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Space Marines
35cm 90° 1 5+ 1

Dominions of the Adeptus Astartes

Guardians of Mankind
Weapons Battery 30cm 1 Forward/left/right

For an Imperium Unlike the vessels of the Imperial Navy. such as routine cleaning and maintenance. These serfs come from eth fact had the Space M arines been Chapter’s home planet or the enclave they protect. and so only the the division of power was a officers aboard a vessel are likely to be Space vitally important consideration. they still benefit from remarkable training and access to a compromise was reached which limited the Space weaponry superior to that usually found aboard a naval vessel. making them a fearsome prospect in a M arines to vessels whose boarding action – even without the support of their primary role was that of genetically modified lords. among duties. serving the Space M arines during meal times and others. M arine is far too valuable to waste on manning a gun or watching a surveyor screen. as well as the few Techmarines who One of the most extreme options on offer. A Space still reeling from internecine Hersey that almost tore it apart. navy proper. it was ventured by oversee the engines and perform other mechanical duties. remaining predominately as aids command crews and navigators in the Chapter. delivery and suppression designed to FL EET O R G AN IZ AT IO N facilitate planetary assault. Although human. protested strongly that in other such honored tasks. one of the Chapter’s Captains will be permitted to act exclusively as appointed M aster of the Fleet with overall gunships. Only the smallest of vessels would be Usually. orders of the Chapter’s Cult. Instead. gunnery officers. M arines would never present a threat to the Imperial Primarch of the Ultramarines. Inevitably. half-human cyborgs who are wired into the vessel’s weapons. with the larger strike responsibility for the Chapter’s entire fleet. There are also a few hundred of the Chapter’s serfs to attend to other between homeworlds and attendant moons. Corax. ensuring the Space These additional crewmen will not join the M aster of . A DEPT U S A S T A R T ES DOMINIONS OF THE SPACE MARINES. . transport. a Space marine ship has a relatively small crew. GUARDIANS OF MANKIND When Roboute Guilliman. This will cruisers and battlebarges place at his disposal all the pilots. engines and all. Almost all the ship’s systems are run and some that the Space M arines should be denied any vessels at monitored by servitors. to invasion. the wrangling over set about the long and arduous interpretation of a ship’s “primary role” leads to task of preparing the Codex some Chapters possessing rather more versatile Astartes. his own legion might many of them Novitiates or applicants who have failed some part of the recruiting or training process. M arines. the role of space fleets than the Imperial Navy is entirely comfortable vessels amongst the Adeptus with. Astartes proved a particular sticking point. better equipped with fleets of their own. barring intra-system transports for movement communications apparatus. not have been so horrendously decimated when trapp ed on These serfs are fanatically loyal to their superhuman masters and are indoctrinated into many of the lesser Istvaan V by Horus and the newly revealed traitors.

there. if your fleet list includes them. In some cases. In this manner. In other cases. even if they have used their resilience to . it. The Thunderhawk Annihilator is a specialized the normal rules for teleport attacks apply. great heroes within the Chapter or even the tasked with crewing the fleet varies from Chapter t Chapter M aster himself. given vessel’s manpower. They roll two dice for its hit and run enemy marker exactly the same way fighters would. Drop pods rely upon them. attack and apply both results. The player may roll two squad members each man a different vital area powerful Annihilator cannon. except with each of his veteran captains acting as captain to gunship employed only by crusading Chapters. captains. no matter how much the fleet might actually transporting fleet. or otherwise overseeing M ost Chapters maintain special bodies of honored the dedicated serfs who provide the bulk of a S PAC E M AR IN E S PEC IAL R UL ES Space M arines with extraordinary experience. turn. and most teleport attack. including the normal Chapters have measures in place to ensure that a However. for despite all their specialization they will force commander may well find that he is charged All Space M arine capital ships are equipped with always remain subservient to their Space M arine with command of both the battleforce and the drop pods. Space M arine Chapters frequently find remain in play. they not Space M arines. At an absolute minimum. As with all specialized roles which a Space M arine When a Thunderhawk Annihilator comes in contact might be honoured. .20-27 and 30 of Armada. A Thunderhawk turn a vessel equipped with Terminator boarding force commander. additional honors and titles gained instead of +1. Terminators are the bombers and fighters. In all cases. it provides crusading dice and choose which one to use as the result. and so the command of individual cannot be used as assault boats. Once per turn you may use Thunderhawk Annihilator the Honor Guard. While the bombers as described for bombers on p. charged with manning the fleet. a counter that is intercepted by enemy fighters or parties may use them when conducting a hit and run M aster of the Fleet typically needs eighty to a moves onto an enemy ordnance marker removes the Thunderhawks and its landing craft. While these serfs make up the vast such as Regent of the Fleet. it will be the M aster of the Fleet’s own company that provides these M arines. All Chapter. Thunderhawk Annihilators Cults dedicated to the Fleet or to the vessels within over the galaxy. earning him additional honorifics. M ost Chapters include several themselves dispersed among several warzones all are removed normally. Armada. a Space M arine Drop Pods the fleet. nominated greatest ship-to-ship fighters in the galaxy. who act as high. or other emblems signifying their role within providing captains for individual vessels. Commander at Sail and enable Space M arine capital ships to quickly deploy bulk of crews aboard Space M arine vessels. Terminators may special rules for Thunderhawks described on p.the Fleet’s own company. within that same vessel. A M arine’s heraldry and personal armor Space M arines to the surface and impart +2 assault M aster of the Fleet also has a number of Space markings may well bear emblems of his service points for each capital ship during a planetary assault M arines under his command. they attack it like a variety of different titles and ranks. the so on. within the fleet.21 of be used in addition to a normal teleport attack that the M aster of the Fleet. that they may be used in addition to a normal a different vessel within the fleet while their own Forsaking its transport capability in favor of a teleport attack that turn.30 of the M aster of the Fleet retains overall control of the Rulebook. serving in the fleet brings with it with an enemy ship’s base. that a Space M arine battleforce may be made up of Taken from the elite First Company and wearing the Thunderhawk Annihilators combine the abilities of squads drawn from several companies across the heaviest armor known to man. and they move like any other Chapter under the command of a single. Honor Guard specialized boarding parties. Once per attack craft with a speed of 20cm. These add nothing to their profile and are masters. squads from Chapters with the kind of thunderous firepower including the normal +1 bonus for being Space different companies within the Chapter may be normally provided by the bombers of the Imperial M arines. the following rules are in addition to over to form the personal retinue of company The exact organization of those Space M arines those listed on pp. not treated as ordnance in any respect. and it is the rarefied honor of admission to these fleets or even lone vessels frequently falls to Cults which the serfs aspire to when recruited into individual Captains. Once they complete their attack. they are extremely resilient and follow all standing force of this size is permanently available to +1 bonus for being Space M arines. for they themselves are entire fleet. leading the fleet. ranking officers aboard the fleet’s capital ships. serving under the Navy or the Battle Titans of the Adeptus Terminator Boarding Parties command of the M aster of the Fleet in the same way M echanicus.

