Domain Sourcebook

W hen Queen Freila departed on a
vision quest, all thought she would
soon return. Instead, her death has
plunged Hogunmark into chaos; its many jarls
now squabble over who among them is the
rightful ruler. Your character has a strong

Hogunmark claim, but is tainted by charges of treason.
Can your PC unify the domain’s warring clans
before the White Witch sweeps in to take
Hogunmark as her own?
table of contents what you need to play
Halder Alvisson’s Report . . . . . . . . . . . . . . . . . . 2
Wjulf’s Saga . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 This domain sourcebook is an accessory for
The Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 the B IRTHRIGHT ® campaign setting. You or
Culture and Government . . . . . . . . . . . . . . . . . 14
People of Hogunmark. . . . . . . . . . . . . . . . . . . . 21
your Dungeon Master (DM) need the
Holdings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 BIRTHRIGHT boxed set, as well as the AD&D®
Rumors, Secrets, and Plots. . . . . . . . . . . . . . . . 30 Player’s Handbookand D UNGEON MASTER®
Strategy and Advice . . . . . . . . . . . . . . . . . . . . . 32 Guide. The Rjurik Highlandscampaign expan-
sion is also strongly recommended.
credits how to use this
Written by Carrie A. Bebris
Edited by Anne Brown
Creative Direction by Karen S. Boomgarden sourcebook
Cover and Conceptual Art by Tony Szczudlo The Hogunmarkdomain sourcebook details
Interior Art by Roel W. Wielinga
Art Direction by Bob Galica
the people, land, customs, and culture of
Page Backgrounds by Starr Mahoney Hogunmark, a Rjurik domain on Cerilia’s
Graphic Design by Don Danowski northern frontier. Queen Freila, the ruler
Cartography by Roy Boholst and Dennis Kauth described in The Rjurik Highlandsaccessory,
Typesetting by Nancy J. Kerkstra has died, leaving the domain without a clear
Prepress Coordination by Donna Woodcock successor. This book assumes your player
character (PC) is one of her six landed jarls
With thanks to Anne Brown, Duane Maxwell, and Ed (though you can play a different type of char-
Stark for playtesting and suggestions; Matthew J. Nor- a c t e r i f y o u c h o o s e ) . Yo u r P C h a s t h e
ton for introducing me to the Icelandic sagas; Jon strongest claim to the thone—but still must
Pickens, Cindi M. Rice, and Steven E. Schend for a
most prophetic luncheon; and Alexander Bebris for
prove worthy of it.
exploring with me the untamed beauty of Alaska. Players of nonregent characters who live in
or come from Hogunmark will also find this
ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER, domain sourcebook useful. The independent
BIRTHRIGHT, and the TSR logo are registered trademarks owned by
TSR, Inc. All TSR characters, character names, and the distinctive streak known to Hogunmark’s people makes
likenesses thereof are trademarks owned by TSR, Inc. Distributed this domain an ideal home for any adventurer.
to the book trade in the United States by Random House, Inc. and Once you’ve finished reading this source-
in Canada by Random House of Canada, Ltd. Distributed to the
hobby, toy, and comic trade in the United States and Canada by book, pass it along to your DM. Explain what
regional distributors. Distributed worldwide by Wizards of the you want to keep or change about the domain,
Coast Inc., and regional distributors. This material is protected
under the copyright laws of the United States of America. Any
and point out adventure ideas that are impor-
reproduction or unauthorized use of the material or artwork con- tant to your character. With your DM, decide
tained herein is prohibited without the express written permission on material that will make Hogunmark the
of TSR, Inc.
domain you want your PC to rule while fitting
This material is protected under the copyright laws of the United your DM’s vision of the campaign.
States of America. Any reproduction or unauthorized use of the Note that many character descriptions
material or artwork contained herein is prohibited without the
express written permission of TSR, Inc. herein use abbreviations to denote race, class,
©1998 TSR, Inc. All rights reserved. Made in the U.S.A. gender, bloodlines, and so on. These standard
TSR is a subsidiary of Wizards of the Coast, Inc.
BIRTHRIGHT abbreviations are detailed in the
Ruins of Empirebook in the boxed set and in
PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium The Rjurik Highlandsaccessory.
Wizards of the Coast, Inc. P.B. 34
P.O. Box 707 2300 Turnhout
Renton, WA 98057-0707 Belgium
+1-206-624-0933 +32-14-44-30-44

visit our website at

halder such an
unusual manner
that some are beginning

alvisson’s to speculate about the circum-
stances of her quest and her death. The
queen told no one the details of her mission,

report nor even the direction in which she traveled.
And for her to leave with winter’s wrath an
ever-present threat seemed questionable judg-
ment for a wise leader—Freila lived all her life

in Hogunmark and well knew the hazards of
y lord, allow me to express my shock winter travel.
and sadness upon hearing of Queen It is understandably hard for those who loved
Freila’s death. I was in Aaldvika when Freila to trust unquestioningly the words of her
I heard the news; as I traveled to Veikanger I seer. Though Njorna has served the domain for a
made several stops to survey popular opinion long time, her mysterious trances and fits lead
and spread a little cheer where I could. With one to wonder whether her visions come from
your permission, I will relate the tales and con- Erik or a darker, more sinister power. How,
jecture currently circulating the realm. then, can anyone accept with certainty that the
queen died as revealed in Njorna’s visions?

the queen’s quest Already, rumors suggest that perhaps Njorna
misinterpreted her latest dream, or even some-

A wave of unease crashes upon Hogun-
mark’s shore tonight, as people fear
what Queen Freila’s untimely death por-
tends. When the queen left on her vision quest,
her advisers and jarls seemed confident of her
how manipulated the queen into taking the jour-
ney in the first place. Who knows, people specu-
late, how this strange woman’s powers work, or
of what they are capable?
As suspicion falls on Njorna, its shadow taints
you as well. Hruthwulf, the queen’s steward, has
safe return. Not since Hogunmark’s first king contacted several jarls with the news that the
has a ruler experienced a prophetic dream; all queen invested you only after Njorna’s urging.
believed the queen to be graced by Erik with the According to Hruthwulf, he administered
doom of true fate. Her subjects grieve that she Freila’s holdings during all of her previous
died before fulfilling her destiny. absences and was prepared to do so this time.
All know the essentials of Freila’s departure. He is suspicious that Njorna insisted that the
During the Festival of Midwinter Night, the queen invest someone with her regency; that
queen announced that she had received a suspicion carries over to you, as the recipient of
prophetic dream from Erik, and that she would her holdings. Hruthwulf further implies that
leave on the morrow to fulfill a quest he only reluctantly did the queen agree to a partial
entrusted to her. Freila refused to divulge any investment. This half-measure, some surmise,
details of the quest’s nature. I can tell you that demonstrates the queen’s reservations about
many of us were relieved when, at the urgings Njorna’s motives and your involvement.
of Njorna the Seer, the queen invested you, I am told that the seer now confines herself
my lord, with the regency of her holdings, to her quarters, as visions are coming upon
even though she remained attached to the her more frequently and she is having increas-
realm itself. Njorna, as you recall, recom- ing difficulty interpreting them. Hruthwulf,
mended you specifically, but the queen meanwhile, harbors great suspicion and mis-
decided for herself how much power to trust toward you and Njorna, and busies him-
grant you at this time. self searching for evidence of conspiracy.
Then, two days ago—scarcely a
week after Freila’s departure—
Njorna experienced a vision
domestic affairs
which she interpreted to
mean that Freila had
died. News of Freila’s
death thus
arrived in
T he other jarls impatiently await the
Jarls Council that will convene in
approximately three months—as soon
as the spring thaw permits safer travel. At that
time they will choose Hogunmark’s next ruler.
Prepare yourself for a fight, my lord, if you


darker enemy does Hogunmark have than the
intend priestess of an evil goddess with the essence of
to pursue your a still more evil god in her veins?
claim to the throne. Hogunmark also faces threats from the south.
Your own clan will almost The Scarlet Baron grows ever more bold in his
certainly support you, but you know that raids on Valkheim. Though the Aegilsgaard clan
the hatreds rooted in the Clan Wars so many skillfully defended the province against the orog
centuries ago still run deep. The blood feud leader’s last attack, some say the baron has
between the Yngvi clan and the Rolulf clan still recently allied himself with a powerful sorcerer
simmers, and the Heimdjor clan became who uses death magic to aid the Blood Skull
involved when they allied with the Yngvi two troops in battle. Hogunmark has lost much land
centuries ago. The Jarvyll has maintained an through the centuries to practitioners of wiz-
uneasy truce with the Otryff since the marriage ardly magic; a new spellcaster in the region does
of their oldest children four years ago, but it is not bode well for the domain.
said that the Otryff’s son beats his wife and that Hruthwulf cautions that the bandits of Rjuvik
her father may soon break the peace. Jarl Jarvyll might take advantage of Hogunmark’s current
could be supported in this endeavor by the leaderless state to front an assault and attempt
Hjarni clan, who are ancient allies of the Jarvyll to expand their border—and the only province
but who might not want to jeopardize their own in Hogunmark that shares a border with Rjurik
tenuous peace with the Rolulf clan, who are is the one in which the capital lies. The realm’s
allied with the Otryff. This intricate web of other city, Aaldvika, faces a far more unusual
alliances and ancient hatreds will make diplo- crisis: If Vika Glacier continues to calve, ice-
macy a challenge indeed. bergs could eventually render Hogunmark’s only
Your clan’s allies may support you if the cost port inaccessible, forcing Hogunmark to create
is not too dear; your clan’s enemies will oppose a new link with the outside world.
you on principle alone. Some will seek to Fortunately, Jankaping appears to pose lit-
strengthen their own claims by sowing seeds tle threat to Hogunmark, as King Alnor’s king-
of doubt about you in the minds of neutral dom absorbs his full attention. However, with
parties—and the circumstances of the queen’s this western neighbor tottering on the brink of
death provide fertile ground for conjecture, civil war, no aid is likely to be forthcoming,
expectation, and surmise. either.
The jarls of Hogunmark’s four nomadic
clans, though they possess no voting power,
have both an interest in and opinions about the path ahead
the succession. Expect even Axel Tjarlhan,
leader of the reclusive Jarnkasspel clan, to
attend the council. You can also count on
Gunnar, leader of the Aegilsgaard, to partici-
pate in the discussions—and to wield a fair
amount of influence in them. All the other
A tempest lies ahead, my lord. The
visionary has seen it; Thorjak has
heard it; even the jarls seem to feel it.
The people know not where to turn, and may
cling to anyone who offers a steady hand. If
jarls hold great respect for Gunnar’s old war- you truly believe yourself capable of leading
rior opinions. Hogunmark through this critical time, you
must prove your worth before the clans
fall sway to another.
external threats You know that as a skald, I must

remain a neutral party in all matters.
horjak the Green, whose wise counsel Though I cannot choose sides, I do
Hogunmark’s rulers have always val- offer my assistance and diplomatic
ued, told me that he has been listening skills in resolving the situation.
to the land to discern its mood. “The wind car- May I someday tell this tale
ries a song of disquiet,” he said, “whispering of with a happy ending.
change and tumult.” I sensed that he spoke of
the kingdom’s internal strife as well as outside Ever at your service,
threats. The White Witch has snatched three Halder Avisson
of Hogunmark’s provinces since coming to
power; all know that she would dearly love to
annex our entire domain. Before embarking
on her quest, Queen Freila hinted that she left
to aid the fight against a dark power. What


