled with shadows. Choose between this or
Shadow Heart dark heart in the dungeon below Halaina.
+10% damage Where: Dungeon below Halaina
Value: Priceless.
A pair of teeth.
Chompers
Where: Shadow Isles, Turtle Eggs quest
+10 luck
Value: 2000 gold
An interesting twig from a tree.
Life Twig
Where: Delamere, random drop, ancient trees
+30% health
Value: 500 gold
Tiny glasses for a near-sighted goblin.
Specs
Where: Windy Valley, random drop, goblins
+5 luck
Value: 400 gold
Tiny goggles for a small hominoid.
Goggles
Where: **
+2 luck
Value: 100 gold
Awarded for winning the intermediate arena in Tor.
Badge of Victory
Where: Tor, win intermediate arena battle
+10% health
Value: 1000 gold

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Myst Bear Chain Transform Myst into a bear instead of a fox.
Become a bear in battle Where: **, Doll Trading quest
+20% strength (as bear) Value: 500
+20% health (as bear) Who: Myst
Start battles as a bat.
Bat Earrings
Where: Briar Woods, buy from goblin in a cave
Start battles as a bat
Value: 1500 gold
Start battles as a snake.
Snake Ring
Where: Halaina, Misc Items Shop
Start battles as a snake
Value: 600 gold
Start battle as a frog.
Frog Boots
Where: Ulrock, Misc Items Shop
Start battles as a frog
Value: 200 gold

Weapons

Swords
A paladin needs a good sword. These swords can be used by Robin.

Item Details
An old sword that belonged to a paladin at one point.
Unwanted Sword
Location: Robin starts with
+22 strength
Value: 75 gold
The kind of sword a noble prince would use.
Paladins Sword
Location: Halaina blacksmith
+28 strength
Value: 500 gold
The favoured sword of arena champions.
Champions Sword
Location: Tor
+65 strength
Value: 800 gold
Drakefang Sword Coated with drakefang poison.
+70 strength Location: Buy in Crete Street at night
+5 luck Value: 900 gold
A slow sword designed for bludgeoning.
Skull Smash Sword
Location: Find in kobold camp
+100 strength
Value: 1000 gold
It has one, maybe two wars left in it.
Endless War Sword
Location: Delamere blacksmith
+135 strength
Value: 1200 gold
An ancient, legendary sword.
Galahads Sword L1 Location: Receive from Galahad in Shadow
+185 strength Isles
Value: N/A
An ancient, legendary sword.
Galahads Sword L2
Location: Upgrade at the black anvil
+240 strength
Value: 1200

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A heavy and powerful hammer to be used only by
Guardians Blade
combat masters.
+270 strength
Location: Craft on Phyes anvil
+5 luck
Value: N/A

Warmonger
Warmonger is a blade meant to kill demons. Only Phye can use this blade. Each time he
defeats a demon, it will level up.

Item Details
A blade that gets stronger with use.
The Warmonger L1
Location: Defeat a demon
+240 strength
Value: Priceless
The Warmonger L2
A blade that gets stronger with use.
+300 strength
Location: Defeat a demon
+1 luck
Value: Priceless
+10 resistance
The Warmonger L3
A blade that gets stronger with use.
+300 strength
Location: Defeat a demon
+2 luck
Value: Priceless
+20 resistance
The Warmonger L4 A blade that gets stronger with use.
+300 strength Location: Defeat a demon
+5 luck Value: Priceless
The Warmonger L5
A blade that gets stronger with use.
+400 strength
Location: Defeat a demon
+7 luck
Value: Priceless
+50 resistance
The Warmonger L6
A blade that gets stronger with use.
+550 strength
Location: Defeat a demon
+10 luck
Value: Priceless
+50 resistance

Athames
Ingrid can use Athames in battle.

Item Details
An athame that has seen too much.
Spooked Athame
Location: Starting weaon
+2 strength
Value: 35 gold
It can cut through both a carrot and a low-level
Carved Athame enemy.
+6 strength Location: Buy in Windshire magic store
Value: 150 gold

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A very old athame suitable for all levels.
Rockbed Athame
Location: Find in Dragon Wasteland
+14 strength
Value: 250
An athame often passed down to princesses for self-
Jagged Athame defence.
+24 strength Location: Buy in Halaina magic store
Value: 160 gold
It's not as big as the name suggests.
Gargantuan Anthame
Location: Buy in Weeville magic store
+38 strength
Value: 400 gold
A very old, very expensive athame.
Heirloom Athame
Location: Find in Daintree Forest
+50 strength
Value: 900 gold
Classy and dangerous.
Golden Athame
Location: Ulrock magic store
+80 strength
Value: 650 gold

Charms
Charms can be used by Hiberu in battle.

Item Details
Given to scholars on graduation day.
Sunsmith Charm
Location: Starting equipment
+100 strength
Value: 350 gold
He just wears it and it gives him powers.
Four Winds Charm
Location: Delamere magic store
+150 strength
Value: 300 gold
For the most twisted individual.
Twisted Snake Charm
Location: Ulrock magic store
+200 strength
Value: 400 gold
A mystery wrapped in an enigma.
Pure Soul Charm
Location: Ravwyn magic store
+300 strength
Value: 1000 gold
The combined power of the sun and the moon.
Chronos Charm
Location: Skull Mountain chest
+600 strength
Value: Priceless

Claws
Up to two claws can be used by Myst in battle.

Item Details
A claw that has seen better days.
Timeworn Claw
Location: Mysts default weapon
+2 strength
Value: 15 gold

