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Baldur's Gate & The Tales of the Sword Coast
FAQ/Walkthrough

January 17, 2005
Version 3.1

Written by: Dan Simpson
Email: dsimpson.faqs@gmail.com

When emailing, use this subject: Baldur's Gate v 3.1

Email Policy: (read before emailing me!)
�������������
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you. Email addresses
are not posted in the FAQ, unless you specifically state that
you want it to be.

Notes
-------------------------------------------------------------------------------

The most recent version of this FAQ can be found at:

http://www.gamefaqs.com/
http://www.gamewinners.com/
http://www.cheatcc.com/

This is mostly a sequential walkthrough, which means that it will go in
the order that I think is a good one (not necessarily the best way to do
things, but one that worked well for me). Since a lot of elements in
Baldur's Gate can be done at any time, this presents a few problems. So
currently I have all the Major Plot points listed as Main Sections, with the
smaller areas as Sub-Sections. This works, but I'm not sure that it is the
best way to go about this.

Also, be sure to check out Baldurdash for various bugfixes:

http://www.baldurdash.org/

Credits:

Dave, Orlandu, Ultradraco, Alex Malano, Gabriel N. J. Sheets, Andy Miller,
Stephen Ashton, Peter Cheong Choon Wah, Jones, NCPFLJohn, KyleEChu,
Starlight, Preston Lloid, Mer. Pike, Andrey Moujikov, Jesse LaCroix,
Matt Canfield, D Sanders, Kelvin Groves, The Real FXD, edwardalacey,
Operador de Sala, Patrick, Douglas D., Dark Angel (dkangel@dsuper.net),
Duncan Clay, Jon WolF, Terry deBoer, LrdGrifter, Juha Alm, ArtAllison,
Scott Werner, Scott Slonaker, MartectX, Rolf Zehb, Silviu, CJayC, The Bruce,
Tonton Fred, GRiM, John Lucas, Aaron McConnell, Dennis Matheson, Ghostly,
Gonzalo J�ldrez, Thomas de Roode

Anyone who emails me with nice things to say, you are appreciated!
Bioware for making such a great little game!

This FAQ looks best in Courier New at about 9 points.

This Document is Copyright 1999-2005 by Dan Simpson
Baldur's Gate and Tales of the Sword Coast are Copyright 1998-99 by Bioware

I am not affiliated with Bioware, Interplay, or anyone who had anything to
do with the creation of this game. This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it. You may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________

__________________
What's New in 3.1:
������������������
Changed my email address, and updated the format.

For a complete Version History, check out the Final Words Section at the end
of the FAQ.

-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------

i. Introduction

ii. Creating a Character
iii. Items
iv. Spells
v. NPC's
vi. General Strategies

Walkthrough

1. Candlekeep
a. The Crossroads
2. Friendly Arm Inn
a. Area North of Friendly Arm Inn
3. Beregost
a. High Hedge
b. Area SW of Beregost
c. Area S-SW of Beregost
d. Area S of Beregost
e. Area N of Nashkel
f. Temple
4. Nashkel
a. Carnival
b. Area W of Nashkel
c. Area N of Gnollish Stronghold
d. Gnollish Stronghold
e. Area SW of Nashkel
f. Area S of Nashkel
5. Nashkel Mines (Exterior)
a. Nashkel Mines (Interior)
b. Area NE of Nashkel Mines
c. Area E of Nashkel Mines
6. Nashkel Revisited
7. Beregost Revisited
a. Area E of Temple
b. Ulcaster (Area S of Temple)
c. Ulcaster Dungeon
d. Area S of Ulcaster
8. On the Trail of Bandits (Area N of Beregost Revisited)
a. Larswood
b. Peldvale
9. Bandit Camp
a. Area E of Larswood
10. Back to Beregost
a. Area W of High Hedge
b. Lighthouse
c. Area S of Lighthouse
11. Cloakwood Forest
a. Cloakwood Forest Two
b. Cloakwood Forest Three
c. Cloakwood Forest Four
12. Cloakwood Mines (Exterior)
a. Cloakwood Mines (Interior)
13. Gullykin
a. Firewine Bridge
b. Firewine Ruins
14. Baldur's Gate Bridge
a. Farm N of Baldur's Gate Bridge
15. Baldur's Gate
a. Baldur's Gate NE Section
b. Baldur's Gate SE Section

every weapon forged with it is completely worthless. Character Sounds F. Werewolves' Island a.. The Ice Dungeon 2. Online Resources I. Candlekeep Catacombs a. And people are muttering that it is all the work of an outside interest bent on domination. The iron has gone bad. Ulgoth's Beard Revisited (Or the Soultaker and Aec'Letec) 3. Guide to Naming Characters E. On the Trail of Sarevok 21. c. Candlekeep Catacombs 3 18. The Dark Side of the Sword Coast Final Words. The Hidden City Tales of the Sword Coast 1. above ground) b. The Harbor. Baldur's Gate SW Section e. although . Baldur's Gate NW Section h. Bandits plague the Coast stealing everything else that already isn't ruined. Ulgoth's Beard Finale Appendices A. Durlag's Tower (interior. Candlekeep Revisited 17. The Ducal Palace 20. Baldur's Gate S Section d. Introduction ------------------------------------------------------------------------------- Strange things are happening in the Sword Coast. underground) c. Baldur's Gate W Section g. some say that it is the Amnish. Werewolves' Island North b. Credits Version History Stinger ------------------------------------------------------------------------------- i. Monsters & Monster Strategies B. Baldur's Gate Revisited 19. Candlekeep Catacombs 2 b. The Gods of the Realm D. Durlag's Tower (interior. Sewers Beneath Baldur's Gate 16. Underground Passage e. Utilities & Editors G. Strange Things J. Baldur's Gate N Section i.. Miscellaneous Information C. Non Editor Cheats H. Baldur's Gate Central Section f. Shipwreck c. Some say that it is the Zhentarim. Return to the Village d. Durlag's Tower (exterior) a. Ulgoth's Beard a.

and have good all around fighting abilities. which just isn't worth it to me. Imoen is a good thief. and not just playing the game. you will have a much harder time of it. but they also have drawbacks. If you take a Ranger or a Paladin. Baldur's Gate is the latest in a long string of games set in the Forgotten Realms. Personally. Amidst all of this you have grown up in seclusion in the Candlekeep fortress.. Because of the growing threat of evil in the world. Alignment: Go with Lawful Good. The game uses (for the most part) the AD&D rules to set the gameplay. This has an effect on everything else in the game. (it makes things cheaper) Alternatively. if you do it poorly. instead you were raised by the Sage Gorion. so you don't need to be a thief. Gorion feels compelled to remove you from Candlekeep. but keep the reputation above 6 or the guard will start to attack you . So. and take you to another hiding place where he will "explain everything". Creating a Character ------------------------------------------------------------------------------- Creating a Character is the most important thing that you do in the game. you could go with an evil party. This starts your reputation at 12. They level up well. Period. I'd be a Fighter. And so it began. had not fate played its hand. except as a personal choice. Also if you want to be a Multi-Class character. and reputation is a good thing to have in abundance. You have never known your parents. you will succeed and easily. You might have remained in this sheltered life forever. and are usually weaker to start with. you don't really need to be a Cleric. It also endeavors to create the sense that you are on an AD&D quest yourself. Class: Here. If you do it well. So. I would avoid Multi-Class characters. I'd take Fighter. I'd take a human. such as Elves getting a bonus to Dexterity (a Max of 19) and Dwarves getting a bonus to Constitution (a Max of 19). and she pretty much starts with you. but rather are in the game. as they take longer to level up. Race: I usually take a Human here as they are good all around. you get a couple bonus abilities. ------------------------------------------------------------------------------- ii. a keep of knowledge. but it takes longer to level up. It should be noted that there are considerable benefits to taking other races. And since you get Special Abilities anyway (see General Strategies below).. they have troubles of their own. and possibly even fail. So let's run down the basics of creating a character: Gender: This doesn't matter. you should probably take Half-Elf. such as Elves having a Max Constituion of 17 and Dwarves having a Max Dexterity of 17.

To get a Super . If you aren't a Fighter. etc.. you can just cast Friends on yourself to become more. How good of stats you get mostly depends on how patient you are in rerolling. see General Strategies below. wherever you go. and use those points to increase another stat. ------------------------------------------------------------------------------- iii. If you are a fighter here are the recommended minimum stats to try for: STR: 18/51 DEX: 11* CON: 18 INT: 10 WIS: 10 CHA: 18 * DEX can be low because of the Gauntlets of Dexterity.Small Sword Ranger -. two over 18. I'd take Spider. You can customize your stats. and the only way to do that is to reroll constantly. if you want. INT for Mages. Think of it as which weapons your character is skilled in. WIS for Clerics. then you also have to select your Racial Enemy here. Paladin -. Note: If you are a Ranger..Bow Then give the other points to either Bow or Missile Weapons. that is. Simply decrease the amount in one stat. Items ------------------------------------------------------------------------------- Note: Prices are all based on an average reputation. Abilities: This is the most important part of character creation! You have to try to get the best stats that you can possibly get. Name: Whatever you think sounds good. where they neither give you the "Hero's Discount" or the "Villain's Markup". Based on which class you are. Charismatic. set two points to that characters likely primary weapon: Fighter.Large Sword Thief -. Skills: These are your proficiency points. Appearance: Whatever you think looks good. Check out Appendix D. as they seem to be most prolific. Of course. Make sure not to neglect Charisma! It's more important than you might think (stores sell things cheaper. and people may treat you better). These prices were also based on a "Super Charisma". Guide to Naming Characters if you need some ideas. then drop STR and improve the stat most associated with your ability.

it will be quite expensive (10000 gp). If you are an Evil character in a Good Temple. most shops close during the night. the higher these prices will be! Note: Mage Scrolls are listed in section iv. Stolen (fenced) items cannot be sold. you can get up to 21 Charisma. The worse your Charisma. Buy and Sell. Donate.Temple of Oghma (x 4048 y 547) TEMPLE .Winthrop (can steal) Battle Axe 5gp Quarter Staff 1gp Throwing Axe (5) 5 Bastard Sword 28 Club 1 Long Sword 16 Flail 16 Short Sword 11 Mace 8 2-Hnd Sword 56 Morningstar 11 Scimitar* 61 Composite Long Bow 112 Bullet (20) 1 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Dagger 2 Bolt (20) 1 Throwing Dagger (5) 5 Arrows (20) 1 Darts (10) 1 Chain Mail 84 Halberd 11 Splint Mail 89 War Hammer 2 Leather Armor 5 Sling 1 Studded Leather 22 Spear 1 Small Shield 3 Buckler 1 Medium Shield 7 Large Shield 11 Helmet 1 .**Inn (Drink. Peasant.Inn . Merchant and Noble rooms) .Candlekeep Inn (AR2616) ****INN + STORE .Tavern (Drink) . Peasant.Priest of Oghma Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp . And if you find a Tome of Leadership and Influence (Charisma +1). Spells. CANDLEKEEP: . and then wear Algernon's Cloak. (this is because you can Write Magic from a Mage Scroll but cannot from a Cleric) Note: Although Inns are open 24 hours a day.***Inn (Drink. Note: Your alignment effects how expensive Raise Dead is going to cost for you. wheras Cleric Scrolls are listed here. depending on the temple that you are in.*Inn (Drink and Peasant rooms) . _____ Shops (a * indicates that this item is only found in the Expansion Pack) ����� There are four types of business (or "shop") .****Inn (Drink. Charisma start by having 18.Temple (Healing.Store (Buy and Sell) . Merchant. Noble and Royal rooms) . Peasant and Merchant rooms) . There are some stores you can steal from. Identify) All temple priests will identify items and so will some store owners.

.The Friendly Arm (AR2301) ****INN + STORE . Long Bow + 1 2800 Two Handed Sword 56 .Jovial Juggler (AR3304) ****INN .Thunderhammer Smithy (AR3301) STORE ..Red Sheaf (AR3357) **INN . of Genius 336 Elixer of Health 280 . of Mind Focusing 560 Stone to Flesh Scroll 168 . of Insight 336 BEREGOST: .Temple of Wisdom (AR2304) TEMPLE . Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Sells: Potion of Healing 84gp Antidote 112gp Elixer of Health 560 Stone to Flesh Scroll 168 FRIENDLY ARM INN: .Taerom Fuiruim (will identify) .Bentley Mirrorshade Battle Axe 6gp Long Sword 19gp Throwing Axe (5) 6 Short Sword 12 Club 1 2-Hnd Sword 63 Flail 19 Heavy Crossbow 63 Mace 10 Light Crossbow 44 Morningstar 12 Arrows (20) 1 Composite Long Bow 127 Bolts (20) 1 Long Bow 95 Bullet (20) 1 Short Bow 38 Chain Mail 95 Dagger 2 Splint Mail 101 Dart (10) 1 Leather Armor 6 Halberd 12 Plate Mail 762 War Hammer 2 Small Shield 6 Sling 1 Medium Shield 8 Spear 1 Large Shield + 1 2540 Quarter Staff 1 History/Fateful Coin 2 Bastard Sword 31 History/Unicorn Run 2 .Burning Wizard (AR3307) ****INN .Gellana Mirrorshare Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Items: Potion of Healing 84gp Antidote 112gp .Feldepost's Inn (AR3351) ****INN + STORE History/Fateful Coin 2gp Bracers AC8 3360gp Amulet + 1 3360 Bullet + 1 17 Arrow + 2 (2) 40 Chainmail + 1 1792 Battle Axe + 1 1680 Medium Shield + 1 1680 Flail 16 Bastard Sword + 1 2800 Comp..

of Mirrored Eyes 448 Potion of Fire Resist 448 Wand of Sleep 1680 Potion of Healing 84 Wand of Fear 2240 Elixer of Health 280 Horn of Kazgaroth 10080 Potion of Cold Resist 280 Claw of Kazgaroth 11200 Potion of Explosions 504 Robe Good Archmagi 22960 Potion of Infravision 112 Robe Neutral Archmagi 22960 Potion of Insulation 190 Protection Scrolls: Protection from Acid 840gp . of Magic Blocking 1680 Bullet +1 (5) 44 ...Thalantyr (will identify) Items: Dart +1 (5) 44gp Potion of Perception 392gp Arrows +1 (5) 56 . Weapons: Battle Axe 5gp Spear 1gp Throwing Axe (5) 5 Quarter Staff 1 Club 1 Quarter Staff +1 560 Flail 16 Bastard Sword 28 Mace 8 Long Sword 16 Mace +1 1680 Long Sword +1 1600 Morningstar 11 Short Sword 11 Composite Long Bow 112 Short Sword +1 896 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Short Bow +1 1680 Arrows (20) 1 Dagger 2 Arrows +1 (10) 112 Dagger +1 336 Arrows of Ice (10) 336 Throwing Dagger (10) 11 Arrows of Biting (10) 560 Dart (20) 1 Arrows +2 (10) 201 Dart +1 (10) 89 Bolt (20) 1 Halberd 11 Bolt +1 (10) 112 War Hammer 2 Bullet (20) 1 Sling 1 Bullet +1 (10) 89 Sling +1 112 Light Crossbow/Speed 8960 Dagger of Venom 11200 Armors: Chainmail 84gp Medium Shield 7gp Splint Mail 89 Medium Shield +1 1680 Helmet 1 Large Shield 11 Leather Armor 5 Buckler 1 Leather Armor +1 1120 Full Plate 6720 Studded Leather 22 Shadow Armor 11760 Small Shield 3 Plate Mail 672 Small Shield +1 1120 HIGH HEDGE ..High Hedge (AR3202) STORE . of Regeneration 560 Acid Arrows (5) 280 Potion of Insight 336 Bolt +1 (5) 56 Potion of Strength 392 Bolt of Lightning (5) 168 Potion of Freedom 280 Bolt of Biting (5) 420 .

NASHKEL .Belching Dragon Tavern (aka The Northern Light) (AR4809) TAVERN .Carnival Shop (x 2827 y 3008) STORE (will identify and can steal) .Raise Dead costs differently depending on the person's alignment .Merchant Tent (x 2523 y 2837) STORE (will identify) Necklace of Missiles 2240gp Protection/Acid 840gp Amulet/Protection +1 3360 Protection/Cold 840 Shield Amulet 560 Protection/Fire 840 Ring of Infravision 840 Protection/Electricity 840 Protection/Petrification 840 . Protection from Cold 840 Protection from Electricity 840 Protection from Fire 840 Protection from Magic 2240 Protection from Poison 840 Protection from Undead 840 Spells: The spells can be found in the spells section below.Nashkel Inn (AR4801) ***INN NASHKEL CARNIVAL .Nalin Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead* 600-10000 Items: Potion of Healing 84gp Antidote 112gp Elixer of Health 280 Stone to Flesh 168 * .Nashkel Store (AR4803) STORE (will identify and can steal) Battle Axe 5gp Long Sword 16gp Throwing Axe (5) 5 Short Sword 11 Club 1 2-hnd Sword 56 Flail 16 Heavy Crossbow 56 Mace 8 Light Crossbow 39 Morningstar 11 Arrows (20) 1 Composite Long Bow 112 Bolts (20) 1 Long Bow 84 Bullets (20) 1 Short Bow 33 Chainmail 84 Dagger 2 Splint Mail 89 Dart (10) 1 Leather Armor 5 Halberd 11 Plate Mail 672 War Hammer 2 Small Shield 3 Sling 1 Medium Shield 7 Spear 1 Large Shield +1 2240 Quarter Staff 1 History/Fateful Coin 2 Bastard Sword 28 .Temple of Helm (AR4802) TEMPLE .

x 3400 y 1700) -. Identifies Necklace of Missiles 2240gp Protection/Cold 840gp Amulet/Protection +1 3360 Protection/Electricity 840 .Buys/Sells.Alvanhendar Cures: Cure Light Wounds 50gp Cure Serious 100 Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 600-10000 Items: Potion of Healing 84 Antidote 112 Elixer of Health 280 Stone to Flesh Scroll 168 BALDUR'S GATE .Song of the Morning Temple (AR3402) TEMPLE .Lucky Aello's Discount Store (AR 0800.Carnival Shop (x 3194 y 3282) STORE (will identify and can steal) Throwing Axe (5) 5gp Heavy Crossbow 56gp Composite Long Bow 112 Light Crossbow 39 Long Bow 84 Arrows (20) 1 Short Bow 33 Arrows/Piercing (2) 112 Throwing Dagger (5) 5 Bolt (20) 1 Dart (10) 1 Bullet (20) 1 Sling 1 .Elfsong Tavern Second Floor -. Battle Axe 5gp War Hammer 2gp Throwing Axe (5) 5 Spear 1 Club 1 Quarter Staff 1 Flail 16 Bastard Sword 28 Mace 8 Long Sword 16 Morningstar 11 Short Sword 11 Dagger 2 .Keldath Ormlyr GULLYKIN . Drinks .Rest.Carnival Shop (x 3246 y 2618) STORE (will identify and can steal) Chain Mail 84gp Small Shield 3gp Splint Mail 89 Medium Shield 7 Leather 5 Large Shield 11 Studded Leather 22 TEMPLE . Drinks . x 3123 y 1011) Oil of Speed 168gp (cursed) Potion of Healing 168 Antidote 56 (cursed) Potion of Perception 392 Various Cursed Scrolls 1 . x 1800 y 2370) -.Temple of Yondalla (aka Temple of Helm) (AR4003) TEMPLE .Rest.Elfsong Tavern (AR 0800.Bar (AR 0800.

Ident. of Storm Giant Str 1680 Protection from Undead 840 Potion of Healing 84 Wand of Fear 2240 Potion of Heroism 896 Wand of Magic Missiles 560 Potion of Invisibility 280 Wand of Paralyzation 2800 . of Cloud Giant Str 1400 Protection from Poison 840 . of Hill Giant Str 336 Protection/Electricity 840 . Steals Battle Axe 5gp Short Sword 11gp Throwing Axe (5) 5 Two Handed Sword 56 . of Invulnerability 1344 Wand of Fire 9856 . x 1111 y 2935) -.. Buys/Sells Dagger 2gp Cloak of Protection +1 5600gp Leather Armor 5 Dart +1 (5) 44 Sling 1 Dart of Stunning (5) 560 Bastard Sword 28 Sling +1 112 Long Sword 16 Potion of Master Thief 448 Short Sword 11 Potion of Agility 336 Studded Leather 22 Bullet (20) 1 Studded Leather +1 1680 Bullet +1 (20) 179 Leather Armor +1 1120 Bullet +2 (20) 336 .Rest. Identifies Hide Armor 7gp Antidote 112gp Battle Axe +1 1680 Potion of Clarity 784 Dart +1 (5) 44 Potion of Cold Resist 280 Dart of Stunning (5) 560 Potion of Defense 784 Dart of Wounding (5) 280 Potion of Explosions 504 Bastard Sword +1 2800 Potion of Firebreath 280 Long Sword +1 1400 Potion of Fortitude 560 Arrows +1 (5) 56 Potion of Genius 336 Arrow of Slaying (1) 2800 Potion of Infravision 112 Acid Arrows (5) 280 Potion of Insulation 190 Arrows of Biting (5) 280 Potion of Magic Blocking 1680 Arrows/Detonation (5) 1680 Potion of Magic Protect 1120 Arrows/Dispelling (5) 1680 Potion of Magic Shield 1400 Arrows of Fire (5) 140 Potion of Master Thief 448 Arrows of Ice (5) 168 Potion of Mind Focusing 560 Arrows of Piercing (5) 280 Potion of Mirrored Eyes 448 Arrows +2 (5) 100 Potion of Perception 392 Bolt +1 (5) 56 Potion of Regeneration 560 Bolt of Lightning (5) 168 Potion of Insight 336 Bolt of Biting (5) 420 Potion of Strength 392 Bolt +2 (5) 84 Potion of Freedom 280 Bullet +1 (5) 44 Potion of Stone Form 560 Bullet +2 (5) 84 Protection from Acid 840 Potion of Fire Resist 448 Protection from Cold 840 .Silence Shop (AR 0800.Maltz's Weapon Shop (AR 0800.. of Fire Giant Str 1120 Protection from Magic 2240 ... x 3360 y 2000) -.Buys/Sells 77. of Frost Giant Str 840 Protection from Fire 840 . of Stone Giant Str 560 Wand of Frost 3360 Oil of Fiery Burning 560 Wand of Lightning 4480 Oil of Speed 560 Wand of Sleep 1680 Elixer of Health 280 Wand/Monster Summoning 5600 Potion of Absorb 672 Wand of the Heavens 3360 Potion of Agility 336 .Sorcerous Sundries (AR 0800. Shield Amulet 560 Protection/Fire 840 Ring of Infravision 840 Protection/Petrification 672 Protection/Acid 840 ..Buys/Sells.. x 1025 y 1950) -..

825 y 2563) -. Black Lily (only available in Chapter 7!) -.Buys/Sells. Steals Potion of Regeneration 540gp Antidote 112gp Potion of Insight 336 Potion of Cold Resist 280 Potion of Freedom 280 Oil of Speed 168 Potion of Fire Resist 448 Potion of Defense 784 .. Club 1 Arrows (20) 1 Flail 16 Bolts (20) 1 Mace 8 Bullets (20) 1 Morningstar 11 Chainmail 84 Dagger 2 Splint Mail 89 Halberd 11 Leather Armor 5 War Hammer 2 Studded Leather Armor 22 Sling 1 Plate Mail 672 Spear 1 Small Shield 3 Quarter Staff 1 Medium Shield 7 Bastard Sword 28 Large Shield +1 2240 Long Sword 16 . of Frost Giant (2) 2250 Bullet (20) 1 Oil of Speed 750 Bullet +1 (10) 120 Antidote 150 Bullet +2 (10) 225 Potion of Magic Blocking 2250 Arrows of Dispel (5) 2250 Potion of Magic Protect 1500 Arrows +2 (5) 135 Potion of Magic Shield 1875 Arrows +1 (10) 150 Potion of Healing 112 Arrows of Biting (5) 375 Potion of Power 2550 Leather Armor 7 . Steals Potion of Regeneration 540gp Antidote 112gp Potion of Insight 336 Potion of Cold Resist 280 Potion of Freedom 280 Oil of Speed 168 Potion of Fire Resist 448 Potion of Defense 784 .Potion Shop 2 (AR 1300.Buys/Sells.Buys/Sells. x 2150 y 415) -. of Hill Giant STR 336 Potion of Healing 168 Potion of Healing 84 Potion of Infravision 112 Potion of Invisibility 280 Potion of Insulation 190 Oil of Fiery Burning 560 Antidote 56 Oil of Speed 560 Potion of Magic Protect 1120 Elixer of Health 280 Potion of Magic Shield 1400 Potion of Absorbtion 672 Potion of Master Thief 448 Potion of Agility 336 Potion of Stone Form 560 ..Potion Shop (AR 1300.. Identifies.Thieves' Guild. of Cloud Giant STR 1875 Studded Leather 30 BALDUR'S GATE SE SECTION .. of Hill Giant STR 336 Potion of Healing 168 Potion of Healing 84 Potion of Infravision 112 Potion of Invisibility 280 Potion of Insulation 190 Oil of Fiery Burning 560 Antidote 56 Oil of Speed 560 Potion of Magic Protect 1120 Elixer of Health 280 Potion of Magic Shield 1400 . Identifies. Identifies Dagger 3gp Studded Leather +1 2250gp Dart +1 (5) 60 Leather +1 1500 Dart of Stunning (5) 750 Cloak of Protection +1 7500 Sling 1 Potion of Master Thief 600 Sling +1 150 Potion of Agility 450 Bastard Sword 37 Potion of Heroism 1200 Long Sword 22 Potion of Fire Giant STR 1500 Short Sword 15 .

Drinks BALDUR'S GATE HARBOR .Buys/Sells.Buys/Sells. of Hill Giant STR 336 Potion of Healing 168 Potion of Healing 84 Potion of Infravision 112 Potion of Invisibility 280 Potion of Insulation 190 Oil of Fiery Burning 560 Antidote 56 Oil of Speed 560 Potion of Magic Protect 1120 Elixer of Health 280 Potion of Magic Shield 1400 Potion of Absorbtion 672 Potion of Master Thief 448 Potion of Agility 336 Potion of Stone Form 560 .Jopalin's Tavern (AR 1200. Steals Potion of Regeneration 540gp Antidote 112gp Potion of Insight 336 Potion of Cold Resist 280 Potion of Freedom 280 Oil of Speed 168 Potion of Fire Resist 448 Potion of Defense 784 . Identifies. Steals Battle Axe 5gp Short Sword 11gp Throwing Axe (5) 5 Two Handed Sword 56 Club 1 Arrows (20) 1 Flail 16 Bolts (20) 1 Mace 8 Bullets (20) 1 Morningstar 11 Chainmail 84 Dagger 2 Splint Mail 89 Halberd 11 Leather Armor 5 War Hammer 2 Studded Leather 22 Sling 1 Plate Mail 672 Spear 1 Small Shield 3 Quarter Staff 1 Medium Shield 7 Bastard Sword 28 Large Shield +1 2240 Long Sword 16 . Drinks .. x 3420 y 3090) -.Potion Shop (AR 1100. x 2675 y 550) -..General Store (AR 1100.Buys/Sells.Low Lantern (AR 1200. x 2535 y 2317) -. Drinks . Identifies. Steals Potion of Regeneration 540gp Antidote 112gp Potion of Insight 336 Potion of Cold Resist 280 Potion of Freedom 280 Oil of Speed 168 Potion of Fire Resist 448 Potion of Defense 784 .Rests.Potion Shop 2 (AR 1100. Identifies. of Hill Giant STR 336 Potion of Healing 168 Potion of Healing 84 Potion of Infravision 112 Potion of Invisibility 280 Potion of Insulation 190 Oil of Fiery Burning 560 Antidote 56 Oil of Speed 560 Potion of Magic Protect 1120 Elixer of Health 280 Potion of Magic Shield 1400 Potion of Absorbtion 672 Potion of Master Thief 448 Potion of Agility 336 Potion of Stone Form 560 . x 1700 y 2300) -.Anonymous Inn (AR 1300.Rests. x y ) -. x 3120 y 600) -. x 200 y 666) -.Rests. Potion of Absorbtion 672 Potion of Master Thief 448 Potion of Agility 336 Potion of Stone Form 560 .Rests. Drinks BALDUR'S GATE SW SECTION .Blade and Stars Inn (AR 1300.

Inn (AR 0100. x 1550 y 1090) -.Temple of Helm (AR 0200.Drakon Tavern (AR 0700. Drinks BALDUR'S GATE CENTRAL SECTION . x 3025 y 1670) -.Rest. Donate.Blushing Mermaid (AR 0300. x 3800 y 940) -.Inn (AR 1100.High Hall of Wonders (AR 0600. Drinks . x 3550 y 2900) -. Drinks BALDUR'S GATE N SECTION . Buy/Sell.Rest. Donate. x 1560 y 1360) -.Cure. Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 600-10000 Items: Potion of Healing 84 Stone to Flesh Scroll 168 Antidote 112 Elixer of Health 280 .Rest. Drinks BALDUR'S GATE NE SECTION .Cures. x 200 y 1750) -. x 2180 y 2515) -. Buys/Sells Identifies Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 600-10000 Items: Potion of Healing 78 Elixer of Health 262 Oil of Speed 525 Stone to Flesh Scroll 157 Antidote 105 BALDUR'S GATE NW SECTION . Drinks . Steals Battle Axe 5gp Short Sword 11gp Throwing Axe (5) 5 Two Handed Sword 56 Club 1 Arrows (20) 1 Flail 16 Bolts (20) 1 Mace 8 Bullets (20) 1 Morningstar 11 Chainmail 84 Dagger 2 Splint Mail 89 Halberd 11 Leather Armor 5 War Hammer 2 Studded Leather 22 Sling 1 Plate Mail 672 Spear 1 Small Shield 3 Quarter Staff 1 Medium Shield 7 Bastard Sword 28 Large Shield +1 2240 Long Sword 16 . x 1100 y 2200) -.Rest. Ident.Rest. .Rest.General Store (AR 0300. Drinks BALDUR'S GATE W SECTION .Splurging Surgeon (AR 0300.Buys/Sells.Helm and Cloak Inn (AR 0100. Identifies. x 411 y 2885) -.

Rest ULGOTH'S BEARD (Tales of the Sword Coast) . you can try to sell it at a shop.Drinks. The more the shopkeeper will pay.Buys/Sells. the more charges you have left. and then buy it back. Although no way exists to directly check how many charges are left in a wand. Gems. x 3700 y 2370) -. Rest Battle Axe 7gp Arrows (20) 1gp Throwing Axe (5) 7 Acid Arrows (10) 710 Club 1 Arrows +2 (10) 255 Flail 21 Bolt (20) 1 Mace 11 Bolt +1 (10) 142 Morningstar 14 Bolt of Lightning (10) 426 Composite Long Bow 142 Bullet (20) 1 Long Bow 106 Bullet +2 (10) 213 Short Bow 42 Chainmail 106 Dagger 2 Splint Mail 113 Dart (10) 1 Hide Armor 9 Dart +1 (10) 113 Leather Armor 7 Dart of Stunning (10) 1420 Plate Mail Armor 852 Halberd 14 Small Shield 4 War Hammer 2 Medium Shield 9 Sling 1 Large Shield +1 2840 Spear 1 Potion of Healing 106 Quarter Staff 1 Antidote 142 Bastard Sword 36 Potion of Mirrored Eyes 568 Long Sword 21 Cloak of Displacement 4970 Short Sword 15 Quarter Staff +3 7810 Two Handed Sword 71 Greagan's Harp 8378 Scimitar 78 Wand of the Heavens 5325 Heavy Crossbow 71 Wand of Frost 6177 Light Crossbow 49 Ring of Invisibility 24850 Greenstone Amulet 4260 DURLAG'S TOWER (Tales of the Sword Coast) . . and Other Valuables ��������������������������������� . simply sell it to him.Ulgoth's Beard Inn (x 2360 y 535) -.Erdane (x y )-. You can also use the shopkeeper to recharge the wand (I think). and then fizzle away.Buys/Sells Hide Armor 7gp Bolt +1 (10) 112gp Dagger 2 Bolt of Lightning (10) 336 Dart (10) 1 Bullet (20) 1 Dart +1 (10) 89 Bullet +1 (10) 89 Dart of Stunning (10) 1120 Bullet +2 (1) 16 Scimitar 60 Potion of Healing 84 Arrows (20) 1 Potion of Master Thief 448 Acid Arrows (10) 560 Potion of Agility 336 Arrows +1 (10) 112 Potion of Hill Giant 336 Arrows of Fire (10) 280 Antidote 112 Bolt (20) 1 Potion of Perception 392 Wand of Fire 4928 _____ Wands ����� Wands last for 20 uses. _________________________________ Jewels.Three Old Kegs (AR 0200.

Never keep anything silver.I've listed the selling prices here so that you can prioritize what to keep and what to toss if your inventory gets too cluttered. Gems: selling price Andar 15gp Aquamarine 75 Black Opal 150 Bloodstone 25 Chrysoberyl 35 Diamond 500 Emerald 750 Fire Agate 5 Garnet 175 Horn Coral 62 Iol 20 Jaspar 17 King's Tears 2000 Lynx Eye 7 Moonbar 187 Moonstone 25 Pearl 100 Rogue Stone 2500 Shandon 45 Skydrop 20 Sphene 112 Star Diopside 47 Star Sapphire 1000 Sunstone 12 Tchazar 17 Turquoise 2 Water Opal 175 Waterstar 40 Ziose 30 Zircon 45 Necklaces: Agni Mani 20gp Bloodstone 150 Bluestone 15 Gold 30 Laeral's Tear 3000 Pearl 500 Rainbow Obsidian 25 Silver 5 Studded w/Zios 75 Tiger Cowrie 27 Rings: Angel Skin 50gp Bloodstone 30 Fire Opal 250 Flamedance 62 Gold 20 Greenstone 5 Jade 40 Onyx 25 Ring (plain) 5 Silver 2 . they are far too common and almost worthless.

You can even go back and get some more but Thunderhammer will stop buying shells and refuse to make the armor 10 days after he first offered to buy the shells or as soon as you get him to make the armor. so the list you see here won't match the order that the seller has. Spells ------------------------------------------------------------------------------- This section tells you where you can buy spells.sell these in the shop in Nashkel for 500gp each. however this lasts only as long as she is still in Beregost. Officer Vai will buy heads for 1000 gp each. Or you could sell them for 500gp.give the first to Keldath Ormlyr (priest at temple) for 2000 gp. Winter Wolf Pelts -. no limit to how many you can sell. Wyvern Heads -. then sell any others to Thalantyr (mage at high hedge. Spells have all been sorted Alphabetically. Beregost). HIGH HEDGE .Thalantyr Armor 112 Blindness 112 Burning Hands 112 Charm Person 112 Chill Touch 112 Chromatic Orb 112 Color Spray 112 Detect Invisibility 224 Flame Arrow 336 Friends 112 Grease 112 Hold Person 336 Horror 224 Identify 112 Infravision 112 Invisibility 224 Larloch's Minor Drain 112 Luck 224 Magic Missile 112 . Note: You can only sell shells once! After that you can't even get him to make you an armor! Sell the shells one at a time (by dropping the others) to get 500GP each. ------------------------------------------------------------------------------- iv.can be made into an armor (AC 1). __________ Misc Items ���������� Ankheg Shells -. and drops down to 200 gp. and for how much. or elsewhere) for 500 gp each. (info from Duncan Clay) Tip: There are 9 shells in the Akheg nest. turn up with these and the armor won't cost you anything. You can also sell these to Officer Vai (at least as long as she is accepting Scalps) After she has gone you can sell them at Feldpost Inn for 25GP which will drop to 10GP. which costs 4000gp (Thunderhammer Smithy.

Mirror Image 224 Protection from Evil 112 Protection from Petrification 112 Resist Fear 224 Shield 112 Shocking Grasp 112 Skull Trap 336 Sleep 112 Strength 224 Vampiric Touch 336 BALDUR'S GATE .Sorcerous Sundries Agannazar's Scorcher 224gp Armor 112 Blindness 112 Blur 224 Burning Hands 112 Chaos 560 Charm Person 112 Chill Touch 112 Chromatic Orb 112 Clairvoyence 336 Color Spray 112 Confusion 1344 Detect Evil 224 Detect Invisibility 224 Dimension Door 1344 Dire Charm 336 Dispel Magic 336 Fireball 1008 Flame Arrow 336 Friends 112 Ghost Armor 336 Ghoul Touch 224 Grease 112 Greater Malison 448 Haste 1008 Hold Person 336 Horror 224 Identify 112 Infravision 112 Invisibility 224 Knock 224 Know Alignment 224 Larloch's Minor Drain 112 Lightning Bolt 1008 Luck 224 Magic Missile 112 Melf's Acid Arrow 224 Minor Globe/Invulnerability 1344 Mirror Image 224 Monster Summoning I 336 Monster Summoning II 1344 Non-Detection 336 Otiluke's Resilient Sphere 448 Polymorph Self 448 Protection from Evil 112 Protection from Petrification 112 .

simply send the other person into a building (the person you want to get rid of). she starts with Fireball.Skie Note: To get one of these in the pair without the other. others they gain later.Montaron Minsc -. The top left of any map is (x 0 y 0).Ulgoth's Beard Inn Defensive Harmony 568 Emotion 568 Greater Malaison 568 Improved Invisibility 1704 Mental Domination 568gp Protection from Lightning 568 Remove Curse 568 ------------------------------------------------------------------------------- v. Pairs: (you can't have one without the other) Khalid -. any NPC you say "no" to (or remove later) will stay put wherever you put them. Special Abilities are those abilities that that character intrinsicly has. Protection/Normal Missiles 1008 Remove Curse 448 Resist Fear 224 Shield 112 Shocking Grasp 112 Skull Trap 336 Sleep 112 Slow 336 Spirit Armor 448 Stinking Cloud 224 Strength 224 Vampiric Touch 336 Web 224 ULGOTH'S BEARD . however. and better special ability). Edwin is a better mage (higher Int. and the Bracers of Archery.Jaheira Xzar -. he is Evil which complicates things. and then reform the party to kick them out. plus if you get her at the right level. or the Long Bow of Marksmanship.a good mage.a very good warrior Dynaheir -.give him a Composite Long Bow +1. NPC's ------------------------------------------------------------------------------- Unless it is otherwise mentioned.Y coordinate of where you are. and you have a really effective sniper. This way they can't come up to you and talk to you.as a Lawful Good Fighter Kivan -. Minsc -. Note: If you turn both Khalid and Jaheira down in the FAI.Dynaheir Eldoth -. Here's the party I like: You -. you can't ever get them to join. Some of them they have before they join you. press "L". . To see the X.

Safana and Coran. Dynaheir and Edwin in the same party. Special Abilities: Dispel Magic Where he is: Cloakwood Mines. And now the BIG LIST of every NPC complete with a description. GOOD: S D C I W Ch Race Class Alignment ����� ����������������� ������ ������� ����������� Ajantis 17 13 16 12 13 17 Human Paladin Lawful Good Ajantis is a simple person. as they belong to opposing druidic groups. Viconia and Kivan have a love-hate relationship. These two really don't like each other. Special Abilities: Lay on Hands. Unless you run away. and also Viconia is very dimissive about Xan. and all he wants to do is help. Quayle and Tiax. Faldorn and Jaheira don't like each other either. and Evil last. and Garrick together for a wild Love Triangle. quite humorously. Yeslick DESPISES Kagain. She makes a good mage because she already knows such spells as Fireball. Level 2 (x 851 y 1727) Imoen 9 18 16 17 11 16 Human Thief Neutral Good Imoen automatically will join you immediately after Gorion's death. Protection from Evil Where he is: Farm N of Friendly Arm Inn (x 1572 y 3139) Dynaheir 11 13 16 17 15 12 Human Invoker Lawful Good Dynaheir was kidnapped by the Gnolls.you need a thief. and where they are. Special Abilities: Slow Poison Where she is: Gnollish Stronghold (x 2529 y 1440) Yeslick 15 12 17 7 16 10 Dwarf Fighter/Cleric Lawful Good You find Yeslick in the Cloakwood Mines. Good first. the other does too. then Neutral. and must be rescued with Minsc in your party. Plus they're fairly amusing on their own. Skie. Since Edwin wants to kill Dynaheir. (you can also sub in Imoen here) And here are some interesting party combinations: Have Minsc.a good cleric (you could also sub in Branwen or Viconia here) Safana -. Put Yeslick and Kagain together to see just how different two Dwarves can be. Dynaheir will disappear if you reject her offer to join. Yeslick -. Coran will flirt shamelessly with Safana. all he wants to do is vanquish evil. Minsc gets all surly and protective. Sometimes she comes with a Wand of Magic Missiles. If you reject him he will leave forever. and I like Safana. . Detect Evil. and she will rebuff his every attempt. Heh. that is. How noble. Put Eldoth. She is also linked to Minsc and if one leaves. now who did she steal that from? Khalid 15 16 17 12 10 9 Half-Elf Fighter Neutral Good See Jaheira below for a description. This list is sorted by alignment.

Free her using a Stone to Flesh spell (you can buy them in Nashkel for 168gp or from Zeke at the Carnival for 500gp). he stays gone for good! Special Abilities: Charm Animal Where he is: High Hedge (x 3652 y 1472) NEUTRAL: S D C I W Ch Race Class Alignment �������� ����������������� ������ ��������� �������������� Xan 13 16 7 17 14 16 Elf Enchanter Lawful Neutral Xan is a depressing person. Minsc will leave. Ground Floor (x 329 y 685) Skie 11 18 15 15 8 13 Human Thief True Neutral When you first enter the NW Area in Baldur's Gate Eldoth (if he is with . Where she is: Friendly Arm Inn. he will stay forever. then talk to her twice more and she'll offer to join. In the Druid Shrine (x 639 y 2885) Jaheira 15 14 17 10 14 15 Half-Elf Fighter/Druid True Neutral Jaheira and Khalid were good friends of Gorion. but he is a capable mage (although he has the very large flaw of not being able to cast such spells as Magic Missile and Fireball!) and he has a Moonblade. However. she will leave forever. Where he is: Cloakwood 1. Special Abilities: Summon Dread Wolf Where she is: Cloakwood 3. Special Abilities: Spiritual Hammer Where she is: Nashkel Carnival (x 3253 y 2882) Faldorn 12 15 11 10 16 15 Human Druid True Neutral Faldorn wants to free the forest from the evils of the Iron Throne. if you say "No" to them the first time they want to join. Where she is: Baldur's Gate W Section (AR 0600. Charm Animal Where he is: Nashkel (x 3387 y 1957) Alora 8 19 12 14 7 10 Halfling Thief Chaotic Good You'll find Alora burglarizing the Hall of Wonders at night. Ever. and he wants your help to get her back! If you don't rescue her in a timely fashion. If you kick him out of the party. Special Abilities: Berserk. If you're overly rude to him he'll leave and never return. Agree to stand watch for her. and will go with you every- where. which has taken up residence in the Cloakwood Mine. After you beat the wyverns. so do that immediately or he will leave. Where he is: Friendly Arm Inn. x 1600 y 2200) Coran 14 20 12 14 9 16 Half-Elf Fighter/Thief Chaotic Good Coran wants to go sack some Wyverns in the 4th Cloakwood forest. On a Bridge (x 1515 y 691) Kivan 18/12 17 14 10 14 8 Elf Ranger Chaotic Good Kivan wants to hunt some bandits. Ground Floor (x 329 y 685) Minsc 18/93 15 15 8 6 9 Human Ranger Neutral Good Minsc's life partner Dynaheir was kidnapped by Gnolls. Where he is: Nashkel Mines Interior (Fourth Level. If you reject her. you won't be able to get them. Cave x 793 y 588) Branwen 13 16 15 9 16 13 Human Cleric True Neutral To get Branwen in your party all you have to do is to free her from the Petrification enchantment that was placed on her by the Mage Tranzig.

Help her out and she offers to join. Special Abilities: 50% Magic Resistance Where she is: Peldvale (x 447 y 731) . he leaves forever. Special Abilities: Invisibility Where he is: Baldur's Gate Bridge (x 486 y 797) Safana 13 17 10 16 9 17 Human Thief Chaotic Neutral Safana wants to find some treasure in the Flesh Golem cave. and you get to keep what you find. and afterwords she will stay with you forever. She will only join you if Eldoth is with you. Special Ability: Create Poison Arrows Where he is: Cloakwood 3 (x 3181 y 3492) (in the forest) Montaron 16 17 15 12 13 9 Halfling Fighter/Thief Neutral Evil Montaron is the dumb half of Montaron and Xzar. No matter which direction you say that you are going. Where he is: Beregost. If you talk to Edwin with Dynaheir in your party you would think that he would attack. Although he has some bad things to say about Dynaheir. 1st and 2nd Levels Where he is: Nashkel (x 2883 y 2959) Kagain 16 12 20 15 11 8 Dwarf Fighter Lawful Evil Kagain runs a Mercenary business. Help him recover it. who will join up for no apparant reason. If you reject him. x 1170 y 1625) Garrick 14 16 9 13 14 15 Human Bard Chaotic Neutral Garrick will join you only after you finish the Silke subquest in Beregost. If you reject Garrick. but will still stay in your party. Where he is: Beregost (Shop North of Feldepost Inn) (x 1549 y 2031) Eldoth 16 12 15 13 10 16 Human Bard Neutral Evil Eldoth wants to join you so that he can "rescue" his lover Skie from her father in Baldur's Gate. if you turn Viconia down when she asks to join. or at the least wouldn't want to join. he is going that way too. and one of his caravans has disappeared. and goes where Xzar goes. Goodie. However. Special Abilities: Extra Spells. Special Abilities: Charm Animal Where she is: Lighthouse (x 3750 y 2390) EVIL: S D C I W Ch Race Class Alignment ����� ����������������� ������ �������� ����������� Edwin 9 10 16 18 9 10 Human Conjurer Lawful Evil Edwin wants your help in hunting down and killing Dynaheir. Go inside the estate and you will find Skie. Take him to the Area S of the Friendly Arm Inn and he will get disgusted with looking for Caravans. but he will. but he'll be back later. Where she is: NW Section (AR 0100. he will leave. Can't get him until the Cloakwood mines are clear. otherwise she thinks that you are thieves come to kill her. she vanishes forever. If you refuse him with Dynaheir in your party he leaves forever. by the Burning Wizard Inn (x 2564 y 2284) Quayle 8 15 11 17 10 6 Gnome Cleric/Illusionist Chaotic Neutral Quayle is an insulting little person. Where he is: Crossroads (E of Candlekeep) (x 4515 y 2707) Viconia 10 19 8 16 15 14 Drow Elf Cleric Neutral Evil When you first encounter Viconia she asks you to help her with a small matter of the Flaming Fist trying to kill her. you) will offer to take you up to Skie's father's estate. Once she joins your reputation goes down 2.

you can't get her. Shar-Teel 18/58 17 9 14 7 11 Human Fighter Chaotic Evil When you first meet up with Shar-Teel she challenges your "Best Male Fighter" (this seems to be randomly chosen) to a duel. even if Alone: ����������������������������������� It is quite beneficial to play every game as a multiplayer (although it does create a bit of a hassle). Name the session to whatever you want. she leaves forever. It gives you the benefit of being able to create all 6 players in your party rather than depending on NPC's.. Finally click "New Game". consider skimping on Dexterity. So don't skimp out on the charisma. he leaves forever. and they want to go investigate the Nashkel mines (who doesn't). the treasure may not be as good as it normally would be. using Serial is fairly easy (although it requires that you have some Networking installed. if you pass a quest. Where he is: Crossroads (E of Candlekeep) (x 4577 y 2693) ------------------------------------------------------------------------------- vi. __________________________ Low Dexterity.) Now click "Create Game" (whenever you are playing by yourself in the Multiplayer always use "Create Game". He's also extraordinarily insane. If you reject him. Then once they are all created. He thinks that that is his "destiny" as foretold to him by Cyric. and you can also Export and Import characters in and out at any time. General Strategies ------------------------------------------------------------------------------- ___________________________________ Play as Multiplayer. If you turn her down. and enter in your own name. Why? There are Gaunlets of Dexterity out there that bring you up . Where she is: Area E of Temple (x 273 y 303) Tiax 9 16 16 10 13 9 Gnome Cleric/Thief Chaotic Evil Tiax is a very bizarre fellow who believes that he will one day "ascend" to become the ruler of the Realms.. Special Abilities: Summon Ghast Where he is: Baldur's Gate SW Section (AR 1100. click the little skull icon by each created characters. x 1440 y 1610) Xzar 14 16 10 17 16 10 Human Necromancer Chaotic Evil Xzar and Montaron will join you on the crossroads right out of Candlekeep. and then click the "Done" button. never use "Join Game"!). Now you have to set the type of Multi Player (the top button). To create a Multiplayer game just click the Multi Player button. Voila! Note: Another good effect of playing in the Multiplayer is that you can look at your inventory while paused! ________________________ Charisma is your friend: ������������������������ So what does Charisma really get you? Well if you have a low charisma you may not be able to get NPC's to join you. (or there may be no treasure at all!) and shops WILL charge you more. Not So Bad? �������������������������� If your stats just aren't turning out so good. At the next menu click "Connect". Now you can create as many characters as you want. If you don't have a Male in your party.

And if you skimp out on a LOT of Dexterity you will want to get down there as soon as possible! The downside of this strategy is if you find a Book that increases your Dexterity. There are only two NPCs in the whole game that can Dual-Class.Fighter Khalid . This is the clever bit. Me . You can find the Gauntlets at the entrance to the Gnollish Stronghold (see the Nashkel and Gnollish Stronghold sections for more information). Personally.Fighter (no choice since he is the only non-evil fighter you can give 5 proficiency points to) Kivan . it will increase your old Dexterity.. It is often better to hit the enemy often but with less force than to hit the enemy rarely but doing more damage (especially true when fighting magic users.Cleric (because you can get her early) Safana . Imoen and Shar-Teel. My party is made up of 2 tough fighters for the front lines 2 archers for support 2 thieves . Don't skimp out on dexterity since it gives two things: First.. On the other hand. you'll get a 4 base and still have 18. This allows you to shape their development (particularly thieves and fighters) but rules out any NPCs you can't meet until after Cloakwood. __________________________ Party Recruitment Strategy (from Duncan Clay) �������������������������� Straight away I recommend recruiting anyone you bump in to until your group reaches six members as this keeps your XP low! . So if you had a 3 before.Yes. you need to hit them just to break their spellcasting so there is no need to do a lot of damage. and Second. to a full 18! Don't skimp out too much since as you still have to fight to get those gauntlets. only specialist mages. a high dexterity allows a character to actually hit the enemy when he attacks instead of missing him. so how is it done. low!!! You should try and pick up all your party members before you have more than 1000XP (don't kill anything unless absolutely necessary).Stealthy Archer Branwen . a character with a high dexterity has a lower Armor Class.1 to specialise in traps and locks and 1 for pickpocket (stealth is done with clothing) 1 cleric for first aid 1 mage to use all those scrolls 1 charismatic person with Algernon's Cloak for group leader That's 9 people.Charismatic Thief and Archer (since thieves have high DEX it makes them good archers) Imoen . ( Dual-Class reminder ) ( You must be human and not a Paladin or Bard ) ( You must have 15 in you first class and 17 in your second class ) . just as long as you hit them). and an 18 with the Gauntlets.Thief So where's the Mage? Well there are no NPC Mages. I suggest skimping out instead on strength even for a fighter.

Suppose for a moment.why else would a thief need a high INT?). You should also have your archers/mages hit the enemy with everything they can. (fry the Dryads instead!) Another good example is if you are attacked by an NPC assassin of some sort. that you are walking along. I dual-classed her at level 5 (10. Well don't. This is especially useful in dungeons where the enemies may be more difficult. You can then pick off each creature one at a time. ________________________________________________ Fighting Sirines (and other "Charm"ing monsters) ������������������������������������������������ (from Gonzalo J�ldrez) I had some trouble fighting the three sirines (Sil) in the Lighthouse. it's likely that there is a party of them. This is a great way to cut enemies down quickly. _________________ Fighting Battles: ����������������� Let them come to you. Area spells can take out a lot of enemies without them even knowing that you are there. etc. you should save the arrows for enemies that need them. Demonknights.000 (in BG) you must dual-class Imoen by level 6 if she is to become a level 7 Mage/Thief. With an XP limit of 89. Most people say Imoen is rubbish because she has a strength of 9 (not much good as a stealthy backstabbing assassin). turn off the AI (it's the left button in the bottom right corner of the screen). You should never use Magic Arrows on a normal creature. they are not cumulative so if you give 1 to missile as a thief and 1 to missile as a mage you will only have 1 for missile as a mage thief whereas you could have had 1 for bow AND 1 for missile). This way if there are 50 more of these creatures. so you launch a fireball in the direction that the Gnoll came from. and when the Dryads charmed him.000XP). I don't know if the rest of the party needs to be far away from the combat.e. and immediately hear the screams of dying Gnolls. wait for him to come to you and kill him. If you are out in the wild. Well. and attack it there. . where there is one Gnoll there are probably more. However her total point of 87 is one of the highest in the game and she also has an INT of 17 (which I believe was no coincidence by the game designers . such as Battle Horrors. anyway. Don't forget to assign proficiency points to different weapons as a Mage because the Thief ones will become available once she reaches level 6 (i. he continued attacking them! He killed the three of them. and a Gnoll comes to attack you. but don't move any closer to the enemy! The last thing that you want is to fight TWO Battle Horrors at the same time! Also realize that some monsters (like Vampiric Wolves) require that you hit them with Magic Weapons only. but I casually discovered a good technique: I sent Minsc alone to the combat with Berserk activated. so you launch a Fireball (or a Cloudkill) and kill them before they even know you exist. and let him come up to you. When you first see an enemy. but you probably want to save your fireballs for bigger enemies than the common Gnoll. Let it come to you. they won't see you and won't attack. your first instinct may be to run over to it and slaughter it. So when you first see an enemy (let's say that it's a Battle Horror).000XP) as by then she had 3x backstab and 100% pickpocket and her skills as a Mage/Thief would be available earlier in the game (at a total of 50. You immediately stop. but of course losed the 15 hp for berserking.