ancestors fought bravely at Deismaar and But Erik had one last charge for him. he recognized the diers. in which the ancient god Reynir sacrificed A hero of Deismaar. But sadly. Rolulf and Gautrakka clans departed Jankap- Written down here for the first time. tales compose Hogunmark’s full history—far Twelve clans answered the call of freedom too many to set down in the pages of a single and traveled north to the unexplored territory book. however. clan. agreed to a loose confederation for the purpose of mutual defense. dependent on their metal wolves (Reynir’s totem animal) as the Rjurik armors. were not the only creatures who lived on the frontier. jarl of the Yngvi they lived until the Battle of Mount Deismaar. But one series of stories forms the core beyond the Aald and Hjarring rivers. The of the events that have since come to pass. with each other. and its own ways of life. There twelve disparate clans. and slaughtered all of them. having little contact Battle of Mount Deismaar) appear in paren. the from major local events: “in the twenty-sev. Wjulf. his ous threats to the clans’ survival. which a great serpent attacked twelve wolves. Rjurik readers. but together. Wjulf experienced a dream in these deeds are matter for other stories. pent attacking the wolves—but this time the tion knew no bounds. they could. Hogunmark after winning their independence from entrusts the chronicling of its history to the evil of Azrai. reluctant to relinquish their sover- Taelshore eignty. the domain now called Dhoesone. named departed settlements throughout the Taelshore for the domain’s first ruler who foresaw many region over a period of several years. theses for reference. Heimdjor and Aegilsgaard clans migrated Oral historians conventionally mark time from Svinik. he survived both that great himself to save his Rjuven children. and Kjarr clans left Halskapa. The the Anuirean man Roele sought to build following night he again dreamed of the ser- an empire in the south. and fhoimorien giants throughout ur ancestors came to this land. however. Jarnkasspel clan left Stjordvik. tale of the seven Our ancestors. the Otryff clan fled Rjuvik. and soon his wolves fought as a pack and defeated the ser- eye turned northward. the the skald Halder Alvisson. and O trolls. is said to have had the doom of true fate. Some Rjurik. they did not drop anchor until they reached One man rose to the challenge of uniting the the northern shores of the Tael Firth. sone. Fleeing by boat from Aduria.” or “in the eighth Yngvi.wjulf’s saga domains freely joined the Anuirean L Empire a mere quarter-century ike other Rjuirk domains. None settled in any particular area. His soft sol. brought much honor to their clans. He immedi- soft words conquered many ately set out to meet with the jarls of each Rjurik minds. Wjulf’s ing for the lure of the frontier. Cerilia. pass that the The jarls. and his battle and the Anuirean War of Empire to lead champion Erik ascended to godhood. Saga is told every year on Midwinter Night by Trygvaar. oral historians—its skalds. Respecting Wjulf’s renowned military prowess and the honor he 4 . Roele’s ambi. calendar years in Haelyn’s The clans lived as independent entities in Count (which takes as its starting point the the vast highland frontier.” For the sake of non. clan. elves to the east. urging a united front against those who Thus it came to would drive Erik’s faithful from the land. the clans could not with the great evil of the Shadow in survive the repeated attacks of these groups— pursuit. Each clan had its own leader. They of Hogunmark’s history: Wjulf’s Saga. But One night. the Jarvyll. In the years following the great battle. enth year of the Clan Wars. and the Hjarni. the territory. The clans prophecies soon found themselves plagued by orogs and goblins to the south. Hundreds of refused to bow to Anuirean domination. When Wjulf awoke. one at a time. its own laws. prefering to con- sider the entire territory its home. and Halskorrik clans departed Hjal- year of Breyana’s reign. ogres. Our his clan to the freedom of the frontier lands. Individually. were no match for our clans and the serpent (Azrai’s totem) as vari- Rjurik warriors. pent.

and including the tun- dra regions as far east as the Sidhebyrn River. had brought to his clan at Deismaar. The wolves will fight among themselves and slay the weakest of the pack. breyana’s tale T he death of King Wjulf sparked an argument over the fate of Hogunmark. No one outside the Yngvi clan considered passing the reign to Wjulf’s only child—a daughter. The twelve jarls proposed to meet in the grove on 5 . extending from Roykenskapa in the north to the Hjarring River in the south. our ances- tors drove back the orog threat and forced the elves to retreat. King Wjulf experienced many strange dreams. Hogunmark was founded. Twelve shall become two. 34 years after Erik’s ascen- sion (34 HC). if none could be agreed upon. The land shall multiply. they elected him their “king”— with the understanding that each jarl would retain a significant amount of autonomy and rule his own clan. Thus. those in favor of electing a new king persuaded the rest to hold a Jarls Council to decide a worthy successor. brandishing the sword Shadowstrike that had served him so well at Deismaar. many jarls sought to dissolve what they considered a purely military alliance. the alliance would then dissolve. With the orog and elven threats sub- dued. The jarls would convene in a council once a year in a grove north of the Hjarring River. On his deathbed. Upon Wjulf ’s death (53 HC). The river divide. and from the Aald River in the west up to the Bjark River in the east. he gathered his kinsmen around him. In his final hour. These words became known as Wjulf’s Seven Prophecies. Eventually. Others argued for continuing the confederation by electing a jarl as the new king. He told them that Erik had shown him the future and whispered these words in his ear: The land will choose the man who is not. The king led many of these attacks personally. Hogunmark stood as the largest Rjurik domain. And one emerges from chaos whose light chases away the shadows. A bitter foe turns friend. Under King Wjulf’s command.

When they attempted to enter the Thus it happened that Hogunmark became grove. Such them time to adequately prepare great respect did the clan hold for Wjulf that for the bitter season that lay ahead. They knew. then set out for the council. spent much time in thought and prayer to Erik. The chiefs then tried to towns and those who roamed the land. punctuated by periodic raids Years later. all hoped his daughter embodied her father’s During those frigid months. The other. as well as the occasional clan feud. Yngvi. elves. this she named “Veikanger” and Breyana’s kinsmen advised her to disguise established as Hogunmark’s capital. she announced that her abilities that had come upon her father and people would never again suffer such heavy others who witnessed the godsdeath at Deis. the twelve then prepared to to settle in the two villages. in the eighth year of and battles with orogs. Breyana revealed her true Wjulf’s prophecies. The others Here the saga breaks off for a period of several were then permitted entry. than any our ancestors had ever experienced. did not wish to give up their nomadic lifestyles but in his absence. rule Aaldvika and its environs. and called them “godsgifts. and other local ene- Breyana’s reign (61 HC). however. tively peaceful time. she claimed for ticed using this ability until she could bring it on herself and her descendents rulership of at will. the king would have led them. not of domain- do we swear loyalty?” changing incidents. and they do not fulfill any of At that moment. Although Halder Alvisson knows many “The land wishes for the Yngvi jarl to rule. casualties when nature chose to set her own cal- maar. The remaining move into the grove for private discussion. centuries. enter the grove one at a time. asserted a claim to the throne. Many Hoguns died W hen King Thorvald died without an heir (681 HC). hop- as men do. the settled clans. In all. With the support of several jarls. Three The jarls arrived at the meeting place with clans—Jarvyll. Breyana prac. The issues experienced a terrible winter. they could not—some unseen a domain of two peoples: those who settled in force opposed them. They gave her vika. mean- The other jarls gasped in amazement but while. seen before: Her appearance actually altered to The queen asked her own clan. To whom stories of individual heroism. During this period. Food was scarce and the wolves the clan wars tale were both fierce and bold.Midsummer Day. The believed the powers to be a sign of the gods’ first lay near the grove where the jarls held their favor. she named “Aald- council would listen to her words. retained many of their ways but adjusted to then swore fealty to her. eight clans chose to honor the old ways. as its new jarl. the jarls approached as a for the “soft life” of the cities. would chose a new jarl from among its because finest male warriors before the council convened. the nomadic clans lived Wjulf’s daughter and jarl of the Yngvi clan. that she had inherited some of the mysterious The following spring. “You look familiar to us. for they queen founded two permanent settlements.” much as they always had.” annual council. too. Most of the 6 . They did not understand these abilities endar. Breyana. it was assumed. Eleven jarls Wjulf’s second prophecy was fulfilled. Veikanger and its surrounding lands.” She invited members of all of Hogun- men’s clothes and taught her to move and speak mark’s clans to populate both settlements. Breyana concentrated so hard on her ing that the fledgling communities would gain lessons that she invoked a godsgift none had strength from diversity. the but neither did they fear them. passed through without trouble. failed. group. the new jarl of the Yngvi clan. “I am Breyana. son of Thorvald’s brother Soren. Queen Breyana noble spirit and keen intellect. Thus. their nomadic But the Yngvi clan had already accepted ways had not allowed Wjulf’s daughter. the land mies. to better resemble that of a man. The last. Heimdjor. They Traditionally.” tales that took place during this time. they are they said. his nephew Bjarni. herself as a man so that the other jarls at the at the head of the Aald River. for Wjulf’s first the permanence of village life. The of empire which consumed the attention of the cold weather set in much earlier southern Rjurik realms were of little import to fron- than expected and was harsher tier Hogunmark and its independent people. appearance to the other jarls. it was a rela- prophecy had been fulfilled. and Hjarni—agreed their retinues. The Yngvi clan.

The Jarls Council chose Arildnar. saying evil ends. ruled it. Gautrakka. already settled. he manipulated nent fortifications. Most of the ruled by others. Calling upon the forces of evil. to whom many regents. The Ygnvi and Trygvaar of Pitea. Aegilsgaard. aid against the treasonous Trygvaar. civil wars of the broken empire. “It is you who for- gets the noble ways of our ancestors. cil to negotiate peace. But he soon The Yngvi called on the rest of the clans for revealed his true purpose. He became known simply as “the Sor- domain. for the clans slew one of jarls accepted their own and Hogunmark became a land of Bjarni’s bid. Jarls of nomadic clans could grounds of the Trygvaar. from among the jarls of the settled clans.” T he year the Anuirean Empire fell (973 HC). The Otryff and Rolulf clans. Nordcapp. “but it is time for a new clan to lead Hogunmark. the Sorcerer for the Kjarr. would be chosen rule of one ended and that of the next began. and Boden fell one by one clans also suffered many deaths. war on Hogunmark and Lluabraight. Meanwhile. Jarvyll. but the many provinces. undead legions and other unspeakable horrors tor” by all the other nomadic clans and com. chose to rule hunting grounds. and even (708 HC). which had no perma. or elven—could breach. sight of the Sorcerer’s servants. into doing his bidding. The Yngvi. was preyed upon as a “trai. it was decided These four Hogunmark provinces thus that each of the remaining eleven clans would became known as the Sorcerer’s Domain. but would not be always felt a stronger tie to the land given a vote. the clan elected to live Jarnkasspel. one that better the sorcerer’s remembers the old ways. hoping Many great warriors died. as king.” they said. provinces. a stranger appeared in northeast- ern Hogunmark. And so King Wjulf ’s third and fourth prophecies came true. for no permanent set- In the twenty-seventh year of the Clan Wars tlements existed to help hold them. His son.” the Trygvaar said. and each claimed would control holdings of office and rule any the name “the Sorcerer” during his reign. they Each ruler was a wizard. claiming No one ever learned the stranger’s real that the upstarts threatened to destroy the name. civil war shook Hogunmark. Trygvaar clan rejected him. Valthjor. the Trygvaar sought cerer. Having attend the Jarls Council. and rather than find new Hjarni clans. his sons. who remained loyal to Wjulf’s created a stronghold which no army—human descendents. unclaimed provinces. The Kjarr clan. than to the political power that The Trygvaar.” for he used wizardry toward his own alliances with the other nomadic clans. The captured themselves. jarl of the Jarvyll clan. “You slight our honor to advance your own cause. The Hogun provinces pletely destroyed. nomadic clans sided with the Trygvaar except In the wilds of Folda Fjord. Kings and queens. From there he made For 26 years. including Bjarni and to carve a domain of his own between them. The Yngvi and other tale settled clans have become soft. but allowed to freely move across provinces were the traditional roaming province borders.” Bjarni and the Yngvi took great insult in these words. but no one can say when the the jarls would pay vassalage. be offered a province within Hogunmark to Over the centuries. they came to be held by rule as its own. also chose to settle and rule provinces establishing lest they lose a voice in Hogunmark’s govern- ment. the Trygvaar himself was killed in a the stoutest warriors recoiled in fear at the raid. under his domination. Clans that chose to Hogunmark even lost one of its clans to remain nomadic would be sovereign unto the Sorcerer’s Domain. “Wjulf’s descendents have served us well. and Halskorrik clans remained under the Sorcerer’s gaze nomadic. It was at first said that this Anuirean man journeyed to the Northlands seeking peace from the chaos and Soon war broke out between the two clans. which About thirty until this time had held fast to their nomadic summers after ways. agreed to a Jarls Coun. Heimdjor. 7 . Hogunmark requires a true Rjurik to guide her. The Sorcerer sought to create an that the settled clans would divide the land of empire of his own by conquering lands already Hogunmark among themselves. There.