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Gives you the smarts of a panther.
Panther Claw
Location: Drop off panther in Whisper Woods
+4 strength
Value: 15 gold
Appropriate for general mist mountain use.
Whitewind Claw
Location: Windshire blacksmith
+5 strength
Value: 150 gold
A claw with traces of venom won from the mighty
Death Fang Fangder.
+8 strength Location: Get off Fangder
Value: 200 gold
A claw inspired by the ancient inhabitants of Tor.
Silver Claw
Location: Tor blacksmith
+8 strength
Value: 250 gold
More effective than throwing rocks.
Stone Claw
Location: Halaina blacksmith
+18 strength
Value: 200 gold
Claws made with extra pinching abilities.
Unforgiving Claw
Location: Chest in Scuttle Beach
+26 strength
Value: 100 gold
Drakefang Claw Claws made with extra pinching abilities.
+38 strength Location: Buy in Crete Street at night
+3 luck Value: 350 gold
Do not point towards eyes or children or children's
Dark God Claw eyes.
+45 strength Location: Buy in Weeville
Value: 500 gold
A jagged horn from an unknown creature
Vilehorn Claw
Location: Chest in Windy Valley
+60 strength
Value: 200 gold
An all-natural claw crafted by the elves with song and
Tree Wrath Claw labor.
+80 strength Location: Delamere blacksmith
Value: 650 gold
Werebear Claw Made out of and used on werebears.
+100 strength Location: Complete night watch quest
+5 luck Value: 650 gold
The searing bite of an ancient evil.
Firebeast Tooth
Location: Ulrock blacksmith
+140 strength
Value: 850 gold
The demon was probably powerful.
Demon Claw
Location: Chest in Ravwyn
+180 strength
Value: 1000 gold
Wolf Claw
Chilled to the bone that were within.
+180 strength
Location: Defeat ice cave demon
+15 luck
Value: Priceless
+5 evasion

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Gives you the mystery of a panther.
Crystal Claw
Location: Drop off crystallus
+250 strength
Value: Priceless

Wrenches
Rowen can use wrenches in battle.

Item Details
A general worker's wrench.
Elven Wrench
Location: Rowens default weapon
+125 strength
Value: 200 gold
A wrench with a classic design.
Empowered Wrench
Location: Chest in Daintree Forest
+165 strength
Value: 600 gold
A strong wrench for working with the toughest
Subterranean Wrench materials.
+195 strength Location: Ulrock blacksmith
Value: 900 gold
This wrench was not made for fixing things.
Dark Wrench
Location: Buy in Ravwyn
+240 strength
Value: 1300 gold
Arena winner's spoils.
Arena Master
Location: Complete all arena battles
+300 strength
Value: Priceless

Wands
Wands can be used by Ingrid in battle.

Item Details
Well, it's kind of shaped like a wand.
Twisted Wand
Location: Ingrids default weapon
+4 strength
Value: 50 gold
A wand commonly used in necromancy, it can absorb
Ghostly Wand the power of nearby spirits.
+20 strength Location: Complete quest in Windmill
Value: 200 gold
A wand especially crafted in Tor out of dragon bone.
Bubinga Wand
Location: Tor
+20 strength
Value: 200 gold
Believed to belong to a witch who snuck her way into
Starshine Wand the royal family.
+28 strength Location: Halaina magic store
Value: 160 gold

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A wand with as much oomph as it has magic.
Dazzling Wand
Location: Chest in Windy Valley
+60 strength
Value: 160 gold
A wand that has been blessed by all its witch owners
Spellbinding Wand of the past.
+90 strength Location: Delamere magic store
Value: 450 gold
A wand that is impossible to be snapped in half.
Dragon Bone Wand
Location: Chest in Dragon Wasteland
+180 strength
Value: 450 gold
For witches of a godly status.
Mesmeriser
Location: Chest on Skull Mountain
+220 strength
Value: Priceless

Corrupted Will
Boyle has a staff that he has named Corrupted Will. Hes very attached to this staff and
wont let anyone else use it. The power of this staff can be increased with the use of
certain mystical crystals.

Item Details
A staff that has seen many betrayals and become
Corrupted Will L1 corrupted.
+4 strength Location: Default Weapon
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L2 corrupted.
+10 strength Location: Windshire magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L3 corrupted.
+24 strength Location: Tor Magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L4 corrupted.
+50 strength Location: Halaina magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L5 corrupted.
+95 strength Location: Weeville magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L6 corrupted.
+160 strength Location: Delamere magic cave
Value: Priceless (to Boyle)

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A staff that has seen many betrayals and become
Corrupted Will L7 corrupted.
+320 strength Location: Ulrock magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
Corrupted Will L8 corrupted.
+440 strength Location: Ravwyn magic cave
Value: Priceless (to Boyle)

Armor

Heavy Armor
The following allies can equip heavy armor: Phye, Robin

Item Details
The typical armor for stable boys in case of horse
Inherited Armor kicks.
+40 defence Location: Robins default armor
Value: 100 gold
A heavy armor that is stylish enough to be worn to
Evanwall Armor social events.
+64 defence Location: Halaina blacksmith
Value: 400 gold
The armor of a fallen arena champion who spent a lot
Mud-Metal Armor of time on the ground.
+96 defence Location: Tor blacksmith
Value: 800 gold
Specially made by the elves for those worthy enough
Emerald Armor to take the weight.
+140 defence Location: Delamere blacksmith
Value: 1000 gold
Your run-of-the-mill tough guy armor with no bells or
Dry-Metal Armor whistles.
+180 defence Location: Phye starter armor
Value: 700 gold
A tough and resilient armor but not recommended for
Muntz-Metal Armor speed.
+200 defence Location: Ulrock blacksmith
Value: 1500 gold
Lava Surge Armor Despite its cool, shadowy appearance, this heavy
+240 defence armor is tough in combat.
+1 evasion Location: Chest in depths of the fire
+1 luck Value: 2200 gold
Despite its cool, shadowy appearance, this heavy
Demonskin Armor
armor is tough in combat.
+250 defence
Location: Ravwyn blacksmith

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Value: 3800 gold

This armor is made entirely out of diamonds.


Diamond Armor Location: Bring 3 diamonds to blacksmith in
+300 defence Halaina
Value: 5200 gold

Mid-Weight Armor
The following allies can equip light armor: Boyle, Hiberu, Rowen

Item Details
It's not like you need the strongest armor when
Dragonskin Vest you're retired.
+5 defence Location: Boyles default armor
Value: 30 gold
Strong Mutton Vest Made from the toughest mutton, do not eat.
+10 defence Location: Windshire blacksmith
+3 attack Value: 230 gold
Made from the toughest heavy-weight mutton, do
Sturdy Mutton Vest not eat.
+13 defence Location: Windshire blacksmith
Value: 200 gold
Made from the toughest light-weight mutton, do not
Nimble Mutton Vest
eat.
+10 defence
Location: Windshire blacksmith
+2 evasion
Value: 250 gold
Vision Vest The most basic armor for a scholar.
+22 defence Location: Hiberu starting gear
+12 evasion Value: 50 gold
Armor made from materials found in Briar Woods and
Briar Thorn Vest caves.
+30 defence Location: Chest in Briar Woods
Value: 250 gold
Tough armor popular with the local paladins.
Vindictive Vest
Location: Halaina blacksmith
+50 defence
Value: 300 gold
Armor created in the Tor style that has been used for
Gingernut Vest
multiple generations.
+60 defence
Location: Chest in Gingernut Cave
+2 evasion
Value: 400 gold
Armor created in the Tor style that has been used for
Mudbrick Vest multiple generations.
+74 defence Location: Tor blacksmith
Value: 500 gold

