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3D Virtual World Technologies

WhitePaper
Orexon 

Orexon Whitepaper Design & Written By Shiraz R. & Seqwe Mull

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
1 INTRODUCTION
2 VISION-GOAL
3 BACKGROUND
4 EXPLAINING OREXON
5 OREXON ECONOMY
6 EARN & PLAY OREXON
7 GAMING AT LOW POWER
8 GLOBAL GAMES MARKET
9 VIEWER'S JOB
10 ROADMAP
CONTENTS
11 CROWDSALE 
12 TEAM
13 MEDIA LINKS

Orexon is a revolutionary
Virtual world 3D game on
ethereum blockchain.
Orexon is a game that
features a huge 3D world
FO ELBAT

for you to explore,
offering a large social
community within a mobile
app, web etc.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
INTRODUCTION

WHAT IS OREXON?
Orexon is a revolutionary Virtual world 3D game on ethereum blockchain. Orexon is a
game that features a huge 3D world for you to explore, offering a large social
community within a mobile app, web etc, Orexon offers you the ability to start your
own new life on your iOS, Android and other devices. Orexon is an MMO game that
allow players to potentially profit from their activities in the virtual world.

In so many ways Orexon 3D virtual world is similar to Massively Multiplayer Online
Role Playing Games (MMORPGs), despite the similarities the under listed are the
differences :
Like an MMORPG, users represent themselves with a customizable, three-
dimensional figure that acts like a computer-generated puppet, users navigate
through an online world, encountering strange landscapes and new people. Unlike
MMORPGs, residents in Orexon aren't in a game, though there are games inside
Orexon virtual environment. 

FEATURES
Taxi/Uber services
• Orexon has limitless features to mention but a few:
Clubbing
• Central Bank
• Commercial Banks Social life
• Casinos  Investments
• Businesses  Loan facilities
• Services  Cinemas
• Loan facilities through the central or commercial    
 Connect with family and friends
    bank
 and many more .

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
GOAL & VISION
Orexon game is to allow any individual to be able to create him/herself in a virtual
way, he/she will be able to build virtual houses, buy virtual lands, cars etc.

Vision
•   Orexon game is to allow any individual to be able to create him/herself in a virtual
     way, he/she will be able to build virtual houses, buy virtual lands, cars etc.
●  Enable community consensus on cryptocurrency risk and quality
●  Launch a variety of diversified cryptocurrency investment baskets with low fees    
    making it simple and painless to buy in with crypto and fiat currencies.
●  Enable a universal mobile Exons wallet to provide a safe and secure way to buy,
     trade and hold a variety of cryptocurrencies.
●  Create an Exons token to pay for platform services while creating overall                
       liquidity for the entire network
●  Eventually integrate cryptocurrency payments with existing financial structures
     We are going to bring the financial future to you.

Goal
• Orexon is the first virtual reality game with real life webcam on the blockchain,      
   users can see each other when they enable it.
• Very low transaction fees
• Transparency of total funds available on the ethereum network
• Orexon economy has a total supply of 125,000,000 exons and shall not create
more.
• Orexon economy can be audited.
• Orexon economy has a total supply of 125,000,000 exons at the time of game          
    release which is approximately $33.75M at the ico value and targeted to hit            
    $100M at the end of 2018.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
BACKGROUND

Background Studies 
In today's volatile financial market, crypto currencies are gradually becoming more
secure and reliable than paper currencies. Cryptocurrencies have skyrocketed in
values in recent times, rapidly gaining more values.

While the cryptocurrency market still pales in comparison to the US or global
economy, there is ample room for expansion. With more investment flowing in, safety
and security can be strengthened, with useful services built on the disruptive
blockchain technology.

With the latest cryptocurrency returns, Wall Street and the big banks are beginning
to take note of the huge potential of the blockchain.

Recognizing that cryptocurrencies represent the future, Orexon aims to create a
people-powered
cryptocurrency services virtual world for the blockchain.. Orexon’s Mission is to
make the cryptocurrency market accessible and trustworthy to the average user,
accelerating adoption of blockchain technology and democratizing ownership of
cryptocurrencies through the game industry.