When randomly exclusive use of the Thunderhawk gunship. ground-based defence laser silos and missile contact with another ordnance marker in the same organisation and the weapons and ships at their bunkers. you – From the lectures of Lord Captain Morley Thunderhawk marker has made its hit and run need to roll a 3+ to do so rather than a 4+. Thunderhawk marker (However. rather than 1 point as is be at a disadvantage in comparison to Imperial Navy vessels. which also have this ability. instead operating against shipping lanes. of the Fleet Insturum of Alien Studies. bombardment cannons are 5-6 10 used primarily for pounding planetary defences bonus to their hit and run attacks if they hit an into rubble and giving devastating orbital support enemy ship. A Thunderhawk fight in a boarding action and +1 when they make I) Bombardment cannons always hit on a 4 or counter that is intercepted by enemy fighters or any hit and run attack. BOARDING ACTIONS to Space Marine landing forces. Ordnance rules in Battlefleet Gothic. efficient and Some weapons function differently on Space Rather than the bombers and fighters employed by disciplined. By preference. Once a barge is in position to exterminate the planet. attack. once a battle in base contact with one when stopped. Bombardment There are no specific rules for drop pods – they AND HIT & RUN ATTACKS cannons are equally devastating in ship-to-ship have been taken into account with the Space Space Marines are the supreme fighting force of the combat. battery of bombardment cannons as part of their D6 ROLL LEADERSHIP main armament. actions. they are treated exactly However it is hard to imagine that the Adeptus Astartes can be used as an Exterminator. the Adeptus Astartes make enemy in almost any situation. Thunderhawks can only remove one enemy marker in any given PLANETARY ASSAULTS ordnance phase and stop moving as soon as they typical offensive against a rebel or alien-held planet AND EXTERMINATUS Space Marines excel at planetary landings and “A begins with the arrival of strike craft which clear away defending system ships. considerable shock of their arrival. The strike craft then neutralise intercept an enemy.” 4+ save does not prevent it from attacking a ship if warheads as standard). often directly into the reclaiming or destroying planets that have fallen midst of a decisive engagement to take advantage of the is possible that you end up with neither marker into enemy hands. allowing them to out-perform their Marine vessels. and run attack for being Space Marines). Imperium. due to their special adaptations for planetary assaults. capable of instead of ordinary torpedoes. a battle barge with an enemy ship’s base. the enemy as fighters would. more. and move like any other lack of numbers irrelevant. II) Bombardment cannons inflict critical hits on a ship deduct 1 from their dice rolls (and so will fail On a score of 4+. In an Exterminatus scenario. or they can In conclusion I would surmise that the Adeptus Astartes cruisers and battle barges earn 2 Assault points for command powerful fleet forces. Using its equipped with virus bombs and cyclotronic dock facilities and other vulnerable assets. it is removed normally. Also. . if a Thunderhawk marker uses its save to remain in play and comes into attacking enemy-held systems. Their entire orbital defences. as detailed in the launching a salvo of heavy magma bomb warheads. Remember 3-4 9 that as these are Space Marines. where their skill is paramount and their Thunderhawk gunships combine the abilities of Bombardment cannons fire in the same way as assault boats and fighters. regardless of the target’s armour (even vs moves onto an enemy ordnance marker removes ordnance). rather than just on a roll of 6. Space Marine vessels may fire boarding torpedoes 1-2 8 turret-mounted linear accelerators. and excel at ship-to-ship boarding in just a few salvoes. roll a dice when this happens. use the table here. They generating the Leadership value for a Space Marine Bombardment Cannon also make use of other types of ordnance not ship. Space weapon batteries with two exceptions: Marine ships add +2 to their D6 roll when they attack craft. Space Marine strike free to move away in their next turn. it directly onto the planet’s surface. with a speed of 20cm. either marker is In a Planetary Assault scenario. unchanged from would accept a ship to ship fight on any but the most like assault boats (with the +1 bonus to their hit the following data sheet (battle barges are favourable terms.). To represent this. capable of blasting apart any capital ship Marines’ special rules for planetary assaults. SPACE MARINE VESSELS SPACE MARINE LEADERSHIP SPACE MARINE WEAPONS ORDNANCE Space Marines are highly organised. However as they are Enemy hit and run attacks against a Space Marine extremely resilient. if the system defences are weak or ordnance phase. When a Thunderhawk marker moves into contact normal. Bombardment cannons are huge. bombarding the planet. as described below. Note that still under friendly control. being removed! If this happens. they will have a +1 As their name implies. do not remove the roll of 4 or more. In addition. Space Marine battle barges carry a heavyweight widely used in the Imperial Fleet. capable of overwhelming stay in place and attempt to remove their enemy every turn they spend landing troops or even a heavily defended system. on a roll of 1 or 2 before modification). In a fleet action they would again. Imperial Naval forces. the Space Marines will deploy disposal are designed solely for the purpose of against Eldar fighters. it is removed from play.