Oulu. human and elf fought on the same side. And thus. the elf commander that an observant and power-hungry student approached Kelden with fury. jarl of the Jarnkasspel. and small nomadic Hogunmark clans. many mercenaries to supplement his magical legions. Lluabraight had lost some of its outlying uring the reign of King Brynjolf (1271 lands—the provinces now called Mandal and to 1292 HC). and Torne. administration of his realm while he con. hostilities with posed a greater challenge to the Sorcerer’s Lluabraight. Lluabraight do not need human help to keep teen years later. happened Rovan. The elf realm retained Oulu and the land a border with Hogunmark but was to the south of these provinces.” she said.” This fearsome ice queen. The clan’s support enabled the elves to win ducted magical research. awnshegh excels at stirring the Blood Skull “I offer words of thanks my father would orogs into aggression against Hogunmark’s not give. conquering undead legions and other minions than the Oulu. Forty-six winters ago (1478 HC). Lluabraight still shared Vejle. the Sorcerer turned his eye south toward Lluabraight’s western forests. Gunnar. the day. themselves once again struggling to hold their In the following two centuries. The Sorcerer hired Hogunmark from its aggressive neighbor. the Sor. northern Solung Bank. southern Solung Bank. jarl. In the with the unwelcome help of the Jarnkasspel sixth winter of Brynjolf’s rule. The elf Fianna lived many years among the Despite the military leadership of Jarnkasspel clan. upon a fierce battle as his clan moved south to Many of the Sorcerer’s hired swords became meet the Blood Skull orogs. and finally managed to overcome the elves by sheer numbers. cerer as his mercenary armies conquered Kelden. and Kandalask among its provinces. Halten. the Realm of of Fianna’s offer. priestess of an evil Kelden had no desire to break the sullen goddess. “The elves of watched and learned from his every move. however— quickly losing ground to the Sorcerer. after local Sorcerer—Kelden ordered his warriors to join custom—to whom the Sorcerer delegated the the battle on the side of the elves.his domain. the White Witch now counts Wjulf’s sixth prophecy was fulfilled. the elves found clan. During the fight. For the first time in Hogunmark his- This trust eventually proved his undoing.) King Wjulf’s fifth prophecy The war lasted for centuries. Realizing that the permanent residents of the Sorcerer’s Domain. preaches expansion at all costs. The godsgift. themselves wielders of wizardly magic. elves would make a strong ally against their for its ruler paid them well. with neither has come true: The Bjark River now divides side willing to concede. succeeded. By the time King kelden’s tale D Garet ruled Hogunmark (1249 to 1271 HC). A few became common enemies—the Scarlet Baron and the trusted lieutenants—called jarls. truce Hogunmark shared with Lluabraight. (The Witch also renewed 8 . Hogunmark northwestern territory. Gunnar’s niece ascended to what is ours. shall prove it. Soroya. so Hogunmark has lost three more of its eastern he and his troops withdrew to Solung Bank. then using the dis. Bjornoya.” traction to attack the eastern provinces. many believe. provinces—and many of its finest warriors— That night he had a surprise visitor: the female to the troops of this White Witch. That story is related in Kelden’s Tale. But he did not realize When the battle ended. The elves. I southern provinces. “You have saved my life. Six. for Kelden was a fine war- Queen Freila and the courageous rior—they fell in love long before he had need fighting of the clans. The elf he had saved. shall serve you until I can repay the favor. Innherad. tory. the province called continued to slowly lose ground to the Sor. Be gone from here at once or we the throne after the jarl’s untimely death. Kelden saved the life of a cerer’s most trusted jarl took advantage of his wounded female elf by healing her with his master’s distraction to plot his overthrow.

Hogunmark lumber trade without excessive cutting that lies about 5 degrees south of Aebry. While southern Djaalfund. but usually hover in trees often grow for years on shallow roots the high 50’s right along the coast. This condi. natives. falling most heavily in the shrubbery and laurels. uncivilized land. Roykenskapa has been known to receive 400 inches of snow during particu- tundra larly brutal winters. taiga. the land Fjoltyr. n i s ’s a r c t i c c i r c l e . totter- stay below zero—and feel even colder due to ing look of such trees earns these regions the strong northern winds—for many weeks at a nickname “drunken forests. quaking aspen. and pine species. hun- dreds of ponds and marshes dot the tundra because the ground is unable to absorb rain- T hose who live in Hogunmark some- times think of their realm as two lands: one of winter and one of summer. Precipitation ranges from 50 to 200 The dwarf forests eventually give way to inches annually. it is said. untamed. when the thaw comes. Hjolgrun. would damage the environment. the topsoil thaws and retains large amounts of permafrost water. In summer. and in warmer months. expanses of taiga. structures built while 9 . wide-open expanses of tundra. Fahrenheit in the forest. pine forests. and enabling Hogunmark is underlain by what some schol.” time. forest The provinces of Gundviir. they generally envision flat geography expanses of unyielding frozen wasteland where ice and snow cover the treeless terrain. and Valkheim lie entirely within the thick Rjurik beauty in all seasons and all places. A true Hogun. temperatures throughout the domain can the pines sink and tilt. smaller and spindlier than their south- summers and frigid winters. and create acres of “dwarf for- atures can climb as high as 85 degrees est. provinces experience a thinning of the trees. coastal provinces. The climate forests throughout the realm produce enough A timber to provide Hogunmark with a healthy t its northernmost point. and Bjarkheim lie within the deep receives about five hours of daylight at win. Winter above the permafrost. Summer temper. years before experiencing a thaw. Because meets the tundra. then tundra. The dense timberland of these provinces comprises miles of paper birch. one of tundra and one of taiga. white spruce. finds water and melted snow.” To the species of moss. V and frigid northern winds slice through lay- isitors to Hogunmark are continually ers of clothing to bite those who venture out amazed by the vastness of this of warm homes. the northern edges of those ter solstice and 20 hours of daylight at sum. Though the on forever. mer solstice. the tundra comes alive and miles of ice-choked coastline seem to go with plant and animal life. this simply means that the subsoil sedge. When the folk of Cerilia’s southern climates think of tundra. the ground is frozen may sink or tilt when it the land eventually thaws. the land to support many ars call “discontinuous permafrost. The heavy spruces and firs give way to scrub Hogunmark generally experiences pleasant trees. subsoil remains frozen. one of darkness and one of light. Because vegetative tion can affect natural and manmade features residue over the in a number of ways (but the Hoguns have devised clever means to circumvent these problems): For example. forming hundreds of small marshes and ponds. Higher amounts are not unusual. ern neighbors.” As the climate grows colder to the north. lichen. and other low- remains frozen for stretches of two or more growing vegetation. o r a t a p p r o x i . The off-balance. of its proximity to the north pole. Its dense That is tundra in winter. The forest does not end decisively where it mately 60 degrees north latitude.

province of Jankaping. cloudberries. in the hills of Hjolgrun near raspberries. moraines in its path. and poisonous baneberries also the Jankaping border. crowberries. the region. primroses. streaks. feeds the Aald River. where they Hogunmark is home to two small glaciers in the become icebergs. when it reached the sea. Though several of them support Glacier. No one paid much near Aaldvika during the harsh winter months. Narikja Glacier. and the about 15 miles and has been retreating for the frozen berries have been known to save winter past 80 years. Near the mouth of the Aald River lies Vika and Sjaruud. thick and dense that they actually appear blue. 10 . In late spring and summer. ers awaken. Now Vika has started glaciers and rivers calving—in warmer weather. The largest of Hogunmark’s glaciers is Wild blueberries. Those who use Aaldvika’s provinces of Djaalfund and Hjolgrun.) These giant ice formations are so plains explode in color as millions of wildflow. Narikja Glacier. the shrubs of Mourning’s tears. port fear the harbor may eventually become too ers are thought by scholars to be remnants of a treacherous to navigate. the result of dirt and crushed rock fireweed. Njorldar. The glaci. the frost giants. Highbush cran. advancing at nearly three human occupation in the winter—and even the times its normal rate (now moving approxi- intrepid Gautrakka clan retreats to the forests mately three feet per day). This small glacier has become more nomadic clans in summer. Horvliik. cotton grass. Jarnborg. and because the roots of existing plants are so shallow. along Seven of Hogunmark’s provinces feature with the Solveig Glacier in the Aaldvaar tundra as their primary terrain: Aldrud. glacier that once covered The summer tundra bears one of Hogun. only Njorldar hosts active in recent years. The land displays hundreds of Drifting through the blue ice are visible black varieties including arctic lupine.centuries has built up a generous layer of peat. Oelfrun. tundra actually forms a soft “carpet” continental that springs when travelers walk on it. attention to Vika Glacier until about a year ago. carving out kettles and leaving travelers from starvation. It is named for an old add to the panorama of color. (Commonfolk harbor mark’s greatest sources of natural beauty: suspicions that they are the creations of wildflowers. and twinflowers. marsh marigolds. huge chunks of ice break off and fall into the sea. Sehaka. forget-me-nots. legend that claims it was formed by the Lady berries are one of Erik’s blessings. picked up by the glacier. This glacier extends never drop their fruit in autumn.

these creatures province of Gundviir. prize all of these animals for their furs. generally retreat to the taiga forest in winter portation. Hogunmark shares borders with many hostile minks. the land remains nearly settles on the ocean floor. however. the fishers of Jankaping. particular areas of Hogunmark. foxes. far out to sea that one can walk from Horvliik trees. Like The Hjarring River. The domain’s coast stretches over 500 miles White puddings offer a deadly along the Thaelasian Passage. fishing is done on the Aald River. because the Hogunmark’s rulers have made no effort to silt is so blinding. (Other Rjurik realms. Although seafaring Hoguns—particu- riverbed but remains suspended in the water. brown bears. on the rare occa. Moose. is used mainly for trans. A peculiar strain of eyeless fish continent. red. wolves. warms. meaning hough humans have ruled Hogunmark “wedding of the waters. and earth into a powder as fine as flour to Selkie Island. salmon in particular avoid establish permanent colonies on the northern the waterway. they are frozen or ice-choked As a (and therefore unuseable) eight months out of glacier-fed river. the phrase “the wolf at seas and coastline the door” is not merely a metaphor. The Bjark provides most of Hogunmark’s salmon harvest each year. the tundra in winter. however. The domain’s other primary river is the Those who leave the safety of settlements Bjark. Oelfrun. dit domain of Rjuvik. The river is Mammals common to northern climates freely home to king. the year. superstitious itself still has plenty of untamed land to locals believe this to portend ill luck for the explore and settle. including salmon before they swim as far upstream as winter wolves. Njorldar. Though some fishing occurs along and venture into the tundra as the weather this river. In winter. which borders only the the domain’s nomadic clans. which forms part of the boundary could find danger lurking around any tree or between Hogunmark and the Realm of the riverbend. natural harbors. When the silty water meets the clear water of the sea. the glaciers grind rocks. Hunters Witch. muskrats. wander Hogunmark’s forests and tundra. squirrels. caribou. among them the Realm of the White appear throughout the domain. The iceberg-filled. which connects surprise for travelers crossing the Miere Rhuann with the Thaelasian Sea. the two swirl and roll and billow wildlife T until they finally blend.) Hogunmark sions that such a fish is caught. do is known to inhabit the Aald. the Blood Skull Barony. as wild and untamed as it ever was. Nomadic clans that occupy also been spotted coastal provinces in summer months find all on the tundra manner of interesting and valuable items washed up on shore. Horvliik. During solid sheets of ice are so thick and stretch so movement. Fortunately. unfortunate fishermen.) Smaller mammals such as beavers. Halskapa. stormy strait has caused the Occasionally.” Eventually the silt for centuries. The elves call this phe- nomenon abheath (ah-VEY-ith). and chum salmon. Even in summer. drift ice makes the Aald carries large negotiating them treacherous. Little when storms have blown them off course. White Witch. and snowshoe hares forces. support Thaelasian colonies. which then enters the river when the ice melts. remorhaz demise of many Brecht merchant vessels en (polar worms) have route to Anuire. (In Hogunmark. elk. Sometimes. and and Svinik manage to harvest most of the lynx are frequently seen. are quite common and are even Hogunmark. and Jarnborg all feature 11 . Though the provinces of Aldrud. Across the strait lies the continent of The silt is so fine that it doesn’t settle in the Thaele. larly the Gautrakka clan—have camped there giving the river a milky-brown color. the realm’s most the kingdom’s most threatening neighbor is dangerous creatures inhabit only the sea. the amounts of glacial silt. known to roam the streets of small villages at night. and is heavily fished by the Halskorrik and Rolulf land creatures clans during spawning season. and the ban.

