Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

A DoubleJump® Book
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

For DoubleJump
Publisher Tim Lindquist
Authors Iaian Ross • Kale Harbick • Alicia Ashby
Language Specialist Elizabeth Ellis
Design/Layouts David Silviera • Casey Yates
Editor Thomas Wilde

For Prima Games
Product Manager Mario De Govia
Managing Editor Jill Ellis
Special Thanks
Akihiro Hino, Nao Higo, Verna Hsu, Asad Qizilbash, Maya Rogers,
Barbara House, John Hight, Allan Becker, Shuhei Yoshida, Jeff Reese,
Susan Nourai, Peter Dille, Jack Tretton, Julie Asbury, Debra Kempker,
Aaron Lockhart, Marilyn Clay, SCEA staff-all, Level-5 staff-all, families-all

“DoubleJump,” “DoubleJump Books” and the DoubleJump Books logo
are trademarks or registered trademarks of DoubleJump Publishing, Inc.
DoubleJump Books is a division of DoubleJump Publishing, Inc.
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is
a registered trademark of Random House, Inc., registered in the United
States.
(c) 2006 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Prima
Games. Prima Games is a division of Random House, Inc.
Rogue Galaxy is a trademark of Sony Computer Entertainment
Inc.. Created and developed by Level-5. (c) 2006 Sony Computer
Entertainment Inc.
All products and characters mentioned in this book are trademarks of
their respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,”
“AO,” and “RP” are trademarks owned by the Entertainment Software
Association, and may only be used with their permission and authority.
For information regarding whether a product has been rated by the ESRB,
please visit www.esrb.org. For permission to use the Ratings icons, please
contact the ESA at esrblicenseinfo.com.

Important:
DoubleJump Books and Prima Games have made every effort to
determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied,
as to the accuracy, effectiveness, or completeness of the material in
this book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the information
in this book. The publisher cannot provide any additional information
or support regarding gameplay, hints and strategies, or problems with
hardware or software. Such questions should be directed to the support
numbers provided by the game and/or device manufacturers as set forth
in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.

ISBN: 0.7615.544651999
Library of Congress Number: 2006931181

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

C O N T E N T S
Introduction Walkthrough

THE BIG BANG TELESCOPE
■ Welcome to Rogue Galaxy by Nao Higo ............ 4 ■ Introduction .............................................. 44
■ Complete Changes List ................................... 5 Chapter 1 - Departure .................................. 46
■ Rogue’s Galaxy Most Wanted Chapter 2 - Jungle Planet ..............................52
Jaster ..........................................................6 Chapter 3 - The Star God’s Altar .................... 58
Simon ..........................................................8 Chapter 4 - The Great Escape ........................ 63
Steve ..........................................................10 Chapter 5 - The Master Hacker .......................74
Kisala ......................................................... 12 Chapter 6 - The Guide.................................. 84
Zegram .......................................................14 Chapter 7 - Valkog’s Ambition ...................... 93
Lilika .........................................................16 Chapter 8 - Chasing a Legend ........................ 99
Jupis ..........................................................18 Chapter 9 - The Mystery of Eden ...................123
Deego ........................................................ 20 Chapter 10 - The Illusory Oasis..................... 130
■ Allies & Enemies ..........................................22 Chapter 11 - Legendary Planet ...................... 136
■ Offi cial Guide to Wilherser System Chapter 12 - All Good Things .........................141
Rosa ...........................................................25 Chapter 13 - To Eternity .............................. 145
Juraika ...................................................... 26 ■ Optional Quest Areas:
Zerard ........................................................27 Alistia .......................................................152
Vedan ........................................................ 28 The Ghost Ship ...........................................157
Alistia ....................................................... 29 Ghost Ship: Extreme ................................... 163

Basics Sidequesting

MONOLITH PLANET
■ Rules of Thumb for Dungeon Crawling .......... 30 ■ MIO’s List ................................................... 171
■ Treasure Chests ...........................................32 ■ Achieving the top Hunter Ranking ................172
■ Transporters ...............................................33 ■ Collecting All Rare Items .............................172
■ The Thinking Circle......................................33 ■ Complete Bounty Hunting Guide ...................173
■ Shops .........................................................33 ■ Complete Monster Hunting Guide................. 179
■ Learning Abilities ........................................33 ■ Complete Insectron Guide ........................... 183
■ Combat Tutorial.......................................... 34 ■ Complete Each Character’s Ability Chart ....... 184
■ Complete Weapon Fusion Guide................... 185
System ■ Complete Factory Plan Guide ...................... 220

THE STAR
■ Getting all Special Weapons ........................ 230
Data Tables

OBSERVATORY
■ Character Status Menu Explained .................. 38
■ Battle Recorder .......................................... 39
■ Weapon Fusion ........................................... 39
■ Insectron Mini-Game ....................................41 ■ Introduction ............................................. 232
■ Factory ...................................................... 42 ■ Shop Data ................................................. 233
■ Weapon Data............................................. 250
■ Item Data .................................................. 270
■ Weapon Combo Data .................................. 279
■ Enemy Data ...............................................299
■ Ability Data .............................................. 354
■ Insector/Insectron Data ..............................364

Interview ................................................. 379

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

We’re really excited to be able to finally present to you the U.S. version of Rogue Galaxy. The creation of the U.S. version has been an
extraordinary effort, going beyond localization.
Vast improvements were made to the game, including thousands of lines of new voiced dialogue, an all-new combo system, completely
retuned game balance, reworked dungeons, and the ability to participate in a new versus mode as part of the Insectron mini-game
tournament. We’re also thrilled about the addition of an exclusive new chapter and planet that will provide fans a unique sub-story and
entirely new environments to explore. Such major changes did not come without challenges, and at times localizing Rogue Galaxy felt more
like working on a new title rather than a localization.
We’re really pleased with the results. We feel that the U.S. version of Rogue Galaxy is the
“complete” version of the game that Level-5 originally envisioned.
If you’ve played the Japanese version, we hope that you’ll be pleased with all the changes
we’ve made. And if this is the first time playing Rogue Galaxy, we hope you enjoy this game
as much as we had fun making it!
Nao Higo - US Producer of Rogue Galaxy 


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

INTRODUCTION

CoMPleTe CHANGeS liST
• Rogue Galaxy is now on a Dual-layer DVD to allow for superior graphics and hold
additional data.
• Optional area Alistia, the water planet, has been added. This optional area can be
accessed after obtaining a key piece during Chapter 8. It contains several new NPCs
to interact with, two new alien races, new enemies, and a completely new boss.
• Toady’s Analysis ability has been overhauled, so it now offers better advice and is
easier to use.
• Two new ranks of weapons for every party member except Jaster have been added,
increasing the total number of weapons available in the game by 140.
• The Burning Strike system is new. In the Japanese version, Burning Strikes were
random events that were hard to exploit usefully.
• Two additional species of Insectors for use in the Insectron Stadium mini-game,
Bomber Snail and Spidan, have been added. There are eight types of each species,
adding a total of 16 new Insectors.
• Opponents in Insectron tournaments now have Live Talk lines to say during battle.
• Players can now give captured Insectors nicknames.
• Opponent AI for Insectron tournaments has been enhanced, allowing for greater
challenge and more realistic tactics from the opponent.
• A password system now allows Insectron tournaments to simulate two-player PvP.
Defeat Fabre in the tournament, and you’ll be able to go to a spectator mode that
lets you watch two Insector teams fight while guides by the CPU. You may assign a
password to the Insector team you’ve used throughout the game, and swap them
with friends who play the game. This allows you to have your team fight a friend’s
team via the computer to see which team is strongest. You can even enter a secret
“victory code” that displays a message to an opponent who beats your team.
• Players can also engage in direct PvP multiplayer using a password and their
personal save data, but they must be at the same console in order to do this.
• More beautiful scenery added to Rosa’s Desert Town area.
• Rosa’s Labyrinth area redesigned to make individual parts of the area more visually
distinct, and easier to navigate.
• Zerard’s Rosencaster Prison, Gladius Towers, and Daytron Factory dungeons have
been redesigned with more visually interesting and distinguishable backgrounds,
and entirely new map designs.
• New bonus costumes added, giving most characters five outfits. Kisala and Simon get
six outfits.
• The Revelation Flow board has entirely been redesigned. Every character gets three
new abilities, related to their Burning Strike abilities. In addition, the “Starlink
Venus” combo ability has been added for Kisala and Lilika, “Snake Arrow” ability has
been added for Lilika, and the “Black Hole” combo ability has been added for Jupis
and Steve.
• The formula for determining how much damage your characters do in battle has
been changed. It is easier to damage enemies in the American version. Accordingly,
the stats of all weapons and monsters from the Japanese version were rebalanced.
• Enemy spawn points, treasure chest locations, and shop locations have been altered
in the interests of ensuring balanced gameplay.
• Enemies can no longer spawn within 32 meters of save points.
• A sub-menu that allows for quick and easy weapon change during battle has been
added. Weapon change during battle in the Japanese version required going to the
main menu during combat, which was slower and more cumbersome.
• Traveling between planets is simplified.
• Cut-scenes run at higher fps, thanks to extra space of dual-layer DVD.
• Every character has a wider range of Live Talk dialog, triggered in a wider variety of
circumstances. Approximately 2,000 lines of Live Talk have been added for the North
American game.
• Loading times decreased, particularly when beginning a game session.
• Shadows of characters and enemies are now rounder and more natural.

5
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

WANTED
NGARDIAN FEDERATION
BY THE ORDER OF THE LO

Dead or Ald)ive
(Preferably Dea mes:
Space Pirate s Do rge ngoa For the Following Cri
ing Fugitives
Murder - Kidnapping - Harbor Galactic Heritage Sites
ays - Loo ting
Piracy Along Major Spacew and Dangerous Goods
Trading in Illegal rations
Disrupting Lawful Corporate Ope dia n Federation
Aut hor ity of the Lon gar
Defying the
the
Set for Those Who Wish to Join
These are the High Standards
Crew of the Dorgenark...
rmation Useful to Those Willing
The Following Pages Contain Info Seek Their Fortune With Space
to Become Outlaws in Order to
Pirates Dorgengoa.
JASTER ROGUE PROFILE

Main Weapon: Sword
Attack Compatibility: Combo, Air, Charge, Dash, Ground
Sub Weapon: Blaster
Attack Compatibility: None. You can only fire it while standing
perfectly still on the ground.
Jaster’s an orphan, hailing from the desert planet Rosa. Abandoned
on the steps of a local church in Salgin, he was adopted and
raised by Raul, the kindly local priest. Jaster now makes his
living as a Hunter, killing the Beasts that roam Rosa’s deserts. His
real ambition is to go into space and see the galaxy, but that’s
impossible now that Longardian military forces occupy Rosa. It’s
illegal for any Rosan citizen to leave the planet. You’d have to
become a pirate or something. Wouldn’t that be crazy?


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

highly breathable clothing.  111 39 12 11 150 210 9 99999 999 313 291 313 37 The third blow of Jaster’s air 5 111 52 19 1 152 21 95 99999 1002 31 29 31 379  111 5 15 17 15 22 9 99999 1005 319 297 319 30 combo chain always knocks over 7 111 7 13 150 10 233 97 99999 100 322 300 322 31 large enemies. Whirlwind. You can and should Pirate’s Outfit: Put these on to become a pirate in both body and control him through most of your game. They’re 1 20 275 39 57 57 5  99999 915 23 207 222 319 17 20 2 1 0 1 0 7 99999 91 23 210 22 322 arguably not worth the AP it costs to use them. and you can use it to 3 111 2 13 13 17 201 93 99999 99 310 2 310 377 evade some low attacks. which 2 29 31  93 97 101 7 99999 951 25 23 21 352 29 29  71 9 101 107 79 99999 95 2 2 2 35 increases his melee damage and allows Jaster to fire projectiles that 30 29 57 7 99 103 113 0 99999 957 271 29 27 35 do melee damage at long ranges. it perfect for breaking down special enemy defenses. Captain’s Uniform: A fancy. 2 35 93 21 2 23 2 52 3092 73 20 15 175 25 he’s sometimes not the best character 3 35 10 22 25 25 30 53 3092 75 20 1 17 20  35 119 23 2 2 32 5 5999 79 210 171 11 2 for a given situation. Put it on and and his sword’s charge attack has a 360-degree radius. and Break Throw 15 20 22 37 5 55 53 5 99999 912 232 20 219 31 in particular are all so specific that it’s hard to exploit them. It’s easy to fall 5 35 132 2 27 27 33 55 751 72 212 17 1 2 into a trap of trying to use Jaster to  10 15 25 2 2 3 5 751 795 21 177 190 27 do everything. 1 20 301 3 3  2  99999 921 23 213 227 325 Most of the time. and never learning how to properly use your 11 20 210 30 2 2 2 1 9901 0 22 192 205 305 other characters. Desert Seeker I. He’s at home in just about any combat situation. frilly captain’s outfit. sword you’re likely to obtain during the game’s storyline. the only truly useful 19  31 5   5 9 99999 92 20 21 231 32 ability that Jaster can contribute to a 20  327 7 9 70 70 70 99999 927 22 219 235 331 21  30 9 72 73 7 71 99999 930 2 222 23 33 boss battle is some sort of self-buff. you’ll primarily 27 11 1 5 90 93 9 77 99999 9 22 20 257 350 use his Illusion Sword ability. 9 13522 70 179 15 15 25 99 0 101 32 30 329 33 50 2051 717 1 159 1 29 The first Seven-Star Sword you get in the game. weak personal 31 29 70 7 102 107 11 1 99999 90 27 252 270 35 damage-dealing ability. Clothes really do make the man. Jaster is the only character you’ll regularly need to control. CHARACTERS . finely-woven and you’re never allowed to take him out of the party. combining attackers in the game. This lets you retreat from 0 111 57 11 129 137 17 90 99999 97 301 279 300 37 enemies more quickly than you can 1 111 00 12 132 139 1 91 99999 990 30 22 303 375 2 111 13 130 135 13 193 92 99999 993 307 25 30 37 by walking. The speed of his blaster shots make him Jaster’s Costumes one of the most effective ranged Desert Dweller’s Clothes: A popular outfit on Rosa.JASTER Key Strengths some stats that max out at 99. Some enemies cloth. Shooting Star. Likewise. the last blow of his ground combo chain can  13522 91 171 153 11 20 9 99999 1011 325 303 327 32 double-hit enemies and frequently Dazes. although his team-up abilities 32 29 3 2 105 110 12 2 99999 93 277 255 27 30 are powerful. and he quickly sturdy cloth with a protector made of beast hide. can be improved into Earthshaker as early as Chapter 7 if you plan your weapon synthesis carefully enough. 22  353 51 75 7 0 72 99999 933 27 225 20 337 Early in the game you’ll use Flash Sword. him one of the fourth-rank Seven Star Swords. JASTER’S EXPERIENCE CHART Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT Weaknesses 1 Needed 35 HP 0 AP ATK ATK 20 23 22 27 51 Needed 2051 HP 730 AP ATK ATK 197 12 172 253 Because Jaster is a jack-of-all-trades. soul. outstrips every other character’s Jungle Coat: Cool. . Desert Wind. With an attack rating of 373 and 7 7 Protected by copyright. In fact. 2 11 05 2 7 90 93 7 99999 95 259 237 253 3 Once you’ve unlocked it. Unauthorized or unlawful copying or downloading expressly prohibited. The ample feathering melee damage potential once you get keeps the bugs away. Jaster does a quick 39 111 57 113 12 133 170 9 99999 9 29 27 297 373 backflip. He also has a selection of unique abilities and the single most powerful Team-Up attack in the game. can only be damaged after a shot from one of his special blasters. which makes people will treat you very differently. He has only a single. 23  3 53 7 0  73 99999 93 250 22 2 30 which boosts your melee damage and 2 11 379 5 1 3 7 7 99999 939 253 231 27 33 25 11 392 59  7 90 75 99999 92 25 23 250 3 shifts your damage type to electrical. Earthshaker is the single most powerful Jaster is the main character and all. Not a single grain of sand can get inside. You can also end 10 10 197 29 39 3 0 0 9901 7 222 19 202 302 up over-relying on Jaster. instead of another 7 10 15 2 30 29 35 57 9901 0 21 10 191 21  10 171 27 33 31 37 5 9901 21 21 13 195 2 character that might be better suited 9 10 1 2 3 3 3 59 9901 3 220 1 199 295 to a particular job. 33 29 9  10 11 130 3 99999 9 20 25 277 32 3 19 509 90 111 117 13  99999 99 23 21 21 3 35 19 522 9 11 120 12 5 99999 972 2 2 23 3 Notes 3 19 535 9 117 123 19  99999 975 29 27 2 3 If you pull back on your analog 37 111 5 103 120 12 155 7 99999 97 292 270 290 370 3 111 51 10 123 130 12  99999 91 295 273 292 372 stick and jump. around the easiest to handle. Desert Claw’s Outfit: Desert clothing made of heavy. 12 20 223 31 5   2 9901 73 22 195 209 307 13 20 23 33  9 7 3 9901  22 19 211 310 Jaster’s ability selection includes a lot of techniques that are very 1 20 29 35 51 50 50  9901 99 230 201 215 313 hard to use effectively.

he never takes off his spacesuit or shows anyone his face.SIMON PROFILE Main Weapon: Gun Attack Compatibility: Air. . Ground Sub Weapon: Launcher Attack Compatibility: None. he’s a little shallow. Unauthorized or unlawful copying or downloading expressly prohibited. but otherwise doesn’t talk about what his life was like before he joined the Dorgengoa Pirates. Simon is the friendliest pirate you could ever hope to meet. He’s originally from Zerard. Likewise. Simon is a mysterious person.  Protected by copyright. Maybe he’s some kind of alien? He certainly isn’t shy. At worst. and easily fooled by appearances. You can only fire it while standing perfectly still on the ground.

He also has a tremendously useful selection of abilities. controlling him can be a complete headache. making nasty random 3 35 109 20 2 25 29 53 3092 739 193 1 17 259  35 121 21 25 27 31 5 5999 752 195 171 177 23 encounters much easier to handle. CHARACTERS . Exemplary fit and design. A 3 111 5 99 123 12 11  99999 9 272 20 290 371 lot of enemy attacks simply pass 39 111 557 10 12 129 19 9 99999 99 275 23 29 372 over his head! 0 111 570 109 129 133 177 90 99999 972 27 2 297 373 It only takes two attacks from 1 111 53 11 132 13 15 91 99999 975 21 29 300 37 2 111 59 119 135 10 192 92 99999 97 2 292 30 375 Simon’s launcher to completely 3 111 09 125 13 13 200 93 99999 91 27 295 307 37 deplete his action gauge. and 2 11 3 5 7  92 7 99999 930 239 2 25 37 his main gun eats up action meter quickly. Just looking at it is enough to make the tears well up. and the only one that can be fired in the air. Cosmo Jacket: A carefully crafted space jacket popular among those in the know. Finding up damage faster than any other member of the party. Simon’s Costumes Spacesuit: A Daytron spacesuit that fits Simon’s build. If you control Simon. Even then. which allow him to rack section if you really want to know what it is. 19  301 1    9 99999 909 225 223 230 327 20  313 3 9  9 70 99999 912 227 22 23 330 Weaknesses 21 22   325 337 5 7 72 75 71 7 75 79 71 72 99999 99999 915 91 229 229 237 231 232 20 333 33 Simply put. Tap it and it shoots a quick burst.  111 22 131 11 1 209 9 99999 9 290 29 310 377 5 111 35 137 1 19 217 95 99999 97 293 301 31 37  111  1 17 153 225 9 99999 990 29 30 317 379 7 111 1 151 150 15 232 97 99999 993 299 307 320 30 Hold down the attack button and Simon’s gun launches a continuous  13522 7 15 153 10 239 9 99999 99 302 310 323 31 stream of fire. He absolutely out will spoil part of the story for you. He can shoot up to 9 13522 7 1 15 12 2 99 0 999 305 313 32 32 50 2051 700 17 159 15 2 five quick bursts before depleting his action gauge. He can buff up his own attack potential with Amplification 1 35 5 1 21 23 2 51 2051 713 12 12 19 252 or temporarily buff the whole party with Gelamin X. He has several that can do tremendous damage across an entire battlefield. you’re best off 31 29 53 71 102 10 117 1 99999 95 251 259 29 357 relying on his abilities to do damage instead of his main weapons. SIMON’S EXPERIENCE CHART and can hammer bosses for upwards of one thousand points of damage Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT Needed HP AP ATK ATK Needed HP AP ATK ATK per shot. so he can’t break through special enemy defenses. 5 35 133 22 2 2 32 55 751 75 197 17 11 27 Simon’s launcher shots have a  10 15 23 27 29 33 5 751 77 199 177 1 273 homing property and very long range. His Smokescreen 2 35 97 19 23 2 27 52 3092 72 191 15 171 255 abilities inflict Confusion on enemies. . you 27 11 01 59 90 92 95 77 99999 933 21 27 257 39 will spend a lot of time blocking and waiting for your action gauge to 2 29 1 2 93 9 100 7 99999 93 23 250 20 351 29 29 27 5 9 9 10 79 99999 939 25 253 23 353 refill. His main gun is 11 20 205 2 2  1 1 9901 3 209 19 202 30 12 20 217 29 5 7 3 2 9901 5 211 19 205 30 very effective at clearing out flying 13 20 229 30  51  3 9901 9 213 202 209 309 enemies or heaping more damage 1 20 21 31 51 53 9  9901 3 215 20 212 312 onto ground-bound enemies from a 15 20 253 33 5 5 52 5 99999 97 217 210 21 315 1 20 25 35 57 5 55  99999 900 219 21 220 31 safe distance. Zero-G Suit: A space worksuit that happens to also work great as surface wear. 7 10 157 2 30 32 3 57 9901 791 201 10 17 20  10 19 25 33 35 3 5 9901 0 203 13 191 27 so he can easily fire over a melee 9 10 11 2 3 3 37 59 9901 17 205 1 19 29 attacker’s head to pile extra damage 10 10 193 27 39 1 39 0 9901 30 207 190 19 301 onto an enemy. Hand-Knit Sweater: A warm. hand-knit sweater. While he’s a superb support 23  39 9 7 7 3 73 99999 921 233 235 23 339 character. you’ll be ready to work all night. 32 29  7 105 107 123 2 99999 9 25 22 271 359 33 29 79 7 10 110 129 3 99999 951 257 25 27 31 Notes 3 35 19 19 92 505 2  111 113 11 11 135 11  5 99999 99999 95 957 20 2 27 23 271 22 33 35 Simon’s small stature gives him a 3 19 51 90 117 119 1  99999 90 2 27 25 37 37 111 531 9 120 123 15 7 99999 93 29 277 27 39 commensurately small hitbox. 9 Protected by copyright. but it’s a secret! Check the Data Simon can launch long jets of fire from his gun. Unauthorized or unlawful copying or downloading expressly prohibited. once you put this baby on. excels at playing a “fire support” role in the party (no pun intended). Well suited for battle. He lacks a 2 11 32 51 1 2  7 99999 92 235 23 27 32 25 11 375 53  5 9 75 99999 927 237 21 251 35 charge attack.SIMON Key Strengths Simon has a special sixth costume. Further. Simon’s main gun is the only ranged weapon 17 20 277 37 0 1 59 7 99999 903 221 217 22 321 in the game that can be fired an unlimited number of times in a single 1 20 29 39 3  1  99999 90 223 220 227 32 battle. Traditional Worksuit: No matter how laid back you are. Simon is slow and awkward. He’s overall a character best left to the CPU unless a challenge or 30 29 0  99 100 112 0 99999 92 2 25 25 355 other battle condition forces you to use him. but be careful.

. but Steve definitely enjoys it. Ground Sub Weapon: Satellites Attack Compatibility: None. constructed in the Daytron factories by genius inventor Dr. deftly experiencing and expressing a wide range of emotions. Dash. Pocacchio. 10 Protected by copyright. Steve is a specially designed high-tech robot. STEVE PROFILE Main Weapon: Hands Attack Compatibility: Combo. It often makes him seem very naive. Exactly how such an advanced piece of machinery like himself became a pirate is a mystery. Although he’s efficient. You can only fire it while standing perfectly still on the ground. Air. Steve still tends to be overly polite and deferential in his dealings with others. Charge. Unauthorized or unlawful copying or downloading expressly prohibited. He acts as the Dorgenark’s pilot. His personality is sophisticated and human-like. and can use his expertise with all things mechanical to fix up malfunctioning machinery in a hurry.

Couple this with 2 111 01 155 133 10 19 92 99999 97 371 23 297 377 3 111 15 12 13 1 202 93 99999 91 375 2 301 37 Center of Attention if you need a little fast  111 29 170 139 17 211 9 99999 9 379 29 30 379 crowd control. and can 12 20 221 3 3 3 5 2 9901 1 27 193 200 30 13 20 23 0    3 9901 73 279 19 203 311 almost be used freely during dungeon crawls. 35 19 507 112 112 117 13 5 99999 957 35 22 277 37 Steve often struggles with enemies that he can’t 3 19 520 117 115 121 150  99999 90 3 25 279 39 damage easily with his Satellites. The others are comparatively weak and 33 29 2 102 10 111 131 3 99999 951 339 25 271 33 3 19 9 107 109 115 137  99999 95 32 259 273 35 become nearly useless toward the end of the game. and he has an  35 117 2 23 22 33 5 5999 73 252 19 175 25 5 35 130 27 2 23 3 55 751 77 255 172 17 29 extremely useful charge attack. Many of his other abilities have a low AP cost. You may notice when 1 20 27 2 9 51 51  9901 5 22 199 207 31 you do the Daytron Factory dungeon that Steve has abilities like Wave 15 20 20  52 53 5 5 99999 97 25 202 209 317 Jammer. and 10 10 195 3 37 3 1 0 9901 37 270 17 193 303 Center of Attention lets him draw enemy attacks away from other 11 20 20 3 0 1 3 1 9901 9 273 190 19 30 party members. 5 111 3 17 12 19 219 95 99999 97 33 292 307 30  111 57 17 15 153 227 9 99999 990 37 295 310 31 Steve’s Costumes 7  111 13522 71 5 19 1 15 205 151 159 23 21 97 9 99999 99999 993 99 391 29 313 395 301 31 32 33 Titanium Armor: Standard titanium armor. but 2 35 91 2 21 20 29 52 3092 737 27 13 19 257 better. 31 29 5 93 100 10 119 1 99999 95 333 250 2 359 only Hyperdrive and Protection are particularly 32 29 70 97 103 109 125 2 99999 9 33 253 2 31 useful. in addition to his pure strength and toughness. 11 11 Protected by copyright. 37 111 533 123 11 125 15 7 99999 93 351 2 23 371 3 111 5 129 121 12 13  99999 9 355 271 25 373 Notes 39 0 111 111 559 573 135 12 130 11 127 13 171 179 9 90 99999 99999 99 972 359 27 29 33 277 292 37 375 Steve’s charge attack. 9 13522 9 215 15 12 2 99 0 999 399 30 319 3 widely used as plating for robots. He also gains a very useful offensive buff in Hyperdrive. CHARACTERS . 50 2051 711 225 157 1 250 Reflect Armor: Tempered titanium armor. which can be invaluable when fighting enemies with unblockable  10 19 30 31 31 3 5 9901 13 2 11 1 29 9 10 12 32 3 3 39 59 9901 25 27 1 190 29 attacks. Highly resilient to physical attacks. His long arms give his melee 3 35 10 25 22 21 31 53 3092 750 29 1 173 21 attacks a lot of reach. Steve  10 13 2 25 2 35 5 751 79 25 175 11 275 is one of the few characters who gain abilities that act as defensive 7 10 15 29 2 27 3 57 9901 01 21 17 1 22 buffs.STEVE Key Strengths Steve’s Satellites are amazing STEVE’S EXPERIENCE CHART weapons. He can demolish 2 11 37 7 79 3  7 99999 92 312 229 20 3 ground-bound enemies quickly with 25 11 3 70 2 7 91 75 99999 927 315 232 2 37 2 11 39 73 5 91 9 7 99999 930 31 235 2 39 his powerful combos. Unauthorized or unlawful copying or downloading expressly prohibited. Izerium Armor: The strongest armor in the galaxy. like Jaster’s. 2 29 22 1 91 97 102 7 99999 93 32 21 253 353 While he does have a wide range of 29 29 3 5 9 100 10 79 99999 939 327 2 257 355 30 29  9 97 102 11 0 99999 92 330 27 21 357 abilities at his disposal. that make him 1 20 273  55 5 57  99999 900 2 205 213 320 17 20 2  5 2 1 7 99999 903 291 20 217 323 particularly useful for fighting the mechanical enemies that 1 20 299 50 1 5 3  99999 90 29 211 219 32 spawn there. 19  312 52    9 99999 909 297 21 222 329 20  325 55 7 71 71 70 99999 912 300 217 227 332 Weaknesses 21 22   33 350 5 1 70 73 75 7 77 1 71 72 99999 99999 915 91 303 220 229 30 223 232 335 33 Steve’s melee attacks are slow and 23  32  7 0 5 73 99999 921 309 22 23 31 somewhat awkward. Energy Armor: Hi-tech armor made of a special metal that emits energy. but can struggle 27 11 10 77  9 97 77 99999 933 321 23 251 351 to fight airborne or giant-size enemies. capable of firing rapidly Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT and inflicting heavy damage. Only a select few robots can equip it. Equip to join the robot upper class. has a 1 111 57 1 130 13 17 91 99999 975 37 20 295 37 useful 360-degree radius. . They Needed HP AP ATK ATK Needed HP AP ATK ATK 1 35 7 23 19 1 2 51 2051 72 23 10 17 25 behave much like Jaster’s blaster. Zeranium Armor: Expensive armor made of scarce Zeranium metal.

. Kisala is canny and hard to fool. Air. Kisala is as much a pirate as anyone else on the Dorgenark. but if she can help someone out while helping herself.KISALA PROFILE Main Weapon: Dagger Attack Compatibility: Combo. Dash. If anything. Dash As Captain Dorgengoa’s daughter. rest assured that Kisala will do things that way. Her sweet exterior belies a very clever and capable young woman who hasn’t been a bit spoiled by her position of influence. Unauthorized or unlawful copying or downloading expressly prohibited. Air. but is also rather more compassionate than seems to be the norm for a pirate. 12 Protected by copyright. she may worry about other people’s feelings far more than she worries about herself. Charge. Ground Sub Weapon: Footwork Attack Compatibility: Combo. She’ll loot and treasure hunt happily.

Kisala’s sheer 23  39 1 75 79 2 73 99999 921 300 225 237 33 speed helps compensate for this. Its beauty is bewitching. but she lacks any of the self-buffing 33 29 79 9 105 110 12 3 99999 951 330 255 27 30 3 19 92 103 10 11 13  99999 95 333 25 270 32 abilities that are necessary in a truly superior melee 35 19 505 10 111 11 10 5 99999 957 33 21 273 3 combatant (like Jaster or Zegram). Unauthorized or unlawful copying or downloading expressly prohibited. 0 111 570 13 12 133 17 90 99999 972 351 27 290 372 and she can actually pursue enemies over long distances 1 111 53 13 129 13 1 91 99999 975 355 279 293 373 while using them. Her ability  10 130 27 2 2 32 5 751 77 29 17 13 272 selection comes loaded with powerful damage-dealing techniques. 3 35 9 2 21 22 2 53 3092 739 23 15 173 25 weapons in the game that can be  35 10 25 22 2 30 5 5999 752 25 1 177 22 5 35 11 2 23 25 31 55 751 75 27 171 10 2 used to do combo damage. Maybe chasing enemies all over the field just gets really tiring after awhile. Kisala’s Swimsuit: A cute two-piece swimsuit whose simple lines truly bring out the wearer’s charms. . Inlaid with stunning Star Soul gems. 3 19 51 113 11 120 17  99999 90 339 2 27 3 37 111 531 11 117 122 153 7 99999 93 32 27 20 3 Notes 3 39 111 111 5 557 12 120 12 130 123 130 10 1  9 99999 99999 9 99 35 270 23 3 273 2 370 371 Kisala’s “sub-weapon” takes the form of swift kicks. CHARACTERS . Kisala’s kicks still have an ammo clip restriction. She’s an ideal 10 10 10 32 3 3 3 0 9901 30 21 1 19 300 party member both for boss battles. Her damage output falls further 2 29 1 77 90 95 99 7 99999 93 315 20 252 350 behind the other characters the farther in the game you get. She’s easy to control and Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT is also quite effective in the CPU’s Needed HP AP ATK ATK Needed HP AP ATK ATK 1 35 70 22 1 19 25 51 2051 713 230 159 17 251 hands. Phantom Robe: A robe with a strange atmosphere to it. but 2 11 32  7 2 5 7 99999 92 303 22 20 31 her attacks also have a noticeably 25 11 375 7 1   75 99999 927 30 231 23 3 2 11 3 70   91 7 99999 930 309 23 2 3 narrower range than those of virtually 27 11 01 73 7 92 9 77 99999 933 312 237 29 3 any other character in the game. Her Majesty’s Attire: A queen’s vesture with a mysterious air about it. you can use Kisala’s sub-weapon to 5 111 35 173 11 1 21 95 99999 97 371 291 305 377 quickly get her toward distant enemies about  111  11 1 151 22 9 99999 990 375 29 30 37 7 111 1 190 17 15 231 97 99999 993 379 297 310 379 as easily as some characters could attack with a  13522 7 199 150 157 23 9 99999 99 33 300 31 30 ranged weapon. She can even effortlessly pursue 2 111 59 150 132 139 191 92 99999 97 359 22 29 37 3 111 09 157 135 12 199 93 99999 91 33 25 299 375 enemies into the air and start long combos. She excels at maneuverability 2 35 2 23 20 21 2 52 3092 72 21 12 170 25 and has one of the only two sub. and fashionable to boot. With a  111 22 15 13 15 20 9 99999 9 37 2 302 37 little practice. Tribal Two-Piece: A stimulating two-piece set that’s a cut above in style and sexiness. 13 13 Protected by copyright. 31 29 53 9 99 10 11 1 99999 95 32 29 21 35 dealers. Kisala’s Costumes Light Skirt: Kisala’s everyday wear. and 29 29 27 1 93 9 105 79 99999 939 31 23 25 352 30 29 0 5 9 101 111 0 99999 92 321 2 25 35 toward the end of the game she may be one of your weakest damage. 15 20 25 2 51 5 51 5 99999 97 27 201 211 31 1 20 25  5 57 5  99999 900 279 20 21 317 Weaknesses 17 1 20 20 271 2   57 0 0 3 5 0 7  99999 99999 903 90 22 207 21 25 210 221 320 323 Kisala’s most glaring weakness is that 19  297 50 3  3 9 99999 909 2 213 22 32 in a game where long-range damage 20  310 52  9  70 99999 912 291 21 227 329 output is often essential. 12 20 20 3 2 5 2 2 9901 5 27 192 201 305 13 20 219 3 5 7 5 3 9901 9 270 195 205 30 Her flurries of attacks can neatly paralyze an enemy by leaving them 1 20 232 0  50   9901 3 273 19 20 311 trapped in hitstun. 7 10 12 2 27 29 33 57 9901 791 252 177 1 279 Most importantly. done in a reassuring style similar to culottes. and for handling areas where 11 20 193 3 39 1 0 1 9901 3 2 19 19 303 the random encounters usually spawn large parties of monsters. she doesn’t 21  323 55 9 72 7 71 99999 915 29 219 230 332 22  33 5 72 7 7 72 99999 91 297 222 23 335 have a ranged attack. she has the only abilities in the game that can be  10 15 29 30 32 35 5 9901 0 255 10 190 2 9 10 17 30 33 35 3 59 9901 17 25 13 192 293 used to both cure and protect against status ailments. Easy to move around in. Her strong direct-damage abilities neatly compensate for her 32 29  93 102 10 122 2 99999 9 327 252 2 35 lack of any ranged attack capacity. 9 13522 7 209 153 10 23 99 0 999 37 303 317 31 Even though her sub-weapon isn’t technically 50 2051 700 219 15 1 27 long-range. Arina’s Sleeve: Clothing modeled after a traditional dress suit.KISALA Key Strengths Kisala is a swift and aggressive KISALA’S EXPERIENCE CHART attacker.

He prides himself on being a friendless “Lone Wolf” without friends or any particular allegiances. and offers no clues as to his past history. presumably to tackle some enormous and hugely profitable challenge. You can only fire it while standing perfectly still on the ground. Ground Sub Weapon: Shuriken Attack Compatibility: None. Unauthorized or unlawful copying or downloading expressly prohibited. He doesn’t think much of the kindly Dorgengoa Space Pirates.ZEGRAM PROFILE Main Weapon: Sword Attack Compatibility: Combo. Zegram’s not an official member of the Dorgengoa Pirates. He’s one of many elite Hunters that the Captain is hiring on. and thinks even less of Jaster. Dash. 14 Protected by copyright. It’s anyone’s guess quite how long Zegram is going to manage working with the friendliest pirate crew in space. Charge. even though he seems to be the most pirate-like of the lot. . Air. and all he seems to care about at the end of the day is turning a profit. Zegram is aloof and diffident. As befits a mercenary.

top of that. said to have been any other character. have more reach than Jaster’s. when in the same party. Midnight Cloak: A dark outfit. 3 35 109 21 25 2 29 53 3092 7 213 15 11 259  35 121 22 2 2 31 5 5999 71 215 1 1 23 Weaknesses 5  35 10 133 15 23 2 27 2 27 2 32 33 55 5 751 751 77 77 217 191 17 219 19 191 27 273 Zegram doesn’t have many real 7 10 157 25 31 29 3 57 9901 00 221 197 19 20 problems. can inflict a monstrous amount of 2 35 97 20 2 23 27 52 3092 735 211 12 17 255 damage. Using one will 23  35 52 91 2 3 73 99999 921 257 25 2 339 supersede the other. 29 29 3 70 109 100 10 79 99999 939 275 27 2 353 30 29 9 73 112 105 112 0 99999 92 27 277 270 355 Zegram does a little backwards roll. and will curve toward their intended target. very much as the game progresses. Houses demons and goblins that Zegram requires a bit of practice to get used to. 3 19 527 9 13 125 1  99999 90 29 295 292 37 Zegram’s Lightning ability. 32 29 75 1 119 110 123 2 99999 9 2 23 27 359 Watch Zegram carefully when he’s using Twin Swords. Zegram 1 35 5 19 22 21 2 51 2051 722 201 179 17 252 and Jaster. 19  30  7 70  9 99999 909 25 20 23 327 20  319  2 7 9 70 99999 912 2 2 239 330 Notes 21 22   332 35  50 5  7 0 75 79 71 72 99999 99999 915 91 251 2 2 25 251 25 333 33 No. Unauthorized or unlawful copying or downloading expressly prohibited. His charge 10 10 193 2 2 39 39 0 9901 37 227 20 205 301 attack is probably his most glaring 11 20 205 29  3 1 1 9901 9 229 209 20 30 weakness. doubles his attack power. Only A-class hunters with the title actually keeps up with Jaster’s melee “Wolf” are allowed to wear it. This makes it a useful 3 111 1 137 155 17 200 93 99999 91 317 31 31 37 desperation move if enemies  111 31 1 15 150 209 9 99999 9 320 319 320 377 are overwhelming you during a 5 111  151 11 155 217 95 99999 97 323 322 323 37  111 57 15 1 15 225 9 99999 990 32 325 32 379 random encounter. doesn’t last 2 11 371 55 9   7 99999 92 20 25 253 32 25 11 3 5 97  9 75 99999 927 23 22 25 35 very long. He’s tremendously useful against bosses. then Drunken Burst is better. other than his somewhat  10 19 2 3 33 3 5 9901 13 223 200 19 27 9 10 11 27 3 35 37 59 9901 25 225 203 202 29 slow movement speed. so Twin Swords usually offers more proverbial bang for your 2 11 397 1 100 92 92 7 99999 930 2 25 25 37 buck. regularly worn by Thanks to his Twin Sword ability that hunters wandering the galaxy. he has a full-party buff in Drunken Burst. but isn’t quite as good. It functions similarly to Jaster’s 31 29 2 77 115 10 117 1 99999 95 21 20 275 357 backflip. 37 111 50 103 137 12 15 7 99999 93 299 29 29 39 3 111 553 10 10 132 11  99999 9 302 301 299 371 aside from doing moderate 39 111 5 113 13 13 19 9 99999 99 305 30 301 372 damage to enemies. He also can’t fire his shuriken off very quickly. CHARACTERS . You can actually see him wielding 35 19 51 93 131 122 11 5 99999 957 293 292 29 35 both swords. and on worn by a legendary vagrant swordsman. . Drunken Burst.ZEGRAM Key Strengths Zegram’s Costumes Zegram is a damage-dealing monster ebony Coat: The Black Wolf’s signature thick coat. but still an old favorite. His sword strokes invade the hearts of the weak. His swings also don’t knock 15 20 25 3 2 5 52 5 99999 97 237 22 221 315 enemies away from him quite as easily as other characters’ do. can 0 111 579 119 1 137 177 90 99999 972 30 307 305 373 inflict Shocked status as 1 111 592 125 19 10 15 91 99999 975 311 310 30 37 2 111 05 131 152 1 192 92 99999 97 31 313 313 375 well. If you’re in a boss fight where you have a limited amount of time 27 11 10  103 95 95 77 99999 933 29 2 22 39 to go on the offensive. Some of this is made up for with his powerful Shuriken sub-weapon. While Zegram can’t fire ZEGRAM’S EXPERIENCE CHART shots off quite as rapidly as Jaster. 2 29 23 7 10 97 100 7 99999 93 272 271 2 351 If you pull back on your analog stick and hit the jump button. like most party buffs. Zegram lupine Coat: A rugged coat. so he’s 1 20 27 3  59 55  99999 900 239 22 22 31 17 20 20 0 70  59 7 99999 903 21 232 230 321 a bit more likely to get blindsided by an enemy that’s standing near his 1 20 293 2 7 7 1  99999 90 23 23 233 32 target. his entire 33 29  5 123 115 129 3 99999 951 27 2 22 31 3 19 501 9 127 117 135  99999 95 290 29 2 33 set of attack animations changes. Wanderer’s Coat: A coat suited for battle. since it can only strike 12 20 217 30 50 7 3 2 9901 1 231 212 211 30 13 20 229 32 5 9  3 9901 73 233 21 215 309 enemies that are directly in front 1 20 21 3 5 52 9  9901 5 235 220 21 312 of him. and he doesn’t slow down move in. but he’s noticeably slower. which usually does more raw damage than Jaster’s blasters. you can’t stack Drunken Burst and Twin Swords. 7 111 70 1 17 10 232 97 99999 993 329 32 32 30  13522 3 17 170 13 239 9 99999 99 332 331 332 31 9 13522 9 13 173 17 2 99 0 999 335 33 33 32 50 2051 709 192 17 170 2 15 15 Protected by copyright. damage output better than just about Swordsman’s Gi: An attractive piece of work. the shuriken have a slight Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT Needed HP AP ATK ATK Needed HP AP ATK ATK homing capability. Heavy and hard to early on.

Dash. Don’t even try to keep secrets from her or lie to her. and it’s not hard to see why. She’s a superb warrior. She’s in line to succeed as village chief when the time comes. for Lilika that sort of thing is just a fact of life. Although her talk about spirits might lead you to think of her as excessively religious or superstitious. a canny tactician. Unauthorized or unlawful copying or downloading expressly prohibited. Combo Lilika hails from the remote and primitive Burkaqua Tribe that live on the jungle planet Juraika. she’ll see through you in a minute... and she is nothing if not matter-of-fact. and a natural leader. LILIKA PROFILE Main Weapon: Bow & Arrows Attack Compatibility: Charge Sub Weapon: Hatchet Attack Compatibility: Air. . Ground. 16 Protected by copyright. and she won’t be very happy with your attempts at deception.

LILIKA Key Strengths lilika’s Costumes Lilika basically inverts the usual control Warrior’s Clothes: A common outfit among Burkaquan tribesmen. but deals decent damage and swings in round. Lilika has 10 10 15 3 39 3 0 0 9901 32 27 220 209 302 important weapon-enhancing self-buffs like Blast Arrow and Serpentine 11 20 19 3 2 3 2 1 9901 5 270 223 213 305 12 20 211 3 5   2 9901 5 273 22 21 307 Arrow that let her do even more tremendous damage with ranged 13 20 22 0  9 7 3 9901 71 27 229 21 310 attacks. She’s a great asset in boss battles where getting close enough 1 20 237 2 51 52 50  9901  279 232 221 313 to the enemy to pummel it with melee damage just isn’t an option. it goes a long way toward making her a more survivable lead character. While her reach with hatchet combos is limited. . Once you adjust to Star Traveler’s Outfit: Originally worn by those ousted from the the inverted controls and her rather slow walking speed. the CPU can be firing off charged arrows before you 2 29 17 0 105 102 101 7 99999 93 321 27 25 352 29 29 29  109 10 107 79 99999 939 32 277 29 35 even get control of your character. 31 29 55 92 117 11 11 1 99999 95 330 23 27 35 who must be damaged with air or ground combos. She’s 3 19 9 10 129 123 13  99999 95 339 292 2 3 also at a disadvantage when fighting in close quarters. Lilika is a very village. it’s very hard to directly 19  301 52 9 70 5 9 99999 909 29 27 23 32 control Lilika and get as much benefit 20  31 55 73 7 70 70 99999 912 297 250 239 331 21  327 5 77 77 7 71 99999 915 300 253 23 33 from her abilities as you can if you just 22  30 1 1 1 0 72 99999 91 303 25 25 337 leave her in the CPU’s hands. restrictions. Her secondary attack is Royal Servant’s Clothes: An outfit handed down through generations her melee attack. CHARACTERS . making her hitbox 5 111 37 177 19 11 21 95 99999 97 379 325 320 379  111 50 15 173 15 22 9 99999 990 33 32 322 30 much smaller. Unauthorized or unlawful copying or downloading expressly prohibited. Her hatchet has short range. are an excellent way to quickly batter down enemy defenses. 15 20 250  5 55 53 5 99999 97 22 235 22 31 1 20 23  57 59 5  99999 900 25 23 227 319 Weaknesses 17 1 20 20 27 29  50 1 5 3  0 2 7  99999 99999 903 90 2 21 230 291 2 23 322 325 In practice. Made for the active warrior. especially if you’re charging 39 111 559 13 15 139 170 9 99999 99 355 307 301 373 shots. the ammo restriction on her arrows severely restricts how 3 111 5 12 11 135 12  99999 9 351 30 29 372 many shots she can fire out of a clip. the usual fashion. which has the usual ammo clip who hold the sword in their hearts.  10 135 2 27 27 3 5 751 70 255 20 19 27 War God’s Cry buffs up allies. 30 29 2  113 109 113 0 99999 92 327 20 272 35 Lilika is at a severe disadvantage when fighting giant-type enemies. but 2 11 35 7 9 7 7 7 99999 92 309 22 252 33 25 11 37 70 93 91 90 75 99999 927 312 25 25 3 some of it is the CPU just being able 2 11 391 73 97 95 93 7 99999 930 315 2 25 3 to attack more quickly with her. while 7 10 17 29 30 29 35 57 9901 793 25 211 200 21  10 159 30 33 32 37 5 9901 0 21 21 20 2 Voodoo Dance debuffs and Confuses 9 10 172 32 3 35 3 59 9901 19 2 217 207 295 enemies. they both 5 35 123 27 2 25 33 55 751 77 252 205 19 2 apply status effects along with damage. Her ability to charge her arrow shots lets her deal Sun’s Beloved Wear: The ancient ancestors of the Juraikan people some of the heaviest ranged damage in the game. powerful character. If you get the hang of manipulating this. Her hatchet’s dash attack all but throws her across the screen. 3 19 520 11 135 129 19  99999 90 35 29 292 3 37 111 533 122 13 132 155 7 99999 93 3 301 29 370 Finally. In this stance. In a 27 11 0 7 101 99 9 77 99999 933 31 271 21 350 random encounter. This slows down her damage output considerably by forcing her 0 111 572 10 19 13 17 90 99999 972 359 310 305 37 to rely on her hatchet while her ammo gauge fills back up. a lot of attacks simply fly over her head. Lilika can cover ground more quickly with her attack combos than she can by walking. and charged arrows were rumored to have worn these very clothes. 2 35 7 2 22 21 2 52 3092 72 25 19 15 25 While both of her damage-dealing 3 35 99 25 2 22 30 53 3092 71 27 199 17 20  35 111 2 25 2 32 5 5999 75 29 202 191 2 abilities are relatively weak. it now also symbolizes the outcast’s freedom. For handling bosses. circular strokes that do a good job of knocking enemies away from her. scheme for characters in Rogue Galaxy. Her primary attack is her ranged Stealth Clothes: An outfit worn by sublime warriors of a faraway land attack.  13522 7 203 11 171 20 9 99999 99 391 33 329 32 She also suffers less knockback while blocking than many 9 13522 9 213 15 17 25 99 0 999 395 337 332 33 50 2051 702 223 19 17 29 other characters. since she needs 35 19 507 111 132 127 12 5 99999 957 32 295 2 3 to be clear of enemies to get arrows off consistently. Part of 23  352  5   73 99999 921 30 259 27 30 this is her inverted control scheme. she has the same advantages that Simon 7 111 3 19 177 1 233 97 99999 993 37 331 327 31 enjoys from his short stature. 1 111 55 17 153 17 1 91 99999 975 33 313 307 375 2 111 59 15 157 19 193 92 99999 97 37 31 310 37 3 111 11 11 11 15 201 93 99999 91 371 319 31 377 Notes  111 2 19 15 15 210 9 99999 9 375 322 31 37 Lilika lowers her body to the ground while blocking. which operates in of those who served their lord faithfully. The hatchet’s short 32 29  9 121 11 12 2 99999 9 333 2 277 30 33 29 1 101 125 120 130 3 99999 951 33 29 22 32 reach makes getting close enough to score hits a little suicidal. LILIKA’S EXPERIENCE CHART Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT Needed HP AP ATK ATK Needed HP AP ATK ATK A wide range of useful damage-dealing 1 35 75 23 20 1 27 51 2051 715 23 193 12 253 abilities rounds out Lilika’s arsenal. 17 17 Protected by copyright.

Jupis compulsively adores Juraikan coffee and other gourmet snacks.. . Air. Ground Sub Weapon: Flying Disc Attack Compatibility: None. obnoxiousness. Along with his brilliance come many eccentric habits and a temperamental personality. He’s prone to fits of hubris. and he likes nothing better than working until he passes out at his workstation. Unauthorized or unlawful copying or downloading expressly prohibited. his spiral into insanity makes him quite vicious. You can only fire it while standing perfectly still on the ground. so when the Daytron Corporation fired him. Charge. considering them fuel for his creative genius. 18 Protected by copyright. Jupis Tooki McGanel quickly established himself as one of the finest hackers. and outright arrogance. inventors. and scientists in the known universe. Dash. For Jupis his work was his entire life. he went quite mad with grief and outrage. engineers. While working for the Daytron Corporation in Zerard. JUPIS PROFILE Main Weapon: Spear Attack Compatibility: Combo.. Although he’s ordinarily a coward.

time with a single swing.. computer chips are actually He has an array of abilities that are. put Jupis in your party 2 35 5 19 19 17 2 52 3092 732 19 1 17 25 along with a strong damage-dealer 3 35 97 20 20 1 2 53 3092 7 19 192 10 25  35 109 21 21 19 30 5 5999 75 200 19 13 22 like Zegram. it’s still a must if you are ever in a situation where Jupis really needs to do ranged damage. say. The favorite down entire groups of enemies by of galactic space messengers.. Most easily hit two or three enemies at a citizens are awestruck by it. and you’ll probably see 5 35 121 22 22 22 31 55 751 7 202 200 1 2 your troubles start to evaporate. for managing large groups. While Jupis using Crash Ball still results in a less effective ranged combatant than. Hi-Tech Mobile Wear: It’s so hi-tech. He gets a wide array of damage-dealing abilities that simply devastate large groups of enemies. Zegram at default. You can change this by using his 23  355 50 7 7 2 73 99999 921 23 20 2 33 Crash Ball ability (see below). Even if you go 31 29 59 73 10 101 11 1 99999 95 25 2 29 35 out of your way to get Jupis the very best 32 29 72 77 10 105 122 2 99999 9 21 27 272 35 33 29 5 1 112 10 12 3 99999 951 2 290 275 30 equipment possible for him. There are a few dungeons where controlling him is. and there’s 2 29 20  92 9 99 7 99999 93 29 275 20 350 29 29 33 7 9 9 105 79 99999 939 252 27 22 352 really no reason to ever use Jupis over 30 29  70 100 97 111 0 99999 92 255 21 25 35 Simon as far as that goes. an 11 20 19 2 3 37 0 1 9901 3 21 22 209 303 12 20 210 29 1 0 2 2 9901 5 21 227 212 305 easy way to manage random encounters. 2 11 3 52 77 7 5 7 99999 92 20 23 2 31 25 11 31 55 0 7  75 99999 927 22 2 251 3 Because he doesn’t really excel at raw damage output. Exactly why is unknown. Jupis can also throw them much faster. it  111 2 135 15 1 20 9 99999 9 297 323 30 37 completely changes Jupis’s attack 5 111 1 11 10 151 21 95 99999 97 300 32 310 377  111 5 1 1 15 22 9 99999 990 303 329 31 37 animations and the way his ranged 7 111 7 155 1 159 231 97 99999 993 30 332 317 379 attack behaves. While Crash Ball is  13522 0 12 172 11 23 9 99999 99 309 335 319 30 in effect. keeping them trapped in hitstun. he’s 35 19 511 9 120 115 10 5 99999 957 270 29 21 3 always going to inflict less damage than 3 19 52 93 12 119 17  99999 90 273 299 2 3 37 111 537 97 12 122 153 7 99999 93 27 302 2 3 most of your other characters. Jupis’s defense rises when he puts better. CHARACTERS . Jupis has 2 11 39 5  3 91 7 99999 930 2 29 25 3 no place in boss battles. Unauthorized or unlawful copying or downloading expressly prohibited. down special enemy defenses from a safe distance. while still having their usual homing properties. crowd control. perfectly suited embedded into its fabric. his charge attack generates a ground wave that lets him break it on. 19 19 Protected by copyright. some damage abilities that pile on negative status effects. His ability loadout is similar to but generally 27 11 07 1  5 9 77 99999 933 2 272 257 3 less effective than Simon’s. While his melee attacks What kind of animal is still unknown. In practice. In theory. . and they take up less of his ammo gauge per projectile. and he’s actually 9 10 170 2 32 30 3 59 9901 17 210 21 202 293 one of the easiest party members to 10 10 13 27 35 33 3 0 9901 30 212 220 205 300 control. highly breathable bike suit. and unlock 3 19 9 5 11 112 13  99999 95 27 293 277 32 all of his best abilities quickly.JUPIS Key Strengths Jupis’s Costumes Jupis is Rogue Galaxy’s master of Leather Wear: Jupis’s favorite clothing. and a decent party buff in JUPIS’S EXPERIENCE CHART Aromatic Boost. Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT Needed HP AP ATK ATK Needed HP AP ATK ATK If random encounters are giving 1 35 73 1 17 1 25 51 2051 719 17 1 173 251 you trouble. 13 20 22 30   5 3 9901 9 21 230 215 30 1 20 23 32 7 7   9901 3 220 233 21 311 Weaknesses 15 20 251 3 50 9 51 5 99999 97 222 23 221 31 1 20 2 3 53 52 5  99999 900 22 239 223 317 Jupis’s ranged attack is so hard to use that he might as well not have 17 20 277 3 5 5 5 7 99999 903 22 22 22 320 one. Even Lab Coat: A regular white lab coat. Jupis’s discs fly so slowly and 20  31  5   70 99999 912 232 251 23 329 21  329    7 71 99999 915 23 25 23 332 deliver so little damage that it’s not actually worth the time it takes to 22  32  71 70 7 72 99999 91 23 257 22 335 throw them (which is considerable). This can lock Riding Outfit: A lightweight. Jupis’s flying discs become 9 13522 93 170 17 15 23 99 0 999 312 33 323 31 50 2051 70 17 10 170 27 whirling bolas that fly through the air much faster and deal more damage. you can have more than one in 1 20 290 0 59 5 0  99999 90 22 25 230 323 the air at once. in fact.  10 133 23 23 23 32 5 751 70 20 20 191 272 He’s surprisingly spry given his alien 7 10 15 2 2 25 33 57 9901 792 20 20 195 279  10 157 25 29 27 35 5 9901 0 20 212 19 2 Granshee physique. made from animal hides. he can Vintage Wear: Exquisite clothes made from only the best fabric. likewise. tend to do very poor damage. 3 111 550 102 132 12 10  99999 9 279 305 290 370 39 111 53 107 13 129 1 9 99999 99 22 30 293 371 Notes 0 111 57 112 10 13 17 90 99999 972 25 311 295 372 Jupis’s Crash Ball ability is a self-buff 1 111 59 117 1 137 1 91 99999 975 2 31 29 373 2 111 02 123 1 10 191 92 99999 97 291 317 302 37 that specifically boosts his ranged 3 111 15 129 152 13 199 93 99999 91 29 320 305 375 attack damage. this is supposed to let you hammer a single 19  303 2 2 1 3 9 99999 909 230 2 232 32 enemy with lots of damage. While his flying discs are slow. More than that.

