PLANESCAPE RACIAL TABLES Taken from the Planewalker's Handbook, TSR2620 ©1996, TSR, Inc.

All rights reserved. Ability Requirements Str Dex Aasimar 8/18 5/18 Bariaur Male 10/18 3/18 Female 3/18 3/17 Genasi Air 3/18 9/18 Earth 9/18 3/18 Fire 3/18 5/18 Water 5/18 5/18 Githzeri 3/18 7/18 Modron 9/18 3/18 Tiefling 3/18 7/18 Ability Adjustments Str Dex Aasimar +1 Ń Bariaur Male +1 -1 Female -1 -1 Genasi Air Ń +1 Earth +1 Ń Fire Ń Ń Water Ń Ń Githzeri -1 +1 Modron +1 -1 Tiefling -1 Ń Age Race Aasimar Bariaur Genasi Githzeri Modron Tiefling Starting Age Base Variable 16 1d6 18 2d6 20 1d10 30 2d8 ??? ??? 17 2d4 Maximum Age Range (Base+Variable) 125+2d20 100+3d10 120+6d10 250+1d100 No limit 100+1d100

Con 5/18 11/18 5/18 3/18 9/18 3/18 5/18 3/18 7/18 3/18 Con -2 +1 Ń Ń +1 Ń +1 Ń +1 Ń

Int 11/18 3/18 9/18 5/18 3/18 5/18 5/18 9/18 3/18 9/18 Int Ń Ń +1 +1 Ń +1 +1 +1 -1 +1

Wis 11/18 3/17 11/18 3/18 3/18 3/18 3/18 3/18 3/18 3/18 Wis +1 -1 +1 -1 -1 Ń -1 -1 +1 -1

Cha 13/18 3/18 3/18 3/18 3/18 3/18 3/18 3/18 3/17 9/18 Cha Ń Ń Ń -1 -1 -1 -1 Ń -1 +1

Aging Effects Middle Age* Race Aasimar 62 Bariaur 50 Genasi 60 Githzeri 125 Modron N/A Tiefling 50

Old Age** 83 67 80 167 N/A 67

Venerable*** 125 100 120 250 N/A 100

* -1 Str/Con; +1 Int/Wis ** -2 Str/Dex, -1 Con; +1 Wis *** -1 Str/Dex/Con; +1 Int/Wis Average Height and Weight Height Base Modifier Aasimar 61/60 2d10 Bariaur 77/74 3d6 Genasi Air 58/57 1d8

Weight Base Modifier 140/90 5d10 700/660 4d20 130/80 4d10

Earth Fire Water Githzeri Modron Tiefling

61/60 60/59 60/59 62/60 72 59/57

2d8 1d10 1d10 2d10 N/A 2d10

160/110 150/100 150/100 120/90 3d10 500 N/A 140/90 6d10 Ranger Paladin 14 13(M) N/A 15 N/A N/A N/A N/A N/A 14 13(F) 15 15 16 15 12 12 14 12 13 15 13 N/A 14 N/A N/A 10

6d10 4d10 5d10

Level Limits Fighter Thief Bard Aasimar* 14 14 Bariaur 13 13(M) Genasi Air 10 N/A Earth 15 N/A Fire 14 N/A Water 12 N/A Githzeri 9 N/A Modron 15 N/A Tiefling* 12 11

Wizard Cleric Druid 15 13 N/A N/A N/A N/A N/A N/A N/A 15 N/A N/A N/A N/A 15 15 N/A 15 9 N/A N/A N/A N/A 12 N/A N/A 15