they are the home to ARMANENT RANGE FIREPOWER/STRENGTH FIRE ARC the command staff of an entire Space marine Chapter. If used in this manner. . Fleet Commanders may be placed aboard a fortress. re-rolls purchased by BAS I LI CA WEAPONS the fortress-monastery are added to the commander’s own re-rolls and can be used by the Weapons Battery 60cm 8 All Round entire fleet.31-34 except as specifically outlined in these rules. . and as the base of operations for the entire Chapter they are guarded just as ferociously as a homeworld would be. Fortress-Monastery special rules In all cases. . These re-rolls are usable Weapons Battery 60cm 18 Quadrant only by the fortress-monastery itself. S pecial Orders. . workshops. . . 1. . No Chapter possesses more than a single fortress. Additionally. S plit Orders and Leadership TYPE /HITS SPEED TURNS SHIELDS ARMOR TURRETS Fortress-monasteries can undertake special orders in the same manner as a Ramilies Star Fortress. SPACE MARINES IN BATTLEFLEET GOTHIC SPACE MARINE FORTRESS . . . and instead operate from mobile space fortresses. These gigantic craft contain sufficient accommodation. . and it is not unknown for some Space M arine Chapters to actually utilize a suitably modified Ramilies Star Fortress allocated to them for this express purpose. with firepower equivalent to that of the mighty Ramilies Star Fortress in many respects. . . . . hangars. fortress-monasteries are immensely powerful. after all! It may also purchase re-rolls at the QUADRANT WEAPONS cost listed in its fleet list. Different quadrants may use different Torpedo Silos Speed: 30cm 9 All Round special orders in the same manner as a Ramilies Star Fortress. they are not only mobile but warp-capable. . in Lance Battery 45cm 3 Quadrant which case their own leadership value is used (even Launch Bays Thunderhawks: 20cm 3 Squadrons* Quadrant if less!).MONASTERY . While they may take any number of forms. a Fortress-Monastery follows all rules for the Ramilies Star Fortress detailed on pp. . training areas and dock facilities for the entire Chapter and operate as a semi-mobile base for Chapter operations. They Defense/12 (quadrant) 0cm 0° 4 (quadrant) 6+ 4 (quadrant) have a base leadership of 10. and the Basilica likewise can be under *See the special rules for Fortress-monastery launch limitations concerning Thunderhawks multiple special orders at the same time.000 Points Some Chapters possess no homeworld at all. .

the fortress- defenses. blast markers not removed remain in Damage control is also undertaken individually. If it remains docked for Boarding Actions Before the game starts. untold number of their highly-trained serfs and If it is decided that it will rotate. Any ship included in the fortress-monastery’s point cost and Fortress-monastery can only launch 5 more docked with it gets an extra four dice to repair does not have to be purchased extra. it does so for 45 retainers. it still counts as the end phase. blast markers in contact with the account.Movement to the fortress-monastery. attacks will deduct -1 from their dice roll. becoming quadrant they are directed at and will not affect other Thunderhawks crippled. If the fortress-monastery Damage Control and Catastrophic Damage is rotating. having been Fortress-monasteries contain numerous teleport dispatched to other vessels within the fleet. the owning player can decide two full turns without being braced. Only Space Hulks may attempt to board The Ramilies otherwise does not move in any way appropriate edge of the fortress-monastery’s base. an entire Space M arine Chapter may be if the fortress-monastery will rotate or not. and this movement does not alter nor can it the entire model. In fortress monasteries. along with an decided. This is Docking teleport hit and run attack in the normal manner. put them in contact with the needed. Hit-and-Run Raiders p. whichever is greater. reduced to zero damage. Once reloads ordnance and does not need to pass a Reload found aboard a fortress-monastery. it automatically At times. If the fleet has a launch limit for a Ramilies star fortress and may use a Burn conducted by Terminator boarding parties. it cannot be changed throughout the game. including movement. Quadrants are treated individually in regards to Hit and run raids are resolved only against the critical damage. since only they can possibly during the course of the game. Each quadrant not the surviving bays on the fortress-monastery or in crippled allows the fortress-monastery to launch one the normal manner. monastery has a +2 modifier for being Space be altered by any command checks or special orders Because the four quadrants are essentially in contact M arines before any other modifiers are taken into it makes. these large and complex gunships are in limited supply and are not necessarily all based on the Teleport Attacks fortress-monastery at any given time. 34 of Armada. the Retros command check for free to do so. as is Quadrants place when the Ramilies rotates and affect whatever for a Ramilies Star Fortress. This is of 17 and 12 markers are already in play. If the owning player decides the fortress. monastery will rotate. when blast a small planet – tens of thousands of troops would be it rotates. Even then. ships in close proximity with the fortress. or from other ships in the fleet. and when reduced to zero damage. one of the as many Thunderhawks as needed to bring the fleet monastery may dock with it as described in the rules teleport attacks made by the fortress can be up to its launch limit. at which time the owning receiving damage normally and against Nova player rolls against the catastrophic damage table on Cannon templates. and it may only launch the battle. A Space M arine be it on a nearby planet or as a devastating hit and fleet may always count its launch limit as equal to run attack against enemy vessels. Attempting to board one of them would be degrees once per game turn (no more or less) at the S hields and Blast Markers equivalent to trying to capture an entire city or even beginning of the owning players movement phase. not just from each quadrant. both for dispatching troops to other however provide a base for them to home back to vessels in the fleet and delivering them into combat. D6 blast markers are removed from carry enough troops. . then it cannot have ships dock base effect the quadrant taking fire and the two with it for the duration of the game. . with each other. should their original carriers be lost. hit and run attacks. Ordnance command check to do so. for being Space M arines. instead of the “double remaining launch bays” rule If the fortress-monastery is not rotating at the start of with all teleport attacks benefiting from a +1 bonus of a Ramilies Star Fortress. and as such hit-and-run bays to unleash great swarms of Thunderhawks. it will always rotate in the same direction. In addition. shooting and ordnance attacks. If Each quadrant has its own shields. quadrants. Remember that the fortress-monastery is While a fortress-monastery has sufficient launch a Space M arine installation. The fortress-monastery Quadrants function the same way they do for quadrant they are in contact with at the end of its is only destroyed when all four quadrants are Ramilies Star Fortresses in all respects. This extra Thunderhawk markers from the fortress-monastery critical damage at the end of every turn it is docked attack can be made once per turn. It does chambers. adjacent quadrants as well. markers are placed.