Charge. 20 Protected by copyright. Deego was a soldier once. and he may not have a choice for much longer. but one of his old friends has fallen in with the local mafia. he’s been content to spend his life on the mining planet Vedan. Ground Sub Weapon: Cannon Attack Compatibility: None. DEEGO PROFILE Main Weapon: Axe Attack Compatibility: Combo. Air. He left it with a cybernetic arm and a sense of total apathy. Unauthorized or unlawful copying or downloading expressly prohibited. Dash. Thus far. He tries to steer clear of trouble. drinking his life away in Angela’s Bar. You can only fire it while standing perfectly still on the ground. until he got sent on the inevitable mission that went sour. .

With a party-defense buff 10 10 311 0 73 72  55 751 5 213 23 222 31 like Steve’s Protection in Bone Shield and a self-buff for damage in 11 20 323 2 77 75 71 5 751 97 215 20 225 317 Top Dog. Gatling cannons won’t do tremendous damage to Full Metal Jacket: The only remaining battle gear from a Longardian enemies but can knock the target halfway across the battlefield. You can’t generally cancel out of his double-swinging animations. Unlike other characters. Deego can effectively contribute to boss battles. Longardian Armor: Super A-class armor from the Longardian forces. crowd control role nearly as well. It’s honestly not a bad idea to give his 7 111 75 197 20 19 275 92 99999 97 21 319 31 377 Revelation development priority until the end of Chapter 6 or so. sturdy attachment that boasts powerful than Zegram’s throughout air-tight construction. with basically nothing unlocked. there is a point early in the story 35 19 29 129 15 153 211 0 99999 99 271 322 309 37 when you’ll need to control Deego solo during a fight. 3 19 2 135 10 157 219 1 99999 972 27 325 313 375 Both of Deego’s cannon types chew through his ammo gauge very. 2 11 512 5 127 123 13 71 99999 92 25 293 277 357 I should use Deego for this. so you can’t really rely on them to do damage. He’s also a good fire support 15 20 371 50 91   0 9901 909 223 252 239 329 character if you’re in an area where the enemies call for strong 1 20 33 52 9 93 91 1 9901 912 225 255 23 332 17 20 395 55 97 9 9 2 9901 915 227 25 27 335 melee attackers. cannons do heavier damage per shot but don’t give you as much knockback. but it 32 29 590 112 15 12 17 77 99999 90 22 313 299 39 does mean that there’s a learning curve when it comes to controlling 33 29 03 117 1 1 19 7 99999 93 25 31 301 371 3 19 1 123 152 150 202 79 99999 9 2 319 30 373 him well. 3 111 733 19 1 12 257  99999 993 295 3 333 32 like everyone else. CHARACTERS . One of the components for its Revelation is the Keepsake Coin. “Okay. while hitting enemies at least twice Only the most achieved soldiers are issued it. it takes some extra work 1 111 707 172 10 17 250  99999 97 29 30 32 30 2 111 720 10 1 177 25 7 99999 990 292 33 330 31 to catch his Revelation Flow up to your other characters’. 21 21 Protected by copyright. He can fill Jupis’s toward defensive effectiveness. Unauthorized or unlawful copying or downloading expressly prohibited. 5 5999 73 211 232 21 311 99 0 999 301 30 33 3 This really offsets his general lack of speed. It and changes somewhat depending on what kind of cannon you’ve packs too much power for ordinary people to use well. .DEEGO Key Strengths Deego’s Costumes Deego’s melee attack is just a little less Taurus Attachment: A strong. Deego has a pretty useful range of abilities once you’ve unlocked DEEGO’S EXPERIENCE CHART them. This isn’t as 31 29 577 107 12 13 179 7 99999 957 259 310 29 37 much of a drawback as it might seem to be at first (see below).  13522 79 199 20 19 22 93 99999 91 23 322 320 37 9 13522 11 201 212 202 29 9 99999 9 2 325 32 379 Notes 50 51 2051 2051 2 37 203 21 205 205 220 20 29 303 95 9 99999 99999 97 990 29 32 32 292 331 330 30 31 There are some exceptions. as hard. You can 39 111 1 15 172 17 21  99999 91 23 33 320 37 generally squeeze off bursts of fire before wading in with Deego’s axe. 37 111 55 12 1 159 227 2 99999 975 277 32 315 37 3 111  19 1 1 23 3 99999 97 20 331 31 377 very quickly.” There is 27 11 525 9 130 12 150 72 99999 95 27 297 22 359 usually another character that’s a little 2 29 53 93 133 130 15 73 99999 9 250 301 25 31 bit better at whatever needs doing. but Deego has Heavy Attachment: A thick. His “Our Song” ability can’t possibly be unlocked before Chapter 12 in the game. equipped to him. Your top priority  111 7 191 192 15 21 9 99999 99 29 39 335 33 should be unlocking Wonder Howl as quickly as possible so you can 5 111 759 193 19 17 25 90 99999 999 301 352 33 3  111 772 195 200 191 29 91 99999 975 27 31 315 37 unlock Deego’s Burning Strikes. which you obtain as part of the plot events in Chapter 12. Destructo Attachment: An attachment tailor-made for Quans. Deego is 12 20 335  1 0 77 57 9901 900 217 23 229 320 13 20 37  5 2 1 5 9901 903 219 2 233 323 essentially a strong all-around character who’s good to put in the party 1 20 359    5 59 9901 90 221 29 237 32 when you’re not sure what to expect. heavy attachment made with an eye much better reach. Burst assault force that existed 10 years ago. He joins. 1 20 0 5 101 99 97 3 9901 91 229 21 29 33 19  21 1 105 101 102  9901 921 231 25 25 31 Weaknesses 20  3  109 10 10 5 99999 92 233 29 25 3 21  7 7 112 10 11  99999 927 235 273 259 37 Deego’s major weakness is that he 22  0 70 115 112 119 7 99999 930 237 277 23 39 simply doesn’t have a specialty. so don’t start a combo with Deego unless you’re going to commit to it. His ranged attack is decent. He gets a lot of damage-dealing abilities that are similar to Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT Needed HP AP ATK ATK Needed HP AP ATK ATK Simon’s and only slightly less powerful. You’re 23  73 73 11 11 125  99999 933 239 21 2 351 unlikely to encounter a particular 2 11  77 121 11 131 9 99999 93 21 25 271 353 25 11 99 1 12 120 137 70 99999 939 23 29 273 355 situation in the game and think. 29 29 551 97 13 133 13 7 99999 951 253 30 2 33 30 29 5 102 139 13 171 75 99999 95 25 307 292 35 You’ll also notice that Deego is a very slow character. 0 111 9 1 17 171 2 5 99999 9 2 337 32 379 Since Deego shows up in the party last. most of the game. but most 52 3092 9 207 22 212 30 97 99999 993 295 33 333 32 of Deego’s attack animations can be 53 3092 1 209 22 215 30 9 99999 99 29 337 335 33 cancelled mid-swing by blocking.

the Captain frequently indulges his crew’s altruistic impulses. and thus the leader of the Dorgengoa Pirates. 22 Protected by copyright. He doesn’t share Jaster’s dream of leaving Rosa for space. He’s also a big sleeper. RAUL Old Raul found Jaster on the steps of his church one day. Unauthorized or unlawful copying or downloading expressly prohibited. Like most cats. CAPTAIN DORGENGOA He’s the Dorgenark’s hefty commander. he can talk. from his ship cannons to his treasure hauls. Despite his lust for treasure and his terrible temper. keeping her bar open so much is a bit Unlike most cats. and does her best to Captain Dorgengoa’s cat. and won’t let you forget it. which mysterious. He’s in avoid getting too mixed up with the charge whenever the captain is local crime syndicates. She dotes on Deego and at least makes his motivations easier does everything she can to make him to figure out. He likes all things to be as large as possible. easy on a corrupt planet like Vedan. Exactly why she cares about quite as shrewd as he thinks he is. he’s vain and not though. but wouldn’t dream of holding Jaster back. tremendous. ANGELA MONSHA She owns the bar where Deego languishes. likewise. His affection for Kisala is. and has acted as his father figure ever since. It usually involves fish. feel at home. . who’s fond of taking naps that can last for weeks. Sometimes he seems to understand Jaster better than he understands himself. That’s not asleep.

Unauthorized or unlawful copying or downloading expressly prohibited. since he doesn’t have much left in his life. . He doesn’t much seem to mind them. of galaxy. but deep down. His path keeps crossing with the Dorgengoa pirates. Her plight is miserable. She has no choice but Galaxy Corporation does. MI0 MIO is an adorable idol who acts as receptionist for the Galaxy MIYOKO & CHIE Corporation. Steve cares about him very much and visits with him at every opportunity. What kind of man would abandon his family like that? 23 Protected by copyright. Lilika is fiercely protective of her. POCACCHIO Steve’s creator. ALLIES & ENEMIES BURTON Burton’s an explorer who’s desperately interested in seeing the universe’s most fabulous ruins and treasures. probably because they’d like to loot all of the universe’s most fabulous ruins. Everyone loves her. She tries to be independent. Pocacchio still works in the Daytron factories. He throws himself into his work. MIO. even though her search takes her into some of the most dangerous places in the universe. Miri was blinded in a beast attack a long time ago. MIRI Lilika’s little sister. loves you just as much as the lost husband. Dr. It’s honestly a bit worrying. DR. Miyoko is a woman who wanders the and her fanclub is immense. She’s more than a little naive and tends to think the best of people. she knows she needs people to help look after her. to take her daughter Chie with her. endlessly searching for her course. and frequently charges headlong into danger without a second thought.

As long as there’s strife He’s one of Daytron’s top scientists. While not generating conflicts if it’ll be good for his business. Unauthorized or unlawful copying or downloading expressly prohibited. it’s all in a day’s work when climbing the corporate ladder. of man to turn down an interesting project because of ethical concerns. She’s dreadfully vain about her looks. After actively malicious. but it’s a little hard to blame her. For her. a shrewd businessman makes his own opportunities. and violence in the universe. Norma handles a lot of Valkog’s dirtiest work with ruthless efficiency. he’ll be sitting pretty as and often handles the R&D aspects of he rakes in the big defense contracts. 24 Protected by copyright. . He’s not above Valkog’s special projects. she’s a bit vain and clearly not too interested in Valkog’s schemes for their own sake. he’s not the type all. VALKOG He’s the head of the Galaxy Corporation that owns PROFESSOR IZEL Daytron and handles most of the heavy manufacturing for the Longardian Federation. On the other hand. NORMA Valkog’s faithful assistant.

” because hundreds of bounty-hunting fools wander into it and assist with planetary administration. stop off at the hostile to civilized beings. Be sure to stay away from the active dig sites.Salgin is a picturesque village. Recently. so there’s no need to worry about just outside Salgin. . Sometimes called the “Graveyard of Federation has graciously sent troops to enhance the planet’s security Hunters. the Longardian tired of this work-a-day world. you might even get to meet one! If you on Rosa before it turned into the sand-blasted heck-hole it is today! do opt to go into the wilderness. and the locals tell bone-chilling tales about the desert other criminal attempts to exploit Rosa’s ruins. so be sure to investigate them sort of thing). To wander into the Kuje Desert. so be careful when planning excursions. Major Imports: Hunters to kill the beasts that rampage over planet’s surface with horrible impunity. where you can watch Rosa’s Rosa is a humble and picturesque planet. beast hide Longardian authorities. Visitors to the planet being haunted. Be sure to grab a rock or pottery shard as beasts. and may come and go as they please. then be sure to pay a visit to the ruins Longardian soldiers are on patrol. certain valuable archaeological digs have opened up in Kuje Desert the Rosan wilderness. On west gate to rent a yago so you can ride in style. PLANET PROFILES THE GALAXY CORPORATION’S OFFICIAL GUIDE TO WILHERSER SYSTEM • Visit all the hottest vacation spots! ª• Complete profile for all major planets included! • Never visit an uninhabitable planet by mistake again! • Satisfaction guaranteed. These digs are yielding up valuable artifacts We have no idea what sort of death wish would compel a person to that are beyond the ability of Rosa’s native authorities to deal with. it’s a survivalist’s paradise! Be sure to talk to locals in Ancient Ruins order to hear colorful tales about local hunters like the famous Desert Wander through the remnants of whatever grand civilization existed Claw. yago. It’s relatively uncivilized. Areas of interest Salgin . Unauthorized or unlawful copying or downloading expressly prohibited. or the soldiers a souvenir! might get upset with you. Shops full of exotic which means it’s rich in unspoiled natural beauty (if you’re into that goods await you around every corner. yago milk. Kuje is ravaged by constant are restricted from galactic travel in order to prevent smuggling and sandstorms. the other hand. though! Be sure to report them to the nearest Major Exports: Sand. 25 25 Protected by copyright. The wilderness is infested with beasts and incredibly all for great deals. citizens going about their picturesque business. or MIO will cry! THE DESERT PL ANET Climate: Guess! have no need to worry. Keep a Population: Desperate careful eye out for criminals who might try to talk you into taking Major Settlement: Salgin them off-planet. If you want to head into the desert. At the moment Rosan citizens every year and never wander back out. If you’re really unlucky. but it’s certainly there if you’ve gotten help ensure the protection of Rosa’s cultural heritage.

warm. and some sort of witch is patrolling the grounds. Beasts roam the area and will time you leave Juraika you’ll have seen all the jungle anybody could attack a hapless traveler on sight. . simplistic clothing. and by the plan your trip into the jungles carefully. sticky. There are larger animals about. THE JUNGLE PL ANET Climate: Moist. ever possibly want to see! Keep your eyes peeled for lost treasure as they are for the most part unfriendly and hate outsiders. There are lots of jungles to explore. The planet is covered in the largest expanse of once stood on Juraika. While there is a native population. and Believe it or not. There are some outcasts from the tribe who are known to be interested in advancing technology. Juraika’s immense natural beauty makes the planet worth the ◆ Leo King’s Ruins inevitable hardships you’ll face in getting there. but that doesn’t mean you can actually go there! Not Major Exports: Fire Fruit. You can identify a Burkaquan by their dark skin. The ruins are remote and dangerous. Insectors. of course. That goes for some of the ◆ Native Jungles plants. but well unspoiled rainforest in the known galaxy. Unauthorized or unlawful copying or downloading expressly prohibited. Coffee. so beauty of its jungles. being there. too! The main attraction for Juraika. or to find anyone willing to take your money. but if you observe ridiculous native superstition. one of the great ancient civilizations of the galaxy trying to leave there. is the wonderful natural There’s little that can really be called “civilization” on Juraika. but it’s worth the rest it Major Imports: Crashing Spaceships. of course. There are rumors that in nature can observe all sorts of fantastic species of insect. and a traveler interested worth the time and trouble it takes to get there. Archaeologists takes to catch a glimpse of them. and penchant for wearing huge masks. unlikely to receive help in an emergency. them you probably won’t live to tell about it. bird. 2 Protected by copyright. You’re you poke around the planet’s many riverside areas. much is known about the Burkaqua tribe. but that’s obviously a plant. miserable Areas of interest Population: Primitive ◆ Burkaqua Village Major Settlements: Burkaqua Village (note: natives are unfriendly) It’s interesting. so if you stumble across one of them you may get a better reception.

Industrial Goods. dangerous machines. and visit MIO to upgrade ◆ Rosencaster Prison your Hunter ranking. should feel ashamed of yourself. look no Insectron-related business. the Galaxy Corporation is not liable for Money any personal death or injury that results. and these Population: Intelligent and attractive quaint monuments are a must-see for any galactic traveler. Stories of ever happened in the universe. Major Imports: Food. and travelers would do well to abide by the letter Areas of interest of the law while on Zerard. and the sight of your opponent weeping in defeat. There you can register spaceships. it was probably on Zerard. It’s Corporation HQ. if something important has its dutiful warden. you go in the towers themselves. and then prove their superiority space is to explore everywhere and talk to everyone.. Spaceships. big prizes. Couple that with the offer the best bargains in the galaxy. Its thriving cityscape is home to the because it involves many robots and large. and our Daytron factories manufacture all of farther than our world-famous prison system! Under the watchful eye of the spaceships worth caring about. it’s do in Zerard’s busy streets. The best advice we can offer in this limited the need to compulsively collect things. and our architecture is second to universal affection for insects. take out contracts fun for the whole family! on the most dangerous beasts in the galaxy. and you have the competitive craze that’s none. you ask? Friend. the horrors inside Rosencaster Prison alone are enough to deter most would-be criminals. PLANET PROFILES CAPITAL OF THE GAL AXY Climate: Perfect Towers are all that remain of the ancient kingdom of Zerard. technological advancement it was now? Incredibly. Immigrants. More Money ◆ Daytron Starship Factory Get a day pass to visit the friendly and efficient Daytron Starship Factory Zerard is the best planet in the galaxy and if you haven’t visited it you while you’re on Zerard! The process of starship assembly is fascinating. You should feel privileged just to walk Zerard’s shining and well. sweeping the planet! Bring Insectors caught in the wildest parts of the planned streets. own MIO. Zerard is also the capital of the universe’s thriving Why is Zerard the apex of galactic civilization. your first stop should be the Galaxy glory. no prisoner has ever managed to escape.. but if Major Exports: Electronics. Basically. it’s true! The Gladius 27 27 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Zerard’s shops by making them fight someone else’s things. Be sure to Major Settlements: Everywhere listen to the story of the two ancient princes who built the towers. ◆ Insectron Stadium You could write a novel about all of the wonderful things to see and If there’s anything that appeals to the hearts of young and old alike. no matter what our brilliant but often sure to stop by the front desk and get your picture taken with our very eccentric scientists say.. galaxy here to Zerard and have them beat up rival teams to win eternal If you’re in Zerard on business. You can even pay imagine how badly you could get injured on a starship assembly line! a visit to the headquarters of the Galaxy Corporation there! Be Not that anyone ever does. Robots. Just best industrial and corporate concerns in the universe. . Our shortage of actual criminals means that ◆ Gladius Towers some creative police work is sometimes required to keep Rosencaster Can you imagine a time when Zerard wasn’t the shining mecca of Prison’s cells full.

May we be so bold high-tech society demands. ruins aren’t open to the public. powerful organizations.. Completely Legal and Legitimate Goods construction. calmly state to the authorities or nice men in suits with tommy guns that you saw nothing. We can’t mention any names. There are also certain organizations on if you’re willing to take a trip down into Myna’s sewer system. if asked. but be ◆ Cancer King’s Ruins careful which parts of town you enter. about that. . ah. But there are many lights. capisce? Areas of interest Population: Minding their own business. You got no problems with that. is a law-abiding publication that wouldn’t know anything spaceport instead. Some are much more dangerous They say one of the ancient. stark. Myna is full of excellent shopping and dining opportunities. soul-crushingly bleak natural beauty. and some of the shops you find may deal in certain black existed on Vedan. and obtain certain forged documents! This. but. Vedan is particularly known for its wild nightlife. but rumors say that you can see them you know. Metal. Broken Dreams chance to quietly gaze upon Myna’s cold. urbane society. Word gets around. You might need to find certain to miners killed in cave-in disasters. Just go about your business and. and word gets around. savage beasts. of depressing like that? Go take in a romantic view of the Myna course. 2 Protected by copyright. You can also see some monuments getting a pass into the mines isn’t easy. but who wants to do something dealers in illegal goods. highly advanced galactic civilizations once than others.. industrial utilitarian steel Major Exports: Ore. and as to suggest Angela’s? a traveler can expect to find all the creature comforts of home while ◆ The Mines visiting. Where else would you go on a vacation? Of course. Myna may even be built right on top of it! These market goods. Who Myna. since if Myna’s mines are dark. Myna also plays host to many very attractive bars that Vedan is the source of virtually all of the metals and minerals that our you may want to visit after beholding such a view. and full of toiling workmen and you’ve survived another punishing day of physical labor in the mines. It’s a sophisticated. dangerous. and at night they are very and Services attractive! You can also visit the various observation posts to have a Major Imports: Miners. and it would be in your best interests doesn’t want to visit an industrial city’s sewer system when they’re not to disrespect them. but they’re on vacation? there. then you know it’s time to party. Unauthorized or unlawful copying or downloading expressly prohibited. ◆ Myna Major Settlement: Myna Myna itself is a wonderful land of. We can’t tell you which ones for legal reasons. Booze. THE MINING PL ANET Climate: Nice and normal.

or take a leisurely stroll down of flying jellyfish. Who knows what treasures you’ll find out there? Lapatia Village to buy souvenirs from reputable merchants. Ha ha! Why would Daytron open a laboratory on Alistia? Those Sleegs do love their tall tales! 29 29 Protected by copyright. trust us. illogical welcome outsiders into their world of sandy beaches and clear blue impulse gratification is what the Alistian experience is all about. PLANET PROFILES THE WATER PL ANET Climate: Warm. sudden. Watch the blue sky melt into clear waters as you be able to dispatch them in a leisurely. Tourists the village. where you ◆ Lapatia Village go when you’ve got money to burn and want people to know you’re Lapatia is charmingly constructed as a series of huts. If someone walks up to you and tells you to go away. those Sleegs. of course. . or just buy You won’t even need a metal detector! them from guys you find standing around on the beach. and now they’re happy to dive into the ocean and go swimming the next! Yes. Stop off in explore the dunes. Maybe you just want to take a look around at the perfect white stone There are lots of things to do while you’re on Alistia. That sensation you’re experiencing? That is unbridled superiority to everyone who is not you. Anchor your Major Exports: Fish. The friendly Sleeg natives have prepared for your journey decks that run over the water. but you’ll you’re on Alistia. You can swim cliffs. sunny. Unauthorized or unlawful copying or downloading expressly prohibited. Trinkets ship in the bay’s pristine water and stroll up the white sands toward Major Imports: Suntan Lotion. waters. the Nelvasa Seaway is a must-see when Nelvasa Seaway. You can be shopping one minute. or maybe you want to cap off your vacation by killing a group for miles in the clear ocean water. relaxing fashion. ◆ Nelvasa Seaway they’re just kidding! Ha ha. There will be beasts there. and pay no attention to rumors about strange laboratories on the beach. Just stay busy shopping. then by disposing of the rival Mermel race. built on long burning it. what kidders. sometimes damp Areas of interest: Population: Angry ◆ Port Baltoness Major Settlement: Lapatia Village Port Baltoness is where your Alistian adventure begins. Either way. Alistia is the vacation paradise of the Wilherser System.

Make Healing Count them to plan your route through dungeons. and indicates all Rogue Galaxy is what is typically called a “dungeon crawling” RPG. (which is usually when the contents of chests will be most useful Early in the game. downed character at full HP. The boss you probably wouldn’t have bought a strategy guide to begin with. healing items to you). designed to make the indicator misleading. You’ll frequently get healing items as drop rewards from fighting enemies. around the area of the floor where the star that represents your final If you ever get confused about the basic controls or concepts destination is. are particularly expensive at 200 zehn. You’ll heal. the game automatically fills in every map area on the planet Rules of Thumb for Dungeon Crawling for you. and gameplay concepts. Pirate business. If you running a gauntlet from save really wanted to be an iron man and go through the game blind. it’s best to save healing items for emergencies ahead of time which treasure chests are worth going after.” Reading through the tutorials away from the direction that you need to be going in. tower-style dungeons. and them more quickly than you can multi-floor dungeons can be very disorienting. should answer every question you could possibly have about basic controls. we won’t be covering basic move in to get to the next plot point (usually a cut-scene or boss fight). stuff that the in-game tutorials don’t tell you: how to stay alive and get since you don’t know whether you’re on the right level until you’re ahead in a game that doesn’t play quite like any other RPG out there. so you need to This means walking over every inch of a dungeon’s area yourself so make sure that you don’t squander it gets mapped out. at the end of the dungeon is Taking the extra time to plan your route makes your crawls a lot more usually a far lesser threat than efficient. and the usually has an indicator that indicates what direction you need to controls are pretty simple to begin with. but we cannot recommend is. a question of using the maps in the walkthrough section highly enough. . and which will get you killed. catch with this is that most hazardous map areas that are teeming with enemies. like magic or specific skills. point to save point. ones actually contain dangerous Mimics. you can rely on the between your starting point and same range of basic tactics to keep you alive and ready to face any your destination. Remember that you earn money to purchase more. You need to rely on amassing have to rely on the game’s auto-mapping function if you want to make and wisely using a stockpile of sure you get every treasure you can on a first sweep of a dungeon healing items. and which and rely on intrinsic character properties. How you opt to crawl through a dungeon is ultimately going Getting through the dungeon to reflect your personal gaming style. save point on a given planet. can hit the Select button at any time to see what areas of your current Resurrections. it’s blue. and probably a lot more fun. treasure chest locations. are expensive. and will actually point you selecting “System. After you’ve used every single Ready? Now let’s get down to business. In Rogue Galaxy. it’s yellow. which revive a dungeon floor you’ve currently mapped. things like what button does what.Welcome to Rogue Galaxy! The mini-map that displays in the lower-right corner of your screen Since this game is crammed full of useful in-game tutorials.” and then “Help. though. filled in until nearly the very bosses as you make your way through. essentially. and need to be conserved. Much of it just a matter of knowing which traditional By purchasing this strategy RPG tactics work well in Rogue Galaxy. Unauthorized or unlawful copying or downloading expressly prohibited. 30 Protected by copyright. Your party’s HP and AP get end of the game. style dungeons like Rosencaster Prison and the Gladius Towers. and you can use save points to you can get to the treasure chests this way. By the time refilled at every save point you find. A lot of areas are going to lead to dead ends. to be very useful to you anymore. This is very helpful in tower. the contents are unlikely teleport out of the dungeon if you need to. If you’re on the right level to get to the star. Awesome business. guide you’ve given yourself a tool that can make things vastly easier. sudden disasters. The Most of your time in the game is going to be spent exploring large. At the end of planets can’t be completely the dungeon there’s probably a boss. and if you’re a skillful enough fighter. We’re going to skip right to the This indicator is misleading in multi-floor. menu usage. You can simply look at the maps in the Walkthrough section and use 1. One dungeon is intentionally tutorials at any time by calling up the main menu with the D button. there are If you choose not to use the maps to plan your route ahead of time. You’ll be able to know In most console RPGs. no specific character abilities that then you’re making your dungeon crawls much more difficult. as sources of healing from battle to battle. of Rogue Galaxy. and you may fight several mini. remember that you can view any of the in-game if you’re on the wrong level. the random encounters that lie Regardless of how you choose to crawl.

Random Combat section on page encounters. so confined area. Pick Your Battles it when winning a fight could get you a really cool item drop. but you shouldn’t hesitate to use 2. it is usually more Burning Strike. The best way is to simply kill enemies off damage. unless it’s for healing or to respond to some the ropes in a given area. the enemies until you get a message asking you if you’d like to “Keep fighting” or “Run. take stock This is a technique that you need to rely on until you have enough of where you are and what zehn on hand to buy up big stacks of items before you tackle a new you’re fighting. If you fight many large enemies in a narrow. The more you invest in healing items. Similarly. or you’ll end up under-leveled. do not naturally recharge. A relentless offense can keep enemies decent loot to gain. you can’t afford to burn AP in every single random encounter. Aside from that. The classic tactic in how to recognize and avoid as quickly as possible. and the more in item drops. if it’s desperate situation. and you don’t really need to through Strikes as quickly as you build up meter for them. It makes sense to fight to get particular item drops 4. There will so you can get a feel for the almost always be a save point waiting for you just before you go into enemies before moving deeper a boss battle. which you need to learn replenish AP or wait until you reach a save point. like most special ability point pools in classic Some enemies do have attacks that will take priority over yours. so you know when 3. especially in the latter parts of the game. The short version is difficult than the boss fights. Ranged Attacks Dominate that you may need. observe the monsters in a new area carefully and learn their attack patterns. Consult portion of a dungeon crawl (which should happen around Chapter 5 or the enemy data tables that so). Even if you don’t need to fight. You’re now free to continue exploring the dungeon. then you are probably going to take huge if you’re not using damage no matter what you do. can be more 34. and ranged attacks can keep them too far away from be better off for it in the long run. The classic rule of thumb in games that feature random encounters is that you need to fight your way through all of One ability you need to them. seems likely to result in There are two ways to make sure that you don’t tear through your your team taking massive stacks of healing too fast. but any single battle that burns who are nearly as adept at using ranged attacks as through your stash of healing items too quickly is your own characters are. just stay in place and start pelting in Rogue Galaxy is very easy. . You’ll locked in hitstun. or if it’s an easy enemy that you You encounter very few enemies in Rogue Galaxy can dispatch quickly. If the fight spare cash you’ll have on hand to invest in new weapons. Of course. depleting your healing reserves This is yet another basic strategy that Rogue Galaxy turns on its too quickly. to fight every single random encounter you run across. winning most them to take on tough random encounter enemies then boss battles requires more in the way of proper strategy you’re basically wasting them. but having a charged-up Burning Strike on hand when a In practical terms. After that. Unauthorized or unlawful copying or downloading expressly prohibited. in a bit more detail in the Rogue Galaxy more or less turns this idea on its head. power-level to make sure you can survive them. 31 31 Protected by copyright. so there is just no reason to sit on your stores of AP and into the dungeon. When enemies aren’t in not worth finishing. You don’t want to burn than overwhelming stats. just max out your stacks of whatever you can get ahold begin on page 299 to see of before you go into a new area.” and the enemies will disappear. what you stand to gain the more random encounters you can afford to take on. AP in Rogue Galaxy. you to do much damage. explained difficult to escape a random encounter than it is to simply beat it.” Select “Run. then stay near head. Use Your Abilities to stop attacking and start guarding. ROGUE GALAXY BEGINNERS GUIDE you can actually manage to make a crawl through a dungeon by using When enemies first spawn nothing but the healing items you’ve won through combat. console RPGs. in a battlefield. You may take heavy response to this is to simply not use point-based abilities outside of damage when you’re learning mini-boss or boss fights. the bosses be using regularly is your will ream you. or if there’s no before they can damage you. let your abilities go unused. Retreating from random battles melee range. You have to use items to Some even have attacks that are unblockable. You are not likely to win boss fights by burning through scads a save point and just trigger of AP. you should rely on your AP stores to help you get random encounters for awhile through tough random encounters and challenge battles. since they take place in whatever that you can’t use Burning terrain you were exploring before the encounter was Strikes against triggered. bosses anyway. this means that there is no reason battle starts going sour can be a complete lifesaver. Instead. then take a pass on that battle and move on. Consequently. just move away from them with damage from afar.

Rogue Galaxy is no fact. but you can still AI behavior isn’t a “set it and forget it” kind of thing in Rogue Galaxy. but in This being said. as can fusing together weapons as soon as worthwhile up until you get your Platinum License. still makes the for treasure chests that contain battle much more profitable for you. Treasure chests in Rogue Galaxy have a white halo around 5. the less damage your group takes. Tactics. a player who wants to go their own way can forge great equipment on the fly by using the weapon synthesis tables on pages 279 and whatever happens to be on hand. sometimes tell these chests apart from normal chests by looking for avoid using this setting. or Star Key. use “Pick Same Target” so your party There’s no way to tell what kind of trap is on a chest from its context. When and you’ll only see significant differences in performance over the fighting them. Mastering a weapon can create noticeable Mimics drop Hunter Coins when you defeat them. The most efficient way options are severely limited at best. They are very tough automatically makes it easier. you’re an area. since it discolored marks beneath their locks. so in pits. some chests are actually random encounters. they are vulnerable to all of the game’s negative status ailments. The walkthrough also points out gives your allies permission to which chests require keys.” Most of the you get to try and guess what kind of trap it is. If you’re fighting effect from the trap. All of the Mimics you’ve Maxed out their skill bar. Sun Key. While it’s recommended to use the optimal recipes that Toady advises you to use in the game. use abilities and items without checking with you first. Unauthorized or unlawful copying or downloading expressly prohibited. often in dead-end or out-of-the-way pathways. they’re using tactics that fit the situation at hand. remember that course of gaining a half-dozen levels or so. damage to your party. Instead. don’t rely too much on ranged damage. then set the other party members to “Step Back. fighting like this is still worth it. The way to create a dramatic improvement in a Burning Strikes on it. enemies who can do tremendous Your stat gains from character level to character level are moderate. You can simply walk up to most treasure chests and open them. a particular boss fight. Focus on Weapon Synth the same sorts of tactics you The rule of thumb in most RPGs is that you should make leveling would use to take on a boss or up your top priority. Mimics are nasty monsters that you basically have to fight with 6. Rogue Galaxy is a game where your defensive that you can use Burning Strikes on them. you may Some chests may be impossible to open until you’ve found one want to try fighting it on the of three key items: the Earth Key. you’ll suffer some ill eliminate enemies. 32 Protected by copyright. Relying on ranged damage is. They are usually time. getting some better equipment for your active party is usually all it takes to make a difference. .Even though ranged damage in Rogue Galaxy decreases the farther Treasure Chests away you are from your target. it’s a game that rewards to beat mimics is to have every character immediately unload their going on the offensive. and On top of that. like the party being reduced to 1 HP or 0 AP. usually the best way to end fights with minimum risk to you. If you pick the wrong one. Melee attacks can potentially hit two or three enemies at a can explore. You can “Go All Out” setting. very costly. enemies with special defenses. then use Abilities or the appropriate equipment character’s performance is to improve their equipment and boost their to pile on negative status ailments like Freeze and Unconscious. members only attack the enemies they can damage. because playing the game at higher levels miniboss. tucked around the perimeters of If you’re blasting at nearby enemies with a ranged weapon. miss them if you don’t check around things like corners and pillars.” since the faster you can counter-measure. alone. In most RPGs. while most ranged weapons can only focus on a single enemy. Some are trapped. Tactics. Otherwise. in useful items. In Finally. You need to leaving yourself open to being swarmed by other enemies in the area. or You need to be able to alter your party’s AI settings on the fly. that can get Mimics and will attack you. especially areas that might be hard to see. but If you get a challenge battle that calls for a single character to win there are special cases. and take an appropriate time you’ll want to use “Fight Separately. where to go to get the keys. so consult the appropriate section of the walkthrough if you don’t If you’re having trouble with want to just take a guess. and of course. check everywhere for treasure chests. When a chest is trapped. Rogue Galaxy doesn’t work like this. so the battles are increases in damage output. when addition. damage-dealing capacity. are clearly labeled in the appropriate sections of the walkthrough. Tactics them to make them stand out from their environment. you spend a lot Mowing down enemies before they get in range to damage you. even of time in a dungeon looking if it means chipping at them with lots of weak shots. then you need to be using your melee chests in virtually any area you attacks. different in this regard. If you’re ever really struggling with a boss fight or a particular dungeon. you can find treasure enemies are in melee range.

Once you’ve taken a contract from the Galaxy Corporation of the characters that can use one of HQ. In addition to useful buffs and damage-dealing moves. glows red. if you’re in a shop. You get clues to what you should use when you and your cursor automatically goes step into the thinking circle. attack damage boosts. you can cash in any Hunter Points you might inventories are limited by in- have earned and see if you’ve improved your Hunter Rank. becomes ready for that character to use. is teleportation. while one you’ve been to before glows blue. they’ll be indicated most RPGs. the game the inventory will change. world. You should visit them whenever you’re active on a planet to see if sold-out items have restocked or if Rogue Galaxy is fundamentally new items have appeared. and what you need to use to progress is usually very item that can be used to advance obvious. the Revelation Flow can also unlock useful stat boosts. 33 33 Protected by copyright. You can also put items equipment will show up in limited you don’t want to carry around with you at the moment into storage. and also serve as a way of marking your at the overall area map with the select button. You can use a save point to teleport to chapter. and the item flashes into place. Rogue Galaxy’s save points are transporters. Revelations are the most important thing you can do with items in the early game and should take priority over everything until that character’s Revelation board is completed. If you’re in a dungeon. When you’re in a particular area. As long as you’re willing to teleport out to stock up on This means that you can’t take shop inventories for granted. quantities. Rogue Galaxy only lets you save your progress when As in most RPGs. Drop an item into the visit a different planet completely correct corresponding shape. The Revelation Flow is instantaneously by teleporting. Proceed in this A thinking circle is. Once you’ve along with full lists of their inventory for that particular point in found every Save Point on a planet. This makes Fill all of the spaces that are associated with a given ability. They serve by an “S” mark on your mini-map. character-specific special can cover huge distances nearly traits and moves. you’ll find you can brave very nasty dungeons simply by especially shops in city areas. in the area. a game where you should not do any more walking than is strictly Learning Abilities necessary while exploring. until you progress to a certain though. a thinking circle spawned Revelation Flow will be flashing. and the game rewards you by filling in the outlines of all the One peculiar trait of Rogue dungeons and marking the location of every unopened treasure chest. and even “efficiency” boosts that make your abilities cost less AP. so you can begin dropping items The Thinking Circle into the appropriate empty spaces to gain those abilities. with the appropriate item already go check the Complete Bounty Hunting Guide on page 173. a board accessed from the Revelation command on the main menu. the better. highlighted. encounter many thinking circles during the course of the game’s Whenever you’ve obtained an storyline. but usually aren’t marked if you look multiple useful purposes. If you do ever get stumped. Unlike want to buy stuff. and the portraits Quarries. The sooner in the game your character has access to boosts and abilities from their Revelation Flow. Some can only be any other save point on that planet. you’ve effectively “finished” that the game. but if you want some faster answers. items for sale that you can use in the Revelation Flow have little light bulb icons flashing on them. A save point you’ve never used before in an area are marked in the appropriate section of the walkthrough. You Characters in Rogue Galaxy learn abilities. all shops progress through the game. Select it. simply. a place where you have to use the correct fashion until no empty spaces are left in the Revelation Flow and that item in order to progress. then you can go buy in shops or get as drops by defeating enemies. the the walkthrough for an answer. It is likely that at some point later in taking them on as a series of short trips from save point to save point. Of course. Galaxy’s shops is that their While at Save Points. You can get game factors. Some items and valuable items like Hunter Coins as a reward. buy equipment. perhaps to find can only purchase other items once you’ve amassed enough Hunter an item peddler. through their Revelation Flow. Using an incorrect item has no effect. Shops are where you go in Rogue Galaxy when you you find a certain special “safe spot” inside a dungeon or city. and you need to use the right item in the thinking circle to Simply click on a character portrait summon your quarry. When you took the contract. or won’t be available The most unusual and important use of save points in Rogue Galaxy. equipment. Revelation option on the main menu You also encounter thinking circles as part of hunting down flashes. if you teleport into Flow is studded with empty spaces shaped like various items you can the Dorgenark. and come back to the dungeon you were exploring later. and it sidequests extremely quick and easy. You You can teleport to a different part of the dungeon. you’ll need to go to the area described in the contract’s details and the items in your inventory for their look around. Unauthorized or unlawful copying or downloading expressly prohibited. Unlocking a new ability causes adjacent abilities to become unlocked. The Furthermore. you can purchased after you’ve created a teleport back to the Dorgenark at any time and go do something else. . You character has learned all of his or her abilities. just to one of the spaces you can fill. consult the appropriate part of a character’s Revelation Flow. Also. ROGUE GALAXY BEGINNERS GUIDE Transporters Shops As in many RPGs. or out into any cities that might be on the planet to Coins to get a Platinum License. working prototype of the item from blueprints in your Factory.

Otherwise. can’t just tear into them with shots or combos and do any damage. or your attacks won’t connect (unless you’re using every battle. This Break are marked in the game. When a weapon’s skill bar is at Max. the by jumping up and hitting their special winning conditions and the countdown timer may flash up on heads. The types of special enemy defenses you encounter in the game’s random encounters are outlined below. and can only be damaged spawn. Unauthorized or unlawful copying or downloading expressly prohibited. and then start damaging them. While your CPU allies are looking at the completed boards. the screen. If you somehow run out bunch of them spawning in a really narrow area. experience from the battle is split up so that the active party Shield-Type: Shield-type enemies can’t be damaged until you’ve hit members get full shares. Giant-type enemies are know about basic controls. you need to make sure you’re not in range to get during the battle. there’ll be a slight pause as the monsters slow. If you party members’ weapons gain any experience to fill their skill bars use charge attacks. It’s still doable of ammo in the course of the fight. and usually require items yourself and then let your party members finish that enemy off while that are harder to obtain. more potent abilities are usually capable of doing this. all with different attack patterns. Bounce-Type: You only run into these guys in certain dungeons on Actually taking out most enemies in Rogue Galaxy is a simple matter Juraika and Alistia. or used an ability that gives your weapon everyone else gets two-thirds the “Guard Break” property. who damaging them. it’s most reliable to remove the special defenses located closest to the edges of the board. Barrier-Type: These guys suck. plague you all through the The in-game tutorials cover everything that you could ever want to game. until it reaches the maximum possible stat value for that Lilika. At that point the weapon is Mastered. because then you have to stop and equip Jaster’s regular blaster again if you want it to get any experience from the battle. Basically. and then you can start attacks as appropriate. though. Only the active some <ct:Italic>unmarked<ct:> abilities that let you Guard Break. but they’re always and equipment will gain EXP. There are no other words for it. weapon. but you’re more likely to end up taking damage before you get air combos. of course). When a battle starts. Individual battles Giant-Type: These enemies are incredibly fast-paced. and gains no further benefits from being wielded during battle. they’re just too annoying to be worth the hassle. You’ll then be able to start wading into enemies. As you’ll notice from down. The them without getting surrounded by enemies. Combat Rogue Galaxy is a real-time full-party action RPG. you have to jump up and bounce off of of staying aggressive and hammering them with ranged and melee them once to get them to open up their bodies. If you knock them over. then just jump up and hit them with then. Avoid trying to take them on in narrow areas. Barrier-type enemies absolutely cannot be damaged unless you equip Jaster with the Barrier Break Shot and hit them with a shot from it. Only fight barrier- type enemies if they have good drops that you can use at the time. then it’s hard to get clear shots at up to four different items. if you You’ll also gain some zehn and don’t have a lot of room to move. This means you 184 to see a complete breakdown of each character’s Revelation Flow. and them with a charge attack. you can stand near their heads and damage them with ground When you’ve beaten all of attacks. them open. and the process of combat itself is pretty extremely large. You also don’t want experience. . fighting them just sucks. frequently quick. Some of the abilities that grant Guard of a share of EXP each. 34 Protected by copyright. If you’re going to be fighting a special challenge battle. but you will probably find there’s also only applies to the characters’ level EXP. There are several the enemies. one of its five elemental stats gains one point at the end of to be too far away. you move on. a pain in the neck. and are usually over in sixty seconds or less.Check the Complete Each Character’s Ability Chart section on page You may also fight enemies who have special defenses. You may sometimes get flying enemies. This is a pain. your characters varieties of them. then instead of hit by enemy attacks when you begin charging. This is pretty easy to do so long as you don’t get a are easier to take down with ranged attacks. including what abilities that character has access to and what items You’ve got to perform some specific action to knock their defenses you need to fill in that portion of the board.

Paralyze: This works a lot like Shock. but overall. there’s at the end of a battle. Unauthorized or unlawful copying or downloading expressly prohibited. since Confuse damage over time. because fewer enemies use it on you. 35 35 Protected by copyright. enemies can Daze your characters in the same way. Poison slowly damages often can do tremendous your character over time. Very few weapons you get will let you inflict Poison on enemies. We’ve also and unable to use abilities for included notes about how useful the various negative status ailments a period of time while their HP are when taking out enemies yourself. If it’s a high-power character use them to clear this status away as soon as it’s affects a character. so just with their regular attacks alone. remove this status with the Relaxing Aroma item. ROGUE GALAXY BEGINNERS GUIDE Status Ailments Shock: This status lasts just Negative status ailments will also frequently come into play. Freeze: A character subjected to Freeze status can no longer move or defend themselves. completely incapable of moving. A tutorials do cover this topic. Unconscious: This is not quite as nasty as Confuse. . You can remove this status with Stamina Extract. the same applies if you Confuse a powerful enemy. but very easy to inflict. then swap Paralyzed characters out of on party members. too. Flame: Flame’s a bit like Poison. Confused characters won’t use abilities. Once two or more characters in a battle period. either long enough to be annoying. Unfortunately. and which ones you need to is slowly reduced by electricity really watch out for. They also can’t use Abilities. which you get plenty of in the course of the game. like Jaster or Zegram who gets Confused. and can. You can Daze enemies by throwing things at them. If it’s really bothering you. You the ones you do get are very useful. or when you find yourself though it will fade during a using some equipment that inflicts it on an enemy. You get lots of equipment that inflicts Flame on enemies. you need to either clear the status away quickly or start CO2 Powder to remove this status effect. which you never seem to have enough of. or use abilities. usually. it lasts much longer instead. You remove this status with Wake-Up Drops. unable to move. and the status goes away. when enemies hammer you with them. but it usually doesn’t last long enough for you to have the chance. but can still spend action gauge on using items. or hitting them with powerful finishing moves in a combo. but you can usually wait it spamming damage-dealing abilities to end the fight in a hurry. and quite a few abilities. and should. a lot of equipment that deals Shock status effects to enemies. Fortunately there are a lot of weapons that let you Freeze enemies. and is crippling when a boss or other very powerful enemy hits your party with it. If you inflict it on an enemy. You can remove this status with Hot Breath. A character suffering from Flame status is on fire and slowly takes The status effect effectively doesn’t mean anything then. it’s less annoying. Freeze lasts an irritatingly long time. A character that has been knocked unconscious falls over on the ground. use some are Confused. which are relatively rare items. If only one character in the party is Confused. You get tons of Antidotes as rewards for beating enemies. but at least it doesn’t damage A Confused character you. but Of course. Generally the fire burns itself out after a brief won’t override player input. While the in-game battle if you try to wait it out. Remember that all status ailments will fade away damage. single nastiest status ailment in Rogue Galaxy. On the upside. but Poison: One of the classic RPG status effects. You Confuse: This is the remove this status with Electroless. Likewise. A Dazed character simply stands in place. Daze: Daze status is very brief. then any character with ground attack capability can walk right up to them and beat on them with no fear of reprisal. lasts until the end of the amounts of damage battle. and it’s very handy for killing enemies faster. remove this status with Paralysis Cure as soon as you is very likely to turn notice it. you’re in serious trouble. the party completely. You or less at random. and takes ice damage. out. If you get desperate. and unless treated. Generally enemies starts attacking more get to Paralyze you more frequently than you can Paralyze them. it doesn’t hurt to have a reference list on Shocked character is immobile hand that you can call up without going to the Help screen. too. defend. you can ameliorate its effect by switching control to that character. or doing anything else. defending.

button presses that must be timed correctly according to onscreen immediately put the team’s AI setting on “Step Back. it anyway. This applies to the character you Strike. . A good policy is to build up your Burning Strike gauge and then unleash it during battles with enemies with special defenses to give yourself an easy kill. For every correct button press. If allies take damage during the battle. As long as you’re victorious before the timer ability during combat. leveling up too much. a level two requires seven. If you go back after your toughest characters. they stop spawning. you do tremendous damage hesitation can be enough time for another party member to get an to your opponent. which will automatically lose the challenge for you. level two has seven. When this challenge pops up.Challenge Battles The trick to winning basically As mentioned earlier. For the purpose of Challenge Battle Rule Types: challenge battles. The most important because trying to meet the requirements in a tough encounter can property of Burning easily lead to a Game Over for you. is to battle begins. Remember that some challenges Burning Strike gauge. even if a character to swap that character in. As the game explains.” Even a second’s prompts. A list use it when you’ve gathered up enough Burning Chips to fill your of the types of rules follows below.” nine. and ends the sequence immediately. remember Strike has five button presses. equip everyone’s most powerful weapons. though. With every successive correct button press. Usually the rule for a challenge flashes up onscreen just as the with special defenses. you can given point in the game. other than the one you’re currently controlling uses their Burning • Win without taking any damage. This is not worth it. or feature enemies rules. and level three has that you can go to the main menu screens and use the “Allies” option nine. right up to a Giant-type or Barrier-type enemy and do full damage to them immediately with a Burning Strike. disappears. and challenge battles are the only battlefield clean. and a level three requires alone in 34 seconds. Remember that under normal circumstances. Each character’s Burning Strike consists of a certain sequence of • Win with a certain character alone. These challenges are dangerous. and Platinum Licenses. A level one Burning Strike requires five full combine two different rules. special defenses do spawn. You can even interrupt attack animations to evade damage in this way. Unauthorized or unlawful copying or downloading expressly prohibited. There’ll be defenses. Unlike other abilities in the game. Consult the appropriate walkthrough Burning Strike Ability section to see the challenge A final major factor that determines how difficult a random encounter level for a given area at a is to win is the Burning Strike ability. initiating a Burning Strike sequence against a given enemy takes priority over anything else that enemy was doing at the time. You must do the button presses correctly. When a certain maximum in a given abilities are forbidden. If you see Strikes is that they one or two party members go down during a fight like this. then and hope for the best. You can walk other chances. Burning Strikes don’t consume AP and can’t be used in fights against bosses. You need Hunter Coins to cash in for the abilities to quickly wipe the Silver. any challenge battle that does Challenge battles offer you the chance to get a Hunter Coin among not expressly forbid using your item drops if you can win the battle according to the challenge’s abilities. • Win without using items or abilities. the attack in. then there’s not much you can besides swap in area. doesn’t matter. generating stuff like “Win with Zegram gauges to use. you count as having met the challenge rules. If enemies with way to get lots of them. using a Burning Strike counts as using an • Win in XX seconds. then Challenge battles only you should knock down their spawn if your level is below defenses and then start launching your damage-dealing abilities. Screwing up consumes that charcter’s Burning Strike gauge are controlling at the time. 36 Protected by copyright. a random battle is sometimes a challenge battle. then don’t ignore all special enemy hesitate to give up the Hunter Coin and use Resurrections. Winning challenge battles consistently when they spawn immediately use damage-dealing is extremely important. If you amount of damage you do increases incrementally. A level one Burning get this challenge and a character isn’t in the active party. Gold.

That alone is enough to get you through the main storyline section of the game. you’ve gone through the in-game tutorials and read everything that we had to present to you in the Basics section. written with the advanced gamer in mind. or seriously want to clear Rogue Galaxy’s punishing post-game bonus dungeons. . 37 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. If you want to start dismantling the game on the next level. This section is full of slightly more technical breakdowns of system information and sidequest activities. then read on. ADVANCED PLAYERS GUIDE Presumably.

As in most RPGs.This represents your offensive damage you’ve gained toward your next level-up.When you go to the Allies screen from your main menu. Ability Points .This represents your defensive capability with a little blue bar that runs across the screen. This stat represents your effects included in the game. but for Simon it’s Fire. and yellow. In most cases. Every time you In most cases it will be much higher than the base stat. and it always does the same thing. but Kisala uses Leg. this indicates how many stat won’t be much higher than your Vitality. Main Weapon Base Stat . to the next level. The gray-backed icons indicate which character to character.This display shows your character’s current and damage capability with the main weapon you have equipped at the maximum HP levels. Sub Weapon Base Stat . it will be much higher than the base stat. 7.This display shows many experience points 9.This represents your offensive 2. Unauthorized or unlawful copying or downloading expressly prohibited. Experience Points . They correspond to the Lilika it’s Arm. the costume and accessory you have equipped at the moment. You can also see your progress displayed visually as 10. and it always does the same thing. It’s usually Aim. Regardless.This acts as the base stat for character defense before equipping any costumes or accessories. Note that this is not a total capability with the sub weapon you have equipped at the moment. Main Weapon Stat Total .These are represented by the lines of icons character’s base offensive damage capability with their main attack underneath the ‘Defense Status’ heading on the character’s status before equipping a weapon. If this 3. In most 5. then it’s also being boosted by an ability you’ve maximum AP levels. unlocked on your Revelation Flow.This display shows your character’s current and stat displays yellow. out the screenshot and labels below. Regardless. 4. of all experience points you’ve earned in the game. The blue-backed icons indicate which elemental damage 6. It’s usually Str. then it’s also being boosted by an ability you’ve increases until you’ve amassed enough experience points to move on unlocked on your Revelation Flow. What does this data mean? Check attack before equipping a weapon. . column. it’s always the second stat in the left-hand icons given for the various status ailments in the tutorial on status column. 38 Protected by copyright. This stat represents your 11. it’s always the first stat in the left-hand your Revelation Flow. Most of the time. moment. Special Defenses .What this stat is called varies from cases it isn’t much higher than your Vitality stat. 8. Vitality . experience levels this character has gained. then it’s also being boosted by an ability you’ve unlocked on Lilika uses Aim. Hit Points . If this stat displays character to character. screen.What this stat is called varies from types the character can resist. your experience counter starts over at 0 and displays yellow. If this stat level up in Rogue Galaxy. and for negative status ailments the character resists. Defense Total . Sub Weapon Stat Total . Character Level . your defense 1. you get a character’s base offensive damage capability with their secondary series of neat little data readouts.

the game rewards you with Hunter Points. In your first between the different tabbed sub-menus. The Hunting Record tab is similar to the Quarry tab. basic information on how intense the resistance is. When you’ve killed a certain number of surpass before they can equip it. These are perfectly good reasons to Mark VIII early in the game. gain a randomized amount of points. then you’ve resistance they might be conferring on the character. after Quarries so you can get more points faster. 2nd. Examine your costumes and long periods of time. Toady use his “Analyze” ability on a weapon. the better.” It takes 15 battles to do this. by using it in battle until its Skills to view their character model. of other types you’d need to kill to get points. 6th.. When you raise your ranking to 50th. 10th. you can select that enemy’s entry in the record You season a weapon. Every time you stop at a Save Point to ◆ In most cases. The resulting recipe will be stored in your Frog Log. something that’s at least a little better than either of the weapons for every five hours that pass on the game’s clock. 5th. or that You will acquire the Battle Recorder after you defeat the Salamander otherwise cannot be purchased. it’ll be a better look up information on the item than either of the weapons you fed him. you can bar has filled all the way up and the weapon’s stat screen declares zoom in and out on them with the left analog stick and rotate them it at “Max. and Ranking. to in order to find the Quarry’s thinking circle. Likewise. and rotate the model with the right analog stick. When you’ve taken out a You’ll want to take him with you. like Jaster’s Seven Star Swords. If you have their entries. because Toady has evolved a contract on a Quarry at the strange and very useful ability. 3rd. beasts to amass points. there’s a chance you’ll outrank someone. accessories. You can rank up very quickly ◆ The main exceptions to this rule are certain super high-quality early in the game just by killing lots of random enemies. They’ll just take 1st place. You can also go to a character’s portrait in the Revelation sub-menu and tap Triangle Weapon Fusion over various unlocked abilities to get information on how much of a If you’ve been reading this guide straight through. interesting things with. Likewise. You can zoom in and out on it with the left analog of Jaster’s swords or two of Jaster’s blasters. That just gives your rivals more chances to gain accessories to see which resistances they grant. a rewards for higher ranks are commensurately more valuable than character who resists a given status ailment can still have it inflicted rewards for lower ranks. Enemy types you haven’t killed yet show up receives weapon experience. you’ll run across a curious little purple frog named Quarry. he’ll tell you what Ranking is the tab that lets you see what your ranking is compared other type of weapon to combine it with to get the best possible to the other ninety-nine Hunters in the game who are also killing result. make sure you save your game before you try it. you get rewarded with treasure and Hunter Coins. The reasoning offered thus far is that it lets you obtain Battle Recorder really good equipment before you could ordinarily purchase it. but with Early in the game you may see no particular reason to try and all of its experience removed. If you fed Toady the right combination. Pushing weapons. 4th. they’ll still take 40th. and they’re all more valuable the earlier in upon them by an attack that’s powerful enough. can look up information that The catch for using Toady to fuse equipment is that you can’t just explains what region and feed him weapons as soon as you get them. as be paying attention to weapon fusion. ADVANCED PLAYERS GUIDE Note that if a character resists elemental damage. and makes it harder to achieve your goal. and nothing happens when you click on ◆ Certain weapons make better combinations than others. If you’re serious about getting to 1st place. Toady. but not a sword and a stick. Toady won’t combine two a given type of enemy. of course. Unauthorized or unlawful copying or downloading expressly prohibited. here’s some basic information about weapon fusion (in case extensive sidequests. 20th. It also ties in to some of the game’s more First. though. If you combine these yourself up to #1 on the ranking list virtually requires you to start going weapons with something common. The weapons if the result would be something you aren’t ready to wield record shows which enemies you’ve gotten points for. you the game you can get good equipment. The Battle Recorder option on the main menu you haven’t been reading this guide in order). The road to weapon contains several sub-menus. If you’re not sure a fusion will turn improve your ranking relative to virtual hunters. but there are even more and it’s actually a valuable piece of equipment that you can do some better reasons out there. and to get some points. because the sooner in haven’t completed yet. you get some useful rewards. 9th. You can feed him two fought in detail. After you listen to him tell you his sad story. Hunting Record. you earn the right to examine the model of the boss you ◆ Both weapons have to be the same type. and he’ll munch and crunch them before spitting out can go to the Quarry tab to a new weapon. and finally damage from attacks that incorporate that element. The less damage in proportion to how strong the resistance is. Don’t let yourself forget about it. of a given enemy type. all of your rivals you started with. . Only the active party with the right analog stick. the game you get th em. For a contract you’ve completed. 7th. Instead you’ll get one of the weapons you started with. he’ll ask if he can go with you back to the Dorgenark. but if you keep at it out well. or abilities though. 39 Protected by copyright. 8th. There are three main tabs: adventure there. Put any two weapons of the same type Galaxy Corporation HQ. Resistances can come from costumes. For a contract you Toady to fuse weapons as soon as he’s available. and how many yet (provided there’s nothing else around for a character to wield). Much like the Quarry models. combining any two weapons will result in Exchange Points. There are certain rules for what planet you need to go what Toady can digest into something new. make sure you never leave the game sitting unpaused for unlocked in the Revelation Flow. you in Toady’s mouth. already read a lot about the importance of using Toady to fuse up new weapons. as a series of question marks. You want to begin using contract. but it tracks ◆ Every weapon has a certain “level limit” that a character must regular enemies you’ve killed.. Tap the E and Q buttons to switch synthesis begins when you first reach the planet Juraika. your pirate ship. 30th. blaster. you won’t get a new weapon. After killing even one ◆ Toady won’t eat anything that hasn’t been properly “seasoned” yet.

