You are on page 1of 244

Prehistoric Monsters

Original Document: Salvatore Cucinotta, with contributions from Sunlessnick of the Eden Studios Board.

Images and Species: BBCs Walking With Dinosaurs, Walking With Beasts, Walking with Monsters, Walking
with Cavemen, Allosaurus: a Walking with Dinosaurs Special, Land of the Giants: A Walking with Dinosaurs
Special, The Giant Claw: A Walking with Dinosaurs Special, Chased by Sea Monsters: A Walking with Dinosaurs
Special, Prehistoric Park, The Internet (among such sites as Wikipedia and the Speculative Dinosaur Project
(Website lost, so proper credit cannot be given) and the artists Charles R. Knight and Deviant Artist avancna.

Editing, Layout and Other Considerations: Salvatore Cucinotta

Dedication: C. J. Carella, for sharing Unisystem with the world; Jason Vey for introducing me to the concept of
Netbook creation; The Academy of Natural Sciences in Philadelphia for supporting my love of the past as well as
allowing me to volunteer with them as part of my research; and the great folks at the Eden Studios Message Boards,
because theyre the ones who will use it!

Copyright Notice: The entire WALKING WITH series and spin offs is by the British Broadcasting Company
1999-2006, all right reserved. UNISYSTEM and C J CARELLAS WITCHCRAFT are C. J. Carella 1996-2006.
CJ CARELLAS WITCHCRAFT is a Trademark of CJ Carella under exclusive license of Eden Studios. All
original writing and presentation within this document that is not tied directly to another owner is by Salvatore
Cucinotta. This document may be distributed freely as long as the document remains intact. This document may not
be sold for profit under any circumstances. Obligatory CYA Statement: The animals may be real, but these
descriptions are simplifications and in some cases extrapolations of the actual creatures for the purposes of a role-
playing game. Any other use is not intended or wise.
Chapter 1
Paleontology
Introduction a director new obstacles for the cast to encounter or
be torn apart by in an ambush.
Since the coining of the word in 1842 by Sir Richard
Owen, Dinosaurs have become the greatest icons of What You Need to Use This Supplement
prehistory. The word ascribes massive power and
majesty, as well as sluggishness and ineptness. So To use this supplement effectively, you need to own
powerful are the dinosaurs that they have eclipsed all several Unisystem products already. The most
other prehistoric life. Few people know about important of these would be a copy of Terra Primate.
Indrocotherium. Fewer still know of the powerful Several qualities and drawbacks used for intelligent
predatory Gorgonops. And only a handful can look at apes equally apply to other forms of life. Some of the
an Anamalocharis and realize that it is not the new qualities and drawbacks directly reference Terra
fanciful creation of a science fiction author, but an Primate. A copy of Witchcraft or Armageddon would
actual creature that lived, breathed and died on this not hurt either for some sections involving magic and
planet. This supplement for Unisystem games hopes spirits. All Flesh Must Be Eaten and its supplements
to introduce all of these magnificent creatures to the have application to certain sections of the book.
gamer. They are weird and wonderful animals that Cinematic conventions are also dealt with directly in
can inspire, capture awe and, most importantly, give the book, so a copy of Buffy the Vampire Slayer
RPG, Army of Darkness or Ghosts of Albion would The First Eden (1987)
help with those sections, but are not as requirement Lost Worlds, Vanished Lives (1989)
as Terra Primate is. Life of Plants (1995)
Life of Birds (1998)
Inspirational Material Walking With Dinosaurs (1999)
Allosaurus: a Walking with Dinosaurs Special (2000)
Prehistoric Life has been committed to film hundreds Walking With Beasts (2001)
of times, but this supplement aims for a more Land of the Mammoth (2001)
scientific and realistic view of prehistoric life to share Blue Planet (2001)
with the reader. Listed here are the most famous, Life of Mammals (2002)
infamous, odd, accurate and influential films and Walking with Cavemen (2003)
books about Prehistoric Life yet produced. Land of the Giants: A Walking with Dinosaurs
Special (2003)
Also included are documentaries on natural life that The Giant Claw: A Walking with Dinosaurs Special
aid in any understanding of animal life and their (2003)
habitats: modern or prehistoric. Chased by Sea Monsters: A Walking with Dinosaurs
Special (2003)
Films and Television Dinosaur Planet (2003)
The Lost World (1925) Ancient Monster Hunters (2004)
King Kong (1933, 2005) Walking with Monsters (2005)
Son of Kong (1933) Life in the Undergrowth (2005)
Fantasia (1940) Planet Earth (2006)
One Million BC (1940) Life in Cold Blood (2008)
The Beast from 20,000 Fathoms (1953) Jurassic Fight Club (2008)
The Beast of Hollow Mountain (1956) Evolve (2008)
The Land Unknown (1957) Prehistoric Monsters Revealed (2008)
Dinosaurus! (1960)
One Million Years BC (1964) Books
The Valley of Gwangi (1969) The Young Oxford Book of the Prehistoric World by
When Dinosaurs Ruled the Earth (1970) Jill Bailey and Tony Seddon
The Land that Time Forgot (1971) The Dinosaur Heresies by Robert T. Bakker
Creatures the World Forgot (1971) Hunting Dinosaurs by Louie Psihoyos with John
The Land of the Lost (1974, 1991) Knoebber
Planet of the Dinosaurs (1979) The Illustrated Encyclopedia of the Prehistoric
Dinosaur (1980) World edited by Douglas Palmer et al.
Caveman (1981) Dinosaurs: A Global View by S. & S Czerkas
Quest for Fire (1981) Animal edited by David Burnie & Don E. Wilson.
Legend of the Dinosaurs a.k.a. Dinosaur: Legend of The World Encyclopedia of Dinosaurs & Prehistoric
the Strange Bird (1983) Creatures by Dougal Dixon
Iceman (1984) Dinosaurs: the Most Complete, Up-To-Date
Dinosaur! (1985) Encyclopedia for Dinosaur Lovers of All Ages by
Baby: Secret of the Lost Legend (1985) Thomas R. Hotlz
Jurassic Park (1993)
The Lost World: Jurassic Park (1997) Fiction
The Lost World (2001) Journey to the Center of the Earth by Jules Verne
Raptor Island (2004) The Lost World by Author Conan Doyle
Prehistoric Park (2007) Raptor Red by Robert T. Bakker
Primeval (2007) At the Earths Core by Edgar Rice Burroughs
10,000 BC (2008) The Land that Time Forgot by Edgar Rice Burroughs
Jurassic Park by Michael Crichton
Documentary and Docu-Drama Clan of the Cave Bear by Jean M. Auel
The Animal World (1956)
Chapter 2
Paleozoology
Introduction Creature Building Qualities and
Drawbacks
This section of the supplement covers creature
building, but its not to say that there cannot be Some qualities from Terra Primate need to be read to
characters with some of the qualities and drawbacks. understand some of the write-ups. The qualities from
Be they some alien being or supernatural beast, these that book are not included here. There are also
qualities are meant to reflect the natural world more alterations to existing qualities.
than the world of magic, monsters and aliens in some
RPG campaigns. Also are rules for Spirits for use in Before the main qualities can be discussed, however,
Armageddon or Witchcraft. the subject of Size must be taken into account:
Size (2 point quality per distance from 5)

Size Rating Numbers Hit Bonus Base Life Point Formula Weight/Example
12 Titanic 441-900ft/136-275m 4 (Strength + Constitution) x8 +10 100 thousand tons/Ghidrah
11 Gargantuan 211-440ft/66-135m 4 (Strength + Constitution) x7 +10 10 thousand tons/Godzilla
10 Colossal 101-210ft/31-65m 4 (Strength + Constitution) x7 +10 100 tons/Blue Whale
9 Monstrous 51-100ft/15-30m 4 (Strength + Constitution) x6 +10 48 tons/Large Whale
8 Vast 16-50ft/5-15m 3 (Strength + Constitution) x6 +10 7 tons/Elephant
7 Huge 10-15ft/3-5m 2 (Strength + Constitution) x5 +10 2.5 Tons/Rhino, Hippo
6 Large 7-10ft/2-3m 1 (Strength + Constitution) x5 +10 1000 pounds/Gorilla, Elk
5 Human 5-6ft/1.5-2m 0 (Strength + Constitution) x4 +10 400 pounds/Humans, Deer
4 Small 3-4ft/1-1.4m -1 (Strength + Constitution) x3 +10 110 pounds/Sheep, Dog
3 Petite 1-3ft/30cm-1m -2 (Strength + Constitution) x2 +10 50 pounds/Beaver
2 Tiny 6 inches/15cm -3 Strength + Constitution +5 5 pound/Rats, Rabbits
1 Minute < 5 Inches/15cm -4 Strength + Constitution <1 pound/Mice, Big Insects
0 Diminutive <1 Inch/2.5cm -4 (Strength + Constitution)/2 <1 Ounce, Insects

The Endurance formula for the new beast is also for its claw attack normally, but because
altered. It is equal to the life point formula but with a of the size difference, rolls (d6+1) x 5
-1 to the multiplier. Size is generally considered the against Mark. The crab rolls a 3, so the
length of the torso, head and limbs. Tails and damage is 4 x 5 (20) slash/Stab (doubles
extremely long necks are not included. to 40). Mark may have lost an arm or both
his legs.
The damage and targeting modifiers are only viable
in comparison to humans. Stats will be done in Jumping and Metabolism are also altered by size.
accordance with base creature as zero (d4). Damage Smaller animals have a higher metabolism than larger
between the size variants is increases in the damage ones, each size below 5 grants a +1 bonus to
rolled by +1 per size differential until +4. It is initiative, but increases how much they must eat
reduced for smaller animals to a minimum of 1 point each day (see: Resistance: Hunger/Thirst below).
of damage. This also applies to firearms. In
Cinematic Games, the increased damage does not Sizes can effects targeting as well. Small animals
apply until sizes reach 3 steps from human on the have an easier time hitting bigger animals (+1 per
large end, but not on the smaller end. difference), and big animals, unless hitting with a
weapon that is very large (directors discretion, it is
Giant Enemy Examples: A crab pinches suggested to modify it based on the dice size), have a
Mark. Mark is a regular human (size 5), -1 per size difference to hit a smaller animal. If the
and the crab is rather large (size 3). Its large animal throws its entire weight into the attack,
claws deal d6+1 damage on average. however (IE: charges), this is negated.
Because of the size difference between the
two, the crab has a +2 to hit. The crab Size also helps determine how much damage is taken
gets 4 success levels on the hit, adding from falling. Increasing it in large animals (Size 6
another +1 to the damage rolled, but animals add +1 to the damage increment rolled, Size
because of the size difference, the crab 7 grants +2 to the damage increment, etc). Small
can deal only d6 damage. The crab rolls animals are less affected by gravity. Size 4 animals
a 4, dealing 4 slash/stab (which doubles take d6 (3) damage per 2 yards fallen. Size 3 animals
to 8). Mark may have just lost a finger. take damage every 3 yards fallen, size 2 every 4
yards fallen, size 1 animals take damage every 5
A second Giant Crab (size 6) attacks yards fallen, size 0 animals take damage every 10
Mark (Size 5). It has a -1 to hit because of Yards fallen.
the size difference, but still manages to
gain 3 success levels in his attack. Mark is If a player wishes to incorporate a strength bonus
real unlucky, because the crab rolls d6 x 5 regarding size, refer to the Cinematic chart and alter
the quality cost accordingly. This is not a scaling and the crab is rather large (size 3). Its
level, but a flat rate based on the final size of the claws deal 4 damage on average. The
character. crab gets 4 success levels on the hit,
totaling in 8 slash/stab damage. Mark
Size in Cinematic is much simpler, without altering may have just lost a several fingers!
the life point table, instead, lesser size adds bonuses
to dodge and reductions in strength when they are A second Vast Crab (size 8) attacks Mark
small, and reversing that when they are large. This (Size 5). It has a -1 to hit because of the
small size grants a positive bonus to dodge size difference, but still manages to gain 3
(Acrobatics) and Stealth (Crime) rolls as well as a success levels in his attack. Mark is real
negative bonus to Strength. The reverse holds to large unlucky, because the crab deals 4 x 20
sizes. Strength cannot be brought below 0. And the (bought as 3 x Strength, increased by 1
Dodge/Stealth bonus/detriment cannot go above 5. due to size). 80 slash/stab damage is dealt
Size also grants a bonus or detriment to life points to markhed better spend some drama
and, at certain sizes, can increase a base damage to survive this!
multiplier of a given natural attack.
Aggressive (2 point Drawback)
In the table below, sizes 4 and below have a positive
bonus to dodge, but a negative to strength. The Some animals are extremely aggressive. Differing
reverse holds for sizes 6 and above. from the Terra Primate drawback, this animal, when
confronted with a Fight or Flight reaction, will almost
Size Bonus LP Dam. Multiplier Cost always choose fight, even when its brain should tell it
12 +50/+5 +1000 +5 330 to run. Wolverines are an example of this kind of
11 +30/+5 +500 +4 195 animal. If this animal is not happy or scared it lets the
10 +16/+5 +250 +3 75 world know and tells it to keep clear.
9 +9/+5 +120 +2 22
8 +5 +60 +1 15 Alternate Primary Sense (6 Point Quality)
7 +3 +30 0 3
6 +1 +10 0 1 Animals do not have the same view of the world as
5 +0 +0 0 0 humans do. Compare to most animals, humans are a
4 +1 +0 0 0 sight/sound-dominated species and lack in many
other sensesespecially smell. Many animals are in
3 +3 -10 0 -2
fact dominated by smell over sight or by touch over
2 +5 -15 0 -3
sight. Other animals are dominated by hearing as
1 +5 -16 0 -4
their primary sense; finally, many animals are
0 +5 -17 0 -5 colorblind to a degree or completely. This greatly
effects how they perceive and thus interact with the
Animals size 2, 1 and 0 deal damage in an odd way. world, but even Blind animals are only slightly
Instead of using the base damage multiplied by hindered in completing the every-day tasks of living.
strength, they tend to only deal SL damage on
average. The cart below covers their damage, though When this quality is purchased, a sense other than
their notation would be as if they were normal sight is chosen and that sense becomes the
animals. primary way an animal interacts with the world.
All perception tasks with that sense gain a +5
D4(2) D6(3) D8(4) D10(5) D12(6) bonus which stacks with acute senses. A GM
Size 2 SL SL +1 SL+2 SL+3 SL+4 should describe things in terms of that sense.
Size 1 SL/2 SL SL+1 SL+2 SL+3 Only one sense may be chosen to be affected by
Size 0 SL/3 SL/2 SL SL+1 SL+2 this quality.

Creatures with actual strength scores at those sizes Example Animals that rely on other senses
(which would not be natural in any way) would primarily include:
simply add their strength scores to any damage dealt
per SL. Smell/Taste Dogs, Bears, Antsmost animals,
really (Humans have very poor senses of smell)
Giant Enemy Examples: A crab pinches Touch: Rodents (whiskers), Spiders (Blind web
Mark. Mark is a regular human (size 5), spinners)
Hearing: Bats, Whales difference in the drawback number as the negative
when such situations arise (or youre playing a game
Many of them further augment their abilities with where a Caveman is brought to classical Greece).
qualities such as Echo-Location, Whiskers, Bronze Age The starting of modern technology.
Antennae or Lateral Lines This is the era of the first cities in Mesopotamia,
Egypt and Greece during the Trojan Wars until the
The range of this alternative sense is a radius based time of Alexander or so. Blades and armor are made
on the maximum size value of the animal times 5. of Bronze instead of iron or steel (though some
For example, a size 4 animal would have a basic Bronze Age civilizations in China have Chrome-
range of 20ft. Medium and long ranges are twice and Plated Bronze swords). This is a 4 point Drawback in
four times this base number. the Victorian era, or a 6 point drawback in modern
times.
Amphibious (2 or 3 point quality)
Neolithic Neolithic or New Stone Age represents
Amphibious animals are able to breathe both air and the most advanced culture in this book. These
water. The two point version allows them to breathe characters make their tools from stone, but the tools
air and water freely, as long as the water is fresh. are easily recognizable today. People of the Neolithic
Many fish with this ability simply take gulps of air to may often be hunter-gatherers, but Farming is known
supplement their normal breathing. The three point as well as the domestication of many animals
version allows them to breathe in salt water as well. (including, eventually, Horses). Pottery, the most
Gills are sensitive organs and allow chemicals to primitive use of the softest metals in their tools and
enter the body more readily than other organs. jewelry (as they also learned to polish stones), bows,
and canoes represent the limits of their technological
Anti-Freeze Blood (5 point quality, Prerequisite: advancement. This is a 5 point Drawback in
Cold Blooded) Victorian times or a 7 point Drawback today.

Anti-Freeze blood allows animals normally chilled to Paleolithic Age The Paleolithic or Old Stone Age
the core by their surroundings to be semi-active. is more primitive than the Neolithic. Dogs become
Glacial and arctic fish, as well as high-mountain domesticated around this time. Stone tools including
arthropods have this quality. Animals that also have knives, grinders and spears are added to the hand-ax
the Hibernation quality can be frozen solid in their (as well as the regular ax). Fire is mastered in this
hibernation states and survive thawing out. Toads, era, and these are the first people to leave Africa.
Frogs and Weta are examples of this. This is a 6 or 8 point drawback, depending on the
timeframe used.
Archaic (4-9)
Pre-Paleolithic Age The Stick Age, characters
This is a drawback more for Ape men than animals. with this drawback have family-centric social
This represents the limits of their social and understandings (Theres me, theres you, theres
technological sophisticalor, rather, the lack thereof. father, theres mother, theres mates, theres rivals.
Ghost of Albion has more advanced versions of this Thats it). Technologically, the stone Hand-ax is the
drawback. This is for more primitive societies than most advanced weapon they can comprehend.
are found here, before workings of metal. Since the Wooden or bone spears and clubs are the other
20th century, society and technology have advanced known weapons. These people have yet to master
exponentially, and thus would add a -1 or -2 to the fire. This is a 7 point drawback in the Victorian era,
drawbacks listed here when dealing with the 20th and a 9 point drawback in the Modern era.
Century (and people from the early parts of the 20 th
Century or Victorian era would have such a Armor (1 point per level)
drawback as well). This would apply to both social
situations and technology but, in some cases (like Many animals are gifted with skin that is resistant to
with computers) would double. This adds 1 or 2 to abrasions and even the claws of over animals. These
the Drawbacks total cost listed. In general, they add levels vary from animal to animal and manifest in
the drawbacks total as a negative when dealing with different ways. Some soft-bodied animals have a
technology or society more complex than their own. form of armor that grants 2 points of natural armor
Of course, all things being relative, a Neolithic man against blunt attacks, but not sharp ones. This costs 1
would understand Bronze Age technology better than point. Below are a list of armor types and their
they would 20th century technology--use the maximums. If the armor only covers a limiter area of
the body, the value drops by 1 point in total. If the stimulate the creation of such a clone. This costs 5
animal can retract into their armor (like a turtle), it points.
adds 1 point to the total cost of the armor. In the
write-ups below, the type of armor is not usually The other method of asexual reproduction is budding.
specified. It can be assumed from attached images These buds are copies that grow out of the body of
what type of armor is being used. Arthropods all have the original and upon reaching birthing size and age,
plate armor. Very small animals (Size difference of break off from the host. The difference being that the
4 or more) can worm their way into the gaps between bud can communicate and feed on its own as well as
armors if given the chance and can dig pincers or borrow nutrients from the parent. This costs 10 points
other mouths to suck blood or otherwise bite the as the parasite may, at the directors discretion,
softer parts. Armor can also be gained from sheer participate along with the parent in interacting with
thickness of skin or layers of blubber but the chart its environment.
below gives an idea of how the scaling works.
Backup Organs (1 point per level)
Skin: Skin is the simplest form of armor, and cannot
go above 4 levels. Some animals have multiple hearts or other organs.
For one point per level, an organ is chosen (Heart,
Scale s: All animals with scales, even the simplest Kidney, Stomach, and Liver) and the character has 1
ones, have an armor value of at least 1. Scales fold extra of these organs. This reduces the damage
over or line up with each other to form a protection multiplier to said organ by 1 per level. The brain is
against the elements and predators. The maximum the only organ which cannot be replicated.
armor value for simple scales is 5.
Example: The Professor has been shot in the lung!
Scutes: Scutes are advanced scales that are Keratin But he might just make it, as he has a second set
surrounding boney stud. Crocodiles have this type of below the first. So instead of taking 15 x 3 damage
armor. This armor value ranged from 4 to 8. from being shot to , he takes 15 x 2 which is still
enough to hurt, but more survivable.
Boney Scutes: The thickest forms of scutes are those
of extremely armored crocodiles (usually the smaller Battery Teeth (1 point quality)
species), Komodo dragons and some prehistoric
animals such as early armored dinosaurs. Boney Battery teeth are the ultimate system to devour food.
scutes provide an armor value ranging from 6 to 10. Teeth are constantly being lost and replace. This can
be a hassle, but think of the money made from the
Boney Dots: Some animals do not have scale- tooth fairy. Many modern mammals do not have this
covered scutes, but little beads of bone imbedded in quality, and die after their second set of teeth is worn
their skin. This armor can be as effective as chain out.
mail, but without the loss of strength to bullets. These
dots provide an armor value of 8 to 15. Big Gulp (3, 4 or 5 Point quality)

Bone Plates: Boney Plates are the thickest form of Some animals have really big mouths or have jaws
armor available in the natural world. Turtles, with a double hinge, or even jaws that can detach
Ankylosaurs and Glyptodons have this type of armor. from their skullseach of these abilities allows them
It ranges between 8 and 20 or more, but can go to swallow prey items much larger than they
above. Boney plates are rather fragile, however, and normally would. These animals do not chew their
are treated as Metal armor when confronted with food; they simply swallow it, either in large chunks
bullets. Arthropods have the same basic type of or whole. Based on the animals Size, the animal can
armor, but it is usually much less than boney plate. swallow something equal to their Size-2 (3 points),
their Size-1 (4 points) or almost as large as they are
Asexual Reproduction (10 or 5 point quality) (Size). The first two cover distended and double-
hinged jaws, while the third quality represents
These animals can create copies of themselves. All animals with very large mouths that attack groups or
copies are effectively clones of the original (though swarms of small animals. They suffer no attack
they share none of the memories or skills). There are penalties when attack small animals, be it in a groups
two types of asexual reproduction. One perfectly (swarms) or individuals with their heads. The number
mimics normal reproductive methods of the of animals taken in is not determined by the size, but
speciessome even involve pseudo-sexual acts to
by how much damage is done to the group as a Cast Iron Stomach (4 point quality)
whole. This costs 5 points.
Animals with this quality can eat food that is not only
Burrow (1-3 point quality) spoiled but rotted partly through, fungus and maggot
ridden with ease. It may not taste good, but it wont
The Animal is capable of digging through soft earth kill the bearer of this quality. This quality can also
(such as loose soil of sand) quite quickly. The animal represent animals that can digest things such as bones
may move up to half its normal speed for 3 points in and horns without flinching, or even grass. Usually, a
soil, 1/4th for 2 points and up to 1/8th their normal creature chooses what they are designed to eat at
speed for a single point. These animals must have character creation (Rot, Bones/horns or Grass).
large claws or other digging tools to achieve this. In
denser soils, the speed is reduced by a further and Climber (1-2 point quality)
in clays; it is reduced by half again. Animals cannot
move through rock. These animals have adaptations that aid them in
climbing rolls. These can be well designed claws
Catch-Tongue (Variable Quality) (which must be bought separately), which grant a +3
bonus to climbing rolls and allow the animal to scale
This quality represents the sticky tongues of Frogs, vertical surfaces with minimal difficulty. Another
Salamanders, Chameleons and Anteaters. Each one is variant of the 1 point version is semi-flight wings
a little different. The Tongue of Salamanders, Toads where the animal flaps in order to aid its upward
and Frogs simply adds a +3 bonus bite attacks against ascent.
smaller or similarly sized organisms. This costs 2
points. The tongue of Chameleons acts at a range These can also be so-called Sticky Pads which
equal to the maximum body length, and grants the allow the animal to climb even flat surfaces like
same bonus. This costs 3 points. The tongue of glass. The former costs 1 point while the later costs 2
Anteaters is long, but can only catch organisms much points. Both allow smooth movement over a
smaller than it (Size 0), catching 1, 2 or 3 per SL of climbable surface, but the later allows such
the eating action taken (Dexterity + Brawling + 2). movement at full speed while the other grants it at
This quality costs 2, 4 or 6 points. It is generally used roughly half speed + 3 + (levels of Climbing).
against contained swarms.
Cold Blooded (6 point drawback)
Camouflage (1 point per level Quality)
Most animals are cold blooded. Today, only
An animal with this quality has its skin colored to mammals and birds are warm blooded. Cold blooded
hide it: sometimes in a specific environment (in animals are also known as exothermic. This means
which case, the first level is free), sometimes simply that they rely on the surrounding temperature to
to shadows and mottled backgrounds. Each level determine their activity level. Endothermic animals
grants a +2 bonus to stealth when the animal stands such as mammals and birds produce their own body
still and a +1 bonus when it is moving slowly. heatbut at tremendous fuel costs. At sunrise, a
Stagnant camouflage can act as a hindrance in Cold Blooded animal takes time to warm up. This
specific environments (-1 per level to stealth checks) time is based on the size of the animal. From a cold
and the higher the level, the more narrowly defined start, all cold blooded animals need (Size (Degrees
the environment becomes. (Celsius) above their ideal temperature (which
usually ranged between 30 and 35 Celsius (86-95 F)))
Some animals can change their coloration. If it is a minutes, with an additional -1 minute if the animal
once-off molting then it adds 1 point to the qualitys moves into the sun. Once this time is passed, they are
total cost. If it is an active process (taking about a treated as having fully recovered their endurance
minute to complete), it adds 1 point per level of the points from 0. The presence of sunlight can also
quality. For 2 points per level, basic changing over a allow the animal to warm up even before the proper
period of turns equal to its size (Low doubles it per temperature is reached (up to 10 degrees cooler).
level, high reduces it by half it per level) of the
animal. In low temperatures, Endurance is lost at a rate of
(10-Size) endurance points per minute until the new
maximum is reached. If it is 10 degrees below their
ideal, the endurance loss stops at the normal total.
At 20 degrees below their ideal, it is reduced to a Defensive Odor (5 point quality)
maximum of the normal total.
Some animals are equipped with this foul defense
In these lowered states, a cold blooded animal systems, though it only has (constitution) shots +1
receives a -2 to all actions for every 10 degrees below per additional level, those exposed to the noxious
ideal. chemical require a difficult constitution test to resist
be driven off/discouraged or nauseated and
Another problem of being exothermic is having no incapacitated.
method to cool down without running to the shade or
the water. For every 5 C over their normal maximum Defensive Slime (5 point quality)
that their body temperature rises, they receive a -2 to
all mental actions. At 10 C above their ideal, cold- Creatures with this ability can generate defensive
bloods start to take damage at a rate of d4 (2) Life slime from their bodies (such as slugs and Hagfish).
points per minute. Some animals, such as turtles, This slime can entangle whatever grapples or holds
have their own cool-down spots built on them (their the creature, and, if attempting to consume the
shells). creature, choke them. By spending 1 essence point, it
creates a basic slime. Slime is resisted with a simple
All cold blooded animals have a low metabolism. dexterity (or constitution if choking already,
They need only to eat one meal a week for every 3 Directors discretion), with a -1 penalty per
that a warm blooded animal needs a day, with additional essence spent to extract oneself from it.
digestion times varying on temperature (5 hours at The slime is foul tasting (difficult constitution test
ideal, doubling to 10 hours at -10 degrees ideal, and with -1 per essence spent or spit-out/reviled) and
20 hours at -20 degrees ideal). Animals with the Low sticky. An animal will need to spit it out and wipe it
Metabolism quality on top of cold bloodedness need off as best they can to extract themselves, this takes
only eat once per month. 10 (1 per SL) minutes on average. A creature that
can spray said mucus at either prey or an attacker has
Though today we understand a more fluid dynamic the cost doubled.
between the metabolic rates of animals, these more
rigid terms will serve for in-game purposes. Defensive Spines (1 point per level quality)

Color Blind (1 point Drawback) Defensive spines are bought per natural weapons, but
the damage done is multiplied by the attackers
Many animals do not see in color, Dogs and Cats, for strength instead of the defender. Attacking with such
instance. This represents their color detriment. Many a weapon imposes a -2 penalty to the task. Most
animals that are color blind have good night vision to choose to use a defense (Parry) action to attack with
compensate. Some animals are only partially color these weapons. For an extra point, these can be used
blind. This quality covers that as well. like Porcupine quills, hairs that are strong, hollow,
and easily break of in the attacker, hindering the
Color Changing Cells (4 Point quality) wounds recovery and dealing an additional point of
damage. The damage is altered by the size difference
Animals with this quality are able to rapidly (within between animals, however (damage is modified by
the space of an action or less) change not only the (Size of Defensive Spine User) (Size of Attacker)).
coloration of their skin, but in the most extreme cases In Cinematic Unisystem, the damage is calculated as
its basic texture as well. This is used for camouflage a natural weapon at similar costs.
purposes. The animal makes a constitution (doubled)
roll to gain a bonus to a Stealth roll equal to the Defensive Spray (3, 5 or 7 point per level quality)
success levels gained. This roll must be repeated
whenever the background changes. These calls can Animals with this quality can spray noxious
also be used to give bonuses to intimidation rolls or chemicals at attackers. This corrosive substance
other influence-related tasks. Extremely intelligent stings and burns, dealing 1 damage per turn and can
animals can even perform basic communication with temporarily blind attackers with often the foul-
their skin alone. smelling substance. The animal can fire this weapon
once per constitution level a day. Each level adds
either 1 point of damage to the corrosive or an extra
shot. This type of spray costs 3 points per level.
Truly foul smelling sprays (that deal no damage) Electrical Generation (2 point quality or 2 points
remain partly corrosive but rely more on their per level quality)
noxious odor to get the job done. Such sprays cost 5
points per level and in addition to the above, the Creates d6 (3) points of damage (bash) to a target for
sprayed animal is forced to make a difficult each essence point spent, but they must touch the
constitution test at -2 against a difficult constitution subject. Hitting a target at range costs 1 extra essence
test from the defender with a +1 bonus per level of point per (1/2 size average). Such a jolt can create
this quality or be driven off by the offensive odor. pain in animals with an Electro-magnetic sensor, a
This odor remains on the target for 1 day per level of perception and constitution test is made with a -1
the quality, unless the animal pays an additional 2 penalty per essence spent. To hit, the animal uses a
points per level (bringing the total cost to 7 points) in Dexterity (doubled) or Dexterity and the appropriate
which case far more extreme measures are needed to combat skill (Brawling).
remove the offensive odor beyond waiting for it to
dissipate. This smell alerts pretty much every animal In Cinematic Unisystem, it costs 2 points per level
within a (Size x 2) radius of the target spray of its and deals 3 points of damage per SL, with an
presence, even without actively searching for the additional -1 penalty per level of the quality
smell. purchased put on the target for the next turn. After
each use, the next use has a cumulative -1 (per level
Distended Stomach (1 point per level quality) of the quality) penalty attached to it. Additional
levels of this quality also allow for 1 use beyond the
This quality allows the animal to eat and hold in its first to occur per level (first level of the quality does
stomach the equivalent of one extra meal per level not count in this regard).
and not need to eat again for one instance, relying on
its stomach stores to feed itself. Elongated Running Legs (3 point quality,
prerequisite: Quadruped)
Eagle-Eyed (3 Point Quality per level)
Some animals can only reach their top speed when
The animal with this quality has supreme vision, running on their hind legs. Many lizards today
capable of seeing long distances. Every point of adapted to run quickly have this quality. It increases
Perception is multiplied by the levels of this running speed (spring) by 50% of the normal speed.
qualitythis determines how many miles the animal This can only be maintained for 2 x Constitution
may see clearly. A hawk with a 6 in perception and 5 turns.
levels of this quality has clear visual range of 30
miles. Eyelid-less (2 point quality)

Echo Location (5 Point Quality, prerequisite: Acute Creatures like this have no eyelids. Their eyes are
Hearing) usually covered by a hard scale or lenses to protect
them from damage. These can be cleaned like glass
The creature has an eco-location system to navigate in a sense, by stroking feelers or even a tongue. The
in total darkness, and even slightly inside solid animals cannot blink or wink, and must turn away to
objects, they can easily locate themselves, prey and stop looking at something. On the plus side, their
other members of their species. This also works for eyes have an armor bonus of 1, and cannot be easily
Sonar (Underwater version). It also provides a +4 to blinded by sand, grit or salt. Size modifiers apply on
all Perception tasks related to hearing. the attack as though it was the smaller creature doing
the attacking.
Electro-Magnetic Sensor (3 points per level)
Exoskeleton (1 point drawback)
Within 50 yards/meters per level of perception, the
animal can detect the pulses of movement as well as Exoskeletons are complex pieces of hardware. They
electrical fields. Strong fields can be painful to provide a natural armor of 1 or more, but they operate
experience and drive the animal away, but acts as a in a unique way. Underneath the exoskeleton, the
true sixth sense. The animal need only make a simple animal has to pump in and pull out blood to move its
perception test to notice movement within its range. limbs. This method of movement is liquid intensive
Each success level allows them to narrow the and water-tight. If their armor is split, they usually
location down by 60 degrees, as this sense is 360 can seal of a section of their body to prevent liquids
degree range from the animal. from spilling out. If a wound is garnered on a body
part that cannot be sealed off immediately takes Fully Aquatic (3 point drawback)
another point of damage a minute later as it bleeds
vital fluids for 1 minute per die of the wound This animal cannot go on land at all, and spends its
inflicted (IE: d4 garners 1 minute of bleeding, d6 entire life in the water. This is, of course, preceded by
garners 2 minutes of bleeding, d8 garners 3 minutes the fact that it can survive and breathe in water. If the
of bleeding, etc.). The Bleeding eventually deals animal is brought into the air, it begins to suffocate
1d4(2) damage per minute. Exoskeletons can re-grow normally. Gills are sensitive organs and allow
lost limbs only during a molting. This counts as a chemicals to enter the body more readily than other
form of limited regeneration. Life points remain organs, giving them a -2 to resist waterborne toxins.
lowered until the limb is recovered. Exoskeletons
also limit the maximum size of an animal, as they do Gizzard (1 to 2 point quality)
not have active lung systems; they need oxygen rich
air to maintain sizes over 3. Exoskeletons are often Gizzards are simple mechanisms used before
armored as well (rating 1 or more) chewing teeth to grind up hard foods. This requires
that the animal seek out hard stones to swallow. If
False Eye Spots (3 point quality) these cannot be found, they can be replaced with
shell, pointy wood, and even metal, though the
False eye spots are a defense mechanism used to former two can wear down. This allows the animal to
confuse animals into either fear, thought of being easily continue living without fear of wearing down
spotted or to attacking the easily replaced portion of its teeth. The two-point version can be used to crack
the body. An animal encountering these spots, or shells and nuts with ease. Most predators do not have
humans seeing it for the first time, must make a Gizzards.
difficult intelligence test at -2 or be affected in one of
the above mentioned ways (directors discretion). Gliding Flaps (2 point quality)
These spots usually remain hidden, but constantly out
spots may be purchased at 2 points. These flaps allow an animal to glide certain distance
related to the height leapt from. The distance leapt in
Flight (Winged) (3 points per level) a long jump is increased by 3x the height of the jump.

This gives the animal wings and allows it to fly at its Headless Life (5 Point quality, Prerequisite: Animal
regular speed (though it counts as Very Difficult Intelligence -1 or less)
work, similar to running). Animals with built-in
rubber-band muscles to increase the number of wing This animal takes no extra damage from decapitation.
beats per minute have a more expensive quality Not only that, but it can survive without its head for a
which also provides the user with the ability to hover good period of time (both in body and in head). The
in place. This costs 5 points, though such wings basic idea of it being that even though its brain is
cannot be used to glide. Each level beyond the first gone, the brain was not really that in charge of its
adds +10 to speed. If the wings are non-collapsible various life functions beyond organizing sensory
(such as in the dragonfly), the cost is reduced by 1. information. Though the decapitation does not kill it,
Most animals with wings have the ability to glide for all sensory equipment from the head is lost (outside
(maximum size range) per SL in a Dexterity the still living head). Both head and body will
(doubled) roll. This minimizes any effort involved in eventually diebut only from starvation,
flight for the time spent gliding (IE: No endurance dehydration or bleeding.
Lost). A mixture of flaps and gliding counts only as
Hard Work in terms of endurance loss and animals High/Low Metabolism (1 point per level)
without the ability to Glide reduce the qualities cost
by 1. High Metabolism means that, for its size, the animal
must consume more to keep active. High metabolism
Full Reverse (1 point quality) grants a +1 bonus to initiative, and though poisons
are twice as fast as normal, but speed out of their
The animal is built so that it can move backwards far system twice as fast. They need to eat twice as often
faster than it can forwards, doubling its effective as a normal animal of that size.
speed for a turn, costing 3 endurance points per
attempt. Low metabolism grants the animal an extra six
endurance to their pool, and only need to eat 1/3 as
often as other animals. Poisons and drugs take twice organisms. Decreasing speed from the base to
as long to activate, but last twice as long. Dexterity + Constitution is a 2 point drawback.
An animals size plays a larger role in their overall Decreasing the speed to either Dexterity or
endurance and metabolism. Taking this quality twice Constitution only is a 3 point drawback.
doubles all the alterations. Cold Blooded animals
with low metabolisms for instance, need only eat Independently Functioning Eyes (3 point quality)
once every month on average. A cold blooded
animal with 2 levels of the quality need only eat Some animals have eyes that can point one eye in a
every three months (but eats a lot when it does). direction and another eye in a second direction. This
grants a creature up to 200 degree vision, and grants a
Hibernation (1 point per level quality) +1 bonus to all perception + notice tasks using
eyesight (does not stack with acute vision). It also
This allows an animal to enter an ultra-energy eliminates the targeting penalty.
conserving state. This state lasts 1 month per level of
the quality. Cold Blooded animals and those with a Infra-red sensor (3 point quality)
low metabolism can hibernate twice as long as their
warm blooded counterpartslasting in hibernation Some animals (pit vipers, for instance) have infra-red
states for over a year or more. sensors for spotting warm blooded prey. The range of
the sensor is 10 x (Perception) yards.
Hollow Bones (5 point quality)
Internal Parasite (10 point quality)
Some animals have hollow bones. These lessen their
overall weight is up to half as much as it would be for This animal lives inside another animal, stealing
an animal of similar Size (as per the quality). An nutrients from it and giving little in return. These
animal with this quality also breaths in a rather animals are hard to hit and, depending on their size
unique way: instead of breathing in an out, they relative to the host, are protected by the life points of
exhale through their bones, bringing in fresh air into the host before they themselves are damaged via
their lungs almost constantly. Because of this, they combat damage. If the size of the animal is equal to
gain five levels of Resistance (Fatigue) which grants or one less than the host, the use they use of the
a +5 bonus to all rolls regarding endurance life point total as a buffer before they themselves take
loss/strenuous activity and adds +15 to their damage. If the animal is 2 to 4 sizes smaller than the
endurance pool (if used). However, there is a host, it can use up to of the life points of the host
dangerous side effect to having hollow bones. as a shield. Finally, if the animal is 5 or more sizes
Because of their nature, they rarely heal properly smaller than the host, it can survive the death of the
without being set. host through combat damage and not take damage
unless the host is brought to less than -10 life points.
An animal that has taken a grievous injury (either Once these markers are met, the host animal and the
through targeting or through loss of one quarter or parasite split between both host and parasite.
more of its life points in a single blow) must make a
Constitution (doubled) roll with a negative modifier Jump (1 point per level)
equal to success levels of the damaging attack or be
saddled with a crippling injury. The severity of the These animals can leap greater distances than their
injury is determined by how bad the failure is. strength would otherwise indicate. Use the formula
Rolling 8-5 saddles the character with a crippled below to determine the distances. Animals size 7 or
hand or foot, starting with (8 and 7) whichever limb greater cannot jumprealistically. Each level adds
is least important to the animals survival (IE: a bird the base number again to the distance the animal is
can make do with a crippled foot, but not a crippled able to leap.
hand). 6-3 garners a full arm or leg, with the limb of
lesser importance suffering first. On a 2 or 1, the Formula: (Size Maximum in feet) x 5 (convert to
injury is to the spine, possibly paralyzing the Yards) for Broad Jump (Size) x 2 (in inches) for High
character. Jump.

Increased/Decreased Speed (Variable Quality) Lactic Acid Resistance (2 point quality)

Some animals are far faster than others. Each point Animals with this quality can ignore the effects of
spent on this quality adds +5 to the base speed of the endurance loss until it literally kills them. They mark
of endurance points as normal, but take no ill effects Luke-Warm Blooded (5 point quality).
from the loss until after the animal calms down. After
which, it takes 1 life point of damage for every 3 A halfway point between warm blooded and cold
endurance lost. blooded, such animals take advantage of the high
energy life style of warm blooded animals, while
Lateral Line (4 point Quality) retaining beneficial traits of cold blooded animals.
They can survive off less food from solar absorption
Allows the detection of those nearby the user if they of heat, using more food to build their bodies instead
are in water, by detecting the vibrations they make in of keep themselves warm, they can gain heat as a
water. This acts as a second sensory array, allowing cold blooded animal, but do not lose it as a cold
acknowledgement of other, rapid-moving things blooded animal. They gain the benefits of the Low
within (maximum range of the size of the animal) Metabolism quality as well. This also applies to very
circumference in air, doubled in water and tripled in large reptiles that employ what is known as
the earth. This allows them to avoid being snuck-up Gigantothermy, regulating their body temperature
upon with a simple perception test (or Perception and with their large size. Though most Dinosaur entries
Notice, whichever is higher). This is resisted by a have them as Warm Blooded, this quality
dexterity and stealth task by the attacker. On land, (specifically Gigantothermy) may be more accurate
the Lateral Line takes the form of sensory hairs. in defining their nature.

Lesser Natural Toughness (1 point) Magnetic Sensor (3 Point Quality)

Some invertebrates have some mild armoring to The animal with this quality has a degree of naturally
protect them from abrasion. This provides an armor produced magnetite in their cells that allows them to
value of 2 against bashing attacks. home in on the earths magnetic fields. Unless
marred by unnatural magnetic fields (or natural
Light Spots (6 point drawback) magnetic anomalies), the animal has an unwavering
sense of direction.
Light spots are simple eyes that allow an animal only
to notice differences in light intensity. While these Metamorphosis (5 or 10 Points per level quality)
may be subtle enough to allow the animal to function,
they are colorblind and cannot see many details. This animal has stages of development that allow it to
re-arrange its attributes, skills and its
Limb Drop (2 point quality) qualities/drawbacks to a degree. There are two basic
methods of this. The first level of this quality means
Certain animals have a specially built in parts that are that the animal, through metamorphosis can re-
meant to fall off. Each limb or appendage capable of arrange half of its Attributes, skills and
doing this costs 1 point beyond the first. Dropping a qualities/drawbacks (except Metamorphosis). The
limb or tail costs the user of their life points. This second level of this quality allows for full attribute
can, per the directors discretion, allow the user to and skill re-allocation, but qualities/drawbacks
automatically escape a grapple. remain at only half. The third level allows for full
redistributions (aside from the Metamorphosis
Limbless (10 or 5 point drawback) levels). The duration of the transformation also
affects the cost. If the transformation takes days or
An animal with this drawback has neither arms nor weeks of development (either inside a cocoon or
legs. Its body may have fins or tiny limbs, but they outside of one), it costs 5 points per level. If the
might as well be not there (or in a few million years, transformation is conducted through proves (such as
they will not be). Their bodies and tails take up the molting) that takes less than a day (though no less
job of locomotion, but they interact with their than 3 hours), it costs 10 points per level.
environment almost completely with their heads and
tails. They cannot punch nor can they kick. Half the Mood Ring Skin (1 point drawback, prerequisite:
cost represents animals with flippers instead of limbs Color Changing Skin).
that cannot survive out of water. They may slap
opponents for (Strength) or (2 x Strength) bash These animals wear their heartsin a senseon
damage with their fins and occasionally propel their sleeves. They must succeed a difficult
themselves with their fins, but are totally useless on Willpower test or their skin will change color in
land. reflection of their mood.
Musk Generation (1 point quality) Nictating Membrane (1 point quality)

The animal can generate Musk, or body scent. It Land animals are not equipped to see things
allows them to easily mark territory, attract mates and underwater, this adaptation allows a land animal to
deter rivals with a powerful odor which it can leave place a protective plate against its eye and see clearly
on objects in its territory. underwater. Normally, seeing in water adds a -2 to
any task (baring visibility) for land animals. Fine
Natural Insulation (2 or 3 points per level) details cannot be seen without this quality. Animals
can be adapted to see either under water on in air, but
This quality acts as Resistance: Heat Loss from not both without this quality.
Exposure (Below), bust since such resistances take
the form of layers of fat more often than not, the Night Vision (2 point quality)
animal an armor value of 1 that doubles against
bashing damage. It adds -5 degrees C to the base Animals with good night vision generally do not see
temperature the animal can stand before cold effects as well in color, but can see well in the dark, almost
begin to take hold, but lowers the temperature it as if it were day (the animal only has difficulty seeing
threatens to overheat at by 5 C. This quality maxes in total darkness).
out at 10 levels. It cannot be bought by most humans
and humanoids. If an extra point is spent per level, Oviparous (Variable Drawback)
the animal may have summer and winter coats,
allowing it to survive in warmer climates with greater Not all animals give birth to live young. Most
ease. animals lay eggs. Though the phrase Oviparous
generally necessitates the presence of a specific
Natural Weapon: (0-7 point quality) organ, called an Ovipositor, this drawback applied to
any egg laying species. Eggs come in 3 basic
Animals have claws, teeth and horns to defend varieties. Insects lay eggs either singularly or in egg
themselves and catch their prey. Depending on the cases. These types of eggs are a 1 point drawback.
size and lethality of the implement in question, the Fish and amphibians lay jelly-encased eggs in
damage varies. clutches that have to remain in water to develop.
These eggs are very sensitive, and are worth 3
Claws tend to deal between d4 and d6 damage. Jaws drawback points. Reptiles lay leathery-shelled eggs
and horns deal anywhere from Strength to d8 for the most part. These softer eggs are a 2 point
damage. Tail clubs usually carry a minimum of d6, drawback. Birds and some reptiles lay harder shelled
and can range to a d8, but usually deal bash damage. eggs. These can take a blow or two without
Other implements are more variable, but few natural deforming, and are a 1 point drawback.
weapons deal greater damage than a d8.
The damage dealt is usually slashing. Bashing Parasitic Control (15 or 20 point quality,
damage reduces the cost of the implement by 1 point. Prerequisites: Internal Parasite)
An armor piercing weapon adds 1 to the cost of the
weapon, as does making the weapon retractable like a By making a Willpower (doubled) roll against a
cats claws. Some weapons are used in such a way Willpower (doubled) roll of the target, an internal
that they are even more potent than normal. For every parasite can take over the brain functions of the host
+1 bonus to strength for rolling the damage, add 1 completely. The host follows its orders to the best of
point to the cost of the weapon (IE: Claws that deal its ability, even if they lead to the hosts death,
d6 x Strength +1 damage cost 3 points). The though such rolls that go against an animals nature
maximum altered strength bonus is +2. so strongly gain a +1 to +5 bonus to resist them. The
20 point version needs only a single roll to take over
0 points for Strength damage the mind of the host, and only requiring a second roll
1 point for d4 when the animals preservation or (in
2 points for d6 advanced/human cases) moral instincts conflict with
3 points for d8 the Parasites wishes.
Bash damage (-1 point)
Armor Piercing (+1)
Deals Strength +1 damage (+1)
Deals Strength +2 damage (+2)
Retractable (+1)
Prehensile Appendage (Trunk or Tail) (3 point smaller parts remain partly alive and begin to
quality) regenerate on their own as separate organism. The
regeneration rate remains the same as the creature
The animal has a grasping appendage outside of their had originally, but can restore the entire creature
hands or feet, usually a tail or trunk. This can from tiny pieces. There are several ways to counter
manipulate small objects with ease. this sort of regeneration: heat (such as fire or even
dehydration), poisons/toxins, radiation and corrosives
Puff (5 Point quality) (such as stomach acids) being the most effective.
Survival tests for the animal are treated as normal.
The animal has the ability to inflate itselfusually
expanding its width to match most of its length. This Resistances
makes swallowing or evening holding it for a
creatures 1 size greater than it or less almost Humans are very fragile animals compared to others
impossible. This does not apply to animals with that have adapted to their environment physically, we
prehensile grasping appendages or animals that can adapt by creating tools to fit the task. Here are some
break up the Puffer. Usually, the puffer is grabbed conditions and effects that many animals can resist.
with an attackers mouth. Activating a Puff costs Most of these were conceived by SunlessNick on the
(size+2) Endurance points, and reduces the damage Eden Studios message boards. Animals may have
of a bite grasp by 4. Other forms of damage act over 5 levels of any of theseto extreme levels even.
normally on it.
CONDITION: HUNGER/THIRST
Quadruped (5 point Drawback)
Here, the same system as in One of the Living,
Quadrupeds lose the ability to use their hands, but though with a few with a couple of extra bits.
gain an added stability to their gate. Most animals are
at least quadrupeds. This drawback covers all animals Based on time increments; 48 hours for hunger, 24
with low-to-the-ground postures and without for thirst. Each time one of these goes by without
dexterous hands. It removes the use of hands, but sustenance, the character must make a Constitution +
increases the amount of weight able to be carried (lift Willpower Test to avoid ill effects this has a
easily over head) by 50% and adds a +2 bonus to cumulative -2 penalty per time increment. Once she
resist being knocked over. fails a Test, then she starts taking damage: each
subsequent time increment, she loses D4 Life Points
Radial Symmetry (10 Point Quality) times the number of increments that have passed.

An animal with this quality has a central mass and Example!: A tough character makes three Tests for
grows outward from it. Damaging limbs had little hunger and fails the fourth she loses D4 x 4 Life
negative effect on it as the central mass contains all Points immediately as over a week without food
of the vital organs (or the other limbs contain copies catches up with her after another two days, shell
of the vital organs). As such, damage multipliers lose D4x5 Life Points
from targeting limbs have no effect on it (aside from
severing said limb). Only shots to the main body Life Points lost to starvation and thirst heal normally,
(called) have increased damage, counting as a shot to but the ever-increasing damage will eventually
the vital areas (-2 to hit, damage multiplier increased overwhelm any recovery. In addition, once the
by 1). Furthermore, they can regenerate their limbs damage kicks in, the character suffers a cumulative -1
completely without worry. reduction (not backdated as the damage is) to the
recovery of Life, Endurance, and Essence points; this
Regeneration (1 or 3 Point quality) penalty ends when she takes in sustenance.

Only allows for the recovery of Constitution life Metabolic rate and size alter the duration an animal
points per hour. At 3 points, this can restore lost can go without food. As does their blood natures. The
limbs. above stats are useful for Warm Blooded creatures
(such as birds and mammals). Luke-Warm blooded
Regenerative Reproduction (10 Point quality) creatures triple the overall time, and cold blooded
creatures quintuple (multiply it by 5) the time.
This animal has a truly unique ability. When
damaged and parts of it separated from the rest, these
Size above 5 adds 6 hours to the overall resistance reflecting off of smooth snow. The damage is light,
per level, whereas size below 5 reduces the time by 3 and accumulates slowly, but does not heal until the
hours per level. character gets out of the sun. A full day out in the
glare will cost D4-1 Life Points. Only animals with
Creatures with a high metabolism subtract 3 or 6 exposed, unarmored skin suffer from sunburn. It is a
hours from the overall time, and creatures with a low 2 point quality to be immune to sunburn. It is
metabolism add 3 or 6 hours based on the level. generally unmentioned in most write-ups given the
rarity of exposed skin outside of humanity.
Watery Skin
Icy Water
Amphibians are especially susceptible to thirst. They
do not drink, but absorb water (and sometimes Falling into water in freezing temperatures is deadly.
breath) through their skin. The Watery Skin The character must make a difficult Constitution test
drawback is worthy 5 point. They suffer from each turn on a success, she suffers a loss of D4
Hunger/Thirst negative effects once they go (Size + Endurance Points on a failure, D4 Life Points. This
4) hours without water in sunlight, but last twice as persists until she can get somewhere warm and dry.
long in the dark. Furthermore, they suffer a -2 to The shock of falling into freezing water can easily
resist contact poisons. induce a heart attack. This is suggested only for the
cruelest and grittiest directors, have them pass a
Resistance (Hunger/Thirst) survival test at -4, or die. It should be modified as per
the directors whims Animals with the Waterproofed
Like other Resistance Qualities, this costs 1 point per quality do not suffer this drawback if they have
level, and can usually be taken up to level 5. Each sufficient levels of Resistance (Cold) (at least 4).
level adds 6 hours to the time increment for hunger
and 3 to that for thirst. Many animals have far beyond Resistance (Cold)
level 5.
Like other Resistance Qualities, this costs 1 point per
CONDITION: COLD/ARCTIC level, and can usually be taken up to level 5. Each
level adds 5 degrees to the comfort zone before cold
In cold conditions, its easy to tire, and it hits harder weather effects kick in, and grants +1 to frostbite and
when you push your body. For every 5 degrees below icy water tests. This applies to Cold Blooded and
10 (Celsius that is), all Endurance Costs are +1, and 3 Warm Blooded animals. Animals with Natural
hours are subtracted from the time increment for Insulation levels stack with those of this quality.
hunger effects. Cold Blooded animals are affected as This does not just affect natural cold, but that
described in their drawback. Anti Freeze Blood generated by Metaphysics, being locked in a freezer,
negates some of the endurance loss of cold conditions etc.
in cold blooded animals only.
CONDITION: HIGH ALTITUDE
Walking through deep snow always counts as at least
hard work. Starting at 3000m above sea level, add +1 per extra
500m to all Endurance losses. At these heights, cold
Frostbite effects will also come into play.

When exposed to freezing air, a character must make Altitude Sickness


a simple Constitution Test every hour to avoid
frostbite (below -25 degrees, this becomes every The onset of altitude sickness is largely independent
minute). On a failure, she starts taking damage at a of how tough a character is, though a high
rate of D4 Life and Endurance Points per hour (or Constitution is helpful in recovery.
minute) as the flesh freezes this damage will not
heal until the frostbite itself is treated if the affected After a sudden rise in altitude, make a Test of D10 +
flesh thaws out and refreezes before being treated, it 1 per 1000m over 3000. If this Test gains 1 or 2
will likely die and require amputation. success levels, the character is afflicted with nausea
and headaches, and the loss of D10 Endurance
Arctic Sunburn (though she can make a simple Constitution Test
each day to recover) if it achieves 3 or 4, blood and
This is sunburn resulting from the glare of light fluid leak into the lungs, costing her D4 Life Points
per day if it gains 5 or more success levels, the do not sweat take up panting instead to lose excess
character suffers a cerebral edema, causing heat. This is not very effective and many animals
disorientation, delirium, and eventual coma (and a seek shade and sanctuary during the hottest parts of
loss of D4 Life Points each hour). the day.
Recovery from the latter two conditions requires a
steady descent and rest at a lower altitude the Panting
character can attempt a simple Constitution Test each
day upon a success, the damage stops Panting instead of sweating is a 3 point drawback.
accumulating. Endurance lost due to heat for these animals is
increased by one and recovery of it is decreased by 1.
High Altitude Native
CONDITION: OCEAN
This is a 2-point Physical Quality, available only
character generation. Possession of it alleviates the Seasickness is a matter of a simple Constitution Test
increased Endurance costs for altitude, and affords a - on the first day if failed, the character suffers a loss
3 penalty to the Test to inflict altitude sickness. of D10 Endurance and 1 Dexterity from the nausea
but can make another Test each day to recover.
CONDITION: HEAT/DESERT Sea Legs is a 1-point Quality that waives the need for
this.
For every 5 degrees (Celsius) above 30, all
Endurance costs are +2, with an additional +2 each Deep Water
day, just for living through it. If conditions are also
humid, this becomes +3 and an extra 4. Every 5 The first issue is pressure. For every 10m (30ft) depth
degrees also subtracts 3 hours from the time below sea level, add +1 to all Endurance costs. Every
increment for thirst effects. 50m (154ft), make a Constitution Test (at a
cumulative -1 penalty per 50m (154ft)) after the first)
Walking through deep and loose sand always counts or suffer D8 (4) damage, which will not heal until the
as hard work. character returns to normal pressure.

Sunburn The second issue is cold. Go deep enough, and the


freezing water difficulties come into play.
Like the arctic version, this causes D4-1 damage over
the course of a day, which will not heal until the The Bends
character gets out of the sun. Unlike the arctic
version, it also adds +1damage per 5 degrees over 30. On a too-rapid rise from the depths, the character
Only animals with exposed, unarmored skin suffer must make a difficult Constitution Test; of this is
from sunburn. It is a 2 point quality to be immune to successful, the bends are avoided this time. On a
sunburn. It is generally unmentioned in most write- failure, she suffers debilitating pain and seizures,
ups given the rarity of exposed skin outside of requiring a Dexterity + Constitution Test to perform
humanity. any physical action each hour the bends continue,
she loses D4 Life Points (not recovered for the
Resistance (Hot Weather) duration), and makes a simple Constitution Test
two successes in a row mean recovery.
Like other Resistance Qualities, this costs 1 point per
level, and can usually be taken up to level 5. Each Resistance (Diving)
level adds 5 degrees to the comfort zone before hot
weather effects kick in, and subtracts 1 point from the Like other Resistance Qualities, this costs 1 point per
damage from sunburn. level, and can usually be taken up to level 5. Each
level of this Quality adds (size) minutes to the length
This provides no protection against environmental of time the character can hold her breath, and gives a
heat severe enough to cause direct harm. +1 bonus to Tests regarding water pressure or the
bends. The basic formula for figuring out how long
Heat Sensitivity an animal can hold their breath is as follows: 30
seconds per size + 30 seconds per (d10 (5) x
Many animals do not have the same adaptations for Constitution). This, however, applies to prepared
heat that humans have (IE: sweating). Animals that breaths. Without preparation, an animal can only hold
their breath for (size-1) minutes before they must Sedentary (10 Point Drawback)
breathe.
Animals like this are rooted in place for the vast
Resistance (Salt) majority of their adult lives. They have no speed
score.
This quality allows for characters and critters to resist
excessive amounts of salt (normally a difficult Septic Bite (5 points per level)
constitution test). Salt, in too large of a quantity, can
be poisonous to organisms. This acts similar to Some animals have bites full of bacteria. This
Resistance (poison), but only applies to salt. bacterium automatically infects the wounds, causing
sepsis. This imposes a -1 to all actions per level of
Sail Back (3 Point Quality, Prerequisite: Cold the quality on the target due to pain and
Blooded) hallucinations. Further wounds add an additional -1
to the infection. This does not take place
This animal has a large sail on its back that holds a immediately, but 1 hour per point of constitution of
flap of skin. This sail is found on no modern animal, the target. The negative modifiers do not go away
but is common in the Permian. What it was used for without medical treatment (and even then, it has a
is not exactly known, but one theory is that it 40% mortality rate); this can lead to crippling the
controlled its body temperature. This quality halves victim and a lingering death as it also drains 1 life
the time needed for a cold blooded animal to warm point per level per hour until the target dies.
up or cool down.
The truly horrific thing is that septicemia can occur
Saline Ejection Mechanism (2 point quality) on any untreated wound left exposed may become
infected with bacteria and suffer similarly.
Creatures born with a method of releasing excess salt
they absorb from their environment. It can use it in an Silk Generation (15 Point Quality)
attack once a day with a simple dexterity test.
Targeting the face can induce a strong flinch, but the The animal is able to produce silk from a part of its
range equal only to the animals size. body (usually the abdomen) similar to a spider. This
means they can naturally produce (in essence) rope
Sand Swimmer (4 or 5 Point quality) and nets for them to use. Some Silk is sticky, others
strong. The creation of silk is a protein intensive
Animals with this quality are capable of diving into process and thus herbivores may not purchase this
the sand or silt and swimming through it with relative quality. Generating Silk is a Constitution (doubled)
easemoving at their full speed value without roll, each success level producing an amount of silk
hindrance. Few animals go deeper than the minimum determined by the size of the animal (usually equal to
of their body size with this quality. Most animals, the minimum size length for the size category) per
however, opt for the cheaper version of this quality. success level. Weaving this silk requires specialized
This has the added negative effect of halving their limb adaptations as well as the spinnerets and organs
speed outside of the soil and sand. to produce it. This is either a dexterity (doubled) task
or a Dexterity and Craft (Weaving) task, whichever is
Scent Tracking (3 point quality) greater. Creating ropes and lines requires no weaving.
Weaving a net requires several minutes at the very
Allows for an animal to track a scent of where an least. Rope and nets created via silk are both flexible
animal has been for 200 yards per perception level. and durable compared to most non-synthetic
Sources such as musk, blood, urine and scat can also counterparts.
be located, each acting as its own scent source,
adding at least 100 yards to a trail. Creatures with One of the most common rolls for the silk to be
scent tracking often have elongated noses or a crafted is as a safety line. Safety lines are simply
Jacobsons organ (the forked tongue of snakes and crafted and dragged behind the animal as it moves.
some lizards used for tasting the air). It also grants The line is stuck to the surface the animal is climbing
a +4 to all Perception tasks involving smell. on, and should the animal fall, the line catches them.
The distance they fall is reduced by the 1 Yard per
SL in the silk Generation role. If the result is less
than one yard, then the target still falls, albeit
something akin to a foot or less.
Speed (Variable Quality or Drawback)
Nets require at least 3 rolls and 1 minute per size
category of the target for the net. Sticky nets have a - Many animals are slower or faster than a human. For
1 to all escape attempts applied to them per SL in the every +5 to base speed, 1 point is spent. If an animal
generation roll to represent the glues involved. This moves at Dexterity + Constitution as its base speed,
negative modifier also applies to silken rope used to the cost is -2 the base (though bonuses can be added
tie up a victim. Silk nets are only rarely used actively. afterwards, IE: Dexterity + Constitution + 5). If a
Most prey species cannot see them (-1 per SL in the creatures speed is its Dexterity x2, the cost is -1. A
generation roll to avoid being noticed), but it does creature that moves at a speed equal to its Dexterity,
happen. These silk nets cannot be thrown, however the alteration is worth -3.
and must be forced over the target.
Squeeze (5 points)
Animals trapped in nets suffer a -4 to all physical
actions and take (12 Dexterity) turns to extract These animals may fit themselves through extremely
themselves. If sticky, the web/net takes an additional small spaces, usually the size of their largest hard
1 turn per SL in the generation role to escape. It is part such as their head or mouth. In game terms, they
possible to use raw strength to escape a web, but this may enter spaces that an animal normally 3 size
requires a Strength test against the Size of the silk categories smaller could pass through with ease. This
generator. If sticky, the tests to escape has a -1 per SL requires a Dexterity and Constitution test to
of the generation roll added to it if the entrapped accomplish.
animal is the same size as the being that made it or
smaller. Cutting free is another possibility, and would Swamp/Snow Adaptation (1 to 3 point quality)
free a target in (12 Strength) turns, but suffers the
same sticky penalties as squirming ones way free. The animal in question has big, broad feet. These feet
allow it to walk unhindered on certain terrain. Each
Sonic Cannon (5 Points per Level) level lets it be treated as an animal 1 size category
smaller than it actually is to resist sinking in mud or
The animal in question has a method of producing snow or breaking ice. Polar bears and Lilly-pad
powerful sound waves over (maximum size in feet) walkers are examples of this.
that damage and stun a target. The animal makes a
Constitution and Sonic Cannon roll, which is dodged Tentacles (1 point per level)
or blocked normally. The damage dealt is equal to 2
x SL Armor piercing bash damage to the target and Tentacles allow animals to grasp things with greater
impose a -2 all future tasks for 1 turn, which slowly ease. Each level grants a +1 bonus to all grapple
fades by 1 for the next to turn. This stunning effect is attempts and a -1 to all the targets escape attempts.
cumulative with successive hits. Suckers or other structures help fasten the prey item.
If the tentacles are serrated, they deal 1 point of
Specialized Diet (1 or 3 point drawback) damage per turn in the grapple, making the initial
cost of the quality 1 point higher. After level 5, the
The animal in question only eats either a few select quality costs 3 point per level.
things or subsides almost completely on a single
plant or animal. Such animals are prone to extinction Translucent (8 Point Quality)
and can have trouble surviving tumultuous times.
Being a pure Carnivore, Herbivore or Insectivore The animal with this is almost invisible. All attempts
exclusively is a 1 point drawback. Feeding on detritus to visually locate this creature are taken at a -5 and
(Detritivore) or filtering food (Filter Feeder) can be can attack invisibly if they can sneak up on their
a 1 or 2 point drawback depending on the degree of prey.
specialization. If an animal eats only a limited
selection of plants and animals, it is a 2 point Venom (2, 3, 5 or 6 points per level)
drawback. Very specialized diets cost 3 points and
generally amount to feeding on only one type of plant This quality grants the creature corrosive venom with
(such as Bamboo) or relying heavily on a single Strength 1 per level. Adding 1 point to the cost
animal for the majority of an animals food. allows it to be spat at a -1 strength level. On average,
the venom remains potent for (Constitution + Venom
level) turns.
Venoms that target a particular internal system construction. In addition, they gain the acute senses
(Muscle, Nervous or other) can reduce a physical (Touch) quality. Antennae cost more than basic
attributes of a target. Only one attribute may be whiskers. They provide a +4 bonus to all perception
targeted, and the targeted attribute is reduced by 1 tests that involve either Taste/Smell or Touch
level per the differences in success levels between the (Choose one at the time or purchasing).
venoms strength roll against the victims
constitution roll. This ability costs 3 points extra per Wide Range Vision (2 or 3 point quality)
level for a total of 6 points per level on average.
Most herbivores and prey species have eyes placed
Alternatively, for 1 point extra per level, the venom for maximum scanning range. This allows them
also forces a Pain roll which, on failure, leaves the almost 200 degree vision, but places a -1 on all
victim in debilitating pain. On a successful resistance targeting tasks because they cannot focus their sight.
to the pain, the character (depending on the degree of Being able to see in such a wide range and still being
success) can soldier on. able to target without penalty costs 3 points.
Predators that have this quality tend to be ambush
For innate toxins within the animal itself (usually in hunters like crocodiles.
glands or skin, rarely in the flesh itself), there is often
a gag-reaction to ingestion or similar negative Animal Order Qualities:
guttural reaction. This costs 3 points per level and
forces a gag reflect (Constitution doubled roll with a - These qualities are for larger orders of animals as a
1 per level of Venom to resist) upon being devoured. whole and thus are very generic. Of the important
Such animals usually have Warning Coloration animals discussed, only Placental Mammals lack a
(below). quality of their own (as it would be a zero point
quality and is found automatically in humans). If
Warning Coloration (1 point quality) they are fully animalistic, all of these qualities come
with the Terra Primate drawbacks of Animal
Whether real or not, the animal advertises (through Intelligence and Animal Communication. This
black and yellow stripes, bright red spots or other reduces their cost by another 12 points.
bright coloration) that the animals body contains a
poison or is venomous (poisoned flesh uses the same Arthropod (12 or 6 Point Drawback)
stats and rules as the venom quality). Some animals
do not have poisons but claim to be poisonous or Arthropods include insects, spiders, crabs and lobster
dangerous anyway, these are Batesian mimics. Either amongst their family groups. They suffer from the
way, having the coloration costs only 1 point, largely Cold Blooded drawback and have an Exoskeleton.
because many animals that do not have parental Furthermore, because of the multitude of limbs they
intervention early in life have to learn the hard way. possess, arthropods also suffer from the Quadruped
drawback. If the Arthropod has manipulative limbs
Waterproofed (3 point quality) (such as a Scorpions claws), the drawback is reduced
to 6 points.
The animal, covered in feathers or fur, need not
worry about getting wet. The hair and feathers are Fish and Shark (22 and 11 point drawback)
saturated in oils that prevent its coat from getting
wet, keeping the animal warm even in water. Fish are a diverse group, but are quite easy to
identify. The average fish is fully aquatic (-3) and
Whiskers/Antennae/Barbel (5 or 6 point quality) gain the benefit of a lateral line (4 points). Fish have
fins instead of limbs and thus are considered
Whiskers are extra-sensory organs, and extensions of Limbless (-15). In total, the average fish is
the sense of touch, allowing a mammal to judge considered a 16 point drawback. Most fish are Cold
distances from the face with supreme ease. This can Blooded as well, bringing the cost to a 22 Point
help determine if a tunnel is wide enough for them to Drawback.
enter, what something feels like a short distance (1/5th
body size) from the face, and so on. Antennae are Sharks gain the additional benefits of a +1 to
similar structures with a similar function, but they Dexterity, Battery Teeth (1), an Electro-Magnetic
can move and occasionally act in conjunction with Sensor (3), Acute Senses (Smell) (2) and Scent
other senses. Barbels on Catfish are similar. This
extra sense must be chosen at the time of creature
Tracking (3). In total, a Shark is only an 11 point Trample Trample is a new form of attack. It deals
drawback. d6 (3) x Strength + 2 damage to a target, but the user
must be at least 1 size category larger than his target.
Tetrapod (22 point drawback) The attacker also uses the size bonus he has over the
target as a bonus to the attack roll (Dexterity +
Tetrapods include both Amphibians and proto- Brawling + (Attackers Size Defenders Size (4
amphibians. They are quadrupeds (-5), cold blooded maximum))).
(-6) and are quite sensitive to water loss, having the
Watery Skin drawback (-5). Finally, all of these Break Neck Many animals break the necks of their
animals were cold blooded (-6). Many later prey by shaking them vigorously or putting pressure
Tetrapods also have a level or two of the on the neck. An animal may attempt to break the
Metamorphosis Quality, which can reduce the neck of another animal if it has a strength equal to the
drawback to 17 or even 2 points. targets size -1. The maneuver deals (d4 (2) x
Strength) x 2 (or 4 x Strength in Cinematic) bash
Reptile (4 point drawback) damage, and if it brings the target to 0 or less life
points, forces a survival test with a negative modifier
Reptiles are another very diverse group. Most reptiles equal to the Success Levels of the attack. It is resisted
are scaled to a degree (Armor Value 1), 1 level of by a Strength (doubled) roll.
Resistance (Heat). Reptiles are usually cold blooded
as well. Beyond this, most of their other features are Animals and Limbs Many animals have limbs that
variable. are greatly reduced. Use the Physical Disability
qualities to simulate them.
Marsupial (3 point drawback)
Swarms Many small animals attack larger ones en
Marsupials have the Low Intellect drawback in mass. The numbers required for a swarm depend on
addition to their odd reproductive behavior forcing the size of the animals in question and the size of the
the development of climbing limbs above all else in animal they are attacking. As a general rule, it takes
the first stages of life. Their pouch allows them to 10 individuals of any one size to swarm a creature
easily carry their young for a good portion of their one size category larger than themselves. This trend
life. The pouch keeps the young protected from the continues through the size ratios (IE: it takes 20
elements (Resistance Heat/Cold 4) quite well. individuals to swarm a size an animal 2 size
categories greater than it, etc). This base swarm
New Rules: number is the minimum number of individuals
needed to swarm an animal of that size. If an animal
Charge Attack Almost every creature may charge group wishes to swarm more than one animal of a
for 1 yard to add a +1 bonus to their strength when greater size, it must meet the minimum requirements
attacking. They may only add a total of +1 bonus for swarming them. For example, is Ants (Size 0)
based on their speed (IE: +1 per 10 speed). They wish to swarm a person (Size 5), they need at least 50
must then succeed a simple constitution test with a -1 individuals. However, if they wish to swarm 2
equal to the +1 bonus taken or take (Strength) people, they need 100 individuals. This only provides
damage (bashing) from the recoil once they strike. If the barest minimum of coverage.
they miss and hit a barrier (or simply encounter an
obstacle), a difficult dexterity test with a -1 per +1 When a swarm attacks, it deals it has several effects.
gained or they take (size) + Strength damage Swarming animals are impossible to block by the
(bashing). sheer fact that their numbers make effective blocking
all but impossible. Their numbers also impose a -2 to
Grappling Bite Many animals bite not only to do all actions with an additional -1 for every unit base
damage, but to latch on to or catch prey. Executing a size unit above the needed numbers. So, a swarm of
biting grapple is done as a normal grapple attempt 80 ants attacking a hapless human would impose a -5
and maintained as such. Biting to hold, however, to the actions of the human.
halves the strength of the damage that would
normally be dealt in a bite. If the animal has Strength A swarm deals a set amount of damage per turn.
of 0, then it instead reduces the damage dice by 1 (IE: Usually, this is either d4 (2) damage or the damage of
a bite for d6 damage deals d4 damage on a grapple the individuals strongest attack unmodified by size
attempt). differences, whichever is greater. Venomous animals
(especially those with corrosive damage) add their
venom levels to all the damage dealt. Secondary Some were thought to be the bones of giants
effects of the poisons take place if the victim fails a (Mammoths); others gave rise to the first mutterings
Constitution (Doubled) roll against the Venom of the Thunderbirds (Pterosaurs) and Great Serpents
Strength (Doubled) + (Damage dealt by swarming) (Mosasaurs). In China, Dragon Bones (any fossilized
roll. The damage dealt by swarming is cumulative bone, really) are sold as curatives (though, in truth,
and forces a roll to resist every turn until the venom ingesting the crushed bones only lines the users
takes effect. stomachs with silicate) and Great Buffalo
(Hadrosaurs, Brontotheres, Mammoths, etc) are
Dealing damage to a swarm is tricky. Though it can called up by the Amerindian tribes. Such worshiped
easily be hit as a whole, the individuals are small bones are great stores of essence and can easily
enough that the loss of 3 or 4 means little to it. Each supply the creatures owner with the essence needed
swarm has a life point total based on the size of the to manifest.
swarming animals. Size 0 swarms have 1 life point
per individual in the swarm. Size 0 swarms have 1 These creatures are usually limited to Gheburah, but
life point per individual in the swarm. Size 1 Swarms have been known to try and recapture their Glory
have 2 life points per individual and Size 3 swarms Days in other realms (such as the First World), but
have 5 life points per individual. Non-area effect most keep to themselves.
attacks deal only SL damage, though if the animal is
only 1 size difference from the target, they take 3 x In the world of Armageddon, necromancers from the
SL damage, and if only 2 sizes in difference from the Alliance are actively working to get these creatures
target, the swarm takes 2 x SL. Area effect attacks interested in the action of the world again, for if the
(Flamethrowers, poison sprays, shotguns) deal either world falls to the taint, they too will be destroyed.
half (Shotguns) or full (Flamethrower) damage to the Convincing these creatures to act can be a major plot
swarm. If a target rolls around, they deal (Size-2) x for a campaign and an impetus for other adventures
SL damage to the swarm regardless of the size in order to curry their favor.
difference between them.
Powers and Abilities:
Ancient Animal Spirits:
Spirit Entities: Ancient Animal Spirits have the basic
When used in a Witchcraft or Armageddon powers and attributes of Nature Spirits. They have all
campaign, these creatures are more likely to appear the abilities and limitations of a spirit entity (see
as spirits than as actual animals. These creatures are Witchcraft p.258-259).
ancient, simple and have stats resembling those of
their living counterparts, but with Willpower scores Habits of Life: On many realms (such as the First
of at least 4 or more. Other attributes can be World), the creatures with natural weapons can use
increased by as much as 7. Intelligence for most them to damage the essence of other spirits normally
creatures is raised to at least 2, to a maximum of 4 + (Energy Essence is damaged first, then Vital
their base intelligence. The base Vital and Energy Essence). Damage is calculated the same as a natural
Essence Pools for these animals is calculated the attack, but it deals Essence damage instead of life
same for normal spirits (Energy Essence is sum of point damage. This essence can be held by the
attributes; Vital Essence is twice that amount). prehistoric monster for 1 hour per Constitution and
However, these creatures have had living forms for, Willpower level. It can use this Essence for its own
on average, several million years. As such, their total purposes to perform an ability or to evolve as per a
essence pools, as such, even the weakest of these human ghost.
creatures has an additional 1,000 Energy Essence and
2,000 Vital Essence. When attempting to summon Elemental Connection: One of the benefits of being a
these creatures, those using anything other than fossil is a deep connection with the earth. As such,
Necromancy makes the task at a -1 per listed era, as they can perform the Earth Elemental Invocation
the farther back in time a creature is, the harder it is (Witchcraft p. 214) with a skill equal to their Spiritus
to reach. The minimum Spiritus such ancient Level and a Channeling level equal to their
creatures have is 5. Willpower. They may also have some of the special
abilities of Earth Elementals including Earth
Fossil bones have been worshiped for hundreds of Movement and Stone Shards (Abomination Codex p.
thousands of years, though often misidentified as 139).
other creatures. Sometimes they hit the mark, though.
Manifest and Animate: Despite being extinct, the deduce where the best spot to fish is and what lures to
spirit of the animal can choose to animate the bones use, as well as playing the lure well. Strength and
(or replica bones) of themselves or relates species: fishing is used to bring the fish in. Certain reels and
sometimes, temporarily reconstructing entirely new rods can add bonuses or subtract them from the test.
bodies from a single tooth out of essence. The The fish resists being drawn in with either strength +
difference between the Manifest and Animated forms size or strength doubled roll, whichever is greater.
is quite clear: Animated forms are moving skeletons,
whilst Manifest forms are the rebirth of the whole
animal in flesh and blood. Both forms are able to Animals and Combat
attack with any weapon they had in life unless the
part was soft or non-boney (such as venom) when in Contrary to popular belief, animals rarely fight each
their animate forms. other to the death when they can avoid it. When a
predator hunts, it attempts to take down its prey as
Resistant to Damage: Their age and interment in quickly as possible as to avoid injury, while the prey
stone has altered their manifest and animated forms: attempts to escape as quickly as it can (or drive off
both forms have 2 points of armor per level of the attacker as quickly and simply as possible). Few
constitution. This armor protects against all physical species kill each other for reasons other than foods
attacks. Direct Essence attacks such as Soulfire deal (lions slay other carnivores and even the cubs of
normal damage. Unlike Earth Elementals, these fossil rivals to remove competition), and those instances
monsters cannot be softened with exposure to water, too have creatures dealing out death as quickly as
or if they can, it takes an impractically long time. possible. This is largely because injury in the wild
can quite easily lead to infection and death. Or, if
Fossilization Curse: This powerful curse is almost all they can, simply bluff their way through and not
rumor, it is used so rarely. The desecrations of the commit the energy to a fight.
bones of their brethren, or grand offenses against
their descendants are really the only ways to gain the The weapons or predators are hooked and curved not
attention of these entities. This curse costs 75 just for slicing through flesh, but to get a grip into it.
Essence points, which are not regained until the curse If a predator deals enough damage to a prey item to
is broken, lifted, or the subject is completely sever a limb, it is usually not severed, but extremely
destroyed. The spirit uses Willpower and Spiritus, the well hooked into a prey. For every 1/10th life points
victim resists with a Difficult Willpower test (or a suffered in an attack, the animal gains a +1 bonus to
simple one for gifted). If the spirit wins, the victim hold onto its prey. Resisting a hold is accomplished
feels the urge to travel to the nearest point where in a number of wayseither through resisted strength
fossilization has occurred, or is occurring today. or dexterity tests, depending on how the animal is
Once there, his bones begin to absorb minerals from attacking and how it is resisting (directors
the surroundings (dealing 2 damage per turn), and digressions).
once the victim dies, he is literally turned into a
fossil. His bones are turned into stone and his flesh Cinematic Monsters
simply dies.
In movies, dinosaurs and other prehistoric animals
Other Abilities: Because of their age, many of these receive little to no scientific appraisal, especially in
creatures are rumored to have many other powers earlier films. For those wishing to use such cinematic
this includes Primal Powers of the Titans and the monsters in a campaign, to increase the danger level
powers of ghosts and phantasms. of the encounters, here are some basic rules. For a
simple prehistoric monster, use the maximum stats
available for the creature, and double the armor
New Skills value. For a truly monstrous creature, add 4 to the
creatures strength and tipple the armor value.
Fishing Another method of creating a cinematic monster is to
give it a need to feed that is Daily or higher (as all
Fishing tasks can be handled by a Survival -2 test as monsters in monster movies appear to be diabetic for
well. The Fishing skill itself covers catching fish and some reason.).
reading equipment to do so. Dexterity and Fishing is
used to throw a lure in the right place, or aiming a Converting a creature over to Cinematic Unisystem
net. Using a spear to fish uses Hand Weapon (Spear) follows the basic rules of a basic cinematic monster
or (Spear gun). Intelligence and Fishing is used to as above. The creatures gains a combat score equal
their brawling skill+1 in Success levels (IE: a culture are more than possible with this level of
creature with Brawling 2 will have a combat score of intelligence.
13 or 14. Assigning Drama Points is a prerogative of 4+ Here, the line between human and animal blurs
the director, but most will have between 0 and 1 to the point where it is truly unrecognizable.
point, 2-3 for a predator or major threat, and 4-5 for Effectively, the animal has a Human
an alpha predator or plucky sidekick animal. An Intelligence of 1.
animal has an average brains score equal to its
intelligence +1, but has the Special Ability marking Example Animals:
its normal senses as a true average brains score (IE:
an dog would have brains 2 normally, but brains 18 -1 or Most Invertebrates, Fish, Amphibians and
for using its senses). below Turtles.
0 Most Hoofed mammals and Reptiles fall in this
Animals and Intelligence category.
1 Herons, Sheep, Pigeons, Rats, Octopi,
Animal intelligence is something that some scientists Squirrels, Pigs, Horses, Cats and the most
have dedicated their lives to understanding. Every exceptional of Crocodilians.
day, new developments regarding what animals are 2 Dogs, simpler Monkeys, parrots, crows,
actually able to cognitively process are discovered. elephants, simple movie animals
This expands slightly on the chart found within Terra 3 Most Apes, Dolphins, some very intelligent
Primate. Either may be used to no detriment. Due to crows.
the broad nature of the attribute, Intelligence as it 4+ Intelligent Movie Animals. Ancestral
applies to animals is hard to define, because size is Humans.
not always the primary factor. Birds especially have
shown the ability to learn new behaviors and pass The most difficult aspect of defining or identifying
them on (a highly evolved trait), but the brain size intelligence in animals lies with the animals nature.
itself is comparatively small, though it is far denser Language and communication, for example can take
overall. Bird neurons are smaller and more efficient a wide variety of forms that most would not
making overall brain size amongst incomparable to recognize off the bat. Humans can easily establish
other animals. that some animals have calls and cries to warn their
allies of danger or to establish a territory. On the
-1 or Animals with this level of intelligence rely other hand, some languages are harder to decipher.
Below mostly on instinct and pre-programmed Some cephalopods (squid and octopi) as well as
responses to deal with the outside world. chameleons alter their colorations specifically for
0 Animals with this level of intelligence are communications purposes. These communications
capable of learning new behaviors including tend to revolve around their emotional states when
those that go against their own behaviors. used in such a manner. Other animals have developed
Memory tends to be short outside of a very few a series of gestures mixed with calls to communicate
specific incidents. Nurturing of the young is their wants. Each of these forms of communication
possible in this level, though the degrees may can become advanced enough to be considered a
vary and it rarely lasts more than 2 years. rudimentary language on its own.
1 Animals in this range are able to recognize
themselves in mirrors. Their memory regarding
individuals, migration routes or other topics is
long term and engrained. Simple deceptive
tactics can be employed by an animal of this
level of intelligence.
2 More advanced animals in this range are
capable of the simple tool use (though not the
creation of modified tools). Their counting
ability ranges from 3 to 6. Simple language
may exist (IE: different calls for different
predators) as well as, in the most advanced
cases, a single ritual behavior.
3 Advanced tools that are made by the animal in
question are in use and rudimentary aspects of
Chapter 3: Fossil Record
Introduction
Here is a rather detailed list of animals and environments found throughout 630 million years of complex life on
earth. Each period is covered to what is generally known about the period, and how it can affect those visiting the
characters. A director can chose to ignore environmental penalties, but if they are chosen, remember that they apply
equally to animals exiting the environment as well as those entering it. Some qualities can be applied to the stats to
create new species and some appear to missing some qualities or elaborations. This is intentional for both space and
convenience.
Entry Breakdown
Each organism has its own entry (or group entry) which follows a basic formula. First the entry lists the creature or
groups generic name, followed by the time periods they are found in and an image (if available). These are the most
general stats for the group of animals given, and specific species can vary from these stats. The entry then breaks
down as follows:
Name This gets more specific for what the creature or creatures are, listing the genus covered in the entry.
Remember that a genus covers several species (IE: the genus Panthera includes Lions and Tigers).
Attributes and Derived Attributes The Standard Unisystem listings for things such as Strength, and Life Points.
Attacks This lists the types of attacks it is possible for the animal to make (though others are certainly possible
such as Slam-Tacklebut these are the most common).
Qualities and Skills Lists the average skills and qualities for the group entry. Specific species may have other
qualities as well.
Habitat This portion lists the types of places the living animals would be found in.
Found This lists where fossils of these animals have been found.
The entries end with a short description featuring facts and some minor speculation on the organisms in question,
including details not covered by the creatures qualities and skill descriptions.
Ediacaran Period
Time Period: 630-545 million years ago.
Global Environment:
The world has just recovered from an Ice-Age that had glaciers covering almost the entire planet, almost halting the
growth and development of life in the newly oxygen-rich oceanic environments. The air quality of the time was very
oxygen poor. Time travelers without external oxygen sources, after only (d10 + constitution) minutes, begin to get
bad headaches, suffering a -1 to all actions and lose 1 endurance point per minute (with damage to life points every
3 endurance lost). Simply existing here counts as very hard work. Hard work counts as frenzied activity and frenzied
activity deals d8 (4) endurance damage per turn. Days were only 18 hours in length. In time the planets rotation
slows down, increasing the length of the day.