There are some areas where this strategy will not work though. pull back your big bruisers from the front lines and replace them by the newly acquired members while continually pelting the remaining enemies with ranged weapons. Here. it will usually hit a wall and come right back at the person who cast it. but the spell can last for several rounds and could eventually web some of your own party members from round to round if they get in the affected area. In Werewolf Island. They cast Lightning Bolt at my characters. Davaeorn and Rieltar come to mind). I've gotten rid of some enemy mages that way (the mage in Firewine. Unless you are outdoors. _____________________________ Useful spells and tough NPC's ����������������������������� When fighting 2 or more difficult NPC's (assassination attempts come to mind). once you have determined an area where they respawn. If you have two magic users who can cast charm in the first round of a fight. when respawned. Once they are charmed. it was a bit tedious for him to not get hit by something when trying to cast a spell). Let's use an example: The Gnoll Fortress.__________________________________ Monsters are constantly respawning ���������������������������������� In some areas. they can't move and you can get rid of them easily and safely with ranged weapons. If you have Dire Charm. Once entangled. not only does the enemy lose two characters. Monsters do not respawn if there is an eye of sight with a character (if a character is in the area and could immediately see the respawned monster). monsters will keep respawning even if you kill them all. use that instead of the regular Charm. however. If any charmed characters survive the encounter. you can leave a couple of weak characters in those areas while the others handle the beating. 6 of you to 8 enemies and 8 of you). there are a lot of places where they actually respawn and because when respawned. you gain them temporarily (so the odds can change from 10 enemies vs. The mage was then being hit by his own lightning bolt and by my characters. Another example is the Firewine Bridge Ruins. get rid of them and leave a character there. Lightning Bolt. Monsters summoning is a great spell. their primary purpose resides in the cannon fodder that . you can actually determine that monsters are respawning in the same general area in a map. don't use or memorize lightning bolt. Sometimes. Also. So. Although it deals a lot of damage. At that point. The spell Web is also good since a webbed creature can't even attack with a ranged weapon. Gnolls keep respawning and always in the same spot. and. they wander around aimlessly so you can't leave a character behind (unless he's prepared to fight some Kobolds Commandos every now and then). the spell Entangle is pretty useful to stop those annoying fighters with melee weapons from closing in on your party. I was hit once. Although the summoned monsters do not do a lot of damage. is a pretty crappy spell. moved out of the way and continued the beating afterward. use the Charm spell to quickly turn the odds in your favor. they do not move or wander around aimlessly. So. Werewolves will keep respawning even with an eye of sight with a character (it is not a good idea to leave a low level mage where 4 Werewolves will be respawned when you will load a game). simply force-attack them to get rid of them. Although the Kobolds Commandos do not respawn when there is an eye of sight.

. and more potent spells for later more powerful enemies). use at least 10 slots. and everywhere else. So when you start Durlag's Tower create a "Durlag's Beginning Save" so if you screw up. quickly pull him back toward your main group then let the poor little dude get it.. you can chunk out some annoying NPCs before you tackle the rest (the group of mercenaries in the Eldercity and the last battle with Sarevok and friends come to mind). . etc. minor globe of invulnerability.. though. So save often.. for an 8 hour rest. Usually. ________ Resting: �������� No matter where you rest. When fightings werewolves in Balduran's Shipwreck or the Aec'Letec are great examples of where to use this spell. When you win a battle. just don't use it exclusively. protection from normal missiles.). horror. Memorize a lot of Dispel Magic spells. What I would do is to create an "Archive Save" whenever you enter a new major area. you can pick them off one by one with ranged weapons or spells (saving all your potions. This way. The Crypts below Candlekeep is a good example of this (I once had 40+ skeletons archers pounding my fighter). entangle. Two fireballs got all of them.. everyone will get exactly 1 HP (unless they have 19 CON). before you go to sleep.) while it can also be used to dispel the enemy magics that they use (haste. they become. When one of them see your character. Fireballs and those other major area effect spells should be used only to weaken the enemy or for luring them to you and thus. Keep them instead for when an area is completely filled with a group of weaker enemies to get rid of them quickly and with minimal damage (happens when you quickloads or loads a lot of times in the same map). This is especially necessary in Durlag's tower. you won't get very many HP from resting. not avoid. You never know when you will go to a new area.. charmed. when not cast at the right place. ________________________________________ Lure the enemy to you (especially NPC's) ���������������������������������������� This is a good tactic to use in battles with enemy NPC's. Also don't just save over the same slot over and over. In fact. and have half your party killed. While they keep the enemy busy. Dispel Magic negates any magic affecting your party (fear. Fighting them any other way would have caused unnecessary damage to almost all my party members. running in fear. etc. you can start over from the start of the tower. This also means you should probably avoid the Quick Save. it is preferable to dispel everyones magic's than having one or more of your party members being paralysed. have your best warrior charmed. Keep your party away from the future battle ground and move only one of your character near the enemy's NPCs. These major area effect spells. etc. do not memorize a lot of these (memorize others instead). slow. Well. Never forget that casting dispel magic will negates both magics affecting your party and the enemy so knowing when to cast what spell when is crucial in an important battle.. can literally damage your whole party so unless you know exactly where to cast them. ___________ Save a Lot: ����������� There are 3 times when you should definately save the game.. paralysis. don't use them.

The higher the better. __________ The Guard: ���������� When you rob someone. if you are not in an inn) heal everyone with spells. you still want a reputation of 18 (the highest you can go before all the evil people start leaving). like in an inn. It is actually quite an easy thing to accomplish. Also bear in mind that the guard is strangely NOT summoned if you kill someone. you can even come back later and they'll vanish. The best part about a good reputation is that everything is given the "hero discount". up to 50% off of items in stores! ____________________________________ Stealing without Loss of Reputation: ������������������������������������ So you want to steal something from a house without losing reputation. Don't attack them! Once you're out of the room you're fine. they might summon the guard. if the Guard is summoned they will try to talk to you. In Nashkel or the Carnival you get Amnish soldiers. however. You get all magic memorized during the night. If you have a good or neutral party. Since they aren't awake to complain about it. the Guard is only summoned if you steal something with someone in the room who is able to summon the Guard." ___________ Reputation: ����������� You really want a high reputation. _________________________ Cursed Protection scrolls . or de-equip everyone's weapons). if you have an evil party. so tell them that you'll cleave them limb from limb. and whack all the people in the room until they are unconscious (be careful to not KILL the people. If you can get away without them talking to you. I'm not saying that you should kill people so that you can rob their room. edwardalacey sent me this: "Whether you can bribe guards depends on who exactly they are. Now you can steal anything you want. This way you lose only 1 reputation rather than the 5 or so you get by killing a Flaming Fist. then simply leave the room. who can be bribed with 200 gold. get all your HP's. I would not recommend having a mixed alignment party. How do they know that that person attacked you? In any case. you can't lose reputation. You can't bribe them (at least you can't do it more than once). In fact you only get 1 hp during a normal rest (you get more in an inn if you spring for the more expensive rooms). try for a reputation of 20. and they cannot be bribed. Even if you have an evil party you want a high reputation. If you steal in Beregost or Baldur's Gate the Flaming Fist will arrive. you do not. Simply de-equip your weapon. and you are let off if you do this. you have gotten off scot free (not as easy as it sounds). so turn off the AI. Keep that in mind (you will want to save the game before you rob someone). In Candlekeep a watcher will arrive and demand that you donate all your money to the library. So before you rest make sure to (after you save it. By mixed I mean good and evil combined. To be more precise. it's just that you can kill SOME people without the Guard caring. Because of these various things.

Stealing without Loss of Reputation: I got on this while trying to steal the Rogue Stone from the Hall of Wonders: Just charm all people around! They won't call any wardens. The antidote in the pile of corpses in Ulcaster is cursed. You are not guaranteed to gain an ability just because it's a new chapter and you are sleeping in an inn. good or evil? That depends on your Reputation (not your alignment). There are hints in their descriptions. Once the mage is out of his spells he'll direct you in hand-to-hand combat (where he should be a real dog-biscuit). They come in the form of strange dreams. it will happen eventually. not at the beginning of the chapter. however. Simply save before you identify the scroll.) and force-talk to him.the game has to load another level.������������������������� To give you an idea if the Protection from XXXXXX Scroll that you just found is cursed. and oils of speed are multi-coloured (as opposed to blue. The mage will cast another spell and so you should get out again. identify it (so you know if it is cursed or not and if it is worth keeping) then reload. you get the good abilities. So which of the two will your character gain.If a NPC who is supposed to give you an important information or quest was threatened by you and turned "red" . Quickly run out and get straight back in. you get it? __________________ Special Abilities: ������������������ Your main character will gain new special abilities as you sleep. The first couple are "Cure Light Wounds" (assuming that you have a good reputation). Reputation is checked at the time you have the "dream". if it is less than 10 you get the evil abilities. but they are all clearly recognisable by their colours: cursed healing potions are dark pink. (from Kelvin Groves) Good Abilities: Evil Abilities: . give it to a character with a high Lore Ability (they can normally identify these scrolls without any magical means) and right click on it. as are all the potions Lucky Aello sells except the potion of perception. which all have the same names as normal potions. ______________ Cursed Potions �������������� You may already have noticed this. but there are cursed potions in the game. not only a hole in the wall .charm him using Nymph's cloak (or Algernon's of course. .So you are fighting mighty NPMages? Like I described above do the following: Enter the room and the mage should begin casting a spell. green and white respectively). If the scroll is still not identified at that point (you still do not know what that scroll does) then it probably is a cursed scroll. .. Another strategy is to keep one Identify spell memorized. (from edwardalacey) ______________________ MartectX's strategies: ���������������������� . If it is 10 or above. This surely only functions if there's a "real" door. antidotes are purple. which usually occur at the beginning of new chapters (whether you sleep in an inn or not)..

Return to Phlydia for your reward. I think that this is a good order. like gold or gems. Ghoul Touch 5. Feel free to do as many or as little of the lettered sub-sections as you wish. Some locations that I list are the buildings that the people/things are in. The top left of the screen is the 0. ��������������� ��������������� 1. Vampiric Touch 6. . it goes in the order that I went. Draw Upon Holy Might 6. but you don't have to follow it. Phlydia: Candlekeep (x 1601 y 311) Book: Candlekeep (x 3245 y 289) . Cure Light Wounds 2. It does not list all the treasures. Ghoul Touch 4. The History of Halruaa Go east. She has lost her book. Larloch's Minor Drain 2. He has lent a scroll to a scholar.Talk to Gorion to leave Candlekeep (x 2683 y 1756) Note: Once you leave Candlekeep.Firebead's Scroll Inside the Inn is Firebead Elvenhair. Vampiric Touch =============================================================================== Baldur's Gate WALKTHROUGH: =============================================================================== A quick note on locations: To find out the location at the mouse cursor press the "L" key. . Slow Poison 3. Cure Light Wounds 1. you may get a significantly lesser reward! ------------------------------------------------------------------------------- 1. Larloch's Minor Drain 3.0. please email me! Note: All of the subquest rewards were taken with a high (18 or so) Charisma. All the major places are the numbered sections. I also don't list things like potions. The Treasures line in each section lists only major treasures. Check one of the bales of hay for the book. Subquests: . you will find Phlydia. Candlekeep ------------------------------------------------------------------------------- Companions (NPC's): none (although Imoen joins later) Plot: . in the areas. So to find that person/thing just go inside! This is a sequential walkthrough.Phlydia's Book A little NE of the Inn. and I know that I have missed some things here and there. such as magical items. a Lynx Eye Gem and 50 exp. Draw Upon Holy Might 5.Buy Equipment in the Inn (you start right by it). you will find a shed with hay and a cow. that is. and the minor areas are represented by the little lettered sections. you can't come back. when I do this I try to get the location of the door. if you find any. If your charisma is lower than this. Slow Poison 4.

Talk to him again and give him the bolts for your reward. who is by the main gate. When you talk to Fuller. . 20 exp Note: If you kill these assassins before they turn red and attack you. though I haven't tried. and you get 50 exp. Candlekeep Inn (x 198 y 404) Tethtoril: Candlekeep (x 3154 y 1304) .Learn to Fight If you want to learn the battle system of Baldur's Gate in a controlled atmosphere. 5gp and 50 exp. A Halfling thief with maxed out Dexterity & maxed out Lockpicking skills will crack this lock. ask him if he has any errands for you to run. Come back out and talk to Reevor again to get your reward. 50 exp and he casts Protection from Evil on you. buy some bolts. Talk to him again to give it to him. Very nice at the start of the game. however. There's also some spells in a locked bookcase on the first floor. Do so for a small reward. Open the chest and take the contents (a sword.Bunkhouse (x 2055 y 2668) Assassins: Carbos -.. a Healing Potion. Go inside and do just that.Killing Rats Talk to Reevor by the Storehouse. in Candlekeep. and he'll pester you to kill the rats in the storeroom.Dagger.hehe): 2 . in the room behind Winslow. 20 exp .Fuller's Bolts If you're still in the Inn. Talk to Dreppin (if you didn't talk to him before. you'll have to talk to him 3 times) and he'll take the potion from you. (from The Bruce) . You get no items from it. There you will give your bolts to Fuller who apparantly can't walk up the street to get some himself. Barracks: Candlekeep (x 1570 y 2447) . Barracks: Candlekeep (x 1570 y 2447) Hull: Candlekeep (x 3662 y 2431) . there is a Star Sapphire in a locked chest on the second floor. and he'll tell you that he forgot his sword. & you can then sell the sapphire to Winslow for 1000 gp. near the Candlekeep central area and wants you to retrieve it.Dagger. Other thieves might be able to pull this off as well. But at least your reputation doesn't decrease! Other: . in the NE corner is a chest. Now take the sword to Hull.. and a bottle). she's by where you got the book for Phlydia). You get 20gp and 50 exp for your trouble. and take them to the barracks. Firebead: Candlekeep.Hull's Sword & Medicine While you are still in the barracks. Tethtoril. Talk to him. simply talk to the Gatewarden at (x 3065 y 3899) to set up a simulated combat experience. Reevor: Candlekeep (x 4335 y 1454) Assassination Attempts (it gets its own category.Star Sapphire In Winslows Inn. nor do you get any experience. you get 2 exp. a dagger +1 and 50 exp.Nessie's Green Elixer Now we're going to finish up these subquests by going up to Nessie (the cow.Priest's Quarters (x 2961 y 437) Assassins: Shank -. Dreppin: Candlekeep (x 3264 y 430) .

How to get them: . one having invisibility and one having slow poision.. but if you export your character. have the npc dismissed in a way. that they stand near you either. start a new game. and he will give you a . Orlandu sent me this: "You actually do get SOME xp from fighting in the illusionist's place. then do NOT go into this area again! When you are taken out of it. I know the items disappear if you leave. If finished all the npc are still with you! Some of them are very interesting (one having the identification spell ready). so that you can talk to him. Talk to him and leave candlekeep.but hey. among other things. you get to keep them.pause the game! (bit tricky but possible) . your items will disappear! Rolf Zehb found a way to keep these NPC's: So I discovered. Erik will sneak up behind you and shoot you with arrows. Note: However. You get nothing from this either. He will attack you. It is just a tad hard to divide 1 xp to 6 people and get a whole number. The thief has extraordinary thiefish abilities! The only lack is that none has a biography . a Small Shield +1 and a Wand of the Heavens).. Accept the Gatekeeper's offer of training in party combat (you have to have only one person in your party to be able to do this) and take all the temporary NPC's equipment (they have.then (while the game is paused) talk to any npc. . Sometimes when you are already teleported outside. Switch back to your main character and have him go instantly to gorion. one having lay-on-hands as special ability. they don't damage you. that those 5 npc in candlekeep (which are found together with "obe") could be taken outside of candlekeep without cheeting." edwardalacey sent me this: "During the prologue. Yes. . .Learn to Fight part 2 Another place to learn to fight is to talk to Jondalar (x 4094 y 1331). if you DO do this trick. and then import him/her again.have your training solved and before talking to obe the last time dismiss all of the npc in your group.then talk to the npc and if they want to join you answer "no".Free Healing Potion Go to the healer's (x 3566 y 2932) and talk to the Priest of Oghma there. up to the hobgoblins. there is an easy way to get some equipment for free." Ed. Don't worry. a dialog-box appears and the npc ask you to join you! If all goes right you have one npc still near obe! Let this one talk to all the remaining npc. if you are fighting monsters he hasn't conjured up yet.now talk to obe and just before he teleports you outside . . while doing so stand near obe. The automatic scene with sarevok starts. you attack back.then unpause. . and tell him that you could use a little healing. The dwarven fighter has a CON of 19 an he has even higher hitpoints than possible with a score of 19.

Note: When you first enter the crossroads area. (btw.Montaron 16 17 15 12 13 9 Halfling Fighter/Thief Neutral Evil Montaron is the dumb half of Montaron and Xzar. then north to get to the Friendly Arm Inn. is to take them temporarily. steal everything they have of value. in the Friendly Arm Inn (see that section below). S D C I W Ch . Elminster will talk to you. Kill him and take the two belts. Area S of Friendly Arm Inn) ------------------------------------------------------------------------------- Note: This is actually 2 areas in one since there isn't all that much to do here. Where he is: Crossroads (E of Candlekeep) (x 4577 y 2693) . Unshey.Imoen 9 18 16 17 11 16 Human Thief Neutral Good Imoen automatically will join you immediately after Gorion's death. he doesn't jump. now who did she steal that from? . You can talk him out of it. You may want to wait to do this until you have more than 2 people. So. that is. If you want. and then leave them. 1 Ogre (see subquests below) Treasures: Girdle of Masculinity/Feminity (An Ogre and His Belts) Girdle of Piercing (An Ogre and His Belts) Plot: .You are now in the area where Gorion was killed. Xvarts. Where he is: Crossroads (E of Candlekeep) (x 4515 y 2707) Enemies: Gibberlings. you need to go east. (they only really have a Studded Leather Armor. One thing to do if you don't want to keep them. Subquests: . Bandits. but Imoen could use that at this point!) Another viewpoint would be to take and keep the duo until you find better people. ------------------------------------------------------------------------------- 1a.An Ogre and His Belts There is an ogre here who has a belt fetish.Xzar 14 16 10 17 16 10 Human Necromancer Chaotic Evil Xzar and Montaron will join you on the crossroads right out of Candlekeep. Sometimes she comes with a Wand of Magic Missiles.) Chase: Area E of Candlekeep (x 1458 y 2412) . potion of healing. pay attention to where each subquest item is. and they want to go investigate the Nashkel mines (who doesn't). piercing. The Crossroads (2 areas: Area E of Candlekeep. you can return the Girdle of Piercing to its owner. Ogre: Area S of Friendly Arm Inn (x 4787 y 1665) . but it's not readily apparent what effect this has on the game.Chase and the Cliff Chase apparantly has nothing to live for. The larger looking belt is the Girdle of Masculinity/Feminity (changes your gender) and the smaller one is the Girdle of Piercing + 3 vs. Companions: Note: I wouldn't bother with Xzar and Montanon here unless you are forming an all evil party. Unless you run away. no matter what you say to him. and goes where Xzar goes. Wolves. and is going to hurl himself off of a cliff.

Unshey: Friendly Arm Inn.) Coordinates: Area E of Candlekeep (x 4418 y 1956) ------------------------------------------------------------------------------- 2. (x 3149 y 1373) . Second Floor (x 1190 y 753) . to gain entrance to the Inn . Subquests: . In the west tree. halfway up the treetrunk. there are two trees standing on either side of the curve. one to the east and two to the west. Rock: Area S of Friendly Arm Inn (x 1006 y 1114) . if you say "No" to them the first time they want to join. and will go with you every- where.Beat the assassin.The Noble's Golden Pantaloons On the third floor of the Friendly Arm Inn you will find a nobleman who mistakes you for the laundry service of the inn. Ever. They tell you to go to Nashkel to the south to find out about this tainted ore thing. However.Khalid 15 16 17 12 10 9 Half-Elf Fighter Neutral Good See Jaheira above for a description.Search Gorion's Body (area E of Candlekeep) You will find some treasure's around where Gorion was killed. including a letter that has some clue's about your origin. a diamond can be found (worth 500 Gp. talk to Unshey in the Friendly Arm Inn to get a reward: History of Tethyr.Other: . and 800 exp.Jaheira 15 14 17 10 14 15 Half-Elf Fighter/Druid True Neutral Jaheira and Khalid were good friends of Gorion. (x 2348 y 3343) . . Friendly Arm Inn (AR 2300) ------------------------------------------------------------------------------- Companions: S D C I W Ch . Not bad for not doing a thing. you won't be able to get them. Tarnesh.Ring of Protection (from edwardalacey) On the map directly south of the Friendly Arm Inn there is a Ring of Protection +1. You can't do anything with the pantaloons so give them back to the Noble for 100 exp. Where he is: Friendly Arm Inn.A downed Caravan (area S of Friendly Arm Inn) You can check out a destroyed caravan. At the second curve to the west. The path has three curves in it. and he gives you his Golden Pantaloons for washing.Unshey's Belt If you want to part with the Girdle of Piercing (which I wouldn't).Talk to Khalid and Jaheria and get them to join. the northern most curve. in a hole in a rock. but there's only 7 gp there to be had. 95gp. Where she is: Friendly Arm Inn.A Diamond (from Silviu) On the east side of the map is a stone path. Ground Floor (x 329 y 685) . Ground Floor (x 329 y 685) Enemies: Hobgoblins Plot: .

58gp and 3 spells ------------------------------------------------------------------------------- 2a. Noble: Friendly Arm Inn. 75gp). Third Floor (x 336 y 673) . Where he is: Farm N of Friendly Arm Inn (x 1572 y 3139) Enemies: Bandits. Third Floor (x 796 y 735) Spiders: Beregost (x 3078 y 3416) . Cave of the Ankhegs') Dart of Stunning | Dart of Wounding __| Plot: . On the other hand. Go to Beregost. 100gp).(Farmer Brun's Son. for the Spider Body (200 exp. Joia is in the house just to the west of the outer gate in the inner grounds. This is hard to find but it is there. walk along the bottom of the map.We're here to pick up the NPC Ajantis (if you want a Paladin. and into the house by the Jovial Juggler. and take the 3 items and return to Landrin for your reward: for the boots (300 exp. all he wants to do is vanquish evil. (And yes. that is). and some wine. to the east. at x=2555. and . 120gp). Ankhegs (Ankheg shells can either be sold or made into an armor.Joia's Flamedance Ring Hobgoblins north of the Inn have swiped Joia's flamedance ring. but you get 400 exp and Rep + 1. Kill them to get it back. and the BG Bridge) ------------------------------------------------------------------------------- Companions: S D C I W Ch . and for the wine (300 exp.Steps to the Entrance (x 3364 y 2252) Tarnesh -. and that is why she is hiding in the Friendly Arm Inn.Ajantis 17 13 16 12 13 17 Human Paladin Lawful Good Ajantis is a simple person. y=3759. She gives you a bunch of antidotes and promises a reward if you bring back the body of the spider. her husband's boots.Ring of Wizardry (from edwardalacey) When you arrive outside the Friendly Arm Inn. She won't give you anything. Landrin: Friendly Arm Inn. Kill the spiders. Hobgoblins: Friendly Arm Inn (x 2554 y 292) Joia: Friendly Arm Inn (x 1536 y 2484) . this is with Tales of the Sword Coast and the latest patch installed!) Ring: Friendly Arm Inn (x 2555 y 3759) Assassination Attempts: 1 . You find a large tree with a slightly darker patch on the ground nearby. if you keep the pantaloons ("always keep the pantaloons") there is some payoff if you import your character into Baldur's Gate II. see the Beregost section for more information) Treasures: Flail +1 (The Fisherman and the Sea Priestess) Wand of Fire ��| Chain Mail +1 | Dagger +1 |-.Landrin's Spiders Landrin's house in Beregost has been overrun by spiders. North of the Friendly Arm Inn (2 areas: Farm N of FAI. If you move the mouse over it you will find that it is a container and contains the Ring of Wizardry (x2 Level 1 spells).120 exp.

" Farmer Brun: Farm N of Friendly Arm Inn (x 3492 y 2328) Ankheg Pit: Farm N of Friendly Arm Inn (x 2137 y 2404) Nathan's Body: Ankheg Pit (x 2458 y 137) Other: . reload!) and tells you that the fishermen are the real menace here (they are. Give the Bowl to the Priestess to get your reward: 2500 exp.Farmer Brun's Son (or the Cave of the Ankheg's) Warning! This subquest is a little more difficult since you have to fight the mighty Ankheg's! So if you don't feel up to it. and we will come back this way again. but head as far north as you can manage. to do the subquests here.There are some various minor treasures locked in the 3 houses here. Nothing more than about 32 gp though. Once you have found the Priestess' cottage. 560 gp. After a short battle. (In case you are wondering. 2 spells (Dire Charm and Ghost Armor). save it. Talk to her. Tenya. . Go down the tunnels to the east. Antidote. Dart of Stunning. You CANNOT enter Baldur's Gate itself until after the Cloakwood Mine in . Agree to help him. Chain Mail +1. in which you will find Wand of Fire. Note: The Baldur's Gate Bridge is important later. there is nothing else down here except for more Ankheg's) Return with the corpse to Farmer Brun's to get your reward: 500 experience points. Go a little to the west to what appears to be a giant pit in the ground. and move the members of your party around her. and take their Flail +1. and go north again to the Baldur's Gate Bridge. a horrible storm appears and disrupts their fishing activity. don't try it! Just to the East of the Fishermen you will find Farmer Brun. when you go north. He will graciously accept your money and give you 1000 exp and a reputation +1. (they have good experience!) Subquests: . It seems that his son has gone missing. She explains a few things about Ankheg's and will let you hunt up to 9 of them. Dart of Wounding. NCPFLJohn sent me this: "After you bring farmer brun his son back from the ankheg pit talk to him again and chose to give him 100gp because it is weighing you down. talk to the fishermen and demand the bowl. and Nathan's corpse. Kill every Ankheg that you can find on the screen and she will give you 75 gp.The Fishermen and the Sea Priestess Seems that whenever these fishermen get out on their boat. when you get the option. btw). Fishermen: Farm N of Friendly Arm Inn (x 700 y 2643) Priestess: Baldur's Gate Bridge (x 3989 y 720) . Dagger +1. stay as far to the west as you can manage!) Don't actually cross the bridge. for cursing them unjustly--or so they claim. (unless you want to fight a lot of Ankhegs. you usually want to take the north path. 3 potions (Cloud Giant Strength. Go back. she should talk to you (if you killed her. and go into it. Eventually you will find a treasure horde. Agree to help them. and say that you have come to end her "villainous deeds". They blame the Priestess of Umberlee. and Magic Protection). then kill the fishermen.Gerde and the Ankheg Fighting You may find Gerde around.

Firebead Elvenhair's Book You'll find Firebead in Beregost (he was also in Candlekeep while you were there) and he wants you to pick a book up for him. and a Reputation + 1. Where he is: Beregost (Shop North of Feldepost Inn) (x 1549 y 2031) . He accosts you in the bar. if you choose to kill him you do not get a decrease in reputation. Companions: S D C I W Ch . 1. and you get to keep what you find. the History of the Dead Three. in addition to having to watch a little movie (which is on Disc 2). and you can fight him (650 exp). but there are a great many subquests here to do. ------------------------------------------------------------------------------- 3. For your trouble you get 900 exp. Beregost ------------------------------------------------------------------------------- Note: When you first enter Beregost. Take him to the Area S of the Friendly Arm Inn and he will get disgusted with looking for Caravans. who lives in Beregost. Where he is: Beregost. just buy the book and give it to him as if he had) Firebead: Beregost (x 2044 y 2905) Feledepost's Inn: Beregost (x 1406 y 2640) . Choose options 1. Goodie. (If he doesn't give you the subquest. and I would suggest doing all that you feel you can. you can still complete it. 3. Mirianne: Beregost (x 4804 y 2086) Ogrillons: Area S of Beregost (x 3850 y 1460) . by the Burning Wizard Inn (x 2564 y 2284) Enemies: none Treasures: Ring of Protection +1 (Mirianne's Letter) Medium Shield +1 (Bjornin's Half-Ogres) Staff +1 (Silke) Algernon's Cloak (Algernon's Cloak) Ankheg Armor (Ankheg Armor) Plot: . Take her the letter and she will give you a Ring of Protection + 1 and 300 exp. Interestingly enough. but you can also talk him out of fighting. but will still stay in your party.We're just passing through Beregost on our way to Nashkel in the south. the History of the Fateful Coin. 1.Mirianne's Letter Just south of Beregost you will find two Ogrillons. chapter 5. Give him the book and you get 300 exp. (which leads to this oddity found by . and he has had his fill of adventurers.Kagain 16 12 20 15 11 8 Dwarf Fighter Lawful Evil Kagain runs a Mercenary business. you also get some directions from Golin Vend. and on one of their bodies is a letter for a Mirianne. and one of his caravans has disappeared. Especially the Ankheg Armor (check in Other below). 3.Marl the Drunk Marl is in the Feldepost Inn. Help him recover it. You can find it across the street in the Feldepost's Inn (for 2gp). Subquests: .Garrick 14 16 9 13 14 15 Human Bard Chaotic Neutral Garrick will join you only after you finish the Silke subquest (see below).

edwardalacey: After calming Marl down, you can kill him to get that
experience as well, with no loss of reputation!)
Marl: Beregost, Feledepost's Inn (x 1406 y 2640)

- Kagain's Quest
Kagain lost a caravan that he was protecting, and a noble's son was
kidnapped by bandits. Agree to help him get the kid back, and he will join
with you.
Kagain: Beregost (x 1516 y 2030)

- Landrin's Spiders Part 2
We first heard of this quest back in the Friendly Arm Inn, and now we can
finally complete it. Go to Landrin's house, it is the one just to the left
of the Jovial Juggler Inn. Inside will be several spiders. Kill them, and
one will leave behind a spider body for you to take. Also take the Worn
Out Boots and the Wine in the chest by the bed. (you don't want to use
either, since we are returning them to Landrin back in the Friendly Arm
Inn) Take the items back to Landrin for your reward: for the boots (300
exp, 120gp), for the Spider Body (200 exp, 100gp), and for the wine (300
exp, 75gp).
Landrin: Friendly Arm Inn, Third Floor (x 796 y 735)
Spiders: Beregost (x 3078 y 3416)

- Gurke's Cloak
The Dwarf Gurke, whom you can find in the Jovial Juggler Inn, has had his
cloak stolen from him by some Tasloi in the Cloakwood Forest. You will
find it semi-hidden under a tree. Take it and return to Gurke, who doesn't
actually want it anymore to get your reward: 300 exp, and you get to keep
the Cloak of Non-Detection.
Gurke: Beregost (x 3760 y 3627)
Cloak: Cloakwood Forest One (x 4391 y 3472)

- Bjornin's Half-Ogres
The Paladin Bjornin, who is recuperating in the Jovial Juggler Inn, was
beaten by some nasty Half-Ogres south south-west of Beregost. (Go south
twice, then west once) Go there and defeat all the Half-Ogres that you can
find, then return to Bjornin to get your reward: Medium Shield +1, 400
exp, Reputation +1
Bjornin: Beregost (x 3760 y 3627)
Half-Ogres: Area S-SW of Beregost

- Silke
If you talk to Garrick, who is in front of the Burning Wizard Inn, he asks
for your help in defending the Lady Silke. Agree to his proposal, and
follow him to Silke. Talk to Silke, if she likes the look of you she will
offer to pay more than what Garrick offered (I got 400 offered). The
"thugs" will show up, but act like Silke had hired them for some purpose,
and now she had double crossed them. Refuse to kill them and instead kill
Silke (900 exp, 400gp, Staff +1, Potion). Talk to one of the men who
Silke was going to kill to get a Potion of Defense. Lastly, if you want,
you can get Garrick to join your party.

If you do what Silke asks and kill the three men, you get 400 gp, lose
2 reputation points, and can't get Garrick to join you. Then, of course,
you could just kill Silke afterwords...

Garrick: Beregost (x 2498 y 2267)
Silke: Beregost (x 3455 y 2143)

- Zhurlong's Boots
In the Burning Wizard Inn you will find a "pesky" thief named Zhurlong. He
was going about his business (stealing from people like you) and had his
Boots of Stealth stolen by some Hobgoblins. You can find these Hobgoblins
to the south of Beregost. Oh, and did I mention that he swipes gold from
you everytime you talk to him? Return the boots to get your gold back, and
to get a reward: 300 exp, 100gp (plus whatever he stole from you). Or you
could keep the boots, they are Boots of Stealth (stealth +35%). Or you
could give him the boots, then kill him and take the boots back, suffering
no loss in reputation.
Zhurlong: Beregost (x 2649 y 2030)
Hobgoblins: Area S of Beregost (x 1865 y 2449)

- Perdue's Short Sword (from Operador de Sala and edwardalacey)
You can find Perdue in the Red Sheaf Inn. A Gnoll has stolen his short
sword in High Hedge. Be careful when you talk to Perdue, because you can
easily lose this subquest. He tells you about a Dog Face and you have to
say to him if the Dog Face is a Gnoll. Give the sword to Perdue for your
reward: 50 gp and 500 exp.

The correct conversation thread is 1,2,1,1.

Perdue: Red Sheaf Inn (Beregost) (x 3273 y 2124)
Gnoll: High Hedge (W of Beregost) (x 3780 y 2818)

Assassination Attempts: 1
- Inside the Red Sheaf Inn (x 3273 y 2124)
Karlat -- 270 exp, Chain Mail, Shield, 38 gp

Other:
- Gyllian
In the Feldepost's Inn you may meet a very drunk lady who goes by the name
of Gyllian. She asks you to join her, but then disappears. Is she somehow
important?

- Robbing Houses
There are a great many houses in Beregost that you can rob. I would send
in only your thief, and once inside, immediately save it. Then rob the
house. If any of the chests are locked, try to pick it first, then bash
it. If you get caught, re-load and try again. If you don't get caught,
your reputation can't go down!

- Algernon's Cloak
In the Feldepost's Inn on the second floor you will find a fat man named
Algernon. Pick his pocket to steal his wonderful cloak. (save it before
you do this, as if it fails, he will attack and you lose reputation) So
what is so special about the Cloak? Well it has the obvious effect of +2
Charisma. But if you use it as an item (click on the backpack icon) you
can charm people/animals/monsters. Cool.
Feledepost's Inn: Beregost (x 1406 y 2640)

- Oogie Wisham's fear of Paladins
On the second floor of the Jovial Juggler you will find Oogie Wisham, who
has a dreadful fear of the Paladin Bjornin. Nothing you say will fix his
irrational fear.

- Ankheg Armor
If you have an Ankheg Shell you can either sell it for 500gp, or you can
turn it into a very nice armor (AC 1) for 4000gp. Talk to Taerom in the

Smithy about it and try to get the armor made (it's the first option in
your dialogue). If you have 4000gp good, but if not, you can always go
hunt down Bassilus for the money. See the 3b. Area SW of Beregost section
for the Bassilus subquest. It will take him about 10 days or so to make
the armor.
Smithy: Beregost (x 4615 y 2828)

-------------------------------------------------------------------------------
3a. High Hedge (West of Beregost)
-------------------------------------------------------------------------------

Companions: S D C I W Ch
- Kivan 18/12 17 14 10 14 8 Elf Ranger Chaotic Good
Kivan wants to hunt some bandits. If you kick him out of the party, he
stays gone for good!
Where he is: High Hedge (x 3652 y 1472)

Enemies: Skeletons, Gnolls, Gnoll Slashers, Flinds, Ghasts

Plot:
- We've come to High Hedge for a few reasons, to pick up the Ranger Kivan,
who makes a good addition to a good aligned party, and to enter High Hedge
to talk to the Wizard Thalantyr there. He sells many great and wonderful
things, magical items, and spells! You will have to talk to him twice to
get him to talk to you. Also be wary of his Flesh Golems!

Subquests:
- Perdue's Short Sword
Gnoll: High Hedge (W of Beregost) (x 3780 y 2818)

Other:
- At the entrance to High Hedge you will find a burgler named Permidion
Stark. He is planning the Greatest Heist of all time, robbing the High
Hedge. Of course, he gets scared and runs off. It would seem that there
are Flesh Golems inside, and that they are too much for him.

- There is an Aquamarine Gem (value 75gp) in a house at (x 1757 y 1526)

-------------------------------------------------------------------------------
3b. Area SW of Beregost (South of High Hedge)
-------------------------------------------------------------------------------

Companions: none

Enemies: Wolves, Skeletons, Ghasts, Hobgoblins, Hobgoblin Elites

Treasues: War Hammer +2 (The Dark Cleric Bassilus)

Plot:
- We're here mainly to kill Bassilus and then to take his holy symbol to the
Temple East of Beregost for the 5000gp reward!

Subquests:
- Melicamp the Chicken
In the North East of this area you will find a talking chicken being
attacked by a wolf. Kill the wolf and talk to the chicken. Turns out he
is Melicamp the Mage, and he appears to have polymorphed himself into the

and take its skull. 1. but if you fail. then he asks you to take him up to High Hedge where Thalantyr can reverse it. so not bad. however) Thalantyr will cast "antichickenator" and there is a 50% random chance that it will work. You can try to dispel it. Go near him.We're here to finish the Half-Ogre killing quest that Bjornin requested. Talk there to Keldath Ormlyr to get your reward: 5000gp. Ogres..Help Drizzt Do'Urden Somewhere near the center of the map you will find Drizzt being attacked by some Gnolls. and talk to him. and his 2 cronies each give 165. and has told you to go get a Skull. and a reputation +1 Melicamp: Area SW of Beregost (x 4543 y 407) Thalantyr: High Hedge (x 2922 y 2619) . (which is why we saved it! If it didn't work. Skeletons. Agree and attack them. You'll need it. Plus they have a Short Sword +2. find a skeleton and kill it (they're around). Bassilus is located to the south and east of the area. 1. expect a fight.Bjornin's Half-Ogres (see the Beregost section above) . Flinds Plot: .Kill Drizzt Do'Urden . Once the Gnolls are slaughtered. you could try to pick his pocket. All you have to do now is to defeat him! (exp 975) Take at least his Holy Symbol (you will probably also want that War Hammer +2. He gives 650 exp. In order say this. simply reload) Reward: 2000 exp. although if he catches you. (I would save it before doing so. Drizzt: Area S-SW of Beregost (x 2644 y 2107) .The Dark Cleric Bassilus As you may know from Beregost. 1000 exp Bassilus: Area SW of Beregost (x 4229 y 2797) Keldath Ormlyr: Temple E of Beregost (x 1233 y 1064) Other: . dead once more). Area S-SW of Beregost (south of Bassilus' area) ------------------------------------------------------------------------------- Companions: none Enemies: Half-Ogres. Gnolls. mother or father). He wants all your money. and getting there you may encounter Footy from Beregost. who was looking at Bassilus' "spooks".) and tell him about how things are in this area. Once he is done talking. 3. If you don't give it to him. He will tell you to try to join up with the bandits in order to defeat them.Zargal the Hobgoblin You may encounter Zargal near the center of the Area. When you are back in the High Hedge area. He will get angry and lose control of his skeletons and zombies (they all fall down. he will mistake you for a long lost parent (depending on your gender. Hobgoblins. but now can't reverse it. Go inside and talk to Thalantyr. you can talk to Drizzt (of if you prefer. form of a chicken. talk to him again. He will ask for your help in defeating the Gnolls. leave the Gauntlets where they are--they're cursed) and go to the Temple East of Beregost.. Zargal: Area SW of Beregost (x 2886 y 2457) ------------------------------------------------------------------------------- 3c. Bassilus has a bounty on his head the size of 5000gp. Subquests: .

When he tries to talk to you. you need to practically rely on critical hits to damage him. Jemby and Zekar will fight you if you don't . but when I turned it down temporarily to the minimum 2000 using the configuration program he could not get round and I could kill him. At 14. but here is a piece of advice which might help if anybody has trouble with it. and he wont attack them because they are not in your party. KyleEChu sent me this: "Here's a tip I use all the time: The Best Way to Kill Drizzt! The best time to do this is when your reputation is 14. The solution turned out to be my "path search nodes" setting. you could kill Drizzt and take his neato items. Killing Drizzt will incur the same penalty as killing an innocent. Select your sacrificial NPC and approach Drizzt. staff or halberd) and go stand behind one of your NPC's. Ask a sacrificial NPC to join. which was enough for the program to find a path around the lake. It was 32000. you only lose 5 points. he finally falls and you can go get his stuff. lure him to the south shore of the lake so that your main party can see him.Teyngan the Bandit Teyngan is a humble bandit. Now go to the area where Drizzt is (S-SW of Beregost) and position your main party on the south edge of the small island in the middle of the lake. Have everyone carry as much ammunition as they can. all he wants is your money or your life." edwardalacey had this to add: "KyleEChu's method for killing Drizzt is very clever. and they are civilians. He will not be able to reach the rest of your party." Editor's Note: You change your "path search nodes" setting in the Baldur. After done you'll have Drizzt trapped in the middle of 4 characters. When I tried it I found that Drizzt came around the lake and killed me. The south shore of the lake should just be visible to them. Alternatively. Garrick or Edwin are good for this purpose. and because you're standing right next to him/her. Now go stand next to one of them. Now do this to the other 3 NPC's. Juha Alm has another way to take out Drizzt: Killing Drizzt: I know a way to kill Drizzt with no one getting hurt. You can hit over him/her. with 2 characters on party. Him and his two bandit cohorts. Other: . only starts speaking. stop and let 4 of your NPC's walk next to him so he cant move. Equip your entire party with projectile weapons. First have Drizzt stop walking by clicking on him as you would talk to him. the main character gains all of the 12000 (1 char) or "only" 6000 exp. he wont walk towards you. Now just fire with magical arrows or take a long weapon (spear. After you knock off his 96 HP. But don't talk. and most likely smash your sacrificial NPC into pieces. Select your main party and let him have it! Because you are low-level and he has a high AC. Threaten Drizzt and he will attack. and Drizzt can't hit you back because he can't reach you with his scimitars. Remove the NPC from your party.ini file in the Baldur's Gate directory (which should be something like C:\program files\black isle\baldur's gate\). And when you kill him with only 1 or 2 characters in your party. and stock up on ammunition.

and explain that you are hunting bandits. surrendur all your money. Area S of Beregost ------------------------------------------------------------------------------- Companions: none Enemies: Hobgoblins.Mirianne's Letter (see the Beregost section above) Other: . Deny that you are a bandit.Zhurlong's Boots (see the Beregost section above) .Chelan & Torlo Seems the iron shortage has put these poor sods out of work. Cave: Area S of Beregost (x 1800 y 2200) ------------------------------------------------------------------------------- 3e. Teyngan: Area S-SW of Beregost (x 3851 y 1348) . however.Submerged House House: Area S of Beregost (x 3159 y 1559) . Jemby is a mage! Defeat them and steal their treasures. and they now fish 24 hours a day. because you are adventurers. Zhurlong's Boots and Mirianne's Letter Subquests: . Caution. Flaming Fist: Area S of Beregost (x 3635 y 2911) . Ogrillons. Ghouls Treasures: Boots of Stealth (Zhurlong's Boots) Plot: .Flaming Fist accosts you as Bandits A Flaming Fist mercenary will accuse you of banditry near the southern end of the road. Area N of Nashkel (South of Area S of Beregost) ------------------------------------------------------------------------------- Companions: none . 714) ------------------------------------------------------------------------------- 3d. Bub Snikt: Area S of Beregost (x 1350 y 1781) .Cave There is a cave with some healing potions and some gold.Bub Snikt You may find the Ogre hunter Bub Snikt around. he isn't very helpful.Abandoned House House: Area S-SW of Beregost (x 1385. Chelan: Area S-SW of Beregost (x 2153 y 1179) Torlo: Area S-SW of Beregost (x 1581 y 1064) .There are 2 subquests here to finish.

Enemies: Kobolds. and he doesn't care much for the Sword Coast. It doesn't matter much how you end this one. but the game Neverwinter Nights will be coming out. Vestibule: Temple (x 474 y 864) .Hobgoblin Camp Camp: Area N of Nashkel (x 3288 y 807) . Snob. complaining about adventurers.The Town Drunk In the NW of the Area you will encounter a very drunk person. Hobgoblins Plot: .Portalbendarwinden The old (and somewhat naked) hermit Portalbendarwinden can be found near the SE of the Area. only magic weapons can harm them!). Notice how he "foreshadows" about spending some "nights" in "Neverwinter" in this coming year? Well he got the time wrong. and you bring him wyvern heads) Subquests: . Foreshadow: Area N of Nashkel (x 483 y 3526) . all he says is that there are "interesting things" about to happen. Drunk: Temple (x 384 y 224) Other: . Wargs. Brown Bears.Lord Foreshadow If you want to talk to a snob. but it doesn't much matter. I mean. Whee.Galileus The Sage Galileus is observing the Heavens near the center of the Area.. Goodie. Subquests: none Other: .We're only passing through here on the way south to Nashkel.Vestibule There is a Vestibule here with a couple priests inside. and the only information that you can get out of him is that you have a shiny aura. Dread Wolves. you give him Bassilus' holy symbol. (i..Not much to do here. noble you can talk to Foreshadow. He is a rather unpleasant person. Portalbendarwinden: Area N of Nashkel (x 4077 y 2796) ------------------------------------------------------------------------------- 3f. eventually. He'll even claim that he is a LICH and that he will smite you with his magic powers. Hobgoblins Plot: . Temple (Area E of Beregost) ------------------------------------------------------------------------------- Companions: none Enemies: War Dogs. Galileus: Temple (x 3018 y 1279) . He is from Waterdeep.e. Vampiric Wolves (be careful of these. You can talk to him. although a lot of things happen in the Temple. who demands (none too wisely) all your money.

Tell him that you won't be any trouble. For more info check out the Area S of Lighthouse sub-section. Where he is: Nashkel (x 2883 y 2959) Enemies: none Plot: . Minsc will leave. and he'll leave. 900 gp. After you have cleared this Quest talk to Berrun again to get your reward: 1000 exp.Cattack the Hobgoblin You will find Cattack and his merry band of Hobgoblins near the West Central part of the Area. Nashkel (AR 4800) ------------------------------------------------------------------------------- Note: When you enter Nashkel for the first time. Nashkel Revisited) Berrun: Nashkel (x 2291 y 1298) Subquests: . and deal with it. here's another one. If you refuse him with Dynaheir in your party he leaves forever. and he wants your help to get her back! If you don't rescue her in a timely fashion. or at the least wouldn't want to join. and a Reputation +1 (for more info see section 6. Companions: S D C I W Ch .Edwin 9 10 16 18 9 10 Human Conjurer Lawful Evil Edwin wants your help in hunting down and killing Dynaheir. Don't give it to him and fight him instead. He then offers to give you 200 gp. . As you cross the bridge into the town.Minsc 18/93 15 15 8 6 9 Human Ranger Neutral Good Minsc's life partner Dynaheir was kidnapped by Gnolls. Talk to Berrun Ghastkill near the church.Captain Brage You will hear from the Priest of Helm of how Brage went insane and ran off. This should also begin Chapter 2. you get to watch a little movie (which is on Disc 3). and has middling treasures. .Oublek Oublek will mistake you for the mercenary called GREYWOLF who was hired to kill a local bandit named Tonquin.We're here mainly to get information about the troubles that we've been hearing about. Cattack: Temple (x 3521 y 2556) ------------------------------------------------------------------------------- 4. . Where he is: Nashkel (x 3387 y 1957) . you will have to talk to the soldier Bardolan. Although he has some bad things to say about Dynaheir. (oh and you can't join his group so don't bother asking!) Cattack is only worth 120 exp. he'll attack you. and this one is twice as snooty! Ashen: Temple (x 913 y 2439) . He asks you to go into the mine and find what is wrong.Ashen If you haven't talked to enough nobles from Waterdeep. Like most talking monsters he just wants all your money. Furthermore if you refuse to rescue Dynaheir. and he will tell you that there are "demons" in the mines who prevent anything from being mined there. but he will. If you talk to Edwin with Dynaheir in your party you would think that he would attack.

Nasty. Club. or however many. I'm still playing through the game. and you get a reputation +1. and his name is Noober. I think the ring gives 50% protection and the spell gives 80% which adds up to 130% and fire attacks display the message Character Name: Damage Taken (-5). but if you kill them again. Refuse it by saying that you are not GREYWOLF. If you are going to do this. Such touch choices we have in life. if you ask her for any information on the mines she will tell you to keep a look out for Joseph. After the subquest with the artist formerly known as Prism and Greywolf. their fire resistance is now over 100% and they recover hit points from fire attacks. Scale. Grave: Nashkel (x 2926 y 1285) John Lucas has an interesting trick here: If someone is wearing a Ring of Fire Resistance. he will summon a host of Phoenix Guards to kill you. he will eventually "run out of things to say" and wander off.Daer'Ragh isn't quite dead Go look in the cemetery for the grave of "Mark D" and you will find that its occupant isn't quite as dead as he pretends to be. (after you get a small reward of 400 exp) Personally I'm not usually that patient. Helm of Infravision. If you keep bothering the grave. This one is easier to do if you talk to him instead of making him talk to you. and you cast the cleric spell Protection from Fire on them. She was captured by Gnolls and is currently being held in the Gnollish stronghold far to the west. they explode in a fireball. (see the Nashkel Mines section for more information) Return with it.Minsc and Dynaheir Near the town barracks you will find Minsc.Noober The most annoying person in the entire Realms can be found in Nashkel. and cast Polymorph Other on him to let him live the rest of his life as a squirrel. Oublek and some Amnish soldiers. and give the Ring to her to get your reward: 800 exp. When you kill a Phoenix Guard. Joseph's Wife: Nashkel (x 4224 y 2919) Ring: Nashkel Mines Interior Third Level (x 1596 y 260) . they immediately return. who will join you if you offer to help him free his life partner Dynaheir (he leaves if you spend too much time not doing anything related to that quest). You can give both gems to Oublek at the same . you've got a choice of how to handle the return of the gems and receiving your reward. Noober: Nashkel (x 2400 y 3150) Assassination Attempts: 1 Inside the Nashkel Inn (x 1372 y 611) Neira -. but the best use of this I've found so far is in Nashkel with the Phoenix Guards. meaning you've recovered 5 hit points.650 exp. Minsc: Nashkel (x 3387 y 1957) If you rescue her you also get 800 exp. Shield Other: . make sure that everyone in your party has a Protection from Fire on them. Oublek: Nashkel (x 2813 y 1648) .Joseph's Greenstone Ring Part 1 In a house you will find the wife of Joseph. and that his identifying feature is his Greenstone Wedding Ring. If you manage to put up with him long enough. M. Dynaheir: Gnollish Stronghold (x 2529 y 1440) .

Branwen 13 16 15 9 16 13 Human Cleric True Neutral To get Branwen in your party all you have to do is to free her from the Petrification enchantment that was placed on her by the Mage Tranzig. the fireballs will be healing you.Free Ankheg Armor Sure you can just make a set of Ankheg Armor. time. looking for more Amnish soldiers if you wanted to. If there are any Amnish soldiers around. one of them had a spell scroll. the merchant will ask automatically if you want to sell him the pelts. so you could wander up and down the street with 3 or 4 PG following you. but here's a free set! Check out the small hole in the west of the field to get it and a pearl. each one gets negative damage. so don't try it! Companions: S D C I W Ch . say yes. Volo: Nashkel (x 2761 y 2374) . they'll start attacking the PG. you can't pick pocket the gems away from Oublek. Make sure his AC is as beefy as you can get it. the living ones are also healed by the fireball. but you can get the Phoenix Guards to kill him for you (and hopefully some Amnish soldiers. The beauty of all this is that if the PG are doing any damage to you at all with their weapons (they are actually pretty wimpy except for the exploding fireball death). Carnival ------------------------------------------------------------------------------- Note: I don't think that it is possible to win at gambling here. on at least one occasion. Send all other party members into a nearby building and click on the "Mark D" grave to summon Daer'Ragh and the Phoenix Guards. sword and bow you can sell. Free her using a Stone to Flesh spell (you can buy them in Nashkel for 168gp or . Just stand beside Oublek and whack one until he blows up. whenever a PG dies and explodes around other PG. Hole: Nashkel (x 187 y 2742) . the coolest non-magical helmet in the game (my character always wears one now). Just give the ring of fire resistance to a good fighter and cast Protection from Fire (not the 1st level resist fire/cold). one of the sections lacking from your faq is about Pick Pocketing and all the good stuff you can get that way.Volo You can find Volo in the Belching Dragon Tavern.Winter Wolf Pelts (from Operador de Sala) In the Nashkell store you can sell the wolf winter shells for 500 gp. over-sized arrow stacks (up to 30) and. but in this case. and give him a good weapon like Drizzt's +5 scimitar (+3 to hit and +2 to AC). . The Protection from Fire spell lasts a good while. It is a good way to get some money. it'll kill the soldier and you can collect all his cool stuff. too). Move closer to the soldiers and when a PG blow's. Note. Oublek's dead. Store: Nashkel (x 1693 y 834) ------------------------------------------------------------------------------- 4a. That is. then kill him to get 4 gems (instead of 2) and about 3000 gp. As a side note. Each soldier has armor.

you can pick up Branwen (see the Branwen subquest below). You have to be quick and kill him before he gets to the exit of the tent or he'll be gone forever. Kill him (900 exp. He will get violent and attack you. If you did this right. But due to the Iron Shortage. You can buy a scroll either back in Nashkel (168gp) or from Zeke who is standing a little to the SW (500gp). You can't really talk him out of it. Don't worry. And if you say that the deed was its own reward. Binky: Carnival (x 2003 y 3100) . 1 Potion of Agility and 173 gp. reload and try again. she gives you the Antidote anyway. you could steal from him (payback time). enter the tent and immediately. If he gets away. you'll have to kill him. 79gp). Killing him gives you: 12 xp. Once freed she will gladly join your party. Where she is: Nashkel Carnival (x 3253 y 2882) Enemies: Kobolds Treasures: Knave's Robe (Zordral) Plot: . Knaves Robe. and then talk to Bentha. the Buffoon For some measure of entertainment you can talk to Binky. 1 Healing Potion. each for 50gp. force-attack him with all of your party members. Branwen: Carnival (x 3253 y 2882) Zeke: Carnival (x 3052 y 3103) .The only real reason to come here is if you need a Cleric. Zordral: Carnival (x 2271 y 3042) Other: . But for that. One . Equip all of your characters with ranged weapons then. Easiest way to avoid this is to not go into the tent! Although since it is a thief. when you enter the tent. Subquests: . and is about to kill her. 2 spells. save your game.The Merchants Two Potions In one of the tents you will find a Merchant who sells "Wonders". First. Vitiare: Carnival (x 1555 y 2928) .Branwen the Statue Cleric You will find the Statue of Branwen near the center of the carnival. a Dagger.Lord Binky. you won't lose any reputation points for killing him. then 1 again. so don't expect anything profound from the meeting. Now tell one of your fighters to go speak to him and unpause. so say options 1. pause the game. all he can sell are two potions. Binky just wants to make fun of you. Once he steals 100 gp from you and tries to get away. from Zeke at the Carnival for 500gp). However. If you ask for a "trinket" she will give you an Antidote.Zordral It would seem that Zordral is convinced that Bentha is a witch. 1 Potion of Master Thievery. Vitiare won't move and will wait for your fighter to get near to initiate the conversation. if you ask for information she tells you that Volo is staying in the Nashkel Inn.Vitiare the Thief In a tent you will be robbed of 100 gp by Vitiare the Thief. To free her from the enchantment you have to use a Stone to Flesh spell.

but takes your Constitution and Dexterity down to 3. 74 gold.The Great Gazib and The Amazing Oopah The Great Gazib puts on quite a show each time you speak to him by making his Ogre friend (Oopah) explode. they will be cursed! edwardalacey had this to add: "Borda the cursed item salesman will attack you if threatened. Colour Spray. and you get 900 experience. The Great Gazib and The Amazing Oopah: Carnival (x 1283 y 3202) ------------------------------------------------------------------------------- 4b. I suggest you sell them for 250 gp each (easy money for low level characters at the start of the adventure). So be ready to fight Oopah the third time you speak to The Great Gazib. on the third time. so he will hit you with a few Magic Missiles before you can damage him. Oopah is angry of exploding for puny pink weaklings and wants to smash their faces. Each potion lasts about 24 hours. Of course. However.Xvart Village You will probably want to attack the Xvart Village here. The other makes you smart as Elminster (Int 25). If you buy something from him." . Nexlit. Area W of Nashkel ------------------------------------------------------------------------------- Companions: none Enemies: Xvarts. Subquests: none Other: . but takes Strength and Wisdom down to 3.Borda the travelling salesman In the western part of this area (go west from the Xvart village) you will find Borda.Cave Bear Cave Just to the north of the Xvart village is a cave that contains one Cave Bear and 3 treasures: Bracers AC 8. Cave: Area W of Nashkel (x 4256 y 909) . Wolves Treasures: Bracers AC 8 (Cave Bear Cave) Flail +1 (Cave Bear Cave) Plot: . Merchant: Carnival (x 1865 y 3518) . he has magic resistance and casts Mirror Image. and a Flail +1. BEWARE. Web. Your reward: 270 xp for killing Oopah. So use caution before using one of these! Personally. he will summon their protector. and Short Sword +1. When you encounter the leader of the Xvarts. You lose no reputation for killing him.This area isn't that significant (unless you hate Xvarts). Village: Area W of Nashkel (x 3540 y 1978) . who wants to sell you a few things. is a Titan's Might potion which sets your Strength to 25. so we're just passing through to get to the Gnollish Stronghold and Dynaheir. Potion of Fire Resistance. a Cave Bear named Ursa. Cave Bears.