There are ways to grow weapons on the weapon. This denote the fifth level weapons with a + at the end. In short. For example. 186): Best way to buy/make the components for Frog Log recipes. Each rank usually has five levels. 185). Luckily we’ve provided complete fusion tables on p. You may find that in some cases. their stat growth is “inherited” by the new weapon Shock. Given a certain weapon. eventually you’ll end up with a Pleiades. Play around with this if you’re trying Burning Blaster. like two weapons. That’s like taking the weapon through the Frog Log recipes give you. If a weapon comes with an extra status effect. That weapon can in turn be off in terms of time saved. its stats begin growing at a rate of +1 random weapons in a rank use the same model and are just different colors. and and is Mastered. the fused specimen has stats that are two to three times greater than what a “normal” specimen of that weapon would have. Optimal Combos (p. If you compare a piece of equipment that you’ve these five weapons make up the lowest rank of Jaster’s swords: created by synthesis to the same piece of equipment that you’ve purchased from a shop or found in a chest. that you’ve created. but if you follow the above guidelines you will eventually end up with the most powerful weapons using the least amount of effort. provided you’ve already Edge<omega>. They have superscripted symbols appended to them. since there are a finite number of available crystals. . but starting with a version with high stats gives you Note that the fifth level weapon has an identical name to that of the an obvious leg up when it comes to Maxing and Mastering a piece fourth level weapon. and Toady suggests fusing it with Body Arms. following this progression. 279): How to level the Seven Star swords. Special weapons like the Seven zehn than you can possibly spend. equipment effectively improve every weapon that’ll descend from that things like +. what is the best other weapon with which to If you combine a Maxed weapon with the Excelion Shard item. 186): How to level your weapons. and provided you have a lot of spare cash to spend. Toady with their boosted stats. What has not been mentioned is that when you fuse from rank to rank. not to mention automatically completing a sidequest involving weapon fusion (see p. and both are more powerful than a Star Edge. Plain Edge Grand Edge Wild Edge Star Edge Star Edge+ All specimens of a given weapon type eventually hit the same stat caps. Following them is a pretty good way to 25 battles at once. elemental stat per battle until that weapon hits its possible stat cap The stats get progressively higher between weapons within a rank. Weapons are still Maxed when they emerge from level your weapons as you progress through the game. 2. You start out with a or a lot of items on hand you can keep fusing crystals to your weapon Slungrosse. of course. We simply Maxed them. so if you have a lot of cash to spend Let’s take Jaster’s guns as an example. which is nice because those are something you can to fuse an “ultimate” or perfect weapon. then fuse it that yields the biggest jump in power? In general. etc.It’s been mentioned earlier in the guide that when a Maxed weapon Weapons are divided into ranks. At this point Toady won’t have any more advice for you regarding what to fuse to the Pleiades. The is used in combat. 279. so keep that in mind is something you can do when you’re in the post-game. the Arc Scorpion+. or devise your own recipes. Unauthorized or unlawful copying or downloading expressly prohibited. Star swords have only four levels instead of five. or highest levels of normal weapons. The symbols don’t have any effect equipment via weapon synthesis. Frog Log (p. 40 Protected by copyright. you will probably find that the fused specimen has stats that are all-around higher than the other specimen. If you combine a Maxed weapon with an Omega Star. there are many paths to take for leveling your weapons. and you can see that fusing anything at least as powerful as a Zenon DR-3 will result in an Arc Scorpion+. It lets the time you spend improving a single piece of through fusion. that’s what all of its stats grow by 5 points. There are three sets of tables dealing with fusion: 1. Doing so results in a Body Arms+. Hyper Fusion Strategies Crystals add 10 points the weapon’s current highest elemental stat. <sigma>. Master Combo Table (p. and you’ll find it really pays buy. If you keep special items. So a Star Edge<sigma> is just as powerful as a Star aside from taking them through battles. and have more when you examine the weapon charts. Just be careful with how you use these analyzed. 3. 10 points will be added to the weapon’s current lowest elemental stat. These fifth level weapons are only obtainable of equipment. <omega>. all weapons in that rank share the same effect. If you have Toady analyze it. which is just two levels below Jaster’s most powerful gun. he says to fuse it with a until the weapon hits its stat cap.

It takes about two hungry Insectors in one cage. your Info Edge To successfully feed Insectors Battle Feed. Generally. and HP without causing any bait or trap. meaning it can only be fed a certain amount of food before it will stop leveling up. A larva Insector will be born with 45% of the combined C Don’t battle until your Insectrons are levelled up. The battle will be short. Both Insectors involved will level up and their stats will increase accordingly. The latter allows your Insector to gain combat experience. 41 Protected by copyright. then stand back and watch your bugs tussle. and the best trap to use depends on whether the causing its stats to grow naturally.” In some clever tactics. types of food. You can win battles at low levels with some cash on every other possible thing you could really “need. You have to bait the trap in order to attract Insectors into it. After you’ve used up 20 life. food requires between 1 and 3 life points. you need to improve their parameters before already through most or all of the main game and have already spent you take them into battle. Unauthorized or unlawful copying or downloading expressly prohibited. At that point it can be mated with another adult Insector by feeding it Feed Formula. Battle Feed. you’ll be asked to select which other Insector in the cage you’d like to have it fight. battling them. stats of its parents. The process is a bit like fusing weapons. In order to participate in an Insectron battle. it’s best to feed Insectors Insector is a flier or not. but this method is risky. you need to move them into a The Insectron mini-game opens up when you first hit Juraika. you need there’s not really much point in trying to do a lot with it until you to have at least five Insectors. You can also feed Insectors “Battle Feed” trap anywhere on any planet you like. but Rearing Cage. and it doesn’t really matter who wins. only you’re helping bugs get romantic with each other instead. but the parents will die. Once your Insectors around from planet to planet. pretty confident that you’ll be able to win. Creating a good team of Insectors requires a big Insectors for practical purposes. It’s best to deal with even numbers of hit the post-game. It’s better to go into fights when you’re whole new game inside Rogue Galaxy. Each Insector has a life span of 140 to 160. . DEF. Different Insectors like different fed them. and even losing an Insectron respects. If the Insectors in the area don’t like your items that grow key stats like STR. As you can see from the table. and you also need to be able to freely jump a battle team until you have six or more Insectors. You begin by catching Insectors from various planets in special You primarily boost captured Insector stats by feeding them and traps. You can place the other stats to go down. you must have at least will let you know when you go to the Items sub-menu. and then leave it while you do in order to make them fight and level up inside their Rearing Cage. they might steal your bait and leave. ADVANCED PLAYERS GUIDE Insectron Mini-Game Once you’ve caught some Insectors. so you shouldn’t consider working on monetary investment. It’s easiest to do this when you’re are in the rearing cage. When something happens in the trap. an Insector will grow from a larva to an adult. something else. playing the Insectron Stadium game is like learning to play a match can take about an hour. The former alters the Insector’s stats based on what you usually with a food or mineral item. When you go to feed one of them five minutes for an event to occur with your trap.

The Insectors you win early battles with probably won’t be the ones that you’re using in later brackets. . blueprint data and where to find them is available on page 220 of the Conquering the Insectron Stadium involves defeating ever-tougher data section. . you’ll have the option of going and saving your the Blueprint once. . . . . then to an assembling machine of some type. . -1 your travels. -3 rewarding when you get the timing just right. 2 . like the password system that lets you fight rival scattered throughout the game. . . . 42 Protected by copyright. 2 . . . . . good stuff. 1 1 1 1 -1 -1 -2 a Completion Table that holds the final product. they have an orange dot next to their name. . . -1 item drops that you’ll acquire while you’re defeating enemies during Dark Onyx . then you are by either reducing their HP to 0. First you’ll need to obtain the move on to higher levels of competition. each Insector is able to move a few tiles and then because you don’t really need to do anything with the Factory if you attack or use its special ability. Which strategy you favor should depend on which You unlock this ability after you travel to Zerard and do the mission types of Insector are in your team. . . -1 slamming together the right raw materials. you’re in the right area. . . -1 production line is a meticulous process that involves selecting which Nebula Opal 5 . -1 1 1 1 1 1 -3 Source Tables that connect raw materials to necessary processing machines. . . -1 analog stick to move the camera around a bit.When you think your team is ready. . . you use it to finish developing prototypes. Primeval Beef . . Clearing brackets lets you Making a new item is a tricky process. You win by eliminating the game dungeons. . See p. you don’t actually have to go to Zerard to use it. . and all of that blueprint. . . and each type Hard Candy . . . -1 requires its own type of processing. . . 2 . . . worthy Insectors isn’t easy. . Processing requires creating an assembly line that connects Seventhmoon 1 . . to Edensia 2 1 . you’ve effectively created a new kind of item that shops can begin selling. 2 . . . Dr. . . Stella Crystal 2 . but it’s Sanchez Fruit 3 1 1 . that takes place in the Daytron starship factory. 2 . . . . . Z These guys have blueprints to give you. . . . . 2 . 2 -1 Help section explains how to process each type of raw material very Yago Milk 1 . . Once you open up the Factory. You can use the right Battle Feed . pay the modest entry fee. but you can’t change the Factory’s default top-down view. . . You don’t use the Factory to directly manufacture items. . 1 -1 1 1 1 1 -2 succinctly. -1 Every blueprint requires a certain quantity of the correct raw materials Diamond . around Chapter 5. go to the Insectron Stadium on Factory Zerard. . 2 . -1 machines. . . . as they’re Pirate’s Grog . . 2 . 2 . -1 on hand. If you want to get through the post- can be used up to three times per battle. and finally. Once you’ve completed a prototype of a given blueprint. progress before progressing in the bracket. . . . Sometimes you’ll have to talk to more than one person to get INSECTRON GROWTH TABLE all the information about a single Food HP Str Def Knockback Confusion Cut Explosion Throw Poison Life blueprint. . . . . . 2 . . Pocacchio gives you a few when you acquire the Factory. . . . This is On a player’s turn. . . . 1 1 1 -1 -1 1 1 -2 Getting a production line going takes a bit of trial and error. . and then positioning them Lapis Lazuli 5 . Unauthorized or unlawful copying or downloading expressly prohibited. . . -1 Ruby . . . You’ll notice the If you’ve read this guide straight through in order. Your raw materials fall into five main types. -1 This is where the Factory becomes an interesting logistical Electric Eel . If you want “king” Insector on the enemy team. . . Smoked Rainbow Newt . . Winning the final Insectron bracket unlocks a lot of new but to acquire the rest you need to find and speak to the right NPCs Insectron play modes. -1 challenge. . then you’ll need to at least use it a little. . you may have battles play out basically as miniature turn-based strategy battles. . . 2 . . Instead. . Most of these raw materials can be found easily. just check the completed blueprint to see where you go to buy it. . . -1 Firestone . 183 for a more detailed strategy for building a solid team and completing the Insectron battles. . . . It’s worth noting that you do get to keep the prototype of the item you’ve made. you can access it simply by going to the “Factory” option on the main menu screen. . . . A complete list of NPCs who yield up teams and the head-to-head competition battles. The information in the Factory’s Ultraspicy Pepper . . them off the table. or by using certain abilities to throw going to spend a lot of time at the Factory manufacturing new items. . You can eliminate enemy Insectors to feel like you’ve completely conquered Rogue Galaxy. The raw materials need to be refined and then properly assembled by your Factory’s Juraikan Coffee Beans . -1 on the Factory floor with the left analog stick. . and start battling. Actually assembling the Mellow Banana 5 . . win prizes. . . and creating even a basic team of combat. . -1 components you want from a long list. Whenever you’ve completed a new prototype. noticed that there’s been little discussion of the Factory so far. . . . but you can’t manufacture further copies of a given item after manufacturing When you win a battle. . . . . Getting your prototype made isn’t a simple matter of Sticky Gum . . Each Insector has a special ability that simply want to complete the game. An NPC who yields up a blueprint is easy to find once brackets of competition. though.

though. and there are no tutorials to help you past the first one. Even if you follow the schematics in the guide. the factory will C The right way to install a smelter. Unauthorized or unlawful copying or downloading expressly prohibited. Machinery that’s placed on the line backwards will keep the entire There are a million little mistakes you can make in the process of assembly line from working. To successfully create the new prototype. For metals. then go back and rearrange your lines accordingly. and the amount of tubing you use in your assembly As you work with different types of raw materials. That in turn determines with the different kinds of processing machines and quickly work out whether or not your assembly line is viable. Remember that all power cables have Orientation doesn’t matter: to approach machinery from a perpendicular angle in order to plug • Washer • Grinder • Disassembler • Form Press into them properly. You run power cables from the slightly-hard-to- see worktables at the edges of the room toward your machines in When you’re ready to see if you’ve properly constructed your order to make a connection. then run lengths of tube toward the sequence of machines needed to process it. Don’t forget that you have to wipe out power cords manually after you move machinery. this might be a complex process involving a smelter. This is where you • Smelter • Athanor can get used to basic factory placement controls for things like factory components and power cables. you should have a rough idea what you’re doing. Following these schematics will solve most of your potential Factory- using problems. like smelters. you’ll get familiar line’s layout directly affects processing time. but others. Some machines can be installed either way. and then reconnect the cords manually. It will. learn to get the hang of it other than practice. If you haven’t. Your best bet is to simply put more lengths of complain if you try to do a run with the tube in the production line for the less complex material. and 274 units for the total length of button. production time out into something equivalent to the more complex material’s production time. If you’ve designed the line right. they should arrive in the Assembler at the same time. . simply won’t function if they’re in backwards. If all works out. X Power cords will only reach so far. There’s really no way to how to properly install each part. amount of space. Once you’ve made the Athanor. 43 Protected by copyright. When you first get your factory. Chances are that you’re making a simple mistake like accidentally installing machinery backwards. observe the order that the materials are reaching the Assembler in. to pad its smelter like this. the processed materials need to enter the Assembler at the same time. for instance. You’ll immediately need to create much more complex assembly lines. even if it appears to have power and be getting a working assembly line going. ADVANCED PLAYERS GUIDE First. you should immediately do the Orientation matters: “tutorial” sequence where you create the Athanor. go to the main Factory menu and hit the “Run” 35 units for each individual cord. and cool a metal ingredient than it will to send an alchemical ingredient C Even though it lights up. and a cooling fan. so you have to plan your part placement carefully. They mostly have to do with in perfect working order. Basically any component with two ends that how you position components on the factory floor. like grinders. form. while another type of item might need to pass through only one type of machine. The Factory data section on page 220 contains useful schematics of the assembly line layout that you’ll need for each blueprint. a forming press. Don’t be surprised if trying to figure out how to process other blueprints you have on hand seems a little overwhelming. through an Athanor. Power cords also have a max length of production line. This is tricky if you have to combine materials that require different processing times. processed materials move down the assembly line. you may find you have a hard time getting your assembly lines to run when you’re making your first few prototypes. you need to position your raw materials on Source Tables. You have a finite look noticeably different is a candidate for being incorrectly installed. then you’ll see the machines spring to life and all cords. take longer to smelt.

All the data that’s relevant to each area you pass through in the course of a given chapter is grouped together. Open Door. Holy 30 2500 icons should be interpreted as follows: 158 Cosmo Turtle 6300 Shield Ice 30 2600 159 Evil Relic 8000 . Each contains information that can make your progress through Rogue Galaxy enormously easier. Locked Door: A locked door. . 1 ID: The identification number for the monster. 6 Kill: How many of this monster type you have to kill in order to get hunter points for it. The following keys explain how all of the map labels and data tables work. When playing the game.The walkthrough is designed to take you through the events of each Area Map Key story chapter of Rogue Galaxy in as spoiler-free a manner as possible. 5 Weakness: What elemental attack properties a monster is weak against. once you know how to properly read it. The walkthrough is divided up by area. indicates a Giant-Type enemy. simply thumb first to the area you’re in. Also listed will be information 7 Points: How many hunter points you get for meeting that about how to open it. a detailed map of that area appears in the main walkthrough text. This is the “scenario flowchart. 44 Protected by copyright. This requires no key. is all you need to do to advance the plot. You will notice the walkthrough is saturated with tables and maps. Shop: This icon marks the location of a shop. “Barrier” indicates a Barrier-type. “Captain’s Log” section will include a detailed ID Name HP Barrier Weakness Kill Points area map. 4 Barrier: If the enemy has a special defense type. Wind 25 1950 Event Marker: It signifies that something happens to advance the story here. complete with labels to indicate important locations. Use this to get as much help as you desire with your game. and sometimes performing certain actions. “Jump” to the chapter’s Scenario Flowchart. Event Battle: These aren’t boss fights. Chest w/silver key: Location of a chest you must have the Star Key to open. Star Chart Underpass route. chapter. Quarry location: The monster’s name as it appears in the See pages 34 of the Basics section for more information on enemies Quarry Shop will also be listed. Hunter Table Key HUNTERS TABLE ENCOUNTER GROUPS Upon entering a new area. like a cut-scene or acquiring a particular item. but fights with groups 2 Name: The monster’s name. The farther into each walkthrough chapter you read. The 157 Evil Skeletar 7000 . game’s plot. and then scan down the walkthrough section until you find whatever data you’re looking for. corresponds to a marking on the area maps listed in the walkthrough Treasure chest: Location of an ordinary treasure chest.” It presents a bare-bones list of the various plot AX Map Link: This indicates an area where you can exit that map events that take place during a given chapter. “Step On” indicates a Bounce-type. monster’s kill requirement. It corresponds to Thinking Circle the monster’s identification number in the Hunter Record tab of the Battle Recorder screen. Each event’s number and enter another. with special defenses. Unauthorized or unlawful copying or downloading expressly prohibited. Going to those areas in sequence. of standard enemies that are scripted to occur as part of a 3 HP: The monster’s HP count. Transporter pad: This icon marks the location of a Save Point. but may need a bit of explanation. Chest w/brown key: Location of a chest that you must have the Earth Key to open. the more details you’ll find about how to progress through the chapter. “Shield” indicates Boss Battle: It will be marked with a number that corresponds a “Shield-Type” enemy.

Sometimes this changes during above each random encounter table. that means that monster type may encounter. If it is a weapon. Low Evil Skeletar A Cosmo Turtle A Big Enemy Combo A Evil Skeletar Group Sumo Bull Group Passageway 2 . Info Edge NPC: Location of an NPC with special information GHOST SHIP TRAVELLING PEDDLER you can add to your Info Edge.” 45 45 Protected by copyright. can spawn in a given location during a given period chapter. It contains the following information: monster types that can spawn as part of a group. so the encounter table will have multiple # Monster columns. equipment it is. VENDOR: CHARLOTTE TYPE NAME REQ. Usually up to five different group types can spawn in a given area. If a # Monster column 2 Total # Foes: How many enemies can spawn within a group. and “F” means the item won’t be in stock until it’s been made in the Factory. In these cases. “P” indicates a Platinum License. 5 Price: How much zehn each item costs. 3 Req: Any special requirements required to purchase the item. and with what spawn as part of a given group. then it also lists what type of weapon it is. has an unusually high chance of appearing. cell is highlighted with {tan} color. . challenge battles stop separate time period for each entry. It contains the following information: during a chapter. this column lists what type of Thief Trap: Location of a chest with a Thief Trap. spawning in that area. 4 Amt: What quantity of that item the shop will have in stock. as described in the Encounter frequency of random encounters in different areas during a given Groups table. Once characters have the course of a chapter. Unauthorized or unlawful copying or downloading expressly prohibited. Low Sumo Bull A Spiral Sid A Big Enemy Trio A Cosmo Turtle Group Cosmo Core Group Hall A (Encounter with Young Man) . If a # Monster column 1 Group Name: The name of the group of monsters you cell is highlighted with {blue} color. WALKTHROUGH INTRODUCTION Chest w/gold key: Location of a chest you must have the Sun Shop Data Key Key to open. 50 | Recovery Max Heal Inf. 150 Bomb Trap: Location of a chest with a Bomb Trap. Recovery Heal Potion Inf. to “High. 2 Name: The name of the item for sale. 1 Type: The type of each item that is for sale. There are usually up to five possible frequency. an unusually low chance of appearing. which describes the 4 Group: Which groups of enemies. GHOST SHIP ENCOUNTER GROUPS TABLE OPTIONAL QUEST 2 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Evil Skeletar A 3-5 2-3 Evil Skeletar 2-3 Evil Relic 0-2 Spinner 0-2 Cosmo Turtle A 3-5 2-3 Cosmo Turtle 2-3 Evil Relic 0-2 Spinner 0-2 Spiral Sid A 3-5 2-3 Spiral Sid 2-3 Cosmocore 0-2 Spinner 0-2 Evil Skeletar 0-2 The first is the Encounter Groups Table. so the random encounter table will have 1 Location: Which areas contain random encounters. and the code number that corresponds to the weapon NPC: Location of an NPC that gives you a blueprint.” to “Normal. such as “Recovery” or “Food. locations will receive a exceeded the character level listed here. type as it appears on the weapon synthesis data chart on page 279. Recovery Recharge Drink Inf. that means the monster type has 3 # Species: How many species of monster will spawn together. The frequency order goes from “Low.” to “Increased”. 2 Time: During which events of a chapter a given type of random 5 Maximum Level for Character Challenge Battles: This appears encounter appears in those areas. AMT. 3 Rate: How frequently random encounters happen in a given area during a given span of time. multiple Group columns. PRICE | Mimic: Location of a Mimic. Low Evil Skeletar A Cosmo Turtle A Cosmo Trutle Group Evil Relic Group Big Enemy Combo A Then there is the Random Encounter Table. 70 Cursed Trap: Location of a chest with a Cursed Trap.” In the case of equipment. GHOST SHIP RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99 Location Time Rate Group A Group B Group C Group D Group E Passageway 1 . which describes what 4 # Monster: How many monsters of a particular type can possibly groupings enemies appear in during that chapter.

Holy 30 1200 2 Dragonfly 90 . Fire 20 800 6 Statue Dog 140 . Wind 25 900 3 Sand Tortoise 280 Shield Elec 30 1200 4 Mish 126 . Fire. . Elec 25 1000 46 Protected by copyright. Ice 30 950 5 Cactulus 252 . Fire 30 900 46 7 Gold Child 280 . Unauthorized or unlawful copying or downloading expressly prohibited. SALGIN ROSA SPACEPORT SYLVAZARD DESERT RESIDENTIAL AREA KUJE DESERT JOHANNASBURG ROSA RUINS LABYRINTH HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 1 Baphu 101 .

with help from the Hooded Man. as well as the very rare 1-2 Obtain the Seven Star Sword . Unauthorized or unlawful copying or downloading expressly prohibited. it’s time to head to the first Transporter and save the STAR CHART SCENARIO FLOWCHART game. so you can Boss Fight: Giant x2 come back here and farm it for Silver Bangles. which means that the church in Salgin represents 1-1 Fight off the Baphus North.Desert Seeker. You should be mindful that the map’s compass is rotated ninety degrees to the left. and Battle Recorder random monsters called Statue Dogs. . There are some chests to the east. 47 47 Protected by copyright. X Remember this area for later if you’re looking for Statue Dogs. 1-3 Boss Fight: Mark VIII Salamander 1-4 Rent a Yago for 200 Zehn to complete the Chapter Z This shouldn’t even be called a boss fight. CHAPTER 1 – DEPARTURE *Cumulus Pendant Alloy Hammer Fists Snow Crest x2 Near the Church Heal Potion x3 Heal Potion x3 1-1 Thunder Stone Medusa’s Locks *Resurrection x2 *Cold Spray CO2 Power x2 KUJE DESERT V Max Heal Heal Potion x3 Unlocks at 9-7 Near the Item Shop Near the Waterway Lucky Clover 1-2 Near the Residential Area Gate Divine Healing Max Heal Silver Bangle Heal Potion x2 Thunder Stone Shilhawa *Available after 1-3 After hacking the Baphus to pieces (1-1 Mark). Remember this area.

Inf. **Infinite Stock after Mark VIII Salamander is defeated. 120 | | Recover Resurrection . 150 | Jaster’s Revelation Flow to learn | Jaster/Main/A2 Grand Edge . . Save the game. 5 320 | this ability. Just to be on the safe side. use a Heal Potion. immediately place it in Jaster’s SALGIN ITEM SHOP VENDOR: SHILHAWA Revelation Flow to learn Flash Sword. as your first real boss fight is coming up. if Jester drops down to around 75% to 50% ITEMS Tri-Heal. 200 | | Recover CO2 Powder . GIANT x2 As you follow the road south you’ll STATS come across some fallen ventilation HP 350 ATK 43 DEF 100 shafts. | Recover Recharge Drink . When you get the Thunder Stone. it could be the end of the road for you. 48 Protected by copyright. The Hooded Man will eventually TYPE NAME REQ. 5** 190 *Not available until after Mark VIII Salamander is defeated. Activate Flash Sword and attack them. Inf. 50 | and the Battle Recorder. Resurrection of his HP. With the Hooded Man gone. Unauthorized or unlawful copying or downloading expressly prohibited. Shortly after wards. you’ll XP 15 ZEHN 84-105 find a save point near the star mark ITEMS Heal Potion x2 on your auto-map. 5** 190 | | Simon/Sub/A3 Missile Pod I . Inf. 2 470 | | Simon/Main/A1 Flamethrower . MARK VIII SALAMANDER STATS HP 800 ATK 50 DEF 100 Boss Strategy ARMOR HP 250 DEF 50 In order to damage the Giants HEART HP 250 DEF 50 you need to jump and hit them with your sword in mid-air. He’ll leave behind the Desert Seeker | Recover Heal Potion . | Jaster/Sub/A3 Graverosse* . 1 630 | | Steve/Main/A1 Great Hands . 10 100 | Z Use the Thunder Stone on | Food Sanchez Fruit . Simon and Steve will join you. You’ll eventually come across a shop. You LOOT must block whenever they wind up to attack you. . PRICE | ditch you to fight a pair of Giants. Stock up on various items for healing and the Revelation Flow. 5** 190 | | Steve/Main/A2 Muscle Hands* . 3 70 | | Recover Tri-Charge* . Climb on top of them and walk over to the other side to pass this LOOT obstacle. because if their hits XP 35 ZEHN 280 connect in quick succession.| AMT. You should make sure to buy some CO2 Powders.Continue heading east and south collecting items from chests along the way.

CHAPTER 1 – DEPARTURE Boss Strategy It’s not immediately obvious. With all that work done. Unauthorized or unlawful copying or downloading expressly prohibited. The Monography Shot has already been used. Once the anklets are destroyed. so all you need to do is jump on the floating platforms it created and use Jaster’s Flash Sword to inflict large amounts of damage to it. . fire a blast from the Monography Shot to recreate those platforms. but the first thing you need to do is dismantle the Salamander’s four anklets. be prepared to block. One thing to watch out for is its fire breath attack. Depot Pedock (Chapter 8) Snow Crest Myriad Branch x2 Heal Potion x2 Tri-Heal x3 Iron Board x2 The Rogue Pirates Agassimo (Chapter 7) Mohandis Mukajiri (Chapter 6) 1-3 Silver Bangle Recharge Drink Dreamflower Ash x3 7-1 Z SALGIN Yorkman (Chapter 8) SYLVAZARD DESERT X Unlocked at Chapter 7 Lazark Plaza 1-4 Alban (Chapter 6) Izerium 49 49 Protected by copyright. Press right or left on the D-Pad to target them instead of the Salamander’s body. This attack will deliver several unblockable hits and will set Jaster on fire. it’s time to take this beast down by slashing at its head. Whenever the Salamander jumps. Use a CO2 Powder to recover from that condition. it’s time to go for the heart. If Jaster gets knocked off.

You can use this place to farm for Silver Bangles RESIDENTIAL AREA ITEM SHOP VENDOR: L AZARK and Cumulus Pendants from those hard- TYPE NAME REQ. since you won’t be coming back here for quite a long time. It’s probably a good | Recover Heal Potion . C This weapon will prove surprisingly important later on. PRICE | to-find Statue Dogs. PRICE | | Jaster/Main/A1 Plain Edge . Inf. Inf. Z Don’t rush off. TYPE NAME REQ. 200 | points from them. Inf. 3 150 RARE ITEMS ITEM MONSTER 1’S DROP % MONSTER 2’S DROP % | | Dreamflower Ash Mish (2%) - | Silver Bangle Statue Dog (4%) Gold Child (3%) | Cumulus Pendant| Sand Tortoise (2%) Statue Dog (1%) When you feel like you’ve done enough wandering around Salgin. It holds a Cold Spray weapon for Simon. 3 860 | | Simon/Sub/A2 Missile Pod II .49). 190 | | Jaster/Main/A3 Wild Edge . you can also which will end the chapter.After that long battle. C Vendor Lazark sells items. Staying any longer | Recover Relaxing Aroma . Unauthorized or unlawful copying or downloading expressly prohibited. 610 50 Protected by copyright. Inf. You’ll find a chest with a Bomb Trap by the gate. 150 | | Food Mellow Banana . and you’ll find some new treasure chests in the area.| AMT. Inf. RESIDENTIAL AREA WEAPON SHOP Z Talk to Katahari and pay his VENDOR: MOHANDIS fee to end the Chapter. 490 | | Simon/Main/B1 Cold Spray . There are a couple of shops in Rosa’s Residential Area where you can buy copies of some initial weapons for fusion purposes. 200 | | Simon/Main/A2 Flamethrower Lv2 . There are places to explore and people to see. head to the gate west of the Residential Area. Comb the area for more chests. 5 70 | enough kills on Statue Dogs to earn | Recover Resurrection . There are Transporters at Rosa’s Spaceport to the east as well. and a stall where you can rent a Yago (1-4 Mark p. 2 480 | Jaster/Sub/A1 Slungrosse . The shop you visited previously will have also restocked its goods. that’s by the gate near the church is rigged with a Curse Trap. Inf. there are still some things you return to the Church. Even though there are a few places to explore in Salgin. 3 100 | eventually be returning to Rosa later on. We highly recommend that you do Raul. | Food Yago Milk . Inf 50 | idea to leave once you’ve racked up | Recover Recharge Drink . The chest them. If you’re looking to rack up kills for hunting. Here. you’ll be instructed to head east and buy a Yago. . the first place you should go to is that dead end on the east side of the town that we mentioned earlier. Talk to Katahari and pay him 200 Zehn to rent the Yago and finish this Chapter. 10 150 | | Metal Iron Cube . However. you’ll see a short cut-scene with Jaster and can do in Rosa before you take off. 3 100 | will quickly become tedious. C Get weapons from Vendor Mohandis. as well as some items which will be of use later on Revelation Flows. as you will | Recover Wake-Up Drops .| AMT.

. . . . - Statue Dog Group 4-5 1 Statue Dog 4-5 . . . . . . - Mish Group 4-5 1 Mish 4-5 . - Tortoise Trio 3-5 3 Sand Tortoise 1-3 Cactulus 1-2 Gold Child 1-2 . - ■ High Chance of Appearing ■ Low Chance of Appearing SALGIN RANDOM ENCOUNTER TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 15 Location Time Rate Group A Group B Group C Group D Group E Near the Church Before 1-3 High Baphu A Baphu Trio Cactulus Group Mish Group - Path Beginning Before 1-3 High Baphu A Baphu Group Dragonfly Group Mish Group - Path Midpoint (1st half) Before 1-3 High Baphu A Baphu Group Dragonfly Group Statue Dog Group - Path Midpoint (2nd half) Before 1-3 High Baphu A Baphu Group Dragonfly Group Gold Child Group - Path Endpoint Before 1-3 High Baphu A Sand Tortoise A Big Enemy Combo Baphu Trio Tortoise Trio Path: Eastern Gate Before 1-3 High Baphu A Mish Group Statue Dog Group . . CHAPTER 1 – DEPARTURE ENCOUNTER GROUPS TABLE ENCOUNTER GROUPS Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Baphu A 3-5 2 Baphu 1-4 Dragonfly 0-4 Mish 0-4 Cactulus 0-4 Statue Dog 0-4 Sand Tortoise A 3-5 2 Sand Tortoise 1-4 Dragonfly 0-4 Mish 0-4 Cactulus 0-4 Gold Child 0-4 Baphu Group 3-4 1 Baphu 3-4 . - Baphu Trio 3-5 3 Baphu 1-3 Dragonfly 1-2 Mish 1-2 . Unauthorized or unlawful copying or downloading expressly prohibited. - Dragonfly Group 3-5 1 Dragonfly 3-5 . . . . . - Sand Tortoise Group 3-4 1 Sand Tortoise 3-4 . - Near the Church After 1-3 Low Baphu A Baphu Trio Cactulus Group Mish Group - Path Beginning After 1-3 Low Baphu A Baphu Group Dragonfly Group Mish Group - Path Midpoint After 1-3 Low Sand Tortoise A Sand Tortoise Group Big Enemy Combo Gold Child Group - Path Endpoint After 1-3 Low Baphu A Sand Tortoise A Big Enemy Combo Baphu Trio Tortoise Trio Path: Eastern Gate After 1-3 Low Baphu Trio Tortoise Trio Mish Group Statue Dog Group - Residential Area: Plaza After 1-3 Low Baphu Trio Tortoise Trio Baphu _ Mish Group Gold Child Group 51 51 Protected by copyright. . - Cactulus Group 4-5 1 Cactulus 4-5 . - Big Enemy Combo 4-5 2 Baphu 2-4 Sand Tortoise 2-3 . . - Gold Child Group 4-5 1 Gold Child 4-5 .

PATH TO THE RUINS VALLEY OF LEO KING DEPARTURE RUINS BURKAQUA VILLAGE PATH TO THE ALTAR PATH TO BURKAQUA HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 8 Horrorwood 350 . Ice 25 1300 12 Mutch 320 . Ice 20 1200 10 King Bee 250 . Elec 30 1200 14 Pirahnite 300 . . Elec 20 950 RHYZAS 15 Moui 270 . . Unauthorized or unlawful copying or downloading expressly prohibited. 30 800 SWAMP 16 Blue Thunder 400 . Wind 35 750 11 Gorra 370 . Elec 30 1000 13 Stump 400 . 30 900 9 Smiley 320 Step On Fire. . Ice 30 1100 52 Protected by copyright.

2-5 Get the Power Glove from Filio. 2-12 Get Toady 2-13 Go to Burkaqua Village. . 2-11 Head west to the Spring. 53 53 Protected by copyright. Boss Fight: Deviler. Unauthorized or unlawful copying or downloading expressly prohibited. around the Dorgenark. you should save the game. 2-9 Introduced to Insector gathering. talk to 2-1 Talk to Steve Steve (2-1 Mark) at the helm. Boss Fight: Mud Whooper. 2-6 Use the Power Glove to move the statue. 2-4 Head North until you’re blocked by a statue. CHAPTER 2 – JUNGLE PLANET AV 2-1 2-2 CX BV Control Room AC Deck ZC BC After boarding the Dorgenark and regaining STAR CHART SCENARIO FLOWCHART control of Jaster. X Talk to Steve before looking 2-3 Land on Juraika. Before you take a look around the ship. Take either the north or south elevator up to the bar and walk out onto the deck to meet up with Kisala. 2-8 Use the Bomb to blow up the boulder. 2-7 Get the Bomb from Dario. 2-10 Head north to Burkaqua Village. 2-2 Meet Kisala on deck.

5 100 | | Recovery Antidote . 3 530 | | Kisala/Sub/A1 Leather Sneakers . as | Recovery Recharge Drink . 3 310 | | Zegram/Sub/A1 Shuriken .53) can be hard if DEVILER x4 all you do is try to shoot them down. | Recovery Paralysis Cure . When HP 407 ATK 30 DEF 80 a Deviler strafes the deck. 10 70 | well as a chest containing a | Recovery Resurrection . 5 100 | man’s wares out. 5 260 54 Protected by copyright. as it’ll be a | Recovery Relaxing Aroma . Ice shooting it with Jaster’s gun will stun it for a long LOOT time. Check this | Recovery Wake-Up Drops . PRICE | | Recovery Heal Potion . Path to Burkaqua X Uttaro 2-3 Graverosse Swamp Bank Once the battle is over. You should block and wait while staying locked on to STATS one of the Devilers. WEAK Fire.| AMT. 5 100 | shop in this region. Inf. 5 300 Kisala/Sub/A1 Pirate’s Daggers . 5 100 | while until you find another | Recovery Electroless . Activate the landing gondola to the west and start your trek. 200 | new gun for Jaster. Keep repeating this ITEMS Heal Potion x2 until the Boss HP bar is depleted. . Inf. P. enabling both Jaster XP 15 ZEHN 84-105 and Kisala to gang up on it. Unauthorized or unlawful copying or downloading expressly prohibited. Boss Strategy Inflicting damage on the Devilers (2-2 Mark. 20 100 | | Jaster/Sub/B1 Burning Blaster . RHYZAS SWAMP VENDOR VENDOR: UTTARO (2-3 Mark) TYPE NAME REQ. you’ll crash on the jungle planet of Juraika. 50 | There’s a vendor nearby.

then head back to the save point. in the Thinking Circle to head Now take the path to the west. . you’ll receive the Power Glove. go north from the nearby save point. (2-4 Mark) your item list while standing Approach it to trigger a cutscene. which means the scene to a dead end. Unauthorized or unlawful copying or downloading expressly prohibited. 55 55 Protected by copyright. Return to the impassable statue To proceed with the game. At the and select the Power Glove from end of that path. you’ll come across an impassable statue. where there are You may have noticed some Burkaquan Tribesmen as you were multiple roads you can take. extremely vicious. If you go to the east. If you check back at the vendor in Rhyzas Swamp. has changed. he’ll Be sure to check the map for the Mimics’ locations. you’ll find it leads walking along the path back to the save point. CHAPTER 2 – JUNGLE PLANET 2-9 Z BURKAQUA VILLAGE Yago Milk Near the Spring Mimic 2-12 2-13 2-10 Hellpot Flame x2 Near Dario’s Tri-Heal 2-11 Pirate’s Grog Divine Healing x2 2-7 Mimic Mimic Thunder Stone x2 Mokka Heal Potion x3 Balmon (Chapter 8) 2-8 Riverside Queen Bee Stinger Resurrection x3 Spirit Bell Silver Bangle Cumulus Pendant Dynamite Hands 2-6 Anideba (Chapter 8) 2-4 Myriad Branch Mimic Near Filio’s Dreamflower Ash 2-5 Creekside Mimic Heal Potion x2 Bolt Shuriken The Sin-Steeped Drifter Military-Grade Battery Sanchez Fruit x4 V RHYZAS SWAMP Following this path north will lead you to a stream. then go south to find a hut. (2-5 Mark) onwards. featuring a few treasure chests and a couple of Mimics. because they are have restocked his items. (2-6 Mark) Once you’ve triggered the cutscene.

5 640 | Zegram/Sub/A2 Shriken Deux .55). and An ideal strategy is to back your party onto the solid ground heading west will take you to a spring. (2-8 Mark p.Eventually you’ll come across a Z The elusive Moui appears river in a clearing. You can block to lessen the reach a huge boulder. then move on to Zegram or Lilika after Jaster’s ammo runs dry.55) The first thing you want to HP 6000 ATK 60 DEF 140 do in this fight is set your WEAK Fire. save point for now and head west. 5 650 | Zegram/Main/A3 Half-Moon Rising . The only way to be completely safe from this heading north until you come across another fork in the path. Switch a cutscene.55) and getting killed by its wide-area ITEMS Rock Crusher. because these rare enemies appear most often finish it off. 5 200 | Recovery Wake-Up Drops .” This helps keep your LOOT your favorite character’s Revelation Flow. . . and receive an Ancient Scroll. 5 400 | Kisala/Main/A3 Pirate’s Glaives .183 for the full details. but if you just charge the Whooper you’ll still need loads of Circle to blow up the boulder that’s blocking your path. As you go further to the west. Walk into the spring and you’ll Burst. 5 100 | Recovery CO2 Powder . east will take you to a dead end with a treasure chest and a Mimic. Ignore the by the spring. PRICE | Recovery Heal Potion . Inf. (2-9 Mark p. PATH TO BURKAQUA VENDOR VENDOR: MOKKA TYPE NAME REQ. Focus on damaging the Whooper with ranged shots should be north. Keep heading west and you’ll run into the tutorial for Burning Strike. 150 | Food Mellow Banana . Get as close to the As you head along the twisted path to the north. you’ll find a save point MUD WHOOPER and a cratered clearing.55) who’ll introduce you to Insectors and the Insectron to maximize your damage per shot.| AMT. Inf. (See p. you’ll run into Mokka the vendor. 5 530 *Not available until Chapter 3 starts.55) Use the Bomb at the Thinking damage. your main destination around the spring. Take some time to Target and charge to melee range to rack up on Moui kills. allies from charging the Mud XP 110 ZEHN 350 Whooper (2-11 Mark p. For now. out tremendous damage. to dish throw down with the biggest boss yet. you’ll be denied access to the village. which will save point you passed by earlier. 56 Protected by copyright. 5 100 | Food Sanchez Fruit . Start with Jaster. Head back to the your Team AI setting to Attack Same intersection and take the east path to the spring. Heal Potion Head north across the river to that electrical attack. 5 100 | Recovery Paralysis Cure .) Keep pressing onwards the Whooper should be very close to until you arrive at the gate to Burkaqua Village (2-10 Mark p. Have Zegram use Drunken around the save point on this path. Walk inside the hut to get the Bomb. (2-7 Mark Boss Strategy STATS p. with a save most often near the Transporter point on the other side. After dying (if it’s still alive at all). followed by Flame Sword. 50 | Recovery Resurrection . tournament. 200 | Recovery Divine Healing . Ice Team Command to “Step X If you get an Ancient Scroll. Unauthorized or unlawful copying or downloading expressly prohibited. Continue Heal Potions to keep up. - | Jaster/Main/B1 Rock Crusher . severely injure or outright and follow the path until you kill any character that’s standing nearby. 10 150 | Food Juraikan Coffee Beans*| . you’ll meet Fabre Whooper as you can without standing too close to the water’s edge. Heading attack is to get out of the water entirely. from the character you’re controlling. Inf. Once everyone is out of ammo. It’s best to place that scroll on Jaster’s Revelation Flow. place it on Back.

- King Bee Group 4-5 1 King Bee 4-5 . Normal King Bee Group Pirahnite Group . . . Star Earrings (which gates at Burkaqua Village. At this point. - ■ High Chance of Appearing ■ Low Chance of Appearing PATH TO BURKAQUA RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 23 Location Time Rate Group A Group B Group C Group D Group E Beginning . Normal King Bee Group Gorra Trio Pirahnite Group Smiley Group - Creek . . - Stump Group 4-5 1 Stump 4-5 . Normal Gorra A Gorra Group Gorra Trio Stump Group Smiley Group Endpoint . . . CHAPTER 2 – JUNGLE PLANET After the battle is over. The ensuing cutscene will end the second are dropped by Smiley) and chapter. - Gorra Trio 4-5 3 Gorra 1-4 Blue Thunder 1-4 King Bee 1-2 .279 for full detals). (2-13 Mark p. ENCOUNTER GROUPS TABLE CHAPTER 2 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Horrorwood A 3-5 2 Horrorwood 1-4 Moui 0-2 King Bee 0-2 Mutch 0-2 Blue Thunder 0-2 Gorra A 3-5 2 Gorra 1-4 Horrorwood 0-2 King Bee 0-2 Mutch 0-2 Stump 0-2 Smiley A 3-5 2 Smiley 1-3 Moui 0-2 Blue Thunder 0-2 Mutch 0-2 Stump 0-2 Horrorwood Group 3-4 1 Horrorwood 3-4 . After he joins (as an item in your RARE ITEMS inventory) you will now be able to fuse your weapons (see P. . . . - Big Enemy Combo 3-5 2 Gorra 2-4 Horrorwood 2-4 . . . . - Mutch Group 4-5 1 Mutch 4-5 . . Normal Gorra A Gorra Group Mutch Trio Big Enemy Combo Mutch Trio To The Spring . . - Blue Thunder Group 4-5 1 Blue Thunder 4-5 . - Smiley Group 4-5 1 Smiley 4-5 . . Normal Gorra A Gorra Group Horrorwood Group Horrorwood A Stump Group Midpoint . Unauthorized or unlawful copying or downloading expressly prohibited.55). | Spirit Bell Horrorwood (2%) - | Dreamflower Ash Smiley (3%) - Before you head back to | Star Earring Smiley (3%) Moui (1%) Burkaqua. - Mutch Trio 4-5 3 Mutch 1-4 Stump 1-4 King Bee 1-2 . return to the items. . the vendors you met earlier will restock their ITEM MONSTER 1’S DROP % MONSTER 2’S DROP % | inventories again. . . - Pirahnite Group 4-5 1 Pirahnite 4-5 . . now’s a perfect Dream Mushroom Mutch (3%) - Magic Lipstick Mutch (1%) - time to level up and fuse some weapons while hunting for some particularly rare If you start feeling bored or if you’ve got plenty of items. Normal Horrorwood A Moui Group Horrorwood Group Stump Smiley Combo Smiley A Creekside . - Stump Smiley Combo 3-5 2 Stump 2-4 Smiley 1-3 . - Riverside . . Normal King Bee Group Gorra Trio Pirahnite Group . - Moui Group 4-5 1 Moui 4-5 . - Dead Ends . . Normal King Bee Group Gorra Trio Pirahnite Group Smiley A - Spring . - Gorra Group 3-4 1 Gorra 3-4 .55) Dream Mushrooms (dropped by Mutch) are especially hard to acquire. take a few steps towards the save point and you’ll meet Toady (2-12 Mark p. . . Normal Gorra Group Stump Group Blue Thunder Group Smiley Group - 57 57 Protected by copyright.

Ice 30 1100 17 Maurya 800 . Ice 20 1200 10 King Bee 250 . Ice 30 1400 19 Red Spider 900 . . 30 1300 21 Shadow Wood 600 . 30 900 9 Smiley 320 Step On Fire. Ice 25 1300 12 Mutch 320 . . Elec 30 1000 13 Stump 400 . Fire. PATH TO THE RUINS VALLEY OF LEO KING DEPARTURE RUINS BURKAQUA VILLAGE PATH TO THE ALTAR HUNTERS TABLE MONSTERS ENCOUNTERED PATH TO ID Name HP Barrier Weakness Kill Points BURKAQUA 8 Horrorwood 350 . . Ice 30 2000 20 Cactugus 600 . Unauthorized or unlawful copying or downloading expressly prohibited. Holy 20 1200 RHYZAS SWAMP 22 Muu Muu 600 . . Elec 30 1200 16 Blue Thunder 400 . Fire 20 1750 58 Protected by copyright. Wind 35 750 11 Gorra 370 . 20 800 18 Stinger 600 .

3-1 Visit the Chief’s Hut. Before you go. Unauthorized or unlawful copying or downloading expressly prohibited. 3-7 Boss Battle: Individer. Maiden’s Hut. Secondly. 3-6 Zegram leaves the party. . 3-3 Find the Broken Freeze Shot. you’ll trigger a cutscene and night will restocked after you visit the fall upon the village. CHAPTER 3 – THE STAR GOD’S ALTAR Depot Ancient Scroll I Heal Potion x3 C PATH TO THE RUINS Wanboko Star Earrings Spirit Bell Earth Key Wishing Stars 3-1 8-1 Juraikan Coffee Beans x3 Recharge Drink x3 Mellow Banana Z PATH TO THE ALTAR Dreamflower Ash 3-2 Souie (Chapter 8) Medusa’s Locks Path to Burkaqua exit X PATH TO BURKAQUA The first thing you should do is go back inside the Chief’s Hut and open the STAR CHART SCENARIO FLOWCHART chest to get the Earth Key. because the shop will be Hut (Mark 3-1). then the Monography Shot. head over to the Chief’s store. stuff from the village Once you’ve shamelessly looted the village. Use the Freeze Shot. you should scour the area for the good time to buy some multitude of treasure chests scattered about the ground and in huts. 59 59 Protected by copyright. Once you enter. which is marked as a star on your minimap. there’s a lot of stuff you can do in the village. 3-2 Visit the Shrine Maiden’s Hut. 3-5 Go to the Thinking Circle by the waterfall. 3-4 Go to Sherio’s Hut to the south to fix the Freeze Shot. You’ll be instructed to head to the Maiden’s Hut. now is a After you arrive in Burkaqua Village.

there’s an infinite stock of Violet Stars. We recommend that you wander about the new area | Jaster/Main/C1 Shining Horn . 2** 690 | Zegram/Main/B1 Iron Demon . | Fusion Hyper Crystal . 3* 850 together. Inf. | Kisala/Sub/B1 Violet Stars . 150 Finally. and fuse them | Kisala/Main/B2 Deep Aquas . 5 2800 * After the Freeze Shot is fixed Sirius’ Claws will become available along with an infinite supply of Deep Aquas. 50 stocks items and weapons. 3 1300 X There’s actually a lot to be gained. | Recovery Recharge Drink . 5 70 | Recovery Resurrection .| AMT. . This’ll make things a breeze when you pass through this area | Kisala/Main/C1 Sirius’ Claws* . 2 530 | Zegram/Sub/A3 Gust Shuriken . 2 1100 after visiting the Maiden’s Hut (3-2 Mark p. 5 2800 | Fusion Omega Star . 1000 | Lilika/Main/A2 Terra Bow . 7 100 Food Sanchez Fruit . BURKAQUA ITEM SHOP VENDOR: WANBOKO TYPE NAME REQ. 2 660 to the west to pick up items. or to the new | Food Ultraspicy Pepper . Inf. PRICE Z Burkaqua vendor Wanboko | Recovery Heal Potion . Inf. 5 830 | Lilika/Main/A1 Wanderlust Bow . 150 the south. Inf. train weapons in battles. 10 150 to leave town either to | Food Yago Milk . 10 100 | Recovery Paralysis Cure .59). Inf. you’ll be allowed | Food Mellow Banana . Unauthorized or unlawful copying or downloading expressly prohibited. 200 Recovery Antidote . 10 180 area to the west. ** After Zegram leaves. Hoho Bird Feather x4 Frozen Slasher Ancient Scroll I The Crashed Cruiser Antidote x2 Heal Potion x3 3-3 The Rock ‘n’ Roller Magic Lipstick 3-7 Star God’s Altar Snow Crest X BURKAQUA VILLAGE Waterfall Magic Lipstick Jungle Coat 3-6 Mimic Limaka Near Sherio’s 3-5 3-4 Queen Bee Stinger x2 Myriad Branch x2 Wanderer’s Coat Ruby 60 Protected by copyright.

- Cactugus Group 4-5 1 Cactugus 4-5 . - King Bee Group 4-5 1 King Bee 4-5 . . . 61 61 Protected by copyright. . when you reach a fork in the path. - Piranha Group 3-5 2 Maurya 2-4 Maurya 2-4 . . . . - ■ High Chance of Appearing ■ Low Chance of Appearing PATH TO THE ALTAR RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 28 Location Time Rate Group A Group B Group C Group D Group E Path . . Normal Stinger A Red Spider A Stinger Group Gorra Group Shadow Wood A |After visiting the Maiden’s Hut. - Smiley Group 4-5 1 Smiley 4-5 . . Normal Stinger A Red Spider A Big Enemy Combo Gorra A Stump Group Along River . . . CHAPTER 3 – THE STAR GOD’S ALTAR RARE ITEMS ITEM MONSTER 1’S DROP % MONSTER 2’S DROP % | | Spirit Bell Maurya (3%) Horrorwood (2%) | Dreamflower Ash Smiley (3%) - | Star Earring Smiley (3%) - | Dream Mushroom Mutch (5%) Shadow Wood (1%) | Magic Lipstick Mutch (1%) - | Hoho Bird Feather Stinger (3%) Red Spider (2%) | Medusa’s Locks Red Spider (4%) Cactugus (3%) ENCOUNTER GROUPS TABLE CHAPTER 3 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Gorra A 3-5 2 Gorra 1-4 Horrorwood 0-2 King Bee 0-2 Mutch 0-2 Stump 0-2 Stinger A 3-5 2 Stinger 1-4 Cactugus 0-2 Muu Muu 0-2 Mutch 0-2 Blue Thunder 0-2 Red Spider A 3-5 2 Red Spider 1-4 Cactugus 0-2 Muu Muu 0-2 Mutch 0-2 Shadow Wood 0-2 Shadow Wood A 3-5 2 Shadow Wood 1-4 Cactugus 0-2 Muu Muu 0-2 Mutch 0-2 Blue Thunder 0-2 Gorra Group 3-4 1 Gorra 3-4 . . Unauthorized or unlawful copying or downloading expressly prohibited. . Normal Stinger A Red Spider A Red Spider Group Maurya Group King Bee Group Along Waterfall . Normal King Bee Group Gorra Trio Cactugus Group Maurya Group Piranha Group Near the Altar . . - Red Spider Group 3-5 1 Red Spider 3-5 . . - Maurya Group 4-5 1 Maurya 4-5 . . go north to locate a Broken Freeze Shot (3-3 Mark) near the crashed ship. . . - Gorra Trio 4-5 3 Gorra 1-4 Blue Thunder 1-4 King Bee 1-2 . . follow Lilika to the west. - Shadow Wood Group 4-5 1 Shadow Wood 4-5 . - Big Enemy Combo 3-5 2 Gorra 2-4 Horrorwood 2-4 . Normal Stinger A Red Spider A Red Spider Group Shadow Wood A Smiley Group Above Waterfall . - Stinger Group 4-5 1 Stinger 4-5 . . . First. - Stump Group 4-5 1 Stump 4-5 . .