Most life can only be found in shallow water (0 to 600ft/200m deep, where photosynthesis is possible). Some of the
classic Ediacaran fauna (Seamats and Seapen-like organisms) lived a mile down, away from other food chains,
filtering food from the ocean like sponges, but less durable. Chemosynthetic life forms do exist in pockets, but none
were greater than balls of bacteria. Speaking of which, the seafloor where most life was concentrated was not made
of normal sediment, the sea bottom was covered with a layer of microbial life forms that many of the other
organisms feed on. Few benthic (burrowing) organisms exist at the time and would later be responsible for the
destruction o the Microbial mat ecosystem. Microbial mats continued to exist, however, just not in such vast
quantities (though they still account for 99% of life on earth). Many of them today are extreme-ophiles, living in
places as diverse as near sea trench volcanoes, hot springs, to hyper-saline pools and even in Death Valley
underneath rocks. The Ediacaran mat was less than an inch thick and was found in reef-like patches.

Plant life consists largely of algae: blue, green and brown colorations. Lichens were about the only life form found
on land. As such, the land was generally barren and erosion occurs at an extremely high rate, as the Lichen did not
even begin to approach the land until near the end of the period when the Ozone Layer had formed. This means that
any traveler in this period from our time will be exposed to solar radiation rather readily if they do not have
protection. A modern space suit is recommended if one wishes to have adventures in this timeframe.

A person exposed to the unfettered Ultraviolet rays suffers d4 (2) damage every hour on their exposed skin. Further,
at the end of each day, someone exposed to this radiation must make a Constitution (doubled) roll at -1 for every
hour exposed. On a failure, they contract skin cancer. Living at least 1 atmosphere (33ft) underwater affords the
animals of this time protection.

In the water, multi-cellular life begins to appear, though most of it can fit in a human hand. The image below
represents a partly outdated view of the epoch. Many of them simply absorb nutrients/filter small organisms from
their environment like sponges today, but without proper digestion.
Stromatolites Hydrodyskia and relatives
Middle Archean to Holocene Middle Protoerozoic to Ediacaran

Hydrodyskia was one of the earliest known


macroscopic organisms, first appearing 1.4 billion
Stromatolites were some of the earliest multi-cellular years ago, disappearing at the end of the Ediacaran.
life forms visible to the naked eye, even though they Little is known about them, or what they were. They
were essentially a calcifying microbial mat (which appear as small lumps connected by a root-like
can also be seen by the naked eye, but amounts to system called holdfasts. These lumps appear to
little more than slime or Primordial ooze to the decrease in number, but increase in size, as the
average person). They first appeared 3 billion years creature ages. They may have been a form of early
ago and survived until the present day in Australia. animal or perhaps even a Foraminiferaa giant
They were the first large group of photosynthetic life bacteria. It uses the same stats as a Stromatolite, but
forms to leave fossils behind. They helped oxygenate without the armor.
the water, and created reefs until true corals appeared.
Because they were literally sedentary lumps of algae Jellyfish
and silica, they dont really have many stats. They Late Ediacaran to Holocene
have no strength, dexterity, intelligence or
perception. To compensate, they all have Lesser
Natural Toughness. They all have average
constitution and willpower scores. Each lump of
sediment and algae has life points depending on its
size. Less than 6 inches in size, they only have only 2
life points and an armor value of 1; Size 2 (6 inches)
have 12 life points and an armor value of 2; size 3 (1-
2ft) have 14 life points and an armor value of 3. Size Name: Minute/Tiny/Petite/Small Jellyfish
4 (3-4ft) Stromatolites have 16 life points and an Strength: 0
Armor Value of 4. Stromatolites were found all over Dexterity: 2
the world at varying times, but were now limited to Constitution: 1-3
Shark Bay, Australia. Intelligence: -1
Perception: 1
Willpower: 0-1
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 (swim)
Attack: Tentacle (d4 + Poison)
Skills: Hunting 3, Notice 1, Swim 5
Qualities and Drawbacks: Low Metabolism, Cold
Blooded, Blind (or Light Spots), Size 0-4, Fully
Aquatic, Radial Symmetry, Carnivore, Alternate
Primary Sense (Touch)
Habitat: Open Water, above reefs.
Found: Worldwide
Name: Giant Jellyfish and can live much deeper (3000m). True Corals do
Strength: 1 not appear, however, until the Ordovician period.
Dexterity: 2
Constitution: 1-3 Sea Anemones have no armor, use sponge physical
Intelligence: -1 stats and jellyfish mental stats. Life points remain the
Perception: 1 same, though they only reach small in size, the same
Willpower: 0-1 applies to Sea Pens, though they were even smaller.
Life Points: (Strength + Constitution) x 4 + 10 Sea Anemones and Sea pens appear in the Ediacaran.
Endurance: (Strength + Constitution + Willpower) x
3 +5 Flatworms
Speed: (Dexterity + Constitution) x 2 (swim) Late Ediacaran to Holocene
Attack: Tentacle ((d4+1) + Poison)
Skills: Hunt 3, Notice 1, Swim 5
Qualities and Drawbacks: Low Metabolism, Cold
Blooded, Blind or Light Spots, Size 5, Radial
Symmetry, Alternate Primary Sense (Touch)
Habitat: Open Water, above reefs, Fully Aquatic
Found: Worldwide

Jellyfish were primitive animals, and one of the


earliest predators on earth. They move through a life
cycle that alternates from sedentary life to free-
swimming life. Some were filter feeders, while others
were predators. One species in modern times has
formed a symbiotic relationship with algae. Jellyfish
have poisons for defense and attack. They swim
dragging their tentacles behind them. They have to
feed only rarely, and were actually over 90% water.
They have various venoms. Today, the Box Jellyfish Name: Flatworm
Strength: 0
has the most toxic venom of any animal known.
Dexterity: 2
Venoms range from 1 to 6 in strength, and were
Constitution: 1-2
corrosive poisons.
Intelligence: -1
Comb Jellyfish are a completely different order and Perception: 1
lack the bell shape of their brethren. Because of their Willpower: 1
Life Points: By Size
more rounded design and greater range of movement,
Endurance: By Size
they tend to have higher dexterity scores (3-5). They
Speed: (Dexterity + Constitution)
are not particularly fast, but quite maneuverable.
They are the largest organisms to be propelled via Attacks: Bite (d4)
cilia like bacteria and micro-organisms are. Skills: Dodge 2, Notice 2, Stealth 2, Survival 3,
Tracking 1, Climbing 3 or Swimming 4.
Otherwise, they use the exact same stats (and are
Qualities and Drawbacks: Low Metabolism, Cold
about as old).
Blooded, Light Spots, Size 0-2, Amphibious, Wide
Relatives of Jellyfish, such as Corals, Sea Pens and Range Vision, Regenerative Reproduction, Limbless,
Sea Anemones use stats similar to other organisms. Watery Skin, Alternate Primary Sense (Smell), Wide
They all share the same mental attributes, however. Range Vision
Habitat: Any Aquatic or damp land.
Found: Worldwide
Corals have the same attributes as Stromatolites in
terms of physical stats. Most retract their poisonous
tentacles at night; usually they only have a strength of Flatworms were some of the first creates to develop
1 in ant tentacle, though some have more potent eyes. Though not true eyes, they actually were
venom. Only the fire corals have strength 2, and light-sensitive organs, only able to detect light and
darkness, and changes therein. Thus they were able to
never retract their tentacles. They have a symbiotic
avoid predation. Some early forms actually have no
relationship with algae. Those without Algae in a
eyes, so cannot sense things that way. Some were
symbiotic relationship were usually more poisonous,
free swimming animals, while others were
sedimentary animals. They were relatively active and Others were considered to be holdfasts for ancient
helped form a more active ecosystem in the coral like creatures, the bottoms of Sea Anemones, or
Cambrian. giant protest-organisms. These stats assume the mat-
organism hypothesis, but a consensus currently is
Some of them have since developed measures to rather far in the future. Mat Organisms have radial
repel predators such as poisons and bright colors symmetry (they extend from a core like a starfish)
advertising toxicity. and have no front or back, only a top and bottom.

As oxygen entered the air, some species of flatworm Edrioasteroidea


began to enter very damp, land environments. Today, Ediacaran to Permian
such species survive only on isolated islands. These
stats can also be used to represent other worms,
though most were blind. Some were larger (add 5 life
points), but statistically, they remain the same.

Sponges
Late Ediacaran to Holocene
Sponges were filter-feeding organisms, and the
earliest multi-cellular animals to survive until the
present. Sponges use the same stats as Stromatolites,
except they do not have an armor value or Lesser
Natural Toughness. Size 5 Sponges have 18 life
points. Some sponges have corrosive toxins hidden Name: Edrioasteroidea
within them or on their surface to deter predators. Strength: 0
They generally cap in power at strength 2. They Dexterity: 0
were found in oceans (and even some rivers and Constitution: 1-3
lakes) worldwide. Intelligence: -1
Perception: 1
Ediacaran Disc Willpower: 1
Tonian to Early Cambrian Life Points: 1-3
Name: Ediacaria, Cyclomedusa Endurance: 2-4
Strength: 0 Speed: 0
Dexterity: 1-2 Attacks: Defensive Spines (Attackers strength)
Constitution: 1-2 Skills: Notice 2, Climbing 3
Intelligence: -1 Qualities and Drawbacks: Cold Blooded, Lesser
Perception: 1 Natural Toughness, Blind, Size 1, Fully Aquatic,
Willpower: 1 Defensive Spines, Quadruped, Radial Symmetry,
Life Points: By Size Sedentary, Armor Value 2, Filter Feeder, Alternate
Endurance: By Size Primary Sense (Touch)
Speed: (Dexterity) Habitat: Sea Floor
Attacks: None/bite (d4)? Found: World Wide
Skills: Dodge 1, Notice 1, Stealth 1, Survival 2,
Tracking 1, Climbing 3 One of the earliest known echinoderms, these
Qualities and Drawbacks: Low Metabolism, Cold animals were filter feeders which thrived when they
Blooded, Size 1-2, Amphibious, Radial Symmetry, first appeared. The calcium-carbonate shell provided
Light Sensing Spots, Alternate Primary Sense some of the earliest full fossils, and protected them
(Touch) from most enemies of the time. They reached their
Habitat: Shallow Seas zenith of diversity in the early Carboniferous, but
Location: Worldwide cooling trends of the time ended their diversity and
they went extinct with most life forms at the end of
The symbolic Ediacara Biota and first appearing over the Permian.
a billion years ago, they were once thought to be
Jellyfish of one kind or another, but further study
revealed some of them to be microbial mats and
others to be strange organisms with no other relations
known aside from themselves for the most part.
Cambrian Period
Time Period: 545-495 million years ago
Global Environment: Little has changed environmentally from the Ediacaran. The air was still toxic to modern
humans (16 times as much carbon dioxide, less than half the oxygen); the water was where life survives. The vast
majority of the worlds oceans were shallow. The Ozone layer formed properly and thus the first animals venture on
to land, if only for fleeting excursions to escape predation. There were still some land plants, consisting mostly of
lichens and other land-adapted, bust still water connected algae forms, but not enough to make the land livable.
There was also a great deal of continental drift during this time. The global temperature was warmer than it is today,
with little to no glaciations at times. The big attraction, however, was the sheer size of the shallow seas across the
earth, allowing for a great diversity of early life.

Other Fauna/Flora: The Cambrian period had a host of creatures evolve to fill in all sorts of niches, spurred on by
the development of eyes; the predator-prey dynamic became just that. Mollusks, Echinoderms, Crustaceans,
Myriapedes, Arachnids and Trilobites can trace their ancestry to this period.

Some of the fauna present in the Cambrian was beyond the dreams of most mortals. At the directors discretion, the
cast member viewing such creatures may have to pass either a simple willpower test or face fear of the creature, or a
simple intelligence test to become fascinated with it. Whichever attribute was higher.

Other Worms
Cambrian to Holocene Qualities and Drawbacks: Low Metabolism, Cold
Name: Annelid, Roundworm, Blooded, Size 0-4, Wide Range Vision, Regenerative
Strength: 0 Reproduction, Alternate Primary Senses (Touch or
Dexterity: 2-7 Taste/Smell), Limbless, Watery Skin, Burrow (1),
Constitution: 1-4 Light Sensing Spots
Intelligence: -1 Habitat: Any Aquatic or damp land.
Perception: 2-4 Found: Worldwide
Willpower: 1-8
Life Points: By size These stats cover a wide variety of worms and worm-
Endurance: By Size like animals, from parasitic roundworms and
Speed: (Dexterity + Constitution) nematodes to earthworms and leaches. They inch
Attacks: Bite (d4) along the ground or swim through water or even
Skills: Brawling 2, Dodge 2, Notice 2, Stealth 2, burrow through the earth in a quest to fulfill their
Survival 3, Tracking 1, Climbing 3 or Swimming 4.
primal needs. In a few isolated, damp locations, they Brachiopods
even hunt food on land. Cambrian to Holocene

Some specialized worms include:

Priapulida a group of burrowing worms from the


Cambrian that acted as ambush hunters.

Arrow Worms Which form a group of mud-living


and plankton-like worms with powerful mouth parts
and are rather active hunters (They can bite for d4+1 Name: Brachiopods
damage). Strength: 0
Dexterity: 0-1
Phoronida a group of worms which have tentacle Constitution: 2-6
mouths (level 5) and live within chitinous-laced Intelligence: -1
shells (Natural Toughness and Armor Value 1). Perception: 2-4
Willpower: 2
Nectaspida Life Points: By Size
Cambrian to Silurian Endurance: By Size
Speed: 0
Attacks: None
Skills: Dodge 1, Filter Food 4
Qualities and Drawbacks: Size 0-1, Cold Blooded,
Low Metabolism, Armor Value 4 (Shell), Fully
Aquatic, Sedentary, Limbless
Habitat: Sea beds
Found: Worldwide

Name: Naraoia, Misszhouia, Brachiopods were simple mollusks, though


Strength: 0 possessing two shells; they were not hinged like true
Dexterity: 2 bivalve mollusks. They were held together by their
Constitution: 2-3 musculature. These animals were simple filter feeders
Intelligence: -1 waiting in the reefs to sift food. These animals were
Perception: 2-4 so common that they can be in beds that stretch for
Willpower: 1-3 hundreds of yards and at high densities. These
Life Points: By Size animals were anchored by and large, using dodge to
Endurance: By Size retreat into their shells at the first sign of trouble.
Speed: (Dexterity + Constitution) Though they have symmetrical shells, each shell side
Attacks: None was symmetrical only with itself, not with each other.
Skills: Dodge 2, Notice 2, Stealth 2, Survival 3,
Tracking 1, Climbing 3 Gastropod
Qualities and Drawbacks: Cold Blooded, Light Spots, Cambrian to Holocene
Lesser Natural Toughness, Size 1-2, Fully Aquatic, Name: Slug, Snail, Limpet, Conch, Nudibranch
Whiskers, Wide Range Vision, Burrow (1), Strength: 0-1
Quadruped, Impaired Senses (Sight) Dexterity: 1-3
Habitat: Ocean floor. Constitution: 2-6
Location: North America and Asia Intelligence: -1
Perception: 2-5
Considered by some to be an ancestor of the fossil Willpower: 2-4
icons known as Trilobites, Nectaspida as a family, Life Points: By Size
were small animals resembling trilobites in basic Endurance: By Size
shape, but without central segments. Some have Speed: Dexterity + Constitution or Dexterity
suggested that they were an offshoot of the ancestors Attacks: Bite (d4 + Strength)
of trilobites. They feed on refuse and small animals Skills: Brawling 2, Dodge 1, Climb 3
within the sediment. Nectaspids ranged in size from Qualities and Drawbacks: Size 0-3, Cold Blooded,
one to six inches in length. Low Metabolism, Armor Value (Size x 4) (Shell) or
Natural Toughness, Limbless, Climber (2) or Burrow Hallucigenia
(1), Defensive Slime (Many), Amphibious or Fully Middle Cambrian
Aquatic (Many), Acute Senses (Sight)
Habitat: Tidal Zones
Found: Worldwide

These animals have a great deal of variety to them,


but can be generally represented physically (if not
through qualities). In general, the armored ones are
slower than the unarmored ones. Some are
carnivores, others are herbivoresall are really slow.
Those without armor rely on defensive slime or Name: Hallucigenia
poison to defend themselves. Some Snails even hunt Strength: 0
with poisoned harpoon weapons (d6 + Poison). Dexterity: 1
Constitution: 2-4
Halawaxiida Intelligence: -1
Early to Middle Cambrian Perception: 3
Willpower: 2-4
Life Points: (Strength + Constitution)
Endurance: (Strength + Constitution + Willpower)
Speed: (Dexterity + Constitution)
Attacks: Defensive Spines (Attackers strength)
Skills: Notice 2, Climbing 3
Qualities and Drawbacks: Cold Blooded, Blind, Size
1, Fully Aquatic, Defensive Spines, Quadruped,
Detritivore, Alternate Primary Sense (Touch, Smell),
Light Sensing Spots
Name: Wiwaxia, Orthrozanclus Habitat: Sea Floor
Strength: 0 Found: North America
Dexterity: 1
Constitution: 2-4 Hallucigenias name roughly translates to Like
Intelligence: -1 something out of a dream and of all the Cambrian
Perception: 3 fossils, it is indeed one of the strangest. In fact, its
Willpower: 2-4 still debated on whether which end is up. The feet in
Life Points: By Size this reconstruction are actually its mouths as well,
Endurance: By Size with a unified anus in the back at the end of the tail.
Speed: (Dexterity + Constitution)
Attacks: Defensive Spines (Attackers strength) Vetulicola
Skills: Notice 2, Climbing 3 Cambrian
Qualities and Drawbacks: Cold Blooded, Lesser
Natural Toughness, Blind, Size 0-1, Fully Aquatic,
Defensive Spines, Quadruped, Detritivore, Alternate
Primary Sense (Touch), Limbless, Light Sensing
Spots
Habitat: Sea Floor
Found: North America

These small animals had both horns and small shelly


protrusions that acted as a defense against the newly
evolved predators of the time. It is not known where Name: Vetulicola, Xidazoon, Yuyuanozoon
these animals fit in the tree of life but it is relatively Strength: 0
certain that they have no modern descendants. Dexterity: 3-4
Wiwaxia, the best known of this group, grew to only Constitution: 2-3
2 and a half inches in length. Intelligence: -1
Perception: 2
Willpower: 1-3
Life Points: By Size appear to be in a group all to themselves. They range
Endurance: By Size in size from one to six inches in length.
Speed: (Dexterity + Constitution)
Attacks: Bite (1) Of particular note is the pseudo-krill, Marella which
Skills: Brawling 1, Dodge 2, Notice 1, Stealth 2, is an arthropod almost completely removed from
Survival 2, Swimming 4 other forms of arthropod known.
Qualities and Drawbacks: Cold Blooded, Size 0-1,
Fully Aquatic, Limbless, Blind, Lateral Line, Also of note is Yohoia which had pincers in front and
Alternate Primary Sense (Smell), Filter Feeder preyed on sediment-living animals.
Habitat: Mid Ocean.
Found: China Opabinia
Cambrian
These enigmatic worm-like animals were free-
swimming filter feeders, straining particles out of the
open water. Other than this, almost nothing is known
about them.

Primitive Arthropod
Cambrian to Ordovician (?)

Name: Opabinia
Strength: 0
Dexterity: 3-4
Constitution: 2-3
Name: Marella, Sidneya, Canadaspis, Wapitia, Intelligence: -1
Occacaris and Yohoia Perception: 5
Strength: 0 Willpower: 1-3
Dexterity: 2-3 Life Points: Strength + Constitution + 5
Constitution: 2-3 Endurance: (Strength + Constitution + Willpower)
Intelligence: -1 Speed: 10
Perception: 1-2 Attacks: Grasps (d6), bite (d4)
Willpower: 1-3 Skills: Brawling 2, Swimming 5, Tracking 2,
Life Points: By Size Qualities and Drawbacks: Cold Blooded, Size 1,
Endurance: By Size Acute senses (Sight), Fully Aquatic, Wide Range
Speed: (Dexterity + Constitution) Vision (3 point), Limbless, Prehensile Appendage
Attacks: Bite (d4), Pincer (d6) Habitat: Ocean bottom/reefs
Skills: Brawling 2, Climbing 3, Dodge 1, Notice 2, Found: North America
Swimming 5
Qualities and Drawbacks: Size 0-2, Lesser Natural Opabinia was one of the strangest animals to appear
Toughness or Armor Value 1, Fully Aquatic, in earths history. With five eyes, multiple flippers
Whiskers, Arthropod, Burrow (1), Impaired Senses and a trunk, it looks like an alien life form, but
(Sight) actually developed on earth. It and its relatives only
Habitat: All Oceanic survived in the middle of the Cambrian until more
Found: Asia and North America developed animals out competed it. It is speculated
that it used its long trunk to root out worms in the silt
Arthropods had a great deal of diversity in the to consume, possibly sticking its trunk down
Cambrian, as they do today. The forms generally burrows. At three inches long, there was little listed
remained small, less than a foot in size. They free- here it could predate, which was why it had five
swam, filtered food, crawled or hunted. Not all have elevated eyesto watch out for predators. It reaches
been assigned to a present day family, and many lengths of up to 3 inches.
Anomalocarids bite out a small chunk of flesh from them, though it is
Cambrian to Early Devonian unlikely this would occur. Surprisingly, this family
managed to survive until the early Devonian, over
time, the fins changing their arrangement and
becoming reliant on only a pair of flippers, with the
others acting as navigational aids. Furthermore, these
later specimens shrunk in size greatly. Most
Cambrian examples were 3 to 5ft in length on
average, but later ones were only a little over 3 inches
in length.

Agnostids
Cambrian to Ordovician

Name: Anomalocaris, Schinderhannes, Laggania, Name: Agnostida


Amplectrobelua, Strength: 0
Strength: 0-2 Dexterity: 1
Dexterity: 3-4 Constitution: 1-2
Constitution: 2-3 Intelligence: -1
Intelligence: -1 Perception: 1-3
Perception: 4-5 Willpower: 1-2
Willpower: 2-5 Life Points: By Size
Life Points: By Size Endurance: By Size
Endurance: By Size Speed: Dexterity + water current strength.
Speed: (Dexterity + Constitution) x2 Attacks: None
Attacks: Grapple (d4 (2)), Bite (d6 (3) x Skills: Dodge 1, Notice 1, Survival 2, Swimming 4 or
(Strength+1)) Burrowing 4
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1, Qualities and Drawbacks: Cold Blooded, Armor
Stealth 2, Survival 4, Swimming 5, Tracking 1 Value 1, Size 0-1, Blind, Exoskeleton, Fully Aquatic,
Qualities and Drawbacks: Cold Blooded, Size 1 to Alternate Primary Sense (Touch)
Size 4, Natural Toughness, Fully Aquatic, Wide Habitat: Open Water or seabed.
Range Vision (3 point), Natural Armor 1 Found: Worldwide
Habitat: Mid-water above reefs
Found: Asia, Europe and North America These were the smallest, trilobite-like animals
known. They appear to have been either free-floating
Anomalocarids were the top predators of the animals, drifting in the current with only their shell to
Cambrian, though one species appears to have been a protect them, or benthic (shallow silt) living
filter-feeder akin to a whale. Predacious ones can creatures, burrowing through the sand and filtering
reach a 6ft in length. All were free-swimming with food particles out of it. Either way, they filtered in
over 20 pairs of paddles to keep them moving, their food and stumbled about blindly through life.
though one group member has legs as well and was They average about 2-3 inches in length.
a bottom feeder (add Climb 3). Anomalocarids have
an odd mouth, shaped like the iris of a camera lens.
Their normal tactic was to grab a prey item in their
serrated tentacles and maneuver them to be bitten in
the rear. This bite can pierce trilobite shells with
relative ease. If it were to attack a human, it would
Redlichiida Corynexochida
Early to Middle Cambrian Cambrian to Devonian

Name: Redlichiida
Strength: 0
Dexterity: 2
Constitution: 1-2 Name: Corynexochida
Intelligence: -1 Strength: 0
Perception: 2-4 Dexterity: 2
Willpower: 1-3 Constitution: 1-2
Life Points: 2-7 Intelligence: -1
Endurance: 3-8 Perception: 3-4
Speed: (Dexterity + Constitution) Willpower: 1-3
Attacks: Bite (d4), Defensive Spines (Attackers Life Points: By Size
strength) Endurance: By Size
Skills: Climb 2, Dodge 1, Notice 1, Survival 2, Speed: 3-4
Qualities and Drawbacks: Armor Value 1, Size 1-2, Attacks: Bite (d4)
Arthropod, Fully Aquatic, Quadruped, Wide Range Skills: Burrow 2, Climb 2, Dodge 1, Notice 2,
Vision, Impaired Senses (Sight) Survival 3, Swimming 1
Habitat: Ocean Floor Qualities and Drawbacks: Arthropod, Armor Value 1,
Found: Worldwide Exoskeleton, Size 0-1, Fully Aquatic, Wide Range
Vision
The most primitive family of trilobites, the Habitat: Seafloor
Redlichiida were quite successful in the Cambrian Found: Worldwide
period, but died out quickly. They had some
defensive spines along their heads, so they would curl Corynexochida were small, round trilobites similarly
up slightly to get them to stick out. Anomalocarids widespread across the globe as its brethren. These
would simply maneuver them into a better biting trilobites acted in much the same manner as their
position to avoid said spines. They grew to a cousins, filtering food from the ocean floor. They
maximum of 9 inches in length. grew too little over an inch on average.
Odontogriphus-like creatures Homalozoan
Cambrian to Permian Middle Cambrian to Middle Carboniferous

Name: Odontogriphus, Bowengriphus


Strength: 0 Name: Stylophora, Belemnocystites
Dexterity: 3 Strength: 0
Constitution: 1-4 Dexterity: 1
Intelligence: -1 Constitution: 2-3
Perception: 3 Intelligence: -1
Willpower: 1-3 Perception: 1-3
Life Points: 7 Willpower: 1-3
Endurance: 7 Life Points: By Size
Speed: 3/ 4-5 (swim) Endurance: By Size
Attacks: Bite (d4) Speed: 2-4
Skills: Brawling 1, Dodge 2, Notice 1, Stealth 2, Attacks: slam (d4)
Survival 2, Swimming 4 Skills: Brawling 1, Notice 2, Climbing 3
Qualities and Drawbacks: Cold Blooded, Size 2, Qualities and Drawbacks: Cold Blooded, Blind, Size
Fully Aquatic, Limbless, Alternate Primary Sense 1-3, Fully Aquatic, Quadruped, Radial Symmetry,
(Touch), Impaired Senses (Sight) Armor Value (Size+1), Detritovore, Metamorphosis
Habitat: Mid water or ocean floor. (?), Limbless, Alternate Primary Sense (Touch),
Found: Worldwide Acute Senses (Smell), Impaired Senses (Sight)
Habitat: Sea Floor
Odontogriphus was one of the many odd animals Found: Worldwide
from the Cambrian. A similar creature is also known
from the Permian period, so it is safe to assume that These strange creatures are generally interpreted as
some of its relatives survived between those times. It echinoderms. It is thought that the tail they had
is speculated that it fed on mats of bacteria on the stemmed from a sedentary stage in their development
ocean floor with its odd, U shaped mouth and when which they later freed themselves from.
disturbed would swim away to escape predation.
They average at 7 inches in length. While feeding,
their eyes would be underneath their body, rendering
them completely blind.
Graptolite Primitive Chordate
Middle Cambrian to Middle Carboniferous Cambrian to Holocene

Name: Pikaia, Lancelets, Myllokunmingia


Strength: 0
Dexterity: 3
Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2-3
Life Points: By Size
Name: Graptolite Endurance: By Size
Strength: 0 Speed: (Dexterity + Constitution)
Dexterity: 1 Attacks: Bite (d4)
Constitution: 1-4 Skills: Dodge 2, Notice 2, Swim 5
Intelligence: -1 Qualities and Drawbacks: Cold Blooded, Light Spots,
Perception: 1-3 Size 0-1, Fully Aquatic, Whiskers, Limbless
Willpower: 1-3 Habitat: Open water near reefs.
Life Points: By Size Found: North America
Endurance: By Size
Speed: 2-4 Pikaia was a primitive Chordate, ancestral to all
Attacks: Slam (d4) vertebrates. This free-swimming animal was one of
Skills: Brawling 1, Notice 2, Climbing 3 the first of its kind. In China, a similar creature,
Qualities and Drawbacks: Cold Blooded, Blind, Size Haikuicthys, existed, though it had fully functioning
1-2, Fully Aquatic, Quadruped, Radial Symmetry, eyes (Perception 2). Similar primitive chordates
Armor Value (Size+1), Filter Feeder, Asexual called Lancets survive until the present day. Pikaia
Reproduction (10 point), Blind, Alternate Primary was only an inch and a half in length. Haikuicthys,
Sense (Touch) the earliest fish, replaces Light Spots with true Eyes,
Habitat: Open Ocean/over reefs but otherwise shares the same stats.
Found: Worldwide

Graptolites are simple, free-floating filter feeders that


often fell to the sea floor upon their death (and were
only preserved in sediments where scavengers were
rare in the sediments. They budded together in
colonies as they floated around the oceans. They
became extinct in the mid-carboniferous due to
cooling climates. Visually, they appeared as softer-
bodied muscles or other filter-feeding shellfish that
were able to float mid-water.
Conodonts
Cambrian to Triassic

Name: Conodont
Strength: 0
Dexterity: 3-4
Constitution: 1-2
Intelligence: -1
Perception: 2-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) + 5
Attacks: Bite (d4)
Skills: Brawling 1, Dodge 3, Notice 2, Intimidation 1,
Stealth 1, Survival 3, Swimming 4
Qualities and Drawbacks: Cold Blooded, Size 2 or 3,
Fully Aquatic, Limbless, Wide Range Vision
Habitat: Mid water above reefs
Found: Worldwide

Conodonts were a group of Chordates (primitive


vertebrates) known best for their boney teeth, which
they used to filter food. They had well developed
eyes and rayed fins, placing them as a side-branch of
the true fish line. They survived until the Triassic
period. The larges conodonts reach 16 inches in
length, but most were under that size.
Ordovician
Time Period: 495-443 million years ago
Global Environment: It began as warm as it was in the Cambrian but gradually began to cool, with ice-caps
reforming at the poles. This cooling eventually leading to an ice age at the end of the period, but fluctuating back to
warm so quickly and snapping cold as suddenly, causing a mass extinction among marine life which could not adapt
to the rapid changes. Some scientists believe that a Gama Ray burst from a distant exploding star set the
fluctuations in motion as well as irradiating the surface of the planet and stripping off half of the ozone layer (which
recovered by the end of the event). Animals near the surface and on the sea floor would then suffer Ultraviolet
exposure from the lack of Ozone and the ray burst would produce an undoubtedly lethal dose of radiation.

Other Fauna/Flora: Corals evolve to become community-living organisms instead of individual polyps competing
with each other. Reefs grew in diversity as a result. Brachiopods and crinoids proliferate as do Cephalopods who
grew to tremendous proportions. Trilobites reach a golden age of diversity and Graptolites (coral-like animals)
proliferate as well. Green Algae dominate most sea plant life, which eventually lead to the first vascular plants who
take tentative steps onto land. These plants often resembled Liverworts and funguses helped these plants convert
matter into organic nutrients for these early plants. These mats of bacteria and algae were the first land plants. No
roots, just slop. Sea Urchins and Starfish appear for the first time.

Lichida Perception: 2-4


Ordovician to Devonian Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution)
Attacks: Defensive Spines (d6 or d8)
Skills: Climb 2, Dodge 1, Notice 1, Survival 2,
Swimming 4
Qualities and Drawbacks: Armor Value (size x3),
Size 1-2, Arthropod, Wide Range Vision, Burrow 1
Name: Lichida Habitat: Ocean Floor
Strength: 0 Found: Worldwide
Dexterity: 2
Constitution: 2-4 Lichida were spiny Trilobites of varying sizes. Given
Intelligence: -1 the variety of spines, it is thought that they served
possible other functions besides defense though other Isotelus
options were not well explored. Some of the spines Middle to Late Ordovician
even have spinney barbs on them, for added defense.
Some Lichida spines were so great that they appeared
similar to cartoonish drawings of fish skeletons. The
largest grew 10 inches in length.

Protedia
Ordovician to Permian

Name: Isotelus
Strength: 0
Dexterity: 2-3
Constitution: 2-4
Intelligence: -1
Perception: 2-4
Name: Proetida
Willpower: 2-3
Strength: 0 Life Points: (Strength + Constitution) x 2 + 10
Dexterity: 2-3 Endurance: (Strength + Constitution + Willpower) +
Constitution: 2-4
5
Intelligence: -1
Speed: Dexterity + Constitution
Perception: 3-4
Attacks: Bite (d4)
Willpower: 2-3
Skills: Climb 2, Dodge 1, Notice 1, Survival 2,
Life Points: By Size Swimming 1
Endurance: By Size Qualities and Drawbacks: Size 3, Armor Value 6,
Speed: (Dexterity + Constitution)
Arthropod, Wide Range Vision, Burrow 1
Attacks: Bite (D4), Fork (d6)
Habitat: Sea floor
Skills: Climb 2, Dodge 1, Notice 1, Survival 2,
Found: Northeastern US and Canada
Swimming 1
Qualities and Drawbacks: Armor Value (size x 3), Isotelus (or, rather, its species Isotelus Rex) was
Size 1 or 2, Arthropod, Wide Range Vision, Burrow
the largest known Trilobite, growing over a foot in
1
length. Its simple construction leaves it to filtering
Habitat: Ocean Floor
food from the sandy sea bead. Some trilobites were
Found: Worldwide
almost as large, but not topped this species. Even
compared to other giant arthropods, the animal has
Members of the group Proetida represent the impressive bulk for an animal 2ft and 4 inches in
common standard when it comes to Trilobites.
length.
Several different species developed different
adaptations to survive over their evolutionary
existence. Some developed eye stalks (+1 perception
or Acute Vision), others developed shovel-like horny
noses that could be used to sift for prey or stab
attackers (d4 damage), and still others grew defensive
spines (though not to the extent of the Lichia). Some
could roll up into a tight ball like a modern pill bug
for added defense. The largest were on average 7 or 8
inches in length.
Basic Sea Scorpion Horseshoe Crabs
Late Ordovician to Permian Ordovician to Holocene

Name: Euripturus, Megalograptus, Mixopterus,


Acutiramus. Carcinosoma
Strength: 0-3
Dexterity: 2-5
Constitution: 2-4
Intelligence: -1
Perception: 2-4 Name: Horseshoe Crab
Willpower: 2-3 Strength: 0-1
Life Points: By Size Dexterity: 2-3
Endurance: By Size Constitution: 1-3
Speed: (Dexterity + Constitution) x2 +5 Intelligence: -1
Attacks: Claw (d6 x Strength), Bite (d4 x Strength) Perception: 2-3
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2, Willpower: 2-3
Intimidation 2, Stealth 2, Swimming 5, Survival 3 Life Points: By Size
Qualities and Drawbacks: Size 3-5, Arthropod, Endurance: By Size
Defensive Spine (d6), Armor Value (Size x2), Fully Speed: (Dexterity + Constitution)
Aquatic, Burrow 1, Wide Range Vision (3 point) Attacks: Bite (d4), Pincer (d6), Shell Splitting (d4 x
Habitat: Oceanic, Rivers and Swamps (Strength+2)), Defensive Spine (d6+1)
Found: Worldwide Skills: Brawling 2 (specialty: Splitting Mollusk
Shells) 4, Climb 2, Dodge 1, Notice 1, Intimidation 1,
Sea Scorpions were primitive arachnids that rose to Stealth 1, Survival 2, Swimming 1, Tracking 1
prominence in the Ordovician, and greater abundance Qualities and Drawbacks: Size 1-3, Armor Value
and power in the Silurian period. There were many (Size x2), Arthropod, Defensive Spine (d6 and d4),
forms and varieties found within the basic sea Quadruped, Wide Range Vision, Color Blind,
scorpion. The two most common body plans appear Burrow 1
above. They were related to horseshoe crabs, and Habitat: Ocean Floor
evidence suggests that they shared many behaviors Found: Worldwide
such as mass spawning. Many were predators, though
some later forms, such as Megarachne (Described Horseshoe Crabs were animals that still exist today in
below) and other Hibbertoperians, filtered sediments large numbers; their primitive builds provide a
with their forelimbs for small animals to prey upon. glimpse at what life was like at the dawn of time.
With simple eyes and breath with 5 book-gills and
blue blood, they provide ideas of how other ancient
arthropods behaved. These animals eat worms,
mollusks and other small animals found in the mud.
They can use their pincers to pry apart shells (Size +
Brawling (Specialty: Splitting Mollusk Shells)
against a Size + Armor Value), if successful, the
damage is dealt as above. The Crabs give us insight
into one particular behavior found in most aquatic
arachnids of the period: group spawning. Every year,
they gather on specific shorelines to lay their eggs in certain that many preyed on the life in the ocean
the sand, partly on land. Protecting the eggs form floor, sneaking up on arthropods and entrapping
aquatic predators. Though, even in some later them. Mostly all that were found were the shells of
species, predators (even other arachnids) will gather the animals. Their tentacles, in number and
to feed on the new hatchlings. In modern times, they distribution, were often guessed based on belemnites,
can grow up to 20 inches in length. Prehistoric ones which had 10. Only the carnivores have brawling and
could be larger. any attacks. Orthocone Shells had many different
forms, though the straight shelled forms were one of
Orthocone the first to become extinct. These basic orthocones
Ordovician to Triassic could reach sizes up to 13ft in length, most of which
would be shelled.

Giant Orthocone
Ordovician to Silurian

Name: Trimeroceras, Mandaloceras, Octamerella, Name: Cameroceras, Endoceras, Vaginoceras,


Ovoceras, Hexameroceras, Conradoceras, Meniscoceras, Parapuzosia
Pentameroceras Strength: 6-10
Strength: 0-4 Dexterity: 3-5
Dexterity: 2-4 Constitution: 4-6
Constitution: 1-4 Intelligence: -1
Intelligence: -1 Perception: 2-5
Perception: 2-4 Willpower: 2-5
Willpower: 3-4 Life Points: By Size
Life Points: By Size Endurance: By Size
Endurance: By size Speed: (Dexterity + Constitution)
Speed: Dexterity + Constitution Attacks: Grapple (+4 to the role), Beak (d6 (3) x
Attacks: Grapple, Bite (d4 x Strength, Armor Strength)
Piercing) Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2,
Skills: Acting 1, Brawling 3, Dodge 2, Notice 2, Stealth 3, Survival 3, Swimming 5, Tracking 2,
Intimidation 2, Stealth 3, Survival 3, Swimming 5 Qualities and Drawbacks: Cold Blooded, Size 7-8,
Qualities and Drawbacks: Size 2-6, Armor Value Armor Value (Size x 2) (Shell only), Tentacles (+4
(Size x2), Cold Blooded, Tentacles (+3 grapples), Grapples), Full Reverse, Scent Tracking, Fully
Full Reverse, Fully Aquatic, Wide Range Vision (3 Aquatic, Wide Range Vision (3 point)
point) Habitat: Oceanic
Habitat: Oceanic Found: Worldwide
Found: Worldwide
Giant Orthocones were the hallmark predators of the
Orthocones were primitive, shelled cephalopods that Ordovician. Some of them reached 17ft in length.
dominated the Ordovician. They were both predator Given the shape of its shell and sheer size, it was
and prey. Some may have been filter feeders, others likely that it was a deepwater/open ocean animal,
may have been mid-water predators, but we were preying on other animals, focusing largely on Sea
Scorpions and other Nautaloids. As the Apex Brittle Starfish
predator, however, it would not be averse to eating Ordovician to Holocene
other things.

Blastoid and Crinoid


Ordovician to Permian (Crinoids survive to present
day)

Name: Brittle Star, Basket Starfish


Strength: 0
Dexterity: 1-3
Constitution: 2-5
Intelligence: -1
Perception: 2-3
Name: Blastoid, Crinoid Willpower: 1-3
Strength: 0-3 Life Points: By Size
Dexterity: 1-2 Endurance: By Size
Constitution: 2-5 Speed: Dexterity + Constitution
Intelligence: -1 Attacks: None
Perception: 1-3 Skills: Notice 2, Climbing 3
Willpower: 2-3 Qualities and Drawbacks: Cold Blooded, Lesser
Life Points: By Size Natural Toughness, Size 1-2, Fully Aquatic,
Endurance: By Size Quadruped, Radial Symmetry, Sedentary, Armor
Speed: 0 Value (Size), Light Sensitive Spots, Low
Attacks: Slap (d4-1 (1)) Metabolism, Alternate Primary Sense (Touch), Scent
Skills: Brawling 1, Notice 2, Climbing 3 Tracking, Impaired Senses (Sight)
Qualities and Drawbacks: Cold Blooded, Lesser Habitat: Sea Floor
Natural Toughness, Blind, Size 1-4, Fully Aquatic, Found: Worldwide
Quadruped, Radial Symmetry, Sedentary, Armor
Value (Size+1), Filter Feeder, Alternate Primary These very active starfish have managed to largely
Sense (Touch) unchanged for almost half a billion years. Living on
Habitat: Sea Floor the sea floor to scavenge food or filter detritus from
Found: Worldwide the sediment.

Blastoids and Crinoids are echinoderms that are Sea Urchin


rooted to the ground and filter food from slow Late Ordovician to Holocene
moving currents. Though they appear like plants, Name: Sea Urchin
they can move to defend themselves, such as swatting Strength: 0
away small animals that wish to steal their catches. Dexterity: 1-3
They were prolific in the Paleozoic era, but were Constitution: 2-4
heavily hurt by the Permian mass Extinction, with the Intelligence: -1
Blastoids disappearing completely. Crinoids managed Perception: 2-3
to survive in the deepest parts of the ocean until this Willpower: 2-3
very day. Life Points: By Size
Endurance: By Size
Speed: 2-6
Attacks: Defensive Spines (Attackers strength), Bite
(d6)
Skills: Brawling 2, Notice 2, Climbing 3 Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 1,
Qualities and Drawbacks: Cold Blooded, Lesser Stealth 1, Survival 3, Swimming 5
Natural Toughness, Size 1-2, Fully Aquatic, Qualities and Drawbacks: Cold Blooded, Armor
Quadruped, Radial Symmetry, Sedentary, Armor Value 1-3, Size 2, Fully Aquatic
Value (Size), Light Sensitive Spots, Low Habitat: Oceanic
Metabolism, Defensive Spines, Alternate Primary Found: Worldwide
Sense (Touch), Scent Tracking, Impaired Senses
(Sight) Early fish were not only jawless, but lacked boney
Habitat: Sea Floor spines. Dense muscles and cartilage hold the
Found: Worldwide notochord in place. Armored scales help keep the
animal face from predators, but most simply swim
Sea Urchins are slow moving animals that crawl away. Most of them were filter feeders at mid-water
along the oceans floor feeding on what they can or near the surface. They averaged at 6 inches in
find. Their spines both aid in their locomotion and length, with the largest growing to only twice that. As
provide a very good defense against predators. jawed fishes evolved, they slowly declined and faded
Today, the few fish that feed on them have a habit of from existence.
biting off the spines first. Such attacks to the pines
are taken at a -3 penalty. At least half of the Sea
Urchins life points must be reduced via this method
in order to completely remove the spines.

Sea Urchins feed on a variety of things including


shellfish. They have 5 sharp teeth that, in some
species, can crack muscles shells (AP 2).

Early Jawless Fish:


Ordovician to Devonian

Name: Atraspid, Arandaspis, Eriptychiida,


Sacabambaspis, Lepidaspis
Strength: 0
Dexterity: 3-5
Constitution: 2-3
Intelligence: -1
Perception: 1-2
Willpower: 1-3
Life Points: (Strength + Constitution) +5
Endurance: (Strength + Constitution + Endurance) +3
Speed: (Dexterity + Constitution) x 2 +5 (swim)
Attacks: Sucker/barbed tongue (d4)
Silurian
Time Period: 443-417 million years ago
Global Environment: The world experienced a mild greenhouse effect, with warm shallow seas covering many
continents. Glaciers again retreated and almost disappeared at the poles. Tropical storms were common in these
warm, shallow seas. Layers of broken shells found help verify this. There was a slight cooling towards the end, but
the world warmed back up for the Devonian.

Other Fauna/Flora: Animals began to appear on land for the first time. Millipedes were followed by centipedes,
scorpions and spiders. Primitive vascular plants began to grow around the waters edge, Cooksonia and
Baragwanthia being two representatives. These were in addition to the land algae, lichen and liverwort already on
land. These plants grew only a few centimeters (an inch or less) in height, but it was a big advancement.

Scorpion only 8 inches in length, but in prehistory, some


Silurian to Holocene species could reach far larger a foot or more in
Name: Scorpion length.
Strength: 0-1
Dexterity: 2-4 Millipedes and Centipedes
Constitution: 1-4 Silurian to Holocene
Intelligence: -1 Name: Millipede or Centipede
Perception: 2-3 Strength: 0-1
Willpower: 1-3 Dexterity: 2-5
Life Points: By Size Constitution: 1-3
Endurance: By Size Intelligence: -1
Speed: (Dexterity + Constitution) Perception: 2
Attacks: Claw (d4 to d6), sting (d4 + Poison) Willpower: 2
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2, Life Points: By size
Intimidation 2, Stealth 2, Survival 3, Endurance: By size
Qualities and Drawbacks: Arthropod, Low Speed: (Dexterity + Constitution)
metabolism, Poison (variable), Size 0-3, Quadruped, Attacks: (Centipede only) d4+Poison
Whiskers, Wide Range Vision (3 point), Impaired Skills: Brawling 0 or 3, Climb 3, Dodge 2, Notice 2,
Senses (Sight) Stealth 2, Survival 3
Habitat: Land (any non-frozen), some aquatic in Qualities and Drawbacks: Arthropod, Low
Silurian metabolism, Poison (bite or internalized), Size 0-3,
Found: Worldwide Quadruped, Whiskers, Wide Range Vision (3 point),
Impaired Senses (Sight)
Scorpions were among the first major predators on Habitat: Any Land (non frozen)
land. Given the lowness of plants, Scorpions Found: Worldwide
remained small as well so they could hide under
rocks to cool off. Scorpion venom is of variable Millipedes and Centipedes were among the first
potency. Female scorpions employ a basic form of arthropods to move onto land: millipedes consisting
parental care, carrying their young on their back, and of one of the first herbivores, and centipedes among
sharing food with them until they were old enough to the first predators. Herbivorous and carnivorous
make it on their own. In hard times, however, shes mites and springtails were also among the life forms
not above sacrificing a few to feed herself and the they encounter on land, but those two were simply
rest of her brood. Today, the largest scorpions reach too small to stat. Giant ones soon developed in the
absence of large predators, some reaching 3 to 4 feet Giant Sea Scorpions
in length. These giants went extinct by the Triassic Silurian to Devonian
period. Many of these animals also have defensive
poison secretions of varying intensity.

Brontoscorpio
Silurian

Name: Pterygotus, Jaekelopterus


Strength: 4-7
Dexterity: 4-6
Constitution: 4-6
Name: Brontoscorpio
Intelligence: -1
Strength: 1-2
Perception: 2-3
Dexterity: 2-4
Willpower: 2-4
Constitution: 2-4
Life Points: (Strength + Constitution) x 5 +10
Intelligence: -1
Endurance: (Strength + Constitution +Willpower) x
Perception: 2
4 +5
Willpower: 2
Speed: (Dexterity + Constitution) x 2 (swim),
Life Points: (Strength + Constitution) x 3 + 10
Dexterity + Constitution (walk, underwater)
Endurance: (Strength + Constitution + Willpower) x
Attacks: Claw d6 x Strength, Bite d4 x Strength, Leg
2 +5
Spike d4 x Strength
Speed: Dexterity + Constitution
Skills: Brawling 3, Climb 3, Dodge 2, Notice 2,
Attacks: Claw d6 x Strength, Sting d4 x strength
Intimidation 2, Stealth 3, Survival 3, Swimming 5,
+Poison, Bite Strength
Tracking 2,
Skills: Brawling 3, Climb 3, Dodge 2, Notice 1,
Qualities and Drawbacks: Arthropod, Amphibious,
Intimidation 2, Stealth 1, Survival 3, Swimming 2
Size 5, Armor Value 12, Acute Senses (sight), Wide
Qualities and Drawbacks: Arthropod, Poison 4,
Range vision (3)
Amphibious, Size 4, Armor Value 6, Acute Senses
Habitat: Ocean floor, near reefs
(sight), Quadruped, Wide Range Vision (3)
Found: Worldwide
Habitat: Ocean Floor and Shoreline
Found: Europe and North America
Pterygotus and its relatives were not only the largest
of the sea scorpions, but the largest of all arthropods.
Brontoscorpio was the largest known true scorpion,
Co-existing with the giant Orthocones, it is assumed
and in order to support itself, was largely aquatic. It
that they would only be concerned with an adult giant
is theorized that Brontoscorpio would walk on land to
Orthocone, as little else could even conceivably
shed its skinand exploit food items washed ashore.
attack them. Pterygotus armored body would only
Its book gills were meant to maximize oxygen
present a problem when molting, which could be
retrieval from the water and air.
countered by escaping onto land if need be.
Pterygotus fossils have been found all over Silurian
deposits, except Antarctica while only one
Jaekelopterus has been found in Germany. Given the
design of its claws, it is assumed to have favored
soft-bodied prey such as fish and mollusks over
armored arthropod prey. It is thought that the rise of
armored predatory fish in the later Devonian caused generally propel themselves backwards. It is hard to
their decline and eventual extinction. speculate on their behavior beyond comparing it to
the modern, predatory nautilus: free swimming and
Ammonites active predators that were deep water hunters. The
Late Silurian to Late Cretaceous size of these Ammonites reached up to 4 or 5 feet in
diameter. Though most fir the image in the picture
above, a few of these animals have slightly conical,
but still spiraled shells, others shells are similar to
drills, while other spiraled shells are open and not
tightly bound into itself. Some of the odd-shelled
Ammonites came with lids to their shells, allowing
them to totally withdraw into them.

Sea Cucumbers
Silurian to Holocene

Name: Araxoceras, Perrinites, Popanoceras,


Pseudogastrioceras, Waagenoceras, Araxoceras, Name: Holothuroidea
Wocklumeria, Clymenia, Parawocklumeria, Strength: 0
Soliclymenia, Abbasites, Anetoceras, Goldringia, Dexterity: 1-3
Choffaticeras, Fagesia, Mammites, Tridenticeras, Constitution: 1-4
Didymoceras, Exiteloceras, Rhaboceras, Intelligence: -1
Cochloceras, Nostoceras, Nevadites, Gymnotoceras, Perception: 2
Tropigastrites, Arcestes, Nipponites, Yezoceras, Willpower: 1
Madagascarites, Douvilleiceras, Arcestes Life Points: By Size
Strength: 0-3 Endurance: By Size
Dexterity: 1-3 Speed: 2-6
Constitution: 1-4 Attacks: None
Intelligence: -1 to 1 Skills: Notice 2, Climbing 3
Perception: 2-3 Qualities and Drawbacks: Cold Blooded, Lesser
Willpower: 2-4 Natural Toughness, Size 1-3, Fully Aquatic,
Life Points: By Size Quadruped, Radial Symmetry, Sedentary, Lesser
Endurance: By Size Natural Toughness, Light Sensitive Spots, Low
Speed: (Dexterity + Constitution) x 2 +10 (swim) Metabolism, Specialized Diet (Detritivore),
Attacks: Tentacles (grasp, +3), Bite (d4 x Strength, Tentacles (retractable) (2-5, 1 point version),
Armor Pricing) Alternate Primary Sense (Smell), Scent Tracking,
Skills: Acting 1, Brawling 3, Dodge 2, Notice 2, Impaired Senses (Sight)
Intimidation 2, Stealth 3, Survival 3, Swimming 5 Habitat: Sea Floor
Qualities and Drawbacks: Size 2-4, Armor Value Found: Worldwide
(Shell) (Size x2), Cold Blooded, Tentacles (+3
grapples), Full Reverse, Fully Aquatic, Wide Range Sea Cucumbers are small, elongated echinoderms
Vision (3 point), Defensive Spray (5 point) that sift food from the ocean floor with a myriad of
Habitat: Oceanic arms in their mouths. Because they are relatively
Found: Worldwide soft-bodied for echinoderms, many have developed
spines or toxic skin to ward off enemies.
Ammonites were the other great fossil icon, first
appearing towards the end of the Silurian; they
eventually out-competed the other Orthocones and
rise to prominence in the oceanic community after
the Permian extinction event. They dominate the
oceanic life throughout the Mesozoic, but went
extinct at the same time as the dinosaur. They
Cephalaspid Free-Swimming Anapsid
Silurian to Early Devonian Silurian to Early Devonian

Name: Jamoytius, Birkenia


Strength: 0
Dexterity: 3-5
Constitution: 1-4
Intelligence: -1
Perception: 2-4
Willpower: 2
Life Points: (Strength + Constitution) x2 +10
Endurance: (Strength + Constitution + Willpower) +5
Speed: (Dexterity + Constitution) x 2 (Swim)
Skills: Dodge 4, Notice 2, Survival 3, Swimming 5
Name: Cephalaspis, Ateleaspis Qualities and Drawbacks: Size 3, Armor Value 1,
Strength: 0 Wide Range Vision, Fish
Dexterity: 1-3 Habitat: Open Ocean (near surface)
Constitution: 1-4 Found: Europe (Scotland)
Intelligence: -1
Perception: 2 These large jawless fish were open ocean creature
Willpower: 2 without any teeth. They probably fed on plankton
Life Points: By Size near the surface and in mid water. These animals
Endurance: By Size would have been quick, wary and possibly schooled
Speed: Dexterity + Constitution +5 (Swim) together for protection. Its eel like body would have
Attacks: Suction d4 made it very flexible.
Skills: Brawl 2, Dodge 3, Notice 2, Survival 3,
Swimming 5, Tracking 2 Spiny Sharks
Qualities and Drawbacks: Armor Value 2 (4 on the Silurian to Permian
head), Size 1-3, Wide Range Vision, Fish
Habitat: Sandy or muddy Ocean flats
Found: Europe

Cephalaspids were large-headed primitive fish,


slightly armored and without any jaws. It was a
bottom. Unlike some of its ancestors, it already grew
fins and a distinct tail and head, a big advancement
for the time. The creature likely sifted through the Name: Acanthodii, Acanthoides, Climatius,
mud for small worms and crustaceans to feed on. The Cheiracanthus, Ischnacanthus, Mesacanthus,
lateral line it developed had extensions over the head Nostolepis, Parexus
to allow it to search for prey in the mud with relative Strength: 0
ease while keeping an eye out for predators. The Dexterity: 2-4
largest reached 3 feet in length, but most were Constitution: 1-4
smaller. Intelligence: -1
Perception: 2-3
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 (Swim)
Attacks: Bite (d4)
Skills: Brawling 2, Dodge 3, Notice 2, Survival 3,
Swimming 5
Qualities and Drawbacks: Size 1-2, Armor Value Flat, Bottom Dwelling Placoderm
(equal to size), Defensive Spines (d4-d6), Wide Silurian to Devonian
Range Vision, Fish (Cartilage)
Habitat: Ocean and river environments
Found: Europe, Australia and North America

Acanthodii were the first known jawed fish. They


were sometime called Spiny Sharks as they, like
sharks, have skeletons of cartilagethough far less
than a modern shark. They were tiny predators for the
most part and sharp eyed. Some of them lacked fins
all together, but had finlike spines in their stead.
Some later forms developed into filter feeders, losing
their brawling skill altogether.

Bothriolepis and Relatives


Silurian to Devonian

Name: Gemuendina, Drepanaspis, Phyllolepis,


Lunaspis,
Strength: 0-1
Dexterity: 2-4
Name: Brothriolepis, Yunnanolepis Constitution: 2-4
Strength: 0-1 Intelligence: -1
Dexterity: 2-4 Perception: 2-3
Constitution: 2-4 Willpower: 1-2
Intelligence: -1 Life Points: (Strength + Constitution) x 2 + 10
Perception: 2-3 Endurance: (Strength + Willpower + Constitution)
Willpower: 1-2 +5
Life Points: (Strength + Constitution) x 2 + 10 Speed: Dexterity + Constitution
Endurance: (Strength + Willpower + Constitution) +5 Skills: Dodge 2, Notice 2, Intimidation 1, Stealth 1,
Speed: Dexterity + Constitution Survival 3, Swimming 5
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 1, Qualities and Drawbacks: Armor Value 6 (plates),
Stealth 1, Survival 3, Swimming 5 Armor Value 1 (Skin), Size 2, Fish, Scent Tracking,
Qualities and Drawbacks: Armor Value 8 (plates), Wide Range Vision
Armor Value 1 (Skin), Size 3, Scent Tracking, Wide Habitat: Oceans, Lakes and River beds.
Range Vision, Fish Found: Worldwide
Habitat: Oceans, Lakes and River beds.
Found: Worldwide Placoderms are a group of armored fish that are
found almost exclusively in the Devonian. They
Bothriolepis and its relatives were an extremely became extremely successful and had some of the
common genus of bottom feeding placoderm found earliest jaws knownbut no teeth. They did have
throughout the globe. Using the bony plates that plates of bone that acted as teeth, but these were
covered its body as well as its mouth, Bothriolepis extensions of the skull itself. The earliest of these
sucked up smaller animals from the sea floor. One of animals tended to be flat-bodied bottom dwellers.
the most successful placoderms, it was generally Some genus such as Phyllolepis, were actually blind.
found in freshwater environments, but could tolerate
estuarine conditions as well. Some paleontologists
theorize that they behaved like modern salmon, living
as adults in the ocean and returning to spawn and die
in fresh water. It may have also had a primitive lung
to help in poor quality water. They grew to a foot in
length on average.
Devonian
Time Period: 417-354 million years ago
Global Environment: The Devonian can easily be split into two distinct sections, early and late, in terms of
environment habitats on land. The early part of the Devonian had land life consisting of nothing above a few
centimeters in height in a continuation of the Silurian flora and fauna. With the development of seed-bearing plants,
trees began to spread inland and away from the waters edge and their roots helped curb the rampant erosion of
earlier periods. Great forests begin to grow, but most terrestrial life was limited to aquatic food chains (though
insects could spread inland). Massive desserts, however, still dominated the landscape beyond. Swamps and forests
were only found near water. The oceans remained wide and shallow. Near the end of the Devonian, the Oxygen
levels began to rise above the norms, reaching almost 30%. Modern humans and animals not acclimated to such a
climate can last here without ill effects for 24 hours +1 hour per level of Constitution before suffering from ill
effects. They make a difficult constitution test (+1 per level of Resistance (Oxygen) they have) before they
experience, a -1 to all actions per distance from success. Twitching (-1-2), Dizziness (-3 to -4) and Nausea (-5 and
below) follow. Prolonged exposure shortens the life span and can even eventually form cancerous growths (critical
failure).

Other Fauna/Flora: Reefs dominated the shallow oceans, allowing many animals to diversify. Great Barrier Reefs
were found across the globe, forests of Lycopodiophyta, ferns and tree ferns soon covered moist areas of land, some
of these moss-like plants grew extremely tallenough to generate true wood for the first time. Fungus grew to
tremendous proportions as well. Prototaxites grew 3 feet wide and 8 feet tall, resembling tall columns of fungal
matter. Most of the larger plants did not evolve until the late Devonian. Prototaxites actually has some origin in the
latest Silurian, but rose to prominence in the Devonian. The trees of the later Devonian can reach 34ft (8m) in height
with horsetails and related plants growing to truly astonishing heightsalmost a hundred feet (30m), partly because
the largest herbivores were the size of grasshoppers. At the end of the period, a mass extinction occurred (mostly in
marine biota). Some animals from the Devonian survive to the present day, namely, insects such as Silverfish,
Springtails and Bristletails. Such tiny insects use the following basic stats: Strength 0, Dexterity 2-3, Constitution 1-
2, Intelligence -1, Perception 2-3, Willpower: 1-2, Life Points 1-2, Endurance 2-4, Speed 3-5. They are Size 0.
Chiton Found: Worldwide
Devonian to Holocene
Spider-like animals, called Trigonotarbids, have been
around since the late Silurian, but true spiders did not
appear until the Devonian and made up the earliest
land predator group in existence. True Spiders,
however, were not especially common until the
carboniferous, where some grew to greater sizes than
what we see today. Spiders gained Silk during the
carboniferous, but their spinnerets were at the center
of their abdomen (it is thought that such spiders lived
Name: Chiton in burrows lined with silk like trap-door spiders), it
Strength: 0 was not until the Triassic that the spinnerets moved to
Dexterity: 1 the end of it.
Constitution: 2-3
Intelligence: -1 Doryaspis
Perception: 2 Early Devonian
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity
Attacks: None
Skills: Dodge 1, Filter Food 4
Qualities and Drawbacks: Size 1-2, Cold Blooded,
Low Metabolism, Armor Value (Size x 4) (Shell),
Amphibious, Limbless, Climber, Resistance (Hot
Weather, Dehydration) 4, Light sensing spots, Wide
Range Vision, Alternate Primary Sense (Smell) Name: Doryaspis
Habitat: Tidal Zones Strength: 0
Found: Worldwide Dexterity: 2-3
Constitution: 1-3
Chitons are mollusks that live in tidal zones, clinging Intelligence: -1
to rocks in places most animals can only spend part Perception: 2-3
of their lives. Chitons feed on algae and bacteria that Willpower: 2
form along tidal-zone rocks. They move extremely Life Points: (Strength + Constitution) +5
slowly as they feed with their mouth-foot. Endurance: (Strength + Constitution + Willpower) +3
Speed: (Dexterity + Constitution) x 2 +5 (Swim)
True Spider Attacks: Defensive Spine (d6)
Name: Spider Skills: Brawling 1, Dodge 3, Notice 2, Survival 3,
Strength: 0 Swimming 5
Dexterity: 2-5 Qualities and Drawbacks: Armored Body (2), Fish,
Constitution: 1-4 Size 2, Defensive Spine d6, Wide Range Vision
Intelligence: -1 Habitat: Midwater and surface
Perception: 2-4 Found: Europe (Spitsbergen)
Willpower: 1
Life Points: (By Size) A variety of Pteraspid (see below), it was far more
Endurance: (By Size) specialized and armored than its brethren. Its body
Speed: (Dexterity + Constitution) x 2 shape suggests that it fed on plankton and algae near
Attacks: Bite d4/d6 + Venom the waters surface. Most pteraspids were able to
Skills: Brawling 3, Dodge 3, Notice 2, Survival 3 survive in fresh water, and were among the first fish
Qualities and Drawbacks: Arthropod, Armor Value to do so. The saw like protrusion may have guided
(Size 0-1 = Lesser Natural toughness, Size 2 = food to its jawless mouth. It grew to 6 inches in
Natural Toughness, Size 3 = Armor Value 1), Size 0- length.
3, Venom (Variable), Web, Quadruped , Wide
Range Vision (3 point)
Habitat: Midwater and surface
Pteraspids Lamprey
Early Devonian Devonian to Holocene

Name: Pteraspis
Strength: 0 Name: Lamprey
Dexterity: 2-3 Strength: 0
Constitution: 1-3 Dexterity: 3-5
Intelligence: -1 Constitution: 1-4
Perception: 2 Intelligence: -1
Willpower: 2 Perception: 2-3
Life Points: (Strength + Constitution) +5 Willpower: 2-3
Endurance: (Strength + Constitution + Willpower) +3 Life Points: (Strength + Constitution)/(Strength +
Speed: (Dexterity + Constitution) x 2 +5 (Swim) Constitution) +5/(Strength + Constitution) x2 +10
Attacks: Defensive Spine (d4) Endurance: (Strength + Constitution +
Skills: Dodge 2, Notice 2, Survival 3, Swimming 5 Willpower)/(Strength + Constitution + Willpower) +
Qualities and Drawbacks: Armor 1, Size 2, Fish, 5/(Strength + Constitution + Willpower) x 2 +5
Wide Range Vision Speed: (Dexterity + Constitution) x 2
Habitat: Rivers Attacks: Wrasp (d4 slashing)
Found: Europe (UK and Belgium) Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3,
Survival 3, Swimming 5
Pteraspis was one of the first fish to invade fresh Qualities and Drawbacks: Size 1-3, Fish, Scent
water thanks to the development of a kidney. It could Tracking, Wide Range Vision
probably also survive in Salt water, but like many Habitat: Rivers and Oceans
early fish, it to lacked jaws. Its long snout housed a Found: Worldwide
primitive mouth tooth called a rostrum used to
draw in food items. It was a mid-water animal, and Lampreys were parasitic animals that attach
rather clumsy compared to todays fish due to the themselves to other animals with a wraspan
lack of stabilizing fins on the side. Instead, it had opening with their toothy mouths and suck the blood
small armored nodes to aid its stabilization. The tail from their host. They were among the only surviving
was designed to move it up as well as forward with a jawless fish known. They lack scales, jaws and were
simple strike. Like other pteraspid, it was probably a extremely hardy animals. While sucking blood from
plankton feeder as well. It grew to 8 inches in length. a prey item, they feed every few hours, dealing d4
damage to them. It grew to 40 inches in length.

Chimera or Ratfish
Devonian to Recent
Name: Chimera, Ratfish
Strength: 0-2
Dexterity: 4-6
Constitution: 2-4
Intelligence: -1
Perception: 4-6
Willpower: 2-4
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength)
Skills: Brawling 4, Dodge 2, Notice 4, Intimidation 3,
Stealth 3, Survival 3, Swimming 5, Tracking 2
Qualities and Drawbacks: Shark, Size 2 to 4, Armor Stethacanthus
Value (Size -3), Natural Toughness, Wide Range Late Devonian to Early Carboniferous
Vision
Habitat: Rivers, lakes and Swamps
Found: Worldwide

These primitive shark-relatives survive today in deep


water environments. Unlike their shallow-water
brethren, these animals have no definite tail fin and
stronger pectoral fins. They live near the ocean floor,
feeding on small animals they come across, and have
largely remained bottom dwellers (though in
shallower water) in prehistoric times.

