Name Background Gear Carried Enc

  Biotech Decks Atmofilter 1
Rank/Title Bioscanner 1
Training
  1st Class Field    Healer Compad 0
Response Specialist Medkit 2
Class Level XP Earned Survival Kit 1
Portrait Psychic 3 4,723
Jar of mother’s  0
traditional herbal 
Class Ability
salve, claimed to 
  Psionic Powers soothe rheumatism and
radiation sickness.
Class Attack Bonus: 0
Armor AC Enc
Skills Armored 
Athletics 1 7 0
Undershirt
Culture/Spacer 1
Perception 0 Total Armor Class: 7
Science 0
Weapon Dmg Rng Ammo Enc
Distinguishing Features Tech/Astronautical 0 None ­ ­ ­ ­
Tech/Medical 2
Homeworld Tech/Psitech 0 Total Encumbrance: 5
  Adriatic Station, 
primary orbital city of  Psionics PP Cost
the planet Ravenna.  Biostasis
M*
   Biopsionics 1
History Empathy
1
  Grew up in the     Telepathy 1
Attributes
cultivated gardens and  Jaunt
Strength 10 0 3
Oxy farms of spacer     Teleport. 2
society, early psychic  Dexterity 9 0 Psychic Succor
M*
talent earned scholarship Constitution 14 +1    Biopsionics 2
to PRU medical academy.  Purge Toxin
Intelligence 9 0 5
   Biopsionics 3
Evaluation Wisdom 14 +1 Sidestep
1
  A pastoralist,   Charisma 14 +1    Teleport. 1
frustrated humanist, and  *This power has been 
committed non­combatant. Saving Throws Mastered and costs no PP 
to activate
Physical 13
Motivation
Mental 12 Hit System Psi
  Compelled to dive into 
where they feel their  Evasion 15 Points Strain Power
skills are most needed,  Tech 16 11 0 8
which are often the most 
Luck 14
savage of situations. 
Prone to choosing the 
boldest course rather 
than the shrewdest.
Name Background Gear Caried Enc
  Engineer Atmofilter 1
Compad 0
Rank/Title Training Power Cell A, 1 0
  Professor Inspectis   Psychic Researcher Survival Kit 1
TK Generator 2
Portrait Class Level XP Earned Hand­scripted laser­ 0
Psychic 3 4,914 etched letter of formal
introduction and 
Class Ability credentials, on a 
  Psionic Powers tablet of meteoric 
platinum.  
Class Attack Bonus: 0
Armor AC Enc
Skills Decorative 
7 1
cuirass*
Bureaucracy 1 *useless against high­tech 
Culture/Ravenna 0 weaponry of TL 3 or above.
Distinguishing Features Culture/Traveller 0
Total Armor Class: 7
History 0
Homeworld
  Ravenna, once­ Instructor 0 Weapon Dmg Rng Ammo Enc
struggling world, now  Perception 0 Antique
100/
ascendant after botched  Science 1 Laser 1d6 10 1
300
invasion from Ephesus. Pistol*
Tech/Pretech 0 *this energy weapon grants a
History Tech/Psitech 1 +1 Attack Bonus.
  Heir to a genteel 
family tracing it’s  Total Encumbrance: 6
lineage back to Terra. 
Achieved brilliant  Psionics PP Cost
scholarly career at PRU  Alt. Outcomes
5
but pomposity earned  Attributes   Precognition 3
exile­via­promotion into  Strength 10 0 Omen
1
role of off­world    Precognition 1
investigator. 
Dexterity 9 0 Psychic Harmoniz.
1
Constitution 14 +1   Metapsionics 1
Evaluation Intelligence 18 +2 Remote Manip.
M*
  Confident unto    Telekinesis 1
Wisdom 10 0 Telekinetic Press
arrogance, expects  3
exemplary effort from  Charisma 10 0   Telekinesis 2
colleagues, little  Term. Reflection
3
patience for the  Saving Throws   Precognition 2
“barbarisms” of lesser  Physical 13 *This power has been 
societies.  Mastered and costs no PP to 
Mental 12 activate
Motivation Evasion 15
  Nothing less than the  Tech 16 Hit System Psi
glorious restoration of  Points Strain Power
Luck 14
full galactic culture,  12 0 11
per their definitions of 
such.
Name Background Gear Caried Enc
  Hot Rod Jockey Atmofilter 1
Climbing Harness 1
Rank/Title Training Compad 0
  North Regional “Dust­   Explorer Grapnel Launcher 1
Run” Champion.  Navcomp 1
Class Level XP Earned
Power Cell A, 3 1
Portrait Expert 3  4,146
Rope, 60 meters 3
Class Ability Survival Kit 1
  Like a Charm: re­roll a
Jury­rigged plasma­ 0
booster circuit; might 
failed skill check once  pump a vehicle’s speed,
per in­game hour. or blow it up.

