Atlas Games Presents a Backdrops™ Preview

:

The Baths
A NEW D20 SYSTEM™ LOCATION BY WILL HINDMARCH

Backdrops is a collection of ready-to-use locations for GMs who look closely will notice a few connections
your D20 System fantasy campaign. Each location is between the fourteen sets included in Backdrops, too;
detailed in a two-page spread: this includes a scale map take the wharf and the ship, or the alleyway and the mer-
suitable for photocopying to use in miniatures play, and chants’ district, for instance. Cultivate these intertwinings
a page of background text and rules information to to simulate a living world, or ignore them altogether. Link
enrich your adventures, wherever they take place. Every the sets to detail a single city, or scatter them across your
set can be used immediately out of the book for staged campaign world. Use them as a foundation for more exot-
scenes such as duels, escapes, trysts, secret meetings, and ic travails for your PCs; put lava under the bridge, if you
more. Backdrops is like paying a set designer to build a want, or place the bath house underwater. It’s your game,
few stock sets on your campaign’s back lot. after all. Backdrops just gives you more time to play it.

• The tavern caters to locals and strangers alike. Anyone
Backdrops with good coin can feast on a hearty fare and perhaps enjoy
the talents of a bard.
If you like what you see, be sure to ask for • Narrow alleyways wind like veins
through the city ... and those who live there
AG3210

Backdrops at your friendly local game store. know that only three sorts of souls walk streets
READY-TO-USE LOCATIONS FOR ANY FANYASY CAMPAIGN
Besides giving you all the details of the at night: lantern-bearing guards, cutthroats,
baths, this 32-page sourcebook features and the undead.
thirteen more ready-to-use locations: • In the merchants’ district, cobbled
streets are clogged with horses, carts, hanging
• The bazaar is a riotous maze of patterned signs, and bustling customers patronizing the
tents, wooden stalls, and foreign wagons, shops of hard-working craftsmen and artisans.
each displaying the goods of a nation.
• The city dungeon houses burglars, cut-
• Some describe an athenaeum’s narrow, purses, housebreakers, and felons; those souls
unlit corridors as catacombs for books … who cannot pay their fine in coin will pay it
but few realize that death may truly be as with time.
close as the brittle pages of an ancient tome.
• Many wealthy burghers have made their
fortunes with the cargo carried in the fat
bellies of great sea-going ships.
Ordering Information
• A mess of fisherman’s piers, the wharf is also home to an
old seadog who consults his catalog of maps “from places
past and years afar.” If you’re interested in buying a copy of Backdrops, these are the
“vital statistics” your store may need. (Usually a game store
• An urban stable breeds a noble horse in which the wisdom
of ancient tribal kings is scattered as a blessed reincarnation. needs the stock number, while a bookstore needs the ISBN.)
• In the secret smithy, three burning golden dwarves arrive Stock Number: AG3210
from within the forge to craft wondrous items. ISBN: 1-58978-009-4
• Meant as a military defense, a brick toll bridge is a trap for Suggested Retail Price: $8.95 (US)
soldiers, spies, and criminals.
• Magical candles light the way to Pilgrims’ Houses, temples On our website, you can find more information about our
welcoming the travelers of many different gods. games and where to buy them, free downloads like this one,
• Small, fortified caravanserai offer protection and company and more!
to travelers and traders ... though bandits know that the most
valuable thing in any caravanserai is the caravan visiting it. WWW.ATLAS-GAMES.COM

Requires the use of the Dungeons & Dragons® Player’s
Handbook, Third Edition, published by Wizards of the Coast.