Cladoselache
Late Devonian
Name: Stethacanthus
Strength: 0-1
Dexterity: 3-5
Constitution: 3-4
Intelligence: -1
Perception: 3-5
Willpower: 2-4
Life Points: (Strength + Constitution) x 2 +10
Endurance: (Strength + Constitution + Willpower)
+10
Speed: (Strength + Constitution) x 2 +10 (Swim)
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Name: Cladoselache Stealth 2, Survival 3, Swimming 5, Tracking 3
Strength: 4-5 Qualities and Drawbacks: Size 3, Shark, Armor
Dexterity: 4-6 Value 1, Natural Toughness, Wide Range Vision (3)
Constitution: 3-5 Habitat: Reefs
Intelligence: -1 Found: Europe (Scotland) and North America
Perception: 3-5
Willpower: 2-4 Stethacanthus was a small shark of the Devonian and
Life Points: (Strength + Constitution) x 4 + 10 carboniferous seas. Called The Ironing Board
Endurance: (Strength + Constitution + Willpower) x Shark, only the males had the distinct feature, which
3+5 leads some to conclude that it was used in mating
Speed: (Dexterity + Constitution) x 2 +10 (swim) disputes. Stethacanthus grew to a little over 2ft in
Attacks: Bite (d6 x Strength) length.
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Stealth 2, Survival 3, Swimming 5, Tracking 3
Qualities and Drawbacks: Size 5, Shark, Wide Range
Vision (3)
Habitat: Reefs
Found: North America (Ohio)

Cladoselache was one of the earliest complete sharks


known. Teeth and other small parts were known from
Silurian deposits, but this Devonian animal provided
scientists with a complete skeleton that showed
many of the features found in modern sharks. The
key difference being the rounded snout as opposed to
the pointed one found in todays species. It grew up
to 6ft in length.
Xenacanthid
Devonian to Late Triassic Flying Sharks
Devonian to Carboniferous

Name: Iniopteryx, Promexyele,


Sibyrhynchus, Iniopera
Strength: 0-1
Name: Xenacanthus, Orthacanthus, Triodus Dexterity: 3-5
Strength: 1-12 Constitution: 2-3
Dexterity: 4-6 Intelligence: -1
Constitution: 2-6 Perception: 2-4
Intelligence: -1 Willpower: 2
Perception: 4-6 Life Points: By Size
Willpower: 2-4 Endurance: By Size
Life Points: By Size Speed: Dexterity + Constitution + 5 (Swim)
Endurance: By Size Attacks: Bite (d6+Strength),
Speed: (Dexterity + Constitution) x 2 Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1,
Attacks: Bite (d6 x Strength) Stealth 1, Survival 2, Swimming 5
Skills: Brawling 4, Dodge 2, Notice 4, Intimidation 3, Qualities and Drawbacks: Size 2-3, Natural
Stealth 3, Survival 3, Swimming 5, Tracking 2 Toughness, Wide Range Vision, Shark, Gliding
Qualities and Drawbacks: Shark, Size 4 to 6, Armor Flaps, Jump 2, Wide Range Vision (3)
Value (Size -3), Natural Toughness, Wide Range Habitat: Reefs
Vision (3) Found: North America
Habitat: Rivers, lakes and Swamps
Found: Worldwide These strange predatory fish were small sharks that
appear to share the adaptations of flying fish. The
Xenacanthid sharks were eel-like animals that have largest of these fish grew from 6 inches in length to
adapted to live completely in fresh water almost 2ft. They were among the many shark groups
environments, storing minerals in their teeth for the to go extinct at the end of the Carboniferous.
most part. Xenacanthids ranged in size from a mere Alternatively, they may have been bottom dwellers
2ft to over 12ft in length. (in which case, remove Gliding Flaps and Jump,
replace it with False Eye Spots).
Dunkleosteus Spinney and Free-swimming Placoderms
Late Devonian Middle to Late Devonian

Name: Tieraspis, Greolandaspis, Murrindalaspis,


Materpiscis, Holonema
Strength: 0
Dexterity: 2-4
Constitution: 1-4
Intelligence: -1
Perception: 2-4
Name: Dunkleosteus Willpower: 2-3
Strength: 12-18 Life Points: By Size
Dexterity: 3-5 Endurance: By Size
Constitution: 4-6 Speed: (Dexterity + Constitution) x 2
Intelligence: -1 Skills: Dodge 2, Notice 2, Intimidation 1, Stealth 1,
Perception: 3-4 Survival 3, Swimming 5
Willpower: 2-3 Qualities and Drawbacks: Armor Value 8/1,
Life Points: By Size Defensive Spines (d4), Size 2 or 3, Wide Range
Endurance: By Size Vision, Fish
Speed: (Dexterity + Constitution) x 2 Habitat: Oceans, Rivers and Lakes
Attacks: Bite (d6 x Strength+2) (armor piercing 2), Found: Worldwide
Ram (d6 x Strength)
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2, These stats represent an average placoderm from the
Stealth 2, Survival 3, Swimming 5, Tracking 1, Devonian. In that period, they were an extremely
Qualities and Drawbacks: Armor Value (size x 2) successful group. These stats represent plankton
(Head Only, Plate), Armor Value (1/2 Size) (Skin), feeders and algae eaters that lived in low or mid-
Size 7 or 8, Scent Tracking, Fish water environments of both fresh and salt water
Habitat: Ocean systems. Fossils from these species revealed that
Found: Africa, Europe and North America Placoderms gave birth to live young.
Dunkleosteus was the top predator of the Devonian
sea ways and one of the largest placoderms known at
27to 33ft in length, though some species were only
12 feet in length. The teeth in its armored head were
actually, like in other placoderms, extensions of the
armor plating. The rest of its body was un-scaled, but
not unarmored. One of the most remarkable things
about Dunkleosteus was that some species have
hinged jaws, able to open its mouth extremely
widely. Few animals in its habitat would appear to
necessitate this adaptation, however. Its bite strength
was comparable to that of a T-Rex or modern
crocodile.
Synauchenia Titanichthys
Late Devonian Late Devonian

Name: Synauchenia
Strength: 0
Dexterity: 2-5 Name: Titanichthys
Constitution: 1-2 Strength: 10-16
Intelligence: -1 Dexterity: 3-5
Perception: 3-4 Constitution: 2-5
Willpower: 2 Intelligence: -1
Life Points: (Strength + Constitution) Perception: 3-4
Endurance: (Strength + Constitution + Willpower) Willpower: 2-3
Speed: (Dexterity + Constitution) x 2 + 5 Life Points: (Strength + Constitution) x 6 + 10
Skills: Dodge 2, Notice 2, Intimidation 1, Stealth 1, Endurance: (Strength + Constitution) x 5 + 5
Survival 3, Swimming 5 Speed: (Dexterity + Constitution) x 2
Qualities and Drawbacks: Size 1, Armor value 4/1, Attacks: Ram (d6 x Strength)
Fish, Wide Range Vision Skills: Brawling 2, Notice 3, Intimidation 3, Stealth,
Habitat: Ocean Survival 3, Swimming 5
Found: Worldwide Qualities and Drawbacks: Fully Aquatic, Size 7,
Armor Value 14 (head), Armor Value 3 (body), Wide
The Devonian equivalent of sardines and other small, Range Vision, Fish
schooling baitfish that feed on plankton in the open Habitat: Open Ocean
ocean, these armored offshoots became extinct at Found: Africa (Morocco)
with the close of the Devonian period and the end of
the Placoderms. Titanichthys was one of the largest fish of the
Devonian, and one of the largest placoderms, second
to Dunkleosteus. It developed specifically to filter
plankton in large gulps, much like a modern whale
does today.
Coccosteus Cheirolepis
Middle to Late Devonian Middle to Late Devonian

Name: Cheirolepis
Name: Coccosteus Strength: 0-1
Strength: 0 Dexterity: 3-4
Dexterity: 2-4 Constitution: 2-3
Constitution: 2-4 Intelligence: -1
Intelligence: -1 Perception: 2-3
Perception: 2-3 Willpower: 2
Willpower: 2 Life Points: (Strength + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x2 +10 Endurance: (Strength + Constitution + Willpower)
Endurance: (Strength + Willpower + Constitution) +5
+5 Speed: (Strength + Constitution) x 2
Speed: (Strength + Constitution) x 2 +5 Attacks: Bite (d4)
Attacks: Bite d8 (4) Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2, Stealth 2, Survival 3, Swimming 5
Stealth 1, Survival 3, Swimming 5, Tracking 2, Qualities and Drawbacks: Cold Blooded, Fully
Qualities and Drawbacks: Size 3, Armor Value 6 Aquatic, Armor Value 1, Acute Senses (Sight), Size
(Head Only), Acute Senses (Sight), Fish, Wide 3, Lateral Line, Scent Tracking, Wide Range Vision
Range Vision (3) (3)
Habitat: Ocean Habitat: Rivers and Lakes
Found: Europe and North America (Ohio) Found: Europe and North America

Voracious predators, Coccosteus had streamlined, Cheirolepis was one of the first animals to have a true
scale less bodies and were perfectly adapt for active boney spine. Inhabiting rivers and lakes, the animal
hunting. Their jaws were hinged in such a way that probably fed close to the surface, as its tail was
the head could raise back when it opened its mouth, oriented in such a way as to drive it downward on
allowing it to swallow larger prey, or take deadly powerful thrusts. By this time, insects had been on
bites out of them. It grew to 16 inches in length. land for a while, and Cheirolepis would take
advantage of those that fell back in the water. Other
prey items would include smaller fish. Cheirolepis
grew up to 22 inches in length.
Coelacanth Lung Fish
Late Devonian to Holocene Devonian to Holocene

Name: Lungfish
Strength: 0-2
Dexterity: 3-4
Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: by size
Endurance: by size
Speed: (Dexterity + Constitution) +5/Dexterity
Name: Macropoma, Latimeria, Alexia, Coelcanthus,
(land)
Wimania, Diplocercides, Axelrodicthys, Chinlea,
Attacks: Bite (d4 or d4 x Strength)
Mawsonia, Miguashaia, Megacoelocanthus, Undina
Skills: Brawling 2, Climb 2, Dodge 2, Notice 3,
Strength: 0-3
Intimidation 1, Stealth 2, Survival 3, Swimming 5
Dexterity: 3-5
Qualities and Drawbacks: Armor Value 1, Size 3-4,
Constitution: 3-5
Cold Blooded, Amphibious (1), Hibernation 3-5,
Intelligence: -1
Quadruped, Lateral Line, Watery Skin, Hibernation
Perception: 2-4
(2)
Willpower: 2
Habitat: Rivers, swamps, lakes, flood plains
Life Points: (By Size)
Found: Worldwide
Endurance: (By Size)
Speed: (Dexterity + Constitution) +5
Lungfish were an offshoot of the ancestors of land
Attacks: Bite (d4 x Strength)
animals, and have managed to find a niche for
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
themselves that they exploit to this day. They feed on
Stealth 2, Survival 3, Swimming 5
smaller animals they can swallow whole. They can
Qualities and Drawbacks: Fish, Armor Value 1, Size
survive out of water only for a brief time and have to
2 to 5, Wide Range Vision (3)
keep moist like amphibians . Today, the largest
Habitat: Rivers, Lakes, Oceans
variety (pictured) can reach 6ft in length.
Found: Worldwide

Coelacanths were lobed fin fish that were fully Lobed-Fin Fish
Middle Devonian to Carboniferous
adapted to aquatic life. They use their muscular fins
for fine navigation, but rely more on their powerful
tails for propulsion. Coelacanths had many genera
and species over the millennia, inhabiting shallow
seas and rivers with equal ease, but after the end of
the Cretaceous, only the deep water forms survived.
Since they bred slowly (live bearing only 5 to 25
fully developed young at a time), they could not
repopulate as quickly as other boney fishes, and thus Name: Eustinopteron, Gyropychius, Holoptichius,
remained in deep water habitats until the present day. Osteolepis
Few prehistoric Coelacanths reached the size of its Strength: 0-3
modern relatives, many of them less than 3 ft in Dexterity: 2-4
length. Today they can reach 6ft in length. Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size predator niche. Like their cousins, it is thought that
Endurance: By Size they could drag themselves onto land, but only for
Speed: (Dexterity + Constitution) +5/Dexterity the briefest of moments (such as snagging a large
(land) insect or primitive amphibian) before returning to the
Attacks: Bite (d4/d4 x strength) water. These animals reached sizes about 9ft in
Skills: Brawling 2, Climb 1, Dodge 2, Notice 3, length.
Intimidation 1, Stealth 3, Survival 2, Swimming 5
Qualities and Drawbacks: Armor Value 1, Size 2-4, Primitive Amphibian
Cold Blooded, Amphibious (1), Quadruped, Lateral Devonian to Carboniferous
Line, Watery Skin, Wide Range Vision (3)
Habitat: Swamps, Rivers, lakes
Found: Worldwide

Lobed finned fish were the direct ancestors of


modern land animals, though there were many
offshoot lineages that went nowhere, the basic
designs originated with this group. It is thought that
such animals either lived originally in thick reeds or
along the floor to ambush prey much like modern
giant salamanders do. Some appear to have evolved
characteristics akin to crocodilesto snag prey along
the waters edge. Some of these animals reached 4ft
in length, most were smaller.
Name: Hynerpeton, Icthyostega, Acanthostega,
Giant Lobed Fin Fish Pederpes, Casineria, Elginerpeton, Tulperton
Late Devonian to Carboniferous Strength: 0-2
Dexterity: 2-3
Constitution: 2-3
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Endurance: By Size
Name: Hyneria, Rhizodus Speed: (Dexterity + Constitution)/+5 in water
Strength: 6-8 Attacks: Bite (d4/d4xstr)
Dexterity: 3-4 Skills: Brawling 2, Climb 1, Dodge 3, Notice 3,
Constitution: 3-4 Intimidation 1, Stealth 2, Survival 2, Swimming 5
Intelligence: -1 Qualities and Drawbacks: Natural Toughness, Size 3-
Perception: 2-3 4, Tetrapod, Wide Range Vision (3)
Willpower: 2 Habitat: Swamps.
Life Points: (Strength + Constitution) x 5 + 10 Found: Europe, Greenland, North America
Endurance: (Strength + Constitution + Willpower) x
4 +10 The earliest tetrapods were actually not true
Speed: (Dexterity + Constitution) +5/Dexterity amphibians as we understand them today, but were
(land) close enough for our understanding to still be labeled
Attacks: Bite (d4 x Strength) as such. With the air moist and no other large animals
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2, around, they soon rose to dominate the land (near
Stealth 3, Survival 2, Swimming 5 water, at any rate). They ranged in size from 2ft to
Qualities and Drawbacks: Armor Value 3, Size 6-7, 6ft in length. It is thought that some of them lived
Cold Blooded, Amphibious (1), Quadruped, Lateral more like giant salamanders of today. These animals
Line, Watery Skin, Wide Range Vision (3) would spend their lives crawling around the beds of
Habitat: Deep fresh water areas rivers searching for food, often hiding in dense
Found: North America, Europe, Greenland branches and only rarely venturing onto land.

Giant Lobed Finned Fish were an offshoot of other


early tetrapod ancestors, evolved to fill in a top
Carboniferous
Time Period: 354-290 million years ago
Global Environment: The Carboniferous period was marked largely as a warm climate, but a gradual cooling
occurred towards the end, a warning of the coming Permian Glaciations. The major environment of the world was
fern swamps. So rich in plant material were these ancient swamps, that they form the basis of the worlds major coal
deposits. The seas retreated to leave these massive lowland swamps where fish, insects and amphibians flourished.
The period was also marked by a good deal of mountain building as the supercontinent of Pangaea began to form.
The Oxygen content rose to 35%, as compared to 21% today. Here, Oxygen poisoning could occur after prolonged
exposure.

Other Fauna/Flora: Trees of the time period evolved bark for the first time. The high oxygen content of the period
allowed many animals whose size was restricted by their breathing systems to grow incredibly large. Insects
developed the ability to fly for the first time, the first pine trees expanded from the lowland swamps, and reptiles left
the water behind for good and moved inland at the very end of the period. In the oceans, crynoids, other
Echinoderms (starfish, sea urchins and the like) and brachiopods became extremely common, while Trilobites
became uncommon. Sharks become abundant and diverse in the oceans, with nautaloids being another prominent
group of ocean life.

Tullimonstrum Speed: (Strength + Constitution) +5


Carboniferous Attacks: Bite (d4)
Skills: Brawling 1, Dodge 1, Notice 2, Stealth 1,
Survival 2, Swimming 5
Qualities and Drawbacks: Lesser Natural Toughness,
Size 3, Cold Blooded, Fully Aquatic, Limbless,
Prehensile appendage, Wide Range Vision
Habitat: Swamps
Found: North America (Ohio)

Tullimonstrum was a bizarre animal from North


American (modern day Louisiana) swamps of the
carboniferous. They were invertebrate predators of
other soft-bodied animals that it could worm out with
its proboscis. It is the state fossil of Illinois. They
Name: Tullimonstrum reached a little over a foot in length.
Strength: 0
Dexterity: 4-5
Constitution: 1-3
Intelligence: -1
Perception: 2-3
Willpower: 1
Life Points: (Strength + Constitution) x2 +10
Endurance: (Strength + Constitution + Willpower)
+5
Velvet Worm Arthropleura and other Giant Millipedes
Carboniferous to Holocene Carboniferous to Early Permian

Name: Arthropleura, Euphoberia


Strength: 0-5
Dexterity: 2-3
Constitution: 2-4
Name: Helenodora Intelligence: -1
Strength: 0 Perception: 2-3
Dexterity: 3 Willpower: 1-2
Constitution: 1-2 Life Points: By Size
Intelligence: -1 Endurance: By Size
Perception: 3 Speed: (Dexterity + Constitution) x 2
Willpower: 1 Attacks: Bite (d4 x Strength+1)
Life Points: (by size) Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Endurance: (by size Intimidation 3, Stealth 2, Survival 2, Swimming 1,
Speed: (Dexterity + Constitution) Qualities and Drawbacks: Size 2-6, Armor Value
Attacks: Niper or Bite (d4), Mucus Spray (-1 per (Size + 4), Arthropod, Whiskers, Wide Range Vision,
essence spent) Alternate Primary Sense (Smell)
Skills: Brawling 3, Climb 3, Dodge 2, Notice 2, Habitat: Swamps
Stealth 2, Survival 4, Swimming 1, Tracking 2, Found: Europe
Qualities and Drawbacks: Size 2-3, Cold Blooded,
Minor Natural Toughness, Defensive Slime (spray), The largest land arthropod ever, Arthropleura was a
Quadruped, Whiskers, Scent Tracking, Alternate giant millipede-like animal that was known almost
Primary Sense (Smell) completely from its track ways. Because of the
Habitat: Warm, moist forests, aquatic habitats, limited fossil evidence, little is known about how the
swamps creature behaved, though it is thought that it behaved
Found: Worldwide like modern millipedes. It grew somewhere between
6 and 10ft in length. Smaller giant millipedes grew in
Velvet worms were halfway between arthropods and excess of 3ft in length.
worms. Though similar species have existed
underwater and on land as early as the
Cambrian/Silurian, it was in the Carboniferous that
true modern velvet worms appear. These animals
were carnivores, using their mucus spray to trap prey
or defend themselves against predators. In the
Carboniferous, they may have achieved larger sizes
than those of today, up to a foot or more.
Megarachne Giant Proto-Dragonfly
Late Carboniferous Carboniferous to Permian

Name: Meganeura, Megatypus,


Strength: 0-1
Dexterity: 3-5
Constitution: 2-4
Intelligence: -1
Perception: 2-4
Name: Megarachne Willpower: 1-2
Strength: 0-1 Life Points: (By Size)
Dexterity: 3-4 Endurance: (By Size)
Constitution: 1-3 Speed: (Dexterity + Constitution) x 2 +10
Intelligence: -1 (flight)/Dexterity (walk)
Perception: 2-3 Attacks: Bite (d6)
Willpower: 1-2 Skills: Acting 1, Brawling 3, Climb 2, Dodge 3,
Life Points: (Strength + Constitution) x 2 +10 Notice 4, Intimidation 1, Stealth 1, Survival 3,
Endurance: (Strength + Constitution +Willpower) + 5 Qualities and Drawbacks: Arthropod, Armor Value
Speed: (Dexterity + Constitution) (1/2 size (min: 1)), Flight (Fixed Wing, hover), Size
Attacks: Bite (d6) 1-4, Whiskers, Wide Range Vision (3 point), Acute
Skills: Brawling 2, Climb 2, Dodge 2, Notice 3, Senses (Sight)
Intimidation 1, Stealth 2, Survival 2, Swimming 3 Habitat: Swamps, Plains, Forests.
Qualities and Drawbacks: Size 3, Armor Value 6, Found: Europe and North America
Arthropod, Filter Feeder
Habitat: Swamps Protodonta were primitive Dragonflies, and account
Found: Argentina for the largest of that type of animal: Meganeura. It is
thought they behaved like modern dragonflies, but
Megarachne was once thought to be a giant spider, had more specialized grasping claspers at the end of
roaming the forest floor in search of prey, however, it their abdomen. It is theorized that they were used for
was recently revealed to be a type of sea scorpion mating. Later Dragonflies, called mayflies, gain the
specially adapted to living on swampy riverbeds. Its ability to fold their wings. These were the first
body alone was a foot in length, not including the animals to achieve flight and stood undaunted (at
tail. These animals sifted sediment to search for food. least up to size 3) until the evolution of Pterosaurs.
Meganeura reached a wingspan of almost 3ft.

Giant Cockroach
Carboniferous to Permian
Name: Dictyomylacris, Archimyalcris,
Aphthoroblattina among others
Strength: 0
Dexterity: 2-4
Constitution: 2-5
Intelligence: -1
Perception: 2-4
Willpower: 1-2
Life Points: (by size)
Endurance: (by size)
Speed: (Dexterity + Constitution)
Attacks: Bite (d4) Endurance: (Strength + Constitution + Willpower) x
Skills: Brawling 1, Climb 3, Dodge 2, Notice 2, 2 +5
Stealth 3, Survival 4, Tracking 1 Speed: (Dexterity + Constitution) x 2
Qualities and Drawbacks: Arthropod, Natural Attacks: Claw (d6 x Strength), Sting (d4 x strength +
Toughness, Resistance (Disease, Hunger/Thirst,) 5, Poison), Bite (Strength)
size 2-3, Low Metabolism, Wide Range Vision, Skills: Brawling 3, Climb 3, Dodge 2, Notice 1,
Whiskers, Alternate Primary Sense (Smell) Intimidation 2, Stealth 1, Survival 3, Swimming 2
Habitat: Warm places Qualities and Drawbacks: Arthropod, Poison 2,
Found: Worldwide Amphibious, Size 4, Armor Value 6, Quadruped,
Wide Range Vision
Cockroaches first evolved in the Carboniferous and Habitat: Swamp
these primitive roaches were also the ancestors to Found: Europe
mantis and termites. They were known as the largest
forms of Cockroach ever to exist, reaching almost 15 This giant, true scorpion, grew to over 3ft in length
inches in length. It is generally thought that they and with its sting was a fearsome predator of large
filled the niches of modern day mice and rats at these insects and small tetrapods alike. Because of the
sizes. discrepancy in size between its claws and the stinger,
it is theorized that, like modern scorpions with that
Monstrous Mayfly discrepancy, the venom was weak, with the animal
Late Carboniferous to Permian relying more on the claws to dismember prey.
Name: Ephemeroptera (Order)
Strength: 0 Triops
Dexterity: 3-4 Late Carboniferous to Holocene
Constitution: 1-3
Intelligence: -1
Perception: 3-4
Willpower: 1-2
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower
Speed: Dexterity/ Dexterity + Constitution (Flight)
Attacks: Bite (d4) (Nymph only) Name: Triops, Fairy Shrimp
Skills: Brawling 1, Climb 3, Dodge 2, Notice 1, Strength: 0
Stealth 2, Survival 5, Swimming 3 Dexterity: 2-3
Qualities and Drawbacks: Size 2, Armor Value 1, Constitution: 1-2
Cold Blooded, Arthropod, Flight 1 or Amphibious, Intelligence: -1
Antennae, Acute Senses (Sight) Perception: 2-3
Habitat: Swamps, Slow Rivers, Lakes Willpower: 1
Found: North America, Europe Life Points: By Size
Endurance: By Size
Mayflies were among the first insects that learned Speed: Dexterity + Constitution
how to fly, and these small-bird sized insects were Attacks: Bite (d4)
among the most dramatic of them. They go through Skills: Brawling 2, Climb 1, Dodge 2, Notice 2,
an aquatic stage of life like Dragonflies, and that was Intimidation 1, Stealth 2, Survival 4, Swimming 5,
where they spend most of their lives. Adults have no Tracking 1
mouths, and thus have no bite attack. Qualities and Drawbacks: Size 0-2, Resistance (heat)
3, Amphibious, Armor Value 1, Low Metabolism 2,
Giant Scorpion Whiskers, Wide Range Vision, Arthropod
Name: Pulmonoscropius Habitat: Desert pools
Strength: 1-2 Found: Worldwide
Dexterity: 2-4
Constitution: 2-4 These creatures can survive in Death Valley, and
Intelligence: -1 have been living in such hostile environments for
Perception: 2 millions of years, their eggs able to survive out of
Willpower: 2 water for yearsor even pass through digestive
Life Points: (Strength + Constitution) x 3 + 10 systems unharmed. They were a type of crustacean,
related to fairy shrimp and one species has not gone
on completely unchanged for over 260 million years. Hagfish
The largest of them grow 6 inches in length. Carboniferous to Holocene

Belemnite
Carboniferous to Late Cretaceous

Name: Hagfish
Strength: 0
Dexterity: 5-7
Constitution: 1-4
Intelligence: -1
Name: Megatuthis, Belemnoteuthis, Acroteuthis, Perception: 2-4
Belemniotella, Cylindroteuthis Willpower: 2-3
Strength: 0-7 Life Points: (by size)
Dexterity: 3-5 Endurance: (by size)
Constitution: 1-4 Speed: (Dexterity + Constitution) x 2
Intelligence: -1 Attacks: Tooth Poke (d4)
Perception: 2-4 Skills: Brawling 1, Dodge 2, Notice 1, Stealth 1,
Willpower: 2-3 Survival 2, Swimming 5, Tracking 3
Life Points: (by size) Qualities and Drawbacks: Fish, Defensive Slime,
Endurance: (by size) Size 2-3, Scent Tracking, Impaired Senses (Sight),
Speed: (Dexterity + Constitution) + 5 Acute Senses (Smell, Touch), Whiskers, Wide Range
Attacks: Beak (d6 x Strength), Ink (blinds, nauseates) Vision, Alternate Primary Sense (Smell), Scent
Skills: Acting 2, Brawling 3, Climb 1, Dodge 2, Tracking
Notice 2, Intimidation 1, Stealth 3, Survival 3, Habitat: Deep Water
Swimming 5, Tracking 2, Found: Worldwide
Qualities and Drawbacks: Size 2-6, Cold blooded,
Natural Toughness, Armor Value (Size-1), Full Hagfish are jawless fish, consummate scavengers,
Reverse, Defensive Spray (5 point), Scent Tracking, with only a single tooth. The animals were supremely
Wide Range Vision (3 point), Backup Organs (Heart flexible, but with only a single tooth, need that
x 3) flexibility to tear off rotting flesh. They average
Habitat: Oceans about a foot or more in length.
Found: Worldwide

Belemnites were squid-like animals with 10 arms and


slightly armored shells. They were extremely
populous animals and have a great variety of species
throughout their evolutionary history. They were
predators, but were more often than not they were
prey themselves. Some species grew to tremendous
sizes. Only ones over size 4 have a strength score of
1 or more. The largest beleminites grew to the size
of modern giant squidsup to 10ft in length.
However, most were only a foot or more in length.
Echinochimaera Pseudo-Skate
Carboniferous Carboniferous to Permian

Name: Echinochimaera
Strength: 0
Dexterity: 1-3
Constitution: 2-4 Name: Janassa
Intelligence: -1 Strength: 0-2
Perception: 2-4 Dexterity: 3-5
Willpower: 2 Constitution: 2-5
Life Points: (Strength + Constitution) + 5 Intelligence: -1
Endurance: Strength + Constitution + Willpower +3 Perception: 2-4
Speed: Dexterity + Constitution (Swim) Willpower: 2-3
Attacks: Bite (d6 AP 2) Life Points: By Size
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1, Endurance: By Size
Stealth 1, Survival 2, Swimming 5 Speed: (Dexterity + Constitution) +5 (Swim)
Qualities and Drawbacks: Size 2, Defensive Spines Attacks: Tail d6 x (Strength-1), Bite (d4 x Strength)
(d4), Natural Toughness, AV 1, Wide Range Vision, (AP 2)
Shark, Alternate Primary Sense (Smell/Touch) Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3,
Habitat: Reefs Survival 2, Swim 5, Tracking 3,
Found: North America Qualities and Drawbacks: Size 3-5, Camouflage
(variable), Natural Toughness, Shark, Wide Range
The Carboniferous seas saw the greatest diversity of Vision, Alternate Primary Sense (Smell)
sharks the world had ever seen. Not only were they Habitat: Ocean Floor
top marine predators, but they filled many other Found: North America, Europe
ecological niches. Echinochimaera was one such
example. These animals fed on hard shelled creatures These shark relatives are more closely related to
such as mollusks and sea urchins. Echinochimaera Chimeras than to modern skates. They developed to
grew to 7 inches in length. feed on Brachiopods that covered the ocean floor at
the time. However, the Permian catastrophe spared
none of its kind and it left no descendants.
Harpagofututor Tristychius
Early Carboniferous Early Carboniferous

Name: Tristychius
Strength: 0
Dexterity: 3-5
Constitution: 3-4
Intelligence: -1
Perception: 2-4
Willpower: 2
Life Points: (Strength + Constitution) x 2 +10
Name: Harpagofututor Endurance: (Strength + Constitution + Willpower) +5
Strength: 0-1 Speed: (Dexterity + Constitution) x 2 +5
Dexterity: 3-5 Attacks: Bite (d6)
Constitution: 2-3 Skills: Brawling 2, Dodge 2, Notice 3, Stealth 2,
Intelligence: -1 Survival 2, Swimming 5, Tracking 1,
Perception: 2-4 Qualities and Drawbacks: Size 3, Defensive Spines
Willpower: 2 (d6), Natural Toughness, AV 1, Shark, Alternate
Life Points: (Strength + Constitution) + 5 Primary Sense (Smell)
Endurance: Strength + Constitution + Willpower +3 Habitat: sandy bottom near reef.
Speed: Dexterity + Constitution + 5 (Swim) Found: Europe (Scotland)
Attacks: Bite (d6+Strength, AP2), Gore (d8)
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1, This small shark was one of the few of the period that
Stealth 1, Survival 2, Swimming 5 looked similar to modern sharks. The small defensive
Qualities and Drawbacks: Size 2, Defensive Spines spines on its fins allow it some protection from
(d4), Natural Toughness, Wide Range Vision, Shark, predation. It was also a predator, but largely of
Alternate Primary Sense (Smell) smaller fish and small animals near the sea floor.
Habitat: Reefs They were thought to be similar in habit and form to
Found: North America a cat shark. It grew to 3ft in length.

Another shellfish eating early shark relative, this Belantsea


animal had virtually no scales across its body. The Early Carboniferous
males were equipped with massive horns with which
they may have jousted like deer do today. They lived
in salt water environments in shallow seas and bays,
hunting brachiopods and perhaps arthropods as well.

Name: Belantsea
Strength: 0-1
Dexterity: 1-3
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 1-2
Life Points: (Strength + Constitution) x 3 + 10
Endurance: (Strength + Constitution + Willpower) x
2+5
Speed: (Dexterity + Constitution) +5 Wheel Jawed Shark
Attacks: Bite (d6), AP Carboniferous to Permian
Skills: Brawling 2, Dodge 1, Notice 3, Stealth 3,
Survival 2, Swimming 5, Tracking 1,
Qualities and Drawbacks: Shark, Size 4, Natural
Toughness, AV 1, Wide Range Vision, Alternate
Primary Sense (Smell)
Habitat: Reefs
Found: North America

Belantsea sharks were surprisingly maneuverable for


their build, but were still stocky and slow. The animal
likely specialized in eating sponges, corals and other
slow moving hard-shelled animals. It grew to a little
over 2ft in length.

Wide-Jawed Shark
Name: Helicoprion, Fadenia, Sarcoprion,
Carboniferous to Early Triassic
Parahelicoprion
Strength: 6-10
Dexterity: 4-6
Constitution: 3-5
Intelligence: -1
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 6 +10
Endurance: (Strength + Constitution + Willpower)
x5 +5
Speed: (Dexterity + Constitution) x 2 +5
Attacks: Bite (d6 x Strength) AP
Name: Edestus, Listracanthus Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1,
Strength: 4-12 Stealth 1, Survival 2, Swimming 5, Tracking 1
Dexterity: 3-6 Qualities and Drawbacks: Shark, Size 6-8, Armor
Constitution: 3-6 Value 1, Natural Toughness, Alternate Primary Sense
Intelligence: -1 (Smell)
Perception: 2-4 Habitat: Open Ocean
Willpower: 1-3 Found: Asia, North America, Europe, Australia
Life Points: (By Size)
Endurance: (By Size) Helicoprion and its relatives were one of the two
Speed: (Dexterity + Constitution) x 2 + 5 major contenders for strangest jaws in prehistory.
Attacks: Bite (d8 x Strength) Unlike the previous creature, scientists have some
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, idea of how the animal behaved. It is thought that it
Stealth 2, Survival 3, Swimming 5, Tracking 3, fed on hard shelled, free-swimming mollusks such as
Qualities and Drawbacks: Shark, Size 5-7, Armor ammonites, nautiloids and belemnites. Cracking open
Value 1, Natural Toughness, Alternate Primary Sense their shells with its odd jaws. The largest grew some
(Smell) 20ft in length. They were hit hard as a group by the
Habitat: Open Ocean Permian extinction, with only its normal-jawed
Found: Asia, North America, Europe, Australia relatives surviving past it.

One of the largest sharks of the period, these animals


was considered to be the top predators of the period,
or some consider it. The largest grew to the size of a
modern great white shark (20ft). They were mostly
known from their distinctive jaw plates and teeth.
How exactly they fed is a mystery, but it is possible
that the teeth could inflict dangerously large wounds
on prey.
Canobius Endurance: (Strength + Constitution + Willpower) x
Early Carboniferous 2+5
Speed: (Dexterity + Constitution) x 2 + 10
(Swim)/Dexterity (land)
Attacks: Bite (d4 x Strength)
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Stealth 3, Survival 2, Swimming 5, Tracking 1
Qualities and Drawbacks: Size 4, Amphibious, Acute
Senses (Smell/Taste, Sight), Natural Toughness,
Camouflage 1, Lateral Line, Wide Range Vision (3
point), Tetrapod, Crippled arms/legs
Habitat: Swamps, Rivers and Lakes
Found: Europe (Scotland)
Name: Canobius
Strength: 0 This strange, 6ft long animal was native to the
Dexterity: 2-5 Carboniferous swamps of Scotland, and represents
Constitution: 1-2 some of the amphibians who, having arrived on land
Intelligence: -1 didnt like it and returned to the water. Its limbs were
Perception: 3-4 vestigial at best and the creature likely fed primarily
Willpower: 2 on fish in murky water.
Life Points: By Size
Endurance: By Size A similar animal with less developed eyes and
Speed: (Dexterity + Constitution) x 2 + 5 narrower skull, Greererpeton, lived in the same area
Skills: Dodge 2, Notice 2, Intimidation 1, Stealth 1, and likely preyed on different food sources or lived in
Survival 3, Swimming 5 slightly different niches to it. Pteroplax is a later
Qualities and Drawbacks: Size 1-2, Armor value 4/1, version of the Early Carboniferous Greerepeton.
Fish, Wide Range Vision, Big Gulp, Filter Feeder,
Alternate Primary Sense (Smell) Tiny Amphibians
Habitat: Ocean, Rivers, Lakes Carboniferous to Permian
Found: Europe Name: Microbrachis, Lethiscus, Microsaurus,
Eucritta, Pantylus
These plankton feeders were small (3 inches) with Strength: 0
wide mouths that swam in open water where they Dexterity: 3-5
could find it. These stats can be used for small filter- Constitution: 2-4
feeding fishes that form the diets of many medium to Intelligence: -1
large predators, even through modern anchovies and Perception: 2-3
herring. Even ancient forms such as the Mesozoic Willpower: 2
staple Leptolepis can be covered with these stats. Life Points: By Size
Endurance: By Size
Crassigyrinus and other Eel-Like Amphibians Speed: Dexterity + Constitution
Carboniferous Attacks: Bite (d4)
Skills: Acting 1, Brawling 2, Climb 2, Dodge 2,
Notice 1, Intimidation 1, Stealth 2, Survival 2,
Swimming 5, Tracking 1
Qualities and Drawbacks: Tetrapod, Size 1-2, Natural
Toughness, Acute Senses (Touch, Smell), Resistance
(Cold) 2, Resistance (diving) 2, Wide Range Vision
Name: Crassigyrinus, Greerepeton, Pteroplax (3 point)
Strength: 1-4 Habitat: Rivers and lakes
Dexterity: 3-5 Found: Worldwide
Constitution: 2-4
Intelligence: -1 These small amphibians are similar in design to
Perception: 2-3 modern salamanders, but are far more primitive.
Willpower: 2 Some are fully aquatic while others live in the
Life Points: (Strength + Constitution) x 3 +10 undergrowth of the swamps life flourished in.
Diadectes Crocodilian Labarynthadont
Late Carboniferous to Early Permian Late Carboniferous to Late Triassic

Name: Diadectes
Strength: 4-8
Dexterity: 3-4
Constitution: 4-5
Intelligence: -1
Perception: 2-3 Name: Eogyrinus, Paracyclotosaurus, Metoposaurus,
Willpower: 2 Mastodonsaurus, Cochleosaurus, Bagherpeton,
Life Points: (Strength + Constitution) x 5 + 10 Anthracosaurus, Archegosaurus, Platyoposaurus,
Endurance: (Strength + Constitution + Willpower) x Prionosuchus, Koskinonodon
4+5 Strength: 4-15
Speed: Dexterity Dexterity: 4-6
Attacks: Bite (d4 x Strength) Constitution: 3-4
Skills: Brawling 1, Dodge 2, Notice 3, Intimidation 2, Intelligence: -1
Stealth 1, Survival 3, Swimming 5 Perception: 3-4
Qualities and Drawbacks: Natural Toughness, Willpower: 2-3
Tetrapod, Resistance (diving) 1, Wide Range Vision, Life Points: (By Size)
Alternate Primary Sense (Smell) Endurance: (By Size)
Habitat: Swamps Speed: (Dexterity + Constitution) x 2 (Swim)
Found: North America, Europe /Dexterity + Constitution (land)
Attacks: Bite (d4 x Strength)
Diadectes was possibly the most primitive vertebrate Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 1,
herbivore known. A large animal, it either fed on the Stealth 4, Survival 2, Swimming 5, Tracking 1,
abundant plant life or shelled animals, or even both. Qualities and Drawbacks: Natural Toughness, Armor
Diadectes was one of the few large vertebrate prey Value (Size/3, round down), Tetrapod, Resistance
items available for other large predators that would (diving) 2, Size 4-7, Wide Range Vision (3 point),
later evolve. Alternate Primary Sense (Smell)
Habitat: Swamps, Rivers, Lakes
Found: Worldwide

One of the more common forms amphibians took was


one similar to the modern alligator or crocodile. It is
suspected that they fulfilled a similar ecological
niche. These animals persisted into the Triassic
period until competition from archosaurs and true
crocodiles drove them to extinction with stronger
bites and a greater resistance to drought. The largest
of these animals approached the size of large
crocodiles while others were relatively small (6ft).
Mastodonsaurus was among the largest of all
amphibians, growing to 20ft in the middle Triassic.
The largest of these (a crocodile-snouted animal)
named Prionosuchus grew to 30ft (9m) in length and
lived during the late Permian. Some of these animals
are considered Reptimorphs, or amphibians on the
way to becoming reptiles.
Many later, Permian forms, became far more Aistopoda
crocodile like with elongated snouts for feeding on Early Carboniferous to Middle Permian
fish. These specialists did not survive the Permian.

Eryops
Late Carboniferous to Early Permian

Name: Ophiderpeton, Phlegethonita


Strength: 0
Dexterity: 3-6
Constitution: 1-3
Intelligence: -1
Perception: 2-4
Willpower: 1-2
Life Points: (By Size)
Name: Eryops Endurance: (By Size)
Strength: 5-8 Speed: Dexterity (Doubled)
Dexterity: 3-4 Attacks: Bite (d4)
Constitution: 3-4 Skills: Brawling 2, Climb 2, Dodge 2, Notice 1,
Intelligence: -1 Stealth 2, Survival 3, Swimming 2, Tracking 2
Perception: 2-3 Qualities and Drawbacks: Watery Skin, Size (3-4),
Willpower: 2-3 Lesser Natural toughness, Acute Senses (Touch,
Life Points: (Strength + Constitution) x 4 + 10 Hearing), Impaired Senses (Sight), Alternate Primary
Endurance: (Strength + Constitution + Willpower) x Sense (Smell), Cold Blooded, Wide Range Vision,
3+5 Limbless, Burrow/Sand Swimmer?
Speed: Dexterity + Constitution + 5 Habitat: Swamps
Attacks: Bite (d4 x Strength + 1) Found: North America and Europe
Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,
Intimidation 2, Stealth 3, Survival 2, Swimming 5, These creatures were the equivalent of snakes in their
Tracking 1, time, possibly killing in the same manner, or living
Qualities and Drawbacks: Tetrapod, Natural like modern Caecilians, eating small defenseless
Toughness, Acute Senses (Touch, Hearing), Cold worms and other animals. The warm, wet swamps of
Blooded, Quadruped, Resistance (Diving) 2, Wide the Carboniferous providing a decent home for them,
Range Vision (3 point), Alternate Primary Sense but became extinct as the land began to dry out.
(Smell) These vertebrates were known for having an extreme
Habitat: Swamps amount of vertebrae, giving them a grand level of
Found: North America and Europe flexibility. The largest of these grew to 3ft in length.

Eryops was one of the iconic prehistoric animals of Lysorophia


the pre-dinosaur age. Eryops, with its round build, Carboniferous to Early Permian
was essentially a giant frog, acting as an ambush Name: Brachydectes
predator at the waters edge, snapping at large insects Strength: 0
and other animals as they passed. Some species of Dexterity: 3-7
frog were not very intelligent, and will snap at Constitution: 1-3
anything that moves. Its possible to import this trait Intelligence: -1
to Eryops for a more interesting encounter. Eryops Perception: 2-4
grew to 6ft in length. Willpower: 1-2
Life Points: (By Size)
Endurance: (By Size)
Speed: Dexterity (Doubled)
Attacks: Bite (d4)
Skills: Brawling 2, Climb 2, Dodge 2, Notice 1, fill in the roles later filled in by large lizard-like
Stealth 2, Survival 3, Swimming 2, Tracking 2 reptiles. Their smaller size and ability to survive
Qualities and Drawbacks: Watery Skin, Size (3-4), cooler climates allowed them to escape most
Lesser Natural toughness, Acute Senses (Touch, competition. They still went extinct, but lasted longer
Hearing), Cold Blooded, Resistance (diving) 1, Wide than their brethren. Some, such as the Permian
Range Vision, Limbless, Alternate Primary sense Cacops, adapted themselves to land (Resistance: heat
(Smell) 2, armor value 1) and became plentiful.
Habitat: Swamps
Found: North America and Europe Simple Reptile
Middle Carboniferous to Late Triassic
These snake-like animals were fully aquatic animals
that fed on insect larva and smaller fish they
encountered, similar to many modern fully aquatic
amphibians. Several of these species are known to
have vestigial limbs.

Small, Aquatic Labarynthadont


Carboniferous to Middle Jurassic
Name: Westlothiana, Hylomnus, Petrolacosaurus,
Archaeothyris, Solenodonsaurus, Acleistorhinus,
Mileretta, Captorhinus, Silvanerpeton, Spinoaequalis,
Araeoscelis, Labidosaurus, Milleretta,
Nyctiphruretus, Protorothyis, Hypsognathus
Strength: 0
Dexterity: 3-5
Constitution: 1-4
Intelligence: -1
Perception: 2-4
Willpower: 2
Name: Labarynthadon, Eucritta, Proterogyrinus, Life Points: By Size
Pholidogaster. Seymouria, Peltobatrachus, Cacops, Endurance: By Size
Pelorocephalus, Capetus, Cochleosaurus, Speed: Dexterity + Constitution
Dedrepeton, Diplovertebron, Pholidogaster Attacks: Bite (d6)
Strength: 0-2 Skills: Acting 1, Brawling 2, Climb 2, Dodge 2,
Dexterity: 2-5 Notice 2, Intimidation 1, Stealth 2, Survival 2,
Constitution: 2-4 Swimming 3
Intelligence: -1 Qualities and Drawbacks: Size 2-3, Armor Value 1,
Perception: 2-3 Resistance (heat) 2, Reptile, Wide Range Vision (3
Willpower: 2 point), Quadruped, Alternate Primary Sense (Smell)
Life Points: By Size Habitat: Warm climates
Endurance: By Size Found: North America, Europe and Africa
Speed: Dexterity + Constitution
Attacks: Bite (d4 x Strength or d4) These stats represent the earliest reptiles of the three
Skills: Acting 1, Brawling 2, Climb 2, Dodge 2, major groups Anapsids (the most primitive), Diapsids
Notice 1, Intimidation 1, Stealth 2, Survival 2, (which evolved into modern reptiles and dinosaurs)
Swimming 5, Tracking 1, and Synapsids (which became mammals). These
Qualities and Drawbacks: Tetrapod, Size 2-3, Natural creatures superficially resemble modern lizardsand
Toughness, Acute Senses (Touch), Resistance (Cold) such animals can be simulated using these stats on a
2, Resistance (diving) 2, Wide Range Vision (3 very basic level. Westlothiana was the most primitive
point), Alternate Primary Sense (Smell) and is considered a stem amniot and not a true
Habitat: Rivers and lakes member of any of these groups. It grew to 11 inches.
Found: Worldwide Hylomnus reached 8 inches in length (Size 2),
Petrolacosaurus grew to 16 inches (Size 3) and
These large amphibians inhabit lakes and rivers well Archaeothyris grew to 20 inches in length (size 3). It
into the time of the dinosaurs. Earlier forms would is thought that the larger two preyed on the most
primitive of their number. Archaeothyris also has the warm up and cooling times). The animal is most
distinction of having large canines (+1 damage for often shown as being a favorite prey item of
bite). Some of these animals, such as Spinoaequalis, Dimetrodon. Edaphosaurus grew 10ft in length.
may have been aquatic at one point in their lives or
another. Sphenacodont or Ophiacodont
Late Carboniferous to Middle Permian
Some of the earlier and even later animals grouped
here are so primitive in scope that they can only be
identified as Reptimorphs and not in any specific
subset below that. Other times, these can be used to
represent unspecialized Anapsid reptiles.

Edaphosaur
Late Carboniferous to Early Permian
Name: Ophiacodon, Haptodus, Ctenorhachis,
Neosaurus, Stepposaurus, Pyozia
Strength: 1-7
Dexterity: 2-4
Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution +5
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Intimidation 2, Stealth 3, Survival 2, Swimming 4
Name: Edaphosaurus, Ianthosaurus, Glaucosaurus Qualities and Drawbacks: Reptile, Size 3-6, armor
Strength: 1-7 value 2, Resistance (Cold) 5, Quadruped, Resistance
Dexterity: 3-5 (diving) 1, Wide Range Vision, Alternate Primary
Constitution: 3-4 Sense (Smell)
Intelligence: -1 Habitat: River and lakesides
Perception: 2-3 Found: North America
Willpower: 2
Life Points: Early sphenodonts evolved roughly around the time
Endurance: of the earliest Edaphosaurs, but did not actively prey
Speed: Dexterity + Constitution upon such animals until later. Early forms were
Attacks: Bite (d4 x Strength) predators of large insects and small lizards. Later
Skills: Acting 1, Brawling 1, Dodge 2, Notice 2, forms specialized into fish eaters and generalist large
Intimidation 2, Stealth 1, Survival 2, Swimming 2, predators.
Qualities and Drawbacks: Size 3-6, Armor Value 3,
Wide Range Vision, Reptile, Quadruped, Sail Back,
Alternate Primary Sense (Smell)
Habitat: Swamps, plains and forests.
Found: North America and Europe

Edaphosaurus and its primitive relatives are known


only from fragmentary material in the carboniferous
and were significantly smaller than its later brethren
(none exceeding size 4). After the end of the
Carboniferous, Ianthosaurus became extinct and
Edaphosaurus expanded dramatically, becoming the
second major land herbivore to evolve on this planet.
The massive sail on its back was thought to either act
as a display or aid in thermal regulation (halving
Psuedo-Monitor Lizards Dimetrodon and other Sail-backed Hunters
Late Carboniferous to Middle Permian Late Carboniferous to Middle Permian

Name: Dimetrodon, Ctenospondylus,


Secodontosaurus
Strength: 5-8
Name: Archaeovenator, Mycterosaurus, Dexterity: 3-4
Thrausmosaurus, Varanops, Varanosaurus Constitution: 3-4
Strength: 0-2 Intelligence: -1
Dexterity: 3-4 Perception: 2-4
Constitution: 3-4 Willpower: 2-3
Intelligence: -1 Life Points: (Strength + Constitution) x 4 +10
Perception: 2-3 Endurance: (Strength + Constitution + Willpower) x
Willpower: 2 3 +5
Life Points: By Size Speed: Dexterity + Constitution + 5
Endurance: By Size Attacks: Bite (d6 x (Strength+1)), Claw (d4 x
Speed: Dexterity + Constitution +5 Strength)
Attacks: Bite (d6 x Strength) Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2,
Skills: Brawling 2, Climb 1, Dodge 2, Notice 2, Stealth 3, Survival 2, Swimming 3, Tracking 2,
Intimidation 1, Stealth 3, Survival 2, Swimming 3, Qualities and Drawbacks: Size 5, Armor Value 3,
Tracking 1 Distended Stomach, Cast Iron Stomach, Resistance
Qualities and Drawbacks: Size 2-3, Armor Value 2, (Cold) 4, Quadruped, Scent Tracking, Reptile, Sail
Resistance (Cold) 3, Quadruped, Scent Tracking, Back, Alternate Primary Sense (Smell)
Reptile, Alternate Primary Sense (Smell) Habitat: Any land
Habitat: Forest and scrublands Found: North America
Found: North America
One of the icons of prehistory, Dimetrodon was
Shown above being menaced by Sphenacodon, extremely important to the evolution of mammals
Varanops and other Varanopidae members were and, as such, the evolution of humans. Aside from the
proto-mammals pretending to be monitor lizards. benefit of having a sail, its key feature was the
They likely filled a similar niche in the ecosystems of differentiated teeth. It has the first true canine teeth
the Carboniferous and Permian, but lacked the forked known. It has yet to develop true molars, but was on
tongue of modern Monitor lizards. the way there. These jaws could inflict horrible
wounds on its prey. It was the apex predator of its
day. Worse, it was able to consume almost the
entirety of a kill. Dimetrodon grew to 10ft in length.
Its immediate ancestor, Ctenospondylus, first
appeared in the latest Carboniferous, with
Dimetrodon appearing in the early Permian.
Secodontosaurus differed in that it had a narrower
skull and may have fed on burrowing animals or in
aquatic habitats.
Permian
Time Period: 290-248 million years ago
Global Environment: The Permian period was a time of turmoil and general drying out the land. The seas were,
however, low and very little shoreline existed as all the land masses had gathered in the super-continent of Pangaea.
At the beginning however, there was glaciations, but this created hard times for many animals and allowed the
synapsid reptiles to proliferate to a greater degree than their diapsid competitors. Towards the middle of the period,
however, the climate warmed considerably. This trend continued and began to dry out Pangaea to a dangerous
degree. The seasons consisted of only wet and dry. With wet becoming less and less frequent and shorter, as did the
occasional period of cooling that formerly punctuated the period. A period of intense volcanic activity increased the
drought and heat so much that almost all life on earth suffocated. 90-95% of sea life died out, as did 70% of land
animal life. Not even the extinction of the dinosaurs matched this total devastation of the planets life. The cause of
the event started with a bought of Super-volcanismall of Siberia became an erupting volcanic surface which
superheated the planet, sucking the moisture out of the world. This caused a chain reaction with other events,
including an Anoxic event in the oceans which then spread the way for the release of deadly bacterial detritus (in
the form of hydrogen sulfide) from the half-stagnant Pantethies sea. But this is just one theory, though the Anaoxic
event is universal in such theories.

Other Fauna/Flora: During this time, Ginkgo, cycads, Monkey puzzle trees and ray-finned fish appear for the first
time. The beginning of the period was similar, if cooler, to the carboniferous, though the development of
gymnosperms (pines and their relatives) allowed for greater diversity inland than there had been before. The middle
of the period saw them replace the swamps of the carboniferous. Beetles and flies first appeared. Cockroaches
proved to be very successful insects and filled many niches. Beetles and flies make their first appearance.

Hybodus Perception: 2-4


Late Permian to Late Cretaceous Willpower: 2-3
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x
3 + 10
Speed: (Dexterity + Constitution) x 2 + 5 (Swim)
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1,
Stealth 1, Survival 2, Swimming 5, Tracking 2
Qualities and Drawbacks: Shark, Size 4, Defensive
Spines (d4), Armor Value 1, Natural Toughness,
Alternate Primary Sense (Smell)
Habitat: Reefs, Ocean
Found: Worldwide

Name: Hybodus One of the most successful shark genus known,


Strength: 1-4 Hybodus is thought to have been an opportunistic
Dexterity: 2-5 predator, and the defensive spines it developed would
Constitution: 3-4 have provided at least some defense against larger
Intelligence: -1 predators. It grew to 6ft in length.
Gar Platyhystrix
Permian to Holocene Early Permian

Name: Platyhystrix
Strength: 0-1
Dexterity: 2-4
Name: Gar Constitution: 2-3
Strength: 1-6 Intelligence: -1
Dexterity: 2-4 Perception: 2-3
Constitution: 3-5 Willpower: 2
Intelligence: -1 Life Points: (Strength + constitution) x 3 +10
Perception: 2-3 Endurance: (Strength + Constitution + Willpower) x2
Willpower: 2 +5
Life Points: By Size Speed: Dexterity + Constitution + 3
Endurance: By Size Attacks: Bite (d6)
Speed: Dexterity + Constitution + 5 Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 2,
Attacks: Bite (d6 x Strength) Survival 2, Swimming 3
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1, Qualities and Drawbacks: Tetrapod, Size (4), Armor
Stealth 3, Survival 2, , Swimming 5 Value 2, Natural toughness, Resistance (Cold) 4,
Qualities and Drawbacks: Fish, Armor Value (size- Wide Range Vision, Sail Back, Alternate Primary
2), Size (4-7), Scent Tracking Sense (Smell)
Habitat: Lakes, rivers and swamps Habitat: Land near swamps and rivers.
Found: Worldwide (now, only in North America) Found: North America

Gars were large, primitive fish that move slowly This sail-backed animal was not related to either of
when not chasing their prey. Their ganoid scales were the other sail backed animals, though it gains the
one of the most common fossils where they were same benefits. It was an amphibian. Like them, the
found, as they preserve well (and provide excellent fin developed as they aged. It is thought that it may
protection). Only a few species were capable of have been a common prey item of Eryops during the
entering brackish water. Their eggs contain a early Permian.
(strength = Size-2) poison in them to protect them
from predation.
Diplocaulus Mesosaurs
Permian Early Permian

Name: Diplocaulus, Diploceraspis


Strength: 0-2
Name: Mesosaurus, Stereosternum
Dexterity: 3-4
Strength: 0-1
Constitution: 2-3
Intelligence: -1 Dexterity: 3-5
Perception: 2-3 Constitution: 2-3
Intelligence: -1
Willpower: 2
Perception: 2-3
Life Points: (Strength + Constitution) x2 + 10
Willpower: 2
Endurance: (Strength + Constitution + Willpower) +5
Life Points: (Strength + Constitution) x 2 +10
Speed: Dexterity + Constitution
Attacks: Bite (d4 + Strength) Endurance: (Strength + Constitution + Willpower) +5
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2, Speed:
Attacks: Bite (d6)
Stealth 3, Survival 3, Swimming 5
Skills: Brawling 1, Dodge 2, Notice 2, Stealth 1,
Qualities and Drawbacks: Tetrapod, Size 4, natural
Survival 2, Swimming 5
toughness, AV 1, Resistance (cold) 3, Resistance
Qualities and Drawbacks: Size 3, Armor Value 2,
(Diving) 1, Wide Range Vision
Habitat: Lakes and Swamps Cold Blooded, Acute Senses (Sight), Resistance
Found: North America (diving) 1, Resistance (cold) 3, Reptile, Quadruped
Habitat: Rivers and Lakes.
Found: North America, Africa
This strange animal was one of the most common
creatures of its day. The strange head developed as it
grew. It is though that, variously, it was used in Despite its fearsome-looking jaws, the teeth of these
mating competitions or displays for territory, or even animals were to fine for catching vertebrate prey. It is
though that these animals filtered food like a
as a ram (it would do d4+1 damage if so). Either way,
flamingo. They grew to 3ft in length on average. The
it was a bottom dweller and would catch passing fish
fossils of Mesosaurus were quite important because
and crustaceans in its jaws.
of where they were foundSouth America and
Africa. The fossils helped form the theory of
continental drift as scientists attempted to figure out
how freshwater animals could have crossed an ocean.

Bolosaurids
Permian
Name: Belebay, Bolosaurus, Eudibamus
Strength: 0
Dexterity: 3-5
Constitution: 1-4
Intelligence: -1
Perception: 2-4
Willpower: 2
Life Points: (Strength + Constitution) + 10
Endurance: (Strength + Constitution + Willpower)
Speed: Dexterity + Constitution + 5
Attacks: Bite (d6+1)
Skills: Brawling 2, Climb 3, Dodge 3, Notice 2, Caseoides
Intimidation 2, Stealth 2, Survival 2, Swimming 5, Permian
Tracking 2,
Qualities and Drawbacks: Size 2, Armor value 1,
Resistance (heat) 3, Semi-Biped, Resistance (Diving)
1, Reptile, Elongated Running legs, Alternate
Primary Sense (Smell), Quadruped
Habitat: Forests
Found: Europe, Asia, North America

These strange anapsid reptiles are claimed by some to


be the first animals to walk on their hind legs.
Despite this advantage, the group did not survive the Name: Angelosaurus, Casea, Caseoides,
Permian extinction. They were universally thought to Cotylorphynchus, Ennatosaurus,
have been herbivores. Strength: 1-4
Dexterity: 1-2
Pareiasauraide Constitution: 2-5
Middle to Late Permian Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (d4 x Strength)
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 2,
Stealth 2, Survival 2, Swimming 1
Qualities and Drawbacks: Size 3-5, Armor Value
Name: Elginia, Scutosaurus, Pareiasaurus, (Size-1), Distended Stomach, Resistance (cold) 4,
Eunotosaurus, Bradysaurus, Deltavajatia, Anthodon, Quadruped, Reptile, Alternate Primary Sense (Smell)
Aganaceras, Nanopareia Habitat: Forests
Strength: 2-8 Found: North America, Europe
Dexterity: 1-3
Constitution: 2-5 Growing to up to10ft in length, most of which was
Intelligence: -1 tail, this large herbivore used its massive gut for
Perception: 2-3 fermentation of plant material. The creatures were
Willpower: 2 large and slow for the most part, unable to flee large
Life Points: By Size predators, they stayed away from where they
Endurance: By Size frequented instead. Later, some increased their
Speed: Dexterity + Constitution running speed to aid against the more advanced
Attacks: Bite (Strength) Therapsid reptiles. The animals had no teeth in their
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 1, lower jaws and managed to be extremely prominent
Survival 2, Swimming 1 herbivores in their time.
Qualities and Drawbacks: Cold Blooded/Luke Warm
Blooded?, Resistance (Heat) 4, Size (4-6), Defensive
Spines (d4), Armor Value (scutes) (Size+4), Gizzard,
Quadruped, Scent Tracking, Wide Range Vision,
Reptile, Alternate Primary Sense (Smell)
Habitat: Plains, Desert

These small to large animals were heavily armored


anapsid reptiles once considered ancestral to turtles.
To support themselves, the heavier ones pulled their
legs under their bodies for support. The largest grew
to 8ft in length.
Biarmosuchus and Relatives (Predatory Horned Therapsid Herbivore
Dinocephlians) Middle Permian
Middle to Late Permian

Name: Anteosaurus, Titanosuchus, Biarrmosuchus,


Burnetia, Bullacephalus, Lemurosaurus, Lobalopex,
Paraburnetia, Proburnetia, Eotitanosuchus,
Ivantosaurus, Doliosauriscus, Stenocybus
Strength: 4-14
Dexterity: 3-4
Constitution: 3-6
Intelligence: -1 Name: Anoplosuchus, Estemmenosuchus,
Perception: 2-4 Styracocephalus, Zopherosuchus
Willpower: 2-3 Strength: 7-12
Life Points: By Size Dexterity: 2-3
Endurance: By Size Constitution: 2-5
Speed: Dexterity + Constitution + 5 Intelligence: -1
Attacks: Bite (d6 x (Strength+1)) Perception: 2-3
Skills: Brawling 4, Dodge 3, Notice 3, Intimidation 2, Willpower: 2
Stealth 3, Survival 2, Swimming 2, Tracking 2, Life Points: (Strength + Constitution) x 5 +10
Qualities and Drawbacks: Size 5-7, Luke-warm Endurance: (Strength + Constitution +Willpower) x
blooded, Armor Value 3, Quadruped, Scent Tracking, 4+5
Alternate Primary Sense (Smell) Speed: Dexterity + Constitution + 5
Habitat: Plains Attacks: Ram (d4 x Strength), Bite (Strength)
Found: Africa Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 2,
Stealth 1, Survival 2, Swimming 2
The apex predators of the middle Permian, at up to Qualities and Drawbacks: Luke-warm blooded,
16ft in length, the largest of these animals had about Armor Value 5, Size 7, Quadruped, Scent Tracking,
the same mass as a Kodiak bear, and without the fur, Alternate Primary Sense (Smell)
was not as cuddly and heads over 3ft in length. A Habitat: Forests and plains
Dinocephlian predator, its large head and fangs could Found: Asia (Russia)
inflict horrible wounds in a prey animal. Across the
Pangaean supercontinent, the apex predators of the At 10 to 14ft long, this was the heaviest animal of the
middle Permian deviated little from this basic design era. Found largely in Russia, the creatures forelimbs
of a wolf-like or bear-like head on a semi-reptilian were outstretched while its hind limbs were not. The
body. They were eventually succeeded by proper animal was noted for the massive horns upon its
Gorgonopsid predators. head. It was likely that they engaged in ritualized
combat, or possibly head-ramming. When doing so,
they were designed to take such impacts, and thus
only take half damage from head butt attacks. It is
thought to have been an omnivore.
Grazing Dinocephlians Lycaenops
Middle to Late Permian Middle to Late Permian

Name: Avenantia, Delphinognathus, Jonkeria,


Molybdopygus, Riebeeckosaurus, Struthiocephalus,
Tapinocaninus
Strength: 3-12
Dexterity: 2-3
Name: Lycaenops, Hipposaurus, Phthinosuchus,
Constitution: 3-5
Intelligence: -1 Theriognathus
Perception: 2-3 Strength: 0-6
Dexterity: 3-6
Willpower: 2
Constitution: 2-4
Life Points: By Size
Intelligence: -1
Endurance: By Size
Speed: Dexterity + Constitution + 5 Perception: 3-4
Attacks: Bite (d4 x Strength) Willpower: 2
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 2, Life Points: By Size
Endurance: By Size
Survival 2, Swimming 2
Speed: Dexterity + Constitution + 5
Qualities and Drawbacks: Size 4-7, Armor value 4,
Attacks: Bite (d6 x Strength+1)
Luke-Warm Blooded, Quadruped, Alternate Primary
Sense (Smell) Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2,
Habitat: Plains, desert Stealth 2, Survival 2, Swimming 1, Tracking 2
Qualities and Drawbacks: Luke-Warm Blooded,
Found: Africa and Asia (Russia)
Armor Value 3, Size 3-5, acute senses (smell), musk
generation, Quadruped, Scent Tracking, Alternate
At 16ft long, the largest of these animals were quite
Primary Sense (Smell)
massive. Dinocephlians were a diverse order,
encompassing carnivores, herbivores and omnivores. Habitat: Plains, desert, forest
Their main uniting feature is found in their heads Found: Africa, Asia
large, prominent and full of mammalian-like teeth.
Lycaenops and other wolf-like Gorgonopsids were
These stats tend towards herbivorous and omnivorous
thought to have behaved in a similar manner to
forms. They went extinct as the Permian heated up
modern canines (ranging from Foxes to Wolves).
and low-growing plants in wet environments
disappeared. Feeding on smaller animals while alone, but tackling
larger prey while hunting in packs. It was one of the
first animals to stand fully erect, and its benefit in
terms of speed was obvious.

Moschops
Middle to Late Permian
Name: Moschops, Ulemosaurus, Styracocephalus,
Keratocephalus, Mormosaurus, Titanocephalus
Strength: 5-10
Dexterity: 2-3
Constitution: 3-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x Qualities and Drawbacks: Resistance (heat) 3, Luke-
4+5 Warm blooded, Size 2 or 4, Armor Value (size-1),
Speed: Dexterity + Constitution + 5 Acute senses (smell), Musk, Quadruped, Wide Range
Attacks: Ram (d4 x Strength), Bite (Strength) Vision, Alternate Primary Sense (Smell)
Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 2, Habitat: Deserts, plains and forests
Survival 2, Swimming 1 Found: Worldwide
Qualities and Drawbacks: Size 7, Armor Value 6,
Luke-warm blooded, Resistance (heat) 4, Resistance Dicynodonts were one of the last success stories of
(pain) 2, Quadruped, Alternate Primary Sense the mammal-like reptiles. Beginning as small
(Smell) burrowers, they managed to use this to their
Habitat: Plains, desert advantage to survive the changes of the Permian and
Found: Africa, Asia recover quickly. Using their sharp beak and tusks,
they cropped plants near their homes (often burrows)
Pictured above being attacked by the Lycaenops, this and to defend themselves from attackers. The genus
16ft long creature was a more refined version of Lystrosaurus (which is thought to have been either
Estemmenosuchus. Like it, it was also resistant to the hippo-like or a burrower) was, in the early Triassic,
ramming attacks of its fellows. Another iconic the most populous animal on the planet. The
mammal-like reptile, this one was a browser. Unlike percentage of the animals was so great that it outdoes
its older cousin, this one is more build to take body humanity today. After the early Triassic, the larger
shots instead of direct head ramming, tackling both forms were the only ones that survived outside
enemies and rivals with its reinforced head. Australia, where the group persisted (barely) until the
early Cretaceous. Dicynodon grew to 4ft in length,
Dicynodont while Lystrosaurus grew to 3ft in length. Others were
Middle Permian to early Triassic (survives in slightly smaller than these. Cistecephalus
Australia until the early Cretaceous) differentiated slightly from the basic body plan in
that it was far more mole-like.

Gorgonopsid
Late Permian

Name: Diictodont, Lystrosaurus, Dicynodon,


Cistecephalus, Eodicynodon, Kingoria, Robertia,
Australobarabarus
Strength: 0-2
Dexterity: 2-4
Constitution: 1-5 Name: Inostrancevia, Gorgonops
Intelligence: -1 Strength: 8-12
Perception: 2-4 Dexterity: 3-5
Willpower: 1-2 Constitution: 3-6
Life Points: By Size Intelligence: -1
Endurance: By Size Perception: 3-4
Speed: Dexterity + Constitution + 5 Willpower: 2-3
Attacks: Bite (d6 x Strength) Life Points: (Strength + Constitution) x 5 + 10
Skills: Brawling 2, Burrow 3, Climb 2, Dodge 2, Endurance: (Strength + Constitution + Willpower) x
Notice 2, Intimidation 2, Stealth 2, Survival 2, 4 +5
Swimming 3 Speed: Dexterity + Constitution + 5
Attacks: Bite (d6 x Strength+1)
Skills: Brawling 4, Dodge 1, Notice 3, Intimidation 3, Cynodonts are possibly the closest of the therapsid-
Stealth 3, Survival 3, Swimming 2, Tracking 2, reptiles to true mammals. They were likely covered
Qualities and Drawbacks: Size 7, Luke-warm in fur and the first true warm-blooded animals. They
blooded, Armor Value 4, Resistance (heat) 4, also had well developed inner ear bones for the time.
Distended Stomach, Musk generation, Acute senses These dog-like animals rose to some prominence
(Smell, Hearing), Quadruped, Scent Tracking, after the Permian extinction, but could not compete
Alternate Primary Sense (Smell) with the large archosaur predators that were better
Habitat: Plains and Deserts suited to predatory roles of the time. The larger ones
Found: Asia, Africa may have been pack hunters as well. Through the
Triassic, they gradually reduced in size until they
Gorgonopsids were the largest predators of the late became small, furry mammals. Some groups evolved
Permian. The largest were the size of an adult into herbivorous lifestyles. These managed to survive
rhinoceros. With their large heads and powerful jaws, as Cynodonts into the early Jurassic as rodent-like
these animals could prey on every other animal animals almost 2 feet long. The largest of the
around them. The species Inostrancevia alexandrii is Cynodonts (Cynognathus) grew to 3ft in length. Most
known from the most complete specimens known, of them (the carnivorous Thrinaxodon and
and also one of the largest. This species was native to herbivorous Massetognathus) were less than 2ft long.
Siberia (and would prey on the herbivorous One of the early specializations taken by Cynodont
Scutosaurus), but other animals such as Gorgonops was that of semi-aquatic seal-like animals. Given the
use these basic stats (though they were slightly scant of remains of early cynodonts, some theorize
smaller). Inostrancevia grew to 14ft in length. that these otter and seal-like animals were the
ancestors of true Cynodonts.
Cynodont
Late Permian to Triassic Therocephalian
Middle Permian to Middle Triassic
Name: Euchambersia, Megawhaitsia, Scylacosaurus,
Scylacosuchus
Strength: 0-10
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Name: Cynognathus, Thrinaxodon,
Perception: 3-4
Charassognathus, Dvinia, Parathrinaxodon,
Willpower: 2
Procynosuchus
Life Points: By Size
Strength: 0-1
Endurance: By Size
Dexterity: 3-5
Speed: Dexterity + Constitution + 5
Constitution: 2-5
Attacks: Bite (d6 x Strength +1) (carnivore), Claw
Intelligence: -1
(d4)
Perception: 3-4
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3,
Willpower: 2
Intimidation 2, Stealth, 2 Survival 3, Swimming 1,
Life Points: By Size
Tracking 2
Endurance: By Size
Qualities and Drawbacks: Luke-Warm
Speed: Dexterity + Constitution + 5
Blooded/Warm Blooded, Acute Senses (Smell,
Attacks: Bite (d6 x Strength +1) (carnivore), Bite
hearing), Musk Generation, Armor value (Size-2),
(d4) (herbivore), Claw (d4)
Size 3-6, Quadruped, Scent Tracking, Venom 5,
Skills: Brawling 3/1, Climb 1, Dodge 2, Notice 3,
Alternate Primary Sense (Smell)
Intimidation 2, Stealth, 2 Survival 3, Swimming 1,
Habitat: Forests, Scrub forests, deserts
Tracking 1
Found: Africa, South America, Europe, Antarctica
Qualities and Drawbacks: Warm Blooded, Acute
Senses (Smell, Hearing), Musk Generation, Armor
A sister group to both Cynodonts and Gorgonopsids,
value (Size-2), Size 3-4, Quadruped, Scent Tracking,
these animals managed to reach greater heights after
Alternate Primary Sense (Smell)
the Gorgonopsids went extinct (or were absent, in the
Habitat: Forests, Scrub forests, deserts
case of the tiger-sized Megawhaitsia), but could not
Found: Africa, South America, Europe, Antarctica
hold out in the long run against large archosaur
predators and went extinct. Some species, such as
Euchambersia, show some evidence for a venom Life Points: (Strength + Constitution) x 2 +10
gland in their skulls, making them efficient hunters. Endurance: (Strength + Constitution + Willpower) +5
Speed: Dexterity + Constitution
Flying Diapsids Attacks: Bite (d6+1)
Late Permian to Late Triassic Skills: Brawling 3, Climb 3, Dodge 3, Notice 2,
Intimidation 2, Stealth 2, Survival 2, Swimming 5,
Tracking 2,
Qualities and Drawbacks: Size 3, Armor value 1,
Resistance (heat) 3, Quadruped, Resistance (Diving)
1, Reptile
Habitat: Forests
Found: Africa

These odd animals look like monitor lizards with


Name: Coelurosauravus, Longisquima Hypuronector, greater adaptation for semi-aquatic lifestyles. Their
Kuehosaurus, Icarosaurus, Rautiania tails were often up to twice the lengths of their
Strength: 0 bodies. Some later forms resembled dwarf
Dexterity: 3-5 Nothosaurs. They ranged in size from one and a half
Constitution: 1-3 feet to 2 feet long.
Intelligence: -1
Perception: 2-4 Primitive Archosaur
Willpower: 2 Late Permian to Early Triassic
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (d4)
Skills: Brawling 2, Climb 4, Dodge 3, Notice 2,
Intimidation 1, Stealth 2, Survival 2
Qualities and Drawbacks: Size 2-3, Armor value 1,
Gliding Flaps, Resistance (heat) 3, Quadruped, Wide
Range Vision (3 point), Reptile
Habitat: Forests
Name: Chasmatosuchus, Archosaurus,
Found: Africa, Europe, Asia
Proterosuchus, Chasmatosaurus, Kalisuchus
Strength: 4-7
These small diapsid reptiles were one of the few
Dexterity: 4-5
representatives known from this time period (there
Constitution: 3-5
were none known from the middle Permian).
Intelligence: -1
Adapted for gliding, this animal is thought to have
Perception: 3-4
been an insectivore and filled a similar niche to the
Willpower: 2
modern flying dragon Draco volans. Hopping from
Life Points: (Strength + Constitution) x4 + 10
tree to tree and feeding on insects. Some had rib
Endurance: (Strength + Constitution + Willpower) x3
extensions, others had skin flaps and others still had
+5
simply hardened, elongated scales. They ranged in
Speed: Dexterity + Constitution (+10 Swim)
size from a 6 inches to a little over two feet long,
Attacks: Bite (d6 x Strength+1)
including the tails.
Skills: Brawling 3, Climb 2, Dodge 2, Notice 2,
Intimidation 3, Stealth 3, Survival 2, Swimming 4,
Early, Semi-Aquatic Diapsids
Qualities and Drawbacks: Cold Blooded, Armor
Later Permian to Early Triassic
Value 5, Resistance (diving) 2, Resistance
Name: Thadosaurus, Hovasaurus, Tangasaurus,
(Hunger/Thirst) 5, Size 5, Low Metabolism,
Barasaurus, Acerosodontosaurus, Claudiosaurus
Quadruped, Wide Range Vision (3 point), Alternate
Strength: 0
Primary Sense (Smell)
Dexterity: 3-5
Habitat: Rivers and Lakes
Constitution: 1-4
Found: Africa, Asia, Australia
Intelligence: -1
Perception: 2-4
These primitive archosaurs first appeared at the very
Willpower: 2
end of the Permian. They are related to the ancestors
of crocodiles and dinosaurs. It filled the ecological
niche later filled by crocodiles and left largely absent
by the amphibians, an ambush predator. These
animals averaged about 6 and a half feet in length.
Triassic
Time Period: 248-205 million years ago
Global Environment: Overall, the planet was still in the grip of Pangaeas might and the aftereffects of the
superheating at the end of the previous period, though it does begin to break up towards the end of it, the seasons
were either Super Hot or Super Monsoons. The Polar Regions were the coolest, being moist and temperate, but the
rest of the continent suffered from hot and cool seasons due to the continental climate being enforced by Pangaea,
with very hot summers and cold winters.

Other Fauna/Flora: Dawn Redwoods (Metasequoia) evolved around this time, as seed ferns, conifers and cycads
moved to dominate the flora. Bees appeared for the first time, but without flowers to guide them, they instead
formed their symbiotic relationship with fernsspreading their spores across the forest as well as fertilizing them.
Forests spread across the continent, but deserts adapted plants were also common. Weta-like insects (large, cricket-
like insects today found only in New Zealand) fill in the roles that today are filled by other insects and even rodents.
Crocodiles appear in this era as small, lizard-like animals. Finally, the earliest proto-frogs appeared in this time.

Sargodon Found: Worldwide


Triassic
Sargodon was a deep-bodied fish that evolved around
the newly recovering reefs. Its crushing teeth were
designed to crack mollusk shells.

Saurichthys
Early to Middle Triassic

Name: Sargodon
Strength: 0-1
Dexterity: 2-4
Constitution: 2-3
Intelligence: -1
Perception: 2-3
Willpower: 1
Life Points: (Strength + Constitution) x 3 +10
Endurance: (Strength + Constitution + Willpower) x
Name: Saurichthys
2 +5
Strength: 0-1
Speed: (Dexterity + constitution) x 2
Dexterity: 3-5
Attacks: Bite (d6), AP
Constitution: 2-5
Skills: Brawling 1, Dodge 2, Notice 2, Stealth 1,
Intelligence: -1
Survival 2, Swimming 5
Perception: 2-4
Qualities and Drawbacks: Size 4, Armor value 2,
Willpower: 2
Fish, Wide Range Vision
Life Points: (Strength + Constitution) x 2 +10
Habitat: Reefs
Endurance: (Strength + Constitution + Willpower) +5 Dapedium
Speed: (Dexterity + Constitution) x 2 Late Triassic to Early Jurassic
Attacks: Bite (d6+1)
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1,
Stealth 2, Survival 3, Swimming 5, Tracking 1,
Qualities and Drawbacks: Size 3, Armor Value 1,
Fish
Habitat: Rivers and Lakes
Found: Worldwide

This freshwater fish was one of the more advanced of


the primitive ray-finned fish of the Triassic Period.
Its scales were much reduced in size allowing it
Name: Dapedium
higher speeds than other animals in the water at the
Strength: 0
time. It is thought to have been an active predator of
Dexterity: 2-3
small fish and invertebrates. It grew to a little over 3ft
Constitution: 1-5
long.
Intelligence: -1
Perception: 2-3
Thoracopterus
Willpower: 1-2
Late Triassic
Life Points: (Strength + Constitution) + 10
Endurance: (Strength + Constitution + Willpower) +5
Speed: (Dexterity + Constitution) + 3
Attacks: Bite (d4), AP 1
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 1,
Stealth 1, Survival 3, Swimming 5
Qualities and Drawbacks: Fish, Armor Value 3, Size
Name: Thoracopterus 2, Wide Range Vision
Strength: 0 Habitat: Ocean, near reefs
Dexterity: 3-5 Found: Asia and Europe
Constitution: 1-3
Intelligence: -1 Dapedium was an advanced ray-finned fish for the
Perception: 2-3 time period. Designed to feed on hard shelled
Willpower: 1-2 animals, its stocky body was not as maneuverable as
Life Points: (Strength + Constitution) x 2 +10 other fish, but its boney hide acted as some
Endurance: (Strength + Constitution + Willpower) +5 protection. It grew to 14 inches in length.
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4) Lepidotes
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1, Late Triassic to Early Cretaceous
Stealth 2, Survival 3, Swimming 4
Qualities and Drawbacks: Fish, Armor Value 1, Size
3, Gliding Flap, Jump 2
Habitat: Open Ocean
Found: Europe

The large fins of this animal and small size generally Name: Lepidotes
lead to the assumption that it was like a modern Strength: 0
flying fish. Flying fish today are open water animals Dexterity: 3-4
that live near the surface. These stats can be used for Constitution: 1-4
them as well. It grew to a foot in length. Intelligence: -1
Perception: 2-3
Willpower: 1-2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: Strength + constitution + Willpower +5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4)
Skills: Brawling 3, Dodge 3, Notice 2, Intimidation 1, passed it by while it waited underneath the mud of a
Stealth 2, Survival 3, Swimming 5 lake or swamp.
Qualities and Drawbacks: Fish, Armor Value 2, Size
3 Proganochelys
Habitat: Rivers and Lakes Late Triassic
Found: Worldwide

This carp-like fish is one of the first to develop the


jaw structure seen in modern fishallowing it a
greater range to suck in prey. It is most often
associated with the dinosaur Baryonix, as its thick
scales were found in the fossilized gullet. The species
reached the maximum extent of its range in the late
Jurassic and only going extinct towards the end of the
early Cretaceous. It grew to one foot in length.