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Elven armor with a balance of defense and speed.
Treeview Vest
Location: Delamere blacksmith
+99 defence
Value: 800 gold
A reliable armor especially sized to fit dwarves.
Underground Vest
Location: Ulrock blacksmith
+150 defence
Value: 1200 gold
A reliable armor especially sized to fit dwarves.
Chainwrap Vest
Location: Chest in Dragon Wasteland
+160 defence
Value: 1500 gold
Crafted in the dark, it provides the wearer with
Bonelink Vest protection and a cool air of mystery.
+200 defence Location: Ravwyn blacksmith
Value: 3000 gold
Legendary Vest The craftsmanship is impeccable.
+220 defence Location: Bring leather to Tandy in Delamere
+3 evasion Value: 4000 gold

Light Armor
The following allies can equip light armor: Myst, Ingrid

Item Details
The type of armor for the mist creature that doesn't
Skyshard Tunic get out much.
+3 defence Location: Mysts default armor
Value: 20 gold
Extra light armor created high in the sky for extra air
Windswept Tunic absorption.
+6 defence Location: Chest in Windy Hills
Value: 50 gold
A light armor for beginner witches.
Green Moon Tunic
Location: Ingrids default armor
+6 defence
Value: 60 gold
A light but effective armor made exclusively in
Yard Work Tunic Windshire.
+10 defence Location: Windshire magic store
Value: 300 gold
Made from some of the strongest spider web
Web-Wrap Tunic
available.
+18 defence
Location: Chest in Fangders Cave
+2 evasion
Value: 200 gold
Light weight armor created by the elves with their
Songbird Tunic advanced knowledge of weaponry.
+20 defence Location: Tor magic store
Value: 350 gold

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An armor that's not just light and springy - it's also
Royal Tunic classy.
+38 defence Location: Halaina magic store
Value: 200 gold
Armor made for a very big doll.
Doll Tunic
Location: Weeville magic store
+50 defence
Value: 300 gold
A light but effective armor made exclusively in
Featherweight Tunic
Windshire.
+60 defence
Location: Chest in mist realm
+3 evasion
Value: 300 gold
Light elven armor made especially for agility moves.
Daintree Tunic
Location: Delamere magic store
+68 defence
Value: 600 gold
This armor is easy to move around in, though it can't
Unscrupulous Tunic take as much punishment.
+105 defence Location: Ulrock magic store
Value: 1200 gold
The tunic for the free man.
Liberated Tunic
Location: Ravwyn magic store
+150 defence
Value: 2500 gold
Crystal Tunic The finest armor you have ever laid eyes upon.
+170 defence Location: Wind Tower
+3 evasion Value: 3500 gold

Belts
Belts can be worn by Phye.

Item Details
Shaped Belt Crafted by Phye but made with lava.
+20 defence Location: Phye starting armor
+2 luck Value: 1000 gold
Crafted by fire but made with love.
Firestone Belt
Location: Chest in Depths of the Fire
+45 defence
Value: 1200 gold
Crafted at night but made in the sun
Neverbreathe Belt
Location: Friend in Ravwyn after defeating
+80 defence
Baal
+3 luck
Value: Priceless

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Helmets
Helmets can be worn by all allies.

Item Details
Gives you the vigor of a panther.
Green Bandana Location: Drop from panther in Whisper
+1 defence Woods
Value: 15 gold
Gives you the essence of a panther.
Blue Bandana Location: Drop from panther in Whisper
+1 evasion Woods
Value: 15 gold
It makes you a Viking.
Junk Viking Helmet
Location: Drop from Viking goblin
+2 defence
Value: 30 gold
Bulk-made helmets issued to paladins on crusades for
Standard Helm the King.
+16 defence Location: Crusade grounds
Value: 200 gold
Red Steel Helmet A helmet made of red steel.
+20 defence Location: Halaina market
+2 Evasion Value: 300 gold
The helm of a fallen arena champion who spent a lot
Mud-Metal Helmet of time on the ground.
+26 defence Location: Tor blacksmith
Value: 350 gold
Primitive Helmet The horns make it stronger.
+32 defence Location: Drop from Windy Valley troll
+10 strength Value: 400 gold
Protective head gear made especially by the elves.
Emerald Helmet
Location: Delamere blacksmith
+45 defence
Value: 550 gold
As sharp as a demon's tongue.
Spiked Helmet
Location: Chest in Shadow Isles
+55 defence
Value: 550 gold
Hot-Top Helmet
It can do damage with enough force behind it.
+50 defence
Location: Phye starting equipment
+50 health
Value: 500 gold
+2 evasion
For those with a weak neck.
Featherweight Helmet
Location: Chest in mist realm
+60 defence
Value: 1000 gold
Dwarven technology used to protect the head while
Muntz-Metal Helmet
still allowing for excellent vision.
+75 defence
Location: Ulrock blacksmith

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Value: 800 gold

Reflective Helmet A helmet used on creatures with hypnotising eyes.


+80 defence Location: Chest in Dragon Wasteland
+2 evasion Value: 750 gold
A helmet that's as damaging as it is intimidating.
Horned Helmet
Location: Ravwyn blacksmith
+95 defence
Value: 2000 gold
It can do damage with enough force behind it.
Red Dragon Helmet
Location: Ulrock
+145 defence
Value: 3500 gold

Shields
You can equip Robin with a shield.