(he is worth about 650 exp and has a Long Sword +1 too) If you ask for all his gold.Laurel and the Gibberlings (from Operador de Sala) Laurel wants your help to kill some of these creatures. he steals some of yours (but you get 100 exp from that action). Neville: Area N of Gnollish Stronghold (x 3796 y 852) . Also note that most the enemies in the fort are constantly re-spawning.We're just passing through here going to the Gnoll Fortress to the South. too). When there are no more creatures talk again with Laurel for your reward: 250 exp. so even when you just kill a group of gnolls they could almost immediately come back. If you ask that his men come out of hiding. Jared: Area N of Gnollish Stronghold (x 4673 y 3665) Bear: Area N of Gnollish Stronghold (x 3215 y 3494) Other: . all he seems to want to do is munch.Neville the Bandit How you talk to Neville completely changes the outcome. Companions: S D C I W Ch .Jared and the Mountain Bear The nobleman Jared is deathly afraid of a Bear on the other side of the south bridge here. Go across and kill the bear. Talk to him twice to get him to fight you. Ogre: Area N of Gnollish Stronghold (x 415 y 920) . he attacks you. Wild Dogs. Area N of Gnollish Stronghold ------------------------------------------------------------------------------- Companions: none Enemies: Ogre Berserkers. Borda: Area W of Nashkel (x 669 y 1482) ------------------------------------------------------------------------------- 4c.The Eating Ogre There is an ogre by a fire who is not interested in fighting. Then return to Jared to get your reward: Boots of the North. Ogres Treasures: Long Sword +1 (Neville the Bandit) Boots of the North (Jared and the Mountain Bear) Plot: . and what happens to those prisoners as well.Dynaheir 11 13 16 17 15 12 Human Invoker Lawful Good . Gibberlings. Ogrillons. kill all the Gibberlings you can see (Laurel will attack them. Then a Gibberlings band comes. Hobgoblins. Gnollish Stronghold (AR 5100) ------------------------------------------------------------------------------- Note: When you first visit the Gnollish Stronghold you get to watch a little movie (on Disc 3) which reveals where the Gnolls put their prisoners. Subquests: . because they aren't good. 150 exp. Laurel: Area N of Gnollish Stronghold (x 1273 y 1113) ------------------------------------------------------------------------------- 4d.

and that is Dynaheir. She makes a good mage because she already knows such spells as Fireball. Gnoll Elites Treasures: Girdle of Bluntness (The Dryad and the Oak) Halberd +1 (Dire Wolf Cave) Plot: . Half-Ogres. Each are worth 175 exp. Dire Wolves. and the Tome of Leadership and Influence. if you are coming with Edwin you are coming to kill her.The Tome of Leadership and Influence (Charisma +1) Just west of the bridge is a southern path which leads around the cliffside to a set of two caves. Hairtooth. (the southern path leads to two Xvart caves. Go down into the pit to find Dynaheir. Xvarts. Flinds. Gnoll Chieftan Treasures: Gauntlets of Dexterity (Gnarl. but you can haggle down to 100. the other does too. Hairtooth. and the Gauntlets of Dex) The Tome of Leadership and Influence (Charisma +1) Plot: . Carrion Crawlers. and must be rescued with Minsc in your party. .Gnarl. or a step down if you are above 18) Gnarl: Gnollish Stronghold (x 3814 y 2850) Other: .Nothing but a few subquests to do here. which will be a step up for most people. Dynaheir was kidnapped by the Gnolls. If you are coming with Minsc you are coming to rescue her. Gnolls. At first they want 200 gold. . She is also linked to Minsc and if one leaves. Or you could just kill them. Xvarts.There is only really one reason to come here. In the eastern of the two caves are some healing potions. spells. .All you have to do now is to get out alive! Subquests: . Plus on one of the bodies you will find the Gauntlets of Dexterity! (they set someone's dexterity to 18. Cave Bears. Gnoll Veterans. Dread Wolves. but there's nothing really down there) Head up the stairs at (x 1462 y 1326). Gnoll Slashers. and then go east to the pit at (x 2472 y 1265). Wolves. Also you can sell the Winter Wolf pelts back in Nashkel for 500 gp. and the Gauntlets of Dexterity Across the bridge are a couple of Half-Ogre guards named Gnarl and Hairtooth and they want you to pay for the privelege of crossing their bridge. Book: Gnollish Stronghold (x 820 y 2375) ------------------------------------------------------------------------------- 4e.From the bridge go straight west. (depends on the level you get her at) Where she is: Gnollish Stronghold (x 2529 y 1440) Enemies: Gnolls. Area SW of Nashkel ------------------------------------------------------------------------------- Companions: none Enemies: Winter Wolves.

while the rest of the Gnolls did not. Caldo. Skeletons. and a Scroll (Protection from Undead).Just one subquests here. Drienne: Area SW of Nashkel (x 2084 y 2959) Cat: Area SW of Nashkel (x 1760 y 3318) Other: . You can pay if you want. Gnolls: Area SW of Nashkel (x 3184 y 719) . They have better than average treasures for Gnolls. 500 exp. Go down and search the waterfall for the cat's body. and tell them that they'll have to go through you first. Seems the cat fell into the waterfall and Drienne can't find her. Reputation +1. Ingot: Area SW of Nashkel (x 553 y 1185) .Dire Wolf Cave Near the Oak Tree (see the Dryad and the Oak subquest above) is a cave. and been raised from the dead by her necromancer father! As a reward you get: 200 exp.Ingot the Gnoll Seems the Gnoll Ingot wanted to roast Dynaheir alive.Subquests: . Inside you will find a single Dire Wolf and a treasure box. Kill them. see the Vax and Zal "other" below) Subquests: . and so he was banished. Inside that box is a Halberd +1.Gnoll Territory The Gnolls in the north of the area will demand 50 gold because you have trespassed in their territory. 298gp. Talk to the north one.Drienne's Cat Just to the East of the waterfall you will find the girl Drienne crying about her lost cat. Agree to help her. and then go a little to the SW to find the tree and the two villains. Talk to the Dryad again to get your reward: Aura Cleansed (whatever that does). and a Reputation +1. the Fastest Dart Thrower in West) Plot: . and a Tiger Cowrie Shell Necklace. Dryad: Area SW of Nashkel (x 3591 y 1894) 2 villains: Area SW of Nashkel (x 3350 y 2065) . Cave: Area SW of Nashkel (x 3141 y 2600) ------------------------------------------------------------------------------- 4f. Krumm (the south one) has a Girdle of Bluntness. but nothing great. Cave Bears Treasures: Long Sword +1 (Sendai of Amn) Studded Leather +2 (Sendai of Amn) Bracers of Archery (Vax and Zal. an Antidote.The Dryad and the Oak The Dryad of Cloudpeak needs your help to save a "wondrous ancient oak" from some villainy. and some other odd things (like the Bracers of Archery. Krumm and Caldo. Turns out that this isn't the first time that the cat has died. and then return it to Drienne. Area S of Nashkel ------------------------------------------------------------------------------- Companions: none Enemies: Xvarts.

Ghasts . plus is worth a bit of experience. Darryl and Darryl. Ledge: Area S of Nashkel (x 1791 y 413) ------------------------------------------------------------------------------- 5. She has a lot of good treasures on her.Albert's Dog Rufie Albert from Nashkel has lost his dog.Blurry Ledge (edwardalacey) In the area south of Nashkel (where you get the Bracers of Archery). Darts. and it is up to you to find him. Vax--400 exp. Scale. Larry. They are named.Larry and his two brothers (Darryl and Darryl) In the SE of the Area you will find 3 creatures. a Kobold. 49gp. 29gp. 2 Heal Potions. on account that Zal could throw darts at you really fast. Scale. 30 Arrows +1. Delgod--300 exp. then talk to Albert to get 1200 experience. Talk to Larry (the Kobold) and if you ask why they are there they wander off saying that you are the "wrong generation". Agree to help Albert and he will give you a chew toy to "entice" Rufie with. . If you don't want to part with your money you'll have to fight them. Studded Leather +2. In it is Chromatic Orb and the hard-to-find Cloudkill. an Xvart. When you have found him. Larry. and Darryl: Area S of Nashkel (x 4213 y 3452) . 30 Arrows +1. Vax will come up to you and demand all your money. now head back to Albert with the dog (or wolf) in tow.Vax and Zal (the fastest Dart Thrower in the West) Once you have encountered these two. Albert will turn into a demon (or something) and take the dog with him back to hell. you've seen just about everything. Long Bow. or she'll just wander off. (Alexander--300 exp. and a Tasloi. 172gp. Depending on how you answer her you will either end up in a fight.Sendai of Amn Sendai is a prickly sort. Hemlet. Bracers of Archery. War Dogs. Alternatively: Kill Ruffie. you probably never saw the Bob Newhart Show. (Zal--600 exp. Winter Wolves. You will find Rufie a ways to the east (he looks like a red wolf). quickly move your fighters up to the Archers to take out their effectiveness. for your trouble you get: 1000 exp. there is what looks like a rather blurry ledge. but CAUTION she has two companions with bows and Magic Arrows! So if you fight them. Long Bow. Kobolds. 107gp) Vax and Zal: Area S of Nashkel (x 1270 y 2627) . Scale. and they will give it to you! If you don't get this joke. Helmet. The Nashkel Mines (Exterior) ------------------------------------------------------------------------------- Companions: none Enemies: Wolves. Small Shield. and she happens to have a very low opinion of everyone from the north of Amn. Halberd. Or you could ask for their autograph. Albert: Area S of Nashkel (x 1315 y 999) Rufie: Area S of Nashkel (x 3753 y 751) Other: . Long Sword +1. Sendai--600 exp. he should follow you. Darryl. Scale. War Hammer) Sendai: Area S of Nashkel (x 3103 y 887) . Healing Potion.

Galtok: Nashkel Mines (exterior) (x 3101 y 2873) . or the whole town will see your act. take them to Oublek and give him both at once. Studded Leather. Wand: Nashkel Mines (exterior) (x 165 y 180) ------------------------------------------------------------------------------- 5a.Prism's Final Masterpiece You will finally find Prism working on his last piece here. Subquests: .Galtok and the Kobolds Some Kobolds captured Galtok awhile back. He had to steal some of the materials to make this. claim the reward. Search his body for 3gp and 2 Emeralds. and Reputation +1. just kill him and he will not only have the two on his person. Tell him that you are not associated with Greywolf." Editor's Note: Or you could claim the reward once. Prism: Nashkel Mines (exterior) (x 637 y 2709) Other: . Interestingly. beat him (1400 exp. Prism finished his work. and so has the bounty hunter Greywolf after him. Don't.We're here to investigate the strange goings-on in the Mines. edwardalacey sent me this: "After dealing with Greywolf and Prism. and will demand that you hand Prism over to him. pick it up. but now he's escaped and they're chasing him. Long Sword +2. You get: 1000 exp.Xan 13 16 7 17 14 16 Elf Enchanter Lawful Neutral . you can take Prism's emeralds to Oublek for a reward of 200 experience and 300 gold. Not long after that Greywolf will show up. After that. and agree to help defend him so that he can complete his work. To enter the mines talk to Emerson at (x 978 y 1125). plus the 2000+ gold Oublek carries gets you over 5000 gold. and finally you enter the mine (x 1202 y 665). it's best to charm him and lead him away. He'll attack you then. but doesn't live long to enjoy it. and sell the other Emerald for 750 gp. and claim the reward again. 102gp). you can drop one on the ground. Terry deBoer has a different approach to this: After getting the emeralds from Prism. The Nashkel Mines (Interior) ------------------------------------------------------------------------------- Companions: S D C I W Ch . but another two have appeared as well! Selling all four. It's risky though. more than enough to bribe your rep back up. Then talk to one of the Amnish soldiers guarding the mines to get rid of two of them.Wand of Frost In the hole of a tree in the top left of the map is a wand of Frost.Treasures: Long Sword +2 (Prism's Final Masterpiece) Wand of Frost (Wand of Frost) Plot: .

just kill him. Ghoul. So send whoever has the most hitpoints to go trigger the traps. There will be three rooms in here. If you need a mage go into the east room first and talk to Xan there to get him to join. Huge Spiders. then go through the Door to the next Level (x 3444 y 2338). but he is a capable mage (although he has the very large flaw of not being able to cast such spells as Magic Missile and Fireball!) and he has a Moonblade. or you can continue to the Second Exit. Don't believe him when he wants to surrender. . Skeletons. Take the scrolls in the chest to start Chapter Three. There will be some Kobold Commandos shooting their Arrows of Fire at you (ouch!). There's only two Kobolds to kill on this level and they are near the exit to the second mine level. From the entrance head NE along the passage until you can't go east anymore.). Cave x 793 y 588) Enemies: Kobolds. an east room. lots of spells. Then go into the south room and talk to Mulahey there. etc. a north room. you can either go back out the way you came in. so you must be cautious. and the Ring of Holiness gives your cleric +1 spell for every level 1-4). you can't come back in! It exits out into the Area NE of Nashkel Mines area. Second Level: When you first arrive here. healing or resting. Loot his body (you NEED the Holy Symbol to collect the Bounty. Kobold Commandos. and go into the cave. 790 gp. Where he is: Nashkel Mines Interior (Fourth Level. then head south to the Door to the next Level at (x 3569 y 2559) Third Level: This level has a lot of traps. Short Sword +1. Getting Out: Now you have a choice. Shortly they appear and attack (usually killing) him. across the bridge. Warning! Once you go out that way. Xan is a depressing person. you won't be able to avoid them. Miner Beldin will run up to you yelling that the yipping demons (kobolds) are after him. Fourth Level: Head northeast and then cross the bridge. go out of the cave. Also be sure to loot the treasure chest he has there too (2 Healing Potions. This next room has three traps in it so have a Thief disarm them. Gray Oozes Treasures: Ring of Holiness (Fourth Level) Short Sword +1 (Fourth Level) Note for Nashkel Mines: Any monster that'll kill in these mines will not respawn so don't hesitate to go back to town for resupplying. To go to the 2nd Exit. Follow that path until you reach the exit. Walkthrough: Entry Level: Head south through the passages until you get to the Door to the next level (x 2106 y 1834). Head south to the Bridge (you'll know it when you see it). If you're overly rude to him he'll leave and never return. If you can't disarm them. then north. and a south room. It doesn't really matter what you say as he eventually will call the guards in either case. Careful while crossing for the Bridge is trapped! Now head east through the third passage you find (x 1450 y 2500).

Also there are some interesting tombs around here. Second Level) A miner will come up to you and ask for you to give a dagger to Kylee. Subquests: . and once it has it.Subquests: . Gnolls. who is on the Second Level to get your reward: 200 exp. Area NE of Nashkel Mines ------------------------------------------------------------------------------- Companions: none Enemies: War Dogs. Give it to Kylee. Go a little to the east to reach the cave. go inside and the creature will ask for the dagger back.This is the Exit area for the Nashkel Mines. If you want a good fight. Then take the spells off his body (lightning bolt. Ask him for a copy of the spell and he attacks you. Kill him (1400 exp) and his two Mustard Jellies. you may want to simply kill the foul creature and get 3000 exp instead. Feel free to loot this cave too.Kylee's Dagger (Entry Level. You get 900 exp for your trouble. Ghouls.Joseph's Greenstone Ring (Third Level) Ring: Third Level (x 1596 y 260) Other: . Miner: Entry Level (x 1185 y 1684) Kylee: Second Level (x 835 y 2110) . Seems that he stole a dagger from a tomb and ever since has been pursued by its previous owner! He gives you the dagger to give back to the creature that was following him. head north and take on the assassination attempt.Huge Spider Lair Lair: Third Level (x 1310 y 2630) ------------------------------------------------------------------------------- 5b. it will die. Ogrillons Treasures: Leather +2 (Assassination Attempts) Studded Leather +1 (Assassination Attempts) Chainmail +1 (Tomb 2) Wand of Monster Summoning (Tomb 2) Dagger +2 (Hentold and the Stolen Dagger) Plot: . However. web) Narcillicus: Area E of Nashkel Mines (x 3784 y 2784) . Otherwise just head west to go back to civilization.Narcillicus Harwilliger Neen and the Ooze Near the SE of the Area you will find the Mage Narcillicus experimenting on making a more effective Ooze. Plus you get to keep the dagger. Ankhegs. Amazons (see the Assassination Attempts). Ogre Berserkers. Just because the last person who did so suffered from a terrible curse doesn't mean that you will too! Hentold: Area E of Nashkel Mines (x 1328 y 2987) Crypt: Area E of Nashkel Mines (x 1905 y 2838) .Hentold and the Stolen Dagger Near the South Center of the area you will find a would-be tomb raider named Hentold. agree and he'll give you the dagger.

Area E of Nashkel Mines (South of Area NE of Nashkel Mines) ------------------------------------------------------------------------------- Companions: none Enemies: Gibberlings. a Pearl Necklace. Mace.600 exp. and 2 potions.Tomb 1 Inside this tomb you can find about 80gp. Plate Mail. Hafiz: Area E of Nashkel Mines (x 830 y 905) . Subquests: . a Wand of Monster Summoning. 94 gp Other: . Medium Shield. Winter Wolves. He asks you to identify yourselves.600 exp Maneira -.900 exp. Studded Leather +1 Lamalha -.1200 exp. Next he wants to know your life story. Agree to do so. so get up close to them as quickly as you can. He'll ask for your name. and give you your reward: 500 exp. She wants you to take the body of Samuel to the Friendly Arm Inn's Temple of Wisdom where Gellana (the cleric there) can cure Samuel. You can trust him. 2 Potions. and then says that he is looking for a deserter named Samuel. Samuel: Area E of Nashkel Mines (x 3138 y 2278) Gellana: Friendly Arm Inn (x 3882 y 2403) Other: . It's . Dread Wolves. a Chainmail +1. and a Ghoul. a Potion. Telka -. he won't try to kill you. Tomb: Area E of Nashkel Mines (x 906 y 1728) . When you talk to Gellana she'll take Samuel off you. Cave Bears Plot: .Tomb 2 Inside this tomb are 3 Ghasts.Only a few things to do here. and some Magic Arrows. choose the bottom option to tell him your story.Lena and the body of Samuel Near the center of the Area you will find the noblewoman Lena and her injured friend Samuel.Hafiz You will find the Old Dwarf Hafiz near the NW corner of this area. Dire Wolves. Samuel will die before you get there and you get no reward. Tomb: Area E of Nashkel Mines (x 4531 y 2806) ------------------------------------------------------------------------------- 5c. He'll give you a measely 50gp if you turn Samuel in.Flaming Fist There is a Flaming Fist soldier in the western part of the Area. However. if you don't hurry up to the Friendly Arm Inn. tell it to him and he'll reveal that his dreams have been about you. Leather +2 Zeela -. and he will give you a Protection from Magic scroll. pick up Samuel and talk to Hafiz.Assassination Attempts: 1 Just North of the Exit Cave (x 2087 y 185) There are a lot of archers in this group. Reputation +1.

Boots of Avoidance.We also have to pay a visit to the Bandits informer in Beregost (assuming you read the letters that you got from Mulahey). a mere child.Tranzig) Wand of Magic Missiles (Plot. and Officer Vai will come right up to you. Ring of Protection +1.When you re-enter Beregost after having cleared the Mines. a Star Sapphire and an Ion Gem.Ring of Fire Resistance (from Duncan Clay) In a crack in the cliffs around the middle of the map is a Ring of Fire Resistance. will come up and tell you to meet someone in the Jovial Juggler Inn. and will pay you a bounty of 50 gp for each Bandit Scalp that you give her.Tranzig) Plot: . he doesn't need to live!) Plus you get 975 exp. Nashkel Revisited ------------------------------------------------------------------------------- Treasures: Boots of Avoidance (Assassination Attempts) Short Sword +1 (Assassination Attempts) Plot: . 900 gp. in the first room to the south of the stairs. Nimbul -.650 exp.We've come back to Nashkel to receive our reward for killing Mulahey and clearing out the mines. You will find Tranzig on the second floor. Flaming Fist: Area E of Nashkel Mines (x 213 y 2480) . Elminster will come up and talk to you again. Go inside the Jovial Juggler. Short Sword +1. more worth it to take Samuel to Gellana. Also make sure to go kill Numbul to get his wonderful Boots of Avoidance. He reveals that the Bandits are in the North East. Ring. 58 gp ------------------------------------------------------------------------------- 7. Talk to Berrun to get your reward: 1000 exp. who is in the Feldepost's Inn.Also Chloe. and that you aren't afraid of him. Wand of Magic Missiles. and a Reputation +1. Great. (i. (you can also sell her books and Winter Wolf pelts--at full price. Assassination Attempts: 1 Near the Nashkel Inn (x 1224 y 717) Careful with this one. it's not another Assassination attempt! It's just Officer Vai of the Flaming Fist. 91 gp. She asks for your help in hunting down all the bandits. Beregost Revisited ------------------------------------------------------------------------------- Treasures: Ring of Protection +1 (Plot. he casts Fear on you. and . (makes for easy killing later!) Tell him that you know all about him. Third Item -. which makes your people unable to fight. Don't worry. No matter what happens your map will be updated showing the location of the secret bandit camp.e. Third Item -. . Go in his room and talk to him. Set your party up around him before you talk to him. Ring: Area E of Nashkel Mines (x 1955 y 2372) ------------------------------------------------------------------------------- 6. no less!) Jovial Juggler: Beregost (x 3768 y 3626) . He'll attack.

a Scroll. They aren't an easy fight if you attack them straight on. 76gp. two fighters.Mutamin's Basilisks You will encounter Mutamin in the North Central part of the Area. Bracers AC 7. Black Bears. Tamah: Area E of Temple (x 1410 y 870) .This is a good place to pick up some experience via Basilisk Hunting. and a Reputation +1. Tasloi. Kirian--900 exp.Shar-Teel 18/58 17 9 14 7 11 Human Fighter Chaotic Evil When you first meet up with Shar-Teel she challenges your "Best Male Fighter" (this seems to be randomly chosen) to a duel. Long . Golden Girdle. Mutamin: Area E of Temple (x 2158 y 866) . Plate Mail. and gain another ability.Tamah Tamah was fighting some Gnolls and was turned to stone by some basilisks. Treasures: Adventurer's Robe (Mutamin's Basilisks) 2 Long Swords +1 ��| Golden Girdle |__ Kirian the Adventurer Bracers AC 7 | Morningstar +1 __| Plot: . Lesser Basilisks. as well. However. Where she is: Area E of Temple (x 273 y 303) Enemies: Gnoll Slashers. she leaves forever. one has a bow. Treasures: (Lindin--600 exp. if you stand aways back and launch fireballs at them. they aren't so tough. 2 spells) Also note that the Greater Basilisk by him gives 7000 exp not 4000. Basilisks (Korax is very useful against these as he can't be petrified!). 2 Potions. There are four of them. If you turn her down. they either leave or fight you. Careful! He has a Greater Basilisk and a Lesser Basilisk by him! He only wants to turn you to stone forever. since the Basilisks can kill instantly. Brown Bears. Long Sword + 1. ------------------------------------------------------------------------------- 7a. Shield. you can't get her. Area E of Temple ------------------------------------------------------------------------------- Companions: S D C I W Ch . no biggie. 2 Heal Potions. Subquests: . you will have another Dream. Adventurer's Robe. Feldepost's Inn: Beregost (x 1406 y 2640) Tranzig: Feldepost's Inn Second Floor (x 196 y 572) Note: If you sleep in the Inn here. Simply go pick up Korax (see Other below) and start hunting! Save a lot. and a mage. Kill him and take his things (1200 exp. again Cure Light Wounds (or Larloch's Minor Drain).Kirian the Adventurer (and friends) Another band of Adventurer's can be found around here. If you don't have a Male. He is the creator and maintainer of these Basilisks (probably to avoid soliciters). 120 gp. Free her using a Remove Petrification spell/scroll to get your reward of: 300 exp. Depending on how you answer. and they seem a little unimpressed with you.

Kobolds. but those areas will be covered later. ------------------------------------------------------------------------------- 7b. Baerin--300 exp.Furret's Gem In the NW of the Area you will encounter a Halfling named Furret. therefore the Basilisks can't really hurt him! The only problem with this is you don't really see what Korax is doing if you move him off the screen.Giant Rib Cage It's not entirely clear which animal left this rib cage behind. Long Bow. Return with the book to get your reward: 1000 exp. and from there to the Firewine bridge. Ulcaster (Area S of Temple) ------------------------------------------------------------------------------- Companions: none Enemies: Kobold Commandos. Skeletons. Zombies. What he wants is a book (any book) from the Dungeon. 2 potions. Chain. Peter--1200 exp. . Hobgoblin Elites.. A magic gem he claims.. so you have to send someone with him. so once you get him try to be quick with your Basilisk hunting. Ghasts Treasures: Boots of Stealth (The Hobgoblin's Boots of Stealth) Flail +1 (Icharyd) Plot: . 163 gp. Sword +1. Once you find a Basilisk. Eventually he will turn against you. He has a bridge. Magic Arrows. Korax: Area E of Temple (x 441 y 1466) . Morningstar +1. 49 gp. Shield. Furret: Ulcaster (x 150 y 950) . but I'm just glad it's not still alive.The Wraith of Ulcaster Near the Entrance to the Dungeon of Ulcaster you will find the Wraith of Ulcaster. Say the last option to him. I mean. He is useful in fighting the basilisks since they can't turn him to stone. Hobgoblins. Scale. the path to the top of the cliff on which Ulcaster is located is at (x 3121 y 1974). and he will be considered "Dire Charmed" (in other words you can order him around). Ribs: Area E of Temple (x 3801 y 2736) Note: If you want you can go to the Halfling city of Gullykin to the south.Korax the Ghoul There is a "friendly" Ghoul here who goes by the name of Korax. You really don't want to spend 1000 gp on a Turquoise gem do you? It isn't magic! You can kill Furret with no loss of reputation. hide that person and let Korax handle it. . 3 spells.Ulcaster has some interesting ruins to explore. Talk to him a bunch of times until your journal is updated. 97gp) Kirian: Area E of Temple (x 3047 y 1932) Other: . Ghouls. a Gem that he wants to sell you.The Entrance to Ulcaster Dungeon can be found at (x 3054 y 675) Subquests: .

he will automatically exchange these two items for the Vampiric Sword.Wander around until you get all the treasure! There is a passage to the east from the Dire Wolves room. Wraith: Ulcaster (x 2809 y 741) Other: . kill him and make them yours. or I just didn't see him until then. Potion of Mirrored Eyes. Icharyd: Ulcaster (x 4252 y 1256) ------------------------------------------------------------------------------- 7c.The Vampiric Sword If you have both the Ancient Armor from the Firewine Ruins and the Idol of Kozah. Also. Mustard Jelly. then when you talk to the Ghost of Ulcaster.Corpse Treasure Dagger +1. (x 1240 y 1435) In the room with the Pile of Corpses is another Fireball trap (x 1344 y 1157). Hobgoblin: Ulcaster (x 2051 y 2628) . a Skeletal Warrior. If you bring Ulcaster those two books. one by one as with the Ankheg head in Beregost. Beware the Fireball trap in the room at (x 460 y 1500). Ulcaster Dungeon ------------------------------------------------------------------------------- Enemies: Ochre Jelly. Just past the Second Corpse Treasure is yet another Fireball trap. Dire Wolves.The Hobgoblin's Boots of Stealth A Hobgoblin near the Center of the Area has some Boots of Stealth on him.Icharyd When I left Ulcaster I was attacked by Icharyd. Crysoberyl Gem Location: (x 2186 y 1035) . you MUST have killed the Doomsayer when you got the Idol. (950 exp. and it isn't that great of a weapon. Dread Wolves. you'll get another 1000 xp each time! Wraith: Ulcaster (x 2809 y 741) . ("The Vampire's Revenge" is the swords real name. but it's at the south end of the room. Potion of Genius Location: (x 1232 y 171) . Bastard Sword. I'm pretty sure that it isn't in all versions of the game. Once you've gotten the book you can leave.Mustard Jelly Treasure Cursed Scroll of Ugliness. Treasures: . Huge Spiders. 101 gp. Flail +1) I'm not sure if he's event triggered. Vampiric Wolves Treasures: Dagger +1 (Corpse Treasure) Wand of Fire (Dread Wolves 2 Treasures) Plot: . it's kinda hard to see. TRICK: (from Ghostly) But this book can also be found TWICE in Gullykin houses. just something to do if you haven't done it before) NOTE: If you have trouble getting this item. Scale Armor.

Magic Arrows. Ioin--300 exp. Minor Treasures. and that toll is your life. Scalp. Black Bears Treasures: Two Handed Sword +1 (Arghain) Plot: . Potion of Strength Location: (x 660 y 360) . and the Cows The farmer Hulrik is having a dreadful time with the Xvarts lately. 2 Heal Potions Location: (x 860 y 580) . Minor Treasures) Ioin: Area S of Ulcaster (x 3126 y 1710) .Another Corpse Treasure 38 gp. Area S of Ulcaster ------------------------------------------------------------------------------- Companions: none Enemies: Kobolds.Pile of Corpses Treasure 2 Heal Potions.Huge Spider Treasure 85 gp. Pleasant fellow. . Long Bow. Scalp.Dire Wolves Treasure Skydrop Gem. Potion of Hill Giant Strength. Ogre Berserkers.Dread Wolves 2 Treasures Heal Potion.Ioin Gallchobhair A bandit by the odd name of Ioin wants you to pay the toll for passing this way. Ogrillons. Dread Wolves. Antidote. I assume that you don't want to hand over your life. Reputation +1 (If you fail to save the cow. Do just that. 10 Arrows of Ice. 3 Arrows of Piercing Location: (x 1170 y 1392) . Ogres. (Dribben--150 exp. Wand of Fire Location: (x 1510 y 1250) and (x 1574 y 1430) . you get nothing!) Hulrik: Area S of Ulcaster (x 2884 y 2982) . Wolves. the Xvarts. Potion of Absorption. they tend to attack and kill his prize winning cows! Fight off the Xvarts to get your reward: 350 exp. Subquests: . Half-Ogres. Scalp. Hobgoblin Elites.Sarhedra's Ogres Talk to Sarhedra (she's near the East of the Area) and she'll tell you to go kill Ogres to the south of there.Just a few subquests here. 10 Acid Arrows. Sarhedra: Area S of Ulcaster (x 4758 y 1747) . Minor Treasures. Tome (History of the Darkness) Location: (x 1418 y 1068) ------------------------------------------------------------------------------- 7d. return and get your reward: 300 exp. Dire Wolves. Zircon Gem. Xvarts. Long Bow. 2 Arrows of Biting.Hulrik. Billy--300 exp. so fight them. Oil of Fiery Burning.

We're here looking for bandits.Go to the downed Caravan (x 4291 y 2528). Minor Treasures). and beat up on his clan of Half-Ogres. But if you'd rather just attack.Arghain Arghain the Half-Ogre wants your iron and maybe to kill you for fun. Osmadi. Brown Bears. Kill him instead (520 exp.If you joined up with Teven skip down to section 9. mistakes you for those bandits. There's a cave with an ettercap inside and just outside is one of those hidden sections you'd only discover by waving your cursor over it. One of the survivors. if not continue on through Peldvale. who was probably killed by all these Ogres around here. Two Handed Sword +1. Dire Wolves. Wolves. Subquests: . Larswood ------------------------------------------------------------------------------- Companions: none Enemies: Gibberlings. y 1300) ------------------------------------------------------------------------------- 8. (x 1573. which pretty much forces you to kill him.Ettercap's Treasure (from GRiM) The area in question is that south of Ulcaster. Oil of Speed. Minor Treasure) . Corpse: Area S of Ulcaster (x 4390 y 2759) . Black Talon Elites. Bandit Camp. and no matter what you say attacks you. Wild Dogs. Now go east and out of the Area to the Larswood Forest.Osmadi's Mistake In the North East of the Area is a Druid shrine that was being built. Cave: Area S of Ulcaster (x 1550. or attacking. and there are two ways to go about this. Leather Armor) Afterwords talk to the Druid Corsone to find out exactly what happened here. well go for it! (975 exp. if memory serves. Arghain: Area S of Ulcaster (x 1154 y 1190) .Other: . ------------------------------------------------------------------------------- 8a. Jon WolF has this to add: . Bandits. (1000 exp. Scalp. It's what appears to be a rock. If you skipped by Tranzig you may want to join so that you can find the camp. there will be a bunch of bandits there. When you find Teven (x 1458 y 2245) you have the option of either joining (say the most bloodthirsty thing on there). but the builder's were mostly killed by bandits.Corpse There is a corpse. y 1486) and within it lies a water opal. 59 gp. and from there to the Bandit Camp. 12 gp. who has some treasures: Heal Potion. Kill them. Plot: . and scalp them. On the Trail of Bandits (Area N of Beregost Revisited) ------------------------------------------------------------------------------- Plot: .

Can't find the Bandit Camp? Go back to Beregost.A Tower Tower: Larswood (x 2048 y 3228) ------------------------------------------------------------------------------- 8b.Viconia 10 19 8 16 15 14 Drow Elf Cleric Neutral Evil When you first encounter Viconia she asks you to help her with a small matter of the Flaming Fist trying to kill her.We're just passing through heading towards the Bandit Camp to the North. Subquests: none Other: . if you turn Viconia down when she asks to join. Palin: Peldvale (x 3376 y 461) . Where she is: Peldvale (x 447 y 731) Enemies: Bandits. Peldvale ------------------------------------------------------------------------------- Companions: S D C I W Ch . Osmadi: Larswood (x 4678 y 674) Other: . and best left alone. 31gp) Raiken: Peldvale (x 3706 y 509) ------------------------------------------------------------------------------- 9. Bandit Camp ------------------------------------------------------------------------------- Note: When you first approach the Bandit Camp you are treated to a little movie . Chain Mail. Brown Bears. Giant Spiders Treasures: War Hammer +1 (Raiken) Plot: . Unless you press him. Black Bears. Shield. If you press him. you can talk to him to find out what happened. Black Talon Elites. Once she joins your reputation goes down 2. Huge Spiders. Help her out and she offers to join. Feldepost's Inn. However. or kill you. he'll then want to kill you as well. (650 exp. mainly that it is deadly business. Well. War Hammer+1.Raiken In the North you will find a bandit named Raiken who wants to rob you. Or both. Cave Bears.Palin Palin has some advice for you adventurer's. War Dogs. M. he'll lie however. Second Floor and talk to Tranzig there. Wild Dogs. Of course having confessed to being a murderer. she vanishes forever. he'll finally confess to having poisoned Osmadi (which expalins why he helps you kill Osmadi). yes. This also makes Seniyad's warning (Cloakwood Forest) about the Shadow Druids much more credible.

92gp Raemon: 1200 exp. Gold Ring. and some more minor . 105gp. There is also 2000 gp in here and some spells. 3 spells. be sure not to kill the prisoner (so don't shoot off random fireballs). As you near the tent you will be attacked by its defenses (which may or may not include Taugosz. Third Item. Garnet Gem. Chill Hobgoblins (same as normal Hobgoblins. It is trapped and a lightning bolt will shoot out. All the chests are invariably locked. On the exterior map are a lot of little chests. Hakt) Full Plate ��| Medium Shield +1 |-.) Too bad Tazok wasn't here.Now talk to the prisoner here who will explain just a little bit more about the bandit groups. Bow of Marksmanship. Scalp. . and also tell you that your next place to search is the Cloakwood Forest. . 1gp Hakt: 750 exp.Taugosz Khosann Usually hiding out by the big Tent (x 3588 y 900). more gold. which causes your party to run around like chickens with their heads cut off. Venkt: 900 exp. Gnoll Slashers. Skeletons Treasures: Bow of Marksmanship (Plot. (you may want to disarm the trap) Take the scrolls to get to Chapter 4. with a lot of minor treasures (30-40 gp. Magic Short Swords. As you get closer to the Big Tent (where Tazok is hiding) the treasures get better. Magic Arrows. but can also be scalped). potions. Halberd . he tends to cast Horror. . He is hiding in the Big Tent (x 3588 y 900). Full Plate. 2 potions. etc. you probably want to kill everyone and steal everything.Finally open up that big treasure chest to the left. 62gp Britik: 900 exp.. Other: .Huts Inside each of the huts you may find enemies. (on Disc 4) of some Gnolls and a human prisoner.Treasures Regardless of how you got here. etc.. you may want to get that Mage first. this nasty fighter has a large number of neat treasures after you defeat him. War Hammer+1. M. Companions: none Enemies: Wild Dogs. Shield+1. Flinds. Treasures: 2000 exp. Jade Ring. so I hope you have a good thief handy! (or a Knock spell) . daggers).. Composite Long Bow. Leather Armor. Win and he lets you wander around the camp.Inside you will find 4 enemies and that prisoner that you saw in the opening movie (the one that opened the area anyway).Taugosz Khosann War Hammer +1 __| Plot: . Zombies. see subquests below). (by the way. Here's what you get from each enemy.If you joined up with the Bandits. and Shields. Bandits.Eventually we want to get rid of Tazok. Robe. Subquests: . you will have to prove your worth to Tazok by fighting him. Gnoll Veterans. bags.

. Robe. Ettercaps. the scroll is cursed. Your best bet to beating them without getting hurt at all is to approach them from the north. 81gp Brendann--300 exp. . Sword Spiders. Robe. Ring of Energy. 2 spells. Phase Spiders.Treasures in the Big Tent In addition to the main treasure chest (the one that is trapped) in the Big Tent. Inside are some Gnolls that are being punished by Tazok.The Red Wizards In the Ruins in the center of the Area are the Red Wizards. Wraith Spiders. 2 spells. Area E of Larswood (AR 3000) ------------------------------------------------------------------------------- Note: Beware of Web Traps that may be in the area! Companions: none Enemies: Giant Spiders.Just a subquest and some wizards here. and launch a fireball or two at them. Robe. and when you see the 3 wizards. and if you go near them they attack.Cave You can go inside the Cave at (x 2411 y 683). Fahrington: Area E of Larswood (x 1473 y 1067) Ettercap: Area E of Larswood (x 3527 y 605) Other: . stop. Robe. although you may find other random scrolls). 81gp Lasla--30 exp. Once all 4 wizards are dead. Treasures: Ring of Energy (Red Wizards) Robes of various minor types (Red Wizards) Plot: . 2 Heal Potions. ------------------------------------------------------------------------------- 9a. Take the scroll back to Fahrington to get your reward: 300 exp. Also a good place to get experience if you like to fight Spiders. (from Jones) Ruins: Area E of Larswood (x 1726 y 1566) ------------------------------------------------------------------------------- . kill the Ettercaps and retrieve the Scroll (it is a Scroll of Protection. By the way. 81gp Note: If you have Edwin in your party.Fahrington's Scroll The Sage Fahrington had his Scroll of Wisdom stolen by a naughty Tasloi. Tasloi. They started a brawl a few nights ago. They don't like people. you can also find a potion and about 700 gp in there. the Wizards won't attack you since Edwin is a Red Wizard. 2 spells. go in and collect the booty: Denak--1200 exp. Go east. who took off to the east and was killed by Ettercaps. Huge Spiders. Subquests: . 102gp Diana--600 exp. and he lets you keep the Scroll. treasures.

Back to Beregost ------------------------------------------------------------------------------- Plot: . Kill Droth (975 exp..Mad Arcand's Crazy Adventures Arcand the Mad (aka Mad Arcand) will also be standing there waiting for you to arrive (why don't any of these NPC's seem to ever do anything except wait for you to talk to them?).Shoal the Nereid Shoal the Nereid is "lost" and asks for your help to find her way. To get to the Lighthouse we have to go to the Area W of High Hedge first. This is the Ring of Folly. Dire Wolves. and she will blast them into a hundred pieces. Ask her to restore your companion back to life. Ogres. You will find a Ring. She then explains that she is the prisoner of an Ogre Mage who holds her _shawl_ and therefore she is a slave to his cruel will. Ogrillons. Kobolds. attack her until she talks to you again. Mad Arcand: Area W of High Hedge (x 2002 y 1275) Pirate Ship: Area W of High Hedge (x 859 y 1598) Other: . and she will do it. Ghasts. Ghouls. (reputation +1) Of course you have to sell her your scalps first. Have someone (NOT your main character!) kiss her. After that. After this we have a choice of doing some more areas around here. Head west and a little to the south to find the wrecked ship. Carrion Crawlers. Helmet of Defense. they tend to cast Improved Invisibility and Dire Charm) Treasures: Helmet of Defense (Shoal the Nereid) Plot: . Sirines (be careful of these. and you will have to attack him. Area W of High Hedge (AR 3100) ------------------------------------------------------------------------------- Companions: none Enemies: Wolves. but feel free to skip straight to Cloakwood. Sounds great. ------------------------------------------------------------------------------- 10a. Ogre Berserkers.We now need to go back to Beregost to pick up our reward from Officer Vai for having killed off the Bandits. A cursed ring. She says that it isn't her intention to kill you. or going straight up to Cloakwood.Just a few subquests to do here.The Surgeon .. and an Oil of Fiery Burning. 150gp) and then talk to Shoal to get a reward: 750 exp.10. You'll find the treasure at the front of the boat. The walkthrough will go to the Lighthouse. (you may want to get your companion's gear back from the ground) The Ogre Mage will come to investigate the goings-on here. DO NOT PUT IT ON! Take it back to Mad Arcand to get your reward: 300 exp. Talk to him and he asks you to retrieve an item from a Pirate Ship that will "make you like me". Shoal: Area W of High Hedge (x 2931 y 506) . Agree to help her and she asks for a kiss to show her affection. Half-Ogres. Subquests: . Who wouldn't want to be crazy.

and now can't go up there to find him because there are Worgs up there.Ardrouine's Lost Boy Ardrouine has lost her son in the Lighthouse.Pallonia. and afterwords she will stay with you forever. and a Reputation +1. Arkushule: Lighthouse (x 3498 y 2955) .Arkushule. You won't find any trace of the boy. a man clad in black who will heal your party for no particularly good reason other than the fact that he can. 38 gp) or you can just give her the money (she'll refuse to take it). 1 Spell. Seems she saw something that scared her. she will attack you (600 exp. I am guessing that you know what happened to him. This one will start to read your palm. Hobgoblins. Standing there like a post is the Surgeon. the Reluctant Seer There is another Seer south of Pallonia. Surgeon: Area W of High Hedge (x 2884 y 2079) ------------------------------------------------------------------------------- 10b. there you must kill all the Worgs. Subquests: .Flesh Golem Cave (Manual of Bodily Health--Constitution +1!) . Hobgoblin Elites. merely telling that there are mighty forces at work in the world. but she doesn't offer you any useful information. Sounds great! Ask him the 3rd option and he will give you a potion before healing you (Potion of Magic Protection). Worgs.There's a decent (and sensual!) thief here and some really neat treasures (see the Flesh Golem Cave in Other below). he's hiding up in the lighthouse itself and won't come down for mere bloody adventurers! Go back to Ardrouine to get your reward: 500 exp. Taslois. the Bitterest Seer Near the center of the Area you will be approached by a seer named Pallonia. Flesh Golems Treasures: Darts of Wounding ��| Cloak of the Wolf |__ Flesh Golem Cave Wand of Paralyzation | Manual of Bodily Health __| Plot: . Robe. Carrion Crawlers. 60 gp. Pallonia: Lighthouse (x 3425 y 1580) . Where she is: Lighthouse (x 3750 y 2390) Enemies: Sirines.Safana 13 17 12 16 9 17 Human Thief Chaotic Neutral Safana wants to find some treasure in the Flesh Golem cave. Yep. Dread Wolves. Go north from her to get to the Lighthouse. Lighthouse (AR 3600) ------------------------------------------------------------------------------- Note: To get to the Lighthouse head west from the Area S of High Hedge. but just when she gets to something interesting. Ardrouine: Lighthouse (x 1414 y 3681) Lighthouse Ruins: Lighthouse (x 1100 y 2950) Other: . If you demand to know. she stops and wants her money. and she won't tell you what. Companions: S D C I W Ch .

It would also help to have some sort of summoning scroll or wand or spell . and you will have to kill them. will come up to you with another proposition. open the tomb and take the Idol. Treasure: 4 potions. After that if you have Safana she'll offer to become a permanent member of the party. move your mouse over it and you will see that it is filled with treasure. namely taking care of Captain Brage (from Nashkel) and the Archeological Dig. Talk to the foreman Charleston Nib. It takes awhile. Gnoll Elites. Hobgoblins. Sil). A quick cutscene later and you are inside.The Archeological Dig for the Evil Idol In the Center of the Area are some ruins that are being excavated for profit. Then one of the diggers. Gnoll Slashers. There is an island there. War Dogs. Gallor. Flesh Golem Cave: Lighthouse (x 427 y 890) ------------------------------------------------------------------------------- 10c. Diggers. and they ain't easy to kill! (4000 exp) Note: If you want the Vampiric Sword. The strategy to beat them can be found below in the Monster & Monster Strategies section. Once they're dead talk to Charleston to get your reward: 1000 exp. If you are an evil person you could do what he asks. be sure to keep the Idol. but a lot less people die that way. When you leave the Ruins a Doomsayer will attack you. 312 gp. Kelvin Groves sent me this: I have discovered a flawless way to defeat the Doomsayer without even taking a hit. Seems a variety of small "accidents" have been plaguing the camp. Gnoll Veterans. Ghouls. Go into the cave. and he will ask for your protection. Kobold Commandos. Black Bears Treasures: Cursed Two Handed Sword of Berserking +3 (The Insane Captain Brage) Plot: . Agree to help defend the camp. . otherwise tell him no. and take this item as well as the Ancient Armor from the Firewine Ruins to the Ghost of Ulcaster to exchange these items for the Vampiric Sword. Huge Spiders.necromancy). Now talk to Charleston again and they will have found something inside the ruins. 10 Darts of Wounding..There are some really good subquests to do here. Area S of Lighthouse (AR 4100) ------------------------------------------------------------------------------- Companions: none Enemies: Gnolls.Monster Summoning or Animate Dead. Take a left until you get to the room with the water in it. Cave Bears. Manual of Bodily Health. Wand of Paralyzation. If you would like a challenge. The diggers will go insane due to the god Kozah. Gnoll Chieftan. You'll find the Entrance to the Cave in the NW of the Area by the Coast. Flinds. To do this you will need to be playing multiplayer and have someone who can either read a scroll or cast the spell Skull Trap (Mage Lvl 3 . Tasloi. this one quite a bit more bloody (he wants you to kill everyone here to keep all the loot for yourselves). and a Reputation +1. Cloak of the Wolf.. Subquests: . Oh and it is guarded by three pesky Sirines (one of which has a name. you get the drift. There are bunches of Flesh Golems in here. Doomsayer.

the answer is DEATH. It has been a while since I tried it. and you will immediately be there. Offer to take him to the Temple of Helm. If you choose the first reply (who is Brage ?). He walks right up to you and asks you a riddle. Have that person cast the spell down near where the Doomsayer appears -- If you aim for the top of that big christmas tree in the foreground you can't miss. Then talk to all the people and go inside and do all the storyline bit and kill the diggers. although a weak one. First. Take all of your party except for one person back outside the cave.VERY FUN !!! After the rubble fades away there will probably still be a few [traps] left! If you placed the spell at the top of that tree you can walk single file around them to the right without setting them off. You could also try some sort of variation on this to get it to work in a single-player game. try taking the WHOLE party outside before touching the idol. she is a cleric. The instant you do this the Doomsayer will appear triggering the Skull Trap and hopefully not damaging a single one of your characters -. cast the spell. you will see (from Tonton Laryssa. But if you choose the second reply. Then switch back to the person inside the cave and pick up the idol. who will come up and talk to you. have this spell memorised before talking to anyone. and send someone back in after the idol.. Now I know as well as you do that one Skull trap will not kill the Doomsayer no matter what level you are on. Be careful. She is worth 600 exp and carries a Shield +1. she will leave you alone and you can take care of the Captain. Do not get the idol. I do not know why but I don't really care. If you kill him too. Alternatively: If you approach his place by the west. Now the problem is. I am fairly sure that this is how it works. Dig Site: Area S of Lighthouse (x 2900 y 1500) . she will attack you. Brage's cousin. Make sure that the person with Skull Trap is Outside. if you get close to her.The Insane Captain Brage Just to the south and east of the Ruins you will find Captain Brage. you will reveal Brage. . Do not even TOUCH it. but multi-player is so much better anyway.. Cursed 2 Hnd Sword of Berserking +3. but it is much easier to just summon some creatures and send them to set the traps off for you. She will talk to you as soon as Fred) she sees you (no need to get close). But the first way should work. or you could cast the spell before you even ENTER the cave (but that might kill the people outside). If this does not work.. Reputation +1. and 1000 gp. If you are really quick you can change characters back outside straight after you pick up the idol and watch them all explode -.keep them well back from the range of the spell. The Priest offers Brage some forgiveness and you get a reward: 1000 exp. Now you have a choice of what to do with him. BUT here's the glitch.. For some reason when you switch characters back to the person inside the cave the Skull trap MULTIPLIES into about a dozen. if I remember correctly.

he will stay forever. Companions: S D C I W Ch . paying attention not to let him get close enough to talk to you. while the other character can ruthlessly search the body of her unfortunate cousin (aren't we sweet). He told me that some druids had killed his friends simply because they had been hunting in the area. After you beat the wyverns. (165 exp. stop the first character. one of them acting as a bait for Brage. so that Brage talks to him and go the Temple of Helm. I ran into a fellow named Aldeth Sashenstar. you can head North. Worgs. When she went down. just lead him away with one of you characters. Once you get the shield. and you get to keep the Cloak of Non-Detection. he'll have some Kobold Commandos attack you.The long tale of Aldeth Sashenstar (this is entirely from Andy Miller) In front of the hunting lodge there. But what if you wanna have the shield AND take Brage to the Temple of Helm? The solution I found was to send archers/spellcasters to take her down with ranged attacks from as far as possible (ie not activating Brage behind her).We're just passing through here to get to the next Cloakwood Forest area.Gurke's Cloak Part Two The Tasloi who stole Gurke's cloak can be found here at the eastern side of the area. Tasloi: Cloakwood Forest (x 4391 y 3472) . and other minor treasures) Bar'uk: Area S of Lighthouse (x 980 y 1180) ------------------------------------------------------------------------------- 11. yelling for help. Cloakwood Forest (2200) ------------------------------------------------------------------------------- Note: To get to the next Cloakwood Forest. Get the cloak and return it to Gurke in the Jovial Juggler in Beregost to get your reward: 300 exp.Bar'uk the Hobgoblin (be quiet!) Near the western section of this area you will encounter a surly Hobgoblin by the name of Bar'uk. Subquests: . Brage: Area S of Lighthouse (x 3709 y 1985) Other: . two characters would get close. On a Bridge (x 1515 y 691) Enemies: Tasloi. Composite Long Bow. so do that immediately or he will leave. that's ok. since you stay on the map. Dread Wolves. Where he is: Cloakwood Forest. Huge Spiders. Since Brage needs to be in contact to start the dialog. Wolves Treasuers: Cloak of Non-Detection (Gurke's Cloak Part Two) Plot: . and asked my . You'll know that it's him because he demands that you "be quiet"! If you taunt him. West or South.Coran 14 20 12 14 9 16 Half-Elf Fighter/Thief Chaotic Good Coran wants to go sack some Wyverns in the 4th Cloakwood forest. you can loot both bodies.

getting some nice exp from the kills (Seniyad is worth 4000 exp. help in protecting him from them. and he asked me to try to find some hard evidence against the other two business partners (whose names also escape me). It seems that his business partners have been acting VERY strange lately (making very bad business decisions. Arrows.) Aldeth: Cloakwood Forest (x 2650 y 2100) Other: . Loot: Necklace. As it later turns out that the Shadow Druids are allies against Davaeorn. I took the letters to the head guard. and went inside. and Aldeth tells you to stop by the Manycoins Merchant League if you're every in Baldur's Gate. Phase Spiders. you have to kill the three druids. I decided to save the game in which I helped Aldeth. Giant Spiders. if one so desires. 395gp. After I slayed all the doppelgangers on the first and second floor. and the druids warn you about a dangerous group of Shadow Druids lurking deeper in the Cloakwood Forest. Anyway. and immediately a fight broke out as all the doppelgangers reverted to their natural form. and he wanted me to investigate. and so that I could check out the Manycoins Merchant League in Baldur's Gate. He then asks me to step aside so that he can take care of Aldeth. Aldeth had actually killed some druids. as you noted elsewhere in your FAQ). claiming that rather than being a simple hunter. I agreed. In one of the partners' offices (on the second floor of the building). Cloakwood Forest Two (AR 2100) ------------------------------------------------------------------------------- Note: Beware of Web Traps here! Note: You must head north to go to the next Cloakwood. Sword Spiders. etc. once I got to Baldur's gate. the leader's name is Seniyad. you get 2000 exp for the miniquest when it's all done.). for the simple reason that Seniyad's exp was better than Aldeth's. Aldeth Sashenstar was standing outside. Then a group of three druids walks up. If you defend Aldeth.The Moose Lodge There is a cabin here that has some treasure inside locked away in a chest. and he asked for my help again (boy. remember). you kill Aldeth. I paid a visit to the Manycoins Merchant League.) If you side with the druids. told him I was working for Aldeth. (More on that later. Here there are two choices. Companions: none Enemies: Huge Spiders. In either case. I found some letters indicating that the business partners are actually doppelgangers (just like in the Seven Suns). I agreed. (There is also a horde of doppelgangers on the third floor to take care of. Lodge: Cloakwood Forest (x 2447 y 1709) ------------------------------------------------------------------------------- 11a. Aldeth of course denies this. 2 potions. this guy sure knows how to attract trouble!). and he'll help you out. I talked to Aldeth again to get my exp/gp award. and some fairly nice treasures throughout the building. Ettercaps . it seems that Seniyad and his buddies can't be trusted (they warned me against the Shadow Druids. I talked to the head guard in the Merchant League (whose name escapes me now).