Plagiosaur Name: Proganochelys


Triassic Strength: 0
Dexterity: 1-2
Constitution: 4-5
Intelligence: -1
Perception: 2-3
Willpower: 1-2
Life Points: (Strength + Constitution) x 2 +10
Endurance: (Strength + Constitution + Willpower) +
5
Speed: Dexterity +1
Attacks: Bite (d4), Club Tail (d6)
Skills: Brawling 2, Dodge 1, Notice 1, Intimidation 2,
Survival 1, Swimming 3
Qualities and Drawbacks: Size 3, Cold Blooded,
Name: Gerrothorax, Plagiosternum, Plagiosaurus, Armor Value 6/12 (Shell), Defensive Spines (d4),
PLagiobatrachus Wide Range Vision, Quadruped
Strength: 0 Habitat: Scrub and Desert
Dexterity: 3-4 Found: Europe
Constitution: 2-3
Intelligence: -1 The Oldest known fossil turtle has so many advanced
Perception: 2-3 characteristics that it is likely not the truly oldest
Willpower: 2 turtles. Some suggest a lineage from the armored
Life Points: (Strength + Constitution) x2 + 10 Pareiasaurs of the Permian. Unlike modern turtles, it
Endurance: (Strength + Constitution + Willpower) +5 possessed a clubbed tail and defensive spins across
Speed: Dexterity + Constitution its neck. These spines prevented it from retracting its
Attacks: Bite (d4) head. It grew to 3ft in length.
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
Stealth 3, Survival 3, Swimming 5
Qualities and Drawbacks: Tetrapod, Size 3, Natural
Toughness, AV 1, Resistance (cold) 3, Resistance
(Diving) 1, Wide Range Vision, Fully Aquatic, Low
Metabolism, Acute Senses (Smell, Sight)
Habitat: Lakes and Swamps
Found: Europe

This strange, flat-bodied amphibian had small,


feathery gills along the side of its head like a modern
mudpuppy or olm. It likely preyed upon fish that
Monkey Lizard Tuatara
Triassic Late Triassic to Holocene

Name: Tuatara, Sphendon, Brachyrhinodon


Strength: 0-1
Dexterity: 3-4
Constitution: 1-5
Name: Megalancosaurus, Macrocnemus, Intelligence: -1
Drepanosaurus Perception: 3-4
Strength: 0 Willpower: 1-3
Dexterity: 4-6 Life Points: (Strength + Constitution +5)/(Strength +
Constitution: 2-5 Constitution +10)
Intelligence: -1 Endurance: (Strength + Constitution + Willpower +
Perception: 2-4 3)/(Strength + Constitution + Willpower +5)
Willpower: 2 Speed: Dexterity + Constitution + 3
Life Points: By Size Attacks: Bite (d6)
Endurance: By Size Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Speed: Dexterity + Constitution Intimidation 1, Stealth 2, Survival 2, Swimming 1,
Attacks: Bite (d4), Claw (d6) Tracking 1
Skills: Acrobatics 1, Brawling 2, Climb 4, Dodge 3, Qualities and Drawbacks: Size 2-3, Cold Blooded,
Notice 2, Stealth 3, Survival 3 Low Metabolism, Resistance (Cold) 5, Independently
Qualities and Drawbacks: Cold Blooded, Gizzard, Functioning Eyes, Night Vision, Impaired Senses
Armor Value 1, Prehensile Tail, Quadruped, Size 2-3, (Hearing), Armor Value 1, Quadruped, Alternate
Wide Range Vision (3 point), Alternate Primary Primary Sense (Smell)
Sense (Smell) Habitat: Any Land
Habitat: Forests Found: Worldwide
Found: Europe
Tuatara or Sphenodon are primitive reptiles that filled
These animals were a group of arboreal reptiles that in many niches today filled in by modern lizards.
lived throughout the Triassic; the largest arrived in They are very simple in comparison, with hearts like
the late Triassic. They are thought to have been those of some amphibians. They even lack true teeth,
omnivores, using their bird-like heads to snap at most of them being an extension of the jaw and skull
insects and lizards as well as newly formed buds. The (and thus, do not grow back when they break). The
largest of these animals could reach 3ft in length, Tuatara of today also have a rather well developed
while the smallest could be only a foot in length. third eye on their heads, but have the lowest
developed hearing of known animals living today.
Modern Tuatara can grow over 3ft in length.
Rhynchosaurs Giant Diictodont
Triassic Triassic

Name: Kennemeyeria, Placerias, Dolichuranus,


Name: Rhynchosaurus, Hyperodapedon, Dinodontosaurus, Ischigualastia, Rabidosaurus,
Messosuchus, Sinokannemeyria
Strength: 0-4 Strength: 5-9
Dexterity: 2-4 Dexterity: 2-3
Constitution: 2-5 Constitution: 3-5
Intelligence: -1 Intelligence: -1
Perception: 2-4 Perception: 3-4
Willpower: 2 Willpower: 2
Life Points: By Size Life Points: By Size
Endurance: By Size Endurance: By Size
Speed: Dexterity + Constitution + 5 Speed: Dexterity + Constitution + 5
Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength) Attacks: Bite or Gore (d6 x Strength)
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2, Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2,
Intimidation 2, Stealth 1, Survival 2, Swimming 1, Stealth 1, Survival 2, Swimming 1
Qualities and Drawbacks: Size 3-5, Cold Blooded, Qualities and Drawbacks: Size 5-7, Luke-Warm
Armor Value (size), Quadruped, Wide Range Vision, Blooded, Armor Value (size-2), Quadruped, Scent
Alternate Primary Sense (Smell) Tracking, Wide Range Vision, Alternate Primary
Habitat: Forests, Scrub Forests Sense (Smell)
Found: Africa, Europe, South America, Asia (India), Habitat: Forest, Scrub Forest and Desert
North America Found: The Americas, Africa, Asia

Effectively, these animals were Triassic pandas. Diictodonts grew in size from the success of
Specialized in eating large horsetails, these animals Lystrosaurus, becoming 8-12ft long major herbivores
were quite common in the earlier part of the Triassic, through the Triassic, though they went extinct as the
but went extinct towards the periods end as their Dinosaurs took control. These ox-sized animals filled
food supply disappeared. Their only method of many large herbivorous roles, largely as grazers and
defense was their sharp beak (which grew more rooters (rooters have the gore attack, sheering off
prominent as the creatures evolved). These animals plant matter with their sharp beaks). They were the
ranged in size from 1 to 6ft long. main target of the large predators of the age, from
Erythrosuchus to Gojirasaurus.

Late Protomammal/Early Mammal


Late Triassic to Early Jurassic
Name: Megazostrodon, Oligokyphus,
Kuehneotherium, Hadrocdium, Eozostrodon,
Morganucodon, Adelobasileus, Haramiya
Strength: 0
Dexterity: 3-5
Constitution: 1-3
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Endurance: By Size Tritylodonts were a largely herbivorous offshoot of
Speed: Dexterity + Constitution + 5 the Cynodonts from the Triassic. They filled in the
Attacks: Bite (d4), Claw (1) roll of modern day rodents for the most part, but were
Skills: Brawling 2, Climb 3, Dodge 3, Notice 3, far more primitive in comparison. Their teeth are
Intimidation 1, Stealth 3, Survival 3, Swimming 2, even arranged like modern rodents with constantly
Qualities and Drawbacks: Warm Blooded, Oviparous growing front teeth that need to be grinded down
(2 point), Night Vision, Barbels/Whiskers, Size 1-3, regularly. It is thought that they were driven to
Quadruped, Alternate Primary Sense (Smell) extinction by the development of true mammals.
Habitat: Desert and Scrub Forrest Oligokyphus was the largest of the animals listed
Found: Europe, Africa, The Americas, Asia here at almost 2ft in length.

Small mammals, true mammals, first appeared Nothosaur


towards the end of the Triassic. This shrew-like Triassic
animal was thought to typify mammals in the age of
dinosaurs, but some managed to reach a full three
feet in length and fill diverse habitats. A mammalian
ant-eater like creature (Fruitafosssor) of similar size
is known from the early Triassic, uses the same basic
stats only its bite attack can only be applied to
creatures taken in with a prehensile tongue (IE: Tiny
insects). The largest of these barely passed over a
foot in length. Hadrocodium is the smallest of them,
which was little over an inch in length (1.3 inches or Name: Nothosaurus, Cesesisaurus,
2 cm). Strength: 5-7
Dexterity: 3-5
Tritylodons Constitution: 2-5
Late Triassic to Middle Cretaceous Intelligence: -1
Perception: 3-4
Willpower: 2
Life Points: (Strength + Constitution) x5 +10
Endurance: (Strength + Constitution + Willpower) x4
+5
Speed: (Dexterity + Constitution) x 2 (Swim),
Dexterity + Constitution (land)
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 2,
Name: Tritylodont, Oligokyphus, Intimidation 1, Stealth 3, Survival 3, Swimming 5
Strength: 0-1 Qualities and Drawbacks: Cold/Luke-Warm Blooded,
Dexterity: 3-4 Size 6, Armor Value 3, Resistance (diving) 2,
Constitution: 1-5 Quadruped, Acute Senses (Smell)
Intelligence: -1 Habitat: Seaside
Perception: 3-4 Found: Europe, Asia, Africa
Willpower: 1-2
Life Points: By Size Nothosaurs were semi-aqutic reptiles that eventually
Endurance: By Size lead to the development of Plesiosaurs. It is thought
Speed: Dexterity + Constitution + 5 that most lived like seals do today, spending most of
Attacks: Bite (d4+1) their time in the water. As the group evolved, they
Skills: Brawling 1, Climb 3, Dodge 3, Notice 2, became more and more aquatic, before finally
Stealth 3, Survival 2, Swimming 1, Tracking 1, abandoning the land as Plesiosaurs. They were, on
Qualities and Drawbacks: Size 2-3, Warm Blooded, average, 10ft long. The largest, Nothosaurus
Barbels/Whiskers, Oviparous, Acute Senses (Smell, gigantus, growing to 20ft long (+3 Strength).
Hearing), Quadruped, Alternate Primary Sense
(Smell)
Habitat: Any Land
Found: Worldwide
Advanced/Dwarf Nothosaur/Dwarf Dawn Endurance: By Size
Plesiosaur Speed: Dexterity/(Dexterity + Constitution) x 2 +5
Middle to Late Triassic Attacks: Bite (d6)
Name: Pachypleurosaurus, Lariosaurus, Corosaurus, Skills: Brawling 2, Climb 1, Dodge 3, Notice 2,
Dactylsaurus, Thalassiodracon Intimidation 1, Stealth 3, Survival 2, Swimming 5,
Strength: 0 Qualities and Drawbacks: Armor Value 1, Cold
Dexterity: 3-5 Blooded, Quadruped, Size 2-4, Resistance (diving) 2
Constitution: 2-5 Habitat: Shoreline, reefs
Intelligence: -1 Found: Asia, Europe
Perception: 3-4
Willpower: 2 Thalattosaurs were strange semi-aquatic reptiles
Life Points: By Size seemingly ancestral to ichthyosaurs. Most of them
Endurance: By Size shared the noses and strong tails (albeit fluke-less)
Speed: (Dexterity + Constitution) x 2 (Swim), and pre-paddle limbs. Most species appear to have
Dexterity-1 (land) been small at 2-3ft in length, except for two 5ft
Attacks: Bite (d6) genus, Xinpusaurus and Askeptosaurus. They were
Skills: Brawling 3, Climb 2, Dodge 2, Notice 2, mostly fish eaters, a few of them show specialization
Intimidation 1, Stealth 3, Survival 3, Swimming 5 for eating shellfish. The larger specimens appear to
Qualities and Drawbacks: Cold/Luke-Warm Blooded, have been fully aquatic.
Size 2-3, Armor Value 1, Resistance (diving) 2,
Quadruped Placodus
Habitat: Seaside Early to Middle Triassic
Found: Europe, Africa, Asia, North America

These small creatures lived even more aquatic


lifestyles than the larger Nothosaurus. Think of the
difference between a Seal and an Otter. Some species
are known to have nested around Stromatolites.
Many of them could not even move on land aside
from flopping as a fish out of water. These animals
ranged in size from 8 inches to 3ft in length.

Thalattosaur
Middle to Late Triassic

Name: Placodus
Strength: 4-6
Dexterity: 3-4
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 2
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x
3 +5
Speed: (Dexterity + Constitution) (Swim)/Dexterity
Name: Anshunsaurus, Askeptosaurus, Xinpusaurus, (land)
Edennasaurus Attacks: Bite (d6 x Strength) AP
Strength: 0-4 Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Dexterity: 4-6 Intimidation 1, Stealth 1, Survival 2, Swimming 5,
Constitution: 2-5 Tracking 2
Intelligence: -1 Qualities and Drawbacks: Size 5, Resistance (Diving)
Perception: 2-4 3, Armor Value 8, Cold Blooded, Low Metabolsim
Willpower: 2 Habitat: Seas (near shore) , Wide Range Vision,
Life Points: By Size Quadruped
Found: Europe
Cymbospondylus
Placodonts were heavy-bodied and heavy-armored Early to Middle Triassic
shellfish eaters from the Triassic. They relied on their
heavy armor to defend them from predators. Placodus
grew to six and a half feet in length.

Placochelys
Middle to Late Triassic

Name: Cymbospondylus, Utatsusaurus, Besanosaurus


Strength: 14-20
Dexterity: 3-6
Constitution: 3-5
Name: Placochelys Intelligence: -1
Strength: 1-2 Perception: 3-4
Dexterity: 2-3 Willpower: 2-3
Constitution: 2-5 Life Points: (Strength + Constitution) x 6 +10
Intelligence: -1 Endurance: (Strength + Constitution + Willpower) x
Perception: 2-3 5+5
Willpower: 1-2 Speed: (Dexterity + Constitution) x 2 (Swim)
Life Points: (Strength + Constitution) x 3 + 10 Attacks: Bite (d6 x Strength)
Endurance: (Strength + Constitution + Willpower) x2 Skills: Brawling 4, Dodge 2, Notice 2, Intimidation 2,
+5 Stealth 2, Survival 3, Swimming 5, Tracking 2
Speed: Dexterity + Constitution Qualities and Drawbacks: Size 8, Luke-Warm
Attacks: Bite (d4 x Strength) (AP 2) Blooded, Armor Value 3, Resistance (diving) 2,
Skills: Brawling 1, Dodge 1, Notice 2, Stealth 1, Limbless
Survival 3, Swimming 4 Habitat: Oceans
Qualities and Drawbacks: Size 4, Cold Blooded, Found: Europe, North America, Asia (Japan),
Armor Value 6/12 (Fins/Shell), Resistance (Diving)
3, Quadruped At 18 to 30ft long, Cymbospondylus was one of the
Habitat: Ocean near reefs largest of the ichthyosaurs, if also one of the most
Found: Europe physically primitive. It was powerful enough to be
the top predator of the mid-Triassic oceans.
Palochelys is not a turtle. It may look like one, but it
is not. It is a placodont specializing in eating hard-
shelled animals that could not run away. Placochyles
grew to 3ft in length.
Mixosaurus Shonisaurus
Middle Triassic Late Triassic

Name: Mixosaurus, Barracudasaurus


Strength: 0-1
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) + Name: Shonisaurus
5 Strength: 15-19
Speed: (Dexterity + Constitution) x 2 Dexterity: 3-4
Attacks: Bite (d6+1) Constitution: 3-5
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1, Intelligence: -1
Stealth 3, Survival 3, Tracking 2, Swimming 5 Perception: 3-4
Qualities and Drawbacks: Size 3, Armor value 1, Willpower: 2-3
Resistance (diving) 2, Limbless Life Points: (Strength + Constitution) x 6 +10
Habitat: Ocean, near reefs Endurance: (Strength + Constitution + Willpower) x
Found: Asia, Europe, North America 5+5
Speed: (Dexterity + Constitution) +3
This more advanced ichthyosaur showed many of the Attacks: Bite (d6 x Strength)
features found in more advanced species, but retained Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 3,
the tail of its early Triassic relatives. It was a Stealth 2, Survival 2, Swimming 5, Tracking 3
dedicated fish eater with sharp, pointed teeth and Qualities and Drawbacks: Size 8-9, Luke-Warm
grew to about 3ft in length. Blooded, Armor Value 4, Resistance (diving) 2,
Acute Senses (Sight), Limbless
In addition, these stats (with an armor value of 3 to 6) Habitat: Open Ocean
can be used to represent a pair of early and mid Found: North America
Triassic relatives of Icthyosaurs: Nanchangosaurus
and Hupephusuchus. These animals were found in Shonisaurus are gigantic, primitive ichthyosaurs from
China. the later Triassic rocks. They apparently were the
largest predators in the ocean and were the largest
known marine reptiles of all time, feeding on fish,
soft-bodied mollusks and smaller reptiles. It is
thought that they were largely solitary, gathering only
in large groups for mating purposes. The largest
examples known have reached 70ft in length, though
the more common ones have reached lengths of 50ft,
they are still monstrous predators.
Tanystropheus Plesioraurus and Similar
Middle Triassic Middle Triassic to Early Jurassic

Name: Tanystrpheus, Dinocephalosaurus


Strength: 1-4
Dexterity: 2-3
Constitution: 2-5
Intelligence: -1 Name: Plesiosaurus, Ceresisaurus, Pistosaurus
Perception: 2-3 Strength: 4-7
Willpower: 2 Dexterity: 5-7
Life Points: By Size Constitution: 3-5
Endurance: By Size Intelligence: -1
Speed: Dexterity + Constitution Perception: 2-4
Attacks: Bite (d4 x Strength + 1) (AP 2) Willpower: 2
Skills: Brawling 1, Climb 3, Dodge 2, Notice 2, Life Points: (Strength + Constitution) x5 +10
Survival 2, Swimming 2 Endurance: (Strength + Constitution + Willpower) x4
Qualities and Drawbacks: Size 4-5, Cold Blooded, +5
Armor Value 3, Quadruped Speed: (Dexterity + Constitution) x 2 (Swim)
Habitat: Shoreline Attacks: Bite (d4 x Strength-1)
Found: Europe and the Middle East. Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 2, Survival 3, Swimming 5
Tanystropheus and its relations are strange Qualities and Drawbacks: Resistance (diving) 2,
Archosaurs. It is thought to have lived along its head Luke-Warm Blooded, Size 6 or 7, Armor Value 2,
into shallow water with its long, stiff neck and eaten Limbless
shellfish or snatching fish that got too close. It has no Habitat: Ocean, near reefs
other aquatic adaptations. Tanystropheus grew to ten Found: Worldwide
feet in length, but most of that was neck. Its neck is
so large, that there is no modifier to hit it. Ranging from 7 to 13ft in length, these stats cover
several different groups (advanced nothosaurs,
Pistosaurs and early plesiosaurus) all filling the same
basic ecological niches. These double-penguins
were not as fast as one might expect, but they were
supremely maneuverable.
Proto-Crocodiles Tank Crocodile
Late Triassic to Late Jurassic (?) Early to Middle Triassic

Name: Erythrosuchus, Garjainia, Shanisisuchus,


Name: Protosuchus, Terrestriosuchus, Erpetosuchus, Vjushkovia
Gracilisuchus, Dibothrosuchus, Hoplosuchus (?) Strength: 8-12
Strength: 0-2 Dexterity: 3-4
Dexterity: 3-4 Constitution: 3-5
Constitution: 2-5 Intelligence: -1
Intelligence: -1-0 Perception: 3-4
Perception: 3-4 Willpower: 2-3
Willpower: 1-2 Life Points: By Size
Life Points: By Size Endurance: By Size
Endurance: By Size Speed: Dexterity + Constitution + 5
Speed: Dexterity + Constitution + 5 Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength)
Attacks: Bite (d6 x Strength+1), Claw (d4 x Skills: Brawling 4, Climb 1, Dodge 2, Notice 2,
Strength+1) Intimidation 3, Stealth 3, Survival 2, Swimming 2,
Skills: Brawling 2, Climb 2, Dodge 2, Notice 2, Tracking 1,
Intimidation 1, Stealth 3, Survival 3, Swimming 2, Qualities and Drawbacks: Luke-warm Blooded, Size
Qualities and Drawbacks: Cold Blooded, Armor 5-7, Armor Value 5, Resistance (Heat) 3, Resistance
Value (Size+1), Size 2-4, Quadruped or Semi-Biped, (Hunger/Thirst) 3, Quadruped, Battery Teeth, Scent
Battery Teeth Tracking, , Wide Range Vision (3 point)
Habitat: Forests and Scrub Forests Habitat: Forests, Scrub Forests
Found: Europe, the Americas Found: Africa, South America

Protosuchus is an early, true crocodile, though it is At up to 17ft long, this was the super-predator of the
adapted to land. It filled a similar ecological niche to early Triassic. They replaced the Gorgonopsids of
large monitor lizards in the modern world. Many the previous period but did not even last to the end of
different forms of land crocodiles evolved across the the Triassic. They were later replaced in the middle
Mesozoic, many only remaining around this size. Triassic with more advanced archosaur predators.
Some of them looked like small dinosaurs, with
elongated hind limbs and erect running postures; Euparkeria
others were more lizard-like. The smallest were a Early To Middle Triassic
foot in length while the largest were three times that.

Name: Euparkeria
Strength: 0
Dexterity: 3-6
Constitution: 3-5
Intelligence: -1
Perception: 3-5
Willpower: 2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +5 Desmatosuchus and other Aetosaurs were large,
Speed: (Dexterity + Constitution + 5) (1/3 on hind rooting herbivores that resembled herbivorous
legs) crocodiles with heavy armor, both the underside of
Attacks: Bite (d6) the belly and the entire back of the animal was
Skills: Acting 1, Brawling 2, Climb 2, Dodge 2, covered in boney plates. The legs and portions of the
Notice 2, Intimidation 1, Stealth 2, Survival 3, side of the animal are the only unprotected spots.
Swimming 1, Tracking 1 Only Desmatosuchus had protective spines, but other
Qualities and Drawbacks: Luke-Warm Blooded, Aetosaurs such as Stagonolepis, were as heavily
Elongated Running Legs, Knuckle-Walking, Armor armored. The smallest of these animals grew to only
Value 2, Size 3, Battery Teeth, Wide Range Vision (3 3ft in length. Medium sized Aetosaurs capped out at
point), Battery Teeth 10ft. The largest, such as Desmatosuchus (pictured)
Habitat: Forest and scrub forest grew to 16ft in length. As Dinosaurs rose in
Found: Africa prominence, these animals were driven to extinction.

These small animal are thought to be an ancestor to Phytosaur


dinosaurs and other major archosaur groups. They Late Triassic
were small insectivores, but their elongated limbs and
body posture made it extremely fast for the time
period.

Aetosaurs
Triassic
Name: Rutiodon, Nicrosaurus, Mystriosuchus,
Smilosuchus
Strength: 5-14
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Name: Desmatosuchus, Aetosaurus, Stagonolepis, Endurance: By Size
Doswelia, Longosuchus, Aceaenosuchus, Speed: Dexterity + Constitution/(Dexterity +
Coahmosuchus, Aetosaurus, Aetosauroidies Constitution) x 2 (Swim)
Strength: 0-8 Attacks: Bite (d6 x (Strength+1))
Dexterity: 2-3 Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Constitution: 3-5 Stealth 3, Survival 3, Swimming 4
Intelligence: -1 Qualities and Drawbacks: Size 6-8, Cold Blooded,
Perception: 2-3 Armor Value (Size + 4), Quadruped, Resistance
Willpower: 1-3 (Diving) 2, Battery Teeth, Wide Range Vision (3
Life Points: By Size point), Battery Teeth, Alternate Primary Sense
Endurance: By Size (Smell)
Speed: (Dexterity + Constitution) + 5 Habitat: Rivers and Lakes
Attacks: Ram (d6 x Strength), Tail (d4 x Found: North America and Europe
(Strength+2))
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 3, Phytosaurs are superficially like crocodiles, but they
Stealth 1, Survival 3, Swimming 3, are offshoots of each other rather than direct
Qualities and Drawbacks: Size 3-7, Luke-warn descendents. Distinct features include socket teeth, a
Blooded, Armor Value (size)/((Sizex2))+1, Acute raised nasal opening and thicker armor. Some species
Senses (Smell/Taste), Defensive Spines (d6)/(d4), had jaws designed for grasping prey out of the water,
Quadruped, Battery Teeth, Wide Range Vision, others for feeding on fish, and a third type was an
Battery Teeth intermediary between the two. They ranged in size
Habitat: Swamps and Riversides from 8 to 16ft in length on average, but the genus
Found: The Americas, Europe and Africa
Smilosuchus grew to a tremendous 40ft in length. At Ctenosauriscid
the time, it was the largest land animal on earth. Triassic
Name: Arizonasaurus, Bromsgroveia, Lotosaurus,
Crimson Croc Ctenosauriscus,
Middle to Late Triassic Strength: 6-8
Dexterity: 4-5
Constitution: 3-5
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (d6 x Strength) (AP), Claw (d4 x
Strength)
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Intimidation 3, Stealth 3, Survival 3, Swimming 3,
Tracking 2
Qualities and Drawbacks: Luke-Warm Blooded,
Armor Value 7, Size 5-6, Quadruped, Battery Teeth,
Name: Postosuchus, Ticinosycgys, Saurosuchus,
Alternate Primary Sense (Smell), Sail Back, Swamp
Ornithosuchus
Adaptation
Strength: 5-10
Habitat: Swamp, Shorelines
Dexterity: 4-5
Found: The Americas, Europe
Constitution: 3-5
Intelligence: -1
In body shape, they resembled the Crimson Crocs
Perception: 3-4
and Tank Crocs at first before they began to
Willpower: 2-3
specialize in feeding on shellfish and gained parrot-
Life Points: (Strength + Constitution) x5 +10
like beaks. These animals lived along shorelines of
Endurance: (Strength + Constitution + Willpower) x
the Triassic, acting as opportunists.
4+5
Speed: Dexterity + Constitution
Poposaur
Attacks: Bite (d6 x Strength), Claw (d4 x Strength)
Late Triassic
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Name: Effigia, Lythrosuchus, Poposaurus,
Intimidation 3, Stealth 3, Survival 3, Swimming 2,
Shuvosaurus, Sillosuchus
Tracking 2
Strength: 0-1
Qualities and Drawbacks: Luke-Warm Blooded,
Dexterity: 4-5
Armor Value 7, Size 5-7, Quadruped, Battery Teeth,
Constitution: 2-3
Alternate Primary Sense (Smell)
Intelligence: -1
Habitat: Scrub Forest, Plains, Desert, Swamps
Perception: 3-4
Found: The Americas, Europe
Willpower: 1-3
Life Points: (Strength + Constitution) x 3 + 10
The top predator of the Triassic before the rise of the
Endurance: (Strength + Constitution + Willpower) x
dinosaurs, Postosuchus and its relatives were large
2+5
dinosaur-like predators with many advanced and
Speed: (Dexterity + Constitution) x 2
primitive features. So much so that for a time, many
Attacks: Bite (d4)
of the members of this group were thought to be early
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
dinosaurs. Despite their prominence in the
Stealth 2, Survival 3, Swimming 1
ecosystem, little is known about their location in the
Qualities and Drawbacks: Luke-Warm Blooded, Size
evolutionary scheme. They ranged in length from 8 to
4, Armor Value 2, Biped, Battery Teeth, Alternate
23ft in length.
Primary Sense (Smell)
Habitat: Scrub and plains
Found: The Americas

These small carnivores resembled more advanced


dinosaurs such as Ornithomimids like Struthiomimus,
but were actually more primitive animals that Silesaurus
developed along similar evolutionary lines. They Late Triassic
grew to 6ft in length, mostly made up of neck and
tail.

Dinosauromorph
Middle to Late Triassic

Name: Silesaurus, Euceolophysis


Strength: 1-2
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 1-2
Name: Lagosuchus, Marasuchus, Pseudolagosuchus Life Points: (Strength + Constitution) x 3 + 10
Strength: 0 Endurance: (Strength + Constitution + Willpower) x
Dexterity: 3-6 2+5
Constitution: 3-5 Speed: Dexterity + Constitution + 5
Intelligence: -1 Attacks: Bite (d4 x Strength)
Perception: 3-5 Skills: Brawling 1, Climb 1, Dodge 3, Notice 2,
Willpower: 2 Intimidation 1, Stealth 2, Survival 3, Swimming 1
Life Points: (Strength + Constitution) x 2 + 10 Qualities and Drawbacks: Luke-Warm Blooded(?),
Endurance: (Strength + Constitution + Willpower) +5 Elongated Running Legs, Armor Value 3, Size 4,
Speed: Dexterity + Constitution + 5 Battery Teeth, Quadruped
Attacks: Bite (d6), claw (d4) Habitat: Forest and scrub forest
Skills: Brawling 2, Climb 2, Dodge 2, Notice 2, Found: Europe
Intimidation 1, Stealth 2, Survival 3, Swimming 1,
Tracking 1 This elongated herbivore may or may not be a
Qualities and Drawbacks: Luke-Warm Blooded, dinosaur. It is close to being one, but some argue it
Elongated Running Legs, Armor Value 2, Size 3, comes up short. It is one of the best represented
Battery Teeth, Quadruped Dinosauromorphs, but also the most divergent.
Habitat: Forest and scrub forest Instead of being a small carnivore, it is a medium
Found: South America sized herbivorethough still built for running. It
may have had a beaked jaw, and some scientists
These small animals are the true ancestors of believe it was ancestral to the Ornithosuchian branch
dinosaurs as we know them. The majority of them are of dinosaurs. It grew to almost 7ft long.
small, ground based predators. Few of them are well
known to the general public, and many were once
thought to be dinosaurs themselves at one point or
another. Most of these animals were small, only 1 to
3ft in length, but some were of similar size and
construction to Coelophysis. Of the two genus listed,
Lagosuchus, though a more common name (and the
name of the larger group) it is now considered a
dubious name (nomen dubia) for Marasuchus.
Herrerasaurus Eoraptor
Late Triassic Late Triassic

Name: Eoraptor
Name: Herrerasaurus Strength: 0
Strength: 4-7 Dexterity: 4-5
Dexterity: 3-5 Constitution: 2-5
Constitution: 3-5 Intelligence: -1
Intelligence: -1 Perception: 3-4
Perception: 3-4 Willpower: 2
Willpower: 2-3 Life Points: (Strength + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x 4 + 10 Endurance: (Strength + Constitution + Willpower) +5
Endurance: (Strength + Constitution + Willpower) x Speed: Dexterity + Constitution + 5
3+5 Attacks: Bite (d6), Claw (d4), Kick (d4+1)
Speed: Dexterity + Constitution + 5 Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Attacks: Bite (d6 x Strength), claw (d4 x Strength), Intimidation 1, Stealth 2, Survival 2, Swimming 1
clawed kick (d4 x (strength+1)) Qualities and Drawbacks: Size 3, Warm Blooded,
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1, Armor Value 2, Acute Senses (Sight), Battery Teeth,
Stealth 2, Survival 3, Swimming 1 Hollow Bones, Alternate Primary Sense (Smell)
Qualities and Drawbacks: Size 5, Warm Blooded, Habitat: Forest, Scrub Forest
Armor Value 4, Battery Teeth, Hollow Bones, Found: South America
Alternate Primary Sense (Smell)
Habitat: Forests and Scrub Forests These stats are meant to represent the smallest early
Found: South America dinosaurs. Some of these animals are so primitive,
that they do not fit neatly into the defined dinosaur
Herrerasaurus is one of the most primitive dinosaurs categories. Some, if not many, were omnivorous.
known. As a basal dinosaur, it was one of the first to Eoraptor grew to little more than 3ft in length.
specialize in predation. Growing to 10ft in length on
average in the earlier time periods, Herrerasaurus was
not the king of its world, but it would soon give rise
to them.
Coelophysis and Relatives Dilophosaurs and Relatives
Late Triassic to Early Jurassic Late Triassic to Early Jurassic

Name: Coelophysis, Magapnosaurus, Staurikosaurus,


Chindesaurus, Eucoelophysis, Podokesaurus, Name: Gojirasaurus, Dilophosaurus, Liliensternus,
Procompsognathus, Segisaurus, Camposaurus Aliwalia, Shuvosaurus
Strength: 0-2 Strength: 5-9
Dexterity: 4-6 Dexterity: 4-6
Constitution: 3-5 Constitution: 3-5
Intelligence: -1 Intelligence: -1
Perception: 3-5 Perception: 3-5
Willpower: 2 Willpower: 2-3
Life Points: By Size Life Points: By Size
Endurance: By Size Endurance: By Size
Speed: (Dexterity + Constitution) x 2 Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6), Claw (d4) Attacks: Bite (d6 x Strength), Kick (d4 x (Strength
Skills: Brawling 3, Climb 1, Dodge 2, Notice 3, +1)), Claw (d4 x (Strength-1))
Intimidation 2, Stealth 2, Survival 3, Swimming 1, Skills: Brawling 4, Climb 2, Dodge 2, Notice 3,
Tracking 1, Intimidation 2, Stealth 2, Survival 3, Swimming 1,
Qualities and Drawbacks: Warm Blooded, Size 2-4, Tracking 1,
Armor Value (Size-1), Battery Teeth, Hollow Bones Qualities and Drawbacks: Warm Blooded, Size 5-7,
Habitat: Scrub Forest and Desert Armor Value 4, Battery Teeth, Scent Tracking,
Found: The Americas, Africa, Europe Hollow Bones
Habitat: Forest, Scrub Forest
Coelophysis is one of best known primitive Found: The Americas, Africa, Europe
dinosaurs, largely because of a massive deathbed
from Texas. These thin, agile animals fed on smaller Towards the very end of the Jurassic, the dinosaurs
animals. They are known for certain species began to out-compete their archosaur ancestors.
possessing hollow, birdlike bones, increasing their Gojirasaurus was a hallmark of things to come one of
agility. Many other primitive dinosaurs shared the oldest large dinosaur predators. This type of
Coelophysiss general body plan and grew to similar predator was lightly built, but still had some stockier
sizes (10ft in length), but was mostly neck and tail, features. The largest of these animals was up to 20ft
making them really no larger than a dog. The in length, with smaller ones being 15ft in length.
smallest of them grew to 3ft in length and were
similarly light in build.
Large Prosauropod Small Prosauropod
Late Triassic to Early Jurassic Middle Triassic to Early Jurassic

Name: Thecodontosaurus, Massspondolys,


Anchisaurus, Saturnalia, Efraasia
Strength: 2-7
Dexterity: 2-3
Constitution: 2-5
Intelligence: -1
Perception: 2-3
Name: Plateosaurus, Riojasaurus, Sellosaurus, Willpower: 2
Euskelosaurus, Blikanasaurus, Lessemsaurus, Life Points: (Strength + Constitution) x 4 + 10
Melanorosaurus, Jingshansaurus, Yunnanosaurus, Endurance: (Strength + Constitution + Willpower) x
Gongxianosaurus, Yimenosaurus, Lufengosaurus, 3 +5
Tazoudasaurus, Camelotia Speed: Dexterity + Constitution + 5
Strength: 8-12 Attacks: Claw (d4 x Strength)
Dexterity: 2-4 Skills: Brawling 2, Climb 1, Dodge 2, Notice 1,
Constitution: 4-6 Intimidation 2, Stealth 2, Survival 3, Swimming 1
Intelligence: -1 Qualities and Drawbacks: Warm Blooded, Knuckle-
Perception: 2-3 Walking or Partial Biped (two-legged run), Size 5,
Willpower: 1-2 Gizzard, Battery Teeth
Life Points: (By Size) Habitat: Forest and Scrub Forest
Endurance: (By Size)
Speed: Dexterity + Constitution + 5 Thecodontosaurus and other small prosauropods were
Attacks: Bite (Strength), Claw (d4 x strength) early additions to the dinosaur family and among the
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 3, first devoted dinosaur herbivores. Primitive and
Survival 3, Swimming 2 relatively small, they were prey for many of the
Qualities and Drawbacks: Size 6 to 7, Warm Blooded larger predators. It is thought that some could rear up
(?), Armor Value 4, Bipedal, Knuckle-Walking or on their hind legs and used well developed claws as a
Quadruped, Battery Teeth modern anteater does in defense. They grew from 5
Habitat: Forest, Scrub Forest and Desert to 10ft long on average.
Found: Europe, Africa, South America, Asia
Primitive Sauropod
Prosauropods grew to prominence in the late Triassic, Late Triassic to Early Cretaceous
eventually out-competing almost every other Name: Aepisaurus, Algoasaurus, Antentonitus,
herbivore on the planet. A wide variety of them Baraposaurus, Blikanasaurus, Cetisaurus,
existed. The largest of these appeared towards the Chebsaurus, Chanjisaurus, Gongxiansaurus,
end of the late Triassic, and cemented the dinosaurs Vulcanodon, Tehuelchesaurus
dominance of the land. They relied more on their Strength: 8-16
great bulk to intimidate predators. These stats (in full Dexterity: 2-4
Quadruped form) can be used for the first true Constitution: 4-6
sauropods as well (Possibly Anteosaurus, and Intelligence: -1
Isanosaurus), which appeared at the end of the Perception: 2-3
Triassic. They appeared in full in the early Jurassic Willpower: 1-2
(Vulcanodon, Gongxianosaurus, Baraposaurus), Life Points: (By Size)
some increasing in size and strength (Baraposaurus in Endurance: (By Size)
particular, which adds 8 to strength and size to 8). Speed: Dexterity + Constitution + 5
Plateosaurus grew to 26ft long. Others reached 32ft Attacks: Bite (Strength), Claw (d4 x strength)
long. Baraposaurus grew to 60ft in length. Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 3,
Survival 3, Swimming 2
Qualities and Drawbacks: Size 6 to 8, Warm for its males having tusks, which could bite predators
Blooded, Armor Value (Size-2), Quadruped, Gizzard, or enemies with greater force. They were the second
Battery Teeth group of land animals to develop chewing teeth (the
Habitat: Forest, Scrub Forest and Desert first being the dicynodonts). The heterodontosaurs
Found: Europe, Africa, South America, Asia, were omnivorous, feeding on both plants and insects
Australia they could catch. These small animals were on
average 3ft long.
These sauropods differed only slightly from their
prosauropod relatives, but had not developed any Ramphorhyncid Pterosaur
specializations to differentiate themselves from other Late Triassic to Late Jurassic
sauropods that appeared later. These sauropods
ranged in size from 16 to 80ft in length.

Heterodontosaur/Fabrosaur and the most


primitive of Ornitosuchia
Late Triassic to Late Jurassic

Name: Ramphorhynchus, Eudimorphodon,


Angustinaripterus, Campylognathoides, Cacibupteryx
Strength: 0
Dexterity: 3-4
Constitution: 1-4
Intelligence: -1
Perception: 3-5
Name: Pisanosaurus, Heterodontosaurus, Willpower: 1-2
Technosaurus, Agilisaurus, Fabrosaurus, Life Points: By Size
Gonghusaurus, Hexinlusaurus, Jeholosaurus, Endurance: By Size
Lesothosaurus, Strombergia, Xiaosaurus, Speed: Dexterity/(Dexterity + Constitution) + 5
Strength: 0 (Flight)
Dexterity: 5-6 Attacks: Bite (d6), Claw (d4)
Constitution: 3-5 Skills: Brawling 2, Climb 3, Dodge 2, Notice 4,
Intelligence: -1 Intimidation 1, Stealth 2, Survival 3
Perception: 2-3 Qualities and Drawbacks: Size 2 or 3, Flight (4 point)
Willpower: 2 2, Luke-Warm Blooded, Armor value 1, Quadruped,
Life Points: (Strength + Constitution) x 2 + 10 Hollow Bones
Endurance: (Strength + Constitution + Willpower) +5 Habitat: Any land, often near cliffs or trees
Speed: (Dexterity + Constitution) x 2 Found: Europe, Africa, Asia,
Attacks: Bite (d4 or d6), kick (d4)
Skills: Brawling 2, Climb 2, Dodge 3, Notice 3, Ramphorhynchoid pterosaurs were the second land
Intimidation 1, Stealth 3, Survival 3, Swimming 1 animal, and first vertebrate group to take to the skies.
Qualities and Drawbacks: Size 3, Warm blooded, Most Ramphorrhynchids were small animals. Their
Armor Value 2, Knuckle-Walking or partial biped wingspreads rarely exceeded 3ft. They were
(two legs faster than four) , Battery Teeth successful, but disappeared as a whole after the Late
Habitat: Forests and Scrub Forests. Jurassic, replaced by more advanced pterosaurs and
Found: The Americas, Asia, Europe, Africa birds.

Heterodontosaurs and Fabosaurs were primitive


ornithopod dinosaurs that appeared soon after the
earliest dinosaurs did. Fabosaurs are the more
primitive of the two groups, but superficially they are
quite similarsmall, long legged herbivores.
Heterdontosaurus of the early Jurassic is distinctive
Dimorphodon
Late Triassic to Early Jurassic
Name: Dimorphodon, Peteinosaurus
Strength: 0
Dexterity: 3-4
Constitution: 2-4
Intelligence: -1
Perception: 3-5
Willpower: 1-2
Life Points: By Size
Endurance: By Size
Speed: Dexterity/(Dexterity + Constitution) +5
Attacks: Bite (d6), Claw (d4)
Skills: Brawling 2, Climb 3, Dodge 2, Notice 4,
Intimidation 1, Stealth 2, Survival 3
Qualities and Drawbacks: Size 2 or 3, Flight (4 Point)
2, Luke-Warm Blooded, Armor value 1, Quadruped,
Hollow Bones
Habitat: Any land, often near cliffs
Found: Europe

This group, with its large heads, was one of the first
divergent groups to appear from Pterrosaurs, but
quickly became extinct. Dimorphodon is believed to
have behaved in a similar manner to a modern puffin,
while Peteinosaurus is thought to have been a smaller
insectivore. Dimorphodon-like animals had
wingspreads from 3 to 4ft in length.
Jurassic
Time Period: 205-142 million years ago
Global Environment: After the early Jurassic spent some time essentially mimicking the previous eras bipolar
climates, it changed over in the Mid Jurassic and by the late Jurassic, the climate became rather stable, warm, wet
and stable. The climate moistened from the Triassic, though the bulk of the North American continent was
floodplain. Europe was largely an island chain resembling the Caribbean, with an abiotic benthic zone in several
lagoons perfectly preserving many oceanic life forms.

Other Fauna/Flora: Woolemia Pines first appeared around this time. In the oceans, Brittle Stars first appeared as
well as the ancestors of true octopi and squidswhich looked similar to the Vampire Squids found in the deep sea.
Reef forming bivalves, Rudists, proliferated (use clam stats but firmly rooted in the ground). By the end of the
Jurassic, octopi and squids has split and taken the forms known today. Their favored prey, crabs, also appeared at
this time. In between the water and the land, the amphibians known today (primitive frogs, salamanders and
caecilians) first appear in their fully developed states. Despite notions, there was some mammalian diversity in this
era: including the first gliding arboreal mammals. Gymnotiformes (Knifefish and Electric eels) also appear
around this time as some of the earliest true ray-finned fish. Among fish, sharks similar to the Part Jackson Shark
appeared. Sea Turtles also appear for the first time.

Paleocarcharias Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,


Late Jurassic Stealth 3, Survival 3, Swimming 5, Tracking 2
Qualities and Drawbacks: Armor Value 3, Shark,
Size 3
Habitat: Ocean, near reefs
Found: Europe

Sharks began to diversify again in the Mesozoic.


Here, the sharks began to become more modern in
design and form. Modern Bull and Hammerhead
sharks are related to it distantly. It was likely a
bottom dweller, feeding on either fish or hard-shelled
benthic animals. Paleocarcharis grew to 3ft in length.

Name: Paleocarcharias
Strength: 0-1
Dexterity: 4-6
Constitution: 3-5
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +5
Speed: (Dexterity + Constitution) x2 +5 (swim)
Attacks: Bite (d4 x Strength) (AP 2)
Rays and Skates Life Points: (Strength + Constitution) x 6 + 10
Late Jurassic to Holocene Endurance: (Strength + Constitution + Willpower) x
5+5
Speed: Dexterity + Constitution +5
Attacks: Ram (Strength +2), Flipper (Strength)
Skills: Brawling 1, Dodge 2, Notice 3, Intimidation 3,
Stealth 1, Survival 2, Swimming 5, Tracking 2,
Qualities and Drawbacks: Size 8, Fish, Armor Value
6
Habitat: Open Ocean
Found: Europe

This was a group of giant filter-feeding fish that fill


the same niche as whales and whale-sharks do today.
Name: Ray, Skate Unlike Whale Sharks, it had to deal with many
Strength: 0-2 powerful predators that lived around the same time
Dexterity: 3-5 such as Liopleurodon. Recent analysis of the fossils
Constitution: 2-5 has dispelled some rumors about the animal. When
Intelligence: -1 described in the 1980s, the animals were thought to
Perception: 2-4 range in size from 42 to 88feet in length. Today, they
Willpower: 2-3 are believed to have reached only30ft in length.
Life Points: By Size
Endurance: By Size Bowfin
Speed: (Dexterity + Constitution) +5 (Swim) Jurassic to Holocene
Attacks: Tail d6 x (Strength-1)(Poison), Bite (d4 x
Strength) (AP 2)
Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3,
Survival 2, Swim 5, Tracking 3,
Qualities and Drawbacks: Size 3-5, Armor Value 1,
poison (variable), Camouflage (variable), Shark
Habitat: Ocean Floor Name: Bowfin
Found: Worldwide Strength: 0-2
Dexterity: 3-4
Skates and Rays split from Sharks towards the end of Constitution: 2-5
the Jurassic. They specialize in feeding on animals Intelligence: -1
hidden in the sand and sediments and crushing them Perception: 3-4
with their jaws. Many primitive rays and skates were Willpower: 1-3
between one and three feet in length. Many modern Life Points: (By Size)
rays grow larger. Endurance: (By Size)
Speed: (Dexterity + Constitution) x 2
Leedsichthys Attacks: Bite (d4 x Strength+1)
Middle to Late Jurassic Skills: Brawling 2, Dodge 2, Notice 2, Stealth 1,
Survival 2, Swimming 5
Qualities and Drawbacks: Fish, Armor Value (size-
1), Size 3-4, Amphibious
Habitat: slow rivers and lakes
Found: Worldwide

Bowfin are primitive fish known today from game


Name: Leedsichthys, Protosphyrena fishermen for their voracious appetites and poor meat
Strength: 15-20 quality. Their Amphibious quality allows them to
Dexterity: 2-3 gulp air when the waters oxygen content is low and
Constitution: 2-5 nothing else, as they have no limb development.
Intelligence: -1 Bowfin are known for simple parenting behavior
Perception: 2-3 the males guard the fertilized eggs until they hatch.
Willpower: 2-4 They grow over 3ft in length at the most.
Sturgeon Geckos are very advanced lizards today, adapted to
Jurassic to Holocene hunt insects at night in the trees of the tropical world.
Not all geckos are climbers, though most are. Geckos
serve as prey for larger predatorscomposgnathids
have been found with Gecko remains in their
stomachs. The largest geckos can be almost 2ft in
length.
Name: Sturgeon
Pleurosaurus
Strength: 0-14
Early Jurassic to Late Cretaceous
Dexterity: 2-5
Constitution: 3-5
Intelligence: -1
Perception: 2-4
Willpower: 1-4
Life Points: (By Size)
Endurance: (By Size)
Speed: (Dexterity + Constitution) + 5
Attacks: Bite (d4 x Strenght+1)
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Stealth 2, Survival 3, Swimming 5, Tracking 1
Qualities and Drawbacks: Size 3-7, Armor Value Name: Pleurosaurus
(Size-1/Size-4), Acute Senses (Touch), Whiskers, Strength: 0
Resistance (Salt) 5, Scent Tracking, Fish Dexterity: 4-6
Habitat: Lakes, Rivers and Oceans Constitution: 1-3
Found: Worldwide Intelligence: -1
Perception: 2-4
Sturgeon are large fish, and their prehistoric look is Willpower: 1
no mistake. These bottom feeders are slow to react Life Points: (Strength + Constitution) + 5
evolutionarily due to the fact that they can live easily Endurance: (Strength + Constitution + Willpower)
in both fresh and salt water environments. Like Speed: Dexterity/(Dexterity + Constitution) x 2 +5
paddlefish, it has mostly cartilage instead of bone. Attacks: Bite (d6)
The largest Sturgeon can grow up to 18ft in length. Skills: Brawling 2, Climb 1, Dodge 3, Notice 2,
Intimidation 1, Stealth 3, Survival 2, Swimming 5,
Gecko Qualities and Drawbacks: Armor Value 1, Cold
Jurassic to Holocene Blooded, Quadruped, Size 2, Resistance (diving) 2
Name: Gecko Habitat: Shoreline, reefs
Strength: 0 Found: Europe
Dexterity: 2-6
Constitution: 1-4 This small animal is a relative of the Tuatara, but
Intelligence: -1 fully developed into an aquatic lifestyle. It probably
Perception: 2-4 spent most of its life in the water given its
Willpower: 1-3 developments and small limbs in relation to its body.
Life Points: (By Size) Mostly, tail, it grew to only 2ft in length.
Endurance: (By Size)
Speed: Dexterity + Constitution + 5
Attacks: Bite (d6)
Skills: Acrobatics 1, Brawling 2, Climb 4, Dodge 3,
Notice 3, Intimidation 1, Stealth 3, Survival 3,
Swimming 1
Qualities and Drawbacks: Cold Blooded/Luke Warm
Blooded (?), Quadruped, Size 1-3, Prehensile Tail,
Wall Crawling, Night Vision, Acute Senses (Sight)
Habitat: Any Warm Land, often in trees
Found: The Americas, Asia, Europe and Africa
Monitor Lizards Giant Pliosaurs
Middle Jurassic to Holocene Middle Jurassic to Late Cretaceous

Name: Varanus
Strength: 0-8
Dexterity: 2-5
Constitution: 3-5
Intelligence: -1-0
Perception: 2-4 Name: Brachauchenius, Kronosaurus, Liopleurodon,
Willpower: 2-3 Pliosaurus
Life Points: (By Size) Strength: 15-20
Endurance: (By Size) Dexterity: 2-4
Speed: Dexterity + Constitution + 5 Constitution: 4-6
Attacks: Bite (d6 x Strength), Claw (d4 x Strength), Intelligence: 0
Tail (d6 x Strength Bash) Perception: 2-5
Skills: Brawling 3-4, Climb 0-3, Dodge 3, Notice 3, Willpower: 2-4
Intimidation 3, Stealth 3, Survival 4, Swimming 3, Life Points: (Strength + Constitution) x 5 + 10
Tracking 2, Endurance: (Strength + Constitution + Willpower_ x
Qualities and Drawbacks: Cold Blooded/Luke Warm 4+5
Blooded (?), Quadruped, Poison 1-2 (corrosive), Size Speed: (Dexterity + Constitution) x 2
3-5, Acute Senses (Smell/Taste), Scent Tracking, Attacks: Bite (d8 x Strength), Flipper (Strength)
Alternate Primary Sense (Smell) Skills: Brawling 4, Dodge 3, Notice 2, Intimidation 1,
Habitat: Any Warm Land Stealth 2, Survival 2, Swimming 5, Tracking 2,
Found: Europe, Asia, Africa, Australia, North Qualities and Drawbacks: Size 8, Armor Value 4,
America Warm Blooded, Resistance (diving) 2, Acute Senses
(Smell), Scent Tracking, Big Gulp (3 Point),
Varanids are a group of reptiles well developed for Limbless, Alternate Primary Sense (Smell)
survival. Unlike other lizards, they are equipped with Habitat: Open Ocean, near islands
a throat pouch that allows them, unlike other lizards, Found: Europe, Australia, the Americas
to breathe as they run. This has no effect in game
terms, but is useful to know when your cast is Giant Pliosaurs are the top aquatic predators of their
chasing a lizard for dinner. Non-monitor-lizards will ecosystems. Their wide mouths are effective traps for
stop and start to breath properly. Monitor lizards preyor for tearing parts off of larger prey items.
range in size from a foot in length to over 7ft. Despite their bulk, they guided themselves through
their acute smell sensemuch like sharks do today,
but on a larger scale. They ranged in size from 30 to
50ft.
Eurhinosaurus Ichthyosaur
Early Jurassic Jurassic

Name: Eurhinosaurus
Strength: 3-5
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 4 +10
Endurance: (Strength + Constitution + Willpower) x Name: Ichthyosaurus, Stenoptergius, Aegirosaurus,
3+5 Nannopterygius
Speed: (Dexterity + Constitution) x 2 (swim) Strength: 2-6
Attacks: Bite (d4 x Strength) Dexterity: 3-5
Skills: Brawling 3, Dodge 3, Notice 3, Stealth 2, Constitution: 2-5
Survival 2, Swimming 5, Tracking 2, Intelligence: -1-0
Qualities and Drawbacks: Size 5, Resistance (diving) Perception: 2-3
3, Acute Senses (Touch, Sight), Armor Value 1, Willpower: 2
Warm Blooded, Limbless Life Points: (Strength + Constitution) x 4 + 10
Habitat: Ocean, Sandy bottom or Weed beds Endurance: (Strength + Constitution + Willpower) x
Found: Europe 3+5
Speed: (Dexterity + Constitution) x 2 +5 (swim)
This specialized Ichthyosaur is noted for its large fins Attacks: Bite (d6 x Strength)
and long upper bill. It is thought to have used these in Skills: Brawling 3, Dodge 3, Notice 2, Stealth 2,
a specialized manner. Some consider it a bottom or Survival 2, Swimming 5
weed feeder. Others consider it to be analogous to a Qualities and Drawbacks: Size 5-6, Resistance
modern Swordfish (add 10 to speed). Either option is (diving) 3, Acute Senses (Sight), Armor Value 1,
viable for a game. Warm Blooded, Limbless
Habitat: Ocean
Found: Europe, The Americas

These stats represent the smaller, non-specialized


Ichthyosaurs present throughout the Jurassic period.
These animals were about the size and weight of a
modern large tuna and filled the same basic
ecological niche. The first evidence of live birth
among the genus was found among Ichthyosaurs.
These animals fed primarily on fish and squid. They
grew to 7ft in length at the largest.
Large Icthyosaur Macroplata
Early Jurassic to Early Cretaceous Early Jurassic

Name: Marcoplata, Rhomaleosaurus


Strength: 7-9
Dexterity: 4-6
Constitution: 2-5
Name: Temnodontosaurus, Ophthalmosaurus,
Intelligence: -1-0
Platypterygius, Brachypterygius
Perception: 2-4
Strength: 4-12
Willpower: 2-3
Dexterity: 3-5
Life Points: (Strength + Constitution) x 5 + 10
Constitution: 3-5
Endurance: (Strength + Constitution + Willpower) x
Intelligence: -1
4+5
Perception: 3-4
Speed: (Dexterity + Constitution) x 2
Willpower: 2-3
Attacks: Bite (d4 x Strength+1) (AP)
Life Points: By Size
Skills: Brawling 3, Dodge 3, Notice 1, Intimidation 1,
Endurance: B Size
Stealth 3, Survival 2, Swimming 5, Tracking 1
Speed: (Dexterity + Constitution) x 2 + 5 (swim)
Qualities and Drawbacks: Size 7, Luke-Warm
Attacks: Bite (d6 x Strength)
Blooded, Armor Value 2, Acute Senses (Smell),
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Limbless
Stealth 2, Survival 2, Swimming 5, Tracking 1
Habitat: Ocean
Qualities and Drawbacks: Size 7-8, Resistance
Found: Europe
(diving) 2, Acute Senses (Sight), Warm Blooded,
Armor Value 2, Limbless
These early pliosaurs were one of the first major
Habitat: Ocean
offshoots of the plesiosaurs. This group eventually
Found: Europe, North America, Australia
focused on the development of the head over the
neck. This group fed on ammonites and squid as well
These stats represent the larger Icthyosaurs that
as fish and other fleshy targets. Macroplata grew to
managed to survive into the Cretaceous period. The
15ft in length.
earlier species (Temnodontosaurus) was larger (30ft)
and a voracious, toothed predator feeding on squid
and ammonite. The later, more slender (and 10ft
smaller) Ophthalmosaurus also ate squid, but had
much smaller teeth in its jaws (bite is d4 x Strength).
The last of these, Platypterygius, was an intermediate
between the two forms, and equally as primitive. This
genus was the last known ichthyosaur of the
Mesozoic.
Marine Crocodile Shunosaurus
Jurassic to Early Cretaceous Mid Jurassic

Name: Shunosaurus
Name: Metriorhynchus, Dakosaurus, Geosaurus, Strength: 12-17
Telosaurus, Calsoysuchus Dexterity: 1-2
Strength: 2-9 Constitution: 2-5
Dexterity: 3-5 Intelligence: -1
Constitution: 2-5 Perception: 2-3
Intelligence: -1-0 Willpower: 1-3
Perception: 3-4 Life Points: (Strength + Constitution) x 6 + 10
Willpower: 2 Endurance: (Strength + Constitution + Willpower) x
Life Points: By Size 5+5
Endurance: By Size Speed: (Dexterity + Constitution) x 2
Speed: (Dexterity + Constitution) x 2 +5 (Swim) Attacks: Tail (d6 x Strength)
Attacks: Bite (d6 x Strength) Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 1,
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2, Survival 2, Swimming 1,
Intimidation 2, Stealth 2, Survival 3, Swimming 5 Qualities and Drawbacks: Size 8, Armor Value 8,
Qualities and Drawbacks: Resistance (diving) 4, Luke-Warm Blooded, Quadruped, Gizzard,
Cold-Blooded, Armor Value (Size-1), Size 4-6, Quadruped, Battery Teeth, Alternate Primary Sense
Quadruped, Acute Senses (Smell) (Smell)
Habitat: Ocean Habitat: Plains near forest
Found: Europe, the Americas Found: Asia

Marine Crocodiles were an early offshoot of the At 28ft long, this primitive sauropod is noted as one
lizard-like crocodiles of the Triassic. Most were 10ft of the few well known mid Jurassic forms. Its fossils
long fish eaters, but the 20ft Dakosaurus andiniensis found in China, its most distinctive feature is the
was a hunter of other marine reptiles with a deeper club-like tail, which is thought to have been used for
skull. Their legs became adapted into semi-fins defense. Beyond this, it was a typical, if shorter
(though they retained articulation), and lost a lot of necked, primitive sauropod.
armor to rely more on speed to catch prey and evade
predators. With giant pliosaurs hunting the Jurassic
seas, any armor protection would be moot. They are
usually found having swallowed stones for ballast.
Camarosaur-like Macronarians Brachiosaurid
Mid Jurassic to Early Cretaceous Late Jurassic to Early Cretaceous

Name: Aragosaurus, Atlasaurus, Bellusaurus,


Camarasaurus, Europasaurus, Jobaira, Astrodon
Strength: 12-20
Dexterity: 1-2
Constitution: 2-6
Intelligence: -1
Perception: 2-3
Willpower: 2-3
Life Points: (By Size) Name: Brachiosaurus, Sauroposeidon, Giraffatitan,
Endurance: (By Size) Lusotitan, Ultrasaurus, Ultrasauros
Speed: (Dexterity + Constitution) x 2 Strength: 15-22
Attacks: Trample (d6 x (Strength+2)), Tail (Strength) Dexterity: 1-2
Skills: Brawling 1, Dodge 1, Notice 1, Intimidation 2, Constitution: 3-5
Survival 2 Intelligence: -1
Qualities and Drawbacks: size 7-9, Armor Value 5, Perception: 2-4
Quadruped, Low Metabolism, Gizzard, Quadruped, Willpower: 2-4
Battery Teeth, Alternate Primary Sense (Smell) Life Points: (Strength + Constitution) x 6
Habitat: Forest Clearings +10/(Strength + Constitution) x 7 + 10
Found: Asia, Europe, North America and Africa Endurance: (Strength + Constitution + Willpower) x
5 + 5/(Strength + Constitution + Willpower) x 6 + 5
Camarasaurus and its relatives (primitive Speed: Dexterity + Constitution
Macronarians) were among the first more advanced Attacks: Trample (d6 x (Strength+2))
sauropods to appear. They ranged in size from 20 to Skills: Brawling 1, Dodge 1, Notice 2, Intimidation 3,
70ft in length (though most neck and tail). They are Survival 3
thought to have been browsers. These appear to have Qualities and Drawbacks: Size 9-10, Armor Value 5,
been ancestral to both Titanosaurs and Brachiosaurs. Warm Blooded, Low Metabolism, Gizzard,
Quadruped, Alternate Primary Sense (Smell)
Habitat: Forest Edge
Found: North America, Europe, Africa

The tallest of the dinosaurs, the Brachiosaurs were


the Giraffes of their time. Most of the time, they held
their necks partly parallel to the ground, reaching it
back to feed (as pictured above), but still keeping
their head up to 30ft/10m off the ground. They grew
between 70 and 95ft in length.
Mamenchisaurid Diplodocid
Mid to Late Jurassic Mid Jurassic to Early Cretaceous

Name: Mamenchisaurus, Omeisaurus, Euhelopus


Strength: 12-16
Dexterity: 1-2
Constitution: 3-6
Intelligence: -1 Name: Apatosaurus, Barosaurus, Diplodocus,
Perception: 2-3 Eobrontosaurus, Seismosaurus (may be very old
Willpower: 2-3 Diplodocus), Supersaurus (may be very old
Life Points: (Strength + Constitution) x 6 + 10 Diplodocus or Barosaurus individual),
Endurance: (Strength + Constitution + Willpower) x Strength: 10-24
5+5 Dexterity: 1-2
Speed: (Dexterity + Constitution) x 2 Constitution: 3-6
Attacks: Bite (Strength/2), Trample (d6 x Intelligence: -1
(Strength+2)) Perception: 2-3
Skills: Brawling 1, Dodge 1, Notice 2, Intimidation 2, Willpower: 2-3
Survival 2, Swimming 1 Life Points: (By Size)
Qualities and Drawbacks: Size 8, Armor Value 5, Endurance: (By Size)
Warm Blooded, Low Metabolism, Gizzard, Speed: (Dexterity + Constitution) x 2
Quadruped, Alternate Primary Sense (Smell) Attacks: Bite (Strength/2), Trample (d6 x
Habitat: Savanna and Forest edges (Strength+2)), Tail (d6 x Strength)
Found: Asia Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 2,
Stealth 1, Survival 2, Swimming 1
Asia was largely separate during the Jurassic, Qualities and Drawbacks: Size 7-10, Armor Value 5,
undergoing its own waves of evolution. Warm Blooded, Low Metabolism, Gizzard,
Mammenchisaurids had extremely long necks. It is Quadruped, Battery Teeth, Alternate Primary Sense
thought that they used these necks to graze over large (Smell)
areas or reach higher into trees. Unlike North Habitat: Plains, edges of forests
American sauropods, these extremely long necks Found: The Americas, Africa
were lighter and have different support systems.
These sauropods are considered primitive because of One of the most iconic groups of dinosaurs,
their teethspoon shaped. Later sauropords had peg- diplodocids are built to strip leaves from plants over
like teeth. They grew between 50 and 70ft long, most large areas of ground. Their necks were not as
of which was neck. flexible as most film portrayals have them. Today it
is though they could move their necks 45 degrees
from the central holding position (out in front).
However, some still hold to the swan-like neck
positions of old. These necks, however, were more
flexible in downward motions than upward motions.
It is reasonably certain that the animals could rear up
on their hind legsalbeit only to stand. Some
scientists postulated that their whip-like tails (which
were likely used in defense like modern long-tailed
animals) could break the sound barrier with their
tails, but there are problems with this hypothesis. A
cinematic sauropod, however, may not have such
problems. This group was incredibly diverse, with
many members having odd physical features that
distinguished them greatly. Today, the animals are
thought to have a row of keratin spikes along their
backs. The largest of these slender animals could Maniraptor
reach 50 tons and 115ft, but most were 75-80ft long Middle Jurassic to Late Cretaceous
and weighed 20 tons. Name: Ornitholestes, Sinosauropteryx, Scipionyx,
Caudipteryx, Protarchaeopteryx, Mei, Sinovenator,
Dicraeosaurid Sinornithosaurus, Cryptovolans
Late Jurassic to Early Cretaceous Strength: 0-4
Dexterity: 3-6
Constitution: 1-3
Intelligence: 0
Perception: 3-5
Willpower: 2-3
Life Points: (By Size)
Endurance: (By Size)
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d6 x Strength+1), Claw (Strength+1),
Kick Claw (d4 x Strength+1)
Skills: Brawling 2, Climb 2, Dodge 2, Notice 3,
Intimidation 1, Stealth 2, Survival 3, Swimming 1,
Tracking 1
Name: Amargasaurus, Brachytrachelopan,
Qualities and Drawbacks: Size 3-5, Armor Value
Dicraesaurus
(size-2), Warm Blooded, Battery Teeth, Hollow
Strength: 8-14
Bones, Alternate Primary Sense (Smell)
Dexterity: 1-2
Habitat: Forests, Swamps, Plains, Deserts
Constitution: 2-6
Found: Worldwide
Intelligence: -1
Perception: 2-3
Small, often feathered predators that scampered
Willpower: 2-3
through the underbrush. These animals filled in the
Life Points: (By Size)
role of foxes and jackals for a good part of the
Endurance: (By Size)
Mesozoic. From this basal group, many forms of
Speed: (Dexterity + Constitution) x 2
predatory dinosaur evolved, including Ornithomimids
Attacks: Trample (d6 x (Strength+2)), Tail (Strength)
Deinonychosaurs, Oviraptorans, Therizinosaurs,
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 2,
Alvaesaurs and Birds. These animals ranged in length
Stealth 1, Survival 2, Swimming 1
from a foot in length to 6ft and many of the later
Qualities and Drawbacks: Size 7-8, Armor Value 5-6,
forms may have had primitive feathers.
Warm Blooded, Low Metabolism, Gizzard,
Defensive Spines (Strength), Quadruped, Battery
Tiny, Climbing Dinosaur
Teeth, Alternate Primary Sense (Smell)
Mid or Late Jurassic to Early Cretaceous
Habitat: Plains near forests
Found: South America

Dicraesaurs were diplodocids with several unique


features, most obviously being neck spines to protect
themselves from attack. Their necks were far shorter
than other Sauropods, with tall, occasionally
defensive, spines along them. These long spines
continued down their vertebra. The true purpose is
unknown, but defense, solar heating/cooling and
display are all optionsperhaps all of the above.
Diracaesaurs were smaller than their diplodocid
relatives on average, ranging in length from 35 to Name: Epidendrosaurus, Scansoriopteryx
45ft in length at the largest. Strength: 0
Dexterity: 3-5
Constitution: 1-3
Intelligence: -1-0
Perception: 3-5
Willpower: 1-3
Life Points: By Size completely arboreal, leaping from tree to tree in
Endurance: By Size search of insects to eat. Their fossils are generally
Speed: (Dexterity + Constitution) + 5 known from China, and averaged in size at about 2ft
Attacks: Bite (d4), Claw (d4) long.
Skills: Acrobatics 2, Brawling 2, Climb 4, Dodge 2,
Notice 2, Intimidation 1, Stealth 3, Survival 2, Long Tailed Availians
Tracking 1, Late Jurassic to Early Cretaceous
Qualities and Drawbacks: Warm Blooded, Size 2-3,
Armor Value 1, Acute Senses (sight), Hollow Bones,
Battery Teeth, Climber (1 point), Alternate Primary
Sense (Smell)
Habitat: Forests
Found: Asia

This small maniraptor is a completely arboreal


insectivore. It is known to have been covered in
insulating true feathers. It is thought to be one of the
key links between dinosaurs and birds, predating
Archeopteryx. They were small, ranging in length
from 6 inches to a little over a foot. These animals Name: Archeopteryx, Jeholornis, Wellnhoferia
may have been feathered (albeit primitively). Strength: 0-2
Dexterity: 3-5
Four Winged Protobird Constitution: 1-4
Mid Jurassic to Early Cretaceous Intelligence: 0
Perception: 3-4
Willpower: 1-2
Life Points:
Endurance:
Speed: (Dexterity + Constitution) + 10 (run and
flight)
Attacks: Bite (d6 x (Strength+1)), Claw (d4 x
(Strength+1))
Skills: Brawling 2, Climb 4, Dodge 2, Notice 2,
Name: Microraptor, Pedopenna Intimidation 1, Stealth 2, Survival 3,
Strength: 0 Qualities and Drawbacks: Size 2-3, Warm Blooded,
Dexterity: 3-5 Armor value 1, Flight 2, Battery Teeth, Hollow
Constitution: 1-3 Bones, Acute Senses (Sight, Smell)
Intelligence: -1-0 Habitat: Forests (Islands)
Perception: 3-5 Found: Europe, Asia
Willpower: 2-3
Life Points: (Strength + Constitution) x2 +10 Primitive, long-tailed birds were not very good flyers.
Endurance: (Strength + Constitution + Willpower) + These animals were more than likely carnivores of
5 some sortthough what they fed on given their
Speed: (Dexterity + Constitution) (Climb or Glide) environment is unknown. It could have been small
Attacks: Bite (d6), Claw (d4) animals, insects or even fish. Unlike most portrayals,
Skills: Acrobatics 2, Brawling 2, Climb 4, Dodge 3, it is now known that Archeopteryx had a raptor-like
Notice 2, Stealth 2, Survival 2 sickle claw on its foot. Flight originally developed as
Qualities and Drawbacks: Size 3, Warm Blooded, a result of a desire to make tree climbing easier at
Gliding flaps, Quadruped (?), Armor Value 1, Battery different angles, so there was much flapping involved
Teeth, Hollow Bones, Climber, Acute Senses (Smell, in early flight. Archeopteryx and its relatives ranged
Sight) in length from one to three feet.
Habitat: Forest Canopy
Found: Asia

These proto-birds are very distinct, but are very poor


fliers. These animals are thought to have been
Compsognathid Primitive Tyrannosaur
Late Jurassic to Early Cretaceous Middle or Late Jurassic to Cretaceous

Name: Compsognathus, Aristosuchus, Mirischia,


Sinosauropteryx, Hauxiagnathus
Strength: 0 Name: Avityrannus, Guanlong, Dilong,
Dexterity: 4-7 Stokesosaurus, Eotyrannus, Dryptosaurus,
Constitution: 1-3 Appalachiasaurus, Alectrosaurus
Intelligence: -1-0 Strength: 3-16
Perception: 3-4 Dexterity: 3-4
Willpower: 1-3 Constitution: 3-4
Life Points: (Strength + Constitution) x 2 + 10 Intelligence: 0-1
Endurance: (Strength + Constitution + Willpower) + Perception: 3-5
5 Willpower: 2-4
Speed: (Dexterity + Constitution) x 2 + 10 Life Points: By Size
Attacks: Bite (d6 x Strength) Endurance: By Size
Skills: Brawling 2, Climb 1, Dodge 2, Notice 3, Speed: (Dexterity + Constitution) x 2 + 5
Intimidation 2, Stealth 3, Survival 3, Swimming 2, Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength)
Tracking 1, Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Qualities and Drawbacks: Size 2, Armor Value 1, Intimidation 1, Stealth 2, Survival 3, Swimming 1,
Warm Blooded, Hollow Bones, Alternate Primary Tracking 2,
Sense (Smell) Qualities and Drawbacks: Size 4 to 7, Warm
Habitat: Any Blooded, Armor Value (Size), Scent Tracking,
Found: Europe, Asia Battery Teeth, Hollow Bones, Alternate Primary
Sense (Smell)
Tiny, primitive dinosaurs (often feathered) that Habitat: Forests
scurried around the underbrush in search of small Found: Asia, North America, Europe
animals and insects to feed on. Their arms were
reduced and heads slightly enlarged. Compsognathids Tyrannosaurs evolved in China, focusing
were one to three feet in length. developments on active hunting (as older predators
were more ambush hunters), more acute senses and
powerful, crushing jaws. These smaller Tyrannosaurs
may have been feathered (like many dinosaurs in the
Chinese deposits of this early Cretaceous and latest
Jurassic), insulating them from cooler climates.
Larger ones are thought o have lost the feathers much
like modern large mammals in warmer climates tend
to be hairless or short-haired. These animals ranged
in size from 5ft in length to 23ft
Ceratosaurid Limusaurus
Middle Jurassic(?) to Late Cretaceous (?) Late Jurassic
Name: Limusaurus
Strength: 0-1
Dexterity: 4-6
Constitution: 1-5
Intelligence: 0-1
Perception: 3-4
Willpower: 1-2
Life Points: (Strength + Constitution) x 3 + 10
Endurance: (Strength + Constitution + Willpower) x
2+5
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (Strength), Kick (d4 x Strength+1)
Name: Ceratosaurus, Genyodectes, Elaphrosaurus, Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Piveteausaurus, Spinostropheus Intimidation 1, Stealth 3, Survival 2, Swimming 2,
Strength: 5-8 Qualities and Drawbacks: Warm Blooded, Armor
Dexterity: 2-4 Value 1-3, Battery Teeth, Size 4, Acute Senses
Constitution: 2-5 (Smell), Gizzard
Intelligence: -1-0 Habitat: Forests, Plains, Deserts
Perception: 2-4 Found: Asia
Willpower: 2-3
Life Points: (Strength + Constitution) x 5 + 10 In all appearances, this animal resembled a slender,
Endurance: (Strength + Constitution + Willpower) x long-necked primitive ornithopod (stated below) with
4 +5 a toothless beak and rounded head. However, its
Speed: (Dexterity + Constitution) x 2 + 5 bones reveal its true ancestry. This animal was an
Attacks: Bite (d6 x Strength), Claw (d4 x Strenght-1), herbivorous ceratosaur.
Kick Claw (d4 x Strength+1)
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1, Allosaurid or Sinoraptorid
Stealth 2, Survival 2, Tracking 1, Mid Jurassic to Early Cretaceous
Qualities and Drawbacks: Armor Value 6, Size 6,
Warm Blooded, Scent Tracking, Battery Teeth,
Hollow Bones, Alternate Primary Sense (Smell)
Habitat: Plains, Forests
Found: Europe, Africa, The Americas

Ceratosaurs appeared to have developed from


Ceolophysiods. Some of them resembled their narrow
relatives (Elaphrosaurus, Spinostropheus) albeit
larger and heavier. Others, the animals stated here,
were larger and bulkier. Very little is known about
most members of this family, except the namesake
Ceratosaurus. Later members are more likely to be Name: Allosaurus, Saurophagnax, Sinraptor
Abelisaridae or Noasauridae in terms of shape and Yangchuanosaurus, Acrocanthosaurus, Neovenator,
function. Ceratosaurus itself is thought to have Fukuiraptor
hunted in loosely associated groups, to take down the Strength: 8-16
larger animals of its day. These animals ranged in Dexterity: 3-5
length from 10 to 35ft in length. Constitution: 3-6
Intelligence: 0-1
Perception: 4-5
Willpower: 2-3
Life Points: (By Size)
Endurance: (By Size)
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength), Hand Claw (d4 x
Strength), Kick Claw (d4 x Strength+1)
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3, large therapods, their jaws were weaker and their
Intimidation 2, Stealth 2, Survival 2, Swimming 1, brains were smaller. These animals relied more on
Tracking 3 their bulk for catching prey. They eventually
Qualities and Drawbacks: Armor Value 4-7, Size 5-8, developed into the fish-eating Spinosaurs. They
Warm Blooded, Scent Tracking, Battery Teeth, ranged in size from 20 to 40ft in length but were very
Hollow Bones, Alternate Primary Sense (Smell) heavily built for the most part.
Habitat: Plains, Forests
Found: The Americas, Asia, Africa, Europe and Primitive Ornithopod
Australia (?) Mid Jurassic to Late Cretaceous

These early carnivores were more advanced than the


Megalosaurs that lived along with them. Allosaurs
were common in the Americas and Africa, and the
Sinoraptors common in Asia. They were the top
predators of their day. A Dwarf Allosaur is known
from Australia. They, including the dwarf specimens,
ranged in size from 10 to 40ft in length.

