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Leyan Lo <leyanlo@stanford.edu> November 24, 2007

Introduction

Ever wonder how to solve a Rubik’s Cube? Well, this guide will teach you how with a simple solution that anyone can understand! Here are some things you should know before you begin. R L U D F B A letter by itself means to turn that face clockwise. R’ L’ U’ D’ F’ B’ An apostrophe means to turn it counterclockwise. R2 L2 U2 D2 F2 B2 The number 2 means to turn it 180 degrees.

Pieces

There are three diﬀerent kinds of pieces.

Method

This guide teaches the layer-by-layer (LBL) method. The ﬁrst layer is the most intuitive and the last layer requires the most memorization. There are a total of In this guide, unimportant parts of the cube are grayed out, and important parts 11 algorithms in this solution that must be learned in order to solve the Rubik’s are marked with X ’s. cube. Centers Edges Corners Many people make the mistake to think that the Rubik’s cube has 54 “stickers” that need to be solved. In fact, it only has 20 “pieces” (8 corners and 12 edges).

Notation

You will need to learn move notation in order to use this solution. The six faces on the cube will be represented by the letters right R left L up U down D front F back B

1

**The First Layer
**

Solving the ﬁrst layer is a two-step process: solve the edges to make a cross and then solve the corners. Remember that edges and corners have multiple stickers and belong in a speciﬁc positions!

3. Move the goal into the target with either a U, U’, or U2 move. Then, move the edge to the target the way you ﬁgured out in step 2. Finally, return the edge back to the goal by undoing the U, U’, or U2 move you made before. For case 1, the set of moves would be (U F’ U’). For case 2, the set of moves would be (U’ R U). If the edge is in the ﬁrst or last layer

Correct

Incorrect Use an F or F’ move to bring the edge into the second layer and use the method above to solve.

**Solving the cross
**

This step is the most intuitive step, and it takes the most words to describe completely. Skip this section if you are able to solve it on your own! The very ﬁrst thing you need to do is ﬁnd an edge you want to solve. This would be any edge with a white sticker on it. If the edge is in the second layer

**Solving the corners
**

For the remainder of this solution, you will hold the cross on the bottom. This makes the remaining pieces easier to see.

Again, the ﬁrst thing you need to do is ﬁnd a corner you want to solve. This would 1. Figure out where the edge belongs by checking the non-white sticker on the be any corner with a white sticker on it. edge. For case 1, the other sticker is red, so the edge must belong in the right X above the red center. For case 2, the other sticker is green so it belongs in If the corner is in the last layer the front X. Whichever X the edge belongs in is the goal. 1. Figure out where the corner belongs by checking the two non-white stickers 2. Figure out how to bring the white sticker to the top. For case 1, an F’ move on the corner. Wherever the corner belongs in is the goal. would bring it to the front X, while for case 2, an R move would bring it to the right X. Whichever X the white sticker ends up in is the target. 2. Bring the corner above the goal by using either a U, U’, or U2 move.

Case 1

Case 2

2

3. Apply one of the following algorithms.

**The Second Layer
**

The second layer only has four edges that need to be solved. The centers never move, so they are already solved! First, ﬁnd an edge to solve: this would be any remaining edge that does not have a yellow sticker on it.

Algorithm (U R U’ R’)

**If the edge is in the last layer
**

1. Figure out where the edge belongs by checking the two stickers on the edge. Wherever the edge belongs in is the goal.

Algorithm (U’ F’ U F)

2. Bring the edge next to the goal so that the front stickers match by using either a U, U’, or U2 move. 3. Apply one of the following algorithms.

Algorithm 1. (R U’ R’ U2) to get the white sticker on the side. 2. Use one of the algorithms above to solve. Algorithm U (R U’ R’) (U’ F’ U F)

If the corner is in the ﬁrst layer Algorithm U’ (L’ U L) (U F U’ F’)

**If the edge is in the second layer
**

Algorithm 1. (R U R’ U’) to get the corner to the last layer. 2. Use the method above to solve. Algorithm 1. (R U’ R’) (U’ F’ U F) to get the edge to the last layer. 2. Use the method above to solve.

3

The Last Layer

Positioning the corners

The goal for this step is to move the corners into the right places. The following In this beginner solution, the last layer is broken down into four steps and requires 16 move algorithm, executed with yellow on top, will swap two corners as shown. learning four algorithms. For more advanced solutions, it can be broken down into Use this repeatedly until all the corners are in the right place. two steps, but would require learning 78 algorithms.

**Orienting the edges
**

The goal for this step is to make a yellow cross. There are three possible situations, and this 6 move algorithm will cycle through these in order.

Algorithm (R’ D2 R) U2 (R’ D2 R) U’ (R’ D2 R) U’ (R’ D2 R) U’

**Positioning the edges
**

This is the ﬁnal step in solving the cube. There are four possible situations, and this 9 move algorithm will cycle through these. ⇒ ⇒ ⇒ ⇒ Algorithm (F R U) (R’ U’ F’) Algorithm F2 U’ (L R’) F2 (L’ R) U’ F2 ⇒ ⇒

Orienting the corners

Congratulations! Now you can solve the cube!

The goal for this step is to make all the corners yellow. There are seven possible situations, and this 7 move algorithm will cycle through these. The following Acknowledgements diagrams are drawn as top-down views, so you must hold the yellow face on top for these algorithms. Thanks to Tyson Mao for the idea of writing down a beginner’s solution and thanks to Lars Vandenbergh for his cube images.

⇒

⇒

⇒

Algorithm

(R U) (R’ U) (R U2) R’

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