C Fix the Freeze Shot Save the game. 5 1400 | * Available after the Freeze Shot is fixed. Once Zegram leaves the party (3-6 Mark p. X Think of the waterfall as a series of 2D platforms. Inf. there’ll be a save point nearby. Although the Individer (3-7 Mark. He’ll fix the Broken Freeze Shot. waterfall. Once the Individer has recovered from being frozen. Boss Strategy This battle is very easy. 150 | | Food Ultraspicy Pepper . hard-to- and take the path west to reach the get items.Next. 8 100 | | Crystal Diamond .60). cliff. the Individer will be paralyzed for several seconds. Resurrection x2 | Jaster/Main/D1 Rising Sun* . a blast of ice from the Freeze Shot will set it up nicely. Once you progress past the save point. 50 | INDIVIDER | Recovery Resurrection . Inf. Inf.| AMT.60). 2 1100 | | Lilika/Sub/A2 Warrior’s Hatchet . This is your last chance to collect hunting points. PRICE | | Recovery Heal Potion . and then use the Monography Shot to create floating platforms so you can scale the frozen cliff. 5 180 | ITEMS Tri-Heal. such as Illusion Sword. After scaling the waterfall. PATH TO THE ALTAR VENDOR VENDOR: LIMAKA TYPE NAME REQ. of weapons and some Revelation Flow items. Use this opportunity to activate all your best weapon enhancement skills. 10 70 | HP 7000 ATK 90 DEF 200 | Recovery Stamina Extract . The Vendor here will be of back to Juraika for a bit. 1 400 | LOOT | Crystal Lapis Lazuli . you’ll some help. |Jump into the flowing river and swim down it to find a Thinking Circle (3-5 Mark p. p. Use the Freeze Shot to freeze the waterfall. but it’s easier if you simply orient your point of view so that At this point. and money to buy provisions. just keep swimming west until a path to the north opens up. since he carries a couple enter a boss battle that will conclude the chapter. allowing Jaster to use it. during which time it’ll take damage from all of your attacks. You can go you’re jumping either to the left or to the right across the face of the back to the village now and buy Kisala a new pair of daggers. then fire again to repeat the process. to make the most out of this opportunity. 62 Protected by copyright. wait for the Freeze Shot to recharge. all Vendors will restock their inventories.60). Unauthorized or unlawful copying or downloading expressly prohibited. because you won’t be coming waterfall.60) can’t be damaged by normal attacks. 1 400 | XP 259 ZEHN 560 | Food Yago Milk . When it’s frozen. 200 | STATS | Recovery Recharge Drink . and use the save point to warp around to the various Head back north along the riverbank locations. 2 400 | WEAK Ice Crystal Ruby . You’ll find a new costume for Jaster when you get about halfway up there. you’ll need to head all the way south to find Sherio’s Hut (3-4 The camera may prove to be your worst enemy as you scale the Mark p. .

. . Ice 30 2000 28 Shadowman 1000 . Fire 30 1900 ROSENCASTER 30 Crow 950 . Unauthorized or unlawful copying or downloading expressly prohibited. Elec 30 1200 27 Livid Ape 1150 . 30 900 25 Tarantula 1150 . 30 1700 32 Nelvoron 1100 . Wind 30 1950 63 63 Protected by copyright. 30 1700 PRISON 31 Protobeast 1050 . CHAPTER 4 – THE GREAT ESCAPE GLADIUS STARSHIP TOWERS FACTORY GALAXY CORPORATION WEST SIDE EAST SIDE MAIN STREET ZERARD HUNTERS TABLE MONSTERS ENCOUNTERED SPACEPORT ID Name HP Barrier Weakness Kill Points 23 Roller 900 . Ice 20 1500 24 Slime 950 . Elec 25 1800 33 Phantom Tail 1200 . . Ice 30 1200 26 Petit Pooch 900 . Holy 30 1400 29 Savage Dog 1000 . .

your first | Zegram/Sub/B3 White Lightning . and open up the multitude of heading there. 64 Protected by copyright. Before Head south. Inf. | Recovery Heal Potion . 7 150 | 4-3 Event Battle: Protobeast x1 | Recovery Tri-Heal . | Battle Strength Star P 5 250 | 4-7 Use the Prison EV Startup Key at the Thinking Circle. city. Unauthorized or unlawful copying or downloading expressly prohibited. | Recovery Tri-Charge . 50 | 4-2 Talk to the Mysterious Prisoner. PRICE | 4-1 Go to the Galaxy Corporation’s front desk. and collect the contents of all the chests along the way. | Protect Daze Guard F 2 700 | | Protect Paralyze Guard F 2 700 | Once you’ve gained control of | Jaster/Main/B2 Ridge Crusher . | Battle Divine Protection P 3 200 | | Protect Mind Guard F 2 700 | 4-9 Head for Main Street. Recovery Max Heal . Hanbarney Tri-Charge Sticky Gum x5 Z WEST SIDE 4-9 Fountain Plaza X EAST SIDE 5-1 Ulgenie Ruby x3 Firestone x3 Divine Healing Lark (Chapter 8) Max Heal x2 Chad (Chapter 8) Silver Bangle Spirit Bell Dreamflower Ash Absolute Zero Stone x2 5-13 Depot STAR CHART SCENARIO FLOWCHART MAIN STREET MERCHANT A VENDOR: ULGENIE TYPE NAME REQ. 200 | 4-6 Pick up the Prison EV Startup Key from the chest. C GALAXY CORP. and then try to leave. 7 120 | 4-5 Use the Prison Barrier Key at the Thinking Circle. 7 80 | | Recovery Recharge Drink . 2 250 | | Recovery Resurrection . Inf. 1600 | goal is the Galaxy Corporation that’s straight ahead. do a little shopping. 10 70 | 4-4 Pick up the Prison Key from the chest. Start by checking the wares of the Vendor standing nearby. | Battle Guardian Sphere P 5 250 | 4-8 Boss Fight: Rosencaster. . AMT. Inf. explore this vast chests placed around the waiting and docking areas of the spaceport. on Zerard. | Recovery Elixir . 660 | Jaster again. Inf. back towards the Dorgenark.

AMT. 800 Retro Boombox x3 | Alchemy Smoked Rainbow Newt . 200 | | Recovery Wake-Up Drops . 3 150 | Crystal Diamond . 5 120 | INSECTRON STADIUM | Recovery Elixir . 120 Geo Hands Museen | Food Hard Candy . 2000 Kabter | Insector Rearing Cage II | | . | Inf. 5 180 | Food Pirate’s Grog . 1 1800 Ancient Scroll I | Insector Battle Food | . 100 | TYPE NAME REQ.| AMT. 200 | | Circuit Nano Memory . CHAPTER 4 – THE GREAT ESCAPE Osmond INSECTOR STADIUM ITEM SHOP VENDOR: SHAZELLE TYPE NAME REQ.8) | Food Ultraspicy Pepper . PRICE | Insector Insector Trap I . 2 200 | | Circuit O3 CPU . 5 150 Sulman (Ch. There’s also a weapon shop further along the East Side’s road. Inf. Inf. 100 | | Scenario Insectron License . Joseph | Crystal Dark Onyx . 1 1200 Masculine (Ch. 800 Shazelle | Insector Feed Formula | . Inf. 50 | | Recovery Max Heal . 2 200 | | Mech Pressure Pump . Inf. Inf. 250 | Metal Iron Cube . Inf.7) Near the Insectron Stadium | Crystal Lapis Lazuli . 3 400 | Crystal Firestone .| AMT. PRICE | | Recovery Heal Potion . 5 250 | 65 65 Protected by copyright. Inf. you should head to the East Side of the city and visit the Insectron Stadium.8) Insector Rearing Cage I . Inf. Inf. 3 400 | Crystal Ruby . Unauthorized or unlawful copying or downloading expressly prohibited. Inf. 5 250 | LICENSE SHOP VENDOR: MIRALKA | Recovery Resurrection . 15 70 | | Recovery Tri-Charge . EAST SIDE ITEM SHOP VENDOR: JOSEPH TYPE NAME REQ. 100 | | Recovery Divine Healing . where you can purchase a License to compete in the Insectron Tournament. 5 250 Next. . 20 200 | | Mech Energy Charger . 150 | | Metal Iron Board . 100 | | Recovery Fire Douser . 1 3000 | Recovery Electroless . You can also buy food and crystals for your Insectrons and the Revelation Flow. Inf. Inf. . 150 Rant Food Juraikan Coffee Beans| .5) | Food Sticky Gum . 150 X STARSHIP FACTORY (CH.| 1000 | Insector Insector Trap II . | Inf. 1 600 Sando | Food Sanchez Fruit . Inf. 150 Food Mellow Banana . 150 | Metal Carbon Alloy . Inf. 5 180 | Metal Zeranium . 10 150 | | Recovery Recharge Drink . 3 180 Miralka | Alchemy Electric Eel . 1 600 Z MAIN ST. which you should check out for Jaster and Simon. 3 400 Oakton (Ch. . 100 Hard Candy x2 | Food Yago Milk . Inf. PRICE | Recovery Hot Breath .

5 590 Recovery Stamina Extract . (4-1 Mark. 5 2000 | Lilika/Main/C1 Forest-Runner Bow* . 5 260 | Steve/Main/B3 Giga Hands* . 100 | Kisala/Main/B1 Aqua Slashers . Inf.| AMT. 1300 | Jaster/Main/E1 Metal Breaker** . Inf. 1600 | Metal Zeranium . Inf. 3 2200 | Crystal Ruby . 910 Metal Izerium .| AMT. 5 2100 |Kisala/Sub/D1 Lovely Taps . Inf. 100 | Kisala/Main/D1 Luminous Batons . 420 Ricarn (Chapter 8) | Zegram/Main/B2 Diabolic Shredder . 3 2100 | Steve/Main/B1 Greater Hands . p. 3 930 | Food Juraikan Coffee Beans . EAST SIDE WEAPON SHOP VENDOR: JOSEPH WEST SIDE ITEM SHOP VENDOR: DELPHOS TYPE NAME REQ. 1500 | Kisala/Sub/C2 Wild Boots . 540 | Kisala/Sub/A4 Prime Sneakers . Unauthorized or unlawful copying or downloading expressly prohibited. Inf. Inf. 200 | Kisala/Sub/B3 Siren Stars . Inf. Inf. Inf. 1400 Lapis Lazuli | Lilika/Main/B2 Sea-Queller Bow* . PRICE | Jaster/Sub/A4 Body Arms . 100 | Steve/Sub/B1 Beam Satellites . 3 2100 Alice | Fusion Omega Star . 1100 Recovery Paralysis Cure . 2 1800 |Jupis/Main/A1 Maniac Spear . | Zegram/Main/A2 Half-Moon Dawn . Inf. 100 | Kisala/Main/A4 Cosmo Talismans . it’s time to check out the WEST SIDE WEAPON SHOP VENDOR: ALICE West Side. Inf. Inf. 190 | Food Mellow Banana . 5 150 | Steve/Sub/A2 Satellite MG . 3 1500 | Kisala/Sub/A2 Mode Sneakers . 3 400 | Steve/Sub/A1 Satellite SG . 5 2000 Recovery Resurrection . 5 250 | Steve/Main/A3 Knockout Hands . 5 2800 *Not available until Chapter 5 After you’ve checked out all the shops and opened all the chests on the East Side. 200 | Jaster/Sub/C2 Frost Magnum DX . 510 | Recovery Antidote . 3 790 Elbim Delphos Maddox | Simon/Main/A3 Flaming Air . Inf. 66 66 Protected by copyright. 950 | Zegram/Main/A1 Lunar Glint . 5 1500 Recovery Divine Healing . 540 | Food Hard Candy . 4 3000 Z PRISON Ranger Pod | * Not available until Chapter 5 **Becomes available after 4-8 The most important thing Once you’re done taking in the about the West Side is that its sights of the city. 860 | Zegram/Main/D2 Ice Demon Fang . 5 150 | Simon/Main/A4 Flaming Draken . 50 | Jaster/Sub/B4 Tyrant Blaster . this is the shop to remember. TYPE NAME REQ. .67) front desk for a but if you want Burning Strikes cutscene. 5 1700 | Lilika/Sub/C1 Mud Spider Hatchet* . Inf. Inf.| AMT. 250 Near the Item Shop X MAIN ST. Inf. 1200 | Recovery Heal Potion . Inf. 5 2200 Unlocks after 4-8 | Zegram/Sub/B1 Bolt Shuriken . 680 Tri-Heal | Zegram/Sub/C1 Flame Shuriken . 3 1700 | Fusion Hyper Crystal . It’s quite expensive. Inf. it’s now time to weapon store sells the Ancient head to the Galaxy Corporation’s Scroll I. Inf. Inf. 820 | Jaster/Main/C3 Shining Blazon . Inf. Inf. PRICE TYPE NAME REQ. Inf. PRICE | |Jaster/Main/A4 Star Edge . for all your characters. 5 2800 Duella (Chapter 8) | Scroll Ancient Scroll I . X Head up the ramp to the front desk. Inf.

Inf. 5 150 Mysterious Prisoner. 200 Circuit Nano Memory . Battle Guardian Sphere . Unauthorized or unlawful copying or downloading expressly prohibited. 5 1900 *Not available until Chapter 5. Inf. 7 120 who’s in the cell (4-2 Recovery Divine Blessing F 4 300 Mark) with you. 67 67 Protected by copyright. 200 try to leave to trigger Battle Strength Star . 850 prison. Inf.| AMT. Inf. you should take note of the | Kisala/Main/A2 Pirate’s Ashes . PRICE | you’ll need some help | Recovery Heal Potion . Recovery Tri-Charge . Inf. 2 1800 | Lilika/Sub/B2 Mermaid Hatchet* .8) Unlocks at Ch. 2 250 another cutscene. | Kisala/Sub/B2 Wishing Stars . then Recovery Resurrection . Inf. Talk to the Recovery Max Heal . He’ll only be here until you escape from the |Kisala/Sub/A3 Aerie Sneakers . 50 to escape. 420 Vendor on this floor. 5 250 Now that you’re free to move about. 1100 | Lilika/Main/A3 Gaea Bow . Inf. . CHAPTER 4 – THE GREAT ESCAPE After you’ve been MAIN STREET MERCHANT B VENDOR: HANBARNEY thrown in prison. 5 200 Circuit O3 CPU . TYPE NAME REQ.8 Tri-Resurrection x2 Recharge Drink x3 Hoho Bird Feather Energy Charger Level 4 Dreamflower Ash Flame God’s Stone x2 C ELEVATOR Faye TO LVL 3 Metal Breaker 4-1 Wusho 5-2 Thunder Stone x2 Unlocks after 4-2 5-12 Entrance Max Heal x2 Ancient Scroll I Heal potion x4 4-2 V MAIN ST. 250 Metal Revolva Alloy . 2 250 Field Stealth Pills . Heal Potion x3 Tri-Heal x4 C GLADIUS TOWERS (CH.

PRISON LEVEL 4 VENDOR VENDOR: WUSHO TYPE NAME REQ. Between the first and second cell blocks. Each cell block has three floors. 200 | Recovery Divine Healing . 50 Recovery Max Heal . find the door to the next cell block and continue onwards. Inf. 68 Protected by copyright. you’ll run into a guard who’s willing to sell items to you. That’s your exit. 15 100 | Simon/Sub/B1 Ranger Pod I . look for a door with red lights. you’ll have to navigate the cell blocks. 70 | Recovery Resurrection . Inf. AMT. 10 200 Recovery Antidote . 15 150 Recovery Recharge Drink . PRICE | Recovery Heal Potion . 3 1100 Recharge Drink x4 C Elevator Tri-Heal x2 to Lvl 2 Ouki Dragon God Skull Triton Hatchet Level 3 4-3 V Elevator Dreamflower Ash x2 to Lvl 4 VE VC VA Cursed Mask Magic Lipstick Paralysis Cure x5 Heal Potion x2 CA CE VF CC VD VB Prison Barrier Key (4-4) Unlocks after 4-5 CB CF CD 4-5 Heal Potion x4 Silver Bangle Resurrection x2 Binding Frost After taking the elevator to the prison’s third level. Inf. Unauthorized or unlawful copying or downloading expressly prohibited. .

CHAPTER 4 – THE GREAT ESCAPE

PRISON LEVEL 3 VENDOR
VENDOR: OUKI
Z This Protobeast isn’t the last one you’ll
TYPE NAME REQ. AMT. PRICE
| Recovery Heal Potion - Inf. 50 find roaming around.
Recovery Max Heal - 10 150
| Recovery Recharge Drink - 10 70
| Recovery Resurrection - Inf. 200
| Recovery Relaxing Aroma - 10 100
Recovery Hot Breath - 10 100
| Recovery Stamina Extract - 10 100 Walk down to the second floor and
| Recovery Antidote - 20 100 find the Prison Barrier Key (4-4 Mark,
|Jaster/Sub/C3 Binding Frost - 2 2500 p.68) in the chest near the door. Use
| Lilika/Main/A4 Earth and Sky Bow - 2 2400 it at the Thinking Circle (4-5 Mark,
| Lilika/Sub/B1 Triton Hatchet - 2 1300 p.68) nearby to continue onward.

When you reach the second cell block you’ll run into an event battle
with a Protobeast (4-3 Mark, p.68). It’s just a single normal enemy, so it
won’t be a threat to your characters.

Flame God’s Stone C Lvl 1

VD
Max Heal x2

Antidote x2
CD Heal Potion x3
VC
Dream Mushroom

Electro Nozzle
Absolute Zero Stone x2
VB

Ancient Scroll I

CC

CB

Dragon God Skull
Medusa’s Locks
VA
Flame God’s Stone x2

Smoked Rainbow Newt x3 V Elevator
to Lvl 3

Level 2
CA
Amand

69

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

When you reach the Prison’s
Second Level, you’ll find yet PRISON LEVEL 2 VENDOR
VENDOR: AMAND
another poorly paid guard
offering you items. He’s TYPE NAME REQ.| AMT. PRICE
standing in the big hallway | Recovery Heal Potion - Inf. 50
beyond the elevator room you | Recovery Max Heal - 5 150
| Recovery Recharge Drink - 10 70
came from.
| Recovery Elixir - 5 250
| Recovery Resurrection - Inf. 200
| Recovery Stamina Extract - 5 100
| Food Sanchez Fruit - Inf. 150
| Food Mellow Banana - 20 150
| Food Sticky Gum - Inf. 120
| Food Hard Candy - Inf. 100
| Food Yago Milk - Inf. 150
| Food Juraikan Coffee Beans - 4 150

|Follow the cell block’s path and collect items from the chests along the
way. You’ll eventually get to Level 1.

Utoll 4-7
Prison EV Startup Chip (4-6)
C Elevator
to A3 Absolute Zero Stone
Ruby
VA

Resurrection x3
Level 1 VD
Mimic
Heal Potion x2

CD

CA VB

VC Silver Bangle x2

Tri-Resurrection x2
Tri-Heal x4
C Lvl 1

Max Heal x3
Mimic
CC CB

Ancient Scroll I
Killer Grenades

70

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CHAPTER 4 – THE GREAT ESCAPE

As you walk through these cell blocks, there are chests on each floor.
Be sure to pick up the contents from all of them. The chest just before PRISON LEVEL 1 VENDOR
VENDOR: UTOLL
the end of the second block on this level contains the Prison EV
Startup Key (4-6 Mark, p.70), which will enable you to unlock the gate TYPE NAME REQ. AMT. PRICE
of the elevator in the next room (4-7 Mark, p.70). | Recovery Heal Potion - Inf. 50
Recovery Max Heal - 10 150
| Recovery Tri-Heal - 5 80
| Recovery Recharge Drink - 10 70
| Recovery Resurrection - Inf. 200
| Recovery Wake-Up Drops - 10 100
Recovery Antidote - 10 100
| Recovery Fire Douser - 20 100
| Fusion Hyper Crystal - 5 2800
| Fusion Omega Star - 5 2800
| Jaster/Main/D3 Crimson Fever - 1 2200
| Simon/Main/C1 Electro Nozzle - 2 1600
In the elevator room you’ll find the last of the three poor guards. Help | Simon/Sub/B1 Ranger Pod I - 2 1100
him supplement his income by buying some of his items. | Lilika/Main/B1 Sea-Gazer Bow - 1 120

Ultra Spicy Pepper
V Elevator
to Lvl A3

Mimic C Elevator
to A1

Lubricant Unlocks after 5-2
Interior Pathway A2
Pirate’s Grog

C Elevator 4-8
Sea Gazer Bow to A2
Interior Pathway A3

V Elevator
to Lvl 1
Cursed Mask

Interior Pathway
A3: Waste Area Divine Blessing x2

71

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

When you arrive at Interior Pathway A3, follow the path to the dump. Interior Pathway A2 represents this episode’s home stretch. When
A lengthy cutscene will kick in. Further along the same route, you’ll you reach the locked door that’s north of the Transporter, don’t worry
find an elevator that will take you to A2. about it for now; it’ll open at the start of the next chapter. When you
make your way to the save point, make sure you’ve done everything
you wanted to do. Buy plenty of items from the vendor on Level 4,
RARE ITEMS rack up enemy kills, and get Jaster to learn Desert Wind Lv 2 before
ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | you move on. A boss fight
DROP % DROP % DROP % awaits, and after you win, you
| Absolute Zero Stone Slime (3%) Shadowman (3%) - won’t be allowed back into the
Dragon God Skull Petit Pooch (6%) Protobeast (4%) Savage Dog (2%) Prison until after the chapter is
Medusa’s Locks Shadow Man (3%) Phantom Tail (1%) - completed.
Hoho Bird Feather Crow (6%) - -
X This is the last save point before
escaping from the prison.

ENCOUNTER GROUPS TABLE CHAPTER 4

Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E
Tarantula A 3-5 2 Tarantula 1-4 Roller 0-2 Slime 0-2 Savage Dog 0-2 -
Livid Ape A 3-5 2 Livid Ape 1-4 Phantom Tail 0-2 Nelvoron 0-2 Petit Pooch 0-2 -
Protobeast A 3-5 2 Protobeast 1-4 Phantom Tail 0-2 Nelvoron 0-2 Savage Dog 0-2 -
Shadowman A 3-5 2 Shadowman 1-4 Roller 0-2 Savage Dog 0-2 Petit Pooch 0-2 -
Tarantula Group 3-5 1 Tarantula 3-5 - - - -
Livid Ape Group 3-5 1 Livid Ape 3-5 - - - -
Protobeast Group 3-5 1 Protobeast 3-5 - - - -
Savage Dog Group 4-5 1 Savage Dog 4-5 - - - -
Roller Group 4-5 1 Roller 4-5 - - - -
Slime Group 4-5 1 Slime 4-5 - - - -
Shadowman Group 4-5 1 Shadowman 4-5 - - - -
Crow Group 4-5 1 Crow 4-5 - - - -
Petit Pooch Group 4-5 1 Petit Pooch 4-5 - - - -
Tarantula Trio 4-5 3 Tarantula 1-4 Roller 1-4 Shadowman 1-2 - -
Big Enemy Combo 3-5 2 Tarantula 1-4 Livid Ape 0-4 Protobeast 0-4 - -
■ High Chance of Appearing ■ Low Chance of Appearing

ROSENCASTER PRISON
RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 33

Location Time Rate Group A Group B Group C Group D Group E
Level #: Cells - Low Tarantula A Tarantula Group - - -
Level 3: Hallways - Low Tarantula A Tarantula Group Tarantula Trio - -
Level 2: Hallways - Low Tarantula A Tarantula Group Slime Group Shadowman A -
Level 1: Hallways - Low Tarantula A Roller Group Slime Group Tarantula Trio -
Interior Pathway A3 - Normal Livid Ape A Protobeast A Big Enemy Combo Roller Group -
Interior Pathway A3 (Lit) - Normal Tarantula A Savage Dog Group Roller Group - -
Interior Pathway A2 - Normal Protobeast A Livid Ape A Big Enemy Combo Roller Group -
Interior Pathway A2 (Lit) - Normal Tarantula A Savage Dog Group Roller Group - -
Interior Pathway A1 After Ch. 4 Normal Big Enemy Combo Tarantula Group Slime Group Roller Group -
Interior Pathway A1 (Lit) After Ch. 4 Normal Tarantula A Shadowman Group - - -
Waste Disposal - Normal Slime Group Tarantula Group Roller Group - -
Testing Room After Ch. 4 Normal Tarantula A Tarantula Group Slime Group Roller Group -

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CHAPTER 4 – THE GREAT ESCAPE

Boss Strategy
Rosencaster can be very easy to deal with as long as you
avoid a frontal assault. Use whatever enhancement abilities
you have, such as Warrior God’s Cry, Flash Sword, and so
on, in order to inflict massive amounts of damage in short
order. When he creates a
barrier, just use Flash Sword ROSENCASTER
to destroy it. Be sure to
STATS
bring a lot of Heal Potions
HP 7500 ATK 110 DEF 350
and Resurrections just in
case he starts going on a WEAK None
rampage.
LOOT
XP 527 ZEHN 840

After the boss battle, you’ll be back in Zerard’s West Side. Max Heal,
ITEMS
The Prison will be sealed off for now, but you can return Tri-Resurrection

during Chapter 5 to explore Interior Pathway A1.

EAST SIDE X
Mirror Unit Near the Entrance

V Elevator to A1
(After 5-2)

Dreamflower Ash x2
C Elevator
to Entrance

Interior Pathway

V Elevator
to A2

The two shops in the West Side have restocked their wares, but it’s
best just to go to Zerard’s Main Street and end the chapter, since their
inventories will be updated shortly.
73

73
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

GLADIUS STARSHIP
TOWERS FACTORY

GALAXY
CORPORATION

WEST SIDE

EAST SIDE

MAIN STREET

ZERARD
SPACEPORT HUNTERS TABLE MONSTERS ENCOUNTERED
ID Name HP Barrier Weakness Kill Points
25 Tarantula 1150 - Ice 30 1200
26 Petit Pooch 900 - Elec 30 1200
34 Cleaner Bob 1100 - Elec 30 1200
35 Type-J 1100 - Elec 25 1700
36 Yellowbolt 1250 - Elec 30 1000
37 Oilder 1100 - Elec 30 1400
ROSENCASTER 38 Shock Gem 1100 Shield - 30 1350
PRISON 39 Max 1350 - Elec 30 2000
40 Greenbolt 1250 - Elec 30 1400
41 Type-K 1650 Shield Elec 25 1850

74
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

CHAPTER 5 – THE MASTER HACKER

C GLADIUS TOWERS (CH.8)
Hoho Bird Feather Energy Charger
Dreamflower Ash
5-2 5-12 Flame God’s Stone x2
Ancient Scroll I Thunder Stone x2

Entrance Tri-Charge
Hanbarney
Sticky Gum x5
Fountain Plaza
Z WEST SIDE

EAST SIDE X
4-9

5-1
Ulgenie
Ruby

V ZERARD SPACEPORT

Head on back to the Galaxy
STAR CHART SCENARIO FLOWCHART Corporation and talk to MIO
again (5-2 Mark). She’ll inform
5-1 Simon leaves the group. you that you can’t renew the
5-2 Head to the Galaxy Corporation’s Front Desk. visa because Daytron’s Starship
Factory has been hacked.
5-3 Head to the Starship Factory via the East Side.
5-4 Event Battle: Max x8
5-5 Pick up the Factory Key from the chest.
5-6 Use the Factory Key at the Thinking Circle.
5-7 Boss Battle: Attack Walker x3.
5-8 Event Battle: Max x8.
5-9 Pick up the Factory Key from the chest.
5-10 Use the Factory Key at the Thinking Circle.
5-11 Boss Battle: Jupis Robot, Jupis Robot-DX.
Before heading to the Factory
5-12 Go to the Galaxy Corporation’s Front Desk.
you should wander around
5-13 Return to the Dorgenark’s Control Room. Zerard for a bit, as many of
the shops have been updated.
After witnessing Admiral Banarge’s Also, Rosencaster Prison has
speech, approach the fountain and reopened and you can explore the
you’ll come across a mother and remaining areas.
daughter (5-1 Mark). Simon will
leave afterwards and Steve will
take his place.

75

75
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

3100 Kisala/Main/G1 Devil Forks** F Inf. 3400 | Battle |Attack Seal** |F 2 300 Fusion Omega Star .| AMT. Left 2800 Battle |Guard Seal** F 2 300 Scroll Ancient Scroll I . 3 770 Battle |Brave Symbol** F 2 250 | Jupis/Main/E1 Odin’s Spear** F Inf. 5 1500 TYPE NAME REQ. PRICE | Lilika/Main/B2 Sea Queller Bow . AMT. 300 | Lilika/Sub/C1 Mud Spider Hatchet* . 2 1800 | Lilika/Sub/B2 Mermaid Hatchet . .| AMT. Left 3000 | Lilika/Main/A3 Gaea Bow . | 3800 | Kisala/Sub/C2 Wild Boots . 5 1700 | Recovery Divine Blessing | F Inf. PRICE Recovery |Perfect Reviver** F 5 800 Scenario | Trap Canceller** F 4 1000 Guard Unconscious Guard** F 2 700 Guard Freeze Guard** F 2 700 Guard Shock Guard** F 2 700 76 Protected by copyright. 5 1900 EAST SIDE ITEM SHOP VENDOR: JOSEPH TYPE NAME REQ.| AMT. PRICE WEST SIDE ITEM SHOP VENDOR: DELPHOS | Recovery Tri-Elixir** F 10 350 TYPE NAME REQ. PRICE TYPE NAME REQ. PRICE | Deego/Sub/D1 Devastator** F Inf. 3**| 790 VENDOR: HANBARNEY | Simon/Sub/B2 Ranger Pod II .| AMT. Shazelle Delphos Miralka Hanbarney Ulgenie Alice Joseph Rant MAIN STREET MERCHANT A VENDOR: ULGENIE WEST SIDE WEAPON SHOP VENDOR: ALICE TYPE NAME REQ. Unauthorized or unlawful copying or downloading expressly prohibited. 3**| 1100 MAIN STREET MERCHANT B | Steve/Main/B1 Greater Hands . 5**| 2000 | Kisala/Sub/D1 Lovely Tap .

2000 |Simon/Sub/A4 Missile Pod IV . 3 1800 | Jaster/Main/G1 Alexander** F Inf. 2800 | Steve/Main/B3 Giga Hands .6 Captain’s Sock 77 77 Protected by copyright. 2000 |Simon/Main/D1 Twin Tornado** F Inf. Louin (Ch. 2 1800 Max robots. AMT. 5 2100 |Simon/Sub/C1 Combat Freak . PRICE Mark). **Infinite stock or becomes available after defeating the hacker. 4300 can easily dismantle all of | Fusion Excelion Shard** F 5 5000 them with one hit from Desert Wind Lv2. CHAPTER 5 – THE MASTER HACKER |It’s time to put Jaster’s EAST SIDE WEAPON SHOP VENDOR: RANT fame (?) to use and get to the closed-off Factory (5-3 TYPE NAME REQ. Unauthorized or unlawful copying or downloading expressly prohibited. (5-4 Mark) Jaster | Jupis/Sub/E1 Homing Shooter** F |Inf. * Becomes available after learning about the hacker.7) Near Assembly Line1 Louick (After Oakton) Eman 5-4 5-3 ASSEMBLY LINE 1 X Z EAST SIDE Near the Entrance Kobitt Yago Milk x3 Unlocks at Ch. Jaster/Main/F1 Murakumo Type-0 . 2100 ambushed by a large group of | Lilika/Main/C1 Forest Runner Bow . Inf. 5 1700 |Jaster/Sub/E1 Justice Ray** F Inf. Inf. 3 2200 | Steve/Main/E1 Deep Drill Fingers** F |Inf. . 2600 | Jaster/Sub/D1 King Shooter* . 3000 | Simon/Main/A4 Flaming Draken . 5 1900 Once you’re inside. you’ll be | Zegram/Sub/D1 Icy Wheel .

Find the pathways. Unauthorized or unlawful copying or downloading expressly prohibited. but they will open once you reach Chapter 6. which is located in a chest (it’s easy to walk right by it) behind a huge machine (5-5 Mark) 78 Protected by copyright. If you take the south Circle on the other side of the path. you’ll come across a locked door. Factory Key. moving platform in the middle to reach it (5-6 Mark).6 Energy Charger x2 Dreamflower Ash x3 Assault Walker x2 Unlocks at Ch.6 Factory Key (5-5) Zenon D Brave Spirit VA Zeranium Armor ASSEMBLY LINE 2 X Lapis Lazuli 5-6 Available after defeating the 6 Assault Walkers Unlocks after 5-6 Korbo Z ENTRANCE Rumar Unlocks at Ch. you’ll need to take the elevator proceed onto the next set of up to the second floor. There are several such locked Assembly Line. Assault Walker x2 Assault Walker x2 Unlocks at Ch. Use the Once you’re inside Assembly Line Factory Key you got earlier to 1. .6 CA Venture further on inside the factory and take the north path on the Use the camera to spot a Thinking first set of pathways to get to Assembly Line 1. and jump onto the doors within the Factory.

Save the game here.6 Joshua Lab Coat Near Pocacchio’s Lab Ikarot Z ASSEMBLY LINE 1 Bivine Electric Eel VA ASSEMBLY LINE 3B X Near Assembly Line 2 The Steel Shipwright Ancient Scroll I Super CPU Tri-Elixir Near Assembly Line 3B VB ASSEMBLY LINE 3A X Near Assembly Line 3A Mimic Revolva Alloy CA Mirror Unit x2 Z ASSEMBLY LINE 2 CB 5-7 Take the southern set of pathways and you’ll reach Assembly Line 2. 79 79 Protected by copyright. After navigating them you’ll arrive at the door to Assembly Line 3A. Drop down to the first floor and head north to find the door leading to the third set of pathways. CHAPTER 5 – THE MASTER HACKER Unlocks at Ch. as a powerful sub-boss battle awaits as soon as you enter. Unauthorized or unlawful copying or downloading expressly prohibited. .

past the these machines (5-7 Mark. Inf. 5 200 | Circuit Chaos Chip .81). and then follow up by activating Flash Sword. 200 | Recovery Electroless . After that brutal fight you’ll find yourself inside Dr. focus all your physical attacks on a single robot. 2 1800 * Becomes available after 5-11. there’ll be a back to Assembly Line 3A. Boss Strategy XP 103 ZEHN 210 This will be a very quick. 100 |Steve/Main/C1 Steel Hammer Fists . Make your way further east and take the south path to find a save point next to the door that leads to Assembly ATTACK WALKER X3 Line 3B.79) are Shield-type and that partition. so first have Lilika use Warrior God’s middle of the Assembly Line Cry. Unauthorized or unlawful copying or downloading expressly prohibited. make dirty. It’s a good idea to walk Once you reach the save point at the end of this pathway. first priority is to get rid of the shields on these machines. and block when your Action Gauge is Make your way up to the empty to avoid taking any second floor and use the unnecessary damage. 80 Protected by copyright. and violent fight. partition. PRICE | Recovery Heal Potion . which is between Assembly Lines 3A and 3B. Electro Punch. 5 260 | Food Sticky Gum . Inf. Inf. After passing through p. Pocacchio’s lab. healing items flowing. walkers. 120 | Food Hard Candy .(5-9 Mark. to find a treasure chest with a and Shellbreaker for Jaster. Take time the Thinking Circle at the north to occasionally use Desert end of the Assembly Line (5-10 Wind Lv2 when Jaster’s Flash Mark. STARSHIP FACTORY ASSEMBLY LINE 3A VENDOR: BIVINE TYPE NAME REQ. p. Just beyond that door STATS is yet another event battle HP 7293 ATK 165 DEF 250 with a group of robots (5-8 Mark. That’ll make here to proceed into the final it easier to defeat the other set of pathways. Use the factory key Sword runs out.81). 10 80 | Recovery Tri-Charge . and Lilika respectively. After that quick fight. Make sure you’ve got plenty (at least you enter which can sell you some items as well as a new weapon ten should do the trick) of Heal Potions and Tri-Heals. . 100 | Battle Guardian Sphere P 3 250 | Mech Speaker Pod* . 5 120 | Recovery Resurrection . p. Inf. 5 250 Metal Izerium . 3 300 | Circuit Space Compressor P 2 500 | | Metal Revolva Alloy . Then flatbed cranes to take you to attack once more. 50 | Recovery Tri-Heal . Your Factory Key inside. 100 | Recovery Paralysis Cure . for Steve. Inf. Use Jaster’s Desert WEAK Elec Wind Lv2 to wipe them all out LOOT instantly. Steve.81). Keep the p. AMT. Inf. because there’ll be a service droid just as big boss fight in the door beyond. All ITEMS None your way south. head to the weak against electrical attacks.

Jupis may periodically restore the barrier. That attack HP 7529 ATK 180 DEF 400 covers a huge area. Use Illusion Sword Lv2 and Warrior God’s Cry to quickly lower its HP to half. Pocacchio gives you the Barrier Break Shot. CHAPTER 5 – THE MASTER HACKER Unlocks at Ch. . Unauthorized or unlawful copying or downloading expressly prohibited. Now that the Robot’s shield is down. you can begin attacking. STATS (JUPIS ROBOT DX) HP 8943 ATK 162 DEF 450 WEAK Elec LOOT XP 1236 ZEHN 1330 Space Compressor. Jupis will invoke the Deluxe (DX) model of his machine after taking enough damage. Just hang tough for a minute or so until Dr. Pocacchio’s gun to get rid of it to begin attacking again. Keep up with the same attacks you used with the WEAK Elec first fight. so if you’re too close you’ll just have to block it. you won’t be able to damage Jupis’s Robot whatsoever. STATS (JUPIS ROBOT) It’ll occasionally execute a spinning flame attack. This one has no barrier so JUPIS ROBOT (DX) you’re free to pound on it with whatever abilities you have. ITEMS Moebius Battery 81 81 Protected by copyright.6 VA Tachyon Motor x3 Lubricant x2 5-11 Mimic CA Mainframe Roon 5-10 Z ASSEMBLY 5-8 LINE 3A Unlocked after 5-10 Dragon God Skull Factory Key (5-9) Boss Strategy When you start this battle. and you should win easily. so use Dr.

Unauthorized or unlawful copying or downloading expressly prohibited. - Max Group 3-5 1 Max 3-5 . 10 250 | Metal Zeranium . . Inf. - Type-K A 3-5 2 Type-K 2-4 Yellowbolt 0-2 Oilder 0-2 . 2 150 Mirror Unit Shock Gem (10%) Type-J (3%) - | Alchemy Thunder Stone . You’ll now |Now that the factory is yours. If you want to make good use of the factory. . . 5 400 | Retro Boombox Yellowbolt (4%) Greenbolt (4%) Cleaner Bob (3%) | Crystal Lapis Lazuli . - Max A 3-5 2 Max 2-4 Greenbolt 0-2 Oilder 0-2 Type-K 0-2 - Tarantula Group 3-5 1 Tarantula 3-5 . . | Metal Iron Cube . . 5 200 | Mech Moebius Battery . . - Cleaner Combo 4-5 2 Cleaner Bob 2-4 Max 2-4 . . PRICE this globe by their name. 2 150 Alchemy Myriad Branch . - Type-J Group 3-5 1 Type-J 3-5 . A shop has also been opened up here. 2 150 Alchemy Electric Eel . This signifies that they will have a the Factory. - Type-J Trio 3-5 3 Type-J 1-4 Yellowbolt 1-2 Greenbolt 1-2 . Inf. . the Factory and the Revelation Flow. 5 200 You should use this opportunity to scout out these Blueprint holders | Mech Pressure Pump . 2 150 Dragon God Skull Petit Pooch (6%) .After the battle is over. - Shock Gem Group 4-5 1 Shock Gem 4-5 . the good Doctor’s assistants. 150 | Metal Carbon Alloy . . - Type-J Combo 3-5 2 Type-J 1-3 Type-K 1-3 . . - Type-J A 3-5 2 Type-J 2-4 Yellowbolt 0-2 Oilder 0-2 . 10 250 | Metal Izerium . and to | Circuit Super CPU . 200 | Circuit Nano Memory . 2 150 Alchemy Medusa’s Curl . AMT. 250 RARE ITEMS | Circuit Space Compressor . you’ll return to Dr. - Max Trio 3-5 3 Max 1-4 Oilder 1-2 Shock Gem 1-2 . 150 Metal Iron Board . 2 150 Alchemy Hellpot Flame . 5 400 DROP % DROP % DROP % | Crystal Ruby . which can be later purchased in stores via have an orange globe by their name. . - Oilder Group 4-5 1 Oilder 4-5 . - ■ High Chance of Appearing ■ Low Chance of Appearing 82 Protected by copyright. manned by one of blueprint to give to you. that has a wealth of items to be used in you should talk to every NPC that has a globe by their name. . - Cleaner Bob Group 3-5 1 Cleaner Bob 3-5 . . - Slime Combo 4-5 2 Oilder 2-4 Shock Gem 2-4 . . . . - | Alchemy Snow Crest . STARSHIP FACTORY POCACCHIO’S LAB VENDOR: JOSHUA Z Be on the lookout for NPCs with TYPE NAME REQ. 5 400 Premiere Toy Box Type-J (10%) Greenbolt (4%) - | Alchemy Flame God’s Rock . . 10 260 | Mech Tachyon Motor . 2 150 | Alchemy Queen Bee Stinger . . 3 500 ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | | Crystal Diamond . 5 200 by walking around the factory to increase your monster kills. . 2 150 ENCOUNTER GROUPS TABLE CHAPTER 5 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Cleaner Bob A 3-5 2 Cleaner Bob 2-4 Yellowbolt 0-2 Oilder 0-2 . - Bolt Combo 4-5 2 Yellowbolt 2-4 Greenbolt 2-4 . Inf. 10 180 | Metal Revolva Alloy . Pocacchio’s lab. 5 550 | Circuit O3 CPU . Inf. you’ll come across various NPCs that be able to create new items. - Petit Pooch Group 4-5 1 Petit Pooch 4-5 .

- Path 02 (South) . . Normal Cleaner Bob Group Max Group Type-J A Shock Gem Group - Assembly Line 03A . Increased Tarantula Group Petit Pooch Group . Normal Cleaner Bob Group Max Group Type-J A Shock Gem Group Max Trio Assembly Line 03B . Normal Cleaner Combo Max Group Type-J Group Oilder Group Shock Gem Group Path EX After Ch. - Path 01 (South) . Normal Cleaner Bob Group Max Group . Normal Max A Max Group Slime Combo Type-J Combo - Path 04 . Normal Type-J A Type-J Group Shock Gem Group . . 5 Increased Tarantula Group Max Group Type-J Group Slime Combo - Assembly Line 01 . Normal Cleaner Bob A Cleaner Bob Group Oilder Group . Normal Cleaner Bob Group Max Group Type-K A Type-J Combo Shock Gem Group Mainframe Room After 5-11 Normal Cleaner Bob Group Max Group Type-K A Type-J Combo Shock Gem Group collect some of the rarer items that they will drop. CHAPTER 5 – THE MASTER HACKER STARSHIP FACTORY RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 37 Location Time Rate Group A Group B Group C Group D Group E Entrance . - Path 02 (North) . Firestone x3 Divine Healing Lark (Chapter 8) Max Heal x2 Chad (Chapter 8) Silver Bangle Spirit Bell Dreamflower Ash Absolute Zero Stone x2 5-13 Depot 83 83 Protected by copyright. . - Path 01 (North) . (5-12 Mark. - Assembly Line 02 . P. Increased Tarantula Group Petit Pooch Group . scout around Zerard for any other Blueprint holders factory. Normal Cleaner Bob A Cleaner Bob Group Oilder Group . - Path 03 .75) to get that Visa renewed (at last!). Normal Type-J Trio Max Trio Cleaner Combo Slime Combo Bolt Combo Path 05 . it’s time to head back to the (there’s nearly a dozen). and you’ll conclude this chapter (5-13 Mark). Return to the Dorgenark when there’s nothing Galaxy Corporation and talk to MIO left to do. Once you’re done mucking about in the Afterwards. Unauthorized or unlawful copying or downloading expressly prohibited. .

Fire. Unauthorized or unlawful copying or downloading expressly prohibited. Elec 25 1800 50 Volcano 2625 Jump Ice 20 2400 51 Moleman 1800 . Holy 25 1400 57 Glaring Claw 1800 . Elec 30 1500 45 Jellyman 1600 Barrier Fire. Holy 30 1400 MYNA 46 Junk Phantom 1800 Shield Wind 28 2400 47 Gigabird 1700 . Holy 30 1200 44 Frogman 1600 . Wind 20 1800 48 Death Crow 1650 . . Holy 30 1300 43 Stray Dog 1500 . Elec. VEDAN HUNTERS TABLE MONSTERS ENCOUNTERED SPACEPORT ID Name HP Barrier Weakness Kill Points 42 Zombie 1600 . Holy 30 1700 56 Ghost Animal 1700 . Wind 25 2000 CANCER KING’S RUINS ROCKBELTER MINES 84 Protected by copyright. Fire 30 1400 52 Shellknight 2200 Shield Ice 30 2200 53 Undead Bandit 2300 Jump Elec 25 2400 54 Killer Mountain 2750 Jump Ice 20 2300 55 Hypher 1800 . Holy 30 1700 49 Steel Child 1650 . Fire.

When you return. and Nico) 6-2 Deck Control Room VA CX Unlocked after 6-2 CB 6-1 ZC The Voracious Wanderer (Rose Nebula) CA After Jupis joins the group. Unauthorized or unlawful copying or downloading expressly prohibited. but it’s difficult to know you have to. Silma. and Kisala will accompany Jaster onto the mining planet of Vedan. A cutscene will play out. you’re free to wander about the Dorgenark. 85 85 Protected by copyright. 6-12 Go to North Myna Station. 6-9 Go to South Myna Station and take the train into the mines. 6-5 Go to Angela’s Bar in the southwest. Gale 6-11 Go to Angela’s Bar. 6-7 Event Battle: Hitman 6-8 Go to Angela’s Bar. . you need to talk to Davis who’s walking about STAR CHART SCENARIO FLOWCHART on the deck (6-1. 6-10 Boss Battle: Old Mine Rig. 6-3 Take the Train from the Spaceport to Myna. To get things moving. 6-4 Event Battle: Hitman X It’s easy to spot Davis. 6-6 Go to the Myna Item Shop and buy a Mine ID Card. Mark). CHAPTER 6 – THE GUIDE Carraco (After Mesdo. (6-2 Mark). you’ll be called to the bridge 6-1 Talk to Davis on the ship’s deck. then head back inside. 6-2 Go to the Bridge.

The Observation Platforms are also | Recovery Recharge Drink . 400 | Recovery Tri-Charge . However. 5 150| Crystal Ruby . 200| | Recovery Electroless . 5 200| some Hitmen (6-4 Mark. buy any healing items Deego will join your group. After you enter Angela’s Bar (6-5 Mark. Inf. make your way to Angela’s Bar by taking the When you arrive at Vedan’s south train tunnel from the station. 50 | Crystal Diamond . Your primary destination is the Item Shop Corbis. . 400 Recovery Max Heal . | Battle Attack Seal PF 4 300| head into town and you’ll be Battle Guard Seal PF 4 300| interrupted by a brief fight against | Battle Stealth Pills . 2 200 86 Protected by copyright. . . 50 that sells Military-Grade Batteries. . 400 Recovery Recharge Drink . Inf. PRICE | Guard Ice Shield . 70| the only places that you’ll encounter Giga Birds and Junk Phantoms | Recovery Resurrection . since Myna is so huge and mazelike. Inf. there’s a peddler near the again as you approach. Inf. p. 100| | Recovery Fire Douser . Before heading out. AMT. AMT. 2 200 | Mech Walkie-Talkie . PRICE Observation Platform. Jaster | Recover Antidote . Mech Military-Grade Battery| . Inf. it’s a good idea to walk around and explore a bit. | Recovery Divine Healing . C VEDAN SPACEPORT Brux Depot Mirror Unit x2 Ancient Scroll II Lubricant x3 Ruby Super CPU V MYNA Lapis Lazuli x2 6-3 Gyzer (Ch. VEDAN SPACEPORT VENDOR VENDOR: BRUX If you take the tunnel west of the bar you’ll come to the South TYPE NAME REQ. Inf.87). Inf. P. You’ll run into Miyoko and Chie Spaceport. Inf. 70| Crystal Lapis Lazuli . 100| MYNA SOUTH OBSERVATION | Guard Fire Shield . to the main city (6-3 Mark). 5 120| | Recovery Resurrection . . Here you’ll find a the only vendor in the game | Recovery Heal Potion . Unauthorized or unlawful copying or downloading expressly prohibited. . 500| | Recovery Heal Potion . arrivals area. Inf. 1000| TYPE NAME REQ. 200| while you’re in Myna. . 200| When arriving at the train station.8) V NORTH MYNA STATION After that brief battle.87). be sure to pick up the you need to before taking the train Star Key that’s in a chest by the bar’s door. 500| PLATFORM VENDOR: MODANT | Guard Electro Shield . 100| can show them a thing or two with | Mech Energy Charger P 2 200| his Desert Wind Lv 2. Inf.

7) Energy Charger The Rumored Ladyhunter Unlocks after 6-5 Dustbox Silver Axe CC Stealth Pills CB ZA Carbon Alloy V SOUTH MYNA STATION Yago Milk South Myna Station Plaza 87 87 Protected by copyright. CHAPTER 6 – THE GUIDE 6-12 C NORTH MYNA STATION North Myna Station Plaza Combat Master Spirit Bell Myriad Branch 6-4 XD Dustbox Smoked Rainbow Newt Guardian 44 Mercy Sprites Modant Mellow Banana The Tomb Guardian Flame God’s Stone x2 Near Angela’s Bar Observation Deck XA (Spaceport View) Stella Crystal Dustbox Hard Candy x2 Diamond Snow Crest x2 Star Key 6-5 6-8 6-11 Near Weapon Shop Corbis (6-6) Observation Deck (Daytron View) Phantom Robe Kayo Ultraviolet Perfect Heal x2 Trimble Sabre Minth Cursed Mask Primeval Beef 8-4 Stella Crystal ZD Fire Shield Drapp Max Heal x2 Snow Crest Tri-Heal x4 Electric Eel 6-7 Shukowa (Below) VC VB Dark Onyx Item Shop near Corbis Walkie-Talkie Tiko (Ch. Unauthorized or unlawful copying or downloading expressly prohibited. .

Inf. Inf.87). 3 2400 C MYNA | Zegram/Main/A4 Spectral Gleam . Recover Tri-Heal . C Use the Train to get yourself up there. | Simon/Main/B2 Cold Spray Lv2 . 2 5400 Rare Maid Robot Betty F 1 12000 | Jaster/Main/H1 Blizzard Edge* . 80 Recover Tri-Charge . 3 3000 Scenario Mine ID Card . . 5 3200 Unlocked after 6-8 | Lilika/Sub/A3 Hero’s Hatchet . Unauthorized or unlawful copying or downloading expressly prohibited. 200 power up. 2200 out. it’s time to head to the Item jumping on the platforms connecting the cars. you need to hop on top of the train by town. Go here now Recover Resurrection . Inf. 4 3000 | Jaster/Main/F3 Murakumo Type-S . Then you can jump to Shop (6-6 Mark. 200 to buy some weapons for Deego to Recover Divine Healing . 5 1800 | Deego/Sub/B2 Guardian Zero-G* . Inf. 5 1700 | Deego/Main/A2 Crushing Axe* . 4 2200 | Jupis/Sub/A3 Flying Bonus Box .It’s also worth mentioning that to reach the chests that have the Silver Once you’ve finished exploring the Axe and Violet Saber weapons. 1800 | Jupis/Main/A3 Wasp Sting . After sorting things | Steve/Sub/A4 Killer Grenades . 1100 Magic Lipstick |Zegram/Main/B3 Demon’s Bane . 1500 going to the South Myna Station | Steve/Sub/G1 Dreadnought Cannons F Inf. get ready for another encounter with those Hitmen as soon as you leave the store (6-7 Mark. 1300 Mark. 6700 (6-9 Mark). 5 2100 | Deego/Main/B1 Silver Axe* . south of the weapon shop. 3 550 TYPE NAME REQ. 5 2800 | Steve/Main/A4 Dynamite Hands . 1800 |Head back to Angela’s Bar (6-8 | Steve/Main/B2 Geo Hands . 1300 Revelation Ancient Scroll I . Inf. 4 3700 | Simon/Sub/B3 Demolition Pod . p. it’s time to enter the mines by | Steve/Sub/B2 Beam Avengers . 1400 | Simon/Main/E2 Aureole Breeze . PRICE | Recover Heal Potion .87). Inf. 5 3300 * Not open until Deego joins. but you have to take a roundabout route to reach it. Once you’ve bought the Mine ID Card. MYNA ITEM SHOP VENDOR: CORBIS* TYPE NAME REQ. Inf. 2 1800 | Deego/Main/C1 Golden Axe* . 88 Protected by copyright. 3 2000 | Deego/Sub/A1 Heavy Vulcan .9) | Zegram/Main/E2 Violet Nimbus . Inf. 2100 | Simon/Sub/D1 Big Hawk . 5 3200 ** Infinite stock after the encounter with the Hitmen. 4 2700 V ROCKBELTER MINES | Fusion Excelion Shard F 10 5000 * Not available until after the second Hitman encounter. 5 3100 | Deego/Main/A1 Heavy Axe . Inf. P.| AMT. Inf. | Kisala/Main/E2 Fairy Edges . It’s straight the ledge where the chest is. Inf.| AMT. 50 C That chest seems impossibly high. Inf. 1200 Suraia (Ch. Inf. . Inf. p. 2600 6-9 | Jupis/Main/B2 Round Spear . | Kisala/Main/F1 Ancient Daggers* . 10** 120 Recover Elixir . PRICE Revelation Lubricant P 2 200 | Jaster/Main/B4 Gaea Crusher . Inf. 5 250 At the north end of town you’ll Recover Tri-Elixir F 5 350 find a weapon shop. Guard Unconcious Guard F 1 700 Guard Mind Guard F 1 700 Guard Freeze Guard F 1 700 Guard Daze Guard F 1 700 Guard Shock Guard F 1 700 Guard Poison Guard F 1 700 Guard Flame Guard F 1 700 MYNA WEAPON SHOP VENDOR: KAYO Scenario Trap Canceller F 6 1000 Circuit Super CPU . 1 1500 | Jaster/Sub/B3 Destructo Blaster . 1300 | Jaster/Sub/D3 Callisto Shooter .87).

Unauthorized or unlawful copying or downloading expressly prohibited. CHAPTER 6 – THE GUIDE Lapis Lazuli Medusa’s Locks (Beneath) 1st Strata V 2ND STRATA Mimic Nommid (Ch.11) Tri-Elixir x2 Dragon God Skull Station Ruby C 1ST STRATA Z SOUTH MYNA STATION Flame God’s Stone x3 Myriad Branch Lapis Lazuli Jagley Premiere Toy Box Hellpot Flame x2 (Beneath) 2nd Strata V EXCAVATION SITE 89 89 Protected by copyright. .

. | Recovery Tri-Heal . be on the lookout for a TYPE NAME REQ. PRICE vendor in the mines.After you show the guards your ID Card. When you reach the Second STRATA VENDOR: JAGLEY Strata.| AMT. 4 200 | Crystal Diamond . 5 2800 Tri-Heal x2 Heavy Attachment Lapis Lazuli Retro Boombox Ancient Scroll II 6-10 Alluring Lamp Excavation Site C 2ND STRATA Thunder Stone Electric Eel Flame God’s Stone x3 The Cave Bandit 90 Protected by copyright. | Fusion Hyper Crystal . 5 400 strata. 200 | Recovery Divine Healing . Two difficult boss battles are waiting for you further on ahead. it’s time to explore the ROCKBELTER MINES SECOND mines. 5 400 Crystal Ruby . He sells | Recovery Heal Potion . 10 80 | Recovery Resurrection . Inf. Unauthorized or unlawful copying or downloading expressly prohibited. 50 various crystals and healing items. Inf. 5 400 Save the game before you head down the elevator on the second | Crystal Lapis Lazuli .

p. your next destination is Angela’s Bar (6-11 Mark. P. - Alluring Lamp Moleman (10%) Volcano (4%) - Dreamflower Ash Bandit (2%) . Only attack when Gale starts taunting you. - Captain’s Sock Death Crow (4%) . In order LOOT monster kills and get some fairly rare items. ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | Use Illusion Sword.90) outfit for Deego. p. RIG: RIGHT HAND Heal as needed and you’ll HP 5043 ATK 150 DEF 400 win eventually. as WEAK Elec it’s worth a few free hits.xxx). . - stay clear or block when you see its bladed arm wind up for an attack. Angela isn’t there. Activate Top Dog and keep it active at all times. - Medusa’s Locks Hypher (2%) . so go to the North Myna Station (6-12 Mark. - | Spirit Bell Steel Child (1%) . Dragon God Skull Stray Dog (2%) Ghost Animal (3%) - Once both arms are destroyed. - | Cumulus Pendant Glaring Claw (4%) . you’re free to WEAK Elec can be pretty tough if you just explore the Mines and Myna. If his rapid-fire attack EARLY MODEL DRILL RIG connects. This is an okay place to rack up attack it mindlessly.xxx). - | Retro Boombox Junk Phantom (10%) . - | Premiere Toy Box Hypher (3%) . - Military-Grade Battery| Gigabird (4%) . Unauthorized or unlawful copying or downloading expressly prohibited. just gang up on the Rig with everything Stella Crystal Frogman (3%) Death Crow (2%) - you’ve got and it should go down soon enough. At all other times you should hold down E to block. and Top Dog to increase your characters’ attack powers. Try to Cursed Mask Zombie (2%) . Dagger DROP % DROP % DROP % Slash. Press left or right ITEMS Tri-Heal. head into the Boss Strategy HP 5043 ATK 150 DEF 400 Tablet Pit and you’ll find a chest with a new The Drill Rig (6-10 Mark. or while he’s reloading. Resurrection RARE ITEMS on the D-Pad to target them. At this point. The ensuing cutscene will bring this chapter to a close. CHAPTER 6 – THE GUIDE GALE STATS HP 10340 ATK 97 DEF 400 WEAK None LOOT XP None ZEHN None ITEMS None Boss Strategy Deego must fight this battle on his own. | Absolute Zero Stone Jellyman (3%) . WEAK Elec RIG: LEFT HAND After those battles are over. 91 91 Protected by copyright. you’re going to be in a world of hurt. This battle is one of defensive attrition. STATS Don’t hesitate to use HP 10086 ATK 152 DEF 500 Wonder Howl either. - Ultimately. to even damage the main XP 35 ZEHN 280 body you must first destroy both arms.