Megalosaur
Early Jurassic to Early Cretaceous Name: Dryosaurus, Hypsolophodon, Othnelia,
Gasparinisaura, Orodromeus, Parkosaurus,
Thescelosaurus, Lealynosaura, Valdosaurus, Drinker
Strength: 0-7
Dexterity: 4-6
Constitution: 1-5
Intelligence: 0-1
Perception: 3-4
Willpower: 1-2
Life Points: (By Size)
Endurance: (By Size)
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (Strength), Kick (d4 x Strength+1)
Name: Megalosaurus, Torvosaurus, Crylophosaurus Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
(?), Edmarka, Eustreptospondylus, Afrovenator Intimidation 1, Stealth 3, Survival 2, Swimming 2,
Strength: 8-16 Qualities and Drawbacks: Warm Blooded, Armor
Dexterity: 3-4 Value 1-3, Battery Teeth, Size 3-6, Acute Senses
Constitution: 2-5 (Smell)
Intelligence: -1-0 Habitat: Forests, Plains, Deserts
Perception: 3-4 Found: Worldwide
Willpower: 2-4
Life Points: (By Size) This hodgepodge of animals is actually an
Endurance: (By Size) amalgamation of similarly built Ornithopods. Some
Speed: (Dexterity + Constitution) x 2 +5 of them are Iguanodonts, such as Dryosaurus, others
Attacks: Bite (d6 x Strength-1), Claw (d4 x Strength- are primitive Pachycephalosaurs or
1), Kick (d4 x Strength+1) Hypsolophodonts. They all share a basic, fast-
Skills: Brawling 3-4, Dodge 2, Notice 2, Intimidation running body plan. These animals ranged from the
2, Stealth 2, Survival 2, Swimming 2, Tracking 1, size of a man to the size of a chicken, living
Qualities and Drawbacks: Size 6-8, Armor (3-4), underfoot of the other dinosaurs. More than one
Warm Blooded, Scent Tracking, Battery Teeth, group of them can be found in the various places the
Hollow Bones, Alternate Primary Sense (Smell) livedsimilar to the gazelles of modern Africa with
Habitat: Forests, Plains each one filling a different niche.
Found: The Americas, Europe, Africa

Megalosaurus were the first large dinosaur predators


to appear and the most primitive. Compared to other
Iguanodont Primitive Thyreophoran
Mid Jurassic to Mid Cretaceous Early Jurassic

Name: Scelidosaurus, Scutellosaurus, Emausaurus


Strength: 3-6
Dexterity: 2-4
Constitution: 2-5
Intelligence: -1
Perception: 2-3
Willpower: 1-2
Life Points: (Strength + Constitution) x 5 + 10
Name: Altirhinus, Bihariosaurus, Callovosaurus, Endurance: (Strength + Constitution + Willpower) x
Camptosaurus, Cumnoria, Draconyx, Fukuisaurus, 4+5
Jinzhousaurus, Lanzhousaurus, Lurdosaurus, Speed: Dexterity + Constitution
Muttaburrasaurus, Ouranosaurus, Planicoxa, Attacks: Tail (d4 x Strength)
Talenkauen, Skills: Brawling 2, Climb 2, Dodge 2, Notice 3,
Strength: 7-14 Intimidation 1, Stealth 2, Survival 2, Swimming 2
Dexterity: 2-5 Qualities and Drawbacks: Size 6, Luke-warm
Constitution: 2-5 blooded, Armor Value 6-10, Knuckle-Walking or
Intelligence: 0-1 Partial Biped (two-legged run), Battery Teeth,
Perception: 3-4 Alternate Primary Sense (Smell)
Willpower: 2-3 Habitat: Forests and scrub
Life Points: (Strength + Constitution) x 5 + 10 Found: Africa, Europe
Endurance: (Strength + Constitution + Willpower) x
4+5 The most primitive armored dinosaur, and ancestral
Speed: (Dexterity + Constitution) x2 + 5 (biped) to all other forms, Scelidosaurs are also one of the
Attacks: Trample (d6 x (Strength+2)), Thumb Spike earliest dinosaurs. Scelidosaurs were more likely to
(Strength) be found walking on its hind legs. More advanced
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1, forms were quadrupeds, with an increase in armor (2
Stealth 1, Survival 3 per level) as they slowed. The naming conventions
Qualities and Drawbacks: Size 6-7, Partial Biped (2 follows from least to most armored: Scuttelosauurs,
legged run), Armor Value 4, Warm Blooded, Battery Emausaurus and Scelidosaurus. Emausaurus also has
Teeth, Partial Biped (Hind Legged Run), Alternate defensive spines (d4). They ranged in size from 4 to
Primary Sense (Smell) 13ft.
Habitat: Scrub Forests, Plains, Swamps, Forests
Found: Worldwide

Iguanodonts were extremely common in the late


Jurassic and Early Cretaceous. They were ancestral to
Hadrosaurs. They were the first true grazers, and
second group of animals to chew their food (the first
being the proto-mammals and their descendents).
With a hard beak to snap off plants, and rows upon
rows of teeth, few plants could withstand their
onslaught. These animals spent most of their lives on
all fours, rearing up on hind legs to flee predators, or
reach low branches. Iguanodonts ranged in size from
10 to 35ft in length.
Small Stegosaurid Stegosaurus
Mid Jurassic to Early Cretaceous Late Jurassic

Name: Toujiangosaurus, Chungkingosaurus,


Hesperpsaurus, Kenterosaurus, Miragaia,
Chialingosaurus, Huayangosaurus
Strength: 8-14
Dexterity: 3-5
Constitution: 3-5 Name: Stegosaurus
Intelligence: -1 Strength: 12-16
Perception: 2-3 Dexterity: 3-5
Willpower: 2-3 Constitution: 2-5
Life Points: (Strength + Constitution) x 5 + 10 Intelligence: -1
Endurance: (Strength + Constitution) x 4 +5 Perception: 2-3
Speed: Dexterity + Constitution Willpower: 2-3
Attacks: Trample (d6 x (Strength+2)), Thagomizer Life Points: (Strength + Constitution) x 6 + 10
(d6 x Strength) Endurance: (Strength + Constitution + Willpower) x
Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 2, 5 +5
Survival 2, Swimming 1 Speed: Dexterity + 1
Qualities and Drawbacks: Size 6-7, Armor Value Attacks: Trample (d6 x (Strength+2)), Thagomizer
(size on body, +2 on throat), Defensive Spines (d4- (d6 x Strength)
d6), Warm Blooded, Quadruped, Battery Teeth, Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2,
Acute Senses (Smell) Survival 2
Habitat: Plains and Scrub Forests. Qualities and Drawbacks: Warm Blooded, Size 8,
Found: North America, Asia, Africa, Europe Armor Value 6, Defensive Spines (d4), Quadruped,
Warning Coloration (Plates?), Battery Teeth, Acute
Stegosaurs are all defined by the thagomizerthe Senses (Smell)
spikes at the end of their tail. Unlike the above Habitat: Plains near Forests.
drawing, they are actually attached to the sides of the Found: North America
tail, pointed back. Unlike the popular image of
Stegosaurus, smaller species more often than know Icon of the Jurassic, Stegosaurus was one of the
but spines instead of plates of similar size distribution largest of its kind, and well defended against the
along their backs. Plates have a similar deterrence predators of its day. Stegosaurs are thought to be low
function, but do not do as much damage, and cover a browsers or grazers. Unlike most portrayals and old
larger area. The maximized their size between 12ft books claim, Stegosaurus did not have a second
and 23ft. One of the oddest of these, Miragaia, had a brain in their hips. Not even an abnormally large
far longer neck than any other stegosaurid, but neural cluster. The area was actually just an area of
otherwise, fit within these stats. fat storage commonly found in modern archosaurs.
The plates may have been used to advertize species.
Since they were full of blood vessels, they may have
been able to flush them with color, adding a +2 bonus
to intimidation checks. Stegosaurus grew to 30ft
long.
Primitive Ankylosaur Psittacosaurus and Primitive Bipedal
Late Jurassic to Late Cretaceous Ceratopsians
Late Jurassic to Early Cretaceous

Name: Acanthopholis, Antarctoleta, Dracopleta,


Gargoylosaurus, Gastonia, Liaoningosaurus, Minmi,
Mymoorapelta, Sarcolestes, Tianchiasaurus, Name: Psittacosarus, Hongshanosaurus, Yinlong
Polocanthus Strength: 1-4
Strength: 3-10 Dexterity: 3-6
Dexterity: 2-3 Constitution: 2-4
Constitution: 2-5 Intelligence: -1
Intelligence: -1 Perception: 3-4
Perception: 2-3 Willpower: 1-3
Willpower: 2-3 Life Points: By Size
Life Points: (By size) Endurance: By Size
Endurance: (By Size) Speed: (Dexterity + Constitution) x 2
Speed: Dexterity Attacks: Bite (d6 x Strength) (armor piercing),
Attacks: Ram (d4 x Strength), Trample (d6 x Skills: Brawling 2, Climb 2, Dodge 3, Notice 1,
(Strength+2)), Bite (Strength), Tail/Thagomizer (d6 x Intimidation 1, Stealth 2, Survival 3, Swimming 2
Strength+1) Qualities and Drawbacks: Size 3-5, Warm Blooded,
Skills: Brawling 2, Notice 1, Intimidation 3, Survival Armor Value (Size), Battery Teeth, Alternate
3 Primary Sense (Smell)
Qualities and Drawbacks: Size 4-6, Armor Value Habitat: Forests, Deserts, Plains
(Size x 2 on top, Size on bottom/unarmored sections), Found: Asia
Warm Blooded, Low Metabolism, Battery teeth,
Quadruped, Defensive spines, Alternate Primary The earliest of the ceratopcians had neither frills nor
Sense (Smell) horns, only a sharp horny beak united them in
Habitat: Forests, Plains appearance. In fact, all of them were bipedal, as their
Found: North America, Europe and Australia heads had not grown large enough to weigh them
down. The jaws of these animals were quite powerful
This family of dinosaurs includes the ancestors of and, in fact, the frills and shields began as simple
most of the later armored dinosaurs. They lack the extensions of the jaw muscles. Pisttacosaurus is
club tails of the true ankylosaurs. Some of them have known to have had a tail full of feathered quills,
spikes on their tails, or simply armored tails that have likely for display. They ranged in length from 4 to
been hardened to use as defensive weapons, other 10ft in length. Some of these may have head
spines across their shoulders (same damage) to ram primitive feathers.
and defend themselves. All of them are slow,
confident in their armor. Ankylosaurs of all types had
complex nasal structures that, at present, have an
unknown function. This may have given them acute
senses of smell, a chamber for vocalizations or a
cooling mechanism.
Castorocauda Fruitafossor
Mid Jurassic Late Jurassic
Name: Fruitafossor
Strength: 0
Dexterity: 3-5
Constitution: 1-3
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) + 5
Endurance: (Strength + Constitution + Willpower) +
5
Speed: Dexterity
Attacks: Bite (d4), Claw (d6)
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
Stealth 3, Survival 3, Tracking 2,
Name: Castorocauda Qualities and Drawbacks: Size 2, Barbels/Whiskers,
Strength: 0 Oviparous, Warm Blooded, Quadruped, Alternate
Dexterity: 3-5 Primary Sense (Smell), Catch Tongue, Burrow (1)
Constitution: 1-3 Habitat: Forests and Scrub
Intelligence: -1-0 Found: North America
Perception: 3-5
Willpower: 2-3 This is another exception to the undiversified small
Life Points: (Strength + Constitution) + 5 mammal rule, a chipmunk sized armor-less
Endurance: (Strength + Constitution + Willpower) + armadillo. Despite its developments, it had a full set
3 of teeth in its jaws. This and other features suggests
Speed: Dexterity + Constitution (land and water) that it did not dig out ant nests like modern
Attacks: Bite (d6) armadillos, making it quite distinct from modern
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2, Armadillos.
Intimidation 1, Stealth 2, Survival 2, Swimming 3,
Tracking 2, Multituberculata
Qualities and Drawbacks: Size 2, Resistance (diving) Mid Jurassic to Oligocene
2, Barbels/Whiskers, Oviparous, Warm Blooded, Name: Cimecomys, Ptilodus and many others
Waterproofed, Quadruped, Night Vision, Alternate Strength: 0
Primary Sense (Smell) Dexterity: 3-6
Habitat: River and Lake side Constitution: 1-4
Found: Asia Intelligence: 0-1
Perception: 3-6
Mammaliaforms (proto-mammals) are thought to Willpower: 1-3
have been small, rat-like things for most of the age of Life Points: By Size
dinosaurs. Few people realize exactly how diverse Endurance: By Size
rodents and small mammals can be. This is one such Speed: (Dexterity + Constitution)
example, an otter/beaver like animal about the size of Attacks: Bite (d6), claw (d4)
a large rat (a little over foot long)and the largest Skills: Acrobatics 1, Brawling 2, Climb 3, Dodge 2,
mammaliaforms of the Jurassic period. It is thought Notice 2, Intimidation 1, Stealth 3, Survival 3,
to have lived and behaved like a modern platypus: Swimming 1, Tracking 2
feeding on small animals that live in the water. Qualities and Drawbacks: Whiskers, Warm Blooded,
Acute senses (hearing), Size 1-3, Night Vision,
Alternate Primary Sense (Smell)
Habitat: Any
Found: Worldwide

Ranging in size from that of a mouse to the size of a


beaver, these animals were one of the first plant-
eating mammals and one of the most successful
mammal groups of all time. After the end of the
Mesozoic, only small, squirrel-like animals in this Life Points: (Strength + Constitution) +5
group survived, only to be driven to extinction from Endurance: (Strength + Constitution + Willpower) +
competing more advanced mammals. 3
Speed: Dexterity (Walk)/(Dexterity + Constitution) x
Small burrow-dwelling insectivorous mammal 2 +10 (Flight)
Mid Jurassic to Holocene Attacks: Bite (d6)
Name: Too many to list, including Zalambdalestes Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Strength: 0 Stealth 1, Survival 3
Dexterity: 3-6 Qualities and Drawbacks: Flight 2, Warm Blooded,
Constitution: 1-3 Size 2, Armor Value 1, Acute Senses (Smell),
Intelligence: 0-1 Hollow Bones
Perception: 3-6 Habitat: Forests
Willpower: 1-2 Found: Europe
Life Points: By Size
Endurance: By Size A small, insectivore from the European Jurassic, its
Speed: (Dexterity + Constitution) small teeth were perfect for crushing carapaces of
Attacks: Bite (d6), claw (d4) insects. Its wingspread was only a foot long.
Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 1, Small Pterodactyl Pterosaur
Tracking 2 Late Jurassic to Early Cretaceous
Qualities and Drawbacks: Whiskers, Warm Blooded,
Acute senses (hearing), Size 1-3, Night Vision,
Alternate Primary Sense (Smell)
Habitat: Any
Found: Worldwide

These stats cover small, insectivores such as modern


shrews and more primitive mammals and marsupials
that have the same ecological niches. As such, no
reproductive qualities have been added, as well as a Name: Pterodactylus, Ctenochasma, Gnathosaurus,
general lack of other qualities to distinguish the Gallodactylus, Plataleorhynchus
species. True Insectivores did not appear until the late Strength: 0-2
cretaceous. This group includes Hedgehogs (which Dexterity: 3-5
have defensive spines), shrews (size 1 most of the Constitution: 1-4
time), moles (which have Burrow 4-5) and tenrecs Intelligence: -1-0
(who parallel all of the above in some way). Perception: 2-4
Zalambdalestes resembled a modern elephant shrew. Willpower: 1-3
Life Points: By Size
Anurognathus Endurance: By Size
Middle to Late Jurassic Speed: Dexterity/(Dexterity + Constitution ) x2 +10
Attacks: Bite (d6 x Str+1)
Skills: Brawling 2, Climb 3, Dodge 2, Notice 3,
Intimidation 2, Stealth 1, Survival 3
Qualities and Drawbacks: Flight 2, Warm Blooded,
Armor value 2, Quadruped, Size 2-4, Alternate
Primary Sense (Smell), Hollow Bones
Habitat: Forests, Cliff-sides, over oceans.
Found: Worldwide

Name: Anurognathus These stats represent the various small, early


Strength: 0 Pterodactylid Pterosaurs that replaced their
Dexterity: 3-4 Ramphorhyncid ancestors across the globe. These
Constitution: 1-3 animals in general had the body mass of a crow or
Intelligence: -1-0 raven, though with a slightly larger wingspread. The
Perception: 3-4 variety of their diets and designs are too numerous to
Willpower: 1-3 mention. Some of them were filter feeders, such as
Ctenochasma, others eating shellfish, fish or squids.
Despite their given size, their wingspreads ranged
from 4 to 8ft long.

Harpactognathus
Late Jurassic
Name: Harpactognathus
Strength: 1-2
Dexterity: 3-4
Constitution: 2-4
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 3 +10
Endurance: (Strength + Constitution + Willpower) x
2 +10
Speed: Dexterity/(Dexterity + Constitution) +10
Attacks: Bite (d6), Claw (d4)
Skills: Brawling 2, Climb 3, Dodge 2, Notice 4,
Intimidation 1, Stealth 2, Survival 3
Qualities and Drawbacks: Size 4, Flight (4 Point) 2,
Warm Blooded, Armor value 2, Quadruped,
Alternate Primary Sense (Smell), Hollow Bones
Habitat: Plains Land
Found: North America

This large pterosaur is thought to have filled a niche


similar to an eagle. Its large head used primarily for
snatching animals out of the air. It had a wingspan of
over 8ft.
Cretaceous
Time Period: 142-65 million years ago
Global Environment: A cooling trend from the warm Jurassic began as that period ended, leading to very minor
glaciations occurring near the poles and the on mountain peaks. However, an increase in volcanic activity quickly
put an end to this trend near the start of the middle Cretaceous, bringing back the warm trend with a vengeance.
Equatorial climates reached far into the north, warming the seas to 17C/31F degrees higher than what we see today.
These temperatures lead to a decrease in wind strength and speed as well as an increase in the number and size of
stagnant seas (such as the Sargasso Sea). The volcanic activity was the result in part of massive super volcanoes
volcanoes so powerful that they brought up Diamonds from the Earths lower crust and scattered them on the
surface (and inside their magma plumes). Towards the end of the period, t he levels of volcanic activity left parts of
North America in a post-volcanic toxic-landscape.

Other Fauna/Flora: During this period, small mammals diversified greatly and spiders began to spin complex
webs. Flowering Plants developed and spread due to their speedy reproduction compared to other plants (and the
voracious appetites of dinosaurs). However, these plants did not fully take over as the main plant group on earth
until well into the latter half of the period. These plants include Figs, Magnolias and Platanus (Planes to Europeans,
Sycamores to North Americans). The first plants we would call grasses would appear at the end of the Cretaceous
(and was apparently fed upon by dinosaurs) which resembled Rice or Bamboo in a hyper-primitive form. This did
not stop plants like Monkey Puzzle trees from being extremely common, however. Insects began to diversify as
well, given the warmer conditions. The first ants (very wasp-like, similar to many Australian ant species), termites,
Lepidoptera (butterflies and moths), aphids, grasshoppers and gall wasps appeared in this period. In the oceans and
rivers, many modern fish began to evolve, including the first catfish, eels, milkfish, Characiformes (Tetra and
Piranha) and Tetradontiforms (boxfish, triggerfish, Ocean Sunfish, pufferfish, filefish, porcupine fish). Most of
these, however, only just appeared and did not truly diversify until the Paleocene, reaching near modern forms by
the Eocene. Modern-looking sharks and rays became common; the ancestors of the Great White Sharks of today
began to eke out a niche. Diatomes increased in diversityeven entering fresh water, since they appeared in the
Jurassic. Starfish and Sea Urchins exploded in diversity with the amount of marine snow in the open water. A
straight-shelled ammonite, Baculites became the most common ammonite species of the era. Turtles begin their last
major diversification, including the first turtles to be able to withdraw their heads into their shells. Soft-shell turtles,
sea turtles and land tortoises appear around this time. In mammals, the three major groups that we recognize today
developed: Monotremes, Marsupials (Eutheria) and Placental Mammals (Theria).
Giant Ammonite Baculites
Cretaceous Late Cretaceous

Name: Baculites
Name: Pachydiscus, Parapuzosia Strength: 0-5
Strength: 7-10 Dexterity: 2-6
Dexterity: 2-4 Constitution: 2-5
Constitution: 3-5 Intelligence: 0
Intelligence: 0 Perception: 2-3
Perception: 3-4 Willpower: 2-4
Willpower: 2-4 Life Points: By Size
Life Points: By Size Endurance: By Size
Endurance: By Size Speed: (Dexterity + Constitution) x 2 +10 (swim
Speed: (Dexterity + Constitution) x 2 +10 (swim) vertically)/(Dexterity + Constitution) (Swim
Attacks: Tentacles (grasp, +3), Bite (d4 x Strength, Horizontally)
Armor Pricing) Attacks: Tentacles (grasp, +3), Bite (d4 x Strength,
Skills: Acting 1, Brawling 3, Dodge 2, Notice 2, Armor Pricing)
Intimidation 2, Stealth 3, Survival 3, Swimming 5 Skills: Acting 1, Brawling 2, Dodge 2, Notice 2,
Qualities and Drawbacks: Size 5-7, Armor Value Intimidation 2, Stealth 3, Survival 3, Swimming 5
(Shell) (Size x 3), Cold Blooded, Tentacles (+3 Qualities and Drawbacks: Size 1-4, Armor Value
grappling), Full Reverse, Fully Aquatic, Wide Range (Shell) (Size x 3), Cold Blooded, Tentacles (+3
Vision (3), Defensive Spray (5) grapples), Full Reverse, Fully Aquatic, Wide Range
Habitat: Shallow Seas Vision (3), Defensive Spray (5)
Found: North America, Europe Habitat: Oceanic
Found: Worldwide
In the Cretaceous, gigantic ammonites appeared.
Pachydiscus is the larger and older of the two listed Baculites is a strange ammonite with a largely
species (Size 7), Parapuosia is smaller but similarly straight shell. It floated vertically and swim in the
built (Size 5). These stats represent the animals as currents as such with great ease. Horizontally was a
large predators. If they were filter feeders, then they different story. They were quite successful in their
would lose their sundry attacks and lower their time, but did not survive the mass extinction.
strength by 2. The shells range in size from 5 to 8ft
in diameter. Tusoteuthis
Cretaceous
Name: Tusoteuthis
Strength: 9-15
Dexterity: 4-6
Constitution: 3-6
Intelligence: 0
Perception: 3-6
Willpower: 3-5
Life Points: (Strength + Constitution) x 6 + 10
Endurance: (Strength + Constitution + Willpower) x
5+5
Speed: (Dexterity + Constitution) x 2
Attacks: Arm Grasp, Tentacle Hold, Bite
Skills: Brawling 3, Dodge 1, Notice 3, Intimidation 2,
Stealth 3, Survival 3, Swimming 5, Tracking 2,
Qualities and Drawbacks: Acute Senses (Sight, have lived like a modern Goblin Sharkeating
Smell), Natural Toughness, Armor Value 2, Size 8, jellyfish in deep water. It grew a little over 3ft in
Camoflauge (3 point rapid version) level 3, length.
Defensive spray (blinding ink), Scent Tracking, Full
Reverse, Tentacles (+5 Grapples), Fully Aquatic Cretoxyrhina
Habitat: Open Ocean, deep water? Early to Mid Cretaceous
Found: North America Name: Cretoxyrhina
Strength: 11-14
Tusoteuthis resembles a modern Giant Squid, and Dexterity: 3-5
grew to 20 or 35ft in length (depending on the exact Constitution: 3-5
proportions of its body). Like giant squid, their arms Intelligence: -1-0
were armed with hooks to better grasp prey and their Perception: 4-6
arms lined with razor-suckers. Like today, Giant Willpower: 2-4
Squid like Tusoteuthis were preyed upon by larger Life Points: (Strength + Constitution) x 6 + 10
animals such as the Mosasaurs and late surviving Endurance: (Strength + Constitution + Willpower) x
pliosaurs. Some research has suggested that it was 5+5
closer in design to the Vampire Squid, of which very Speed: (Dexterity + Constitution) x 2
little is known today. Attacks: Bite (d6 x Strength)
Skills: Brawling 4, Dodge 3, Notice 4, Intimidation 3,
Scapanorhynchus Stealth 3, Survival 4, Swim 5, Tracking 3
Early Cretaceous Qualities and Drawbacks: Shark, Size 8, Natural
Toughness, AV 4
Habitat: Deep Ocean
Found: Worldwide

The So-called Jaws of the Cretaceous, this shark


was visually similar to that of a great white, but was
as big as the monstrous fish featured in the film Jaws,
reaching 7m (24ft) in length. This animal was one of
the top predators of the Cretaceous shallow seaways,
only becoming extinct with the rise of Mososaurs.

Paddlefish
Cretaceous to Holocene
Name: Scapanorhynchus
Strength: 0-1
Dexterity: 3-5
Constitution: 3-5
Intelligence: -1-0
Perception: 4-6
Willpower: 2-4
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +
5 Name: Paddlefish
Speed: Dexterity + Constitution + 5 Strength: 1-8
Attacks: Bite (d6+1) Dexterity: 2-4
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 2, Constitution: 2-5
Stealth 3, Survival 4, Swim 5, Tracking 3 Intelligence: -1
Qualities and Drawbacks: Shark, Size 3 Perception: 2-3
Habitat: Deep Ocean Willpower: 2
Found: Worldwide Life Points: (By Size)
Endurance: (By Size)
Sharks reached their modern forms around this time Speed: (Dexterity + Constitution) x 2
period for the most part. The final general features of Attacks: Sallow (Strength), Ram (d4 s Strength)
sharks (Jaws that protrude slightly outwards as they
bite, etc) finally appear. Scapanorhynus is thought to
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1, Savage Salmonoid
Stealth 1, Swimming 5, Survival 3 Late Cretaceous to Paleocene
Qualities and Drawbacks: Size (4-7), Wide Range,
Fish
Habitat: Rivers, Lakes and Oceans
Found: Worldwide

Paddlefish are one of the most primitive fish alive


today. They lack bones, instead having cartilage, but
were not directly related to sharks. They belong to a Name: Enchodus, Cimolichthys
class of more primitive boney fishes. Today they Strength: 0-4
were limited to rivers, but in the past they could be Dexterity: 3-6
found in other bodies of water. All of them were filter Constitution: 1-3
feeders. Paddlefish can grow 5 to 9ft, but reports of Intelligence: -1
23ft specimens have occurred, but are appear Perception: 3-4
unverified. Willpower: 1-2
Life Points: By Size
Bichir Endurance: By Size
Mid Cretaceous to Holocene (3) Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d4 x (Strength+1))
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 2,
Stealth 1, Survival 3, Swimming 5, Tracking 1,
Qualities and Drawbacks: Size 2-4, Armor Value 1,
Acute Senses (Sight), Fish
Habitat: Shallow Seas
Found: Worldwide

These prehistoric salmon were designed to rend flesh


Name: Bichir and catch other fish. They were part of a massive
Strength: 0 burst of evolution of teleoslei (modern ray-finned
Dexterity: 3-4 fish) near the end of the Cretaceous. Cimolichthys is
Constitution: 2-5 in the bottom of the picture bellow. The smallest
Intelligence: -1 were 7 inches, while the longest were a little over 4ft
Perception: 2-4 in length.
Willpower: 1-3
Life Points: (Strength + Constitution) x 2 + 10 Gillicus
Endurance: (Strength + Constitution + Willpower) + Late Cretaceous
5
Speed: Dexterity + Constitution (Swim)
Attacks: Bite (d6)
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 2,
Stealth 1, Survival 3, Swimming 5, Tracking 1
Qualities and Drawbacks: Armor Value 1, Size 3,
Fish, Amphibious (1), Hibernation 3, Defensive
Spines
Habitat: Floodplains, Swamps
Found: North America
Name: Gillicus
Strength: 2-5
Bichir are primitive fish capable of surviving through
Dexterity: 3-6
hard times better than many other fish. These animals
are voracious predators, if simple minded (even for Constitution: 3-4
fish). Today, fish shops occasionally sell species of Intelligence: -1
Perception: 3-4
Bichir as Dinosaur Eels. They are neither. Bichir
Willpower: 2-3
grow to 2ft in length.
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x Attacks: Bite (d4 x (Strenth+1))
3+5 Skills: Acrobatics 1, Brawling 2, Dodge 2, Notice 2,
Speed: (Dexterity + Constitution) x 2 + 10 Stealth 2, Survival 3, Swimming 5, Tracking 1,
Attacks: Bite (d4 x Strength) Qualities and Drawbacks: Size 3-6, Armor Value
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1, (Size-1), Amphibious (1), Fish, Acute Senses (Sight)
Stealth 2, Survival 3, Swimming 5, Tracking 2, Habitat: Rivers, Lakes, Swamps
Qualities and Drawbacks: Size 5, Fish Found: South America, Africa, Asia (India) and
Habitat: Shallow Seas Australia
Found: North America
These fish are designed to feed at or near the surface,
Essentially a prehistoric proto-tarpon, Gillicus preyed or at creatures near the surface, some smaller species
on much smaller animals (Size 3 or less) by sucking actually can leap 6ft out of the water to grasp their
them in (+1 to the attack against smaller creatures). prey.
Unlike modern tarpon, it lived in fear of many larger
predators, including larger predatory fish. In the The largest genus, Arapaima, (size 5-6, almost 15ft in
above image, Gillicus is the fish on top. Gillicus grew length), did not appear until the Miocene. The
to over 6ft in length. smallest of these animals reach only 3ft in length.

Protosphyraena Catfish
Late Cretaceous (6) Late Cretaceous to Holocene
Name: Protosphyraena Very end of the cretaceous
Strength: 4-8 Name: Catfish
Dexterity: 3-6 Strength: 0-8
Constitution: 2-4 Dexterity: 1-7
Intelligence: -1 Constitution: 1-6
Perception: 3-5 Intelligence: -1
Willpower: 2-3 Perception: 3-6
Life Points: (Strength + Constitution) x 5 + 10 Willpower: 2-4
Endurance: (Strength + Constitution + Willpower) x Life Points: By Size
4+5 Endurance: By Size
Speed: (Dexterity + Constitution) x 2 + 15 Speed: (Dexterity + Constitution) to (Dexterity +
Attacks: Bite (d4 x Strength) Constitution) x 2
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, Attacks: Bite (d4 x (Strength+1))
Stealth 1, Survival 3, Swimming 5, Tracking 1, Skills: Brawling 2, Climb (2), Dodge 2, Notice 2,
Qualities and Drawbacks: Fish, Acute Senses (Sight) Intimidation 1, Stealth 2, Survival 4, Swimming 5,
Habitat: Shallow Seas Tracking 1,
Found: North America Qualities and Drawbacks: Whiskers, Armor Value
(None to Size+2), Fish
Essentially a primitive swordfish, though less Habitat: Any Water
streamlined than its modern relatives. This animal fed Found: Europe, Asia, Africa, North America, South
on much smaller fish as modern swordfish do. It America
likely operated in open waters as well. It grew to 6 to
9ft in length. One of the most diverse and spectacular new forms of
fish, the Catfish have a plethora of diversity to them.
Arowana Some can haul themselves onto land to get from pond
Late Cretaceous to Holocene to pond. Others are armored or even scale-less. They
Name: Arowana, Arapaima all tend to be bottom dwelling animals, using their
Strength: 0-8 whiskers to locate food nearby. Examples of their
Dexterity: 2-5 diversity include the giant herbivore the Mekong
Constitution: 2-5 catfish; the elongated carnivore Wells; the feared
Intelligence: -1 parasite Candiru (better known as That fish in the
Perception: 3-5 Amazon that mistakes the nitrates released by human
Willpower: 2-5 urine for the breathing of a fish and often crawl up
Life Points: By Size the urethra by mistake); to decomposers. Catfish
Endurance: By Size range in size from an inch or so to almost 9ft in
Speed: (Dexterity + Constitution) x2 length.
Xiphactinus Beelzebufo
Late Cretaceous Late Cretaceous

Name: Beelzebufo
Strength: 0-1
Dexterity: 2-5
Constitution: 3-4
Intelligence: -1
Name: Xiphactinus Perception: 2-4
Strength: 10-16 Willpower: 2-3
Dexterity: 3-4 Life Points: (Strength + Constitution) x 2 + 10
Constitution: 3-6 Endurance: (Strength + Constitution + Willpower) +
Intelligence: -1 5
Perception: 3-4 Speed: Dexterity + Constitution
Willpower: 3-4 Attacks: Bite (d6 + Strength)
Life Points: (Strength + Constitution) x 6 + 10 Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
Endurance: (Strength + Constitution + Willpower) x Intimidation 1, Stealth 3, Survival 3, Swimming 4,
5 + 10 Qualities and Drawbacks: Size 3, Cold Blooded, Big
Speed: (Dexterity + Constitution) x 2 Gulp, Cast Iron Stomach, Armor Value 1, Big Gulp
Attacks: Bite (d4 x Strength) (3 point)
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2, Habitat: Damp Forests, Lakes, Ponds
Stealth 2, Survival 3, Swimming 5, Tracking 2 Found: Madagascar
Qualities and Drawbacks: Size 8, Armor Value 6,
Acute Senses (Sight), Scent Tracking, Fish, Over 16 inches in length and almost 10 pounds in
Resistance (Diving) 2 weight, this animal represents rather well the concept
Habitat: Open Water, Shallow Seas of Island Gigantismthat is, the tendency for small
Found: North America animals to grow larger on islands. The reverse tends
to happen to larger animals. The animal is thought to
15 to 20ft long, Xiphactinus was a monster of a fish have resembled a giant Pacman frog, which is known
similar, but unrelated to a tarpon. It would feed on for snapping at anything that could possibly fit in its
smaller animals when it could, but lived in fear of mouthand some even killing themselves trying to
Mosasaurs. These animals have been found with shove a prey item down their gullet.
entire whole fish in their belliesleading some to
believe that these individuals swallowed more than
they could stomach.
Colossal Sea Turtle Endurance: (Strength + Constitution + Willpower) +
Late Cretaceous 5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4)
Skills: Brawling 1, Climb 1, Dodge 2, Notice 2,
Stealth 1, Survival 2, Swimming 5, Tracking 2,
Qualities and Drawbacks: Size 3, Cold Blooded,
Armor Value 3 (limbs), Armor Value 12 (Shell),
Defensive Spines, Quadruped
Habitat: Shallow Seas
Found: North America

Many ancient sea turtles are quite similar to their


modern brethren. Others have unique adaptations for
the predator-rich seas they inhabited. This small
Name: Archelon, Toxochelys turtle had a row of large spines to protect it from the
Strength: 6-12 many predators that is shared the waters with. It grew
Dexterity: 2-4 to only a foot in length.
Constitution: 4-6
Intelligence: -1 Soft-shell Turtle/Terrapin
Perception: 3-4 Cretaceous to Holocene
Willpower: 2-4 Name: Terrapin
Life Points: By Size Strength: 0-2
Endurance: By Size Dexterity: 1-3
Speed: (Dexterity + Constitution) x 2 + 5 Constitution: 2-4
Attacks: Bite (d4 x Strength) (AP) Intelligence: -1
Skills: Brawling 2, Climb 1, Dodge 2, Notice 2, Perception: 3-4
Stealth 1, Survival 3, Swimming 5 Willpower: 2-3
Qualities and Drawbacks: Luke-Warm Blooded Life Points: By Size
(Gigantothermic), Size 5-7, Armor Value (Size x 2 + Endurance: By Size
1)(Shell)/ (Size-2) (Body), Resistance (Diving) 1, Speed: Dexterity + Constitution
Quadruped Attacks: Bite (d4 x (Strength+1))
Habitat: Shallow Seas Skills: Brawling 2, Climb 2, Dodge 1, Notice 2,
Found: North America Stealth 2, Survival 4, Swimming 4, Tracking 1,
Qualities and Drawbacks: Size 2-4, Acute Senses
One of the earliest diversifications of true turtles, (Smell), Resistance (Diving 1), Cold Blooded, Armor
these are distant relatives of the modern leatherback Value (Size x 3) (Shell), Armor Value (Size-2)
turtle. They range in size from 6 to 13ft in length in (Body), Scent Tracing, Quadruped
the shell. The largest are thought to have weighed Habitat: Freshwater Lakes, rivers, streams and
over 2 tons in life. Archelon, the largest and best swamps
known had a beak suggests that it ate hard-shelled, Found: The Americas, Europe, Asia, Africa and
slow moving animals. The shell is not a true shell, Australia
however, but is still reinforced and provided proper
protection for the animal. It is simply smoother, Soft shelled turtles or Terrapins are freshwater
hydrodynamic and more aesthetically appealing. animals that eat small fish and other animals that
cross their paths. Soft Shelled turtles range in size
Calcarichelys from 6 inches to 3ft in length and the largest modern
Late Cretaceous ones can weigh as much as 300 pounds.
Name: Calcarichelys
Strength: 0-1
Dexterity: 2-3
Constitution: 2-4
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 2 + 10
Giant Tortoises Qualities and Drawbacks: Size 3-5, Cold Blooded,
Cretaceous to Holocene Armor Value (Size+2)/(Size x 3) (Shell), Wide
Range Vision, Resistance (Diving) 2, Low
Metabolism, Camouflage 2, Quadruped
Habitat: Lakes and Swamps
Found: North America, Europe, Asia

Snapping turtles certainly have a prehistoric look to


them and this is no accident. First appearing 70
million years ago, they were far more widespread in
the past. Laying on the bottom of slow moving
Name: Herperotestudo, many others waterways, waiting for fish to swim byat which
Strength: 0-6 they snap at. Outside North America, the various
Dexterity: 1-2 species of snapping turtle seemed to have
Constitution: 2-6 disappeared at the end of the Pliocene and the coming
Intelligence: -1 of the ice ages.
Perception: 2-3
Willpower: 1-3 Hyphalosaur
Life Points: (By Sized) Early Cretaceous
Endurance: (By Size) Name: Hyphalosaurus
Speed: Dexterity x 2 Strength: 0-1
Attacks: Bite (strength) Dexterity: 3-6
Skills: Brawling 1, Climb 1, Dodge 1, Notice 2, Constitution: 3-4
Intimidation 1, Survival 4, Swimming 2 Intelligence: -1
Qualities and Drawbacks: Cold Blooded, Low Perception: 2-4
Metabolism, Armor Value (size x 5) (Size non- Willpower: 1-3
shelled parts), Quadruped, Size 3-5 Life Points: (Strength + Constitution) x 2 + 10
Habitat: Any warm land Endurance: (Strength + Constitution + Willpower) +
Found: Asia, Africa, Europe, The Americas, 5
Australia Speed: Dexterity + Constitution + 5
Attacks: Bite (d6), Claw (d4), Tail (d6 Bash)
Tortoises first appear in the cretaceous and remained Skills: Brawling 2, Climb 4, Dodge 3, Notice 2,
largely the same except for size and occasional Intimidation 1, Stealth 2, Survival 3, Swimming 5,
specialization (such as that found in Box Turtles). Qualities and Drawbacks: Cold Blooded, Quadruped,
Larger tortoises are covered individuallythis covers Size 3, Armor Value 1, Swamp Adaptation, Battery
up to the size of the Galapagos turtles. They range in Teeth
size from a little over a foot in length to having 4-5ft Habitat: Any Warm Land
shells. Found: Asia
Snapping Turtle The apparent ancestor of Champsosaurus,
Name: Snapping Turtle, Alligator Snapping Turtle, Hyphalosaurs were archosaur reptiles filling in the
Acherontemys, Chelydrops, Chelydropsis, niche of otters today. Living in fresh water and
Emarginachelys, Macrocephalochelys, feeding on small animals they could catch. They
Strength: 0-7 appeared similar to modern lizards but with elongated
Dexterity: 1-2 necks, tails and arms to help propel them through the
Constitution: 4-6 water. They were extremely common at the time.
Intelligence: -1
Perception: 2-4
Willpower: 1-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (d6 x Strength+1), Claw (d4 x
Strength+1)
Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 2,
Survival 1, Stealth 2, Swimming 3
Primitive Swimming Serpent length from two feet long to over six and a half feet
Cretaceous in length. Much of its size is tail.
Name: Haasiophis, Eudophis, Pachyrachis
Strength: 0 Giant Mosasaur
Dexterity: 4-7 Late Cretaceous
Constitution: 2-3
Intelligence: -1
Perception: 3-5
Willpower: 2-4
Life Points: (Strength + Constitution) +10
Endurance: (Strength + Constitution + Willpower)
Speed: (Dexterity + Constitution)
Attacks: Bite (d6)
Skills: Brawling 2, Climb 1, Dodge 2, Notice 2,
Intimidation 1, Stealth 2, Survival 3, Swimming 4,
Tracking 2
Qualities and Drawbacks: Size 2, Cold Blooded,
Armor Value 1, Scent Tracking, Limbless, Battery
Teeth
Name: Mosasaurus, Tylosaurus, Hainosaurus,
Habitat: Shoreline, Shallow Seas Taniwhasaurus, Moanasaurus, Goronyosaurus,
Pluridens, Plotosaurus
These animals may be ancestral to snakes, though
Strength: 13-20
some propose a burrowing origin for the animals.
Dexterity: 3-6
They were essentially sea-snakes, but had vestigial
Constitution: 4-6
limbs near the end of their tails and had no venom.
Intelligence: -1-0
They likely fed on fish and small animals in or near Perception: 3-5
the water. Often, they averaged at 3ft in length.
Willpower: 3-4
Life Points: By Size
Iguana Endurance: By Size
Late Cretaceous to Holocene
Speed: (Dexterity + Constitution) x 2 (swim)
Name: Iguana
Attacks: Bite (d6 x Strength), Tail Slap (d4 x
Strength: 0-1 (Strength+1))
Dexterity: 2-6
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2,
Constitution: 3-5
Stealth 2, Survival 3, Swimming 5, Tracking 2,
Intelligence: -1
Qualities and Drawbacks: Size 7-8, Armor Value
Perception: 2-4
(Size-2), Big Gulp (3 point), Luke-Warm Blooded,
Willpower: 1-3 Scent Tracking, Acute Senses (sight, hearing),
Life Points: (By Size) Battery Teeth, Limbless, Lateral Line
Endurance: (By Size)
Habitat: Shallow Seas, often near shores (Pluridens
Speed: Dexterity + Constitution + 5
appeared to prefer saltwater swamps and inshore
Attacks: Bite (d6), Claw (d4), Tail (d6 Bash)
areas)
Skills: Brawling 2, Climb 4, Dodge 3, Notice 2,
Found: North America, Australia, Antarctica, Europe,
Intimidation 1, Stealth 2, Survival 3, Swimming 2, Asia, Africa
Qualities and Drawbacks: Cold Blooded, Quadruped,
Size 2-4, Defensive Spines, Battery Teeth
When the giant pliosaurs and ichthyosaurs became
Habitat: Any Warm Land
extinct, Mosasaurs moved in to fill the echological
Found: The Americas
gap. Thought to be somewhere between monitor
lizards and snakes in evolutionary terms, the giant
The first Iguanas appeared in South America, but mosasaurs were the dominant predators of the oceans
were unable to spread very far from there as the
(only Deinosuchus coming close to rivaling them).
continent spent the next 50 million years almost
They fed on literally anything they could grab onto
completely isolated from the rest of the world, so
and tear apartplesiosaurs, turtles, sharks, giant
today, theyve only spread to nearby islands and
squid and other animals have been found in their
middle America. Most Iguanas are actually
stomachs. Like Ichthyosaurs, they gave birth to live
terrestrial (reduce Climb by 2). Iguanas range in young. The largest of them approached 50ft in length.
Small Mosasaur Speed: (Dexterity + Constitution) + 5
Late Cretaceous Attacks: Bite (d6 x Strength) (AP), Tail slap (d4 x
(Strength+1)
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
Stealth 2, Survival 3, Swimming 5,
Qualities and Drawbacks: Size 6-7, Armor Value
(Size-1), Luke-Warm Blooded, Scent Tracking,
Battery Teeth, Limbless, Acute Senses (Sight,
Hearing), Lateral Line
Habitat: Shallow Seas, near food source
Found: North America, Europe and Australia

These mosasaurs specialized in eating shellfish that


lived on the ocean floor. Its teeth were quite similar
to the Placodonts of the Triassic, as they filled the
same niche, though they grew much larger than the
placodonts. Their heads and bodies were stockier
compared to other mosasaurs, given that they needed
Name: Platecarpus, Clidastes, Plioplatecarpus power, not speed, to feed. They range in size from 20
Strength: 6-10 to 33ft in length.
Dexterity: 4-7
Constitution: 3-5 Giant Snakes
Intelligence: -1-0 Late Cretaceous to Late Pleistocene
Perception: 3-5
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength), Tail Slap (d4 x
(Strength + 2))
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Name: Palaeophis (Non-Madtsoiiade), Gigantophis,
Stealth 2, Survival 3, Swimming 5, Tracking 2,
Madtsoia, Wonambi, Yurlungger, Liasis, Titanoboa
Qualities and Drawbacks: Size 5-6, Armor Value
Strength: 6-10
(Size-2), Big Gulp (3 Point), Luke-Warm Blooded,
Dexterity: 5-7
Scent Tracking, Acute Senses (sight, hearing),
Constitution: 4-6
Battery Teeth, Limbless, Lateral Line
Intelligence: -1
Habitat: Ocean waters near shore
Perception: 3-4
Found: North America, Africa, Europe, Australia,
Willpower: 3-4
Asia
Life Points: (Strength + Constitution) x 6 + 10
Endurance: (Strength + Constitution + Willpower) x
Smaller mosasaurs tended to feed on fish and smaller
5+5
animals. The smallest of them grew to 13ft in length,
Speed: (Dexterity + Constitution)
with the largest of these growing 25ft long.
Attacks: Bite (d6 x Strength), Wrap (none), Choke
(Strength, bash damage) (Must Wrap first)
Crushing Mosasaur
Skills: Brawling 4, Climb 2, Dodge 2, Notice 3,
Late Creataceous
Intimidation 3, Stealth 4, Survival 3, Swimming 5,
Name: Globidens, Prognathodon, Carinodens,
Tracking 2,
Dollosaurus
Qualities and Drawbacks: Big Gulp (4 point), Size 6,
Strength: 8-14
Distended Stomach, Low Metabolism, Cold Blooded,
Dexterity: 3-5
Resistance (Hunger) 1, Acute Senses (Smell),
Constitution: 3-4
Alternate Primary Sense (Smell), Limbless, Battery
Intelligence: -1-0
Teeth, Armor Value 2
Perception: 3-4
Habitat: Shoreline and swamps or Caves (?)
Willpower: 2-3
Found: Asia (eastern), (northern) Africa, North
Life Points: By Size
America, Europe, Australia
Endurance: By Size
These stats represent tremendous snakes that lived Speed: (Dexterity + Constitution) x 2
around the Mediterranean and young Atlantic oceans Attacks: Bite (Strength) (AP)
down into what remained of the continent of Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Gondwana and grew to gigantic proportions (30ft Stealth 3, Survival 3, Swimming 5, Tracking 2
long or so on average, the largest reaching 33ft, the Qualities and Drawbacks: Size 6-7, Armor Value
smallest being 16ft in length, but very heavily built). (Size), Warm Blooded(?), Resistance (Diving) 1
These animals are thought to have been aquatic, Habitat: Shallow Seas
having been found in both fresh and saltwater Found: North and South America, Antarctica, Asia,
deposits. It is thought to have had a similar lifestyle Australia,
to the largest modern snakes (the Anaconda and the
Reticulated Python), feeding on animals that strayed Elasmosaurs were a successful, late group of
too close to the waters edge. As time went on, they plesiosaurs whose necks became extremely
managed only to survive in Australia by the elongated. At first these necks were thought to be
Oligocene, only to die out at the end of the extremely serpentine and flexible, as the above image
Pleistocene. The last of these snakes had a very small shows. Today is is though that it was part of a
head and is thought to have fed on medium-sized different type of hunting strategy. Fish are quite
(Size 4 or less) prey. Still, this animal was large primitive animals, but they are hardwired to avoid
enough and around late enough to have snatched the large bodies heading towards them. The design of the
children of the Australian Aborigines when they Elasmosaur is meant to exploit that, so it can sneak
strayed too close to their dens. Even today, they warn its head into a school of fish or belemenites to grab
their children not to play in Sun-Traps near water them. The animals were quite maneuverable and
holes. The oldest of the Giant Snakes died out with powerful swimmers with their Double Penguin
the dinosaurs, only to have their smaller relatives to flipper design. They grew between 25 and 45ft in
follow similar evolutionary paths. length.

Size and Snakes is rather odd, as they are so long and Polycotylid
thin. When determining the Size of a snake, use the Cretaceous
animals weight instead of length.

Elasmosaur
Cretaceous

Name: Ceraumasarus, Trinacromerum,


Dolichorrhynchops, Edgarosaurus, Manemergus,
Polycotylus, Procotylus, Sulcusuchus
Strength: 8-12
Dexterity: 4-7
Constitution: 3-4
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
Name: Elasmosaurus, Hydrotherosaurus, 4+5
Terminonator, Aristonectes, Fresnosaurus, Speed: (Dexterity + Constitution) x 2 + 5
Futuabasaurus, Libonectes, Mauisaurus, Styxosaurus, Attacks: Bite (d4 x Strength+2)
Thalassomedon, Tuarangisaurus, Woolungasaurus Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Strength: 8-18 Stealth 3, Survival 3, Swimming 5, Tracking 2
Dexterity: 5-6 Qualities and Drawbacks: Size 6, Armor Value
Constitution: 4-6 (Size), Warm Blooded(?), Resistance (Diving) 1,
Intelligence: -1-0 Acute Senses (Smell)
Perception: 3-5 Habitat: Shallow Seas
Willpower: 2-4 Found: The Americas, Asia, Australia, Africa
Life Points: By Size
Endurance: By Size
Polycotylid plesiosaurs evolved to replace Sarcosuchus
Icthyosaurs as that group died out. Focusing their Early Cretaceous
bodies to be highly maneuverable and fast, they
shortened their necks and elongated their jaws. They
fed on fish almost exclusively, as their jaws were not
aligned to handle ammonites or beleminites. True
squid, on the other hand, may have been fair game.
They ranged in size from 10 to 16ft in length.

Champsosaurus
Late Cretaceous to Eocene

Name: Sarcosuchus
Strength: 14-18
Dexterity: 3-4
Constitution: 5-6
Intelligence: -1
Perception: 3-4
Willpower: 2-4
Name: Champsosaurus Life Points: (Strength + Constitution) x 6 +10
Strength: 2-4 Endurance: (Strength + Constitution + Willpower) x
Dexterity: 2-4 5+5
Constitution: 2-4 Speed: (Dexterity + Constitution) x 2
Intelligence: -1 Attacks: Bite d6 x (Strength+1), Claw (Strength),
Perception: 3-4 Tail d6 x (Strength+2) (Bash)
Willpower: 2-3 Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Life Points: (Strength + Constitution) x 2 + 10 Intimidation 2, Stealth 4, Survival 3, Swimming 5,
Endurance: (Strength + Constitution + Willpower) + Tracking 1,
5 Qualities and Drawbacks: Size 8, Cold Blooded,
Speed: (Dexterity + Constitution) /(Dexterity + Armor Value 8, Resistance (Diving) 1, Cast Iron
Constitution) x 2 (swim) Stomach, Battery Teeth, Alternate Primary Sense
Attacks: Bite (d6 x (Strength+1)) (Smell), Quadruped
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2, Habitat: Shallow, wide Rivers and Lakes
Stealth 3, Survival 3, Swimming 4, Tracking 1, Found: Africa
Qualities and Drawbacks: Size 4, Cold Blooded,
Resistance (diving) 1, Armor Value 4, Battery Teeth, Alongside the dinosaurs, Crocodilians prospered in
Scent Tracking, Quadruped the Cretaceous. One of the largest was Sarcosuchus, a
Habitat: Cypress Swamps predator from northern Africa. It is thought that it
Found: North America, Europe behaved similarly Sarcosuchus hooked jaws, easing
the grasping of prey. What its prey consisted of is a
Champosaurs are fish-eating, crocodile-like reptile matter of debate. Some believe it to have been mostly
(more closely related to the Tuatara than to a fish eater, other believe the hook would have aided
Crocodiles). Despite their narrow jaws, they had it in grasping land-living prey. Others hypothesize
powerful muscles backing them up in their wide that they fed on fish while young, moving to other
heads. They prospered after the Mesozoic, but were vertebrates as they grew in size. Sarcosuchus grew to
outcompeted by true crododilians in the end. The 40ft in length.
development of more sophisticated mammals may
have also contributed to their eventual decline, as
some later species took to being the top predators in
the dinosaurs absence. Most champosaurs were
pretty small (a little over 3ft in length), the largest
reaching 5ft in length.
Stomatosuchus Herbivorous Crocodile
Early Cretaceous Cretaceous

Name: Chimaerasuchus, Simosuchus,


Uruguayasuchus
Strength: 0-1
Name: Stomatosuchus Dexterity: 2-4
Strength: 12-17 Constitution: 2-5
Dexterity: 3-4 Intelligence: -1
Constitution: 4-6 Perception: 3-4
Intelligence: -1 Willpower: 1-3
Perception: 2-4 Life Points: By Size
Willpower: 2-4 Endurance: By Size
Life Points: (Strength + Constitution) x 6 + 10 Speed: Dexterity + Constitution
Endurance: (Strength + Constitution + Willpower) x Attacks: Tail (d6), Bite (d4+1)
5+5 Skills: Brawling 1, Climb 2, Dodge 2, Notice 2,
Speed: (Dexterity + Constitution) x 2 Intimidation 1, Stealth 2, Survival 3, Swimming 2
Attacks: Tail d6 x (Strength + 2 Bash), Claw Qualities and Drawbacks: Size 3-4, Cold Blooded,
(Strength) Cast Iron stomach, Armor Value 6, Knuckle Walking
Skills: Brawling 2, Climb 1, Dodge 3, Notice 4, (Elongated Running Legs) or Quadruped, Swamp
Intimidation 2, Stealth 4, Survival 3, Swimming 5, adaptation, Battery Teeth, Acute Senses (Smell)
Qualities and Drawbacks: Size 8, Cold Blooded, Habitat: Forests
Armor Value 10, Resistance (diving) 1, Battery Found: Asia, Africa, South America
Teeth, Big Gulp (5 Point), Acute Senses (Smell),
Quadruped Such bizarre crocodiles were more commonly found
Habitat: Shallow, wide rivers and Lakes on islands than on the mainland, but still found their
Found: Africa niches around the world, though mostly in isolated
Madagascar. These animals were short snouted and
Stomatosuchus is a strange crocodilian that evolved had teeth for cropping tough plants. They grew
to feed on plankton similar to a modern baleen whale. between 3 and 5ft in length.
It is thought to have used a large throat sack in a
similar method, its fine teeth to filter large gulps of
animal life. It grew to a little over 30ft in length.

A similar crocodilian, Mourasuchus, appeared in the


Miocene of South America, which was then the area
which is now Brazil was an inland sea.
Terrestrial Crocodile Life Points: By Size
Cretaceous Endurance: By Size
Speed: Dexterity + Constitution (land), (Dexterity +
Constitution) x 2
Attacks: Bite (d6 x Strength), Deathroll (d6 x
(Strength+1)), Tail (d6 x Strength bash), Claw
(Strength)
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Intimidation 3, Stealth 3, Survival 5, Swimming 5,
Tracking 1,
Qualities and Drawbacks: Size 4-7, Armor Value
(Size+2), Lactic Acid Resistance, Nictating
Membrane, Resistance (Diving) 1, Cold Blooded,
Low Metabolism, Cast Iron Stomach (2), Battery
Teeth, Camouflage 2, Alternate Primary Sense
(Smell), Quadruped
Name: Baurusuchus, Araripesuchus, Libycosuchus,
Habitat: Swamps, Rivers, Lakes (warm)
Sphagesaurus
Found: The Americas, Africa, Australia, Asia
Strength: 1-9
(Formerly Europe)
Dexterity: 3-5
Constitution: 3-6
Modern Crocodilians first appeared in the Cretaceous
Intelligence: -1
some 90 million years ago, but went through a few
Perception: 3-4
variations and offshoots over time. Despite this they
Willpower: 2-4
generally looked as they did now and are thought to
Life Points: By Size
have behaved in a similar fashion. Crocodilian Death
Endurance: By Size
Roll is a special attack where they grasp onto a prey
Speed: Dexterity + Constitution + 5
item, spin rapidly in an effort to sever a limb or hunk
Attacks: Bite (d6 x (Strength+1)), Claw (d4 x
of flesh from the target. Crocodilians tend to range
Strength)
from 5 to 18ft in length. Many species build burrows
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3,
or wallows to survive droughts and these often
Intimidation 2, Stealth 3, Survival 3, Swimming 2,
shelter other animals as well.
Tracking 2,
Qualities and Drawbacks: Size 3-6, Armor Value
Dyrosaurid
(Size), Cold Blooded, Quadruped or Knuckle
Late Cretaceous to Eocene
Walking (Elongated Hind Legs), Battery Teeth,
Name: Dyrosaurus, Arambourgisuchus,
Alternate Primary Sense (Smell)
Atlantosuchus, Cheniansuchus, Congosuchus,
Habitat: Various Land
Strength: 3-10
Found: Africa, South America, Asia
Dexterity: 3-4
Constitution: 2-4
These stats represent the more common variety of
Intelligence: -1-0
terrestrial crocodile: ones specializing in hunting land
Perception: 3-4
animals. They acted as hunters of small game and
Willpower: 2
scavengers, or perhaps ganging up on weak
Life Points: By Size
individuals of larger species. They ranged in size
Endurance: By Size
from 3ft long to 12ft at the largest.
Speed: (Dexterity + Constitution) x 2 +5 (Swim)
Attacks: Bite (d6 x (Strength+1)) (AP), Claw
Modern Crocodilian and Ancestors
(Strength)
Late Cretaceous to Holocene
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Name: Crocodile, Alligator, Cayman, Gavial,
Intimidation 2, Stealth 2, Survival 3, Swimming 5
Isisfordia (Cretaceous)
Qualities and Drawbacks: Resistance (diving) 4,
Strength: 4-13
Cold-Blooded, Armor Value (Size-1), Size 4-6,
Dexterity: 3-4
Battery Teeth, Alternate Primary Sense (Smell),
Constitution: 4-6
Quadruped
Intelligence: 0
Habitat: Ocean, salt-water environments
Perception: 3-6
Found: Africa, South America
Willpower: 2-4
Dyrosaurs were marine gavial-like crocodilians that Deinosuchus, ranging in length from 30 to 40ft in
composed most of the marine crocodilians that length.
survived the extinction at the end of the Cretaceous.
They were not built for catching fish, but for crushing Similar giant crocodilian, but this time a Cayman
hard-shelled animals like turtles and ammonites. called Purussaurus, appeared in the Miocene South
Dyrosaurs reached 6 to 30ft in length. America and reached similar sizes, inhabiting the
inland sea of what would become the Amazon
Deinosuchus rainforest.
Late Cretaceous
Confuciusornis
Early Cretaceous

Name: Confuciusornis
Strength: 0-1
Dexterity: 3-6
Name: Deinosuchus Constitution: 2
Strength: 14-18 Intelligence: -1-0
Dexterity: 3-6 Perception: 3-5
Constitution: 3-6 Willpower: 1-2
Intelligence: -1-0 Life Points: (Strength + Constitution) x 2 + 10
Perception: 3-6 Endurance: (Strength + Constitution + Willpower) +
Willpower: 2-4 5
Life Points: (Strength + Constitution) x 6 + 10 Speed: Dexterity+ Constitution/(Dexterity +
Endurance: (Strength + Constitution + Willpower) x Constitution) x 2
5+5 Attacks: Peck (d6), Claw (d4)
Speed: Dexterity (Land)/(Dexterity + Constitution) x Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
2 (Swim) Intimidation 1, Stealth 2, Survival 3
Attacks: Bite (d6 x Strength), Tail (d4 x Strength), Qualities and Drawbacks: Warm Blooded, Size 3,
Claw (Strength) Flight 1, Hollow Bones
Skills: Brawling 4, Climb 1, Dodge 3, Notice 2, Habitat: Forests
Intimidation 2, Stealth 4, Survival 3, Swimming 5 Found: China
Qualities and Drawbacks: Armor Value 12, Size 8,
Resistance (Diving) 1, Cold Blooded, Cast Iron An intermediary between the tailed birds and the
Stomach, Battery Teeth, Alternate Primary Sense simply toothed birds (below), Confuciusornis is
(Smell), Quadruped thought to have been herbivorous (as it lacked teeth
Habitat: Ocean, River Deltas in its bill). However, like Archeopteryx, it flapped as
it flew/climbed, but did not have a full upstroke for
The largest crocodilian known, Deinosuchus was a powered flight. This did not develop until later. Its
showline predator in the oceans, large lakes and river wingspan was about 2 and a half feet across.
deltas while the Midwest of the United States was
flooded. It large, wide jaws were built to crush large
preylikely dinosaurs, giant sea-turtles like
Archelon, and other large animals. It is an alligator,
and generally is thought to have looked and behaved
like one. There were at least two species of
Primitive Bird Herperornis
Cretaceous Late Cretaceous
Name: Sinornis, Liaoxornis, Liaoningornis,
Cuspirostrisornis, Boluchia, Iberomesornis,
Eoalulavis, Aberrtiodontus, Avisaurus, Concornis,
Enanriornis, Eonantiornis, Iberomesornis,
Strength: 0-2
Dexterity: 5-7
Constitution: 2
Intelligence: 0
Perception: 3-6
Willpower: 1-2
Life Points: By Size
Endurance: By Size
Speed: Dexterity/(Dexterity + Constitution) x 2 +10
Attacks: Peck or Claw (d4 x Strength+1)
Skills: Brawling 1-3, Climb 3, Dodge 3, Notice 2, Name: Asiahesperornis, Hesperornis, Baptornis,
Intimidation 1, Stealth 2, Survival 3, Canadaga, Judinornis, Parahesperornis,
Qualities and Drawbacks: Size 1-3, Flight 2, Warm Strength: 0-5
Blooded, Hollow Bones Dexterity: 3-6
Habitat: Forests, plains Constitution: 2-3
Found: Asia, The Americas, Europe, Australia Intelligence: -1-0
Perception: 3-5
Though many of the species named here are from Willpower: 2-3
Laioning, birds like this have been found across the Life Points:
world. Some had teeth, others did not, some even Endurance:
developed perching limbs, but all were small-bodied. Speed: Dexterity (Land), (Dexterity + Constitution)
The similarity these birds have to many modern small x 2 + 5 (Swim)
birds is a great example of convergent evolution. Attacks: Peck (d6 x Strength)
These birds have a wide variety, but were all quite Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
smallabout the size of a finch or pigeon, with a few Intimidation 1, Stealth 2, Survival 3, Swimming 4
hawk-like creatures reaching Turkey-like Qualities and Drawbacks: Size 3-4, Resistance
proportions. They retained many primitive features (diving) 1, Warm Blooded Hollow Bones
including longer tails (though still quite stubby), Habitat: Shoreline, water
external claws on the hands, teeth and so on. Found: North America, Asia, Europe

Herperornis and its allies were swimming birds that


had lost their arms completely in most cases.
Somewhere between a loon and a penguin in design,
they fed on fish and were in turn preyed upon by
larger fish and seagoing reptiles (or any land predator
that caught them far enough from water). Most lived
by an ocean, but at least one species may have lived
in fresh water. The smallest of these animals was
about 3ft in length, the largest just over 6ft.

Mesozoic Psuedo-Ostridge
Late Cretaceous
Name: Patagopteryx, Gagantuavis
Strength: 0-7
Dexterity: 3-6
Constitution: 1-3
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: By Size
Endurance: By Size Qualities and Drawbacks: Warm Blooded, Flight 2,
Speed: (Dexterity + Constitution) x 2 + 5 (Average) Hollow Bones
Attacks: Kick (d4 x (Strength+1)), Peck (Strength) Habitat: Shoreline or Forests
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Intimidation 1, Stealth 2, Survival 3 Nature often exceeds the imagination of man in many
Qualities and Drawbacks: Warm Blooded, Size 2-5, things. Sometimes, the imagination of man manages
Armor Value (Size-1), Hollow Bones to unintentionally copy what nature has already
Habitat: Any Inland created. Vegavis is the mutual ancestor of fowl and
Found: Africa, the Americas, Europe, Australia waterfowl. The ancestor or Chickens, Ducks and
Turkeys. A true Turducken. We can only imagine
Ground birds were among the first groups to develop what it would actually taste like. The Turducken
in the lineage of what is called Modern Birds but stood 2ft tall.
these stats do not include those form, but their
Mesozoic ancestors. Today, they are as diverse as To be more specific, its descendents waterfowl
Ostrich, Emu and Kiwis. In the Cretaceous, they were (Ducks, geese and swans) and fowl (chicken,
similarly diverse. These stats cover similar animals to pheasant and turkey) split from this ancestor before
the modern forms as well as including creatures the end of the Cretaceous in roughly that order. Other
resembling chickens or guinea fowl. True modern birds to develop in the cretaceous include
Struthioforms only survived in the Gondwanan modern shorebirds, cormorants (including Frigate
continents (Africa, South America and Australia). birds and pelicans), and loons.
They ranged in size between 2 and 6 and a half feet
tall. Icthyornis
Late Cretaceous
Turducken Name: Icthyornis, Iaceornis,
Late Cretaceous Strength: 0
Dexterity: 3-7
Constitution: 1-3
Intelligence:-1- 0
Perception: 3-5
Willpower: 2-3
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower + 3
Speed: Dexterity (Walk), (Dexterity + Constitution)
x 2 + 10 (Fly)
Attacks: Peck (d6)
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
Stealth 2, Survival 2, Swimming 2
Qualities and Drawbacks: Flight 2, Warm Blooded,
Size 2, Hollow Bones
Habitat:Shoreline
Name: Vegavis Found: North America
Strength: 0
Dexterity: 3-6 Icthyornis is a more advanced of bird, but still not a
Constitution: 2-4 true bird. Something like a toothed seagull or diving
Intelligence: -1-0 bird. Many birds from the cretaceous are known only
Perception: 2-5 from scant remains, but Icthyornis and several other
Willpower: 1-3 birds are exceptions to this rule. Icthyornis had a
Life Points: Strength + Constitution + 5 wingspread of 6 inches.
Endurance: Strength + Constitution + Willpower + 3
Speed: Dexterity (run)/ (Dexterity + Constitution) x
2 + 10 (Flight)
Attacks: Kick Claw (d4 x (Strength+1)), Peck
(Strength)
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 3
Presbyornithade Alvarezsaurid
Late Cretaceous to Oligocene Cretaceous

Name: Mononykus, Albertonykus, Alvarezsaurus,


Patagonykus, Rapator, Parvicursor, Shuvuuia
Strength: 0-4
Name: Presbyornis, Teviornis, Telmabates, Dexterity: 4-7
Strength: 0-1 Constitution: 3-4
Dexterity: 3-6 Intelligence: 0-1
Constitution: 1-3 Perception: 4-6
Intelligence: -1-0 Willpower: 1-3
Perception: 3-4 Life Points: By Size
Willpower: 2-3 Endurance: By Size
Life Points: By Size Speed: (Dexterity + Constitution) x 2 + 15
Endurance: By Size Attacks: Bite (Strength+1), Kick (d4 x (Strength+1)),
Speed: (Dexterity + Constitution) (Land), (Dexterity Claw (d4 x Strength) (AP)
+ Constitution) x 2 + 10 (Fly) Skills: Acrobatics 1, Brawling 2, Dodge 3, Notice 3,
Attacks: Bite (d4) Stealth 2, Survival 3
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2, Qualities and Drawbacks: Acute Senses (sight,
Intimidation 1, Stealth 2, Survival 3, Swimming 3, smell), Armor Value (size-2), Size 2-5, Warm
Tracking 1, Blooded, Catch-Tongue(?), Battery Teeth (?),Hollow
Qualities and Drawbacks: Size 2-3, Flight (3 point) 2, Bones, Acute Senses (Smell), Alternate Primary
Acute Senses (Smell), Warm Blooded, Swamp Sense (Smell)
Adaptation, Waterproofed Habitat: Plains, Forests, Deserts
Habitat: Lakes, rivers and shorelines Found: The Americas, Asia (Mongolia), Australia,
Found: The Americas, Europe, Asia Europe

Presbyornis and its relatives were long-legged, proto- These strange animals are bird-like dinosaurs are
duck-like animals that lived in large flocks. Their thought to have been the dinosaur equivalent of
long legs seemed to indicate a wading lifestyle, while anteaters. Using their claws to smash open termite
their duck-like bills and webbed feet suggest a bit mounds and anthills and then eating the insects
more water-tolerance. The tallest of these animals inside, which it may have lapped up with a sticky
stood about 3ft in height. tongue. They ranged in size from only a foot in
length to almost 6t in length.
Small Raptor Medium-Sized Raptor
Cretaceous Cretaceous

Name: Graciliraptor, Bambiraptor, Variraptor,


Pyroraptor, Dromaeosaurus, Sauronitholestes,
Unenlagia, Velociraptor, Nuthetes, Mei, Rahonavis
Strength: 1-3 Name: Deinonychus, Unquillosaurus (?)
Dexterity: 4-7 Strength: 3-7
Constitution: 2-3 Dexterity: 4-7
Intelligence: 0-1 Constitution: 3-5
Perception: 4-7 Intelligence: 0-1
Willpower: 3-4 Perception: 3-6
Life Points: By Size Willpower: 3-5
Endurance: By Size Life Points: (Strength + Constitution) x 4 + 10
Speed: (Dexterity + Constitution) x 2 +20 Endurance: (Strength + Constitution + Willpower) x
Attacks: Bite (d6 x Strength), Claw (d6 x Strength), 3+5
Kick (d6 x Strength+1) (Slash/Stab) Speed: (Dexterity + Constitution) x 2 + 15
Skills: Acrobatics 2, Brawling 3, Climb 4, Dodge 3, Attacks: Bite (D6 x Strength), Kick (d6 x
Notice 2, Intimidation 2, Stealth 3, Survival 3, (Strength+1)), Claw (d6 x Strength)
Tracking 2 Skills: Acrobatics 2, Brawling 3, Climb 3, Dodge 3,
Qualities and Drawbacks: Warm Blooded, Armor Notice 3, Intimidation 2, Stealth 3, Survival 3,
Value (size-2), Size 3-4, Acute Senses (Sight), Swimming 1, Tracking 1,
Battery Teeth, Hollow Bones, Climber (1 point), Qualities and Drawbacks: Size 5, Armor Value 2,
Alternate Primary Sense (Smell) Battery Teeth, Warm Blooded, Acute Senses (Sight),
Habitat: Any land Hollow Bones, Alternate Primary Sense (Smell)
Found: Europe, Asia, the Americas Habitat: Forests, Plains (?)
Found: North America, South America (?)
Raptors, as theyve come to be called, began small
and many stayed that way. Some had long snouts for Few raptors reached large sizes, Deinonychus
hunting prey their size and smaller, while others had represented the midpoint of raptors: large enough to
deeper heads for larger targets. All were likely to be tackle impressive prey, but more economical in build
covered in feathers, unlike popular depictions. Their in comparison to Utahraptor and the other giants.
tails were long and stiff balancing rods. Some species This midpoint design, however, does not appear that
are known to have primitive long-feathers like the frequently in comparison to the smaller raptors.
wings of a bird, the purpose of whichwhile not These raptors grew from 10 to 13ft in length, most
capable of flightis largely speculative (displays, were about 5ft tall. Like other raptors, it may have
cooling, a climbing aid) or for assisted climbing. been feathered. These two were likely feathered.
Raptors attacked by climbing onto a larger animal
and slashing away with the foot claws at the soft
underbelly or throat. The act of grappling by a raptor
deals normal claw damage. The largest of these
raptors grew to 6ft in length and had about as much
mass as a turkey.

Raptors as a whole are thought to have likely hunted


in packsthe size of which is generally unknown. It
may have been as simply pairs or as many as a dozen
individuals.
Large Raptor Troodontid
Cretaceous Cretaceous

Name: Utahraptor, Achillobator, Austroraptor Name: Troodon, Borogovia, Byronosaurus,


Strength: 9-12 Jingengopteryx, Mei, Saurornithoides, Sinovenator,
Dexterity: 4-7 Sinusonasus
Constitution: 3-6 Strength: 1-6
Intelligence: 0-1 Dexterity: 3-6
Perception: 4-6 Constitution: 2-4
Willpower: 3-4 Intelligence: 1
Life Points: (Strength + Constitution) x 5 + 10 Perception: 4-6
Endurance: (Strength + Constitution + Willpower) x Willpower: 2-4
4 +5 Life Points: By Size
Speed: (Dexterity + Constitution) x 2 +10 Endurance: By Size
Attacks: Bite (d6 x Strength), Claw (d6 x Strength), Speed: (Dexterity + Constitution) x 2 + 10
Kick (d6 x (Strength+1)) Attacks: Bite (d6 x Strength), Claw (d4 x Strength),
Skills: Acrobatics 2, Brawling 4, Climb 2, Dodge 3, kick (d4 x (Strength+1))
Notice 2, Intimidation 3, Stealth 3,Survival 3, Skills: Acrobatics 2, Brawling 3, Climb 2, Dodge 3,
Swimming 1, Tracking 3, Notice 3, Intimidation 1, Stealth 2, Survival 3
Qualities and Drawbacks: Armor Value 3, Warm Qualities and Drawbacks: Size 3-5, Armor Value
Blooded, Acute Senses (Sight), Battery Teeth, (Size-3), Acute Senses (Sight), Warm Blooded,
Hollow Bones, Size 6, Alternate Primary Sense Battery Teeth, Hollow Bones, Alternate Primary
(Smell), Scent Tracking Sense (Smell)
Habitat: Plains Habitat: Forests, Swamps, Deserts, plains
Found: Asia, The Americas
Troodontids are the brainiest of all known dinosaurs.
Giant Raptors were among the most dangerous Ecologically, they were similar to foxes, jackals and
predators of their day, ecologically equivalent to coyotes. Hunting small animals for the most part like
Tigers, although ones capable of taking elephantine mammals, but also taking down hypsolophdonts as
prey. They ranged in length between 19 and 23ft in well. Unlike the picture above, it is today considered
length. It is unknown whether or not they hunted in to have been covered in feathers like a bird. They
packs like their smaller brethren, but it is thought that ranged in size from 2ft in length to almost 8ft in
they were solitary or in pairs at the most. length.
Carcharodontosaurid Ablieosaurid
Cretaceous Cretaceous

Name: Giganotosaurus, Carcharodontosaurus,


Tyranotitan, Mapusaurus
Strength: 15-19
Dexterity: 3-4 Name: Abelisaurus, Tarascosaurus, Carnotaurus,
Constitution: 3-4 Rugops, Majungatholus,
Intelligence: 0-1 Strength: 11-17
Perception: 3-4 Dexterity: 3-5
Willpower: 3-4 Constitution: 2-5
Life Points: (Strength + Constitution) x 6 + 10 Intelligence: 0
Endurance: (Strength + Constitution + Willpower) x Perception: 3-4
5+5 Willpower: 3-4
Speed: (Dexterity + Constitution) x 2 Life Points: By Size
Attacks: Bite (d6 x (Strength+1)), Kick (d6 x Endurance: By Size
(Strength+1), Claw (d4 x Strength), Trample (d6 x Speed: (Dexterity + Constitution) + 5
Strength+2) Attacks: Bite (d6 x Strength), Kick (d4 x Strength+1)
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2, Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2,
Stealth 3, Survival 3, Swimming 1, Tracking 2, Stealth 2, Survival 3, Tracking 2,
Qualities and Drawbacks: Size 8, Armor Value 8, Qualities and Drawbacks: Warm Blooded, Armor
Warm Blooded, Battery Teeth, Hollow Bones, Value (size), Battery Teeth, Distended Stomach (3),
Alternate Primary Sense (Smell) Big Gulp (3 point), Hollow Bones, Alternate Primary
Habitat: Forests, plains Sense (Smell)
Found: South America, Africa Habitat: Forests, Plains, deserts
Found: South America, Africa, Europe
These descendants of Allosaurs were among the
largest carnivores in existence. These animals tended These animals were the beta and later alpha predators
to be found in sediments that also have the largest of the southern continents. Descended from
sauropods known. It is thought, that like Allosaurs, Ceratosaurs, these predators are defined by narrow,
they hunted these giant sauropods. The decline of the deep heads, stumpy arms, armored hides and stocky
giant sauropods may have lead to their extinction. builds. They seem to have developed to hunt
Unlike the Tyrannosaurs, they had jaws for slashing sauropods for the most partor at least slower
that would break upon contact with the bones of other moving prey items. They relied more on brute
animals. These animals ranged in size from 40 to strength than speed and cunning to take down prey.
45ft long. These animals survived to the end of the Cretaceous.
They ranged in size from 20 to 30ft in length.
Noasaurids Habitat: Near Rivers, lakes and seas, Mangrove
Name: Masakisaurus, Noasaurus, Ligahueino Swamps
Strength: 1-8 Found: South America, Africa, Europe
Dexterity: 3-6
Constitution: 2-4 Spinosaurids are a group of divergent megalosaurs
Intelligence: 0-1 that specialized in costal living and specifically in
Perception: 3-5 eating fish, though scavenging other animals is not
Willpower: 2-3 above their habits. Unlike the super-predators often
Life Points: By Size portrayed in fiction, Spinosaurids were actually rather
Endurance: By Size slow and simple creatures, akin to a land living
Speed: (Dexterity + Constitution) x 2 crocodile. Spinosaurus itself was rather inflexible due
Attacks: Bite (d6 x Strength) to its spines. They range in length from 30 to nearly
Skills: Brawling 3, Climb 2, Dodge 3, Notice 3, 60ft.
Intimidation 2, Stealth 3, Survival 3, Swimming 1,
Tracking 2 Therizinosaur
Qualities and Drawbacks: Size 4-5, Armor Value 4, Cretaceous
Warm Blooded, Battery Teeth, Hollow Bones,
Alternate Primary Sense (Smell)
Habitat: Any land
Found: South America, Africa

Noasaurs are ceratasaur-descended animals that filled


in the role of maniraptors and coelurosaurs in the
sourthern landmasses. Only a few are known, but
they show a wide range of diversity. Most range in Name: Alxasaurus, Beipiaosaurus, Falcarius,
size from 5 to 8ft in length. Enigmosaurus, Erlianosaurus, Erlikosaurus,
Nanshiungosaurus, Neimongosaurus, Nothronychus,
Spinosaurid Segnosaurus, Therizinosaurus
Early Cretaceous Strength: 2-17
Dexterity: 2-3
Constitution: 3-6
Intelligence: 0
Perception: 2-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (Strength), Claw (d6 x (Strength+1)),
Name: Baryonyx, Suchomimus, Suchosaurus, Trample (d6 x (Strength+2))
Irriator, Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 3,
Strength: 8-16 Stealth 2, Survival 3
Dexterity: 2-3 Qualities and Drawbacks: Size 4-7, Armor Value
Constitution: 3-5 (Size-3), Warm Blooded, Battery Teeth, Hollow
Intelligence: 0 Bones, Alternate Primary Sense (Smell)
Perception: 3-5 Habitat: Forests, Deserts, Plains near forests
Willpower: 3-4 Found: Asia, North America
Life Points: By Size
Endurance: By Size These animals are strange therapod-derived
Speed: (Dexterity + Constitution) x 2 herbivores which look something like gigantic, claw-
Attacks: Bite (d6 x Strength), Claw (d6 x Strength), winged geese. Their foreclaws remained sharp and
Kick (d6 x Strength) became great scythes which it would use to defend
Skills: Brawling 4, Dodge 3, Notice 2, Intimidation 2, itself from predators, bring down branches to feed on
Stealth 2, Survival 3, Swimming 3 or maybe even mark territory in the barks of trees
Qualities and Drawbacks: Size 7-8, Armor value like a bear. They ranged in length from 8 to 30ft.
(size-1), Battery Teeth, Hollow Bones, Alternate
Primary Sense (Smell)
Ornithomimid Swift Tyrannosaurid
Cretaceous Late Cretaceous
Name: Albertosaurus, Alioramus, Nanotyrannus,
Gorgosaurus
Strength: 8-14
Dexterity: 3-6
Constitution: 3-5
Intelligence: 0
Perception: 4-6
Willpower: 3-5
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d6 x (Strength+1)), Trample (d6 x
(Strength+2)), Claw Kick (d4 x (Strength+1))
Skills: Brawling 4, Dodge 3, Notice 4, Intimidation 2,
Stealth 3, Survival 3, Swimming 1, Tracking 4,
Name: Ornithomimus, Struthiomimus, Deinocheirus, Qualities and Drawbacks: Size 6-7, Armor Value
Garudimimus, Harpymimus, Pelecanimimus, (Size), Acute Senses (Smell, Sight), Battery Teeth,
Shenzhousaurus, Sinornithomimus, Anserimimus, Hollow Bones, Alternate Primary Sense (Smell),
Archaeornithomimus, Gallimimus Scent Tracking
Strength: 1-8, 16 (Deinocheirus only) Habitat: Forests, swamps, deserts, plains
Dexterity: 4-7 Found: North America, Asia
Constitution: 3-6
Intelligence: 0-1 Tyrannosaurids such as these were lightly built
Perception: 3-5 runners. They were quite successful animals, though
Willpower: 1-3 primitive compared to their stockier relatives. They
Life Points: By Size survived until the end of the Cretaceous. They ranged
Endurance: By Size in length from 20 to 30ft in length.
Speed: (Dexterity + Constitution) x 2 + 20
Attacks: Bite (Strength-2), Claw (d4 x Strength), Crushing Tyrannosaurid
Kick (d4 x (Strength+1)) Late Cretaceous
Skills: Acrobatics 2, Brawling 2, Climb 1, Dodge 4,
Notice 3, Intimidation 2, Stealth 3, Survival 3,
Swimming 2, Tracking 1,
Qualities and Drawbacks: size 4-6 or 7 (Deinocheirus
only), Warm Blooded, Armor Value (size-3), Battery
Teeth, Hollow Bones, Alternate Primary Sense
(Smell)
Habitat: Forests, Plains, deserts, swamps
Found: Asia, North America, Europe, Australia?