deepest waters of the Thaelasian Ice trolls live near Narikja Glacier and at the Passage. SD immune to Just south of Aldrud. ML 12 (steady). Selkies are said to populate the island H ogunmark currently comprises 13 provinces. though a few trappers’ cab- ness checks and attacks at sea. legend populates it with the magical creatures for whom it is named. a few itself. MV 12. THAC0 9. species as old as Cerilia In the domain’s southern half. horvliik Icewatch. off the coast of Horvliik. nent settlements. fishers. The Thaelasian Passage is home to a species aldrud of fierce. a small settlement of fishers and trappers. and. Njorldar also supports cold and cold-based magic. The Gau- long). home of the Hjarni clan. clan occupies it during summer months. Unnskrajir: AC 3. They generally attack only when dis- headwaters of the Bjark River. Selkie Island. unnskrajir live in the fhoimorien and frost giants inhabit the forests. has never been proven and no one actually lives on the island to bear witness. For each round the ice fishing. while the tundra is primarily home to seasonal trappers. it is rare for a ship to encounter more birds and aquatic than one at a time.000. sehaka The village of Hjarsik. SA constrict. Int semi (2). ducks. (See the Cities of the Sun campaign expansion or the Naval oelfrun Battle Rules: the Seas of Cerilia accessory The province of Oelfrun supports no perma- for more information about seaworthi. lies in southern Sehaka. #AT 1. whales. Some occupation of the more common species include terns. And bards turbed (such as when a ship passes over carry tales of nymphs appearing now and then them) and have an 80% chance of gaining in the thickest parts of the taiga forest.) The ins dot the tundra. XP 5. that bears their name. surprise. creature cannot use its bite or tail attack while constricting. wagtails. Dmg 2d8 or 5d4 njorldar (tail or bite). 12 . Unnskrajir tend to be solitary crea- tures. geese. Sea otters are a common sight along the coast. serpentlike creatures known as The province of Aldrud lies at the tip of the unnskrajir. creatures human Many varieties of birds and waterfowl grace the skies and coastlines of Hogunmark. the nomadic Gautrakka bergs. It has no permanent danger to sailors as the strait’s storms and ice. is said to be the home of storm and/or frost giants—depending upon which ter. walrus. falcons. human settlements. These sea monsters pose as much Roykenskapa penninsula. Sw 18. Most permanent settle- ments lie in forest provinces. AL trakka retreat here during winter months. ptarmigan. Roykenskapa. HD 12. SZ G (508 no permanent human settlements. though their existence hunters. eagles. and nar- whals.plains. Hogunmark’s northern- most point. the ship must make a occupies this province. some more developed than others. Thought to be a rified witness or boastful adventurer one asks. on the tundra. has no human inhabitants. liv- N. successful seaworthiness check or suffer one hit of damage. loons. has recently sprung up in Horvliik. and nomadic clans. In summer. the Aegilsgaard clan unnskrajir constricts. ing in ice shelters and surviving on food gath- Notes: An unnskrajir can crush a ship ered during warmer months or caught through by constriction. as are seals.

largest city. home of the Two nomadic clans. the province of Valkheim each winter. is the village: Kingspawn. uncomfortable gathering in a place touched by Jarniik. Ancient Few people live near Narikja Glacier out of burial mounds dot the southeastern corner of fear of ice trolls. on the bank of the Hjarring River. The ancient druid receives many visitors to his grove at all times bjarkheim of the year. them. Sjaruud is also the site of sev. that distrust lingers to this day. the land itself chose Breyana to succeed him. but have long since moved their meet- Jarnborg hosts many summer fish camps dur. towns: Birchaard. its camps are so well hidden. This province supports one permanent Also secluded. named for Hogunmark’s first queen. A small village. The province also supports two towns: Wjulfsdatter. retire to Bjarkheim for the winter. The province also sup. Eriksgaard. The Jarnkasspel province of Djaalfund supports Hogunmark’s camps are nearly impossible to find for some. During the ing salmon spawning season. Aaldvika. individuals standing within the grove remain safe from the fury of storms and the predatorial instincts of starving wolves. Witch about ten years ago. and Ynavik. the when they migrate in spring. the Jarnkasspel and the Jarvyll clan. a small stand of trees historically impor- tant to Hogunmark. Halskorrik. ings to within Veikanger’s walls. inflicts on the surrounding terrain. Valkheim. but no longer has Sorcerer’s reign. Hogunmark’s jarls felt any permanent settlements. home of Thorjak the Green. Wjulf was named the domain’s first king. sjaruud fjoltyr The Jarnkasspel clan chooses Fjoltyr as its In addition to being the year-round home of summer home. The town of Jarls Crossing. Though snow falls and temperatures drop. that none but the clan itself can find eral fish camps during salmon spawning sea. jarnborg The jarls once convened annually in Council Grove. later on this site. the grove never suffers the ravages that winter 13 . valkheim hjolgrun The Aegilsgaard clan traditionally returns to Home of the Heimdjor clan. was destroyed by forces of the White magic. lies nestled in the Jarlskap Hills of Gundviir. The remains of many of Hogun- mark’s rulers rest there. though easier to find. gundviir Hogunmark’s capital. Ojyren. Veikanger. and Riversmark. Thought to be a place of ancient magic. Here. the Rolulf clan. Hjolgrun contains the town of Eagle Roost. including those of Wjulf and his daughter Breyana. son. also lies within the province. council grove Just outside the city of Veikanger sits Council Grove. however. ports one small village. It also has three small one not of the clan. Both clans always leave a few permanent structures behind—along with elderly or djaalfund infirm clan members and a few caretakers— For centuries the home of the Yngvi clan.

the Gautrakka. receives many foreign visitors— Aegilsgaard. the clan represents more communities combine the best of than merely a group of people with ties of both lifestyles. does the rest of the population. the cities. Settled Hoguns lead different lives from their nomadic brethren. It is an entity unto itself. Hogunmark enjoys a more comfortable rela- tionship with its nomadic clans than does any settled life other Rjurik domain. have fought bravely tongues. safety of permanent An individual clan comprises several family dwellings and familiar lines. retaining more of kinship. but loyalty to an individ- nomadic life ual’s clan still runs deep. those who do occasionally enter pressed to find a single person in Hogunmark Aaldvika or Veikanger may go for years at a who has met a Vos. kinsmen. a year (usually in autumn) they journey to the mark’s many clans would become two city to trade goods and stock up on supplies. and a small number can converse with infrequently. the wife usually 14 . When two people of different clans marry. and one the city-dwellers. such have small farms as the Yngvi. Rjurik tend to be more educated than those Of all the clans. Cosmopolitan Hoguns also harbor and willingly in Hogunmark’s defense when fewer superstitions than do their “backward” external enemies threatened. a whole the traditional Rjurik ways than greater than the sum of its parts. small clans might have just five or six. Though the settled clans no longer embrace a nomadic lifestyle. time between visits. traders. and one would be hard. Brecht or Anuirean visitors in their native All four clans.culture and (most are so small that Anuireans government would probably consider them large gardens). only the jarl of the Aegils- who live in the country. approximately half of gaard attends every meeting of the Jarls Coun- each city’s population can read and write Rju. In culture spring and summer. The people in these Rjurik domains). services of others. peoples has come true—to an extent. cil. and cham- enjoying the comfort and pioned by its members. at least once ing Wjulf ’s prophecy that Hogun. all with roots that somehow lead back surroundings. Many of Hogunmark’s settled people the clan live in small villages and towns apart To the people of Hogunmark (and other from the cities. and defending themselves from women specialize in a trade and then barter predators to take much interest in the affairs for or buy everything else they need. Nearly all men and most gathering. Large clans. though true magic still makes them as nervous as it does any other Rjurik. supporting. Khinasi visi. but also that must be honored. The members of these City-dwellers must rely on the goods and clans are simply too busy hunting. the Halskorrik. Those who live in one of Hogunmark’s two the independent nature of all Hoguns makes cities (Veikanger and Aaldvika) have a greater them respect as equals those who hold to the awareness of the world beyond Rjurik than old ways. however. fishing. the Gautrakka and the Halskorrik attend ven. Hogunmark’s four nomadic clans—the especially. and the Jarnkasspel hardly ever. and ambassadors from and the Jarnkasspel—are almost entirely self- throughout Anuire and Brechtür. Most members have never seen tors are less frequent. they may leave to check K fur traps and work at fish camps. travelers. Some to the original clan name. the growing season is short but the long hours of summer daylight enable a crop to mature before autumn frost arrives. Most villagers travel several times a year. might have as many as two dozen different family lines. Aaldvika. protected. Urban of clans whose settled lifestyle they shun.

A clan’s members will readily sacrifice ing generations. political outlashes. in a general sense. mention foolish—to interfere in another clan’s One’s primary duty is to his clan. all members— husband’s clan (though on no matter what their relationship—must occasion the husband will instead join shun him. In Hogunmark’s earliest days. If an individ- member of her ual is banished from the clan. nomadic clans. before King boast cordial relations between settled and Wjulf united the clans into a political domain. 15 . If the clan goes to war. Ancient remains the fundamental unit of Hogun soci. his wife’s clan—if he has married a jarl. The wife. hostilities the community as a whole that raises children. however. at times superceding involved. with the understanding that the clan Though in recent centuries the domain has will in turn take care of the individual. if the clan’s jarl declares a blood feud against another clan. it is clans on the level of the Clan Wars. between two clans. the clan. uations themselves. simmer and periodically result in physical or provides food and shelter. It would be dishonorable—not to even marriage and parental bonds in loyalty. cares for the elderly. When such an event occurs and protects the weak. becomes a all members share his hatred. still retains ties to her clan of birth and may be called upon in blood feuds times of need. associations between individ- each clan relied only on itself. and collective memory individual wants and desires for the good of endures many lifetimes. the others do not get Clan ties are sacred. Though Hogunmark can. Even the domain’s regent tradi- wrought upon the clan is an injury to one’s tionally prefers to let the jarls handle these sit- own person. bodied members go to war. Though never experienced open aggression between nuclear families are recognized as such. all able. Today. the clan ual clans are another matter entirely. for example). hatreds and rivalries find new fuel in succeed- ety. an injury blood feud.