Subquests: . (1000 exp) Search by the Queen to find Chelak. After a brief Villainy speech she sets her spiders to attack you. He tells the tale that his brother is trapped in a spider infested area of the forest. 2 Rings (one is cursed). Head East to reach the final Cloakwood Forest. as well as the Queen herself. the Spiders. Cave Bears Plot: . Return the body to get an extra 800 exp.Eldoth 16 12 15 13 10 16 Human Bard Neutral Evil Eldoth wants to join you so that he can "rescue" his lover Skie from her father in Baldur's Gate.Faldorn 12 15 11 10 16 15 Human Druid True Neutral Faldorn wants to free the forest from the evils of the Iron Throne. Cloakwood Forest Three (AR 1600) ------------------------------------------------------------------------------- Companions: S D C I W Ch . Say that you are the enemies of the Iron Throne and he gives you an Invulnerability Potion. Laskal: Cloakwood Forest Three (x 3344 y 2132) Other: .Just passing through.Again just passing through. You will find a small Cave-like thing a ways to the west. Centeol. Agree to help him and he'll tell you that his brother's name is Chelak. Wolves. the Spiders. There are 2 Sword Spiders.Tiber. Where he is: Cloakwood 3 (x 3181 y 3492) (in the forest) . There are some good companions here if you need them. He asks if you represent the Iron Throne. There is also some other good treasure here like: The Spider's Bane.) Plot: . and a Wand. Where she is: Cloakwood 3. Subquests: . etc. who claims to have a message for the Iron Throne. you will be approached by a Druid named Laskal.Laskal's Potion After you cross the bridge.Treasures: Spider's Bane (Tiber. which has taken up residence in the Cloakwood Mine. some Giant Spiders. his brother. In the Druid Shrine (x 639 y 2885) Enemies: Dread Wolves.Druid's Tree Fort In the western edge of this Area is a giant tree that the Druids have built . They had found the sword the Spider's Bane and thought that they could easily kill all spiders. his Brother. and some Ettercaps. go inside to find the Spider Queen. They were wrong. and the Spider's Bane Just to the north and west of where you enter this area for the first time (it's really in the south east corner of the area) you will find Tiber. Brown Bears. Tiber: Cloakwood Forest Two (x 4650 y 1200) Cave: Cloakwood Forest Two (x 1830 y 1150) Other: none ------------------------------------------------------------------------------- 11b. but be sure to get the Spider's Bane (see the Subquest below).

Cloakwood Mines (Exterior) . will attack (since Shadow Druids do not like the druidic group that Jaheira belongs to). Huge Spiders. Tell him that you hunt bandits and he'll tell you about the Bandit Mines to the East. You can go inside and up the stairs to talk to the Shadow Druid's Archdruid Amarande. but it can't be a good reason. Worgs. Assuming you added him to your party that is. (He'll only buy one. Wolves Plot: . Cloakwood Forest Four ------------------------------------------------------------------------------- Note: When you first enter this area you get to watch a movie (on Disc 4) of a Wyvern flying off with a cow. Fort: Cloakwood Forest Three (x 850 y 2115) . Take the heads from any Wyverns you kill and take them to the Temple to the East of Beregost for 2000 gp. Be advised that if Jaheira is in your party. Go inside and kill all the Wyverns inside (hehe!). he..Peter the North's Baby Wyverns In a small cave to the east of the Fort hids a bandit by the name of Peter the North.You can kill the Wyverns here if you need to keep Coran. Wyverns. into a fort. Coran will stay with you forever. When you are done with that head East to get to the Mines. There is one really big one in there that seems to have been dead for quite some time.The Wyvern Cave We heard about this before with Coran (assuming that you talked to him). He is raising Wyverns for . Baby Wyverns. but they aren't so tough. Be advised that if Jaheira is in your party. well who knows. This fort also has some minor treasures that you can burgle if you feel so inclined. Go in that cave and wipe him out! (240 exp) You'll have to kill the Baby Wyverns as well. Once you complete this. or you just want the Experience and the Bounty on their heads.. he'll attack (since Shadow Druids do not like the druidic group that Jaheira belongs to). Guards. the rest can be sold for 500gp) You can also sell Wyvern heads to Officer Vai in Beregost. There is also some treasures on a body near the gigantic dead Wyvern. you'll be accosted by a Shadow Druid by the name of Izefia. He'll explain the situation about Peter the North and wander off. too. Subquests: .Izefia despises Peter the North Near the cave where Peter the North is training Baby Wyverns. Companions: none Enemies: Hamadryads. Wyvern Cave: Cloakwood Forest Four (x 4063 y 1681) Treasures: Wyvern Cave (x 399 y 592) Other: none ------------------------------------------------------------------------------- 12. (450 exp each) Cave: Cloakwood Forest Three (x 2320 y 920) ------------------------------------------------------------------------------- 11c. Izefia: Cloakwood Forest Three (x 1986 y 1534) .

Where he is: Cloakwood Mines. and all he wants to do is help.We're here to get into the mines. Black Talon Elites. Go inside. Lakadaar: Cloakwood Mines.------------------------------------------------------------------------------- Companions: none Enemies: Wolves. Potion. Robe. Boots of Speed. Exterior (x 1806 y 1566) ------------------------------------------------------------------------------- 12a. Exterior (x 1640 y 540) . Morningstar +1.Storehouse Just to the North and East of the Barracks is the Storehouse.Lakadaar There is a Guard named Lakadaar in the northern section of the Area. Level 2 (x 851 y 1727) Enemies: Guards.Yeslick 15 12 17 7 16 10 Dwarf Fighter/Cleric Lawful Good You find Yeslick in the Cloakwood Mines. Barracks: Cloakwood Mines. Guards Treasures: Boots of Speed ��| Morningstar +1 |-. Mustard Jellies Treasures: Traveller's Robe (Natasha and Fourth Level. 66gp Other: . How noble. and down into the Mines. into the elevator. nothing else to do in there! Storehouse: Cloakwood Mines.Assassination Attempts Plate Mail +1 __| Plot: . 66gp Kysus--1400 exp. Hobgoblins. Inside is a Guard who attacks you. There are some Guards in here. Davaeorn) . If you do he will run off. He demands to know who you are and what you are doing. You could tell him the truth and fight him. Black Talon Elites. And on the second floor is a Guard who runs away from you. Plate Mail +1. Robe. Ogre Mage. down the stairs.The entrance to the mines is at (x 3215 y 591). Ghasts. You have to cross the bridge onto the island in the center of the Area. Chainmail.Barracks There are some minor treasures located in the Barracks. 56gp Rezdan--1200 exp. Heh. Exterior (x 1332 y 1776) . Large Shield. 32gp Genthore--1600 exp. or you can tell him that you are looking for wyverns. Subquests: none Assassination Attempts: 1 Near the Stables (x 1575 y 1877) Drasus--1400 exp. . Cloakwood Mines (Interior) ------------------------------------------------------------------------------- Companions: S D C I W Ch . and that they are poisonous. Sorry.

he summons Battle Horrors (not a fun battle) and starts teleporting around while slinging powerful spells. Davaeorn) Bracers AC 8 (Fourth Level. and your party will not have taken a scratch. Traveller's Robe. because he automatically recasts them every time you load the area. Once you are done up there. Now you should find Davaeorn and kill him (6000 exp. Be careful. Second Level: Head South East to (x 1387 y 605). Go to the Forge at (x 1825 y 2680) and from there go south east. The Mage has an Adventurer's Robe and some Spells. don't let him see you do this! Wait a few moments for the spell to knock him out. You can also pick up Yeslick on this level. When he falls unconscious. Be careful to check for traps. some ask for you to kill them. use stealth mode to scout out where Davaeorn is standing. "Have your mage or cleric step forward and cast Dispel Magic towards Davaeorn to knock out his shield and mirror images. go southwards. You can talk to all the Miner's here. Fourth Level: Davaeorn is on this level. and he'll tell you how to destroy the Mine. There is a fourth one just past those. The passage to the next level is at (x 2712 y 2860). Agree to help free him. Bracers AC 6. There are 3 traps. move up and let him have it with projectile weapons! He will die quickly. Here is a very large group of people for you to kill. Adventurer's Robe (Second Level) Robe of the Evil Archmagi (Fourth Level. as when they trigger. Third Level: You will enter into a room filled with enemies (immediately at the start so be ready for some brawling). The northern section has most of these treasures (in chest and furnitures so be thorough). There is an Ogre-Mage near (x 2977 y 1921). 3 Scrolls. then stash your thief in one of the side rooms. Let your mage now step forward and cast Stinking Cloud at him. as well as lots of enemies (that constantly re-spawn). Find them and disarm them. Don't save your game at this point. disarm it as well. and from there South West to (x 1019 y 1143). Battle Horrors (very nasty enemy) appear. Instead of attacking him immediately. Be sure to get all the treasure on this level. there are 2 lightning traps here. All you have to do is get the Key from the Keeper of the Mine. 109gp) to start Chapter 5. The stairs to the next level are at (x 385 y 1610). There are all sorts of treasures to be found on this level. Robe of the Evil Archmagi. Do not let him see you do this. Go to the Elevator at (x 270 y 1168) to get back to the Entry Level. do the following: after your thief disarms the 4 traps. Key. Go to (x 1450 y 1500) to get to the next level. Again." . 4 Spells. the first at (x 1267 y 523). some you can free. KyleEChu sent me this: "If you attack him immediately. Davaeorn) Walkthrough: Entry Level: Wander up the northern passage to get to (x 1980 y 240) and talk to the Miner who is standing in front of the Giant Plug. Talk to Rill at (x 710 y 1634) and give him the 100 gp to free the slaves.

Jenkal's Kobolds . Editor's Note: Instead of the Stinking Cloud (which I didn't have). You can now enter the City of Baldur's Gate. and a Reputation +2.Gandolar's Quest Talk to Gandolar a couple times and he'll ask you to clear out the Firewine ruins of their kobold menace. Ankhegs (NW corner) Treasures: Morningstar +1 ��| Chainmail +2 |�� Assassination Attempts Long Sword +1 __| Plot: .Third Level The Mage Natasha is hiding in an office on the third level. I attacked with my party.Stephan -. Kill her (1200 exp. Gandolar: Gullykin (x 720 y 1210) . 4 spells). Stephan: Fourth Level (x 727 y 1186) ------------------------------------------------------------------------------- 13. Once you've disposed of Jenkal and the Ogre Mage (see Jenkal's Kobolds below) he'll give you a meager reward of 250 gp. armors (like a Small Shield +1). Subquests: . Subquests: none Other: . Tell him that you talked to Rill and he'll open it up. Traveller's Robe.Natasha -.Third Level There is an armory here with some weapons. He tells you that there is a "secret entrance" to the ruins in the winery. You can kill him if you want.Just some Kobolds to get rid of. Natasha: Third Level (x 3100 y 857) . Ghasts. Grill him for information. I just sent out some Summoned Monsters. Once he wasted all his spells on them. He doesn't give you that much. though. Entry Level: Go back to the River Plug and talk to the Miner there. Depending on your actions inside (if you didn't talk to Rill and give him the 100gp then you get less) you get your reward: 2000 exp. A short movie later and you get control back. outside again.Armory -. Gullykin (AR 4000) ------------------------------------------------------------------------------- Companions: none Enemies: Kobolds.Fourth Level The apprentice to Davaeorn can be found on the fourth level in Davaeorn's Library. Armory: Third Level (x 2160 y 500) .

In the basement of Jenkal's Home you will find the surliest halfling of
all, Jenkal. He is so surly that he is quite suspicious. Accuse him of
smuggling in Kobolds, and he'll admit to it, and attack you. Also once
that is done you will see a hidden door appear. If you go into the door it
will take you directly into the Firewine Ruins, more specifically to the
Ogre Mage within.
Jenkal: Gullykin (x 200 y 900)

Assassination Attempts: 1
To the SE of the Area (x 3715 y 3575)
Morvin--650 exp, 38 gp, Minor Treasures
Drakar--1200 exp, Morningstar +1, Potion, 34 gp
Molkar--1200 exp, Chainmail +2, Long Sword +1, Potion, 84 gp
Halacan--650 exp, 2 Spells, 38gp

Other:
- Ruins Entrance
There is another Secret Entrance to the Ruins (in addition to Jenkal's) in
the Winery.
Winery: Gullykin (x 350 y 315)

-------------------------------------------------------------------------------
13a. Firewine Bridge (AR 4500)
-------------------------------------------------------------------------------

Companions: none

Enemies: Zombies, Skeletons, Kobold Commandos, Wild Dogs

Treasures: Gauntlets of Weapon Expertise (Meilum)
Long Sword +1 (Meilum)

Plot:
- Beyond picking up the Gauntlets of Weapon Expertise from Meilum, the only
thing to do here is to go into the Ruins (x 4000 y 2000).

Subquests:
- Carsa's Jar, or Karhk the Greatest Ogre Mage
Talking with Mad Carsa doesn't really get you anywhere (she's just to the
north of the bridge). Demand that she give you the Jar, and she'll refuse.
Keep demanding it until she unleashes the Ogre Mage Karhk. He'll come up
to you and talk to you (after killing Carsa of course), and then attack.
Kill him to get 3500 exp, 3 Gems, and 150 gp. (When I killed Karhk a
different time he gave me different -- better -- treasures, a Laeral's Tear
Necklace for example)
Carsa: Firewine Bridge (x 3500 y 930)

Other:
- Bentan of Ilmater
Bentan has been wandering around for quite some time suffering for his
faith, that of Ilmater the God of Suffering. He asks that you join him by
casting off all your belongings and wandering the world with him in pure
suffering. I think you know what to do here.
Bentan: Firewine Bridge (x 470 y 415)

- The Poet Poe
You will encounter Poe, a poet, on the Bridge itself. He will sing you a
song, and afterwords you can give him 10 gp.

Poe: Firewine Bridge (x 2810 y 1560)

- Meilum the Best Swordsman in the Sword Coast
In the eastern edge of this area you will encounter a Swordsman by the name
of Meilum. Challenge his pompous self to a duel and beat him up (1200 exp,
Gauntlets of Weapon Expertise, Long Sword +1, and 64 gp)
Meilum: Firewine Bridge (x 4865 y 700)

-------------------------------------------------------------------------------
13b. Firewine Ruins (AR 5201)
-------------------------------------------------------------------------------

Note: What makes this dungeon tough isn't the type of enemy you fight, it's how
many of them there are. Not only are there a lot of Kobold Commandos to
start with, but they constantly re-spawn making it hard to get anywhere.

Enemies: Kobold Commandos, Ogre Mage, Kobolds, Ogrillons

Plot:
- The only real thing to do here is to find the Ogre Mage (x 575 y 250) and
kill him. The easiest way to do this is described in the Gullykin section
under the Jenkal subquest.

Subquests:
- The Ancient Armor
In one of the corridor's you will encounter an undead knight who asks you
to strike him down and take his armor. Do so. Later in the passage you
will encounter a Ghost Knight which asks for the armor. The armor and the
ghosts vanish and you get your reward: 1500 exp.

Note: If you want to pick up the Vampiric Sword, be sure to keep the
Ancient Armor, and take this item as well as the Idol of Kozah to
Ulcaster, there talk to the Ghost of Ulcaster to exchange the two
items to get the Vampiric Sword. (You must also kill the Doomsayer
when you get the Idol)

Knight: Firewine Ruins (x 1450 y 360)
Ghost Knight: Firewine Ruins (x 730 y 985)

Other:
- Lendarn the Mage
This bugger will attack you without even giving you his Evil Rant. Now
where's the fun in that? For killing him you get 1400 exp, Robe, 4 Spells,
2 Potions, 150 gp.
Lendarn: Firewine Ruins (x 355 y 533)

-------------------------------------------------------------------------------
14. Baldur's Gate Bridge
-------------------------------------------------------------------------------

Companions: S D C I W Ch
- Quayle 8 15 11 17 10 6 Gnome Cleric/Illusionist Chaotic Neutral
Quayle is an insulting little person, who will join up for no apparant
reason. No matter which direction you say that you are going, he is going
that way too. Can't get him until the Cloakwood mines are cleared.
Where he is: Baldur's Gate Bridge (x 486 y 797)

Plot:
- As you cross the Bridge you will be accosted by a Flaming Fist Soldier who
demands that you pay them a tax. Give him the "Nymph's" comment and he'll
make you talk to his commander, Scar. He asks if it was you who has been
causing such a ruckus lately, say that it was. He asks for your help,
agree to give it. He wants you to break into the Seven Suns compound in
the SW corner of the city.

- Head west to enter Baldur's Gate itself. However, if you head north from
the Baldur's Gate side of the Bridge you can get to a new area, the Farm
N of Baldur's Gate Bridge.

Subquests:
- Nester's Dagger
Just slightly to the north of Tenya's home an Ankheg may appear, kill him
and take the dagger on his corpse. We will take this to Quinn in the NW
Section of Baldur's Gate later (check that section for more information).
Ankheg: Baldur's Gate Bridge (x 4070 y 100)

-------------------------------------------------------------------------------
14a. Farm N of Baldur's Gate Bridge (AR 0400)
-------------------------------------------------------------------------------

Companions: none

Enemies: Zombies (lots of them!)

Treasures: Cloak of Protection +1 (Cloak of Protection)

Plot: none

Subquests:
- Wenric and the Zombie Killing
Talk to the Farmer Wenric to the north and he asks for your help to kill
all 20 of the zombies wandering about. Do so and return to the farmer to
get your reward: 800 exp, and 150gp.
Farmer: Farm N of Baldur's Gate Bridge (x 615 y 543)

Other:
- Cloak of Protection
Search the Farmer's house to get a Cloak of Protection +1, and some other
small treasures.
House: Farm N of Baldur's Gate Bridge (x 593 y 371)

-------------------------------------------------------------------------------
15. Baldur's Gate (AR 0800)
-------------------------------------------------------------------------------

Note: When you first enter Baldur's Gate you are "treated" to a little movie,
which is on Disc 5. After that Elminster will come up to you and tell
you that you can trust Scar of the Flaming Fist, as well as his
commander, Duke Eltan. Navigating Baldur's Gate can be a little tricky
due to the wall in the center of town which prevents you from simply
crossing from one end of the city to the other.

Baldur's Gate is divided into 9 sections, and as such, this section is divided

and 1800 exp. if you have Alora in your party you'll be able to steal things here without them noticing). one for each of the city sections.There are a lot of things in Baldur's Gate worth doing. and go further in. He says that his boss wants to talk to you. the Boss. Although he may not ask you to. subquests and very good treasures. He tells you to go into the building to the north of him. Return it to Brevlik to get your reward: 5500 exp. see the Baldur's Gate W Section below for more information. x 1600 y 3200) Nemphre: SE Section (AR 1300. Agree to help him out. give him Arkion's Bloostone Amulet and Nemphre's Onyx Ring to get 3500 exp. Be careful what . x 1750 y 240) . a telescope. x 1800 y 2370) Telescope: W Section (AR 0600. Subquests: . and try to increase your fee as well. Brevlik: Baldur's Gate (AR 0800. and steal the Telescope. x 1600 y 2200) MartectX recommends this: While in the Hall of Wonders charm ALL people running around (get Nymph's cloak first!) and quicksave. 500 gp. however. Now unlock the chests and get a Rogue Stone (worth 2500gp!) and a star sapphire! If someone recognizes you anyway .Brevlik's Telescope In the Elfsong tavern is a wheezy gnome named Brevlik who wants you to steal a trinket from the Hall of Wonders. (plus another one for the sewers) Companions: none Enemies: none Plot: . Now all you have to do is to break into the Hall of Wonders. You'll find the Hall of Wonders in the W Section of the city.Arkion's Corpse A Necromancer who lives in the southern part of this area wants you to find him a body from the Sewers and bring it to him.The love triangle of Ordulinian. Break into it at night (you'll probably find Alora there. Arkion: Baldur's Gate (AR 0800. . x 2520 y 2360) Corpses: W Sewers (AR 0225. and gives you 50gp just to talk to him. All the way to the back is a man named Alatos. Take it to Arkion to get your reward: 250 gp. Ordulinian: Baldur's Gate (AR 0800 x 1025 y 1950) Arkion: Baldur's Gate (AR 0800. and if asked for a password to reply "fafhrd". and a Lightning Wand. Go inside the building. Talk to him. You only need one corpse. There are 2 more corpses in the W Sewers. You can find a corpse in the sewers that are under the SW Section of the city. He's in The Sorcerous Sundries. Nemphre and Arkion This subquest should be tackled only once you completed the Arkion's Corpse subquest (see above) and Nemphre subquest (see Baldur's Gate SE Section). there to meet with the boss. reload and search for that person: Charm him/her.Niklos and the Bandits In the center of the Area you will find a bandit named Niklos. x 1600 y 3200) Corpse: SW Sewers (AR 0224. give the guard your password.determine him/her. x 3700 y 2860) .into 9 sub-sections.

and you'll be automatically taken to where you need to be. and he'll ask for a THIEF (and only a thief) to meet him by the Splurging Surgeon Inn. Robe. Resar still tries to have you killed. and then follow him to Gantolandan's house. NOTE: Even if you simply sneak in and steal the pieces. but if you did the Narlen Subquest below. and another job will be given out. and then return to the Guild again. minor treasures William Garst--1500 exp. and you are thereafter a full member of the Thieves' Guild. which is in the SE Section of the city. methinks someone here took more than their fair share!) Narlen: Baldur's Gate (AR 0800. For more information go down to the section titled Baldur's Gate Central Section and look under the subquest marked "Oberan's Estate. (Don't fight the Fist!) You will get 100 gp for the first job. is worth 2500 gp. Cursed Ring of Clumsiness. a low-cost Tome of Dexterity! . (the Rogue Stone. Yell out a warning to your "mates". Black Lily sells a lot of good items. (It's a little tricky to get to where we need to be. minor treasures Niemain--2000 exp. x 3400 y 100) MartectX adds this: Sure. Wand of Fire. Robe. as they might attack you. and finally go East to the NE Section) Talk to Narlen again. you say. minor treasures Wheber Ott--1500 exp. Once agreed to. This time we're stealing a Rogue Stone from Gantolandan. if you had sold it. Now you give him the items and you get a reward of 4000 exp. but what's in that barrel behind her? Uhuu. Narlen will come in and kill the client instead. Oulam--1200 exp. Robe. Eventually a Flaming Fist will come up to you and ask what you're doing. What he wants you to do is to steal some items from Oberon's House in order to prevent the construction of "Sky Ships". Niklos: Baldur's Gate (AR 0800. Talk to Narlen for the last time to get 3 Pearls. You get 10 days to complete this quest. while 3 Pearls are worth 300. Meet up with Narlen there. x 200 y 666) Other: . They are very put out if you go near them.Four Mages On the second floor of the Sorcerous Sundries are a quartet of mages who are practicing spells. however. x 500 y 2970) Blade and Stars Inn: SE Section (AR 1300. Go west to the Central Section and then North to the North Section. Go there. This time he wants to meet up at the Blade and Stars Inn. Agree to it. and will attack you.Narlen Darkwalk's Thievery Test In the Thieves' Guild you will encounter Narlen Darkwalk who wants to test your thievery abilities. 280 gp . x 1550 y 1790) Boss: Baldur's Gate (AR 0800.. x 1450 y 1250) Oberan's House: Central Section (AR 0700." Once you have the items return them to the Thieves' Guild. and flee back to the Thieves' Guild. the client thinks that you were too "messy" in your operation and wants to terminate you. x 1450 y 1250) Splurging Surgeon Inn: NE Section (AR 0300. Go inside and steal the stone (for more information on this go down to the SE Section below and look under the Gantolandan in "Other").. you have free run of the Guild.

she would have one last tiff with Coran. and in order to remove the curse. Her daughter was cursed by the mage Yago. Sorcerous Sundries: Baldur's Gate (AR 0800.) When you help Coran to settle the matter and return to Brielbara.. x 715 y 2250) Low Lantern: Harbor (AR 1200. Coran would be forced to do something about Yago and he would ask if you/the party would aid him. . Marek and Lothandar. (I can not confirm.. you need to retreive his book of Curses. Brielbara: NE Section (AR 0300. Coran would be uncertain and she would depart. like who the leaders are. you will confronted by two goons from the Iron Throne. x 1025 y 1950) . Also this area is divided in half by the inner wall.Brielbara and Yago's Book of Curses A mage of minor power here has a task for you. Once that is done return with the book to the Splurging Surgeon Inn and give it to Brielbara to get your reward: 200gp. You can find Yago in the Low Light Tavern (it's really a boat) at the Harbor. after she rewards you. He has a bit of information on the Iron Throne. x 1450 y 1250) ------------------------------------------------------------------------------- 15a. Husam: Baldur's Gate (AR 0800. 1000 exp. x 411 y 2885) . They tell you to stay out of Throne business and leave.Larze the Would Be Ogre Assassin In the Blushing Mermaid Tavern you find yet another assassination attempt. the Mages here won't attack you since Xzar is a member of their order.Husam the Bandit Inside the Bandit's hideaway (see Niklos and the bandits above) you can talk to Husam. asking if he's ready to be a responsible father. Go in and take him out (he is on the third level). Companions: none Enemies: none Treasures: Cloak of Balduran (Quenash and the Cloak of Balduran) Gauntlets of Weapon Skill (Larze the Would Be Ogre Assassin) Plot: . x 3420 y 3090) Splurging Surgeon: NE Section (AR 0300.Just some subquests to do. Coran *might* leave the party to settle the issue himself. she would badger him about this turn of events. Baldur's Gate NE Section (AR 0300) ------------------------------------------------------------------------------- Note: When you first come into this area from the first BG Section. leaving him with your party. and what their plans are. Subquests: . but if you refuse in this case. If you approach Brielbara with Coran in your party. I got this from Peter Cheong Choon Wah: Apparently Coran was Brielbara's lover and her daughter's true father. Note: If you have Xzar in your party. and a Reputation +1.

which I think may be the better course of action.Nemphre To get Nemphre to even talk to you.Just some subquests to do here. when he says that the cloak is with his "fallen angel"(a prostitute). Gauntlets of Weapon Skill. you will discover that Lusselyn has only 60gp remaining. Nemphre: SE Section (AR 1300. . Or you could attack him. To get into the Undercellars go through the back door in the Blushing Mermaid. NE Section (AR 0300. Find her and steal it from her to get a really really good cloak (that 25% Magic Resistence will come in handy!). You'll find Arkion back in the first Baldur's Gate section in the southern part of that area. he will bet you 100gp that you cannot kill the mustard jelly upstairs. There is a hint in the letter he gives you that points to her. Minor Treasures Blushing Mermaid: NE Section (AR 0300.Kill the Mustard Jellies After talking three times to a drunk named Lusselyn. If you want you can talk him out of attacking you (900 exp). (There goes that all female party!) She wants you to get an amulet back from her former flame. (from Arashikage The Magnificent. Starlight sent me this: . having spent the rest on "Boozsh an' schtuff". 1 Spell. x 1600 y 3200) Alternatively. Baldur's Gate SE Section (AR 1300) ------------------------------------------------------------------------------- Companions: none Enemies: none Treasures: Light Crossbow +1 (Taxek and Michael. Arkion.Quenash & the Cloak of Balduran Quenash in the Undercellars somehow got a hold of the Cloak of Balduran. Go into his house. and steal the Bloodstone Amulet.. x 411 y 2885) ------------------------------------------------------------------------------- 15b. Bandits) Long Sword +1 (Gantolandan's Rogue Stone) Plot: . you must talk to her with any male in your party. you can obtain the cloak from her by saying that you are one of his friends and by describing him. Illusionist Without Peer) Lusselyn: Splurging Surgeon. x 200 y 1750) Other: . don't bother talking to him. this time from a none-too-bright Ogre named Larze. Take it back to Nemphre to get called a fool (but a sweet fool!). Quenash: Undercellars (x 1300 y 1315) Silviu has more Info on the Cloak: The woman that possesses the Cloak of Balduran is in reality the lover of the elf you delivered in Felonius Gist. Upon completion of the quest. x 1750 y 240) Arkion: Baldur's Gate (AR 0800. and receive a small reward: 1000 exp. If you go to see her. Subquests: . and the spell Vampiric Touch. Larze--2000 exp..

Your Reward: 1300 exp. Near his bed is a trapped chest with a Rogue Stone inside (very valuable! 2500gp!).G'Axir the Seer In the Blade and Stars Inn you will meet a seer named G'Axir who wishes to tell your fortune. and 1800 gp. G'Axir: SE Section (AR 1300. but as you steal it.Gantolandan's Rogue Stone (or the Stray Cat Thief) On the second story of a house in this area you will encounter a sleeping man named Gantolandan. it's MISC37) and he'll give you your fortune and a reward of 1000 exp. Bandits Taxek and his buddy Michael are from the Thieves' Guild have decided to rob a house in this area. You have several options on how to handle this. You will find the Basilisk in a warehouse. once inside you will be warned that it is in there. So after saving the game I tried to charm her so I could rob her. It's fairly safe to leave. Talk to Nadarin in the warehouse to get the quest. x 800 y 1930) Basilisk: Harbor (AR 1200. in Another life maybe she will hold her tongue. Taxek--975 exp. then head over to the harbors. x 200 y 666) . Magic Arrows. . Long Bow. but the best is to say that it isn't your house. Or you could just kill him to get 1200 exp. 54 gp Bandits: SE Section (AR 1300. Kill it (it has a Sphene Gem if you need one for G'Axir) and then return to Nadarin. Nadarin: SE Section (AR 1300. Claim to be a stray and he'll go back to bed. . this did not work. Long Sword +1. no flaming fist arrived so I ransacked the place and found: Cloak of Protection +1 War Hammer Minor Gem 18 Gold Pieces And on her Robe of Electrical resistance Bloodstone Amulet Onyx Ring And a Dagger I reckon just short of 3000 gp not a bad earner wouldn't you say. Find one and bring it back to him (if you'd rather just cheat it. but that you aren't going to let them leave. This is the second of Narlen's tests if you care about the Thieves' Guild. Gantolandan: SE Section (AR 1300. so still feeling verbally abused I set all five of my party on to her. kill them and steal their treasures. 2 Gems. 75gp Michael--300 exp. and he'll say "I don't own a cat". Gantolandan will wake up and ask "Who's there?" You could impersonate a cat and say "Meow".Nadarin's Basilisk Someone decided to ship a basilisk somewhere. I have a heroic reputation (20) after her death which was quick. but requires a Sphene Gem to do such a task. and somehow it escaped and is wreaking havoc at the harbor.Taxek and Michael. x 785 y 1190) . 64gp. Take the Rogue Stone. They will attack you. x 3264 y 1146) Other: . x 1733 y 1075) . Light Crossbow +1. 2 Gems. Magic Bolts. albeit a sweet fool. "I went and retrieved nemphres amulet and took offence at being called a fool.Nikolai You can talk to a local "tour guide" called Nikolai here.

When you first enter you get to see a little movie (Disc 5). 3rd floor: Another guard will accost you here.The Iron Throne Tower You can find the Iron Throne's Headquarters in this area to the North West. . 1st floor: A fat merchant will come up to you and say that there is madness inside. Do not kill her or you'll lose reputation. Nikolai: SE Section (AR 1300.There are some subquests to do here. Vay-ya and the Void Dagger +1 | Wand of Fire __| Gauntlets of Weapon Skill (Noralee's Gauntlets) Ring of Free Action ��| Halberd +2 | Bracers AC 7 |__ The Iron Throne Mace +1 | Wand of the Heavens | War Hammer +1 __| Plot: . Go inside. Basement: You'll find a lone guard here and some treasures at (x 147 y 328) and (x 182 y 218). 4th floor: Do not kill anyone on this floor or you'll lose a lot of . Baldur's Gate S Section (AR 1200) ------------------------------------------------------------------------------- Note: You may encounter Entillis Fulsom here. He wants to know where the Iron Throne higher ups are. he'll summon two other guards to help him out). Well we knew that. There is an exit that leads to the sewers here at (x 678 y 526). x 1000 y 210) ------------------------------------------------------------------------------- 15c. Either tell him that you're delivering a message to Sarevok. as well as the Gauntlets of Weapon Skill. Your choice. and that you'll pass his comments on or fight him (if so. Companions: none Enemies: none Treasures: Gauntlets of Ogre Power ��| Long Sword +1 |__ Desreta. An Emissary from the Grand Dukes named Tar will initiate a conversation with you. 2nd floor: Here you'll encounter another guard named Dra'tan. He urges you to curry the favor of Scar and Duke Eltan to protect yourself from the Iron Throne. Again pass yourself off as new recruits who don't yet have their uniforms. You can tell him that you are seeking employment or can beat him up. a friend of Elminster. Also on the third level. Tell him that they are upstairs. The Harbor. There is some guards on this level (they all have minor treasures). There is a lone guard at (x 731 y 493). Nortuary will come up and talk to you.

reputation points. and a Studded Leather +1. (Candlekeep) And also gives you information on all their dirty deeds. Now go up with your highest-hitpoints character (should be your fighter) and the one or two mages that you are instantly visible to should start casting a spell. DON'T WALK UP TO THEM! At this point you'll probably want to shoot one or two arrows at them. and/or a Cloudkill. Quickly (!) go down the stairs and go back up immediately. You'll also discover what happened to Emissary Tar here. Wand of Lightning. Beyond that. Down again.behead them! Now the more complicated part: Quicksave first. This has two advantages: Cloudwulfe gets out of arrows (or he did in my case) the last mage becomes dog-biscuit. And here's the Experience you get from it: Zhalimar Cloudwulfe--3000 exp Gardush--1800 exp Alai--1800 exp Naaman--2000 exp Diyab--1600 exp Aasim--1800 exp Once that's done find Thaldorn and threaten him until he tells you where the other leaders of the Iron Throne are. beat Cloudwulfe and his other fighting companion (I guess it's Gardush or whomever). MartectX has this battle strategy to add: First have your thief hide in shadows and go up. don't you? When they reach you they'll begin casting again . Iron Throne: Harbor (AR 1200. I'd recommend using a Fireball or three. You could also charm Thaldorn later and force-talk to him. x 400 y 600) . I didn't keep track of which treasures belong to which person.because now unintentional killing of the Emissary isn't too bad.go on until the last mage starts casting. Again he/they will start casting a spell. treasures.. NOW RUN BACK! You should make it down with those magic arrows being 2-3 meters away. 7 Spells. War Hammer +1. Bracers AC 7. which he claims Reiltar has. Poohhhhhhh. Get your party up (or only the fighters and archers). Go to Thaldorn and talk to him . but here's a list of treasures you'll get: Ring of Free Action. Mace +1. Kill him if you want to get 975 exp. go 2 meters to the middle of the room . You can also use Dire Charm on some of them to get some free added firepower. Halberd +2. 5th floor: A really big fight will ensue from your entrance on this floor with several tough Iron Throne leaders.Cloudwulfe should begin shooting you (not to be prevented) .get out NOW! Repeat until they are out of spells . Quicksave? Repeat this process. Don't forget to search everywhere for letters. Wand of the Heavens. a Short Sword +1. etc.. good luck. You can impersonate the Emisary Tar when talking to Destus Gurn to get some free information. Repeat until all visible mages come towards you. There are some scrolls at (x 1136 y 508) and (x 877 y 412).

She'll tell you a little story about the Skull's previous owner. you have to fight her as well as her mage companion Vay-ya. Take the Skull to Agnasia at the Lady's Hall. Dagger +1. Kill them to get a reward: a Haste Scroll. go talk to Ghorak again to see him cured.Desreta. x 3550 y 1520) Gauntlets: Harbor (AR 1200. you can kill him if you want.Yago Yago is on the third level of the Low Lantern. 172 gp Vay-ya--2000 exp. x 3420 y 3090) . There is. so decide if you want them before that! Noralee: Harbor (AR 1200. a Knave's Robe. Long Sword +1. Sil and 2 sirines: Lighthouse (AR 3600. she leaves. x 730 y 2700) . You can if you want. 94 gp Low Lantern: Harbor (AR 1200. x 3060 y 875) Other: . x 3420 y 3090) . x 1300 y 1000) .Larriaz the Sirine Larriaz was abducted by a fisherman. Go pick up the gauntlets. Ghorak: Harbor (AR 1200. and return them to her (they are Gauntlets of Weapon Skill) to get your reward: 1000 exp. and give you 1000 exp. Vay-ya and the Void A wench in the Low Lantern (a brothel if you must know) by the name of Desreta will come up to you on the second level. (THAC0 +1) Once you give them to her. but you get nothing more. Gauntlets of Ogre Power. and Yago's Book of Curses. and blabber on about being "one with the void" and how life is meaningless. 2 Spells. however. Low Lantern: Harbor (AR 1200. Wand of Fire.Nadarin's Basilisk Part 2 (see the above sub section) . and a Reputation +1.Cordyr's Sirines Cordyr has been having some trouble with Sirines far to the south. a way to cure him. and a Reputation +1.Noralee's Gauntlets In a warehouse to the south of the Basilisk warehouse you will find a female archer by the name of Noralee who has lost some Gauntlets.Ghorak the Diseased In a house near the south of the area you will find a diseased man who cannot be cured by conventional (and by that I mean magical) means. there you will find a Skull behind a painting on the second floor. Yago's Book of Curses is important in a subquest in the NE Section (Brielbara and Yago's Book of Curses). Or you could just keep them. Desreta--1200 exp.Subquests: . The Sirines he wants dead are in the Lighthouse Map (AR 3600) and you may have already killed them (one of them is named Sil). If the party has a low or medium reputation. 2 Potions. She asks you to pick up the Gauntlets before someone else does. Long story short. 2 Gems. You get 1400 exp. x 4230 y 1925) Skull: N Section (AR 0200. he'll ask them to get rid of them. See Flesh Golem Cave in Lighthouse Map (AR 3600) for more information. x 383 y 1209) Cordyr: Harbor (AR 1200. You can search the chest near his bed for some good spells (like Fireball if you don't already have it) and some gold. x 3700 y 2370) Agnasia: W Section (AR 0600. and has now exacted her revenge by . Simply go to the Three Old Kegs Inn.

Go to the eastern end of the city. so be sure to get both rewards. . and 3000 gp. Go outside and talk to him. but don't sell them. Tell the Duke what you know (if you went into the Iron Throne's HQ tell him about Reiltar) and he'll transport you to Candlekeep to get information from the Throne. and he'll ask for you to investigate the Seven Suns. Whee. This is to complete the subquest in the W Section of the city titled "Varci Roaringhorn and the High Price. and down into the sewers.Ogre Mages In one of the buildings here you will find 4 Ogre Mages (this could have been listed as an Assassination attempt. Go back to Scar and tell him what the Ogre Mage was doing down there. He thinks that that is his "destiny" as foretold to him by Cyric.Finally to finish Chapter 5 and leave Baldur's Gate talk to Scar again until he wants to talk to you about the Iron Throne. x 1140 y 1215) ------------------------------------------------------------------------------- 15d. and then give the Ring to Scar for your reward: 3000 exp.Go talk to Scar again in the Flaming Fist HQ. See The Seven Suns below for more info. Then go to (AR 0226." Temple: Harbor (AR 1200. Kill her and you get 30 exp. x 1335 y 1590) and kill the Ogre Mage (Bastard Sword +1) and his Carrion Crawler buddies. x 1440 y 1610) Enemies: Dopplegangers. x 3970 y 1660) . except none of them have names) who want to kill you. and agree to meet with Duke Eltan. Special Abilities: Summon Ghast Where he is: Baldur's Gate SW Section (AR 1100. You can then search the house for some more minor treasures. freeing Jhasso. If you . .The Sewers Scar wants you to check the sewers of the city for a beast of some sort. Building: Harbor (AR 1200. The fifth one is invisible and will become visible once he initiates a conversation with your party. and killing the Dopplegangers. killing his entire family.. x 870 y 2340) . Baldur's Gate SW Section (AR 1100) ------------------------------------------------------------------------------- Companions: S D C I W Ch . Ask to talk to Tenya (she's the girl you helped retrieve that BOWL awhile back) and she will appear and give you a corpse.Tiax 9 16 16 10 13 9 Gnome Cleric/Thief Chaotic Evil Tiax is a very bizarre fellow who believes that he will one day "ascend" to become the ruler of the Realms. This is done in two parts.Child's body from Umberlee's temple You can wander into Umberlee's temple and talk to the Bitch Queen's Priestess here (that's what Umberlee is known as). Larriaz: Harbor (AR 1200. Take all the items from the Ogre Mages body. Green Slimes Treasures: Spear +1 (Seven Suns) Wand of Magic Missiles (Seven Suns) Medium Shield +1 (Duke Eltan's Office) Splint Mail +1 (Duke Eltan's Office) Plot: ..

Sucks. You can search the basement for a Spear +1. He wants a ring for his special someone. Long Sword +1. Magic Arrows.Sunin the Mage When you break into Sunin's house (in the southern part of this area) he of course assumes that you are thieves. Now we have the opportunity to do just that. Meakin and Wiven) looting a house. Jhasso. and will attack you. you'll have to before you can leave! Also if you haven't done the Iron Throne yet. Robe. whatever you do. However. Talk to him and say that you are there to rescue him. Talk to him again to give him the ring. and a merchant will talk to you. Ring of Wizardry. and other minor treasures. you still get the appropriate loss in reputation. However. 4000 exp. haven't done the Iron Throne yet. 64gp Maka--1300 exp. Sath. and in another room you'll find a Medium Shield +1 and a Splint Mail +1. you can wander around Duke Eltan's office. his circle is still blue) so if you attack and kill him.Thieves Looting a House There are four members of the Shadow Thieves' Guild (Dirk.e. If you have any Evil party members. Go inside and kill the slimes. Subquests: . x 2250 y 1770). Phandalyn: SW Section (AR 1100.Phandalyn As you enter a tavern in the SW part of this area. go inside and talk to Scar to get your reward: 9000 gp. x 3480 y 1240) Scar: SW Section (AR 1100. Fergus: SW Section (AR 1100. Go back upstairs and talk to any merchant over and over until they crack and turn into Dopplegangers. x 1500 y 1300) . 39gp Sunin: SW Section (AR 1100. a paladin by the name of Phandalyn will approach you. option 3 leads to a much lesser reward) He'll also give you another job which is covered below. He'll say that the guild was taken over by Dopplegangers. On Duke himself you'll find the History of the Nether Scrolls. 102 gp Joular--1200 exp. a Wand of Magic Missiles. and swipe his items. Thieves: SW Section (AR 1100. he will attack. go to the Flaming Fist HQ and talk to Fergus (he's just down the hall past Scar). 2 Spells. Sunin--2000 exp. Plate Mail. x 1100 y 2200) . then go upstairs and kill the two up there. Once that is done go over to the Flaming Fist HQ.Fergus' Angel Skin Ring If you have an Angel Skin Ring handy (and you should by now). Kill all the ones here. he is still considered Non-Threatening (i. x 1500 y 1300) Other: . They all have minor treasures. x 1700 y 2500) . Seven Suns: SW Section (AR 1100. x 2470 y 725) . Enter the building. and a Reputation +1. . and a Reputation +2. (MartectX mentions that dialog option 2 leads to the good reward. and get your reward: 800 exp.The Seven Suns When we first entered Baldur's Gate we were asked by Scar to investigate the Seven Suns merchant guild. Tavern: SW Section (AR 1100.Green Slime Tavern There is a tavern that has been invaded by green slimes. several people will be killed (even if you kill all the slimes really quickly!). Go downstairs (the stairs down are in the SW end of the room) to find a Doppleganger and the head of the guild.

Go to the temple and ask to see the High Priestess (you'll have to bribe them). and say that you'll die if you don't get it.Ragefast's Nymph You will encounter a Lady Hannah here who complains about Ragefast the Mage who has enslaved a Nymph in the Western part of the city. and gives you the Book of Wisdom. . He will give you a scroll that gives you a bit of a clue about it.------------------------------------------------------------------------------- 15e. Talk to her and ask for help to remove the Geas and she'll ask for you to get a Book from the Temple of Tymora. saying that it is in an Inn. x 2875 y 475) . x 330 y 870) Ragefast: W Section (AR 0600.Just some subquests to accomplish. x 1750 y 1000) . He decides that that is a worthy enough cause. Now go back to the Temple of Umberlee and give the Priestess the book (say that you don't trust her to get the Scroll of Remove Geas before handing her the book). Now go to the Blade and Stars Inn to find Lothandar to give him the Scroll. Wander over to the West section of the city and into the Lady's House (the Temple of Tymora).The Statues of Felonius Gist Do not free any of these statues until you talk to Degrodel in the NW Section! Inside of Felonius' town house you will find a series of statues. You get 10000 experience for curing the poison. Sounds good enough. Hannah: Central Section (AR 0700. Baldur's Gate Central Section (AR 0700) ------------------------------------------------------------------------------- Companions: none Enemies: none Treasures: Necklace of Magic Missiles (Halruuan Skyship) Eagle Bow (Lothandar's Geas) Dagger +2 (Lothandar's Geas) Plot: . If you help him remove a Geas from himself. He will give you his HALF of the antidote (as well as 1500 exp) and tell you to get the second half from Marek in the Blushing Mermaid Inn. and he will fight you instead of just giving it to you. If you have a Thief be sure to pick up the Eagle Bow (Lothandar's Geas). You'll find Marek on the Second Level of that Inn. there ask the priest there for the book. Check the Section titled Baldur's Gate W Section for information on completing this subquest. Town House: Central Section (AR 0700.Lothandar's Geas When you wander around the Tents in this area you will be confronted by Lothandar (again if you talked to him in the NE Section) who tells you that you have been poisoned in your sleep. Free the one in the North West corner and demand to know where the Helm of Balduran is (you get a small reward of 500 exp for freeing him). He takes you to see a Diviner. Subquests: . You can free the others. ask the Diviner how to help Lothandar and he directs you to the Temple of Umberlee. he'll help you get rid of the poison. but you don't get anything more.

So I decided to keep that game. For your trouble you get 1100 exp. don't attack the servant! Even if he turns red! Delorna--1400 exp. Go inside and kill the chickens for the amazing Experience of 1 each. x 2500 y 800) Temple of Umberlee: Harbor (AR 1200. I told her that I did not had the book. but he isn't coming home. x 660 y 500) . After killing her and all of her priestress (the normal priestress only attack after you kill the high priestress.Oberan's Estate In a house in the northern part of this area are several components which are required to create a Halruuan Skyship.e (Baldur's Gate Central Section) who wrote how to complete the subquests Lothandar's Geas. Store: Central Section (AR 0700. Because of that she decide to attack me. She wants you to give him a good luck talisman. . You described how to acquire to book of wisdom to the high priestress of The Bitch Quenn. a Gem. Marek--650 exp. Go inside the house. So after telling her that I did not trust her and receiving the scroll. Necklace of Magic Missiles. 200 gp Lothandar: Central Section (AR 0700. and kill the three guards there. (thanks to Stephen Ashton for the solution to this one) Go back to Nadine and talk to her to get a Necklace of Missiles and a Reputation + 1 (thanks to Andrey Moujikov for that).Nadine's Son Nadine's Son has wandered off again to one of Baldur's Gate's many taverns. x 1300 y 1350) Blade and Stars Inn: SE Section (AR 1300. 3 Potions.net) had an alternate way to complete Lothandar's Geas: In the section 15. Dagger +2. a Statue and a Book. he doesn't like you so be prepared for a fight. Nadine: Central Section (AR 0700. Then search the desk to find the three things. No reputation losses. no becoming a fallen palladin (I'm a paladin with a reputation of 20). x 1655 y 2314) . and doesn't cast spells). Go up to the third floor. Whatever you do. You'll find Euric (her son) in the SE Section. x 3400 y 100) Other: . and if you haven't done the "Varci Roaringhorn and the High Price of Umberlee" subquest. x 2650 y 1120) Diviner: Central Section (AR 0700.Dabron Sashenstar He is the cousin of Aldeth Sashenstar and will only appear if you've killed Aldeth in the first Cloakwood Forest.The Rabid Chicken Invasion One of the shops here was overtaken by Rabid Chickens. x 220 y 670) Blushing Mermaid Inn: NE Section (AR 0300. I thought that letting her have this valuable tome (which raises wisdom by 1 point) was somehow deceiving. well there a body of a young child on her (which was a strange thing for my game because I had already done it). . Eagle Bow. The best part of it was that killing the high priestress gave me 6000 exp points. He says that the Amulet looks funny. x 4150 y 880) Son: SE Section (AR 1300. an Amulet +1. x 200 y 1725) Dark Angel (dkangel@dsuper. He has a magical heavy crossbow on him and some other treasures. nothing happened. nothing. Traveller's Robe House: Central Section (AR 0700. you can claim to be a servant (if you aren't "well armed" at the time!). but it isn't necessary. x 872 y 2340) Temple of Tymora: W Section (AR 0600. As you might have guessed.

Alora 8 19 12 14 7 10 Halfling Thief Chaotic Good You'll find Alora burglarizing the Hall of Wonders at night. 2000 gp. Ragefast: W Section (AR 0600. He wants you to go to the Temple and retrieve the body so that he can revive him. Return with the body. Varci: W Section (AR 0600. and leave.Just some subquests. but don't threaten him. and Nymph Hair. Missiles. Go to the Harbor. and into the temple. x 870 y 2340) . Ask to talk to Tenya (the girl you retrieved the Elemental Bowl for) and she'll give you the body. Missiles (Varci Roaringhorn and the. x 2875 y 475) Other: . then talk to her twice more and she'll offer to join. Baldur's Gate W Section (AR 0600) ------------------------------------------------------------------------------- Companions: S D C I W Ch . which is a total of 600 gp. x 1600 y 2200) Enemies: none Treasures: Large Shield +1 +4 vs. he already has one made. Go into the house and a priest of Tymora will explain that a child and Varci wandered into the Umberlee temple with mischief on their minds..Fenten's Ankhegs . and if you do you get a reward: 2000 exp.Varci Roaringhorn and the High Price of Umberlee Just north of the Lady's House you will encounter a runt named Varci who needs your help with something. talk to him again and he'll revive his son. Where she is: W Section (AR 0600. They argue a bit. This cloak is identical to Algernon's Cloak and gives you a Charisma +2 bonus. You can talk him into letting her go. Agree to this and he gives you the Nymph Cloak. What does one do with Nymph's hair? Matt Canfield sent me this: I discovered that if you talk to Halbazzer Drin in the Sorcerious Sundries. Be firm that she must be free. x 875 y 666) Temple of Umberlee: Harbor (AR 1200. Dabron Sashenstar: Central Section (AR 0700. Talk to Varci to get your reward: 5000 exp. and talk to him. Agree to help and he'll take you into a house. If you decline and say it is too precious and you will not part with it he offers to weave a Nymph Cloak for you for an extra 100 gp. He will walk a little ways away. Subquests: . x 1040 y 825) House: W Section (AR 0600. x 786 y 1683) ------------------------------------------------------------------------------- 15f.) Nymph Hair (Ragefast's Nymph) Plot: .. Large Shield +1 +4 vs. Go into his house in the northern part of this area.Ragefast's Nymph Ragefast the great Mage has taken a Nymph captive and it's your job to free her. and for that one of them was killed. Agree to stand watch for her. he offers to purchase the Nymph Hair from you for 500 gp. and give it to the priest.

and then go up the stairs in the back of the inn. and then sold to an art dealer. There you talk to him again to learn more about whatever it is that you are looking at. Baldur's Gate NW Section (AR 0100) ------------------------------------------------------------------------------- Companions: S D C I W Ch . Once past those. Invisible Stalkers. the Dwarf. he isn't satisfied and leaves.Definately pick up the Helm of Balduran (you don't really need to do the whole Degrodel subquest. talk to Degrodel and he'll offer you a job. x 1600 y 2200) .The Lousy Bard In the Temple of Gond (aka the High Hall of Wonders) you will find a bard who wants to buy stories off of you. Go inside the estate and you will find Skie.Brathlen's Tour of the Hall of Wonders Talk to Brathlen just inside the Hall of Wonders to get a tour of the place. Subquests: . x 3800 y 940) ------------------------------------------------------------------------------- 15g. press further and he will give you a Scroll with a clue on it. and Doom Guards. Find the painting in this room and search it to find the Helm. and stop. Go inside. and there's no limit to how many times you can do this.Degrodel and the Helm of Balduran In Degrodel's House in the southern part of this area you will have to fight a lot of really tough monsters. Careful 'tis trapped! If you give it . One of those people had the Helm of Balduran on him. x 1170 y 1625) Enemies: Battle Horrors. She will only join you if Eldoth is with you. Free the statue in the corner and demand the Helm of Balduran from him. He will buy every shell you have for 250 gp. Helmed Horrors Treasures: Helm of Balduran (Degrodel and the Helm of Balduran) Battle Axe +2 ��| Bracers AC 7 |�� The Maulers and the Gorpel Hind Long Sword +1 __| Plot: . But when you tell one to him. So to maximize your profits. Where she is: NW Section (AR 0100. wants to buy Ankheg Shells from you. Fenten. x 3400 y 3200) . You'll see the statues in the north end of the room. Brathlen: W Section (AR 0600. Invisible Stalkers. take the job and he'll explain that 6 people were turned to stone by Ragefast. (To get to Fenten go north from the SW Section) Fenten: W Section (AR 0600. Bard: W Section (AR 0600. Doom Guards. and then talk to him. To accomplish this he gives you 6 scrolls of Stone to Flesh. otherwise she thinks that you are thieves come to kill her. just go into the Helm and Cloak Inn and get it). In case you haven't guessed it we're going to the Helm and Cloak Inn in the NW Section. and Degrodel wants you to retrieve it. Go to the Central Section. place all but one shell on the ground.Skie 11 18 15 15 8 13 Human Thief True Neutral When you first enter the NW Area in Baldur's Gate Eldoth (if he is with you) will offer to take you up to Skie's father's estate. He'll say that he doesn't have it. He'll walk to a place. and into the house of Felonius Gist. Battle Horrors.