Item Details
A high class shield suitable for paladins and princes
Paladin Shield alike.
+10 defence Location: Robin starting equipment
Value: 300 gold
A shield with dazzling emeralds.
Emerald Shield
Location: Delamere blacksmith
+25 defence
Value: 700 gold
A shield made from materials that are old yet highly
Mud-Brick Shield resilient.
+17 defence Location: Tor blacksmith
Value: 500 gold
A high-tech shield with high defense capabilities that
Hardrock Shield also fits in your pocket.
+35 defence Location: Ulrock blacksmith
Value: 900 gold
Inspired by the shell of a turtle, this shield was made
Turtle Shield
to be easily carried around at all times.
+35 defence
Location: Shadow Isles turtle quest
+2 evasion
Price: 1000 gold
The absolute best in paladin defences.
Scorpion Shield
Location: Kubaba boss drop
+50 defence
Value: Priceless

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Books
Hiberu can equip books to learn spells.

Item Details
Teaches Hi'beru healing spells.
Value: 1000 gold
Book of Healing
Spells: Rejuvenate, Restore
Location: Starting equipment
Teaches Hi'beru helpful spells.
Value: 1000 gold
Book of Saviors
Spells: Embolden, Detox
Location: Ulrock misc items store
Teaches Hiberu nightmare spells.
Value: 750 gold
Book of Nightmares
Spells: Nightmare, Continuum
Location: Help dragon in Whisper Woods
Teaches Hi'beru ice spells.
Value: 1250 gold
Book of Ice
Spells: Shard, Hail
Location: Ice Cave

Items

Special Items
Item Details

Broomstick Takes a witch back to her place of residence.

Library Book A book with knowledge about witches.

A biscuit with jam in the middle, popular with certain


Jam Cookie
rodents.
A stone that will change in accordance with the
Love Stone
desires of the person it is presented to.

Novel Page A page of somebody's novel.

Key Molding Used to make a key.

List of Fighters The king's list of paladins under his employ.

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Anti-Bear Salve It looks and smells like water.

They have sultanas in them, no wonder they were


Discarded Chocolates
discarded.

Anti-Were Salve A salve that reveals the true form of a werebear.

Royal Frame A bejeweled frame fit for a king.

Plank For building various wooden items.

Goblin Toenail Guess he didn't see the end table.

Frog Prince It's handy to have a prince that fits in your pocket.

Spooky Skull Would go great on a hat.

An extremely tough material known to befriend


Diamond Metal
women.

Black Metal Able to resist bear claws.

Reflective Ball It glows when passing by mirrors.

Baby Dragon Sure, it's cute NOW.

Centipede Leg It's not like it really needed that many anyway.

Parsnip It's like a carrot and a potato had a baby.

Pendant A pendant with healing abilities.

Grapes Delicious juicy fruits for job board quest.

Heart of Fire Intensely hot but doesn't burn.

The life essence of ancient beings that holds their


Blood of Ancients
powers.
A wooden mermaid that looks like it would fit on the
Figurehead
front of a ship.

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Full Map A mysterious map.

Castle Map A full map that will reveal all of a castle's secrets.

Quarter Map of a map.

Ledger Can't run a store without one of these.

Stinger Watch out for the pointy end.

Riddle Breaker Reveal secret cave locations when nearby.

Oar The ferryman will probably need this.

Moon Tear Even the moon has feelings.

The Gleaming Eye Allows the wearer to see hidden treasure.

God Water Makes things grow quickly.

Extravagant Leather The strongest leather in the world.

Prize Ticket Can be used to trade for cool prizes.

Tiny Egg It wouldn't even make a single omelette.

Power Yam When you need a yam to keep you going.

A soft, delicate cloth created by the elves that is


Elven Cloth stronger than it appears.
Value: 300 gold
Now you won't spill the water by carrying it in your
Bucket of Water
hands.
Sure, it's empty now, but it could hold all sorts of
Bucket
things.

Dragon Egg Baby dragons should be treated like adult dragons.

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Much more effective in potions than non-enchanted
Enchanted Dragon Bone
dragon bones.

Kobold Stone Stone found in the Dragon Wastelands.

Kobold Keepsake A beloved item of the kobolds.

Tiny Furniture It's regular size for some people.

Take these to Chester to increase Boyle's power.


Cheeki
Value: 500 gold

Young Deb Shes like a human, only smaller.

Storm Badge A light drizzle is etched into the badge.

Cole Badge It has a cool picture of a pickaxe on it.

Marsh Badge It's all slimy.

Rabbit Supplies Supplies stolen by goblins.

Its large eyes indicate wisdom and also critter hunting


Owl Transfigurine
ability.
A stone that will change in accordance with the
Magic Stone
desires of the person it is presented to.

Potion Kit Use to restart a potion from scratch.

Some kind of old timey device that has no use in the


Ancient Trash
modern world.

Trap Ward To trap even the craftiest victim.

Witch Hat A plain witch hat for a coven-less witch.

Heavy Stone Weighs more than your average stone.

Kings Goblet A goblet fit for a king.

Turtle Egg It's quite warm.

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Night Bug A nocturnal creature that will sneak into your ears.

Teddy Boy A good friend for mining things.

Eye of Darkness Allows the wearer to see in the darkness.

The Opaque Eye Allows the wearer to see half-invisible objects.

Deed to Store He who owns the deed owns the shop.

God Food The preferred food of the Dark God

Bag of Rubies Highly valued rubies.

Mir Wood Burns green and burns for days.

Alphabet Book A basic alphabet book.

Wizard Orb A powerful orb.

Items for Robins Store


Robin can sell these items in his shop.

Item Details
The label reads Chateau Lenore.
Chateau Wine
Value: 2000 gold
Inside you see a mystical man made of ice.
Snow Globe
Value: 2000 gold
How do they get the ship in there?
Ship in a Bottle
Value: 2500 gold
Less powerful than other orbs but still spiteful.
Orb of Pettyness
Value: 2500 gold
The plain witch hat Ingrid wore before she picked a
Ingrids Old Hat coven.
Value: 1500 gold
This will likely hatch a beautiful bird.
Red Egg
Value: 2000 gold