Ornithomimids were among the smartest dinosaurs


and probably the fastest. Comparable to a modern
emu or ostriches, they were either herbivores or
omnivores feeding on plants and small animals.
Deinocheirus is only known from its arms, but seems Name: Tyrannosaurus Rex, Tarbosaurus,
to indicate a 35-40ft long Ornithomimid of some sort. Daspletosaurus
Most Ornithomimids were much smaller, ranging in Strength: 14-20
length from 5 to 20ft in length. Dexterity: 3-4
Constitution: 4-6
Intelligence: 0-1
Perception: 3-6
Willpower: 3-5
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x (Strength+2)) (AP), Trample (d6 Attacks: Bite (d6 x Strength, AP), Claw (d4 or d6 x
x (Strength+2)), Claw Kick (d4 x (Strength+1)) Strength), Kick Claw (d4 x (Strength+1))
Skills: Brawling 4, Dodge 2, Notice 4, Intimidation 4, Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Stealth 3, Survival 3, Swimming 1, Intimidation 2, Stealth, 2 Survival 3, Tracking 1,
Qualities and Drawbacks: Septic Bite 2-5(?), Size 7- Qualities and Drawbacks: Armor Value (size-3), Size
8, Armor Value (Size-2), Acute Senses (Sight, 3-5, Acute Senses (sight, Smell), Battery Teeth,
Smell), Hollow Bones, Battery Teeth, Alternate Hollow Bones
Primary Sense (Smell), Scent Tracking Habitat: Forests, Deserts, Plains, Swamps
Habitat: Forests, Swamps, Plains, Deserts
Found: North America, Asia Oviraptors are strange omnivores believed to be
closely related to therizinosaurs. The picture above
The largest of the Tyrannosaurs fill this category, portrays Ovirpators as they were once thought, egg
slower predators with a more powerful bite than their thieves. Today, they are known to have guarded their
swift cousins; they were the largest predators in their young tenderly, but the question of what exactly they
ecosystem. With their large heads, they would spring ate returns. It is thought they were omnivores or
out from cover and strike prey, tearing a deep gash herbivores: eating whatever was available with their
with their jaws. It is thought that at least some beaked jaws. These jaws could crack branches,
Tyrannosaurs (Albertosaurs in the Swift tyrannosaur shells, eggs, nuts, pine cones or seeds. They ranged in
group is well known for it) worked together, possibly size from 3 to 10ft in length, but most were shy of 5ft
in a family structure. Tyrannosaurs like this ranged in in length.
size from 30 to 40ft in length.
Gigantoraptor
Oviraptorosaurid Late Cretaceous
Early to Late Cretaceous

Name: Gigantoraptor
Strength: 10-14
Dexterity: 3-5
Constitution: 2-5
Name: Avimimus, Caudipteryx, Incisivosaurus, Intelligence: 0-1
Microvenator, Protoarcheopteryx, Shanyangosaurs, Perception: 2-5
Thecocoelurus, Caenagnathasia, Caenagnathus, Willpower: 2-4
Chirostenotes, Elmisaurus, Hagryphus,Citipati, Life Points: (Strength + Constitution) x 6 + 10
Chonchoraptor, Heyuannia, Khaan, Nemegotonia, Endurance: (Strength + Constitution + Willpower) x
Nomingia, Oviraptor, Richenia, Shixinggia, 5+5
Shixinggia Speed: (Dexterity + Constitution) x 2
Strength: 0-8 Attacks: Bite (d6 x Strength, AP), Claw (d4 or d6 x
Dexterity: 3-7 Strength), Kick Claw (d4 x (Strength+1))
Constitution: 3-5 Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Intelligence: 0-1 Intimidation 2, Stealth, 2 Survival 3, Tracking 1,
Perception: 2-4 Qualities and Drawbacks: Armor Value 4, Size 7,
Willpower: 2-3 Acute Senses (sight, Smell), Hollow Bones, Battery
Life Points: By Size Teeth
Endurance: By Size Habitat: Deserts, Plains
This giant Oviraptorid called a lot of what was Titanosaur
assumed about Oviraptorids into question. The Cretaceous
specimen found, which was the size of a small
elephant, was only a juvenile, but it is thought that
the larger oviraptorids would be more herbivorous,
though it is doubtful they would turn down a carcass
if one was available to them. It grew to 26ft long.

Rebbachisaurid
Early Cretaceous

Name: Augustinia, Phuwiangosaurus, Chubutisaurus,


Andeosaurus, Nemegtosaurus, Opisthocoelicaudia,
Hypselosaurus, Gondwanatitan, Bonitasaura,
Alamosaurus, Epachthosaurus,
Strength: 15-20
Dexterity: 1-2
Constitution: 2-4
Intelligence: -1
Name: Nigersaurus, Rebbachisaurus, Limaysaurus Perception: 2-4
Strength: 13-18 Willpower: 2
Dexterity: 1-2 Life Points: By Size
Constitution: 2-4 Endurance: By Size
Intelligence: -1 Speed: Dexterity + Constitution
Perception: 2-4 Attacks: Trample, Tail
Willpower: 2-3 Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2,
Life Points: By Size Survival 3
Endurance: By size Qualities and Drawbacks: Armor Value 7, Warm
Speed: Dexterity + Constitution Blooded, Low Metabolism, Size 7-8, Gizzard,
Attacks: Trample (d6 x (Strength+2)), Bite (Strength) Battery Teeth, Quadruped
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 2, Habitat: Plains, savannah
Stealth 1, Survival 2, Swimming 1 Found: Asia, the Americas, Europe,
Qualities and Drawbacks: Size 7-8, Armor Value
(Size-1), Warm Blooded, Low Metabolism, Battery Titanosaurs are among the last sauropods to develop,
Teeth, Gizzard, Quadruped though some of their descendants, Saltosaurs, are
Habitat: Flood Plains included here due to their general similarity.
Found: Africa, Europe, South America Titanosaurs are high browsers, they remained
common in the continents, except in North America,
These strange sauropods are thought to have where Cretaceous Sauropods are rare. At least one
descended from diplodocids, but its battery teeth and species, Augustinia, is known to have had stegosaur-
wide mouth (as well as low-angled head) indicate it like plates and spines down its back (granting it
was a browser. Despite their size, they were defensive spines). Titanosaurs ranged in size from 40
remarkably light due to hollow bones (but this also to 75ft in length.
made them hard to find due to the nature of
fossilization). Rebbachisaurids ranged between 70ft
and 30ft in length.
Gigantic Sauropod Armored Titanosaurs
Cretaceous Late Cretaceous

Name: Argentinosaurus, Paralatitan, Puertasaurus,


Name: Saltosaurus, Ampelosaurus, Laplatasaurus,
Chubutisaurus, Argyosaurus, Andeosaurus,
Nequensaurus, Aegyptosaurus, Rapetosaurus,
Antarctosaurus (giant specimen may be own species),
Magyarosaurus, Aeolosaurus,
Futalognkosaurus
Strength: 15-20
Strength: 18-25
Dexterity: 1-2
Dexterity: 1-2
Constitution: 2-5
Constitution: 2-5
Intelligence: -1
Intelligence: -1
Perception: 2-4
Perception: 2-4
Willpower: 2-3
Willpower: 2-3
Life Points: By Size
Life Points: By Size
Endurance: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Speed: Dexterity + Constitution
Attacks: Bite (1/2 Strength)
Attacks: Bite (1/2 Strength), Tail (d4 x Strength),
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2,
Trample (d6 x (Strength+2))
Survival 3
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 3,
Qualities and Drawbacks: Size 7-8, Armor Value
Survival 3, Swimming 1
(Size x 2, back and sides, Size on rest of body),
Qualities and Drawbacks: Armor Value (Size), Warm
Warm Blooded, Low Metabolism, Gizzard,
Blooded, Low Metabolism, Size 9-10, Gizzard,
Defensive Spines (Ampelosaurus only), Battery
Battery Teeth, Quadruped
Teeth, Quadruped
Habitat: Plains near Forests
Habitat: Plains near forests
Found: South America
Found: South America, Europe, Africa
The largest of Sauropods, these Titanosaurs grew to
Armored Titanosaurs were among the last of the
be the largest land animals yet known. These high
Sauropods, surviving all the way until the end of the
browsers dominated the landscapes they inhabited.
Cretaceous, when most Sauropods were either in the
These titans grew nearly to 120ft in length. The
Saltosaur family (though not all of them were
smallest of these titans grew to 85ft in length.
armored, the majority were). This armor was likely a
response to the Abelisaurids and Tyrannosaurids that
preyed on them, and most were smaller than their
Jurassic counterparts. These animals tended to be
smaller than other sauropods, growing 20 to 60ft
long.
Iguanodon Primitive Hadrosaurid/Advanced Iguanodont or
Early Cretaceous Early Specialized Hadrosaurid
Cretaceous
Name: Bactrosaurus, Telmatosaurus,
Gilmoreosaurus, Equijubus, Protohadros, Eolambia,
Equijubus, Nanyangosaurus, Penelopognathus,
Protobactrosaurus, Claosaurus, Gilmoreosaurus,
Hypsihema, Parrosaurus, Secernosaurus,
Telmatosaurus
Strength: 7-18
Dexterity: 2-5
Constitution: 2-4
Intelligence: 0
Perception: 3-5
Name: Iguanodon, Dollodon, Mantellisaurus ,
Willpower: 2-4
Ouranosaurus
Life Points: By Size
Strength: 12-16
Endurance: By Size
Dexterity: 2
Speed: (Dexterity + Constitution) x 2
Constitution: 3-5
Attacks: Tail (d4 x (Strength + 2)), Trample (d6 x
Intelligence: 0-1
(Strength+2)), Kick (d4 x (strength+1))
Perception: 3-5
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
Willpower: 2-3
Stealth 1, Survival 3, Swimming 1
Life Points: (Strength + Constitution) x 6 + 10
Qualities and Drawbacks: Size 6-8, Armor Value
Endurance: (Strength + Constitution + Willpower) x
(size-1), Battery Teeth, Warm Blooded, Partial Biped
5+5
(two-legged run), Alternate Primary Sense (Smell)
Speed: (Dexterity + Constitution) x 2
Habitat: Any Land
Attacks: Trample (d6 x (Strength+2)), Thumb Spike
Found: Europe, Asia, The Americas
(Strength), Tail (d4 x Strength bash), Bite (d4 x
Strength)
The earliest and most primitive of the duck billed
Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 2,
dinosaurs grew from the Iguanodonts. The thumb
Stealth 1, Survival 3, Swimming 1
spike and prehensile fingers are either lost or much
Qualities and Drawbacks: Size 8, Partial Biped (Two
reduced in these animals, and they began to pick a
Legged Running), Armor Value 4, Warm Blooded,
specialization: either in grazing or browsing.
Battery Teeth, Alternate Primary Sense (Smell)
Hadrosaurs and their kin are far rarer in South
Habitat: Forests
America then they were in the rest of the world. They
Found: Europe
ranged in size from 10 to 50ft in length.
One of the first dinosaurs discovered, and the first
herbivorous dinosaur known, Iguanodon has been in
the popular imagination for so long that it has been
through every popular opinion of dinosaurs since the
Victorian era. Today, we understand it to be one of
the first dinosaurs capable of grinding their food in
their mouth and an ancestor to the Hadrosaurs. The
animal is known on almost every continent to one
degree or another (be it tracks or whatnot). It is
thought to have been a browser and to have moved in
herds. It is also thought that its grazing and browsing
habits would have helped clear the way for flowering
plants to take over from pines, ferns and cycads.
These Iguanodonts were very large, capping at
almost 50ft in length.
Hadrosaurid Lambeosaurid Hadrosaur
Late Cretaceous Late Cretaceous

Name: Anatotitan, Brachylophosaurus,


Edmontosaurus (formerly Anatosaurus),
Gryposaurus, Hadrosaurus, Kerberosaurus, Name: Aralosaurus, Barsboldia, Charonosaurus,
Kritosaurus, Maiasaura, Prosaurolophus, Corythosaurus, Hypacrosaurus, Jaxartosaurus,
Saurolophus, Shantungosaurus, Lambeosaurus, Lophorhothon, Nipponosaurus,
Strength: 8-18 Olorotitan, Parahabdodon, Parasaurolophus,
Dexterity: 2-4 Tsintaosaurus
Constitution: 2-6 Strength: 8-17
Intelligence: 0 Dexterity: 2-4
Perception: 2-5 Constitution: 2-6
Willpower: 3-4 Intelligence: 0
Life Points: By Size Perception: 2-5
Endurance: By Size Willpower: 3-4
Speed: (Dexterity + Constitution) x 2 Life Points: By Size
Attacks: Kick (d4 x (Strength+1)), Tail (d4 x Endurance: By Size
(Strength+2)), Trample (d6 x (Strength+2)) Speed: (Dexterity + Constitution) x 2
Skills: Art (singing) 2, Brawling 2, Dodge 2, Notice Attacks: Kick (d4 x (Strength+1)), Tail (d4 x
2, Intimidation 1, Stealth 2, Survival 3, Swimming 1 (Strength+2)), Trample (d6 x (Strength+2))
Qualities and Drawbacks: Warm Blooded, Size 6-8, Skills: Art (singing) 3, Brawling 2, Dodge 2, Notice
Armor Value (Size), Partial Biped (two-legged run), 2, Intimidation 1, Stealth 2, Survival 3, Swimming 1,
Acute Senses (hearing), Alternate Primary Sense Qualities and Drawbacks: Size 6-8, Armor Value
(Smell) (size), Partial Biped (Two Legged Run), Acute
Habitat: Any Land Senses (Hearing), Alternate Primary Sense (Smell)
Found: Europe, Asia, North America Habitat: Europe, Asia, North America
Found: Any Land
Hadrosaurs are iconic dinosaurs that are often
overlook, held as simply The Planteater or other Lambeosaurid Hadrosaurs are those hadrosaurs who
low regard. They are some of the most common developed hollow crests. These crests were used to
dinosaurs known, and their fossils have provided create deep booming sounds, some of them even
insights into dinosaur group behavior more than below human hearing range, to communicate with
many other species. They are known to have moved othersand for the males to attract mates. Otherwise,
in herds, migrated to the poles to feed like theyre similar (if generally slightly smaller) to other
elephantine caribou, and to have cared for their hadrosaurs. They ranged in size from 16 to 50ft long.
young greatly. They ranged in size from 20 to 50ft
long, though most were about 30ft in length.
Nodosaurid Ankylosaurid
Cretaceous Late Cretaceous

Name: Cedarpelta, Danubiosaurus, Edmontonia,


Huangarosaurus, Nodosaurus, Panoplosaurus,
Sauropelta, Silvisaurus, Stegopelta, Struthiosaurus, Name: Ankylosaurus, Euoplocephalus,
Texastes Glyptodontopelta, Gobisaurus, Pinacosaurus,
Strength: 2-10 Saichania, Shamosaurus, Talarurus, Tarchia,
Dexterity: 1-2 Tianzhenosaurus, Tsagantegia,
Constitution: 2-4 Strength: 6-16
Intelligence: -1 Dexterity: 1-3
Perception: 3-4 Constitution: 3-6
Willpower: 2 Intelligence: -1
Life Points: By Size Perception: 2-4
Endurance: By Size Willpower: 1-3
Speed: Dexterity + Constitution Life Points: By Size
Attacks: Tail (d6 x Strength), Trample (d6 x Endurance: By Size
(Strength+2)), Shoulder Ram (Spine) (d6 x Speed: Dexterity + Constitution
(Strength+1)) (some) Attacks: Thagomizer Club (d6 x (Strength+1))
Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 3, Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 3,
Survival 2 Stealth 1, Survival 3, Swimming 1
Qualities and Drawbacks: Size 4-6, Armor Value Qualities and Drawbacks: Size 6-8, Armor Value
(Size x 2), Gizzard, Acute Senses (smell, hearing), (top) (Size x 2 + 4), Armor Value (Bottom) (Size),
Impaired Senses (Sight), Low Metabolism, Battery Defensive Spines (Some), Resistance (Hunger/Thirst)
Teeth, Defensive Spines (some), Alternate Primary 1, Gizzard, Acute Senses (hearing), Impaired Senses
Sense (Smell), Quadruped (Sight), Low Metabolism, Battery Teeth, Alternate
Habitat: Any Land Primary Sense (Smell), Quadruped
Found: North America, Australia, Europe Habitat: Forests, Deserts, Plains
Found: North America, Asia
Nodosaurids are armored dinosaurs related to
Ankylosaurs, but lacking the club that typifies the The Tank Dinosaurs, Ankylosaurids were heavily
group. Still, many had myriad spikes, and the armor armored (some having boney plates on their bellies
tails could be either bash or slash/stab damage-wise, and even over their eyelids!) plant eaters with large
but always a potent deterrent. Nodosaurids ranged in club tails. They were low browsers and relatively
length between 10 and 25ft in length. successful animals which few predators would dare
attack. Ankylosaurs range in length from 15 and 30ft
in length.
Primitive Neoceratopsians Pachycephalosaurid
Cretaceous Late Cretaceous

Name: Archaeoceratops, Asiaceratops, Zuniceratops,


6 other genus known from fragmentary material.
Strength: 2-10
Dexterity: 2-4
Constitution: 2-4
Intelligence: -1
Perception: 3-4
Willpower: 1-3
Life Points: By Size
Endurance: By Size Name: Colepiocephale, Dracorex, Goyocephale,
Speed: (Dexterity + Constitution) x 2 Gravitholus, Hanssuesia, Homalocephale,
Attacks: Bite (d6 x Strength), Horns (d6 x Micropachycephalosaurus, Wannanosaurus
Strength+1) (if applicable), Strength: 0-10
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 2, Dexterity: 2-4
Stealth 1, Survival 3, Swimming 1 Constitution: 2-5
Qualities and Drawbacks: Size 4-6, Quadruped (the Intelligence: 0
first two listed may have been Knuckle Walkers), Perception: 3-5
Warm Blooded, Armor Value (Size-1), Battery Willpower: 1-3
Teeth, Alternate Primary Sense (Smell) Life Points: By Size
Habitat: Forests, Deserts, Plains Endurance: By Size
Found: Asia and North America Speed: (Dexterity + Constitution) x 2
Attacks: Kick (d4 x (Strength+1)), Heabutt (d6 x
These animals are between the large ceratopsians and (Strength+1))
their smaller protoceratopsian and leptoceratopsian Skills: Brawling 2, Climb 1, Dodge 3, Notice 2,
cousins evolutionarily. Some were small and like the Intimidation 2, Stealth 1, Survival 2, Swimming 1,
leptoceraptsians (5-6ft long), while Zuniceratops was Qualities and Drawbacks: Size 2-6, Armor Value (by
more like a true ceratopsian, complete with horns size), Natural Toughness, Resistance (Pain) 1,
over the eyes, and almost half the size of them (11ft Battery Teeth, Alternate Primary Sense (Smell)
long). Habitat: Forests, Plains, Deserts

Pachycephalosaurs were generally small ornithopods


with unique heads. It is thought they engaged in some
form of ramming behavior, either against predators or
(more likely, due to a high degree of sexual
dimorphismthat is, differences between the
genders) in contests over mates. Pachycephalosaurs
ranged in size between one and a half feet and 23ft in
length. Most, however, were between 5 and 8ft in
length.
Leptoceratopsian (Size, head has AV Size + 2), Quadruped or Knuckle
Late Cretaceous Walking, Resistance (Heat) 2, Resistance
Name: Graciloceratops (formerly Microceratops), (Dehydration) 2, Resistance (Hunger) 2, Warm
Leptoceratops, Montanaceratops, Prenoceratops, Blooded, Battery Teeth, Alternate Primary Sense
Udamoceratops (Smell)
Strength: 0-8 Habitat: Desert Scrub, Forest
Dexterity: 2-6 Found: Asia
Constitution: 2-5
Intelligence: 0 Protoceratopsians are small herbivors, and among the
Perception: 2-5 most common animals in their environment. Living
Willpower: 1-3 in herds near areas where plants would grow, these
Life Points: By Size were prime prey for most of the predators in their
Endurance: By Size environment. Most lacked horns of any kind, so
Speed: (Dexterity + Constitution) x 2 would bite in defense. They are unified by their long
Attacks: Bite (d6 x (Strength+1)) balancing tail, which may have allowed some of them
Skills: Brawling 2, Climb 1, Dodge 3, Notice 2, to rear up on their hind legs to get a better look at
Intimidation 1, Stealth 1, Survival 3 their surroundings. Protoceratopsians grew between 3
Qualities and Drawbacks: Size 3-6, Warm Blooded, and 6ft in length.
Partial Biped (Two legged Run) or Quadruped,
Armor Value (Size+1, Head has +2), Battery Teeth, Centrasaurine Ceratopsian
Alternate Primary Sense (Smell) Late Cretaceous
Habitat: Forest, Desert, Plains, Swamps
Found: North America, Asia

Leptoceratopsians are short frilled, late surviving


primitive ceratposians. They managed to survive until
the end of the age of dinosaurs. Some of them looked
more like primitive ornithopods with ceratopsid
heads than true ceratopsians. They ranged in length
between 2 and 15ft in length.
Name: Achelosaurus, Albertaceratops, Avaceratops,
Protoceratopsian Centrosaurus, Einiosaurus, Pachyrhinosaurus,
Late Cretaceous Styracosaurus
Strength: 8-14
Dexterity: 3-5
Constitution: 4-5
Intelligence: -1-0
Perception: 3-5
Willpower: 2-4
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
4+5
Name: Bagaceratops, Breviceratops, Protoceratops Speed: (Dexterity + Constitution) x 2
Strength: 0-6 Attacks: Ram (d6 x Strength+1) (Bash or Slash/Stab),
Dexterity: 2-6 Trample (D6 x (Strength+2)), Bite (d6 x Strength)
Constitution: 2-5 (AP)
Intelligence: 0 Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Perception: 2-5 Survival 3, Swimming 1
Willpower: 1-3 Qualities and Drawbacks: Size 6-7, Armor Value
Life Points: By Size (Size+2) (Head Only), Armor Value (Size) (Rest of
Endurance: By Size body, Warm Blooded, Quadruped, Acute senses
Speed: (Dexterity + Constitution) x 2 + 5 (Smell), Defensive Spines (around head only),
Attacks: Bite (d6 x Strength), Ram (d6 x Strength) Battery Teeth, Alternate Primary Sense (Smell)
Skills: Brawling 2, Climb 1, Dodge 2, Notice 2, Habitat: Plains, Forests, Swamps
Intimidation 2, Stealth 1, Survival 3, Swimming 1, Found: North America
Qualities and Drawbacks: Size 3-4, Armor Value
Centrosaurine Ceratopsians are generally defined by only at first and then pulling up and away, leaving a
the single horn in the center of the heads. These herd grievous wound. The nasal horns would likely only
animals were among the most common animals in be for display purposes, as would many of the frills
North America (their Ceratopsine brethren hold the as they generally housed only large muscle
title). These animals were 18 to 23ft in length. attachments. These may have been used in mating
displays or as ways of telling one species from the
Ceratopsine Ceratopsian other. They ranged in size from 20 to 30ft in length.
Late Cretaceous
Opossum/Ancestral Opossum
Early Cretaceous to Holocene

Name: Sinodelphys, Deltatheridium


Strength: 0
Dexterity: 3-6
Constitution: 3-4
Intelligence: -1
Name: Agujasaurus, Anchiceratops, Arrhinoceratops, Perception: 3-4
Chasmosaurus, Pentaceratops, Torosaurus, Willpower: 1-3
Triceratops Life Points: By Size
Strength: 10-16 Endurance: By Size
Dexterity: 3-5 Speed: (Dexterity + Constitution)
Constitution: 3-5 Attacks: Bite (d6)
Intelligence: -1-0 Skills: Acrobatics 1, Acting 3, Brawling 2, Climb 4,
Perception: 3-5 Dodge 3, Notice 3, Intimidation 1, Stealth 4, Survival
Willpower: 2-4 5, Swimming 2, Tracking 1,
Life Points: By Size Qualities and Drawbacks: Marsupial, Size 2-3, Warm
Endurance: By Size Blooded, Night Vision, Alternate Primary Sense
Speed: (Dexterity + Constitution) x 2 (Smell)
Attacks: Ram (d6 x (Strength+1)) (Slash/Stab), Habitat: Any place with hot to moderate climate and
Trample (D6 x (Strength+2)), Bite (d6 x (Strength- trees.
1)) (AP) Found: The Americas
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Survival 3, Swimming 1 Marsupials are an ancient lineage, and the first of
Qualities and Drawbacks: Size 7-8, Armor Value them began to appear early into the Cretaceous. Their
(Size+2) (Head Only), Armor Value (Size) (Rest of behavior and size generally resembled opossums
body, Warm Blooded, Quadruped, Defensive Spines until the end of the reign of Dinosaurs, and such, the
(around head only), Battery Teeth, Alternate Primary stats are unified. Placental mammals developed soon
Sense (Smell) afterwards. Before them, all mammals were
Habitat: Forests, Plains, Swamps oviparous.
Found: North America
These stats can also represent Volaitcotherium, the
Ceratopsines are generally classified by having two first gliding mammal (size 2), with the addition of
large horns over their eyes and only a small nose gliding flaps.
horn. Though we picture the animals charging in a
straight line like giant reptilian rhinoceros, the The animals ranged in size from 8 inches to a foot
placement of the horns and large open nostrils speak and a half in length.
of a tactic more similar to bullspushing forward
Repenomamus Didelphodon
Early Cretaceous Late Cretaceous

Name: Repenomamus
Name: Didelphodon, Eodelphis
Strength: 1
Strength: 0-1
Dexterity: 4-6
Dexterity: 2-5
Constitution: 2-4
Constitution: 1-2
Intelligence: 0-1
Intelligence: 0
Perception: 3-5
Perception: 3-4
Willpower: 2-3
Willpower: 2
Life Points: (Strength + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower +5
Endurance: (Strength + Willpower + Constitution) +
Speed: Dexterity + Constitution + 5
5
Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength)
Speed: (Dexterity + Constitution) +5
Skills: Brawling 3, Climb 3, Dodge 3, Notice 3,
Attacks: Bite (d6)
Intimidation 3, Stealth 3, Survival 3, Swimming 2,
Skills: Brawling 2, Climb 3, Dodge 3, Notice 3,
Tracking 2,
Intimidation 2, Stealth 2, Survival 2, Swimming 1,
Qualities and Drawbacks: Size 3, Warm Blooded,
Tracking 2,
Oviparious, Carnivore, Alternate Primary Sense
Qualities and Drawbacks: Size 3, Marsupial,
(Smell)
Whiskers, Alternate Primary Sense (Smell)
Habitat: Forest and Scrub
Habitat: Plains, Forests
Found: Asia
Found: North America
The largest mammal of the Mesozoic, the largest
Didelphodon and its relatives can be described as
species of these reached a meter in length (the
opossums living like badgers. They were ground-
smaller species about half that size). It was larger,
dwelling burrowing opportunists living at the feet of
even, than some of the feathered dinosaurs that it
the largest and fiercest of dinosaurs. Didelphodon
shared its home with (of which, some were only a
grew to nearly 2ft in length, but were stocky and
foot long compared to the mammals nearly 2ft in
heavily built.
length). Similarly sized animals are known from far
more fragmentary material to make any estimates
about them other than size. These include the late
Cretaceous Schowalteria and Essonodonboth of
which were about the size of a fox.
Leptictidia Qualities and Drawbacks: Acute Senses (Sight,
Late Cretaceous to Early Oligocene hearing), Size 2, Alternate Primary Sense (Smell)
Habitat: Forests
Found: Asia, Africa

Though they have no clear fossil record, it is thought


that Tree Shrews diverged from true insectivores
early on. They are considered to be the oldest and
most primitive form of primate due to large brain
cavities and other features. They are partly tree-
Name: Leptictidium, Leptictis dwelling omnivores that can still be found today in
Strength: 0 southern Asia. Tree Shrews of today range in size
Dexterity: 4-6 from 3 to 7 inches in length.
Constitution: 1-2
Intelligence: 0 Giant Pterosaur
Perception: 3-5 Cretaceous
Willpower: 1-2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Willpower + Constitution) +
5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4), Kick (d4+1)
Skills: Brawling 2, Climb 3, Dodge 3, Notice 3,
Intimidation 1, Stealth 2, Survival 2, Swimming 1,
Tracking 1,
Qualities and Drawbacks: Size 3, Acute Senses
(Hearing, Smell), Scent Tracking, Whiskers, Warm
Blooded, Alternate Primary Sense (Smell)
Habitat: Forests
Found: Europe

One of the most advanced of the primitive mammals,


Leptictids were insectivores who lived in forests and
resembled rather large elephant-shrews. Most were
2ft long, with almost half that length being tail. The
largest was 3ft in length and lived in the Eocene, the
extinction of the dinosaurs allowing them to grow
with little fear.
Name: Ornithocheirus, Quetzalcoatlus,
Tree Shrew Hatzegopteryx, Pteranodon
Late Cretaceous to Holocene Strength: 4-10
Name: Tree Shrew Dexterity: 3-5
Strength: 0 Constitution: 3-6
Dexterity: 4-7 Intelligence: 0
Constitution: 1-2 Perception: 3-5
Intelligence: 0 Willpower: 3-4
Perception: 3-4 Life Points: By Size
Willpower: 1-2 Endurance: By Size
Life Points: (Strength + Constitution) + 5 Speed: Dexterity/(Dexterity + Constitution) x 2 + 20
Endurance: (Strength + Constitution + Willpower) + Attacks: Bite (d6 x Strength +1)
3 Skills: Brawling 3, Climb 2, Dodge 3, Notice 4,
Speed: (Dexterity + Constitution) Intimidation 3, Stealth 1, Survival 3
Attacks: Bite (d4) Qualities and Drawbacks: Size 5-6, Warm Blooded,
Skills: Brawling 1, Climb 4, Dodge 3, Notice 2, Flight 3, Quadruped, Armor Value (Size -2), Hollow
Intimidation 1, Stealth 3, Survival 3, Swimming 1, Bones
Tracking 1 Habitat: Over Oceans?
Found: Worldwide Pterodaustro
Early Cretaceous
Giant Pterosaurs stretched the limits of animal-
powered flight in the Cretaceous, reaching
wingspreads of 30 to 40 feet or more, with bodies
bigger than that of a man, but often as light or lighter.
How these Pterosaurs behaved is still debated. Some
are thought to have been sea-born fish-eaters, others
are thought to have been giant storks or vultures.
Despite their given strength, even the largest of them
is incapable of carrying of a human like in the
movies. The constraints of powered flight make the
effort impossible for all but the largest and the
strongest. Pterrosaurs lifting capacity is equal to their
strength -5. Despite being the as tall a giraffe at their Name: Pterodaustro
largest, they weighed less than 500 pounds, and are Strength: 1
able to push up with that strength to achieve lift. Dexterity: 3-5
Constitution: 2-5
Big Pterosaur Intelligence: 0
Cretaceous Perception: 2-4
Name: Cearadactylus, Anhanguera, Zhejiangopterus, Willpower: 2-3
Nyctosaurus, smaller Pteranodon specimens Life Points: (Strength + Constitution) x 2 +10
(Pteranodon sp.) Endurance: (Strength + Constitution + Willpower) +5
Strength: 2-6 Speed: Dexterity/(Dexterity + Constitution ) x2 +20
Dexterity: 3-4 Attacks: Bite (d6)
Constitution: 2-6 Skills: Climb 1, Dodge 3, Notice 3, Intimidation 1,
Intelligence: 0 Stealth 2, Survival 3
Perception: 2-4 Qualities and Drawbacks: Flight 3, Warm Blooded,
Willpower: 2-4 Armor Value 1, Quadruped, Size 3, Hollow Bones
Life Points: (Strength + Constitution) x 3 + 10 Habitat: Lagoons, warm lakes, hot springs and salt
Endurance: (Strength + Constitution + Willpower) x lakes
2+5 Found: South America
Speed: Dexterity/(Dexterity + Constitution ) x2 +20
Attacks: Bite (d6 x Strength) This strange animal is the pterosaur equivalent of a
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3, Flamingo. It filtered food from warm or hot waters
Intimidation 2, Stealth 1, Survival 3 like flamingos, and were probably similarly colored
Qualities and Drawbacks: Flight 3, Warm Blooded, like Flamingos (given the nature of Flamingo
Armor value 2, Quadruped, Size 4, Hollow Bones coloration). These animals had wingspans of over
Habitat: Seaside Cliff-sides, over oceans. four and a half feet long.
Found: Worldwide

Larger, seagoing pterosaurs became more common in


the cretaceous as time progressed. They have
wingspreads of up to 12 to 20ft in length, most of
them are thought to have been fish eaters.
Paleocene
Time Period: 65-55 million years ago
Global Environment: The period immediately following the end of the age of dinosaurs was slightly cooler than
the preceding period, but quickly began to warm again as the epoch wore on, until it reached the so-called
Paleocene-Eocene Thermal Maximum. In this time, temperate forests could only be found at the poles. Crocodilians
patrolled the coast of Greenland in a subtropical forest and early primates lived in Wyoming. The world was
essentially one giant forest. Immediately after the K-T Event, ferns were among the first plants to re-colonize the
environment, creating a fern spike in the fossil record. Cacti and palm trees evolved, and the first recognizable
rainforests covered the globe. Part of the reason for this was the extinction of most of the major plant eaters to keep
the forests in check.

Other Fauna: Fish that evolved in this epoch include various forms of Carp and Whale Sharks. Most mammals of
the time remained small, scurrying, nocturnal creatures, with only a few genera becoming more than that, but that
would soon change, most of which are listed. Birds began to re-diversify after the event, with the first perching
birds, cranes, hawks, pelicans, herons, owls, true ducks, pigeons, loons, penguins and woodpeckers appearing. The
ancestors of rodents, the Alagomyiade, appear around this time. Most mammals of this time were rather small, with
the largest of these (Size 5 or larger) generally appeared at the end of the epoch. Reptiles began diversifying slightly
as well, with Champsosaurs becoming more prominent early on, and chameleons appeared for the first time. The
Champsosaurs would eventually become extinct, out competed by crocodilians. But for a short time, they ruled
several places across the world, growing larger than their cretaceous bretheren. Giant boas, crocodiles and predatory
ground birds tended to be the top predators early on in the epoch.

Panzer Croc Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,


Paleocene to Eocene Intimidation 2, Stealth 3, Survival 3, Swimming 3
Qualities and Drawbacks: Size 6 Armor Value 9,
Lactic Acid Resistance, Nictating Membrane, Cold
Blooded, Cast Iron Stomach (2), Battery Teeth,
Camouflage 2, Quadruped, Scent Tracking, Wide
Range Vision (3 point)
Habitat: Forests, Swamp
Name: Pristichampsus, Asiatosuchus Found: North America, Asia, Europe,
Strength: 6-10
Dexterity: 3-5 These animals were among the first large animals to
Constitution: 3-5 recover from the extinction event. These strange
Intelligence: -1-0 predators were relatively rare, though spectacular.
Perception: 3-5 They galloped after prey after sneaking up to it in the
Willpower: 3-4 underbrush. This might sound strange, but modern
Life Points: (Strength + Constitution) x 5 + 10 crocodilians occasionally gallop while running.
Endurance: (Strength + Constitution + Willpower) x These Panzer Crocs, however, had their claws filed
4+5 into hoof-like elements. Panzer crocs on average
Speed: Dexterity + Constitution + 5 were 10ft in length.
Attacks: Bite (d6 x (Strength+2)), Claw (Strength)
Gastornis Attacks: Bite (d6 x (Strength) (AP), Kick (d6 x
Paleocene to Eocene (Strength+1))
Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Intimidation 1, Stealth 2, Survival 3, Tracking 1
Qualities and Drawbacks: Size 3-4, Acute Senses
(Sight, Hearing), Armor Value 1 (2 on legs), Hollow
Bones
Habitat: Forests, Plains, Scrub
Found: South America

The earliest true Terror Birds were small animals the


size of a child (3-4ft tall), running through forests and
plains after small prey and biting into them and
Name: Diatryma, Gastornis, Zhongyauanus kicking them down like the dinosaurs of old. The
Strength: 4-7 later forms such as Andalgalornis appear to have had
Dexterity: 4-5 slightly extended tails and even small claws to grasp
Constitution: 3-5 onto prey instead of wings. These claws would deal
Intelligence: -1-0 (d4 x Strength) damage to those grasped by them.
Perception: 3-4
Willpower: 3-4 Platapus
Life Points: (Strength + Constitution) x 4 + 10 Paleocene to Holocene
Endurance: (Strength + Constitution + Willpower) x Name: Platypus, Odburodon
3+5 Strength: 0-1
Speed: Dexterity + Constitution + 5 Dexterity: 4-6
Attacks: Bite (d6 x Strength + 1) (AP) Constitution: 2-3
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 3, Intelligence: -1
Stealth 3, Survival 2, Tracking 1, Perception: 3-4
Qualities and Drawbacks: Size 5, Armor Value 2 Willpower: 1-2
(body), Armor Value 4 (Legs), Acute Senses (Sight, Life Points: By Size
Smell), Scent Tracking, Hollow Bones, Endurance: By Size
Missing/Crippled Arms Speed: Dexterity + Constitution
Habitat: Forests Attacks: Bite (d4),
Found: Europe, North America, Asia Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
Intimidation 1, Stealth 3, Survival 4, Swimming 5,
These birds were among the top predators of the Tracking 2,
Paleocene and into the early Eocene in many places Qualities and Drawbacks: Oviparious, Warm
around the world before the larger mammal predators Blooded, Size 3-4, Resistance (Diving) 1, Electro-
developed. Their large beaks could crush bones and Magnetic Sensor, Acute Senses (Smell), Scent
get at meals even many modern predators cannot get Tracking, Quadruped, Wide Range Vision
tothe nutritious bone marrow. They stood 5 to six- Habitat: Rivers and Lakes or their banks.
and-a-half feet tall. Found: South America, Australia
Small Terror Birds Platypus are bizarre, primitive mammals that have a
Middle Paleocene to Pliocene long history in the fossil record. The earliest platipi
Name: Patagornis, Andrewornis, Andalgalornis, were shore-dwellers, designed to dig up animals
Psilopterus, Procariama, Paleopsilopterus, hiding under rocks and in the dirt near water. As time
Mesembriornis progressed, they became more aquatic in nature (and
Strength: 1-3 smaller). The platypus ranged in length from a foot
Dexterity: 4-6 to 2ft in length at the largest. Modern forms are larger
Constitution: 1-3 than their ancient relatives.
Intelligence: 0-1
Perception: 3-4
Willpower: 1-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 + 5
Bandicoot Endurance: By Size
Paleocene to Holocene Speed: Dexterity + Constitution + 5
Name: Bandicoot and Ancestors Attacks: Kick (d4 x (Strength+1))
Strength: 0 Skills: Acting, Brawling 1, Climb 1, Dodge 2, Notice
Dexterity: 3-4 2, Intimidation 1, Stealth 3, Survival 2, Swimming 1,
Constitution: 1-2 Qualities and Drawbacks: Size 2-4, Warm Blooded,
Intelligence: -1-0 Low Intelligence, Whiskers, Quadruped, Alternate
Perception: 3-4 Primary Sense (Smell), Wide Range Vision
Willpower: 1-2 Habitat: Forests,
Life Points: Strength + Constitution + 5 Found: North America, Europe, Asia, South America
Endurance: Strength + Constitution + Willpower
Speed: Dexterity + Constitution These raccoon-like animals were among the earliest
Attacks: Bite (d6) herbivores to branch off from the main mammal line
Skills: Brawling 2, Climb 3, Dodge 3, Notice 3, after the dinosaurs extinction. Some retained some
Stealth 3, Survival 4, Swimming 2, Tracking 1, omnivorous tendencies (like modern black bears), but
Qualities and Drawbacks: Marsupial, Whiskers, the trend of these animals tended towards plant-
Starlight Vision, Acute senses (Smell, Hearing), Size eating. Most of them remained small (8 inches at the
2, Quadruped, Wide Range Vision smallest), but the largest of them reached sheep-sizes
Habitat: Forests (up to 5ft). In South America, they evolved into true
Found: Australia, New Guinea herbivores similar to ungulates but far different from
those elsewhere. The isolation and stable climate of
Bandicoots are rather small marsupials, but are South America allowed these animals to survive
surprisingly advanced. They are opportunistic much longer than elsewhere in the world.
omnivores (leaning towards carnivore most of the
time), living alone and hunting only at night, Pantodonts
spending the rest of the day in burrows. In short, it is Paleocene to Early Eocene
a leftover hint of what mammal life was like during
the age of the dinosaurs. Bandicoots range in size
from 2 to 4inches in length.

Condylarths
Paleocene to Eocene, also to Miocene (South
America Only)

Name: Coryphodon, Barylambda, Pantolambda,


Titanoides, Caenolambda, Bemalambda
Strength: 4-10
Dexterity: 2-4
Constitution: 2-4
Intelligence: -1
Perception: 3-4
Willpower: 1-2
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (d4 x (Strength + 1))
Name: Protungulatum, Chriacus, Phenacodus, Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2,
Hyopsodus, Didolodus Stealth 2, Survival 3, Swimming 4, Tracking 1,
Strength: 0-2 Qualities and Drawbacks: Size 5-6, Acute Senses
Dexterity: 2-3 (smell), Alternate Primary Sense (Smell), Swamp
Constitution: 1-3 Adaptation, Natural Toughness, Armor Value (size-
Intelligence: -1-0 4), Quadruped, Wide Range Vision
Perception: 3-4 Habitat: Rivers, Lakes, Swamps
Willpower: 1-2 Found: North America, Asia, Europe
Life Points: By Size
Pantodonts were the first attempt by mammals to get Taeniodonts
big following the extinction of the dinosaurs. There Paleocene to Middle Eocene
were two general types of Pantodont: hippo-like
browsers; or rooters. The rooters dug up roots, tubers
and whatever else they could get their claws around.
The Hippo-like animals were largely low browsers,
retreating to water for safety. Few predators could
tackle an adult. They ranged in size from 5 to 8ft in
length.

Prodinoceras
Late Paleocene Name: Psittacotherium, Stylinodon, Schochia,
Ectoganus
Strength: 1-10
Dexterity: 2-4
Constitution: 1-5
Intelligence: -1
Perception: 3-5
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Name: Prodinoceras Speed: Dexterity + Constitution + 5
Strength: 8-10 Attacks: Bite (d4 x Strength), Claw (d6 x Strength)
Dexterity: 1-2 Skills: Brawling 2, Climb 2, Dodge 2, Notice 1,
Constitution: 3-4 Intimidation 2, Stealth 2, Survival 3
Intelligence: -1 Qualities and Drawbacks: Size 3-6, Armor Value
Perception: 3-4 (size-3), Natural Toughness, Acute Senses (Smell),
Willpower: 1-3 Alternate Primary Sense (Smell), Quadruped, Burrow
Life Points: (Strength + Constitution) x 4 + 10 (1), Wide Range Vision
Endurance: (Strength + Constitution + Willpower) x Habitat: Forests (Dry)
3 + 10 Found: North America
Speed: Dexterity + Constitution
Attacks: Bite (d6 x Strength) These primitive herbivores quickly became
Skills: Acrobatics 1, Brawling 2, Dodge 1, Notice 2, specialized in rooting and digging up plant material
Intimidation 2, Stealth 2, Survival 2, Swimming 3, to feed on. They apparently evolved from primitive
Qualities and Drawbacks: Size 5, Natural Toughness, insectivores and actually repurposed their canine
Armor Value 2, Acute Senses (smell), Alternate teeth into a sort of super incisor to tear apart roots
Primary Sense (Smell), Quadruped, Wide Range and tubers. It is likely that, when threatened, they
Vision would rear up like a bear and defend themselves with
Habitat: Forests their claws. Tillodonts are similar animals, but with a
Found: Mongolia different tooth arrangement, found in North America,
Europe and Asia. They ranged in size from a few feet
Prodinoceras is a primitive member of the Dinoceras to 7ft in length.
group, early browsing mammals with horns and large
canine teeth. Here, only the canins had developed, Oxyaena and related early Creodonts
and like other large mammals of the time, they Paleocene to Eocene
appear to have lived like a modern hippo or tapir. The Name: Oxyaena, Patriofelis, Sarkastodon
canines were more pronounced in males than in Strength: 3-7
females. Prodinoceras grew to 9ft in length at the Dexterity: 3-4
largest. Constitution: 2-4
Intelligence: -1-0
Perception: 3-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution + 5
Attacks: Bite (d6 x (Strength + 1)) The largest and heaviest mesonychid of the
Skills: Brawling 3, Climb 3, Dodge 2, Notice 3, Paleoceneand the largest mammal predator of the
Intimidation 2, Stealth 3, Survival 3, Swimming 1, age, Ankalagon was a black bear-sized animal with a
Tracking 1, large jaw. Limited in size by the forests around them,
Qualities and Drawbacks: Size 3-5, Natural most animals maxed out at this size. It is thought, like
Toughness, Alternate Primary Sense (Smell), Scent a modern black bear, to have been an omnivore.
Tracking, Quadruped
Habitat: Forests Hapalodectidae
Found: North America Late Paleocene to Middle Eocene
Name: Hapalodectes
The Creodonts were a group of primitive carnivores Strength: 0
not related to any existing group. These primitive Dexterity: 4-6
forms generally looked like Cats or bears except they Constitution: 1-3
did not have well developed claws or hind limbs, Intelligence: 0
making them rather slow by todays standard. The Perception: 3-4
largest of them were bear-like, while the smallest Willpower: 1-2
were cat or weasel like. They tended to be omnivores Life Points: By Size
rather than pure carnivores (though a few of them Endurance: By Size
existed as well). They arranged in size from 2ft to 6ft Speed: Dexterity + Constitution + 5
in length. Attacks: Bite (d6)
Skills: Brawling 2, Climb 1, Dodge 3, Notice 2,
Ankalagon Intimidation 1, Stealth 2, Survival 3, Swimming 4,
Early Paleocene Tracking 1,
Qualities and Drawbacks: Size 2-3, Whiskers,
Resistance (Diving), Acute Senses (hearing)
Habitat: Riversides and Lakesides
Found: Asia and North America

This group of Mesonichids was small bodied and


often otter-like. Some features in the skull suggest
they were the earliest whale ancestors or related to
them. Unlike modern otters, they had no claws, but
hoof-like toes instead.
Name: Ankalagon
Mesonychid
Strength: 7-9
Paleocene to Eocene
Dexterity: 3-4
Name: Dissacus, Yangtanglestes, Sinonyx, Mesonyx,
Constitution: 3-5
Harpagolestes, Pachyaena, Sinonyx, Synoplotherium
Intelligence: -1-0 Strength: 0-7
Perception: 2-4 Dexterity: 3-6
Willpower: 3-5
Constitution: 1-4
Life Points: (Strength + Constitution) x 4 +10
Intelligence: 0
Endurance: (Strength + Constitution + Willpower) x
Perception: 3-5
3+5 Willpower: 2-3
Speed: Dexterity + Constitution + 5 Life Points: By Size
Attacks: Bite (d6 x (Strength+1)) Endurance: By Size
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Speed: Dexterity + Constitution + 5
Intimidation 3, Stealth 2, Survival 2, Swimming 2,
Attacks: Bite (d6 x (Strength+1))
Tracking 2,
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2,
Qualities and Drawbacks: Size 5, Natural Toughness, Stealth 3, Survival 3, Swimming 2, Tracking 2,
Acute Senses (Hearing), Scent Tracking, Alternate Qualities and Drawbacks: Size 3-5, Acute Senses
Primary Sense (Smell), Quadruped (Hearing), Scent Tracking, Alternate Primary Sense
Habitat: Forests
(smell)
Found: North America
Habitat: Forests
Found: Asia, North America
Basal Mesonychids were dog-like animals that were Moeritheria and Relatives
among the earliest evolved predators. The largest Late Paleocene to Late Eocene
resembled wolves, the smallest resembled foxes.
Some of the heavier Mesonychids were hyeana like
in build. They lacked claws on their feet, having
hooves on the end of their toes. As such, they relied
on powerful bites to slay their prey. The smaller
animals may have operated in small groups to hunt
prey. They ranged in size from 3ft to 6ft in length.

Primitive Xenarthra and similar


Paleocene to Eocene
Name: Metacheiromys, Eomanis Eurotamandua,
Riostegotherium
Strength: 0-1 Name: Moeritherium, Phosphatherium,
Dexterity: 2-3 Numidotherium
Constitution: 2-3 Strength: 2-4
Intelligence: 0 Dexterity: 1-3
Perception: 2-3 Constitution: 2-4
Willpower: 2-3 Intelligence: -1-0
Life Points: (Strength + Constitution) x 2 + 10 Perception: 2-3
Endurance: (Strength + Constitution + Willpower) + Willpower: 2-3
5 Life Points: (Strength + Constitution) x 3 + 10
Speed: Dexterity + Constitution Endurance: (Strength + Constitution + Willpower) x
Attacks: Claw (d6) (AP), Bite (d4+1) 2+5
Skills: Brawling 2, Climb 3, Dodge 2, Notice 3, Speed: (Dexterity + Constitution) x 2
Intimidation 2, Stealth 2, Survival 3, Swimming 1, Attacks: Bite (d4 x Strength)
Qualities and Drawbacks: Size 3, Acute Senses Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 1,
(Smell, Hearing), Natural Toughness, Armor Value Stealth 1, Survival 3, Swimming 4,
1, Cast Iron Stomach, Quadruped, Alternate Primary Qualities and Drawbacks: Size 4, Natural Toughness,
Sense (Smell), Wide Range Vision Armor Value 1, Acute Senses (Hearing), Quadruped,
Habitat: Forests, plains Alternate Primary Sense (Smell), Wide Range Vision
Found: Europe, the Americas Habitat: Mangroves and Estuarine Swamps
Found: Africa
Xenarthra today includes Tamandua, Armadillos,
Sloths and Ant-Eaters. These stats can still cover the Moeritherium and its relatives were small, hippo-like
smaller of them. Armadillos add 3 to their armor animals found in the salt-marsh and mangroves of
value (or, in some cases, more). Pangolins can be what would eventually become the Sarah Desert. It is
covered as Armadillos. These animals have weak thought to have fed on soft aquatic plants and fruit.
jaws (often with sticky tongues, use the Catch They averaged around 3ft in length, but were heavily
Tongue quality), but use their large guts to digest built.
plants, carrion (dead animals) or insects. Primitive
Xenathras range in size from one and half to 3ft in Rodent and Proto-Rodent
length. Name: Rat, Squirrel, Woodchuck, Beaver, Mouse,
etc.
Strength: 0-1
Dexterity: 3-5
Constitution: 1-3
Intelligence: 0-1
Perception: 4-5
Willpower: 1-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6)
Skills: Brawling 2, Climb 3, Dodge 3, Notice 3, lacking the enhanced noses of dogs and bears, or the
Intimidation 1, Stealth 3, Survival 3, Swimming 2, retractable claws of cats. They mostly resembled
Tracking 2, weasels or small cats in appearance. They grew from
Qualities and Drawbacks: Size 1-3, Whiskers, Acute 8 inches to 5ft in length.
Senses (Hearing), Impaired Senses (Sight) (if not
acute), Quadruped, Alternate Primary Sense (Smell) Prosimians
Habitat: Any Land Paleocene to Holocene
Found: Africa, Asia, Europe, the Americas, Australia Name: Plesiadapis, Notharctus, Carpolestes, Loris,
Lemur, Potto, Galago, Tarsiers, Aye-Aye, Darwinius
These stats represent the most generic of true rodents Strength: 0-2
and their ancestors. The rodent group is among the Dexterity: 4-6
most diverse in the animal kingdom (alongside Constitution: 1-3
beetles and roundworms). These provide a primary Intelligence: 0
food source for most small predators in the Cenozoic Perception: 3-6
era. Most of the modern forms did not appear until Willpower: 1-3
later (Eocene to Miocene). Life Points: By Size
Endurance: By Size
Miacids Speed: (Dexterity + Constitution)
Paleocene to Eocene Attacks: Bite (d4 x (Strength+1))
Skills: Acrobatics 2, Brawling 2, Climb 4, Dodge 3,
Notice 3, Intimidation 1, Stealth 2, Survival 4,
Swimming 1,
Qualities and Drawbacks: Size 2-3, Acute Senses
(Sight, Hearing, Smell), Prehensile Tail, Alternate
Primary Sense (Smell), Knuckle Walking
Habitat: Forests/Jungle, Swamp
Found: Africa, Europe, Asia
Name: Miacis, Paroodectes, Tapocyon Prosimia is a group of animals that gave rise to later
Strength: 0-2 primates. Modern forms include Lemurs, Tarsiers
Dexterity: 3-4 and Galgo. They differ from modern primates in their
Constitution: 2-3 dog-like faces and wet noses for the most part
Intelligence: -1-0 (though some have exceptionally large eyes and are
Perception: 3-4 nocturnal, with rather flat, though still wet, noses).
Willpower: 2 Many of them are nocturnal (and thus have starlight
Life Points: By Size vision to a degree), but most Lemurs are day-living
Endurance: By Size animals. They range in size from 4 inches to over 2ft
Speed: Dexterity + Constitution + 5 in length. Not including the tails, of course.
Attacks: Bite (d4 x (Strength + 1)), Claw (d6 x
(Strength +1))
Skills: Brawling 3, Climb 3, Dodge 2, Notice,
Intimidation 1, Stealth 3, Survival 4, Swimming 2,
Tracking 2,
Qualities and Drawbacks: Size 2-4, Whiskers, Acute
Senses (Sight), Scent Tracking, Quadruped, Alternate
Primary Sense (Smell), Wide Range Vision, Climber
(1)
Habitat: Forests
Found: Europe, Asia, North America, Africa

Miacids are a group of animals equally realted to


cats, dogs, weasles, bears and badgers. They are the
prototype of modern carnivorous mammals. Miacids
are relatively primitive animals by comparisons,
Eocene
Time Period: 55-34 million years ago
Global Environment: As the Eocene the world reached what is called The Paleocene-Eocene Thermal Maximum
with a warm, wet global temperature, with forests dominating much of the world. Things dried out and cooled
slightly towards the end of the Eocene, but remained mostly warmed until Antarctica took its modern place in the
world. Tropical flora and fauna could be found as far north as New York City. The oceans were warm as well, even
though the last of the Tethys Sea disappeared as Europe began to take its modern shape from the shallow sea it was
during the Mesozoic. Towards the end of the Eocene, however, Antarctica took its modern position and began to
chill the world as it froze over.

Other Fauna: Fish that appear in this period include Perch, Suckers, Herring, Tuna, Ladyfish, Flounder (Eobothus)
and Anglerfish. The first Bats appear in the nights skies. As part of the cooling trend, plains developed leading to
the development of the first proper grasses towards the end of the epoch, and then proceed to take over the plains.

Giant Ants Found: Europe


Eocene
The largest known species of ant, it would likely
have been equipped with formic acid stingers and
powerful jaws. Ants had appeared in the Cretaceous
having evolved from Wasps In personality and
function, Australian Bulldog antswhich
occasionally fight amongst themselves. The Eocene
era allowed Ants as a whole to diversify into what we
know today.

The workers of this species were an inch in length,


with the queen starting out at twice that size. Flying
queens had wingspreads of a little over 5 inches
Name: Formicum giganticum Tuna
Strength: 0 Middle Eocene to Holocene
Dexterity: 3-5 Name: Thunnus
Constitution: 1 Strength: 0-8
Intelligence: -1 Dexterity: 3-6
Perception: 2-4 Constitution: 3-6
Willpower: 1 Intelligence: -1
Life Points: Strength + Constitution Perception: 3-4
Endurance: Constitution + Willpower Willpower: 2-4
Speed: Dexterity Life Points: By Size
Attacks: Bite (d4), Sting (d4 + Poison) Endurance: By Size
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 1, Speed: (Dexterity + Constitution) x 2 + 20
Stealth 1, Survival 3, Swimming 1, Tracking 4 Attacks: Bite (d6 x (Strength+1))
Qualities and Drawbacks: Size 1, Arthropod,, Poison Skills: Brawling 3, Dodge 3, Notice 2, Intimidation 1,
(Corrosive 3), Barbells, Impaired Senses (Sight), Stealth 2, Survival 3, Swimming 5, Tracking 1,
Alternate Primary Sense (Smell), Climber (2)
Habitat: Forest
Qualities and Drawbacks: Size 3-6, Armor Value Found: Australia, Neighboring Islands (New
(Size -2), Acute Senses (Sight, Smell), Warm Caledonia and Lord Howe Island),
Blooded, Fish
Habitat: Open Ocean Once thought to have been a form of monitor lizard,
Found: Worldwide this turtle was one of the last turtles to be unable to
fully withdraw into its shell in an environment with
Tuna is a successful group of large, predatory fish predators. They existed in South America untilt he
from across the globe. They are among the largest end of the Eocene. They survived in mainland
and fastest fish in the oceans today. They are fond in Australia until the start of the modern era. Smaller,
temperate and tropical waters worldwide. Today, island populations survived until 2000 years ago,
there are 8 species of in the Thunnus genus: where pigs and rats decimated their nests and drove
Albacore, Bigeye Tuna, Blackfin Tuna, Northern them to extinction. It is thought to have been a
Bluefin Tuna, Southern Bluefin Tuna, Pacific Bluefin herbivore and filled a similar niche to the glyptodonts
Tuna, Yellowfin Tuna and Longtail Tuna. They lead and ankylosaurs. It grew to 8ft in length at the
active lives in the top 300ft of the water colum in largest.
open water. They are among the few fish to be warm
blooded. The largest Tuna grow to 14ft in length and Anthropornis
weigh up to 1500 pounds. Late Eocene to Early Miocene

Meiolania
Eocene to Holocene

Name: Anthropornis
Strength: 2-4
Dexterity: 4-6
Constitution: 3-4
Name: Meiolania, Crossochelys Intelligence: -1-0
Strength: 3-7 Perception: 3-4
Dexterity: 1-3 Willpower: 2-3
Constitution: 3-6 Life Points: (Strength + Constitution) x 4 + 10
Intelligence: -1 Endurance: (Strength + Constitution + Willpower) x
Perception: 2-3 3+5
Willpower: 3-4 Speed: Dexterity (Land), (Dexterity + Constitution)
Life Points: By Size x 2 + 5 (Swim)
Endurance: By Size Attacks: Peck (d4 x (Strenth-1))
Speed: Dexterity + Constitution Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Attacks: Bite (d4 x Strength), Thagomizer (d6 x Intimidation 1, Stealth 2, Survival 3, Swimming 5,
(Strength+1), Claw (d4 x (Strength+1)) Qualities and Drawbacks: Size 5, Resistance (Diving)
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2, 1, Acute Senses (Sight), Resistance (Cold) 3, Hollow
Stealth 3, Survival 4, Swimming 3 Bones
Qualities and Drawbacks: Size 4-6, Armor Value 6 Habitat: Shoreline and Ocean
(extremities), Armor Value (Shell) 18, Defensive Found: New Zealand/Pacific Islands near Antarctica
Spines, Quadruped, Alternate Primary Sense (Smell),
Cold Blooded, Reptile, Resistance (Hot Weather and A Giant Penguin, which stood the same height as a
Hunger/Thirst) 3, Low Metabolism, wide Range man, Anthropornis was still a rather primitive, with a
Vision bend in its wing-flipper. Anthropornis, like modern
Habitat: Scrub and Plains penguins, spent most of its time in the water hunting,
coming on land to lay eggs. The chicks were the size
small chickens when they hatched, with adults Attacks: Bite (d6 x (Strength+1))
standing as tall as a man. Antarctica was freezing Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
over at the time this animal lived, and it became a Stealth 3, Survival 3, Swimming 4, Tracking 2,
harbinger of things to come for the continent. Qualities and Drawbacks: Size 6, Armor Value 2,
Natural Toughness, Resistance (Diving) 1,
Pakicetids Quadruped, Alternate Primary Sense (Hearing)
Early Eocene Habitat: Rivers, Lakes, Shallow Seas
Name: Pakicetus, Nalacetus, Icthyolestes Found: Asia (Middle East)
Strength: 1-4
Dexterity: 4-5 A more advanced form of proto-whale, this group
Constitution: 2-3 were adapted to aquatic life much like an otter, but
Intelligence: 0 seemed to be built like a crocodileespecially in
Perception: 2-3 their jaws. Ambulotcetus grew to 9ft in length,
Willpower: 2-3 including its tail.
Life Points: By Size
Endurance: By Size Remingtonocetid
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength)
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 2, Survival 3, Swimming 3, Tracking 2,
Qualities and Drawbacks: Size 3-4, Swamp
Adaptation, Acute Senses (sight), Quadruped,
Alternate Primary Sense (Hearing)
Habitat: Shallow Seas
Found: Middle East/Asia

Pakicetids are the primitive ancestors of whales, only


taking their first few steps into an aquatic lifestyle.
These wolf-like carnivores possibly snatched prey Middle Eocene
wading into the water, as they were not well adapted Name: Kutchicetus, Attockicetus, Dalanistes,
at all for hunting in the water. Their hearing and Remingtonocetus,
sense of smell had not fully adapted to an aquatic life Strength: 0-1
style. They ranged in length of 3 to 4ft in length. Dexterity: 4-6
Constitution: 1-2
Ambulocetus Intelligence: -1-0
Early Eocene Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 2 + 10
Endurance: Strength + Constitution + Willpower + 5
Speed: (Dexterity + Constitution) x 2 (Swim)/
Dexterity + Constitution (Land)
Attacks: Bite (d6 x Strength+1)
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 4
Name: Ambulocetus, Gandakasia, Himalayacetus Qualities and Drawbacks: Size 3, Resistance (diving)
Strength: 5-9 1, Whiskers, Quadruped, Alternate Primary Sense
Dexterity: 4-5 (Smell)
Constitution: 2-4 Habitat: Rivers, Lakes, Shallow Seas
Intelligence: -1-0 Found: Asia (Middle East)
Perception: 3-5
Willpower: 2-3 Remingtonocetids were a group of proto-whales that
Life Points: (Strength + Constitution) x 5 + 10 were small, long snouted (sort of like a garial), otter-
Endurance: (Strength + Constitution + Willpower) x like animals that lived in freshwater and saltwater
4+5 environments. They would have been primarily fish
Speed: Dexterity + Constitution/(Dexterity + eaters and were not as successful as other orders of
Constitution) x 2 (Swim)
early whale. Most were the size of an otter, less than Speed: (Dexterity + Constitution) x 2 + 5 (Swim)
3ft in length. Attacks: Bite (d6 x Strength+1)
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Rhodocetus Stealth 2, Survival 3, Swimming 5, Tracking 2,
Middle Eocene Qualities and Drawbacks: Size 7, Armor Value 3,
Name: Rhodocetus, Georgiacetus Natural Toughness, Resistance (Diving) 1,
Strength: 6-10 Missing/Crippled Limbs (Legs), Alternate Primary
Dexterity: 4-5 Sense (Hearing)
Constitution: 3-5 Habitat: Ocean
Intelligence: -1-0 Found: Asia, Africa (Mediterranean Area)
Perception: 3-5
Willpower: 2-3 The first whale with a true fluke, Protocetus was the
Life Points: (Strength + Constitution) x 5 + 10 size of a large dolphin, its limbs were useless for
Endurance: (Strength + Constitution + Willpower) x drawing it onto land anymore. It, like other early
4+5 whales, was a predator, feeding on fish and other
Speed: Dexterity + Constitution/(Dexterity + animals it could catch. Protocetus grew to 8ft in
Constitution) x 2 (Swim) length.
Attacks: Bite (d6 x (Strength+1))
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, Andrewsarchus
Stealth 3, Survival 3, Swimming 5, Tracking 2, Late Eocene
Qualities and Drawbacks: Size 6, Armor Value 2,
Natural Toughness, Resistance (Diving) 1,
Quadruped, Alternate Primary Sense (Hearing)
Habitat: Rivers, Lakes, Shallow Seas
Found: Asia (Middle East), North America

Rhodocetus is a more advanced relative of


Ambulocetus, venturing further into the water than its
ancestor. Its ears and nose are more in lined with
aquatic living and its legs were reduced as the group Name: Andrews
began to rely more on undulation like an otter to Strength: 10-15
swim at the expense of the legs. On land, it probably Dexterity: 4-5
moved like a seal. These proto-whales were also Constitution: 4-6
starting to travel farther and farther into the ocean in Intelligence: -1-0
search of food and new territories. However the main Perception: 4-5
hunting grounds of these whales continued to be the Willpower: 3-4
shallower waters. Rhodocetus grew to 10ft in length. Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
Protocetus 4+5
Middle Eocene Speed: (Dexterity + Constitution) x 2 + 5
Attacks: Bite (d6 x (Strength + 2)) (AP)
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 2,
Stealth 3, Survival 2, Swimming 1, Tracking 2,
Qualities and Drawbacks: Size 7, Scent Tracking,
Quadruped, Alternate Primary Sense (Smell), Armor
Value (Size 5)
Name: Protocetus Habitat: Scrub, Plains and Desert
Strength: 7-11 Found: Asia
Dexterity: 4-5
Constitution: 3-4 The largest predatory land mammal of all time,
Intelligence: 0 Andrewsarchus was the largest of the Mesonychids.
Perception: 3-5 With a body like a bear and a head like a wolf-only
Willpower: 2-3 longer, it is known mostly from skull material,
Life Points: (Strength + Constitution) x 5 + 10 making some of the proportions guesswork. Its large
Endurance: (Strength + Constitution + Willpower) x jaws had powerful front teeth (canines and incisors),
4+5 with powerful molars in the back of its jaws to crush
bones and armor. Some believe these adaptations Dorudon
indicate that it primarily a scavenger rather than Late Eocene
primarily a hunter. Adrewsarchus grew to 13ft in
length.

Basilosaurus
Middle to Late Eocene

Name: Dorudon, Zygorhiza,


Strength: 5-8
Dexterity: 4-6
Constitution: 3-5
Intelligence: 0
Name: Basilosaurus, Zygorhiza Perception: 3-5
Strength: 5-22 Willpower: 2-3
Dexterity: 4-5 Life Points: (Strength + Constitution) x 5 + 10
Constitution: 4-6 Endurance: (Strength + Constitution + Willpower) x
Intelligence: 0 4+5
Perception: 4-5 Speed: (Dexterity + Constitution) x 2 + 5
Willpower: 3-5 Attacks: Bite (d4 x Strength), Ram (d4 x
Life Points: By Size (Strength+2))
Endurance: By Size Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 1,
Speed: (Dexterity + Constitution) x 2 + 5 Stealth 2, Survival 3, Swimming 5, Tracking 2,
Attacks: Bite (d6 x Strength) Qualities and Drawbacks: Resistance (Diving) 1,
Skills: Brawling 4, Dodge 2, Notice 4, Intimidation 3, Size 7, Armor Value 2, Natural Toughness, Acute
Stealth 3, Survival 3, Swimming 5, Tracking 2, Senses (Sight), Limbless, Alternate Primary Sense
Qualities and Drawbacks: Size 8-9, Armor Value 3, (Hearing)
Natural Toughness, Resistance (Diving) 1, Acute Habitat: Shallow Seas
Senses (Sight), Limbless, Alternate Primary Sense Found: North America, Africa (Mediterranean), Asia
(Hearing) (Middle East)
Habitat: Ocean (Shallow Seas)
Found: North America, Africa (Mediterranean), Asia Dorudon and its relatives are primitive dolphin-like
(Middle East) proto-whales related to Basilosaurus. Superficially,
they resemble modern dolphins in shape and form
Basilosaurus and its relatives were early whales, and (aside from the small rear flippers). They also lack
among the largest. Unlike the modern large whales, the melon organ that allows for echo-location. The
these were active hunters. These large animals are largest of these animals grew to 20ft in length.
thought to have targeted both large fish and other
seagoing mammals. When these animals were first
discovered, they were thought to be the bones of a
sea serpent. The largest Basilosaurus grew to a little
over 60ft in length.
Brontothere Unitatherium and relations
Eocene Eocene

Name: Brontotherium, Paleosyops, Protitanotherium, Name: Uintatherium, Eobasilus, Bathyopsis,


Brontops, Dolichorhinus, Megacerops, Strength: 8-14
Embolotherium, Aktautitan, Dolichorhinus. Dexterity: 2-4
Mesatirhinus Constitution: 3-4
Strength: 3-16 Intelligence: -1
Dexterity: 2-5 Perception: 3-4
Constitution: 3-5 Willpower: 4-5
Intelligence: -1-0 Life Points: (Strength + Constitution) x 5 + 10
Perception: 3-4 Endurance: (Strength + Constitution + Willpower) x
Willpower: 2-3 4+5
Life Points: By Size Speed: (Dexterity + Constitution) x 2 + 5
Endurance: By Size Attacks: Ram (d6 x Strength) (Bash)
Speed: (Dexterity + Constitution) x 2 + 5 Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2,
Attacks: Ram (d4 x (Strength+2)), Trample (d6 x Stealth 2, Survival 3, Swimming 1
(Strength + 2)) Qualities and Drawbacks: Size 7, Armor Value 4,
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 3, Natural Toughness, Quadruped, Alternate Primary
Stealth 1, Survival 3, Swimming 1 Sense (Smell), Wide Range Vision
Qualities and Drawbacks: Size 4-7, Armor Value Habitat: Scrub Forest, Forest
(Size-1), Quadruped, Alternate Primary Sense Found: North America
(Smell), Wide Ranve Vision
Habitat: Scrub Forest and Scrub Plain Uintatherium were early rooters and browsers and
Found: Asia, North America among the first mammals to grow large in the
Eocene. They are noted for their large teeth and
As the forests cleared out, the Brontotheres and other giraffe-like horns upon their heads. Their large
animals began to grow larger, browsing in the newly canines are thought to have been used to dig up roots.
forming scrublands and pseudo-plains. Despite the They ranged in size from 10 to 13ft in length.
large horns on many of the larger-forms heads, they
were not used for ramming. These hornes were round Viverridae and Primitive Carnivores
and made of bone, many of them were large, flat Name: Civets, Mongooses, Fossa
fronts, and thus rather fragile. It is likely that most Strength: 0-1
were used for display (though some probably could Dexterity: 4-6
ram with them). They ranged in length from between Constitution: 1-3
5 and 16ft in length. Intelligence: 0-1
Perception: 3-5
Willpower: 1-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength+1)
Skills: Brawling 3, Climb 3, Dodge 2, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 1,
Tracking 2,
Qualities and Drawbacks: Size 2-3, Acute Senses Dawn Horse
(Sight), Quadruped, Alternate Primary Sense (Smell) Eocene to Oligocene
Habitat: Forest, plains
Found: Asia, Africa, Europe

Among the most primitive of living carnivores, most


ancestral ones resembled these small animals. With
long tails and slender bodies, theyve adapted to
rushing through tunnels and underbrush very well.

Bear Dog (Small) Name: Propaleotherium, Paleotherium,


Eocene to Miocene Hyracotherium, Epihippus, Mesohippus, Orohippus,
Duchesnehipppus, Haplohippus, Eohippus
Strength: 0
Dexterity: 4-5
Constitution: 1-3
Intelligence: -1-0
Perception: 3-4
Willpower: 1-2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: Strength + Constitution + Willpower + 5
Speed: (Dexterity + Constitution) x 2
Attacks: Kick (d4), Bite (1)
Skills: Brawling 1, Dodge 3, Notice 2, Stealth 2,
Name: Daphoenus, Cynodictis, Hesperocyon Survival 3, Swimming 2,
Strength: 1-4 Qualities and Drawbacks: Size 3, Acute Senses
Dexterity: 3-6 (Hearing), Quadruped, Alternate Primary Sense
Constitution: 2-3 (Smell), Wide Range Vision
Intelligence: 0-1 Habitat: Forests, Scrub
Perception: 3-5 Found: North America, Europe
Willpower: 2-3
Life Points: By Size The ancestors of horses were no larger than a rabbit,
Endurance: By Size and most of them were browsers (as grass did not
Speed: (Dexterity + Constitution) x 2 + 5 appear until the end of the epoch), and only a few of
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x these animals could digest grass properly.
Strength)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3, These stats can also be used to represent early
Intimidation 1, Stealth 3, Survival 3, Swimming 1, brontotheres (Eotitanops, Nanotitanops) and
Tracking 2 rhinoceros (Heptodon, Hyrachyus), thought they
Qualities and Drawbacks: Size 3-4, Acute Senses tended to have at least 1 point of armor as well, and
(Hearing), Scent Tracking, Quadruped, Alternate also rooted for roots and tubers. At the same time, in
Primary Sense (Smell) South America, similar animals also appeared.
Habitat: Any Land Primitve camels of the Eocene use these stats as well.
Found: North America All of them ranged between 2 and 3ft in length.

