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Clan Background Alamut Who are the Loyalists? Why Schismatic? Dispossessed anyone? • Castes: Viziers Sorcerers Warriors • The Numbers Overall Warriors Viziers Sorcerers Allegiances • Leadership Structure Loyalist Du’at Silsila Schismatic Regional Leadership structure • Fida’I to Rafiq • Prestige and Rank Titles Other Possible Prestige Da’i The Web of Knives Notes • Resources The Darkening • Laws of Haqim The Law of Leadership The Law of Protection The Law of Destruction The Law of the Word The Law of Judgment • Path of Blood Hierarchy of Sins Schismatic View Loyalist View Others on the Path of Blood • Clan Infiltrators • Timeline
Welcome to the world of the Assamites and their role in the World of Darkness. This package is to help you the ST’s and the players consider the many options an Assamite PC has in One World by Night. This packet is for use within One World by Night (OWbN) chronicle s. The source for this packet is White Wolf printed material. Please look at clan book Assamite, 1st , 2nd and 3rd, addition for more information. The interpretations here take precedent. In this package you will find information about the Clan as it stands within OWbN, including information on the Council of Scrolls, where the Schismatic Assamites (along with other factions mentioned in the introductory story below) are, the Clans rank structure among the three Castes, background on the Clan and many other things.
the Independents. he coerces no one. Their obsessions with the Blood is beyond understanding. These were the duties of your Caste originally. Son of Haqim and part of the Camarilla. to consider arguments when they are called for. if I must use the word. and to keep other Kindred predations on the Mortals in check. “And last. but for a blood. which came from our Ancestor. pretend ignorance and inform your Elders. What purpose is that you ask? Quite simple. Our dispute is not for the mockery of the other Clans. and the other mortals. need to learn what has transpired in these last few centuries that have so shattered what once was whole. Theirs is the path of destruction. Consider the Anarchs to be a group of such. of the Vizier Caste.fight. “The next is the Sabbat. and some who. Known to your Elders as Autarkis. respect him for his wisdom. of war and hatred never before seen in a group of the Undead. Who hides behind lies centuries old in order to protect humanity from both our kind. “It serves as a place to let me teach you what you need to know in these final nights. To weigh evidence. “Then there are the factions. within our collective Blood. and the time of those who now do not know where to place their loyalties. There are us. but I shall tell you of nights closer to your time. He has lived that long for a reason. and refers to himself as Autarkis. “We Schismatics believe in certain things. when things get hot under the collar. And then there are those who simply choose not to choose. While certainly worthy of some respect. but their dedication is admirable only in that they are capable of so much destruction and have not brought about a second inquisition upon us all. There is the Camarilla. I have often seen their causes shift with the winds and then claim to want to tear down the system. while not a sect in its own right. The Schismatics. So many follow his beliefs. If an "Independent" arrives in your home city. and should they speak it. I have been sent by one who wishes all those new to blood. “Know that there are Four Sects. and ended up believing the lies told so long ago. After all. And now one of our Blood calls not for our ancient blood-right. seek the strictest path. Let none outside our clan know of that word if possible. He is of the Loyalists. Though not as spacious as many I've had and seen in the past. “Then there are those who claim Anarchy as their shield and cause. I am Mahdal Abidiin. 3 . your Warrior brethren were created for the purposes of just that. Martyrs are respected only for their rarity. while experienced in the Lies told by our former enemies. and I daresay the Ancient Fool shall bring about the end of our Clan. He does not need to. We believe that the Laws of Haqim call for moderation and consideration. Childe.“The Childes Choice” A brief account of the Clan Assamite "Welcome to my haven childe. “I shall not begin at the beginning. Which observes traditions much like our own. those who alternately lie and claim to speak naught but the truth in the same breath. “Those who remained at our Clans ancient ho me in the mountains. boring you to tears of blood with tales of our ancient Ancestor. it serves it purposes well.
Because you never know what might be waiting. Respect all three sides Childe. And sometimes they are judges for those already condemned. Sorcerers and Warriors. “After all. before we part ways for the evening. I shall instruct you in what you shall need no matter your choice. Remember to always look over your shoulder. know that though I am of the Camarilla and thus do I choose to be among those who counsel moderation of the Laws of our Ancestor. be prepared for the unexpected. This clan is filled with stories and tales and mystery.Those who have dispossessed themselves of the Split within our Clan. “Choose wisely…” This story is one of many that can happen to a young Fida'i when they are but newly embraced and just learning the ropes. Do not think that you know everything that there is to know. since you were embraced against your will. This clan is one of Scholars. They are poets and teachers. for among one those three groups the future of our Blood lays. it is the only real choice you shall ever have. If you want to join this family. 4 . “And lastly Childe.