Exons is the cryptocurrency created by Orexon. The Exon Wallet will enable rapid
diversification into multiple digital assets quickly, easily and cheaply and shall be
available for public investments at the rate of 10,000 exons per 1 btc.
Exons are expected to facilitate global digital payments instantly between any
crypto and flat currency.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
EXPLAINING OREXON
In so many ways Orexon 3D virtual world is similar to Massively Multiplayer Online
Role Playing Games (MMORPGs), despite the similarities the under listed are the
differences : Like an MMORPG, users represent themselves with a customizable,
three-dimensional figure that acts like a computer-generated puppet, users navigate
through an online world, encountering strange landscapes and new people. Unlike
MMORPGs, residents in Orexon aren't in a game, though there are games inside
Orexon virtual environment. Players of Orexon inhabit a virtual world free of pre-
determined goals or tasks, just like the real world.
Orexon is a virtual world that is full of friends that you can still contact in the real
world. A free virtual home, clothing, furniture, tools and exons to get you started.
You can customize your avatar however you like and chat live in a fully 3D
environment. You can play games, explore for exons, go shopping, decorate your
home and avatar, and meet people.

Login Server
CGI script shall be running on login.orexon.me to handles verification of user name
and password, determines the login region based on home vs. last location vs. URL
specified location. Finds the simulator process running that region and verifies user
is allowed to connect there. Alerts the simulator to expect a connection. Informs the
viewer of where to connect.

Space-server 
Handles routing of messages based on grid x,y locations simulator talks to Space
Server to register and also find who the neighbors are.

Data Server
Handles connections to the central database, log database, inventory database(s)
and search database(s). Performs queries on behalf of the simulator process.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
Central Simulator
The primary server processes each simulator that simulates one 265x265 meter
region. There shall be about 18,000 regions in total when we launch. Each one has to
be hosted on a server running copies of the Simulator program. There is one
simulator per region, 4 or more simulators per server, 4500 or so servers. As the
viewer moves through the world it is handled off from one simulator to another. It
handles storing object state,

Land parcel state, and terrain height-map state. It performs visibility calculations on
objects and land and transmits the data to the client. It transmits image data in
aprioritized queue. Physics simulation is handled by our state of the art java scripts.
Chat and instant messages are processed here.

Simulators communicate with one another using a circuit via UDP. A "circuit" is a
UDP network connection. Circuits are maintained between adjacent simulators.

Function of Simulator:
Runs physics engine

Collision detection

keeps track of where everything is

Sends locations of stuff to viewer

Sends updates to viewers only when

needed (only when collision occurs or

other changes in direction, velocity etc.)

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
Orexon Economy
Orexon 3D virtual world game shall have an internal economy and internal currency
called exon, exon is an ethereum token that is being processed by an ethereum
blockchain, it shall be used to buy, sell, rent or trade land or goods and services with
other users. The exon can be exchanged for bitcoin, ethereum, usd, gby or other
currencies on market-based currency exchanges.
The Orexon economy is designed to improve the livelihood of the residents of the
virtual communities by creating an endless opportunities for then to earn income
and thereby increase the overall GDP of the economy which will in turn have a
positive impact on the value of exon.
There shall be a high level of entrepreneurial activity in Orexon. Residents of Orexon
shall be able to create virtual objects and other contents. Orexon is unique in the
sense that users retain all the rights to their content which means they can use
Orexon to distribute and sell their creations at our online marketplace

Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing,
skin, hair, jewelry, flora and fauna, and works of art. Services include "camping",
wage labor, business management, entertainment, and custom content creation can
be divided into the following six categories: building, texturing, scripting, animating,
art direction, and the position of producer/project funder.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
Earn & Play Orexon
There are so many ways to earn exons by playing exons but to mention just a few

Earn exon while exploring Orexon world without having to make an investment.

Earn exon on earning programs like uploading file, downloading files etc

Earn exons and special prizes by completing quests and collecting artifacts.

Earn exons by hunting for treasures

Earn exons by fishing

Earn exons playing fun game

Earn exons with strategy and trading.

The Orexon Farm - Earn exons Hunting Magic Crystals.

Earn Free exons by clicking the Gold Piggy and teleporting around visiting locations

Earn exons by growing flowers

Earn exons by completing surveys

Earn exons by uber transporting

And lots more. bit of body text

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
 GAMING AT LOW POWER
Orexon gaming requires more than just console-quality graphics. Other
elements include cinema-quality sound, realistic effects, instantaneous
response times (low latency), and the ability to play anywhere.
Figure 1 highlights the key components that contribute to the overall
gaming experience.

Figure 1: Example of key gaming components

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
GLOBAL GAMES MARKET 
THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%.

