Rogue (3) Criminal Carolina

CLASS & LEVEL BACKGROUND PLAYER NAME
Cora
Halfling/Lightfoot Neutral 953
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 25
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 24
-1 Strength
DEXTERITY ●
+5 Dexterity

16 +1 Constitution
CURRENT HIT POINTS IDEALS
● +3 Intelligence

+3 0 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12

+5 Acrobatics (Dex) Total 3d8 SUCCESSES

+1 0 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1 Athletics (Str)

13 ●
+5 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1 History (Int) ----------Bonus Actions----------
Shortsword +1 1d6 - 1 piercing
+1 0 Insight (Wis)

Cunning Action. Dash,
+3 Intimidation (Cha) Shortsword (finesse)
+5 1d6 + 3 piercing
Disengage or Hide (use
WISDOM ●
+3 Investigation (Int)
0 Medicine (Wis)
Shortbow +5 1d6 + 3 piercing once/turn, see PHB 96).

10 +1 Nature (Int) - Crossbow, light. +5, 1d8 + 3 piercing
Fast Hands. Use your
0 Perception (Wis)
0 Cunning Action to make

+5 Performance (Cha)
Sleight of Hand checks, use
CHARISMA +3 Persuasion (Cha)
thieves' tools, or take Use and
+1 Religion (Int)
16 Object action (see PHB 96).

+7 Sleight of Hand (Dex)

+5 Stealth (Dex)
+3 0 Survival (Wis)
(additional features & traits on

page 2)
SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)
Pouch (1); Clothes,
CP 205
common (1); Arrow
SP 46 (40); Leather (1);
Tool Proficiencies: Dice Set; Thieves'
Tools
Crossbow bolt (17);
Waterskin (1); Candle
EP 6
Weapon Proficiencies: Crossbow, (5); Oil (1); Thieves'
hand; Longsword; Rapier; Shortsword; Tools (1); Rations (1
Simple
GP 56
day) (5); Rope, hempen
PP
(1); Hammer (1); Bell
Armor Proficiencies: Light
(1); Lamp (1);
Language Proficiencies: Common; Backpack (1); Crowbar
Halfling (1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

50 120 70 AGE HEIGHT WEIGHT Cora Verdes Clara Negro CHARACTER NAME EYES SKIN HAIR . Permission is granted to photocopy this document for personal use. Criminal Contact. Hide behind creatures larger than you (see PHB 28). You have advantage on saves against being frightened (see PHB 28). Reroll 1s on d20 (see PHB 28). your running jump distance increases by 3 ft.Collar de esmeraldas en la tienda de Alquimia en una caja. Second-Story Work.Tesoro en ciudad Thundertree NAME . (see PHB 97). Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. Halfling Nimbleness. Lucky. Naturally Stealthy. Convey secret messages hidden in normal conversation (see PHB 96). Move through the space of larger creatures (see PHB 28). . detrás de unas repisas en la bodega. You have a contact into a network of criminals (see PHB 129). ADDITIONAL FEATURES & TRAITS CHARACTER BACKSTORY TREASURE TM & © 2014 Wizards of the Coast LLC. (use once/turn. Thieves' Cant. Climbing costs no extra movement. see PHB 96). SYMBOL CHARACTER APPEARANCE ALLIES & ORGANIZATIONS Brave. -Libro de hechizos.