the government been known to lead to courtships. A Aaldvika comes from the south. however. Raised Veikanger also has an old road platforms. The homes of nomadic clans and those who Other rough trails dot live in small villages generally have a single the landscape. with mud and One reason that travel in Hogunmark pre. They might also have several pieces of wooden furniture and a chest or two for valuables. which burns all Road. but few use it anymore. with and traders in smaller rooms on either side of the main hall their regular for cooking. but its people are not. The floors are simply stamped earth. For this reason a second mark’s people have little need for gold. often divide their homes.) maintained and patrolled. Like other Rjurik. They believe that foes should die on a field of battle. skiis. These homes are overland travel built of horizontally-laid logs notched and fit- ted together at the corners. one Hogunmark retains an economy dependent on which no Hogun would dare break for fear of barter. In a land where one can be set upon by bringing dishonor to his clan. (It has also will accept foreign money. The main road into waterproofing). it would be an easy “taxes” are sold for cash. The regent col- storms can rage for weeks without breaking. upon which people sit and sleep. through hole in the center of the roof allows the escape Jankaping. This tacit law ship than in lumps of precious metals. are wealthy. people most often travel on foot lifetime can just as likely take the form of an or on horseback. so Veikanger. natives avoid the ice storm as that of a storm giant. cleared room. Though most of Hogun- guise of a traveler. its unwritten law completes the code: No traveler rulers understand the necessity of it to operate in Hogunmark shall betray his host’s generosity in a global marketplace. straw filling in cracks between the logs. Though a substantial number of merchants and at times has led to the bitterest of enemies in Aaldvika and (to a lesser extent) Veikanger sleeping beneath the same roof. spinning. In winter. one’s enemies to do so. with a preference for matter for an assassin to gain entrance in the Anuirean currency. and trust with malicious actions or words. After all. line the walls.hospitality laws rounds. All under. This road is fairly well longhouses tend to be rather smokey inside. or in allowing sleighs. The homes of 16 . Therefore. or sleeping. these Of course. about half to two-thirds of the into the home.) lects taxes in the form of tradable goods. hazards of travel as much as possible. leads from Aaldvika to day long. become all but some of Cerilia’s wildest land. the Forest of smoke from the hearth fire. most people in Hogunmark live in wooden longhouses. Hav- ing one’s worst enemy as a guest may create strained conversation. not on frozen tundra. trappers. stand the dangers of living in and traveling These paths. particularly those who by hunters. leading to it from the southeast. The code can be wolves or freeze to death just by walking out boiled down to a single idea: Any traveler in the front door. City-dwellers. when Hogunmark’s people see no honor in dying they do venture out. pragmatic concerns about the goods are then exchanged with other realms safety of oneself and one’s family present for wares not readily available on the frontier. an unwritten code of hospi- economics tality has evolved in the domain over time. but one needn’t fear a housing knife in the dark. as winter issues no currency of its own. (The holes aren’t very effective. then turf (for insulation). ing their annual migrations. transcends even clan loyalties and blood feuds. Another road. wealth is measured much more Hogunmark shall not be turned away from a in useable supplies and in the ties of friend- home in which he seeks shelter. or by The climate and terrain of Hogunmark may be the nomadic clans dur- inhospitable. The sents so much danger is that the domain pointed roofs have a layer of birchbark (for has few true roads. they use snowshoes. themselves if ever a rival insinuates himself However. and dogsleds. and recognize impenetrable during the winter. from exposure to the elements. that the most threatening foe one faces in his In summer.

narwhals. The women and children then work at swift ings because they construct them anew each speeds to preserve all the fish before they autumn. Fish is a staple food. upstream and depositing them in a large bas- Several families. and game. might live in the same longhouse. and thus have house. fish for human consumption in about a minute The families living within a single longhouse and a half. workshops. spoil. A practiced adult woman can dress a fewer people sharing a house. The fishermen use devices called “fish ings (furs or tapestries) or wheels” to catch great quantities of fish. shuttered windows. The women clean and fillet the fish. barns. The bounty of their hunt takes con- and gathering during the summer and autumn siderably longer than 45 seconds to clean and in preparation for the long. fish per day in high season. Some clans head for the ocean to make their fish camps. well-off families trade for wheat flour). food storage. where they set up “fish camps”— organized communities devoted to the har- settled families vesting and preservation of fish. Bjark rivers. ket. and privies. then disassemble them in spring. dress—but no part of any creature is wasted. the Those who live in cities consider greater pri. 17 . children then hang the fillets in the smoke- vacy an advantage of settled life. Hogunmark natives do most of their hunting and seals. Hoguns round out their meals with bread son (early summer). in insulation. tions. A single fish wheel can catch 300 to 400 erations. fish intended for animal feed (such also share several small outbuildings with low as for dogsled teams) can be readied in as little floors dug out of the ground. During spawning sea. depending on a family’s living condi- for several weeks to fish the rivers for salmon. Whole families travel to the Hjarring and wild berries. fish wheels legendary scenes for decoration and additional use the power of the river’s current to spin. the nomadic clans and (made with anything from barley to dried even many settled Hoguns leave their homes peas. The home might also have one or the process scooping up salmon swimming two small. also feature wall hang. some spanning three gen. Simi- carved wooden panels depicting lar in appearance to water wheels. These fishermen set out with food spears and harpoons in small boats made of hide or birchbark to hunt whales. vegetables. dark winter ahead. Nomadic clans tend to crowd into fewer build. These are used for as 45 seconds.

and storytelling Because the people of Hogunmark spend so much time indoors during the long. and hneftafl (a chesslike game in which one player tries to protect his kingpiece from the outnumbering forces of his opponent). Queen Freila avoided such conflicts by retain- ing only a very relaxed hold over her jarls. bagpipes. A good skald knows enough stories and ballads to tell a different one every night for the whole season—then come back the fol- lowing year with some new tales to add into the mix. Though the king (or queen) technically has authority over the jarls. The people also enjoy games such as chess. all join in singing popular folksongs and dancing to tunes played on lutes. As the months drag on. jarldoms Each of the six jarls serves as supreme author- ity over his province and clan. The nomadic clans. they must respect the authority of each province’s ruler. people must look harder and harder for diversion. dancing. however. harps. Dissension has arisen in the past between jarls and sovereigns who wanted to get too involved in the jarls’ affairs. storytelling. art. they take great pleasure in music. exist as independent political entities. the jarls exercise a great deal of independence. They are free to move about within the realm’s bor- ders. Hogunmark’s craftsmen are known through- out Rjurik and beyond for the high quality of their wood and walrus tusk carvings. The skald becomes an especially important figure in the wintertime. Each jarl rules one province. dark days of winter. music. and other artistic endeavors. backgammon. government T he domain of Hogunmark comprises six loosely allied jarldoms in 13 provinces. the remaining provinces fall under the direct control of the sovereign. and flutes. also headed by jarls. Each controls 18 . Tapes- tries woven by the local women fetch a fair price in any market. On feast days such as Midwinter Night.

though some. but ing Hall near the Citadel in Veikanger. Oelfrun. Horvliik. the jarl is The landed jarls (those who rule jarldoms) the law). several also keep a convene for the week of the summer solstice tight rein on trade. Individual jarls and their jarldoms are regents historically have followed the wishes detailed under “People of Hogunmark” and of the council in most matters. interests. and ism: The council has been known to depose Valkheim—fall under the direct jurisdiction of unpopular kings and queens and replace them the king or queen. where the capital city lies) or When a king or queen dies. Those clans now rule their own provinces.” wishes are determined by a simple majority—a fortunate rule.) The regents’ willingness to let the council heavily influence policy represents Seven provinces—Aldrud. usually from among their number. Gund. The sovereign presides times extenuating circumstances call for a dif.” as Gundviir. Primogeniture generally and ancient blood feuds of opinionated clan dictates their choice (that is. These are lands in which with new rulers “more attuned to the will of the sovereign has a significant interest (such the people. infallibility—collide. which convenes in the Meet- ferent choice. over the council. the law of his land (in the jarls council many cases. Jarls of some clans (such as the Yngvi) are more likely nomadic clans are welcome to attend the to accept a female jarl than others (such as the council but have no voting power. their pragmatism as much as their egalitarian- viir. Bjarkheim. as all six jarls rarely agree on royal protectorates anything. the clan members select a ume levels as the egos. The jarls serve as each year to discuss matters of mutual con- vassals to the king or queen. Although final decisions rest with the ruler. the jarls meet lands so desolate and sparsely populated that in special session as soon as weather and there is no need to delegate authority to travel conditions permit to choose a replace- another ruler. These “discussions” often reach high vol- When a jarl dies. Jarnborg. cern. (Council “Holdings. Jarvyll). 19 . ment. new jarl to lead them. the jarl’s eldest leaders—all of whom are certain of their own child inherits his father’s title). convictions. Note: The label “City-dwelling Clan” identifies the clans that first settled Aaldvika and Veikanger. Jarls can be male or female.

centuries. accusa. Queen Freila’s untimely death and the unusual circumstances surrounding it has plunged the domain into chaos. if unanimity were required. Defeated factions often depart in a huff. and your jarl PC. from the Yngvi clan—for the domain’s first six tions. the domain’s mark has never seen—at least. (The accusations claim that the two of you sent the queen off on a deadly mission hogunmark’s from which she would never return. Njorna. Some jarls suspect foul play in the form of collusion between the queen’s seer. the result of the vote need be only a simple majority. and lobbying the likes of which Hogun. chosen on merit (usually) by the Jarls Council. it is sion through a single royal family—descended likely to be the occasion of argument. swearing to make life difficult (and possibly short) for the unfortu- nate new ruler. Since the Clan Wars. When the Jarls Hogunmark’s rulers traced the line of succes- Council meets in three months’ time. last time a regent died.Again. not since the sovereigns have come from all of its clans. no one would ever leave.) Others see this crisis as an opportunity to advance rulers their own claims to power. hogunmark’s rulers Name (Gender) Clan Ruled (HC) Name (Gender) Clan Ruled (HC) Wjulf (M) Yngvi 34–53 Maeva (F) Otryff 847–872 Breyana Wjulfsdattar (F) Yngvi 53–73 Jorunn II (F) Heimdjor 872–890 Aldis (F) Yngvi 73–92 Askell III (M) Jarvyll 890–899 Gimle (F) Yngvi 92–111 Bodolf (M) Otryff 899–919 Magnor (M) Yngvi 111–138 Ashilde (F) Rolulf 919–940 Royd (M) Yngvi 138–170 Bjolf the Foolish (M) Jarvyll 940–941 Frodis (F) Yngvi 170–194 Durin II (M) Heimdjor 941–964 Halla (F) Yngvi 194–221 Aldis II (F) Jarvyll 964–994 Soren (M) Yngvi 221–243 Frodis III (F) Otryff 994–1023 Hrolf (M) Yngvi 243–247 Hrolf III (M) Heimdjor 1023–1055 Hrolf II (M) Yngvi 247–275 Grenjad (M) Yngvi 1055–1076 Gardar (M) Yngvi 275–297 Hyndla (F) Yngvi 1076–1100 Ingunn (F) Yngvi 297–323 Brynja (F) Yngvi 1100–1118 Gunnar (M) Yngvi 323–343 Kolgrim (M) Jarvyll 1118–1141 Linnea (F) Yngvi 343–364 Terje II (M) Jarvyll 1141–1147 Magnild the Doomed (F) Yngvi 364–369 Reign of the Three Sisters 1147–1180 Askell (M) Yngvi 369–401 Signy (F) Yngvi 1147–1157 Durin (M) Yngvi 401–414 Maeva II (F) Yngvi 1157–1170 Ingharr (M) Yngvi 414–443 Ragnild (F) Yngvi 1170–1180 Terje (M) Yngvi 443–466 Hroald II (M) Hjarni 1180–1196 Royd II (M) Yngvi 466–495 Askell IV (M) Hjarni 1196–1218 Jorunn (F) Yngvi 495–508 Fenrir (M) Yngvi 1218–1230 Askell II (M) Yngvi 508–527 Bodvar (M) Heimdjor 1230–1246 Ragi (M) Yngvi 527–555 Hrolf III the Aged (M) Rolulf 1246–1249 Frodis II (F) Yngvi 555–576 Garet (M) Jarvyll 1249–1271 Hroald (M) Yngvi 576–600 Brynjolf (M) Hjarni 1271–1292 Ulfar (M) Yngvi 600–614 Astryd the Fair (F) Otryff 1292–1300 Hrosskel (M) Yngvi 614–629 Soren II (M) Heimdjor 1300–1317 Andvarri (M) Yngvi 629–652 Soren III (M) Heimdjor 1317–1336 Magnor II (M) Yngvi 652–677 Gudrid (F) Jarvyll 1336–1350 Thorvald (M) Yngvi 677–681 Cnut (M) Jarvyll 1350–1362 Clan Wars 681-708 Einar II (M) Jarvyll 1362–1378 Arildnar (M) Jarvyll 708–723 Bryan (M) Jarvyll 1378–1392 Mord the Despicable (M) Rolulf 723–723 Njal the Hot-Tempered (M) Heimdjor 1392–1397 Gardar II (M) Jarvyll 723–739 Thorald (M) Yngvi 1392–1410 Kolgrim (M) Yngvi 739–742 Onund (M) Heimdjor 1410–1427 Kveld the Trusting (M) Jarvyll 742–742 Runa (F) Hjarni 1427–1443 Bergthor (M) Otryff 742–769 Ander (M) Heimdjor 1443–1457 Magnor III (M) Yngvi 769–785 Runa II (F) Hjarni 1457–1474 Askell III (M) Yngvi 785–808 Bryan II (M) Jarvyll 1474–1485 Einar (M) Jarvyll 808–827 Gimle II (F) Yngvi 1485–1502 Gyda (F) Hjarni 827–847 Freila (F) Yngvi 1502–1524 20 .