. other form of attack craft. . Such vessels are completely unique. launch bays are configured to carry Thunderhawks more ancient and revered vessels dating back to a The normal cost must be paid for the ship. Because of this. These boarding Fenris than most Chapters and has access to only the most rudimentary of shipyards. Points: Varies A battle barge is not a class of vessel. although the battle barges specially may include a single Venerable battle barge example. . the name given to any vessel configured to fulfill the of battle barge. . particularly those heavy cruiser (painted appropriately of course!). maintain much replaces one of the battle barges allowed in the fleet. these tubes may also be used to salvaged targeting matrix for +15 points and can launch boarding torpedoes. . This vessel represents an ancient. The dating back to the First Founding. This bays on each side is reduced to two each side. in replace it with strength-6 torpedo tubes (speed: its basic form. a M ars battlecruiser 30cm) for no change in cost. it may Any Venerable battle barge equipped with a prow upon them for a specific role or to meet some dire not be given any of the optional refits or upgrades weapon (regardless of what it is) may if desired threat. as follows. plus an following the rules detailed beforehand and on p. . but since it is already heavily Prow Weapons and Boarding Torpedoes Some Chapters rely on truly unique vessels imparted reconfigured to make it into a battle barge. A Venerable battle barge benefits from all the Space M arine special rules. As with all Space Space Wolves. dispensation.VENERABLE BATTLE BARGE . . it is Choosing a Battle Barge Any launch bays on a Venerable battle barge have theoretically possible for any large capital ship to In addition to their fleet list. Chaos battleship. which may be any Imperial or launch bays each side is reduced to one each side. . relying as they do refits that the Space M arines themselves make to enemy ship. is more immersed in the customs of its homeworld of taken as a Venerable battle barge may not be given a M arine vessels. Thunderhawks. and they cannot be used to launch any Navy were more closely united than they now are M arine crew. . This is a compulsory refit and commonly employed reconfigured Navy vessels revered icon or a vessel granted with special that applies to all Venerable battle barges equipped as battle barges. . . . For fulfill this role. Launch Bays and Thunderhawks role of battle barge. For example. . . It is worth 100% victory points if with launch bays. and they are perhaps only earn such a refit in the course of a campaign torpedoes are manned by Space M arines and get a normally. a traditionally minded Chapter.21 time when the Adeptus Astartes and the Imperial additional +35 points for the cost of the Space of Armada. . The listed in its profile – it must be used exactly as is. battlecruiser or and a Chaos Styx heavy cruiser with three launch However. . . . Others simply retain vessels they received millennia ago or gained through other means. . any Space Marine fleet their launch capacity halved (rounding up). A Venerable battle barge not indeed. some older Chapters. . Mechanicus are the most common example. . and as such are greatly venerated by the Space Marines. equipped with launch bays cannot take new Imperial Navy ship classes. The only exceptions to this are the special +1 to their hit and run attacks when they hit an the best known example of this. some of them were later used as the basis for crippled or 150% victory points if destroyed. . . but rather it is on an Emperor-class battleship to fulfill the role their battle barges. . grand cruiser. . an Imperial M ars battlecruiser with two designed for the Space Marines by the Adeptus (meaning only one!).