Class Attack Bonus: +1 Armor AC Enc
Armored 
Skills 7 0
undershirt
Athletics 1
Combat/Energy Wpns. 0 Total Armor Class: 6

Distinguishing Features Combat/Gunnery 0
Weapon Dmg Rng Ammo Enc
Culture/Ephesus 0 Thermal 25/
Homeworld 2d6 5 1
Culture/Ravenna 0 Pistol* 50
  Ravenna, once­ Knife 1d4 6/9 ­ 1
struggling world, now  Navigation 1
*this energy weapon grants a
ascendant after botched  Perception 0 +1 Attack Bonus.
invasion from Ephesus. Profession/Salvager 0
Total Encumbrance: 11
History
Survival 0
  Raised by a scavenger  Tech/Postech 0 Psionics PP Cost
clan in the vast tracks  Vehicles/Grav 0 None
of battlefield wreckage 
Vehicles/Land 2
left by the Ephesus 
invasion. Rose through 
the ranks of wildlands  Attributes
racing to become a  Strength 18 +2
coveted transport agent.  Dexterity 15 +1
Constitution 10 0 Hit System Psi
Evaluation
  A devil­may­care bravo  Intelligence 10 0 Points Strain Power
who’s impulsiveness is  Wisdom 14 +1 12 0 0
redeemed only by their  Charisma 14 +1
affability and intuition 
for any speedy machine.
Saving Throws
Motivation Physical 15
  Eager to meet new  Mental 14
people in new places and  Evasion 11
race with/through them. 
Loves tinkering with all  Tech 10
sorts of vehicular  Luck 13
machinery.
Name Background Gear Caried Enc
  Technician Atmofilter 1
Compad 0
Rank/Title Training Metatool 1
  Machine Archivist   Scientist Power Cells A, 3 1
Survival Kit 1
Portrait Class Level XP Earned
Toolkit, PosTech 3
Expert 3 4,947
Toolkit, PreTech 1
Class Ability
Private collection of  0
interesting nuts & 
  Like a Charm: re­roll a bolts recovered from 
failed skill check once  PreTech machinery
per in­game hour.
Armor AC Enc
Class Attack Bonus: +1 Armored 
7 0
Undershirt
Skills
Bureaucracy 1 Total Armor Class: 7

Distinguishing Features Culture/Academia 0
Weapon Dmg Rng Ammo Enc
Culture/Ravenna 0
Laser
Homeworld Exosuit 0 1d6 5/10 3 *
Welder
  Ravenna, once­ Heavy
Gambling 0 1d4 ­ ­ *
struggling world, now  Wrench
ascendant after botched  Perception 0
*Included in toolkits
invasion from Ephesus. Science 1
Tech/Maltech 0 Total Encumbrance: 8
History
  Comfortable but  Tech/Postech 2
unremarkable origin in  Tech/PreTech 1 Psionics PP Cost
the urban core. Achieved  Vehicle/Grav 0 None
modest middle­tier 
academic position at PRU.
Expected to pass time 
until retirement when  Attributes
abrupt debts pushed them  Strength 10 0
to more lucrative  Dexterity 10 0
fieldwork.
Constitution 10 0 Hit System Psi
Evaluation Intelligence 14 +1 Points Strain Power
  Competent, rational but Wisdom 14 +1 12 0 0
prone to intellectualize 
Charisma 14 +1
their way into appealing 
but bad decisions. 
Saving Throws
Motivation Physical 15
  Wants only to profit  Mental 14
and survive long enough  Evasion 11
to settle their affairs 
back home and return to  Tech 10
secure obscurity. Luck 13
Name Background Gear Caried Enc
  Diplomat Extra Clip, Pistol 1
Atmofilter 1
Rank/Title Training Binoculars 1
  Professor Inspectis   Xenoarcheologist Compad 0
Lazarus Patch 1
Portrait Class Level XP Earned
Survey Scanner 1
Expert 3 4,134
Survival Kit 1
Class Ability Thermal Flares, 10 1
  Like a Charm: re­roll a
Bottle of Pre­Scream  1
Betelgeuse brandy for 
failed skill check once  toasting special 
per in­game hour. occasions