The Clan Background Alamut Alamut. The Eagle's Nest: For ages the great fortress of the Assamite Clan has been a story of myth and legend among Kindred society. The Second Alamut was the Clan's home and headquarters for millennia. Or do they? The truth is kept secret. even to those of Clan Assamite. they found the original Alamut. His first refuge was lost to him and thus the second Alamut was built after the collapse of the Second City. using the Second Alamut as a front to Kindred Society. Dispossessed. and Sabbat). Non Assamite scholars believe Alamut lies somewhere in the area of present day Turkey. They hold themselves to be superior to other Vampires. for fear of outside influence and public exposure. the one they had lived in for so long. In the ensuing years they made a great discovery. His teachings of the Laws of Haqim are what make this faction different from 5 . forgotten. The Mountain. Some believe Haqim found the original unsuitable. Both are referred to as Alamut by Haqim. old and mythic. nearly impossible to find if not of the Blood. Whatever the truth. One public but still hidden. Who Are The Loyalists? Who are the Loyalists you may ask? This question has been passed around quite a bit even among the Loyalists themselves. until the Treaty of Tyre was signed and the Camarilla was formed. and another. The Second Alamut. Haqim took refuge after Caine overthrew the First City. making it a fortress even more deadly and inpregnable that the second. including the other in-clan factions (Schismatic. and public. The Assamites were dismayed that they were found. In the First Alamut. obscured. Secretly. and enslaved them to their Mountain home. Enshrouded in ancient magics and patrolled constantly by Alamut's Immortal Armies. but the reasons behind the building of the Second Alamut is unclear even now. The Loyalist doctrine holds that ur-Shulgi (Haqim's Herald) is the true authority through his words while Haqim is away. and the Nosferatu have never made that mistake again. But even the old public location remains clouded in mystery and intrigue. They are the faction of the Clan that still hold true to their beliefs in Blood. and leave themselves open for the Camarilla. The Second. The Camarilla had cornered Clan Assamite. There are indeed two Alamuts in the world. became a subterfuge. Others believe it was lost in the Great Flood. the Eagle’s Nest has been breached once. forbidding them to ever leave on penalty of death. still intact. its true location is lost to many. The First Alamut is where the Clan now resides. present day Iraq. Alamut was built by Haqim and his followers after he left the Second City. and solidified it. The armies of Alamut became famous by friends and feared by foes around the globe. only the Assamites know for sure. Others claim that it lies in Northern Persia. Spoken of only in whispers out of fear of its minions. forced to tear down their ancient towers.
but also believe it is unwise to voice these opinions and to commit diablerie. These Assamites are known as the Dispossessed and view the Camarilla and Alamut as bi-polar extremes with the Sabbat somewhere in the middle. 6 . but many are allowed to come and go from Elysium at will due to the rumors of the Warrior's addictions and fear among the Princes of possible diablerie. The Schismatics Why Schismatic? Some of the Schismatics are still pondering that fact. This is the faction that followed al-Ashrad (the Amr before ur-Shulgi's return) and Tegyrius (the pre-Schism Vizier that still holds that position) out of the Alamut and into the Camarilla. but Loyalists see it as a tribute to their Ancestor. A significant minority of Path of Blood adherents still exists in their ranks that hold the tenets of honor and justice over the Loyalists that promote systematic destruction of all Cainites. During the Schismatic break. They will protect their Clan secrets to the bitter end. Most Vampires see this as a violent act. Many are considered second-class citizens. Why did they leave? This is a very good question. the Children of Seth (the mortals). as well as enabling the soul to be released from the unworthy host. absorb the power of the blood of those found unworthy of holding it. These Schismatics hold close their mortal values and moralities. Even before the Schism. They are the "rebellious children of Haqim" and are lost to the Clan as Anarchs and Independents. The Loyalist believes that the death of Cainites through Diablerie serves a dual purpose. It allows the diablerist to lower their generation. some had left the Clan for their own reasons and have chosen to remain outside any sect allegiances. The Loyalists fall along the traditional lines of clan structure. as many choose to leave and to follow no leader. Those in a Camarilla city without benefit of said cover identity will be quickly brought back to the mountain and loyalties questioned. ur-Shulgi dictates that all Cainites are found wanting for their crimes against the Clan. Many Schismatics still privately believe that they are superior to other Cainites. being the Eldest in the Mountain stronghold of Alamut. Loyalists do not hold status or city positions within the Camarilla or the Sabbat without benefit of a detailed cover identity. As part of the Camarilla. This is a special note as Loyalists view this as treasonous. believing that ur-Shulgi. and for continuing the Jyhad. The Dispossessed While many members of the Clan fled Alamut to seek the relative security of the Camarilla. Schismatics adhere to several follies.the others. will aid them until Haqim's return. those that held faith in their other Gods were persecuted and sought safety from their own kind. With ur-Shulgi's return and ascendance to the Black Throne. They follow their Elder's wisdom that this is the right thing to do. and have sought refuge among the ranks of the Camarilla in the hope there is safety in numbers. the Loyalists were the faction of the Clan that fought against the rebellion and remained behind as the Schismatic made their bid to join the Camarilla. his interpretation of the Law of Judgment leading to the death of Jamal (the Caliph) for not worshipping Haqim as a God (as well as several other well respected Elders). less they jeopardize their unlives as well as the unlives of their clan mates.