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The old remains of a mystery creature.
Fossil
Value: 1000 gold
An etching from Ancient Elven history.
Shell Carving
Value: 1500 gold
Devious plans for those who seek world domination.
Weapon Blueprint
Value: 2500 gold
One of the creepiest things you can put on your hand.
Ghost Puppet
Value: 750 gold
It's the plainest llama of the world.
Beige Llama
Value: 1000 gold
Centuries of lava and heat have resulted in this deep
Ruby Gem red gem.
Value: 2500 gold
Prolonged use may lead to insanity.
Torture Device
Value: 2500 gold
Fashion is hard, cold pain.
Glass Slipper
Value: 1500 gold
A shawl with mystical properties... maybe.
Shawl of Sorts
Value: 2000 gold
Without a guild card, you can only act a fool.
Actors Guild Card
Value: 1500 gold
It must have gone missing in the wash.
Lost Sock
Value: 1000 gold
A gem that gleams in the sunlight.
Sparkling Gem
Value: 2000 gold
The kind of quill a king would write with.
Handsome Quill
Value: 1000 gold
A porcelain statue of a baby dragon.
Jade Dragon
Value: 2000 gold
It's actually just regular covey in a new jar but all sales
Super Balm are final.
Value: 750 gold
A tiny but completely-to-scale model of the world.
Globe of Aia
Value: 1500 gold
The folds are what makes it dynamic.
Fan
Value: 750 gold
One of the most secure ways to store cash and goods.
Piggy Bank
Value: 750 gold

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Scare and bite your friends!
Vampire Fangs
Value: 750 gold
The name tag reads Marge.
Vintage Doll
Value: 1000 gold
It seems well-made enough.
Jinx's Dress
Value: 200 gold

Equipment
Item Details

Inert Blade A blade that has no power.

Powered Blade A blade that has power.

Used to summon weak spirits, usually for


Summoning Scroll manipulation.
Value: 450 gold

Bear Armor Strong enough to resist a bear.

Lightning Sword A sword which launches lightning.

Fire Sword A fiery blade.

Holy Sword A shining holy blade.

It takes a certain amount of striking power to get into


Crab Hammer a crab's innards.
Value: 600 gold

Water Boots Allows the wearer to walk through water.

Fire Boots Allows the wearer to walk on fire.

Water Sword Splashes water onto things.

Dark Sword A dark blade.

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Gifts for Attraction
Item Details

Healing Pendant A pendant with healing abilities.

Villain Pendant Even bad guys need to accessorize.

A tough looking pendant for even the most vengeful


Vengeful Pendant
person.

Honey Butter Biscuit An old-fashioned family favorite.

Ginger Biscuit The kind of biscuit an adult would enjoy.

Eat one of these if regular biscuits aren't sweet


Peach Jam Biscuit
enough.

Dream Stone A stone that ensures pleasant dreams forever.

Power Stone A stone for those who yearn to be powerful.

Dragon Stone A stone for those who value pure strength.

Dolls & Stuffed Animals


Item Details
Can be sold or used to distract teenage girls.
Vampire Doll
Value: 303 gold

Witch Doll It looks nothing like Ingrid.

Ghost Doll The least effective kind of villain doll.

One of the rarest dolls, some even doubt its


Werebear Doll
existence.

Teddy Bear A cuddly friend.

Cursed Teddy A poor teddy bear.

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Cards
Item Details

Beggar Card A card depicting a beggar.

Crown Card A card depicting a crown.

Poison Card A card depicting poison.

Archer Card A card depicting an archer.

Beggar Card This card can't be a chooser.

Dagger Card A card depicting a dagger.

Arrow Card A card depicting an arrow.

King Card A card depicting a king.

Gold Card One of the fancier cards.

Thief Card A card depicting a thief

Spells
Item Details
Teaches Ingrid the Pudding and Pie spell.
Pudding and Pie Spell
Price: 1000 gold
Teaches Ingrid the Zit Burst spell.
Zit Burst Spell
Value: 500 gold
Teaches Ingrid the Higglety Pigglety spell.
Higglety Pigglety Spell
Value: 1000 gold

Mudball #2 Spell Teaches Ingrid the Mudball 2 spell.

Missles #2 Spell Teaches Ingrid the Missles 2 spell.

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Recipes
Item Details

Neon Potion Recipe The recipe for a neon potion.

Blabber Recipe The recipe for a blabblermouth potion.

The recipe for the Agreeable potion.


Agreeable Recipe
Value: 1000 gold

Resize Recipe The recipe for the Resize potion.

The recipe to release a slave from their masters


Freedom Recipe
control.
The recipe for the Calming potion.
Calming Recipe
Value: 800 gold

Choco Dream Recipe The recipe for the Choco Dream potion.

Win the heart of a villain.


Wicked Recipe
Value: 5000 gold
A potion that will work on even the most fiery
Burning Recipe tempers.
Value: 5000 gold
A potion for when you need to be the desire of
Dreamy Recipe someone's dreams.
Value: 5000 gold

Potions
Item Details
A potion that will light you up so you can see and be
Neon Potion
seen in dark places.

Blabbermouth Potion A truth potion to loosen lips.

Agreeable Potion Has the power to make anybody agreeable.

The only cure for drakefang poison.


Drakefang Potion
Value: 400 gold

Resize Potion A potion to switch between big and small.

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Calming Potion This potion could calm even the angriest punk goblin.

Choco Dream Potion A delicious dreamy potion.

A potion for when you need to be the desire of


Dreamy Love Potion
someone's dream.

Wicked Love Potion Win the heart of a villain.

A potion that will work on even the most fiery


Burning Love Potion
tempers.

Ingredients
Item Details
A most relaxing and peaceful flower to help people
Lavender
sleep.

Glacial Essence Essence of a glacier to cool overheated potions.

A berry-like plant that grows in shrubs, useful in many


Juniper potions.
Price: 200 gold

Tentacle A basic disgusting potion ingredient.

Hot Spice Add a little spice to your potion.

A soothing instrument that calm even the most


Violin
volatile potion.
He's neither animal nor vegetable.
Mineral Man
Value: 100 gold

Dream Leaf Poisonous if eaten but works well in certain potions.

Secret ingredient for potion-making.


Tonic
Value: 300 gold

Goopy Goo It's all gooey.

Spider Eyes There's just so many.

Soda Ash Adds life to mellow potions.

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Spice Leaf Can be used in potions and certain curries

Rosemary A sprig of rosemary.

Whispering Grub The best sort of grub for potion-making.

Charcoal A thick lump of coal.

Powder from a rock that has been smashed for many


Rock Powder hours by hand.
Value: 50 gold

Keys
Item Details

Cell Key A silver key that must unlock something.

Cave Key Works on prison cells in dirt caves.

Pumpkin Key Opens a giant pumpkin.

Fake Fire Key A key that radiates a little heat.

Fire Key A key that radiates heat.

Archer Key An interesting-looking key.