. . . . Increased Volcano A Moleman Group Shellknight Group Volcano Combo - 2nd Strata: Beginning . - Alley . . . Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo - Shrine Ruins After Ch.ENCOUNTER GROUPS TABLE CHAPTER 6 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Zombie & Stray Dog 4-5 2 Zombie 2-4 Stray Dog 0-4 Frogman 0-4 . . . - ■ High Chance of Appearing ■ Low Chance of Appearing MYNA RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 40 Location Time Rate Group A Group B Group C Group D Group E Train Tunnels . - Killer Mountain Combo 4-5 2 Killer Mountain 1-2 Undead Bandit 2-5 . Unauthorized or unlawful copying or downloading expressly prohibited. 6 Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo - Ruins Hall After Ch. Low Zombie & Stray Dog Stray Dog Group Zombie Group Small Enemy Combo - North Observation Deck . - Killer Mountain A 3-5 2 Killer Mountain 1-4 Glaring Claw 0-2 Hypher 0-2 . - South Observation Deck . - Zombie Group 3-5 1 Zombie 3-5 . - North Path . - Volcano A 3-5 2 Volcano 1-2 Moleman 0-2 Ghost Animal 0-2 . . Low Zombie & Stray Dog Jellyman Group Death Crow Group . - Jellyman Group 4-5 1 Jellyman 4-5 . . Increased Shellknight A Moleman Group Shellknight Group Hypher Group - 1st Strata: Midpoint . - Undead Bandit Group 3-5 1 Undead Bandit 3-5 . - Undead Bandit A 3-5 2 Undead Bandit 1-2 Moleman 0-2 Glaring Claw 0-2 . - Death Crow Group 4-5 1 Death Crow 4-5 . Increased Volcano A Moleman Group Shellknight Group Hypher Group - 1st Strata: Endpoint . Low Zombie & Stray Dog Stray Dog Group Zombie Group Small Enemy Combo - South Path . . - Stray Dog Group 4-5 1 Stray Dog 4-5 . . - Small Enemy Combo 3-5 2 Jellyman 2 Steel Child 2-4 Frogman 2-4 . Low Zombie & Stray Dog Jellyman Group . . Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo - 2nd Strata: Endpoint . Low Zombie & Stray Dog Jellyman Group . - Hypher Group 3-5 1 Hypher 3-5 . . . - Near the Mine Station . - Shellknight A 3-5 2 Shellknight 1-4 Ghost Animal 0-2 Hypher 0-2 . Increased Killer Mountain A Shellknight A Hypher Group Volcano Combo - 2nd Strata: Midpoint . - Moleman Group 3-5 1 Moleman 3-5 . - ROCKBELTER MINES RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 40 Location Time Rate Group A Group B Group C Group D Group E 1st Strata: Beginning . 6 Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo - 92 Protected by copyright. - Shellknight Group 3-5 1 Shellknight 3-5 . . - Volcano Combo 4-5 2 Volcano 1-2 Shellknight 2-5 . Low Junk Combo Death Crow Group Jellyman Group . . - Near the Spaceport . . Normal Zombie & Stray Dog Stray Dog Group Zombie Group Small Enemy Combo - Near Angela’s Bar . Low Junk Combo Death Crow Group Jellyman Group . . . . . Normal Zombie Group Death Crow Group Stray Dog Group . - Junk Combo 3-5 2 Junk Phantom 2-4 Gigabird 2-4 .

Holy 30 1500 93 Protected by copyright. . Ice 20 850 62 Shisa 2450 . Unauthorized or unlawful copying or downloading expressly prohibited. Holy 30 1200 2 Dragonfly 90 . 20 2050 122 Death Skeletar 4704 . Fire 30 1100 61 Worm 2000 . . Fire. Fire 20 800 6 Statue Dog 140 . Fire 30 900 7 Gold Child 280 . Ice 30 950 5 Cactulus 252 . Ice 20 900 60 Killer Mish 2400 . Wind 30 1200 63 Lord Bee 1800 . Wind 35 1100 64 Living Lava 2700 Jump Ice 20 2600 65 Black Horn 2500 . Elec 25 1000 58 Scorpion 2300 . Ice 30 800 59 Vulture 2200 . CHAPTER 7 – VALKOG’S AMBITION SALGIN ROSA SPACEPORT SYLVAZARD DESERT RESIDENTIAL AREA KUJE DESERT JOHANNASBURG ANCIENT RUINS LABYRINTH HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 1 Baphu 101 . Wind 25 900 3 Sand Tortoise 280 Shield Elec 30 1200 4 Mish 126 .

It’s also possible to find clues concerning the location of another Seven-Star Sword if you talk to the right people. Unauthorized or unlawful copying or downloading expressly prohibited. 7-2 Boss Battle: Seed It’s been a long time since you were last on Rosa. C NPCs with that blue globe have important info to give to you. as various NPCs here will have Blueprints (orange name globes) and Hints (blue name globes).8) Agassimo Dorban Shilawa V KUJE DESERT Mohandis Lazark Mukajiri Near the Waterway 7-1 Near the Item Shop SYLVAZARD DESERT X Lucky Clover Plaza Near the Residential Area Gate Alban STAR CHART SCENARIO FLOWCHART 7-1 Leave Salgin Residential Area by the North Gates and go through the Sylvazard Desert and the Ancient Ruins.8) Misanna (After Agassimo) Near the Church The Rogue Pirates Unlocks at 9-7 Myriad Branch x2 Alloy Hammer Fists Medusa’s Locks Yorkman (Ch. You should revisit the old areas. 94 Protected by copyright. Depot Pedock (Ch. .

2 250 | Guard Deus Shield F 2 1800 | Food Sanchez Fruit . AMT. Inf. 190 | Jaster/Main/K1 Gustbringer F 3 4900 | Simon/Sub/A1 Missile Pod I . Inf. CHAPTER 7 – VALKOG’S AMBITION The three shops have also gotten in a lot of new inventory. 100 Recovery Recharge Drink .| AMT. 3 3000 | Steve/Main/D4 Jabbinger Extras . 10 150 | Recovery Resurrection . 5 3700 | Deego/Sub/B1 Guardian 44 . 190 | Jaster/Main/A3 Wild Edge . 320 TYPE NAME REQ. 5 300 | Recovery Wake-Up Drops . 5 3400 | Simon/Sub/A2 Missile Pod II . 5 2500 | Deego/Main/B2 Round Silver . PRICE | Jaster/Sub/A3 Graverosse . Inf. 150 | Recovery Tri-Elixir F 5 350 Food Mellow Banana . stop by the southern gates (7-1 Mark. 2800 | Zegram/Sub/D4 Blizzard . Inf. 5 200 WEAPON SHOP VENDOR: MOHANDIS | Guard Stealth Guard F 1 700 | Jaster/Main/A2 Grand Edge . 95 95 Protected by copyright. Inf. 3 5300 | Jupis/Main/B1 Planet Spear . Inf. Unauthorized or unlawful copying or downloading expressly prohibited. 5 2800 | Fusion Omega Star . Inf. Inf. Inf. 610 | Simon/Sub/A3 Missile Pod III . 200 | Zegram/Main/G1 Divine Serpent . Inf. Inf. 5 3900 | Kisala/Main/F2 Splendid Daggers . ITEM SHOP VENDOR: L AZARK TYPE NAME REQ. 630 | Jaster/Main/A1 Plain Edge . 200 | Recovery Max Heal . PRICE SALGIN ITEM SHOP VENDOR: SHILHAWA | Recovery Heal Potion . 480 | Steve/Main/A2 Muscle Hands . 4 120 | Food Yago Milk . 100 | Recovery Perfect Heal . Inf. Inf. 200 | Metal Iron Cube . Inf. 2600 | Deego/Main/C3 General’s Gold . Inf. 3 4800 |Jupis/Sub/B1 Blaze Saucer Box . 50 Recovery Recharge Drink . Inf. Inf. 70 TYPE NAME REQ. 1200 | Zegram/Main/C4 Vermillion Flare . Inf. p. 5 4600 | Simon/Main/A1 Flamethrower . Inf. 1700 | Deego/Main/A3 Soldier’s Axe . Inf. 860 | Simon/Main/D3 Dual Hurricane . 70 | Battle Brave Symbol F 2 250 | Recovery Tri-Charge . AMT. Be sure to stop by and pick up some new weapons or healing items for the long RESIDENTIAL AREA trip ahead. 3 1900 | Fusion Hyper Crystal . 150 | Scenario Trap Canceller F 2 1000 RESIDENTIAL AREA | Field Stealth Pills . 2 470 | Jaster/Main/G3 Alex Decider . 5 4000 |Lilika/Main/E1 Mountainsong Bow . Inf. and make your way through the Sylvazard Desert. 190 | Jaster/Sub/A1 Slungrosse . PRICE | Recovery Perfect Reviver F 5 800 | Recovery Heal Potion . 100 | Metal Revolva Alloy . Inf. 190 | Steve/Main/A1 Great Hands . 50 | Recovery Resurrection . 2200 | Simon/Main/A2 Flamethrower Lv2 . 10 800 Fusion Excelion Shard F 15 5000 Once you’re ready. Inf.94). Inf. 480 | Simon/Main/B1 Cold Spray . 3000 | Zegram/Main/F1 Crescent Moon F Inf. Inf. . 3 150 | Recovery CO2 Powder . 5 150 | Recovery Relaxing Aroma . Inf. 3 4000 | Deego/Sub/A4 Brave Slugger . Inf. 5 2100 | Steve/Sub/D1 Rapid Squid .

11) Sanchez Fruit x3 Near the Tunnel Lunar Ribbon Babylon’s Hatchet 96 Protected by copyright.9) X Reflect Armor Skull Necklace Mimic Ancient Scroll 11 Muskul (Ch. . Unauthorized or unlawful copying or downloading expressly prohibited. Seventhmoon x3 Flame God’s Stone x2 Zipangu Axe ANCIENT RUINS X Z RESIDENTIAL AREA Tri-Heal x4 Entrance Fisaal Seventhmoon x3 Entrance Star Earrings Z SYLVAZARD DESERT Absolute Zero Stone x2 Tri-Heal x4 Nebuladon Egg The Wayward Phantasm Midpoint Mimic Ruby x3 Juraikan Coffee Beans x3 Hoho Bird Feather x2 Flame God’s Stone x3 Diamond x2 Medusa’s Locks Snow Crest x3 Sticky Gum x3 Elixir x2 7-2 Hellpot Flame x2 Ancient Scroll II LABYRINTH (CH.

- Scorpion Group 4-5 1 Scorpion 4-5 . - Skull Necklace Shisa (7%) Killer Mish (2%) Black Horn (1%) Cursed Mask Shisa (3%) . . . . . You can even DROP % DROP % DROP % get the Earthshaker at this point by fusing a Desert Seeker III and a Nebuladon Egg Vulture (4%) Living Lava (10%) - Blizzard Edge together. If you want. . . . - Black Horn Group 3-4 1 Black Horn 3-4 . - Tortoise Trio 3-5 3 Sand Tortoise 1-3 Cactulus 1-2 Gold Child 1-2 . - | Medusa’s Locks Worm (1%) . - Statue Dog Group 4-5 1 Statue Dog 4-5 . . . - Shisa Group 4-5 1 Shisa 4-5 . . stock up on a few hard-to-find items. . . . . . get some fusing done. - Lord Bee Group 4-5 1 Lord Bee 4-5 . - Living Lava Group 4-5 1 Living Lava 4-5 . . . - Gold Child Group 4-5 1 Gold Child 4-5 . - ■ High Chance of Appearing ■ Low Chance of Appearing 97 97 Protected by copyright. . Unauthorized or unlawful copying or downloading expressly prohibited. as usual. - Mish Group 4-5 1 Mish 4-5 . - Vulture Group 4-5 1 Vulture 4-5 . - Killer Mish Group 4-5 1 Killer Mish 4-5 . with nothing between you and the end of this chapter. CHAPTER 7 – VALKOG’S AMBITION The Sylvazard Desert is simply one giant journey. - Big Enemy Combo 4-5 2 Baphu 2-4 Sand Tortoise 2-3 . . - Lunar Ribbon Killer Mish (4%) . - Cactulus Group 4-5 1 Cactulus 4-5 . . ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | and. . - Death Skeletar Group 4-5 1 Death Skeletar 4-5 . . . . . . - ENCOUNTER GROUPS TABLE CHAPTER 7 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Baphu A 3-5 2 Baphu 1-4 Dragonfly 0-4 Mish 0-4 Cactulus 0-4 Statue Dog 0-4 Sand Tortoise A 3-5 2 Sand Tortoise 1-4 Dragonfly 0-4 Mish 0-4 Cactulus 0-4 Gold Child 0-4 Shisa A 3-5 2 Shisa 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 - Living Lava A 3-5 2 Living Lava 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 Worm 0-4 Living Lava B 3-5 2 Living Lava 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 - Black Horn A 3-5 2 Black Horn 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 Worm 0-4 Baphu Group 3-4 1 Baphu 3-4 . Hoho Bird Feather Vulture (4%) Killer Mish (3%) - Alluring Lamp Vulture (3%) . - Shisa Trio 4-5 3 Shisa 1-3 Killer Mish 1-4 Lord Bee 1-4 . . - Sand Tortoise Group 3-4 1 Sand Tortoise 3-4 . you can treat it RARE ITEMS as a random excursion to rack up monster kills. - Baphu Trio 3-5 3 Baphu 1-3 Dragonfly 1-2 Mish 1-2 . . . - Shisa Combo 4-5 2 Shisa 2-4 Living Lava 2-4 . . . . . - Dragonfly Group 3-5 1 Dragonfly 3-5 .

He’s conveniently located HP 20000 ATK 180 DEF 1000 near a save point if you want to spend some time grinding for WEAK None money to buy everything he has. Low Baphu A Sand Tortoise A Big Enemy Combo Baphu Trio Tortoise Trio Path: Eastern Gate . Inf. and he’ll sell you Ancient Scrolls II. Inf. Unauthorized or unlawful copying or downloading expressly prohibited. On the other side. Normal Black Horn A Scorpion Group Lord Bee Group Black Horn Group - Rizahna Ruins: On the Great Tablet After 7-2 Normal Living Lava A Shisa Trio Lord Bee Group . Normal Shisa Combo Vulture Group Lord Bee Group Living Lava Group - Rosa Ruins: Ruins: Outside . PRICE | Recovery Heal Potion . 200 Battle Strength Star P 5 250 | Battle Divine Protection P 3 200 Scroll Ancient Scroll II . . Normal Shisa A Living Lava B Shisa Group Killer Mish Group Shisa Trio Rosa Ruins: Endpoint . Boss Strategy This isn’t so much a battle as it is a test of endurance. Low Baphu Trio Tortoise Trio Baphu A Mish Group Gold Child Group ROSA RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 46 Location Time Rate Group A Group B Group C Group D Group E Sylvazard Desert: Midpoint .96) for about a minute or so and you’ll escape with your life. after navigating your way through the Ancient Ruins’ maze of walls. The end of this fight will close out this chapter. you’ll come to a save point with a tunnel leading up through a very large outcropping. 4 5000 | Simon/Main/F2 Chimera Breath . 98 Protected by copyright. Low Baphu Trio Tortoise Trio Mish Group Statue Dog Group Vulture Group Residential Area: Plaza . p. 70 Recovery Tri-Charge . Inf. Normal Shisa Group Shisa A Living Lava A Vulture Group - Rosa Ruins: Ruins . you’ll encounter an assassin that will try to kill you. That will just give you a Game Over. Hang around with Seed (7-2 Mark. SALGIN RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 46 Location Time Rate Group A Group B Group C Group D Group E Near the Church . 1 4300 | Jupis/Sub/B2 Blaze Saucer Max . 10 120 | Recovery Resurrection . Low Baphu A Baphu Trio Cactulus Group Mish Group Death Skeletar Group Path Beginning . - Rizahna Ruins: Near the Great Tablet After 7-2 Normal Living Lava A Living Lava Group Killer Mish Group Scorpion Group Vulture Group Take note that there’s a merchant just inside the Ancient Ruins of Rosa. Low Sand Tortoise A Sand Tortoise Group Big Enemy Combo Gold Child Group Living Lava Group Path Endpoint . 50 | Recovery Max Heal . 10 150 | Recovery Recharge Drink . AMT. 3 2800 Eventually. Normal Shisa A Living Lava A Black Horn A Scorpion Group - Sylvazard Desert: Endpoint . Don’t try to let yourself get killed in order to make things easier. Low Baphu A Baphu Group Dragonfly Group Mish Group Shisa A Path Midpoint . Be sure to pick some up SEED along with whatever else you might STATS need. LOOT XP None ZEHN None ANCIENT RUINS VENDOR VENDOR: FISAAL ITEMS None TYPE NAME REQ.

Unauthorized or unlawful copying or downloading expressly prohibited. CHAPTER 8 – CHASING A LEGEND PATH TO THE RUINS VALLEY OF LEO KING DEPARTURE RUINS BURKAQUA VILLAGE PATH TO PATH TO THE ALTAR BURKAQUA RHYZAS SWAMP 99 Protected by copyright. .

Inf. Inf. 21 Shadow Wood 600 . Unauthorized or unlawful copying or downloading expressly prohibited. 30 900 9 Smiley 320 Step On Fire. . 14 Pirahnite 300 . Zerard. Elec 30 1000 We’ll go to Vedan second. 850 80 Evil Monkey 3100 . Holy 30 1300 | Recovery Antidote . 530 | Zegram/Sub/A3 Gust Shuriken . 1100 81 White Ghost 3000 . 100 74 Dark Gigant 3800 Jump Elec 20 1500 | Recovery Paralysis Cure . | Fusion Omega Star . 30 1300 time you were here. is now open (8-1 Mark. Inf. .101). 11 Gorra 370 . Ice 25 1300 12 Mutch 320 . The path leading east from the village. we’ll visit Juraika. Inf. Ice 30 1800 | Food Yago Milk . 660 79 Mandorla 2800 . . Inf. Wind 30 2100 | Kisala/Sub/B1 Violet Stars . Inf. 150 76 Rafflesia 2700 . Inf. 20 1700 Recovery Max Heal . Fire 20 1750 66 Dancing Doll 2800 . 2 3600 | Deego/Main/C4 Zipangu Axe . It’s a long and twisted road. 30 800 67 Fancy Fowl 2800 . Fire. because it is fairly short and the bosses 13 Stump 400 . Ice 30 1200 TYPE NAME REQ. and HUNTERS TABLE ENCOUNTER GROUPS Vedan. Wind 25 1100 | Recovery Heal Potion . as are the regular enemies. Ice 30 1100 Beginning on Juraika. The bosses are tough. Holy 20 1200 X The jungle awaits. 15 Moui 270 . 100 75 Angry Spirit 3000 . but there’s a nasty boss waiting at the end. 5 4900 8-1 Take the east path from Burkaqua Village. Inf. 150 Food Ultraspicy Pepper . p. 50 71 Infernal Fruit 3200 Step On . 30 800 16 Blue Thunder 400 . Ice 20 1200 First. 10 150 77 Stinger Assassin 3200 . because it’s an arduous trip. make your 17 Maurya 800 . Fire 30 1300 | Kisala/Main/B2 Deep Aquas . Bring lots of items with you. ID Name HP Barrier Weakness Kill Points We’ll present these areas to you in the order that we feel makes them the easiest to deal with. 3200 | Lilika/Sub/A1 Hunter’s Hatchet . PRICE 70 Poisonous Fly 2500 . because it’s a long haul and the enemies aren’t 10 King Bee 250 . . 100 Protected by copyright. Ice 20 900 | Food Sanchez Fruit . 200 73 Go Oak 3100 . Wanboko has gotten a lot 19 Red Spider 900 . Inf. It’s time to go looking for the three Key Pieces on Juraika. 690 82 Stone Tortoise 3500 Shield . 5 2800 8-2 Event Battle: Dark Gigant x6. Fire. 8 Horrorwood 350 . 70 72 Red Horn 3700 Jump Elec 20 1900 | Recovery Resurrection . 1000 | Lilika/Main/A2 Terra Bow . Inf. Inf. 20 1500 BURKAQUA ITEM SHOP VENDOR: L AZARK 69 Ancient Mish 3300 . Elec 30 1200 aren’t much to speak of. X It’s a long trip. Inf. Elec 20 950 Finally. but it’s where you need to go. Inf. Ice 30 2000 of new stuff in stock since the last 20 Cactugus 600 . but the regular enemies can be quite difficult. 830 ■ Path to the Altar ■ Path to the Ruins ■ Leo King’s Ruins | Lilika/Main/A1 Wanderlust Bow . which was previously blocked. 5 150 Recovery Recharge Drink . 1300 | Lilika/Main/G1 Heavenly Guide Bow F Inf. You are free to tackle these areas in any order you choose. Inf. Inf. Fire 30 800 68 Smilier 2800 Step On . 5 2800 8-3 Boss Battle: Mad Witch. AMT. Fusion Hyper Crystal . . . 22 Muu Muu 600 . we’ll hit Zerard. Ice 30 1400 supplies. 30 1800 |Zegram/Main/B1 Iron Demon . Inf. Fire 30 1400 | Kisala/Main/C1 Sirius’ Claws . 10 180 78 Club Titan 4000 Jump Elec 25 2200 | Jaster/Main/C1 Shining Horn . 990 STAR CHART SCENARIO FLOWCHART | Lilika/Sub/E1 Spirit Hatchet . Ice 20 1900 Food Mellow Banana . 20 800 way to the Village and stock up on 18 Stinger 600 . Wind 35 750 too tough.

. CHAPTER 8 – CHASING A LEGEND Smoked Rainbow Newt Heal Potion x5 Royal Servant’s Clothes Near the Entrance Divine Healing Nebuladon Egg Alkaid Endpoint LEO KING’S RUINS X Tri-Elixir The Jungle Master Ultra Spicy Pepper x2 Tri-Charge x4 Mesod Hellpot Flame Queen Bee Stinger x3 Nebula Opal Hellpot Flame Dream Mushroom x4 Mimic Ruby x3 Ancient Scroll II Flame God’s Stone Hoho Bird Feather x2 Perfect Heal x2 Juraikan Coffee Beans x3 Mimic Koleiwa *Dark Music Box Dreamflower Ash Midpoint Medusa’s Locks x2 Ultraspicy Pepper x4 Walkie-Talkie Depot Heal Potion x2 Beginning Wanboko Earth Key 8-1 Z PATH TO THE ALTAR Violet Stars Path to Burkaqua Exit Souie PATH TO BURKAQUA V 101 101 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Inf. To be on wandering around a the safe side. 3 4400 in the air to damage them. If you have a lot of healing items you can | Scroll Ancient Scroll II . the path splits in two. take the route that takes you through the least number transporter. Inf. Money’s fairly easy them. AMT. If you’re running of plazas (those square shaped areas on the map). This is because you short on supplies. but as is becoming a you’ll find Burkaquan trend here. both paths will eventually meet up at the end. These are actually | Guard Saint Shield . Unauthorized or unlawful copying or downloading expressly prohibited. They’re fairly | Guard Poison Guard F |2 700 weak against electrical attacks. either run or just spam them with Illusion Sword. PRICE | Recovery Heal Potion . 2 1800 normal enemies. 3 5600 enemies. you’ll reach the | Recovery Recharge Drink . Just | Recovery Tri-Charge . They’re giant-type | Kisala/Main/E4 Innocent Faeries . Inf. 3F Midpoint Perfect Reviver x2 Ancient Scroll II Near the Altar Hall Malebolge 200x Brave Symbol Hellpot Flame x3 Stellar Dream Bow Dark Onyx 8-3 Z PATH TO THE RUINS Cumulus Pendant 3F Primeval Beef Imperial Piercer Mimic Lunar Ribbon 8-2 Skull Necklace 2F Flame God’s Stone x3 Kattaro Queen Bee Stinger Sealing Sunsphere Perfect Heal x2 Mimic The Ancient Fairy Hoho Bird Feather x4 Heal Potion x2 Antidote x2 Dark Music Box 102 Protected by copyright. 4 5000 easily bowl through this fight. so power with Illusion Sword and Aromatic Boost so you can hit several it’s not difficult to keep a full of them at once with a jumping attack. |After the halfway point. 70 Leo King’s Ruins entrance. it’s a good might encounter a group of Red Horns there. Inf. If you want to challenge stock up. 150 Gelamin X and Drunken Burst Food Mellow Banana . 80 | Recovery Perfect Heal . 10 150 you can kill each of them fairly Food Pirate’s Grog . make sure you have a Burning Strike at the ready. 200 come across a mid-boss battle | Recovery Divine Healing . Inf. so you’ll need to jump | Jupis/Main/D3 Dragonic Core .At about the halfway point. Inf. 150 | Recovery Tri-Heal . 50 | Recovery Max Heal . 120 beyond that save point you’ll | Recovery Resurrection . Inf. | Guard Flame Guard F |2 700 so if you stack Flash Sword with Food Sanchez Fruit . . Inf. 200 against several Dark Gigants | Guard Plasma Shield . 5 300 Eventually. TYPE NAME REQ. 3 250 quickly. 2 1000 (8-2 Mark). Boost your to come by at this point. which are probably the idea to teleport back to him to most deadly encounter so far in the game. PATH TO THE RUINS PEDDLER VENDOR: KOLEIWA X If these guys show up. supply of healing items.

She also hits very. you should press up on the D-Pad after she teleports. 100 Strength Star if you have one. Inf. 200 Recovery Divine Blessing F Inf. there’s almost always a set of stairs nearby to get back on top. | Recovery Resurrection . If you’ve touched all the previous transporters up until this point. and a Recovery Paralysis Cure . You’ll find a chamber further in. don’t block it. Turn to face in her direction. 100 Gelamin X. you’ll run into Miyoko and Chie once again. 70 Recovery Divine Healing . 50 | Recovery Recharge Drink . In order to keep track of her. This linear path is designed around a central raised area. If you fall off the central area. 2 4500 Further past that peddler. because just up ahead is a rather nasty boss. but it’s inconsequential. with the lower levels occasionally connecting each other on either side via underpasses. as you’ll Battle Divine Protection . Inf. as per your enemy radar. complete with all of the locations of any unopened treasure chests. Unauthorized or unlawful copying or downloading expressly prohibited. 5 500 healing items on hand. When she’s about to call down lightning. There’ll be a cutscene here. Drunken Burst. Inf. . Boss Strategy This witch (8-2 Mark. 4 600 | Jaster/Main/I1 Saba Luga .102) loves teleporting randomly around the battlefield. That save point is crucial. and it will miss. Inf. because there are actually two floors here. to Recovery Antidote . and tap E to get the camera centered on her. 2 200 be burning through a lot of them. 1 3400 | Zegram/Main/H1 Archfiend’s Blade . which marks the end of the first third of the ruins. CHAPTER 8 – CHASING A LEGEND Going through this ancient ruin is rather tricky. 200 Make sure you have plenty of | Recovery Tri-Resurrection . Inf. AMT. very hard despite having such a low Attack Stat. so trying to track her down to damage her can be a pain. you’ll be rewarded with the entire map of Juraika. p. 103 103 Protected by copyright. Beyond them you’ll find a transporter. 300 Use Illusion Sword stacked with Recovery Wake-Up Drops . just run away. PRICE ITEMS Perfect Heal. which have several stairs and crossover points. huh? WEAK Ice & Holy LOOT LEO KING’S RUINS PEDDLER VENDOR: KATTARO XP 4100 ZEHN 2100 TYPE NAME REQ. Alchemy Hoho Bird Feather P 1 150 Alchemy Myriad Branch P 1 150 | Crystal Dark Onyx . Omega Star | Recovery Heal Potion . Inf. Convenient. 100 inflict absurd amounts of damage. Keep moving MAD WITCH forward and you’ll eventually STATS come across a peddler who’s HP 13830 ATK 66 DEF 500 just kind of hanging out in here. Inf.

. - Poisonous Fly Group 4-5 1 Poisonous Fly 4-5 . . . - ■ Altar encounters ■ Ruin Encounters ■ Leo King’s Ruins encounters ■ High Chance of Appearing ■ Low Chance of Appearing 104 Protected by copyright. . - Biomemory Club Titan (4%) . - Pirahnite Group 4-5 1 Pirahnite 4-5 . - Assassin 3-5 2 Assassin 1-3 Evil Monkey 0-2 Poisonous Fly 0-2 . . - Stump Group 4-5 1 Stump 4-5 . - Rose of Passion Rafflesia (3%) Mandorla (3%) . . . . . . - Club Titan 3-5 2 Club Titan 1-3 Evil Monkey 0-2 Angry Spirit 0-2 . . . - Shadow Wood Group 4-5 1 Shadow Wood 4-5 . - Smilier Group 2-4 1 Smilier 2-4 . . . . Unauthorized or unlawful copying or downloading expressly prohibited. . . . the way to Alistia RARE ITEMS is open (see p. . - Rafflesia 3-5 2 Rafflesia 1-3 Evil Monkey 0-2 White Ghost 0-2 . . . . - Cactugus Group 4-5 1 Cactugus 4-5 . Cursed Mask Dancing Doll (4%) . . . - King Bee Group 4-5 1 King Bee 4-5 . However. . - Red Spider Group 3-5 1 Red Spider 3-5 . - Dancing Doll Group 4-5 1 Dancing Doll 4-5 . . . - Smiley Group 2-4 1 Smiley 2-4 . . while it’s still a Spirit Bell Smilier (4%) Angry Spirit (2%) Club Titan (2%) Infernal Fruit (1%) challenge. - earlier sections of Juraika. You ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S MONSTER 4’S can go there now if you DROP % DROP % DROP % DROP % want. - Magic Lipstick Mandorla (10%) . . . . . - Fancy Fowl Group 4-5 1 Fancy Fowl 4-5 . - ENCOUNTER GROUPS TABLE CHAPTER 8 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Horrorwood 3-5 2 Horrorwood 1-4 Moui 0-2 King Bee 0-2 Mutch 0-2 Blue Thunder 0-2 Gorra 3-5 2 Gorra 1-4 Horrorwood 0-2 King Bee 0-2 Mutch 0-2 Stump 0-2 Smiley 3-5 2 Smiley 1-3 Moui 0-2 Blue Thunder 0-2 Mutch 0-2 Stump 0-2 Stinger 3-5 2 Stinger 1-4 Cactugus 0-2 Muu Muu 0-2 Mutch 0-2 Blue Thunder 0-2 Red Spider 3-5 2 Red Spider 1-4 Cactugus 0-2 Muu Muu 0-2 Mutch 0-2 Shadow Wood 0-2 Shadow Wood 3-5 2 Shadow Wood 1-4 Cactugus 0-2 Muu Muu 0-2 Mutch 0-2 Blue Thunder 0-2 Dancing Doll 3-5 2 Dancing Doll 1-4 Go Oak 0-2 Infernal Fruit 0-2 Poisonous Fly 0-2 Fancy Fowl 0-2 Smilier 3-5 2 Smilier 1-3 Dancing Doll 0-2 Poisonous Fly 0-2 Ancient Mish 0-2 Infernal Fruit 0-2 Red Horn 3-5 2 Red Horn 1-4 Dancing Doll 0-2 Fancy Fowl 0-2 Poisonous Fly 0-2 Ancient Mish 0-2 Dark Gigant 3-5 2 Dark Gigant 1-3 Evil Monkey 0-2 Poisonous Fly 0-2 . . . . . .152). - Stinger Group 4-5 1 Stinger 4-5 . - Ancient Mish Group 4-5 1 Ancient Mish 4-5 . now is a Captain’s Sock Dancing Doll (4%) Evil Monkey (3%) . - Mutch Group 4-5 1 Mutch 4-5 .With the first Key Piece acquired. - Gorra Group 3-4 1 Gorra 3-4 . . - Blue Thunder Group 4-5 1 Blue Thunder 4-5 . - | Dark Music Box Angry Spirit (1%) . Lunar Ribbon Evil Monkey (5%) Fancy Fowl (4%) Smilier (3%) - if you need stronger Hoho Bird Feather Ancient Mish (4%) Fancy Fowl (4%) White Ghost (2%) - weapons or want to grab some | Sealing Sunsphere Rafflesia (10%) Infernal Fruit (5%) Mandorla (2%) - valuable items. - Horrorwood Group 3-4 1 Horrorwood 3-4 . . . - Moui Group 4-5 1 Moui 4-5 . - Piranhger Group 4-5 1 Piranhger 4-5 . . especially Star Dreamflower Ash Poisonous Fly (3%) Rafflesia (3%) Infernal Fruit (2%)| - Earrings from the Smileys in the Forbidden Add-On Dancing Doll (10%) Dark Gigant (4%) . - good time to do it. . . - Dream Mushroom Mandorla (5%) Club Titan (4%) .

- Assassin Group 4-5 1 Assassin 4-5 . . Normal Gorra A Gorra Group Horrorwood Group Dancing Doll A Red Horn Group Midpoint . . . - Assassin Trio 4-5 3 Assassin 1-3 Angry Spirit 1-2 Mandorla 1-2 . . . - Dead Ends . Normal Stinger A Red Spider A Stinger Group Gorra Group Shadow Wood A 105 105 Protected by copyright.) CHAPTER 7 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Infernal Fruit Group 2-4 1 Infernal Fruit 2-4 . Normal King Bee Group Gorra Trio Cactugus Group Piranhger Group Piranha Group Near the Altar . . . CHAPTER 8 – CHASING A LEGEND ENCOUNTER GROUPS TABLE (CONT. Normal King Bee Group Pirahnite Group Poisonous Fly Group . Normal Dancing Doll Group Fancy Fowl Group Mutch Trio Big Enemy Combo Mutch Trio To The Spring . . . - Rafflesia Group 4-5 1 Rafflesia 4-5 . - Stump Smiley Combo 3-5 2 Stump 2-4 Smiley 1-3 . - Smilier Combo 3-5 2 Smilier 1-3 Infernal Fruit 1-3 . Normal Gorra A Gorra Group Gorra Trio Assassin A Club Titan A Endpoint . . - Go Oak Group 4-5 1 Go Oak 4-5 . . - Dark Gigant Group 3-5 1 Dark Gigant 3-5 . Normal Stinger A Red Spider A Red Spider Group Piranhger Group King Bee Group Along Waterfall . Normal Gorra Group Stump Group Blue Thunder Group Smiley Group Red Horn Group PATH TO THE ALTAR RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D Group E Path . - Mutch Trio 4-5 3 Mutch 1-4 Stump 1-4 King Bee 1-2 . . . . . . Normal Horrorwood A Moui Group Horrorwood Group Stump Smiley Combo Smiley A Creekside . - Big Enemy Combo 3-5 2 Gorra 2-4 Horrorwood 2-4 . . . . Normal Stinger A Red Spider A Red Spider Group Shadow Wood A Smiley Group Above Waterfall . . - Dark Gigant Trio 4-5 3 Dark Gigant 1-3 Angry Spirit 1-2 Rafflesia 1-2 . - Flying Enemy Combo 3-5 2 Fancy Fowl 2-4 Poisonous Fly 2-4 . Normal King Bee Group Gorra Trio Pirahnite Group Smiley Group Dancing Doll A Creek . . . Normal King Bee Group Gorra Trio Pirahnite Group Smiley A Poisonous Fly Group Spring . - Club Titan Group 3-5 1 Club Titan 3-5 . - Big Enemy Combo: Ruins 3-5 2 Dark Gigant 2-4 Club Titan 2-4 . Normal King Bee Group Gorra Trio Pirahnite Group Infernal Fruit Group Smilier A Riverside . . - Club Titan Trio 4-5 3 Club Titan 1-3 Stone Tortoise 1-2 Mandorla 1-2 . - Piranha Group 3-5 2 Maurya 2-4 Piranhger 2-4 . - Gorra Trio 4-5 3 Gorra 1-4 Blue Thunder 1-4 King Bee 1-2 . Unauthorized or unlawful copying or downloading expressly prohibited. - Small Enemy Combo 3-5 2 Stone Tortoise 2-4 White Ghost 2-4 . - ■ Altar encounters ■ Ruin Encounters ■ Leo King’s Ruins encounters PATH TO BURKAQUA RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D Group E Beginning . - Evil Monkey Group 4-5 1 Evil Monkey 4-5 . . - Red Horn Group 4-5 1 Red Horn 4-5 . Normal Assassin A Club Titan A Big Enemy Combo Dark Gigant Trio Dancing Doll Group Along River .

. Normal Red Horn B Go Oak Group Poisonous Fly Group . - Midpoint (1st Half) . Normal Dancing Doll A Smilier A Fancy Fowl Group Infernal Fruit Group - All Paths . Normal Assassin A Club Titan A Rafflesia Group Dark Gigant Trio - Endpoint (1st Half) . Normal Rafflesia A Club Titan A Club Titan Group Assassin Group - Hall .PATH TO THE RUINS RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D Group E South . . - LEO KING’S RUINS RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D Group E Beginning . Normal Red Horn B Smilier Group Poisonous Fly Group . Normal Assassin A Dark Gigant A Assassin Trio Evil Monkey Group - Midpoint (2nd Half) . Normal Assassin A Dark Gigant A Evil Monkey Group . - Riverbank . - Plaza 04 . Normal Flying Enemy Combo Poisonous Fly Group . Unauthorized or unlawful copying or downloading expressly prohibited. Normal Dancing Doll A Smilier A Ancient Mish Group Go Oak Group - North . High Assassin A Dark Gigant Group Assassin Group Rafflesia Group - Altar After 8-4 High Big Enemy Combo: Ruins Club Titan Group Dark Gigant Trio Club Titan Trio - 106 Protected by copyright. Normal Rafflesia A Small Enemy Combo Club Titan Group Assassin Group - Entrance . Normal Rafflesia A Club Titan A Club Titan Group Big Enemy Combo: Ruins - Endpoint (2nd Half) . Normal Smilier Combo Dancing Doll Group Poisonous Fly Group Red Horn Group - Plaza 02 .

. CHAPTER 8 – CHASING A LEGEND VEDAN SPACEPORT MYNA CANCER KING’S RUINS ROCKBELTER MINES 107 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

HUNTERS TABLE MONSTERS ENCOUNTERED

ID Name HP Barrier Weakness Kill Points When you were exploring Myna earlier,
42 Zombie 1600 - Fire, Holy 30 1300
there was a kid in the midtown alley who
was blocking the way to his hideout. If
43 Stray Dog 1500 - Fire, Holy 30 1200 you go there a second time, you’ll find a
44 Frogman 1600 - Elec 30 1500 bit of a commotion nearby. Head inside
45 Jellyman 1600 Barrier Fire, Elec, Holy 30 1400 and you’ll have a run-in with a squad of
46 Junk Phantom 1800 Shield Wind 28 2400 Longardian Soldiers.
47 Gigabird 1700 - Wind 20 1800
48 Death Crow 1650 - Holy 30 1700
49 Steel Child 1650 - Elec 25 1800
50 Volcano 2625 Jump Ice 20 2400
51 Moleman 1800 - Fire 30 1400 LONGARDIAN SOLDIER X3
52 Shellknight 2200 Shield Ice 30 2200 STATS
HP 4000 ATK 264 DEF 306
53 Undead Bandit 2300 Jump Elec 25 2400
54 Killer Mountain 2750 Jump Ice 20 2300 WEAK None

55 Hypher 1800 - Holy 30 1700 LOOT
56 Ghost Animal 1700 - Holy 25 1400 XP 288 ZEHN 70
57 Glaring Claw 1800 - Wind 25 2000
Heal Potion (10%),
98 Great Raiden 4000 Jump - 25 2000 ITEMS
Electroless (4%), Iron Board
(4%), Iron Cube (4%),
99 Dark Kong 3500 - Ice 30 2600 Max heal (4%), Elixir (3%)
100 Metalman 2500 - Elec 30 1500
101 Ice Slime 2500 Shield Fire 30 1600
102 Lapis 3200 - - 30 1700 Boss Strategy
103 Vedabird 3800 - Wind 30 2400
These guys (8-4 Mark, p.109) are
deceptively durable. They aren’t
104 Killer Wind 2500 - - 25 2600 especially difficult to beat, but it
105 Wise Stump 2500 - Holy 30 1500 will take a few attack abilities to
106 Red Strap 3800 - Fire 30 1400 take them down. Don’t hesitate to
■ Rockbelter Mine ■ Cancer King’s Ruin use healing items in this fight.

After the battle, you’ll wind up
at the kids’ hideout, where you’ll
meet Harry. He’ll give you his Bell
STAR CHART SCENARIO FLOWCHART
(8-5 Mark, p.110). One of the chests
8-4 Event Battle: Longardian Soldier x3 contains a new outfit for Zegram
8-5 Obtain Harry’s Bell. and the kids here will sell you stuff
8-6 Use Harry’s Bell to cross the fast flowing waterway. that they found in these ruins, so
8-7 Boss Battle: Seed talk to Bruno if you want some
8-8 Boss Battle: Assault Walker x3 supplies.

CANCER KING’S RUINS
AREA 1 JUNK SHOP
VENDOR: BRUNO

TYPE NAME REQ. AMT. PRICE
| Recovery Heal Potion - Inf. 50
Recovery Max Heal - Inf. 150
Recovery Recharge Drink - Inf. 70
Recovery Tri-Charge - Inf. 120
| Recovery Resurrection - Inf. 200
Recovery Relaxing Aroma - Inf. 100
| Recover Stamina Extract - Inf. 100
Mech Retro Boombox - 2 200
Mech Hyper-Gravity Sensor P 2 520
Metal Izerium - 4 260

108
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

CHAPTER 8 – CHASING A LEGEND

C NORTH MYNA STATION

North Myna Station Plaza

DX

Modant Guardian 44

Slumba
The Tomb Guardian

AX Observation Deck
(Spaceport View)
Near Angela’s Bar Rodullier (After Annals of Hades)
Star Key
Observation Deck (Daytron View)
Dream Mushroom x4 Corbis
Hellpot Flame x2 Lugei
Kayo
Trimble
Minty
Near Weapon Shop
ZD
Minth

Drapp
Shukowa (Below)
Dark Onyx
8-4 Tiko
Jobman
VC VB

Near Item Shop Corbis

V CANCER KING’S RUINS
Likiuli (Ch.9)

The Rumored Ladyhunter

CC CB

South Myna Station Plaza
ZA

V SOUTH MYNA STATION

109

109
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Thunder Stone Mimic

C MYNA Chameleon Particulate

Nico
Bestla’s Spear
Orphan’s Hideout

8-5 Hellpot Flame
Lupine Coat
Energy Charger
Premiere Toy Box

Bruno
Near the Stream
Dream Mushroom x3 CAV
Hot Breath x2 8-6
Heal Potion x4
Nebula Opal
Medusa’s Locks
Divine Protection
Max Heal x2 V AREA 2
Military-Grade Battery

C AREA 1 Perfect Hunter

CB Forbidden Add-On
Hoho Bird Feather

Mimic Absolute Zero Stone

The Shapeless Assassin
8-7
Dragon God Skull

Divine Blessing
VB
Near the Pit
V AREA 3

Leave the hideout and make your way south to find a
ladder heading down. If you see a ladder leading down
in this area, it’s quicker to simply just drop down the
hole in the ground to reach the bottom. You’ll land
near the wastewater flow. Once it’s apparent that you
can’t cross it, a Thinking Circle will appear (8-6 Mark),
where you should use Harry’s Bell.

110
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

CHAPTER 8 – CHASING A LEGEND

Athena Shoes
C AREA 2

Puccile
Smoked Rainbow Newt

Mimic Black Owl
Area 3
Ancient Scroll II
CO2 Powder x4
Area 3: Fork
Dark Music Box

Mimic CC

Perfect Elixir
Alluring Lamp x2
Lubricant
8-8
Moebius Battery
Near the Altar
VC

After you get across the fast-
flowing water, drop down to CANCER KING’S RUINS
Area 2 and head southeast to AREA 3 VAGRANT
VENDOR: PUCCILE
find another drop-down point. TYPE NAME REQ. AMT. PRICE
You’ll have another run-in with Recovery Heal Potion - Inf. 50
Seed here. | Recovery Perfect Heal - 20 300
| Recovery Tri-Charge - Inf. 120
| Recovery Elixir - 10 250
Boss Strategy | Recovery Resurrection - Inf. 200
Much like before, you’re not | Recovery Divine Healing - Inf. 200
expected to defeat Seed (8-7 Mark, p.110) here. You just need to | Guard Paralyze Guard F 2 700
survive long enough so that he’ll run away again. | Mech Pressure Pump - 5 200
| Circuit Biomemory P 2 270
After the battle, you’ll arrive in Area 3, and there’ll be a convenient | Circuit Chaos Chip - 2 300
vendor located nearby. Talk to him if you’re running a little low on | Metal Iron Cube - Inf. 150
healing items. Metal Iron Board - Inf. 150
| Metal Carbon Alloy - 4 180
Food Mellow Banana - 10 150

|Head in a southerly direction and tag all three Transporters along the
way, so you can complete the Map of Vedan. Now that this area is
SEED mapped out, do some monster hunting to get some of their rarer item
STATS drops. The Biomemory is especially difficult to acquire, and this is the
HP 20000 ATK 180 DEF 1000 best place to get them.
WEAK None

LOOT
RARE ITEMS
XP None ZEHN None ITEM MONSTER 1’S DROP % MONSTER 2’S DROP % |
| Dark Music Box Great Raiden (4%) -
ITEMS None | Cursed Mask Great Raiden (3%) -
| Sealing Sunsphere Wise Stump (10%) Dark Kong (4%)
Absolute Zero Stone Ice Slime (4%) Dark Kong (2%)
Mirror Unit Ice Slime (10%) -
Dreamflower Ash Lapis (2%) -
Biomemory Vedabird (4%) Red Strap (3%) 111
| Stella Crystal Wise Stump (2%) -
111
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

ENCOUNTER GROUPS TABLE CHAPTER 8

Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E
Zombie & Stray Dog 4-5 2 Zombie 2-4 Stray Dog 0-4 Frogman 0-4 - -
Volcano 3-5 2 Volcano 1-2 Moleman 0-2 Ghost Animal 0-2 - -
Shellknight 3-5 2 Shellknight 1-4 Ghost Animal 0-2 Hypher 0-2 - -
Killer Mountain 3-5 2 Killer Mountain 1-4 Glaring Claw 0-2 Hypher 0-2 - -
Undead Bandit 3-5 2 Undead Bandit 1-2 Moleman 0-2 Glaring Claw 0-2 - -
Great Raiden 3-5 2 Great Raiden 1-3 Metalman 0-2 Ice Slime 0-2 Wise Stump 0-2 -
Dark Kong 4-5 2 Dark Kong 1-3 Metalman 0-2 Ice Slime 0-2 Wise Stump 0-2 -
Lapis 4-5 2 Lapis 1-3 Metalman 0-2 Killer Wind 0-2 Red Strap 0-2 -
Vedabird 4-5 2 Vedabird 1-3 Metalman 0-2 Ice Slime 0-2 Killer Wind 0-2 -
Stray Dog Group 4-5 1 Stray Dog 4-5 - - - -
Death Crow Group 4-5 1 Death Crow 4-5 - - - -
Jellyman Group 4-5 1 Jellyman 4-5 - - - -
Moleman Group 3-5 1 Moleman 3-5 - - - -
Shellknight Group 3-5 1 Shellknight 3-5 - - - -
Undead Bandit Group 3-5 1 Undead Bandit 3-5 - - - -
Hypher Group 3-5 1 Hypher 3-5 - - - -
Great Raiden Group 3-5 1 Great Raiden 3-5 - - - -
Dark Kong Group 4-5 1 Dark Kong 4-5 - - - -
Metal Man Group 4-5 1 Metal Man 4-5 - - - -
Ice Slime Group 4-5 1 Ice Slime 4-5 - - - -
Vedabird Group 4-5 1 Vedabird 4-5 - - - -
Junk Combo 3-5 2 Junk Phantom 2-4 Gigabird 2-4 - - -
Small Enemy Combo 3-5 2 Jellyman 2 Steel Child 2-4 Frogman 2-4 - -
Volcano Combo 4-5 2 Volcano 1-2 Shellknight 2-5 - - -
Killer Mountain Combo 4-5 2 Killer Mountain 1-2 Undead Bandit 2-5 - - -
Bird Combo 3-5 2 Vedabird 2-4 Gigabird 2-4 - - -
Big Enemy Combo 3-5 2 Great Raiden 2-4 Dark Kong 2-4 - - -
Great Raiden Trio 4-5 3 Great Raiden 1-4 Metalman 1-3 Vedabird 1-3 Wise Stump 0-2 -
Dark Kong Trio 4-5 3 Dark Kong 1-4 Lapis 1-3 Ice Slime 1-3 Red Strap 0-2 -
■ Rockbelter Mine Encounters ■ Cancer King’s Ruins encounters ■ High Chance of Appearing ■ Low Chance of Appearing

MYNA RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50

Location Time Rate Group A Group B Group C Group D Group E
Scrapyard After 8-5 High Junk Combo Jellyman Group Metalman Group Vedabird Group Lapis A
Train Tunnels - Normal Zombie & Stray Dog Stray Dog Group Zombie Group Small Enemy Combo Lapis A
Near Angela’s Bar - Low Zombie & Stray Dog Jellyman Group Death Crow Group Lapis A Lapis A
Near the Spaceport - Low Zombie & Stray Dog Jellyman Group Metalman Group Ice Slime Group Lapis A
Near the Mine Station - Low Zombie & Stray Dog Jellyman Group Metalman Group Ice Slime Group Lapis A
North Path - Low Zombie & Stray Dog Stray Dog Group Zombie Group Small Enemy Combo Great Raiden A
South Path - Low Zombie & Stray Dog Stray Dog Group Zombie Group Small Enemy Combo Dark Kong Trio
North Observation Deck - Low Junk Combo Death Crow Group Jellyman Group Dark Kong Group Big Enemy Combo
South Observation Deck - Low Junk Combo Death Crow Group Jellyman Group Dark Kong Group Big Enemy Combo
Alley - Normal Zombie Group Death Crow Group Stray Dog Group Vedabird A Dark Kong Trio

112
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CHAPTER 8 – CHASING A LEGEND

ROCKBELTER MINES
RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50

Location Time Rate Group A Group B Group C Group D Group E
1st Strata: Beginning - Increased Shellknight A Moleman Group Shellknight Group Hypher Group Dark Kong A
1st Strata: Midpoint - Increased Volcano A Moleman Group Shellknight Group Hypher Group Dark Kong A
1st Strata: Endpoint - Increased Volcano A Moleman Group Shellknight Group Volcano Combo Dark Kong A
2nd Strata: Beginning - Increased Killer Mountain A Shellknight A Hypher Group Volcano Combo Great Raiden A
2nd Strata: Midpoint - Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo Great Raiden Trio
2nd Strata: Endpoint - Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo Great Raiden Trio
Shrine Ruins - Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo Great Raiden Group
Ruins Hall - Increased Killer Mountain A Undead Bandit A Undead Bandit Group Killer Mountain Combo Great Raiden Trio

CANCER KING’S RUINS
RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50

Location Time Rate Group A Group B Group C Group D Group E
Area 1: Path - Normal Dark Kong A Vedabird A Dark Kong Group Vedabird Group -
Area 1: Waterway - Normal Dark Kong A Vedabird A Dark Kong Group Vedabird Group -
Area 1: Tunnel - Normal Dark Kong A Lapis A Metalman Group - -
Area 2: Path - Normal Dark Kong A Vedabird A Dark Kong Group Vedabird Group -
Area 2: Waterway - Normal Dark Kong A Vedabird A Dark Kong Group Vedabird Group -
Area 2: Tunnel - Normal Dark Kong A Lapis A Metalman Group - -
Area 3: Start Path - Normal Great Raiden A Vedabird A Ice Slime Group Great Raiden Group Dark Kong Trio
Area 3: End Path - Normal Great Raiden A Vedabird A Ice Slime Group Dark Kong Group Great Raiden Trio
Area 3: Start Waterway - Normal Great Raiden A Vedabird A Ice Slime Group Great Raiden Group Dark Kong Trio
Area 3: End Waterway - Normal Great Raiden A Vedabird A Ice Slime Group Dark Kong Group Great Raiden Trio
Wastewater Area - Normal Vedabird Group Bird Combo - - -
Pit Area - Normal Vedabird Group Lapis A Ice Slime Group Metalman Group -
Shrine Area After 8-8 Normal Great Raiden A Great Raiden Group Big Enemy Combo Great Raiden Group Great Raiden Trio

The last Transporter is near a
hole in the floor, which, if you
drop down through it, leads to ASSAULT WALKER X3
the altar room. An event battle
STATS
awaits (8-8 Mark, p.111).
HP 6500 ATK 330 DEF 357

Boss Strategy WEAK Elec
These guys may be intimidating,
LOOT
but they’re rather easy to beat.
XP 576 ZEHN 348
Change over to Jaster’s Barrier
Break Shot and fire once at Chameleon PArticulate (10%),
Energy Charger (5%), Recharge
each of them. ITEMS
Drink (4%), Heal Potion (3%),
Electroless (2%), CO2 Powder (1%)

With their barriers down, go in for
the kill using Flash Sword Lv3, along
with any other ability which buffs your
attack power. Their attacks can put you in
some serious hurt, so the quicker you can get this
over with the better. Defeating them will earn
you a second Key Piece.

It’s time to go for the last Key Piece, on Zerard. 113

113
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GLADIUS STARSHIP
TOWERS FACTORY

GALAXY
CORPORATION

WEST SIDE

EAST SIDE

MAIN STREET

ZERARD
SPACEPORT

ROSENCASTER
PRISON

114
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Fire 20 1800 86 Red Jellyman 2800 Barrier Ice 30 1300 87 Ancient Baron 3900 . Elec 25 1700 4F 4F 36 Yellowbolt 1250 . 28 2600 91 Ancient Sword 3800 . . Holy 25 1950 92 Redbolt 2800 . Holy 25 1700 85 Dark Buffalo 3000 . Ice 30 2000 8-14 Boss Battle: Logan 28 Shadowman 1000 . Elec 30 1200 8-13 Boss Battle: Seed 27 Livid Ape 1150 . 30 1700 32 Nelvoron 1100 . Holy 30 1300 84 Ancient Knight 3500 . Elec 30 2200 93 Seven Plus 2500 . CHAPTER 8 – CHASING A LEGEND HUNTERS TABLE MONSTERS ENCOUNTERED STAR CHART SCENARIO FLOWCHART ID Name HP Barrier Weakness Kill Points 8-9 Approach the Gladius Towers to get the Burst Mode Switch for Steve. 25 2300 90 Baroque 4200 Shield . Elec 30 2000 1F 8-11 8-11 1F 40 Greenbolt 1250 . . Wind 20 2250 95 Death Gold 3000 . 30 900 8-11 Acquire the Libra King’s Sword. Ice 30 1200 8-12 Boss Battle: Gazel 26 Petit Pooch 900 . . 25 Tarantula 1150 . Elec 30 1200 6F 6F 34 Cleaner Bob 1100 . 30 1700 GLADIUS TOWERS ROUTE MAP 31 Protobeast 1050 . 20 1850 97 Hell Corpse 3000 . Wind 30 1950 8F 8-14 8-12 8F 25 Tarantula 1150 . Elec 30 1400 41 Type-K 1650 Shield Elec 25 1850 ROUTE 1 ROUTE 2 83 Will O’ The Wisp 2500 . Fire 30 1900 30 Crow 950 . Elec 25 1800 1ST TOWER 2ND TOWER 33 Phantom Tail 1200 . Fire 30 2100 96 Devil Hawk 3500 . Holy 25 2200 88 Type-G 3500 Shield Elec 25 2000 89 Phobos 3800 Jump . Unauthorized or unlawful copying or downloading expressly prohibited. 30 1350 2F 2F 39 Max 1350 . Elec 30 1000 37 Oilder 1100 . 30 2000 ■ Rockbelter Mine ■ Cancer King’s Ruin 115 115 Protected by copyright. 24 Slime 950 . Elec 30 1400 3F 3F Shop 38 Shock Gem 1100 Shield . . Holy 30 1400 29 Savage Dog 1000 . 23 Roller 900 . . Ice 20 1500 8-10 Use the Burst Mode Switch at either Thinking Circle in front of the Towers. . Ice 30 1200 7F 7F 26 Petit Pooch 900 . Elec 30 1200 8-13 5F 5F 35 Type-J 1100 . Wind 30 2400 94 Stealth Hornet 2800 .

the way. When you approach the towers. A Thinking Circle awaits quickly. monster kills and rare items you want. you should spend Whichever tower you start from. (8-10 Mark). consider is that you’ll essentially be Steve will be given the Burst Mode going through both towers twice. This place is very Sword (8-11 Mark) to help you along long. Another aspect of the Gladius you’ll find them protected by Towers “dungeon” that you should a powerful barrier (8-9 Mark). after another battle with Seed. Once both Gazel and Logan have been defeated you’ll | Cursed Mask Ancient Knight (2%) Ancient Baron (2%) - Mirror Unit Dark Buffalo (4%) Ancient Sword (2%) - earn their Key Piece. and you’ll have to go through it twice to get the third Key Piece. The Gladius Towers are not then take the long walk back to the very friendly to explorers who are looking to get to a certain area barriers. You’ll fight ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | Gazel on the Second Tower’s roof. as well as a full stock of healing items. some of your hard-earned money on a bunch of weapons to master you’ll be given the Libra King’s and fuse. . Switch as a means of destroying That should give you all the time you need to gather everything you the barrier. via a Vendor. You can tackle either tower first. Starting from the First Tower will RARE ITEMS take you to the top of the Second Tower. You’ll have to trek want from inside. | Dark Music Box Ancient Baron (3%) Hell Corpse (2%)| - Lubricant Type-G (4%) Baroque (3%) - 116 Protected by copyright. C 1ST TOWER: 2F C 2ND TOWER: 2F 1st Tower: 1F 2nd Tower: 1F 8-11 Unlocked after 8-10 8-10 8-9 Linda (After Watclos) Hoho Bird Feather Faye MIO Entrance V MAIN STREET Before you set out to tackle the Gladius Towers. | Sealing Sunsphere Phobos (10%) Ancient Sword (4%) Ancient Knight (4%)| to reach Logan. Use the info provided below to help you get all the back to the Galaxy Corporation. Taking the Second Tower first will DROP % DROP % DROP % lead you to the top of the First Tower. Unauthorized or unlawful copying or downloading expressly prohibited.