These small, fox and coyote-sized predators were the


mutual ancestors of bears and dogs. They were likely
opportunistic omnivores, though many of them likely
leaned more towards carnivorous diets like modern
coyotes. These bear dogs eventually took over from
the other mammalian carnivores until true dogs and
bears developed. Bear Dogs ranged in size from 3 to
5ft in length.
4-3 toed Horse Attacks: Bite (d4 x (Strength+1))
Late Eocene to Miocene Skills: Acrobatics 2, Brawling 2, Climb 4, Dodge 3,
Notice 3, Intimidation 1, Stealth 2, Survival 3,
Swimming 1, Tracking 1,
Qualities and Drawbacks: Size 2-3, Acute Senses
(Smell, Sight), Atavism, Knuckle Walking,
Brachiation
Habitat: Forest/Jungle, Savanna/plains
Found: Africa, South America, Asia

Monkeys are rather ancient, but the stats of most


Name: Parahippus, Merychippus, Pliohippus, species can be covered here. There are two major
Ancitherium, Miohippus groups of monkeys: Old World and New World. The
Strength: 0-4 old world monkeys tend to have long snouts, while
Dexterity: 3-5 new world monkeys such as capuchins have short
Constitution:2-5 noses and round faces. Monkeys are day-living
Intelligence: 0 animals for the most part. The monkeys range in size
Perception: 3-4 (excluding tails) 4 inches to 3ft in length.
Willpower: 1-3
Life Points: By Size Arsinoitherium
Endurance: By Size Late Eocene to Early Oligocene
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Kick (d4 x (Strength+1)), Bite (Strength-1)
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 1, Survival 2, Swimming 1,
Qualities and Drawbacks: Wide Range Vision, Size
3-4, Cast Iron Stomach (Grasslater in evolution),
Quadruped, Alternate Primary Sense (Smell)
Habitat: Forest and Plains
Found: Europe, North America, Africa

With the diminishment of the forests across the


globe, horses began to diversify and grow. They split
into two basic groups: browsing horses and grazing
horses. The development of modern, true grass drove
Name: Arsinoitherium
these browsing forms to extinction, with the grazing
Strength: 9-14
forms taking over. These horses ranged in size from 3
Dexterity: 2-3
to 6 ft in length.
Constitution: 3-5
Intelligence: -1
In South America, the family Proterotheriidae were
Perception: 3-4
very similar to true horses but completely unrelated.
Willpower: 3-4
Genus include Thoatherium and Diadiaphorus. They
Life Points: (Strength + Constitution) x 5 + 10
lasted until the Pliocene and filled the same niches.
Endurance: (Strength + Constitution + Willpower) x
4+5
Monkey
Speed: (Dexterity + Constitution) x 2
Late Eocene to Holocene
Attacks: Shoulder Block (d4 x Strength)
Name: Branisella, Tremacebus, Mesopithicus
Skills: Brawling 1, Dodge 2, Notice 2, Intimidation 4,
Strength: 0-1
Stealth 1, Survival 3, Swimming 3
Dexterity: 4-6
Qualities and Drawbacks: Size 7, Swamp Adaptation,
Constitution: 2-5
Armor Value 4, Natural Toughness, Quadruped,
Intelligence: 1-2
Alternate Primary Sense (Smell), Wide Range Vision
Perception: 2-4
Habitat: Mangrove Swamps
Willpower: 2-3
Found: Northern Africa
Life Points: By Size
Endurance: By Size
At 11 ft long, this hippo-like animal was a browser or
Speed: (Dexterity + Constitution) x 2 + 5
rooter in the mangroves of the seas that covered what
is now the Sahara Desert. Despite its large horns, Chalicothere
they were not used for defense. They were hollow Late Eocene to Pliocene
and full of blood vessels, indicating that they had
other functionslikely in a display (visual, audio or
both). It is thought to have been very comfortable
with living in and around water.

Entelodont
Late Eocene to Miocene

Name: Ancylotherium, Borissiakia, Chalicotherium,


Moropus, Kalimantia, Chemositia, Lophiaspis,
Moropus, Nestoritherium, Tylocephalonyxa
Strength: 6-9
Dexterity: 1-3
Constitution: 2-4
Intelligence: -1
Name: Archaeotherium, Dinohyus, Daeodon, Perception: 3-4
Entelodon Willpower: 2-3
Strength: 3-12 Life Points: (Strength + Constitution) x 5 + 10
Dexterity: 2-4 Endurance: (Strength + Constitution + Willpower) x
Constitution: 3-4 4+5
Intelligence: -1 Speed: Dexterity + Constitution
Perception: 3-4 Attacks: Claw (d6 x Strength)
Willpower: 3-4 Skills: Brawling 2, Climb 1, Dodge 2, Notice 3,
Life Points: By Size Intimidation 2, Survival 3, Swimming 1
Endurance: By Size Qualities and Drawbacks: Size 6, Armor Value 2,
Speed: (Dexterity + Constitution) x 2 + 5 Knuckle Walking, Wide Range Vision, Quadruped,
Attacks: Bite (d6 x (Strength+2)), Kick (d4 x Alternate Primary Sense (Smell)
(Strength+1)) Habitat: Forests
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 3, Found: Asia, North America, Africa
Stealth 2, Survival 3, Swimming 1
Qualities and Drawbacks: Size 4-6, Acute Senses Calicotheres are animals related to brotnotheres, but
(Hearing), Scent Tracking, Quadruped, Alternate took a completely different rout evolutionarily. These
Primary Sense (Smell), Wide Range Vision (3 point) strange browsers used their large forearms to bring
Habitat: Forests, Scrub, Plains down branches to eat as well as defend themselves
Found: North America, Asia, Europe from predatorsby rearing back on their hind legs
like a bear and using their superior reach to their
Entelodonts are pigs playing at being grizzly bears. advantage.
These animals had large heads with sharp teethnot
tusk, like modern boars. Their noses were also not as
sensitive as modern boars, lacking the disk-like nose
that makes pigs snout so sensitive. They likely leaned
towards omnivorous habits with more scavenging
than hunting, able to easily intimidate most predators
of the day.
Hyaenodont Creodont Notostylops and the Psuedo-Rabbits
Eocene to Miocene Early Eocene to Miocene

Name: Notostylops, Pachyrukhos


Strength: 0-2
Dexterity: 3-5
Constitution: 1-3
Intelligence: -1
Perception: 3-4
Willpower: 1-3
Name: Hyaenodon, , Sinopa, Tritemnodon, Life Points: (Strength + Constitution) x 2 + 5
Megistotherium, Pterodon, Dissopsalis, Apterodon, Endurance: Strength + Constitution + Willpower + 5
Yarshea, Hemipsalodon Speed: (Dexterity + Constitution) x 2
Strength: 1-12 Attacks: Bite (d4 x (Strength+1))
Dexterity: 3-5 Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Constitution: 2-5 Intimidation 2, Stealth 2, Survival 3, Swimming 1,
Intelligence: -1 Qualities and Drawbacks: Size 3, Whiskers, Acute
Perception: 3-4 Senses (Hearing), Quadruped, Alternate Primary
Willpower: 2-5 Sense (Smell), Wide Range Vision
Life Points: By Size Habitat: Forests, Scrub
Endurance: By Size Found: South America
Speed: (Dexterity + Constitution) x 2 + 5
Attacks: Bite (d6 x (Strength+1)) Notostylops was an extremely common, dog-sized,
Skills: Brawling 3, Climb 1, Dodge 3, Notice 2, rabbit-like animal from South America. Unrelated to
Intimidation 2, Stealth 3, Survival 3, Swimming 1, other placental mammals of other continents, they
Tracking 2, evolved to fill similar niches. The teeth of this animal
Qualities and Drawbacks: Size 3-6, Armor Value resembled that of rodents. However, their incisors did
(Size-2), Acute senses (Hearing), Quadruped, not constantly grow like in rodents, so they likely
Alternate Primary Sense (Smell), Scent Tracking nipped at vegetation rather than gnawing on it. These
Habitat: Forest, Scrub, Plains animals were extremely common in South America.
Found: North America, Africa, Europe, Asia Pachyrukhos was similar, though smaller (1ft long)
filling a similar niche. It actually had more advanced
Hyaenodont Creodonts diverged from other dentition than other South Americna mammals of the
Creodonts rather quickly and are more doglike than time for chewing grass.
other Creodonts (who adopted cat-like lifestyles
before they were replaced by proper cats). The larger
of the animals remained rather wolf-like except for a
few bear-like animals such as Megistotherium.
Isotemnidae Endurance: (Strength + Constitution + Willpower) x
Early Eocene to Oligocene 3+5
Speed: Dexterity + Constitution
Attacks: Kick (d4 x (Strength+1)), Bite (d4 x
(Strength-1))
Skills: Brawling 2, Climb 1, Dodge 2, Notice 1,
Intimidation 1, Stealth 1, Survival 2, Swimming 3
Qualities and Drawbacks: Size 5, Armor Value 4,
Acute Senses (Hearing), Quadruped, Alternate
Primary Sense (Smell), Wide Range Vision
Habitat: Waterways
Name: Thomashuxleya,
Found: South America
Strength: 1-3
Dexterity: 2-4
Like other early South American mammals, only one
Constitution: 2-4
genus is well preserved and known from this family.
Intelligence: -1
They appear to have been rhino to hippo-like animals
Perception: 3-4
with very unspecialized jawsit barely had incisors.
Willpower: 1-3
The snout was short and its body stocky.
Life Points: (Strength + Constitution) x 3 + 10
Endurance: (Strength + Constitution + Willpower) x
2+5 Homalodontherium
Late Eocene and Miocene
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength)
Skills: Brawling 2, Climb 1, Dodge 2, Notice 2,
Intimidation 2, Stealth 3, Survival 3, Swimming 2
Qualities and Drawbacks: Size 4, Acute Senses
(hearing), Quadruped, Alternate Primary Sense
(Smell)
Habitat: Forests
Found: South America Name: Homalodotherium, Chasicotherium
Strength: 3-7
The Isotemnidae, represented here by a single genus, Dexterity: 2-4
are a group of early, unspecialized browsers. The Constitution: 2-4
most well mown genus is renowned for having all 44 Intelligence: 0
teeth of the primitive mammals. Its canines were Perception: 2-4
enlarged into small tusks. It likely fed as a browser Willpower: 2-4
and rooter, living like a modern peccary. Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
Leotiniidae 4+5
Middle Eocene to Middle Miocene Speed: (Dexterity + Constitution) x 2
Attacks: Claw (d6 x Strength)
Skills: Brawling 2, Climb 2, Dodge 1, Notice 2,
Intimidation 2, Stealth 1, Survival 3, Swimming 2,
Tracking 1,
Qualities and Drawbacks: Size 6, Semi-Bipedal,
Armor Value 2, Acute Senses (Hearing), Alternate
Primary Sense (Smell), Wide Range Vision
Name: Scarrittia Habitat: Forests, Scrub
Strength: 4-7 Found: South America
Dexterity: 1-3
Constitution: 2-5 South American Calicothere-like animal, this
Intelligence: -1 browser had a small, tapir-like trunk snout and a
Perception: 2-3 strong wrists for grasping plans and bring them down
Willpower: 3-4 to feed on. Like other south American ungulates, its
Life Points: (Strength + Constitution) x 4 + 10 teeth had the most minimal of specializations.
False Saber Toothed Cats grazers similar to wombats of Australia. They were
Eocene to Miocene the main sheep-sized mammal of the continent. One
Name: Nimravus, Dinictis, Hoplophoneus, Eusmilus, of their unique adaptations is that their incisors grew
Pogonodon, Nimravus, in a way similar to rodents. They likely gnawed on
Strength: 1-7 food like them as well. They managed to survive
Dexterity: 3-6 until the coming of placental mammals.
Constitution: 2-4
Intelligence: 0 Bat
Perception: 3-4 Eocene to Holocene
Willpower: 2-4 Name: Bat
Life Points: By Size Strength: 0-1
Endurance: By Size Dexterity: 4-7
Speed: (Dexterity + Constitution) x 2 + 5 Constitution: 1-3
Attacks: Bite (d6 x Strength), Claw (d6 x (Strength) Intelligence: 0-1
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3, Perception: 5-7
Intimidation 1, Stealth 4, Survival 3, Tracking 3 Willpower: 1-3
Qualities and Drawbacks: Size 4-6, Quadruped, Life Points: By Size
Alternate Primary Sense (Smell) Endurance: By Size
Habitat: Forests, Plains Speed: (Dexterity + Constitution) x 2 + 10 (Flight),
Found: North America, Europe Constitution (land)
Attacks: Bite (d6 x Strength+1), Claw (d4)
An early divergence of cats, the False Saber-Toothed Skills: Brawling 2, Climb 3, Dodge 3, Notice 4,
cats were very primitive members of the cat family, Intimidation 1, Stealth 3, Survival 2
retractable claws just beginning to appear in them Qualities and Drawbacks: Echo Location, Size 1-3,
and their hind feet plantigrade (flat, like that of a Flight, Acute senses (Smell), Quadruped, Alternate
bear). They were more ambush predators that Primary Sense (Hearing)
predators that chased down prey actively. Like other Habitat: Any Land
saber-toothed cats, they reserved their bite to slice Found: All Continents except Antarctica
open the jugular vein on their prey for a quick kill.
Biting targets other than the throat tended to not be as Bats were one of the successful early specialization
effective. The smallest of them were about 4ft in that developed in mammals. The earliest bats known
length, with the largest up to 8ft in length. from the fossil record are almost completely fully
formed, but with little tails between their legs.
Mesotheiidae
Eocene? To Pleistocene Lagomorph
Name: Meotherium, Trachytherus, Plesiotypotherium Eocene to Holocene
Strength: 0-3 Name: Rabbit, Pika
Dexterity: 2-3 Strength: 0
Constitution: 2-3 Dexterity: 3-6
Intelligence: 0 Constitution: 1-3
Perception: 3-4 Intelligence: 0
Willpower: 1-3 Perception: 3-4
Life Points: By Size Willpower: 1
Endurance: By Size Life Points: By Size
Speed: (Dexterity + Constitution) x 2 + 10 Endurance: By Size
Attacks: Claw (d4 x (Strength+1)), Bite (d4 x Speed: (Dexterity + Constitution) x 2 + 10
(Strength) Attacks: Bite (d6), Claw (d6)
Skills: Brawling 1, Dodge 3, Notice 3, Intimidation 1, Skills: Brawling 2, Burrow 3, Climb 2, Dodge 3,
Stealth 2, Survival 2, Swimming 1 Notice 3, Intimidation 1, Stealth 2, Survival 4,
Qualities and Drawbacks: Size 3-4, Quadruped, Swimming 1, Tracking 1,
Alternate Primary Sense (Smell), Wide Range Vision Qualities and Drawbacks: Size 2-3, Acute Senses
Habitat: Forests, Plains (Hearing), Whiskers, Wide Range Vision,
Found: South America Quadruped, Alternate Primary Sense (Smell)
Habitat: Plains, Forests
Mesotheriidae are strange ungulates from South Found: All Continents except Antarctica
Americas. They were rooters or burrow-living
One of the most common animals on the planet, they
originally were found only in North America,
Europe, Africa and Asia. They were later introduced
by humans to Australia and South America. They
form a prominent food source for many animals and
were often part of the diet of early humans.
Oligocene
Time Period: 34-24 million years ago
Global Environment: The Oligocene cooled greatly due to the total glaciations of Antarctica caused in part by the
final separation of South America from the continent. This altered the currents in the oceans and global weather
greatly, causing the extinction of many forms of life at the end of the Eocene. The forests that covered the planet
were greatly reduced.
Other Fauna: Tarpon appear in this epoch, as do trigger fish and box fish. The first true grass (the kind found in
lawns and savannas) appeared, but had not yet spread out far enough to create plains and savanna.

Cleaver-Headed Crocodile Quinkana


Late Oligocene to Early Miocene Late Oligocene to Pleistocene

Name: Quinkana
Strength: 7-14
Dexterity: 4-5
Constitution: 5-6
Name: Baru Intelligence: -1-0
Strength: 5-13 Perception: 4-6
Dexterity: 3-4 Willpower: 4-6
Constitution: 4-6 Life Points: By Size
Intelligence: 0 Endurance: By Size
Perception: 3-6 Speed: (Dexterity + Constitution) x 2 + 10
Willpower: 2-4 Attacks: Bite (d6 x (Strength + 2), Claw (d4 x
Life Points: By Size Strength)
Endurance: By Size Skills: Brawling 4, Climb 1, Dodge 3, Notice 3,
Speed: (Dexterity + Constitution) x 2 Intimidation 3, Stealth 4, Survival 3, Swimming 2,
Attacks: Bite (d6 x Strength), Deathroll (d6 x Tracking 2,
(Strength+1)), Tail (d6 x Strength bash), Claw Qualities and Drawbacks: Size 5-7, Armor Value
(Strength) (Size+1), Cold Blooded (or Luke Warm Blooded),
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3, Resistance (Heat 3, Hunger and Thirst 2), Lactic
Intimidation 3, Stealth 3, Survival 4, Swimming 5, Acid Resistance, Battery Teeth, Quadruped,
Tracking 1, Alternate Primary Sense (Smell)
Qualities and Drawbacks: Size 4-7, Armor Value Habitat: Forest, Scrub Forest
(Size+2), Lactic Acid Resistance, Resistance Found: Australia
(Diving) 1, Cold Blooded, Low Metabolism, Cast
Iron Stomach (2), Battery Teeth, Camouflage 2, Becoming extinct only 40,000 years ago, the
Quadruped, Wide Range Vision (3 Point), Scent Quinkana were the last of the Mekosuchine
Tracking crocodiles (an ancient order unrelated to modern
Habitat: Swamps, Rivers, Lakes (warm) forms). This genus adapted itself for hunting prey on
Found: Australia land as many other ancient crocodiles had done. The
first to appear were about the size of an average
The Baru crocodile was the largest carnivore of crocodilian, growing to almost 7ft in length. As the
Australia at its time, and unlike other crocodiles of forests disappeared and opened up, they grew larger,
the time, it was only semi-aquatic, hunting both on reaching 16ft in length. Their teeth resembled those
land as well as use the normal hunting habits of a of the predatory dinosaurs were related to several
modern crocodile. Its deep head allowed it to better other land-dwelling Australian crocodilians. They
slice through flesh. became extinct as the first humans arrived in
Australia.
Heavy Terror Birds Carnivorous Rat Kangaroo
Middle Oligocene to Middle Miocene Oligocene to Pleistocene

Name: Propleopus, Ekaltadeta ima


Strength: 1-6
Dexterity: 3-5
Name: Brontornis, Paraphysornis, Physornis Constitution: 2-4
Strength: 8-10 Intelligence: -1
Dexterity: 4-6 Perception: 3-4
Constitution: 3-5 Willpower: 2-4
Intelligence: 0-1 Life Points: By Size
Perception: 4-5 Endurance: By Size
Willpower: 3-4 Speed: (Dexterity + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x 5 + 10 Attacks: Bite (d6 x Strength), Claw (d4 x
Endurance: (Strength + Constitution + Willpower) x (Strength+1))
4+5 Skills: Brawling 3, Climb 3, Dodge 1, Notice 2,
Speed: (Dexterity + Constitution) x 2 + 10 Intimidation 1, Stealth 2, Survival 3, Swimming 1,
Attacks: Kick (d6 x (Strength+1)), Bite (d6 x Tracking 3,
(Strength+2), Claw (d4 x (Strength-1)) Qualities and Drawbacks: Size 3-5, Armor Value 1,
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3, Knuckle Walking, Acute Senses (Hearing),
Intimidation 3, Stealth 3, Survival 3, Swimming 1, Marsupial, Alternate Primary Sense (Smell), Climber
Tracking 2, (1)
Qualities and Drawbacks: Size 6, Armor Value 3, Habitat: Forests
(Legs 6), Acute Senses (Hearing), Missing/Impaired Found: Australia
limbs (arms), Alternate Primary Sense (Smell), Eagle
Eye 1 In Australia, there were very few predatory animals
Habitat: Plains we would recognize today, this being one of the most
Found: South America bizarre, a primarily a quadrupedal, rat-kangaroo. It
was an omnivore, feeding on insects, small animals,
The heavy birds were the top predators of their time, fruit, eggs and carrion. The smallest of these were 3ft
most being almost 7ft tall, but the largest being in length, the largest almost 5ft in length.
almost 10ft tall. They behaved similarly to other
terror birds, but appeared to have gone after larger,
heavier prey.
Marsupial Lions Borhyaenidae
Oligocene to Pleistocene Oligocene to Miocene

Name: Priscileo, Wakaleo, Thylacoleo Name: Borhyaena, Cladosictis,


Strength: 1-6 Strength: 0-8
Dexterity: 4-6 Dexterity: 2-5
Constitution: 2-5 Constitution: 1-5
Intelligence: 0 Intelligence: 0
Perception: 3-5 Perception: 3-4
Willpower: 2-4 Willpower: 2-4
Life Points: By Size Life Points: By Size
Endurance: By Size Endurance: By Size
Speed: (Dexterity + Constitution) x 2 Speed: (Dexterity + Constitution) x 2 + 5
Attacks: Bite (d6 x (Strength+2)), Claw (d6 x Attacks: Bite (d6 x (Strength+1))
Strength) Skills: Brawling 3, Climb 2, Dodge 2, Notice 3,
Skills: Brawling 3, Climb 3, Dodge 2, Notice 3, Intimidation 2, Stealth 3, Survival 3, Swimming 4,
Intimidation 2, Stealth 2, Survival 3, Swimming 1, Tracking 2,
Tracking 2, Qualities and Drawbacks: Size 2-5, Armor Value
Qualities and Drawbacks: Size 3-5, Acute Senses (Size-2), Alternate Primary Sense (Smell), Scent
(Hearing), Armor Value 1, Knuckle Walking, Tracking, Quadruped
Marsupial, Scent Tracking, Alternate Primary Sense Habitat: Forests, Scrub
(Smell), Climber (1) Found: South America
Habitat: Forests, Scrub
Found: Australia Borhyaenidae are a group of carnivorous marsupials
from South America that were bear, badger or
Thylacoleo and its relatives are carnivorous wolverine like for the most part. Some became more
marsupials that resembled badgers or cats. Lacking like otters or weasels, but most were bulky and
canine teeth, they had stabbing incisors and bladelike powerful animals. They were slow, though and were
premolars. Despite its dentition, or perhaps because out-competed by the terror birds. The largest of them
of it, they had the strongest bites their bodies could were just smaller than a black bear (5ft in length)
afford them. Its claws were retractable and also
strong. The smallest were 3ft in length, while the Macropod
largest were Late Oligocene to Holocene
Name: Kangaroo, Wallabe, Wallaroo, Pademelon
Strength: 0-7
Dexterity: 3-5
Constitution: 3-6
Intelligence: 0
Perception: 3-5
Willpower: 2-4
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 +10
Attacks: Claw (d4 x (Strength-1)), Kick (d4 x
(Strength+2))
Skills: Acrobatics 2, Brawling 3, Climb 2, Dodge 3, Astrapotherium, Pyrotherium and Allies
Notice 2, Intimidation 1, Stealth 2, Survival 4, Oligocene to Miocene
Swimming 2, Tracking 1,
Qualities and Drawbacks: Size 3-5, Marsupial, Acute
Senses (Hearing), Cast Iron Stomach (Grass), Jump,
Armor Value (Size-3), Wide Range Vision (3),
Alternate Primary Sense (Smell)
Habitat: Forests and Plains
Found: Australia

Macropods, or kangaroos, are icons of Australia.


They began as browsers, but those that survive today
are small to medium sized grazers. The kick of adults
often contains minor claws, so in addition to the bash
damage dealt, the claws deal (d4) points of
Slash/Stab damage. Stats wise, little differentiates a
browsing kangaroo from a grazing kangaroo, but Name: Astrapotherium, Pytotherium, Griphodon
have some adaptations in the face (namely, it being Strength: 5-9
shorter than most Kangaroos) to aid in browsing and Dexterity: 1-3
lack the Cast Iron Stomach. Constitution: 3-5
Intelligence: 0
Caviomorph Rodent Perception: 3-4
Oligocene to Holocene Willpower: 3-4
Name: Porcupine, Capybara, Guinea Pig, Agouti, Life Points: (Strength + Constitution) x 5 +10
Chinchilla, Hutia, Nutria, Paca Endurance: (Strength + Constitution + Willpower) x
Strength: 0-5 4+5
Dexterity: 2-5 Speed: (Dexterity + Constitution) x 2
Constitution: 1-3 Attacks: Bite (d6 x Strength), Trample (d6 x
Intelligence: 0 (Strength+2))
Perception: 3-4 Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 2,
Willpower: 1-3 Stealth 2, Survival 3, Swimming 4
Life Points: By Size Qualities and Drawbacks: Size 6, Armor Value 4,
Endurance: By Size Quadruped, Alternate Primary Sense (Smell)
Speed: (Dexterity + Constitution) x 2 Habitat: Swamps, Rivers, Lakes
Attacks: Bite (d4 x (Strength+1) Found: South America
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 3, These animals are unrelated but fill similar roles to
Qualities and Drawbacks: Size 1-4, acute senses hippos and scoop-tusked elephants found elsewhere
(Smell), Whiskers, Wide Range Vision, Quadruped, in the world. They were partly aquatic as a result and
Alternate Primary Sense (Smell) are thought to have fed on plants in and around the
Habitat: Forests, Plains water (unlike hippos, which come out of the water to
Found: The Americas, Africa graze). The largest of these animals reached 10ft in
length).
An offshoot of rodents with stickier builds and
rounder heads, the Caviomorphs are common in
South America and very diverse there since arriving
there. Outside South America, they tend to fill in
niche rolls with only Porcupines and the Naked Mole
Rat representing them.
Peltephilus Indricothere
Oligocene to Miocene Late Oligocene to Early Miocene

Name: Indricotherium, Paraceratherium


Strength: 14-18
Name: Peltiphilus Dexterity: 3-4
Strength: 1-3 Constitution: 3-6
Dexterity: 1-3 Intelligence: 0-1
Constitution: 1-3 Perception: 3-4
Intelligence: 0 Willpower: 4-6
Perception: 2-3 Life Points: (Strength + Constitution) x 6 + 10
Willpower: 1-3 Endurance: (Strength + Constitution + Willpower) x
Life Points: (Strength + Constitution) x 3 + 10 5+5
Endurance: (Strength + Constitution + Willpower) x Speed: (Dexterity + Constitution) x 2 + 10
2+5 Attacks: Trample (d6 x (Strength+2)), Kick (d4 x
Speed: Dexterity + Constitution (Strength +1)), Head-butt (d4 x (Strength-1)
Attacks: Horn (d6 x Strength), Bite (d4 x Strength), Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 3,
Claw (d6 x Strength) Survival 3, Swimming 1
Skills: Brawling 2, Climb 2, Dodge 1, Notice 3, Qualities and Drawbacks: Size 8, Armor Value 4,
Intimidation 1, Stealth 3, Survival 3 Natural Toughness, Acute Senses (Smell, Hearing),
Qualities and Drawbacks: Size 4, Armor Value 8 (4 Quadruped, Alternate Primary Sense (Smell), Wide
on belly), Quadruped, Alternate Primary Sense Range Vision
(Smell), Catch Tongue, Wide Range Vision Habitat: Plains, Scrub, Rainforest
Habitat: Scrub and Forests Found: Asia
Found: South America
Indricotheres were primitive rhinoceros filling in the
Peltiphilus was a strange, horned armadillo from role of a giraffe. The animal grew to 26ft in length
South America. Its teeth had an odd triangular and about as tall, growing larger than even some of
structure, which leads to some confusion about what the giant Sauropods. It was a browser by habit,
it may have eaten. Some believe it was herbivorous, feeding in scrublands and woodlands in clearings. It
others a scavenger. Despite some claims in older is thought to have been lighter now than in earlier
texts, the animal grew to only 5ft in length. reconstructions (around 15 tons rather than 30), it is
thought to have been able to gallop ever so barely
while running. The gradual drying out of their
original rainforest habitats as India collided with Asia
as well as the slow cooling towards the end of the
Oligocene lead to their extinction.
Janjucetus Modern Grey Whales appeared in the later
Late Oligocene Pleistocene, and are among the oldest surviving
Name: Janjucetus species of whale.
Strength: 10-12
Dexterity: 2-3 Squalodon and Relatives
Constitution: 3-4 Oligocene to Miocene
Intelligence: 0-1
Perception: 4-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
4+5
Speed: (Dexterity + Constitution) x 2 + 5
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Dodgem 2, Notice 3, Intimidation
1, Stealth 1, Survival 2, Swimming 4
Qualities and Drawbacks: Echo-location, Size 6,
Resistance (Diving) 1, Armor Value 4
Habitat: Shallow Oceans, Alternate Primary Sense
(Hearing), Limbless, Big Gulp (5 point)
Found: Australia

This animal is thought to have been related to the Name: Squalodon, Prosqualodon, Eurhinodelphis,
ancestors of true baleen whales. About the size of a Macrodelphis
bottle-nosed dolphin, it instead had a wide head with Strength: 8-18
large, curved teeth. It is thought to have been an Dexterity: 2-4
active predator. Constitution: 3-5
Intelligence: 0-1
Perception: 4-5
Mysticeti (Baleen Whale)
Oligocene to Holocene Willpower: 3-4
Name: Cetotherium, Modern Baleen Whales Life Points: By Size
Strength: 8-30 Endurance: By Size
Dexterity: 1-4 Speed: (Dexterity + Constitution) x 2 + 10
Constitution: 3-6 Attacks: Bite (d6 x Strength)
Intelligence: 0-1 Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Perception: 6-7 Stealth 2, Survival 3, Swimming 5
Willpower: 3-6 Qualities and Drawbacks: Size 5-6, Echo Location,
Life Points: By Size Armor Value 4, Resistance (Diving) 1, Limbless,
Endurance: By Size Alternate Primary Sense (Hearing)
Speed: (Strength + Constitution) x 2 + 10 Habitat: Shallow Seas
Attacks: Ram (d4 x Strength), Tail Flap (d4 x Found: Australia, South America, Asia (Pacific
(Strength+1)), Sallow (Strength) Rim), North America (Pacific Rim), Europe
Skills: Art 4, Brawling 3, Dodge 2, Notice 4,
Intimidation 2, Stealth 1, Survival 3, Swimming 5, Squalodon and its relatives were early odontocetids
Qualities and Drawbacks: Size 6-10, Echolocation, (toothed whales). They tended to have long, toothy
Armor Value 4, Big Gulp (5 Point), Limbless, jaws were filled with teeth that were first thought to
Quadruped, Alternate Primary Sense (Hearing) be those of sharks (hence the name). Many were only
Habitat: Oceans 6 or 7ft in length, while others grew to 26ft in length.
Found: Worldwide They were thought to be primarily fish eaters.

Baleen whales are the gentle, filter-feeding animals


that cruise the worlds oceans. Their ancestors
appeared to be similar to what we understand them
today.
Kentriodon and Relatives These gigantic dog-like animals were the size of
Late Oligocene to Middle Miocene bears, but related to both. Some leaned more towards
Name: Kentriodon bear-like with canine-like heads, while others were
Strength: 3-6 simply very big dogs. As the Creodonts faded, the
Dexterity: 4-6 bear dogs took their place as top predators. They
Constitution: 3-5 were later replaced by true dogs and bears. This
Intelligence: 1-2 general statistic covers several groups, they ranged in
Perception: 4-5 size from 5ft to well over 6ft in length. These stats
Willpower: 2-4 also cover dogs that attempted to be like bears.
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x True Primitive Dogs
3+5 Late Oligocene to Miocene
Speed: (Dexterity + Constitution) x 2 + 10 Name: Cynodesmus
Attacks: Bite (d4 x Strength), Ram (d4 x Strength) Strength: 0-2
Skills: Brawling 2, Dodge 1, Notice 3, Stealth 1, Dexterity: 3-5
Survival 3, Swimming 5 Constitution: 2-4
Qualities and Drawbacks: Echo-location, Size 5, Intelligence: 1-2
Limbless, Alternate Primary Sense (Hearing) Perception: 3-4
Habitat: Shallow Seas Willpower: 2-4
Found: Asia, Australia, Europe and the Americas Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +
Kentriodon and its relatives visually resembled 5
modern dolphins, and are ancestors their-of. Modern Speed: (Dexterity + Constitution) x 2 + 10
dolphins use similar stats but can have up to 3 Attacks: Bite (d6 x (Strength + 1))
Intelligence. Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Stealth 2, Survival 3
Giant Dog Bears Qualities and Drawbacks: Size 3, Natural Toughness,
Oligocene to Miocene Acute Senses (Hearing), Scent Tracking, Quadruped,
Alternate Primary Sense (Smell)
Habitat: Plains
Found: North America

This coyote-like animals is one of the first true


canines. It is thought to have looked and acted like a
modern coyote, though its tail and rump were thicker
than their modern descendants.
Name: Amphycion, Epicyon, Borophagus, Hemicyon
Strength: 4-8 Primitive Ape (Gibbon and Gibbon-like Apes)
Dexterity: 3-4 Miocene to Holocene
Constitution: 3-4 Name: Pliopethecus, Orepithicus
Intelligence: 0-1 Strength: 1-4
Perception: 3-4 Dexterity: 4-8
Willpower: 2-4 Constitution: 2-4
Life Points: By Size Intelligence: 1
Endurance: By Size Perception: 2-4
Speed: (Dexterity + Constitution) x 2 + 10 Willpower: 2
Attacks: Bite (D6 x (Strength + 1), Claw (d6 x Life Points: By Size
Strength) Endurance: By Size
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2, Speed: (Dexterity + Constitution) x 2
Intimidation 1, Stealth 2, Survival 3, Tracking 3, Attacks: Bite (Strength)
Qualities and Drawbacks: Size 5-6, Armor Value 2, Skills: Acrobatics 2, Brawling 2, Climb 5, Notice 2,
Acute Senses (Hearing), Scent Tracking, Quadruped, Stealth 1, Survival 3
Alternate Primary Sense (Smell) Qualities and Drawbacks: Brachiation, Fast Reaction
Habitat: Forest, plains Time, Knuckle-Walking, Size 3-4, Acute Senses
Found: North America, Europe (Smell)
Habitat: Forests
Found: Africa, Asia, Europe Antelope and Gazelle-like Camel
Oligocene to Miocene
With forests still common over most of the world,
apes proliferated over greater ranges than they do
today, ranging from their African home all the way to
parts of eastern China. Many of these apes, such as
Orepithicus, shared some features with monkeys and
humans.

Toxodont
Late Oligocene to Pleistocene

Name: Poebrotherium, Procamelus, Stenomylus


Strength: 0-4
Dexterity: 3-5
Constitution: 2-4
Intelligence: 0-1
Perception: 3-4
Name: Toxodon, Trigodon, Adinotherium Willpower: 2-3
Strength: 4-15 Life Points: By Size
Dexterity: 3-5 Endurance: By Size
Constitution: 3-5 Speed: (Dexterity + Constitution) x 2 + 15
Intelligence: 0 Attacks: Kick (d4 x (Strength+1))
Perception: 3-4 Skills: Dodge 3, Notice 3, Intimidation 1, Stealth 2,
Willpower: 2-4 Survival 2, Swimming 1
Life Points: By Size Qualities and Drawbacks: Size 3-4, Cast Iron
Endurance: By Size Stomach, Acute Senses (Hearing), Quadruped,
Speed: (Dexterity + Constitution) x 2 + 5 Alternate Primary Sense (Smell)
Attacks: Ram (d4 x Strength) (Bash or Slash/Stab), Habitat: Plains
Bite (d4 x Strength) Found: North America
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 3,
Stealth 2, Survival 3, Swimming 5, Camels were among the very first ruminants, animals
Qualities and Drawbacks: Size 4-7, Quadruped, that had multi-chambered stomachs, chewed cud and
Alternate Primary Sense (Smell), Armor Value (Size- thus were able to digest grass efficiently. As such,
3) they proliferated across the expanding plains, filling
Habitat: Plains in the roles of antelope and gazelle very quickly.
Found: South America They ranged in size from 3 to 4ft in length. These
stats can also represent gazelles and small antelope.
At 3 to 10ft in length, these stocky, south American
animals filled in the roles of most heavy-bodied Proceratid
animals of the plains: hippos and rhinos in particular. Oligocene to Early Pliocene
Unrelated to either of those groups, such as other Name: Protoceras, Syndioceras, Synthotoceras,
South American mammals of the age, the Toxodont Kyptoceras, Paratoceras, Prosynthetoceras,
group had large heads for grazing. Those equipped Lambdoceras,
with horns do not have them over their noses, but Strength: 1-6
between their eyes. These horns were small Dexterity: 3-5
compared to those of rhinos. Constitution: 2-5
Intelligence: 0
Perception: 3-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 + 15
Attacks: Horns (d4 x Strength), kick (d4 x
(Strength+1)
Skills: Brawling 2, Dodge 2, Notice 3, Stealth 2, Found: North America, Asia
Survival 3, Swimming 1
Qualities and Drawbacks: Size 3-5, Natural These strange animals were found throughout the
Toughness, Cast Iron Stomach (Grass, later versions Pacific Rim. They are best likened to seagoing
only), Quadruped, Alternate Primary Sense (Smell) hippos. They fed primarily on seagrass and seaweed
Habitat: Plains and were only slightly related to manetees.
Found: North America
Seacow, Dugong and Manatee
These strange horned animals that have no modern Oligocene to Holocene
descendants, their horns were bone, unlike those of
other mammals. These horns were only present in
males, females having much reduced horns at best, or
none at all.

Desmostylade
Late Oligocene to Miocene Name: Dugong, Hydromalis, Rytiodus, Trechechus,
Strength: 4-14
Dexterity: 2-4
Constitution: 3-5
Intelligence: 09
Perception: 2-4
Willpower: 2-4
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Name: Desmostylus, Paleoparadoxia, Behemotops, Attacks: Ram (d4 x Strength)
Ashoroa, Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
Strength: 6-10 Survival 2, Swimming 5,
Dexterity: 3-4 Qualities and Drawbacks: Size 5-7, Resistance
Constitution: 4-6 (Diving) 3, Resistance (Dehydration) 4, Acute Senses
Intelligence: 0 (Hearing), Alternate Primary Sense (Smell),
Perception: 2-4 Missing/Crippled Limbs (legs)
Willpower: 2-4 Habitat: Ocean and Rivers
Life Points: (Strength + Constitution) x 5 + 10 Found: Asia, the Americas, Africa, Europe (Extinct)
Endurance: (Strength + Constitution + Willpower) x
4+5 These successful aquatic herbivores are slow moving
Speed: Dexterity + Constitution + 5 and found mostly in shallow waters in both fresh and
Attacks: Bite (d6 x Strength), Trample (d6 x salt water. In fact, most Mantees will enter freshwater
(Strength+2)) estuaries to drink. However, they became well
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1, adapted to water-bound life beyond this. Some of
Survival 2, Swimming 4, these grew to 6ft in length, but the largest and
Qualities and Drawbacks: Size 6-7, Resistance heaviest of these, Hydromalis (the Stellar Sea cow),
(Diving) 2, Acute Senses (Hearing), Quadruped, grew to almost 30ft long and up to 8 tons in weight.
Alternate Primary Sense (Smell)
Habitat: Ocean, near shore
Miocene
Time Period: 24-5 million years ago
Global Environment: The world continued to cool as oxygen levels reached what we now call modern levels. The
Andes Mountains begin their skyward pull, as well as the first few islands of what would become central America,
as South America approached the Pacific Plate and the North American Plate. In Brazil, the Oceanic Incursion
occurred. What it was, scientists do not agree, but the idea is that the Amazon basin became flooded, or that the river
flowed from the sea into the basin for a great distance, bringing stingrays, dolphins and sponges to the area. Giant
crocodilians and turtles also fill this environment. In Asia, India began to push up the Himalayas as it traveled north.
Grasslands took over from the forests, leading to the extinction of many browsing animals near the end of the epoch.
The first Kelp also appeared, creating the first Kelp Forests, a brand new ecosystem for animals to exploit.

Other Fauna: Among fish, Hammerhead sharks and Manta Rays develop and Serrasalminae (Piranha, Silver
Dollars, Pacu) proliferate. In the undergrowth, true mice appear. Many recognizably modern animals appear such
as wolves, raccoons, horses, beaver, deer, porcupines, rabbits, camels, whales, crows, ducks, auks, grouses, sand hill
cranes and owls.

Megapiranha Qualities and Drawbacks: Fish, Size 3, Alternate


Primary Sense (Smell), Wide Range Vision
Habitat: Rivers
Found: South America

A true nightmare, this ancient piranha grew to 3ft in


length, however, it is more than it seems. Unlike
modern groups of Piranha, it was an at best omnivore
(more likely a pure carnivore). Its dentition was in
the midst of a switch between a pure herbivorous diet
of the pacu, and the better known, carnivorous red-
bellied piranha. How social the animal was is not
known, but given modern Piranhas schooling
Middle to Late Miocene tendencies and the size of the animal, it is quite likely
Name: Megapiranha they did.
Strength: 1-3
Dexterity: 4-5
Constitution: 2-4
Intelligence: -1
Perception: 3-4
Willpower: 2-4
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +
5
Speed: (Dexterity + Constitution) x 2 + 5 (Swim)
Attacks: Bite (d6 x Strength)
Skills: Brawling 4, Dodge 3, Notice 2, Intimidation 3,
Stealth 2, Survival 3, Swimming 5,
Megalodon Endurance: Strength + Constitution + Willpower + 5
Miocene to Pleistocene Speed: (Dexterity + Constitution) x 2 +10
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x
(Strength-1)), Tail (d4 x (Strength+2))
Skills: Brawling 2, Climb 3, Dodge 2, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 3,
Qualities and Drawbacks: Size 3, Armor Value 5,
Lactic Acid Resistance, Cold Blooded, Cast Iron
Stomach (2), Battery Teeth, Camouflage 2,
Quadruped, Alternate Primary Sense (Smell),
Climber (1)
Habitat: Forests
Found: Australia
Name: Carcharadon megalodon
A strange, short-headed, large-eyed crocodile only
Strength: 19-24
4ft in length, it is thought to have been a small, semi-
Dexterity: 5-7
arboreal predator. It has been nicknamed the Drop
Constitution: 3-5
Croc due to its theorized attack pattern: dropping
Intelligence: 0-1
down from the trees to ambush prey.
Perception: 5-7
Willpower: 4-6
Rhamphosuchus
Life Points: (Strength + Constitution) x 6 + 10
Miocene to Pliocene
Endurance: (Strength + Constitution + Willpower) x
5+5
Speed: (Dexterity + Constitution) + 5
Attacks: Bite (d6 x (Strength+2))
Skills: Brawling 4, Dodge 2, Notice 3, Intimidation 3,
Stealth 3, Survival 3, Swimming 5, Tracking 4,
Qualities and Drawbacks: Size 8-9, Armor Value (4),
Luke Warm Blooded, Resistance (Diving) 2, Shark
Habitat: Ocean, near shore

Megalodon is, by all accounts, a giant great white


shark. Like great whites, it feeds primarily on aquatic Name: Rhamphosuchus
mammals, but due to its size, it feeds on whales and Strength: 14-18
dolphins as well as seals. Growing to nearly 50ft in Dexterity: 3-4
length, it was one of the largest oceanic predators of Constitution: 5-6
all time. Intelligence: -1
Perception: 3-4
Trilophosuchus Willpower: 2-4
Early to Middle Miocene Life Points: (Strength + Constitution) x 6 +10
Endurance: (Strength + Constitution + Willpower) x
5+5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite d6 x (Strength+1), Claw (Strength),
Tail d6 x (Strength+2) (Bash)
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Intimidation 2, Stealth 4, Survival 3, Swimming 5,
Tracking 1,
Name: Trilophosuchus Qualities and Drawbacks: Size 8, Cold Blooded,
Strength: 1 Armor Value 8, Resistance (Diving) 1, Cast Iron
Dexterity: 3-5 Stomach, Quadruped, Alternate Primary Sense
Constitution: 2-3 (Smell)
Intelligence: -1-0 Habitat: Shallow, wide Rivers and Lakes
Perception: 3-4 Found: India
Willpower: 2-3
Life Points: (Strength + Constitution) x 2 + 10
This giant gavial was large enough to prey upon Demon Ducks of Doom
small porpoises, growing 50 to 60ft in length. Middle to Late Miocene
Whether it ate anything besides fish like a modern
gavial is unknown. In South America, the giant
caiman Purusuchus had a more varied diet (use
Deinosuchus stats).

Argentavis
Late Miocene

Name: Bullockornis, Dromornis, Ilbanornis


Strength: 6-10
Dexterity: 3-4
Name: Argentavis Constitution: 2-4
Strength: 4-8 Intelligence: 0
Dexterity: 3-5 Perception: 3-4
Constitution: 2-5 Willpower: 3-4
Intelligence: 0 Life Points: (Strength + Constitution) x 5 + 10
Perception: 5-7 Endurance: (Strength + Constitution + Willpower) x
Willpower: 3-5 4+5
Life Points: (Strength + Constitution) x 5 + 10 Speed: (Dexterity + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) x Attacks: Bite (d6 x (Strength+1)), Kick (d6 x
4+5 (Strength+1))
Speed: Dexterity + Constitution (Run), (Dexterity + Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,
Constitution) x 2 + 20 (Fly) Intimidation 2, Stealth 2, Survival 2
Attacks: Claw (d6 x (Strength+2)), Bite (d6 x Qualities and Drawbacks: Size 6, Armor Value 3,
Strength) Acute Senses (sight), Alternate Primary Sense
Skills: Brawling 4, Climb 1, Dodge 2, Notice 5, (Smell), Oviparious,
Intimidation 2, Stealth 2, Survival 2 Habitat: Scrub Forest, Woodland Plains
Qualities and Drawbacks: Size 6, Armor Value 2, Found: Australia
Acute Senses (Sight), Flight, Eagle Eyed 3
Habitat: Plains Bullockornis was giant Australian ground bird that
Found: South America was long thought to have been a herbivore (given that
it was related to ducks and geese), but recent studies
The largest bird ever to fly, Argenatvis stood up to 6 show that it was likely a carnivore, hence the
and a-half feet tall and had a wingspread of up to 26ft nickname. It and other heavily built ground birds
in length. Like a giant eagle, it would swoop down on filled in for the lack of many marsupial predators of
smaller prey and crush it in its talons. Despite its size, large size.
it only weighed 180 pounds at the most. A bird this
big, however, would not be above scavenging. Dromornis was similar, if sleeker and taller (up to
10ft tall).
Lithe, Giant Ground Bird of Australia Skills: Brawling 4, Dodge 3, Notice 3, Intimidation 2,
Miocene- Pleistocene Stealth 2, Survival 3
Qualities and Drawbacks: Size 6, Armor Value 3
(Body), Armor Value 5 (Legs), Acute Senses (Sight,
Hearing), Scent Tracking, Gizzard, Oviparious,
Alternate Primary Sense (Smell)
Habitat: Plains, Forests
Found: The Americas

The Terror Birds reached their peak with these


Name: Genyornis, Barawertornis animals. Growing up to 10 or 12ft tall, these birds
Strength: 3-9 dominated the Southern Continent until placental
Dexterity: 3-5 mammal predators arrived and took over their role as
Constitution: 2-4 top predator. The birds survivied, however, and even
Intelligence: 0 migrated north, reaching Texas and Florida. In the
Perception: 3-4 end the onset of the Ice Ages doomed the Terror
Willpower: 2-3 Birds.
Life Points: By Size
Endurance: By Size Echdina
Speed: (Dexterity + Constitution) x 2 + 10 Miocene to Holocene
Attacks: Bite (d6 x (Strength-1)) Name: Zaglossus, Megalibgwilia,Tachyglossus
Skills: Brawling 2, Climb 2, Dodge 3, Notice 3, Strength: 0-3
Intimidation 1, Stealth 2, Survival 3, Swimming 1, Dexterity: 1-3
Qualities and Drawbacks: Size 4-6, Armor Value 2, Constitution: 2-4
Oviparious, Alternate Priamry Sense (Smell), Wide Intelligence: -1-0
Range Vision (3) Perception: 2-4
Habitat: Plains, Forests Willpower: 2-3
Found: Australia Life Points: By Size
Endurance: By Size
More advanced, lighter relatives of the Demon Duck Speed: Dexterity + Constitution
of Doom, these Dromornithade members were first Attacks: Claw (d6 x (Strength+1)), Bite (d4 x
thought to be related to Emus of modern Australia. (Strength+1))
More recent studies granted the Demon Duck of Skills: Brawling 2, Climb 2, Dodge 1, Notice 2,
Doom its name, as they are now thought to have been Stealth 2, Survival 3, Swimming 1
related to Water Fowl. These represent the Qualities and Drawbacks: Size 3-4, Defensive
herbivorous members of the family. Most, like the Spines, Low Metabolism, Oviparious, Natural Armor
aforementioned Demon Duck of Doom, were 1, Natural Toughness, Catch Tongue, Resistance
predators. (Pain) 1, Acute Senses (Smell), Quadruped, Alternate
Primary Sense (Smell), Wide Range Vision
Peak Terror Bird Habitat: Forests, Plains
Miocene to Pliocene Found: Australia/New Guinea
Name: Phorusrhacos, Devnincenzia, Kelenken,
Titanis Echidnas are monotremes that evolved to feed on
Strength: 6-9 insects such as ants and termites. They have short or
Dexterity: 5-7 long spines to defend themselves as they move from
Constitution: 4-6 anthill to termite mound. Though the largest of these
Intelligence: 0-2 animals grew to only 4ft in length and weighed up to
Perception: 4-5 200 pounds (which was huge for Monotremes), most
Willpower: 3-5 were (and are) about the size of a small housecat
Life Points: (Strength + Constitution) x 5 + 10 (2ft). Most feed on termites, but the giant
Endurance: (Strength + Constitution + Willpower) x Megalibgwilia and Zaglossus haketti could consume
4+5 large grubs as well.
Speed: (Dexterity + Constitution) x 2 + 15
Attacks: Kick (d6 x (Strength+1)), Bite (d6 x
Strength), Claw (d4 x (Strength-1))
Quoll Quadruped, Alternate Primary Sense (Smell), Wide
Miocene to Holocene Range Vision
Name: Dasyurus, Dasycercus Habitat: Forests, Plains, Deserts
Strength: 0 Found: Australia, New Guinea
Dexterity: 3-4
Constitution: 2-3 Diprotodontids were common herbivores in australia
Intelligence: 0-1 and new guinea. They began as small forest dwellers
Perception: 3-4 but as the forests disappeared, they grew in size. In
Willpower: 2-3 short, these were giant wombats that grew to fill the
Life Points: By Size role of grazers and browsers in Australia. Some were
Endurance: By Size like rhinos, others were like sheep in habit and size.
Speed: (Dexterity + Constitution) x 2 They became extinct 40,000 years ago.
Attacks: Bite (d6+1), Claw (d4+1))
Skills: Brawling 3, Climb 3, Dodge 3, Notice 2, Wombat
Intimidation 2, Stealth 3, Survival 2, Swimming 1, Name: Vombatus, Lasiorhinus
Tracking 2, Strength: 0-1
Qualities and Drawbacks: Size 1-3, Marsupial, Dexterity: 2-3
Whiskers, Acute Senses (Sight), Quadruped, Constitution: 2-4
Alternate Primary Sense (Smell), Climber (1) Intelligence: 0
Habitat: Forests, plains Perception: 3-4
Found: Australia Willpower: 1-3
Life Points: (Strength + Constitution) x 2 + 10
Small predatory marsupials found in Australia. They Endurance: (Strength + Constitution + Willpower) +
are basically the local equivalent of Raccoons or cats, 5
eating small animals and occasionally fruit. They are Speed: (Dexterity + Constitution) x 2 + 5
largely nocturnal and like opossums, carry their Attacks: Bite (d4)
young on their backs. Skills: Brawling 1, Climb 1, Dodge 3, Notice 2,
Intimidation 1, Stealth 2, Survival 3, Swimming 1
Diprotodontid Qualities and Drawbacks: Size 3, Marsupial, Acute
Miocene to Pleistocene Senses (Hearing), Natural Toughness, Quadruped,
Alternate Primary Sense (Smell), Wide Range
Vision, Natural Toughness
Habitat: Plains, Forests
Found: Australia

Wombats of this size are the Rabbits of Australia and


survive to the present day. Some are solitary, others
Name: Diprotodon, Hulitherium, Silvabestius, live in groups, but they are all prolific burrowers
Neohelos, Kolopsis, Phascolonus creating hollows up to 600ft deep.
Strength: 3-14
Dexterity: 1-3 Palorchestes
Constitution: 3-5 Miocene to Pleistocene
Intelligence: 0
Perception: 2-4
Willpower: 1-4
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (Strength), Trample (d6 x (Strength+2))
Skills: Brawling 2, Climb 1, Dodge 3, Notice 3,
Intimidation 1, Stealth 2, Survival 3, Swimming 2, Name: Palorchestes
Tracking 1, Strength: 5-8
Qualities and Drawbacks: Marsupial, Quadruped, Dexterity: 2-3
Cast Iron Stomach, Acute senses (Smell), Size 4-7, Constitution: 3-4
Armour Value (Size -3), Natural Toughness, Intelligence: 1
Perception: 4-6
Willpower: 2-4
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x Thylacosmilus
3+5 Miocene to Early Pleistocene
Speed: (Dexterity + Constitution) x 2
Attacks: Claw (d6 x Strength)
Skills: Brawling 2, Climb 1, Dodge 2, Notice 3,
Intimidation 2, Stealth 2, Survival 3, Swimming 4
Qualities and Drawbacks: Size 5, Acute Senses
(Smell), Natural Toughness, Armour Value 2,
Prehensile Tongue, Knuckle Walking, Alternate
Primary Sense (Smell), Wide Range Vision
Habitat: Forests
Found: Australia

First thought to be a type of kangaroo, it was later


revealed to be a diprotodontid with specific
adaptations along the lines of a giant ground slotha
tree ripper. They became extinct only 40,000 years
ago, after a severe decline in numbers due to the Name: Thylacosmilus
retreat of forests. Strength: 4-6
Dexterity: 4-6
Koala and Giant Koala Constitution: 3-4
Miocene to Holocene Intelligence: 0
Name: Koala, Giant Koala, Riversleigh Forest Koala Perception: 4-6
Strength: 1-3 Willpower: 2-4
Dexterity: 2-3 Life Points: (Strength + Constitution) x 3 + 10
Constitution: 2-3 Endurance: (Strength + Constitution + Willpower) x
Intelligence: 1 2+5
Perception: 3-4 Speed: (Dexterity + Constitution) x 2 + 10
Willpower: 1-2 Attacks: Bite (d6 x (Strength+1)), Minor Bite (d4 x
Life Points: By Size (Strength-1)), Claw (d6 x (Strength))
Endurance: By Size Skills: Brawling 3, Climb 2, Dodge 3, Notice 3,
Speed: Dexterity + Constitution Intimidation 2, Stealth 3, Survival 2, Swimming 1,
Attacks: Claw (d6 x Strength) Tracking 3
Skills: Brawling 1, Climb 5, Dodge 2, Notice 3, Qualities and Drawbacks: Marsupial, Size 4, Armor
Intimidation 1, Stealth 1, Survival 3, Swimming 1, Value 1, Whiskers, Quadruped, Alternate Primary
Qualities and Drawbacks: Size 2-4, Cast Iron Sense (Smell)
Stomach (2), Low Metabolism, Musk, Climber (1), Habitat: Plains
Quadruped, Alternate Primary Sense (Smell), Wide Found: South America
Range Vision
Habitat: Forests (Trees) Thylacosmilus is a Borhyaenid adapted to a similar
Found: Australia position to that of the saber-toothed cats. The large
saber teeth were actually not canines but modified
Koalas are another specialized form of incisors, like those of Australian marsupial
Diprotodontid/Vombatiforms. Prehistoric species carnivores. Furthermore, these teeth show evidence
tend to be smaller or larger than modern Koalas (size for continuous growth throughout their lives, unlike
3). They are the Australian equivalents of Tree true cats.
Sloths, feeding on poisonous Eucalyptus leaves.
Primative forms were likely more generalized.
Skills: Acrobatics 1, Acting 3, Brawling 2, Climb 4,
Dodge 3, Notice 3, Intimidation 1, Stealth 4, Survival
Thylacine/Powerful Thylacine 5, Swimming 2
Miocene to Holocene/Miocene Qualities and Drawbacks: Marsupial, Size 1-3, Warm
Blooded, Night Vision, Quadruped, Alternate
Primary Sense (Smell), Climber (1), Wide Range
Vision (3)
Habitat: Any place with hot to moderate climate and
trees.
Found: Australia/New Guinea

Possums are small arboreal marsupials similar to the


Opossum of the Americas. They are nocturnal
omnivores that range in size from a few inches to 4ft
Name: Thylacine in length (about the size of a cat, tail included).
Strength: 3-6
Dexterity: 3-4 Borophaginae
Miocene to Pliocene
Constitution: 3-4
Intelligence: 0
Perception: 3-4
Willpower: 2-4
Life Points: By Size
Endurance: By size
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d6 x (Strength+2)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3,
Intimidation 2, Stealth 3, Survival 3, Swimming 1, Name: Osteborus, Borophagus, Epicyon
Tracking 3, Strength: 1
Qualities and Drawbacks: Size 4-5, Marsupial, Dexterity: 2-4
Natural Toughness, Quadruped, Alternate Primary Constitution: 1-3
Sense (Smell) Intelligence: 0
Habitat: Plains, Deserts, Forests Perception: 4-6
Found: Austalia Willpower: 3-4
Life Points: (Strength + Constitution) x 2 + 10
Thylacines were marsupial carnivores of medium Endurance: Strength + Constitution + Willpower + 5
size, filling in the role of a wolf, although they did Speed: (Dexterity + Constitution) x 2 + 10
not hunt in packs. Pairs were rare in hunting, and Attacks: Bite (d6 x (Strength+1)
they tended to focus on smaller prey items. However, Skills: Brawling 2, Climb 1, Dodge 3, Notice 3,
they did hunt Kangaroos and similar game, using Intimidation 2, Stealth 2, Survival 3, Swimming 1,
their powerful jaws to crush prey. Qualities and Drawbacks: Size 3, Armor Value (Size-
3), Acute Senses (Hearing), Scent Tracking, Cast
Possum Iron Stomach, Quadruped, Alternate Primary Sense
Miocene to Holocene (Smell)
Name: Possum Habitat: Scrub forest, plains
Strength: 0 Found: North America
Dexterity: 3-6
Constitution: 3-4 Small, hyena like dogs, the Borophaginae appear to
Intelligence: -1 have been the primary scavengers of North America.
Perception: 3-4 They may have been omnivorous like other larger
Willpower: 1-3 members of their family like bears. However their
Life Points: By Size strong jaws to crush through flesh and bone no matter
Endurance: By Size how thick or rotten.
Speed: (Dexterity + Constitution)
Attacks: Bite (d6)
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 1, Survival 3, Swimming 1
Qualities and Drawbacks: Size 5, Acute Senses
Kubanochoerus (Hearing), Cast Iron Stomach, Quadruped, Alternate
Miocene Primary Sense (Smell), Wide Range Vision
Habitat: Plains
Found: The Americas, Europe, Asia, Africa

Very much like modern horses (though the size of a


welsh pony), though the Hipparion group had
vestigial second and third toes that no longer reached
the ground, and the Hippidion group had a rather
Name: Kubanochoerus blunt nose ridge.
Strength: 5-8
Dexterity: 3-4 Teleoceras
Constitution: 3-4 Middle to Late Miocene
Intelligence: 0-1
Perception: 5-7
Willpower: 3-4
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
4+5
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d6 x (Strength+1)), Ram (d6 x
(Strength+2)) Name: Teleoceras
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2, Strength: 8-12
Intimidation 3, Stealth 1, Survival 2, Swimming 1, Dexterity: 1-3
Tracking 1, Constitution: 2-4
Qualities and Drawbacks: Size 5, Armor Value 2, Intelligence: -1
Natural Toughness, Scent Tracking, Quadruped, Perception: 3-4
Alternate Primary Sense (Smell), Wide Range Vision Willpower: 3-5
(3) Life Points: (Strength + Constitution) x 5 + 10
Habitat: Scrub Forest, Plains Endurance: (Strength + Constitution + Willpower) x
Found: Asia, Europe, Africa? 4+5
Speed: (Dexterity + Constitution)
A distinct, long legged true pig, Kubanochoerus Attacks: Ram (d4 x (Strength+2))
males had a distinct horn on their heads that they Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3,
likely used in combat with other males. They stood Survival 3, Swimming 4
3ft tall at the shoulder and almost 6ft long, but were Qualities and Drawbacks: Size 7, Armor Value 2,
quite heavily built. Quadruped, Alternate Primary Sense (Smell), Wide
Range Vision
Last of the Protohorses Habitat: Rivers, Lakes
Middle Miocene to Pleistocene Found: North America
Name: Hipparion, Hippidion, Onohippidion
Strength: 4-6 Teleoceras is a primitive rhino that behaved like lived
Dexterity: 3-4 in pools of water like a hippo. Its short legs would
Constitution: 2-4 have been very weak on land, but better suited to
Intelligence: 0-1 pushing along very marsh lands. Its narrow snout
Perception: 3-4 would be better suited to picking through waterplants
Willpower: 2-4 than grazing.
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x
3+5
Speed: (Dexterity + Constitution) x 2 + 15
Attacks: Kick (d4 x (Strength+1))
Willpower: 4-6
Life Points: (Strength + Constitution) x 5 + 10
Hyena Endurance: (Strength + Constitution + Willpower) x
Middle Miocene to Pleistocene 4+5
Name: Percrocuta, Pachycrocuta, Crocuta crocuta Speed: (Dexterity + Constitution) x 2 + 5
spelaea Attacks: Tusks (d6 x Strength), Trample (d6 x
Strength: 4-9 (Strength+2))
Dexterity: 3-4 Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 1,
Constitution: 2-4 Survival 3, Swimming 2
Intelligence: 0 Qualities and Drawbacks: Size 7, Armor Value 2,
Perception: 4-5 Acute Senses (Smell), Swamp Adaptation,
Willpower: 3-4 Quadruped, Alternate Primary Sense (Hearing), Scent
Life Points: By Size Tracking, Wide Range Vision
Endurance: By Size Habitat: Swamps
Speed: (Dexterity + Constitution) x 2 + 10 Found: North America, Europe, Asia, Africa
Attacks: Bite (d6 x (Strength+1))
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, These mastodons specialized in scooping out swamp
Stealth 1, Survival 3, Swimming 1, Tracking 2, plants from muddy waters with their wide-brimmed
Qualities and Drawbacks: Size 5-6, Scent Tracking, mouths. The exact natures of the animals trunks (if
Quadruped, Alternate Primary Sense (Smell), Scent they had any, is unknown. Some, such as
Tracking Gompotherium had small tusks as wall.
Habitat: Plains, Forests
Found: Europe, Asia, Africa Other Gompother Elephants
Pliocene to Holocene
The giant Cave Hyeana of the Ice age and its Name: Cuvieronius, Anacus, Stegomastodon
ancestor were the largest of the Hyenas. They had the Strength: 14-17
build and powerful jaws of their modern relatives, but Dexterity: 2-3
are far largerthe size of a lion. Their necks sloped Constitution: 3-4
upwards to allow greater mobility for their bite. Intelligence: 0-1
These animals teeth, however, indicate that they Perception: 4-5
were similar to a grizzly bear, eating both plants as Willpower: 3-5
well as animals. Many modern Hyenas (such as the Life Points: (Strength + Constitution) x 5 + 10
stripped hyena) also eat fruit when it is available. Endurance: (Strength + Constitution + Willpower) x
The true Cave Hyena is actually a subspecies of the 4+5
modern Spotted Hyena (Crocuta crocuta) and thus, Speed: (Dexterity + Constitution) x 2 + 5
these stats may be used for modern Hyenas as well. Attacks: Tusks (d6 x Strength), Trample (d6 x
The Giant Cave Hyenas became extinct around (Strength+2))
12,000 years ago. Cave Hyenas were extremely Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 1,
successful and outnumbered most other Ice Age Survival 3, Swimming 2
Predators. Qualities and Drawbacks: Size 7, Armor Value 2,
Acute Senses (Smell), Quadruped, Alternate Primary
Scoop-tusked Elephant Sense (Hearing), Scent Tracking, Wide Range Vision
Miocene to Pliocene Habitat: Mountains, Plains and Forests
Found: The Americas, Europe and Asia

A wide variety of elephant-like mastodons that were


far closer to resembling modern elephants than their
relatives. Only their tusks stood out as hallmarks of
their nature as offshoots. The oldest of these genuses
is also the most wide spread, Anacus could be easily
Name: Gompotherium, Amebelodon, Platybelodon distinguished by its long straight tusks that could
Strength: 12-15 stretch out for up to 13ft. Standing 10ft high, it was
Dexterity: 2-4 thought to be a woodland animal. Other Mastodons
Constitution: 3-6 are known from the Americas exclusively, the oldest
Intelligence: 0-1 being Stegomastodon, which at 9ft tall looked much
Perception: 4-5 like a modern elephant. It managed to survive in
South America until 1 million years ago, and had
adapted to eating grass. The last and youngest
surviving member of the group, Cuvieronius, 3-1 toed larger horse
managed to go extinct around the year 400 of the Miocene to Pleistocene
Common Era. It was also 9ft tall but was
distinguished by its mountain-living lifestyle, had
short, twisting tusks.

Small Modern Cats and Relatives


Miocene to Holocene
Name: Cats, Lynx
Strength: 0-2
Dexterity: 4-7
Constitution: 2-3 Name: Hippidion, Hipparion,
Intelligence: 0-1 Strength: 5-7
Perception: 3-4 Dexterity: 4-6
Willpower: 2-3 Constitution: 4-6
Life Points: By Size Intelligence: 1
Endurance: By Size Perception: 4
Speed: (Dexterity + Constitution) x 2 + 10 Willpower: 3
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x Life Points: By Size
Strength) Endurance: By Size
Skills: Brawling 3, Climb 3, Dodge 3, Notice 3, Speed: (Dexterity + Constitution) x 2 + 10
Intimidation 2, Stealth 3, Survival 4, Swimming 1, Attacks: Trample (d6 x (Strength+2)), Bite
Tracking 2, (Strength)
Qualities and Drawbacks: Size 2-3, Whiskers, Acute Skills: Brawling 1, Climb 1, Dodge 3, Notice 4,
Senses (Sight, Hearing), Starlight Vision, Quadruped, Intimidation 2, Stealth 1, Survival 3, Swimming 1,
Alternate Primary Sense (Smell), Climber, Wide Qualities and Drawbacks: Size 5-6, Natural
Range Vision Toughness, Acute Senses (Hearing), Wide Range
Habitat: Any Land Vision, Quadruped, Alternate Primary Sense (Smell)
Found: Europe, Asia, Africa, the Americas Habitat: Plains
Found: The Americas, Africa, Europe and Asia
These animals represent small true felines of various
families. Small, primitive cats first appeared in the Much closer to modern horses, but are thought to
Miocene. They had no saber teeth like the more look like a modern Przewalskis horse (brown-orange
primitive family members, but remain fercocious coloration, short black main), these animals tended to
predators even to this day. By some accounts, the have only a single hoof touch the ground. Hipparion
common housecat is the most lethal predator on earth is found only in South America (Hippidion is found
for the variety of food it takes and the amount of outside South America.
animals they kill.
Giraffe Camel
Miocene

Name: Aepycamelus, Oxydactylus


Strength: 8-12
Dexterity: 3-4
Constitution: 3-5
Intelligence: 1-2
Perception: 3-5
Willpower: 2-4 These leopard to lion-sized big cats have teeth
Life Points: By Size somewhere in between those of true saber-toothed
Endurance: By Size cats (Saber-like and flat) and modern big cats
Speed: (Dexterity + Constitution) x 2 + 10 (conical). Unlike their relatives, they appear to
Attacks: Trample (d6 x (Strength+2)), Kick (d4 x specialize in similarly-sized or modern prey. Some
(Strength+1)) were more adapted to an ambush than a chase, while
Skills: Brawling 1, Dodge 3, Notice 3, Intimidation 2, others balanced themselves out. Dinofelis was one of
Stealth 1, Survival 2, Swimming 1, the best known of these, though uncommon, it was
Qualities and Drawbacks: Size 5-6, Natural found in close association with hominid bones and
Toughness, Wide Range Vision, Quadruped, evidence suggests that it preyed upon the ancestors of
Alternate Primary Sense (Smell) humanity.
Habitat: Plains near Forests
Found: North America Hippopotamus gorgops
Late Miocene to Middle Pleistocene
Camels continued to diversify in the expanding
grasslands across North America. These were camels
filling in the roles of Giraffes and represent the
diversity of Camels at the time. Today, Camels are
relegated as desert specialists.

Dinofelis and other small Saber-Tooth Cats


(Metailurini)
Miocene to Pleistocene

Name: Hippopotamus gorgops


Strength: 11-15
Dexterity: 2-4
Constitution: 3-6
Name: Dinofelis, Metailurus, Adelphailurus, Intelligence: 0-1
Strength: 3-6 Perception: 4-5
Dexterity: 4-6 Willpower: 4-5
Constitution: 4-6 Life Points: (Strength + Constitution) x 5 + 10
Intelligence: 0-1 Endurance: (Strength + Constitution + Willpower) x
Perception: 4-6 4+4
Willpower: 2-5 Speed: (Dexterity + Constitution) x 2 + 5
Life Points: (Strength + Constitution) x 4 + 10 Attacks: Bite (d6 x (Strength+1)), Trample (d6 x
Endurance: (Strength + Constitution + Willpower) x (Strength+2))
3+5 Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 4,
Speed: (Dexterity + Constitution) x 2 + 10 Stealth 3, Survival 3, Swimming 4
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x Qualities and Drawbacks: Size 7, Natural Toughness,
Strength) Armor Value 3, Swamp Adaptation, Weakness
Skills: Brawling 3, Climb 3, Dodge 2, Notice 4, (Sunlight/Sunburn sensitivity), Resistance (diving) 1,
Intimidation 2, Stealth 3, Survival 3, Swimming 1, Acute Senses (Sight), Quadruped, Alternate Primary
Tracking 4, Sense (Smell), Wide Range Vision
Qualities and Drawbacks: Whiskers, Acute Senses Habitat: Slow Rivers and Lakes
(Smell, Hearing), Scent Tracking, Armor Value 1, Found: Asia, Africa and Europe
Quadruped, Size 5, Quadruped, Alternate Primary
Sense (Smell) This prehistoric animal is of the same genus as the
Habitat: Forests, Plains, Deserts modern hippo, Hippopotamus amphibious, but is
Found: Africa, North America, Europe much larger, growing up to 14ft in length and was 7ft
tall at the shoulder. Further, the eyes are raised on
stalks to allow greater submersion. It is thought to
have behaved in a somewhat similar manner to their Giant Ground Sloth
modern relatives. The coming of the Ice Ages Miocene-Pleistocene
doomed this massive animal.