Dispossessed do not adhere to any clan hierarchies or claim any major Sect loyalties. Only a few young Viziers and a few older ones that follow the ridged structures of urShulgi remain Loyalist. the Sabbat and Alamut as too ridged. Many of the caste do not view their obsessive impulses to be anything more that the spark of creativity and perfectionism. Since they are left up to their own devices and are too divorced from clan politics. Their original members were mortal wizards that were embraced to work along side the Judges as interrogators. Viziers The Vizier Caste. sages. Sorcerers The Assamite Sorcerers. shortly after Haqim created his second Brood to act as the city's Judges (the Warrior caste). but have also taken on the tasks as defenders of magic and seekers of occult knowledge for the clan. but his first brood consisted of the artisans. (Note: anyone outside the Assamite clan being taught Assamite Sorcery must be notified to the OWbN Council. To hear of one outside the clan having been taught sorcery is unheard of. During the time just before the 7 . During the Schism. Arguably. and to consort with the Scholars (the Viziers) in pursuit of knowledge. craftsmen. They view the structure of the Camarilla. they are unaware of what actually happened during the breaking. over one third of the clan became Dispossessed and bewildered by the sudden breaking of the clan. Unlike what most would think. They base their hierarchy upon the basis of knowledge. hunters of demons. They resemble a loose organiza tion of vaguely affiliated professionals more than any kind of occult conspiracy or military order. The grand majority that did not seek this path followed al-Ashrad and Tegyrius as their leader. originated in the Second City. The Viziers have no formal structure as a whole.) When ur-Shulgi arose to claim the Eldest. and each caste had progenitors that were childer of Haqim (meaning each caste had a 4th Generation as its founder. and the majority of this caste's line has held true to those original ideals over the years. there is no one caste that is more Assamite or more Haqim than the other. Both factions of the clan (Loyalist and Schismatic) scramble to try and regain the Dispossessed into their ranks and desire to bring these diverse individuals back into the fold. Haqim himself was said to have been a warrior before a scholar. that rocked the Sorcerer caste to its foundation. a conflict started between the new Eldest and his (it's) childe. next to Haqim himself). they still hold true to these original tasks. as the shepherds of mortal society and cultivators of human culture. seekers of the truth. leaving the Mountain to follow them into the Camarilla. and therefore information is power. also known as the Magi. and the Warrior. is the eldest of the three castes. the Vizier. Castes: Clan Assamite is divided into three separate Castes: the Sorcerer. Each caste has its own role with in the clan. the Amr. also known as the Scholars. This caste originated as seekers of knowledge. Their original purpose to the clan was information gathering and to protect the children of Seth (mortals). and theorists. In present night. Sorcerers rarely teach their own clan mates who are not of the sorcery caste. They chose to separate themselves from the clan at large to continue their studies in private until the matter could be resolved.
8 .final act of the Schism. the Sorcerers maintained a loose meritocracy based on a combination of skills and academic descent. An equal portion of the caste chose to follow al-Ashrad when he made his bid for alliance with the Camarilla. Warriors The Warrior Caste. and the other half listening to al-Ashrad's calm words of moderation and clan unity. There are very few Dispossessed Sorcerers. each side (Loyalist and Schismatic) taking equal portions of the caste into their ranks. and both halves of the caste are currently re-establishing their social orders. many of the Warriors that have joined the Schism have lost face. and the mastery of weapon based combat or weaponsmithing. as their pursuits also involve the spirituality. no matter their loyalties or factional preference. Although there is no current Caliph for the Clan as far as Alamut sees it. made specifically for the purpose of keeping order. the Warriors that remain under ur-Shulgi. The caste. To this end. After the Schism. are still seen in these nights as the most deadly assassins in the world. rule via the Silsila. defending the clan. not every warrior is an actual "warrior". and carrying out the judgment of their elders. were Haqim's second brood. The clan's separation has torn this structure apart. The remaining two fifths (2/5) chose to remain loyal to ur-Shulgi and Alamut. and are therefore considered the bulk of the Loyalists and ur-Shulgi's true power in that faction. During these present nights. Another equal portion chose to follow his or her own route and became dispossessed and maintains no sect allegiance and remain aloft from any faction of the clan. sit quietly waiting for the conflict between the two new factions to resolve itself so that they may return to their comrades and studies. deferring to them for their orders unless they are the eldest in the area. Although to this end. half seeking their allegiance with ur-Shulgi as the new Eldest of the clan. the caste split in two. also known as the Judges. They tend to be the most visible and talked about of the three castes due to their history soaked in blood. Warriors that chose to follow al-Ashrad into the Camarilla are usually subordinates to the eldest Magus or Vizier in the area. approximately one out of five Warriors joined the Sabbat seeking refuge from their crazed new Master (ur-Shulgi) in hopes the Sabbat would empower them to reclaim what was lost over the centuries by the Tremere. Prior to the Schism. Those who do walk that path. the teachings of Haqim's Laws. the caste split in two. Warriors that remained Loyal to Alamut have a ridged structure that has been in place over the centuries and are controlled directly by their Elders. as they try to retain the self-control needed to live among the Cainite population and hold onto the ethical ties to their spiritual side.
Please reference these numbers when allowing new Assamite characters into play. Autarkis.The Numbers What follows is a breakdown of the number of Assamites divided by bloodlines and allegiances. Clarification on the allegiances: Loyalists . Dispossessed . The percentages come from Clayton Oliver. Inconnu. Schismatics . Antitribu . the castes breakdown as follows: 45% Warrior 30% Vizier 25% Sorcerer Warriors Warriors split their loyalties as follows: 55% Loyalist 20% Schismatic 5% Dispossessed 20% Antitribu Viziers Viziers split their loyalties as follows: 40% Schismatic 35% Dispossessed 20% Loyalist 5% Antitribu Sorcerers Sorcerers split their loyalties as follows: 35% Loyalist 35% Schismatic 25% Dispossessed 5% Antitribu Allegiances Total numbers according to allegiance: 39% Loyalists 29% Schismatics 19% Dispossessed 12% Antitribu 9 . Overall Of the Assamites worldwide. the author of the revised Assamite Clanbook 3rd Edition. or any other affiliation.Assamites who followed Al-Ashrad's exodus and have sought refuge within the Camarilla.Assamites who are Anarchs.Assamites who remained loyal to ur-Shulgi and his extremist doctrine.Assamites who are members of the Sabbat sect.