. - Ancient Knight Group 3-5 1 Ancient Knight 3-5 . - Cleaner Combo 4-5 2 Cleaner Bob 2-4 Max 2-4 . . . . - Type-J Combo 3-5 2 Type-J 1-3 Type-K 1-3 . . . - Petit Pooch Group 4-5 1 Petit Pooch 4-5 . . . - Dark Buffalo Group 3-5 1 Dark Buffalo 3-5 . . - Ancient Sword Group 4-5 1 Ancient Sword 4-5 . . - Shock Gem Group 4-5 1 Shock Gem 4-5 . . - Seven Plus Group 4-5 1 Seven Plus 4-5 . - Ancient Baron Group 3-5 1 Ancient Baron 3-5 . . Unauthorized or unlawful copying or downloading expressly prohibited. - Savage Dog Group 4-5 1 Savage Dog 4-5 . - Death Gold Group 4-5 1 Death Gold 4-5 . . - Type-J Trio 3-5 3 Type-J 1-4 Yellowbolt 1-2 Greenbolt 1-2 . - Bolt Combo 4-5 2 Yellowbolt 2-4 Greenbolt 2-4 . . - Max 3-5 2 Max 2-4 Greenbolt 0-2 Oilder 0-2 Type-K 0-2 - Ancient Knight 3-5 2 Ancient Knight 1-2 Type-G 0-2 Death Gold 0-2 Will O’ The Wisp 2 - Ancient Baron 3-5 2 Ancient Baron 1-2 Red Jellyman 0-2 Baroque 0-2 Hell Corpse 0-2 - Dark Buffalo 3-5 2 Dark Buffalo 1-3 Will O’ The Wisp 2 Phobos 0-2 Redbolt 0-2 - Ancient Sword 3-5 2 Ancient Sword 1-2 Type-G 0-2 Stealth Hornet 0-2 Will O’ The Wisp 2 - Devil Hawk A 3-5 2 Devil Hawk 1-2 Will O’ The Wisp 2 Phobos 0-2 Redbolt 2 - Tarantula Group 3-5 1 Tarantula 3-5 . . . . . . - Hell Corpse 4-5 1 Hell Corpse 4-5 . . . . - Roller Group 4-5 1 Roller 4-5 . . . . - Type-G Group 4-5 1 Type-G 4-5 . . CHAPTER 8 – CHASING A LEGEND ENCOUNTER GROUPS TABLE CHAPTER 8 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Tarantula 3-5 2 Tarantula 1-4 Roller 0-2 Slime 0-2 Savage Dog 0-2 - Livid Ape 3-5 2 Livid Ape 1-4 Phantom Tail 0-2 Nelvoron 0-2 Petit Pooch 0-2 - Protobeast 3-5 2 Protobeast 1-4 Phantom Tail 0-2 Nelvoron 0-2 Savage Dog 0-2 - Shadowman 3-5 2 Shadowman 1-4 Roller 0-2 Savage Dog 0-2 Petit Pooch 0-2 - Cleaner Bob 3-5 2 Cleaner Bob 2-4 Yellowbolt 0-2 Oilder 0-2 . . . . . - Tarantula Trio 4-5 3 Tarantula 1-4 Roller 1-4 Shadowman 1-2 . . . - Shadowman Group 4-5 1 Shadowman 4-5 . . - ■ Rosencaster Prison Encounters ■ Daytron Factory Encounters ■ Gladius Tower Encounters ■ High Chance of Appearing 117 117 Protected by copyright. - Slime Combo 4-5 2 Oilder 2-4 Shock Gem 2-4 . - Type-J Group 3-5 1 Type-J 3-5 . . . - Livid Ape Group 3-5 1 Livid Ape 3-5 . - Big Enemy Combo 3-5 2 Tarantula 1-4 Livid Ape 0-4 Protobeast 0-4 . - Oilder Group 4-5 1 Oilder 4-5 . . - Type-J 3-5 2 Type-J 2-4 Yellowbolt 0-2 Oilder 0-2 . . - Max Trio 3-5 3 Max 1-4 Oilder 1-2 Shock Gem 1-2 . . . - Type-K 3-5 2 Type-K 2-4 Yellowbolt 0-2 Oilder 0-2 . . . - Protobeast Group 3-5 1 Protobeast 3-5 . . . - Stealth Hornet Group 4-5 1 Stealth Hornet 4-5 . - Slime Group 4-5 1 Slime 4-5 . . . . . . - Redbolt Group 4-5 1 Redbolt 4-5 . . - Crow Group 4-5 1 Crow 4-5 . . . . . . - Max Group 3-5 1 Max 3-5 . - Red Jellyman Group 4-5 1 Red Jellyman 4-5 . . - Cleaner Bob Group 3-5 1 Cleaner Bob 3-5 . . . - Devil Hawk Group 4-5 1 Devil Hawk 4-5 .

Increased Tarantula Group Petit Pooch Group Type-G Group Ancient Baron Group Ancient Knight A Path 03 . Low Tarantula A Tarantula Group Slime Group Shadowman A Ancient Knight A Level 1: Hallways . - Knight Combo 3-4 2 Ancient Knight 1-3 Death Gold 1-3 . - Type-G Combo 3-4 2 Type-G 1-3 Will O’ The Wisp 1-2 . Normal Type-J A Type-J Group Shock Gem Group Ancient Baron Group Ancient Knight A Path 02 (North) . Normal Big Enemy Combo Tarantula Group Slime Group Roller Group Ancient Knight A Interior Pathway A1 (Lit) . Low Tarantula A Tarantula Group Red Jellyman Group Redbolt Group Ancient Knight A Level 3: Hallways . Normal Cleaner Bob A Cleaner Bob Group Oilder Group Ancient Baron Group Ancient Knight A Path 01 (North) . Normal Cleaner Bob A Cleaner Bob Group Oilder Group Ancient Baron Group Ancient Knight A Path 01 (South) . Normal Protobeast A Livid Ape A Big Enemy Combo Roller Group Ancient Knight A Interior Pathway A2 (Lit) . - ■ Gladius Tower Encounters ROSENCASTER PRISON RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D Group E Level #: Cells . Normal Cleaner Bob Group Max Group Type-J A Shock Gem Group Knight & Baron Assembly Line 03A . . Normal Max A Max Group Slime Combo Ancient Baron Group Ancient Knight A Path 04 . Normal Cleaner Combo Max Group Type-J Group Oilder Group Shock Gem Group Path EX . . . Normal Cleaner Bob Group Max Group Type-G Group Redbolt Group Dark Buffalo A Assembly Line 02 . . Normal Tarantula A Shadowman Group Red Jellyman Group Knight Combo Ancient Knight A Prison: Waste Disposal . Low Tarantula A Tarantula Group Tarantula Trio Redbolt Group Ancient Knight A Level 2: Hallways . Normal Slime Group Tarantula Group Roller Group Knight Combo Ancient Knight A Prison: Testing Room . Normal Tarantula A Tarantula Group Slime Group Roller Group Ancient Knight A DAYTRON STARSHIP FACTORY RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D Group E Entrance . - Sword & Baron 3-4 2 Ancient Sword 1-3 Ancient Baron 1-2 . Normal Tarantula A Savage Dog Group Roller Group Redbolt Group Ancient Knight A Interior Pathway A2 . Normal Cleaner Bob Group Max Group Type-K A Type-J Combo Shock Gem Group Mainframe Room .ENCOUNTER GROUPS TABLE CHAPTER 8 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Knight & Baron 3-4 2 Ancient Knight 1-3 Ancient Baron 1-2 . Normal Tarantula A Savage Dog Group Roller Group Knight Combo Ancient Knight A Interior Pathway A1 . Low Tarantula A Roller Group Slime Group Tarantula Trio Ancient Knight A Interior Pathway A3 . Normal Cleaner Bob Group Max Group Type-K A Type-J Combo Shock Gem Group 118 Protected by copyright. Normal Livid Ape A Protobeast A Big Enemy Combo Ancient Knight Group Ancient Knight A Interior Pathway A3 (Lit) . . . Increased Tarantula Group Petit Pooch Group Ancient Baron Group Ancient Baron Group Ancient Knight A Path 02 (South) . Increased Tarantula Group Max Group Type-J Group Slime Combo Ancient Baron Group Assembly Line 01 . Normal Cleaner Bob Group Max Group Type-J A Shock Gem Group Max Trio Assembly Line 03B . Unauthorized or unlawful copying or downloading expressly prohibited. Normal Type-J Trio Max Trio Cleaner Combo Slime Combo Bolt Combo Path 05 . - Sword Combo 3-4 2 Ancient Sword 1-3 Stealth Hornet 1-3 .

CHAPTER 8 – CHASING A LEGEND GLADIUS TOWERS RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 50 Location Time Rate Group A Group B Group C Group D 1st Tower: 2F-3F: Inner Loop . 3 200 XP None ZEHN None Mech Speaker Pod . Just survive long by up until now. you’ll find a vendor you’ll eventually come across Seed (8-13 Mark. 3 250 |Lilika/Main/E4 Mountain Nymph Bow . 120 HP 20000 ATK 180 DEF 1000 Recover Resurrection . Inf. which Yes. Low Ancient Sword A Redbolt Group Type-G Combo Ancient Sword Group 2nd Tower: 4F-5F: Outer Loop . reasons that he’s so far off the beaten path is that he sells Edensia Boss Strategy and Dream Mushrooms. Low Ancient Baron A Seven Plus Group Devil Hawk A Ancient Baron Group 2nd Tower: 3F Bridge Gate . No. Low Devil Hawk A Seven Plus Group Ancient Sword A Ancient Sword Group 2nd Tower: 6F-7F: Outer Loop . 2 650 | Food Sanchez Fruit . 50 Recovery Max Heal . Inf. 1 700 WEAK None | Crystal Edensia . Low Devil Hawk A Sword Combo Red Jellyman Group Type-G Group 2nd Tower: 6F-7F: Inner Loop . Inf. Low Devil Hawk Group Sword & Baron Type-G Group - 2nd Tower: 7F Bridge Gate . Low Ancient Baron A Red Jellyman Group Sword & Baron Ancient Baron Group 2nd Tower: 2F-3F: Outer Loop . enough for someone else to take care of him for you. 70 STATS | Recovery Tri-Charge . Low Ancient Knight A Redbolt Group Type-G Combo Ancient Knight Group 1st Tower: 4F-5F: Outer Loop . . Low Dark Buffalo A Knight Combo Red Jellyman Group Type-G Group 1st Tower: 6F-7F: Inner Loop . 1 3800 119 119 Protected by copyright. 1 900 LOOT | Alchemy Dream Mushroom .121). it’s that time again. Tower. GLADIUS TOWERS 3F VENDOR VENDOR: SELSHU TYPE NAME REQ. PRICE | Recovery Heal Potion . Low Ancient Baron A Hell Corpse Group Dark Buffalo A Ancient Baron Group 1st Tower: 3F Bridge Gate . Low Red Jellyman Group Ancient Knight Group Type-G Group Redbolt Group 1st Tower: 5F Bridge Gate . 150 | Food Pirate’s Grog . Inf. Low Ancient Baron A Red Jellyman Group Knight & Baron Ancient Baron Group 1st Tower: 2F-3F: Outer Loop . wandering about on the lower p. Low Dark Buffalo A Hell Corpse Group Ancient Knight A Ancient Knight Group 1st Tower: 6F-7F: Outer Loop . 150 SEED | Recovery Recharge Drink . 5 6600 | Jupis/Main/F1 Sage’s Spear . who’s waiting on the upper level of the 5F level of the 3F Bridge. Low Dark Buffalo Group Knight & Baron Type-G Group - 1st Tower: 7F Bridge Gate . Low Dark Buffalo Group Ancient Baron Group Type-G Group - 1st Tower: Throne Room After 8-13 Low Dark Buffalo Group Ancient Baron Group Type-G Group - 2nd Tower: 2F-3F: Inner Loop . Low Red Jellyman Group Ancient Sword Group Type-G Group Redbolt Group 2nd Tower: 5F Bridge Gate . Low Devil Hawk Group Ancient Baron Group Type-G Group - 2nd Tower: Throne Room After 8-12 Low Devil Hawk Group Ancient Baron Group Type-G Group When you start from the First If you’re starting from the base of the second tower. One of the bridge. 200 | Crystal Stella Crystal . Unauthorized or unlawful copying or downloading expressly prohibited. you aren’t have been especially hard to come supposed to beat him. Inf. 3 200 ITEMS None | Crystal Nebula Opal . Inf. AMT. 2 400 Mech Pressure Pump . Low Ancient Sword A Stealth Hornet Group Type-G Group Ancient Sword Group 2nd Tower: 4F-5F: Inner Loop . Low Ancient Knight A Death Gold Group Type-G Group Ancient Knight Group 1st Tower: 4F-5F: Inner Loop .

Unauthorized or unlawful copying or downloading expressly prohibited. . C 1ST TOWER: 5F Sanchez Fruit Snow Crest 4F Sealing Sunsphere Smoked Rainbow Newt C 2ND TOWER: 5F 4F Angel Slippers Flame God’s Stone x2 Iron Cube Ruby Plasma Shield V 1ST TOWER: 3F Chaos Chip V 2ND TOWER: 3F Sticky Gum x2 V 2ND TOWER: 2F Ultraspicy Pepper x2 Dark Music Box *Relaxing Aroma x2 *Divine Healing x3 Silma Moebius Battery *Selshu C 1ST TOWER: 2F Revolva Alloy Nebuladon Egg Evil Cacophony 3F Mimic 3F Trumpet of Glory C 1ST TOWER: 4F C 2ND TOWER: 4F C 2ND TOWER: 3F Hyper-Gravity Sensor 2F Cursed Mask Absolute Zero Stone Zeranium x2 2F C 1ST TOWER: 3F Primeval Beef Queen bee Stinger Famished Wolf Myriad Branch x2 V 1ST TOWER: Forbidden Add-on V 2ND TOWER: ENTRANCE ENTRANCE *On Lower Level 120 Protected by copyright.

CHAPTER 8 – CHASING A LEGEND 8-14 8-12 *The Tower Matador The Tower Predator V 1ST TOWER: 7F Alluring Lamp V 2ND TOWER: 7F V 1ST TOWER: 6F Thunder Shield Saba Garuda Max Heal x2 Resurrection x5 Mirror Unit Watclos Forbidden Add-On C 1ST TOWER: C 2ND TOWER: THRONE ROOM THRONE ROOM 7F 7F Hot Breath x3 Max Heal x2 Absolute Zero Stone x2 Sealing Sunsphere Stealth Pills x3 V 2ND TOWER: 6F Traditional Worksuit Skull Necklace C 1ST TOWER: 7F *Ancient Scroll II V 2ND TOWER: 5F 6F Exterminator Hoho Bird Feather x2 Elixir x2 Ancient Scroll II Heal Potion x3 Limit Avenger Stamina Extract x4 Hellpot Flame Izerium Alloy Dreamflower Ash Captain’s Sock 6F Perfect Heal x2 C 2ND TOWER: 7F Guardian Sphere x2 V 1ST TOWER: 5F Seventhmoon V 1ST TOWER: 4F C 2ND TOWER: 6F Perfect Elixir 5F Star Earrings *Mimic Dragon God Skull 8-13 Sacred Wanderer Bow V 2ND TOWER: 4F Lunar Ribbon 5F Skull Necklace Captain’s Sock Mimic Medusa’s Locks C 2ND TOWER: 6F Brave Symbol Lubricant *On Lower Level 121 121 Protected by copyright. . Unauthorized or unlawful copying or downloading expressly prohibited.

and continually lock onto him when he warps the same way you did with the mad Witch. heated up. WEAK Ice & Holy If you equip the Earthshaker. and use Illusion Sword LOOT combined with any of the usual Attack-increasing XP 5027 ZEHN 1820 buffs. and HP 15806 ATK 150 DEF 500 even that’s easy to block and counter. because he’s slow and easy to hit. WEAK Ice & Wind He warps around the battlefield constantly like the Mad Witch did in Juraika.121) a bit easier to beat than his brother. ITEMS Stealth Pills 122 Protected by copyright. p. and a Strength Star. Unauthorized or unlawful copying or downloading expressly prohibited. as he’s going to retrieve them. Hold down the block button. he can XP 5027 ZEHN 1820 throw his swords around like boomerangs. which will hit everyone in your active party multiple times over the course of a couple of Perfect Reviver. this battle will be over before it ever really Excelion Shard. He can also make himself invisible for a period of time and LOOT seriously injure anyone who attempts to approach. Boss Strategy LOGAN Logan’s (8-14 Mark. Gazel’s most vulnerable after he throws his swords. using Illusion Sword. Drunken Burst. Once you’ve claimed all three Key Pieces. p.121) is the more formidable of the two brothers. Defeat both to claim the Libra King’s Key Piece. This combination should take off massive amounts of Gazel’s HP in a surprisingly short period of time. That’s the perfect time to attack. The only STATS thing he’s got going for him is that lance of his. GAZEL STATS Boss Strategy HP 15132 ATK 250 DEF 500 Gazel (8-12 Mark. you’ll face a different boss. Finally. . the next chapter begins immediately. you’ll need to play a waiting game. In order to defeat Gazel. ITEMS Stealth Pills seconds. Depending upon which tower you started from.

Unauthorized or unlawful copying or downloading expressly prohibited. . . 20 950 110 Cone Sheep 4500 . Holy 30 2000 126 Gold Mask 4400 . 30 1200 114 Arthur 4300 . 30 1950 113 King Mish 4500 . Fire 20 1300 111 Panek 4500 Barrier Elec 20 1150 112 Killer Stinger 4250 Barrier . Holy 30 1000 109 Rolling Stone 4250 . 25 2600 125 Death Mask 4250 . . Holy 30 2200 123 Protected by copyright. CHAPTER 9 – MYSTERY OF EDEN SALGIN ROSA SPACEPORT SYLVAZARD DESERT RESIDENTIAL AREA KUJE DESERT JOHANNASBURG ANCIENT RUINS LABYRINTH HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 107 Wall Gigant 4500 Jump Elec 20 1300 108 Dark Spirit 4250 . . . 30 2450 115 Ancient Duke 4500 .

head to the Dorgenarkís STATS Control Room for a scene (9-1 Mark). you should buy a full stock of recovery items. . and Nico) VB 9-2 9-1 Control Room VA XC CB Deck ZC The Voracious Wanderer (Rose Nebula) CA STAR CHART SCENARIO FLOWCHART 9-1 Return to the Dorgenark’s Control Room. ITEMS None Just survive long enough. ZEGRAM When you’re prepared. Silma. 124 Protected by copyright. 9-2 Boss Battle: Zegram 9-3 Boss Battle: Seed & Beast Seed 9-4 Boss Battle: Ragnar 9-5 Boss Battle: Sand Kraken 9-6 Use the Ancient Circuit at the Thinking Circle. 9-7 Go to the gate by the Church in Salgin Before you head back to the Dorgenark with the Key Pieces. There’s a rather long sequence of boss fights coming up. Carraco (After Medos. and he’ll eventually run away. HP 20000 ATK 324 DEF 2000 Afterwards. WEAK None Boss Strategy XP None LOOT ZEHN None You can’t beat Zegram (9-2 Mark) here. who has suddenly developed an obscene Defense stat. Unauthorized or unlawful copying or downloading expressly prohibited. you’ll be forced into a fight with Zegram on the deck of the Dorgenark.

HP 25000 ATK 292 DEF 750 just survive until the pedestals on the tablet arise. That SEED should be enough to finish the STATS VS ZEGRAM first half of the battle. You must win here. XP 8229 ZEHN 2100 Brave Symbol x2. The second fight begins with you controlling Jaster. CHAPTER 9 – MYSTERY OF EDEN Elderly Man (After Rodullier) 9-3 10-7 Z ANCIENT RUINS LABYRINTH X Near the Tablet Boss Strategy Zegram is on his own for the first fight against Seed. STATS Kisala. STATS VS PARTY as Beast Seed (9-3 Mark) can easily do 600 damage or HP 20000 ATK 282 DEF 2000 more per hit. In the first half the fight. Pull out all the stops by using Illusion Sword. HP 20000 ATK 165 DEF 2000 The second half is a little trickier because WEAK None Jaster is now going it alone. Always make sure to fully restore your HP WEAK None if you take a hit. You can’t win here either. and finally bring an end to this LOOT series of battles. get to both of them on either LOOT side of Seed to place the key pieces for victory. and a Strength Star. Be very careful here. Unauthorized or unlawful copying or downloading expressly prohibited. just survive until help arrives. You can’t BEAST SEED beat him here. Drunken Burst. you’ll have Jaster. Use Illusion Sword and a Strength Star to enhance Jaster’s Attack. . XP None ZEHN None ITEMS None 125 125 Protected by copyright. Kisala. again. and Zegram. ITEMS Perfect Reviver Boss Strategy Now this is the real deal. WEAK None Once the pedestals have appeared and the battle has started. and Zegram on your team.

. Unauthorized or unlawful copying or downloading expressly prohibited.11) Vice Predator Entrance Wake-Up Drops Paralysis Cure Majestic Pocket Stamina Extract *Dark Music Box Biomemory Izerium Alloy Lubricant Slyman Nebula Opal x2 Mimic Tri-Heal x3 Blaster J XB (After Kyralil Bell) 9-6 Maze of Temptation Maze of Chaos Labyrinth of Terror Ancient Scroll III VA 9-4 Biomemory ZB Blaster J (After Kyralil Bell) Mimic Tartaros Survivor Nebuladon Egg Maze of Decision Smoked Rainbow Trumpet of Glory Newt Myriad Branch Pressure Pump Queen Bee Stinger Hoho Bird Feather Blaster J (After Kyralil Bell) Near the Core Strange Animal (After Muskul) 9-5 * On Lower Level 126 Protected by copyright. Trumpet of Glory Firestone Z GREAT TABLET CA Spirit Shield Rose Pumps Flame God’s Stone Resurrection x4 Kyralil Bell (Ch.

Unauthorized or unlawful copying or downloading expressly prohibited. You’ll be To make them easier to defeat. p. right beside come across an ancient robot. because they can consequently slows the battle easily kill all of your characters before you have a chance to open the down. and that’s hidden very deep inside the Labyrinth. CHAPTER 9 – MYSTERY OF EDEN With everything settled down. This machine has several defensive attacks While you’re wandering about. the Labyrinth is a fairly linear dungeon. They have really high-powered attacks. the next save point you come Naturally. circuit to repair the robot. it’s time to head into the Labyrinth. Inf. You’ll just You won’t be too far inside have to push forward. Boss Strategy Despite the name. 120 | | Recovery Resurrection . This fight is only difficult to deal with if you don’t take care of Ragnar (9-4 Mark. watch out for Dark Spirits. LOOT XP 8229 ZEHN 1680 ITEMS Edensia x2 127 127 Protected by copyright. shocked at how fast its HP bar use some attack abilities like will deplete. . 5 400 | Crystal Stella Crystal P 1 700 Past the vendor is a door that leads into a room full of ancient text. you’ll find a vendor wandering around. across. Inf. Inf. 1 500 | | Battle Attack Seal F 5 300 | Crystal Lapis Lazuli . 150 | Recovery Tri-Heal . RAGNAR You’ll see a cutscene here. Equip the Earthshaker menu. then kill them The quest now is to find a with normal attacks. A group which’ll allow him keep your characters away from him. Save the game. PRICE | | Recovery Heal Potion . Inf. 5 500 | | Guard Freeze Shield . 200 | | Recovery Tri-Resurrection . you’ll finally arrive at a Transporter near the star HP 20000 ATK 340 DEF 800 mark on your mini-map. 50 | Recovery Max Heal . Inf. which of them can cause you some serious problems. which can also cause on Jaster and use the usual Confusion. By now you’re probably starving for some healing items. as a rather difficult boss fight WEAK Elec is coming up.| AMT. STATS After a long walk. Jaster’s Desert Wind to whittle down their HP. LABYRINTH VENDOR VENDOR: SLYMAN TYPE NAME REQ. combination of Illusion Sword and a Strength Star. it wants to pick a fight with you. so buy as much as you can hold here. 80 | Recovery Tri-Charge . A little the Labyrinth before you further inside.126) quickly.

. . You should try and damage it as fast as you possibly can. - Death Mask Group 4-5 1 Death Mask 4-5 . You can see which ones are still healthy against those that are injured because the injured ones will be a darker shade than all the others. You can then climb its shell to attack its only vulnerable point. . . . . . - Dark Spirit Group 4-5 1 Dark Spirit 4-5 . - Panek Group 4-5 1 Panek Group 4-5 . You won’t be able to damage the Sand Kraken directly unless you defeat all six of its legs. . - Wall Gigant Trio 3-5 3 Wall Gigant 1-4 Death Mask 1-3 Gold Mask 1-3 . . - Mask Combo 4-5 2 Death Mask 2-4 Gold Mask 2-4 . . and will do quite a lot of damage in the process. - Arthur Group 3-5 1 Arthur 3-5 . If you want to hang around inside the Labyrinth some more to earn a few kills and collect items from enemies. Once all six legs have been injured. - Big Enemy Combo 4-5 2 Wall Gigant 2-4 Cone Sheep 2-4 . . Unauthorized or unlawful copying or downloading expressly prohibited. then walking back is a good idea.Boss Strategy The Sand Kraken (9-5 Mark. - ■ High Chance of Appearing 128 Protected by copyright. - King Mish Group 4-5 1 King Mish 4-5 . because after a certain amount of time has expired. . All of its attacks have a chance of poisoning you. RARE ITEMS ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | DROP % DROP % DROP % Trumpet of Glory Rolling Stone (10%) Gold Mask (4%) Wall Gigant (2%) | Plasma Burst Circuit Panek (4%) Wall Gigant (2%) - ENCOUNTER GROUPS TABLE CHAPTER 9 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Wall Gigant 3-5 2 Wall Gigant 1-4 Dark Spirit 0-4 Panek 0-4 King Mish 0-4 - Rolling Stone 4-5 2 Rolling Stone 1-4 Dark Spirit 0-4 Panek 0-4 King Mish 0-4 - Cone Sheep 3-5 2 Cone Sheep 1-4 Dark Spirit 0-4 Arthur 0-4 Ancient Duke 0-4 - Wall Gigant Group 3-5 1 Wall Gigant 3-5 . the Sand Kraken will regenerate its legs and you’ll have to do all that work all over again. SAND KRAKEN STATS HP 26250 ATK 356 DEF 1000 WEAK Elec LEGS HP 20000 ATK 269 DEF 500 WEAK Elec LOOT After the battle. you’ll obtain the Ancient XP 8229 ZEHN 1400 Circuit. From here. Guard Seal fix him. . - Cone Sheep Trio 3-5 3 Cone Sheep 1-4 Ancient Duke 1-3 Panek 1-3 . simply use the transporter to head back to the robot and ITEMS Attack Seal. p. . . the Sand Kraken will bury itself in the ground.126) is very tough. . - Gold Mask Group 4-5 1 Gold Mask 4-5 . .

Normal Wall Gigant A Cone Sheep A Cone Sheep Trio Arthur Group Big Enemy Combo Ragnar’s Room After Ch. From there. 9 Normal Big Enemy Combo Wall Gigant A Cone Sheep Trio King Mish Group - Chamber of Ancient Text After Ch. After a bunch of cutscenes. Normal Wall Gigant A Wall Gigant Group Wall Gigant Trio Panek Group Big Enemy Combo Maze of Decision Pathways . Misanna (After Agassimo) Alloy Hammer Fists Ulbor (After 10-6) 9-7 Medusa’s Locks Near the Item Shop V KUJE DESERT Near the Church Unlocks at 9-7 Dorban Pride of Kings (After Ulbor) Near the Waterway RESIDENTIAL AREA X Lucky Clover Shilawa Near the Residential Area Gate 129 129 Protected by copyright. you’ll be back on the Dorgenark. Normal Rolling Stone A Death Mask Group Mask Combo Dark Spirit Group - Maze of Temptation Rooms . Unauthorized or unlawful copying or downloading expressly prohibited. Normal Wall Gigant A Cone Sheep A Cone Sheep Trio Wall Gigant Group Big Enemy Combo Maze of Decision Rooms . p. 9 Normal Big Enemy Combo Wall Gigant A Wall Gigant Trio King Mish Group - |Use the Ancient Circuit at the Thinking Circle (9-6 Mark. Normal Wall Gigant A Wall Gigant Group Wall Gigant Trio Panek Group Big Enemy Combo Maze of Chaos Rooms . Normal Rolling Stone A Gold Mask Group Mask Combo Dark Spirit Group Panek Group Maze of Chaos Pathways . 9 Normal Big Enemy Combo Wall Gigant A Cone Sheep Trio King Mish Group - Boss Room After Ch. .126) to repair the robot. transport down to the Church in Salgin and approach its western gate (9-7 Mark). CHAPTER 9 – MYSTERY OF EDEN LABYRINTH RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 56 Location Time Rate Group A Group B Group C Group D Group E Maze of Temptation Pathways .

Unauthorized or unlawful copying or downloading expressly prohibited.SALGIN ROSA SPACEPORT SYLVAZARD DESERT RESIDENTIAL AREA KUJE DESERT JOHANNASBURG ANCIENT RUINS LABYRINTH 130 Protected by copyright. .

because 10-1 Maze Entrance: Give the old man some water. Ice 30 800 Flame God’s Stone x2 59 Vulture 2200 . . Fire 30 900 7 Gold Child 280 . you’ll come to a STAR CHART SCENARIO FLOWCHART wandering merchant by the side of the road. 10-5 Go to Johannasburg’s central plaza. Holy 30 1500 123 Dark Vulture 4800 . follow the desert path. Wind 35 1100 Desert Fork 64 Living Lava 2700 Jump Ice 20 2600 Trumpet of Glory Mimic 65 Black Horn 2500 . Ice 30 950 5 Cactulus 252 . 30 2450 Kuje Desert (North) 115 Ancient Duke 4500 . 10-4 Stone Memorial: Give the bag of coins to the woman. Elec 30 1300 10-4 Tri-Resurrection x4 119 Hill Giant 5280 Jump Ice 20 1750 120 Stone Worm 4560 . 30 1950 10-3 Spirit Bell 113 King Mish 4500 . 30 1250 Near the Sandstorm 121 Yellowfly 4200 . 25 2600 Twin Uroboros 116 Flame Tortoise 4320 Shield Ice 30 1200 The Desert Idol Near the Monument 117 Jarvil 4500 . Holy 30 1200 2 Dragonfly 90 . . Unauthorized or unlawful copying or downloading expressly prohibited. . Fire. 20 950 Circuit (South) 110 Cone Sheep 4500 . Holy 30 2200 ■ Salgin Encounters ■ Sylvazard Desert. CHAPTER 10 – THE ILLUSORY OASIS HUNTERS TABLE ENCOUNTER GROUPS C SALGIN ID Name HP Barrier Weakness Kill Points Dragon God Skull Near Salgin 1 Baphu 101 . Ice 20 850 Kareem 62 Shisa 2450 . Ice 25 1000 118 Pad Worm 4500 . . Wind 25 1400 V JOHANNASBURG 122 Death Skeletar 4704 . You’ll run into Miyoko and Chie for one last time. Rosa Ruins Encounters ■ Labyrinth Encounters ■ Kuje Desert. Wind 20 1400 124 Fire Doll 4320 . Further along. . . Fire 30 1100 Energy Charger 61 Worm 2000 . Ice 30 1250 125 Death Mask 4250 . you can buy Roses of Passion. Wind 30 1200 10-1 63 Lord Bee 1800 . Jaster’s Desert Wind. Ice 20 900 Moebius Battery 60 Killer Mish 2400 . Elec 25 1000 58 Scorpion 2300 . 20 2050 10-2 107 Wall Gigant 4500 Jump Elec 20 1300 Tri-Elixir x3 108 Dark Spirit 4250 . Be sure to stop here. . Fire 20 800 Biomemory 6 Statue Dog 140 . Fire 20 1300 Rose of 111 Panek 4500 Barrier Elec 20 1150 Passion x2 Cursed Mask 112 Killer Stinger 4250 Barrier . Holy 30 1000 Kuje Desert Biofeedback 109 Rolling Stone 4250 . Holy 30 2000 126 Gold Mask 4400 . 30 1200 114 Arthur 4300 . 10-6 Boss Fight: Johanna 131 131 Protected by copyright. which 10-2 South Fork: Take the collapsed man’s bag of coins. are needed to unlock the third level of 10-3 North Fork: Suck the poison out of the girl’s snake bite. Wind 25 900 Divine Blessing x2 3 Sand Tortoise 280 Shield Elec 30 1200 4 Mish 126 . Johannasburg Encounters Starting at the gate near the church in Salgin.

p. p. 200 | his side. in the rest of this chapter. North is left on the map asking about her husband. Tell her that you saw him and old man will ask you for water that he was not well. C KUJE DESERT Lucky Clover Rydel Edensia x2 Mimic 10-5 Lunar Ribbon Izerium Alloy The Winged Traveller Almazuk Plaza Sunstalker Bow Ultraspicy Pepper x2 Storm Shield In Town Ancient Scroll III Sun Key Co2 Powder x2 10-6 Perfect Heal x3 Star Traveller’s Outfit Trumpet of Glory Lunar Ribbon 132 Protected by copyright. . 80 | in the sand (10-2 Mark. | Food Pirate’s Grog 5 250 | Suck out the poison.| AMT. and travel west. when we discuss the a point where all the paths will join cardinal directions. whom for Rosa. we’re referring to the directions given by the back into one road.131). You’ll come | Crystal Firestone 3 600 | across a girl who’s been bitten by a Revelation Rose of Passion 2 200 | poisonous snake (10-3 Mark. A woman is here game’s map. and you’ll reach For future reference. Take | Recovery Tri-Charge Inf. he’s the guy who’s collapsed in the desert (10-4 Mark.131). 120 | the bag of coins that’s by | Recovery Resurrection Inf. then give her (10-1 Mark. Recovery Antidote Inf. p.131). 50 | you reach a man who’s collapsed Recovery Tri-Heal Inf. Say “Yes” to give the bag of coins you had picked up. You’ll soon come to a fork in the KUJE DESERT TRAVELLING VENDOR VENDOR: KAREEM path that splits in three directions. an p. | Steve/Main/I3 Murderous Arms 2 10000 Keep heading west. him some. Continue further on and you’ll arrive in Johannasburg. PRICE | Go south and follow the road until | Recovery Heal Potion Inf. Unauthorized or unlawful copying or downloading expressly prohibited.131). TYPE NAME REQ. you saw earlier. 100 | | Battle Guard Seal F 5 300 | | Guard Thunder Shield 2 1000 | | Field Stealth Pills 5 200 | Make your way to the far north Mech Walkie-Talkie 3 200 | fork. Just before the first save point.

CHAPTER 10 – THE ILLUSORY OASIS

After arriving in Johannasburg, you should head for the central plaza
in town (10-5 Mark, p.132), where you’ll meet an old man. He will take
you to his house, which will advance the story a little more.

Before leaving, check the treasure
chest right next to you. You’ll
need the Star Key to open it, but
the chest contains the Sun Key.
Now you can open all the treasure
chests in the game.

JOHANNA
You should also stop by the STATS
merchant here. He sells the HP 19510 ATK 67 DEF 1000
Trumpet of Glory and Ancient
WEAK None
Scroll III, both of which are
STATS CLONE
handy to have for the
HP 2000 ATK 67 DEF 200
Revelation Flow.
WEAK None

LOOT
JOHANNASBURG TOWN VENDOR
VENDOR: ALMAZUK
XP 13275 ZEHN None

TYPE NAME REQ. AMT. PRICE | Stealing Sunsphere, Lucky
ITEMS
Clover, Perfect Reviver
| Recovery Heal Potion - Inf. 50
Recovery Tri-Heal - Inf. 80
Recovery Perfect Heal - 10 300
Recovery Recharge Drink - Inf. 70 After the battle, you’ll appear
Recovery Tri-Charge - Inf. 120 back at the Kuje Desert. Now is a
Recovery Elixir - 10 250 good time to do any last minute
Recovery Resurrection - Inf. 200 monster hunting before the
Fusion Hyper Crystal - 5 2800 big event.
Fusion Omega Star - 10 2800
Crystal Stella Crystal - 3 700
Revelation Trumpet of Glory - 2 200
Scroll Ancient Scroll III - 4 7500

Make your way due west along the narrow path to find the last save |When you’re ready, head on
point on Rosa. If you’ve visited all the others, touching this one will over to the Great Tablet and
reveal the entire map, as well as any and all treasure chests that place the Eternal Keyplate in
you’ve missed. its place.

Enter the nearby house and you’ll meet Johanna, who will challenge
Jaster to a duel.
RARE ITEMS
Boss Strategy ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S |
Johanna (10-6 Mark, p.132) can be rather easy to deal with if you follow DROP % DROP % DROP %
a couple of simple rules. If you see her winding up for an attack, just Trumpet of Glory Jarvil (10%) Gold Mask (4%) Wall Gigant (2%)
run. Most of her attacks still inflict a lot of damage even if you manage | Plasma Burst Circuit Wall Gigant (2%) - -
to block them. If Johanna sits still for a moment, go on the offensive. | Nebuladon Egg Dark Vulture (10%) Flame Tortoise (2%) -
Eventually she’ll start summoning clones. As long as you keep circling Rose of Passion Fire Doll (3%) Flame Tortoise (2%) -
around them and don’t stop to block, all of her attacks will miss you. If | Lucky Clover Flame Tortoise (2%) Fire Doll (2%) -
she does hit you, get yourself back to full HP as fast as possible. | Medusa’s Locks Pad Worm (4%) Stone Worm (4%) -

Finally, when you return to the Dorgenark, either talk to Dorgengoa or
take the helm to go to the next chapter.

133

133
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ENCOUNTER GROUPS TABLE CHAPTER 9

Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E
Baphu A 3-5 2 Baphu 1-4 Dragonfly 0-4 Mish 0-4 Cactulus 0-4 Statue Dog 0-4
Sand Tortoise A 3-5 2 Sand Tortoise 1-4 Dragonfly 0-4 Mish 0-4 Cactulus 0-4 Gold Child 0-4
Shisa A 3-5 2 Shisa 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 -
Living Lava A 3-5 2 Living Lava 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 Worm 0-4
Living Lava B 3-5 2 Living Lava 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 -
Black Horn A 3-5 2 Black Horn 1-4 Killer Mish 0-4 Lord Bee 0-4 Scorpion 0-4 Worm 0-4
Wall Gigant A 3-5 2 Wall Gigant 1-4 Dark Spirit 0-4 Panek 0-4 King Mish 0-4 -
Rolling Stone A 4-5 2 Rolling Stone 1-4 Dark Spirit 0-4 Panek 0-4 King Mish 0-4 -
Cone Sheep A 3-5 2 Cone Sheep 1-4 Dark Spirit 0-4 Arthur 0-4 Ancient Duke 0-4 -
Flame Tortoise A 4-5 2 Flame Tortoise 1-4 Pad Worm 0-4 Yellowfly 0-4 Stone Worm 0-4 -
Jarvil A 4-5 2 Jarvil 1-4 Pad Worm 0-4 Yellowfly 0-4 Stone Worm 0-4 -
Hill Giant A 3-5 2 Hill Giant 1-4 Pad Worm 0-4 Yellowfly 0-4 Stone Worm 0-4 -
Death Skeletar A 4-5 2 Death Skeletar 1-4 Pad Worm 0-4 Yellowfly 0-4 Stone Worm 0-4 -
Fire Doll A 4-5 2 Fire Doll 1-4 Dark Vulture 0-4 Death Mask 0-4 Gold Mask 0-4 -
Wall Gigant B 3-5 2 Wall Gigant 1-4 Dark Vulture 0-4 Death Mask 0-4 Gold Mask 0-4 -
Dark Vulture A 4-5 2 Dark Vulture 1-4 Death Mask 0-4 Gold Mask 0-4 - -
Jarvil B 4-5 2 Jarvil 1-4 Dark Vulture 0-4 Death Mask 0-4 Gold Mask 0-4 -
Baphu Group 3-4 1 Baphu 3-4 - - - -
Sand Tortoise Group 3-4 1 Sand Tortoise 3-4 - - - -
Dragonfly Group 3-5 1 Dragonfly 3-5 - - - -
Statue Dog Group 4-5 1 Statue Dog 4-5 - - - -
Mish Group 4-5 1 Mish 4-5 - - - -
Cactulus Group 4-5 1 Cactulus 4-5 - - - -
Gold Child Group 4-5 1 Gold Child 4-5 - - - -
Scorpion Group 4-5 1 Scorpion 4-5 - - - -
Vulture Group 4-5 1 Vulture 4-5 - - - -
Killer Mish Group 4-5 1 Killer Mish 4-5 - - - -
Black Horn Group 3-4 1 Black Horn 3-4 - - - -
Lord Bee Group 4-5 1 Lord Bee 4-5 - - - -
Shisa Group 4-5 1 Shisa 4-5 - - - -
Wall Gigant Group 3-5 1 Wall Gigant 3-5 - - - -
Death Mask Group 4-5 1 Death Mask 4-5 - - - -
Gold Mask Group 4-5 1 Gold Mask 4-5 - - - -
Dark Spirit Group 4-5 1 Dark Spirit 4-5 - - - -
Panek Group 4-5 1 Panek Group 4-5 - - - -
King Mish Group 4-5 1 King Mish 4-5 - - - -
Arthur Group 3-5 1 Arthur 3-5 - - - -
Death Skeletar Group 4-5 1 Death Skeletar 4-5 - - - -
Flame Tortoise Group 4-5 1 Flame Tortoise 4-5 - - - -
Jarvil Group 4-5 1 Jarvil 4-5 - - - -
Pad Worm Group 4-5 1 Pad Worm 4-5 - - - -
Hill Giant Group 3-5 1 Hill Giant 3-5 - - - -
Fire Doll Group 4-5 1 Fire Doll 4-5 - - - -
Big Enemy Combo A 4-5 2 Baphu 2-4 Sand Tortoise 2-3 - - -
Baphu Trio 3-5 3 Baphu 1-3 Dragonfly 1-2 Mish 1-2 - -
Tortoise Trio 3-5 3 Sand Tortoise 1-3 Cactulus 1-2 Gold Child 1-2 - -
■ Salgin Encounters ■ Sylvazard Desert & Ruins Encounters ■ Labyrinth Encounters ■ Kuje Desert & Johannasburg Encounters ■ High Chance of Appearing

134
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CHAPTER 10 – THE ILLUSORY OASIS

ENCOUNTER GROUPS TABLE (CONT.) CHAPTER 10

Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E
Shisa Combo 4-5 2 Shisa 2-4 Living Lava 2-4 - - -
Shisa Trio 4-5 3 Shisa 1-3 Killer Mish 1-4 Lord Bee 1-4 - -
Big Enemy Combo B 4-5 2 Wall Gigant 2-4 Cone Sheep 2-4 - - -
Mask Combo 4-5 2 Death Mask 2-4 Gold Mask 2-4 - - -
Wall Gigant Trio 3-5 3 Wall Gigant 1-4 Death Mask 1-3 Gold Mask 1-3 - -
Cone Sheep Trio 3-5 3 Cone Sheep 1-4 Ancient Duke 1-3 Panek 1-3 - -
Tortoise Combo 4-5 2 Flame Tortoise 2-4 Death Skeletar 2-4 - - -
Big Enemy Combo C 4-5 2 Flame Tortoise 2-4 Hill Giant 2-4 - - -
Color Combo 4-5 2 Pad Worm 2-4 Yellow Fly 2-4 - - -
Worm Combo 4-5 2 Pad Worm 2-4 Stone Worm 2-4 - - -
Hill Giant Trio 3-5 3 Hill Giant 1-4 Jarvil 2-4 - - -
■ Sylvazard Desert & Ruins Encounters ■ Labyrinth Encounters ■ Kuje Desert & Johannasburg Encounters ■ High Chance of Appearing

RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 58

Location Time Rate Group A Group B Group C Group D Group E
Salgin: Near the Church - Low Baphu A Baphu Trio Cactulus Group Mish Group Death Skeletar Group
Salgin: Path Beginning - Low Baphu A Baphu Group Dragonfly Group Mish Group Shisa A
Salgin: Path Midpoint - Low Sand Tortoise A Sand Tortoise Group Big Enemy Combo A Gold Child Group Living Lava Group
Salgin: Path Endpoint - Low Baphu A Sand Tortoise A Big Enemy Combo A Baphu Trio Tortoise Trio
Salgin: Path: Eastern Gate - Low Baphu Trio Tortoise Trio Mish Group Statue Dog Group Vulture Group
Salgin: Residential Area: Plaza - Low Baphu Trio Tortoise Trio Baphu A Mish Group Gold Child Group
Sylvazard Desert: Midpoint - Normal Shisa A Living Lava A Black Horn A Scorpion Group -
Sylvazard Desert: Endpoint - Normal Shisa Group Shisa A Living Lava A Vulture Group -
Rosa Ruins: Ruins - Normal Shisa A Living Lava B Shisa Group Killer Mish Group Shisa Trio
Rosa Ruins: Endpoint - Normal Shisa Combo Vulture Group Lord Bee Group Living Lava Group -
Rosa Ruins: Ruins: Outside - Normal Black Horn A Scorpion Group Lord Bee Group Black Horn Group -
Rizahna Ruins: On the Great Tablet - Normal Living Lava A Shisa Trio Lord Bee Group - -
Rizahna Ruins: Near the Great Tablet - Normal Living Lava A Living Lava Group Killer Mish Group Scorpion Group Vulture Group
Labyrinth: Maze of Temptation Pathways - Normal Rolling Stone A Death Mask Group Mask Combo Dark Spirit Group -
Labyrinth: Maze of Temptation Rooms - Normal Rolling Stone A Gold Mask Group Mask Combo Dark Spirit Group Panek Group
Labyrinth: Maze of Chaos Pathways - Normal Wall Gigant A Wall Gigant Group Wall Gigant Trio Panek Group Big Enemy Combo B
Labyrinth: Maze of Chaos Rooms - Normal Wall Gigant A Wall Gigant Group Wall Gigant Trio Panek Group Big Enemy Combo B
Labyrinth: Maze of Decision Pathways - Normal Wall Gigant A Cone Sheep A Cone Sheep Trio Wall Gigant Group Big Enemy Combo B
Labyrinth: Maze of Decision Rooms - Normal Wall Gigant A Cone Sheep A Cone Sheep Trio Arthur Group Big Enemy Combo B
Labyrinth: Ragnar’s Room - Normal Big Enemy Combo B Wall Gigant A Cone Sheep Trio King Mish Group -
Labyrinth: Chamber of Ancient Text - Normal Big Enemy Combo B Wall Gigant A Cone Sheep Trio King Mish Group -
Labyrinth: Boss Room - Normal Big Enemy Combo B Wall Gigant A Wall Gigant Trio King Mish Group -
Kuje Desert - Normal Flame Tortoise A Flame Tortoise Group Pad Worm Group Worm Combo Jarvil Group
Kuje Desert: Maze: Northern Desert - Normal Flame Tortoise A Jarvil A Hill Giant A Color Combo Hill Giant Group
Kuje Desert: Maze: Central Desert - Normal Death Skeletar A Jarvil A Pad Worm Group Death Skeletar Group Jarvil Group
Kuje Desert: Maze: Southern Desert - Normal Flame Tortoise A Jarvil A Hill Giant A Death Skeletar Group Tortoise Combo
Kuje Desert: Endpoint - Normal Death Skeletar A Flame Tortoise Group Pad Worm Group Big Enemy Combo C Hill Giant Trio
Johannasburg: Plaza Near Entrance - Normal Dark Vulture A Wall Gigant B Jarvil B Jarvil B -
Johannasburg: Plaza Within Village - Normal Dark Vulture A Fire Doll A Fire Doll Group - -
Johannasburg: Near Johanna’s House - Normal Dark Vulture A Fire Doll A Fire Doll Group - -
Johannasburg: Path (Including Bridge) - Normal Dark Vulture A Wall Gigant B Jarvil B Wall Gigant Group - 135

135
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MOTHER’S LAIR
QUEEN’S PALACE

GULZA SANCTUARY

TI’ATHA FOREST

HUNTERS TABLE MONSTERS ENCOUNTERED
ID Name HP Barrier Weakness Kill Points
125 Death Mask 4250 - Holy 30 2000
126 Gold Mask 4400 - Holy 30 2200
127 Monkey 4160 - Fire 30 1200
128 Flammy 4680 - Elec 30 1800
129 Clumpy Jr. 4940 - Fire, Ice 30 2500
130 Water Wyrm 5720 - Fire, Holy 25 2800
131 Dark Condor 4680 - Fire, Wind 30 2200
132 Aurora Slime 5200 - Holy 30 1800
133 Silver Bee 4680 - Elec, Wind 35 1700
134 Dark Ape 5200 - Holy 25 2700
135 Babylo 5200 - Holy 25 2800
136 Phantom 4680 Shield Ice, Holy 30 2500

136
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

CHAPTER 11 – LEGENDARY PLANET

When you start out, you’ll be in the Queen’s Chamber (11-1 Mark).
Depot Divine Protection x3 Check behind the throne to find a new outfit for Kisala, then head
Pleiades Narcissus down the stairs into the castle.
Absolute
Zero Stone Before heading south to meet
Yuvan, go north to the depot,
where you’ll find a weapon
Chameleon Particulate
salesman in the courtyard.
Unconcious This man has the best
Ancient Scroll III Guard weapons that you can buy.
Tri-Heal x5
Hyper Crystal

Magic Lipstick Speaker Pod
CA CB QUEEN’S PALACE WEAPON VENDOR
VENDOR: NARCISSUS
Lubricant VC Biofeedback Circuit TYPE NAME REQ.| AMT. PRICE |
Androphantes Mermaid’s Scale | J| aster/Main/L3 Adamon Raiser - Inf. 10000 |
| Jaster/Main/M1 Judgment Halo - 2 6900 |
VA VB | Kisala/Sub/G2 Enamel Roses - 2 8500 |
11-1 CC Perfect Reviver x2 | Steve/Main/J2 Nebula Arms - 5 8700 |
Queen’s Chamber | Steve/Sub/G3 Dread Dominion - 3 11000 |
Biomemory | Simon/Main/I4 Weeping Nemesis - Inf. 12000 |
Her Majesty’s Attire | Simon/Sub/G3 Leopard Aim - 5 8400 |
Ferris | Simon/Sub/H2 Heavenly Vision - 3 8700 |
Edensia x2 | Zegram/Sub/G3 Arachnitengu - 5 11000 |
Ancient Scroll III | Lilika/Main/I4 Moonbeam Bow - Inf. 12000 |
| Jupis/Main/J2 Total Genius - 3 8900 |
Tri-Resurrection x3 | Deego/Sub/G1 Galactic Buster - 3 6900 |
Scroll Ancient Scroll III - 4 7500 |
Dark Music Box | Outfit Swordsman’s Gi P 1 10000

Keep heading north to touch the save point, then head back into the
castle. Take the elevator down, and to the south, you’ll find an item
vendor standing beside the passageway.

QUEEN’S PALACE ITEM VENDOR
VENDOR: FERRIS

TYPE NAME REQ.| AMT. PRICE |
| |Recovery Heal Potion - Inf. 50 |
Recovery Max Heal - Inf. 150 |
11-1 | Recovery Tri-Heal - Inf. 80 |
Recovery Perfect Heal - 15 300 |
Surface Passage Recovery Recharge Drink - Inf. 70 |
Recovery Tri-Charge - Inf. 120 |
V TI’ATHA FOREST
Recovery Resurrection - Inf. 200 |
Recovery Tri-Resurrection - 5 500 |
| Recovery Relaxing Aroma - Inf. 100 |
| Recovery Hot Breath - Inf. 100 |
| Recovery Antidote - Inf. 100 |
| Guard Unconcious Guard F |2 700 |
| Guard Poison Guard F |2 700 |
| Guard Flame Guard F 2 700 |
| Field Stealth Pills - 10 200 |
Metal Conductive Liqui-Metal - 5 550 |
STAR CHART SCENARIO FLOWCHART
| Metal Chameleon Particulate - 3 650 |
11-1 Start from the Queen’s Chamber Circuit Biofeedback Circuit - 2 650 |
11-2 Cross the Castle’s Bridge | Crystal Edensia - 1 900 |
11-3 Boss Fight: Albioth Revelation Trumpet of Glory - 2 200 137

137
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C QUEEN’S PALACE

Stella Crystal x3
Mermaid’s Scale

Tri-Elixir x3 Mimic

Paulo
Guardian Sphere Firestone

Myriad Branch
Smoked Rainbow Newt XA

Lucky Clover
Midpoint
Captain’s Sock

Techiton Endpoint

The Fallen Monarch Mimic

Trumpet of Glory
ZA
Hot Breath x5

Near the Plaza
Tengu Cross DX Ancient Scroll III

11-3

V GULZA SANCTUARY

Keep heading south across the
massive bridge, and eventually
you’ll begin what is effectively
the final dungeon (11-2 Mark,
p.137).

The Ti’atha Forest is just a
single twisting path. There’s
not much reason to come back
here, except to collect Lucky
Clovers from Clumpy Jr. enemies, and perhaps to visit the dryad-like
vendor at the halfway point.