Newzoo released the latest quarterly update of its Global Games Market Report. It shows
that gamers worldwide will generate a total of $99.6 billion in revenues in 2016, up 8.5%
compared to 2015. For the first time, mobile gaming will take a larger share than PC with
$36.9 billion, up 21.3% globally. APAC continues to dominate worldwide, accounting for
47% of the market. China alone accounts for one-quarter of all global game revenues.
Newzoo expects the global market to grow at a CAGR of +6.6% toward 2019, eventually
reaching $118.6 billion with mobile gaming at $52.5 billion.

The Q2 2016 Update of Newzoo’s Global Games Market Premium service was made
available to its clients this week. The latest revenue and gamer estimates by segment on
a global, regional and country level can now be analyzed in Newzoo’s Games Market
Dashboard.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
APAC ACCOUNTS FOR 47% OF THE GLOBAL MARKET; CHINA MOBILE REVENUES HIT $10
BILLION

APAC territories will generate $46.6 billion this year, or 47% of total global game
revenues. This growth represents a 10.7% YoY increase. China alone accounts for half of
APAC’s revenues, reaching $24.4 billion this year to cement its place as the largest games
market in the world, ahead of the US’s anticipated market size of $23.5 billion. China’s
PC market is showing signs of slowing growth, with a 4% increase compared to the
previous 16% as the success of “core” mobile titles is starting to cannibalize PC game
spending. However, the mobile segment in China is growing even faster than estimated
and will reach $10.0 billion this year, up 41% from $7.1 billion in 2015. China will remain
the largest games market for the foreseeable future, growing to $28.9 billion by 2019.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
North America is the second largest region with estimated revenues of $25.4 billion in
2016, a YoY growth rate of 4.1%. This growth is mainly driven by the mobile segment.
Console revenues remain stable as the segment moves toward digital and continuous
monetization. Western Europe will see a slightly higher growth rate of +4.4% which can be
mainly attributed to the fact that the region has seen  slower adoption of mobile gaming
to date. Eastern Europe, meanwhile, will even grow a bit more, from the past year’s crisis
with a 7.3% YoY growth rate.
After suffering from a period of severe economic headwinds and falling exchange rates,
Latin America will see healthy growth again, reaching $4.1 billion in 2016, an impressive
20.1% YoY increase. Mobile games will generate $1.4 billion, up significantly from $900
million last year. Other market research reports have mentioned far higher revenues for
this part of the world but, despite a huge mobile gaming audience of more than 190
million consumers, spending has remained low.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
In early 2012, Newzoo introduced the consumer-centric Screen Segmentation as an
alternative for the traditional game segmentation. Our prediction that each of the four
screens would take 25% of the market and align with time spent by consumers has
largely come true. An exception is the Floating Screen. There are two reasons for this.
Firstly, the rapid decline of handheld console revenues. Secondly, the popularity of large
screen smartphones which cater to high-end mobile games have dented spending on
tablet games, making tablet revenue growth lower than originally anticipated.

The Computer Screen is the most lucrative on a global scale, with revenues of almost
$32 billion. The vast majority of this will from (mid)core PC/MMO games, while casual
webgame revenues continue to decline. This is followed closely by the Entertainment
Screen (TV/Console) which will grow to $29.0 billion. The Personal Screen, or
smartphones, is the fastest growing with a YoY growth rate of 23.7% and by 2018 will
take the lead globally. The Floating Screen (tablets & handheld consoles) remains the
least important gaming screen, with revenues of $11.6 billion, as handheld revenues are
expected to plummet another 24% this year.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
KEY GROWTH DRIVER GOING FORWARD: GAMES EVOLVING TO ALL-ROUND
ENTERTAINMENT FRANCHISE
As Newzoo recently reported, the games industry shows signs of accelerated growth
following global alignment of business models and platforms. The biggest driver going
forward is the convergence of games and video on a global scale, with esports at the
epicenter. This trend is transforming games into all-round entertainment franchises,
opening up new ways of engagement and complementary revenue streams. This is good
news for the games industry, which was already on a healthy growth curve through
success on mobile.  

KEY GROWTH DRIVER GOING FORWARD: GAMES EVOLVING TO ALL-ROUND
ENTERTAINMENT FRANCHISES
the games industry shows signs of accelerated growth following global alignment of
business models and platforms. The biggest driver going forward is the convergence of
games and video on a global scale, with esports at the epicenter. This trend is
transforming games into all-round entertainment franchises, opening up new ways of
engagement and complementary revenue streams. This is good news for the games
industry, which was already on a healthy growth curve through success on mobile.  