The remaining Silsila that stood firmly behind ur-Shulgi are adherents to the Path of Blood and worship Haqim. were once the direct subordinates of the Du'at. Silsila are limited in number and are ever under the watchful eye of ur-Shulgi. otherwise known as Shakari or Keepers of the Blood. it's holdings. the position now falls to Amaravati.Ashrad's childe and chosen successor. Du'at The Du'at is the ruling council and assembled heads of the three Assamite Castes. and it's mortal subjects. as their secrets of Alamut’s defenses are too valuable to leave them alive. The position of the Amr is to aid the Eldest in matters of occult. Their duties to the Du'at and the Eldest was that of spirituality as they strived to advance the Laws of Haqim (or Path of Blood depending on the political climate).Leadership Structure Loyalist After the Clan split. the Loyalists began reclaiming what was lost in the structure taken by the Schismatics. 10 . and each year since 120 AD. as well as the keepers of Alamut's libraries and museums. urShulgi is the oldest and most powerful among them. as vizier backing of the Schismatic movement was too widespread for ur-Shulgi to trust the few members remaining. but has refused to take the actual title. Regardless of title. The Vizier is chosen through a majority vote every 63 years by the caste. The Caliph is chosen and/or removed by single combat when a successor challenges the position. Their duties are to advise the Eldest and council him with information regarding their expertise and caste. al. the supernatural. and refilling the positions as best as they can. and realms of magical study. a sizable number of the Silsila declared Schismatic loyalty. The Amr As al-Ashrad has left the fold. During the Schismatic break. and it's core defense should the Mountain be under assault. Silsila The Silsila. But none are known to have survived to the present night as they were the front line during the break that allowed many of the Schismatics to escape unharmed. They are considered very rare and are for Coordinator use only. ur-Shulgi acts with the authority of Eldest. They are the Amr (Sorcerer Caste). referring to Haqim as Eldest. and he leads the Loyalists. Silsila that have not declared their loyalty to Alamut and Haqim's Herald are hunted down. The Caliph There is no current Caliph among the Loyalists since Jamal's death was a sign that ur-Shulgi distrusts them too. al. the Vizier (Vizier Caste) and the Caliph (Warrior Caste). magic. The Caliph's primary duty is to advise the Eldest in matters of defense and to guide the warrior caste in it's defense of the clan. The title has not been formally given to him as each year a new Amr is chosen through divination of the stars on the vernal equinox. The position of the Vizier is to aid the Eldest as a conduit of information that is filtered through their Caste structure on a wide range of topics and data.Ashrad has been chosen to be the most suited for that position. The Vizier The faction does not currently have a Vizier and probably never will. The majority of Silsila are Warriors.
If an ST would like these NPCs portrayed in their game they are to obtain permission from the Coordinator's Office. Regional Leaders provide arbitration between the domains in their sphere of influence and act as a communication link to those higher up in the Clan Structure. Approximate age since birth (not embrace) 5. allowing them to learn Potence without a teacher and granting them the ability to teach it to others. Your Name within the clan 2. They recruited the most formidable mortal assassins they could find and imparted accumulated centuries of knowledge and training.The Web Of Knives In 1102 AD. this group became the Web of Knives. Include any skills. Web of Knifes PC's are rare and require Council vote (NPC Notify). Members of the Web of Knives begin their training as Ghouls. Their goal is to create the deadliest individuals to do the bidding of Haqim's hand when he returns to lead his lineage in the Final War against the Cainites. Regional Leadership structures Eldest within a Domain (Can be PC or NPC) To obtain this post. and its members are ranked among the most devoted adherents to the Path of Blood. Paths. Approximately 5 Regional Leaders will report to each National Leader. kills. Any aliases used publicly within the Camarilla 3. Your caste within our clan 7. the Schismatics have restructured themselves accordingly. Any Clan or Camarilla titles you possess or believe you qualify to possess. The name of yo ur Sire and Grandsire (If known) 4. Requirements: To achieve the position of Eldest of your Domain we ask that all of the blood report the following information: 1. Schismatic Due to the Schism. Duties and responsibilities would be otherwise comparable to a Camarilla Primogen. you must obtain the approval of those in your domain. Regional Leader (Coordinator NPC only) These NPCs are only allowed to be portrayed by the Coordinator or Sub-Coordinator. abilities. a small band of Warrior Caste assassins challenged the traditional custom of embracing progeny and allowing them to survive or die on their own merit (much like the Gangrel). The individual is responsible for any brothers or sisters in his area or Domain that he is accountable to. Your domain of residence 6. the Clan has restructured itself and is no longer the way it once was. 8. 4-10 of these should report to a Regional Leader. Over the next century or so. or experience that may warrant a ranking or title. and their training process became sought after by the elite of the Warrior Caste. and are all staunch Loyalists. Any of the blood visiting a domain should make their presence known to the Eldest. Because of the amount of time they spend as Ghouls they receive Potence as a 4th In-Clan Discipline. The Web Of Knives still exists in modern nights. 11 . They are authorized to administrate a region of a major County or State or Province. While the Loyalists still try to hold true to their original structure.
