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Twine Unit

Developed for a 6th grade class.

Standard:
4. Innovative Designer d. exhibit a tolerance for ambiguity, perseverance and the
capacity to work with open-ended problems.

6. Creative Communicator d. publish or present content that customizes the message


and medium for their intended audiences.

After watching small demonstrations of different components of Twine, the student


will be able to write a story using Twine.

Students will.

1. Link Passages
2. Follow a Choose Your Own Adventure story model and have a beginning,
middle, and end.
3. Change text color or background color.
4. Change text-style.
5. Add a video or photo.
6. Add an external link.
7. Save their story.
Goals and Objectives
These standards were chosen because they directly correlate with the overall goals.
Students will be working on a project that fosters creativity and encourages students
to persevere through technology mishaps or difficulties. The second standard
applies because the students are using the software as a way to send a message. In
this case, the students are using the technology to write fiction.

Lesson Goal Objective Standards


After watching After modeling
1 small The student will be 4. Innovative
demonstrations of able to create and Designer d. exhibit
different save a story in a tolerance for
components of Twine. ambiguity,
2 Twine, the student The student will be perseverance and
will be able to able to link in the capacity to
write a story using Twine. work with open-
3 Twine that The student will be ended problems.
incorporate the able change text-
functions learned styles. 6. Creative
4 over the five The student will be Communicator d.
lessons. able to change publish or present
background color content that
and text color. customizes the
5 The student will be message and
able to save their medium for their
story on a USB intended
drive. audiences.

Lesson Plan
Lesson 1 of 5

Subject/Grade Level:6th
Topic: Twine Software Creating and Saving a Story in Twine
Content Standards & Correlating lesson objective

6. Creative Communicator d. publish or present content that customizes the


message and medium for their intended audiences.
After demonstrating to students on the projector how to create and save a
story in Twine, the students will be able to create and save a story in Twine
into a html file on their Chromebook.
Assessment(s):
Exit Ticket:
Students will show me their saved story before returning their Chromebook.
Materials Needed:
Teacher:
Computer
Projector
30 Twine Handouts

Students:

Chromebooks

Lesson Opener:
On the technology audit I gave you last week, it had a question about Choose Your
Own Adventure stories. We are going to be using an Open Source software (explain
what OS is) to create one of these stories. I will show you an example of a story I
created and you get to choose what happens.
Summary of Lesson
What will teacher do? What will students do?

Opener
On the technology audit I gave you last
week, it had a question about Choose
Your Own Adventure stories. We are
going to be using an Open Source
software (explain what OS is) to create
one of these stories. I will show you an Making choices to advance the story.
example of a story I created and you get
to choose what happens.
Show students the Twine I created.
Emphasize the different choices they are Listening.
making and how each choice takes the
students to a different part of the story. Creating a new story and saving their
(Allowing students to see a finished story.
project builds engagement.)
Tell the students they will be naming
their story and saving their story today
as well as getting familiar with different Exploring software.
functions in Twine.
Give students Chromebooks. Model how
to name and save story. Remind students
the importance of naming their story Reflecting.
something that is meaningful, such as
their name and their storys name.

Encourage students to find different


functions and test them out.

Closure:
What is one thing that went well? Showing me their saved story.

What did not go well?

Is there a function that confused you or


that you would like to learn more about?

Exit:
Show me your saved story.