Class Attack Bonus: +1 Armor AC Enc
Combat Field 
Skills 4 0
Uniform
Combat/Proj. Wpns. 0
Distinguishing Features Total Armor Class: 3
Computer 0
Homeworld Culture/Academia 0
Weapon Dmg Rng Ammo Enc
  Ravenna, once­ Culture/Ravenna 0 Semi­
struggling world, now  1d6+ 30/
Culture/Spacer 0 Auto
1 100
12 1
ascendant after botched  Pistol
invasion from Ephesus. History 1
Languages 1 Total Encumbrance: 9
History Perception 1
  Child of an  Psionics PP Cost
interstellar merchant and Persuade 1
None
a local on Adriatic  Science 0
Orbital. Travels with  Tech/Astronautic 0
off­world parent sparked 
passion for exotic  Vehicle/Space 0
cultures. Earned degree 
in sociology at PRU and  Attributes
has been surveying across Strength 10 0
the sector ever since. Dexterity 16 +1 Hit System Psi
Points Strain Power
Constitution 9 0
Evaluation 12 0 0
  Practical demeanor but  Intelligence 15 +1
whimsical core. Deep  Wisdom 11 0
appreciation for the 
Charisma 14 +1
arbitrariness of social 
norms means they respond 
jovially to what others  Saving Throws
would consider a crisis.  Physical 15
Mental 14
Motivation Evasion 11
  Eager to be amazed by 
new places and make new  Tech 10
friends. Luck 13
Name Background Gear Caried Enc
  Soldier 2 Extra Clips, SMG 2
Atmofilter 1
Rank/Title Training Compad 0
  Corporal (retired)   Ground Forces Lazarus Patch, 2 2
Survival Kit 1
Portrait Class Level XP Earned A big bag of both chewy 0
Warrior 3 4,770 and hard candy, 
allegedly to bribe 
Class Ability local children for 
  Veteran’s Luck: Once  gossip, but really 
per combat, negate a  because own childhood 
successful attack that  was without candy.
targeted this warrior.
Armor AC Enc
Class Attack Bonus: +2 Combat Field 
4 0
Uniform
Skills
Athletics 1 Total Armor Class: 3
Distinguishing Features
Combat/Primitive 1
Weapon Dmg Rng Ammo Enc
Homeworld Combat/Proj. Wpns. 1 30/
SMG* 1d8 20 2
  Ephesus, once the  Combat/Unarmed 0 100
sector’s industrial  Culture/Ephesus 0 10/
Grenade** 2d6 3 3
power, now collapsed. 30
Leadership 1 Mono­
1d8 6/9 ­ 1
History Tactics 1 Blade
  Factory town kid,  *SMG can Burst Fire, spend 
Vehicles/Land 0
drafted into armed forces three shots on a single 
attack for +2 to hit and 
immediately upon coming 
damage.
of age and shipped out to **Grenade attacks all 
the Ravenna invasion.  targets in 5 meter burst as 
Among the first wave of  Attributes if AC 9, but ­1 damage per 
deserters when war  Strength 14 +1 point of AC below 6. Luck 
turned. Chose to stay on  Dexterity 15 +1 save for half damage. 
Ravenna rather than 
return to homeworld’s  Constitution 8 0 Total Encumbrance: 12
collapse. Gotten by since Intelligence 10 0
as a security consultant. Wisdom 14 +1 Psionics PP Cost
None
Evaluation
Charisma 8 0
  Sedate, prone to 
musing, prefers to tackle Saving Throws
problems at own pace and  Physical 11
opt for quiet solutions. Mental 14
Evasion 13
Motivation
  Build a respectable  Tech 15 Hit System Psi
reputation, establish a  Luck 12 Points Strain Power
security company on it  15 0 0
and maybe start a fat 
happy family someday.
Name   Urchin Gear Caried Enc
Extra Clip, Pistol 1
Training 2 Extra Clips,  2
Rank/Title   Mercenary Rifle
  Sergeant (discharged) Atmofilter 1
Class Level XP Earned Compad 0
Portrait Warrior 3 4,110 Lazarus Patch 1
Low­Light Goggles 1
Class Ability
Survival Kit 1
  Veteran’s Luck: Once 
Precision casino­
per combat, negate a  authentic randomizer 
successful attack that  wheel pre­formatted for
targeted this warrior. several popular games 
of chance, very rigged.
Class Attack Bonus: +2
Armor AC Enc
Skills Combat Field
4 0
Business 0 Uniform