.M 41. the Imperial Navy faced staggering losses.SPACE MARINE ULTIMA CLASS BATTLE BARGE. the “Jewel of Ultramar. and some launch bay capacity had to be sacrificed for Battleship/12 20cm 45° 4 6+ 4 the additional magma bomb magazines and energy ARMANENT RANGE FIREPOWER/STRENGTH FIRE ARC conduits for its upgraded defenses. . and the Ultramarines faced little resistance when the M echanicus Adepts of Calth rebuilt it as a powerful gunship with the weapons fit and defenses to burn through the miasma of spore clouds when fighting the Tyranids. .” Despite the great Imperial victory defeating Behemoth in the Ultramar home system above the rings of Circe. . . . . The Seditio Opprimere was reduced to a near hulk at the Battle of Prandium as the Tyranids reduced to a barren wasteland what was once a fertile and lush garden world. . 450 Points First recognized for the threat it was in 745. It can easily be modeled by Prow Launch Bay Thunderhawks: 20cm 2 N/A constructing a Space Marine battle barge normally Prow Torpedoes Speed: 30cm 6 Front but substituting two lance batteries from the Imperial plastic cruiser sprue on each side instead Special Rules: The Ultima Battle barge is a ponderous vessel and cannot use Come To New Heading special orders. . . . . . . Port Bombardment Cannon 30cm 8 Left Representing the Ultima Battle Barge St’bd Bombardment Cannon 30cm 8 Right The Seditio Opprimere represents a venerable battle barge as-is and does not need to pay +35 points for Dorsal Bombardment Cannon 30cm 8 Left/ Front /Right having Space Marines. Famous Ships: Sedito Opprimere (Ultramarines) . . of the gun decks that come with the model. Designing such TYPE /HITS SPEED TURNS SHIELDS ARMOR TURRETS improvements into the vessel proved difficult. dominion of the Ultramarines Chapter. . Hive Fleet Behemoth ravaged the Imperial worlds of Ultima Segmentum until it began encroaching upon the Ultramar sub-sector.

Naturally the Starboard weapons battery 45cm 12 Right battle barge would make a frightening Prow launch bays Thunderhawk: 20cm 3 squadrons . opponent in any situation where boarding Prow torpedoes Speed: 30 cm 6 Front is involved. . is configured for close support of planetary landings and carries numerous bombardment turrets and torpedo tubes. . . . A considerable amount of hull space is given over to launch bays for intra-system craft and drop pods. . Battleship/12 20cm 45° 4 6+ 4 The vessel is extremely heavily armoured ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC and well shielded. . . . . 440 pts Most Space Marine Chapters control two or three battle barges. . a battle barge. . . . . presumably so that it Port weapons battery 45cm 12 Left can breach planetary defences without harm coming to its cargo.SPACE MARINE VESSELS SPACE MARINE BATTLE BARGE. . Redeemer (Exorcists Chapter) Sword of Truth (White Consuls Chapter) Notes: The Battle Barge cannot use Come to New Heading special orders. . observations indicating that up to three companies can TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS deploy simultaneously. . with only one purpose behind their design. They are very brutal vessels. . . . . . . . . As might be expected. Dorsal bombardment cannon 30cm 8 Left/front/right FAMOUS SHIPS Punisher. .

. . Additional Shield: Any number of strike cruisers can each purchase an additional shield for +15 points. . . :D :D :D :D :D :D :D :D :D :D :D :D :D :D They may incorporate the following refits for the point costs indicated. . The effectiveness of strike cruisers has not gone unnoticed by the Imperial Navy. . Like venerable battle barges of old. . . as many strike cruisers in the fleet must be of the basic profile listed above as all other variants combined. strike cruisers do not represent a single class of vessel but instead consist of a broad range of types with differing weapons and systems designed primarily for rapid response. except additional shields. . In the intervening millennia. . . a number of strike cruiser designs date far back to the centuries TYPE /HITS SPEED TURNS SHIELDS ARMOR TURRETS immediately following the development of the Cruiser/6 25cm 90° 1 6+ 2 Codex Astartes. but various weapon configurations lent themselves to a number of light cruiser classes used throughout the Imperium. able to quickly fight their way into a contested system and rapidly deliver Space M arines and their wargear to the front. GENESIS WUZ Replace Launch Bays. . they inspired not only the creation and implementation of light cruisers by the Imp erial Navy. . Strike Cruiser Fors Clavigera (Grey Knights Chapter) Strike Cruiser Eternal Defiance (Exorcists Chapter) S trike Cruiser Variants Throughout the Imperium of M an. Prow Bombardment Cannon 30cm 3 Left/ Front /Right especially among the older Chapters with histories Prow Launch Bay Thunderhawks: 20cm 2 N/A dating back several millennia. . To this end strike cruisers can and do take a variety of forms. Replace Weapon Batteries: A strike cruiser may exchange its port and starboard weapons batteries for 1 launch SEPT. .2010 bay each side for +15 points. the various Adeptus Astartes Chapters utilize strike cruisers that while the same in essential purpose. . While most Chapters with limited resources will typically operate a single type of ARMANENT RANGE FIREPOWER/STRENGTH FIRE ARC strike cruiser. it is not uncommon for some to Port Weapons Battery 30cm 4 Left operate two or more distinct types and Starboard Weapons Battery 30cm 4 Right configurations of strike cruisers with slightly differing capabilities and weapon arrangements. appearance and specific weapons arrangement. . A space marine strike cruiser may exchange its prow launch bay for either a bombardment HEERE!!!!!!!!!!!!! cannon (Str. . 3 front) for no cost. . 145 points Like battle barges of the Adeptus Astartes. . At a minimum. . sometimes tend to differ significantly in details.SPACE MARINE STRIKE CRUISER . .18. . . 3 30cm Front) or a torpedo salvo (str.

. . . although based on a design long available to almost all Space Marine chapters. 40 pts The Hunter class destroyer. controlled by a ring of retro burners. the Adeptus Astartes utilise “I three main types of ordnance. . . . but detection of these small craft is very ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC difficult. .“ Torpedoes 30cm 2 Forward Weapons Battery 30cm 1 Forward/left/right . . . the Dark Angels chose the Hunter class destroyer as the most viable counterpart to the Imperial Navy’s cobra and maintain large flotillas of the vessel in all their battlefleets. was pioneered primarily by the Dark Angels. . […] TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS With both drop pods and boarding torpedoes. . . limiting any defensive measures to the last moments of their approach. As such. . . drop pods. . . . . . self-guiding missiles which appear to carry a significant number of troops and are used for ship-to-ship boarding actions. the troops in transit are Escort/1 35cm 90° 1 5+ 1 vulnerable during the transport period. whose deep distrust of other factions within the Imperial hierarchy made acquisition of vessels from shipyards and forgeworlds far more problematic than for most other chapters. closely resembling a simple ship’s life pod in operation. boarding torpedoes and Thunderhawk gunships. . .SPACE MARINE VESSELS HUNTER CLASS DESTROYER . Drop pods are basic ablative capsules which descend to a planet in a rapid drop. n addition to standard missiles and torpedoes. . Boarding torpedoes are large. . . . . .