Beggar Key A key handed to a beggar.

Dragon Bone Key A silver key that must unlock something around here.

Prison Key A key found in the Windshire prison.

Brightsword Key A gold key that must unlock something around here.

Vault Key Key to the Vault.

Key to Boyle's House Get into Boyle's things.

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The key to a treasure chest in the dungeon below a
Dungeon Chest Key
castle.

Dungeon Key The key to a dungeon boss.

Ice Key A key that is ice cold to the touch.

Mysterious Key Not your everyday silver key.

Use it to open any chest in the store.


Treasure Key
Value: 180 gold

Windmill Key A key that unlocks a windmill.

Thief Key A key that was stolen.

King Key The ruler of all keys.

Consumable Items
Item Details
Sneeze yourself out of transformations.
Pepperdust
Target: 1 ally
Remove transformation
Value: 10 gold
Makes excellent tea and cookies.
Ginger
Target: 1 ally
+10 health restored
Value: 100 gold
Makes the party more experienced.
Grape Drink
Target: all allies
+2000 xp for all
Value: 1000 gold
Just the right amount of cinnamon ... none!
Pumpkin Innards
Target: 1 ally
+15 health restored
Value: 10 gold
Casts an ice spell on all enemies.
Ice Scroll Target: all enemies
Casts ice spell Damage: 50
Value: 20 gold
Casts a fire spell on one enemy.
Fire Scroll Target: 1 enemy
Casts fire spell Damage: 80
Value: 20 gold
Casts a demonic spell on all enemies
Demonic Scroll
Target: all enemies
Casts demonic spell
Damage: 500

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Value: 100 gold

Makes the party healthier.


Apple Drink
Target: all allies
+100 health points for all
Value: 800 gold
A materiel good for eating and building certain
Gingerbread houses.
+35 health restored Target: 1 ally
Value: 20 gold
Nice and sticky.
Toffee Apple
Target: 1 ally
+75 health restored
Value: 45 gold
This soup is sparkling with mushrooms.
Mushroom Soup
Target: 1 ally
+100 health restored
Value: 200 gold
You buy the next round.
Cheese
Target: 1 ally
+15 health restored
Value: 10 gold
Kobold smooshed into a pasty meat.
Kobold Sausage
Target: 1 ally
+550 health restored
Value: 80 gold
An endorphin-raising superfood.
Chocolate
Target: 1 ally
100% health restored
Price: 100 gold
Disgusting, but does have some use.
Ghostly Brine
Target: 1 ally
+10 mana restored
Price: 20 gold
Disgusting, but does have some use.
Ghostly Essence
Target: 1 ally
+50 health restored
Price: 20 gold
There's something magical about this mushroom.
Big Mushroom
Target: 1 ally
15% health restored
Price: 150 gold
A hearty meal for any farmer.
Mutton Pie
Target: 1 ally
+75 health restored
Price: 40 gold
Meat, on the bone, large portion.
Haunch
Target: 1 ally
+50 health restored
Price: 35 gold
A sparkly dust that tickles on the nose.
Fairy Dust
Target: all allies
+20 xp
Price: 20 gold
Not recommended for humans.
Goblin Rations
Target: 1 ally
+30 health restored
Price: 20 gold

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Lots of body as well as an intense berry flavor.
Berry Jam
Target: 1 ally
+150 health restored
Price: 70 gold
Makes the party stronger.
Pineapple Drink
Target: ally party
+25 strength for all
Price: 500 gold
Should be shared with friends.
Round of Cheese
Target: all allies
+50 health restored
Price: 200 gold
Soul food.
Demon Biscuit
Target: 1 ally
+700 health restored
Price: 100 gold
Dangerous but rewarding.
Spikey Fruit
Target: 1 ally
+350 health restored
Price: 100 gold
Cool to the touch.
Cool Fruit
Target: 1 ally
+130 health restored
Price: 40 gold
The skin is on the inside.
Crunchy Fruit
Target: 1 ally
+250 health restored
Price: 75 gold
More tart than a regular plum.
Spice Plum
Target: 1 ally
+500 health restored
Price: 400 gold
A magical restorative elixir.
Myrica Infusion
Target: 1 ally
100% mana restored
Price: 500 gold
A leaf used to revive fallen comrades.
Cassia Leaf
Target: 1 ally
Revive a fallen ally
Price: 25 gold
Tinctura Hypericum Fully recovers all heroes.
100% health restored Target: all allies
100% mana restored Price: 500 gold
The elves' creations are usually superior to other
Hexabread races and that includes their recipes.
+400 health restored Target: 1 ally
Price: 70 gold
Grants one level to the entire party.
Level Egg
Target: all allies
+1 level for all
Price: 500 gold
Light, fluffy and freshly baked.
Bread
Target: 1 ally
+35 health restored
Price: 20 gold
Mildly tart but intensely lemony.
Preserved Lemons
Target: 1 ally
+200 health restored
Price: 50 gold

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As they say, smother and recover.
Covey Balm
Target: 1 ally
+50 mana restored
Price: 30 gold
The curry almost hides the bitter taste.
Kobold Curry
Target: 1 ally
+120 health restored
Price: 50 gold
Used in many recipes by people, witches and bees.
Honey
Target: 1 ally
+100 health restored
Price: 50 gold
Half peach, half sugar, all jam.
Peach Jam
Target: 1 ally
+150 health restored
Price: 90 gold
Good and good for you.
Red Grapes
Target: 1 ally
+150 health restored
Price: 90 gold
Mutton Bag A bag full of old mutton.
5 muttons Price: 40 gold

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Skills

Boyle
In battle, Boyle can use his staff or his spells.

Warlock Spells Description


Unleash your disdain on your enemies.
Target: 1 enemy
Contempt
Damage: 4 + (1.4 * strength)
Mana: 10
Unleash your disdain on your enemies.
Target: 1 enemy
Contempt II
Damage: 20 + (1.4 * strength)
Mana: 10
Unleash your disdain on your enemies.
Target: 1 enemy
Contempt III
Damage: 40 + (1.5 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Flames
Damage: 2 + (0.5 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Flames II
Damage: 20 + (0.52 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Flames III
Damage: 40 + (0.52 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Flames IV
Damage: 60 + (0.6 * strength)
Mana: 15
Sacrifice some health to gain mana.
Target: Boyle
Sacrifice Life
Damage: (0.5 * strength)
Mana: 35
Double damage of minion for this fight.
Empower Minion
Target: minion

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Effect: minions damage doubles for fight
Mana: 12
Devastate the enemy with massive damage.
Target: 1 enemy
Devastate
Damage: (4.0 * strength)
Mana: 70
Unleash a trio of shadow attacks.
Target: random enemies, 3 hits
Dark Triumph
Damage: 30 + (1.3 * strength)
Mana: 30

Ingrid
In battle, Ingrid can use her wand or athame, transform her party members into
creatures, or use witchery to cause misfit. Sometimes Ingrids intentions backfire, so
beware!

