Druid (3) Spy Isaac

CLASS & LEVEL BACKGROUND PLAYER NAME
Kornakh'nah "El Silencioso"
Tiefling Lawful Neutral 900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +4 30
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 35
+1 Strength
DEXTERITY
+4 Dexterity

18 +4 Constitution
CURRENT HIT POINTS IDEALS
● +3 Intelligence

+4 ● +6 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18
+4 Acrobatics (Dex) Total 3d8 SUCCESSES

+4 +4 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1 Athletics (Str)

13 ●
+4 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1 History (Int) Darkvision: 60 ft.
Scimitar +3 1d6 + 1 slashing
+1 ●
+6 Insight (Wis)
Damage Resistances: fire
+2 Intimidation (Cha) Scimitar (finesse) +6 1d6 + 4 slashing
WISDOM +1 Investigation (Int)
Spear +3 1d6 + 1 piercing ---------------Actions--------------
+4 Medicine (Wis)
18 +1 Nature (Int) - Spear (two-handed). +3, 1d8 + 1 piercing
Wild Shape. You can
transform into a beast you
+4 Perception (Wis)
+4 have seen with CR 1/4 and no
+2 Performance (Cha)
flying or swimming speed
CHARISMA +2 Persuasion (Cha)
(lasts 1 hour, use twice/rest,
+1 Religion (Int)
14 see PHB 66).
+4 Sleight of Hand (Dex)

+6 Stealth (Dex)
+2 (additional features & traits on

+6 Survival (Wis)
page 2)
SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Clothes,
common (1); Leather
Tool Proficiencies: Dragonchess Set; SP (1); Waterskin (1);
Herbalism Kit; Thieves' Tools Shield (1); Bedroll (1);
Weapon Proficiencies: Club; Dagger; Dart;
EP Rations (1 day) (10);
Javelin; Mace; Quarterstaff; Scimitar; Rope, hempen (1);
Sickle; Sling; Spear GP 25 Tinderbox (1); Mess
Armor Proficiencies: Light; Medium;
kit (1); Backpack (1);
PP
Shields Totem (1); Crowbar
(1); Torch (10);
Language Proficiencies: Common; Druidic;
Infernal Explorer's Pack (1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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40 190 100
AGE HEIGHT WEIGHT
Kornakh'nah "El Silencioso"
Ambar Café Negro
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Criminal Contact. You have a contact into a network of criminals
(see PHB 129).

Druidic. You can speak Druidic and use it to leave hidden message
and automatically spot messages left by others (see PHB 66).

Hellish Resistance. Resistance to fire damage (see PHB 43).

Infernal Legacy. You know thaumaturgy and can cast Hellish
Rebuke once per day. CHA is the spellcasting ability. (see PHB
43).

Natural Recovery. During short rest, recover 2 spell slots less than
6th level (see PHB 68).
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

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Tiefling Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Hellish Rebuke

4
SPELLS KNOWN

8

2 2

5

9

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Druid Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Druidcraft
Produce Flame
Shillelagh

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Animal Friendship

Charm Person
4
Create or Destroy Water

Cure Wounds
SPELLS KNOWN

Detect Magic

Detect Poison and Disease

Entangle

Faerie Fire

Fog Cloud

Goodberry
8
Healing Word

Jump

2 2
Animal Messenger

Barkskin

Beast Sense
5
Blur

Darkvision
9
Enhance Ability

Find Traps

Flame Blade

Flaming Sphere

Gust of Wind

Heat Metal

Hold Person

Lesser Restoration

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Druid Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Longstrider

Purify Food and Drink
4
Speak with Animals

Thunderwave
SPELLS KNOWN

8

2 2
Locate Animals or Plants

Locate Object

Moonbeam
5
Pass without Trace

Protection from Poison
9
Silence

Spike Growth

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.