138
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CHAPTER 11 – LEGENDARY PLANET

TI’ATHA FOREST DRYAD VENDOR
VENDOR: TECHITON
RARE ITEMS
TYPE NAME REQ.| AMT. PRICE | ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S MONSTER 4’S
| |Recovery Heal Potion - Inf. 50 | DROP % DROP % DROP % DROP %
Recovery Max Heal - Inf. 150 | Trumpet of Glory Gold Mask (4%) Monkey (4%) - -
Recovery Elixir - 10 250 | Lucky Clover Clumpy Jr. (50%) Flammy (4%) Dark Ape (2%) Monkey (2%)
| Recovery Resurrection - Inf. 200 | Mermaid’s Scale Aurora Slime (6%) Water Wyrm (4%) - -
Guard Prominence Shield - 1 500 | | Rose of Passion Babylo (2%) - - -
| Guard Blizzard Shield - 1 1000 | | Crystal Staff Phantom (1%) - - -
Guard Plasma Shield - 1 1000 |
Guard Typhoon Shield - 1 1800 |
| Guard Deus Shield F 1 1800 |
Guard Stealth Guard F 2 700 |
Recover Divine Blessing F 5 300 |
| Revelation Mirror Unit - 5 200 |
| Revelation Rose of Passion - 2 200 |
| Revelation Dreamflower Ash - 1 150 |
Revelation Dream Mushroom - 1 400 |
Food Smoked Rainbow Newt - 1 180 |
Revelation Trumpet of Glory - 2 200

ENCOUNTER GROUPS TABLE CHAPTER 11

Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E
Monkey A 4-5 2 Monkey 1-3 Flammy 0-2 Clumpy Jr. 0-2 Silver Bee 0-2 Dark Ape 0-2
Water Wyrm A 4-5 2 Water Wyrm 1-3 Flammy 0-2 Phantom 0-2 Dark Condor 0-2 Aurora Slime 0-2
Dark Ape A 4-5 2 Dark Ape 1-3 Flammy 0-2 Clumpy Jr. 0-2 Silver Bee 0-2 Aurora Slime 0-2
Babylo A 4-5 2 Babylo 1-3 Flammy 0-2 Phantom 0-2 Dark Condor 0-2 Aurora Slime 0-2
Monkey Group 4-5 1 Monkey 4-5 - - - -
Flammy Group 4-5 1 Flammy 4-5 - - - -
Clumpy Jr. Group 4-5 1 Clumpy Jr. 4-5 - - - -
Water Wyrm Group 3-5 1 Water Wyrm 3-5 - - - -
Dark Condor Group 4-5 1 Dark Condor 4-5 - - - -
Aurora Slime Group 4-5 1 Aurora Slime 4-5 - - - -
Silver Bee Group 4-5 1 Silver Bee 4-5 - - - -
Dark Ape Group 4-5 1 Dark Ape 4-5 - - - -
Babylo Group 3-5 1 Babylo 3-5 - - - -
Phantom Group 4-5 1 Phantom 4-5 - - - -
Big Enemy Combo 4-5 2 Water Wyrm 2-3 Babylo 2-3 - - -
Small Enemy Combo 4-5 2 Clumpy Jr. 2-3 Flammy 2-3 - - -
Monkey Combo 4-5 2 Monkey 2-3 Dark Ape 2-3 - - -
Water Wyrm Trio 4-5 2 Water Wyrm 1-3 Phantom 2-3 Flammy 2-3 - -
Babylo Trio 4-5 2 Babylo 1-3 Aurora Slime 2-3 Clumpy Jr. 2-3 - -
Mask Trio 4-5 2 Phantom 2-3 Death Mask 2-3 Gold Mask 2-3 - -
■ High Chance of Appearing ■ Low Chance of Appearing

TI’ATHA FOREST
RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99

Location Time Rate Group A Group B Group C Group D Group E
Beginning - Normal Monkey A Babylo A Dark Ape A Clumpy Jr. Group Flammy Group
Midpoint - Normal Monkey A Babylo A Dark Ape A Small Enemy Combo Dark Condor Group
Endpoint - Normal Monkey A Water Wyrm A Water Wyrm Trio Big Enemy Combo Aurora Slime Group
Clearing at the End After Ch. 11 Normal Monkey A Water Wyrm A Mask Trio Monkey Combo Silver Bee Group 139

139
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Tri-Charge storm. Winning this battle will end the chapter. . That attack is what makes Albioth so tough. 140 Protected by copyright. Due to his size. ALBIOTH His only vulnerable spot is his face. but the STATS problem is that he moves around very fast. HP 35000 ATK 374 DEF 1200 it’s hard to keep him from literally jumping through the camera. you’ll prevent him from using his wind ITEMS Perfect Elixir. WEAK Fire & Holy LOOT Either way. This will be the area for a major boss fight. If you can bring him down. Unauthorized or unlawful copying or downloading expressly prohibited. you should XP 21268 ZEHN 0 do everything you can to hit him in mid-air. when Albioth starts to fly. Save the game here and continue following the path until you reach a clearing. it inflicts a lot of damage and will confuse your characters if it hits. p.Eventually you’ll come to the third Transporter in the forest. Boss Strategy Albioth (11-3 Mark. Be sure to have a large supply of Relaxing Aromas and Hot Breaths on hand for this battle.138) can be very annoying.

30 2200 138 Magic Priest 5220 . Wind 30 2400 141 Protected by copyright. Ice. Wind 20 2500 141 Luminous 5220 . . Unauthorized or unlawful copying or downloading expressly prohibited. . . Holy 30 2600 139 Hecaton 5500 . 20 2700 140 Solon 5800 . Holy 30 2500 137 Manticore 6960 . 4640 . CHAPTER 12 – ALL GOOD THINGS… MOTHER’S LAIR QUEEN’S PALACE GULZA SANCTUARY TI’ATHA FOREST HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 125 Death Mask 4250 . Fire 30 2600 144 Devil 5510 Barrier Holy 30 2500 145 Ice Eater 4640 Jump Fire 20 2750 146 Clumpy Sr. Fire. Holy 30 1800 142 Babel 5800 Jump Holy 30 2300 143 Blizzard 5220 . Holy 30 2200 136 Phantom 4680 Shield Ice. Holy 30 2000 126 Gold Mask 4400 .

C TI’ATHA FOREST Hoho Bird Feather Crystal Staff Lucky Clover AX To the Plaza Ganymede 12-7 Ultraspicy Pepper x2 Dark Onyx x2 Plasma Shield Mirror Unit 12-6 12-8 Sanchez Fruit x4 Izerium Alloy Star Earrings Destructo Attachment Ancient Scroll III Revolva Alloy ZA Mermaid’s Scale x2 VB Pirate’s Grog Mimic Nebuladon Egg 12-1 Stella Crystal 13-1 Omega Star Frantan Crystal Staff x2 MOTHER’S LAIR X Alluring Lamp Energy Charger Brave Symbol Ancient Scroll III Chaos Chip Endpoint CB Plaza Mimic The Envoy from on High Izerium 12-2 Typhoon Shield Divine Blessing Elixir x4 Tachyon Motor 12-3 12-5 Seventhmoon Excelion Shard 12-4 Mimic 142 Protected by copyright. . Unauthorized or unlawful copying or downloading expressly prohibited.

CHAPTER 12 – ALL GOOD THINGS… As soon as you’ve defeated Albioth. you can use this area to rack up monster kills and collect the very rare 12-4 Obtain the Drigellum of Courage. - Magic Priest Group 4-5 1 Magic Priest 4-5 . . - Hecaton Group 3-5 1 Hecaton 3-5 . 12-1 Arrive at Gulza Sanctuary’s Central Plaza. . It’s going to be quite a long walk until the next STAR CHART SCENARIO FLOWCHART Transporter. . Crystal Staff. Normal Devil Group Manticore A Big Enemy Combo Mask Trio - 143 143 Protected by copyright. Normal Hecaton Group Hecaton A Small Enemy Combo Mask Trio - Branch: South Side . - Mask Trio 5 3 Devil 1-3 Gold Mask 1-3 Phantom 1-3 Death Mask 1-3 - ■ High Chance of Appearing GULZA SANCTUARY RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99 Location Time Rate Group A Group B Group C Group D Group E Path to Ti’atha Forest . This chapter is unique because it’s the only one that doesn’t contain 12-2 Obtain the Drigellum of Desire. - Luminous Group 4-5 1 Luminous 4-5 . . . - Hecaton A 4-5 2-3 Hecaton 1-3 Clumpy Sr. . . Normal Solon Group Magic Priest Group Solon A Luminous Group - Path to Mother’s Lair . Normal Babel Group Babel A Small Enemy Combo Mask Trio - Central Branch Plaza . RARE ITEMS 12-7 Obtain the Drigellum of Dreams. - Big Enemy Combo 4-5 2-3 Hecaton 1-3 Babel 1-3 Ice Eater 1-2 . any boss fights or even event battles. Since there aren’t any boss fights that you need to be prepared for. . . - Solon Group 4-5 1 Solon 4-5 . . 1-2 Magic Priest 0-2 Devil 0-2 - Solon A 4-5 2-3 Solon 1-3 Magic Priest 1-2 Devil 1-2 . - Blizzard Group 4-5 1 Blizzard Group 4-5 . 12-3 Obtain the Drigellum of Pride. - Devil Group 4-5 1 Devil Group 4-5 . 12-5 Obtain the Drigellum of Compassion. 1-2 . 12-6 Obtain the Drigellum of Friendship. Normal Blizzard Group Manticore A Mask Trio . - Babel Group 3-5 1 Babel Group 3-5 . DROP % DROP % DROP % Trumpet of Glory Gold Mask (4%) Magic Priest (4%) - Crystal Staff Luminous (4%) Magic Priest (3%) Phantom (1%) ENCOUNTER GROUPS TABLE CHAPTER 12 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Manticore A 4-5 2-3 Manticore 1-3 Magic Priest 1-2 Luminous 1-2 . it’s one big exploration romp. . . . head back to the save pont and save your game. - Small Enemy Combo 4-5 2-3 Magic Priest 1-3 Luminous 1-3 Clumpy Sr. . . . - Branch: North Side . . ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S | 12-8 Obtain the Drigellum of Love. - Babel A 4-5 2-3 Babel 1-3 Ice Eater 1-2 Blizzard 0-2 Magic Priest 0-2 - Manticore Group 4-5 1 Manticore 4-5 . Unauthorized or unlawful copying or downloading expressly prohibited.

as that will not open up unless you’ve obtained all the Drigellums here. 5 200 | east to obtain the Drigellums of Friendship (12-6 Mark.142).| AMT. take the right path from the southwest fork to acquire the reach by following the path Drigellum of Compassion (12-5 Mark. now. 80 | Recovery Perfect Heal .142).142). Ignore the path leading east for Revelation Flow. Inf. 100 | Recovery CO2 Powder .142). 144 Protected by copyright. 2 200 | (12-7 Mark. p. To deal with them you should really have Jaster activate Flash Sword to take care of the Phantoms. Be sure to purchase as many healing items as you can carry while you’re here. Your first destination is the central plaza. You just need to arrive at the Friendship for Deego. you need to travel along each path to find a Drigellum that On top of getting the Drigellum of corresponds to each of your characters. random group you’ll come across is the Mask Trio group. p. Walk down the southwest fork’s left path to find the Drigellum of Courage (12-4 Mark. Inf. The most annoying (12-3 Mark. which you can Next. 200 | | Recovery Wake-Up Drops . you’ll come across the only vendor in the Sanctuary. Inf.142). | Lilika/Sub/G3 Beast King Hatchet . which you’ve obtained a Drigellum. Inf. head along the east fork to start Rogue the southeast path from the Galaxy’s final chapter. p. About halfway along that path. 100 | Recovery Relaxing Aroma . Start by taking the left fork of With all the Drigellum in hand. Dreams | Mech Cyclonic Pump . you’ll teleport back to the central plaza you can now finally place in the where you can take another path. 3 11000 Eventually you’ll come to the central plaza (12-1 Mark. p. 15 300 | Recovery Resurrection . After obtain the Keepsake Coin. 200 | Recovery Divine Healing . Inf. and finally Love (12-8 Mark. Inf. . p.142). Unauthorized or unlawful copying or downloading expressly prohibited. 150 | | Recovery Tri-Heal . plaza to get the Drigellum of Desire (12-2 Mark. 100 | | Alchemy Medusa’s Locks P 2 150 | All that’s left is to take the northeast fork’s three paths from west to Revelation Mirror Unit . p. which consists of enemies that will have both Shields and Barriers. p. From here. PRICE | | Recovery Heal Potion . Inf.This place is quite large and dangerous. and use Burning Strikes to take care of the Devils. from Ti’atha Forest. owing largely to the random Now take the right fork of the southeast path for the Drigellum of Pride enemy mobs that appear in the Gulza Sanctuary. you will also end of the path and watch the ensuing cutscene to obtain them. Inf. GULZA SANCTUARY VENDOR VENDOR: FRANTMAN TYPE NAME REQ. 50 | Recovery Max Heal .142).142). p.

Elec 20 3000 153 Red Baron 6300 Shield Ice 30 2500 154 Togroth 10500 . Fire 20 2900 155 Platinum Kite 6000 . Wind 30 1500 150 Magic Fighter 6000 . Holy 20 2900 145 Protected by copyright. Holy 30 2600 147 Alacan 8400 . Holy 30 2600 151 Deimos 5600 Jump Ice 25 3000 152 Dragon 9100 Shield Ice. . CHAPTER 13 – TO ETERNITY MOTHER’S LAIR QUEEN’S PALACE GULZA SANCTUARY TI’ATHA FOREST HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 137 Manticore 6960 . 30 2200 138 Magic Priest 5220 . . Unauthorized or unlawful copying or downloading expressly prohibited. Wind. Wind 20 2200 156 Hell Sorcerer 7350 . Holy 20 3000 148 Face of Evil 6000 Jump Elec 30 2500 149 Bit 5500 .

Unauthorized or unlawful copying or downloading expressly prohibited. . Dream Mushroom Sealing Sunsphere Charles Premiere Toy Box Crystal Staff ZA Midpoint CO2 Powder x5 Galactic Assault Smoked Rainbow Newt Phantasmic Glaive Perfect Elixir x3 Stealth Pills x4 Midpoint: Fork Electroless Strength Star Perfect Heal Galactic Compass Beginning Tri-Resurrection x3 Z GULZA SANCTUARY Hyper Crystal 13-1 Tri-Charge Skull Necklace Stamina Extract Electric Eel Silver Bangle Mimic Gigaton Arms Myriad Branch Lucky Clover Endpoint AX Snow Crest Mimic Guardian Sphere x3 13-2 Core 146 Protected by copyright.

- Red Baron Group 4-5 1 Red Baron 4-5 . - Face of Evil Group 3-5 1 Face of Evil 3-5 . . Inf. . head along the Battle Guardian Sphere . 250 | eastern path into Mother’s Lair. Inf. Alchemy Snow Crest . AMT. - Dragon Group 3-5 1 Dragon 3-5 . 11000 | thinking you’re a moment away from the final battle. . He will give Jaster Guard Shock Guard PF Inf. These items are essential to completing each character’s Revelation Flow before the final battle. | Revelation Spirit Bell . you’ll probably find that some monsters drop Galactic Compasses. - Bit Group 4-5 1 Bit 4-5 . . Recovery Heal Potion . CHAPTER 13 – TO ETERNITY MOTHER’S LAIR VENDOR VENDOR: FRANTMAN STAR CHART SCENARIO FLOWCHART TYPE NAME REQ. - Deimos Group 3-5 1 Deimos 3-5 . 200 | Now that you have all the | Recovery Perfect Reviver F Inf. - Togroth Group 3-5 1 Togroth 3-5 . - Togroth Trio 4-5 3 Togroth 1-3 Magic Fighter 2-4 Red Baron 2-4 . . . you’ll need to walk | Lilika/Main/J3 Sunbringer Bow . 120 | | Recovery Elixir . Inf. you were sorely | Deego/Main/J1 Grandius . Unauthorized or unlawful copying or downloading expressly prohibited. 250 | Recovery Resurrection . . p. . .146). . - Crystal Staff Face of Evil (3%) Magic Preist (3%) Hell Sorceror (2%) Red Baron (1%) Rose of Passion Alacan (3%) . . - Alacan Trio 4-5 3 Alacan 1-3 Magic Fighter 2-4 Face of Evil 2-4 . Inf. . 200 | | Steve/Main/I3 Murderous Arms . Inf. Inf. Inf. What it’s doing collection for Mariglenn. 700 | the Zeo Sychros sword. 11000 | through the twisted corridors | Jupis/Main/I4 Heavenly Oratorio . Inf. 150 | where you’ll find Yuvan (13-1 | Guard Freeze Guard PF Inf. - Magic Fighter Group 4-5 1 Magic Fighter 4-5 . Inf. . have a look around and complete your kill point of the Lair. Recovery Tri-Charge . 800 | Drigellums. - 147 ■ High Chance of Appearing 147 Protected by copyright. As you walk around. 50 | 13-2 Conquer the Final Battles. . . After you arrive You’ll find a Vendor at the halfway at the final save point. here in such a dangerous place is anyone’s guess. PRICE | 13-1 Obtain the Zep Sychros. - | Galactic Compass Bit (4%) Alacan (2%) Magic Fighter (2%) - ENCOUNTER GROUPS TABLE CHAPTER 13 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Alacan A 4-5 2-3 Alacan 1-3 Magic Fighter 2-3 Bit 2-3 Red Baron 2-3 - Face of Evil A 4-5 2-3 Face of Evil 1-3 Magic Fighter 2-3 Bit 2-3 Red Baron 2-3 - Deimos A 4-5 2-3 Deimos 1-3 Magic Fighter 2-3 Platinum Kite 2-3 Magic Priest 2-3 - Dragon A 4-5 2-3 Dragon 1-3 Magic Fighter 2-3 Bit 2-3 Magic Priest 2-3 - Togroth A 4-5 2-3 Togroth 1-3 Magic Fighter 2-3 Bit 2-3 Magic Priest 2-3 - Alacan Group 3-5 1 Alacan 3-5 . 12000 | of Mother’s Lair. 6900 mistaken. - Big Monster Group 4-5 2-3 Dragon 2-4 Togroth 0-2 Hell Sorceror 0-2 . Inf. Inf. - Big Human Group 4-5 2 Alacan 2-4 Deimos 2-4 . RARE ITEMS ITEM MONSTER 1’S MONSTER 2’S MONSTER 3’S MONSTER 4’S DROP % DROP % DROP % DROP % Trumpet of Glory Bit (4%) Magic Priest (4%) . Inf. 700 | Mark. 10000 | Afterwards. . . . . This place is bizarrely large. but it does have some very useful items on hand. If you were | Jupis/Sub/G3 Thrilling UFO Set . - Deimos Trio 4-5 3 Deimos 1-3 Magic Fighter 2-4 Hell Sorceror 2-4 .

- Beginning: Second Half . and have they all learned all of their abilities? If so. . Normal Alacan A Face of Evil Group Deimos A Deimos Trio Big Human Combo Last Stretch: Fork (Near Core) . you’re just a short jump and a shorter climb from the area where the game’s final battles will take place. - Beginning: Fork (Near Core) . Do you have the Zeo Synchros at Level 4? Do you have a full supply of recovery items? Are all of your characters evenly leveled up. - Midpoint: First Half . Normal Alacan A Bit Group Red Baron Group . STATS HP 30000 ATK 333 DEF 320 WEAK None LOOT XP 0 ZEHN 0 ITEMS None 148 Protected by copyright. it’s time to begin the game’s conclusion MOTHER (13-2 Mark. Normal Alacan A Dragon A Deimos Group Alacan Trio - Midpoint: East Fork . Normal Togroth A Face of Evil Group Deimos A Deimos Trio Big Human Combo After you reach the final save point. Normal Togroth A Face of Evil Group Big Monster Combo Togroth Trio - Midpoint: South Fork (Near Core) . It’s time to take stock of the situation. p. MOTHER’S LAIR RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99 Location Time Rate Group A Group B Group C Group D Group E Beginning: First Half .146). Unauthorized or unlawful copying or downloading expressly prohibited. . Normal Alacan A Dragon A Alacan Group Alacan Trio - Midpoint: Second Half . Normal Togroth A Face of Evil Group Dragon A Togroth Trio Big Monster Combo Last Stretch (Main Path) . Normal Alacan A Bit Group Red Baron Group . Normal Togroth A Face of Evil Group .

DEMON BATTLESHIP (BOMB WALKER) STATS HP 15390 ATK 364 DEF 500 WEAK None LOOT XP 0 ZEHN 0 ITEMS None 149 Protected by copyright. . CHAPTER 13 – TO ETERNITY Boss Strategy Compared to the last fight. Start the battle off by destroying those cannon batteries surrounding the area. MOTHER (FINAL FORM) STATS HP 34000 ATK 333 DEF 320 WEAK None LOOT XP 0 ZEHN 0 ITEMS None DEMON BATTLESHIP (VALKOG’S HAND) Boss Strategy Deego and Jupis will both fight STATS one of these on their own. Take care ITEMS None not to let your HP fall below 400. The hand will open up and you can begin to inflict damage by jumping up to attack the eye in the palm of the hand. but when she does. this fight is far from over. and always keep the auto-target indicator focused on the ring. this one is strangely easy. it’s nothing a Tri-Heal can’t fix. When the LOOT hand is closed in a fist. There’s no real trick here. just use high- powered abilities or your guns to inflict heavy damage. fire a shot from your Sub-Weapon to hit the XP 0 ZEHN 0 ring. The HP 15390 ATK 319 DEF 500 trick to this fight is to press WEAK None either right or left on the D-Pad to target the ring. Mother flies around most of the time and doesn’t bother attacking. Don’t get too close to the walkers or they’ll bite your heads off. As you might expect. Unauthorized or unlawful copying or downloading expressly prohibited. Steve’s Zap and Simon’s Shake-Shake attack abilities will destroy them instantly. long- range attacks. Take out the Bomb Walker by using rapid fire. Boss Strategy Steve and Simon will be on their own when they face off against this nasty-looking beast.

. but this time. She can only opportunity to climb up Izel’s damage the Core with her arm to his shoulder and attack bow. run around the area and Twin Sword. the DEMON BATTLESHIP full. Ignore the Bomb Walker. This is your Arrow skill. When Izel avoiding the monster. target by pressing left or right. Unauthorized or unlawful copying or downloading expressly prohibited. so be sure to block or heal LOOT LOOT whenever you hear the XP 0 ZEHN 0 Once the core takes a solid XP 0 ZEHN 0 Walker gear up for an attack. the mad fight. so when she needs to him with Drunken Burst reload. regains his composure. (IZEL) and focus on taking down STATS Throw Zegram’s shuriken at STATS the core. which is the red HP 15390 ATK 319 DEF 500 Bomb Walker will be coming part of his chest that you can WEAK None WEAK None after you from off-camera. 150 Protected by copyright.Boss Strategy Boss Strategy Lilika’s on her own for this It’s the lone wolf vs. (CORE) mad scientist is pretty dense. hit. This means the HP 12000 ATK 455 DEF 500 Izel’s core. just hit the core again. and she’s got her hands DEMON BATTLESHIP scientist. Izell will throw a bunch Use a Strength Star on Lilika ITEMS None of punches at the ground ITEMS None coupled with her Serpentine and freeze.

When those energy mines appear. You really should try to be at max HP for the entirety of this 151 151 Protected by copyright. This DEMON BATTLESHIP Jaster gets a huge sword to DEMON BATTLESHIP fight is basically a gimme. Heal as need to worry about is where you need to and enhance LOOT Valkog’s hands are. It’s so (VALKOG) have Kisala run up as far as STATS huge. Just (NORMA) fight in this battle. and you see the message “Valkog Counterattacks!” you must block the attack or suffer over 700 points of damage. press left or right to ITEMS None target the portion that isn’t ITEMS None covered. . When you get into a rhythm and see Valkog’s hands start to move. when Valkog takes his hands away from his face. Unauthorized or unlawful copying or downloading expressly prohibited. Avoid his beam cannon by running to the left. What you do WEAK None WEAK None her lightning bolts. switch targets. stop moving and block. in fact. that you don’t STATS she can and jump up to attack HP 15390 ATK 286 DEF 500 have to worry about attack HP 22540 ATK 407 DEF 500 Norma’s head while blocking range at all. One thing to be wary of here is that Valkog’s attacks are incredibly powerful. CHAPTER 13 – TO ETERNITY Boss Strategy Boss Strategy It’s nearly over when Kisala Now it’s the real final battle! goes to take on Norma. Finally. If Valkog LOOT your attack power to speed XP 0 ZEHN 0 is covering a portion of XP 0 ZEHN 0 things up. himself.

20 1800 206 Piranhger 3600 . ALISTIA OCEAN LABORATORY NALVASA SEAWAY LAPATIA VILLAGE HUNTERS TABLE MONSTERS ENCOUNTERED ID Name HP Barrier Weakness Kill Points 201 Kull Jelly 3000 . Wind 25 1600 203 Clapper 4200 Step On Ice 20 1800 204 Skalapper 4560 Step On Elec 20 2000 205 Chadeath 4200 . Holy 30 1950 210 Coral Mountain 4800 Jump Ice 25 2050 211 Jig Doll 3840 . Elec 20 1850 209 Death Wing 4560 . Elec 25 1800 208 Angler 3360 . Elec 20 1750 PORT BALTONESS 207 Panther Eel 3840 . . Elec 30 1400 202 Man-o-war 3600 . . 20 1650 152 Protected by copyright. . Wind. Fire 30 1750 212 Pelikinger 3720 . Unauthorized or unlawful copying or downloading expressly prohibited.

before Before setting off.OF SLEEGS & MERMELS C NALVASA SEAWAY Sealing Sunsphere x2 Silver Bangle Lapatia Village Phantom Slayer Prominence Shield Lucky Clover x2 A-1 Macros Izerium Alloy Alluring Lamp Captain’s Sock Depot Max Heal x2 Upon arriving on Alistia. head to Lapatia Village. A-3 Boss Fight: Ganymedis After obtaining the first Key Piece during Chapter 8. the rest of Alistia. you’ll get word from Simon. you can A-1 Stop by the Laptia Village Council begin a side-quest to explore A-2 Event Battle: Jig Doll x3. Unauthorized or unlawful copying or downloading expressly prohibited. and find the STAR CHART SCENARIO FLOWCHART Village Council Hut (A-1 Mark). that Alistia is now an has a rather large inventory of available destination. you should you head off to another stop by the general store. Panther Eel. healing items and weapons. OPTIONAL QUEST 1 . . It planet. Angler. After a cutscene. 153 153 Protected by copyright.

Keep | Guard Flame Shield . | Kisala/Main/B3 Deep Slashers . Follow any of the three roads you want. 1100 This is a two-stage battle. 20 300 (A-2 Mark. 1800 | Zegram/Main/G3 Cloudsplitter . 5 4600 cutscene. 3700 head to damage it. Inf. Inf. 70 Recovery Tri-Charge . 1200 | Kisala/Main/F4 Rune Breakers . Inf. Inf. p. PRICE | | Recovery Heal Potion . Inf. as they’ll rejoin TYPE NAME REQ. | Recovery Recharge Drink . 5 6300 | Simon/Sub/D1 Big Hawk . 3300 repeatedly using Illusion | Deego/Sub/D3 Punishing Xanadu . Inf. so just keep pressing | Guard Storm Shield . Inf. It doesn’t matter which | Recovery Paralysis Cure . 1000 it will reveal the map and all treasure chests you’ve missed. Inf. Inf. Inf. 3 4900 | * Not available until Chapter 9 154 Protected by copyright. Inf. Inf. Inf. Inf. Follow the route east down the steppes. 100 one you take. You’ll come across a Sleeg Peddler who’s standing on the beach. 100 Battle Stealth Pills . Inf. Head north to the village exit and take the elevator up. 2400 it to half of its HP to trigger a STATS | Lilika/Sub/D3 Babylon’s Hatchet . 70 | Recovery Elxir . 200 | Recovery Tri-Resurrection . 2300 infamous crab-like boss is coming up next. which you can see in the distance. 1500 Boss Strategy | Zegram/Sub/B2 Bolt Deux . and touching | Steve/Sub/A3 Satellite HG-EX . Inf. You’ll find a transporter a bit further along the path. When you reach the next | Recovery Heal Potion . The | Steve/Sub/B3 Genocide Beams . 3 6800 | Zegram/Sub/A4 Vortex Star . you can | Deego/Main/B3 Knight’s Silver . 2900 HP at an incredible clip by | Deego/Sub/B3 Guardian Triple-S . Inf. If you’ve XP 5027 ZEHN 1820 | Deego/Main/A4 Ex-Soldier . 2100 The first part is rather easy. you have a choice between Recovery Hot Breath . 5 5300 Sword. Inf. 10 500 Recovery Electroless . | Lilika/Main/B3 Mother Ocean Bow . Inf. Inf. Inf. . Inf. p. 5 6400 The next save point you come across will be the last. as they will both meet up at the next Transporter. AMT. Inf. 100 save point. 2800 chew through Ganymedis’s ITEMS Spirit Calibur | Deego/Sub/A3 Heavy Slugger .155). 150 Jig Dolls.| AMT. 100 two paths. Inf. 80 Recovery Recharge Drink . 3200 got the Earthshaker. Inf. 120 From there. 50 transporter and head north. a Panther Eel. Inf. 4100 jump in the air and attack its LOOT | Jupis/Sub/B3 Blaze Bonus Max . 2400 | Lilika/Main/H1 Stellar Dream Bow* . Follow the path out to reach the Nalvasa Seaway. Inf. 2900 and armored. 2 500 be another cutscene. Inf. | Simon/Main/B3 Cool Mist Shower . | Lilika/Sub/A4 Hermit’s Hatchet . you need to WEAK Ice & Holy | Jupis/Sub/A4 Soaring Pleasure . 2 1800 onwards to the Daytron Laboratory. Inf. Inf. 50 | Recovery Tri-Heal . Since Ganymedis HP 15806 ATK 302 DEF 650 | Jupis/Main/A4 Martial Spirit . and on the other side there’ll | Guard Ice Shield . 80 thrust into an event battle with three | Recovery Max Heal . Inf. 15 250 Recovery Resurrection . NALVASA SEAWAY PEDDLER VENDOR: BOTTO TYPE NAME REQ. you’ll be Recovery Tri-Heal . 3200 (A-3 Mark. and an Angler | Recovery Perfect Heal . PRICE | eventually. 2500 since you just need to lower GANYMEDIS | Lilika/Sub/B3 Shark Hatchet . Unauthorized or unlawful copying or downloading expressly prohibited. just before the LAPATIA VILLAGE GENERAL STORE VENDOR: MACROS path splits. 5 200 | Steve/Sub/E3 Depth Chargers . 2 500 walking through the twisted cover.155) is quite large | Jupis/Main/B3 Driving Spear . in order to reach the next | Recovery Stamina Extract . There’s no battle here.

OPTIONAL QUEST 1 . Unauthorized or unlawful copying or downloading expressly prohibited.OF SLEEGS & MERMELS Tri-Charge x2 Despara Tonfas Heal Potion x3 Dark Music Box Tri-Heal x3 Lunar Ribbon Star Earrings A-2 Nebuladon Egg Botto Mermaid’s Scale Mimic Opinicus EX Entrance Succubus Slippers Lupine Launcher Tri-Elixir x4 The Seadside Menace Nebuladon Egg Ice Shield Excelion Shard x2 Spirit Chorus Mirror Unit Divine Protection x2 Alistia Ocean Laboratory Electric Eel A-3 V LAPATIA VILLAGE Recharge Drink x3 Endpoint Hyper Crystal Mimic Perfect Reviver Stamina Extract ZA Mimic Raft to the Underworld ZB 155 155 Protected by copyright. .

you’ll | Medusa’s Locks Panther Eel (4%) - be forced to block. . - Chadeath Group 3-5 1 Chadeath 3-5 . As a reward. . . - Jig Doll Group 3-5 1 Jig Doll 3-5 . Normal Kull Jelly A Skalapper A Scallop Combo Skalapper Group Panther Eel Group Nalvasa Seaway: Endpoint . which is so fast as to almost ITEM MONSTER 1’S DROP % MONSTER 2’S DROP % | be unavoidable. - Panther Eel Group 3-5 1 Panther Eel 3-5 . High Angler Group Skalapper A Scallop Combo . . . - Nalvasa Seaway: Near Waterfalls . Normal Kull Jelly A Clapper A Jellyfish Combo Clapper Group Piranhger Group Nalvasa Seaway: Midpoint . . . you can come back and explore this place any time you like. In both cases. . . you’ll be back in Lapatia Village.Once the fight resumes. . - Skalapper Group 3-5 1 Skalapper 3-5 . . It also likes to jump | Nebuladon Egg Kull Jelly (4%) Mace Head (4%) really far away and fire homing | Dreamflower Ash Piranhger (2%) |- cannons at you. . - Jellyfish Combo 3-5 2 Kull Jelly 1-3 Man-o-war 1-3 . . ALISTIA ENCOUNTER GROUPS TABLE OPTIONAL QUEST 1 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Kull Jelly A 3-5 2-3 Kull Jelly 2-3 Panther Eel 0-2 Death Wind 0-2 Pelikinger 0-2 - Clapper A 3-5 2-3 Clapper 2-3 Panther Eel 0-2 Chadeath 0-2 Pelikinger 0-2 Man-o-war 0-2 Skalapper A 3-5 2-3 Skalapper 2-3 Panther Eel 0-2 Chadeath 0-2 Pelikinger 0-2 Man-o-war 0-2 Coral Mountain A 3-5 2-3 Coral Mountain 2-3 Panther Eel 0-2 Death Wind 0-2 Pirangher 0-2 Man-o-war 0-2 Jig Doll A 3-5 2-3 Jig Doll 2-3 Panther Eel 0-2 Death Wind 0-2 Pirangher 0-2 Coral Mountain 0-2 Clapper Group 3-5 1 Clapper 3-5 . check the list below. - Pelikinger Group 3-5 1 Pelikinger 3-5 . . | Forbidden Add-On Jig Doll (10%) - you’ll receive Jaster’s Pirate Outfit. - ■ High Chance of Appearing RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99 Location Time Rate Group A Group B Group C Group D Group E Nalvasa Seaway: Beginning . - Piranhger Group 3-5 1 Piranhger 3-5 . Military-Grade Battery Death Wind (4%) | - Hoho Bird Feather Pelikinger (5%) Death Wind (3%) After the fight is over. The beasts here carry quite a few hard-to-get items. . - Angler Group 3-5 1 Angler 3-5 . . . . . Normal Coral Mountain Group Jig Doll Group Coral Mountain A Panther Eel Group Angler Group 156 Protected by copyright. . so if you’re a little short. Press your assault | Spirit Bell Angler (3%)| - when you see an opportunity. Unauthorized or unlawful copying or downloading expressly prohibited. Normal Jig Doll A Skalapper A Coral Mountain A Panther Eel Group Jig Doll Group Nalvasa Seaway: Midpoint: Shoal . . . - Scallop Combo 3-5 2 Clapper 2-3 Skalapper 1-3 . - Death Wing Group 3-5 1 Death Wing 3-5 . . | Captain’s Sock Jig Doll (4%) - | Cursed Mask Jig Doll (4%) - Now that Alistia has been saved. - Coral Mountain Group 3-5 1 Coral Mountain 3-5 . Normal Chadeath Group Piranhger Group Kull Jelly A Skalapper A Jig Doll Group Alistia Ocean Laboratory . Ganymedis will start to use a devastating charge RARE ITEMS attack.

OPTIONAL QUEST 2 .THE GHOST SHIP Galactic Compass Relaxing Aroma x5 Attack Seal x2 Alluring Lamp Rose of Passion Dark Music Box Mimic Forbidden Add-On Guardian Sphere Stamina Extract x3 Mimic Dark Onyx Near Hall 1 G-1 Stealth Pills x4 Ultraspicy Pepper AX Perfect Elixir x2 Dreamflower Ash x2 Entrance Mimic Shandeera Thunder Hyper Crystal Shield Hyper-Gravity Sensor Valiant Luster Queen Bee Stinger Mermaid Scale Heal Potion x5 Chameleon Particulate Strength Star Brave Symbol Elixir x3 Garamond Recharge Drink x5 Perfect Heal x3 Chaining Blades Dark Music Box Pirate’s Grog x5 Miraculous Duo Spirit Bell Prominence Shield Electric Eel Heal Potion x3 Mimic Yago Milk x4 Silver Bangle Near Hall 2 Max Heal x2 Perfect BX Heal x2 Near Hall 3 G-2 G-3 ZA G-4 Energy Charger Crystal Staff Sword of Sin Pressure Pump Plasma Burst Circuit Zeranium Nebula Opal Hoho Bird Feather x2 Space Compressor Ruby Resurrection x3 Galactic Compass Mimic Premiere Toy Box Blizzard Shield Tri-Resurrection x2 Myriad Izerium Alloy Branch Snow Crest x2 Near Hall 4 G-5 Guard Seal Mellow Banana Max Heal x4 Prominence Shield Near Hall 5 Near the Rose of Passion Treasure Trove ZB G-8 Absolute Zero Stone G-7 Revolva Alloy x2 Charlotte Mimic G-6 Mimic Edensia Paralysis Cure x5 Excelion Shard Iron Cube Firestone x3 Divine Protection CO2 Powder x3 Sealing Sunsphere Retro Boombox 157 Protected by copyright. . Unauthorized or unlawful copying or downloading expressly prohibited.

Elec 20 3200 last battled a Mud Whooper (G-1 170 Moon Moon 7200 . Holy 30 2500 Recovery Tri-Heal . a new ITEMS Heal Potion destination will be available: the Ghost Ship. as a boss is going LOOT to show up in the room beyond XP 50875 ZEHN 1820 the save point. | 350 | 160 Sumo Bull 8000 . Ghost Ship. Resurrection x2 158 Protected by copyright. . 25 2650 167 Cosmocore 7200 . | 200 | 161 White Wall 8100 Jump Holy 20 2200 Recovery Tri-Resurrection . Load this game and return to XP 40875 ZEHN 1820 the Dorgenark. When you attempt to go to another planet. p. 2 | 150 | 163 Wonder Kong 8100 . The only difference is that its attacks do more damage and it has more HP. | 150 | 165 Hades Monk 8000 Shield Ice 30 2850 Food Ultraspicy Pepper . 2 | 150 | 164 Trash Phantom 8000 Shield Holy 28 2700 Food Yago Milk . Inf. | 50 | 157 Evil Skeletar 7000 . Inf..” HP 20442 ATK 486 DEF 1300 Further on. Unauthorized or unlawful copying or downloading expressly prohibited. . Inf. who Shot and the rest is history. Inf.. Fire 20 3300 Mark. Buy WEAK Ice & Holy some supplies. Inf. It doesn’t affect its critical weakness against long-range attacks.157) Once you start adventuring in the still hasn’t learned its lesson. 30 2450 Alchemy Absolute Zero Stone . Wind 25 1950 Recovery Tri-Elixir F Inf. ITEMS Tri-Heal. you’ll find a vendor with a save point nearby. GHOST SHIP TRAVELLING PEDDLER VENDOR: SHANDEERA HUNTERS TABLE ENCOUNTER GROUPS TYPE NAME REQ. | 180 166 King Deimos 6300 Jump . | 120 | Recovery Elixir . p. 2 | 150 | Alchemy Thunder Stone . or maybe that should be “was.157). Inf. Boss Strategy The Individer (G-2 Mark. you’ll come across a Just shoot it with the Freeze INDIVIDER pair of peculiar individuals. PRICE | ID Name HP Barrier Weakness Kill Points | Recovery Heal Potion . Fire 20 2000 Alchemy Flame God’s Stone . | 250 | 159 Evil Relic 8000 . Elec 20 2400 Recovery Resurrection . Inf. AMT. STAR CHART SCENARIO FLOWCHART G-1 Boss Battle: Mud Whooper G-2 Boss Battle: Individer G-3 Boss Battle: Young Man G-4 Boss Battle: Logan G-5 Boss Battle: Gazel G-6 Boss Battle: Young Man G-7 Boss Battle: Beast Leone MUD WHOOPER G-8 Boss Battle: Arabis STATS HP 20189 ATK 479 DEF 1300 After finishing the game. Wind 30 2500 Boss Strategy 168 Orochi 10800 Barrier Ice 25 3000 Not much has changed since you 169 Spiral Sid 11700 . | 500 | 162 Spinner 9000 . STATS are definitely hiding something. Inf. your save WEAK Fire & Ice file will be marked with a silver LOOT star. | 80 | 158 Cosmo Turtle 6300 Shield Ice 30 2600 Recovery Tri-Charge .

THE GHOST SHIP After that fight. | 100 STATS HP 30000 ATK 504 DEF 2000 Up ahead is yet another save point. which. Stealth Pills 159 159 Protected by copyright. | Recovery Resurrection . YOUNG MAN Boss Strategy HP 20694 ATK STATS 514 DEF 1300 Logan is still slow and fierce. PRICE | is an easy battle like the other survival Recovery Heal Potion . | 150 | Young Man hits very hard and | Recovery Tri-Heal . | 500 | Resurrections. All you have to do is survive until he decides to leave you alone. beyond. | 80 | fast. placed at the entrance to a giant hall. Inf. This time. AMT. . Boss Strategy This is a survival battle. You can get through this fight pretty easily if you WEAK Ice & Wind just shotgun healing potions LOOT and buff up before you enter XP 40875 ZEHN 1820 melee. ITEMS Stealth Pills Keep exploring. he wants to fight. and once you’ve moved Moving along. The Recovery Max Heal . items. | 300 | potions to survive against him. OPTIONAL QUEST 2 . His only saving grace is that this time. Unauthorized or unlawful copying or downloading expressly prohibited. you should stock up now. You’re not expected to win. Inf. LOOT Boss Strategy XP 0 ZEHN 0 Gazel’s higher HP and power means he’ll last a little bit GAZEL ITEMS None longer. Inf. though. he won’t die Excelion Shard. Inf. and you’ll reach another save point. | 50 | matches in the game. Inf. Inf. you will come slightly further into the passageways across another traveling vendor. | Recovery Antidote . | 200 | you’ll be forced to rely on YOUNG MAN | Recovery Tri-Resurrection . You don’t use healing | Recovery Perfect Heal . ITEMS as fast. but you’re stronger and WEAK Ice & Holy smarter now. Inf. Perfect Reviver. you’ll be graced again by the If you’re running low on healing presence of the Young Man you met earlier. placed before a fight with another WEAK None blast from the past. GHOST SHIP TRAVELLING PEDDLER VENDOR: GARAMOND Don’t get tricked into thinking this TYPE NAME REQ. in turn. especially since LOOT you’ve already beaten him XP 40875 ZEHN 1820 once. means STATS he’ll be a little bit more HP 20946 ATK 510 DEF 1300 trouble.

Inf. Once the crystal taken a certain amount of STATS CRYSTAL STATS is destroyed. Inf. 260 | Alchemy Smoked Rainbow Newt . 150 XP 0 ZEHN 0 Recovery Recharge Drink . 150 If you haven’t been doing the Food Primeval Beef . you’ll run into the Young Follow the interconnecting Man again. Inf. Inf. 50 LOOT | Recovery Max Heal . passageway and you’ll reach a vendor. . PRICE | WEAK None Recovery Heal Potion . because if you dungeon’s end.157) runs away again. multiple times for heavy ITEMS None ITEMS None damage if they’re caught in its radius. Make sure you have WEAK None dangerous abilities. Save the game. who’s located Boss Strategy conveniently near this Don’t make things more difficult than they have to be. Just down the hall from the p. 160 Protected by copyright. so don’t waste any Illusion Sword strikes on him until he’s done. fall down here. Unauthorized or unlawful copying or downloading expressly prohibited. WEAK None plenty of Max Heals and The most devastating move LOOT LOOT Perfect Heals on hand for this he’s got is his spinning attack. Inf. you cannot hurt Arabis while he’s summoning spirits. the camera will be your worst enemy. 180 Boss Strategy | Food Mellow Banana . then head on inside. Inf. p. you can begin damage. Arabis also has a fairly powerful forward-facing cannon attack from his gut that’s easy to evade. Inf. Stay on the catwalks and keep everybody healthy until the Young Man (G-6 Mark. because the only way he can hit you from there is with his whirlwind. AMT. Inf.After walking through a few small rooms. Guess | Recovery Tri-Resurrection . The first order of business Arabis (G-8 Mark. he’ll start using HP 5000 ATK 521 DEF 1000 HP 21000 ATK 159 DEF 1500 attacking the Beast Leone’s a new set of incredibly body. 250 Eventually you’ll come to Recovery Resurrection . vendor is the last save point in the Ghost Ship. When you see Arabis start to use that attack stay far away from him. Inf. but after he’s ARABIS to attack it. then this boss BEAST LEONE (G-7 Mark.157) HP 21452 ATK 521 DEF 1300 is to destroy the small crystal seems like he might be fairly on its forehead by jumping up WEAK Fire easy at first. YOUNG MAN STATS GHOST SHIP TRAVELLING PEDDLER VENDOR: CHARLOTTE HP 30000 ATK 504 DEF 2000 TYPE NAME REQ. Finally. because Leone’s attacks which will hit characters can hurt you very badly. 280 quarry fights. Inf. 500 what’s behind it? | Metal Izerium . The best way to attack Arabis is from behind. Inf. p.157) will be new to STATS Boss Strategy you. 200 another save point. 120 ITEMS None Recovery Elixir . 70 Recovery Tri-Charge . XP 40875 ZEHN 1820 XP 81749 ZEHN 2100 fight.

OPTIONAL QUEST 2 . - King Deimos A 3-5 2 King Deimos 2-3 Wonder Kong 0-2 Hades Monk 0-2 . Now that you have this area mapped out. . . - Big Enemy Trio C 3-5 3 White Wall 1-3 Trash Phantom 1-3 Hades Monk 1-3 . - Evil Relic Group 3-5 1 Evil Relic 3-5 . . GHOST SHIP ENCOUNTER GROUPS TABLE OPTIONAL QUEST 2 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Evil Skeletar A 3-5 2-3 Evil Skeletar 2-3 Evil Relic 0-2 Spinner 0-2 . . - Big Enemy Combo B 3-5 2-3 Wonder Kong 1-3 Cosmocore 1-3 Cosmo Turtle 0-3 .THE GHOST SHIP he’s done. . . . - Sumo Bull Group 3-5 1 Sumo Bull 3-5 . - Spiral Sid A 3-5 2-3 Spiral Sid 2-3 Cosmocore 0-2 Spinner 0-2 Evil Skeletar 0-2 - Sumo Bull A 3-5 2-3 Sumo Bull 2-3 Evil Relic 0-2 Cosmo Turtle 0-2 Evil Skeletar 0-2 - Wonder Kong A 3-5 2-3 Wonder Kong 2-3 Sumo Bull 0-2 Trash Phantom 0-2 Spinner 0-2 - White Wall A 3-5 2-3 White Wall 2-3 Sumo Bull 0-2 Cosmo Turtle 0-2 . - Big Enemy Trio A 3-5 3 Trash Phantom 1-3 Cosmocore 1-3 Spiral Sid 1-3 . - Hades Monk A 3-5 2-3 Hades Monk 2-3 White Wall 0-2 Wonder Kong 0-2 . - Moon Moon A 3-5 2-3 Moon Moon 2-3 Cosmocore 0-2 Wonder Kong 0-2 . . . . - Big Enemy Combo A 3-5 2-3 Sumo Bull 1-3 Cosmocore 1-3 Cosmo Turtle 0-3 . . . . - Orochi A 3-5 2 Orochi 2-3 Hades Monk 0-2 Moon Moon 0-2 . . . . . . - Hades Monk Group 3-5 1 Hades Monk 3-5 . . - Evil Skeletar Group 3-5 1 Evil Skeletar 3-5 . . - Big Enemy Trio B 3-5 3 Trash Phantom 1-3 Wonder Kong 1-3 Spiral Sid 1-3 . . . - Cosmo Turtle A 3-5 2-3 Cosmo Turtle 2-3 Evil Relic 0-2 Spinner 0-2 . - Big Enemy Combo C 3-5 2-3 Moon Moon 1-3 Wonder Kong 1-3 Cosmo Core 0-3 . Unauthorized or unlawful copying or downloading expressly prohibited. - Big Enemy Combo D 3-5 2-3 King Deimos 1-3 Moon Moon 1-3 White Wall 0-3 . - Orochi Group 3-5 1 Orochi 3-5 . . . - King Deimos Combo 3-5 2 King Deimos 1-3 Orochi 1-3 . - Cosmo Turtle Group 3-5 1 Cosmo Turtle 3-5 . You’ll receive the Dorgenedge and the Captain’s Uniform as rewards for clearing the Ghost Ship. . - Moon Moon Combo 3-5 2 Moon Moon 1-3 Hades Monk 1-3 . - Spiral Sid Group 3-5 1 Spiral Sid 3-5 . - Cosmocore Group 3-5 1 Cosmocore 3-5 . . . - ■ High Chance of Appearing 161 161 Protected by copyright. - Spinner Group 3-5 1 Spinner 3-5 . - White Wall Group 3-5 1 White Wall 3-5 . . . - King Deimos Group 3-5 1 King Deimos 3-5 . . - Big Enemy Trio D 3-5 3 Orochi 1-3 Hades Monk 1-3 Evil Relic 1-3 . . - Wonder Kong Group 3-5 1 Wonder Kong 3-5 . - Spinner Combo 3-5 2 Spinner 1-3 Hades Monk 1-3 . . - Trash Phantom Group 3-5 1 Trash Phantom 3-5 . it should be easy to complete your kill quota of all the monsters here. - Moon Moon Group 3-5 1 Moon Moon 3-5 .

Low Moon Moon A Moon Moon Combo Big Enemy Combo C Big Enemey Trio C - Hall F (5th Boss Battle) . Low King Deimos A Orochi A Big Enemy Trio D Orochi Group - Treasure Trove . Low Evil Skeletar A Cosmo Turtle A Big Enemy Combo A Evil Skeletar Group Sumo Bull Group Passageway 2 . Low White Wall A Wonder Kong A Big Enemy Combo B White Wall Group Spiral Sid Group Passageway 4 . . Low King Deimos A Orochi A Big Enemy Combo D King Deimos Group King Deimos Combo Passageway 7 (2nd Half) . Low Sumo Bull A Spiral Sid A Big Enemy Trio A Cosmo Turtle Group Cosmo Core Group Hall A (Encounter with Young Man) . - 162 Protected by copyright. Low Wonder Kong A White Wall Group Big Enemy Combo B Big Enemy Trio B - Passageway 5 . Unauthorized or unlawful copying or downloading expressly prohibited. Low White Wall A Wonder Kong A Big Enemy Trio B Spinner Group Trash Phantom Group Hall C (2nd Boss Battle) . Low Big Enemy Combo D Big Enemy Trio D Moon Moon Combo . Low Moon Moon A Hades Monk A Big Enemy Trio C Moon Moon Group Moon Moon Combo Hall E (4th Boss Battle) . Low Evil Skeletar A Cosmo Turtle A Cosmo Trutle Group Evil Relic Group Big Enemy Combo A Hall B (1st Boss Battle) . Low Sumo Bull A Spiral Sid A Cosmo Trutle Group Sumo Bull Group Big Enemy Trio A Passageway 3 .GHOST SHIP RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99 Location Time Rate Group A Group B Group C Group D Group E Passageway 1 . Low White Wall A White Wall Group Big Enemy Combo B Big Enemy Trio B - Hall D (3rd Boss Battle) . Low Hades Monk A Moon Moon Combo Big Enemy Combo C Big Enemey Trio C Spinner Combo Passageway 7 (1st Half) . Low Moon Moon A Hades Monk A Big Enemy Combo C Hades Monk Group Wonder Kong Group Passageway 6 .

How many times did you come across them? 200 King Alacan 12000 . 193 Dark Monk 13333 . Fire 30 2200 that you got a certain number right. Unauthorized or unlawful copying or downloading expressly prohibited. 182 Mad Stump 18000 . . 30 3050 194 Devil Armor 13333 Jump Holy 25 2850 To ensure you get all the questions correct. 35 2450 After having defeated Arabis in the Ghost Ship. . Ice 20 3400 Seventh Mystery Q&A cheat sheet: 199 Solomo 12000 Barrier Elec 20 3100 Q Miyoko and Chie are always wandering aimlessly. Ice 20 2200 options. 197 Dark Worm 18000 Shield Wind 25 3200 198 Uruma 19500 . and the position of the multiple choice answers 186 Ghoul 11667 . here is a list of all 195 Lord Clumpy 10500 . 181 Big Wall 12000 Jump Wind 20 2400 named Minoc. Wind 28 2900 of knowing if the questions 190 Garm 13500 . Her boyfriend’s just along for the ride. 30 2300 80F Fight Best Leota - 90F Fight Jabor Shop 178 Phantom Claw 13333 . Elec 30 1600 you answered were right or 191 Devil Cluster 15000 . you have no way 189 Evil Scrap 13333 . Holy 20 2600 60F Fight Gokilla Shop 176 Soul Epitaph 15000 . by the save point at the Entrance. . since Minoc will randomly choose his questions from a 184 Quatro Fowl 12000 . Fire 20 2050 list of about fifty possible 185 Death Round 12000 . If you talk to him. Ice 30 2800 30F Fight Iron Hammer Shop 173 Blue Ogre 13333 . Ice 30 2600 available questions that Minoc will ask. Which one weighs the most? A Davis 163 163 Protected by copyright. Fire. . Fire 25 2000 70F Fight Guillotine Eddie - 177 Skullwood 13500 . 30 2700 answers. Ice 30 2300 he’ll challenge you to get all seven of his questions correct. you’ll find a new NPC. but not which ones. This is 183 Phantom Sword 19500 Shield Elec 25 2800 no easy task. Elec 25 2150 50F Fight Pandor - 175 Black Buffalo 13500 . Holy 30 2150 100F Fight Doppelganger - 179 Spax 13333 .GHOST SHIP: EXTREME HUNTERS TABLE ENCOUNTER GROUPS STAR CHART SCENARIO FLOWCHART ID Name HP Barrier Weakness Kill Points Floor Boss Encounter Shop 171 Ghost Baphu 11667 . On 188 Exploder 13333 Jump Ice 20 2950 top of this. along with their respective 196 Cerberus 12000 . Fire 20 3500 A 4 Times Q How often does Arabis’s Ghost Ship appear? A Once every 40 years Q She’s in love with pink and looks for it everywhere. Holy 20 2400 not. Wind 30 2650 40F Fight Paragryphon - 174 Spritz 13333 . Holy 30 2700 10F Fight Brazo de Pierrots - 20F Fight Necromantis - 172 Shellknight Zombie 10500 . . OPTIONAL QUEST 3 . Holy 30 2200 will change if the same 187 Cosmo Kong 10500 Shield Fire. Ice 30 2600 180 Grand Bee 10500 . Holy 30 2650 question is asked again. You will only be told 192 Devil Frog 13500 . Who are they? A Pinky & Arnim Q The crew of the Dorgenark always gives such good advice.

What’s on it? Q The Sand Kraken was an ancient beast sleeping in the Sylvazard A A skull Desert labyrinth. all A Paradise Lost the time? A Strange Beam Q Your friends all have their own swimming styles: Jaster does the breaststroke. right? So which A Itsahuman of these didn’t show up while you were there? A Sand Kraken Q Who is not a receptionist at the Galaxy Corporation? A Miralka Q Jaster and his friends bounty hunt on the side. A Minoc A The Geo Record Q Which one of these is not an Insector Q You got through Arabis’s Ghost Ship not to long ago. and so on. which -. me? happens to be Dorgengoa’s favorite book. Q What is the model number of Ragnar.in other words. the man who built the Dorgenark along with Dorgengoa? Q Let’s see how sharp you are. Which of the following is one of Simon’s most powerful launchers? Q Which of Steve’s special attack abilities gives 120 percent power. which one does Raul leave in the character makes the most appearances next to Jaster? church? A Kisala A Pride of Kings Q What’s the name of the guy quizzing you on the Seventh Mystery Q The galaxy’s treasures are noted in this adventure log. the Mariglendan A Blonde multipurpose android you me in the Sylvazard Desert labyrinth? A R2947 Q Dorgengoa recognizes Jaster as a pirate and gives him a coin.. How many legs does it have in total? A 8 Q Who was the galaxy’s top shipwright. If the enemy doesn’t die it becomes. Who was Q Who is Mariglenn’s queen and Kisala’s mother? the reporter that covered this breaking news? A Freidias A Lucy Dyne Q The Seven-Star Swords are legendary galactic treasures. What’s the unit of currency in the Guin A Chrisden Ark System? A Zehn Q Toady can help transform your allies’ weapons. When she’s costume? on the prowl. A Poisoned Q How many piercings does Zegram have in his ears? (Hint: Get up close and look verrry carefully!) Q Kisala’s “Mist Boots” are made out of which animal’s fur? A 2 A Galactic Mink Q Jupis was behind the Starship Factory takeover in Zerard.” wherein she lobs one of A Baphu Dorgengoa’s socks at a foe.Q Valkog’s hair is. But Q Which one of these is the tallest? what about Simon? A Mish A Flutter kick Q Which beast did Jaster take on first? Q One of Kisala’s abilities is “Deadly Stench. Which of these quarries is the “jungle master”? Q Which of these is a real beast? A Beast Leone A Smilier Q What colour is the scarf that’s part of Jaster’s “Desert Claw” Q The hunter Tamara Panola is right up there in the ranks. Which Claw gives you the Desert Seeker. What does everyone call this treasure? crewmembers can always relax? A Burkaqua Mountain A Veronica 164 Protected by copyright.. Desert Q Wait a while at the title screen to view the opening movie.. where beans. Unauthorized or unlawful copying or downloading expressly prohibited. Deego does the doggy paddle.” What’s its alcohol Juraika? percentage? A 4 A 80% Q Juraika’s Jundeepest jungle is home to exceedingly fragrant coffee Q What’s the name of the Dorgenark’s stylish lounge. where can you usually find her? A Red A Vedan Spaceport Q How many “oa”s did Monsha tack onto his whoa before crashing on Q Zegram is particularly fond of “Pirate’s Grog.. .