Witchery Spells
Spells Description
Randomly attack enemies and sometimes allies.
Target: Random, 3 hits
Magic Missiles
Damage: 2 + (0.8 * strength)
Mana: 7
Randomly attack enemies and sometimes allies.
Target: random
Magic Missiles 2
Damage: 25 + (0.8 * strength)
Mana: 12
Sling mud at an enemy.
Target: 1 enemy
Mudball
Damage: (1.5 * strength)
Mana: 6
Sling mud at an enemy.
Target: 1 enemy
Mudball 2
Damage: (1.7 * strength)
Mana: 10
Attack with pudding, and then pie.
Target: 1 enemy, 1-5 hits
Pudding and Pie Damage: (0.5 * strength) (on target)
Healing: (0.5 * strength) (on Ingrid)
Mana: 15
Send a hoard of flying pigs at the enemies.
Higglety Pigglety Target: 1 enemy, 2-8 hits
Damage: 10 + (0.2 * strength)

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Mana: 10

Smack at the enemy with a wand.


Target: 1 enemy
Wand
Damage: 5 + (1.0 * strength)
Mana: 0
Bursts acidic zit juice onto two enemies.
Target: 2 enemies
Zit Burst
Damage: (0.9 * strength)
Mana: 11

Transformation Magic
Ingrid learns these transformations in the game.

Spell Description
Transforms one ally into a bat.
Bat Target: 1 ally
Mana: 5
Turns the target into a frog.
Hoppify Target: 1 ally
Mana: 10
Turns the target into a snake.
Slitherize Target: 1 ally
Mana: 10

Coven Magic
Ingrid can only get these spells if she is part of the Transformation Coven.

Spell Description
Transform Boyle into something more manageable.
Bug Boyle Target: Boyle
Mana: 10
Transform Ingrid into a dragon.
Dragon Target: Ingrid
Mana: 10
Turns the target into a chicken.
Chicken Target: 1 ally
Mana: 10

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Curses Coven
Ingrid can only get these spells if she is part of the Curses Coven.

Spell Description
Instantly defeats most enemies.
Target: 1 enemy
Curse of Death
Damage: Death
Mana: 50
Prevents death for a party member.
Target: 1 ally
Curse of Life
Effect: Target cant die
Mana: 10
Inflicts unbearable pain onto your enemy.
Target: 1 enemy
Curse of Pain Effects: Enemy takes more damage from
attacks
Mana: 10

Enslavement Coven Enslavement


Ingrid can only get these spells if she is part of the Enslavement Coven.

Spell Description
Steal an item from an enemy.
Surrender Item Target: 1 enemy
Mana: 10
Attempt to escape battle.
Target: ally party
Turn Away
Effect: Leave battle early.
Mana: 10
Force the enemy to do your bidding.
Target: 1 enemy
Enslave
Effect: Make enemy fight for allies
Mana: 10

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Myst
In battle, Myst can turn into a fox, or bear (if she has the right charm). In two-legs form,
she can envelop the enemy party in mist, soothe her friends. In fox and bear form, she
can swipe or pounce at the enemy.

Skills Description
Envelop an enemy in mist.
Envelop
Target: 1 enemy
(as Myst)
Damage: (1.3 * strength)
Heals damage.
Soothe
Target: 1 ally
(as Myst)
Healing: 10 + (0.4 * strength)
Transform into Mysts fox form.
Four Legs Target: Myst
(as Myst) Note: Myst can select another action after she
uses this skill on herself.
Swipe all enemies with one vicious blow.
Swipe
Target: all enemies
(as fox)
Damage: 2 + (0.6 * strength)
Does double damage to wounded enemies.
Pounce
Target: 1 enemy
(as fox)
Damage: (1.0 * strength)
Transform into Mysts human form.
Two Legs Target: Myst
(as fox) Note: Myst can select another action after she
uses this skill on herself.

HiBeru
In battle, Hiberu can use a charm on an opponent or use one of the spells he learned in
his books.

Skills Description
Deals damage and heals Hiberu.
Target: 1 enemy
Chant
Damage: (0.5 * strength) (enemy)
Healing: (0.1 * strength) (Hiberu)
Heals a friend.
Rejuvenate (Healing Book) Target: 1 ally
Healing: (1.0 * strength)
Heals all allies.
Restore (Healing Book) Target: all allies
Healing: (0.5 * strength)

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Inflicts horrible nightmares on enemies.
Nightmare (Nightmare Book) Target: 3 enemies
Damage: (0.5 * strength)
The worst kind of awakening.
Target: 1 enemy, 3-5 hits
Continuum (Nightmare Book)
Effect: remove sleep
Damage: (0.5 * strength)
Launches an ice shard at an enemy.
Shard (Ice Book) Target: 1 enemy
Damage: (0.8 * strength)
Throw hail on enemies.
Hail (Ice Book) Target: 2 enemies, 3 hits
Damage: (0.2 * strength)
Gives an ally a guaranteed critical hit on the next turn.
Embolden (Savior Book) Target: 1 ally
Effect: 1 critical hit, next turn
Removes harmful states from allies.
Detox (Savior Book) Target: all allies
Effect: remove all states

Phye
In battle, Phye can strike the enemy with his demon sword, provoke the enemy, or use
dragon fire on the enemy.

Skills Description
Strike your enemy down with a sword.
Strike Target: 1 enemy
Damage: (1.1 * strength)
Strike your enemy and regain some health.
Target: 1 enemy
Provoke
Damage: (0.9 * strength)
Health: (0.1 * strength) for Phye
Attack all enemies with the spirit of a dragon.
Dragon Fire Target: all enemies
Damage: (0.6 * strength)

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Robin
Robin only has one move of his own, but he can perform a team move with each party
member once he unlocks it.