Then a mage named Gervasse will enter and tell you that a Druid called Voltine is to blame for this. x 3676 y 2225) Ankheg: Baldur's Gate Bridge (x 4070 y 100) . You aren't going to take that are you? A big fight breaks out. Quinn: NW Section (AR 0100. She'll give you a Wand of Polymorph for your trouble. Now go back to the entrance of the Inn and you will be accosted by Gretek and the Maulers. Minor Treasures . Go kill Gervasse (900 exp. Interesting. and 200 gp. Arrows. Well Voltine will appear in the room. Pheirkas: NW Section (AR 0100.Wanted: Algernon's Cloak A Dwarf named Pheirkas has need of Algernon's Cloak. . lead the Maulers up towards the bar. If for some odd reason you happen to notice that her lover is an elf with blonde hair (I had to reload a few times to get the answer right) she will give you the Cloak. Talk to one of the girls. x 3550 y 2900) Scott Werner had this to add: I already had the Helm of Balduran when I finally did this quest. and a Reputation +1. and she says that Gervasse is to blame. Go talk to one of the twins to get a Scroll (protection from evil) and 1000 exp. and to the north of Tenya's cottage you will find an Ankheg. It's much more worth it to keep the Helm. Composite Long Bow. and bring it back for a reward: 300 exp.The Maulers and the Gorpel Hind In the Helm and Cloak Inn you will find four Adventurer's from the Gorpel Hind at the bar. 25gp Wilf--800 exp. Gretek--1200 exp. Go there. and she'll say that they're being peeped upon. so long as you don't kill Algernon. Robe. Twins: NW Section (AR 0100. Go to the Feldepost's Inn and filch it off of him (if you haven't already). What I did was I gave him the Helm. 72gp) and then report to Voltine. go talk to her. and the Gorpel Hind will help you fight off the Maulers--although they aren't all that helpful! If you really want their help. Talk to the second from bottom person and tell him your adventures from the Cloakwood forest and Mines. x 1750 y 1000) Helm and Cloak: NW Section (AR 0100. Degrodel: NW Section (AR 0100.The Twin's Boogeyman There is a "Boogeyman" peeping on a pair of twins near the center of this area. x y ) Feldepost's Inn: Beregost (x 1406 y 2640) Other: . x 2100 y 3000) Statues: Central Section (AR 0700.Quinn and Nester's Dagger Enter Quinn's house and he'll bug you to go check the Baldur's Gate Bridge area for signs of Nester who was attacked by an Ankheg. Battle Axe +2. Seems she is polymorphing into something unpleasant. When I talked to the guy who used to be a statue about the helm. then killed him and took the Helm back. kill it and take the dagger from its body. x 2770 y 2270) . 86gp Caturak--750 exp. Take the dagger back to Quinn for your reward: 950 exp. but then have 3 monsters attack you and leave with the Helm. Plate Mail. For my honesty he said that I should go see his lover Quenash in the Undercellar and ask her for the Cloak of Balduran. I told him about Degrodel's plan and said that I didn't need the helm. a Shandon Gem. to Degrodel he'll give you 5000 gp.

and a Protection from Poison Scroll. ------------------------------------------------------------------------------- 15h. You can find the book in Ramazith's tower if you want. Take this to Petrine. and lost half of my 20 reputation. For your trouble you get 500 exp. Long Sword +1. x 3550 y 2900) Scott Slonaker adds this: When you go to that bar and talk with Gorpel Hind. Minor Treasures Arlin--850 exp. with the cash you get. immediately after the first and ANOTHER Gretek and Co. 48 gp Helm and Cloak: NW Section (AR 0100.) And a couple of Gretek's buddies (specifically. x 660 y 2775) .Ramazith and Ragefast's Nymph Just in front of the Giant Pagoda tower you will be propositioned (not THAT . But what I've discovered (and this has been done several times) is that you can talk to Gorpel another time.Rinnie's Book Rinnie wants you to pick up a Book for her so that she can have a more reliable source of information than mere hearsay. Rinnie: N Section (AR 0200. Gem. (it's BOOK55 if you just want to cheat it) Your reward: 900 exp.Petrine's Cat Angel Petrine has run away. Gem. give it to her. Hobgoblin Elites. go upstairs. x 1200 y 2800) . Magic Arrows. Treasures: Cloak of Protection +1 (Petrine's Cat Angel) Helm of Glory (Jardak's House) Long Sword +1 (Jardak's House) Amulet of Metaspell Influence (Ramazith) Ring of Protection +2 (Ramazith) Tome of Clear Thought. Ghasts. They have pretty decent treasure. Gretek and his buddies show up and start a fight. Bracers AC 7. Baldur's Gate N Section (AR 0200) ------------------------------------------------------------------------------- Companions: none Enemies: Mustard Jellies. though. Search the drawer to find an Angel Skin Ring.Lots of good items to pick up here. the archer with the mean arrows) can get deceptively tough when they're twins. Kobold Commandos. shows up! You can then waste all of 'em for double experience and double treasure. 38 gp Pargus--900 exp. as some of the time I also knocked off the waiter hanging around. (Of course. Subquests: . Adventurer's Robe. If you have a History of Unicorn Run. You have to be careful if you're going to use Fireball or something similar to get the extras. Petrine: N Section (AR 0200. Be sure to position your guys ahead of time. Go into the house that she's standing by (do not listen to Bheren when he says he wants you to kill the cat! You can pick his pocket to get a Cloak of Protection +1 as well). getting back to 18 isn't too tough. and the only thing she misses from her old way of life is her cat angel. Nader--750 exp. INT +1 (Ramazith's Tower) Plot: .

After you retrieve the Nymph for him. Say something to piss him off. there is a Noblewoman who wants you to get rid of some guy Cyrdemac in the Elfsong Tavern. charm the Noblewoman. Return when he's dead and she'll pay you only 500 gold. Jesse LaCroix sent me this: For some reason. Finally at the top is Ramazith.The Noblewoman and Cyrdemac On the third floor of the Three Kegs Inn you will find a Noblewoman who wants you to find and kill a Cyrdemac in an Elfsong Tavern. He has been spreading "rumors" about her. Ramazith--400 exp. then kill him and free her. there is an Inn at the north section. and every time you get 500 gp from her! There's no limit in this I think! So now you can get rich without cheating. and he isn't about to hand the Nymph over. (Lucky Dog) TRICK: (from Thomas de Roode) In the city of Baldur's Gate. (or you could free her yourself and get 2000 exp and Nymph's Hair) Take her back to Ramazith. Amulet of Metaspell Influence. Ghasts. Now if you return a few days later and she'll have hired someone to kill you.. if you search her floor for treasure (most of it minor stuff) you'll find a cabinet with 208 Ziose Gems. called the Three Old Kegs. Ragefast. Instead of doing that. Talk to Ragefast. The Nymph can then be rescured for the normal 2000 xp and lock of hair before or after you go to the top of the tower. The first one is the toughest (nasty Mustard Jellies) and the rest are relatively mediocre.) and teleport to the top of the tower and say something to the effect of "find me in the top of the tower if you dare. maybe it IS that way!) from another Mage. Interestingly. Ramazith: N Section (AR 0200. Go to the W Section of the City and into Ragefast's home. way!) by a Mage to fetch him a Nymph (ok. instead of killing him immedietely for 400 (four hundred) XP. Wand of Paralyzation). . Archer Hobgoblins. and she'll give you 500 gp for your trouble. just kill Ramazith and take his nice treasures.. x 2875 y 475) . Now here's what I would do here. so you'll have to kill him (2000 exp. and Elite Kobolds." Each level sports a small troop of monsters. No treasure or XP. then return in 2 days for another 500 gold. you won't get the desired response. and he will become angry and demand that you leave. You could blackmail her. If you had freed the Nymph before this. and I even found an Angel Skin Ring on one of the Ghasts so I don't have to go and buy one for that Flaming Fist guy. Oh dear. Amulet +1. and take her yourself. so let him talk to you. he rewarded me with nothing. killing him THIS way gives you 4000 (four thousand) XP. Ring of Protection +2. If you try to talk to him first. and he will fling a lightning bolt (I let him hit my lead character wearing boots of grounding and the Helmet of Defense which offers 20% Elec resistance. On the upper floor of the Inn. Killing all the monsters on the way up also provides a moderate bit of treasure and some good XP. Give her to Ramazith. She offers you 2000 gp as an incentive. when I returned the nypmh to Ramazith. Talk to her over and over and over again. Easily dispatched. lounge around in his entry room for a bit. Talk to her again. Knave's Robe. x 3620 y 1585) Ragefast: W Section (AR 0600.

Exit to basement of the Iron Throne Tower Exit to basement of the Iron Throne Tower: Sewers (AR 0224. you can use the sewers to get from one point in the city to another in order to avoid the Flaming Fist Soldiers that will be patrolling for you. Helm of Glory. and he'll attack you as well. Kobold Commandos. 400gp.Exit to Undercellar Exit to Undercellar: Sewers (AR 0224.) Jardak: N Section (AR 0200. Schlumpsha The Sewer King and friends: Sewers (AR 0224.You'll find Schlumpsha The Sewer King here. Long Sword +1. a Wand of Paralyzation. and a Potion. On the top level you find a library. etc. fourth Kobold Commandos. You can also choose to fighting them or not (depending on how you answer with them). and AR 0226) ------------------------------------------------------------------------------- Companions: none Enemies: Phase Spiders. x 2236 y 2063) . x 3600 y 1400) ------------------------------------------------------------------------------- 15i. Baldur's Gate SW Section) Plot: . x 66 y 417) . Go upstairs and you'll find Jardak himself. Baldur's Gate SW Section).Ramazith's Tower Climb Ramazith's Tower and you will encounter different enemies on each level. There are bunches of History Books here. Short Sword +1). x y ) Other: . Ghasts. On the first level Mustard Jellies. x 3700 y 2370) Cyrdemac: Baldur's Gate (AR . He and his goons have standard treasures. Tower: N Section (AR 0200. Mustard Jellies. Carrion Crawlers Treasures: Bastard Sword +1 (See The Sewers. x 152 y 808) . x 2450 y 1230) . .Jardak's House When you enter Jardak's house his butler (Drelik) will assume that you are Thieves (which you probably are) and will attack you (1200 exp.Once in Chapter 7. Personnally. second Ghasts.We're here to finish the subquest that Scar gave us (The Sewers. (3600 exp. a Tome of Clear Thought (which raises your stats by INT +1). Sewers Beneath Baldur's Gate (AR 0224. AR 0224: . third Hobgoblin Elites. 4 Spells.All other exits either lead out to the streets or to Sewers AR 0225. AR 0225. . I think it is easier to simply run away from the Flaming Fist Soldiers that'll see you and not use the sewers at all. The enemies keeps respawning here so you could waste a lot of valuable ammunition on them. Noblewoman: N Section (AR 0200.

We're here to search for the leaders of the Iron Throne. and sleep until you gain your new special ability first) and go inside. Ogre Mage: Sewers (AR 0226. x 131 y 1356) .AR 0225: . AR 0226: . They'll all appear in the adjacent tunnels so if your party is in the middle of the room (near Ratchild). Ratchild: Sewers (AR 0225.All other exits either lead out to the streets or to Sewers AR 0225. .Exit to Undercellar Exit to Undercellar: Sewers (AR 0225. to Sewers AR 0224 (exits on the left hand side of the map) or to Sewers AR 0226 (exits on the right hand side of the map). Candlekeep Revisited (AR 2626) ------------------------------------------------------------------------------- Companions: none Enemies: Dopplegangers. Be advised that once attacked. who apparantly knows the prophecies of Alaundo by . The recommended tactic is to send your best (and most padded) fighter to initiate the conversation while the rest of your party hangs back in one of the tunnels. Ratchild has killed some people so do the same to him. You can trust him. They all have standard Kobold Commandos treasures. When the fight begins.You'll find an Ogre Mage here (see subquest The Sewers. Almost immediately Karan your old tutor will come up and talk to you. ------------------------------------------------------------------------------- 16. x 2304 y 2090) . he can cast spells. Greater Dopplegangers Treasures: Ring of Protection +1 (Koveras) Plot: . they will get pelted from every side. x 836 y 1440 and x 694 y 1414 and x 527 y 1382 and x 397 y 1370) .Make your way to the Central Keep (I would go to the Inn first. almost all of the summoned Kobold Commandos will attack your fighter (since they won't have a line of sight with the rest of your party.Exit to Undercellar Exit to Undercellar: Sewers (AR 0226. x 1354 y 1587) .You'll find the arrogant Kobold Commando named Ratchild here. Baldur's Gate SW Section) with some Carrion Crawlers around him (his pets).There are 4 places (corpses) to search for some treasures. Corpses with treasures: Sewers (AR 0226. You get to watch a little movie (which is quite inconveniently placed on Disc 2) and then you're inside. x 2182 y 3243) . He has some things to say about this new person Koveras. Take out Ratchild quickly since although he's just a Kobold Commando. he'll summons his clan (some Kobolds Commandos) to assist him.All other exits lead out to the streets.

Star Sapphire (from Silviu) On the second floor of the Candlekeep Inn.On the second level you will encounter Koveras who wants to give you a Ring of Protection +1. but he isn't a Doppleganger. (so you may as well do it before coming up to this level. and although we already knew that. Subquests: none Other: . . Priest's House: Candlekeep (x 2970 y 425) . although it will change what happens slightly. You are the "spawn of bhaal" one of the "Dead Three" (if you bothered to read that book). Keep on harassing him until he gives up the charade. may as well do the crime!) Let him arrest you and take you to their prison. but has nothing nice to say. Inside there is a Star Saphire (worth 1000 Gp).On the Third level you can find the Leaders of the Iron Throne.Parda You can find Parda in the Bunkhouse. He tells you that he feels something foul afoot. heart.On the Sixth Level you will be arrested for killing the leaders of the Iron Throne whether you did it or not. As such you are special. .On the Fourth Level you will find Shistal.The Priest of Oghma If you want a taste of things to come. but I suspect that he was going to eat it). Cadderly: Candlekeep (x 3100 y 2070) . Koveras told you to kill them. . . and therefore everyone (most especially Sarevok and later Joneleth Irenicus) wants to use you for their own purposes. Ulraunt will visit you. Then Tethtoril will appear.. Also on the second level is Chanter who will tell you about the Catacombs under Candlekeep. Take him up on his offer of teleportation to get to the Candlekeep Catacombs. it shows that not everyone is a complete fool missing the evil right under their noses. Bunkhouse: Candlekeep (x 2870 y 2650) . and if you didn't take the Ring. it doesn't matter if you take it in the end. there is a lock that is very hard to pick. . You can reminisce about old times if you want. hey if you're going to do the time anyway. You'll probably not be able to open it in the Prologue but when you come back in chapter 6.Cadderly An old friend of Gorion is near the entrance to the central library.. go into the priest's house (it's where we were attacked back in the Prologue) and bother the priest a lot about what he is doing to the cat (he says he is studying it. he will turn into a Doppleganger and attack you.On the Fifth Level we can find Gorion's Old Room (x 665 y 1000) and a letter that explains once and for all who you are. . ask him about Koveras and he'll say that Koveras is Sarevok backwards. and although he looks like a Monk he is really a Greater Doppleganger. you'll be able to do so.

. they'll all turn into Dopplegangers and attack you.You'll appear in a small room. Now I bet you're thinking that they are Dopplegangers. the way out is to the NE. Bloodstone Amulet. Candlekeep Catacombs 2 (AR 2619) ------------------------------------------------------------------------------- Enemies: Dopplegangers. You may also encounter the Dwarf Arkanis here. The NW and SW passages lead to various treasures.------------------------------------------------------------------------------- 17. Manual of Gainful Exercise STR +1 -. he won't turn into a Doppleganger and attack you.Treasures Ring of Fire Resistence. Skeletons.Reevor You can kill the Reevor Doppleganger here if you want. Ghasts Treasures: Ring of Fire Resistance Tome of Understanding WIS +1 Cloak of Protection +2 Manual of Gainful Exercise STR +1 War Hammer +1 Wand of Fire Plot: . .Continue down and out the passage. Greater Dopplegangers Plot: . Protection Scroll -. so you can trust him. Subquests: none Other: . If you follow them down the passage. Oh and there are lots of traps. Phase Spiders. then leave the room to enter the Catacombs proper. Candlekeep Catacombs (AR 2615) ------------------------------------------------------------------------------- Enemies: Dopplegangers. Subquests: none Other: . Tome of Understanding WIS +1 -.(x 3140 y 2121) Potions. .(x 360 y 875) War Hammer +1. Potions -. so be careful. search the bookshelves for spells.Wander up to the NW into the passage and you'll find Elminster and Gorion. so you may want to go through those before you leave the Catacombs.(x 900 y 500) ------------------------------------------------------------------------------- 17a. Reevor: Catacombs 2 (x 4450 y 1075) . Well you are right.Go down the hall to (x 3400 y 1250) where you will be attacked by the Phlydia Doppleganger. Gems.(x 2480 y 1900) Cloak of Protection +2. Wand of Fire.Almost immediately you will be attacked by the Dreppin Doppleganger. All treasures in the Catacombs are going to be placed in Other.

Parda: Catacombs 2 (x 3900 y 766) . Be sure to get the letter from Prat's corpse.Talk to Diarmid and impersonate Prat. Also try to avoid the Flaming Fist as they don't like you anymore.Jondalar This bugger seems to have built himself a torture chamber. as it explains all of Sarevok's evil schemes. Magic Arrows.Karan Yep. 5 Spells. Minor Treasures Sakul--1600 exp. 6 Spells. Convenient. Karan: Catacombs 2 (x 1960 y 1450) .Fuller Asking you to lick his boots. Exit the Cave and Chapter 7 should start. Candlekeep Catacombs 3 (AR 5506) ------------------------------------------------------------------------------- Enemies: Sword Spiders. Baldur's Gate Revisited ------------------------------------------------------------------------------- Note: Remember to rest in an Inn to get your Special Ability for this chapter. Treasures: Throwing Axe +2 (Prat) Plot: . Wraith Spiders. . Greater Basilisks. Magic Darts. 170gp Bor--650 exp. Prat--1400 exp. 1 Spell. And after all you did for them. Fuller: Catacombs 2 (x 3480 y 375) . Pump him for as much information as you can get about the Iron Throne's scurvy schemes. Minor Treasures . your tutor was a Doppleganger too. . Subquests: none Other: none ------------------------------------------------------------------------------- 18. you can find the Fuller Doppleganger here too. Jondalar: Catacombs 2 (x 3000 y 2150) ------------------------------------------------------------------------------- 17b. 130 gp Tam--1300 exp. and then go down the south passage which goes west.Head in a general southerly direction until you get to the Basilisks lair (x 1000 y 2000).Parda The Parda Doppleganger can also be fought here.Wander a little to the south to find a band of Sarevok's goonies. Phase Spiders. Hull: Catacombs 2 (x 2475 y 1825) . Throwing Axe +2.Hull Hull bemoans the fact that you fed his elixer to a cow. who will attack you. .

After doing the Full Plate +1 quest (see below) go to the Harbor at Baldur's Gate and a peasant will talk to you.Go back to the Iron Throne building. He'll turn into a Greater Doppleganger and attack you. 150 gp). (The stairs down are in the SE corner of the main floor) Dispatch the guard. You'll be confronted by Angelo in the Flaming Fist HQ. Cynthandria--2000 exp. mentioning that Sarevok is about to become the Grand Duke. and he will reveal that he is under the employ of Sarevok. and he'll also give you a letter and a charge. whatever. 144gp . Now go out the exit at (AR 0224. She also has two letters on her from the assassins of the Grand Dukes. and search for the door to the sewers. Note: If you get caught by flaming fist but you have Shar-Teel in your group. Gregor.. . Kill them and take the scrolls from off of Slythe. Goodie.Note: If you get arrested by the Fist. Short Sword +1.Go up to the last level and talk to Cythandria. x 100 y 800) to get to the Undercellars. Also Tralithan can be found on this level. Find a Flaming Fist and get yourself arrested (it's faster this way). Walk down into the place a bit until you bump into the two assassins. You will be stuffed into a jail cell. . go inside. and that Duke Eltan has taken sick. .Enter the Iron Throne compound. and go down into the basement. Talk to Eltan and he'll ask to be taken to the Harbormaster's House to recover. Talk to Neb a few times until he offers to get you out of jail. then Angelo will release you (why? It seems that Shar-Teel is the daughter of Angelo!) (from Jones) Enemies: Flaming Fist Treasures: Short Sword of Backstabbing +3 (Slythe) Dagger +2 Longtooth (Krystin) Sling +1 (Krystin) Plot: .. who says that the healer working on Eltan isn't all that he seems. . who is from the main branch of the Iron Throne. and go up the stairs (you can fight the battle on the main floor if you want. and you'll have to fight her and two Ogres. and accuse him of . one of them is an Invitation to Sarevok's .Go back into the Fist HQ. Go upstairs again and talk to Wirthing here. to find the Assassins Slythe and Kristin before they can kill the last two Dukes. Go upstairs again and talk to Kalessia. Make sure to get the Diary of Sarevok off her body. The answer to his sequence thing is 33. They'll talk amongst themselves for a bit then attack you. the answer to his sequence is 33.Take Eltan to the Harbormaster (x 2650 y 1835) and you'll get 2500 exp. Talk to Kent here. He may kill one of your party. talk to Neb to get yourself released.Go to the N Section of the City and a Flaming Fist named Sorrel will talk to you telling you that Angelo is taking over the Flaming Fist. and yes he has more information on Sarevok. A little further in you'll find Pang who has a little more info on Sarevok. and you'll find Dhanial trying to flee. or can't get past it). Go upstairs to find yet another dispirited Iron Throne goon. Talk to her and pump her for information on Sarevok's plans. Go into the next room and talk to the healer. . although that hardly seems to matter now. He may attack you if you answer him wrong (650 exp.

she'll tell you that Sarevok was not as lucky as you in life and that he had no one to guide him. There. and then all the nobles turn back into Dopplegangers and attack you and the other two Dukes there.The Full Plate +1 Quest (from Silviu) When you enter Baldur's Gate in Chapter 7. there is a nice quest that you can do and that leads eventually to the best armor in the game. (If you missed the Cloak of Balduran the first time through the city. ------------------------------------------------------------------------------- 19. and to the Ducal Palace (you can't miss it). the Full Plate Mail +1. You can talk her out of it. Sarevok gets mad and decides to attack. She will ask you to remove her and will make you promise that when the final battle comes. you will not kill Sarevok. She will begin to talk to you and what is really important in this first encounter is that you tell her that you did NOT kill the Iron Throne leaders in Candlekeep. Besides the Flail +1 and Large Shield +1. see NE Section above for more details. Go inside. She'll tell you that he is not that evil after all and that Cythandria is the one that has a bad influence on him. Slythe--5000 exp. Ducal Palace (AR 0108) ------------------------------------------------------------------------------- Note: When you first enter the palace you get to watch a little movie (Disc 5). Belt will then Divine where he went and teleport you to the Thieves' Guild. otherwise she won't continue the discussion. make sure to pick it up now. After a few exchanges. and then show the Duke your evidence against Sarevok. Do so.) . ------------------------------------------------------------------------------- 20. Coronation. Minor Treasures Krystin--3000 exp. you'll have to find Tamoko (Sarevok's lover) near the center of this map. Then. Magic Bullets. Subquests: . On the Trail of Sarevok . Short Sword of Backstabbing +3. Talk to the guard there and show him the invitation.Once inside they ask for your invitations again. Kill the Dopplegangers (don't let the Dukes get killed now!). Sling +1 Another way into the Undercellar is to go through the back door in the Blushing Mermaid. First. There. as silly as it may seem. . by the Sorcerous Sundries. Promise her that. you'll meet Tamoko again and she'll tell you that Sarevok's considers her as a traitor now and that she has to kill you to regain his confidence. she also carries the very nice Full Plate Mail +1. but fighting her is ultimately the best (and most rewarding) solution.Go forward just a bit into the next room to watch the Coronation Ceremony. Plot: .Beat Sarevok up until he teleports away. Dagger +2 Longtooth. do the rest of the quests in the city until you come in front of Sarevok's house in the Undercity. . 7 Spells.Go to the N Section of the city. she'll tell you to meet her in front of the Flaming Fist Castle in the SW part of the city. Things go well until Sarevok notices you.

Ring of Protection +1. he'll attack you anyway. Gorf--2000 exp. . Talk to him then go out the exit. Battle Horrors Plot: . 14gp Shaldrissa--1200 exp. 85 gp Strategy on fighting Sarevok (from Dennis Matheson): While in Baldur's Gate I stocked up on as many Monster Summoning II scrolls and Potions of Explosions/Oils of Firey Burning as I could find. Minor Treasures Wudei--1200 exp. in the final battle with Sarevok I did the following. Ask where Sarevok went and they'll point you down the stairs at (x 1050 y 500). Zombies. 1 Spell Carston--2400 exp. Studded Leather +1. Skeleton Warriors. . . Mustard Jellies. etc. . Robe. Robe. Grey Ooze. The Hidden City (AR 0123) ------------------------------------------------------------------------------- Note: When you first enter the Hidden City you will be treated to a movie (Disc 5 still).Walk to the west a little bit until you are confronted by Rahvin of the Iron Throne. Wand of Lightning Tazok--4000 exp. Minor Treasures Semaj--3000 exp. 2 Spells. ------------------------------------------------------------------------------- 21. Ghasts. Ghouls. Invisible Stalkers. Plot: .You'll find a wounded thief down here who can give you some information on what you're facing. Once that is done then you have won the game! Angelo--9800 exp. Magic Arrows. Ochre Jellies. Then.------------------------------------------------------------------------------- Enemies: Green Slimes. the Thieves' Maze. Long Sword +1. 2 Spells. Enemies: Skeletons. you only have to get rid of Sarevok. Doom Guards. 64gp Rahvin--1800 exp. Skeleton Warriors. Say what you will. . Make your way through the maze and eventually you will end out at (x 550 y 1180) to talk to one of Sarevok's allies whom Sarevok has discarded.Here you have to fight a really big (and final) battle. You needn't kill the supporting goons if you don't want. Ring of Protection +1.The Thieves' Maze is surprisingly straightforward with little challenge (besides the monsters and traps anyway).You'll appear in the Thieves' Guild and they seem a bit put out by all the people teleporting into their location. He also mentions that you can buy supplies here if you need. Minor Treasures Haseo--1500 exp.When you're ready go to the Big Building that is the only non-ruined structure here (x 1688 y 1327) and go inside. Magic Arrows. Magic Arrows. Long Bow +1.

It took a *lot* of potions but eventually I killed Angelo. ask for some time to prepare) and he will teleport you to a bizarre ice place. I had Dynaheir cast Monster Summoning II where my main character was then had him step forward until Saverok saw him. yet Plot: . You'll find the Soultaker deep within Durlag's Tower... Ulgoth's Beard (AR 1000) ------------------------------------------------------------------------------- Note: When you first arrive at Ulgoth's Beard a little text blurb appears in your window. I took zero damage in the entire final battle! Congratulations on passing Baldur's Gate! =============================================================================== Tales of the Sword Coast WALKTHROUGH: =============================================================================== ------------------------------------------------------------------------------- 1.Ulgoth's Beard is a good starting point for any adventure into the other areas in the Tales of the Sword Coast expansion. He walked around the carving on the floor until I could just see the corner of the podium that Sarevok and his cronies are on. for example. Agree to help him.) Then. I equipped my main character with Boots of Speed and gave him the potions/oils and the Necklace of Missiles. a dagger called the Soultaker (which belonged to his grandda). Tazok and Semaj without them ever taking a single action against me.Shandalar's Quest The Mage Shandalar asks that you perform a little retrieval operation for him. I then started tossing the potions and missiles at the podium. Companions: none Enemies: none. I couldn't see any of them but they kept taking damage. and asks that you retrieve an item from the Tower of Durlag. Agree to it (if you don't want to be teleported there right now. The summoned monsters kept Sarevok busy. He wants you to pick up his cloak which is located somewhere in this dungeon. Come here before tackling Durlag's Tower.Hurgan's Soultaker Inside the Ulgoth's Beard Inn is a Dwarf who has a bit of a mission for you. who have . Sarevok died without a single member of my party taking a single hit. But beware. there are a great many surly mages in here. (Apparently they just stood there wondering where the explosions were coming from until they died. I had everyone attack Saverok while my main character ran out of the way. After the conversation exchange. Subquests: . He tells you the sad tale of the end of Durlag Trollkiller. Hurgan: Ulgoth's Beard (x 2360 y 535) . The entire party kept attacking Sarevok with missiles except for Dynaheir who kept summoning monsters.

If you want to get through this non-violently.Ike's Tours If you would like a tour of Durlag's Tower (which is completely unnecessary. Get it for him to get the Charts. Go north and west up to the docks and talk to Mendas again. Agree to do so to get the Runestone. Unlock it and go inside. Delsvirftanyon: Ulgoth's Beard (x 1573 y 1186) . apparantly been trapped here for years. get on the ship and go. and that you have Tea and Spices from Kara-Tur.Therella's Son Dalton Therella has a son who took to the life of adventuring and went to Durlag's Tower. near the Innkeeper you will find a commoner named Galken who will give you a Runestone if you pay his bar tab (900 gp). You will shipwreck on Werewolves island. He will give you 2000 gp. Underground. and he'll ask for the hardest liquor from Te'Tranion at the Blushing Mermaid.Mendas' Quest Some time ago the Merchant's League in Baldur's Gate found a shipwreck believed to be that of Balduran himself. After you've rescued Dalton. or just steal them. Ask him if there is anything that you can do for him. North East Section (x 2350 y 3100) . and tell you to meet him at his boat. His mother. you can come by the Docks . and never returned. you can go there on your own at any time) you can talk to Ike who will set up a tour for you. It costs 60gp. Mendas would very much like to get his hands on Balduran's Logbook. Shandalar: Ulgoth's Beard (x 1712 y 644) Cloak: Ice Dungeon (x 711 y 259) . but you do get one Dwarven Runestone (the other Rune he has is a forgery). The Rune is important for Durlag's Tower. Galken: Ulgoth's Beard (x 2360 y 535) . asks that you find him and if possible return him. He warns you that someone may be after that Rune (which he just may have stolen). And they aren't too happy that you have a way out! Check out the Ice Dungeon sub section below for more information on it. Therella. She'll also tell you that Dalton is out adventuring again. Level Six (x 1160 y 470) . go back to Therella to get your reward: 300gp.Delsvirftanyon's Liquidation Sale Delsvirftanyon is selling off everything he has and for the low low price of only 500 measely gp you can have his entire inventory! You mostly get some crap. tell the Guard that you are here to clear your debt. Therella: Ulgoth's Beard (x 1555 y 416) Dalton: Durlag's Tower. Go upstairs and talk to the captain. Return to Mendas and give him the charts. Idiot. Agree to help him. Give him the cloak to get your reward: 500 exp. (see that section below) Mendas: Ulgoth's Beard (x 850 y 1250) Charts: Baldur's Gate. but to do so he needs you to get the Charts from the Merchant's League's Counting House in Baldur's Gate.Galken's Runestone Inside the Ulgoth's Beard Inn. Ike: Ulgoth's Beard (x 2181 y 632) Other: . You'll find the Counting House in the North East Section (AR 0300).Fenrus If you need more information on Durlag's Tower. and you have to get to the tower on your own.

Wand of Paralyzation. and talk to Fenrus. Shandalar's Cloak. Companions: none Enemies: Polar Bears. 66gp Other: .Group One (x 1840 y 1250) Andris--6000 exp.We're here to pick up Shandalar's Cloak since we can't leave until we accomplish that. 66gp Lots of Ankhegs here as well. if you need some quick money. . and Lightning traps.Group Three (x 1312 y 672) Cuchol--1800 exp.Go up the stairs to get outside then wait to be teleported back to Ulgoth's Beard.Final Group (x 711 y 259) Dezkiel--1800 exp. 4 Spells. and take the Cloak. The Ice Dungeon (AR 1008. Darts. Travellers Robe. though. 2 Spells. 1 Spell. She will only talk to you AFTER you have already talked to Mendas. Enemy Wizards: . Wand of Fear. Winter Wolves. You will have to bribe her to get her to talk. To get the cloak you have to go all the way through the passages. 81gp . 66gp Marcellus--2000 exp. Dushai: Ulgoth's Beard (x 2443 y 811) ------------------------------------------------------------------------------- 1a. 66gp . (x 711 y 259) . you can go talk to Dushai near the entrance to Ulgoth's Beard. 1009) ------------------------------------------------------------------------------- Note: Beware of traps here! There are lots of Fireball traps.Group Two (x 891 y 591) Tellan--3000 exp. . Journal. 78gp .Group One Traveller's Robe __| Wand of Paralyzation (Group Three) Plot: .Winter Wolves Each Winter Wolf that you kill here is worth 500 gp back in Nashkel. Knaves Robe.Dushai If you want more information on Balduran's Last Voyage. 109gp Beyn--1800 exp. Mountain Bears Treasures: Knave's Robe ��| Wand of Fear |-. Fenrus: Ulgoth's Beard (x 615 y 1322) .Group Four (x 1055 y 1114) Garan--2000 exp. fight off Dezkiel. Scroll.

Durlag's Tower (exterior) (AR 0500) ------------------------------------------------------------------------------- Note: When you first approach Durlag's Tower you get to watch a little movie about it (on Disc 6). Companions: none Enemies: Ghasts Treasures: Staff Spear +2 ��| Leather Armor +? |-.Get on the Wall You can get up onto the Wall and fight some more Battle Horrors. Subquests: . Durlag's Tower (interior. if you feel so inclined.Get on Another Wall You can get up the other wall by going up a large staircase to fight. Greater Basilisks. and then follow him. Talk to him. Exterior (x 1950 y 3090) Other: . you'll find him just past the first gate on the way into the tower. and some Skeletons. Again. Entrance: Durlag's Tower. Greater Doppelgangers Plot: . Companions: none Enemies: Battle Horrors.We need to get inside the tower (x 2700 y 2200). Skeletons.. Basilisks. Exterior (x 4100 y 1950) ------------------------------------------------------------------------------- 2a. follow him. have several backup saves ready just in case. Exterior (x 1500 y 1050) .. yes more Battle Horrors and more Skeletons. Ike: Durlag's Tower. and that most passageways are as well. Talk to him again on the Drawbridge and then he'll go inside. Doppelgangers. Stairs: Durlag's Tower.Treasures (in Other below) Halberd +1 | 20 Acid Arrows | .------------------------------------------------------------------------------- 2. Use your thief's Detect Trap skill wisely! Also I suggest that you don't just use the Quick Save while in Durlag's Tower.Nymph's Hair Short Sword +? __| Robe of Electrical Resistance ��| Cloak of Protection +1 | Darts of Wounding | Darts of Stunning |-.Ike Part 2 If you hired Ike back in Ulgoth's Beard. above ground) (AR 0502) ------------------------------------------------------------------------------- Note: Beware of traps while in the Tower! It's safe to assume that every chest that you'll come across will be trapped.

Third Level (AR 0504): Here you can talk to Riggilo (see the Nymph's Hair subquest below). Go up either one. On level 4. and he will get upset and attack you. and a Demon will appear and start shooting Fireballs. Finally go back to the Nymph and get your reward: 4000 exp. and she gives you a lock of Nymph Hair.). The chest in the south room is trapped. Note: If you hired Ike. so don't bother trying. and some minor treasures. and there are some good items on the top balcony (see Other below) so. as well as Treasures in Other). Second Level (AR 0503): There are some minor treasures here. and he'll trade you a Potion of Storm Giant Strength for it. and the other set of stairs only goes up. have the others hide. If he doesn't trust you. Subquests: . Kill him for 1400 more exp. and you can't kill the demon yet. a fellow adventurer. It's win-win! If you want. There are two separate sets of stairs here. Go back to Riggilo and give him the hair. you'll get it back).. I could complete this subquest as many times as I liked!! See the Strange Things section for more info on . Again there is more than one way to go up. Fourth Level (AR 0505): There are some good treasures here. as well as some Ghasts and lots of traps.Levels 3 and 4 In the tower on level 3 you will come across a jerk named Riggilo. You can also take the Southern Passage here to find a Ghost (see Ghost down in the Other section).Nymph's Hair -. A bizarre bug hit me here.. Be advised that this Tome is trapped by a Dire Charm Spell so send only one character to get the book and after. Don't kill him. you'll find a Nymph named Kirinhale at (x 239 y 357). pick one and go up the stairs. Also note that there is a way to the balcony outside at (x 1010 y 770). There is a trap at (x 1218 y 487). tell him that you don't want a "Dagger in my back". Ike is at (x 565 y 649) if you hired him. as well as Kirinhale the Nymph (see Nymph's Hair in subquests. Also Riggilo is now trapped in the tower for eternity. Be advised that there is a trap at (x 473 y 356). dispel the Dire Charm Spell (unless not charmed). There are also two trap on this level which are at (x 479 y 786) and (x 1314 y 698). In other words. If you want to go out there. Oh. it was like I had never been there before. Scimitar +2 __| Walkthrough: Entry Level (AR 0502): Not much to do here. talk to him several times until you get a conversation option. if a bit of a jerk. Then try to dodge the fireballs. The central stairs goes up and down. agree to help her out. each time I went to Level 4. Buy the token from him (doesn't matter how much you pay. be careful as there are a lot of Basilisks out there (1 Lesser Basilisk and 3 Greater Basilisks but they give good EXP. Also don't forget to pick up the Tome of Understanding (x 1350 y 125) before going up to the next level. So it would be wise to talk to Ike with only ONE of your party. go back and talk to Riggilo again.

Free money -. x 845 y 847) . Level 3 (AR 0504. it is trapped (fireball).A free Healing Potion -.Treasures on top balcony Here you can find 104 gp. Above Ground In the southern passage on level three you will find a ghost who mistakes you for Durlag.Entrance Level 4 gp: Entrance Level (AR 0502. x 400 y 100) Treasures: Durlag's Tower.Level 3. Darts of Wounding and Darts of Stunning at (AR 0505. Level 2 (AR 0503. x 222 y 283) 63 gp: Durlag's Tower.Treasures -. Above Ground 7 gp: Durlag's Tower. Above Ground. and take the stairs that go down in the center of the chamber. x 674 y 111) ------------------------------------------------------------------------------- 2b. Above Ground Black Opal: Durlag's Tower. Above Ground. x 947 y 125) . Above Ground Healing Potion: Durlag's Tower. Level 3 (AR 0504. and that most passageways are trapped as well. Level 4 . 0512. Level 2 (AR 0503. and a Lock of Hair. have several backup saves ready just in case. Treasures: Top of Tower (AR 0500. Level 3 (AR 0504.Free Black Opal -. x 163 y 170) 6 gp: Durlag's Tower. go back to the level where we entered the tower. Ghost: Durlag's Tower. 0513) ------------------------------------------------------------------------------- Note: To get underground. If you instead killed Kirinhale you get 3000 exp.Free money -. Above Ground 17 gp: Durlag's Tower. for no matter what you say. Above Ground. . x 220 y 360) Other: . he will attack you. Above Ground. Above Ground.Ghost -. UnderGround) (AR 0511.Level 3. x 1217 y 487) and Halberd +1 at (AR 0505.Free Moonstone Gem Moonstone Gem: Durlag's Tower. 20 acid arrows and a Scimitar +2. Above Ground. Say what you will to him.Level 3. Durlag's Tower (interior. x 2305 y 570) . Above Ground. x 550 y 750). Above Ground. x 285 y 557) 2 gp: Entrance Level (AR 0502. x 413 y 846) . x 775 y 135) . Also note that the Chest by the ghost is trapped.Level 4 Robe of Electrical Resistance and Cloak of Protection +1 at (AR 0505. Level 2 (AR 0503. Level 4 (AR 0505. Be careful though..Free money -.. Riggilo: Durlag's Tower. Level 3 (AR 0504. Use your thief's Detect Trap skill wisely! Also I suggest that you don't just use the Quick Save while in Durlag's Tower. a Staff Spear +2. Above Ground. Beware of traps while down here! It's safe to assume that every chest that you open is trapped.Level 2. x 592 y 796) . x 624 y 99) . Above Ground. this and other bugs. Level 3 (AR 0504. x 1350 y 600) Kirinhale: Durlag's Tower.Level 2. Level 4 (AR 0505. Above Ground.

If you came in search of Dalton (see Ulgoth's Beard above). When done. There are some traps here: (x 297 y 427) and (x 599 y 591) and 3 near (x 1174 y 393). Second Riddle) Plate Mail +3 (Second Level Treasures) Kiel's Helmet (Third Level. Skeletons. Hedge Maze) Two Handed Sword +3 (Fourth Level. you will hear a click. Ettercaps Treasures: Ring of Protection +1 (Entry Level Treasures) Leather Armor +1 (Entry Level Treasures) Two Handed Sword +1 (Second Level Treasures) Small Shield +1 (Second Level. Crypt Crawlers. and they aren't all that difficult. There is also a lot of hidden doors on this Level so keep your Thief's Detect Trap Skill on at all times. When done. and read all of the books. if you know what you are doing. he'll vanish forever. He'll then disappear and you'll get 2000 exp (you'll get 2000 exp for each riddle you complete). Drop down to the library (x 250 y 1500). Helmed Horrors. The Four Dwarven Warders Puzzle: As you complete each puzzle (you'll know when you do). Talk to each of them. and talk to the one that asked the riddle you've just finished. by Clair De'Laine) Mace +2 ��| Leather Armor +3 |__ Fifth Level Treasures Large Shield +2 | Sling +3 __| Large Shield +1 (Sixth Level on the Demonknight himself) Walkthrough: Level 1 Underground (AR 0501): Talk to Bayard here (x 637 y 520) to find out about the rest of Durlag's Tower. Greater Dopplegangers. After that is done. Throne Room) Kiel's Morningstar. money and others) and too numerous to give coordinates of each of them so be thorough. Ghouls. Flesh Golems. You can pick up some treasures here. Level 2 Underground (AR 0511): There is a fireball trap just past the door here. There are also quite a large number of trapped chests with various assortments of goodies here (like Magic Arrows. Zombies. Go South and West until you reach the 4 Dwarf Warders near (x 2010 y 1150). go through the secret passage at (x 470 y 160).Companions: none Enemies: Ghasts. Chess Board) Long Sword +1 Flametongue (Fifth Level) Staff of Striking (Fifth Level) Cloak of the Shield (Fifth Level. 3 Ashirukurus. Mustard Jellies. Lots of treasures here (magic arrows. Go into the room across the hall to see Durlag's Pride (Sword) at . Greater Ghouls. and Spells and such). you can go back to the Warder. CURSED (Third Level Treasures) Kiel's Buckler +1 Dex (Third Level Treasures) Kala's Axe (Fourth Level. Skeletal Warriors. There is a secret door at (x 473 y 158). They all have a little riddle for you to solve. then you can also ask him about that. 4 Dwarven Doom Guard.

another library (x 3400 y 850) and fight your way through the Greater Dopplegangers. and open up the chest at (x 1409 y 2260). fight off its Skeletal Guardians (x 1660 y 2100) and search the piles for a Big Blue Gem (called a Glittering Beljuril Gemstone) and an Oddly Shaped Key. and go up the ramp on its side. Now go back to the center. Open the thing up and take the Switch for an Engine and whatever treasures that you want. and makes even less sense this time. and pick up the Grapes. Again he turns into a Greater Doppleganger. and in a barrel just to the south west of them (x 1530 y 1235) you will find the Mallet Handle. and from there go south and east into the bedroom. Use the Elevator thing to go to Level 3. Go back and talk to the Dwarves. Search their bodies to get a Rune Stone to go to the next level. and take the Runes at (x 1675 y 1300). Now go up into the next room. like a Small Shield +1. (x 1004 y 1417) being raised in Glory (or something like that). and on the wall use your new switch. and you must kill them. and any other treasures you want (Note: don't forget that other chest in the bedchamber! see Second Level Treasures below for what's inside). he mutters some craziness. which had been locked. There is also a lot of hidden doors on this Level so keep your Thief's Detect Trap Skill on at all times. Ugh. Durlag appears again. Lots of treasures here (magic arrows. On one of the shelves you will find a Mallet Head. Now head south and west to get to the Gong Room (x 403 y 1096). and two of them are Clickable. Go up to the forge room (x 1628 y 222) and use the Anvil there to repair the Mallet. Wander over to the treasury. Run up to well. By all means. Level 3 Underground (AR 0512): This level is my least favorite of the whole Tower. and back to the Center. they will attack you. Go up that way and whack the Sparring Dummies. money and others) and too numerous to give coordinates of each of them so be thorough. and use the Giant Wine Press (x 2869 y 1450) to make and fill a bottle of Magic Wine (don't drink it). When you do. Now go back out. click them (x 952 y 1287) and (x 1075 y 1404). Go Southwest into the room with all the weird Gargoyle Statues. Click on the Gong.. (x 1820 y 1080) and (x 1925 y 1170). . Now the North West door is open.. There are some other treasures here. Go up a little ways into a room with a giant machine (x 2095 y 1525). Go back to the 4 Dwarf Warders. then turns into a Greater Doppleganger that you must destroy. Now go into the little closet (x 930 y 2200). This causes Durlag to appear. Now go south west into the bed chamber.

however. entangle them all with the spell of the same name (although it is almost certain that you'll need more than 2 Entangle Spells to entangle them all). the dopplegangers would cast their cloudkill/stinking cloud spells and soften themselves up. and took out the dopplegangers without too much trouble. Fuernabol. Once you go into the next room. but don't go down these stairs since they are trapped (x 1034 y 1868). keeping the rest of the party in the entrance room to that level. They aren't as tough as you might think. This time. as there are fireball traps down here as well as some Ghasts. Go into the next room (x 392 y 1047) and disarm all the traps. and this time we can go North-East and into the Throne Room. I had him (a paladin) run up and grab the helm and race back to the entrance. Now go through the passage to the South West. Douglas D. and Durlag. Islanne. There is also a potion on the ground. and again Durlag will appear. If you do take them. Everytime I ran back with the helm. Search the giant Statue (x 725 y 1165) to get the Exit Rune for this level then quickly exit this room since the statue will soon after start launching a couple of Cloudkill Spells. he explodes into three seperate Greater Dopplegangers. but I like the NW one). Go down to the room with the Stairs. the door to the throne room would close after Durlag gives his crazy speech. Ugh. To kill the 4 Dwarven Doom Guards there. Be very careful of traps as there are about 8 or so in here. Go South-East through the door and into the little room here. After that. Every one of the treasures on the walls is trapped with lightning and each contains a Potion of Healing. If you want go into the next room and search for treasures. and this battle is quite fun. I attacked the appropriate dummy in the NW room. "After the spells disapated. Kiel. don't drink it. not only will you stay on this level but a Stinking Cloud Spell will be launched at the middle of the stairs (where your party is) and some Skeleton Warriors will appear (pretty tough fight). opened the door back up. weird runes will appear on the ground. of course you have learned to check for traps. In this room get the Teleportation Rune from a pot (x 865 y 700) once you have it.Return to the Center again." Go into the North West passage (you can go into the South East one as well. it is covered down in Other. sent me this: "A little note on dealing with the throne-room dopplegangers in Durlag's Tower that has worked for me. My main character had the boots of speed at this point in the game (or use a haste spell from one of the scrolls in the SE room). Go up and take the Helmet by the Throne (x 2100 y 540). start launching Fireballs or Magic Missiles at them (preferably with . Click on them to teleport to the other side of the room. you will have to start fighting various members of Durlag's family which are really Greater doppelgangers in disguise. After that.

Potions. In there. Tunnel 1: There are 2 Phoenix Guards in here. do not explore the room full of Skeletons Archers since there is a lot of them. At this point. The garden room at the East of the map contains Kala's Axe (careful. You must kill it with Fire. they explode into a Fireball. the room is full of Stinking Cloud Trap and there is no treasures in there (besides the magic arrows of the Skeletons that are killed). There are some treasures in this room (Magic Darts. Go south and down these stairs (x 1044 y 2279). Level 4 Underground (AR 0513): The first thing you'll notice when you open the door is that Fireballs are being constantly fired in this room. it's trapped) and also 3 Ashirukurus (Invisible Sirines). and the Slime will divide and you'll have 2 to kill. If you do. Enter each tunnel and kill every Special Monsters that are inside. get to a room with a couple of statues. and a Polar Bear .. they'll attack you (that is why we kill them before doing this since they are guarding it). Instead.) at (x 3094 y 1243) and (x 3176 y 1135) and (x 3227 y 2039) and (x 3272 y 1253). for simplicity let's number them. you'll be automatically teleported out to a giant chess board. To get them. Tunnel 2: In this room you will find an Air Aspect (it looks an awful lot like a Baby Wyvern but much faster) and 3 Invisible Stalkers. Once you got what you wanted.. Be advised that if you decide to search the chest at the feet of the bed. the bottom-most being 1 the topmost being 4. head into the North-West room. In the bottom left of this room is the exit. Click on each of them to know what is to do. you'll have to cast Haste or equip one of your characters with Boots of Speed (so that he can get away from the constantly shooting Fireballs and not get fried). Any other method. You can also explore the rest of the level (the other path) if you wish. Once you're done exploring. Kill them with ranged weapons. You'll need multiple passes to get all the treasures from all 4 locations. Follow the tunnel but do not enter in any cavern. There are now Four Tunnels each to the southwest. a wand) since they can endure a couple of these to kill them. There is a secret door to the South that opens with the Rune stone containing the real stairs that lead out of this level. head back to the room with the Statues. a skeleton will talk to you explaining what you'll need to do to be able to get out of this room (See Level 4 Underground 5 Statues and 3 Greater Wyverns in the Other Section below). etc. you can either go into the 4 caverns and kill the "Special" Monster or explore the rest of the level. Tunnel 4: In this room are 4 winter wolves. Tunnel 3: Here you will find a Fission Slime. when you kill them. If you've never fought these before. Once you kill the fourth special Monster.

You will be back at the beginning of the level near Durlag's Ghost. When you are ready. named Kaldran The Bear (if you want to gather their pelts. Again talk to the topmost statue. You can also talk to the other statues in this room if you wish (they give you the clues to be able to answer the riddle of the North East statue). click on the stretched leather (looks like a bed) at (x 2500 y 700). and be quick when walking on the green puddles. You will find the Ghost of Islanne near (x 3866 y 749). You can also talk to the other statues in this room if you wish (they give you the clues to be able to answer the riddle of the topmost statue). Go down the passage to a large room filled with Spiders and Ettercaps. Talk to the North East statue. Make your way to (x 674 y 3152) and kill Grael there. Launch your most powerful magics (such as oh. Be sure to check the treasures when you win to get the Two Handed Sword +3 on the King. Be sure to pick up the treasures (see Level 5 Underground Treasures in the Other Section). go into it and into a very large green area. using the Bone Wardstone on the machine at (x 2109 y 749) will de-activate the runes (if you've found it). and go through it. Level 5 Underground (AR 0514): Walk a little south and east to talk to Durlag. don't do this room last. then lay into the more powerful enemies with your fighters and archers. You are now in a large chamber. and turn her offer down for now (unless you want to leave Durlag's Tower and have to come all the way back). Now go through the door which is just to the South West of Durlag's Ghost. Go around the passage to the North and West to (x 3785 y 1862). do tunnel 3 last). and . Continue past him down the passage. There are lots of secret passages here. In the chest at (x 4281 y 2200) you will find the Long Sword +1 Flametongue and a Staff of Striking. You will notice a secret door on the right (x 3293 y 1393). Go through the north east door to get to the fifth level. There is a LOT of gems here. Fireball) to take out the pawns. but instead of going down the secret passage. Go back down the passage. but this time he doesn't turn into anything and doesn't try to kill you. as they are acidic and hurt you. Avoid the Runes on the ground as they will shoot spells at you. You are now on a giant chess board. Again you are back at the start of the level. How nice. two very good weapons. the answer is the Third option. Open the door to the South West (the northwest door leads to some Helmed Horrors). He instead merely offers some advice. Now go up to (x 4000 y 2680) and through this secret passage. There are lots of little treasures along the way in the small puddles that are connected to the walls and in the packs of mushrooms growing on the floor. Click on the throne (x 3805 y 1851) to be teleported to a strange room with statues. Search the mushrooms by the wall to get the Compass Rune. From there go to the statue at (x 1860 y 830). this time it is the first answer... but I wouldn't worry too much about them. There are some vague rules to follow here. However. continue forward.

a Large Shield +1.Level 2 Underground Treasures Two Handed Sword +1 and Helmet and Tchazar Gem (Skeletal Warrior) at (x 500 y 1775). Underground (AR 0501. The easiest way out is to take Islanne up on her teleportation offer. Kill him to get 15000 exp. There is a treasure chest here (trapped. Cloudkill Spell and Bolts and Books at (x 3480 y 1220) . Level 1. You will be teleported to another room with some statues. as usual) with a Cloak of the Shield in it. He will then walk up the passageway. the answer is Thunderaxe. Then you want to return to Ulgoth's Beard to return the Soultaker to Hurgan and talk with Dalton's mother (Therella) to get your reward (see Ulgoth Beard Section above). go through that and open the door. Talk to Durlag's Ghost. go down the stairs. talk to Dalton (x 1160 y 470). He opens up the South-East passage by Islanne. She will tell you a way to beat the Demon easily. x 199 y 414) . He asks you who the eldest son of Durlag is. Level 6 Underground (AR 0506): In the center of the room is the Demonknight. Level 1. Subquests: none Other: . He then asks by what nickname was Durlag known. then the answer is Fuernebol. He then asks by what name was Bolher known (father of Durlag). the answer is Kiel. you will not get the 15000 exp and you will have to dispose of them (although they are easier to kill individually than the Demonknight is for a low level party). When you're ready.Free money 97 gp: Durlag's Tower. and again you talk to the top one. If the summoned creatures kill him (which happens 100% of the time unless you kill them first)). Here. Once beaten. Plate Mail +3 and Spells and Potions and Arrows at (x 1050 y 2290). you have two options: killing the Demonknight the old fashioned way or attacking the mirror that he's standing by. having to do with a special mirror. and the Soultaker. Tell him the third answer. Here you meet up with Clair De'Laine who was with Dalton's party. If he asks you who was Durlag's younger son. Attacking the mirror will cause the summoning of some creatures that will attack everyone in the room (including the Demon Knight). click on it. and he'll run off. who are all now dead except for her.Free Sunstone Gem and Turquiose Gem Sunstone and Turquiose Gem: Durlag's Tower. and tell him that you will fight the Evil. x 1150 y 415) and Leather Armor +1 at (AR 0501. follow him. the answer is Trollkiller. You can also talk to the other statues in this room if you wish (they give you the clues to be able to answer the riddle of the topmost statue). if you listen. x 815 y 370) . And for the last time you are teleported back. x 736 y 337) . the Demonknight having killed them all. Underground (AR 0501.Entry Level Treasures Ring of Protection +1 and Star Saphire Gem and 560 gp at (AR 0501.

they will eventually turn on you (so once all 3 Greater Wyverns are dead. The gist of it is that you have to find the cultists since the Soultaker contains the Demon. . . Go inside the Building that he was guarding.In here you will find a Cult Wizard. Go down the stairs (save first!). You can use them to fight off the Greater Wyverns in here (use them as cannon fodder while the real firepower comes from all of your characters equipped with ranged weapons. although since some of them are monsters. two Cult Assasins. They'll talk to you.Wander up to (x 1275 y 655) and talk to the Cult Guard there. Kill the woman magic user first then the cultists (if you kill Aec'Letec while any of them are still alive. he will regenerate completely from their form which means that you would have to fight him again!). it's not very heroic. You cannot bribe him so don't bother trying. . of course. . . Kiel's Morningstar (CURSED) and Kiel's Buckler +1 Dex and 432gp at (x 1390 y 2112) . He'll inform you that the Cult worships a demon. He will. Ulgoth's Beard Revisited (Or the Soultaker and The Aec'Letec) ------------------------------------------------------------------------------- Treasures: War Hammer +1. and a Cult Archer.Level 5 Underground Treasures Mace +2 and Leather Armor +3 and 200gp and 2 gems (TRAPPED) at (x 3000 y 700). kill the "Heroes". and that you can get your own little Hero Army by touching the statues there. Giants (Hurgan's Reward) Plot: . who steals your Soultaker. and you will get 5 Dire Charmed "Heroes".Go to the Inn and talk to Hurgan about the Soultaker. and I chose to fight the pants off of them.Again a cultist will talk to you telling you that you are too late.Level 3 Underground Treasures Adventurer's Robe and 4 Spells and Darts and 331gp at (x 1710 y 1155). and some other stuff about his granda and Durgan. . When he dies you get 16000 exp. Do so. Plus you will then be attacked by a bunch of raving lunatic cultists Archers and Warriors who look like Flaming Fist. Note: I've heard that Aec'Letec is particularly weak against Cloudkills. He also tells you that you are too late. .Finally go back and talk to Hurgan and ask for your reward to get his War . And like all Dire Charmed creatures. Just hack your way through him. summon more guards to help out. Large Shield +2 and Sling +3 and 5000gp and 3 gems (TRAPPED) at (x 2650 y 550) ------------------------------------------------------------------------------- 2c.When you first re-arrive in Ulgoth's Beard you will be confronted by a Cult Leader. and that the Demon will already be free by the time you get there.Level 4 Underground 5 Statues and 3 Greater Wyverns At (x 2365 y 632) you will encounter a Skeleton who tells you some odd things. +4 vs. One of these "Heroes" has a Full Plate.