Deinotherium
Middle Miocene to Early Pleistocene

Name: Hapalops, Glossotherium, Megatherium,


Mylodon
Strength: 4-17
Dexterity: 1-2
Constitution: 3-6
Intelligence: -1-0
Name: Deinotherium Perception: 3-4
Strength: 14-19 Willpower: 2-6
Dexterity: 1-3 Life Points: By Size
Constitution: 4-6 Endurance: By Size
Intelligence: 0 Speed: (Dexterity + Constitution)
Perception: 4-6 Attacks: Claw (d6 x Strength)
Willpower: 4-6 Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Life Points: (Strength + Constitution) x 6 + 10 Intimidation 3, Survival 3, Swimming 1,
Endurance: (Strength + Constitution + Willpower) x Qualities and Drawbacks: Size 4-8, Armour Value
5+5 (size x 2), Low Metabolism, Resistance (Poison) 2,
Speed: (Dexterity + Constitution) x 2 + 10 Cast Iron Stomach (Grass), Knuckle Walking,
Attacks: Trample (d6 x (Strength+2)), Ram Alternate Primary Sense (Smell), Wide Range Vision
(Strength) Habitat: Forests, Plains, Mountains
Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 3, Found: The Americas
Survival 4, Swimming 1
Qualities and Drawbacks: Size 8, Armor Value 4, Ground sloths are massive herbivores that lived by
Natural Toughness, Acute Senses (Smell), Prehensile browsing trees similar to many Calicotheres but grew
Appendage, Musk, Wide Range Vision, Quadruped, to fill in the roll of many large browsers, including
Alternate Primary Sense (Hearing), Prehensile elephants, or even, in some cases, specialized cactus
Appendage (Trunk), Wide Range Vision eaters. These animals are equipped with small bone
Habitat: Plains near forests beads in their skin to protect against predators. They
Found: Europe, Africa, Asia (India) are thought to be herbivores, but larger ones are
thought to have possibly scavenged kills of predators
This primitive offshoot of elephants was quite on occasion. With their armor and size, little could
successful, lasting a good 20 million years as a genus. stand in their way.
The strange tusks of this animal are a source of
debate, with scraping bark and digging up roots being Thalassocnus
the lead theories. In the above image, a pair of Late Miocene to Late Pliocene
Giraffes are shown with it for a size comparison. Name: Thalossocnus
Strength: 4-6
Dexterity: 1-2
Constitution: 3-5
Intelligence: -1-0
Perception: 2-3
Willpower: 2-4
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x
3+5
Speed: (Dexterity + Constitution)
Attacks: Claw (d4 x Strength) Enaliarctos
Skills: Acting, Brawling 2, Climb 2, Dodge 3, Notice Early Miocene
2, Intimidation 1, Stealth 2, Survival 2, Swimming 4
Qualities and Drawbacks: Size 5, Armour Value 4,
Acute Senses (Smell), Low Metabolism, Resistance
(Diving) 1, Resistance (Poison) 2, Resistance (Salt)
3, Cast Iron Stomach (Grass), Saline Ejection
System, Wide Range Vision, Quadruped, Alternate
Primary Sense (Smell)
Habitat: Rivers?, Lakes, Ocean
Found: South America (Pacific Ocean)

This was a ground sloth that adapted itself for diving


and feeding on seagrass and seaweed similar to the
modern Marine Iguana. Early forms were shallow-
water grazers while later forms dived deeper into the
ocean. This opened them up to predators. These
animals evolved due to the desert-like conditions of Name: Enaliarctos
the north-western part of the continent, exploiting the Strength: 2-4
only available food. Dexterity: 3-5
Constitution: 3-4
Brygmophyseter Intelligence: 1
Miocene to Pliocene Perception: 3-4
Name: Brygmophyster, Scadicetus, Zygophyseter Willpower: 2-3
Strength: 17-21 Life Points: (Strength + Constitution) x 3 + 10
Dexterity: 3-5 Endurance: (Strength + Constitution + Willpower) x
Constitution: 4-6 2+5
Intelligence: 1 Speed: Dexterity/(Dexterity + Constitution) x 2
Perception: 5-7 Attacks: Bite (d6 x Strength)
Willpower: 3-5 Skills: Brawling 3, Climb 3, Dodge 3, Notice 2,
Life Points: (Strength + Constitution) x 6 + 10 Intimidation 1, Stealth 2, Survival 3, Swimming 5
Endurance: (Strength + Constitution + Willpower) x Qualities and Drawbacks: Size 4, Resistance (Diving)
5+5 2, Natural Insulation 3, Armor Value 1, Quadruped,
Speed: (Dexterity + Constitution) x 2 + 5 Alternate Primary Sense (Smell)
Attacks: (d6 x Strength), Ram (d4 x (Strength+2)) Habitat: Shoreline/Ocean
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, Found: North America
Stealth 2, Survival 3, Swimming 5, Tracking 2,
Qualities and Drawbacks: Size 8, Echo-Location, The earliest seals were of the primitive eared
Acute Senses (Hearing), Resistance (Diving) 2, variety and are considered to be quite otter like.
Armor Value 4, Natural Insulation 2, Limbless, Enaliarctoss teeth show it to be a generalist feeder,
Alternate Primary Sense (Smell) with teeth designed for holding fish, molars for
Habitat: Oceans crushing shellfish and sheering flesh. This animal is
Found: Pacific Ocean (Asia) thought to be the ancestor of modern seals and
walruses.
The so-called biting sperm whale, ranging between
23 and 40ft in length, this group is either ancestral to
or an offshoot of Sperm Whales. Unlike modern
sperm whales, they were equipped with large teeth on
both their upper and lower jaws. Modern Sperm
Whales are slightly larger, have slightly weaker bited
(d4 x Strength), have 3 levels of basic Natural
Insulation and can dive deeper than their ancestors.
Imagotaria, Aivukus and the Modern Walrus Unicorn
Late Miocene to Holocene Late Miocene to Pleistocene

Name: Elasmotherium, Sinotherium, Iranotherium


Strength: 10-17
Dexterity: 3-5
Name: Imagotaria, Aivukus, Odobenus, Gomphotaria Constitution: 3-6
Strength: 4-16 Intelligence: -1-0
Dexterity: 3-4 Perception: 2-4
Constitution: 4-6 Willpower: 3-5
Intelligence: 0-1 Life Points: By Size
Perception: 3-4 Endurance: By Size
Willpower: 2-5 Speed: (Dexterity + Constitution) x 2 + 15
Life Points: By Size Attacks: Horn (d8 x Strength), Trample (d6 x
Endurance: By Size (Strength+2)), Kick (d4 x (Strength+1))
Speed: Dexterity/(Dexterity + Constitution) x 2 + 10 Skills: Brawling 3, Dodge 1, Notice 3, Intimidation 3,
(swim) Survival 3
Attacks: Tusk (d6 or d8 x Strength), Bite (d4 x Qualities and Drawbacks: Size 7-8, Armor Value 4,
Strength) Natural Insulation 2 (3 point version), Acute Senses
Skills: Brawling 2, Climb 2, Dodge 2, Notice 3, (Hearing, Smell), Impaired Senses (Sight),
Intimidation 3, Survival 3, Swimming 4 Quadruped, Alternate Primary Sense (Smell), Wide
Qualities and Drawbacks: Size 5-8, Natural Range Vision
Insulation 3-7, Resistance (Diving) 2, Armor Value Habitat: Plains
(Insulation Level +1), Whiskers, Quadruped, Found: Asia, Europe
Alternate Primary Sense (Smell)
Habitat: Ocean/Shoreline The Unicorn is a type of Rhino that collectively share
Found: North America, Arctic Circle a gigantic single horn atop their heads. Like other
Rhinos, this horn is actually hardened hair. Unlike
Walrus were one of the first to diverge from the modern rhinos, these animals were often covered in
main seal line. The earliest two listed genus have insulating fur to protect them from the cold climates
short tusks compared to the modern walrus. of central Asia and middle-Pleistocene Europe. They
Imagotaria grew to 5ft in length, the modern are thought to have been low browsers like black
Odobenus grows to 11ft in length, but Aivukus grew Rhinos today. They were quite large, weighing up to
to a monstrous 30ft in length according to some 5 tons and grew to over 6ft in height and 20ft in
sources. Others state it was only slightly larger than length. Despite their size, they were quite fast and
the modern Walrus. Gomphotaria was the size of a nimble, with limb proportions similar to that of a
modern walrus, but had a second set of tusks on its horse.
lower jaw. This means that instead of sucking out
shellfish it dug up, it would actively crush them (bites Proto-chimpanzee to Chimpanzee
deal tusk damage). Miocene to Holocene
Name: Sahelanthropus, Dryapithicus, Ramapithicus,
Oreopitrhicus, Pan
Strength: 4-6
Dexterity: 5-7
Constitution: 3-4
Intelligence: 2-3
Perception: 4-5 Qualities and Drawbacks: Size 5, Knuckle Walking
Willpower: 2-3 Habitat: Forests
Life Points: (Strength + Constitution) x 4 + 10 Found: Asia
Endurance: (Strength + Constitution + Willpower) x
3+5 Orangutans are almost exclusively arboreal primates
Speed: (Dexterity + Constitution) x 2 + 15 that, in the fossil record, ranged from India to
Attacks: Punch (d4 x Strength), Bite (strength), Indonesia. Today, they are extinct in the mainland of
Wood Spear (d4 x Strength+1) Asia. They are primarily herbivores but do not live in
Skills: Brawling 3, Climb 5, Dodge 3, Notice 3, large groups as the Chimpanzee and shows how
Intimidation 2, Stealth 2, Survival 3 diverse apes and ape behavior is.
Qualities and Drawbacks: Size 5, Natural Toughness,
Brachiation, Fast Reaction Time, Knuckle Walking Proto-Gorilla and Gorilla
Habitat: Forest Late Miocene to Holocene
Found: Africa, Europe Name: Gorilla
Strength: 8-10
The first animals that would now be called Dexterity: 3-4
Chimpanzees appeared around in the Miocene, some Constitution: 4-6
of these apes included the ancestors of humanity. Intelligence: 2
Chimpanzees are forest dwelling apes that are only Perception: 2
partly arboreal. The earlier chimpanzees were only Willpower: 3
partly chimp-like in appearance with features found Life Points: (Strength + Constitution) x 4 + 10
throughout the ape world. True Chimps did not Endurance: (Strength + Constitution + Willpower) x
appear until the late Miocene. 3+5
Speed: (Dexterity + Constitution) x 2 + 10
These apes are known to make wooden tools, though Attacks: Bite (Strength), Punch (d4 x Strength)
never to save them for future use. Other almost Skills: Brawling 2, Climb2, Dodge 1, Notice 2,
human like behaviors observed among modern Intimidation 2, Stealth 2, Survival 2,
chimpanzees, which their ancestors may or may not Qualities and Drawbacks: Size 5, Knuckle Walking,
have had include laughter, language (to a degree), Natural Toughness, Negative Buoyancy
altruism, tool use and creation (evidence for this Habitat: Forest
exists up to 43000 years ago). Some claim that Found: Africa
modern Chimpanzees display a degree of spirituality
including such apparent behaviors as mourning Gorillas diverged from other primate groups 7
displays, incipient romantic love, rain dances, million years ago and adopted a troop-living
appreciation of natural beauty (such as a sunset), herbivorous diet.
curiosity and respect towards wildlife, pretend play
(IE: pretending a rock is an infant) and empathy Macraucheniidae
towards other species (such as feeding them)to the Miocene to Pleistocene
point of animism (animal worship) in some reports

Proto-Orangutan to Orangutan
Late Miocene to Holocene
Name: Sivapithicus, Pongo
Strength: 4-5
Dexterity: 5-6
Constitution: 4-5
Intelligence: 2
Perception: 2-4
Willpower: 2-3
Name: Theosodon, Macrauchenia
Life Points: (Strength + Constitution) x 4 + 10
Strength: 2-8
Endurance: (Strength + Constitution + Willpower) x
Dexterity: 3-4
3+5
Constitution: 3-4
Speed: (Dexterity + Constitution) x 2
Intelligence: 0
Attacks: Bite (strength), Punch (d4 x Strength)
Perception: 4-5
Skills: Brawling 2, Climb 4, Dodge 2, Notice 2,
Willpower: 2-3
Intimidation 1, Stealth 3, Survival 3
Life Points: By Size Life Points: Strength + Constitution + 5
Endurance: By Size Endurance: Strength + Constitution + Willpower + 3
Speed: (Dexterity + Constitution) x 2 + 10 Speed: Dexterity + Constitution
Attacks: Kick (d4 x (Strength+1)), Bite (Strength) Attacks: Bite (d6)
Skills: Dodge 3, Notice 3, Intimidation 1, Stealth 2, Skills: Brawling 2, Climb 4, Dodge 3, Notice 3,
Survival 3, Swimming 2 Intimidation 1, Stealth 2, Survival 3,
Qualities and Drawbacks: Size 4-6, Natural Qualities and Drawbacks: Size 2, Impaired Senses
Toughness, Prehensile Appendage, Quadruped, (Sight), Armor Value 4 (Head shield), Quadruped,
Alternate Primary Sense (Smell), Wide Range Vision Alternate Primary Sense (Smell), Wide Range Vision
Habitat: Forests and Plains Habitat: Forest
Found: South America Found: North America

Macraucheniidae are strange South American Proterix was a primitive mole-like insectivore that is
mammals that were apparently adapted to browsing thought to have been limbless. No fossils with limbs
lifestyles. They tended to resemble the modern llama have been found yet, though the bones of such limbs
in body shape, but the feet were not like any would be small enough to easily wash away. It also
contemporary mammal except perhaps the possessed a shield upon its head. It is thought to have
Rhinoceros. wiggled through soft earth and sand in search of
insects.
Modern Toothed Whales and Dolphins
Late Miocene to Holocene Horned Gopher
Name: Odontoceti Late Miocene to Pleistocene
Strength: 1-24 Name: Ceratogaulus
Dexterity: 2-6 Strength: 0
Constitution: 3-6 Dexterity: 2-3
Intelligence: 1-3 Constitution: 2-4
Perception: 5-7 Intelligence: 0
Willpower: 3-6 Perception: 3-4
Life Points: By Size Willpower: 1-2
Endurance: By Size Life Points: Strength + Constitution + 5
Speed: (Dexterity + Constitution) x 2 +15 Endurance: Strength + Constitution + Willpower
Attacks: Bite (d6 x Strength), Ram (d4 x Speed: (Dexterity + Constitution)
(Strength+1)) Attacks: Claw (d4), Horn (d6), Bite (d4)
Skills: Brawling 3, Dodge 3, Notice 4, Intimidation 2, Skills: Brawling 2, Burrowing 3, Climb 1, Dodge 3,
Stealth 3, Survival 4, Swimming 5, Tracking 2, Notice 2, Intimidation 2, Stealth 2, Survival 3,
Qualities and Drawbacks: Echo Location, Size 4-8, Swimming 1
Resistance (diving) 2, Limbless, Alternate Primary Qualities and Drawbacks: Size 2, Whiskers,
Sense (Hearing) Quadruped, Alternate Primary Sense (Smell), Wide
Habitat: Ocean, Rivers Range Vision
Found: Worldwide Habitat: Plains
Found: North America
Odontoceti are modern toothed whales, which
include everything from Sperm Whales to the Horned Gophers were marmot-like rodents with a
smallest porpoises (5ft in length). Their wide variety pair of horns atop their heads. Their tails were longer
allowed them to colonize the worlds oceans quickly and thicker than contemporary rodents. They were
feeding on small fish or other sea mammals. known to have been burrowers and likely used their
horns as defense. They were among the few
Proterix mammals ever evolve boney horns.
Miocene
Name: Proterix Giant Bear Rat
Strength: 0 Late Miocene to Pleistocene
Dexterity: 3 Name: Phoberomys, Josephoartigasi
Constitution: 2 Strength: 2-7
Intelligence: 1 Dexterity: 2-4
Perception: 5 Constitution: 2-5
Willpower: 1 Intelligence: 0-1
Perception: 2-4
Willpower: 2-4
Life Points: By Size Antilocarapid
Endurance: By Size Miocene to Holocene
Speed: (Dexterity + Constitution) x 2 + 5 Name: Pronghorns, Mercycodus, Hayoceros,
Attacks: Bite (d4 x (Strength+1)) Ilingoceras, Osbornoceros, Ramoceros, Hexameryx
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1, Strength: 1-3
Stealth 3, Survival 3, Swimming 4, Dexterity: 3-6
Qualities and Drawbacks: Size 4-6, Armor Value Constitution: 2-4
(Size-3), Quadruped, Alternate Primary Sense Intelligence: 0-1
(Smell), Wide Range Vision (3 Point) Perception: 3-5
Habitat: Forest, Plains Willpower: 2-3
Found: South America Life Points: By Size
Endurance: By Size
Dinomyidae are rodents represented today by a single Speed: (Dexterity + Constitution) x 2 + 20
species. In the past , they grew to much larger Attacks: Kick (d4 x (Strength+1)), Ram (d6 x
proportions, as they rose to fill in the role of large Strength)
herbivores, the largest two genus (named) grew to Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 1,
about 10ft in length and weighed as much as a Stealth 1, Survival 3
buffalo or bison. In overall shape, they resembled the Qualities and Drawbacks: Size 4-5, Acute Senses
current largest rodent in the world, the capybara, to (Sight), Quadruped, Alternate Primary Sense (Smell),
which they are distantly related. Many of these Resistance (Cold Weather) 2
animals reached such sizes and lasted into the Habitat: Plains, Desert
Pleistocene by living on islands in the Caribbean. Found: North America

Okapi and Okapi-like Primitive Giraffes As plains spread across North America, animals
Miocene to Holocene developed to take advantage of the new niches.
Name: Giraffokeryx, Climacoceras, Prolybitherium, Antilocarapids were the animals who did this in
Sivatherium, Okapi North America. Today the group is represented by a
Strength: 5-7 single species, the Pronghorn Antelope. This group
Dexterity: 2-3 resembles other hoofed mammals but differs in that
Constitution: 3-5 their horns have bony cores. The horns are used for
Intelligence: 0-1 display or defense.
Perception: 3-5
Willpower: 2-4 Deinogalerix
Life Points: Late Miocene
Endurance:
Speed: (Dexterity + Constitution) x 2
Attacks: Kick (d4 x (Strength+1)), Head Ram (d4 x
(Strength+1)
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 3, Survival 3, Swimming 2, Tracking 1,
Name: Deinogalerix
Qualities and Drawbacks: Size 5-6, Acute Senses
Strength: 1
(Sight), Elongated Tongue, Wide Range Vision,
Dexterity: 3-4
Quadruped, Alternate Primary Sense (Smell)
Constitution: 2-3
Habitat: Forests
Intelligence: 0-1
Found: Africa, Asia (India)
Perception: 3-4
Willpower: 2-4
Giraffes are only a minor herbivorous group today,
Life Points: (Strength + Constitution) x 2 + 10
but in the past they were quite diverse and wide
Endurance: (Strength + Constitution + Willpower) +
spread. They were generally browsers as modern
5
giraffes are and replaced more primitive browsers as
Speed: (Dexterity + Constitution) x 2 + 5
the grasslands spread. They are thought to have been
Attacks: Bite (d6 x Strength), Claw (d4 x Strength)
animals that were largely solitary in nature.
Skills: Brawling 3, Climb 2, Dodge 2, Notice 2,
Intimidation 2, Stealth 3, Survival 3, Swimming 1,
Qualities and Drawbacks: Size 3, Whiskers, High Endurance: By Size
Metabolism, Quadruped, Alternate Primary Sense Speed: (Dexterity + Constitution) x 2 + 10
(Smell) Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength)
Habitat: Forests Skills: Brawling 3, Dodge 3, Notice 3, Intimidation 2,
Found: Europe (Mediterranean Islands) Stealth 2, Survival 4, Swimming 2, Tracking,
Qualities and Drawbacks: Size 2-5, Whiskers, Acute
Deinogalerix was a product of Island Gigantism, it is Senses (Sight), Resistance (cold or diving) 2,
actually a shrew the size of a beaver or cat. What is Alternate Primary Sense (Smell), Quadruped
now Italy was then a series of islands that allowed for Habitat: Forests, Plains, Rivers, Lakes
large animals to shrink (producing drawf elephants Found: The America, Europe, Asia
and other such ceatures) and small animals to grow
large. On the Italian islands, apes began to venture Mustelids include a wide variety of small, agile
onto the ground from the trees and Shrews (such as carnivores. They are quite active, but generally live
Deinogalerix) grew to the size of cats. It was likely a in colder climates than other small predators such as
voracious predator, like modern shrews are. mongooses. Otters tend to be the exception, as they
had a propensity to grow quite large in warmer
Raccoon and Relatives environments. The modern Giant Otter of the
Miocene to Holocene Amazon, and the prehistoric Megalenhydris
Name: Raccoon, Coati, Ringtails, Kinkajou barbaricina of Pleistocene Sardinia stand out as
Strength: 0 grand examples of this.
Dexterity: 4-5
Constitution: 2-3 Grizzly Wolverine
Intelligence: 1-2 Early Miocene
Perception: 3-5 Name: Megalictis, Aelurocyon(?)
Willpower: 2-3 Strength: 6-8
Life Points: (Strength + Constitution) x 2 + 10 Dexterity: 3-4
Endurance: (Strength + Constitution + Willpower) + Constitution: 4-5
5 Intelligence: 1-2
Speed: (Dexterity + Constitution) x 2 + 5 Perception: 4-5
Attacks: Bite (d6), Claw (d4) Willpower: 4-5
Skills: Brawling 2, Climb 4, Dodge 3, Notice, Life Points: (Strength + Constitution) x 4 + 10
Intimidation 2, Stealth 3, Survival 2, Swimming 2, Endurance: (Strength + Constitution + Willpower) x
Tracking 2, 3+5
Qualities and Drawbacks: Starlight Vision, Size 3, Speed: (Dexterity + Constitution) x 2 + 15
Whiskers, Scent Tracking, Alternate Primary Sense Attacks: Bite (d6 x (Strength+1)), Claw (d6 x
(Smell), Wide Range Vision, Knuckle Walking Strength)
Habitat: Forests, Plains Skills: Brawling 4, Dodge 2, Notice 2, Intimidation 4,
Found: The Americas Stealth 3, Survival 2, Swimming 1, Tracking 2,
Qualities and Drawbacks: Size 6, Whiskers,
Raccoons are small, omnivorous opportunists that Alternate Primary Sense (Smell), Natural Toughness,
have been quite successful over time. More primitive Quadruped
Raccoons were more dog like when they first Habitat: Forests, Plains
appeared, only later adopting their current shapes. Found: North America

Mustelid Megalictis was a bear sized wolverine of the


Miocene to Holocene Miocene. It is thought that the animal was an ambush
Name: Ermine, Weasel, Mink, Polecat, Ferret, hunter due to the ankle arrangement. It is also
Marten, Sable, Fisher, Badger, Wolverine, Skunk, assumed that the males were larger than the females
Otters as there were apparently two distinct sizes to the
Strength: 0-4 animal.
Dexterity: 5-7
Constitution: 2-3
Intelligence: 1-2
Perception: 4-5
Willpower: 2-3
Life Points: By Size
Bovidae Endurance: (Strength + Constitution + Willpower) x
Miocene to Holocene 4+5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4 x Strength), Claw (strength)
Skills: Brawling 1, Climb 1, Dodge 1, Notice 2,
Intimidation 1, Stealth 2, Survival 2, Swimming 3,
Qualities and Drawbacks: Luke Warm Blooded,
Armor Value 6/20 (Shell), Resistance (Diving) 1,
Name: Bos, Pelorovis, Tragelaphus, Bubalus, Kobus, Low Metabolism, Size 6, Quadruped, Alternate
Oryx, Madoqua, Capra, Gazella, Bison, Pelorovis, Primary Sense (Smell), Wide Range Vision
Ovibovus Habitat: Slow moving bodies of water near forests
Strength: 0-10 Found: South America
Dexterity: 1-4
Constitution: 3-5 As the Amazon Rainforest grew into what it is today,
Intelligence: 0-1 many large herbivores dominated the landscape with
Perception: 3-5 most of the predators being aquatic or semi-aquatic.
Willpower: 1-4 Stupendemys was the largest known freshwater
Life Points: By Size turtle. It grew from 7 to 10ft in length; it is thought to
Endurance: By Size have been primarily an herbivore.
Speed: (Dexterity + Constitution) x 2 + 10 (average)
Attacks: Horns (d6 x Strength), kick (d4 x True Canine
(Strength+1)), Trample (d6 x (Strength+2) Middle Miocene to Holocene
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2,
Stealth 2, Survival 4, Swimming 2
Qualities and Drawbacks: Size 3-6 Qualities and
Drawbacks: Natural Insulation 2 (3 point), Size 6,
Quadruped, Cast Iron Stomach, Alternate Primary
Sense (Smell), Wide Range Vision
Habitat: Forests, Plains, Desert
Found: Europe, Asia, Africa, North America (later,
South America) Name: Canis (Wolf, Dog, Jackal, Coyote, Dingo)
Strength: 1-6
Bovids are a large, diverse group encompassing Dexterity: 3-6
gazelles, antelope, cows, buffalo, goats, sheep Constitution: 3-4
wildebeest and many other common grazers found in Intelligence: 2
the world today. In prehistoric times, they were at Perception: 2-4
first simpler, but soon diversified so that by the Willpower: 2-4
Pleistocene, there were over a hundred generamore Life Points: By Size
than twice what there is today. These animals rarely Endurance: By Size
exceed 10 to 12ft in length, even in the ancient past. Speed: (Dexterity + Constitution) x 2 + 15
On the other end of the scale are animals such as Attacks: Bite (d6 x (Strength+1)), Trip (d4 x
Kirks dik-dik which are less than 2ft long. (Strength-1))
Prehistoric Bovines tended to stay within these limits, Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2,
but occasionally had horns that could reach 6ft across Stealth 3, Survival 2, Swimming 1, Tracking 3,
(increase horn damage to d8). Qualities and Drawbacks: Size 3-5, Acute Senses
(Smell), Scent Tracking, Night Vision, Quadruped,
Stupendemys Alternate Primary Sense (Smell)
Late Miocene to Early Pliocene Habitat: Forests, Plains, Tundra
Name: Stupendemys Found: The Americas, Europe, Asia, Africa (later,
Strength: 8-10 Australia)
Dexterity: 1
Constitution: 4-6 True canines developed during the Miocene and
Intelligence: -1 quickly spread across the globe. Notable species
Perception: 2-3 include the Dire Wolf (size 5) which is noted for its
Willpower: 2-4 size as well as its apparent abundance (it is the most
Life Points: (Strength + Constitution) x 5 + 10 commonly found animal in the La Brea tar pits). It
lived from the middle Pleistocene until its end. The Deer and Relatives
modern Grey Wolf appeared first in Eurasia and Miocene to Holocene
migrated to North America during the late
Pleistocene and co-existed with its giant relative for
over 100,000 years.

Agriotherium
Late Miocene to Pleistocene
Name: Agbriotherium
Strength: 11-14
Dexterity: 3-4 Name: Muntiacus, Axis, Dama, Megaloceros,
Constitution: 3-5 Odocoielus, Mazama, Pudu, Alces, Cervus
Intelligence: 0-1 Strength: 0-10
Perception: 2-4 Dexterity: 3-5
Willpower: 3-5 Constitution: 3-6
Life Points: (Strength + Constitution) x 5 + 10 Intelligence: -1-0
Endurance: (Strength + Constitution + Willpower) x Perception: 2-4
4+5 Willpower: 2-4
Speed: (Dexterity + Constitution) x 2 + 10 Life Points: By Size
Attacks: Bite (d4 x Strength), Claw (D6 x Strength Endurance: By Size
+1) Speed: (Dexterity + Constitution) x 2 + 10
Skills: Brawling 4, Climb 3, Dodge 2, Notice 3, Attacks: Antlers (d4 to d8 x (Strength+1)), Kick (d4
Intimidation 3, Stealth 1, Survival 3, Swimming 2, x Strength)
Tracking 3, Skills: Brawling 1, Climb 1, Dodge 2, Notice 3,
Qualities and Drawbacks: Size 7, Scent Tracking, Intimidation 2, Stealth 2, Survival 3, Swimming 1
Armor Value 4, Hibernation 4, Quadruped, Alternate Qualities and Drawbacks: Size 3-6, Armor Value
Primary Sense (Smell) (Size-3), Acute Senses (Sight), Quadruped, Alternate
Habitat: Forests, Plains, Mountains Primary Sense (Smell), Wide Range Vision
Found: Africa, Europe, Asia, North America Habitat: Forests
Found: Europe, North America, Asia
One of the most common bears of the prehistoric
world, it is also the only large bear from Africa. It is Deer form the primary prey species of many large
actually a variety of bear-dog, but is much more bear- predators throughout their habitat. Several species are
like than any of its mixed brethren. Its legs were quite large (Elk (Vercus), Moos (Alces) and the Giant
more dog-like (it walked on its toes like dogs instead Deer or Irish Elk (Megaloceros)), but there are also
of on the sole of the foot as bears do), but the shape quite small species as well. All of the male deer grow
of the body, head and neck were definitely bear-like. antlers yearly as sexual displays that shed with
The teeth suggest it was an opportunistic omnivore, winter.
but not an active hunter (unless presented with a
sickly, weak target). Growing up to 10ft in length, it
could bully some smaller predators from a meal or
clear off vultures with ease.
Glyptodont
Miocene to Pleistocene (5-6)

Name: Doedicurus, Glyptodon, Glyptotherium,


Parapropalaehoplophorus, Hoplophorus, Panochthus
Strength: 5-7
Dexterity: 1
Constitution: 4-6
Intelligence: -1
Perception: 2-3
Willpower: 2-6
Life Points: By Size
Endurance: By Size
Speed: Constitution
Attacks: Tail (d6 x Strength) or Thagomizer (d8 x
(Strength+2))
Skills: Brawling 3, Notice 1, Intimidation 2, Survival
2
Qualities and Drawbacks: Size 5-6, Warm Blooded,
Low Metabolism, Armor Value (Size x 2 + 8), Acute
Senses (Hearing), Cast Iron Stomach, Quadruped,
Alternate Primary Sense (Smell), Wide Range Vision
Habitat: Plains
Found: The Americas

Giant herbivorous armadillos, these herbivores were


similar to the Ankylosaurs of the Mesozoic. They are
mainly found in South America and only a few
managed to cross the landbridge to North America
when it formed (and they did so at their own slow
pace). Though dubbed an Ice Age mammal they
were more partial to warmer climates and did not
venture farther north than California, preferring the
gulf costs tropical and subtropical climates.
Pliocene
Time Period: 5-2 million years ago
Global Environment: The Pliocene was a time of further cooling and midway onto the period, Antarctica became
covered in an ice shelf as it pulled further way from Australia. This accelerated the overall cooling of the planet and
caused more forests to fade into grasslands. The Isthmus of Panama formed, linking North and South America for
the first time in millennia, letting animals move north or south. Because the climate had been stable and calm, many
unique South American mammals did not survive the changes very long. Another land bridge began to form
between Alaska and Siberia, letting more animals move into North America. Finally, The Tethyss sea disappeared
completely and became what we know now as the Mediterranean as Africa continued to slam into Asia.

Other Fauna: The climactic cooling caused Europes last remaining crocodilians to go extinct, while large ground
turtles could still be found in the southern parts of North America. Most fauna known today had established
themselves to one degree or another, but the cooling caused some of these animals to be slightly larger than their
modern counterparts. Proper Pigs and modern wolves appear in this epoch.

Saber Toothed Chinook Salmon Found: North America


Pliocene to Pleistocene
An ancient type of chinook salmon that grew to
tremendous proportions, and survived well into the
ice age. Growing the 9ft in length at the largest, the
impressive fangs did make them great predators. In
fact, they had fewer teeth than their smaller relatives.
Some believe that they were plankton eaters. They
are also thought to have been migratory like modern
salmon.

Name: Oncorhynchus rastrosus


Strength: 4-8
Dexterity: 4-6
Constitution: 2-4
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
3+5
Speed: (Dexterity + Constitution) x 2 + 5 (Swim)
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Dodge 3, Notice 2, Intimidation 3,
Stealth 2, Survival 3, Swimming 5,
Qualities and Drawbacks: Fish, Size 6, Alternate
Primary Sense (Smell), Wide Range Vision
Habitat: Ocean and Rivers
Teratorns Odobenocetops
Early Pliocene to Late Pleistocene Early to Middle Pliocene

Name: Odobenocetops
Name: Teratornis, Aiolornis Strength: 7-9
Strength: 2-4 Dexterity: 2-3
Dexterity: 4-5 Constitution: 3-4
Constitution: 4-6 Intelligence: 1
Intelligence: 1 Perception: 4-5
Perception: 5-7 Willpower: 2-3
Willpower: 2-3 Life Points: (Strength + Constitution) x 5 + 10
Life Points: (Strength + Constitution) x 3 + 10 Endurance: (Strength + Constitution + Willpower) x
Endurance: (Strength + Constitution + Willpower) x 4+5
2 +5 Speed: (Dexterity + Constitution) x 2 + 10 (Swim)
Speed: Dexterity (land), (Dexterity + Constitution) x Attacks: Horn (d6 x Strength), Slam (d4 x Strength)
2 + 10 (Flight) Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 1,
Attacks: Peck (d6 x Strength), Claw (d6 x Stealth 2, Survival 3, Swimming 5,
(Strength+1)) Qualities and Drawbacks: Size 6, Resistance (Diving)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 4, 2, Echo-Location, Size 6, Armor Value 3, Scent
Intimidation 3, Stealth 1, Survival 3, Tracking 1, Tracking, Limbless, Alternate Primary Sense
Qualities and Drawbacks: Size 4, Flight, Eagle Eyed (Hearing), Wide Range Vision
3, Scent Tracking Habitat: Oceans
Habitat: Plains Found: Worldwide
Found: North America
Odobenocetops is one of the oddest whales to evolve.
Teratorns were tremendous eagle or condor-like birds With a face like a walrus, it is thought to have fed on
that flew in the skies over North America. Often shellfish on the ocean floor. Males had a single tusk
portrayed as solely scavengers, recent studies have that grew over twice as long as the others as
shown that they were built more like eagles. Their Narwhales have, which are thought to have been used
large bodies had a great deal of power and their in competitions over territory and mates. It had little
massive wings reached proportions not seen since the defense against predators other than staying out of
pterosaurs of the Mesozoic. Argentavis was a form of reach in shallow seas.
Teratorn, but smaller forms survived to the ice ages.
Most of these young forms weighed about as much as Giant Camels
a turkey, but had wingspans ranging from 10 to 15ft Pliocene to Pleistocene
in length. This allowed them to soar over miles of Name: Titanotylopus, Camelops, Gigantotylopus
territory in search of prey to hunt or carcasses to Strength: 6-9
scavenge. Dexterity: 3-4
Constitution: 4-7
Intelligence: 1
Perception: 5-6
Willpower: 3-4
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
4+5
Speed: Dexterity + Constitution + 5
Attacks: Bite (Strength), Kick (d4 x (Strength+1)) Acrophoca
Skills: Brawling 1, Dodge 3, Notice 2, Intimidation 2, Early Pliocene
Stealth 1, Survival 4, Swimming 2, Name: Acrophoca
Qualities and Drawbacks: Size 7, Resistance (Cold, Strength: 3-5
Dehydration, Starvation) 3, Armor Value 2, Natural Dexterity: 4-6
Insulation 2 (3 point), Quadruped, Alternate Primary Constitution: 3-4
Sense (Smell), Wide Range Vision Intelligence: 1
Habitat: Plains, deserts, tundra Perception: 3-5
Found: North America, Europe Willpower: 3-4
Life Points: (Strength + Constitution) x 4 + 10
Ranging in size from 7 to 11 ft in height at the Endurance: (Strength + Constitution + Willpower) x
shoulder, these large camels roamed the dry open 3+5
areas of north. Superficially, they resemble modern Speed: Dexterity/(Dexterity + Constitution) x 2 +10
camels, though Titanotylopus had remnant canine Attacks: Bite (d6 x (Strength+1))
teeth in the upper jaw. These animals evolved in a Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,
last radiative burst of camel evolution, with those that Intimidation 2, Stealth 3, Survival 2, Swimming 5,
traveled south from North America became llamas, Tracking 2,
while those that remained in the old world became Qualities and Drawbacks: Size 5, Resistance (Diving)
modern camels. 2, Acute Senses (Sight), Natural Insulation 3, Armor
Value 1, Quadruped, Alternate Primary Sense
Elephant (Smell), Whiskers
Pliocene to Holocene Habitat: Oceans/shoreline
Name: Elephas, Loxodonta, Archidiskodon Found: South America
Strength: 15-18
Dexterity: 2-5 This seal was ancestral to the modern Leopard Seal,
Constitution: 3-6 but can be distinguished by its much longer neck.
Intelligence: 1-2 Like its modern descendant, it was an active predator,
Perception: 2-4 hunting sea birds and sea mammals. Despite its long
Willpower: 3-5 neck, it was two feet smaller than a modern Leopard
Life Points: (Strength + Constitution) x 6 + 10 Seal.
Endurance: (Strength + Constitution + Willpower) x
5+5 Raccoon-Bear
Speed: (Dexterity + Constitution) x 2 + 10 Late Pliocene
Attacks: Kick (d4 x (Strength+1)), Tusk (d6 x Name: Chapalmalania
(Strength-1)), Trample (d6 x (Strength+2) Strength: 5-6
Skills: Brawling 2, Climb 1, Dodge 2, Notice 3, Dexterity: 3-5
Intimidation 3, Stealth 2, Survival 4, Swimming 2, Constitution: 3-5
Tracking 2, Intelligence: 1
Qualities and Drawbacks: Armor Value (Size-4), Size Perception: 4-6
8, Natural Toughness, Acute Senses (Smell), Willpower: 3-4
Prehensile appendage (nose), Quadruped, Wide Life Points: (Strength + Constitution) x 4 + 10
Range Vision, Alternate Primary Sense (Hearing) Endurance: (Strength + Constitution + Willpower) x
Habitat: Plains, Forests, Deserts 3+5
Found: Africa, Asia (formerly Europe) Speed: (Dexterity + Constitution) x 2 + 5
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x
True Elephants had a great deal of variety in the Strength)
ancient past. Today, there are two genus with three Skills: Brawling 3, Climb 2, Dodge 2, Notice 3,
species and 4 surviving subspecies. In the past, there Intimidation 2, Stealth 3, Survival 2, Swimming 1,
were several other species. Among these species Qualities and Drawbacks: Size 5, Quadruped,
were giant, straight tusked elephants (Elephas Alternate Primary Sense (Smell), Wide Range Vision
antiquas), and many dwarf island species. (3 point)
Habitat: Forests
Found: South America

Racoons are closely related to bears, so its not


surprising that this large animal was first thought to
be a bear. It is indeed a raccoon trying to be a bear. Saber Toothed Cat
Growing to the size of a modern panda, and generally Late Pliocene to Pleistocene
resembled it in shape and form. It lived in the more
mountainous forests and is thought to have been an
omnivore.

Lions, Tigers, Leopards and Jaguars


Pliocene to Holocene

Name: Smilodon
Strength: 5-10
Dexterity: 4-5
Constitution: 4-6
Intelligence: 0
Name: Panthera Perception: 4-6
Strength: 4-9 Willpower: 2-5
Dexterity: 4-8 Life Points: By Size
Constitution: 3-6 Endurance: By Size
Intelligence: 0-1 Speed: (Dexterity + Constitution) x 2 + 15
Perception: 4-6 Attacks: Bite (d6 x (Strength+2)), Claw (d6 x
Willpower: 2-5 Strength)
Life Points: By Size Skills: Brawling 4, Climb 2, Dodge 2, Notice 2,
Endurance: By Size Intimidation 3, Stealth 2, Survival 2, Swimming 1,
Speed: (Dexterity + Constitution) x 2 + 15 Tracking 3,
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x Qualities and Drawbacks: Size 5-6, Armor Value
Strength) (Size-4), Quadruped, Whiskers, Acute Senses
Skills: Brawling 4, Climb 2, Dodge 2, Notice 4, (Hearing), Scent Tracking, Alternate Primary Sense
Intimidation 3, Stealth 2, Survival 3, Swimming 1, (Smell)
Tracking 3, Habitat: Plains
Qualities and Drawbacks: Size 5-6, Quadruped, Found: The Americas
Whiskers, Acute Senses (Hearing), Scent Tracking,
Armor Value (Size-4), Alternate Primary Sense Smilodon is the best known Saber Toothed cat and
(Smell) one of the heaviest of all cats. Short and stocky like a
Habitat: Forest, Plains, Tundra, Mountains, Swamp bear, Smilodon started off the size of a jaguar, but the
Found: The Americas, Africa, Europe, Asia later two species were lion-sized and larger. Though
they were short compared to other cats, they were
The genus Panthera covers a wide variety of species compact and muscular, the largest weighing almost
that are well known and quite different today. Aside 800lbs in life. The saber teeth were so large and long
from the familiar modern species, there were a few that the Smilodon could only bite the throats of its
prehistoric species worth mentioning such as Jaguars victims and similarly sized grasping points.
that reached North America. The most spectacular of Otherwise, the blades would simply deflect off the
these were: the American Lion (Panthera leo atrox); hide and even if they did sink in, the risk of them
the East Siberian Cave Lion (Panthera leo breaking was great. They are thought to be pack
vereshchagini); and the largest of these, the European hunters like modern lions.
Cave Lion (Panthera leo spelea). These lions were the
size of the largest big cats today or bigger. The
largest, the European Cave Lion, was 25% bigger
than the modern lion and possibly larger than the
Siberian Tiger.
Mammoth Mastodon
Pliocene to Holocene Pliocene to Holocene
Name: Mastodon
Strength: 12-18
Dexterity: 2-4
Constitution: 3-6
Intelligence: 1
Perception: 2-4
Willpower: 4-6
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 +10
Name: Mammuthus Attacks: Trample (d4 x (Strength+2)), Tusk (d6 x
Strength: 12-20 Strength), Kick (d4 x (Strength+1)), Trunk (d4 x
Dexterity: 2-4 (Strength-2))
Constitution: 3-6 Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3,
Intelligence: 1 Stealth 2, Survival 3, Swimming 1
Perception: 2-4 Qualities and Drawbacks: Natural Insulation 3 (3
Willpower: 4-6 point version), Size 7, Prehensile Appendage, Acute
Life Points: By Size Senses (Smell), Impaired Senses (Sight), Armor
Endurance: By Size Value 3, Musk, Quadruped, Alternate Primary Sense
Speed: (Dexterity + Constitution) x 2 +10 (Hearing), Wide Range Vision
Attacks: Trample (d4 x (Strength+2)), Tusk (d6 x Habitat: Forests
Strength), Kick (d4 x (Strength+1)), Trunk (d4 x Found: North America, Europe and Asia
(Strength-2))
Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3, True Mastodons were browsing animals, living in the
Stealth 2, Survival 3, Swimming 1 forests of the Eastern United States, Europe and Asia.
Qualities and Drawbacks: Natural Insulation 3 (3 They were reasonably successful, but were most
point version), Cast Iron Stomach, Size 6-8), common in American Spruce Forests of the Ice Age.
Prehensile Appendage, Acute Senses (Smell), Unlike Mammohts, Mastodons had straighter tusks
Impaired Senses (Sight), Armor Value (Size-4), and curved backs. As powerful browsers, they could
Musk, Quadruped, Alternate Primary Sense use the leverage from their tusks to break branches to
(Hearing), Wide Range Vision get at better food during winter months. A few
Habitat: Tundra, Plains remnant survivors lasted until 4000 years ago, but
Found: Europe, Asia, North America, Africa most became extinct at the end of the Pleistocene.

Mammoths are one of the icons of the age of Giant Warthog


mammals. There were many species, the most well Late Pliocene to Early Pleistocene
known being the Wooly Mammoth, which was found Name: Metridiochoerus
throughout northern Eurasia and North America. It Strength: 4-7
was also the latest surviving with island dwarfed Dexterity: 3-4
version (Size 4) lasting until 1300 years ago, 3000 Constitution: 3-5
years after the rest of its kind became extinct. Not all Intelligence: 1
mammoths were tundra and cold plains living Perception: 2-4
animals: the African and South African Mammoths Willpower: 2-5
were adapted for drier, hot climates than their Life Points: (Strength + Constitution) x 5 + 10
northern cousins and thus did not have the insulating Endurance: (Strength + Constitution + Willpower) x
fur, nor did the Imperial Mammoth. Though it was 4+5
the largest of all elephants (16ft at the shoulder), the Speed: (Dexterity + Constitution) x 2 + 10
Imperial Mammoth lived in the much warmer central Attacks: Bite/Gore (d6 x (Strength+2)),
and southern parts of North America. Other Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 2,
Mammoth species include the Steppe Mammoth and Stealth 2, Survival 3, Swimming 1, Tracking 2
Southern Mammoth of Europe, the Columbian and Qualities and Drawbacks: Size 6, Scent Tracking,
Jeffersonian Mammoths of North America, as well as Cast Iron Stomach (Grass), Quadruped, Alternate
the Songhua River Mammoth of continental Asia. Primary Sense (Smell)
Habitat: Plains
Found: Africa Ape Man
Pliocene
This animal grew to roughly the size of a modern
cow or twice the size of a modern Warthog and had
powerful tusks. Unlike the modern Warthog, it is
thought to have been an omnivore with a greater
amount of meat in its diet. This monstrous animal is
known to have co-existed with the earliest hominids.

Giant Baboon
Pliocene to Pleistocene

Name: Austrolophithecus anamensis,


Austrolophithecus afarensis, Austrolophithecus
bahrelghazali , Austrolophithecus africanus,
Austrolophithecus gahri
Strength: 3-6
Dexterity: 5-7
Constitution: 3
Intelligence: 3 (Animal Intelligence)
Perception: 4
Willpower: 2
Life Points: (Strength + Constitution) x 3 + 10
Name: Theropithecus oswaldi
Endurance: (Strength + Constitution + Willpower) x
Strength: 4-7
2+5
Dexterity: 4-6
Speed: Dexterity + Constitution + 5
Constitution: 2-5
Attacks: Punch (d4 x Strength), Bite (Strength), Rock
Intelligence: 1-2 (d6 x Strength), Stick (d4 x Strength), Wood Spear
Perception: 2-4 (d6 x Strength)
Willpower: 2-3
Skills: Brawling 2, Climb 4, Dodge 3, Notice 3,
Life Points: (Strength + Constitution) x 4 + 10
Intimidation 2, Stealth 2, Survival 3
Endurance: (Strength + Constitution + Willpower) x
Qualities and Drawbacks: Size 4, Animal
3+5 Communication, Animal Intelligence, Brachiation,
Speed: (Dexterity + Constitution) x 2 + 10 Habitat: Plains, Forests
Attacks: Bite (d4 x (Strength+1))
Found: Africa
Skills: Acrobatics 1, Brawling 2, Climb 3, Dodge 3,
Notice 3, Intimidation 1, Stealth 2, Survival 3,
Austrolophithicus is one of the best known early
Swimming 1, Tracking 1,
hominids. Possibly the first fully bipedal human
Qualities and Drawbacks: Size 5, Acute Senses species, it wasnt quite fully adapted to walking and
(Smell, Sight), Knuckle Walking, Brachiation, Cast was rather slow at it, but the advantages outweighed
Iron Stomach (Grass), Scent Tracking
the difference in speed. They could still climb trees
Habitat: Forest/Jungle, Savanna/plains
with relative ease, and were primarily herbivores, but
Found: Africa
are thought to have been scavengers and occasional
hunters of meat like modern chimpanzees. There
The Giant Baboon roamed Africa are related to the were several species, with some growing more
modern minor baboon species called the Gelda. human over time, while others became stockier and
These primates were quite large and heavyas much
more robust.
as a small gorilla or a large chimpanzee. They
largely lived like Gorillas as well, with a large male
likely controlling the Harem, usually around a stable
water source. This may have lead to their undoing as
Africa dried out due to the ice ages.
Found: Africa
Gorilla Man
Late Pliocene to early Pleistocene Homo habilis is best known of the early homo
Name: Paranthropus boisie, Paranthropus species. This species is smaller than modern humans,
aetheopicus, Paranthropus robustus standing 4ft 3 inches on average, with males larger
Strength: 5-7 and heavier than females. They are thought to have
Dexterity: 3-5 been hairy like their ancestors and were of a
Constitution: 4-5 Prepaleolithic level of technology, using stone flakes
Intelligence: 3 (Animal) and handaxes. Later Austalopithicines had some
Perception: 2-4 stone tools, but with the Homo genus, their use was
Willpower: 2-4 more regular and better documented. Despite their
Life Points: (Strength + Constitution) x 4 + 10 advances, they were not master predators and in fact
Endurance: (Strength + Constitution + Willpower) x were part of the regular diet of cats such as Dinofelis.
3+5 They are thought to have been opportunistic
Speed: Dexterity + Constitution + 5 scavengers. Their intelligence was greater than that
Attacks: Punch (d4 x Strength), Bite (Strength+1) of earlier ape men, fueled by an increase of meat in
Skills: Brawling 2, Climb 3, Dodge 2, Notice 3, their diet. Most of this meat came from carrion and
Intimidation 2, Stealth 2, Survival 3 evidence suggests they even ate the bone marrow, a
Qualities and Drawbacks: Size 5, Animal resource that other predators could not access.
Intelligence, Animal Communication, Cast Iron
Stomach (Plants) Playing a Handy Man is a variable drawback
Habitat: Plains depending on the technology level of the relative
Found: Africa surroundings. They suffer from a Low Intelect and
Animal Communication drawback (as modern vocal
Paranthranthropus was one of the first divergences chords had not developed). On the positive side, they
from the Australopithecus group. It did not lead to were stronger, tougher and more nimble than modern
humankind. They were powerfully built but slow like people. They gain a +2 to Strength and Dexterity and
the modern gorilla. They were designed to digest a +1 to Constitution. Without their technology level,
tough plant material, and had powerful jaws to break this is a 1 point quality. As stated, they have a
down the cellulous as best they could. It is thought Prepaleolithic level of technology. This can be a 0
they would have behaved a bit like gorillas, albeit point quality or up to a -9 drawback added onto the
ones that were bipedal. abovementioned cost, depending on the overall
technology level.
Handy Man
Late Pliocene to Early Pleistocene
Name: Homo habilis, Homo roudolfensis (or Homo
habilis roudolfensis)
Strength: 4-6
Dexterity: 3-6
Constitution: 3-6
Intelligence: 1 (human)
Perception: 2-5
Willpower: 2-4
Life Points: (Strength + Constitution) x 3 + 10
Endurance: (Strength + Constitution + Willpower) x
2+5
Speed: Dexterity + Constitution + 5
Attacks: Punch (d4 x Strength), Bite (Strength),
Handax (d4 x Strength+1 Slash/Stab), Flint Flake (d4
x Strength Slash/stab)
Skills: Brawling 2, Climb 2, Dodge 1, Hand Weapon
(Flake) 2, Hand Weapon (Handax) 3, Notice 2,
Intimidation 1, Stealth 2, Survival 3
Qualities and Drawbacks: Low Intellect, Animal
Communication, Archaic (Prepaleolithic), Size 4
Habitat: Plains
Pleistocene
Time Period: 2 million years ago to about 10,000 years ago
Global Environment: The Pleistocene can best be described as a time of flux stuck in the midst of a near constant El
Nio and alternated between periods of warmth and full on ice ages. With the continents in their proper place, the
only real difference was that during the greater ice ages, the sea levels were overall lower than those of today,
creating more lands and larger islands. These massive glaciers reached all the way to the 40th parallel in some places.
Landlocked glaciers also covered the Himalayan Mountains, the Andes and Antarctica as well as the northern
climes. This had a drastic effect on the on the available habitats, increasing the amount of tundra and expanding its
reach. Between the ice ages were times known as Interglacial Periods, which resembled modern climate overall. To
be technical, we are still within an Interglacial period of this Ice Age. Finally the Sarah desert as we know it today
slowly began to form, changing from the fertile plain it once was. This change does not complete become complete
until a few thousand years ago.

Other Fauna: All non-domestic forms of complex life have evolved by this point in time.

Atlas Tortoise rather than browsed. It is thought to have met its


Pleistocene demise as humans first left Africa. Their shells could
easily protect them from the spears and flint of man,
but not fire. While the turtle retracted into the shell,
the men built a fire around it, cooking it in its own
shell.

Megalania
Pleistocene
Name: Testudo Atlas
Strength: 8-10
Dexterity: 1
Constitution: 5-6
Intelligence: -1
Perception: 2-4
Willpower: 4-5
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution) x 4 + 5
Speed: Constitution
Attacks: Bite (d4 x Strength)
Skills: Brawling 1, Dodge 1, Notice 2, Intimidation 1,
Survival 3
Qualities and Drawbacks: Size 7, Armor Value 21
(Shell), Armor Value 8 (Skin), Cast Iron Stomach Name: Varanus prisca/Megalania prisca
(Grass), Gizzard, Quadruped, Cold Blooded/Like Strength: 10-14
Warm Blooded, Resistance (Cold) 2, Quadruped, Dexterity: 4-6
Alternate Primary Sense (Smell), Wide Range Vision Constitution: 5-6
Habitat: Plains Intelligence: 0
Found: Asia (Western Asia/Middle East), Europe Perception: 5-6
(Eastern) Willpower: 4-6
Life Points: (Strength + Constitution) x 5 + 10
The largest land turtle known, it shell grew to 7ft in Endurance: (Strength + Constitution + Willpower) x
length and a height of 6ft. It was an herbivore and as 4+5
an adult likely had no natural predators, as it could Speed: (Dexterity + Constitution) x 2 + 10
completely retract into its shell. The genus Testudo Attacks: Bite (d6 x Strength), Claw (d4 x
survives today as much smaller species (only a few (Strength+1)), Tail Slap (d6 x (Strength+2) Bash)
pounds in weight), with this giant being the
exception. Its shell indicates that it likely grazed
Skills: Brawling 4, Climb 1, Dodge 3, Notice 4, hunting. New Zealand had no native land mammals
Intimidation 3, Stealth 2, Survival 3, Swimming 3, and thus birds filled in all the roles they normally do.
Tracking 4 The Giant Moa being a browser like a giraffe.
Qualities and Drawbacks: Acute Senses (Smell),
Scent Tracking, Size 7, Armour Value 7, Cold These stats can also be used to represent another
Blooded (or Luke-Warm Blooded), Septic Bite 3, giant ground bird, the Rok of Madagascar. This large
Resistance (Hot Weather 3, Hunger and Thirst 4), ground bird was similarly built to the Giant Moa,
Cast Iron Stomach, Venom (Corrosive) 2, though it was stockier and thus became the heaviest
Quadruped, Alternate Primary Sense (Smell) known bird quite easily as they reached about the
Habitat: Scrub Forest, Plains, Desert same height (Giant Moa grew to 12ft in height while
Found: Australia Rok grew to 10ft in height). The Rok managed to
survive in isolated patches until the 17th Century.
One of the Apex Predators of Australia, the
Megalania was an oversized Komodo Dragon in form Bush Moa/ Costal Moa /Upland Moa/Eastern
and in function. Only the Quinaka could match it in Moa/Heavy Footed or Crested Moa
size and ferocity. It survived until around 40,000 Pleistocene to Holocene
years ago, and is thought to have been the inspiration Name: Anomalopteryx, Euryapteryx, Megalapteryx,
for the Aboriginal Dreamtime monster: the Yowie. Pachyornis,
Strength: 3-6
Giant Moa/Rok Dexterity: 2-3
Pleistocene to Holocene Constitution: 3-4
Intelligence: 0
Perception: 3-4
Willpower: 3-4
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Claw (d6 x (Strength+1)), Bite (d6 x
Strength)
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1,
Stealth 1, Survival 3
Name: Dinornis/Aepyornis Qualities and Drawbacks: Size 4-5, Warm Blooded,
Strength: 6-9 Resistance (Cold) 2, Low Metabolism, Wide Range
Dexterity: 2-3 Vision, Alternate Primary Sense (Smell)
Constitution: 4-5 Habitat: Forests, Mountains
Intelligence: 0 Found: New Zealand
Perception: 3-4
Willpower: 3-4 Most moas were not tall beings, stretching necks high
Life Points: (Strength + Constitution) x 5 + 10 into the air. They were much shorter, hunched over
Endurance: (Strength + Constitution + Willpower) x animals. These stats represent most moa species,
4+5 including the youngest living moa species. The last,
Speed: Dexterity + Constitution the Upland Moa Megalapteryx, survived in remnant
Attacks: Bite (d4 x Strength), Kick (d6 x Strength+1) populations until around 1800 C.E.
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1,
Stealth 1, Survival 3 Haasts Eagle
Qualities and Drawbacks: Size 6, Warm Blooded, Pleistocene to Holocene
Resistance (Cold 2), Low Metabolism, Alternate Name: Harpagornis
Primary Sense (Smell), Wide Range Vision Strength: 4-6
Habitat: Forests Dexterity: 5-7
Found: New Zealand/Madagascar Constitution: 3-4
Intelligence: 0-1
Giant Moas were among the tallest non-dinosaur Perception: 5-7
birds to ever live. These birds had been around the Willpower: 3-4
island since the Miocene, but they did not reach these Life Points: (Strength + Constitution) x 3 + 10
tremendous sizes until the Pleistocene. They became Endurance: (Strength + Constitution + Willpower) x
extinct approximately around 1500 C.E due to human 2+5
Speed: (Dexterity + Constitiution) (land), (Dexterity
+ Constitution) x 2 + 20 These pigeon relatives were small, flightless birds
Attacks: Peck (d6 x Strength), Claw (d6 x (Strength who weighed quite a bit (up to 44 pounds). Evolving
+2)) on islands with no land predators (or any predators to
Skills: Brawling 4, Climb 2, Dodge 1, Notice 4, threaten them, really), they had no fear of new things.
Intimidation 3, Stealth 3, Survival 3 This, along with introduced rats, pigs and dogs from
Qualities and Drawbacks: Size 4, Flight (3 Point) 3, humans, proved their undoing. The Dodo became
Acute Senses (Sight), Resistance (Cold) 2, Low extinct in the middle of the 17th Century, with the
Metabolism, Eagle Eye 3, Scent Tracking Solitair following between 1730 and 1760 C.E. They
Habitat: Forests, Plains were not hunted by the local Mauritius people
Found: New Zealand because they were not a good source of meat. Their
name in the Mauritius language means Loathsome
The top predator of New Zealand, this massive, Bird or Wallow Bird referring to its fowl taste.
heavy eagle did not have to carry its prey away after Nonetheless, European Sailors stomached them;
it killed. Being the islands only top predator and only calling the flesh Tough, but good. Despite notions
large predator made them quite confident in their to their ineptness, they were well adapted to their
habits, allowing it to monopolize a kill over several environment. Most images show overfed captive
days. It would target the small head of the Moa with specimens. In their native environment, they built
their talons, killing them quickly. They became layers of fat for the dry season, and then thinned out
extinct with their prey around 1500 CE, well after considerably.
humans arrived. Maoi legends tell of a monstrous
bird that attacked children that very well may be Island Ground Owl
Haasts Eagle. Pleistocene to Holocene

Dodo and Rodrigues Solitaire


Pleistocene to Holocene (3)

Name: Tyto pollens, Ornimegalonyx oteroi, Athene


cretensis
Strength: 0-1
Name: Raphus and Pezophaps Dexterity: 4-5
Strength: 0 Constitution: 2-3
Dexterity: 2 Intelligence: 1
Constitution: 2 Perception: 5-7
Intelligence: -1 Willpower: 2-3
Perception: 3-4 Life Points: (Strength + Constitution) x 2 +10
Willpower: 1-2 Endurance: (Strength + Constitution + Willpower)
Life Points: (Strength + Constitution) x 2 + 10 +5
Endurance: (Strength + Constitution + Willpower) + Speed: (Dexterity + Constitution) x 2
5 Attacks: Peck (d6 x (Strength+1)), Talon (d6 x
Speed: Dexterity + Constitution (Strength+2))
Attacks: Peck (d6) Skills: Brawling 3, Climb 2, Dodge 2, Notice 5,
Skills: Brawling 1, Climb 1, Dodge 1, Notice 1, Intimidation 2, Stealth 5, Survival 3
Survival 1 Qualities and Drawbacks: Size 3, Resistance
Qualities and Drawbacks: Size 3, Warm Blooded, (Hunger/Thirst) 1, Resistance (Hot Weather) 2, Acute
Low Metabolism, Nerves of Steel, Resistance Senses (Sight), Starlight Vision, Eagle Eye 1, Scent
(Hunger/Thirst) 3, Heat 2, Alternate Primary Sense Tracking
(Smell), Wide Range Vision Habitat: Islands
Habitat: Forests, beaches Found: Mediterranean, Caribbean
Found: Mauritius Islands (near Madagascar)
These stats represent several types of Owl which
evolved into ground-dwelling predators in the
absence of mammalian competition. Tyto pollens Tasmanian Devil
lived in the Bahamas and went extinct due to Pleistocene to Holocene
deforestation from human activity by the 1800 C.E. Name: Sarcophilus
Omimegalonyx, or Cuban Giant Owl was a larger Strength: 1-4
(3ft 7 inches), had stronger legs and wings that Dexterity: 2-4
allowed for short bursts of flight like that of a turkey. Constitution: 3-4
It preyed upon the large rodents and dwarf ground Intelligence: 0
sloths of the island. The smallest of these owls, Perception: 2-4
Athene cretensis, the Creatan Owl, grew to only 2ft Willpower: 2-4
in height and went extinct when humans began Life Points: By Size
inhabiting the island. Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Giant Short-Faced Kangaroos Attacks: Bite (d6 x (Strength+1)), Claw (d4 x
Pleistocene Strength)
Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,
Intimidation 3, Stealth 2, Survival 3, Swimming 1,
Tracking 3,
Qualities and Drawbacks: Size 3-4, Marsupial, Night
Vision, Aggressive, Quadruped, Alternate Primary
Sense (Smell), Scent Tracking
Habitat: Forests, Plains
Found: Australia
Name: Procoptodon, Sthenurus,
Strength: 7-9 Tasmanian Devils used to have a larger cousin about
Dexterity: 4-5 the size of a small wolf or dog that lived on the
Constitution: 3-6 Australian Mainland. Aside from being larger, it is
Intelligence: 0 thought that both species of Tasmanian Devil were
Perception: 3-5 otherwise very similar, acting as scavengers and
Willpower: 2-5 hunters in the night.
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x Giant Beaver
4+5 Pleistocene
Speed: (Dexterity + Constitution) x 2 + 20 Name: Casteroides
Attacks: Double Kick (d4 x (Strength+2)) Strength: 6-8
(Slash/Stab), Claw (d4 x Strength) Dexterity: 2-3
Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 2, Constitution: 3-5
Stealth 2, Survival 3, Swimming 1 Intelligence: 0-1
Qualities and Drawbacks: Size 6, Marsupial, Perception: 3-4
Resistance (Heat, Hunger/Thirst) 3, Acute Senses Willpower: 2-4
(Smell, Hearing), Jump, Armor Value 3, Alternate Life Points: (Strength + Constitution) x 4 + 10
Primary Sense (Smell), Wide Range Vision (3 point) Endurance: (Strength + Constitution + Willpower) x
Habitat: Plains, Forest Edges 3+5
Found: Australia Speed: (Dexterity + Constitution) + 5
Attacks: Bite (d6 x (Strength+1)), Tail (d4 x
Growing up to 10ft in height, the Giant short-faced (Strength-1))
Kangaroos were browsers rather than grassers. These Skills: Brawling 2, Climb 1, Dodge 2, Notice 2,
larger Kangaroos had a single toe on the end of their Intimidation 1, Stealth 2, Survival 3, Swimming 4,
feet, almost like a hoof. Their large claws could bring Qualities and Drawbacks: Size 5, Whiskers, Acute
down branches to extend their feeding range. Senses (Sight, Smell), Swamp Adaptation,
Quadruped, Alternate Primary Sense (Smell)
Habitat: Lakes, Rivers
Found: North America
The Giant Beaver grew to a little over 8ft in total herbivores. They denned together in caves, where
length and probably weighed a little around 200lbs. most would eventually meet their ends.
They are thought to have been more aquatic, hippo-
like animals than the modern beaver, but built lodges Modern Horses and Relatives
and possibly dams like their smaller surviving Pliocene to Holocene
relatives. They were common in the Great Lakes
area, but fossils have been found from Alaska to
Florida.

Modern Bear
Pleistocene to Holocene

Name: Equus
Strength: 4-9
Dexterity: 3-5
Constitution: 2-6
Intelligence: 0-1
Perception: 3-4
Name: Ursus Willpower: 3-6
Strength: 7-14 Life Points: (Strength + Constitution) x 5 + 10
Dexterity: 3-4 Endurance: (Strength + Constitution + Willpower) x
Constitution: 3-5 4+5
Intelligence: 1-2 Speed: (Dexterity + Constitution) x 2 + 20
Perception: 2-4 Attacks: Trample (d6 x (Strength+2)), Bite (Strength)
Willpower: 2-6 Skills: Brawling 2, Climb 1, Dodge 2, Notice 3,
Life Points: By Size Intimidation 1, Stealth 1, Survival 2, Swimming 1,
Endurance: By Size Qualities and Drawbacks: Size 6, Natural Toughness,
Speed: (Dexterity + Constitution) x 2 + 10 Cast Iron Stomach (Grass), Quadruped, Warm
Attacks: Bite (d4 x (Strength+1)), Claw (d6 x Blooded, Quadruped, Alternate Primary Sense
Strength) (Smell)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3, Habitat: Plains
Intimidation 3, Stealth 3, Survival 3, Swimming 2, Found: The Americas, Africa, Europe and Asia
Tracking 3
Qualities and Drawbacks: Size 5-7, Armor Value Modern Horses first appeared in Asia, near the
(Size-2), Acute Senses (Smell, hearing), Scent European border and quickly spread from there to
Tracking, Cast Iron Stomach (Carrion and Grass), cover the Old World. They later were introduced into
Knuckle Walking, Alternate Primary Sense (Smell) the Americas long after their native horses went
Habitat: Forests, Plains Tundra extinct. The Horse was not domesticated until 4000
Found: North America, Europe, Asia BC and before then they were a source of food for
early humans. Other members of the Horse family
Modern species of bear appeared in the Pleistocene include the extinct Quagga and Tarpan as well as the
and most managed to survive the onslaught of change Zebra, Ass and Donkey.
and competition through their adaptability. One of
these earlier forms that did not survive was also the
largest: the Cave Bear. It became extinct 27,500
years ago. Cave Bears were native to the entirety of
what is considered Europe today and a little into
Asiatic Russia. They lived primarily near limestone
caves surrounded by forests and appear to have
avoided plains when they could. They appear to have
been the Pandas of the Ursus genus, being primarily
herbivores that specialized in tough plant material.
They did occasionally scavenge, but otherwise were
Giant Short-Faced bear American Cheetah
Middle to Late Pleistocene Pleistocene

Name: Arctodus
Strength: 10-15
Name: Miracinonyx
Dexterity: 3-5
Strength: 2-4
Constitution: 3-5
Dexterity: 7-8
Intelligence: 0-1
Constitution: 2-3
Perception: 2-4
Intelligence: 0-1
Willpower: 4-6
Perception: 4-6
Life Points: (Strength + Constitution) x 5 + 10
Willpower: 2-4
Endurance: (Strength + Constitution + Willpower) x
Life Points: (Strength + Constitution) x 3 + 10
4+5
Endurance: (Strength + Constitution + Willpower) x
Speed: (Dexterity + Constitution) x 2 + 10
2+5
Attacks: Claw (d6 x Strength), Bite (d6 x Strength)
Speed: (Dexterity + Constitution) x 2 + 40
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Attacks: Trip (d4 x Strength), Bite (d6 x Strength)
Intimidation 3, Stealth 3, Survival 3, Swimming 1,
Skills: Brawling 3, Climb 1, Dodge 3, Notice 3,
Tracking 3,
Intimidation 1, Stealth 3, Survival 3, Tracking 2,
Qualities and Drawbacks: Size 6-7, Armor Value
Qualities and Drawbacks: Size 4, Whiskers, Acute
(size-3), Acute Senses (Smell, hearing), Scent
Senses (Smell, Hearing), Scent Tracking, Quadruped,
Tracking, Cast Iron Stomach (Carrion), Knuckle
Alternate Primary Sense (Smell)
Walking, Alternate Primary Sense (Smell)
Habitat: Plains
Habitat: Plains
Found: North America
Found: North America
The American Cheetah was actually more closely
The Giant Short-Faced Bear was a deadly predator of
related to the modern Puma or Mountain Lion than to
the ice-age plains of North America. A pure
African Cheetahs. They filled the same ecological
carnivore, unlike its modern relatives, this bear was
niche as the Cheetah and are thought to be the reason
capable of taking down some of the largest prey
modern Pronghorn run as fast as they do today.
items of its time, including mammoths. This bear
was huge, standing 6ft at the shoulder whilst on all
fours, it could rear up on its hind legs to stand over
11ft tall, and weighing up to a ton. Despite its bulk
and power, its long legs allowed it to run down large
prey. This would not prevent it from using its bulk to
chase off Dire Wolves, Lions and Saber Toothed
Cats.
Intelligence: 0-1
Perception: 2-4
Willpower: 3-5
Woolly Rhino Life Points: (Strength + Constitution) x 3 + 10
Late Pleistocene Endurance: (Strength + Constitution + Willpower) x
2+5
Speed: (Dexterity + Constitution) x 2 +10
Attacks: Trample (d4 x (Strength+2)), Tusk (d6 x
Strength), Kick (d4 x (Strength+1)), Trunk (d4 x
(Strength-2))
Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3,
Stealth 2, Survival 3, Swimming 1
Qualities and Drawbacks: Size 4, Cast Iron Stomach,
Quadruped, Prehensile Appendage, Impaired Senses
(Sight), Armor Value (Size-4), Musk, Quadruped,
Alternate Primary Sense (Hearing), Scent Tracking
Habitat: Plains, Forests
Found: Europe (Mediterranean), North America
(Channel Islands, Wrangle Island), Asia (Flores
Name: Coeldonta Island)
Strength: 10-15
Dexterity: 3-4 Dwarfed, island elephants are found in various parts
Constitution: 4-6 of the world as Elephants spread across the globe.
Intelligence: 0 These dwarf elephants had averaged around 3ft tall at
Perception: 4-5 the shoulder and had little to worry about from native
Willpower: 2-5 island predators.
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x Big Sloth Lemurs
4+5 Pleistocene to Holocene
Speed: (Dexterity + Constitution) x 2 + 15
Attacks: Horn (d6 x Strength), Trample (d6 x
(Strength+2)), Kick (d4 x (Strength+1))
Skills: Brawling 3, Dodge 1, Notice 3, Intimidation 3,
Survival 3
Qualities and Drawbacks: Size 7, Armor Value 4,
Natural Insulation 2 (3 point version), Acute Senses
(Hearing, Smell), Impaired Senses (Sight), Natural
Insulation 3 (3 point version), Cast Iron Stomach
(Grass), Quadruped, Alternate Primary Sense
(Smell), Wide Range Vision
Habitat: Plains, Tundra Name: Megaladapis, Paleopropithicus,
Found: Asia, Europe Archaeoindris, Pachylemur
Strength: 5-8
A specialized form of rhino that evolved late in the Dexterity: 1-2
Ice Ages and was well adapted for the frozen plains it Constitution: 3-5
lived on. Thanks to preserved specimens frozen in ice Intelligence: 0
and cave paintings from the humans who hunted Perception: 2-4
them, we know that the animal was indeed hairy and Willpower: 2-5
covered in a thick coat of black fur. Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
Dwarf Elephant or Mammoth 4+5
Pleistocene to Holocene Speed: Dexterity + Constitution
Name: Elephas and Mammuthus species Attacks: Bite (d4 x (Strength-1)), Claw (d4 x
Strength: 3-5 Strength)
Dexterity: 2 Skills: Brawling 2, Climb 3, Dodge 2, Notice 3,
Constitution: 3-4 Intimidation 1, Stealth 1, Survival 3, Swimming 1,
Qualities and Drawbacks: Size 6, Natural
Toughness, Cast Iron Stomach, Knuckle Walking,
Alternate Primary Sense (Smell)
Habitat: Forests Gigantopithicus
Found: Africa (Madagascar) Pleistocene

The large and giant sloth lemurs were lemurs the size
of a gorilla and behaving either like a Koala (if
arboreal) or like a Ground Sloth (if landbound). The
island of Madagascar had no large land predators
aside from Crocodiles and allowed a diversity of
large, slow moving prey species such as the Rok and
dwarf Hippopotami. They ranged up to 6ft in length
and managed to survive until around 1500 CE.

Giant Hutia
Name: Amblyrhiza, Elasmodontomys, Quemisia, Name: Gigantopithicus
Clydomis Strength: 12-15
Strength: 3-8 Dexterity: 3-5
Dexterity: 2-4 Constitution: 3-5
Constitution: 3-5 Intelligence: 2 (Animal)
Intelligence: 0 Perception: 2-4
Perception: 2-4 Willpower: 3-4
Willpower: 2-4 Life Points: (Strength + Constitution) x 5 +10
Life Points: By Size Endurance: (Strength + Constitution + Willpower) x
Endurance: By Size 4+5
Speed: Dexterity + Constitution Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d6 x Strength) Attacks: Bite (Strength), Punch (d4 x Strength)
Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 1, Skills: Brawling 2, Climb 1, Dodge 2, Notice 3,
Stealth 2, Survival 3, Swimming 2 Intimidation 3, Stealth 2, Survival 3, Swimming 1,
Qualities and Drawbacks: Size 4-6, Acute Senses Qualities and Drawbacks: Knuckle Walking, Size 6,
(Hearing), Natural Toughness, Resistance (Heat Loss Armour Value 1, Natural Toughness, Cast Iron
From Exposure), Quadruped, Alternate Primary Stomach (Grass)
Sense (Smell) Habitat: Forests
Habitat: Forests Found: Asia
Found: Caribbean
Gigantopithicus may have stood from 8 to 10ft at the
These animals are giant Caribbean rats, larger than shoulder if they stood upright. They are throught to
any living rat. The largest of them, Amblyrhiza, grew be related to orangutans and thus may have shared
to the size of an American black bear. Their low their coloration. Males were larger than the females.
metabolism helped them survive island life at their Though often portrayed as an oversized gorilla, it is
size. Physically, they resembled Capybara. Slow and more closely related to the orangutan.
docile, they were herbivores. In its own ecosystem, it
had no competition. When the islands shrunk as sea
levels rose, the rodents were unable to find food for
themselves and became extinct. They weighed
between 100 and 440 pounds. (Wolf to Bear sized)
These men were also the first ones to abandon the
hairy bodies of apes and take to sweatingquite a
complex process for resisting heat.
Talking Man
Early to Middle Pleistocene Playing either species begins as a 0 point quality
Name: Homo ergaster, Homo erectus without technological level differences. Though they
Strength: 3-7 suffer from a low intellect and impaired speech
Dexterity: 3-6 (again, compared to modern humans), they gain a +1
Constitution: 3-6 to all their physical attributes. Technologically they
Intelligence: 1-2 straddle the line between the latest Prepaleolithic
Perception: 2-5 cultures and the first Paleolithic cultures.
Willpower: 2-5
Life Points: (Strength + Constitution) x 4 + 10 Giant
Endurance: (Strength + Constitution + Willpower) x Middle Pleistocene
3+5 Name: Homo heidelbergensis
Speed: Dexterity + Constitution + 5 Strength: 5-8
Attacks: Punch (d4 x Strength), Handax (d4 x Dexterity: 2-6
Strength+1 Slash/Stab), Flint Flake (d4 x Strength Constitution: 4-6
Slash/stab) Intelligence: 1-3
Skills: Brawling 2, Climb 2, Dodge 1, Hand Weapon Perception: 2-5
(Flake) 2, Hand Weapon (Handax) 3, Notice 2, Willpower: 2-5
Intimidation 1, Stealth 2, Survival 3 Life Points: (Strength + Constitution) x 4 + 10
Qualities and Drawbacks: Size 5, Low Intellect, Endurance: (Strength + Constitution + Willpower) x
Impaired Speech, Resistance (Heat Loss From 3+5
Exposure) 3 Speed: (Dexterity + Constitution) x 2
Habitat: Plains Attacks: Punch (d4 x Strength), Knife (d4 x (Strength
Found: Africa - 1), Hand-axe (d4 x (Strength + 1)), Spear (d6 x
(Strength + 1))
While mankind had been walking upright for a good Skills: Brawling 2, Climb 2, Dodge 1, Hand Weapon
deal of time, they remained rather ungainly on their (Knife) 2, Hand Weapon (Spear) 3, Notice 2,
feet. However, the relief of the chest muscles form Intimidation 1, Stealth 2, Survival 3
locomotion allowed the development of more Qualities and Drawbacks: Hard to Kill 2, Natural
complex sounds and, it is believed, the earliest form Toughness, Size 5, Impaired Speech, Archaic
of languages. (Paleolithic)
Habitat: Plains, Forests, Deserts
Ergaster and Erectus are two distinct species, with Found: Europe
different levels of technology for the most part.
Ergaster gave direct rise to Erectus and Erectus This species of humanity was one of the later
proved to be the more successful of the two species. offshoots. They were more intelligent than their
Ergaster lived from 1.9 to 1.4 million years ago. ancestors, but also much larger. The average height
Erectus first appeared 1.6 million years ago and of Homo heidelbergensis was 6ft and they were quite
disappeared 700,000 years ago. They were closer in muscularly builtover 200lbs. They show the first
height to modern humans (54 on averagetwo signs of using ochera red coloring agent.
inches shorter than modern humans). For most of this Controversial evidence exists to suggest that they
time, they both had Prepaleolithic cultures, until the were the first humans to bury their dead.
control of Fire 1.5 Million years ago, but took some
time to spread across. This marked the beginning of They are thought to be the direct ancestor of
Paleolithic cultures at least on the most basic levels. Neanderthal man, and may share some lineage with
Erectus was the more successful of the two species modern humans as well.
and, with the help of fire, were able to make the
journey out of Africa and into Asia. The development Playing a Giant begins as a 7 point quality, not
of fire signaled a changeover and new level of counting technology level (of which they remain a
advancement for humanity. It extended the day Paleolithic culture). They receive a +3 to Strength
allowing greater time to think beyond the struggle for and a +1 to Constitution. Furthermore, they receive
survival. Natural Toughness and 2 levels of hard to Kill. On
the negative side, they still lack the complete vocal
range of modern humans and thus suffer from Neanderthal is an 8 point quality to start with.
Impaired Speech. Neanderthals receive a +2 to a Strength and
Constitution, Resistance (Cold) 3, Acute Senses
Neanderthal (Smell), 2 levels of Hard to Kill and Natural
Late Pleistocene Toughness, but suffer from a -1 to dexterity as well
Name: Homo sapiens neandertalis as the Carnivore and Negative Buoyancy drawbacks.
Strength: 4-7 With the Archaic (Paleolithic) drawback, this reduces
Dexterity: 2-4 the quality greatly.
Constitution: 4-6
Intelligence: 2-4 Hobbit
Perception: 2-4 Late Pleistocene to Holocene
Willpower: 2-4 Name: Homo florensienses
Life Points: (Strength + Constitution) x 4 + 10 Strength: 1-2
Endurance: (Strength + Constitution + Willpower) x Dexterity: 2-6
3+5 Constitution: 2-3
Speed: (Dexterity + Constitution) x 2 Intelligence: 1 (human)
Attacks: Punch (d4 x Strength), Knife (d4 x (Strength Perception: 2-4
- 1), Hand-axe (d4 x (Strength + 1)), Spear (d6 x Willpower: 2-4
(Strength + 1)) Life Points: (Strength + Constitution) x 3 + 10
Skills: Brawling 3, Climb 2, Dodge 1, Hand Weapon Endurance: (Strength + Constitution + Willpower) +
(Knife) 3, Hand Weapon (Hand axe), 3 Hand 5
Weapon (Spear) 4, Notice 2, Intimidation 2, Stealth Speed: Dexterity + Constitution + 5
3, Survival 3 Attacks: Spear (d6 x (Strength+1)), Punch (d4 x
Qualities and Drawbacks: Hard to Kill 2 Resistance Strength)
(Cold) 3, Acute Senses (Smell), Natural Toughness Skills: Brawling 2, Climb 2, Dodge 1, Notice 2,
Habitat: Forests Intimidation 1, Stealth 3, Survival 3, Swimming 2,
Found: Europe, Asia (Western) Tracking 2,
Qualities and Drawbacks: Size 4, Swamp adaptation
Neanderthals have a bad reputation. The name has Habitat: Forests
come to symbolize the stereotypical caveman. In Found: Asia (Island of Flores)
actually, they were quite an advanced people. They
were definitely a stone-age culture (Paleolithic), but On the other end of the spectrum from the Giants are
unlike those of the past, are known to have made the Hobbits. This species is another manifestation of
jewelry, done simple burial rituals and used ocher island dwarfism, and were the last species of Homo
paints. to survive the arrival of Homo sapiens. They lived
from 94,000 to 13000 years ago.
Neanderthals were shorter than modern humans:
Males growing averaging at 56, and females at 5. The small size of the Hobbit is its most distinguishing
They were also broader and stouter. They were featureboth in body size and cranial mass. They
primarily forest-dwelling people who though they averaged 3 and a half feet tall with brains roughly on
crafted spears, did not throw them. They were par with those of chimpanzees or ancestral ape-men.
primarily hunters, though occasionally gatherers. They also had rather large feet
Focusing on many large ice-age animals and
forcefully taking them down. Technologically, they were Paleolithic and are
thought to have evolved from the wide-ranging Hom
They were specialists, and evolutionarily, this lead to Erectus. Their shared their island home with larger-
their eventual demise in the face of more adaptive than-normal rodents, dwarf mammoth relatives
species such as modern humans. They didnt fail in derived from Stegodon (Use dwarf elephant or
the face of the competition. They just succeeded less mammoth stats) and Komodo Dragons.
often, leading to their slow demise. They first
appeared 130,000 years ago in full form (with the Some believe that the legendary Orang Pendek is
first hints of the species development appearing either a memory of or the actual survival of this
almost 600,000 years ago), and disappeared only species.
30,000 years ago.
Playing a Hobbit is a 2 point drawback. They are size
4, have Low Intellect, Impaired Speech and a 1 point
swamp adaptation.
Chapter 4
The Natural History of Maple White Land
A Land of Adventure a world where the director is free to think of
possibilities for adventures, be it a retread of the
This final chapter deals with The Lost World of Sir original novel, or something new. Usually, the plot
Arthur Conan Doyles famous book. It discusses the has the cast going to the titular Lost World for any
history of the land, as well as its biology as though it reason (greed/exploitation, environmental protection
existed in the real world (sadly, it does not). Though or research are the most common) and have to
the setting is geared towards the modern day, it is survive the hardships the land is fraught with, be they
quite easy to adapt for the Edwardian Era, the environmental, animal or human.
Victorian Era or before, as it details a bit of the lands
history, and the only changes needed for the land are The Land That Maple White Found
in the players equipment and character construction.
Maple White Land was one of the most fantastic
Directors Notes locals discovered in the 20th century, and one of
several populated with prehistoric life. Like Skull
Only the most unique and strange animals are noted Island, discovered soon after it, Maple White Land
and given full write-ups. Other, modern organisms managed to find its way into scientific papers and
that have been previously covered to a degree in the public consciousness.
previous segments or in Terra Primate will not have
stats written up for them. This section simply details
There have b