Robin Skills Description


Bash two random enemies.
Bash Target: 2 enemies, 2 hits
Damage: (0.7 * strength)
Put a protective shield on all party members for this
turn.
Protect (Myst)
Target: all allies (requires 3 turns)
State: Protect
Draws a random card from the deck.
Target: random
Hercules: (0.1 * strength)
Two-card Flip (Boyle)
Mermaid: (1.0 * strength)
Gyendal: (1.5 * strength)
Cyclops: (1.8 * strength)
Let Ingrid practice her transformations
Test Subject (Ingrid) Target: Robin
Effect: Turn Robin into a random creature
Inflicts one of Robins nightmares upon the enemy.
Target: 2 enemies
Mutton: (0.3 * strength)
Induce Nightmare (Hiberu)
Ingrid: (1.0 * strength)
Ghost: (1.3 * strength)
Spider: (1.5 * strength)
Robin and Phye will attack together 3-5 times
Righteous Rage (Phye) Target: Random
Damage(0.8 * strength) 3-5 times
Heal the party through friendship.
Friendship Song (Rowen) Target: all allies (requires 3 turns)
Health: (0.7 * strength)

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Rowen
In battle, Rowen can clobber the enemy with a wrench, use a gadget on the enemy or
perform songs after becoming a sword singer.

Skills Description
Whack the enemy with Rowens wrench.
Clobber Target: 1 enemy
Damage: (0.9 * strength)
Use one of Rowens gadgets.
Target: Random
Net: Stuns a target
Gadget
Bandage bot: Heals allies
Danger bomb: Deals damage
Steal: Steals an item
Soothe enemies into a false sense of defeat.
Sweet Surrender Target: Random
Damage: (1.2 * strength) 2 times
Sing a melody of fire toward your enemies
Flame Melody Target: All
Damage: (0.7 * strength)
Soar high and strike like an eagle
Soaring Eagle Target: Random
Damage: (2.0 * strength)
Slice through the calm air in a shocking display
Wind Vale Target: All
Damage: (0.85 * strength) 3 times
Dancer and sword become one in a violent display
Blade Waltz Target: Random
Damage: (0.8 * strength) 1-5 times

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Minions
Creature Skills
Bite
Target: 1 enemy
Fang Damage: 1 * strength
A storm wolf Thrash
Target: 2 enemy
Damage: 0.7 * strength
Bite
Target: 1 enemy
Colby Damage: 1 * strength
A rat Steal
Target: 1 enemy
Effect: steal cheese from the enemy
Beak
Target: 1 enemy
Razor Damage: 1 * strength
A crow Swoop
Target: 2 enemies
Damage: 0.7 * strength
Claw
Target: 1 enemy
Crabber Damage: 1 * strength
A crab Fury Claw
Target: random, 6-12 hits
Damage: 0.3 * strength
Charge
Target: 1 enemy
Son of Cannon Effect: aim at enemy
A possessed cannon Blast
Target: 1 enemy
Damage: 2 * strength

Creatures
When an ally is transformed into a creature, they gain the skills of that creature.

Note: Strength = the original strength of the ally who was transformed.

Creature Skills
Bite
Target: 1 enemy
Damage: 1 * strength
Bat
Drain
Target: 1 enemy
Damage: 0.8 * strength

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Drain: 0.1 * strength

Struggle
Bug Target: none
Damage: none; you just wiggle on the ground.
Headbutt
Target: 1 enemy
Damage: 1 * strength
Goat
Bite
Target: 1 enemy
Damage: 1 * strength
Splash
Target: 1 enemy
Damage: 1 * strength
Frog
Bubble
Target: random, 2-5 hits
Damage: 0.35 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Snake
Strangle
Target: 1 enemy, 1-3 hits
Damage: 0.45 * strength
Pound
Target: 1 enemy
Damage: 1 * strength
Dragon
Fire Breath
Target: all enemies
Damage: 1.1 * strength
Beak
Target: 1 enemy
Damage: 1 * strength
Chicken
Dance
Target: 1 enemy
Effects: confuse
Swipe
Target: all enemies
Damage: 2 + (0.6 * strength)
Squirrel Effects: bleed
Plot
Target: 1 enemy
Damage: 2 * strength

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World Map

Locations
1. Wyrmwood 2. Mir Woods 3. Mist Mountain
4. Fangders Cave 5. Windy Hills 6. Windshire
7. Briar Woods 8. Dragon Wasteland 9. Tor
10. Ulrock Tunnel 11. Ulrock 12. End of the World
13. Wind Tower 14. Wind Cave 15. Crab Island
16. Whisper Woods 17. Shadow Isles 18. Skull Mountain
19. Ravwyn 20. Crusade Grounds 21. Silverspring Wetlands
22. Gingernut Forest 23. Port 24. Halaina
25. Weeville 26. Boppity Woods 27. Scuttle Beach
28. Snow Island 29. Busybeak Hills 30. Mudsludge Swamp
31. Divisive Thicket 32. Petrified Plains 33. Daintree Forest
34. Delamere 35. Clearing 36. Snow Cave

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Top Secret Section
Skills and Bosses

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Goodie Caves
Windy Hills

Hidden Items!
Goodie caves are hidden caves which contain bonus items which will make the game
extra easy. Theyre 100% top secret, completely hidden, and invisible to the naked eye.
They can be entered by standing in the right place and pressing on certain walls. The
guide below will show you where to find them.

Note: If you dont want to be shown exactly where goodie cave are, you can complete
Sid Riddles quest to receive a riddle breaker, which will let you know when you are near
one.

Windy Hills
In the top right corner of the map, where Myst traps the troll.

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Whisper Woods
In the bottom right corner of the woods.

Dragon Wasteland
On the right side of the map, near the exit that goes to Tor.

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Gingernut Cave
Down one of the ladders in this narrow hallway.

Busybeak Hills
Halfway up the mountain, on the ride side.

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Windy Valley
In the top right corner of the map, above the goblin cave.

Daintree Forest
At the very top of the map, in the middle.

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Depths of the Fire, Level 1
On the left side of the cave.

Shadow Isles
At the bottom of the map, near the big burglar bird base.

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Thank you for playing!
Aveyond wouldnt be what it is without the support of the fans. We appreciate your
support. Without you there would be no Aveyond.

(your guide version: 1.0)

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