Don't worry. He asks you to retrieve it. I'm sure you can guess what those might be. She says that they are building a new ship. the Headwoman. Subquests: .Maralee's Son Maralee's Son was kidnapped by the Werewolves. go out the hole in the wall at (x 2500 y 670). She also mentions that they may still have a ship around somewhere. You don't get anything when you return it to Durlyle. +4 vs. Maralee: Werewolves' Island Village (x 3623 y 1471) Peladan: Shipwreck. and from there north to the next area. Level Four (on Karoug) . You can't get any money for this.You will find the Headwoman (Kaishas) a little to the north (x 3268 y 1250). Agree to find him and bring him back if he is alive. His name is Peladan. Mention Mendas as hired you. . Companions: none Enemies: Brown Bears Plot: . if you are a male then Durlyle becomes Delainy a female) Durlyle: Werewolves' Island Village (x 2525 y 1234) Cloak: Werewolve's North (x 4200 y 1600) Other: . and that there are "beasties" about.Minor Treasures You can find some treasures in the large building at (x 2000 y 3300).Durlyle's (or Delainy's) Cloak Talk to Durlyle and he'll tell you that during a storm. boat crashing. . you can't miss it. Giants.Talk to Solianna (x 4440 y 3375) and pump her for information about the island. Werewolves Island (AR 2000) ------------------------------------------------------------------------------- Note: To get to the Werewolves' Island you talk to Mendas back in Ulgoth's Beard. Try to get information on the shipwreck. . if you are female then Durlyle is a male. unless you plan on staying here. She'll tell you that they arrived here the same way you did. You will find the Holy Cloak in Dradeel's hut. Hammer +1. . ------------------------------------------------------------------------------- 3.When you want to leave the village. If you try to talk to anyone. Go inside and talk to her. (On a side note "Durlyle's" identity depends on your main character's sex. You'll find Peladan on the Fourth Level of the Shipwreck. an important symbol of the people's past was taken from them. Which you may want. but they need you to get rid of the Werewolves so that they can finish the ship. a cloak.Wander up into the village. Return him to Maralee to get your reward: 4000 exp. and she'll perk up a bit. they'll tell you to talk to Kaishas. Based on the name of the Island. but you can get off the island. but you can't really take it until you return Dradeel's spell book to him. except some stories.

There are some healing potions. Jorin: Werewolves' Island Village (x 2447 y 1941) ------------------------------------------------------------------------------- 3a. and he asks you to avenge him. . . Durlyle (or Delainy) will ask for them later (once you bring back the cloak). Lahl: Werewolves' Island Village (x 2638 y 1016) . In fact. Evalt: Werewolves' Island Village (x 2230 y 2683) Sirine Queen: Werewolves' Island North (AR 1500. the Witch is a Sirine Queen who wanted to mate with him but discovered that he was not a man (you'll read why below) and killed him. kill her then bring the body of Evan back to Evalt. was captured by a Witch and asks you to bring him back to the village. you agree to bring her back her dolly. By which he means for you to kill every Werewolf that you can. Dread Wolves. Evan. etc. Brown Bears. x 200 y 1216) . pearls. and witnessed the birth of the monsters.Evalt.Farthing's Dolly You'll meet a little girl who had her little dolly stolen by a werewolf. Werewolves' Island North (AR 1500) ------------------------------------------------------------------------------- Companions: none Enemies: Wolfweres (can only be damaged by magic weapons). He was part of the original party with Balduran. He . Farthing: Werewolves' Island Village (x 2127 y 2244) Palin: Werewolves' Island North (AR 1500. go inside and talk to the Mage Dradeel inside.Jorin Need information on him. we can't accept that can we? Find her. Cave Bears. Agree to help him.Lahl Lahl's Wife was killed by Werewolves. x 1635 y 3240) .The entrance to the Shipwreck is at (x 3652 y 1057) Treasures: Wolfsbane Amulet (Dradeel) Staff Mace (Dradeel's Treasures) Subquests: .Belladonna Flowers You can pick yourself some of the Belladonna flowers at (x 1694 y 200) or (x 963 y 213). For your help. Wolves Plot: . . You'll find her dolly on Palin (a Werewolf in disguise who'll lead you into a trap) on the next map.Palin You will encounter a man named Palin in the southern part of this area.Go north and up to a building at (x 4185 y 1607). and tell you to fetch his Spellbook from the shipwreck. Dire Wolves. Being a protector of the innocents and hero. he will give you the Wolfsbane Amulet. the Witch and Evan Here you'll meet Evalt who'll explain to you that is brother. Black Bears. He has a lot to say. Now.

Go up the next ladder. go down and do the same for each level. Shipwreck (AR 1501. and ask for your help in getting vengeance for the death of her son Jondal.You will be in the bottom of the ship. Turns out Palin is one of them. Go up the ladder.Meym Another Wolfwere (in human disguise) can be found here. Meym: Werewolves' Island North (x 767 y 2361).More monsters here.Kryla and Jondal A woman named Kryla will approach you near the center of the area. Kryla: Werewolves' Island North (x 3630 y 2050) Other: . Once the Fourth level has been sanitized. Companions: none Enemies: Dire Wolves. you guessed it. . 1503. I suggest that you clean out the first level of the ship on enemies. Also. . tells you that a small group of people are being attacked by monsters to the east. cast any appropriate magic to help your party in a dangerous battle then head directly to the fourth level. Silver Dagger +1 (Level 2 Treasures) Cloak of Protection +1 (Head Werewolf) Shield Amulet (Head Werewolf) Sword of Balduran (Balduran's Office) Plot: . 210gp. it's safe to assume that every chest. Staff Mace. Sirine Queen: Werewolves' Island North (x 200 y 1216). She'll also summon 4 Sirines near the water to help her out (if you decide to fight her). You can get: Holy Cloak. Palin: Werewolves' Island North (x 1635 y 3240) . barrels and other searchables are trapped (also some floor traps) so use your Thief wisely. and Dradeel's Cook Book. 1502. And. . she's a wolfwere too. and you will be attacked by Wolfweres. . He is also carrying Farthing's dolly (see Other Section in Werewolves Island above). Plant. Treasures: Werebane. ------------------------------------------------------------------------------- 3b. I suggest you lure her inland so you can fight only her then go pick her summoned friends afterward (near the water). 1504) ------------------------------------------------------------------------------- Note: Here. you can loot his little room. search it.Sirine Queen and 4 Sirines The Sirine Queen can be found here (see Other Section in Werewolves Island above).Dradeel's Treasures Once Dradeel has his spellbook and has teleported away. You can easily get there without sustaining any damage since all the stairs are close together. Go with him. Wolfweres. as well as some treasures (see Level 2 Treasures below). There will be a lot of monsters down here. Wargs. Dread Wolves. Vampiric Wolves.

. Return to the Village ------------------------------------------------------------------------------- Note: Be advise that once everyone in the town have transformed back to werewolves. Oil of Speed (TRAPPED!) at (AR 1502. x 233 y 467) and 10 Arrows +2. Go up the ladder. Other: . x 657 y 165) and 5 Acid Arrows. 423gp (TRAPPED!) at (AR 1502.Return to Dradeel and give him the spell book and he teleports away.Level 4 Treasures Dradeel's Speelbook (TRAPPED) at (AR 1504. You also have to fight off a lot of monsters here. 10 Darts of wounding. . be careful of the traps. x 685 y 182) Wand of Lightning. 10 Bolts +2 at (AR 1503. they will respawn quite quickly so finish your exploration of the village and subquests before speaking to Kaishas Gan (unless you like to kill monsters that can only be damaged by magic weapons).Level 1 Treasures Wand of Magic Missiles. Log Book of Balduran.Level 2 Treasures Werebane. Check the body of the Head Werewolf for a Cloak of Protection +1. 1 Potion of Absorption. 5 Potions of Healing. You can pick up Dradeel's Spellbook at (x 450 y 270). x 436 y 266) and Sword of Balduran. but be careful of traps. Log Book of Balduran. x 349 y 494) . x 689 y 289) Also (from Aaron McConnell) Wand of Ice. x 288 y 372) Cursed Bracers of Binding at (AR 1502.Level 3 Treasures 2 Antidotes. 10 Magic Darts +1 Treasures: Level 1 Shipwreck (AR 1501. 3 Healing Potions (TRAPPED) at (AR 1503. x 581 y 201).On this level is the Head Werewolf.Go into Balduran's Office. .There's one trapped box here with some minor treasures in it. . and the Butterknife of Balduran (TRAPPED) at (AR 1504. Potion of Storm Giant Strength (STR of 24). 320gp. 1 Potion of Cloud Giant Strength. You get 5000 exp. x 581 y 201). and the Butterknife of Balduran (AR 1504. x 436 y 266). ------------------------------------------------------------------------------- 3c. Subquests: .Maralee's Son You will find Peladan on the body of Karoug (see Other Section in Werewolves Island above). You can find Dradeel's Spellbook at (AR 1504. Potion of Master Thievery at (x 210 y 506) . 1 Medium Shield (TRAPPED) at (AR 1503. x 271 y 521) . Talk to him and then later kill him. a Shield Amulet and the body of Karoug to find Peladan (see Other Section in Werewolves Island above). Enemies: Werewolves . and take the three things in his desk: Sword of Balduran.

and Balduran's Sword) Plot: . and her companion will turn into a Werewolf and attack you as she sneaks out. ------------------------------------------------------------------------------- 3d. And you can pick up some potions if you want. and she'll tell you all about the village and its people. . Underground Passage (AR 2012) ------------------------------------------------------------------------------- Enemies: Werewolves.Be sure to talk with Durlyle. . while Werewolves start as human and turn into wolves). they are Werewolves (the difference is that Wolfweres start out as wolves and turn human. such as the Long Sword +1. Once you give the Cloak to Durlyle. Flametongue.(x 2362 y 243) ------------------------------------------------------------------------------- 3e.Now go into the Hut.Potions Potion of Storm Giant Strength. In any event she'll turn into a Loup Garou. And fight Werewolves.(x 2555 y 555) Oil of Speed -.(x 1817 y 594) Potion of Defense -. and Maralee and all others to resolve the appropriate subquests (do not talk to Kaishas Gan until all the wanted subquests are concluded). speak to him again and he will ask you to fetch him some Flowers (see the Other in section 3 above on where to find some). Other: .(x 1336 y 808) Potion of Cold Resistance -.You exit onto a hidden beach on the North End of the Island. Ulgoth's Beard Finale ------------------------------------------------------------------------------- Treasures: Chainmail +3 (Baresh) Plot: . a slightly tougher Werewolf.Go talk to Kaishas again. Talk to Durlyle again.Go back outside and EVERYONE in the town is now a Werewolf! . Follow him to the hut at (x 1650 y 1520) where Dradeel will give you more information. 2 Healing Potions -. Click on the sail to return to the Mainland. Loup Garou (these can only be hit by VERY magical weapons.The only thing to do here is to head East to the exit (x 3025 y 360). . she will then steal your Sea Charts.Go to (x 2700 y 1350) to find Durlyle who offers to get you out of the village through some secret underground passages. Turns out that they are Lycanthropes as well. but the reverse of the Wolfweres. walk over to the ship and talk to Kaishas.Plot: . Kill her and take your charts back. Turns out that these people are the ones that killed the crew in the first place. I suggest you don't take her up on her offer to "belong". and down into the secret passage. He also mentions that there are "Dark Ones" on the ship that you must find. and then he likes you. . the truth this time.

18-30gp Ghast 650 15gp Giant Spider 450 -- Gibberling 35 1-11gp Gnoll 35 Halberd. Fist Enforcer 300 same as FF. Long Sword. Baresh and him both become Loup Garou and attack you. you get a little message (similar to the End of Chapter messages) telling you that you are done with it. .Well we made it back in one piece. Fist Scout 300 varies Flind 120 2-Hnd Sword. Sword F. =============================================================================== APPENDICES: =============================================================================== ------------------------------------------------------------------------------- A. Bow. 1-20g Battle Horror 4000 20gp Black Bear 175 -- Black Talon Elite 240 Scale Armor. who demands to know what has happened. S. S. Search Baresh's old body for a Chainmail +3. Also search his house to find 980gp. 20g Brown Bear 420 -- Cave Bear 650 -- Digger 7 Spear Dire Wolf 125 -- Diseased Gibberling 35 -- Doom Guard 2000 -- Doomsayer 4000 -- Doppleganger 420 varies Dread Wolf 650 -- Druid 120 Quarter Staff Dwarven Doom Guard 2000 -- Ettercap 650 5gp Fission Slime 3000 -- Flaming Fist 250 Plate Mail. w/ Magic Arrows FF Enforcer/Wizard 650 -- F. Armor. and be prepared for a fight. you may as well tell him the truth. L. Long Sword. Shield. the amount of gp can also be replaced by a jewel or a potion (or pretty much anything of some value). Tell him what you will. Note: Once all the Tales of the Sword Coast quests are done. Monsters & Monster Strategies ------------------------------------------------------------------------------- In the treasure category. Magic Arrows. You will be met on the docks by Baresh. Helmet. Go to Mendas (who we now know is Chief Selaad Gan). ________________ Normal Monsters: ���������������� Name: EXP: Treasure: Air Aspect 4000 -- Ankheg 975 Ankheg Shell Ashirukuru 2000 -- Baby Wyvern 450 -- Bandit 65 Scalp. L. He demands answers. 2-10gp .

Gnoll Slasher 65 same as gnoll Gnoll Veteran 65 same as gnoll Gray Ooze 275 -- Greater Basilisk 4000 varies Gr. 5-20gp Hobgoblin Elite 95 same as Hobgoblin Invisible Stalker 3000 45gp Kobold 7 Short Sword. Gem. etc. Shield. 30 Arrows +1 Ardenor Crush 900 Studded Leather Armor. Cursed Bracers Bor 650 Magic Darts. Bow. 104g Arkushule 600 Robe. Body. Arrows. Helmet Sword Spider 2000 -- Tasloi 35 Spear. 102gp Desreta 1200 Gauntlets/Ogre Power. Sword Hamadryad 650 Dagger Hobgoblin 35 Leather Armor. 2-15gp Kobold Commando 35 Arrows*. 2-15gp Zombie 65 -- ____________________ Monsters with Names: �������������������� Name: EXP: Treasure: Alexander 300 Scale. Helmet. War Hammer +2. 2 Robes. Short Bow. Garnet Gem. 38 gp Bassilus 975 Holy Symbol. 20gp Lesser Basilisk 1400 -- Mountain Bear 900 -- Mustard Jelly 2000 -- Ochre Jelly 270 -- Ogre Berserker 650 varies Ogre Mage 650 varies Ogrillon 175 varies Phase Spider 1400 -- Phoenix Guard 100 -- Polar Bear 900 -- Sirine 2000 Pearl. 2 Heal Potions. Potion. M. 106gp Delgod 300 Scale. 38 gp Arlin 850 Adventurer's Robe. 1 Spell. L. 80gp Britik 900 Gold Ring. Heal Potion. War Hammer Denak 1200 Ring of Energy. Doppleganger 4000 varies Greater Ghoul 1000 varies Guard 120 Scale Armor. Long Sword +1. L. L. 172 gp . Jade Ring. Skeleton Warrior 4000 Spell. 29gp. 30 Arrows +1. Minor Treasures Caturak 750 Composite Long Bow. 2 Hnd Sword + 1. 1-5gp War Dog 65 -- Werewolf 420 -- Wild Dog 35 -- Winter Wolf 975 Pelt Wolf 65 -- Wolfwere 1400 -- Wraith Spider 1400 -- Wyvern 1400 Wyvern Head Xvart 15 Short Sword. 25gp Centeol 1000 -- Daer'Ragh 10 58gp Davaeorn 6000 Bracers AC6. Robe. 4 Spells. Long Bow. Halberd Carston 2400 Magic Arrows. Helm. Minor Treasures Brage 1400 Cursed 2 Hnd Sword. Sword. Sword.

Jemby 350 Robe*. 180 gp Maka 1300 Plate Mail. 4 spells. 1 Spell. Boots/Grounding. Leather +2. S. Scalp. Staff. 4 spells. Magic Arrows. 62gp Hareishan 1200 Adv. 2 Gems. Leather Armor. Dagger. 31gp Rezdan 1200 Robe. Leather Armor Mulahey 650 Holy Symbol. 38gp Natasha 1200 Robe. Dagger +2. 2 potions. etc. L. Minor Treasures Narcillicus 1400 Knaves Robe. Droth 975 Helm of Defense. 102gp Krystin 3000 7 Spells. 23gp Joular 1200 Long Sword +1. 310gp Haseo 1500 Ring of Protection +1. Long Sword +1. Gem. Morning Star+1. Scalp. S. 12gp Oulam 1200 Robe. 150 gp Karlat 270 Chain Mail. etc. Wand of Fire. Dagger. 3 Potions. 45gp Gorf 2000 2 Spells. M. Shield. Staff + 1. 64gp Karhk 3500 3 Gems. 64gp Icharyd 950 Helm. 200 gp Meilum 1200 Gauntlets/Weapon Expertise. 58gp Osmadi 1000 Leather Armor. 3 spells. Long Sword +1. Dispel Magic. Shield. 172g Seniyad 4000 Leather Armor. Long Sword +1 Michael 300 Magic Arrows. Ramazith 400 Amulet of Metaspell Influence. Long Sword +2. Shield Niemain 2000 Cursed Ring/Clumsiness. etc. 3 spells. minor treasures Pargus 900 Bracers AC 7. Chain. L. Sword +1. 150gp Gantolandan 1200 Long Sword +1. Staff. Shield. Robe. 2 Potions. 86gp Greywolf 1400 Studded Leather. club Geltik 165 minor treasures Genthore 1600 Plate Mail+1. 80gp. Shield. 94 gp Lendarn 1400 Robe*. 102gp Hakt 750 Bow of Marksmanship. Throwing Ax. Magic Arrows Rahvin 1800 Ring of Protection +1. Spear. . 39gp Malkax 165 Composite Long Bow. M. Short Sword +1. Potion. Flail + 1 Jamie 65 -- Jardak 3600 Helm of Glory. Long Bow. 56gp Drelik 1200 Short Sword +1. 12gp Maneira 600 Leather +2 Marek 650 Eagle Bow. Ring* Shaldrissa 1200 Robe. 66gp Larze 2000 Gauntlets of Weapon Skill. Dagger +2 Longtooth. Ring. 32gp Sakul 1600 6 Spells. Scale. 170gp Raemon 1200 Scalp. Minor Treasures Gretek 1200 Battle Axe +2. Chain Mail + 4. Composite Long Bow. Plate Mail. etc. Dagger Neira 650 Helm of Infravision. 56gp Gellana Mirrorshade 2000 Studded Leather. Staff. 38gp Kelmath Ormlyr 5000 Mace. 65gp Nimbul 650 Boots/Avoidance. Staff. 2 Potions. 2 potions. Andar Gem.Drasus 1400 Boots of Speed. Lamalha 1200 Plate Mail. 400gp Slythe 5000 Short Sword of Backstabbing +3. 54 gp Marl 650 25gp. Sling +2 Kysus 1400 Robe. Shield. 48 gp Prat 1400 Throwing Axe +2. 130 gp Sendai 600 L. 280gp Neville 650 Long Sword +1. Ring +2 Raiken 650 Chain Mail. Magic Arrows. Ring/Holy Nader 750 Magic Arrows. 56gp Gerde 420 Chain Mail. Mace. Shield. Long Sword +1. 2 spells. Shoal 500 Pearl Silke 900 Potion of Invulnerability. 1 Spell Drizzt 12000 2 Scimitars. etc. War Hammer +1. 5 Spells.

2 Spells. 58 gp Taugosz Khosann 2000 Full Plate. Ring of Wizardry. 93 gp Thalantyr 3000 Adventurer's Robe. 92gp Wheber Ott 1500 Robe. Shield+1. 1 Spell. 102 gp Tam 1300 Magic Arrows. 49gp Zargal 650 Short Sword +2. 2 potions. Flail Teven (bandit) 975 Scale Mail. Nothing worse than having to fight your own best fighter. 45gp Teyngan 500 Scale. Composite Long Bow. 14gp Zal 600 Scale. 81gp Pride 2500 Plate Mail. 66gp Dezkiel 1800 Shandalar's Cloak. Hair Love 3000 Rune. 2 Gems Venkt 900 3 spells. then go back to your last save. 66gp Cuchol 1800 1 Spell. 75g Telka 600 -- Tenya 650 Bracers*. Darts. Once she is out of the worst magical . Dagger +1. Shield. screws you over. Leather Armor Beyn 1800 Wand*. scalp. 66gp Ghost 3750 -- Kirinhale 3000 Staff Spear +2. 2 spells ________________________________________ Tales of the Sword Coast Named Monsters: ���������������������������������������� Name: EXP: Treasure: Aec'Letec 16000 -- Andris 6000 Robe*. 66gp Fear 2200 -- Garan 2000 4 Spells. Magic Bolts. such as the Siren) has some nasty magical attacks. Scroll. Robe. So if you lose too many people to her. namely Charm Person. Bastard Sword. 2 spells. 2 Spells. 78gp ____________________________ Monster Fighting Strategies: ���������������������������� "Dryad" Fighting: A dryad (or any other female monster type. Staff. Bracers of Archery. 170gp Tellan 3000 Darts*. Scale Armor Zeela 900 Studded Leather +1 Zekar 65 1 spell. Long Sword. minor treasures Wilf 800 Minor Treasures William Garst 1500 Robe. Scalp. Wine Marcellus 2000 Robe*. which if used on the right person in your party. Staff. 5gp Zordral 900 Knave's Robe. M. 91gp Unshey 420 History Book. 2 Gems. so you won't get killed). Sunin 2000 Robe. 34gp. Ring. 109gp Avarice 2500 Short Sword + 1. Short Sword*. Large Shield Riggilo 1400 Leather Armor*. Halberd. 2 Spells. War Hammer+1. no big deal (enemies won't attack charmed party members. 1 Spell. Healing Potion. Mace. then send only your best fighter to where the dryad is. 107gp Vay-ya 2000 Wand of Fire. 2 potions Tranzig 975 Wand. 79gp. Staff. Scroll. 2 Heal Potions. 82gp Vax 400 Scale. minor treasures Wudei 1200 Studded Leather +1. Minor Treasures Tarnesh 120 3 spells. If your fighter is charmed. 105g Taxek 975 Light Crossbow +1. Letter. M.

they turn you to stone. cast a quick Hold Person on them to keep them from fighting you. and therefore the end of your game. If they turn your main character to stone. Miscellaneous Information ------------------------------------------------------------------------------- Baldur's Gate follows most every AD&D rule in the Player's Handbook. but will attack the Sirine/Dryad anyway) Or if your people do get charmed. you can just cast Dire Charm on them again to reverse it. ------------------------------------------------------------------------------- B. Keep your best fighters between him and your party. (although the Basilisks could still kill him. (thanks to D Sanders for that) "Basilisk" Fighting: Basilisks are nasty creatures. If one of your people is Dire Charmed anyway. however. (all information here is taken directly from the AD&D Player's Handbook. attacks. If one of your people gets injured by about 3/4 of their total HP. One other thing to try is to send a good archer (Bracers of Archery always help) to kill her quickly. obviously we are referring to a different thing--a "round" is 6 seconds in Baldur's Gate and that seems about right) . Also if you get Korax (Area E of Temple) to join you (temporarily). he is immune to Petrification. That doesn't mean that they are all documented in the manual. (although it should be noted that Baldur's Gate defines a "turn" as 60 seconds. that is considered Death. send in the cavalry. pull them back. Cast lots of magic missiles at him since they always hit and do a bit of damage. and try hitting him with magic arrows as well. but he's a tough one. Minsc's "Berserk" attack makes him fairly immune to Dire Charm. So if you have a Protection from Petrification spell/scroll you may want to use that. (He still gets charmed. And this section is a good a place as any to stick all the missing information from the Rules. Don't try to tackle him before level 6 or so. Here's a little table on it: Constitution: Regeneration Rate: ������������� ������������������ 20 1 per 6 turns 21 1 / 5 22 1 / 4 23 1 / 3 24 1 / 2 25 1 / 1 We are assuming that the "turn" works out to be about 6 seconds. and he will turn against you eventually!) Doomsayer Fighting So there's only one Doomsayer (Area S of Lighthouse). which may not entirely reflect how the rules work in Baldur's Gate!) ___________________________________ Mega Constitution and Regeneration: ����������������������������������� If your Constitution gets above 19 you get an automatic regeneration.

--------------------- 9 1 1 . ------. - 13 5 2 2 1 - 14 6 3 2 1 - 15 7 3 2 1 1 16 8 3 3 2 1 17 9 3 3 3 1 18 9 3 3 3 1 19 9 3 3 3 2 20 9 3 3 3 3 _________________________ Ranger Spell Progression: . -------------------------------------------------------------- Warrior 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 7 Wizard 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 Priest 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 Rogue 20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 __________________________ Paladin Spell Progression: �������������������������� Level Casting Priest Spell Level Level 1 2 3 4 ----. - 12 4 2 2 .___________________________ Racial Ability Adjustments: ��������������������������� Race Adjustment ���� ���������� Dwarf +1 Constitution. -1 Dexterity. - 10 2 2 . -2 Charisma Elf +1 Dexterity. -1 Constitution Gnome +1 Intelligence. - 11 3 2 1 . -1 Wisdom ___________________ Weapon Proficiency: ������������������� Group Initial #Levels until another ����� ������� ��������������������� Warrior 4 3 Wizard 1 6 Priest 2 4 Rogue 2 4 Therefore every 3 levels your fighters/paladins/rangers will gain a new Weapon Proficiency Point! ______________________________ THAC0 Level Progression Chart: ������������������������������ Level Group 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ----. -1 Wisdom Halfling +1 Dexterity. . . -1 Strength.

500 | 18 | 1 | 3 | | 6 | 7 | 3 | 1 4 | 9.000 | 13 | | 8 9 | 250.000 | 15 | 1 | 6 7 | 64.000 | 17 | | 4 | | 8 | 8 | 4 | 2 5 | 18. ------. - 10 3 2 1 - 11 4 2 2 - 12 5 2 2 1 13 6 3 2 1 14 7 3 2 2 15 8 3 3 2 16 9 3 3 3 The following charts come from Duncan Clay: ___________________________ Advanced Experience Charts: ��������������������������� Fighter (Warrior) .������������������������� Level Casting Priest Spell Level Level 1 2 3 ----. ---------------- 8 1 1 .Hit Dice D10 (1 per level) Level | XP |THAC| W | Lor -------|---------|----|---|----- 1 | 0 | 20 | 4 | 1 2 | 2.000 | 12 | 1 | 9 W Weapon proficiency points (max 2 per weapon at level 1 then max 5) Paladin (Warrior) .000 | 13 | | 8 | | 16 | 12 | 8 | 6 9 | 300.Hit Dice D10 (1 per level) * Level | XP |THAC| W | Lor |Priest Spl| LH | DE | PE | TU -------|---------|----|---|-----|L1L2L3L4L5|----|----|----|---- 1 | 0 | 20 | 4 | 1 | | 2 | 5 | 1 | 2 | 2.000 | 14 | | 7 8 | 125.000 | 14 | | 7 | | 14 | 11 | 7 | 5 8 | 150.000 | 18 | 1 | 3 4 | 8.000 | 15 | 1 | 6 | | 12 | 10 | 6 | 4 7 | 75.250 | 19 | | 2 | | 4 | 6 | 2 | 3 | 4.000 | 16 | | 5 6 | 32.000 | 17 | | 4 5 | 16.000 | 19 | | 2 3 | 4.000 | 12 | 1 | 9 | 1 | 18 | | | W Weapon proficiency points (max 2 per weapon) LH Lay Hands hit points healed DE Detect Evil special ability spells PE Protect from Evil special ability spells TU Turn Undead level .000 | 16 | | 5 | | 10 | 9 | 5 | 3 6 | 36. - 9 2 2 .

* Cannot dual class Ranger (Warrior) .000 | 16 | | 5 | | 60% | 3 6 | 36.000 | 17 | 1 | 80 | 3 3 1 | 75% 9 | 110.000 | 14 | | 7 | | 75% | 4 8 | 150.Hit Dice D6 (1 per level) Level | XP |THAC| W | Lor | Ab | BS -------|---------|----|---|-----|----|---- 1 | 0 | 20 | 2 | 3 | 30 | x2 2 | 1.000 | 17 | 1 | 24 | 20 | x3 9 | 110.250 | 20 | | 6 | 20 | x2 3 | 2.000 | 17 | | 21 | 20 | x3 8 | 70.000 | 17 | | 70 | 3 2 1 | 70% 8 | 70.Hit Dice D6 (1 per level) * Level | XP |THAC| W | Lor |Mage Spell| PP -------|---------|----|---|-----|L1L2L3L4L5|----- 1 | 0 | 20 | 2 | 10 | | 40% 2 | 1.000 | 18 | | 60 | 3 2 | 65% 7 | 40.250 | 20 | | 20 | 1 | 45% 3 | 2.500 | 19 | | 9 | 20 | x2 4 | 5.000 | 17 | | 4 | | 53% | 2 5 | 18.000 | 12 | 1 | 9 | 2 | | W Weapon proficiency points (max 2 per weapon) Ste Stealth (Dex 18) C Charm Animal special ability spells Thief (Rogue) .500 | 19 | | 30 | 2 | 50% 4 | 5.500 | 18 | 1 | 3 | | 47% | 2 4 | 9.000 | 18 | | 50 | 3 1 | 60% 6 | 20.000 | 18 | | 15 | 20 | x3 6 | 20.000 | 19 | 1 | 40 | 2 1 | 55% 5 | 10. Find/Remove Traps (Max 100 + Base Ability + Racial/Dexterity Modifiers) BS Back Stab damage multiplier (quarter staff. dagger.000 | 18 | | 18 | 20 | x3 7 | 40.Hit Dice D10 (1 per level) Level | XP |THAC| W | Lor |Priest Spl| Ste | C -------|---------|----|---|-----|L1L2L3L4L5|-----|--- 1 | 0 | 20 | 4 | 1 | | 35% | 1 2 | 2.000 | 19 | 1 | 12 | 20 | x2 5 | 10.000 | 15 | 1 | 6 | | 67% | 3 7 | 75. short sword and long sword only) Bard (Rogue) .000 | 16 | | 27 | 20 | x4 10 | 160.000 | 16 | | 30 | 20 | x4 11 | 220.000 | 16 | | 100 | 3 3 2 1 | 85% . Pick Pockets.250 | 19 | | 2 | | 40% | 1 3 | 4.000 | 15 | | 33 | 20 | W Weapon proficiency points (max 1 per weapon) Ab Ability points for Stealth.000 | 16 | | 90 | 3 3 2 | 80% 10 | 160.000 | 13 | | 8 | 1 | 82% | 4 9 | 300. Pick Locks.

000 | 18 | | 6 | 3 3 2 | | | 7 | 35.000 | 20 | | 3 | 2 1 | 3 4 | 6.000 | 16 | | 9 | 4 4 3 2 1| 1 | 1 | 1 10 | 125.000 | 16 | | 7 | 3 3 2 1 | 1 | 1 | 1 8 | 60.500 | 18 | | 6 | 3 3 2 | 6 7 | 55.000 | 16 | | 7 | 3 3 2 1 | 7 8 | 110.500 | 20 | | 2 | 2 | 2 3 | 3.Hit Dice D4 (1 per level) Level | XP |THAC| W | Lor |Mage Spell -------|---------|----|---|-----|L1L2L3L4L5 1 | 0 | 20 | 1 | 3 | 1 2 | 2.Hit Dice D8 (1 per level) Level | XP |THAC| W | Lor |Priest Spl| SB | SW | SL -------|---------|----|---|-----|L1L2L3L4L5|----|----|---- 1 | 0 | 20 | 2 | 1 | 1 | | | 2 | 2.000 | 19 | 1 | 18 | 4 2 2 7 | 60.000 | 16 | 1 | 8 | 3 3 3 2 | 8 9 | 225.000 | 20 | | 9 | 2 1 4 | 10.000 | 18 | 1 | 4 | 3 2 | 4 5 | 13. 11 | 220.500 | 18 | | 5 | 3 3 1 | | | 6 | 20.000 | 14 | | 11 | | | | W Weapon proficiency points (max 1 per weapon) SB Shapeshift Brown Bear special ability spells SW Shapeshift Brown Bear special ability spells SL Shapeshift Black Bear special ability spells Mage (Wizard) .000 | 20 | | 2 | 2 | | | 3 | 4.000 | 20 | | 3 | 2 1 | | | 4 | 7.500 | 18 | 1 | 4 | 3 2 | | | 5 | 12.000 | 19 | | 15 | 4 2 1 6 | 40.000 | 18 | | 21 | 4 3 2 1 .000 | 19 | | 12 | 3 2 5 | 20.500 | 20 | | 6 | 2 3 | 5.000 | 15 | | 110 | | W Weapon proficiency points (max 1 per weapon) PP Pick Pockets (Before Racial/Dexterity Modifiers) * Cannot dual class Cleric (Priest) .Hit Dice D8 (1 per level) Level | XP |THAC| W | Lor |Priest Spl| TU -------|---------|----|---|-----|L1L2L3L4L5|---- 1 | 0 | 20 | 2 | 1 | 1 | 1 2 | 1.000 | 16 | | 9 | 4 4 3 2 1| 9 W Weapon proficiency points (max 1 per weapon) TU Turn Undead level Druid (Priest) .000 | 16 | 1 | 8 | 3 3 3 2 | 1 | 1 | 1 9 | 90.000 | 18 | | 5 | 3 3 1 | 5 6 | 27.000 | 14 | | 10 | 4 4 3 3 2| 1 | 1 | 1 11 | 200.

and Myrkul -.god of artifice and invention. Cyric -. Bane.000 | 18 | | 27 | 4 3 3 2 1 10 | 250. Missiles. so if I did. Helm -.000 | 19 | | 12 | 4 3 5 | 20.evil god worshipped by Bassilus to raise the dead. doesn't it? Cyric took the power from the "dead three" and now does everything they did. Auril believes that everything should be turned to ice. but are currently not in "power" (it's a long story) Baravar -.000 | 17 | | 30 | W Weapon proficiency points (max 1 per weapon) Specialist Mage (Wizard) .000 | 20 | | 9 | 3 2 4 | 10.ancient god of various chaotic happenings (like earthquakes). Bhaal.000 | 17 | | 30 | W Weapon proficiency points (max 1 per weapon) ------------------------------------------------------------------------------- C.000 | 18 | | 21 | 5 4 3 2 8 | 90.mentioned by Branwen.worshipped by Quayle Clangeddin -. Deneir -. and now is the Scribe of the Dead Kozah -.000 | 18 | | 24 | 5 4 4 3 9 | 135.000 | 19 | 1 | 18 | 5 3 3 7 | 60.one of gods who protects Tethtoril (see his decription in the manual) Garl Glittergold -. mentioned by Branwen and the boots of cold are hers as well. I probably missed one or two. There's a Helm temple in Nashkel. Naturally. He is the God of Guardians. I may not have spelt his name correctly. worshipped by Ajantix. gave his power to Bane. thus making him the new god of murder.500 | 20 | | 6 | 3 3 | 5. also Mulahey has a Cyric Holy Symbol on him. and Myrkul (History of the Dead Three). The Hall of Wonders in Baldur's Gate is run by Gondish priests.a god mentioned by Yeslick. Goddess of Winter. and he guards the Outer Realms. The Gods of the Realm ------------------------------------------------------------------------------- I've tried to compile a list of every god mentioned in the game.000 | 19 | | 15 | 5 3 2 6 | 40. Jergal -.former god of the dead. 8 | 90. There is some neat information on the gods and their troubles on page 67 of the Baldur's Gate Manual.000 | 18 | | 24 | 4 3 3 2 9 | 135.a good god. there is an ancient temple being unearthed of his far to the SW of . Auril -. Ilmater -. Makes Cyric seem a little suspicious.the "dead three" gods.Hit Dice D4 (1 per level) Level | XP |THAC| W | Lor |Mage Spell -------|---------|----|---|-----|L1L2L3L4L5 1 | 0 | 20 | 1 | 3 | 2 2 | 2.worshipped in the Temple of Wisdom at the Friendly Arm Inn Gond -. Others come from edwardalacey. please email me about it.God of Suffering who enchanted the Large Shield +4 vs.000 | 18 | | 27 | 5 4 4 3 2 10 | 250. And lots of information comes from Orlandu. Bhall.

Ex: Corbin. say the number "Seven".e.Branwen is a cleric of this Neutral God.I think this is a God of Nature. and make it a first name. Talos -. and flipping some letters around to make a new name. For example we start with "Nate" and add the "flourish" "ylia" to make the new name "Natylia".there is a temple to Oghma is Candlekeep as he is the God of Knowledge Selune -. and is possibly a God of Storms Tempus -. also known as the Beastlord. worshipped by the renegade drow Viconia Sune -. Method 4: Another fun thing to try is to simply add a new "flourish" to an existing name. There is another Drow god mentioned in one of the "History of the Drow" books. Ghaunadaur. He is an evil god that doesn't much like the Druid faiths. she is the Goddess of Love and Beauty.goddess of the Sea.goddess of magic Oak Father -. Replace the vowels with new vowels to make "Sivan". Guide to Naming Characters ------------------------------------------------------------------------------- I have heard that some people have trouble coming up with creative names for their characters. aka the "Bitch Queen". Oghma -. Not a god as per se. since he is infinitely more powerful than they are (he can destroy them at will) Lathander -. Method 5: Start with another word. but beware the curse! Lord Ao -.Mentioned by Osmadi. dislikes Drizzt and Viconia. and it also tends to skew mostly male. So here is a little guide to coming up with interesting names that seem to fit into the game (i. It will become Paetrick.Goddess of the Night. the God of Battles Tymora -. Miller. worshipped by Faldorn. Beregost.She's the Goddess of Luck (good luck that is.good god. names that aren't "brad" or "mike" or something). Mystra -. the Holy Ring is a Sune artifact.Worshipped in the Song of the Morning temple Lloth -. Try adding an 'a' before an 'e' or an 'i' after an 'e'.a Goddess mentioned by Dradeel Shar -.another god mentioned by Branwen. this one merely involves adding useless vowels. Take the name Patrick for example. such as Kate.the Overpower.Spider Goddess of the Drow.made the Boots of Grounding. Kaet. Umberlee is of an Evil alignment) Valkur -. Malar -. (btw. Besheba is the Goddess of Bad Luck) Umberlee -. Method 2: You can also make interesting names by taking an existing name. Now if you want to make it feminine add an "y" (or . Method 1: Take an exisiting last name. Obviously this doesn't work with all last names. he is the god of sailors ------------------------------------------------------------------------------- D. Martens. you run into her priestess at the Baldur's Gate Bridge. Method 3: Somewhat similar to method 2.

Method 6: (from MartectX) I found another strategy of making names "fitting the game": Just take an existing name backwards! Some examples: Martin . .Akinom. were sent to me by Preston Lloid: Female: Male: ������� ����� Jephinia Justice Edcam Sielfir Misha Kintyre Purl Sielfir Latista Dymnir Paxus Silatis Kyndria Valmund Bastius Mnotarior Shaloa Fighro Rhymnir Kaleef Syff Kintous Kelt Incurrigate Geila Mist Solas Imnikurr Tarrento Gymnica I also found that nearly all the months make fine female first names (e. You now have "Thalant".Nitram. October. This list will be a little small for now. If you have any name that you want to send in. Monika . which is a good name. Or try this. start with the word "talent". Florian . Or if you create an evil male mage. November etc. if you've made a female priest with the allignment "lawful good" you might call her "Misha the Divine". Andrea .faqs@gmail.). Furthermore I personally think that there's nothing wrong with giving your character a first name and some kind of call name instead of an actual surname (or family name).com) Female: Male: ������� ����� Kaet Salamoss Telen Sivany Syllas Jiany Poetayn Saenra Mytahl Kystra Ralasannvyr Lydra Ylv Tor Tyllaenii Ex'ald Moor Bealla Forthyss Aallax Morkallai Cyrra Lyth Cyr Daan Sho'erna Moerth Kintos the Dim (my current favorite) Mistriana Corvuus Karyana Khaar the Bloody Ceqeen'ah The following names are from Bane: Lyria Taaryn (Taryn) Kestyn Yulosa Maya Astyk Galian Bane The following names.g. you could call him "Tarrento the Dreadful". something similar) to the end to make "Sivany". but needs a little flourish of "yr" to finish it "Thalantyr".Aerdna. Replace the first 't' with a "th" and then replace the 'e' with an 'a'. For instance. please feel free! (dsimpson. instead of Misha Kintyre. but as I get more of them.Nairolf. I'll add them. Here's a list of names that I have used in various RPG games. and strategy.

.. ignoring my commands and leaving my character with nothing to do but pick a side and join in. This comes from Patrick: I thought I'd help fill in some of the blanks regarding NPC quotes. Character Sounds ------------------------------------------------------------------------------- Here you will find a typed out version of a great many sounds in the game." Xzar: "I begin to see your true nature. finished the mines. there are NPCs who will try to kill each other eventually. there is a reply (Some of Montaron's jibes are in response to Xzar's babblings. The "Repeated Selected" sounds are accessed when you click on a character about 9 times in a row. Xan and Ajantis: As you've noticed.. then disbanded the Zhentish pair without incident. Any of the NPC sounds that has a ????????? in it means that I listened to the sounds by using the biffstripper utility.. Xan rejects Ajantis' strict views. At a seemingly random point.txt file in the Sounds directory if you want to change one of the PC Sounds. I haven't gotten far in the game yet. squared off and began fighting... Montaron and Xzar (the Zhentarim) and Khalid and Jaheira (the Harpers)." Likewise. if it helps straighten things out. which you might want to include in any possible updates of your astounding FAQ. and Khalid and Jaheira share some tender moments). the text window popped up and the dialogue followed: Jaheira: "Do you claim to fight evil. but here are some possible relationships which suggest themselves: Eldoth and Alora: Alora always tries to cheer up Eldoth. Khalid and Montaron have some lines which suggest a similar exchange (sound files 30 and 31 for each).. I loaded a previous savegame. Also. Eldoth just seems to piss off everybody. and some of their quotes are reserved for such an occasion.) Odds are that when a character makes a direct statement to another. not caring for the deaths of two NPCs.. but I'm not quite sure where they fit into the context of the game.. I noticed (using the playsound ingame cheat) that the number of the file for each character is connected with its function in the game. First off. Check out the sndlist. as follows: 1 .Battlecry 3 .. and Ajantis does not respond kindly to his paradigms being challenged.Introduction In battle: 2 .Morale Break ." Jaheira: "I know nothing of gold. At this point. as I found out when I first played and took Xzar/Montaron and Khalid/Jaheira into the Nashkel mines.. (etc. and he in turn actually finds himself softening up when she's around.)" Xzar: "Why must you goad us.. (This is indeed at least partly random.------------------------------------------------------------------------------- E. and how they relate to one another.

Annoyed Comments toward NPCs: 27-37 ." Action Acknowledgement 2: "Not a problem.Nighttime Comments toward player: 17-19 .Breaking Point Comments on personal status: 8 .Happy 5 . oohg." Tired: "I will require rest soon... Comments on party's reputation and actions: 4 .Commanded 23-26 .City 14 .Made Leader 9 .Tired 10 ." Tired: "I must rest my eyes a while." Bored: "I should be more productive with my time.Forest 13 . this was from Patrick) __________ PC Sounds: ���������� Default Male: Battle Cry: "Onward!" Becoming Leader: "I feel this is my rightful place.. such a waste of time this is!" Badly Wounded: "I." Action Acknowledgement 1: "It will be done." Badly Wounded: "I am not well at all.Angry 7 .Bored 11 .Various Banterings Comments on death: 38 ." Dying: "Hwaugh." Being Hit: "Oof.Unhappy 6 ." Selected 1: "What?" Selected 2: "Make it quick!" Selected 3: "Yes?" .Wounded Comments on environment: 12 .Specific Death Of course. but it seems like everybody else sticks by it.Dungeon 15 . Imoen throws this whole scheme off track.Daytime 16 . (again." Selected 1: "Hmm?" Selected 2: "Yes?" Selected 3: "I stand ready." Male 1: Battle Cry: "Death to you all!" Becoming Leader: "As it should be." Bored: "Ah.. I am surely close to death.Selected 20-22 ." Action Acknowledgement 3: "With ease.Generic Death 39 .

heh heh.." Selected 1: "Yes?" Selected 2: "What now I wonder?" Selected 3: "Where to now?" Action Acknowledgement 1: "Of course." Bored: "I grow tired of wasting time." Dying: "Whooauh.." Action Acknowledgement 3: "A simple task!" Being Hit: "Eaah." Action Acknowledgement 3: "Alright alright!" Being Hit: "Ooof. uh.." Female 1: Battle Cry: "All will die!" ." Tired: "I grow weary. perhaps I'm a bit more hurt.." Becoming Leader: "Ha ha! I'll lead 'em well!" Tired: "I'll need to be resting soon." Being Hit: "Ungh." Selected 1: "I am here.immediate aid." Action Acknowledgement 2: "It is done." Badly Wounded: "I am certain to die without." Badly Wounded: "Uh." Dying: "Ungh." Badly Wounded: "I must have aid." Action Acknowledgement 3: "Certainly..." Male 3: Battle Cry: "Heh.uh. time for a bit of a rough and tumble." Dying: "Hwaigh... than I thought. weary." Action Acknowledgement 2: "Very well." Bored: "I should not just stand about.. Action Acknowledgement 1: "A waste of my talents!" Action Acknowledgement 2: "Of course." Action Acknowledgement 3: "No sooner said than done.." Selected 1: "What would you have me do?" Selected 2: "Your wish?" Selected 3: "Hurry up!" Action Acknowledgement 1: "If you insist...oof." Being Hit: "Augh!" Dying: "Auwaa..." Default Female: Battle Cry: "To battle!" Becoming Leader: "This is where I should be." Tired: "I am so very." Male 2: Battle Cry: "Your life ends here!" Becoming Leader: "I alone belong here.." Selected 2: "Your concern?" Selected 3: "Yes?" Action Acknowledgement 1: "Indeed." Action Acknowledgement 2: "Done and done...." Bored: "I should get moving before the whole day is a waste.

.. I need sleep. Becoming Leader: "None other than me should be in this place." Selected 1: "What?" Selected 2: "Yes?" Selected 3: "Hmm?" Action Acknowledgement 1: "Simpler done than said." Badly Wounded: "I must get proper treatment for my injuries." Badly Wounded: "I reall must get further treatment for my wounds.." Selected 1: "And now what?" Selected 2: "What must I do?" Selected 3: "Hmm?" Action Acknowledgement 1: "A simple task.." Being Hit: "Ooah...." Action Acknowledgement 3: "A simple matter..." Dying: "Nyaugh." ___________ NPC Sounds: ����������� Ajantis: First Speech: "Halt! Be you friend.." Bored: "I find this inactivity extremely frustrating.." Action Acknowledgement 3: "Surely." Action Acknowledgement 2: "Such menial tasks. I am wounded. we should rest now." Dying: "Aaah.." Bored: "This is so utterly boring..." Action Acknowledgement 3: "No trouble at all.ehh." Being Hit: "Oooah. or foe?" Fleeing: "What cowardice is this? Return to where you are needed?" Battle Cry: "For the Glory of Helm!" In forest: "This forest has a sense of." In City: "This city has a sense of. evil about it.. I have much to do." Female 3: Battle Cry: "Death will come swiftly for you. evil about it." Tired: "I should rest on my feet if we do not rest soon." Being Hit: "Err!" Dying: "Ohhh ahh." Underground: "This dungeon has a sense of." . ehh." Badly Wounded: "I.. we should rest soon. evil about it.." Becoming Leader: "There are none more capable for this position." Tired: "Blah.." Female 2: Battle Cry: "You're life shall be mine!" Becoming Leader: "I deserve to be leader!" Tired: "Ooh." Bored: "Must we stand about." Action Acknowledgement 2: "Certainly." Selected 1: "What?" Selected 2: "Yes?" Selected 3: "What is it?" Action Acknowledgement 1: "Fine." Action Acknowledgement 2: "Consider it done... I grow tired.

the path of Helm." To ???????????: "Your actions fly in the face of everything Helm holds sacred!" To ???????????: "There is naught but good and evil. being happy......" Action Acknowledgement 1: "With Helm's blessing." Selected 1: "My honor is my life." To ??????????: "You are a most beautiful lady." Badly Wounded: "Ahh. VILE manner!" To ???????????: "I can bear no more! Raise your weapon and defend yourself!" To ???????????: "I may yet still be a Squire. pursuing a just cause." Repeated Selected 3: "Evil will always fail against courage and honor." To ???????????: "Evil must be purged wherever it is found. I grow weary.." On ????????'s Death: "It is unfortunate that our companion died before he could recant his ways. Happy: "We follow the righteous path." Unhappy: "I will not stand by while this party descends into depravity. even among companions!" To ???????????: "The stench of evil clings to you in the most. but I possess more integrity than you could ever hope for!" Reply to ???????: "You will watch your MOUTH around the fairer sex!" Reply to ???????: "I thank you for your compliment. I suspect you are of the latter.. I think everyone would be happier if we ." Alora: First Speech: "Blast and bother! These locks have always given me trouble. doing nice things." To Kivan: "You're a man of honor." Unhappy: "This course we take is beyond all tenants of decency." Bored: "We have much evil to fight. give me strength!" Selected 3: "By Helm!" Repeated Selected 1: "We must always strive to be role models to the meek.. I am in need of aid. Miss.." Selected 2: "Helm. Trouble they are!" Fleeing: "Aah! Somebody hide me!" Battle Cry: "Careful everyone.. we have no time for idleness." Repeated Selected 2: "Duty to one's cause outweighs all." Reply to ????????: "I think it would be wise for you to improve your conduct while in this party!" On any Death: "We can only be content that our companion has fallen." Action Acknowledgement 2: "Yeah!" Action Acknowledgement 3: "As you will." Tired: "Uhh. I respect your integrity. It's great!" Unhappy: "Hey." Repeated Selected 4: "Evil must be purged without mercy." Leaving: "Your evil ways end here! Draw steel and we will settle this dispute once and for all!" Becoming Leader: "I take honor with this responsibilty you have bestowed. play nice!" Happy: "Isn't this great? All of us.

" Selected 3: "Whatever you wish. this is pretty scary isn't it? I mean. That one I like. it looks good on you!" To ????????: "Well everyone is basically decent. and it's still sad." In City: "I like the bustle of the city! So many interesting people!" Underground: "Oooh ooh. but he was pretty stuffy! You're not like that.. were a little nicer. do you?" Leaving: "I don't think you're the type of people I should be hanging around with." Unhappy: "Please be nicer." On any Death: "I've had friends die before." Badly Wounded: "I'm hurt. Goodbye!" Tired: "*yawn* I'm sleepy." At night: "Pretty spoo-ooky night. Edwin." In Forest: "What a great forest! I've never seen trees like these before. Can we nap a moment?" Bored: "So.. in fact." Selected 2: "Hey there hi there." . but still great for Adventuring." To Garrick: "Play your song again. I'll TEACH you to be happy!" Repeated Selected 4: "Happy Happy! Joy Joy! Happy Happy! Joy Joy!" Action Acknowledgement 1: "Happy to help!" Action Acknowledgement 2: "With a smile!" Action Acknowledgement 3: "Hop skip to it!" To ???????????: "So you're a mage? I knew a mage once. you don't want me to pick up any bad habits. I'd be scared without the rest of you. Garrick." On Edwin's Death: "Poor Edwin. pleeeeeeeeeeeease!" To Boo: "Ohh! It's just the cutest little hamesty wampsty! Who's a fuzzy boo?" Reply to ????????: "You needn't be so mean! I'm nice to YOU!" Reply to ????????: "Oooh! Someone needs a tickle! Someone needs a tickle! Smile already! Yeesh!" Reply to ????????: "You are mean mean mean! No wonder people don't like you!" Reply to ????????: "Why must you be such a grumpy pus! Cheer up!" To ?????????: "I've heard if you go too long without smiling. I've got rotting teeth and gums!" Repeated Selected 2: "C'mon people now. Everybody get together. every day is a great day for adventuring.. your face will crack!" To ?????????: "It must be hard work to be NEGATIVE all the time!" On any Death: "I've had friends die before." To Edwin: "Smile more often. when are we gonna do something? I'm raring to GO." Repeated Selected 1: "I'm sooo sweet. once you get them to unwrinkle their faces.." During the Day: "What a great day for adventuring. and it's still sad. He was just learning how to loosen up." Repeated Selected 3: "I don't think you're happy enough. try to love one another right now. please help me!" Becoming Leader: "Wow! Leader? Me? This will be great fun!" Selected 1: "Whatever you need. smile on your brother.