Loyalist point of view: This expressed training is not deviated from. They serve the same purpose as the Regional Leaders only on a much higher level. as such their duties to the Clan are quite different from those of the Aspirants of the Vizier and Sorcerer Castes. Fida'i/Aspirants are of many Castes or lineage. For the expressed purpose of timeline and time allowance within game. there are slight differences from the Clanbook. 12 . Schismatic point of view: Owing to the desire to keep with traditions of the Clan. as only the finest Warriors are allowed to continue their existence. It is left up to the role-playing of the final months as to what the final tasks will be or what they must learn and/or achieve as set down by either Elder NPCs. Warriors in the Schism that are still Fida'i are taught Martial Combat (melee. Failure often means death for the individual. This is normally a Loyalist point of view due to the splitting of the Clan. Assamites are ghouled for no less than 7 years before Embrace. New Fida'i/Aspirant Characters are entering their final months of the Devoted-Training period. brawl. If an ST would like these NPCs portrayed in their game they are to obtain permission from the Coordinator’s Office. new Characters that enter who wish to portray Fida'i/Aspirants are finishing their final year as Devotees to the Clan. Dispossessed point of view: As they are no longer holding to the original traditions and are not a part of a particular Sect. Fida'i to Rafiq As stated in the Clanbook regarding the Web of Knives for Assamite Warriors (and this more or less pertains to the Warrior Caste). they are open to the options of staying with tradition or applying new traditions. survival. Fida'i represent the Warrior Caste. and should be treated in the same manner as those under the Accounting. so they may join the ranks of their brothers and sisters as equals. They are given authority over very large countries or groups of smaller nations.Coordinator. Although. There are no set rules for their Fida'i/Aspirants as they do not follow conventional upbringing for their childer. firearms. They are often put through rigorous tests to prove they can overcome odds as well as make "Judgment" decisions. The second 7 years as Fida'i (devotees) are spent with additional preparation for their placement into the ranks of the Rafiq.National Leader (Coordinator NPC only) These NPCs are only to be portrayed by the Coordinator or Sub. only a select few are able to join such a prestigious group to finalize their training. or PCs they serve for the duration of the remaining period (player and ST discretion for the amount of time needed). they proceed to train under their Sire and Teacher(s)'s tutelage for another 7 consecutive years before being allowed the chance to entire into the ranks of the Rafiq. Once Embrace has occurred. as they have not become full fledged members of the Clan. There are deviations from this tradition for the purposes of enabling all the Castes to going through rigorous training. They oversee things on a global level and report directly to the Du'at and the Council of Scrolls. The first 7 years as a ghoul are used to show devotion to the clan as well as raise the skill level of worthiness before the Embrace. dodge) as well as tactics and education that will help them be better "judges" when the time comes. as not all tutelage is done for the Web Of Knives.
The duration of the final year as a Fida'i should be expressed before the Character begins play. At the end of the training period there will be a final test of a desired skill to be sure the Character is worthy of their new title. This final task is usually simple and not life threatening. medicine.). Sorcerers of the Schism that are still Aspirants are taught Occult and Occult related skills. special skills.Viziers of the Schism that are still Aspirants are taught Social and Intellectual skills (etiquette. the Assamite Coordinator Office is willing to offer some tasks they deem should be completed. leadership. as well as minor (Basic) rituals to help the Clan as a whole. To ensure game balance throughout. professional abilities. STs are asked to consult with the Coordinator Office for information on final tasks for their players. For example: A player wishing to bring the Fida'i Character into play should specify how many months are left to him or her before the training period is at an end. hobby. Their final rigorous training is usually to help uncover lost lore’s. as they represent the Elder Governing Body over the Fida'i/Aspirant's final training. etc. Their final rigorous training is to aid their teacher in uncovering lost rituals. but is still up the whims of the original NPC that sent the Fida'i for final training. or gain influence in the Occult. 13 . or hard to gain knowledge or influence in or of their Master's desired field. new paths.
and knows precisely what each member did to earn those titles. 3=Castilian: The leading warrior within the domain. we do want to show other clans that we have a hierarchy and that our respect for one another is open and obvious. To be decided and recorded by the Eldest in the Domain and announced to the Regional Leader. To this effect. Each Caste has their own titles. You may at character creation only start with two levels of clan/caste prestige. Outsiders do not count. as many of the other clans perceive it. an Assamite may use them to show his titles within the Clan. It only means that it should be clear that a Distinguished Master is shown deference by any Associates. (ST or Coordinator verification) +1 for those titled Dai (See Below) for their religious conviction and knowledge. This does not mean we will speak of our rankings with those not of the Blood. +1 Per level of Ace: Destroying those of higher or equal strength than your own. While members of other Castes know how the order of titles goes. when status beads are used in a game or event. they don’t necessarily know how or what they did to earn the title. (ST or Coordinator verification) 14 . 2=Rafiq: Warriors of the clan that have shown that they can act on their own and have defended those within their domain. Warrior Titles 1= Fida'i: Warrior who has not proven themselves to the clan. and to whom to show deference. this means you may only be a Rafiq for Warriors and up to an Associate for Sorcerers or Viziers.Prestige and Rank While we will not be using prestige.