Which one? Q Who’s the eternal rock star everyone talks about at the Myna A Zenon D Power Station Plaza? A Safari Q Draxil is the sworn enemy of the Longardian Federation. Dario. Pocacchio’s full name? A Donald Pokacho Q Jaster and Kisala met in the Rosa desert. Who was the man that lent him a yago? A Jin Red A Katahari Q Desert Claw is a strong ally. the shyest little sprite of all is the pigtailed? Q There’s a beast out there that likes to eat Granshees like Jupis. You only get to see him in A The Draxilian Empire one cutscene. A Mary Faerie What kind of beast is it. What’s his real name? A 3 hrs. of exercise every day A Mizel Q Jupis Tooki McGanel knows how to get ahead! When he joined the Q Which of these is crushed into a powder and used as makeup by Dorgenark’s crew. in the Salgin residential area.000 tunnel beast known as The Rumored Ladyhunter? A Tamara Panola Q The Draxian Empire is the sworn enemy of the Longardian military. Only one of Draxil’s weapons appears in this game. Pocacchio Q These blushing newlyweds accidentally came to Myna for their honeymoon. What’s his “ring name”? space pirate. and the two of them have her signature move down pat. appearing when you need him most. What’s their real relationship? Q Each of Zax Morarty’s henchmen make their own fashion A Good Friends statements. what’s the name of Q What color is the pattern on Burkaquan Chief Ugozi’s loin cloth? the clone robot that takes her place at the reception desk? A Orange A MIO Q What’s the name of the android Insector invented by Dr. but which of the following was missing when they first appeared? Q MIO is Zerard’s favorite super-idol. anyway? A A bird Q What is the official name of planet Mariglenn? A Le Marie Glennecia Q What was the name of Rogue Galaxy developer Level-5’s first game? A Dark Cloud Q What was the name of the ultimate Drigellum. What is its full name? Q Zax Morarty has Myna under his thumb. Pocacchio? Q The mysterious prisoner you meet in Rosencaster Prison is actually A White Miracle who? A Admiral Banarge Q What is Dr. and Sherio are three strange fellows living on Juraika.GHOST SHIP: EXTREME Q The bartender at the Dorgenark’s lounge shows up in the Insectron Q Jaster set off across the desert toward the Dorgenark to become a S-Rank match.. Who’s responsible for this rule? A The Galaxy Corporation Q Faeries are the most elusive of Insectors. Do you? Q Where do miners on Myna like to go after a hard day’s work? A Turn twice and “Kawaii!” A Angela’s Bar 165 165 Protected by copyright. Which of the following was the A Fancy eyeglasses first to become a member of her fan club? A Dr.000 years ago Q Henry and Robert are members of MIO’s fanclub. Amongst these. Unauthorized or unlawful copying or downloading expressly prohibited. . the Scorching Alchemist.. OPTIONAL QUEST 3 . What were Kisala’s first words to Jaster? Q In Chapter 13. Jaster and his friends gathered heart energy in the A “Over here!” form of “Drigellums. How many points did he earn? Q Which one of these female hunters very nearly caught the Myna A 20. Q Travelers can only land on the ocean planet Alisita for a limited A Brahms & Heidemarie period of time. with what did he bribe Kisala? Burkaquan women? A Dumplings A Yanan Fruit Q Lovely! Honey! MIO!! When MIO’s in concert.” What color was Deego’s Drigellum? A Orange Q Jaster defeated his first quarry. but what color was his suit? A White Q Filio. made from the hearts of the Mariglendans? Q When did the legendary planet Mariglenn tuck itself away into A Prayer another dimension? A 10. Q The secret behind Monsha’s luxurious coat is a balanced diet and.

- Phantom Claw Group 3-5 1 Phantom Claw 3-5 . other thing you must watch for is the rate at which you’re consuming When you use the Key to the Underworld at this Thinking Circle. Unauthorized or unlawful copying or downloading expressly prohibited. - Spritz Group 3-5 1 Spritz 3-5 . . - Soul Epitaph Group 3-5 1 Soul Epitaph 3-5 . certain groups find that it has several unique quirks compared to other dungeons in of beasts will only appear on certain floors. . However. The you the Key to the Underworld and leave behind a Thinking Circle. - Phantom Sword Group 3-5 1 Phantom Sword 3-5 . With that in mind you the game: should be aware that the beast groups will change after every thirty 1 The floor designs will be randomly designed. you will have to start all over again when Q Which one of these people seems to have no interest in the you re-enter. . . In order not to run out of healing items. . - Grand Bee Group 3-5 1 Grand Bee 3-5 . There is a shop on every thirtieth floor where you can stock you will be taken to the Ghost Ship Extreme. it’s the single best As you’re wandering about this new version of the Ghost Ship. . . - Skullwood Group 3-5 1 Skullwood 3-5 . Be careful when you use up on supplies. via transporting. . Since this dungeon is a one-way trip to the top. there is no going back. you need to the Key to the Underworld. GHOST SHIP EXTREME ENCOUNTER GROUPS TABLE OPTIONAL QUEST 3 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Ghost Baphu A 3-5 2-3 Ghost Baphu 2-3 Evil Relic 0-2 Soul Epitaph 0-2 Skullwood 0-2 - Shellknight Zombie A 3-5 2-3 Shellknight Zombie 2-3 Evil Relic 0-2 Soul Epitaph 0-2 Skullwood 0-2 - Blue Ogre A 3-5 2-3 Blue Ogre 2-3 Evil Relic 0-2 Soul Epitaph 0-2 Skullwood 0-2 - Black Buffalo A 3-5 2-3 Black Buffalo 2-3 Evil Relic 0-2 Soul Epitaph 0-2 Skullwood 0-2 - Spax A 3-5 2-3 Spax 2-3 Mad Stump 0-2 Phantom Claw 0-2 Grand Bee 0-2 Quatro Fowl 0-2 Big Wall A 3-5 2-3 Big Wall 2-3 Mad Stump 0-2 Phantom Claw 0-2 Grand Bee 0-2 Quatro Fowl 0-2 Phantom Sword A 3-5 2-3 Phantom Sword 2-3 Mad Stump 0-2 Phantom Claw 0-2 Grand Bee 0-2 Quatro Fowl 0-2 Cosmo Kong A 3-5 2-3 Cosmo Kong 2-3 Death Round 0-2 Ghoul 0-2 Garm 0-2 Devil Cluster 0-2 Exploder A 3-5 2-3 Exploder 2-3 Death Round 0-2 Ghoul 0-2 Garm 0-2 Devil Cluster 0-2 Evil Scrap A 3-5 2-3 Evil Scrap 2-3 Death Round 0-2 Ghoul 0-2 Garm 0-2 Devil Cluster 0-2 Devil Frog A 3-5 2-3 Devil Frog 2-3 Death Round 0-2 Ghoul 0-2 Garm 0-2 Devil Cluster 0-2 Devil Armor A 3-5 2-3 Devil Armor 2-3 Dark Monk 0-2 Lord Clumpy 0-2 Cerberus 0-2 - Dark Worm A 3-5 2 Dark Worm 2-3 Dark Monk 0-2 Lord Clumpy 0-2 Cerberus 0-2 - Uruma A 3-5 2 Uruma 2-3 Dark Monk 0-2 Lord Clumpy 0-2 Cerberus 0-2 - Solomo A 3-5 2 Solomo 2-3 Dark Monk 0-2 Lord Clumpy 0-2 Cerberus 0-2 - King Alacan A 3-5 2 King Alacan 2-3 Dark Monk 0-2 Lord Clumpy 0-2 Cerberus 0-2 - Ghost Baphu Group 3-5 1 Ghost Baphu 3-5 . . but only one of them will most while out running from place to place? take you up a floor. . because once you use it. - Black Buffalo Group 3-5 1 Black Buffalo 3-5 . . Insectron? 4 The auto-mapper is extremely limited. . - Shellknight Zombie Group 3-5 1 Shellknight Zombie 3-5 . - Spax Group 3-5 1 Spax 3-5 . .Q Running. Nothing allowed to go back to the original Ghost Ship until this hundred-floor will make you feel more depressed over wasted effort than getting a extreme dungeon is cleared. you’ll place to finish off your beast hunting quotas. . What does Deego talk about 2 There are several elevators on each floor. you need to find save points. . . - Blue Ogre Group 3-5 1 Blue Ogre 3-5 . items. . . . A Military training 3 Once you start this dungeon. you will not be ration how many items you can use over a ten-floor period. - ■ High Chance of Appearing 166 Protected by copyright. . . . If you do go back. running. . Game Over due to over-consumption of items. . After giving seven correct answers to Minoc’s questions. . always running. You can only see where A Professor Izel you’ve been on any given floor. . . - Big Wall Group 3-5 1 Big Wall 3-5 . floors. he will give To survive in this extreme ghost ship. - Mad Stump Group 3-5 1 Mad Stump 3-5 .

. OPTIONAL QUEST 3 . . - Devil Cluster Group 3-5 1 Devil Cluster 3-5 . - Big Enemy Combo B 3-5 2 Spax 1-3 Mad Stump 1-3 . Unauthorized or unlawful copying or downloading expressly prohibited. . - Lord Clumpy Group 3-5 1 Lord Clumpy 3-5 . . .GHOST SHIP: EXTREME GHOST SHIP EXTREME ENCOUNTER GROUPS TABLE OPTIONAL QUEST 3 Group Name Total # Foes # Species # Monster A # Monster B # Monster C # Monster D # Monster E Quatro Fowl Group 3-5 1 Quatro Fowl 3-5 . . . - Uruma Group 3-5 1 Uruma 3-5 . Low Devil Armor A Death Round A Devil Armor Group Dark Monk Group Dark Worm Group 4th Part 94-96F . . - Big Enemy Trio C 3-5 3 Exploder 1-3 Evil Scrap 1-3 Devil Cluster 1-3 . . - Cerberus Group 3-5 1 Cerberus 3-5 . . Low Spax A Big Wall A Phantom Sword Group Grand Bee Group Big Enemy Trio B 3rd Part 61-70F . . - Devil Armor Group 3-5 1 Devil Armor 3-5 . . . . Low Shellknight Zombie A Blue Ogre A Black Buffalo Group Black Buffalo A Big Enemy Trio A 2nd Part 31-40F . . . Low Skullwood A Devil Frog A Ghoul Group Devil Frog Group Big Enemy Combo C 3rd Part 81-90F . - Dark Worm Group 3-5 1 Dark Worm 3-5 . Low Ghost Baphu A Shellknight Zombie A Ghost Baphu Group Skullwood Group Spritz Group 1st Part 11-20F . . - Big Enemy Combo C 3-5 2 Exploder 1-3 Cosmo Kong 1-3 . - Garm Group 3-5 1 Garm 3-5 . - Big Enemy Combo D 3-5 2 Devil Armor 1-3 King Alacan 1-3 . . Low Skullwood A Exploder A Evil Scrap Group Quatro Fowl Group Big Enemy Trio C 4th Part 91-93F . - Devil Frog Group 3-5 1 Devil Frog 3-5 . . - ■ High Chance of Appearing GHOST SHIP EXTREME RANDOM ENCOUNTERS TABLE MAXIMUM CHARACTER LEVEL FOR CHALLENGE BATTLES: 99 Location Time Rate Group A Group B Group C Group D Group E 1st Part: 01-10F . . . . - Big Enemy Trio B 3-5 3 Spax 1-3 Big Wall 1-3 Phantom Sword 1-3 . . - Cosmo Kong Group 3-5 1 Cosmo Kong 3-5 . . Low Spax A Phantom Sword A Spax Group Devil Cluster Group Big Enemy Combo B 2nd Part 51-60F . . . - Death Round Group 3-5 1 Death Round 3-5 . - Evil Scrap Group 3-5 1 Evil Scrap 3-5 . - Ghoul Group 3-5 1 Ghoul 3-5 . - Big Enemy Combo A 3-5 2 Black Buffalo 1-3 Ghost Baphu 1-3 Shellknight Zombie 1-3 Blue Ogre 1-3 - Big Enemy Trio A 3-5 3 Ghost Baphu 1-3 Shellknight Zombie 1-3 Blue Ogre 1-3 . - Big Enemy Trio D 3-5 3 Devil Armor 1-3 Uruma 1-3 Solomo 1-3 . . . . Low Skullwood A Devil Frog A Ghoul Group Garm Group Death Round Group 3rd Part 71-80F . . - Solomo Group 3-5 1 Solomo 3-5 . . Low Devil Armor A Uruma A Uruma Group Dark Monk Group Big Enemy Combo D 4th Part 97-100F . - King Alacan Group 3-5 1 King Alacan 3-5 . . . Low Devil Armor A King Alacan A King Alacan Group Lord Clumpy Group Big Enemy Trio D 167 167 Protected by copyright. . . Low Spax A Phantom Sword A Phantom Claw Group Grand Bee Group Mad Stump Group 2nd Part 41-50F . . Low Ghost Baphu A Shellknight Zombie A Shellknight Zombie Group Soul Epitaph Group Big Enemy Combo A 1st Part 21-30F . - Dark Monk Group 3-5 1 Dark Monk 3-5 .

Daze protection is all you need. but Deego’s attacks have a natural Holy quality and this boss STATS is weak against that. Boss Strategy OPTIMAL PARTY: JASTER. Inf. By the time he dies. HP 27256 ATK 548 DEF 1200 WEAK Elec LOOT XP 60000 ZEHN 2737 ITEMS None X Use your friends as bait as much as possible. Use your gun to kill SIMON the enemy with bowling pins for hands. 250 LOOT Battle Divine Protection . 50 | Recovery Max Heal . Inf. of course. so you’ll want to bring your heavy hitters with you. |Set the Team Command to Step Back. since he’s weak STATS against Fire damage. Inf. AMT. Use Flash Sword and Top Dog for an extra boost. Switch to Jaster and activate Drunken Burst. Drunken Burst or Warrior’s Battle Cry will work equally well. with Daze Guards since it’s the only status effect that these three use. ZEGRAM Again. Jaster’s the most powerful. 400 BOSS FIGHT: IRON HAMMER (30F) X Have Lilika focus on this target first. 80 HP 13460 ATK 529 DEF 1000 WEAK Elec & Holy Recovery Recharge Drink . 250 Battle Guardian Sphere . LILIKA. Inf. 200 XP 60000 ZEHN 2856 ITEMS None Crystal Ruby . Inf. equip Daze guy will have very little health left and is easily to finish off. HP 27592 ATK 609 DEF 1200 WEAK Holy LOOT XP 60000 ZEHN 2737 ITEMS None Boss Strategy OPTIMAL PARTY: JASTER. then activate Blast Arrow Boss Strategy and snipe the boss in the top hat until he dies. Necromantis wields both physical attacks and a stomp attack. Equip everyone else your teammates with Gelanamin X. They don’t even use any magic. 70 STATS (2) Recovery Tri-Charge . 200 STATS (3) Recovery Divine Healing . Inf. Inf. Guards all around. GHOST SHIP EXTREME MERCHANT VENDOR: MORISH TYPE NAME REQ. run away or block. 120 HP 13460 ATK 529 DEF 1000 WEAK Ice Recovery Resurrection . PRICE | BOSS FIGHT: BRAZO DE PIERROTS (10F) | Recovery Heal Potion . DEEGO. 200 HP 13460 ATK 529 DEF 1000 WEAK Wind Battle Strength Star . 168 Protected by copyright. LILIKA. OPTIMAL PARTY: JASTER. This boss requires you to jump up and strike his head. . Inf. the last Once again.What follows now is a list of all bosses and shops as they appear in the order you’ll come across them. ZEGRAM X Control Simon and keep your distance so you can heal and buff Lilika and Zegram have natural Daze resistance. They’re devoted to melee. and start by controlling Lilika. since he’s weak against Lightning damage. Control Jaster and lay into the boss with Flash Sword. Inf. Inf. Unauthorized or unlawful copying or downloading expressly prohibited. Deego and Zegram also have Attack BOSS FIGHT: NECROMANTIS (20F) Up Lv3. so he’s a better choice. 150 STATS (1) Recovery Tri-Heal . Have Zegram use Drunken Burst. Back away when it leaps into the air to avoid getting seriously damaged. When Necromantis stomps. Inf.

keep Simon back and use him to heal and keep Gelanamin X active. AMT. Inf. 120 | Recovery Elixir . Sword and Flash Sword and get up close. DEEGO. get close while Simon heals. let Jaster and Deego throwing heals and renewing Gelanamin X. OPTIMAL PARTY: JASTER. Inf. 300 | Recovery Recharge Drink . Weaken him with ranged attacks if you like. then use Fire like Supernova to make this fight trivial. but their combined HP is relatively low. After taking care of Pandor’s barrier. OPTIONAL QUEST 3 . Inf. 70 | Recovery Tri-Charge . 250 169 169 Protected by copyright. Inf. . Inf. Inf. X The first thing to do is use the Barrier Break Shot. so give everyone Plasma bosses. SIMON ZEGRAM Paragryphon has a laser These cockroaches swarm attack that does Lightning you and hit as hard as other damage and a Fire-based breath weapon. KISALA.GHOST SHIP: EXTREME BOSS FIGHT: PARAGRYPHON (40F) BOSS FIGHT: GOKILLAS (60F) STATS STATS HP 27928 ATK 548 DEF 1200 WEAK Wind HP 10000 (each) ATK 599 DEF 1300 WEAK None LOOT LOOT XP 60000 ZEHN 2737 ITEMS None XP 60000 ZEHN 277 ITEMS None X Paragryphon’s laser >hurts<. Simon can again help out with Ghost Buster in between Shields. OPTIMAL PARTY: JASTER. ZEGRAM. takes to wipe them out. Inf. and X Three Supernovas is all it he uses it every few seconds. GHOST SHIP EXTREME MERCHANT VENDOR: POTATON TYPE NAME REQ. 150 Recovery Perfect Heal . Simon can help out with ranged attacks after using Ghost Buster. since Pandor is slightly weak against Holy damage. Inf. Unauthorized or unlawful copying or downloading expressly prohibited. In this phase. Pandor’s Fire breath is best and then let Deego and Jaster go to town with Top Dog and Flash countered with Prominence Sword. Spam a triple attack Shields. Inf. 250 Recovery Resurrection . 500 | Food Pirate’s Grog . BOSS FIGHT: GUILLOTINE EDDIE (70F) STATS BOSS FIGHT: PANDOR (50F) HP 28938 ATK 599 DEF 1300 WEAK Holy STATS LOOT HP 28266 ATK 548 DEF 1200 WEAK Holy XP 60000 ZEHN 2776 ITEMS None LOOT XP 60000 ZEHN 2737 ITEMS Hunter Coin X Eddie has a slight Holy weakness. Boss Strategy Boss Strategy OPTIMAL PARTY: JASTER. so Simon is your best choice for ranged attacks. PRICE | Recovery Heal Potion . Boss Strategy Boss Strategy OPTIMAL PARTY: JASTER. DEEGO. 200 | Recovery Tri-Resurrection . SIMON SIMON Equip Daze Guards as usual. 50 Recovery Max Heal .

. hit him with the Barrier Break Shot. BOSS FIGHT: BEAST LEONA (80F) BOSS FIGHT: DOPPELGANGER (100F) STATS STATS HP 29276 ATK 599 DEF 1300 WEAK Fire HP 29612 ATK 421 DEF 4000 WEAK Ice & Holy STATS (CRYSTAL) LOOT HP 7000 ATK 0 DEF 1000 WEAK Fire XP 120000 ZEHN 3425 ITEMS None LOOT XP 60000 ZEHN 2776 ITEMS None X His jumps have the annoying ability to break your target lock. You’ll return to the entrance of the normal Ghost Ship. you can focus your fire on the Beast. Use Illusion Sword to help attack safely. 700 BOSS FIGHT: JABOR (90F) STATS HP 29612 ATK 321 DEF 1400 WEAK Ice & Holy LOOT XP 100000 ZEHN 2965 ITEMS None X His spin attack can easily wipe your party out. you’ll receive Sho’s Recovery Recharge Drink . DEEGO Boss Strategy The final boss hits hard and has high Defense. 200 | Recovery Tri-Resurrection . Inf. 150 clear the Ghost Ship: Extreme a | Recovery Tri-Heal . Once it’s destroyed. Inf. this time with the Thinking Circle waiting GHOST SHIP EXTREME MERCHANT VENDOR: PATACK for you to use the Key to the TYPE NAME REQ. 200 | Battle Brave Symbol F Inf. standard fight. Inf. Inf. so have Kisala and Deego boost their attacks with Dagger Slash and Top Dog. the most useful equipment during this fight. If you manage to | Recovery Max Heal . Wear Daze Guards and send Kisala and Deego in with ZEGRAM boosted weapons. Keep Lilika at a distance and shoot After you defeat the Doppelganger at the top of this tower. PRICE | Underworld to challenge this Recovery Heal Potion . Inf. 250 | Recovery Resurrection . Beach Sandals. Jabor is slightly vulnerable to Ice. | Recovery Elixir . Unauthorized or unlawful copying or downloading expressly prohibited. DEEGO First. KISALA. Jaster should keep his distance for Flame Guards are probably heals and Illusion Sword spamming. you’ll the crystal with Blast Arrow. but otherwise it’s a OPTIMAL PARTY: JASTER. 70 Clothes for Simon. Inf. receive Kisala’s Swimsuit. Inf. KISALA. LILIKA. AMT. Inf. 250 | Crystal Stella Crystal . X The crystal on his head is your first target. Boss Strategy OPTIMAL PARTY: JASTER. Use Flash Sword and Fire Sword to boost your attacks. Keep your distance with Jaster so he can heal. 500 | Recovery Divine Healing . 170 Protected by copyright. and a Royal Fruit. Keep Jaster well away so he can revive his allies. Inf. 50 place again. 80 second time. As with Jabor. Boss Strategy OPTIMAL PARTY: JASTER.

MIO almost forgot! Here is a copy of my list! Just check off a little box whenever you’re finished!^ MIO’S CHECKLIST Get the top Hunter Ranking! (Page 172) Reward: Desert Claw’s Outfit for Jaster Get all the Rare Items! (Page 172) Reward: Zero-G Suit for Simon Hunt every Quarry! (Page 173) Reward: Sun Beloved’s Wear for Lilika Hunt every monster in the game! (Page 179) Reward: Arina’s Sleeve & Aura Shoes for Kisala Conquer the Insectron Stadium! (Page 183) Reward: Hi-Tech Mobile Wear for Jupis Complete every character’s Revelation Flow! (Page 184) Reward: Full Metal Jacket for Deego Complete the Frog Log! (Page 185) Reward: Midnight Cloak for Zegram Manufacture every blueprint in the game! (Page 220) Reward: Izerium Armor for Steve 171 Protected by copyright. and the ultimate Hunter! You even get a super-special kawaii character outfit as a reward for every goal you complete. too! I know doing everything must sound hard. SIDEQUESTING Ohayo. but don’t worry! MIO’s thought of everything! Just read all of the super information MIO’s special assistants put together about completing my list and you’ll know exactly what to do. you’re the ultimate master of Rogue Galaxy. Unauthorized or unlawful copying or downloading expressly prohibited. Benkyou ni naru desho. Oh. ne?~ Meet me on Zerard~! Love. If you can do everything on my list.S. the Galaxy Corporation’s special idol! I’m every Hunter’s best friend! Come see me at Galaxy Corporation HQ on Zerard when you want to upgrade your Hunter License with Hunter Coins you’ve collected! Do you want me to be happy when you come and see me? Of course you do! So whenever you come see me. . MIO xoxoxo P. you should make sure you’ve done something special from my list! My list is how I tell the sekushii Hunters from the losers. minna-san! I’m MIO.

Have your rewards for all the ranks that you leapfrogged over.Tribal RANKING PRIZES Keep in mind that Two-Piece (defeat the Rumored Ladyhunter quarry).Chapter 8: Teleport to Vedan . Prominence Shield x1 Make sure you have 5 Hunter Coin x3. 86). top spot. Speak to Linda (p. his name is Watclose (p. Head there to find the have a certain hunter rank.Chapter 11: Warp to Rosa . Perfect Elixir x5 while Jaster is #1 in the sword.410 points. MIO in Zerard tells you there are nine rare items spread throughout the galaxy. or Desert Claw will Arbin’s Chalice .Spaceport - over 110. She doesn’t like outsiders. 77) in the factory has the mechanical become available in Chapter oddjobber blueprint you need. trash can east of Item Shop Corbis to recover the Rakshasa Heart. Treasure’s Sway x1 of the leaderboard.Chapter 7: This one is easy once you have the What makes this difficult is that other hunters will be gaining points Platinum License. he can psycho-analyze them. Once you have all nine items. with 415. that is the time to go for the x8. Louin (p. you Lepognon Mammoth Tusk. 4 Hunter Coin x3. 8 Hunter Coin x2. Deep Squid x1 will get Desert Claw’s 50 Hunter Coin x1. You can check the current standings by going into the Battle Recorder menu and pressing R1 to highlight the Ranking tab. achieved. Storm Shield x1 you’ll have to discard south house and check the pot he refers to for Shiska’s Necklace. He gives you the Luvanda Blade. 266 for a detailed schematic. and she’ll give you a prize if you find them all. Dig in 3 Hunter Coin x5. See p. Rank Prize total of 38 Hunter 1 Hunter Coin x7. Take the path on the far right monster hunting quotas. Those optional boss monsters give you loads Maid Robot Betty .750 points. Talk to him with all 8 members of your crew so If you don’t have enough points to get past the 415. Kisala . O3 CPU x1.000 points right off the bat. Biofeedback Circuit x1. monsters. or to Rydel (p. spot. You can also talk to Ikarot outside for a Perfect Elixir.Chapter 8: Purchase the Tower Predator quarry from Faye at the Galaxy Corporation. except those that demand you and she’ll send you to the prison waste disposal.Chapter 8: Near the entrance to the Cancer 2 Hunter Coin x5. bit the license the book is available from Item Shop Corbis on Vedan. characters wear these outfits: Jaster . though getting the license itself can be a chore. Flame Shield x1 the extras. speak to Souie (p. it’s time to check them in. 96) to hear about a special 20 Hunter Coin x1. Village. 109) to hear about a strange object. Scylla Breath x1 Luvanda Blade . Finally speak to him with Jaster again to then you should go hunting for commonly found monsters and obtain the Mirror of Truth. Chaos Vulture x1 Hunter Rankings. Don’t wait till Chapter 13. 172 Protected by copyright. find Minty (p. 126) you find there. by bit. 132) several times to hear his long story. Lepognon Mammoth Tusk . Unauthorized or unlawful copying or downloading expressly prohibited. If you Apparently the beast’s horns fell from the tower.Chapter 7: Teleport to Zerard .Near the Core and talk to the Strange 30 Hunter Coin x1. Depot and enter the area with the trains. will get 305. The way to the top is easy if and go inside. You should find a small box that contains the Character you defeat most of the Quarry Mug. you’ll receive rewards for each rank you south to find the old woman Balmon (p. complete their quotas. Since all Quarries produced in the factory. You’ll need these parts: Nanomemory 12.Jungle Coat (chest in Juraika). return to MIO for your Zero-G Suit. Once you’ve amassed the necessary points. Here’s how The first item on MIO’s completion checklist is to get to the top of the to obtain each one along with the earliest chapter you can get them. Annals of Hades . Teleport to the Spring area and head Upon completing this task. 120). 77). Go you’ve assured yourself the top spot. 116) at the Gladius Towers Bridge just north of the Galaxy Corporation. Lilika . Head to the far 7 Hunter Coin x2.Near 10 Hunter Coin x2.Chapter 10: In the Plaza of Johannasburg talk 6 Hunter Coin x3. Teleport to Pocacchio’s Lab. Use a Perfect During the twelfth chapter.Chapter 7: Maid Robot Betty has to be of points. 40 Hunter Coin x1. Dazzling Halo x1 Coins at once for Rakshasa Heart . talk to Louick (p.Warrior’s Clothes (Lilika’s starting outfit). Teleport to Labyrinth . only to drop a few ranks because you can’t keep up with the other hunters. 9 Hunter Coin x2. 59). With at the start of every chapter.East Side. Walkie-Talkie x2. Perfect Elixir x2 Outfit as a reward. That leaves you a little Don’t check in your points until you’re sure Mirror of Truth . to find Gyzer (p. Go for the top spot in Chapter 12. defeat all quarry monsters. west past Joseph’s shop and talk to Oakton (p. Talk to the man who appears.Ancient Ruins . It’s frustrating to climb the rankings. Strength Star x2 inventory for them. Speak to her you’ll receive a while wearing these clothes and you get Arbin’s Chalice. 55). 65). It’s best that you don’t check in your points at all until Character Mug . Elixir at the thinking circle in the Gladius Tower and defeat Lepognon Desert Claw holds the top Mammoth. Gustraiser x1 making it to the top King’s Ruins. At the entrance of the Starship Factory. Find an NPC named Muskul (p. Hyper Crystal x1 If you go to see MIO the Tunnel. . Jumping to Rank 1 from 100 means you will collect all of the so you need to fool her into thinking you’re from the jungle.000 left from satisfying you can beat Desert Claw.Chapter 8: In the southern part of Burkaqua have 437. Battle Feed x5 enough room in your Shiska’s Necklace . you Animal (p.750 point total. Hunter Rankings.

5C = After defeating Jupis. The numbers in brackets indicates the chapter in which the quarry becomes available. you can check in for a Bounty(9C) The Labyrinth Terror 1 2000 boatload of Hunter Points. Weak : None Loot . 9A = After claiming three Key Pieces. and it’s Bounty(10) The Winged Traveler 1 1600 entirely possible to accept a challenge and not run into these foes. 173 Protected by copyright. : 896-1120. every so often. Attack Defense : 1000. HP: 15000. This Bounty(8A) The Shapeless Assassin 1 1400 will make the battles much Bounty(8C) The Sin-Steeped Drifter 1 1200 easier. defeating these optional bosses is a good way to climb Bounty(12) The Envoy From On High 1 2400 the leader board in short order. 8D = After claiming two Key Pieces. The following pages will highlight everything you need to know about each of these monsters. SIDEQUESTING Part of completing MIO’s checklist is the task of defeating twenty- one optional bosses called Quarries. those seeking a good Bounty(9A) The Seaside Menace 1 2200 challenge should accept these Bounty(9A) Raft to the Underworld 1 2400 challenges as soon as they become available. 8C = Just before claiming second Key Piece. Exp: 10000. Unauthorized or unlawful copying or downloading expressly prohibited. an outfit for Lilika. . 9B = After opening way to Labyrinth. The Tomb Guardian The Cave Bandit Meeting Condition: Hold up a Mirror Unit Meeting Condition: Hold up a Stella Crystal Availability : Chapter 5 Availability : Chapter 5 (After defeating Jupis) (After defeating Jupis) Price : 800 Price : 800 Hunter Points : 8500 Hunter Points : 18000 Location : Vedan/Myna/ Location : Vedan/Rockbelter Mines/ North Observation Deck Tablet Pit Name .Weak : Elec Stats . who Bounty(5C) The Tomb Guardian 1 800 issues these challenges for a small fee. so use er’s head. Zehn Items : Guardian 44 Loot . Bounty(9A) The Rock ‘n’ Roller 1 1500 There’ll be Thinking Circles at these locations once you purchase the Bounty(11) The Fallen Monarch 1 1600 quarry information. Bounty(10) The Desert Idol 1 1600 Keep in mind that these fights are completely optional. Bounty(9B) The Ancient Fairy 1 1800 When you defeat one of these monsters. Exp: 10000. then use Illusion Sword him jump into the air. Bounty(8A) The Tower Matador 1 1800 However.Paul the Ripper Stats . Attack Defense : 250. These difficult Bounty(5C) The Cave Bandit 1 800 monsters will only become available in certain Chapters.Flabbergazer Name . Bounty(7) The Steel Shipwright 1 1500 We strongly recommend that Bounty(7) The Wayward Phantasm 1 1300 you challenge these foes once Bounty(7) The Voracious Wanderer 1 1200 all the Quarries can be issued. Quarries become available to Corporation HQ Quarry Shop challenge after you’ve defeated Jupis in Chapter 5. Don’t take reduce the damage from the shockwave. Amount Price Corporation Desk to the north of MIO. and you’ll have a bit Bounty(8D) The Rumored Ladyhunter 1 1200 more freedom in the characters Bounty(8A) The Tower Predator 1 1800 you can choose in fighting them. This monster is consid- need to jump up and attack the Flabbergaz- erably tougher than Flabbergazer. : 1568-1960. It’s weak against electrical attacks. and she’ll give you the Sun’s Beloved Wear. After you’ve defeated them all and checked in your points. you range and power. When you see Defense parameters. prepare to block to to inflict damage at a rapid clip. Gelamin X to increase both your Attack and so Flash Sword will help a lot. : 180. Bounty(8B) The Jungle Master 1 2400 at the start of Chapter 12. HP: 40000. Check back with Faye. talk to MIO 8A = Start of the chapter. If you want to achieve the top Hunter Bounty(12) The Rogue Pirates 1 2200 Ranking. : 460. 8B = After claiming one Key Pieces. this guy on until you’re close to the end of the game. 9C = After defeating Ragnar. You can challenge Vendor: Faye these quarries by checking with the Quarry Shop in the Galaxy Type Name Req. Zehn Items : Winter’s Chill Strategy: Strategy: This monstrous Baphu carries a huge hammer that gives it incredible attacking Much like other giant-type monsters.

Defense: 250. Attack: 276.Exp: 10000. Weak: Wind Strategy: Loot . Unauthorized or unlawful copying or downloading expressly prohibited. This highest point total out of all the quarry beasts.Hammerhead Stats . Weak: Fire Strategy: Stats (Crystal) .Dark Messiah Stats . Items: Grandius Name . Zehn: 896-1120.Strike Ogre Stats . Attack: 450. even though you Strategy: This unique monster will give you the single can buy the quarry sheet in Chapter 7. Zehn: 896-1120. Defense: 300. Zehn: 1568-1940. Weak: Holy Loot .HP: 15000. Attack: 180. Attack: 200. so Illusion Sword and Ghost Buster are Hammerhead starts off right in front of you. The Holy. so having Simon or Flash Sword with Drunken Burst or a Zegram in your party can help a lot. use projectile attacks to stun it so you can start hitting it again. you can attack Leone with all your might and it will go down. Zehn: 1120-1400.The Steel Shipwright Meeting Condition: Hold up a Cyclonic Pump Availability: Chapter 7 The Voracious Wanderer Meeting Condition: Hold up a Primeval Beef Price: 1500 Availability: Chapter 7 Hunter Points: 14500 Location: Zerard/Starship Factory/ Price: 1200 Assembly Line 3A Hunter Points: 10000 Location: Rose Nebula/Dorgenark/Deck Name . Items: Heavenly Guide Bow You won’t be able to get a Crystal Staff until near the end of the game. Defense: 1000. 174 Protected by copyright. .HP: 40000. thing you need to do is to destroy that crystal on its forehead by jumping up to attack it. The Wayward Phantasm Meeting Condition: Hold up a Crystal Staff The Jungle Master Availability: Chapter 7 Meeting Condition: Hold up a Cursed Mask Availability: Chapter 8 Price: 1300 (After collecting one Key Piece) Hunter Points: 12000 Price: 2400 Location: Rosa/Ancient Ruins Hunter Points: 45000 Location: Juraika/Path to the Ruins/Plaza Name . Weak: None Loot .HP: 15000.Exp: 10000.Exp: 10000.Exp: 10000. The first Strength Star. Attack: 0. Items: Prominence Shield Stats (Body) . both deadly against this quarry. but when it starts to fly around the ship at high speeds. Weak: Elec Name . Defense: 250. you Strategy: have to jump up and attack him to inflict Remember the Devilers from Chapter 2? This any damage. The Strike Ogre is weak against beast’s attack pattern resembles theirs. Items: Cosmo Jacket As with any monster of the Ogre variety.HP: 18000.Beast Leone Loot . Defense: 1000. Once that’s destroyed.HP: 4000. beast is very easy to beat if you combine He’s weak against fire.

HP: 22000. characters’ HP as you fight. he shouldn’t pose much Path to Burkaqua. Defense: 350.HP: 18000. but Garuski doesn’t seem to inflict any serious it can still put up a decent fight. Attack: 270. Defense: 300. Use Simon’s Amplification and wall of wood. Tengulsam is really a giant of a threat. and Hold up a Magic Lipstick The Shapeless Assassin Availability: Chapter 8 Meeting Condition: Hold up a Smoked Rainbow Newt (After collecting two Key Pieces) Availability: Chapter 8 Price: 1200 Hunter Points: 16000 Price: 1400 Location: Vedan/Myna/ Hunter Points: 13500 Tunnel to South Myna Station Location: Vedan/Cancer King’s Ruins/ Area 2 Name . 175 Protected by copyright. The Megalomantis is surprisingly small. Weak: Ice Loot .Exp: 10000. Items: Tribal Two-Piece Stats . Jump up to attack him. Zehn: 1120-1400. Weak: Fire Loot . . Unauthorized or unlawful copying or downloading expressly prohibited. Weak: None Name . Keep an eye on your have available. Attack: 285. which means he’s quite weak Gelamin X along with Illusion Sword and a against fire attacks. Defense: 300. Defense: 300. Zehn: 1120-1400. Items: Genocide Beams Loot .HP: 18000. Attack: 64. The Tower Predator Meeting Condition: Hold up a Perfect Elixir The Sin-Steeped Drifter Meeting Condition: Hold up a Myriad Branch Availability: Chapter 8 Availability: Chapter 8 (Just before collecting the second Key Piece) Price: 1800 Price: 1200 Hunter Points: 13000 Hunter Points: 17500 Location: Zerard/Gladius Towers/ Location: Juraika/Path to Burkaqua/ 7F Upper Bridge Dead-End Name .Exp: 10000. SIDEQUESTING The Rumored Ladyhunter Meeting Condition: Kisala and Lilika in the party.Tengulsam Stats . Weak: Fire Stats .Exp: 10000. Treat this quarry like it’s a Strength Star to end this battle quickly.HP: 18000.Garuski Stats . Strategy: a CPU-controlled Lilika can get rid of it before you can even move. Items: Mist Edges Strategy: Strategy: This giant rampaging beast loves to freeze The Dead-End in question is the one to the you in your tracks. Items: Riding Outfit Strategy: Even though Garuski starts with a Shield. and the battle will be over shortly. Zehn: 1164-1455. Zehn: 1120-1400. Attack: 300. Hit this big ape with whatever you to take this beast on. so if you have Freeze east of the save point “Creekside” on the Guards equipped. Despite its stats. Just use any damage compared to some of the other abilities that increase your damage output quarries.Exp: 10000. powerful wall-type enemy.Lepognon Mammoth Name .Megalomantis Loot .

The Tower Matador Meeting Condition: Hunter Ranking of 20 or higher. As long as you use skills to enhance a long one. Jump up towards the end of the game. Zehn: 1164-1455. Defense: 380. Items: Typhoon Shield This monster is like a giant worm. The Seaside Terror Meeting Condition: Hold up a Pirate’s Grog The Desert Idol Availability: Chapter 9 Meeting Condition: Hold up an Alluring Lamp Availability: Chapter 10 Price: 2200 Hunter Points: 12000 Price: 1600 Location: Alistia/Nalvasa Seaway/ Hunter Points: 13500 Beginning Location: Rosa/Kuje Desert/Central Maze Name .Exp: 10000.HP: 28000. and block when you land to damage him from the front. Weak: None Loot .HP: 40000. He’s one of the hurt unless you block them. is quite deadly if it’s used successively. Keep the HP of your allies high and you’ll be fine. However. Items: Vice Predator Stats . You can only to attack him. Just which means you can go all out on him with use whatever attack-enhancing skills you whatever you choose. its lessen the damage from his viciously fast axe impressive defensive stats will make this fight swing. Defense: 1000. time before it hides itself in the sand. Weak: None Strategy: Loot . Defense: 350. Attack: 400. which should easier Quarries. 176 Protected by copyright. he will go down quickly.Exp: 10000. Zehn: 522-652. Attack: 400.King Raiden Stats . Zehn: 485-606. Attack: 320. have a full supply of healing items on hand before you take him on. Weak: Fire Strategy: Loot .HP: 22000. His attacks can really have and let him have it. Attack: 302. Weak: Fire Name -Demonlord Ronfaoh Loot . Zehn: 1344-1680.Exp: 10000. Items: Wicked Moon Name . Defense: 650. You Strategy: can only damage it for short periods of This large living idol has no weaknesses. and Hold up a Perfect Reviver Availability: Chapter 8 The Raft to the Underworld Meeting Condition: Hold up a Dark Music Box Price: 1800 Availability: Chapter 9 Hunter Points: 9800 Location: Zerard/Gladius Towers/ Price: 2400 7F Lower Bridge Hunter Points: 12000 Location: Alistia/Nalvasa Seaway/Ending Name . his spinning attack your attacks. What’s more. Items: Pluto Drivers This armored giant isn’t too terribly difficult if you’ve spent the time getting to rank 20 or Strategy: This unique boss can be quite a handful.HP: 23000. . be easy since he winds up a lot before his attack. even higher on the Hunters leader board.Exp: 10000. Unauthorized or unlawful copying or downloading expressly prohibited.Oedious’s Vessel Stats .Skeldon Stats . To ensure victory.

Zehn: 1344-1680. Attack: 80.Brutish Hawk Loot . and he’ll skies.Exp: 10000. show him no mercy. which will mean certain victory. you can freeze this beast. just jump up and follow suit soon thereafter. Weak: None Stats . then you want. If you’re lucky.Exp: 10000. Defense: 380.HP: 23000. so obviously. Items: Evil Breath Strategy: Strategy: True to its name.HP: 28000. When that happens. Zehn: 1344-1680. It moves around very slowly and activate Kisala’s Dagger Slash for Ice-based attacks rather infrequently. SIDEQUESTING The Fallen Monarch Meeting Condition: Hunter Ranking of 10 or higher.HP: 23000. Defense: 380. this beast will occasionally take to the barrier gone. hit it to force it back to earth. Use the Barrier Break Shot to should use Aromatic Boost. you and victory. Zehn: 1344-1680. Zehn: 1456-1820. Defense: 420. you can buy small flaming tortoise with a shield-type one from Wanboko in Burkaqua Village. 177 Protected by copyright. If you wait until Chapter 12 to take the Brutish Hawk on. Weak: Ice Loot . Get rid of can easily take this enemy on with whatever the shield quickly by using Flash Sword. Attack: 360. this should be a fairly easy battle. Attack: 200. Unauthorized or unlawful copying or downloading expressly prohibited. damage. Items: Piercing Genius Stats .Exp: 10000. Attack: 450. the Burning Tortoise is a If you don’t have a Zipangu Axe. The Ancient Fairy The Rock ‘n’ Roller Meeting Condition: Hold up a Zipangu Axe Availability: Chapter 9 Meeting Condition: Hold up a CO2 Powder Availability: Chapter 9 (After opening the way to the Labyrinth) Price: 1800 Price: 1500 Hunter Points: 16000 Hunter Points: 12000 Location: Juraika/Leo King’s Ruins/ Location: Juraika/Path to the Altar/ Entrance Crashed Cruiser Name -Kemkul Muk Name -Burning Tortoise Stats . and hold up the Alexander sword The Winged Traveler Availability: Chapter 11 Meeting Condition: Jupis holds up a Hoho Bird Feather Availability: Chapter 10 Price: 1600 Hunter Points: 22000 Price: 1600 Location: Mariglenn/Ti’atha Forest/ Hunter Points: 15000 Midpoint Location: Rosa/Johannasburg/ Central Plaza Name -Winged Garuda VII Stats . Items: Archfiend’s Blade Strategy: Strategy: A barrier is all that’s standing between you Jupis will be in this battle.HP: 23000. Weak: Wind Name . With that bird. Defense: 380. You barrier at the start of the battle. Items: Unicorn Hatchet Loot . Being a giant make him vulnerable to attacks.Exp: 10000. . Weak: None Loot .

Zehn: 1456-1820. Attack: 428. Weak: Elec easier than it might seem.HP: 28000. Hunter Points: 12000 Tumpet of Glory Location: Mariglenn/Gulza Sanctuary/ Strategy: Pandora starts with a Barrier around itself. thus keeping them separate. Attack: 380. They’re all weak to holy- elemental attacks.HP: 28000. As long as you command each of your allies to attack the three devils on their own. you need to get rid of its barrier with the Barrier Break Shot. The Rogue Pirates Meeting Condition: Hold up a Lucky Clover Availability: Chapter 12 Price: 2200 Hunter Points: 19000 Location: Rosa/Spaceport/Plaza Name -Lil’ Devils No. Attack: 250. Weak: Fire & Holy Loot . Items: UFO Attack Set Name -Lil’ Devils No. and hold a Sealing Sunsphere Availability: Chapter 12 Name -Pandora Stats . 178 Protected by copyright. because its attacks Loot . Defense: 1000. Zehn: 485-606. Items: None Strategy: Don’t bother trying to attack and guess which Devil is weak to what.Exp: 3300.HP: 28000. Plaza so use the Barrier Break Shot to get rid of it. Unauthorized or unlawful copying or downloading expressly prohibited. Zehn: 485-606.Exp: 10000. Attack: 428. If you have a full stock of healing items and the highest-level attack-enhancing abilities.Exp: 10000. Weak: Elec & Holy Loot . Defense: 420. you should come out on top.1 Stats .Exp: 3300. it’s vulnerable to electricity. Name -Sacred Thunder Dragon Dealing with a giant mimic is actually a lot Stats .2 Stats . you should be fine. Defense: 420.Exp: 3300. These enemies are at their The Labyrinth Terror strongest when they’re together. along with any other holy-based weapon skills. Zehn: 485-606. Defense: 420. Neverthe- The final quarry is quite a bruiser. Defense: 420. Items: None Name -Lil’ Devils No. will send him Strategy: lightning-quick charges and has a fire crawling back to where he came from. Items: Demon Rouser are not as strong as you’d expect. Meeting Condition: Hold up a Nebuladon Egg Availability: Chapter 9 (After defeating Ragnar) Price: 2000 Hunter Points: 17500 The Envoy From on High Location: Rosa/Labyrinth/Chamber of Text Meeting Condition: : Hunter Ranking of 5 or higher. Before you can damage it. Zehn: 1568-1960. breath which can kill any character that isn’t blocking the attack. Attack: 428. Dark Music Box. though. despite its name. Weak: Ice & Holy Loot . Weak: Holy Price: 2400 Loot . . Illusion Sword. It makes less. Interestingly.HP: 28000.3 Stats . even we don’t know which one’s which.HP: 40000. Items: Sealing Sunsphere.

950 6. and set about systematically hunting down all those monsters.600 20 Cactugus Along the Waterfall 30 1300 21 Shadow Wood Above the Waterfall.850 29 Savage Dog Interior Pathways A3 (Lit) and A2 (Lit) 30 1900 30 Crow Interior Pathways A3 & A2. Interior Pathways A3 & A2 30 1200 27 Livid Ape Interior Pathways A3. Creekside. Specifically. Spring 35 750 11 Gorra Everywhere except the Path to the Spring. Dead Ends 30 1200 14 Pirahnite Creek. Assembly Lines 02. finishing a chapter until you’ve met the hunting quotas for all the If you manage to complete this daunting task for MIO. Spring 20 950 15 Moui Path to the Spring 30 800 16 Blue Thunder Dead Ends 30 1100 17 Maurya Along the River. Paths 01 (North). Creekside. Creekside. and the Spring 25 1300 Juraika 12 Mutch 2 Endpoint 30 1000 9. 03A. because you can spend a lot of time monster hunting.950 5 Cactulus Church 20 800 6 Statue Dog East Gate 30 900 7 Gold Child Path: Midpoint. Mainframe Room 30 1350 39 Max Everywhere except Entrance. Residential Area 25 1000 8 Horrorwood Beginning. Mainframe Room 25 1850 179 Protected by copyright. Below is a table which monsters in the game. Dead Ends 20 1200 Path to Burkaqua 10 King Bee Creek. 5. Asembly Line 3B 30 1000 Zerard 37 Oilder Entrance.200 16. Unauthorized or unlawful copying or downloading expressly prohibited. Path: Beginning.450 24. Monster Hunting Chart Area Running ID Name Chapter Planet Area Location Kill# Points Total Total 1 Baphu Everywhere 30 1200 2 Dragonfly Path: Beginning 25 900 3 Sand Tortoise Everywhere except Path: Beginning. A1 30 2000 Zerard 28 Shadowman 4 Level 2: Cells. A2. and 05 30 1400 5 11. Near the Altar 20 1200 22 Muu Muu Everywhere except Along the Waterfall 20 1750 23 Roller Everywhere 20 1500 24 Slime Level 1& 2: Cells. SIDEQUESTING MIO’s most demanding request might have to do with the hunting The hard part of beast hunting is that certain enemies appear more quotas. Testing Room 30 900 25 Tarantula Everywhere 30 1200 Rosencaster Prison 26 Petit Pooch Level 2: Cells. Residential Area 30 950 6. and EX 30 1200 35 Type-J Everywhere except Path 01 (south) and Assembly Line 01 25 1700 Starship Factory 36 Yellowbolt Path 04. 03. Waste Disposal. Another way is to get through the game as fast you the Arina’s Sleeve outfit and Aura Shoes for Kisala. Path to the Spring 30 900 9 Smiley Midpont. This may very well be the last thing you wind up lists the best places to find all two hundred twelve enemies and the doing. Riverside. point totals for each area. Along the Waterfall 20 800 Path to the Altar 18 Stinger Everywhere except Along the Waterfall 30 1400 Juraika 19 Red Spider Everywhere except Along the Waterfall 30 2000 3 8. Path to the Spring. Paths 01.750 38 Shock Gem Paths 02 (south). open up the Ghost Ship: Extreme dungeon. . and 02 30 2000 40 Greenbolt Paths 03 and 04 30 1400 41 Type-K Assembly Line 03B. Midpoint. as possible. and 03B. Riverside. and Church 30 1200 Salgin Rosa 4 Mish 1 Church. East Gate. she wants you to satisfy the quotas of all the frequently in certain locations than in others. Waste Disposal 30 1700 31 Protobeast Interior Pathways A3 & A2 30 1700 32 Nelvoron Interior Pathways A3 & A2 25 1800 33 Phantom Tail Interior Pathways A3 & A2 30 1950 34 Cleaner Bob Everywhere except Paths 01 (south).150 13 Stump Beginning.250 41. she will give monsters in that area.900 53. 02. Interior Pathway A1 (Lit) 30 1400 17. as well as a running total for those who are The easiest way to complete this task is to simply hold off on looking for a quick route to the top of the Hunter Rankings.

Bridge Gates.100 66. South Path 30 1500 Vedan Myna 45 Jellyman Everywhere except the Alley 30 1400 6 13. Ruins: Outside.950 148. Midpoint (1st Half). 2F-5F Inner Loop 30 1300 84 Ancient Knight 1st Tower: Inner Loop. Plaza 02 30 1300 74 Dark Gigant Beginning. Near the Great Tablet 30 1100 61 Worm Sylvazard Desert. Altar 20 1500 75 Angry Spirit Midpoint. excluding the Bridges 28 2600 29. Entrance. Ruins. Throne Room 20 1850 97 Hell Corpse 1st Tower: Outer Loop 4F-7F 30 2000 180 Protected by copyright. Outer Loop 2F-5F .400 91 Ancient Sword 2nd Tower: Inner Loop. Near the Great Tablet 20 900 Sylvazard Desert & Ancient Ruins 60 Killer Mish Ruins: Inside. Hall. Ruins: Endpoint. 2nd Strata Beginning 30 1700 56 Ghost Animal 1st Strata. Endpoint. Bridge Gates 3F& 5F 25 1950 92 Redbolt Outer Loop & Bridge Gates 2F-3F 30 2200 93 Seven Plus 2nd Tower: Outer Loop 4F-7F 30 2400 94 Stealth Hornet 2nd Tower: Inner Loop 2F-3F 20 2250 95 Death Gold 1st Tower: Inner Loop 2F-3F 30 2100 96 Devil Hawk 2nd Tower: 4F-5F. Hall 20 1900 77 Stinger Assassin Everywhere except Endpoint (1st Half).600 93.800 82. Midpoint (1st Half). Altar 30 1800 Juraika 78 Club Titan 8 Everywhere except Beginning.900 118.Monster Hunting Chart (cont. Bridge Gates 3F& 5F 25 1700 85 Dark Buffalo 1st Tower: Inner Loop 4F-5F. North Path. Hall 25 2400 6 15. Throne Room 25 2000 Gladius Towers 89 Phobos 4F-5F. Endpoint (1st Half). Bridge Gates 5F & 7F. Outer Loop 4F-7F.450 79 Mandorla Midpoint (1st Half).650 54 Killer Mountain 2nd Strata.850 46 Junk Phantom Observation Decks North. Altar 20 900 Leo King’s Ruins 76 Rafflesia Midpoint (2nd Half). Altar 30 1300 80 Evil Monkey Beginning. Bridge Gate 3F 30 1300 87 Ancient Baron 6F. excluding the Bridges 25 2300 Zerard 90 Baroque 8 6F-7F. Ruins: Outside. Throne Room 20 1800 86 Red Jellyman Inner Loops 4F-7F. Ruins. Hall 25 2000 58 Scorpion Desert: Midpoint. Alley 30 1700 49 Steel Child Train Tunnels. Ruins: Outside 20 2050 66 Dancing Doll Everywhere except the Riverbanks 30 800 67 Fancy Fowl Riverbanks.) Area Running ID Name Chapter Planet Area Location Kill# Points Total Total 42 Zombie Everywhere except the Observation Decks 30 1300 43 Stray Dog Everywhere except the Observation Decks 30 1200 44 Frogman Train Tunnels. Near the Great Tablet 20 850 Rosa 7 10. Hall 20 2300 55 Hypher 1st Strata Beginning and Midpoint. Hall 25 2200 14. South Path 25 1800 50 Volcano 1st Strata Midpoint and Endpoint 20 2400 51 Moleman 1st Strata 30 1400 Rockbelter Mines 52 Shellknight 1st Strata 30 2200 Vedan 53 Undead Bandit 2nd Strata. Ruins. and South 20 1800 48 Death Crow Near Angela’s Bar. Unauthorized or unlawful copying or downloading expressly prohibited. Near the Great Tablet 30 800 59 Vulture Desert: Endpoint.300 103. Throne Room 25 2200 88 Type-G 2F-3F. Endpoint 30 2100 82 Stone Tortoise Altar 30 1800 83 Will O’ The Wisp Both Towers: Outer Loop. Path: North 30 800 Path to the Ruins 68 Smilier Everywhere except the Riverbanks 20 1500 Juraika 69 Ancient Mish Path: South 30 1200 8 10. and South. 7F. Observation Decks North. Midpoint (1st Half) 30 1400 81 White Ghost Entrance. 2nd Strata Beginning 25 1400 57 Glaring Claw 2nd Strata.250 62 Shisa Everywhere except near the Great Tablet 30 1200 63 Lord Bee Ruins: Endpoint and Outside. Near the Great Tablet 35 1100 64 Living Lava Everywhere except Ruins: Outside 20 2600 65 Black Horn Desert: Midpoint. and South 28 2400 47 Gigabird Observation Decks North. Bridge Gates 5F & 7F. . North Path. and 04 20 1900 73 Go Oak Path: South.550 70 Poisonous Fly Riverbanks 25 1100 71 Infernal Fruit Path: North 20 1700 72 Red Horn Plaza 02. Outer Loop 2F-5F.

SIDEQUESTING Monster Hunting Chart (cont. Boss Room 30 1200 114 Arthur Maze of Decision Rooms 30 2450 115 Ancient Duke Ragnar’s Room. Wastewater Area. Pit Area 30 1500 106 Red Strap Tunnels. Pit. Endpoint. Chamber of Ancient Text. Last Stretch 20 2900 181 Protected by copyright. Wastewater Area. Johanna’s House 25 1000 Kuje Desert & Johannasburg 118 Pad Worm Kuje Desert: Beginning and Endpoint 30 1300 119 Hill Giant Kuje Desert: North and South Maze Paths. Pit Area 30 1700 17. 20 1750 120 Stone Worm Kuje Desert: Beginning 30 1250 Rosa 121 Yellowfly 10 Kuje Desert: North Maze Path 25 1400 16. Last Stretch 30 2500 149 Bit Beginning (Main Route) 30 1500 Mother’s Lair 150 Magic Fighter Everywhere 30 2600 Mariglenn 151 Deimos Last Stretch 25 3000 13 26.850 122 Death Skeletar Kuje Desert: Central and South Maze Paths. Shrine Area 30 2600 Cancer King’s Ruins 100 Metalman Tunnels. Beginning 30 2500