I'm bored." Repeated Selected 2: "May Auril bestow the Frost Kiss upon our enemies." To ?????????: "In a war of virtues." To Shar-Teel: "You are valiant of action. give us victory!" Happy: "I am proud to stand among such strong warriors." Action Acknowledgement 2: "If Tempus wills it." Action Acknowledgement 1: "'Tis a fine day to die." Battle Cry: "*whistles*" Happy: "I think we all deserve a pat on the back. I may have to leave.. 'tis but a flesh wound." Bored: "Damn the icicles of orb (??)." ." Unhappy: "If our fellowship continues in this vein." To ?????????: "Stay well clear of me you foul-speaking Heretic!" To ?????????: "Tempus would guide your wayward soul." To ?????????: "May Tempus one day show you the error of your ways. Shar-Teel.Branwen: First Speech: "By the ice breath of Aura." Repeated Selected 3: "By Valkur's strapping buttocks!" Repeated Selected 4: "The gods favor is fickle at best." On any Death: "To die in battle is the most glorious death of all." Selected 1: "By Tempus' Shield!" Selected 2: "What is your command?" Selected 3: "Hello?" Repeated Selected 1: "'Tis better to die on your feet." To ?????????: "You are a strong warrior." Coran: First Speech: "Ho travellers." Unhappy: "I cannot give my approval for what we've just done." Fleeing: "This adventure has gotten out of hand." Unhappy: "What sort of craven cowards are we?" Leaving: "I can no longer honorably work with such as you!" Becoming Leader: "I have always dreamt of leading such a worthy band!" Tired: "*yawn* I'm tired. forgive my cowardice!" Battle Cry: "Tempus." On Shar-Teel's Death: "'Tis a shame to lose such an accomplished warrior." Badly Wounded: "Ah uh. if you let him." Reply to ????????: "Thank you for your kind words. A pity your spirit is mismatched." Unhappy: "Our actions are not those of warrior born. thou art an art. 'tis good to see new faces and taste freedom again!" Fleeing: "Tempus. hold a moment." Reply to ????????: "I do not take such insults lightly. I respect that." Action Acknowledgement 3: "By Valkur's mighty Blade!" About Shar-Teel: "Shar-Teel seems to have more spine than a lot of the MEN in this party. than live on your knees." Reply to ????????: "Do not mock me!" To ?????????: "You shame this party by your mere presence.

I don't think I'd find you half as attractive.. I have to call it quits." Becoming Leader: "I think my new responsibility will be a great deal of fun. But for his charge thou art brave indeed." Action Acknowledgement 1: "Luck be a Lady." Bored: "Might we move on?" In City: "Such bustle! The cities of Rashaman are empty . I must sleep." Becoming Leader: "A wise choice to appoint the wiser. or nothing. you are full of such subtle wit and charm." To Safana: "Sometimes.." Repeated Selected 3: "You can't live without a little adventure.. Safana. unique of acquaintances." To ????????: "A fine figure like yours shouldn't be risked in an occupation such as adventuring.. I take my leave." Unhappy: "Must I watch over this group as a Nanny a child?" Unhappy: "I cannot abide by this decision." Selected 1: "Life is adventure. nothing.eyes. I do not feel well inside. Safana.." Battle Cry: "For Right! And I always am!" Badly Wounded: "By the Three." Selected 2: "Yes?" Selected 3: "What is your bidding?" Repeated Selected 1: "The storm is always preferable to the calm." Reply to Safana: "Admit it. It's distracting my work. Leaving: "I can't stay with this group any longer...." On Safana's Death: "I wish we had more time to know each other." Reply to ??????: "I accept your compliments. exceptional." Reply to ??????: "I don't appreciate your humor...." On any Death: "I grieve to lose a friend. you sometimes find me to your liking." Reply to Safana: "If you weren't such a self-serving wench. 'Tis idiocy." Repeated Selected 4: "Luck is always on the side of the romantic." Tired: "Magic does not nest well in a tired mind." Fleeing: "These odds are idiocy! Retreat!" Happy: "This group shows." To Safana: "You've been dominating my thoughts recently. despite your shallow spiteful demeanor." Badly Wounded: "Ugh. Safana." Dynaheir: First Speech: "Minsc continues to make the most. I find myself attracted to you.." To Safana: "Safana." Action Acknowledgement 3: "Wherever Fate takes me." Reply to Safana: "You are rather uncouth today.." Repeated Selected 2: "The essence of pleasure is spontenaity. promise. it's only a flesh wound.. Safana." Leaving: "Thy manner is inexplicably evil." Bored: "My worst fate is reserved for sitting and doing." To ????????: "A more beautiful girl I don't think I've laid eyes on." Tired: "Even the most prolific adventurer must take some time to rest." Action Acknowledgement 2: "Great peril yields great beauty." To ????????: "You have the most beautiful.uh.

" To ?????????: "I'll thank thee to remain upwind. (Why do I suffer these fools?)" Badly Wounded: "Strange." Action Acknowledgement 3: "As well as I can.." Battle Cry: "Your worthless lives end here." Reply to ?????: "Thou shalt not question my will once I present thy neck to the Orth Lor (??)" Reply to ?????: "I pray thee did not kiss thy mother with that mouth. (Yes.. Must thou keep that rodent so close? 'Tis surely unclean." Reply to ?????: "Any protection would be courtesy not necessity.." . lacking.." Edwin: First Speech: "Go no further! I require the services of your group. Some might say Effluent." On any Death: "No more mistakes people." Tired: "I'll not keep this pace without rest soon!" Bored: "Inactive outward. they will do nicely." Repeated Selected 3: "Who are thou to touch me like you know me?" Repeated Selected 4: "Watch thee where thy place thy pointer." To Minsc: "Ull." On Minsc's Death: "Minsc! Minsc.. my power is no less than thine." Reply to Viconia: "Thou art fluent in compliments." Selected 3: "Thy wish my ear?" Repeated Selected 1: "Go here. 'Tis hard to cast spells while I gag." About Edwin: "I should keep an eye towards Edwin." Reply to ?????: "Thou art right indeed.. One can only expect treachery from his kind. do that.." Leaving: "Our deal is void! I cannot stand your continued waste of resources." To Minsc: "Stand easy Minsc. and that's just what they'll do." Reply to ???????: "Thy decency is refreshing." Reply to Edwin: "Evil to thy cause? Perhaps.)" Fleeing: "Enough of this..!" Unhappy: "I can stand no more! Our deal is void! Goodbye.." Becoming Leader: "They finally realize my true place. However. After my own heart." Action Acknowledgement 1: "As directed." Happy: "A rare display of intelligence.." Selected 1: "Again you disturb me." Action Acknowledgement 2: "No less than done. those of decent nature know otherwise. compared!" Selected 1: "Thy called?" Selected 2: "Whatever thy need. I do not feel so well. We can afford no more losses. Thy needs not be so motherly. Let these fools lose their own lives. What about my needs?" Repeated Selected 2: "These boots were made for walking. We are at odds forevermore." Unhappy: "I thought I could think no less of this group. but with this behavior. undoubtedly fleeting. his mighty berserker wrath will not go unremembered. inactive inward. So many we meet are.

. may I introduce myself. I'll just sit with the pretties and watch them sparkle. Elminster that." On any Death: "On discarded." Action Acknowledgement 3: "My actions are yours. I wonder if they will prove useful at all. I am Eldoth Kron." Reply to Dynaheir: "This witch deceives you with her lies! I tell you she is evil!" Reply to Dynaheir: "There is no protection if you goad me further. I go sit with the pretties.. though I know not their motive. I'm not much help for you. but I am surprised I find it so. Give ME 2000 years and a pointy hat. and I'll kick his arse!" Repeated Selected 3: "Please don't disturb me while I plot to overthrow you." ." Unhappy: "I don't know how much longer I can bear the company of so many fools. ok?" Eldoth: First Speech: "Gentlemen." Happy: "I'm glad to be associated with such a fine group of gentlemen." Reply to ???????: "No harm shall come to her as I yet live." Repeated Selected 2: "Elminster this." Selected 3: "WHAT is it NOW?" Repeated Selected 1: "I do not understand this 'mouse magic' that makes me do your bidding." ??????????: "I once had shinies piled up to the sky." Repeated Selected 4: "They continue under the delusion that I care at all. for now.." Reply to ???????: "Typical response. gentlewomen.. but." On Dynaheir's Death: "Checkmate! At last the witch dies!" ??????????: "Ohh. sparkle makes for happy.... witch!" About Dynaheir: "Her power is nothing without the will to use it." ??????????: "I not like sad thoughts." Reply to ???????: "This group be a damned sight better off without you!" ??????: "Must you crowd so close so close? 'Tis bad enough I must walk with you chimps.. Step out from behind your excuses and let us end this here!" Reply to ???????: "'Tis welcome you find no fault with one such as I." Reply to ???????: "Watch your words when addressing me lest they be fed to you on the end of my boot. Selected 2: "You are so irritating.." Reply to ???????: "Your words please." Fleeing: "Better a coward than a dead man. I'll have to find another group if this keeps up.." ??????????: "You find me friends." Reply to ???????: "Her company is refreshing." Action Acknowledgement 1: "As directed." Action Acknowledgement 2: "If I must.." ??????????: "Aah! Help!" ??????????: "I sad.. I no remember where they are." Battle Cry: "If we must." Unhappy: "This party's direction seems to be somewhat misguided.

" To ?????????: "Perhaps we could talk over wine tonight.." Repeated Selected 4: "The first duty in life is to be as artificial as possible." Selected 1: "You're so dull. I would have become a monk. I sense it." Repeated Selected 1: "There is no evil but stupidity." Becoming Leader: "I will do as best I can as your leader.. my little angel." In Forest: "The sanctity of these woods must be preserved. Now shut up." Tired: "*yawn* All of nature's children must rest sometime." Action Acknowledgement 2: "As you command." Action Acknowledgement 3: "This is so tedious." Fleeing: "I will not waste my life here." ." Unhappy: "Oak Father would frown on us now. I am wounded." Reply to ???????: "Try to keep quiet and speak only when spoken to." Badly Wounded: "Help! My injuries are grievous!" Bored: "If I wanted to live a life of tedium." Action Acknowledgement 1: "Certainly." Selected 1: "Nature is all." Battle Cry: "Rrrrraaa!" Happy: "We have pleased Oak Father. and I'm desirous to know you better." Leaving: "I will have nothing more to do with your lot." To ?????????: "You must be the most uninteresting person I have the honor of knowing." Badly Wounded: "Uhh. a woman should know her place. and little time to waste." Reply to ???????: "Stop your whining." To Shar-Teel: "Shar-Teel your lot in life is to make cookies and bear children." In City: "Cities are a blight on the beauty of nature. I have been looking for those who would fight for the sanctity of this forest.." Faldorn: First Speech: "I am Faldorn." Reply to Skie: "Be silent Skie! It's not like your opinion is worth anything." Tired: "I think it would be well to stop and rest." Reply to Skie: "Skie don't bother me right now." Unhappy: "I cannot standby people of such little character." Reply to ???????: "Don't try my patience." Reply to ???????: "I knew that." Selected 2: "What's your worry?" Selected 3: "Don't bore me." Repeated Selected 2: "There is no good or evil." On Shar-Teel's Death: "The wench had it coming.." On any Death: "Too bad." Reply to ???????: "Your wit is somewhat lacking. only the charming and the tedious. I've never met a lady such as you." Repeated Selected 3: "Only shallow people don't judge by appearance. Leaving: "Goodbye now. Hope to never see you again. wench." Bored: "There is much to do." To Skie: "Skie." Becoming Leader: "I take this responsibility knowing I am best suited for it.

" Leaving: "I'm sorry but I have to leave." Repeated Selected 3: "Oak Father. you and I will settle our differences.. I shall be known gloriously." Fleeing: "Brave brave Sir Garrick. Your choice of a mate suits your weakling nature." Tired: "A yawn is a silent shout.." Battle Cry: "Once more unto the breach dear friends!" Happy: "If man is known by the company he keeps." Selected 3: "Life is glorious." Becoming Leader: "I feel a little unprepared for this job." Reply to ????????: "Your shallow regard for nature sickens me!" On any Death: "Death is a natural end." Repeated Selected 1: "Give and spend. to think that Man can live with nature and not destroy it." Selected 1: "Yes." Action Acknowledgement 2: "Of course. I have a pretty proposal for you. please forgive your wayward brood." Reply to ????????: "I thank you." To Jaheira: "Jaheira. Sir Garrick led the way." To ????????: "It's time I rid our fellowship of your. want something?" Repeated Selected 1: "Why must Man always despoil the Oak Father's gifts?" Repeated Selected 2: "Man is the least grateful of nature's children." ." To Jaheira: "You dilute our order with your compassionate attitude. sir?" Selected 2: "I am at your service. and the gods will send." Badly Wounded: "My goodness! I think I'm dying!" In Forest: "I think that I shall never see a poem as lovely as a tree." Unhappy: "Why did we just do that?" Unhappy: "I can't stand by and just let this happen. unwholesome influence." Selected 3: "You . Jaheira. Don't talk to me now.. Please." Repeated Selected 4: "I am angry." Bored: "A bored man is an angry man.." To Jaheira: "One day woman. that everyone must face." Reply to ????????: "I." Reply to ????????: "You have more wisdom than the others give you credit for." Action Acknowledgement 3: "Rrrruhhh!" To Jaheira: "You are a fool." On Jaheira's Death: "Her poisonous influence has been ended. I don't know why you speak to me so!" Reply to ????????: "I have no quarrel with you. but I'll try my best.. I can't stomach what we do anymore. Brave brave Sir Garrick." In City: "It's a beautiful day in the neighborhood. Sir Garrick ran away." Garrick: First Speech: "Hello there." Reply to ????????: "I am glad to adventure with one who respects our Oak Father's kingdom. Selected 2: "I am one with nature." Action Acknowledgement 1: "I will do that. don't create one..

" Imoen: First Speech: "Heya! It's me! Imoen." ??????????: "There's something most unnatural here. I know nothing more." To ?????????: "I don't remember knowing a more caring person." Action Acknowledgement 3: "With joy." Repeated Selected 3: "Good on you if you save the day. so leave me to go." Fleeing: "Getting out alive." To Eldoth: "My music is superior to yours. taking the dirt nap so soon." Unhappy: "Mutton mongerin riff raff." Reply to ???????: "Thank you so very much for your most gracious compliment. Repeated Selected 2: "Make short the miles with talk and smiles." On Skie's Death: "No! Why her? She didn't deserve this." Battle Cry: "My blade will cut ya down to size!" Becoming Leader: "Yer all buffle headed." ??????????: "I told ya it was Eldoth what done the deeds. sir!" To Skie: "Perhaps you'd care to hear my music. Skie? Can't you see that he's just using you?" To Eldoth: "Don't speak to Skie that way. It's very different and somewhat better than Eldoth's." Action Acknowledgement 1: "At once. I am." Repeated Selected: "Do ya wanna tell me a story about trollops an plug tails? Please?" Repeated Selected 2: "I know nothing more." Repeated Selected 4: "Music has charms to soothe the savage breasts." To Skie: "A girl of beauty is a joy forever." Repeated Selected 3: "Love makes the world go round." Reply to ???????: "I don't know what I did to deserve THAT." ??????????: "BOOOring" On any death: "Poor sod." Jaheira: First Speech: "How long must we wait here? Things stir to the south as we sit!" Fleeing: "D'ah! Better to fight this battle when 'tis ." Repeated Selected 4: "Back home." Selected 2: "Whatcha want?" Selected 3: "Yep?" Selected 4: "Yer a queer fellow. Eldoth." Reply to ???????: "It takes two to make a quarrel. Puff-Guts would always tell me a story. and I want no part of it. There's nothing for me here now." Action Acknowledgement 2: "With god's speed. I was taught at the college in Verdusk. Skie. Eldoth." Tired: "*yawn* I'm getting a little sleepy." To ?????????: "I think you're an honorable person. she deserves better." Badly Wounded: "I feel so cold." Action Acknowledgement 1: "I am gone." On any Death: "The world is such a cruel place." Action Acknowledgement 2: "I've done had enough of this." To Skie: "Why do you stay with Eldoth." Selected 1: "I care not." To Tiax: "I think you need to learn some manners. so leave me to go." Action Acknowledgement 3: "This way.

I'll not allow this to continue." To ??????????: "Seldom do I find so little fault with someone. and nature sleeps. what now? Need your pantaloons pressed?" Repeated Selected 2: "By your command. 'twould take a sailor to untie that tongue." Repeated Selected 4: "If a tree falls in the forest." Leaving: "You have shown your true nature. Slave Driver. I'll kill the bastard what done it!" Action Acknowledgement 1: "For the group. Zshh." Reply to ????????: "Ah ah. oh omnipresent authority figure?" Selected 3: "You've a task?" Repeated Selected 1: "Ah." Reply to ????????: "Is grass not made of blades? Do stars not shoot? Nature be well armed and demands so of her servants." Action Acknowledgement 3: "'Tis good as done. In a what-the-hell is wrong with you kind of way. Why do we still tromp about?" Selected 1: "Nature's servant awaits. lest I not survive. Better to have let the land grow wild. Ground tongue makes excellent fertilizer." Action Acknowledgement 2: "As you direct.." Repeated Selected 3: "This would be a good place for a hinge." In city: "This city is a blight on the landscape." On any Death: "No sorrow for those lost in righteous battles. perhaps this group needs not quite as much help as I thought. and we are henceforth enemies!" Becoming Leader: "You couldn't have made a better choice... careful." ?????????: "Insufferable?" ?????????: "Beautiful?" To ?????????: "Do you claim to fight evil while you are diabolic yourself?" To ?????????: "I know nothing of gold." Underground: "An open wound in mother earth." Tired: "I've just about seen enough waking hours." Bored: "Shouldn't we be doing something USEFUL with this time?" Badly Wounded: "I fear I need healing." Unhappy: "Decide you well your next move." Reply to ????????: "You demonstrate your own pettiness. It saves me the trouble so I take no offense. you must show respect in nature's house. 'tis disgusting. amusing..." Selected 2: "Yes." Reply to ????????: "You are .. especially with what you're spewing. don't like the way this group is turning out." To Khalid: "Khalid my dear.." In forest: "Tread lightly.. Better leadership might help. but you are nearly Zhentish in spirit." To ??????????: "Keep your distance." Unhappy: "I. I hope it lasts." On Khalid's Death: "Blast it Khalid! You die! I swear you'll . winnable!" Battle Cry: "For the Fallen!" Happy: "Ooh. I doubt your motives are as you claim. I would plug it had I the power!" At Night: "Darkness falls.

.. kid.. what the hell do ya think you was doing?" Unhappy: "Unh.. sure." Action Acknowledgement 2: "Alright.." Reply to ????????: "Ya dolt! Shut yer trap before it gets ya into trouble!" On any Death: "Better them than me." Repeated Selected 4: "If I had a copper for every moron I've run across. is more gold!" Repeated Selected 2: "You pugs are starting to piss me off!" Repeated Selected 3: "Gold runs the world.." Action Acknowledgement 3: "Why me?" To Yeslick: "You're the stupidest dwarf I've ever met! You're an embarassment to dwarves everywhere!" To Yeslick: "Yeslick." Unhappy: "You buncha chumps. and I'm going to stuff your mouth full of horse dung!" Reply to ???????: "Shut up and show me the money!" Reply to ???????: "Are you some kind of a moron? What did you think you was doing?" To ????????: "Altruistic moron.. the better life will treat ya. never hear the end of it!" Kagain: First Speech: "Greetings.. we must proceed carefully. I could buy Baldur's Gate!" Action Acknowledgement 1: "Urrp. my.. The faster you learn that." On Yeslick's Death: "Stupid dwarf was going to die sooner or later. heart's really not in this.." In forest: "Damn forest! Always reminds me of pansy elves." Fleeing: "Better part of valor! Better part of valor!" Battle Cry: "Oh..." Khalid: First Speech: "Calm yourself dear." Battle Cry: "Oh for the love of money.." Underground: "I like it here.. where the ghoul grows. do-gooders always make me want to vomit.. I'm going to rip your head off!" Reply to Yeslick: "You lousy excuse for a dwarf! I'm going to rip you a new arse!" Reply to ???????: "You should shut up." Selected 2: "Go pester someone else!" Selected 3: "I need an ale..." Bored: "Waiting around isn't going to make us any money!" Badly Wounded: "Unh. you're stupid mine is what started all this trouble!" Reply to Yeslick: "Yeslick....." . this dwarf's not feeling too good." Leaving: "That's it! This dwarf is leaving!" Becoming Leader: "As leader I plan to make us stinking rich!" Tired: "Even a dwarf's got a limit to his stamina." Repeated Selected 1: "The only thing better than gold." Selected 1: "I don't wanna talk. what can I do for you?" Fleeing: "This isn't worth dying over. I am Kagain.." Happy: "Gorion would be proud of your actions. shut your lousy mouth and get out of my face!" Reply to Yeslick: "You're an imbecile Yeslick! If you piss me off one more time." Reply to ???????: "Keep on talking that way.

stop?" Bored: "I prefer these long periods of relaxation." Action Acknowledgement 2: "I can. that's definately it!" ??????????: "Yeah. It is not often that I come across strangers in this part of the world." Badly Wounded: "I'm getting weaker. 'tis nice to enjoy the out-of-doors......" During the Day: "Sunny or not." To ??????????: "Your company is a welcome part of this group." Tired: "I think much clearer with rest.. the wife won't let me forget.." ??????????: "Yes.." .. but there is something.. but try.. Thank you!" To ??????????: "I don't mean to be confrontational..." Underground: "Why must we emulate the ways of the Dwarven Folk by crawling about these warrens. Unhappy: "Gorion would have none of this." On any Death: "Another friend fallen.." In City: "This city is an example of man's excesses. Everyone deserves a chance.." Repeated Selected 3: "Ch-ch-ch *hehe* ch-ch-chia!" Repeated Selected 4: "Click on someone your own size!" Action Acknowledgement 1: "If none are better. I'll need a healer as soon as possible..? *ahem* Yes?" Repeated Selected 1: "If at first I don't succeed. A lovely day for it." Happy: "That was a noble deed.." Underground: "There are so many places I would rather be. do my best. no no no! Stay beautiful. evil?" Reply to ?????????: "Your honesty is refreshing." Repeated Selected 2: "Th-th-that's all folks.. I wish it would be gone from this miserable place.. Change your course lest I be forced to stop you!" Leaving: "I will not allow this.. it's utterly evil!" Becoming Leader: "If you wish.. does it never end?" On Jaheira's Death: "Ja-Jaheira! No! Noooooooo!" Kivan: First Speech: "Hail. disturbing about you." In forest: "I am much more at east in the forest..?" Reply to ?????????: "Oh." In city: "Cities are always so intimidating." Selected 1: "Can I help you?" Selected 2: "You have need of me?" Selected 3: "Wha." To Jaheira: "Please! Jaheira! You needn't be so so..." At Night: "Even with Infravision.. I prefer the Daylight.. must you continually." Action Acknowledgement 3: "I'll. but could you be a little less. might we.. but I'm not a very inspiring leader. uh.... so many people. despite yourself!" To ??????????: "Usually everyone proves themselves." Reply to ?????????: "You ." To ??????????: "I had thought none could be so beyond the b-bounds of goodness! Surely you need h-help!" Reply to ?????????: "Sharpen your tongue elsewhere. but lace it well with tact.. uh. 'tis shameful!" Unhappy: "I'll not have a part in this.

Unhappy 1: "I don't agree with our parties' course of
action."
Unhappy 2: "I won't stand for such behavior again."
Leaving: "I can not allow this to go on! Defend
yourselves!"
To Viconia: "Stay away from me, Dark Elf!"
To Viconia: "How are we to trust one who venerates the
Spider Queen?"
To Viconia: "Your evil ways will bring you ruin, Dark Elf!"
To Viconia: "Don't make me warn you again Drow, your next
slip will be your last!"
To ?????????: "You are a valuable companion."
To ?????????: "Your courage shames the others."
Reply to Viconia: "You dark hearted bitch! You'll die for that!"
Reply to Viconia: "Watch what you say!"
Reply to Viconia: "Shut your mouth!"
Reply to Ajantis: "Your candor is appreciated."
Reply to ?????????: "Shut up! Your chattering will drive us all
insane!"
On any Death: "One more friend to mourn."
On Viconia's Death: "May Viconia's soul rot in Hell!"
Badly Wounded: "I don't know how much longer I can go on."
Battle Cry: "Raaaugh!"
Becoming Leader: "I will lead for as long as needed."
Bored: "Oh please, we have tarried long enough."
Tired: "*yawn* It is time for us to rest."
Selected 1: "Yes?"
Selected 2: "What do you want?"
Selected 3: "Don't bother me."
Repeated Selected 1: "There is a time for talk, this is not such
time."
Repeated Selected 2: "Oh my soul aches for my lost Daeheriana (SP?)"
Repeated Selected 3: "We must not waste time on idle chatter!"
Repeated Selected 4: "My need for revenge gives me strength to go
on."
Action Acknowledgement 1: "Aye."
Action Acknowledgement 2: "As you wish."
Action Acknowledgement 3: "Grr!"
Running Away: "Retreat you fools! We have no hope to win!"

Minsc:
First Speech: "Stand and deliver. That my hamster may have a
better look at you!"
In forest: "Boo likes the forest."
At Night: "Ah... night time, good for sneaking up on
evil!"
Battle Cry: "Go for the eyes boo! Go for the eyes!
Raaugh!"
Happy: "Camaraderie, Adventure, and Steel on Steel.
The stuff of legends! Right, Boo?"
Unhappy: "Yes Boo, I agree. This group could do with a
swift kick in the Morals!"
Unhappy 2: "If I continue with this I'll never look Boo in
the eyes again! Choose carefully, I'll not let
this come to pass!"
Leaving: "You have stepped behind the line of evil!
Taste Hamster justice!"
On Dynaheir Leaving: "As Dynaheir goes, so goes my Blade."
Bored: "My hamster is getting antsy. If we be

Adventurers, let us Adventure!"
On any death: "No finer a place to die than on the
Battlefield!"
On Dynaheir's Death: "Dynaheir! Noooo! You will be avenged!"
To Garrick: "Play on Bard, tis sweet music to my furry
friend!"
To ?????????: "Boo does not like your manner... away with
you!"
Reply to Safana: "I take no offense from your comments. You just
don't understand the bond I have with Boo."
Reply to ????????: "Your words are as sharp as my blade, although
not half as shiny. Ooh... shiny!"
Becoming Leader: "Magic is impressive. But now, Minsc leads,
swords for everyone!"
Tired: "I must rest. I've got a bad case of Armor
Chafe."
Badly Injured: "I need aid soon, lest my Hamster become... an
orphan!"
Selected 1: "Who wants some?"
Selected 2: "You point, I punch."
Selected 3: "Less talk, more fight!"
Action Acknowledgement 1: "Full Plate and packing steel."
Action Acknowledgement 2: "Butt kicking for Goodness!"
Action Acknowledgement 3: "Squeaky wheel gets the kick!"
??????????: "No! Despair not! I will inspire you by
charging blindly on!"
??????????: "Evil round every corner, careful not to step in
any."
??????????: "Fool me once, shame on you, fool me twice...
Watch it! I'm Huge!"
??????????: "When the going get tough, someone hold my
rodent!"
??????????: "There be safety in numbers, and I am two or
three at least!"
??????????: "Make way evil! I'm armed to the teeth, and
packing a Hamster!"
??????????: "It is as you would have it. It is my sworn vow
to see that your every need is catered to."
??????????: "Lay a finger on what I protect, and forevermore
you will answer nature's call... with a hook!"
??????????: "Stand you not too close, Dynaheir is under my
protection!"
??????????: "I am a man of few words, and few hesitations.
Warnings past, and now you die!"
??????????: "You travel with Minsc, you toe the line! I
won't suffer slackers while I'm busy Heroing!"
??????????: "Choose your friends wisely, not all are as
trustworthy as Minsc and Boo."

Montaron:
First Speech: "He already be disturbed, now leave me be! Yer
company be toil enough as is."
In Forest: "I hate the woods! Prey be so much easier to
find in the city."
Underground: "Dungeons... the dark be nice, but BLAST this
damp!"
Fleeing: "A pox on ye! I'll no lose my neck to this
lot!"
During the Day: "I be much preferring the cover of night o'er

this blasted daylight!"
Happy: "Effective. I may kill you after all."
Unhappy: "Ye goody goodies make me sick!"
Unhappy: "Any more of your 'nice nice' and I'm gone."
Leaving: "I'll suffer this group no more! Best ye sleep
with one eye open."
On any Death: "Fool! Now we'll need another mule!"
On Xzar's Death: "And the mad wizard falls! Saves me the
trouble."
Tired: "If I'm not allowed to sleep, our next
assailants may just live."
Bored: "A good blade must be fed, find prey, or I find
you!"
Badly Wounded: "A death be in me, if I no get help!"
Battle Cry: "And the rivers run red!"
Becoming Leader: "I have no equal, but I prefer to work alone."
Selected 1: "Ye spoke at me?"
Selected 2: "This better be good."
Selected 3: "What need ye dead?"
Repeated Selected 1: "I warrant your attention? Oh frabgerous day,
kaloo kaley!"
Repeated Selected 2: "Arrrrr!"
Repeated Selected 3: "Leave me be, lest your head leave your neck!"
Repeated Selected 4: "What part of 'I'm a Loner' do ye not
understand?!?"
Action Acknowledgement 1: "Go suck your blade."
Action Acknowledgement 2: "I'll do yer toil."
Action Acknowledgement 3: "Sleep lightly taskmaster..."
?????????????: "My equal is a talent of many men... all of them
fools."
?????????????: "I've suffered yer company as long as I'm going
to. Ye could be Harper's the way ye irritate me
so!"
To ????????????: "Keep yer distance ye goodie goodie. I no like
the smell of charity."
To ????????????: "Good or bad, ye'll go the way of all flesh."
To ????????????: "'Tis a wonder ye've lived as long as ye have!"
Reply to ?????????: "Do ye truly want your last words to be SO
STUPID?"
Reply to ?????????: "Do not make light of me! My purpose is greater
than you could imagine!"
Reply to ?????????: "Your wit be as sharp as my blade! Do we
exchange jabs? Or will ye cease your prattle?"
Reply to ?????????: "Mayhap we should just be friendly more, and go
for tea."
Reply to ?????????: "Ye live longer if ye don't annoy me. Mayhaps
even a week or more."

Quayle:
First Speech: "Walking alone on the Coastway Road, how smart
is this?"
In Forest: "Deciduous, Coniferous, and uh... Green."
In Cave: "If I'm so smart, what am I doing down here?"
At Night: "If I weren't so intelligent, I might be a
little *gulp* nervous of the dark!"
On any Death: "The stupid will fall while the smart survive!"
On Tiax's Death: "Ah Tiax! If any had asked I would have said
that you were too dumb to live!"
Happy: "This group may be capable of learning after

the intelligent enjoy your music regardless. you'd enjoy my company more. Although how a Fat Head will help.. shake a paw!" ??????????: "Feel my amazing brain! Go on.. Hmmm? Only if chosen by virtue of an uncluttered mind!" To Tiax: "Indeed you grow GRANDER by the moment." ??????????: "Violence is a trademark of LOW INTELLIGENCE." Reply to ???????: "OoooOooh! Insult me again! Only this time use your brain!" Reply to ???????: "You don't expect me to belive that.. wait a minute." In City: "This city is a beautiful place. live long. I'll end out as stupid as you!" Bored: "The mind atrophies with disuse. R. I do not know. conferring with the flowers. T!" ??????????: "Shake a paw.. M." Unhappy 2: "To lead this party." Unhappy: "I really think this party needs new leadership. I mean S.. touch it!" ??????????: "I wile away the hours. I'm too smart for your hidden insults. run away!" ??????????: "I am so Smart! S. T. help you?" Selected 2: "What do you need??" Selected 3: "You grunted?" Action Acknowledgement 1: "I'm too smart for this!" Action Acknowledgement 2: "Is that all?" Action Acknowledgement 3: "There's none better!" ??????????: "Live smart. A. let's do something!" Badly Injured: "Hello! I need healing here!" Selected 1: "Can I. So full of the gullible and stupid." Reply to ???????: "Who taught this chimp to talk? What they can't do these days!" Safana: First Speech: "I've been looking for strong men. we need someone . M.. consulting with the rain." To Tiax: "Ruler of the world. come on." ??????????: "Well I certainly would have handled THAT better!" ??????????: "If you were smarter. all!" Unhappy: "Tis a wonder that your brains can keep you breathing! Try to behave!" Unhappy: "Only the truly inept would resort to such evil as this! I won't stand much more!" Leaving: "I am getting stupid just being near you. you know. like yourselves. R." ??????????: "Oh yeah? Well I've got more smarts in my little finger than you've got in your little finger! No. just let me know! I'm here to help!" To Garrick: "Mind not what others say. thinking. You are unteachable! Goodbye!" Becoming Leader: "At last you realized the potential of my amazing brain!" Tired: "If I go too long without rest." ??????????: "If you need any help.

intelligent, preferably female, and most likely
me."
Leaving: "I've tried to guide this group in the right
direction, but I'm tired of trying. Goodbye."
To Minsc: "My feet are very sore, perhaps you could
massage them?"
Reply to ???????: "I love it when you speak to me that way!"
Reply to Coran: "I assume, Coran, that you think that your elven
charms are considerably. Let me enlighten you,
they aren't!"
Reply to ???????: "You have about as much appeal as a rotting owl
bear!"
Reply to ???????: "You think that I'd surrendur myself to the
likes of you? That's a laugh!"
Reply to Coran: "Watch what you say, Elf!"
Reply to Coran: "I might find you attractive, Coran, if you
weren't so irritating."
Reply to ???????: "I like it when you are nasty to me."
Reply to ???????: "You could be... somewhat more creative in your
insults."
Reply to ???????: "Oh I always love a good compliment."
To ?????????: "You're a very sexy man."
To ?????????: "I'd love to see what... other skills you
posess."
On any death: "The rest of you should be careful, lest you end
up like our... unfortunate friend."
On Coran's Death: "Don't die silly elf. I didn't mean all the
things I said!"
Bored: "Perhaps we could do something a little more
exciting than looking pretty."
Becoming Leader: "This is probably the sanest decision this group
has ever made."
Tired: "A woman needs her beauty rest."
Badly Wounded: "I'm hurt, stop what you are doing and help me
right now."
Selected 1: "Yes, Dear?"
Selected 2: "I'll do anything."
Selected 3: "Oh, I feel so... sensual."
Action Acknowledgement 1: "If that's your desire."
Action Acknowledgement 2: "Of course, Darling."
Action Acknowledgement 3: "With pleasure."
??????????: "Nothing's worth dying for."
??????????: "Mmmm... I keep very... pleasant company."
??????????: "Between two evils, I always choose the one I
haven't tried."
??????????: "When I'm good, I'm very very good. But when
I'm bad... I'm better."
??????????: "Everyone in this party is entitled to my
opinion."

Shar-Teel:
First Speech: "Hold travellers, I challenge your best warrior
to a duel."
Happy: "It seems this party isn't as pathetic as I
first suspected."
Unhappy: "This is the kind of stupidity we get with male
leadership."
Unhappy 2: "I can't take much more of this male
imbecility."

Leaving: "Forget our deal, I'm leaving."
Reply To Eldoth: "Say another word, Eldoth, and I'll cut out your
tongue."
Reply To Eldoth: "Your impudence will one day get you killed,
Eldoth."
Reply To Eldoth: "Watch your mouth Eldoth, or I'll end your life
where you stand."
Reply to Eldoth: "You were warned Eldoth, now reap the
consequences!"
Reply to ??????: "Flattery will get you nowhere."
Reply to ??????: "*laughs* You're such a funny man! That's why
I'm going to kill you last."
Reply To ??????: "How would you like my sword tickling your
innards?"
To ??????: "Useless male dungheap."
To ??????: "I spit on your manhood!"
To ??????: "Don't think yourself second to any man!"
To Eldoth: "Eldoth you're a impudent degenerate lout who
has delusions of male superiority."
On any Death: "More carrion for the vultures."
On ??????'s Death: "The swine had it coming."
Tired: "Some rest is in order."
Bored: "This is such a waste of time. Or should I say
that MEN are such a waste of time."
Badly Hurt: "I don't have time to bleed."
Battle Cry: "Eat steel, scum!"
Becoming Leader: "I'll lead this party better than any man
could!"
Selected 1: "If it bleeds, I can kill it."
Selected 2: "I love bloodshed."
Selected 3: "Men are pathetic."
Repeated Selected 1: "Life is made fun by crushing your enemies."
Repeated Selected 2: "Sometimes the smell of a man makes me sick to
my stomach."
Repeated Selected 3: "Steel is the only thing that a woman can depend
on."
Repeated Selected 4: "Men never think with their minds."
Action Acknowledgement 1: "Really?"
Action Acknowledgement 2: "I'll do it."
Action Acknowledgement 3: "Okay."
??????????: "Discretion is the better part of valor."

Skie:
First Speech: "Eldoth I thought I'd never see you again."
Meet without Eldoth: "Please help me!"
On any Death: "*sniffle* I can't believe he's dead."
On Eldoth's Death: "What am I going to do? You can't die, Eldoth,
you can't!"
Happy: "You're the finest group of friends I've ever
had!"
Unhappy: "I don't think what we are doing is morally
right."
Unhappy 2: "All of you are such pigs."
Leaving: "I can't take this anymore! I'm going back
home."
To Eldoth: "Eldoth, why do you treat our companions so
badly?"
To Eldoth: "I love you... Eldoth."
To Eldoth: "Why do you always have to make fun of me? I

hate you! Get away from me!"
To Eldoth: "Eldoth tell them to stop being so cruel!"
To Garrick: "I'd love to hear your music Garrick."
To Garrick: "Eldoth is a kind man. He cares about me,
Garrick!"
To ???????: "You're a good friend."
To ???????: "I feel safe with you in the party."
To ???????: "I think you're a beautiful person."
Reply to ????????: "Thank you, you're very kind."
Becoming Leader: "I don't know if I can handle this Leadership
Thing, but I'll give it a try."
Tired: "I'm getting tired, can we take a rest soon?"
Bored: "I'm... so... Bored!"
Badly Wounded: "Aah! I'm hurt... help."
Selected 1: "Can I help you?"
Selected 2: "Ah, I broke a nail."
Selected 3: "Ah, I mussed my hair."
Action Acknowledgement 1: "Mm, my feet hurt."
Action Acknowledgement 2: "I have a cold."
Action Acknowledgement 3: "I have a headache."
??????????: "Do you like my perfume?"
??????????: "Let's go shopping!"
??????????: "It's been so long since I've had a hot meal!"
??????????: "I wanna go home..."
??????????: "Oh, I'm sorry, did I do something wrong?"

Tiax:
First Speech: "Yo! Tiax would speak at you! For 'tis
destined to be so."
Fleeing: "Tiax will rule... from a distance."
Battle Cry: "Tiax will smite thee!"
Happy: "Tiax is impressed with this group. You will
continue to serve him once he rules."
Unhappy: "Tiax fails to see how this will aid in his
Ascension!"
Unhappy: "Continue with this... unprofitable behavior,
and Tiax will seek his destiny elsewhere!"
Leaving: "You are unworthy to sit at the feet of great
Tiax. I shall find another for that exalted
spot."
Becoming Leader: "As it should be. Tiax was destined to lead."
Tired: "Tiax needs rest, if he is to rule."
Bored: "We get no closer to world domination just
standing about!"
Badly Hurt: "Destiny had best hurry. Tiax does not feel
well... at all."
In Forest: "When Tiax rules, this forest will be lumber for
but a leg of his throne."
In City: "When Tiax rules, the stones of this city shall
build his castle."
Underground: "Why must Tiax traverse this dank hole. Cyric
said nothing of soggy boots!"
During the Day: "Tiax must squint in the sunlight. One day...
revenge shall be his!"
At Night: "Night would DARE hamper the sight of Tiax?"
On Quayle's Death: "Ha ha ha ha! Smart guy dies! And Tiax goes on
to RULE!"
On any Death: "Blast you! Escaping the inevitable rule of
Tiax by dying? Coward!"

fetch me something to eat!" On Kivan's Death: "It is sad that Kivan and I never understood each other." Leaving: "I have no desire to remain in the company of the witless!" To Dynaheir: "You are one of the among us whom I can respect. somehow familiar." Action Acknowledgement 2: "Tiax will rule all!" Action Acknowledgement 3: "Tiax moves! Make way!" To Quayle: "Where will your learning get you when Tiax rules? Duke of Manure at best!" To Quayle: "Sure ye be smart. but 'tis for naught! Tiax must rule!" ????????: "Has Tiax mentioned he is going to rule? 'Tis inevitable." Repeated Selected 3: "Tiax does as ye will.." On any Death: "Death is not something to mourn. he rules!" Repeated Selected 4: "The day comes when TIAX will point and click!" Action Acknowledgement 1: "Tiax is as Tiax does." Unhappy: "Surface dwellers can be so stupid. Tiax knows he will rule in the end." Reply to ????????: "Aw." Battle Cry: "Lil Alurl! For Shar!" . save me from the Spider Queen's vengeance. britches shall not ride up so wedge like. he'll kill me!" In forest: "Your forests seem very strange." Viconia: First Speech: "Help me! If you don't help me. it shall only lead to your death!" Outdoors 1: "There's no roof to this world.. but none are grander than Tiax!" Reply to ????????: "Thou wouldst mock me? Ye stiff rumped fool!" Reply to ????????: "*weird noises* Tiax and his greatness shall squash you as a bug you *weird noises* insolent bug!" Reply to ????????: "Your insults carry little sting." Unhappy: "I am disappointed by our lack of progress. Kivan.. Selected 1: "Who DARES prod Tiax?" Selected 2: "Tiax hears ya." Reply to Kivan: "Don't threaten me." Outdoors 2: "The light it burns!" Random: "Male." Badly Wounded: "Shar." Repeated Selected 2: "When Tiax rules. and yet. your goals are petty in comparison to the wonder of Tiax!" Reply to Garrick: "Give thy tongue a holiday! Tiax so commands!" ????????: "All the world will tremble beneath the feet of Tiax!" ????????: "Do as ye will. but one day BOOM." In caves: "Tis akin to my home." Reply to ????????: "You cup shot mutton head! Tiax will slap ya silly! When he rules." Selected 3: "Soon Tiax rules!" Repeated Selected 1: "Ya little monkey spanker." Happy: "Shar looks upon us with favor.. but home does not welcome me.

" Fleeing: "We're all doomed. but expect very little." Bored: "The Drow are never this idle with their time!" Selected 1: "Jal Kahless?" Selected 2: "Nightsinger.. I must take my leave of this barbaric fellowship!" Becoming Leader: "While leader I will endeavor not to get all of us killed." Unhappy: "This group is especially hopeless today.. Run while we're still able." Selected 3: "Oloth Zha?" Action Acknowledgement 1: "Khaless Nau!" Action Acknowledgement 2: "Nau natha." Selected 2: "Life." ???????????: "Shar is a goddess of conviction and purpose. insignificant. could we at least do it faster!?" Badly Wounded: "My wounds are too grave! I am a dead man." Selected 3: "Our quest is vain." Tired: "Certainly I shall collapse from exhaustion before I fall on the battlefield. to victory." In Forest: "The majesty of the forest makes me feel. Eldoth." In City: "The bustle of the city makes me feel insignificant. Eldoth." ???????????: "I'll go where you wish." Repeated Selected 4: "I'll do what I can. if you keep me from the accursed sun." ???????????: "I was born of a noble race. Becoming Leader: "With the guidance of Shar we shall prosper!" Tired: "I must rest." To Eldoth: "Eldoth! Could you stand away from me? The stench is somewhat unnerving!" To Eldoth: "Perhaps... give me power." Xan: First Speech: "I thank you for my freedome.." During the Day: "The sun shines and I am amazed we live to see another day.." Happy: "Oh! Perhaps we'll survive longer than I had originally thought. by getting ." ???????????: "We must run!" ???????????: "I pity you for your short lifespan." Action Acknowledgement 2: "Oh what is the point?" Action Acknowledgement 3: "If you want. and we're deservedly DOOMED." Repeated Selected 2: "We delude ourselves to think our pitiable band will stand up to our enemies." Action Acknowledgement 1: "Whatever. friends." Repeated Selected 3: "Let us save our effort and just lie down and die." Leaving: "I cannot abide by these actions." Repeated Selected 1: "It is hardly worth the effort of trying." Action Acknowledgement 3: "May Darkness prevail." Bored: "If we are doomed to fail." Selected 1: "We're all doomed. is so hollow. for I have languished in these dismal vaults too long.... you could be a little more polite to our companions?" To Eldoth: "You could do us all a favor." Battle Cry: "Onward." Unhappy: "Keep up this evil..

KILLED in the next battle!" To Ajantis: "Have you ever wondered how.." Reply to ????????: "I'll not be mocked. too bright!" In forest: "The trees move. 'Tis just. but I'll not let them take us alive!" Underground: "Oh I'm never quite so comfortable as when I'm at least six feet under!" Happy: "Smiles everyone! Smiles! This is like some great fantasy. I . you are so AGGRAVATING! 'Tis disturbing to my demeanor!" During the Day: "I've never liked the Sunlight. lest ye gorge my sweet tooth. I don't feel too good. I'll be much more agreable with rest!" Bored: "Much as I enjoy these moments of repose.. thou most slanderous harlot!" Tired: "I tired..." On Eldoth's Death: "I would grieve for Eldoth." Battle Cry: "I have become death! Destroyer of Worlds!" Becoming Leader: "A wise choice for leader.. get a move on it!" On Montaron's Death: "Montaron. with you as my companion.. Chum?" To Montaron: "Oh. How unfortunate. Ajantis. May you all die cold miserable deaths! Farewell!" To Montaron: "Tell us a story.." To ?????????: "Well. eh." Reply to ?????????: "Do not think I will endure your insults indefinately. hollow your convictions sound. I don't care!" Badly Wounded: "Mommy.." Unhappy: "Must we be so insufferably CHARITABLE??" Unhappy: "I'll not tolerate any more of this BENEVOLENCE. I never loved you!" On any Death: "I suppose I should feel a sense of loss. do you not see it?" In city: "A cuthroat in every alley. *evil laugh*" Selected 1: "Something troubling you?" ." Happy: "I'm starting to find this group almost.. Monty. who needs enemies?" To ?????????: "Around you I almost feel as if we have a chance!" On any Death: "Another victim in our hopeless crusade... Ajantis?" To Ajantis: "It seems our resident Suicide Monger.. Quite the fight." To ?????????: "Your stupidity makes you a DOOMED MAN." Leaving: "I can take this no longer. something with Bears and Gold. come on Montaron lighten up! Must you be so moody all the time?" Reply to ????????: "Oh speak no more... lives in a black and white world!" Reply to ?????????: "If I wanted your opinion I would have asked for it." Reply to ?????????: "I hope what you say was well intentioned. if it were not for the sense of joy I now feel!" Xzar: First Speech: "Montaron. palatable." To Montaron: "Ha ha there Montaron.

" To ??????????: "You sold your morays for the love of gold." Selected 3: "Stop touching me!" Repeated Selected 1: "Tell me about the rabbits." Random: "I know dragons with feet like rabbits. You must think your way through the tough ones." Action Acknowledgement 3: "Hardly worth my time. Good natured. But it's more than taking their eyes. Selected 2: "Your voice is Ambrosia." Unhappy 3: "Ye be no better than the throne themselves." Unhappy 2: "I've seen enough greed and evil.. who' there now? More smithing? Or did you burrow into another river?" Happy: "We do good." Repeated Selected 4: "I'll teach your grandmother to such eggs." In a forest: "I prefer the stone of my cell o'er this wide open empty." Repeated Selected 2: "Those the gods wish to destroy. I am. Perhaps you should be a little nicer to the group!" To ??????????: "I've been through enough without suffering you as well." Unhappy: "There'll be dark horizons if we don't change our ways. they first make mad! Mad!!" Repeated Selected 3: "I ate his liver with a nice Chianti and some fava beans. but I'll not call you family!" To ??????????: "Friendships last when gold is long gone." Action Acknowledgement 1: "If I must!" Action Acknowledgement 2: "I could do no other.. Drop it a notch." ?????????: "Why must you goad us into other peoples concerns? Can you not just let us mind our own Enterprise?" ?????????: "I begin to see your true nature.. I'm a scared!" ?????????: "I wanted Infravision like the elves. lest I do it for you!" Reply to ?????????: "Thine words are always appreciated." In a Cave: "'Tis just like the tunnels of my old clan." To ??????????: "A friendly face is a blessed sight in these times. the chatter of friends and compatriots. but you needn't take such pleasure in it!" To ??????????: "Violence solves only the simplest of problems." To ??????????: "Your ego is positively elven. I'll not stand by while this happens!" To ??????????: "'Twould be good if you tithed a few golds now and then. The favor of gods is worth a few gold. Change your ways lest enemies we be. Does it not." To ??????????: "We fight for what's right. tis true I swear!" ?????????: "Wah! Mommy. warm the cockles?" Yeslick: First Speech: "Aye. But I swing a mean axe when evil's concerned. None are as insufferably righteous as Harpers(??)" ?????????: "Ah yes.." . and tis as I expected. All Dwarves are kin. Be gone!" To ??????????: "Watch what ye say. just as my clan long ago.

so you will need to check for a new version of Godlike. and this removes that limit. and run it again. I'll not be blamed for what the Throne does with 'em. a miner before him. On any Death: "I've lost too many clan mates already. I can't walk much further." ------------------------------------------------------------------------------- F." ??????????: "I shouldn't have gotten out of bed this morn." ??????????: "Clangeddin's might be with us. including the Tales of the Sword Coast. you know it's serious. version 1.01) Allows you to edit most everything in your saved game files.teambg. Although not as intuitive as the BG Character .." Selected 3: "Ye need only ask." ??????????: "My father was a miner. stats. If you don't know." Action Acknowledgement 1: "Clangeddin's will be done. the cap will be back in place. Allows you to edit anyone in your party including NPC's. Author: Team BG Web Site: http://www." Becoming Leader: "Slow and steady while I'm leader. and characterisitcs." ??????????: ** whistles heigh-ho ** ??????????: "The mines were there for anyone who looked." ??????????: "Keep your straw and sticks. but I'll not miss his company!" Bored: "Why did I leave my cell if I'm to stand about doing nothing?" Badly Wounded: "Ill I am. Utilities & Editors ------------------------------------------------------------------------------- _________________ Exp Cap Removers: ����������������� Godlike (144kb download.com/ ___________________ Saved Game Editors: ������������������� Gatekeeper (180kb download. A very useful program for the cheater in all of you. and deeper in debt. there is a limit to how much experience you can get in the regular game. You can change your inventory.. Must I lose these as well?" On Kagain's Death: "I wish no Dwarf dead." Action Acknowledgement 3: "Be glad to. and my mother.1) This really cool utility removes the experience cap from any version of Baldur's Gate. version 1. Really cool. Note: If you install an Official Patch after using Godlike." Tired: "Even Dwarves need to rest. only stone protects the pigs!" ??????????: "Ye owe 16 tons. what do ye get? Another day older. When a Dwarf says he's sick. and may muck up the game." Selected 1: "You need something?" Selected 2: "What e're you need.09." Action Acknowledgement 2: "As you will.

so you can make a picture for any item that you want.0.com/ Item Text Maker (468kb download.5) This utility allows you to edit any character at any time.com/ Store Override Editor (254kb download. version 1. Author: Team BG Web Site: http://www.com/ Item Graphics Converter (140kb download.teambg. version 1. Say you want the Long Sword to look like a Smurf.mud-master.0.teambg.0.4. version 1. Author: Team BG Web Site: http://www. Author: Team BG Web Site: http://www. Author: Team BG Web Site: http://www.teambg. You know what those are? They are the descriptions of the items that you get when you right click an item. it is quite a bit more powerful. well now you can.0) This editor allows you to edit the Exp Cap (rather than remove it in its entirety). Author: Team BG Web Site: http://www. the Spell Progression. version 1.com/ ______________ Rules Editors: �������������� Team BG Rules Editor (52kb download.49Mb download. Author: bg@mud-master. Change their attributes. With this and godlike you could make a character who is nigh unto invinceable. due to its editing of Saved Games themselves and not just the Exported Characters. or even create new items.1) Lets you change/add text to items. You can change all the attributes. and more.0) Converts a BMP into a format usable by Baldur's Gate. version 1.com Web Site: http://www.com/ _____________ Item Editors: ������������� Item Override Editor (492kb download. plus you can edit your inventory.3. Editor.9) Allows for the simple editing of items. You need the Biffstripper (see below) before you can use this one.0. It is most useful when playing a multi-player game as well since you can then edit your character at any moment. version 1.teambg.com/gatekeeper/ __________________ Character Editors: ������������������ BG Character Editor (2. Author: Team BG .0) Allows the editing of stores.teambg.

1) This utility allows you to write your own scripts for use by your party members.9. Web Site: http://www. (see WAVC to WAV below) Author: Team BG Web Site: http://www.5kb download.ini file.teambg.0) This utility extracts all the information from the BIF files that you can find in the Data folder of your game. Open the baldur. (a script is something that tells NPC's what to attack. and DON'T want to see the movies again. This is most useful if you are playing through the game again. version 2. Non Editor Cheats ------------------------------------------------------------------------------- ______ Movies (from Duncan Clay) ������ To make the movies available. version 0. and under [Movies] add any of the following you don't already have: BEREGOST=1 BG4LOGO=1 BGENTER=1 BGSUNRIS=1 BGSUNSET=1 BHAAL=1 BILOGO=1 CAMP=1 DEATHAND=1 DUNGEON=1 ELDRCITY=1 ENDCRDIT=1 ENDMOVIE=1 FRARMINN=1 GNOLL=1 INFELOGO=1 INTRO=1 IRONTHRN=1 MINEFLOD=1 NASHKELL=1 .teambg. Very useful for extracting things like Companion sounds and the like.0.teambg.com/ ------------------------------------------------------------------------------- G.com/ ________________ Data Extractors: ���������������� Team BG Biffstripper (125kb download..com/ _______________ Script Writers: ��������������� Team BG AI Scriptor (27.. and when) Author: Team BG Web Site: http://www. Although you won't be able to immediately play those sounds.

Save the game. In the game press CTRL-TAB to bring up a little console. simply export your character. Start a new game. such as the main character) 3. At the Character Creation Screen press "Import" and the select your character. This also works well if you want to start over. 3. and under [Game Options] add this: Cheats=1 Save the file. PALACE=1 REST=1 SEWER=1 TAVERN=1 TSRLOGO=1 WYVERN=1 _____________ Item Copying: ������������� You don't actually have to be playing multiplayer for this to work. and you aren't in the middle of casting a spell). 2.ini file.com/ Step 1: Open the baldur. You can now enter any cheat you want into this little console window. To close the console again. Step 2: Run Baldur's Gate. Cheat Codes: ------------ . start a new game. Similarly if you are doing this in a single player. It is really helpful that when you Export your Character to name him/her something specific. and then click on the Character Name to delete the character. One thing to do when you find any item of value would be to: 1. 4. it just really helps. and import them there! ________________ In Game Cheating ���������������� The information from this comes from TeamBG: http://www. Now immediately Import the character back. not just "Character1" or something. press CTRL-TAB.teambg. and you now have 2 of everything that person had. then click the Modify Characters button (only works if there are no enemies around. Export the Character with the item(s) that you wish to copy. (only works with characters that you have created yourself. and then click the bottom button (Multiplayer Options). 2. This is really useful for the ultra-rare items like the Full Plate +1. You also don't have to be actually playing with anyone else to be playing as multiplayer. you: 1. Give all of that character's items away. Export the Character.