2=Associate: Sorcerers must have mastered all but the highest level of their Primary Path.) Vizier Titles 1= Aspirant: Vizier who has not proven themselves to the clan. 3= Master: A Vizier that has mastered his/her selected pursuit. 2=Associate: For a Vizier this means must have a rating of 4 or above in his field of study and a rating of 3 or more in two other Abilities that directly complement his Primary field of study. 4=Distinguished Master: To obtain this rank the individual must show his/her work to the Council of Scrolls.) (NPC only without approval. must show his/her work to the council of scrolls. This shows that the Vizier has reached a pinnacle level of knowledge and is recognized as being the equal of any authority on the planet. For a Sorcerer that means he/she has completely mastered at least 3 paths (Advanced in all paths) and has at least 30 rituals that he/she can fall back on (NPC only without approval. Sorcerers must show the full mastery (Advanced) of two Assamite Sorcery Paths and at least 12 rituals. 5=Full Master To obtain this rank the individual must show his/her work to the Council of Scrolls. or PC with Coordinator approval. (5 abilities relating to the primary field of study at a 5 with at least 5 or more supplementary abilities at a rating of 3 or better.Sorcerer Titles 1= Aspirant: Sorcerer who has not proven themselves to the clan. 4=Distinguished Master: To obtain this rank the individual must show his/her work to the Council of Scrolls. 3= Master: A Sorcerer that has mastered his/her selected pursuit must show his/her work to the council of scrolls. or PC with Coordinator approval. Sorcerers must have at least 5 rituals. Viziers must be able to demonstrate the ability to do so by either creating a book in his/her related field.) 5=Full Master To obtain this rank the individual must show his/her work to the Council of Scrolls.) 15 . This shows that the Sorcerer has reached a pinnacle level of knowledge and is recognized as being the equal of any authority on the planet. Viziers must show knowledge of both the Primary area of study and 1 related but separate field of study (2 abilities relating to the primary field of study at 5 with at least 3 or more supplementary abilities at a rating of 3 or better.
who is sufficiently versed in a religion to be considered an ordained priest. (Coordinator Verification) Council of Scrolls issued prestige awards: It is possible to earn or award special clan prestige. if any. much less associate with someone who has done anything that would warrant direct attention of the Clan Elders. or that religion's version thereof. most clan members are only likely to issue a request when they are confident that the request is warranted. As for gaining favors or approval from the Clan or the Council. killed at best chance. avoided as incredibly dangerous. and granted all the rights and respect due to one of the Blood that has proven them.selves. the blackballed individual can forget it. but this requires approval from the Council of Scrolls to be considered legitimate. Once the Council has come to consensus on the request. The request should be posted. Most brothers and sisters would rather avoid you than be seen with you. Da'i The Da'i is a subset of the Rafiq. If unsure. and directly to the council. This chastisement can go as far as issuance of a negative award to the requestor. Positive awards: Positive awards are signs of a major accomplishment. Any Warrior. Procedure: A brother or sister must issue a request for special recognition of the individual. Note: Frivolous proposals can result in chastisement from the Council for wasting the elder's time. One who is recognized will likely be known on sight or at least by reputation by most members of the Clan. with as much detail as possible.com) The public posting is expected to receive comments from others of the blood and such comments will be reviewed by the Council in their decision making process. and email the Assamite Coordinator list assamitecoordsubcoord@yahoogroups. They will be treated with respect and admiration for their accomplishments. (OOC: We recommend you post to the IC assamite list. is a Da'i (meaning summoner or missionary). or shunned and blackmailed at every opportunity. publicly throughout the clan. Even more so since they have started with the biases of one who is not of the Blood. For non-clan members this is the equivalent of marking a person an Enemy of the Clan. Da'i also refers to any Rafiq who has advanced sufficiently far along an alternative Path of Morality and believed to 16 . This recognition may be positive or negative in nature and should be fully outlined. Specific details of the negative award will indicate how the person should be treated (i. Most Da'i are Muslim. People outside the Clan who earn such an award will in effect be considered a brother or sister. a public announcement will be made indicating the results and noting the details of the award.). one should discuss the matter with other clan mates before submitting an official request.e. Negative awards: Negative awards are very severe when issued against a Clan member. This is also the only way an award can be issued to a non-clan member.Other Possible Prestige Viziers/Sorcerers: +1 for Emeritus: Those who no longer stand within the political structure. As such. though a few Da'i hail from other religions.
17 .game a rating of 4 or more on a Path of Enlightenment). but must go along with the Caste specific titles that are given.be capable of teaching it to others (an in. Notes The Children of Haqim may not claim titles from all Castes. but a sign the individual has stood out among those of the Blood as Heroes and Champions. displaying the ideals we all should aspire to. In modern nights. Any such awards will warrant an extra "prestige" and should be highly respected by all of the Blood. this usage almost always refers to strict adherents of the Path of Blood. These are not just an extra title.
There are two factors that work into this “Darkening”: Age. darkens them one step further on the scale. After 50 years the Assamite darkens one step on the scale. as the above mentioned factors apply. After an Assamite is embraced. they appear as any other Vampire in skin tone for 5 years (using standard paleness for humanity/path ratings) After this initial stage. In order to even test for this an Assamite player must have Assamite Lore Level Two (2) or more. 18 . Note: The specific lore is required for a retest. This scale is to show the actual tone of the person’s skin. may go out and actually get the makeup in question to use in game. This determines their age and within the clan. The Assamite Darkening (the Actual Scale) This is an in game mechanics for the Darkening. the Assamite returns to their pre-embraced skin tone plus one step for every Diablerie that they have committed. Example: An Assamite is 205 in age. other “Kindred/Cainite” lores cannot be used for a retest. Darkening steps from aging (in multiples of 50) = 4 Darkening steps from Diablerie = 3 Total Darkening steps = 7 This would place her seven steps away from her pre-embraced color. and has Diablarized 3 times. This is not 100% accurate. Win: Age within 20 years Ties: Age within 100 years Lose: Unable to determine age. making her a 07 on the darkening scale. as it considered too insufficient to know what to look for. An observer makes a Static Mental Challenge versus the Target’s Social Traits. and Diablerie. Each diablerie whether it lowers their generation or not.Resources: The Darkening The Darkening is the process that all Assamite characters go though from the time tha t they are embraced to final death. It also explains how to figure diablerie into the equation. An observer may use Assamite Clan Lore as a re-test. Below is a way that allows players to be able to figure out “how old” someone may be depending on skin tone. which can be used in conjuncture with Clan Lore: Assamite to determine an Assamite’s age by his skin tone. This scale was made up in conjunction with actual stage makeup so that a player if they wished to do so.