believe their clan is its first. and its most recent. The Jarvyll clan has also provided many of H ogunmark is a domain born of a yearning to cast off the shackles of Anuirean domination. and Trygvaar clans that have roots in the Clan Wars. Otryff. considers himself a serious candidate to succeed Freila and is likely to have the support of other jarls (espe- common problems. (The Trygvaar clan now lives so far away. By tradition. 21) leads character. the clans otherwise prefer cially the Hjarni. each clan leader bears not only tainted. 21 . jarl of the Aegilsgaard battle. An arranged mar- riage four years ago between Audun’s daugh- the clans ter Saeunn and the Otryff’s son Erling was to O f Hogunmark’s original 12 clans. simply replace the descrip. 29) currently leads the Yngvi clan. The Otryff jarl. Called the “clan of kings” by its mem. and its people retain an independent streak to this day. Should the situation come to For example. as his clan already feuds with the Note: This sourcebook assumes that your PC Yngvi. with whom the Jarvyll are to be left to themselves and to make their own allied). Az. her father espe- cially. Audun (MRj. Hromund (MRj. denies any truth in the reports “jarl” as a title. the clan. Though willing to join together to overcome Hogunmark’s kings over the years. F8. minor. In consulta. six have given up their nomadic ways to settle into permanent communities. whenever the Jarls Council must choose a new regent. decisions. Rolulf jarls traditionally place settled clans the good of themselves above the good of their clan. few of Hogunmark’s rulers over the years— ments necessary to provide your PC with a back. However. The Jarvyll consider it an insult to their clan that the Otryff would allow any harm to the Realm of the White Witch. King Wjulf. the Yngvi might tion with your DM. As a matter of respect for the role larger clans. The last clan. T7. This clan has produced very type of character. And with the Yngvi also feuding with is the jarl of one of the settled clans. major. 25). Gunnar. Jarvyll.” Many clan members speak avoid jeopardizing the Otryff’s truce with the of their leaders in this fashion. Re. Or. the come to their jarl’s daughter. the DM should make adjust. An essen- tially patriarchal clan. that the feud with that clan hogunmark exists more in theory than in practice. about his son. and maintains blood feuds with the Rolulf. Queen Freila managed to hold the For centuries the Jarvyll have feuded with domain together through careful diplomacy — the Otryff (a vendetta that began when an can the new regent do the same? Otryff refused to shelter a Jarvyll traveler dur- ing a bitter winter storm). Vo. the Yngvi clan played in Hogunmark’s early Unless the history. and thus aren’t The Yngvi clan occupies a prominent place in considered by the other jarls to be both Hogunmark’s history and its current appealing candidates for ruler of affairs. R9. major. however. a fact that generates great resentment ground. as well as potential allies and bitter foes.people of The Yngvi clan is allied with the Heimdjor. if you prefer to play a different the Rolulf clan.) Kelda (FRj. though one (the Trygvaar) now finds itself dwelling in have ended the hostilities. Five retained their nomadic lifestyle. the Jarvyll have never had a female jarl. 7). F7. Hromund’s allies (the Rolulf). more of Hogunmark’s rulers—including ever. within the clan but little surprise in any- one else. Hromund could call upon his allies. how- bers. the realm. rumors of Erling beating Saeunn threaten to break the tenuous peace between the two clans. tion of one of the jarls below with that of your Gunnbjorn (MRj. Kjarr. The Rolulf. can be referred to or addressed simply as Rolulf clan. as Sae- unn is loved by all the Jarvyll. Vo. the jarl of the Yngvi clan receives at least token consideration. The current jarl. but also the name of his clan. ally with the Jarvyll out of spite. died out centuries ago in the Clan Wars. But Hromund might choose to “the Aegilsgaard. unfairly overlooked in Queen Freila—have come from this clan than favor of jarls from any other.

Sigmund (MRj. 14) is likely to offer Audun Jarvyll’s the Halskorrik. Vaetild relations with Hogunmark and its ruler— wishes to honor that peace. the clan. saving the king’s life. Vaetild rose to the mer Hogunmark provinces now controlled by rank of jarl only recently when her father was the White Witch. tried to assassinate being chosen. 13) heads minor. Under Freila’s reign. F13. a clan that spends half the name for consideration to more firmly cement year in Hogunmark and the other half in for- her clan’s alliance with his. will certainly oppose not to feel left out of the decision. as the clan the Yngvi two centuries ago during the reign is quite insular. Vo. Gunnar the court held Queen Freila in high esteem and regards the current succession circum- stances with unease. minor. 6). the clan that broke away from take advantage of her inexperience as a ruler. Ba. she turned to more neutral parties dealings with the Hjarni. however. with whom the mund and his clan eager to maintain good Hjarni had feuded since the Clan Wars. R5. nomadic clans is ruled by Darvjaal (MRj. although some hostility left over W ith ten dissenting jarls voicing their views at each year’s Jarls Council (and on an individual basis between meetings). Queen The Heimdjor clan is headed by Leidolf Freila had little contact (MRj. Vo. The jarl has not yet of Soren III. and the unpredictable. Hogunmark’s new ruler can expect oppo. attend the Jarls Council. Sometimes. little interaction with outsiders. Gunnbjorn Rolulf of increasing attempts to The Trygvaar. and for that reason has with the Yngvi. In grati. come forward to support or refute your PC’s djor clan. The hostilities wrought killed while helping to defend Hogunmark’s upon the Halskorrik by the Trygvaar. just so as The Hjarni. loved by his anymore. Witch’s minions. F15. Axel Tjarlhan (MRj. clan and feared by his enemies. the king’s clan swore an oath of alliance terrain in all Cerilia. for advice. but is not particularly broken up about wisdom that has come with his age. major. R12) leads the Gautrakka. F13. 19). a king who came from the Heim. Najlar At age 63. He will likely tender for the throne. who eastern border against incursions of the White also live in the Realm of the White Witch. Re. with claim to the throne. Hogun- Gunnar Aegilsgaard (MRj. the Aegilsgaard maintained peaceful relations with the settled clans. but suspects whoever that may be. and quite her death—it doesn’t really matter to him or possibly might advance his name as a con. This clan allied with with the Jarnkasspel. that of sition from the Rolulf clan. cruel nature of the Vaetild’s father managed to forge a tenuous awnshegh regent of that domain make Sig- peace with the Rolulf clan. however.Jarls Council chooses Gunnbjorn as the next king. tainted. King Soren. Queen Freila had no lack of people willing to offer their opinions. He harbors a deep hatred for orogs after losing his right eye to one nearly a decade ago. Ba. a Heimdjor candidate. F11. accorded Freila the respect she deserved as tled clan. Most of the other jarls respect the queen. A member of the Hjarni clan. Except for the unfortunate Halskorrik. his clan who rules Hogunmark. This hardy clan lives in some of the harshest tude. Vaetild (FRj. the “too-civilized” Hogunmark to live in the wilds of what is now the White Witch’s domain. T8. 12) serves as jarl of the Jarnkasspel clan and is ref- ered to as “the Jarnkasspel” even though his name differs from 22 . minor. During his rule as jarl. The Jarnkasspel generally whom the Heimdjor had (and still have) a attends Jarls Councils only when a new ruler is long-standing blood feud. minor. 28) mark’s clans have little contact with the Trygvaar is an old but formidable warrior. Leidolf is the oldest jarl of a set. from the Clan Wars still influences however. Re. The Yngvi jarl got wind of the plot Najlar (MRj. and interceded.

and call his neutrality into question. but is now tormented by I: 15 what-ifs and should-haves. If he is prepared for com- some of their sparkle. ironi- W: 14 cally. travel. He therefore uses the blood queen’s life. know align. Hruthwulf. invisibility. dag- Description/Background: Halder stands 6 ger. reflect deep suspicion of late. Following as it did so soon after the death of halder alvisson his wife. now Halder travels alone. was later found uninjured. 22. His green eyes. but then returned to the D: 15 blaze to search for a missing child. but they are grateful for his concluded that company and the diversion it provides. long bow. read languages 45%. Halder finds it difficult to cheer those who now need his mirth. Though subsequent ability almost exclusively in winter. minor. rior. spectral force. Those he visits dur. the White Halder’s journeys take him throughout the Witch Rjurik Highlands. Dmg: 2d4+1 ment. 8th-level fighter MV: 12 THAC0: 17 S: 16 #AT: 1 D: 12 Dmg: 1d6 (bow) or C: 12 1d4 (dagger) I: 14 W: 10 Bloodline: Brenna. when attempts have been made. favorite domain. (He would never admit that aloud. medium shield. THAC0: 13 know Cerilian origin (Book of Magecraft). advancing two feet. quarrel AC: 3 of flight arrows. he manages to overcome the weather that like most others. ven. but Hogunmark remains his 23 . bracers of defense AC hp: 41 5. his piercing blue eyes have lost is of muscular build. pick pockets 10%. feet tall and weighs 190 lbs. the 32-year-old fighter will braid his death of his wife (also a skald) a year ago. shoulder-length dark blond hair to keep it The two skalds used to wander the land out of his way. however. He believes that when he uses the to the position of chief steward five blood ability to teleport. bagpipes. Equipment: Claymore. scroll cases. and bits of lore that he would pick was killed in an attempt on the up as he roamed. harp. the travel by other means is not only dangerous agent of the assassination but sometimes impossible. improved mail. keeps others away. songs. The child. Though leave it free. seldom Halder’s blood ability for travel allows him to expressive. detect evil. Kellenne. Halder C: 12 tried to stop her. 40%. Ch: 16 AC: 5 hruthwulf hp: 24 Chief Steward. detect noise Bloodline: None. dagger. #AT: 3/2 triloquism. Equipment: Leather armor. She was trapped in a burning longhouse S: 11 after first escaping. Ch: 11 Blood Abilities: Blood history. but otherwise prefers to together.) The skald held great respect for Queen Freila and sincerely mourns her death. 8th-level bard Kellenne’s death haunts her mourning hus- band. he misses too many years ago after the previous steward tales. move easily and quickly between domains. He generally Description/Background: A formidable war- wears his light brown hair pulled back in a tail. especially since the bat. Bard Abilities: Climb walls 55%. plot has never been dis- ing the frigid months aren’t quite certain how covered. he Hruthwulf served Queen Freila faith- prefers to get from place to place on his own fully for more than 15 years. MV: 12 Spells Memorized (3/3/1): Charm person. Hruthwulf stands 6 feet 2 inches tall and At age 38.

