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Fighter (11) / Barbarian (2) Guild Artisan

CLASS & LEVEL BACKGROUND PLAYER NAME
Curlette Orc Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +3 30
23 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+6 PERSONALITY TRAITS

Hit Point Maximum 136

+12 Strength
DEXTERITY ●
+9 Dexterity

16 ●
+8 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS

+3 0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14 +3 Acrobatics (Dex) Total 11d10 / 2d12 SUCCESSES

+2 -1 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+11 Athletics (Str)

10 0 Deception (Cha)
0 History (Int)
NAME

Greataxe +3
ATK BONUS DAMAGE/TYPE

+14 1d12 + 9 slashing
Darkvision: 60 ft.
0 ●
+4 Insight (Wis)
----------Bonus Actions----------
+5 Intimidation (Cha) Aggressive. Move up to 30 feet toward

WISDOM 0 Investigation (Int) and enemy you can see or hear (see

PHB 120).
-1 Medicine (Wis)
8 0 Nature (Int)
Feinting Attack Maneuver. Feint attack
on a creature and gain advantage on
-1 Perception (Wis) next attack against it, adding superiority
-1 die to damage (see PHB 74).
0 Performance (Cha)

CHARISMA

+5 Persuasion (Cha) Rage. Advantage on Strength checks
and saves; melee damage bonus +2;
0 Religion (Int)

10 +3 Sleight of Hand (Dex)
+3 Stealth (Dex)
resistance to bludgeoning, piercing, and
slashing damage (lasts 1 minute, use
twice/rest, see PHB 48).
0 ●
+4 Survival (Wis) Second Wind. Regain 1d10 + 11 HPs
(use once/rest, see PHB 72).
SKILLS ATTACKS & SPELLCASTING
---------------Actions--------------
Action Surge. Take an extra action (use
9 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Waterskin once/rest, see PHB 72).
(1); Bracers of Defense -------------Reactions-------------
(1); Belt of Stone Giant Parry Maneuver. Reduce melee attack
SP
Tool Proficiencies: Smith's Tools Strength (1); Bedroll damage dealt to you by superiority die
(1); Rations (1 day) roll + 3 (see PHB 74).
Weapon Proficiencies: Martial; EP (10); Rope, hempen Riposte Maneuver. If a creature misses
Simple (1); Smith's Tools (1); you with a melee attack, attack as a
Ring of Protection (1); reaction and add superiority die to
GP 1500 Tinderbox (1); Clothes,
Armor Proficiencies: Heavy; damage (see PHB 74).
Light; Medium; Shields traveler’s (1); Mess kit
PP (additional features & traits on page 2)
(1); Backpack (1);
Language Proficiencies: Torch (10)
Common; Giant; Orc

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Curlette
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Combat Superiority. You know 7 martial maneuvers, have 5 superiority dice (d10s), and maneuver save DC of 19 (see PHB 73).

Danger Sense. Advantage on DEX saves against effects you can see. (see PHB 48).

Disarming Attack Maneuver. When you hit with a weapon attack, expend a superiority die and force the target to drop an item of your choice on failed STR
save.

Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you
can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this
benefit. (see PHB 72).

Guild Membership. Fellow guild members will provide you with food and lodging; you have powerful political connections through your guild (see PHB 133).

Indomitable. Reroll a save if you fail (use once/long rest, see PHB 72).

Know Your Enemy. Study a creature outside combat for 1 min. to learn if it is superior, inferior, or equal in STR, DEX, CON, AC, current HP, total levels,
fighter levels (see PHB 73).

Lunging Attack Maneuver. Increase melee attack reach by 5 ft., add superiority die to damage.

Menacing Attack Maneuver. Add superiority die to a successful attack's damage, if target fails DC 19 WIS save, it becomes frightened of you until your next
turn (see PHB 74).

Powerful Build. Count as Large for purposes of determining weight you can carry, push, drag, or lift. (see VGM 120).

Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage as well. (see PHB 48).

Resilient Feat. Increase ability by 1 and gain proficiency in saves with that ability (see PHB 168).

Sweeping Attack Maneuver. If you hit a creature with an attack roll, choose another creature within 5 ft., if the roll would hit the creature, it takes superiority
die worth of damage.

Tough Feat. 2 extra HPs per level (see PHB 170).

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.