. moons or asteroids within a star system. Though ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC Thunderhawks are relatively ponderous. . . As such. . is relatively small by Space Marine standards. Captain Leitz of the Exorcists Weapons Battery 30cm 4 Forward/left/right NOVA CLASS FRIGATE . TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS Escort/1 30cm 90° 1 5+ 2 ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC We shall never rest while a single renegade draws breath. . . . . . . the Inquisition and other institutions perpetually concerned by the balance of power would dearly love to see continue. . the Gladius lacks the genuine punch of other Space Marine vessels. . The vessel. . . and is of little use in their favoured planetary assaults. rockets and cannons for their size. . 40 pts Invariably the Gladius is the most numerous escort within a chapter-fleet. . It lacks sufficient size to really fulfil the deployment and assault roles for which Space Marine ships are primarily intended and its lance armament and speed make it a menacing gunboat in its own right. As such. . . . . . hunderhawk gunships are employed as intra-system transports. their heavily armoured heat shielding Lance 30cm 1 Forward/left/right and flexible weaponry make them a prickly proposition when it comes to interception. . . . but instead earns itself an admirable place as the foremost ship of the line when it comes to more mundane border patrols and deep space blockades. . .” Weapons Battery 30cm 2 Forward/left/right – From the lectures of Lord Captain Morley of the Fleet Insturum of Alien Studies. . and are used to give Escort/1 35cm 90° 1 5+ 1 direct fire support to the Space Marines once they are on the surface. . . . . a trend the Imperial Navy. . . 45 pts Of all the vessels in the service of the Adeptus Astartes. . . moving “T troops and war material between ships and planets or between planets. . . . . . . . . . although larger than any genuine gunboats likely to be in us. . SPACE MARINE VESSELS GLADIUS CLASS FRIGATE . the Nova class frigate is commonly the single class to which the Imperial navy take the most exception. . . . . Thunderhawks also carry a substantial TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS armament of missiles. . . being one of the few escorts in relatively uniform usage across the chapters. . . . the Nova remains rare in most Space Marine fleets. . seldom carrying much more than a single squad of Space Marines who are invariably spread across its decks and control centres supervising the much more numerous chapter serfs upon whom the chapter relies for actual operation of its vessels. . . . . . . .

sturdy units copied many times on other ships and can be serviced by artificers with minimal training. The design was created in an effort to balance the manoeuvrability of escort class ships with the hitting power of a lance armament. FAMOUS SQUADRONS Red Squadron Blue Squadron Omega Squadron The Heroic Endeavor Achilllies Squadron Errant Squadron lnvincis Squadron The Nightstalkers The Mariatus The Von Becken IIMPERIAL FIRESTORM CLASS FRIGATE 35 pts F irestorrn class frigates are a comparatively recent innovation within BattleReet Obscuras. TI1e Sword's laser-based weapons batteries and substantial turret array have an exceptional ready level of 88.. enabling the Intolerance to complete the despatch of twenty four bomber wings against the Chaos Desolator class battleship Eternity of Pain. Three of the raiders were destroyed for the loss of one Firestorrn. The Firestorrn is built around a Sword class hull wirh major reconfigurarion of rhe central laser cores to direct power to a prow-mounted cannon.... Its plasma drives are simple. due to a lack of available replacement ships. VESSELS OF THE IMPERIUM IIMPERIAL SWORD CLASS FRIGATE 35 pts T he venerable Sword class frigate has ably served Battlefleet Obscuras for thousands of years. The two Firestorrns intercepted a group of lnfidel raiders flanking me main Reet to attack the Emperor class battleship Intolerance. .2%. . A classic escort vessel in every respect. Only five squadrons of Firestorrns served in the Gothic war and these were all understrength in most of the engagements they fought. Every parr of rhe vessel's design and construction has been tried and rested in innumerable engagements. FAMOUS SQUADRONS Gold Squadron Lcxus Squadron Patrol Group Erinyes Costa Barbarus Patrol Novcm Squadron - . few battleships fight without at least a pair of Swords to guard their backs against enemy destroyers and attack craft. The most noteworthy action fought by Firestorrns was by Gold squadron at the Battle of Veras.

patrolling and raiding. Which destroyed seventeen pirate vessels in the twelve months prior to the Gothic War. their versatility making them a favoured vessel for scouting. FAMOUS SQUADRONS The Initiates of Monglor The Rhomphaian Squadron 30cm Michaelis Fire Squadron Torchbearer Patrol . This was most famously illustrated in the Gothic sector by Captain Walker's Skargul patrol. Endurance. VESSELS OF THE IMPERIUM IIMPERIAL COBRA CLASS DESTROYER 30 pts C obra class destroyers from a significant portion of Battlefleet Obscuras. FAMOUS SQUADRONS The Widowmakers Skargul Patrol Omna Squadron Cypria Squadron Hydra Squadron Notes: Squadrons of Cobra class destroyers can replace their weapons batteries with improved sensor arrays which makes the bonus to their leadership for enemy vessels 30cm being on special orders 2 instead of 1 . however in a stand up figh t it simply cannot compete with the damage potential of the much more widespread Sword Class Frigate that is found in most fleets. The vessel itself is a product of the Voss Forgeworld and was designed to fulfill a similar role as the Sword Class Frigate. IIMPERIAL FALCHION CLASS FRIGATE 35 pts T he Falchion Class Frigate is loosely based on the Endeavour. enabling it to catch the light. The main asset of the Cobra is its great speed. The pattern's operational successes have tended to be in a defensive. and Defiant classes of light cruiser. role where it is used to clear ordinance threats to the more ponderous capital ships. rather than offensive. fast crafi: favoured by pirates.