who considered Njorna either njorna bewitched or a fraud). Impressed with the girl’s abilities. spell components. clairvoy. when she her sister sound asleep in the brush. Though only 25. know bloodline pret it. to overthrow the Njorna stands 5 feet 3 inches tall and has queen. W: 17 Though she cannot control exactly when a Ch: 8 vision will come upon her. MV: 12 which can arrive day or night. Some ance. locate object. tions implicitly and always took action on the read magic. PC regent’s ascension to the throne. in whom Hruthwulf believes the sight. The steward is also suspicious because he As the clan searched frantically. staff. Spells Memorized (4/3/2/1): Detect Once a vision ends. Njorna soon attracted the attention of queen always placed too much trust. ESP. He Njorna recovered. Her violet eyes. identify. have caused him to rethink that opinion. Recent events. to the lost child. Acting on He won’t rest until he does just that. prophecies. however. the queen’s seer. visions foretold the queen’s death and the new clairaudience. attack by the Blood Skull orogs. three. then age Hruthwulf knew better than anyone. normally approve. see The Book of Magecraftaccessory. mirror. 7th-level visionary of many Hoguns. become unfocused during visions. Hruthwulf suspects your PC of conspiring Description/Background: with Njorna. Queen S: 9 Freila invited Njorna to stay as a royal counselor. D: 12 The visionary has lived at the palace ever since. thrashes. The visions. are dreamlike THAC0: 18 (sometimes nightmarish). While in the capital. C: 10 Njorna has taken advantage of her court I: 18 position to learn all she can about her gift. she led her parents straight wonders why she would elect to leave Hogun. seemed certain of her quest’s success. Njorna must then inter- magic. 24 . Freila. He considers it more than coincidence a slight frame. wandered away from the village one day. Njorna’s vision (and against the counsel of her advisers. nine-year-old has always looked after the domain’s affairs Njorna slipped into a trance in which she saw during the queen’s absences. She often calls or #AT: 1 cries out. selves early. who summoned the girl to Hruthwulf continues to loyally serve Freila Veikanger. When left. Njorna’s visionary powers manifested them- Hruthwulf believes—and as her right-hand man. Her younger sister. believe in her prophetic powers don’t like to be scrying bowl. she has learned how to bring one on through divination spells.was behind the attacks. Such disregard for the future of stricted when “fits” come upon her. she seems to that Freila would have invested someone of have an “old spirit” that lends her wisdom whom the Jarls Council did not previously beyond her years. or engages Dmg: 1d6 in other involuntary movements—a side effect that has led some in the palace to believe that Bloodline: None. AC: 10 Njorna receives visions (of varying levels of hp: 19 seriousness) about ten times a year. Even those who Equipment: Scroll case. Njorna experi- even after her death. magic mirror. Hogunmark runs against the queen’s character. and that she would depart on her quest penetrating. around her when they manifest. Njorna’s most recent series of past life (Tome of Magic). mark’s affairs in the hands of another— unless Word spread quickly of this young girl she was pushed to do so by the madwoman apparently born with the doom of second Njorna. writing implements. the queen immediately launched a counterattack that saved the lives Queen’s Seer. having sworn to find and enced another vision—one that foretold an punish the party responsible for her demise. just mad. falls to her knees. she is not gifted. without first attempting to ease the transition in She dresses in loose clothing so as to be unre- leadership. For more information about visionaries. suspect Njorna of conspiring with the new regent to issue fake prophecies and effect Freila’s overthrow. Queen Freila trusted her interpreta- derivation (Book of Magecraft). Queen Freila.

he often wandered clothing. Hogunmark’s tundra and taiga to better com- Description/Background: Appearing to be in mune with the land. ing of time. jak has refused most visitors. bances. major. straightforward replies. the whisper of the snow. Hogunmark faces (minor). During times of crisis. pouch of The ancient druid seldom leaves his grove. He spends his days in meditation. a look of apprehension crosses his brow. staff sling. Thorjak himself exudes such calm #AT: 1 that his presence quiets the spirits of those Dmg: 1d6 or 1d4 he meets. Visitors—from pilgrims D: 9 and druid acolytes to jarls and kings—have C: 15 been known to travel scores of miles to seek I: 14 his advice and teachings. The vide). the old druid seems to see beyond even before it was publicly announced). occa- his mid-seventies (but actually over 350 years sionally travel to Veikanger for supplies (the old due to his long life blood ability). Thorjak little he needs that nature itself cannot pro- is Hogunmark’s oldest known resident. 28. They are seldom W: 18 rewarded with simple. however. Thor- that which can be perceived by the five senses. as Thorjak believes wisdom cannot be given—it must be found. though his counsel dur- has become somewhat stooped with the pass. the murmur of the pines. ing those times remains enigmatic as ever.thorjak the green High Druid of Hogunmark. sling stones. AC: 7 Even those who leave the druid’s company hp: 52 in frustrated puzzlement find they are more MV: 9 at peace with themselves than before consult- THAC0: 12 ing him. fur-lined robe and other warm though in his younger days. his once-muscular six-foot frame like a calm in a storm. He does. Though his blue eyes are clouded Since Freila’s death (which the druid sensed with age. His trust in Erik to see the domain (staff or stone) and its people through any turmoil keeps him from becoming mired in short-term distur- Bloodline: Reynir. It is said that should Thorjak ever Blood Abilities: Divine aura (great). 25 . Equipment: Quarterstaff. Ch: 15 however. listening to the cry of the wind. 13th-level priest of Erik Thorjak has lived in a grove deep in the wooded province of Fjoltyr for as long as any- S: 8 one can remember. long life become genuinely agitated. boots of the north. And for the first time in the domain’s collective memory. great peril indeed. ring of protection +3. he has been white-haired man has a face weathered by the known to appear unexpectedly to the regent elements.

of Hogunmark traditionally collects Regency it is a collection of independent forces. the old and 26 . ES=Emerald Spiral (Gretta Seligsdotter). Ul=Ulfdan. Hjolgrun (2/5) He (1) ES (2) He (2) — Horvliik (1/6) RH (1) ES (1) In (1) — Before Queen Freila left on her vision Jarnborg (0/7) — ES (0) — — quest. and was therefore Abbreviations: RH=Regent of Hogunmark. reluctant to invest everything in one person. In such a situation. the control of his provinces and hold- ings becomes contested. provinces. The ruler controls Fjoltyr (1/6) Ja (1) ES (1) Ja (1) — three other provinces (Aldrud. Points for four provinces (Bjarkheim. Control of law and economics rests primarily with the individual jarls. Freila. OE=Oaken Grove of Erik (Günther law and guild holdings. Gund- viir. but not of the Brandt). as it has since the realm’s earli- tary ceremony of investiture. Horvliik. Njorna persuaded her to invest her Njorldar (0/7) Ot (0) — — — regency in one of her jarls—your PC—rather Oelfrun (0/7) — ES (0) RH (0) — than simply leaving affairs in the hands of her Sehaka (1/6) Hj (1) — — — Sjaruud (1/4) Ro (1) ES (1) Ro (1) — unblooded steward. The jarls of Hogunmark’s six settled clans rule one province each. Your PC was invested with the regency of her Hj=Hjarni. Yn=Yngvi. and Valkheim). Ot=Otryff. this frontier land remains largely undeveloped. Jarnborg. but internally. the ruler may be a single political entity. Ja=Jarvyll. On occasion. Thus. A ceremony of investiture then takes place. an ailing ruler has asked the Jarls Council to choose a successor before his death. When a new king is chosen. and Gundviir (4/3) RH (3) OE (1) RH (3) — Oelfrun) but collects no regency for them — ES (2) — — because they are level 0. granting the new king regency over the provinces and those hold- ings traditionally controlled by Hogunmark’s ruler. In=Ingdar. a total of 6 RP in ◆ vassalage for the six remaining provinces Province Law Temples Guilds Sources (individual jarls pay varying amounts). and Aldrud (0/7) — — — — Bjarkheim (1/6) RH (1) ES (1) Ul (1) — additional Regency Points for an assortment Djaalfund (4/3) Yn (1) ES (1) Yn (1) — of law and guild holdings. Ro=Rolulf. the remainder fall est days. and the old king has the opportunity to pass on his accumulated Regency Points to the new ruler if he so chooses. Hogunmark under the control of the regent. ◆ regency and investiture W hen a ruler of Hogunmark dies. how- Valkheim (1/6) RH (1) — — — ever. In international affairs. Hruthwulf. he is considered to have “conquered” the provinces by secur- ing the support of a majority of the new rulers participate in a volun- T hough Hogunmark has existed as a domain for centuries. He=Heimdjor. was receiving prophetic dreams she did not know how to interpret.

holds a law patrol the domain’s coastline. ture ceremony. Prophecy. The Hogunmark RP per domain turn for Dragons are the ruler’s personal guard. The domain supports a stand. domain turn (if it occurs before he is fully If the domain goes into a state of war. He begins Each nomadic clan can provide one unit of with 6 RP passed by Freila during the investi. t h e y p o s e a c o n s t a n t doors in wilderness shrines. rules in Hogunmark. controls a law (1) in Hjolgrun. works to establish a base of power. power to local druids in each domain. Vjanik (MRj. Re. Most of Though Hogunmark is not presently at war the temples are not permanent buildings. he earns for holdings of his own (as jarl of one of the settled clans. He also serves as the sole legal authority for Aldrud. Stjordvik. Vaetild. but with the Blood Skull Barony or the Realm of communities of worshipers who gather out- t h e W h i t e Wi t c h . Gretta forces: Seligsdotter delegates some of her ◆ 2 units of Rjurik archers. or druidic threat. minor. the Rolulf. Pr6. unit travels wherever the regent does. The cavalry is sta- tioned in Gundviir. ◆ 2 units of Rjurik infantry. Gundviir.” lized Oaken Grove of Erik. the Emerald Spiral temple in ◆ 1 unit of Hogunmark Dragons. the only other craft leaving its shores are small fishing and whaling boats. holds a law (1) in Fjoltyr. Hromund. Gretta Seligsdotter. the Hjarni. though no holdings are found there. and Valkheim. The archers are headquar. oversees ◆ 1 unit of Rjurik scouts. she did not collect RP for her guild holding. rites of the wilderness druids to the more civi- mark. controls a law he Emerald Spiral dominates worship (1) in Sehaka. PC before she left tered in Bjarkheim and Fjoltyr. The realm’s navy comprises a sin- gle longship. It was he whom Queen Freila called upon to The two infantry units are stationed in Aald. near the capital. where they can offer prayers to Erik bor at times. Audun. Hogunmark’s army comprises the following Kvigmar. the invested). Erik. this provinces and holdings. plus any other Regency Points can each provide two units of irregulars. 27 . For descriptions of Hogun spirit prefers the traditional each of these jarls. under his direct gaze. Horvliik. (1) in Djaalfund. jarl of the Yngvi clan. holds only a law (0) in Njorldar.) These seven units cost a total of 8 Gold Depending on the timing of your PC’s first Bars in maintenance each domain turn. anchors in Aaldvika but makes regular tours in warmer months to Kelda. while temples T the Otryff. navy law holdings The domain of Hogunmark has more miles of coastline than any other realm west of T he new ruler controls law holdings in Bjarkheim. jarl of the Jarvyll clan. Svinik. irregulars. though they on her vision sometimes move to Valkheim and Hjolgrun to quest. Even Rjuvik can be a sinister neigh. Brechtür. controls temple holdings in all of Hogunmark’s populated provinces. yet its status as a sea power is nearly nonexistent. The ship. ◆ 1 unit of Rjurik cavalry. see “People of Hogun. and Oel- frun. ing army because it can’t afford to be caught Because she also holds temples in unprepared. perform the ceremony of vika and Veikanger to defend those cities and investiture with your nearby settlements. he might collect less at first as he clans will come forward to defend their land. Jarnborg. especially alert Queen Freila for incursions from the White Witch or the collected a total of 19 Scarlet Baron’s minions. The Heimdjor. (As a warrior. which are larger. The independent Sjaruud with a law (1). maintain a presence there. Hjolvar. One of these druids. circles. Gunnbjorn. and the Giantdowns. The unit of scouts patrols the domain’s bor- der from Jarnborg to Hjolgrun. the settled clans. 20). Leidolf. Veikanger. for example). high priestess of the army Emerald Spiral. Jankaping. groves.

sleds. The Rolulf clan will bring numerous varieties of berries. Hogunmark bodies of worshipers. Guild ratings in this frontier state reflect not businesses or consortiums but rather approximate levels of autumn. bartering excess bounty from A few temples to other gods. seeds. good. she among each other in the markets of Aaldvika and Vjanik enjoy an amicable relationship. controls just one holding in Hogunmark. qualify as holdings. and handcrafted (FRj. which generally appeals more to settled Rjurik. Favorite imports are foreign spices. 12). and clothing. Hoguns also druid who maintains a modest temple in trade these items. are too small to enjoys steady trade with Anuirean. furs. fully crafted blankets. These cious metals. a powerful druid who Khinasi ship might find its way into the port of has lived his entire life in Hogunmark. and other Rjurik domains. herbs. such as Holn one part of the domain for another type of (Haelyn) and Narikja (Nesirie) exist in the rel. Veikanger. and Veikanger. however. Pr9.” clan trading woodcarvings and furs. The Oaken Grove of Erik. timber. The Heimdjor clan will be there haggling a good guilds price for its glacier ice in the summer and its fine snowshoes. and toboggans in late A guild in Hogunmark is nothing as orga- nized and tangible as the guilds found in Anuire or Brechtür. dyes. tainted. as well as other wares. The domain’s primary duties in Hogunmark. therefore. The Yngvi are known to produce the finest weapons in the domain and beauti- trade activity in a given area or clan. Though priests of rival temples. 28 . Erik. and many pounds of dried salmon harvested from the Bjark River. Most ecclesiastical their provinces. and dried flowers gathered from the tundra. Ma. Other temple The domain holdings in the Taelshore domains consume ruler and the individual most of the attention of Günther Brandt. vika can expect to see members of the Jarvyll mark. considerable influence on a personal level but A visitor to the Tradesmen’s Square in controls no holdings in the domain. and artwork. occasionally. a wise old weapons and household items. high jarls control most of the trade in druid of the Oaken Grove. Brecht. fall to Rudrik exports are fish. even a Thorjak the Green. wields Aaldvika. pre- atively cosmopolitan city of Aaldvika. pillows. Thorjak is Veikanger or the Merchants’ Quarter in Aald- further described under “People of Hogun.