* Single-classed members of these races can rise 2 levels above the stated maximums. Racial Adjustments For Thieves PP OL F/RT MS Aasimar Ń Ń +10% +5% Genasi Water Ń Ń Ń +5% Githzeri Ń Ń Ń Ń Tiefling Ń Ń +5% +10% Tiefling Options Because of their varied backgrounds, tiefling appearance can be quite varied. It is also possible, and even likely that not all tieflings will have the same innate powers. Because of this, the following two tables were created to add variety to tieflings, and should be used at the time of character creation. The tiefling ability table should be rolled on five times, the results used in place of the standard infravision, darkness, 15' radius ability, and resistances to cold, fire, electricity and poison. Note, however, that all of these abilities occur on the table. Tiefling Appearance 01-04 Small horns on forehead 05-06 Small horns on temples 07 Single horn on forehead 08-09 Long, thin face 10 Fangs in mouth 11 All teeth are pointed 12 Forked tongue 13-14 Pointed ears 15 Fan-like ears 16 Extremely long nose 17 Very small (almost unnoticeable) nose 18 Extremely long eyelashes 19-21 Red eyes 22-23 Black eyes 24 Feline eyes 25-26 Extremely deep-set eyes 27-28 Green hair 29-30 Blue hair 31 Multi-colored hair 32-33 Six fingers (including thumb)

HS +10% +10% Ń +10%

DT +5% Ń Ń Ń

CW Ń Ń Ń Ń

RL Ń Ń Ń +5%

34-35 36-37 38-39 40-41 42 43 44-46 47-49 50-52 53-55 56-57 58-59 60-62 63-65 66-68 69-71 72-73 74-75 76-80 81-83 84 85 86 87 88-89 90-94 95-00

Three fingers (including thumb) Black fingernails Red fingernails Fingers one inch longer than normal Arms six inches longer than normal Legs six inches longer than normal Horse-like legs Goat-like legs Goat-like hooves Long, thin tail Horse-like tail Lizardlike tail Spiny ridge on back Spiny ridges all over body Hairless body Body covered in short fur or long hair Body covered in striped markings Extremely greasy skin Scaly skin Leathery skin Small feathers rather than hair on 10-100% of body Green-tinted skin Blue-tinted skin Red-tinted skin Special side effect (roll on table below) Roll twice again, ignoring rolls above 89 Roll three times again, ignoring rolls above 89

Tiefling special side effects 01-10 11-15 16-20 20-25 26-30 31-33 34-40 41-45 46-50 51-60 61-65 66-70 71-75 76-80 81-85 86-90 91 92 93 94 95 96-00 Ashy odor surrounds body Sulfurous odor surrounds body Rotting odor surrounds body Skin exudes ashy grit Body casts no shadow Body has no reflection in mirror Susceptible to spells such as spirit wrack and cacofiend Tanar'ri react toward tiefling as though baatezu Baatezu react toward tiefling as though tanar'ri Presence causes unease in animals Presence causes unease in NPCs. Reactions at -4 Prolonged touch withers normal plants Fingers treated as claws (1d4/1d3 damage) Touch inflicts 1 point of damage due to high body heat Touch inflicts 1 point of damage due to cold body temperature Odd skin composition results in base AC of 1d6+3 Cannot reproduce Holy water inflicts 1d6 damage Exposure to direct sunlight inflicts 1 point of damage per round Cannot enter "holy" areas Harmed only by magical or silver weapons Intuitively can speak the language of one fiendish race

Tiefling Abilities 01-03 04-06 07-09 10-12 13-15 16-18 19-21 22-24 25-27 28-30 blur one time per day charm person one time per day chill touch one time per day comprehend languages one time per day darkness, 10' radius once per day detect good/evil two times per day detect magic three times per day ESP one time per day invisibility two times per week know alignment one time per day

31-33 34-36 37-39 40-42 43-45 46-48 49-51 52-55 56-59 60-63 64-67 68-75 76-79 80-83 84-87 88-91 92-95 96 97 98 99 00

mirror image one time per day misdirection one time per day pyrotechnics three times per week suggestion one time per week summon swarm one time per week vampiric touch one time per week whispering wind one time per day half damage from fire half damage from cold half damage from electricity half damage from acid infravision 60' +2 saving throw vs. fire +2 saving throw vs. electricity +2 saving throw vs. poison +2 saving throw vs. cold +2 saving throw vs. acid +2 saving throw vs. petrification/polymorph and paralysis +2 saving throw vs. rod/staff/wand +2 saving throw vs. spells Roll twice, ignoring results over 95 Roll three times, ignoring results over 95

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