. . The Master of the Fleet may be +35 points for its Space Marine crew. . . . Any battle barge or strike ESC O R T S cruiser in the fleet may be equipped with an Honor M aster of the Fleet. . . . . . of non-Space M arines. engaged in near scenario. . . . . . assigned to a venerable battle barge or fortress Venerable Battle Barge. . . . .000 points in the fleet or portion thereof. . . . it has In addition. . . . . . . . . . . . 50 points Space M arine Strike Cruiser . . . . . if ever. . . A fortress-monastery assigned to a fortress-monastery. assigning the Crusade fleet as the defender. such as the Fire Hawks or Dark Angels. . . . . . . . in Guard for +10 points per ship. . Other Chapters. One re-roll . If the electing if desired to use the fortress monastery if M aster of the Fleet is assigned to a fortress. .000 points armies endlessly roam the galaxy. . . . . . plus an additional equally well represented by this fleet list or the battle barge. .000 points. . .M O N AS T ER Y Chapters. other arms of the Imperium. . . this list is for every 1. . . . is equipped with Terminator boarding parties and an added to those of the fortress-monastery and may be used by the entire fleet. . who they believe incapable of the Ramilies Star Fortress. . . SPACE MARINES CRUSADE FLEET LIST FL EET C O M M AN D ER single Venerable battle barge (counting as one of the operation. . only be used as a defense or in some scenarios meaning they will seldom. . . . he must be assigned to a heavy cruiser at the listed cost. . . . . . . . Two re-rolls . . its re-rolls are added to those of the other Chapters. Codex Astartes fleet list on p. . The Crusade Fleet List represents all the most difficult to launch a surprise blitz with a billion tons aggressive. . . . 0-1 Master of the Fleet three allowed). . zealous and insular Space M arine of fortress monastery in tow! FO R T R ES S . . 75 points US IN G A S PAC E M AR IN E of 3. . Rogue monastery. . . indeed a distrust even of selected as the defender. such as the Imperial Fists. Ultima Class Battle Barge. . the fortress-monastery should same purity which they themselves make a virtue. . seek the aid of One re-roll . . . . . . . including Imperial Navy. . . . . . . . . particularly suited to the Dark Angels. . . . . . . . 50 points A Space M arine Crusade Fleet has an attack rating Three re-rolls . . 40 points point Hunter Destroyer . . . . . but does not have to be. . . . 50 points Reserves and Allies Three re-rolls . . . . chosen from any available Imperial the Crimson Fists and so on. . . . . . . . . . and few of them even have a monastery will always be the defender in a scenario. . . . . . . . . . . . . If the fleet includes a fortress-monastery. .30 of Armada. . . . in endless pursuit of their own ancient fortress-monastery may purchase re-rolls. . . . . 1. . . . . 440 points and Thunderhawk Annihilators. . . . 25 points Gladius Frigate . . . . . . . . 75 points As well as true Crusade Chapters. . . . . . . . . . . . . 40 points Attack Rating Two re-rolls . . 0-10 S trike Cruisers tubes are armed with ordinary and boarding M aster of the Fleet (Ld10) . . Nova Frigate . CAPITAL SHIPS particularly those that operate from a fortress- from or provide ships to any other fleet list as 0-3 Battle Barges reserves or allies. include one Fortress-Monastery. . grand cruiser. . even Space M arines find it a Terminator boarding party for +50 points. . . a Master of the Fleet Space test Marine Battle Barge. If a fleet or Chaos battleship. . . . . . They do S cenarios 0-1 Fortress-Monastery not rule over great swaths of the Imperium as other A Space M arine Crusade fleet with a fortress- If your fleet is worth at least 2. . . If the M aster of the Fleet is The fleet can have any number of escorts. . . . which it defender normally with the Space M arine player foes). . . . points: varies Ordnance and Upgrades monastery if one is present. . . . . . . . This same zeal breeds in them a great distrust may use for its own command checks only. . . most notably the Black Templars. . these crusading Players should use any method desired to pick a Space M arine Fortress-M onastery . . . . . Ships with torpedo must be included to lead it. . . . 25 points substituting for the planet itself. . . . . . . While not strictly a Crusading Chapter. . . . his own re-rolls are squadrons of two to six vessels. . You may include one Space Marine battle barge Trader or Adeptus M echanicus fleet lists. . . so they can be includes any battle barges. . 450 points Any ship with launch bays carries Thunderhawks If the fleet is over 750 points. . . . 145 points torpedoes. . . . . . since it The fleet must be worth at least 1. . . Instead. . M aster of the Fleet. the fleet list above A Space M arine Crusade fleet will not take ships is ideal for representing fleet-based Chapters. Like the rules for a monastery. . . . . . . . . . . . . . All Space Marine capital ships are You may buy Fleet Commander re-rolls for the equipped with drop pods. . . it may Chapters might. . . . . occasionally launch You may include one Master of the Fleet. the An alternative is to determine the attacker and some cases. battlecruiser or Crusades though not exclusively. . . . constant warfare with the Emperor’s enemies (or in As the base of operations for the entire Chapter. . .000 points to represents their famously secretive method of include a . 45 points Honor Guard as part of its point cost. the M aster of the Fleet’s ship may carry C R US AD E FL EET an attack rating of 1. . . . . . homeworld of their own.