GLOBAL GAMES MARKET METHODOLOGY
Newzoo’s Global Games Market Forecast Model projects gamer numbers and revenues
per segment, region and screen on a global, regional and country level. It also shows the
share of paying gamers and average spend in the same granularity. These projections
are analyzed in various ways, comparing year-on-year growth rates, market share, CAGRs
and absolute amounts in USD between the regions and segments, as well as the
development of specific regions or segments in time. These projections are compared to
available third-party sources on a local or global level. Given the pace of the
developments in the games industry, Newzoo reviews its conclusions and assumptions
every quarter, taking into account newly available data and insights. Before publication
of any data, Newzoo also performs validation checks in various ways including
comparison against historic internal data, comparison against market figures from
alternative sources and validation from several Newzoo clients.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
Viewer's JOB
Handle locations of objects
Gets velocities and other physics information, and does simple physics to keep track
of what is moving where
No collision detection
Other servers
Central Backbone
Agent Database
Agent DB keeps track of metadata<->item id (UUID) mapping Central DB (CDB)
a list of who owns what, used for billing, etc Find DB (replica of Central DB used for
search) Map server - renders overall map with OpenGL RPC server
API for developers to manupulate Second Life without using the viewer Translates
XMLRPC server into in-world requests Communicates with space server and CDB
Region Conductor
Looks for regions that should be running, but are down Start those regions on a sim host
that has room for it Grid Restart Modes
Startup Mode: Regions are stuck on the current simulator host
Normal Mode: Regions are sent to a random simulator host

GAMES LIKE OREXON
Orexon is designed to be more advanced than the underlisted similar games, these
games' economy is worth over $300M when valued in USD.

www.imvu.com secondlife.com www.onverse.com entropiauniverse.com

chitchatcity.com mabinogi.nexon.net www.twinity.com activeworlds.com

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
ROADMAP

Looking to the Future

The Orexon game is designed to be developed and deployed as quickly as possible,
giving room for new game to be integrated into the orexon network.
Security: Rock solid virtual world game technology and protocols.
Scalability: The capacity to handle multiple transactions.
Accessibility: Making the platform fast, easy and mobile-friendly
Decentralization: Making the orexon game platform decentralized eliminating any
single point of failure. We want to position Orexon in the game market to be the
leader in the virtual world  game economy.

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
CROWDSALE 
ICO
Exons is the cryptocurrency created by Orexon. The Exon Wallet will enable rapid
diversification into multiple digital assets quickly, easily and cheaply and shall be
available for public investments at the rate of 10,000 exons per 1 btc.
Exons are expected to facilitate global digital payments instantly between any crypto
and flat currency.

Token Sale and Distributione
Exon proof of existence
Exon is a verified ERC 20 compliant ethereum token and its proof of existence canbe
publicly found at
https://etherscan.io/address/0xcd93fd6c45659249aec16991cf3f8db02a4798fd
for accountability purposes

Specification
Name : OREXON
Ticker: EXON
Maximum Supply : 125,000,000
Bounty: 5%
ICO : 75%
Team: 10%
Orexon Game Forum: 2%
Central Bank : 5% + unsold EXON
First 100,000 Orexon Game Player : 3%

Pricing is as follows
The ICO price of exon in the value of ethereum is 1,000 exons to 1 eth though you can
receive some bonus depending on how early you buy into the ico. There is a soft cap of
40,000 ETH after which the crowdsale will enter a 72 hour “last chance” .

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
TEAM

Mathew Simpa Saqwe Mull Shiraz R.

I am graduated in computer
I'm in game industry since 2009, I am saqwe mull Orexon is a
information systems with the goal of
develop Facebook games, and work revolutionary Virtual world 3D game
becoming a Web (and application)
as a lead in a team of 6 developers. on ethereum blockchain Orexon is a
Developer. I have played with
My usual day begins from checking game that features a huge 3D world
HTML/CSS on and off for years now
game statistics. There are multiple for you to explore,
and enjoy making sites & Designing
indicators I look at - signups,
Games.
purchases, internal game economy,
number of support requests, server
performance and errors. 

BOUNTY
Whole bounty program will be divided as follows :

2%  Twitter Campaign
2%  Facebook Campaign
2%  Thread translations at bitcointalk
4%  Post announcement thread on other forums(outside bitcointalk)
2%  Post our announcement thread on other languages big online forums
2%  Post our game announce thread on other games forums.
2%  Post our announcement on news releases.
25% Avatar and text campaign
2%   Post or talk about us at any game forum, Like Facebook game page etc

https://bitcointalk.org/index.php?topic=1989696.0

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.
MEDIA LINKS

© 2017 Orexon 3D Virtual World Technologies, Inc. All Rights Reserved.