Distinguishing Features Combat/Proj. Wpns. 1
Total Armor Class: 3
Combat/Unarmed 0
Homeworld Culture/Criminal 1 Weapon Dmg Rng Ammo Enc
  Ravenna, once­ Culture/Ravenna 0 Semi­
struggling world, now  1d6+ 30/
Auto 12 1
ascendant after botched  Perception 0 1 100
Pistol
invasion from Ephesus. Stealth 1 Combat 100/
1d12 30 2
Survival 1 Rifle* 300
History *Combat Rifle can Burst 
  Orphan of the streets.  Tactics 0
Fire, spend three shots on a
After several arrests,  single attack for +2 to hit 
drafted during Ephesus  and damage.
invasion. Discharged  Attributes
without benefits after  Strength 14 +1 Total Encumbrance: 10
war. Drifted through jobs
as enforcer and hired 
Dexterity 14 +1 Psionics PP Cost
muscle before contracting Constitution 14 +1 None
with PRU. Intelligence 8 0
Wisdom 9 0
Evaluation
  Opportunist with short­ Charisma 5 ­1
term vision. Holds a 
cynical ideology and  Saving Throws
fancies themselves a  Physical 11 Hit System Psi
savvy manipulator of the 
Mental 14 Points Strain Power
foolish.
Evasion 13 18 0 0
Motivation Tech 15
  Always angling for a  Luck 12
new source of easy income
while dodging the 
consequences of the last.
Background
Name Background Gear Caried Enc
  Vacc Miner Atmofilter 1
Compad 0
Rank/Title Training Power Cell A 0
  Lieutenant   Space Marine Survival Kit 1
Vacc Suit 2
Portrait Class Level XP Earned Pet silicate matrix  1
Warrior 3 4,453 lifeform, immobile but 
sings in chime­like 
Class Ability tones when pet.
  Veteran’s Luck: Once 
per combat, negate a  Armor AC Enc
successful attack that  Combat Field 
4 0
targeted this warrior. Uniform

Class Attack Bonus: +2 Total Armor Class: 3

Skills Weapon Dmg Rng Ammo Enc
Combat/Energy Wpns. 1 Plasma
2d8
50/
6 2
Distinguishing Features Proj. 100
Combat/Gunnery 0
Stun
Combat/Primitive 0 1d8* ­ 40 1
Homeworld Baton*
  Adriatic Station,  Computer 1 *A target brought to 0 HP by
primary orbital city of  a Stun Baton is unconscious,
Culture/Spacer 1 not dead.
the planet Ravenna.
Exosuit 0
History Security 0 Total Encumbrance: 8
  Born into an outer  Tactics 0
system mining collective. Psionics PP Cost
Emigrated to Adriatic  Tech/Astronautics 1 None
Orbital for engineering 
apprenticeship, but 
showed unexpected talent  Attributes
for defense during  Strength 8 0
Ephesus invasion. 
Commissioned into Unified
Dexterity 14 +1
Space Guard, currently on Constitution 14 +1
Hit System Psi
detached duty with PRU.  Intelligence 14 +1 Points Strain Power
Wisdom 9 0 18 0 0
Evaluation
  Meticulous, technical­ Charisma 11 0
minded,soft­spoken and 
observant, never  Saving Throws
precipitous. Approaches  Physical 11
combat like an engineer.
Mental 14
Motivation Evasion 13
  Enjoys identifying  Tech 15
challenging jobs and  Luck 12
finding precise solutions
for them. 

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