in Where a Chapter holds sway over such a dominion. other local military assets. . . . . . . . and such preeminence occurs Space Marine Battle Barge . . For purposes of choosing 0-3 Battle Barges effectively as the Imperial Commander of a whole reserves. . . . . . If a Venerable battle barge is included Ultima Class Battle Barge. . The listed point costs Space Marine fleets and vessels of the Imperial Navy Two re-rolls . . . . . . . . . who rule over the dominion of any cruiser (battlecruiser. . etc. 75 points Nova Frigate . . . . . . Space Marine Falchion Rapid Strike Vessel . . . . . . . the fleet can have up to single Venerable battle barge (counting as one of the ties with the people of Prometheus. M echanicus or Rogue Trader vessels at all. . . . .157 of the rulebook. . 35 points A Space M arine Dominion Fleet has an attack rating table instead of the normal leadership table. . . . He leads his troops in nearby Imperial Navy forces. As some Chapters rule entire planets or vessels as normal reserves and reinforcements. One re-roll . . . . . . . . M aster of the Fleet. . . . . . . . . . . . SPACE MARINES DOMINION FLEET LIST FL EET C O M M AN D ER or Chaos battleship. . . . Hunter Destroyer .) type. The Ultramarines. . a Chapter M aster may including Adeptus M echanicus and non-xenos C APIT AL S HIPS well act as the head of government as well. . . 45 points Ordnance and Upgrades In addition. . .000 points to include a Ultramar. . . 145 points commanders will assume overall control for the ESC O R T S defense of a region. . . . . . . .450 points Marines strikes a mixture of fear and awe in the in the fleet. twelve cruisers. 40 points carry Thunderhawk gunships. . . etc. . hit and D O M IN IO N FL EET point Reserves and Allies run attacks. . +10 points. Except Cobra Rapid Strike Vessel . . . . . a dominion fleet can take Imperial Navy In addition. . . . . . . . . . . . grand cruiser. . . . . . . . . . 25 points squadrons of two to six vessels. the Master of the Fleet must be assigned hearts of mortal men. Marine Captain do not benefit from any of the Space Marines special rules concerning boarding. . . . . 440 points to it. a ship led by a Space M arine Captain Chapter. . . . . . . . . . . and You may include one Space Marine battle barge for planet or system. . . . . . . +25 points leader and spiritual head. . . . grand cruiser or battlecruiser may have a Sword Rapid Strike Vessel . . . . . . . battle barges count as battleships. 50 points reflect their Space Marine crews. battlecruiser or nonetheless find themselves more often under the 0-1 Master of the Fleet heavy cruiser at the listed cost. . . . . . other independent regiments and fleets from regions includes any battle barges. . 30 points of 3. . . . Imperial Navy vessels are equipped with certain important Imperial Navy vessels within a Rapid Strike Vessels are considered Imperial Navy their own standard ordnance (even if they have Dominion Fleet may well have Space Marine vessels in every way. . . . . Particular examples are the strike cruisers count as cruisers for the selection of every 1. . . in the course of a three allowed). This is reduced to 2 if the fleet has any Imperial for this bonus. If the fleet is over 750 points. . . . . . . Three re-rolls . . . . a Dominion Fleet cannot take though not strictly subservient to the Chapter and reinforcements from the Space M arines table listed with their own command structures in place. . This includes those battleship. . though they are inevitably too You may buy Fleet Commander re-rolls for the few in number to enact such plans themselves. 50 points Space M arine Strike Cruiser . . . . . . and the Salamanders. . Imperial Navy ships led by a Space US IN G A S PAC E M AR IN E Navy. . . ordnance. . . . . . . .40 points Any Space M arines capital ships with launch bays a Terminator boarding party for +50 points. . The fleet can have any number of escorts. Any vessel with a S pace Marine Captains RAPID STRIKE VESSELS Space M arine Captain can have an Honor Guard for Aside from the Space Marine vessels themselves. . . . Space Marine Captain assigned to it. . . . may carry an Honor Guard for +10 points. When reserves fleet must be worth at least 1. . . .157 of the Battlefleet Gothic rulebook. . form of Space M arine upgrade. . . . . 0-10 S trike Cruisers side. . . . . . campaign. . . The M aster of each Sp ace M arine Chapter is its A Space M arine Dominion Fleet has close ties with Space M arines Captain . . . However. . will often be found acting in concert. . . he must be assigned to a Venerable Battle Barge . . . . In such circumstances Space Marine M aster of the Fleet (Ld10) . will on p. Any Imperial Navy values. . . which enjoy close are taken in this manner. the M aster of the Fleet’s ship may carry Gladius Frigate . . . . . . . . . 35 points Attack Rating Captains roll against the Space Marines leadership Hunter Destroyer . . . . . plus an additional sway of their superhuman neighbors than might You may include one Master of the Fleet. including their leadership Space M arine Captains) and cannot be given any commanders assigned to them. . . . . .000 points in the fleet or portion thereof. . . . . . . . Rogue Trader vessels. a Master of the test naturally wherever man and Marine stand side by Fleet must be included to lead it. . Any contact with Space battle barge. . . . chosen from any available Imperial Where this is the case. . . even sub-sectors of space. . . . . . . points: varies not ruled by Space Marines. . . . . . . 35 points listed on the table on p. . . . . If a fleet +35 points for its Space Marine crew. . . Contrary to the normal battle and acts as the figurehead for the entire rules. . . . .