#####) Where "xxxxxx" is the item code.??? CTRL+A -.change the armor of the paper doll (the armor class doesn't change) CTRL+2 -.turn the character CTRL+J -. Cheats:TheGreatGonzo() -.jump to next chapter CTRL+D -. Cheats:CriticalItems() -. 5 neutralize poison potions.Creates a friendly Drizzt.Spawns all the game's critical items. and ##### is how many of them you would like created (from 0 to 65535). Cheats:ExploreArea() -. Cheat Hot Keys: --------------- To activate the Cheat Hot Keys. and 1 stone to flesh scroll. Cheats:DrizztAttacks() -.Creates a CowKill spell if you're near a cow.Creates a hostile Drizzt. Cheats:FirstAid() -. Cheats:Hans() -.Marks entire area explored.information on position (more) Item Creating ------------- To create an item use this code: CLUAConsole:CreateItem("xxxxxx".shapeshift your character into the next paper doll in list CTRL+8 -. When your item is created. Cheats:Midas() -.Creates 5 healing potions. Cheats:CowKill() -.highlights the text boxes CTRL+9 -.select a sprite animation CTRL+X -. Cheats:DrizztDefends() -.(Then press ENTER) DEBUG DUMP CTRL+S -.Summons 10 killer chickens who defend you.transport onto the position pointed by the cursor CTRL+L -.shapeshift your character into the previous paper doll in list CTRL+7 -. it is automatically placed into your inventory.information on positon (same as L) CTRL+M -.Moves your characters to mouse cursor position (FAST).Gives you 500 gold.view last FMV sequence CTRL+C -. Here is a list of the item codes: (LONG!) AMULETS: .highlight the background-interactive objects CTRL+5 -.??? CTRL+6 -. enter this into the Console: CLUAConsole:EnableCheatKeys() And here are the Hot Keys: CTRL+1 -.display some strange numbers CTRL+F -.highlight the sprites CTRL+0 -.do a sprite animation (see CTRL+S) CTRL+B -.fades screen to black CTRL+3 -.fades screen to normal CTRL+4 -.

Bloodstone Amulet AMUL14 . Arrow of Fire AROW09 . Golden Girdle BELT03 . Gold Necklace AMUL11 . Arrow +2 (different picture) AXES: AX1H01 . Girdle BELT02 . Arrow +1 AROW03 . Battle Axe AX1H02 . Necklace AMUL04 . Amulet of Metaspell Influence (+1 2nd level spell) AMUL17 . Amulet of Protection +1 AMUL15 . Arrow of Biting AROW06 .AMUL01 . Pearl Necklace AMUL12 . Shield Amulet AMUL16 . Girdle of Piercing BELT05 . Agni Mani Necklace AMUL07 . Rainbow Obsidian Necklace AMUL08 . Arrow of Detonation AROW07 . Arrow AROW02 . Mace +1 BLUN06 . Throwing Axe +2 BELTS: BELT01 . Laeral's Tear Necklace (3000 gp) AMUL13 . Wolfsbane Charm +2 vs Lycanthropes ARROWS: AROW01 . Arrow of Ice AROW10 . Morning Star BLUN07 . Club BLUN02 . Bluestone Necklace AMUL06 . Arrow or Dispelling AROW08 . Flail +1 BLUN04 . Silver Necklace AMUL10 . Greenstone Amulet AMUL18 . Morning Star +1 BLUN08 . Flail BLUN03 . Flail . Girdle of Masculinity/Femininity BLUNT WEAPONS: BLUN01 . Battle Axe +2 AX1H04 . Girdle of Bluntness BELT04 . Arrow of Piercing AROW11 . Tiger Cowrie Shell Necklace AMUL09 . Acid Arrow AROW05 . Studded Necklace with Zios Gems AMUL05 . Throwing Axe AX1H05 . Arrow of Slaying AROW04 . Mace BLUN05 . Arrow +2 AROW1A . Battle Axe +1 AX1H03 . Necklace of Missiles AMUL02 .

Composite Long Bow +1 BOW03 .BOLTS: BOLT01 .Book of Ancient Knowledge/History of the Nether Scrolls (must be Identified) BOOK70 . Tome of Clear Thought +1 Int BOOK07 . Manual of Bodily Health +1 Con BOOK04 .miscellaneous Histories BOOK67 BOOK68 . Bracers of Defense AC 6 BRAC04 . Bolt of Polymorphing BOLT06 . Boots of Speed BOOT02 . Boots of Grounding BOWS: BOW01 . Bolt +2 BOOKS: BOOK01 . Spell Book BOOK03 . Long Bow +1 BOW05 . Long Bow of Marksmanship BOW08 . Eagle Bow (Short Bow +2) BRACERS: BRAC01 . Composite Long Bow BOW02 . Magical Book BOOK02 . Long Bow BOW04 .Yago's Book of Curses BOOK71 | . Tome of Understanding +1 Wis BOOK09 . Bracers of Defense AC 7 BRAC03 . Manual of Gainful Exercise +1 Str BOOK05 . Bolt of Lightning BOLT04 .Balduran's Log Book BOOK88 . Bolt of Biting BOLT05 . Boots of Stealth BOOT03 . Bracers of Defense AC 8 BRAC02 . Short Bow BOW06 . Bracers of Archery BRAC05 . Bolt BOLT02 . Bracers .The Recipes and Ruminations of One Dradeel of Tethir BOOTS: BOOT01 . Manual of Quickness of Action +1 Dex BOOK06 . Boots of the North BOOT04 . Boots of Avoidance BOOT05 . Bolt +1 BOLT03 .miscellaneous Dusty Books BOOK86 BOOK87 . Tome of Leadership and Influence +1 Chr BOOK08 . Normal Book BOOK10 | . Short Bow +1 BOW07 .

Robe of the Evil Archmagi CLCK18 . Chainmail +2 CHAN04 . Mage Robe of Fire Resistance CLCK11 . Dagger +2 DAGG04 . Robe of the Good Archmagi CLCK16 . Robe of the Good Archmagi CLCK20 . Hentold's Dagger DAGG09 . Splint Mail CHAN05 . Cloak of the Wolf CLCK05 . Shandalar's cloak DAGGERS: DAGG01 . Holy cloak CLCK22 . Dagger DAGG02 .Bullet BULL02 . Gauntlets of Fumbling BRAC09 .Bullet +1 BULL03 . Soultaker Dagger . Longtooth DAGG05 . Mage Robe of Electrical Resistance CLCK12 . Dagger +2. Algernon's Cloak CLCK09 . Knave's Robe CLCK19 . Cloak of Non-Detection CLCK07 . Gauntlets of Weapon Expertise BRAC11 . Cloak of Protection +1 CLCK02 .BRAC06 . Mithril Chain Mail +4 (Drizzt's Chainmail) CLOAKS & ROBES: CLCK01 . Throwing Dagger DAGG06 . Gauntlets of Dexterity BRAC08 . Gauntlets of Ogre Power BRAC07 .Werebane DAGG10 . Chainmail +1 CHAN03 . Silver dagger . Traveller's Robe CLCK14 . Gauntlets of Weapon Skill BRAC10 . Cloak of Displacement CLCK04 . Cloak of Balduran CLCK06 . Bracers of Binding (cursed item) BULLETS: BULL01 . Robe of the Neutral Archmagi CLCK17 . Kylee's Dagger DAGG08 . Cloak of the Shield CLCK21 . Nester's Dagger DAGG07 . Mage Robe of Cold Resistance CLCK10 . Dagger +1 DAGG03 . Adventurer's Robe CLCK15 . Cloak of Protection +2 CLCK03 . Nymph Cloak CLCK08 . Splint Mail +1 CHAN06 . Chainmail CHAN02 .Bullet +2 CHAINMAILS: CHAN01 . Knave's Robe CLCK13 .

Helm of Charm Protection HELM07 . Dart +1 DART03 . Shadow Armor (Studded Leather +3) LEAT09 .Helm of Infravision HELM06 . Ring of Mirror Image |_the fact that the titles of MAGE04 . Pseudo Ring of Blur | these items may be missing MAGE05 . Dart of Wounding HALBERDS: HALB01 . Ring of Haste ___| of them have names as such - they just look like scrolls.Kiel's Helmet LEATHER ARMORS: LEAT01 . Dart DART02 . Dart of Stunning DART04 . Leather Armor +1 LEAT03 . Studded Leather Armor +1 LEAT06 . Leather Armor +2 LEAT04 . Ring of Invisibility | which means magic resistance MAGE02 . Studded Leather Armor +2 LEAT08 . Ring of Barkskin | can stop the effects.Helm of Balduran HELM08 through HELM13 .+4 vs giant humanoids HELMS: HELM01 . THEY DO WORK! You need to be careful though as the effects do not carry over from saved games like the proper rings do. War hammer +2 HAMM04 .Helm of Glory HELM04 .Helm of Opposite Alignment HELM03 . Pseudo Ring of Free Action | from the descriptions and none MAGE06 .Helmet HELM14 . Warhammer +1.Halberd HALB02 . Ignore MAGE03 . Leather Armor LEAT02 .Halberd +1 HALB03 . But some of them are . Leather Armor +3 LEAT10 . Hide Armor MISC: All of these rings function as ___if the spell had been cast MAGE01 . missile attraction LEAT07 .DARTS: DART01 . Studded Leather Armor LEAT05 . War Hammer HAMM02 .Helm of Defense HELM05 .Halberd +2 HAMMERS: HAMM01 . War Hammer +1 HAMM03 . Studded Leather Armor +2. This means when you load a game you need to take the ring off and put it back on again for the effect to work.Helmet HELM02 .

Garnet Gem MISC35 . Melicamp the Chicken MISC50 . Sphene Gem MISC38 . Duke Eltan's Body MISC56 . Bowl of Water Elemental Control MISC54 . Ankheg Shell MISC13 . Dead Cat MISC63 . worth it. Jasper Gem MISC24 . Golden Pantaloons MISC48 . But the ring of blur does change the sprite of your character like the spell does (which I like). Water Opal MISC40 . Winter Wolf Pelt MISC07 . Star Diopside Gem MISC32 . Exceptions: The Pseudo rings do not function i.e. (from Kelvin Groves) MISC01 . Telescope . Samuel (body) MISC16 . Fire Agate Gem MISC17 . The other rings work fine. Rogue Stone MISC47 . Child's Body MISC55 . Lock of Nymph's Hair MISC52 . Spider Body MISC61 . Idol MISC49 . Horn Coral Gem MISC36 . Skull MISC51 . Gold Piece MISC12 . Bottle of Wine MISC62 . Waterstar Gem MISC29 . Ziose Gem MISC30 . Shandon Gem MISC33 . Bloodstone Gem MISC21 . Tchazar Gem MISC25 . Iol Gem MISC27 . Pearl MISC37 . Chew Toy MISC64 . Broken Weapon MISC57 . Skydrop Gem MISC22 . Chrysoberyl Gem MISC31 . Black Opal MISC39 . Turquoise Gem MISC20 . Moonstone Gem MISC28 . Sunstone Gem MISC19 . Emerald MISC44 . Star Sapphire MISC42 . Zircon Gem MISC26 . Lynx Eye Gem MISC18 . Wyvern Head MISC53 . Broken Shield MISC58 . no bonuses at all that I can detect. Moonbar Gem MISC41 . Kings Tears MISC45 . Andar Gem MISC23 . Aquamarine Gem MISC34 . Diamond MISC43 . Broken Armor MISC59 . Broken Miscellaneous MISC60 .

Kiel Wardstone MISC2E . Dwarven Rune Wardstone MISC2N . Mirror (no picture) MISC03 . Abela the Nymph MISC71 . Bassilus' Holy Symbol MISC1A . Edwin's Amulet MISC90 . Level 2 exit Wardstone MISC2H . Dagger of Venom MISC79 . Invitation MISC81 . Small Box (no picture) MISC04 . The Dream Potion MISC77 . Farmer Brun's Son (Dead) MISC67 . Level 1 exit Wardstone MISC2C . Fuernebol Wardstone MISC2F . Teleportation Wardstone MISC2G . Odd looking key MISC94 . Dwarven's Rune Wardstone MISC2O . Delorna's Spellbook MISC76 . Mulahey's Holy Symbol MISC86 . Sea Charts MISC2A . The Claw of Kazgaroth MISC73 . Bandit Scalp MISC87 . Islanne Wardstone MISC2D . Mallet handle MISC96 .MISC69 . Lock of hair from Kirindale MISC2P . Ancient Armor MISC91 . Cursed Plate mail armor (belt icon) PLATE & FULL PLATE ARMORS: . Peladon MISC97 . Wardstone Forgery MISC2J . Contaminated Iron MISC88 . Boo MISC85 . Greagan's Harp MISC65 . Female Body MISC80 . Skull of Kereph MISC82 . Grapes MISC92 . Skull of Kereph MISC78 . The Horn of Kazgaroth MISC74 . Bone Wardstone MISC2M . Doppleganger's Wardstone MISC2B . Chelak's Body MISC02 . Bottle of wine MISC1B . Compass Wardstone MISC2L . The Candle MISC75 . De'Tranion's Baalor ale MISC98 . Butter knife of Balduran MISC1C . Brun's Dead Son MISC68 . Rabbit's Foot MISC89 . Helshara's Artifact Fragment MISC70 . Shandalar's Wardstone MISC2I . Switch for engine MISC93 . Delorna's Statue MISC72 . Brage's Body MISC66 . Key to River Plug MISC84 . Mallet head MISC95 . Male Body MISC83 . Wardstone of forgery MISC2K . Durlag's goblet MISC99 .

Oil of Firey Burning POTN14 . Potion of Heroism POTN10 . Vial of Mysterious Liquid (used in Nashkel mines to poison iron ore) . Potion of Frost Giant Strength POTN05 . Potion of Mind Focusing POTN38 . Potion of Healing POTN26 . Marek's Antidote (better than normal antidote) POTN48 . Potion of Insulation POTN32 . Elixir of Health POTN18 . Potion of Explosions POTN27 . Oil of Speed POTN15 . Potion of Fortitude POTN29 . Plate Mail +3 POTIONS: POTN02 . Potion of Healing POTN09 . Potion of Invulnerability POTN12 . Antidote POTN33 . Potion of Stone Form POTN47 . Potion of Invisibility POTN11 . Potion of Storm Giant Strength POTN08 . Violet Potion POTN17 . Potion of Magic Blocking POTN34 . Antidote POTN21 . Full Plate Mail PLAT05 . Potion of Magic Protection POTN35 . Potion of Perception POTN40 . Potion of Genius POTN30 . Potion of Firebreath POTN28 . Oil of Speed POTN24 . Plate Mail PLAT08 . Potion of Cold Resistance POTN23 . Potion of Absorption POTN19 . Potion of Fire Resistance POTN03 . Potion of Clarity POTN22 . Potion of Insight POTN44 . Potion of Stone Giant Strength POTN13 . Potion of Strength POTN45 . Potion of Mirrored Eyes POTN39 . Plate Mail Armor PLAT02 . Potion of Regeneration POTN43 . Full Plate Mail +1 PLAT06 . Potion of Agility POTN20 . Potion of Power POTN42 . Potion of Fire Giant Strength POTN06 . Potion of Master Thievery POTN37 . Red Potion POTN16 . Potion of Magic Shielding POTN36 . Ankheg Plate Mail PLAT07 . Potion of Invulnerability POTN41 .PLAT01 . Potion of Infravision POTN31 . Potion of Hill Giant Strength POTN04 . Potion of Defense POTN25 . Potion of Freedom POTN46 . Potion of Cloud Giant Strength POTN07 . Plate Mail +1 PLAT04 .

Protection from Petrification SCRL18 . Ring of Invisibility RING06 . Flamedance Ring RING18 . Plain Ring RING02 . Fireball SCRL1H . Protection from Poison SCRL09 . Bloodstone Ring RING16 . Spell Scroll SCRL03 . Protection from Electricity SCRL06 . Agannazar's Scorcher SCRL1C . Angel Skin Ring RING17 . Dispel Magic SCRL1F . Ring of Wizardry RING09 . Ring of Clumsiness RING05 . Protection from Normal Missiles SCRL1O . Haste SCRL1I . Greenstone Ring RING15 . Ruby Ring RING20 . Ghoul Touch SCRL1D . Cursed Scroll of Ugliness SCRL14 . Hold Person SCRL1K . Flame Arrow SCRL1G . Ring of Energy RING21 . Protection from Undead SCRL10 . Ring of Holiness RING23 . Monster Summoning I SCRL1M . Cursed Scroll of Summon Monster SCRL15 . Ring of Infravision RING22 . Ring of Protection +2 RING08 . Protection from Magic SCRL08 . Ring of Animal Friendship RING04 . Clairvoyance SCRL1E . Ring of Fire Resistance RING03 . Cursed Scroll of Stupidity SCRL1B . Slow SCRL1P . Onyx Ring RING13 . Protection from Cold SCRL05 . Cursed Scroll of Weakness SCRL11 . Protection from Acid SCRL04 . Protection from Fire SCRL07 . Gold Ring RING11 . Ring of Free Action RING10 . Lightning Bolt SCRL1L . Cursed Scroll of Clumsiness SCRL12 .RINGS: RING01 . Ring of Folly RING25 . Jade Ring RING14 . Cursed Scroll of Foolishness SCRL13 . Koveras' Ring of Protection (+1) SCROLLS: SCRL02 . Skull Trap . Ring of Protection +1 RING07 . Non-Detection SCRL1N . Fire Opal Ring RING19 . Silver Ring RING12 .

Color Spray SCRL71 .Chromatic Orb SCRL84 .Magic Missile SCRL78 .Shield SCRL80 .Charm Person SCRL70 .Letter SCRL3D .Improved Invisibility SCRL1Z .Detect Evil SCRL87 .Dimension Door SCRL1Y .Confusion SCRL1V .Free Action SCRL59 .Infravision SCRL77 .Luck SCRL94 .Identify SCRL76 .Dire Charm SCRL1T .Invisibility SCRL91 .Strength SCRL99 .Vampiric Touch SCRL1R .Blur SCRL86 .Detect Invisibility SCRL89 .Protection from Lightening .Sleep SCRL82 .Melf's Acid Arrow SCRL96 .Armor SCRL68 .Web SCRLPET .Shadow Door SCRL2I .Ghost Armor SCRL1U .Chill Touch SCRL83 .Stinking Cloud SCRL98 .Wraith Form SCRL1S .SCRL1Q .Protection from Petrification SCRL75 .Cloudkill SCRL2F .Mirror Image SCRL97 .Resist Fear SCRL95 .Cure Critical Wounds SCRL62 .Neutralize Poison SCRL61 .Larloch's Minor Drain SCRL85 .Knock SCRL92 .Burning Hands SCRL69 .Monster Summoning II SCRL2D .Raise Dead SCRL66 .Shocking Grasp SCRL81 .Horror SCRL90 .Defensive Harmony SCRL5C .Minor Globe of Invulnerability SCRL2A .Letter SCRL56 .Blindness SCRL72 .Stone to Flesh SCRL5A .Cone of Cold SCRL2G .Animate Dead SCRL2E .Friends SCRL73 .Letter SCRL2J .Flame Strike SCRL63 .Grease SCRL67 .Monster Summoning III SCRL2H .Know Alignment SCRL93 .Cure Serious Wounds SCRL58 .Mental Domination SCRL5B .Protection from Evil SCRL79 .

Medium Shield SHLD14 . Large Shield +2 SHLD20 . Quarterstaff +1 STAF03 . Backbiter SPER04 . Chaotic Commands SCRL5G . Spear +3. Spear STAVES: STAF01 . Small Shield SHLD12 . Hold Monster SCRL5P . Small Shield SHLD02 . Large Shield SHLD06 . Large Shield SHLD18 . Staff of Striking . Medium Shield +1 SHLD05 . Oliluke's resilient sphere SCRL5K . Polymorph Other SCRL5M . Greater Malaison SCRL5J .SCRL5D . Feeblemind SCRL5R .Sling +3 SPEARS: SPER01 . Large Shield SHLD19 . Protection from Evil 10'Radius SCRL5E . Small Shield SHLD13 . Medium Shield SHLD04 . +4 vs Missiles SHLD08 . Polymorph Self SCRL5N . Champion's Strength SCRL5F . Dezekiel's Scroll SHIELDS: SHLD01 . Spear +1 SPER03 . Quarterstaff STAF05 .Sling +1 SLNG03 .Sling SLNG02 . Medium Shield SHLD15 . Large Shield +1 SHLD07 . Anderis Journal SCRL5S . Large Shield SHLD16 . Quarterstaff STAF04 . Quarterstaff STAF02 . Buckler SHLD11 . Remove Curse SCRL5H . Buckler SHLD09 . Small Shield +1 SHLD03 . Large Shield +1. Spear SPER02 . Buckler SHLD10 . Kiel's Buckler SLINGS: SLNG01 . Emotion SCRL5I . Spirit armor SCRL5L . Domination SCRL5O . Chaos SCRL5Q .

Long Sword +1. Odd Flame Sword (Creature Attack?) SW1H12 . Wand of Sleep WAND09 . Two Handed Sword +3 SW2H08 . Wand of Magic Missiles CROSSBOWS: XBOW01 . Wand of Fear WAND03 . Wand of Frost WAND07 . Wand of the Heavens WAND12 .Heavy Crossbow XBOW02 . Scimitar +1 SW1H23 . Long Sword SW1H05 .STAF06 . Wand of Monster Summoning WAND11 . Perdue's Short Sword SW1H18 . Wand of Fire WAND06 . Short Sword +1 SW1H15 . Two Handed Sword (no image) SW2H06 .Staff Mace STAF07 . Short Sword SW1H22 . Two Handed Sword. Defender SW1H17 . Long Sword +1 SW1H06 . Berserking SW2H05 . Bastard Sword SW1H02 . Two Handed Sword SW2H02 . Moonblade SW1H14 . Scimitar +2 SW1H24 . Wand of Lightning WAND08 . Two Handed sword +2 WANDS: WAND02 . Short Sword +2 SW1H10 . The Vampire's Revenge (cursed) SW1H20 .Quarterstaff +3 ONE HANDED SWORDS: SW1H01 . Scimitar SW1H21 . Short Sword SW1H08 . Bastard Sword +1. Wand of Paralyzation WAND05 . Scimitar +5. Spider's Bane SW2H07 . Wand of Polymorphing WAND10 . Short Sword +1 SW1H09 . Flame Tongue TWO HANDED SWORDS: SW2H01 . Long Sword +2 SW1H07 . Two Handed Sword +1 SW2H03 . Wand of Magic Missiles WAND04 . Bastard Sword +1 SW1H03 .Staff Spear +2 STAF08 . Sword of Balduran SW1H19 . Hull's Long Sword SW1H13 . Frostbrand SW1H16 . Scimitar +3. Shapeshifters SW1H04 . Short Sword of Backstabbing SW1H11 .Heavy Crossbow +1 .

a Thief sirine sprat -.No Weather . from HQ in BG coksmth -. Bub Snikt chimp5 -. Peter of the North flind Khalid kirinh -. Werewolf wyvern wyvernba -.Use one of the following 3 settings: 0 . a messenger thalan -. a big Ogre guy utor -.Gives you as much gold as in quotes CLUAConsole:MoveToArea("ARXXXX") -. you use this code: CLUAConsole:CreateCreature("yyyyyy") Where "yyyyyy" is the name of the NPC/Creature that you wish to create.Baby Wyvern wyvernbi -. Flaming Fist Mercenary. Light Crossbow XBOW05 .half ogre shadow -.Greater Wyvern xvart zorl Other Cheat Codes ----------------- CLUAConsole:SetCurrentXP("XXXXX") -. Light Crossbow +1 XBOW06 . just some loser guy ughh -. a scared slave werewo -. Bartender from the Green Slime tavern (dies quickly) bub -. Thalantyr. (though some have more) Here are some of the Creature Codes: aasim Alora barslim -. Notice that most have a maximum of 6 letters per creature. the Nymph from Durlag's Tower kobold Noober Ray -. Heavy Crossbow of Accuracy XBOW04 . Light Crossbow of Speed Creature Creating ----------------- Similar to Item creating.creates Kirinhale.sets the EXP of all party members to the amount in quotes CLUAConsole:AddGold("XXXXX") -.Moves you to the Area in the quotes (these are the areas you see when you hit the 'L' key to get your location) CLUAConsole:SetWeather(#) -. the Mage from High Hedge tick -. XBOW03 .creates a diseased gibberling with exp of over 3000 Minsc ogre ogreha -.

com/TimesSquare/Corridor/7261 _______________________ Forgotten Realms Links: ����������������������� http://www.xmission.Rain 2 .com/ldyjaheira/bgindex. 1 .geocities.candlekeep.com/~jester/ _______ Sounds: ������� http://home.com/ -. also has a pretty decent portraits section http://www.geocities.com/ http://www.faerun.games.html http://www.com/TimesSquare/Tower/1602/ http://www.Plays a sound from the Sounds folder ------------------------------------------------------------------------------- H.com/ ________________________ Other Really Good Sites: ������������������������ http://www.com/ -.Snow CLUAConsole:PlaySound("zzzzzzza") -.baldurs-gate alt.com/ -.the Official Page (sort of) http://www. Strange Things ------------------------------------------------------------------------------- _____________________________________________________________________________ .com/ http://www.baldurs-gate ------------------------------------------------------------------------------- I.adelphia.teambg.has a lot of good editors.bgchronicles.com/ -.aol.tgeweb.gamefaqs.com/ http://www. though _______ Usenet: ������� alt.my site! Not updated in awhile.bioware. Online Resources ------------------------------------------------------------------------------- _____________________________ Really Good All Around Sites: ����������������������������� http://www.geocities.net/~debacle/ http://www.htm __________ Portraits: ���������� http://hometown.the best source for Game FAQs! http://manymoose.com/TimesSquare/Corridor/7196 http://www.8m.com/gaming/baldur/baldursgate.bgrealms.

| F.. ________________________________ Inconsistencies and/or Mistakes: �������������������������������� After clearing the Cloakwood Mines." A clear grammatical mistake. and 17 in those of the second class." when he meant to say "I thought as much".B. she gets killed. there be ample coin in church holdings? Make that mine and we have a deal. and when Kivan made his little Tired sound ("It is time for us to rest") the text read "I will lead for as long as I .| . but in the manual and in the game it incorrectly states that they cannot.4315 (from Duncan Clay) ����������������������������������������������������������������������������� 2c... When asking Eldoth to rejoin the party he replies with "I though as much. I had the Subtitles turned on. (1) Magic or no. and Bard. Ranger. Try this one on for size: After I had Viconia get kissed by Shoal the Nereid. The character must also have 15 in all the prime requisites of his first class. TABLES Table 7: Ranged Weapons Weapon |1/2|ROF|Spd|Hit|Dam| Useable By ---------------|---|---|---|---|---|------------ Light Crossbow | 2 | 1 | 7 | . and when I checked her information it said that her most powerful vanquished foe was "Viconia".. ____ Bugs ���� If you answer as follows when talking to Tremain Belde'ar the game crashes (House in BG West AR0617) (from Duncan Clay) (2) I Would know what payment I can expect. The Ranger CAN dual class to a Cleric/Ranger. though others may have restrictions on which classes they can switch to.P. I should require more than a meager amount of gold. talk to Officer Vai and she will say: "You efforts have not.26 Dual Classing The only classes than cannot dual class are the Paladin. This makes the "Light Crossbow of Speed" a good choice for your thief.1. Certainly if many adventurers give so much.T Thieves CAN use Light Crossbows. but then later revived. Now. Corrections to the Manual and Quick Reference Card Manual Corrections p.R.Baldur's Gate Readme and Manual Addenda Release Version 1. Viconia didn't really have a chance to kill anything after this. I'll not take this task with out knowing what it is worth.

and if I attack them. but the local townspeople don't even seem to care that you are slaughtering their animals! You can even kill your own party members. but I did it at least once. I don't know if it can be done instantly or only later. This irritated me." While in Durlag's Tower while doing the Nymph subquest. but Riggilo is brought back to life as well. only a ? on the place of the picture. This is very very strange! I am not sure why this happened. I got caught stealing. one for AC and the other for Thieving (a Plate Mail +1 and Shadow Armor respectively) and whenever I would switch from the plate to the shadow. and just flying). every time I went up to the Fourth Level. she gets freed again. (from Juha Alm) . This may also have been because he was wearing the Girdle of Femininity at the time. But believe me. he would no longer walk. he will still make Chicken noises randomly! Is it just me. _________ Oddities: ��������� You can kill cows and other animals. or if it will happen on anyone else's computer. and not only will it not affect your reputation. Well there is also a band of adventurers there called the Gorpel Hind. I ignored them so I wouldn't lose anymore than 1 reputation. it had reset. without anyone caring. or do Xvarts look like larger versions of Smurfs? Here's a fun one. and since he is a Fighter/Thief I kept two sets of armor for him. I'd say. Haven't they heard that I'm good now? I've gotten an extra party member not mentioned in FAQ (i think he's not) twice. Once I had Minsc kill Dynaheir. each time it was like I had never been there! And after freeing Kirinhale. but when you take the character back to your party. I have done it. and no face at all. I tried that today. and the guard appeared. I've done it with Khalid/Jaheira and Xzar/Montaron. and he still mourned her death later! After Melicamp is restored from being a chicken. STR 9 and other stats 6. In other words. so I went into the temple. Leave the other one off normally. everytime I go through Nashkel. he/she will have a new partner with him/her to replace the dead one! I cant remember the name. It's pretty useless but at least its fun. Odd. if I remember correctly. the Amnish soldiers there attacked me. but he was a human warrior with all blue clothes. Well I went into Nashkel. but I couldn't make it work right now. The Gorpel Hind people started killing the Flaming Fist for me at no loss to my own reputation! Sweet! I had Coran in my party. and naturally. im sure of that. While in the Helm and Cloak Inn. I was wandering around with an Evil party. I lose reputation. and I get the 4000 experience AGAIN! Not only that. he would "float" (it looked like he was standing still. But now. she was still there asking for a release! And here's the best part. and bought myself a better reputation (18). am needed. if I talked to her twice. When you take a pair of people (like Xzar and Montaron) kill the other one away. and the reputation wasn't very good (it was 4). I get attacked by these same soldiers.

In one he says: "You owe 16 tons. who quotes a Monty Python sketch. It goes something like this: I was born one morning when the sun didn't shine I picked up me shovel and walked to the mine I loaded sixteen tons of #9 coal The straw-boss said. in one of the tents. This was a joke from the Bob Newhart Show. if Garrick gets hurt enough and has to run away he will sing "Brave Brave Sir Garrick. bless my soul" You load sixteen tons and what do you get? You get one day older and deeper in debt . If you don't know this allready I believe this character is a link to Marvel Comic's X-Men. Wolverine (i'm sure you know of him)has a couple of 'trademarks'. Taken straight from South Park. Got a piece of Baldurs Gate info that you may find interesting. what do you get?" This line is part of a song by Tennessee Ernie Ford which is called. :o) (from LoGaN�) _______ Comedy: ������� In the Red Sheaf Inn in Beregost you can talk to Lachluger. which is 'SNIKT'. "You owe 16 tons. In the Nashkel Carnival. Sixteen Tons. Well if you didn't know this you do now. and his two brothers a Tasloi named Darryl. "Well. Speaking of Monty Python. if you click on his friend Dunkin he will say "Hey don't click me! I don't want any trouble!" When Thalantyr is restoring Melicamp from being a chicken he casts the dread spell "Antichickenator". I sleep all night and I work all day". One is calling people 'Bub' and the other is the sound his claws make when he pops them out. Sir Garrick ran away!" straight from Monty Python and the Holy Grail. After having killed Marl. and an Xvart named Darryl. shockingly enough. It is in regard to the Character Bub Snikt. what do you get?" and in another he whistles the same theme that the Dwarves do in Snow White and the 7 Dwarves. Some of the graves in the Nashkel cemetery are quite amusing to read. Mer. Just South of Nashkel you will find a Kobold named Larry. "Oh I'm a lumberjack and I'm ok. Pike sent me this: I'd like to pass along a useless bit of information that you may or may not know about one of Yeslick's lines you mentioned. Beware. you can find a fat commoner who claims that he is "Big Boned". Two of Yeslick's more uncommon speeches are fairly amusing. don't read a certain grave too many times or its occupant may kill you! (see the Nashkel section for more information) Kinda reminds me of the Haunted Mansion in Disneyland.

" And how about Alora's Ren and Stimpy impersonation: "Happy Happy! Joy Joy!" Dennis Matheson has some more: Alora . 'cause I can't go I owe my soul to the company store Minsc says a lot of funny things." (sung) And he also does a mean Monty Python routine: "Brave brave Sir Garrick.Repeated Selected 2: "C'mon people now. At least. Here's Garricks take on Mr. Saint Peter don't you call me. your face will crack!" is directed at Dynaheir. where Homer goes back to college." Which is a line from Silence of the Lambs. A Shar-Teel line goes like this "I don't have time to bleed. Rogers: "It's a beautiful day in the neighborhood. 'cause I can't go I owe my soul to the company store Well. . MST3K) One of Quayle's lines is: "I am so Smart! S-M-R-T. try to love one another right now.This is the chorus for the song "Get Together" by the Youngbloods." a parody on Forrest Gump's "Stupid is as Stupid does. Here's a couple lines from Tiax which struck me as funny: "The day comes when TIAX will point and click!" and "Tiax is as Tiax does. Some of Garrick's lines are amusing. and skin and bone A mind that's weak and a back that's strong You load sixteen tons and what do you get? You get one day older and deeper in debt Saint Peter don't you call me. Brave brave Sir Garrick." Coran . a '60s rock group. the classic Porky Pig line from Looney Tunes." Does that make Tiax stupid? Among other things. smile on your brother. Dynaheir responds to it with her line "I pray thee did not kiss thy mother with that mouth. Everybody get together. One of Xzar's lines is: "I ate his liver with a nice Chianti and some fava beans." Which is quoted from the Predator as said by Jesse Ventura (yes THAT Jesse Ventura!). it appears that Alora's line "I've heard if you go too long without smiling.Action Acknowledgement 1: "Luck be a Lady. Sir Garrick led the way. but one of them is from MST3K: "I'm Huge!" (from Cave Dwellers. some people say a man is made out of mud I say a poor man's made out of muscle and blood Muscle and blood.. said by Hannibal Lechter. I mean S-M-A-R-T" which is taken directly from the Simpsons." - Title of a song by Frank Sinatra.. If you click on Khalid a few times he'll stutter out "Th-th-that's all folks". Also. Sir Garrick ran away." .

Originally from the Hindu text "Bhagavad Gita". * 4 major quests well at the level of Durlag's Tower or Werewolf Island. * 100 new spells. So I advise that you take the party thru all of TotSC First! But you have to do that after you have installed this expansion. Black Isle.com/ Note: The Dark Side of the Sword Coast is NOT in any way shape or form supported by BioWare." part) Xzar .Robert Oppenheimer allegedly said this after the explosion of the first atomic bomb at Trinity. * 8 New NPCs to join your group and some surprises! * Experience cap raised to 20 million. and that's just what they'll do.Repeated Selected 1: "I warrant your attention? Oh frabgerous day.. you should NOT email them! For all support of DSotSC. Dynaheir .From the Chia Pet commercials. * More powerful monsters than anything yet experienced. "Override" folder and "Characters" folder). called the "Dark Side of the Sword Coast"! You can find the DSotSC here: http://www. think that you've done everything that you can possibly do in Baldur's Gate and its Expansion. armor and other items.From the poem Jabberwocky (the "Oh frabgerous day. or Interplay. check out http://www.Repeated Selected 2: "These boots were made for walking. * Level 40 rules pack is included (instead of the level 20 rules that come with BG/TotSC).dsotsc.kaloo kaley!" . Is there a Sinatra fan at Black Isle?) Khalid .dsotsc.. ------------------------------------------------------------------------------- J. You MUST use this tool prior to .com/ Here is a list of changes/additions that come with the DSotSC mod: (this list is taken directly from the DSotSC website) * This is an expansion aimed at a 9-12th level party..From the song "These Boots are Made for Walking" by Nancy Sinatra. * Over 30 new areas. and as such. * 80 new weapons. * Included is the program "BG/TotSC Backup Tool" to allow the backup and restoring of your original BG/TotSC files (like "dialog..Repeated Selected 3: "Ch-ch-ch *hehe* ch-ch-chia!" . (Hmmm. Of course you can always import your party in. if you encounter problems with the DSotSC." .Battle Cry: "I have become death! Destroyer of Worlds!" .tlk". (Why?) Montaron . Otherwise the new areas will not be available. * Over 70 new critters. Tales of the Sword Coast? Well how about adding a few new challenges via TeamBG's wonderful little mod pack. The Dark Side of the Sword Coast ------------------------------------------------------------------------------- So.

you will miss some of the fun). Time permitting I will do a Walkthrough for the DSotSC. but don't hold your breath! Tip: Most of the cool stuff in DSotSC doesn't appear in the game until Chapter 5. J.. Again.com/ _________________________ Special Thanks: (Credits) ������������������������� Thomas de Roode has a trick for getting 500 gold over and over Gonzalo J�ldrez for a way to fight Sirines Ghostly for an Ulcaster double exp trick Dennis Matheson has a nifty strategy for beating Sarevok Aaron McConnell found a cache of items in the Werewolf shipwreck John Lucas for a interesting way to use the Phoenix Guards to kill soldiers GRiM for the Ettercap's cave & treasure Tonton Fred for an alternative way to deal with Brage The Bruce for a Star Sapphire note Dave for telling me that I could kill Zhurlong without losing reputation (which caused me to notice that you can kill quite a few NPC's without losing reputation. which is very very odd!) Orlandu for a great many things Ultradraco for some specifics on Noober Alex Malano for pointing out that I had left Xan out of Sounds Gabriel N... =============================================================================== ASCII Art created using the ASCII Art Maker by LTS (freeware) You can possibly (doubtfully) find it at http://www. and is not supported by Bioware. =============================================================================== Final Words.com/ This FAQ was writen entirely using the GWD Text Editor: (shareware) http://www. installing DSotSC!!! * All of this is in a FREE download about 14 MB in size!!! * We will also put up a seperate download containing a save game similar to the one included with TotSC that will allow you to start your game at the start of the most intense phase of the add-on (but if you do this.. or Interplay.gwdsoft. Black Isle. the DSotSC is an UNofficial add-on to the game. Once you get to Chapter 5..download. Pike for his Yeslick Singing information (see Oddities) Andrey Moujikov for some Nadine information Jesse LaCroix for the Ramazith information Matt Canfield for his Nymph's Hair/Cloak info . and a new quest. head over to the Friendly Arm Inn to find a new NPC. Sheets for some info on the Hentold Dagger subquest Andy Miller for the missing subquest and Durlyle information Stephen Ashton for the solution to Nadine's subquest Peter Cheong Choon Wah for a thing on Brielbara and Coran Jones for information on some wizards and Shar-Teel NCPFLJohn for some information on Farmer Brun's son KyleEChu for tips on killing Drizzt and Davaeorn Starlight for the thing on Nemphre Preston Lloid for his Names and Name creating strategy (Appendix D) Mer..

Influence Guide PC: AD&D Rules FAQ.Creature List Civilization III (incomplete) Colonization -. and some other stuff ArtAllison for a missing subquest near the end of the game Scott Werner for the Helm/Cloak of Balduran thing Scott Slonaker for the duplicate Gorpel Hind trick MartectX for lots of little fixes Rolf Zehb for the Candlekeep NPC trick Silviu for a LOT of information CJayC for posting this FAQ Anyone who emails me with nice things to say.the Cheat Guide Drakan: Order of the Flame Dungeon Hack Icewind Dale & Heart of Winter -.Magic FAQ The Legend of Zelda SNES: Aerobiz Aerobiz Supersonic Utopia: Creation of a Nation Genesis: StarFlight PSX: Thousand Arms -.net) for his alternate way to complete the Lothandar's Geas subquest Duncan Clay for some Items.Items List -. D Sanders for his info on reversing charms Kelvin Groves for sending information on Doomsayer and Item Creation The Real FXD for some general tips and quests edwardalacey for lots of stuff Operador de Sala for the Perdue's Short Sword thing Patrick for information about NPC Sounds Douglas D. Corrections.Forging/Dating FAQ PS2: Madden NFL 2001 XBOX: Star Wars: KotOR II: The Sith Lords -.Walkthrough -.com) and have also written FAQs for: NES: Disney Adventures in the Magic Kingdom Final Fantasy -. 2nd and 3rd Editions Baldur's Gate & Tales of the Sword Coast -. for a strategy in Durlag's Tower Dark Angel (dkangel@dsuper.faqs@gmail. and Exp Charts Jon WolF for telling me what a "nereid" is Terry deBoer for an evil way to solve the Prism subquest LrdGrifter for telling me that Tempus is neutral Juha Alm for a new way to kill Drizzt.FAQ/Walkthrough Items List Kresselack's Tomb Map (JPG) .the Single Colony Strategy Guide -.FAQ/Walkthrough -.FAQ/Walkthrough NPC List Creature List Baldur's Gate II & Throne of Bhaal -.Class FAQ -. you are appreciated! Bioware for making such a great little game! _________________________ Shameless Self Promotion: ������������������������� I am Dan Simpson (dsimpson.FAQ/Walkthrough -.

Items List Master of Magic (revision) Messiah Pharaoh (currently being edited by Red Phoenix) Planescape: Torment -. 79k) .. Area W of Nashkel Added a new sub-section.gamefaqs. Area N of Gnollish Stronghold Added a new sub-section.3 (8-22-99. section Filled in the missing information on Landrin's Spiders subquests Started filling in the Spells section Added the High Hedge shopping information Small Changes Preliminary Version 0. 41k) Changed the format Fixed some errors Finished the North of FAI section and the Introduction Filled in the Team BG Editors Small Changes Preliminary Version 0.com/features/recognition/2203. High Hedge and Area SW of Beregost Added the Final Words. 77k) Added the section "Miscellaneous Information" to the Appendix Added a new sub-section. Area S-SW of Beregost Added a new sub-section.html ������������������������������������������������������ ________________ Version History: ���������������� Preliminary Version 0.Keyboard Commands -. Gnollish Stronghold Filled in the section Nashkel Fixed a small mistake Reordered the Named Monster list Added Minsc and Dynaheir to the Companions listing Small Changes Preliminary Version 0.FAQ/Walkthrough Items Listing Rollercoaster Tycoon Sid Meier's Alpha Centauri The Sims Ultima 4: Quest of the Avatar Ultima 7: The Black Gate Ultima 7 Part 2: Serpent Isle Ultima Underworld -.2 (8-18-99.Keyboard Commands Ultima Underworld II -..5 (8-28-99. 53k) Added reputation to General Strategies Renamed Appendix D to "Non Editor Cheats" Finished the Beregost section Added all the Beregost Shopping information Small Changes Preliminary Version 0. 62k) Added 2 new sub-sections. Area S of Beregost Added a new sub-section. 32k) Preliminary Version 0.Spell List All of my FAQs can be found at: http://www.51 (8-30-99. Area N of Nashkel Added a new sub-section.4 (8-23-99.1 (8-17-99. Burial Isle Map (JPG) Shattered Hand Map (JPG) Icewind Dale II -.

139k) Filled in the Bandit Camp section (well.. Added some new Online Resources Added a new Non Editor Cheat Small Changes Preliminary Version 0. Kivan and Xan to the Companions listing Small Changes Preliminary Version 0. Temple (Area E of Beregost) Added a new sub-section. Peldvale Added 2 new gods to the god listing and generally expanded it Added a special thanks area to the Final Words. Ulcaster (Area S of Temple) Added a new sub-section. Area E of Temple Added a new sub-section.71 (9-4-99. Beregost Revisited Added the section. Bandit Camp Added a new sub-section. 138k) Updated the Gods listing Divided up the Durlag's Tower section to Above Ground and Underground areas Changed how Companions are handled in each walkthrough section Small Changes Preliminary Version 0. Area S of Ulcaster Added a new sub-section. Area SW of Nashkel Added a new sub-section. Area S of Nashkel Added a new sub-section. 132k) Added 2 new online links Wrote some new stuff into the Intro Yet another small format change! Fixed the Noober thing Small Changes Preliminary Version 0.. Larswood Added a new sub-section. Nashkel Revisited Added the section. Nashkel Mines (Interior) Added a new sub-section. section Added the Mega Constitution thing to the Miscellaneous Information section Expanded the Fighting General Strategy Added the Personal Note below Added Shar-Teel to the Companions listing Filled in the missing Viconia information Added Racial Ability Adjustments to the Miscellaneous Information section Added Paladin and Ranger Spell Progression Charts to the Misc.. 102k) Fixed a stupid stupid mistake (stupid!) Changed the Non Editor cheat around somewhat More Small Format Changes (I'll never be happy with a format. Info section Added Weapon Proficiencies to the Miscellaneous Information section Added THAC0 Information to the Miscellaneous Information section Small Changes Preliminary Version 0. 101k) Changed the format a little Added a new general strategy Added a new sub-section. 131k) Filled in the sub-section Area E of Nashkel Mines Filled in the section.6 (8-31-99.61 (9-1-99. Area E of Nashkel Mines Filled in the Nashkel Mines (Exterior) Added shopping information for the Carnival Added Branwen. NEVER!) Small Teensy Tiny Changes Preliminary Version 0. Area NE of Nashkel Mines Added a new sub-section. Carnival Added a new sub-section.7 (9-3-99.725 (9-6-99. On the Trail of Bandits (Area N of Beregost) Added the section. not all the way!) .72 (9-5-99. Ulcaster Dungeon Added a new sub-section..

150k) Finished the Bandit Camp section (no. 198k) Filled in the Shopping information for Ulgoth's Beard and Durlag's Tower Filled in the Ulgoth's Beard section Filled in the Durlag's Tower Above Ground Section as well Added a sub section for the Ice Dungeon Changed how the Tales of the Sword Coast items are numbered Added a new mistake in the Strange Things section Small Changes Preliminary Version 0.9 (9-30-99. 310k) . Lighthouse Added a new sub section.92 (10-7-99. and 4 Items Editors) Added lots of new NPC sounds Small format changes Small Changes Preliminary Version 0. 184k) Added a new sub section.91 (10-4-99.73 (9-19-99. 236k) Added the What's New up top Filled in the Durlag's Tower Underground sub section Added the Ulgoth's Beard Revisited sub section Added 7 new Editors to the Utilities and Editors Section in the Appendix.83 (9-29-99. (Biffstripper and WAVC to WAV converter.81 (9-25-99. Cloakwood Mines (Interior) Added three new sub sections for the Cloakwood Forests Added the section Baldur's Gate Bridge Added a new sub section. Back to Beregost Added a new sub section. Added the section.8 (9-24-99. to the Appendix Updated the gods listing again Preliminary Version 0. really!) Added the section. Area E of Larswood Added a new section. NPC Sounds. Farm N of Baldur's Gate Bridge Added tons of new NPC sounds Added some new Inconsistencies and/or Mistakes Small Changes Preliminary Version 0. Gatekeeper. Cloakwood Added the section. Area S of Lighthouse Added a new sub section. Ulgoth's Beard Small Changes Preliminary Version 0. 202k) Added "Treasures" to each section that have good treasures Fixed a bunch of small mistakes Small Changes Preliminary Version 0. Area W of High Hedge Added a new sub section. Guide to Naming Characters to the Appendix Filled in the PC sounds in the sounds listing Added bunches of NPC sounds too Added the section. 280k) Added the Baldur's Gate section (which will be completed later) Finished the Tales of the Sword Coast Walkthrough (Added the Werewolves' Island sections) Added the Default PC sounds Edited the NPC's section Added the big thing to Non Editor Cheats Renamed NPC Sounds to Character Sounds Small Changes Preliminary Version 0.82 (9-26-99. Cloakwood Mines (Exterior) Added a new sub section. 296k) Added more sections dealing with Baldur's Gate (the city) Added lots and lots more sounds Small Changes Preliminary Version 0.

Added more sections dealing with Baldur's Gate (the city) Filled in some of the BG sections that I had left hanging Added lots and lots more sounds Fixed several small mistakes Small Changes Preliminary Version 0.51 (3-1-00. 388k) Added the Charisma +1 Book Added more Item Codes Filled in the Candlekeep Revisited Section Added the Candlekeep Catacombs Section Added more Sounds Small Changes Finished Version 1.4 (2-13-00.3 (12-16-99. 430k) Added to one subquest Added some new information from Jones Changes in Version 1. 429k) Got the solution to one subquest Other Small Changes Changes in Version 1.5 (2-21-00. 424k) Changed one subquest a little Changes in Version 1.0 (10-14-99. 372k) Added sections for Gullykin and Firewine Bridge Ruins Filled in lots more Baldur's Gate info Sorted out the Spells listing (Alphabetically!) Added Alora and Skie to the Companions listing Small Changes Preliminary Version 0.93 (10-9-99. and filled in ones I already had Small Changes Preliminary Version 0. 428k) Added a new subquest (thanks to Andy Miller!) Small Changes Changes in Version 1. 433k) Added one bit of info about Farmer Brun's Son (Section 2a) from NCPFLJohn Copied the Credits into the Notes section Redid the format at the top of the FAQ (centered a few things) Filled in some missing FAQs in my Shameless Self Promotion . 423k) Left Xan out of the Sounds listing. 349k) Filled in more information on Baldur's Gate (the city) Added new sections for Baldur's Gate Added the Candlekeep Revisisted Section Added even more Sounds Small Changes Preliminary Version 0. 419k) Added the Baldur's Gate Revisited Section Added the Ducal Palace Section Added the On the Trail of Sarevok section Added the Hidden City Section Filled in lots of missing information (like the Cloak of Balduran) Finished filling in all the Sounds Small Changes Changes in Version 1.95 (10-11-99.2 (10-23-99.94 (10-10-99.96 (10-13-99. this is now fixed Small updates and changes Changes in Version 1.1 (10-18-99. 327k) Added yet more Sounds Added Tiax to the Companions listing Added more Baldur's Gate City sections.59 (3-29-00. 431k) Fixed some TINY mistakes Other Small Changes Changes in Version 1.

3 (6-8-00. etc. Other Small Changes Changes in Version 2. 515k) One small correction about Shoal the Nereid (from Jon WolF) Changes in Version 2.1 (5-17-00. 437k) Added KyleEChu's method for killing Drizzt Also added KyleEChu's method for killing Davaeorn Other Small Changes Changes in Version 1. The Dark Side of the Sword Coast) Some other small changes Changes in Version 2. 515k) Added a note on how to get the Vampiric Sword (real name.7 (5-2-00.42 (6-18-00.) Added a note from edwardalacey about Cursed Potions Replaced section ii. 442k) Added a note from Jesse LaCroix about Ramazith's Nymph Changes in Version 1.0 (5-12-00.62 (4-8-00. 488k) Added some more stuff from edwardalacey And added one thing from Douglas D. Other Small Changes Changes in Version 1.61 (3-31-00.65 (4-23-00. Pike Changes in Version 1. clarifications. such as a neat trick for killing the Doomsayer. which I think is much more attractive Changes in Version 2. 484k) Fixed a misspelling Added lots of information from the Real FXD Created section 15i.63 (4-14-00.6 (3-30-00.43 (6-19-00.) Creating a Character TeamBG's website has changed. 514k) Added lots of new items from Duncan Clay Some small corrections Added Duncan Clay's Advanced Experience Charts Some other small changes Changes in Version 2. 438k) Added a thing from Starlight about Nemphre Added some information from Preston Lloid about names (Appendix D) Changes in Version 1. 498k) A gazillion small changes all around the FAQ! (error corrections.) The Sword Coast with section ii.64 (4-17-00. Sewers Beneath Baldur's Gate Added Perdue's Short Sword Subquest thanks to Operador de Sala Added some information from Patrick in the NPC Sounds section Changed the Notes (see above) a bit Other Small Changes Changes in Version 2. 448k) Added a ton of things from Kelvin Groves. so I had to change their links Did a new ASCII art.4 (6-14-00. and some Item Creation tips (see Cheats) Other Small Changes Changes in Version 2. the Dark Side of the Sword Coast (check out the new section in the Appendix: J. 443k) Added a small note from Matt Canfield about Nymph's Hair Other Small Changes Changes in Version 1.41 (6-16-00.2 (5-28-00. 517k) . 440k) Added a thing on Yeslick's singing from Mer. "The Vampire's Revenge") Small Changes Changes in Version 2. thanks to Andrey Moujikov Changes in Version 1. 440k) Updated the Nadine's Son subquest yet again. 503k) Added information from Dark Angel about an alternative way to handle the Lothandar's Geas subquest in Baldur's Gate Added information on TeamBG's neat "Unofficial Add-on" to Baldur's Gate.

" . having to do with Party Recruitment Added a Ring of Fire resistance.) Deleted the "Personal Note" that was just above the Stinger Version 2. ________ Stinger: �������� Safana: "My feet are very sore. and updated the format. and an evil way to get some more money out of them Changes in Version 2. 2000 537k Added a trick from Rolf Zehb whereby you can keep the temporary NPC's from Candlekeep. I probably won't be updating this for a LONG while! Version 2. 518k) Just some new information from Operador de Sala (in Nashkel. also from Duncan Clay Some other small changes Changes in Version 2. Version 3. which involves a new Version History format (as you can see) and a new dateline at the top. Added lots of new information from Scott Werner. Another bit of information from Jon WolF.5 (6-22-00. ArtAllison.0 July 3. 524k) Added new information from Duncan Clay Added some new names Some other small stuff here and there Changes in Version 2. and made bunches of corrections. Scott Slonaker and MartectX. etc. You just don't understand the bond I have with Boo. 521k) Added a new general strategy from Duncan Clay.1 January 17.61 (7-16-00. 526k) Added some more new information from Duncan Clay Changes in Version 2. and N of Gnollish Stronghold) Changes in Version 2.44 (6-20-00.62 (8-3-00. 521k) Just one small change Changes in Version 2. so once I get that. Other small addendums.9 January 21. 2001 539k Added lots of information from Silviu. 527k) Added some information from Juha Alm (a new way to kill Drizzt. 2005 550k Changed my email address. Version 2. 2001 551k Updated the format.8 October 27.51 (6-26-00.6 (7-10-00. Version 3. Also added various things from various contributors. perhaps you could massage them?" Minsc: "I take no offense from your comments. 2000 536k Switched over to the new format. Finally Baldur's Gate II is almost out. this time about Shadow Druids (see section 8a) And some info from Terry deBoer about Prism's Emeralds.7 September 19.

_______________________________________________________________________________ ������������������������������������������������������������������������������� This Document is Copyright 1999-2005 by Dan Simpson Baldur's Gate and Tales of the Sword Coast are Copyright 1998-99 by Bioware I am not affiliated with Bioware. . This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. or in any way profit from this FAQ. You may not charge for. Interplay or anyone who had anything to do with the creation of this game. Black Isle.