At its end. it achieves a darkness that skin tone cannot achieve naturally. the Darkening appears as an increase in melatonin (like you are tanning) until later steps when it takes on a supernatural starkness. 19 . The reason the Darkening can be noted in any racial background is it is a supernatural darkness. Depending on ethnic background. while one of Nubian decent would darken quite gradually.Scale: 20 Obsidian Black 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Pre-embraced skin tone Along the path. the Darkening can be gradual or drastic. A Caucasian will darken quite noticeably from one step to the next.
In the case of Loyalists. The law however is still fully obeyed. Normally if a brother or sister of any Caste or Sect is found to be wanting.Laws of Haqim The Laws of Haqim represent the strictest level of law held by those of the Blood. 20 . As ur-Shulgi is their Eldest. Loyalists take this a step further and often punish or preferably kill any Kindred who would harm the Children of Seth. the Schismatics have created a chain of command involving the local eldest. Deception among the Blood is almost unheard of and when encountered. Yo u see the Clan has always been on its own. or politically rather than destroying those who have little regard for their food. Any such decisions are there after the responsibility of that decision maker. It is assumed that anyone along the chain may make decisions necessary for their area of influence. The Law of Protection Ward the mortals from Caine's descendants and treat with them honor in all things Schismatic View: In most cases. regional eldest. Schismatic View: As with the Law of Leadership. This even extends to one that is in violations of our laws. and the Clan's eldest. the definition of "Eldest" has new meaning. They will more often do it from the shadows. he or she is to be captured and handed over to the Elders for judgment. Schismatics are currently revising their Chain of Command. Deception to those not of the Blood is not only acceptable but in many cases expected. It changes their approach to protecting their wards. the domain elders are encouraged to send the problem up the chain of command for proper attention. Deception within the Clan is treated much the way humans would see treason or betrayal. Due to time restraints involved in a global collection of Assamites. this means that Schismatics will protect and defend mortals from harm by other Kindred. it instantly creates a dark stigma. for my House is founded on Truth. In cases where advice is sought. The Law of the Word Deceive not those of the Blood. Schismatic View: Unlike the Loyalists who view this as strict loyalty to Ur-Shulgi as the voice of Haqim. for he is to rule my House when I am absent. for that judgment is for the Eldest alone. The Law of Destruction Slay not those of the Blood. Even Loyalists will not normally be killed unless no other option is available. let him decide their fate. It creates an us versus them outlook. this does not alleviate the Children of Haqim from their duty. Within the Camarilla. However. A Domain’s eldest may make decisions for the members of the local domain for example. The Law of Leadership Honor the Eldest among you. this becomes very hard due to restrictions such as the Right of Destruction. this usually results in being returned to the Mountain in disgrace. Schismatic View: The Law of the Word is almost as important to the Children as the Law of Destruction. It is considered a horrible crime to kill one of the blood without proper approval.
This often happens if the crimes affect more than one Domain. Example: A brother not only kills one of the Blood but does it without Right of Destruction and is caught by the Camarilla. Punishments depend on the infraction. The Elders may need to take steps to protect the Clan's reputation and standing with in the Camarilla. One who shows no remorse or responsibility for his or her actions is likely to be thrown to the dogs to prevent future problems. However the rest of its use remains unchanged. the issue is brought to the Domain Elder for Judgment. or if they affect the Clan's standing in the Camarilla. 21 . he is much more likely to receive a punishment to help him reform. the definition of Elder has changed. Schismatic View: As with the Laws of Destruction and Leadership.The Law of Judgment Judge those of Caine's Blood and punish them. If one of the Blood is found or suspected of being in violation of one of our Laws. When a brother makes a mistake and is honestly willing to make amends. should they be found wanting. and the repentance of the offender. The Domain Eldest may then render judgment or pass the case on up the Chain of Command.