T6. however. Theofold (MHlf. for foreign goods or sold to liquefy assets. 18). which nets Hogunmark’s regent 1 allied himself with a wizard who will use his GB each domain turn. this guild functions exclusively as a means through which merchandise collected as taxes is traded H ogunmark’s vast stretches of untamed land hold much mebhaighl. Ulfdan split his prof- sources its with Freila in exchange for her support. residents of Hogunmark. Taxes generate an 14) operates a lumber guild in Bjarkheim. and Not all guild activity is controlled by the salvaging net the domain an average of 3 GB jarls. with their long history of conflict with the Sor- The domain is part of a sea trade chain link. T4. In summer. tainted. The new regent also holds a guild (3). Br. unused forever. Queen Freila started the salvaging activity last year when she heard about the profits collected by Ingdar Einarson (MRj. Darkon. the clan leaders continually warn against becoming too dependent on outsiders for Hogunmark’s well-being.) The ruler also col. The trade chain. guildmaster of the Brecht Seelund. No sign is about trade chains. foothold. of 15 GB. As far as the other jarls know. Ulfdan Torvaldson (MRj. 29 . have perhaps more reason than anyone ing the city of Brechlen to Aaldvika and the else to shun wizardly magic. who feared making her dealings with GB in tribute from the landed jarls. turn. begun cultivating sources within Hogunmark’s lects a 10% tariff on any goods entering or borders. City of Anuire. plus 3 Freila. the results could be devastating. This yields the outside world too noticeable to her auton. The domain’s magic potential can’t go minor. He additional 6 GB (on average) from the was actually a puppet guildmaster for Queen provinces ruled directly by the regent. Vo. an income of approximately 12 GB per domain omy-minded jarls. (For more information dark powers against Hogunmark. Intelligence reports from the kaufen in the domain of Müden. Rjurik people in general harbor deep mistrust and sus- picion of wizards. minor. but the magical energy goes untapped. Ma. in the capital city. has Bay campaign expansion. 16). At each year’s Jarls Council. Ingdar’s shipwreck salvaging nets him maximum prof- its (1 GB per domain turn) during spring and summer. see the Havens of the Great yet evident that this wizard. but should he ever establish such a leaving Hogunmark. Nomadic treasury and revenue clans will also arrive Queen Freila left Hogunmark with a treasury with wares to trade. the crown sponsors salvaging operations headquartered in Oelfrun to collect treasure lost in shipwrecks along the Thae- lasian Passage. The salvage business is small and relatively new—it amounts to only a guild (0) at present—but it has the potential to become quite lucrative. which deals primarily in lumber. T9. lumber profits. a fisherman-turned-guildmaster who holds a guild (1) in Horvliik. per season (domain turn). runs the south reveal that the Scarlet Baron may have trade chain. as all manner of items wash up on Hogunmark’s northern shore. cerer.

M.” before she departed. however. selves to the visitors. The next morning. Kjarr clan. tales manage to travel among Hogunmark’s cities and settlements. 30 . palace to hear the skald Halder Alvisson tell The clan members never identified them- Wjulf’s Saga. No one knows what Freila At first. “But what about the to your PC was rushed and incom- seventh prophecy? How did it come true?” plete. final prophecy needs (such as binding wounds or replenishing supplies). when final prophecy inspire it? she showed it to Thorjak the Green and the gem glowed at his touch. vate quarters. As they passed through the easten part of the province. The visitors say that the clan members spoke strangely (often using archaic words in their speech) and lived more primitively than Hogunmark’s other nomadic clans. those who sat nearest her say that at Halder’s response. and offered him shelter for the night. At Queen Freila’s last Festival of Midwinter Night. Each year on Midwinter Night. But did Wjulf’s something unusual about it. One traveler says that The telling takes all night: The story is told in several of his hosts resembled his grand- parts. She Queen Freila’s fledgling salvage interests in then rose silently and left the room. at the conclusion of the saga. with all manner Or did they? of feasting and merriment interspersed. The necklace intention to depart the following now lies in a locked chest in the regent’s pri- day to pursue a vision quest. She began to suspect mission. several visitors to and plots Veikanger have reported a strange occurrence in western Bjarkheim. Hoguns in each traveler awoke under the open sky. the story of Hogunmark’s history. Njorna Oelfrun have already yielded one interesting followed. When the queen returned to the find from a shipwreck in the Thaelasian Pas- great hall an hour later. After Halder tells each part of the saga.) and con. fed him.M. she sage: a silver chain from which hangs a single seemed perfectly composed. The queen had no idea why it responded in such a manner. an inch and a half long by an inch then that she announced her wide. with Veikanger and surrounding areas gather in the no sign of the clan remaining. “That tale has an opportunity to share a few regal secrets yet to unfold. Inevitably. secrets. It was emerald. the ruler inhaled sharply sunken treasure and exchanged a glance with her seer. beginning with the “Tale of the Seven mother. whose ancestry traced back to the Prophecies” at sundown (about 3 P. alone. but were friendly and hospitable. But the Kjarr died out over 800 cluding with “Kelden’s Tale” as the sun rises the years ago during the Clan Wars. in a simple silver setting. but the outgoing ruler did have And Halder always responds. each encoun- tered the encampment of a small nomadic clan. The clan members welcomed each traveler rumors into their camp. his audience delights in identifying how the tale secrets T fulfills one of King Wjulf ’s prophecies. the queen merely admired the sought to accomplish on her necklace for its beauty.rumors. and saw to other E ven in the dead of winter. next morning (about 10 A. a he transfer of power from Queen Freila young listener will ask.). lost clan In the past six months.

Queen Freila’s death. Forged of a metal money and goods amounting to 5 Gold Bars— not native to Cerilia. that invasion looks imminent. no one has been the treasury room. in fact. and once before succeeding Queen Freila as Hogunmark’s she left on her vision quest. Your PC and Hruthwulf hold the only For fifteen centuries. Did the White Witch Azrai’s minions at the foot of Mount Deismaar herself orchestrate Freila’s death? without suffering even a scratch himself. a third of the treasury—had disappeared from ple hue. it exhibits a slightly pur. experience. The awnshegh appears well-prepared to exploit Hogun- mark’s current state of political chaos by sweeping in before the leaderless domain can wjulf’s sword organize itself. Several other jarls consider themselves she noticed something unusual about the more suitable candidates. the sword has been keys. and also at discrediting your PC by the time the Jarls to emit a faint hum. Well-placed informants could alert him to several possible schemes-in- the queen dead and enact an overthrow in her absence. rulers have drawn courage from it in times of crisis simply by resting a hand on its hilt. brought by the escaping Rjuven dur. Hruthwulf reported that ing the Flight from Shadow. who sought whispering campaign such strength twice: once during Hogunmark’s Your PC is not the only jarl with an eye toward last war with the White Witch. or to falsely declare T he plots that most concern your PC at present are no doubt those that affect his chances to emerge as Hogunmark’s new sovereign. Since Wjulf’s death. The last to do so was Queen Freila. It is become more vocal about his suspicions—and said that over the years. some of the other jarls and their clans believe your PC conspired with Njorna plots to secure Freila’s investiture before a succes- sor was lawfully chosen. or any other wicked witch attribute that could be made to look like a weakness. determine the cause of this unusual activity. In fact. No one was seen entering bold enough to brandish this mighty sword: It the room since Freila left. missing funds The weapon is said to have come from Shortly after Njorna informed the court of Aduria. then a young man. No one has been able to Council meets three months from now. the unknown opponent is calling into question your PC’s lead- ership ability and integrity by criti- cizing past decisions and making progress. Even if the transfer of power was legitimate. the witch seems a little too well- Safely stored within the palace complex in prepared. some of Hogunmark’s people are listening. fought hundreds of take such a mission. is beginning to table in a corner of the treasury room. White Witch—so much activity. the lock on the door occupies too legendary a place in history. lying on a cushioned about your character’s motives. Skalds sing that would enable her to compel Freila to under- Wjulf. Already. begun an anonymous slander campaign aimed Shadowstrike continues to vibrate. of the east The White Witch poses a continual threat to Hogunmark. ruler. who already harbored doubts kept out of public view. The second time. disparaging remarks about age. which has already lost three provinces to its aggressive awnshegh neighbor. as if she knew Queen Freila’s plans Veikanger lies Shadowstrike. Hruthwulf. Scouts now report increasing troop activity along the western border of the Realm of the 31 . and appears undisturbed and the room has no win- no one considers himself worthy of it. The ghastly shadow creatures could withstand few blows meted out by the sword. and one of them has weapon: It vibrated slightly beneath her hand. dows. the ancient and fate in advance. The awnshegh has magi- weapon wielded by Hogunmark’s first king cal means—such as quest spells—available that during the War of Shadow.

If Hogunmark is ever to become a signifi- While the investigation is underway. As how it happened. And by then. Perhaps the diplomacy and you can use this tradition to convince the negotiation skills domain’s jarls and other leaders to accept the of a true king. rules a realm long known for its magical tilities—so long as you later honor any promises power—should she wish to tap it. Before the Jarls Council. away at the realm. could wreak devestation before the clans knew especially when winter what hit them. enemies such as the Sorcerer and the tigation repair your own reputation. thinly. you must work to keep and strengthen it. seeking proof of allied independent provinces. 32 . you must spend the next three months in careful diplomacy and skillful negotiation. ess. tenant is now your snarling watchdog. make regency conspirators in speculations floating around the domain. various jarls. spire to kill Freila. Establishing law your guilt. To all appearances. use of true magic in the realm’s defense. you cant political force in Rjurik. You must find a way to either con. rest in the hands of the regent. they Three months is a short time. and the White Witch have all been named as possible O nce you have secured your political position. if someone did con. draw on all your cultivate allies resources Just because Freila invested you with the regency Set aside superstition and hire a court wizard of her holdings doesn’t mean that the throne is to exploit the domain’s magic potential before yours. slow and dangerous. Not only will such an inves. You. the four nomadic jarls—though they have no vot. The decisions you make during this single domain turn will be crucial and advice to the success of your bid for the throne. retaining power uncover the truth To exculpate yourself from allegations of treason. Hogunmark by controlling its mebhaighl. holdings controlled by the king in each vince him of your innocence or safely remove province would be a good start. Njorna. Do what. Scarlet Baron is already exploring the use of stances than you. she’ll have you make. you wizardly magic in warfare through his alliance must secure a majority of jarl’s votes. you need to determine exactly what happened to Queen Freila. Find out the truth—before one of your rivals begins circulating his own version of it. it could White Witch have been able to gradually chip save your neck. The six landed jarls can scarcely agree nied by a neutral party such as Halder Alvis. After all. Don’t forget to solicit the good will of little trouble finding someone to do so. Hruthwulf will unified entity instead of a collection of loosely shadow your every move. mean something Organize a team (perhaps composed of Political power in Hogunmark is spread too members of several clans and led or accompa.seizing power strategy I f you intend to assert your claim to rule Hogunmark. province by province. Seers and prophecies are woven into the Prove that you have very fabric of Hogunmark’s history. their voices wield influence. while a priest- ever it takes—strike bargains. The White Witch. If either of these powers gains a foothold in ing power. and traditionally the ruler hasn’t son) to confirm Freila’s death and determine made many moves without their approval. on anything. Through slow. a result. you could be next. Moti. work to make the domain a vated by grief and suspicion. it will be too late weather makes travel to find a magical ally to cultivate the sources. the who came to power under less suspicious circum. lay to rest old hos. more power must must neutralize Hruthwulf: Freila’s loyal lieu. with Darkon. him from power—you cannot afford to rely on someone who bears you so much ill will. careful diplomacy. Kings have been deposed before—kings someone else does.