Only old and faithful Assamites. Those found on the Path of Blood are guided and encouraged into to relearning their human value. but has deferred from the original adherents and tenets of the Path. as it takes time to prove one's self to the adherents of the Path). 1: Failing to take the chance to lower your generation." Path of Blood requires ST approval. Hierarchy of Sins 5: Killing mortals for blood.Path of Blood Assamites have an optional Morality Path to Humanity: the Path of Blood. Instruction into this Path only begin when the supplicant proves his worth and desire to shed Caine's curse in the light of Haqim's Glory. but merely as the "powerful Ancestor to be honored like a brother and father. to serve the will of Haqim in his battle against Caine's Evil Children. Those few outsiders whose actions have shown distaste for their condition or hatred for the "Get of Khayyin" (descendants of Caine). 4: Refusing to allow an outsider to convert. may be offered the opportunity to convert. By diablerizing their enemies and holding aloof from other Cainites. Though elder Assamites of the Schism have decided that it should not be widespread within the Schismatics. Schismatic View Those that left Alamut during the breaking. It is believed that those on the Path of Blood hunt down other Cainites. (Please note that this is very rare. breaking your word to a clan mate. They are the hands of Haqim. and are most often the ones that do not deviate from any of the tenets of the Path. the students of this Path seek to overcome the blot of Caine's curse and redeem themselves in transcendence awash in stolen vitae. but not as strictly as the Loyalists. and Coordinator notification. refusing to pursue lore of Caine. refusal to aid a more enlightened follower of this path. failing to destroy an outsider who refuses conversion. For the rare. Most outsiders and neonates are ignorant of its existence. Loyalist PC's should be of weak (high) Generation. Loyalist View Those Loyalists that are on the Path of Blood follow the tenets of this Path strictly. while the character is off somewhere safe to learn the Path. saw their brethren dying at the hands of ur-Shulgi. It is studied by Assamites and espouses a connection to Haqim. their clan mates within the Camarilla watch those on this Path closely. It requires Coordinator notification and ST approval. as the Path only has a minor following among the Loyalists. but there will be out of game time. ethical codes and self-discipline of the Path above all else. they can feasibly find access to a teacher. follow the honorable. Due to the tenets of the Path. 3: Succumbing to Frenzy. feasting on their blood in order to improve their own potency and ultimately the Clan. but possible Loyalist PC. 2: Failing to pursue lesser blood for your clan mates. 22 . and a few converts. The reasons for this are to help those that still adhere to the Path to better establish them-selves in the Camarilla and better protect the Masquerade. acting against another Assamite. and more or less do not see Haqim as a God himself. and are asked to establish their honor and self-discipline for the Clan. and not on a Path of Enlightenment. Needless to say. there are a few that still adhere to the Path. study this Path. These individuals that have remained on the Path of Blood. they believe that ur-Shulgi has not only broken one of the Laws of Haqim.
the skin coloration of their fellow clan mates. They will be required to have OWbN Council vote and NPC notification. had a hand in their becoming "One with the Blood. Infiltrators into clan Assamite must be passed by the Assamite Coordinator and notified to council before coming into play. skills and general expertise is extremely hard to come by.Others on the Path PCs that have been converted to Path of Blood and are not of Clan Assamite are extremely rare. There are basic signs that Assamites use to be sure that those professing membership are actually of the Blood of Haqim. and so the Assamite Coordinator's Office can be sure of the validity of the infiltration. 23 . lore’s." Assamites on the Path of Blood are not common in the modern nights as many that are on the Path of Blood do not stray from the Mountain often and those in the Camarilla are closely watched. That shows that the entire clan. Assamites are typically tight. it does not happen often because the knowledge. and the faction they are joining. This includes those wishing to infiltrate the separate factions of clan Assamite. Lineages are known and can be researched by many Vizier Mentors. as this is such a rarity. Clan Infiltrators This is a rarity among Assamites and they are sought out and destroyed upon their discovery. and their general lineage.lipped about their Clan and its structure to outsiders. While Assamites are indeed infiltrate-able. Tell tale call signs include: each Caste's Aura.
Jerusalem falls to the Christians. ur-Shulgi awakens from Torpor. The Baali manage to enact a Curse of Bloodlust upon the Assamite Clan. The Anarchs make peace with the Assamites. The Anarch Revolt begins. Sha’hiri Embraces Thetmes. Pope Innocent IV authorizes the use of torture in the Spanish Inquisition. because he has been made aware of the existence of the Kindred. The Convention of Thorns is signed. becoming the Assamite Antitribu. The Society of Leopold takes up the slack. The Anarch Revolution reaches its peak. The Schism takes place. The Sabbat movement is born. which leads to the founding of the Camarilla and the establishment of the Masquerade. Fatima al-Faqadi is Embraced by Thetme s. The Crusades begin. The Inquisition winds down. ur-Shulgi begins a religious purge.Timeline This is a timeline of many of the main events relating to the Assamite Clan. The Tremere Curse on clan Assamite is broken. A group of Assamites refuse to succumb to the Curse and join the fledgling Sabbat sect. Al-Ashrad leads a large group of Assamites out of the Clan. The Toreador Rafael de Corazon makes his famous speech. 1313 CE 1405 CE 1420 CE 1450 CE 1462 CE 1493 CE 1496 CE 1585 CE 1745 CE 1997 CE 2000 CE 24 . places a great Curse upon Clan Assamite rendering the Assamites unable to drink Cainite vitae. The Assamites defeat the Baali at Chorazin. and the Mages. the original Code of Milan is composed. Pope Innocent III instigates the Fourth Crusade. Constantinople falls to Muslim Turks. The Treaty of Tyre is signed and the Tremere Inner Circle. the Garou. The location of the fortress Alamut is compromised. This will eventually lead to the Inquisition. Roman armies destroy Carthage. Haqim embraces ur-Shulgi in the Second City. signaling the end of the Anarch Revolt. finding refuge in the Camarilla. Many Assamites aid the Anarchs in their battles against Cainite Elders. The word 'vampire' first appears in the oxford dictionary. Start of the Spanish Inquisition. Elders sacrifice their childer to the flames. The Inquisition founds the Society of Leopold. ~8000 BCE ~6000 BCE 146 BCE 25 BCE ~100 CE 636 CE 1072 CE 1099 CE 1102 CE 1205 CE 1229 CE 1231 CE 1240 CE 1252 CE Haqim is Embraced (by either Irad the Strong or Enosh the Wise). The Lasombra Antediluvian perishes in a combined Anarch/Assamite assault. The Ottoman Empire comes to an end. Al-Ashrad is Embraced by ur-Shulgi.