1

ice.C o ad- posturing an d co u n d w h er e the elite ca w ea lt hiest guests a n d ro u n d pillars. It is b en efactors. used ch em ic s’ Oil is an al array of mind -affecting n ta ct p oison. S o m er s sh o w the palace hite to w el iose la n . intimid good pla matter. B or cr y out in Pools and tile rc es in a co sa ve (D C 12 ) influential fo must make a Fortitude s th em selves can be g w at er amage. K ee ’t fo rg et b ody language.000 gp 2 . w h er e enemie s fa ce ro u n d tu re s. Th Pools or otiations or in and renders wea ke n en emies for neg to u ch n u m bs the senses re. it is a m fo rt able. li es e. The sligh co u ld su m m o e: 2 d 6 Wis + 1d6 C ha. W v ie w s. S n ea k at tacks could b o m s. to test n the will to ca ts an d d isti ll ed. ER T HRE E or be assassin blic space. D stea reful observat io n skill b at h s. Sense Motive m cr ea te an atmosphere o o r co n ve rs ation on the p like Bluff. a – 8 p en al ty from the sl sy . ea ch other ber s are a ip. B ea u ty rm at io n rted with im p o rt an id at e. if Secondary tion would be ag e: 1 d 6 W is + 1d6 Cha. In Delivery: Con Cost: 1. sc e n e ry. thre a ts . owed by the co m p li te cham- speak simply f w h is p er la ce . to b e lo w . T h e shadows and e h o u rs o f ca an d re ve al the results of played in the ks can requir s a secret. fo rm an ce s. th e stuff of goss sc en a neutral g it is a tense shields. b u t ar chitectural no Assassinat io (D C ec h o guise rs re q u ir e B alance checks ie t at m o sp h ere. ec k s. The b at h so n s d ro w n ing in sc al d in at er d ea ls 1 d4 subdual d overheated. CHA P T th s w er e b u ilt to be a pu chant ba from the mer Alt hough the BATHS b y g ra n ts Tile tained uent them. Move Sil co m b ything but sim p le m oks and n is m o re common than 16 ) fo r an es . The fr es co es m imicking win wit h nob il wit h or and socialize h er e fa sh ion is escaped ber s are painted la n d sc a p e s. T h e most priva ce o th e p ulp- a th h o u se is also a pla tr a n q u il it y la m ps that light h sc a n d a lo us. itial Dam tact. it also ll s. q u e staged w er y checks. In ti m f te n si art of ip lo m ac y. ate. ir reg- wears the tow id e. Grant circ he slipper y. wealt hy princes and ts d ep ict notewort sw im . D o n for great p er k s th ro u gh dialogue or n ce b o n u se s from +2 to +6 ch ec umstan el. but guil re of scenes The following w il l get you in the sh o u ld be at the co t in the baths. It’s a ated. o r th e cover of a cro to d en y a D exterity bonu u se the caldariu m to be ch ak e it ea sy ri b es ca n ca pain. jewelry or g rand ci tyscapes. and loud it h m as te rf u l Bluff or Dis ular tile flo o ick floors. Armor Cla o ve m ent. floors m nfrontation. It is brewed a su b je ct co mplacent. busy place w it hout e p o rt ray s of the peaceful but s a n d bare skin. as d o successful Forg suffer checks ea private ro s make Hide s gain entr y to deep shadow w d . wh m p le x . DC 18. S ocial skill chec th e d ie rolls and DC m a is n’t just in the vo d ie ro p al l C h ar is tions secret b ef o re a d ie is rolled. soak . co lorful patter n n . using the reac characters arration. w where only H o t W ater In setting: ecks e u se d in th e bath house e ge ts th in gs done. Swallo forfeiting n: Poiso New ’ Oil Severus al co ntact poison. ce to n eg o tiate. It is s o r tr igue wit hout sw o rd il lp ow er . carnal sc But the b Beneath its dorned w it . In vi ta ti o n s to AC. in stinct and in wit. an d Gather Info o n th at can be suppo Charism a is . P er wing such w th ei r h el d b reath. T layers as a gu sses are likely ently checks of the other p at h er e. ile o th s dec- in favor of w stumes. orate arched ca te d architecture and b e co s. mosaics and ll s o f so m e private bath use is a p a w a dow The bath ho it y a n d a ri stocracy. all sh common g ro doorway s and brass guage. a n d scheming. plan vi ct im s D am ag terrifying. Severu a se le ct iver a co fr o m e sensa- b at h s co u ld be used to del te rr o g at io n s. Skill ch tactics can b door. cl ay p o cham- la ce to m ingle. they are main w h o fr eq nobility hy.

1 SQUARE = 5 FEET FOR 1-INCH SQUARES. ENLARGE TO 300% 3 .

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License. designs Trademark in conjunction with a work contain.. Use of Contributor Credits: You may not mechanic and includes the methods. e-mail info@atlas-games. Atlas PO Box 131233 Games and “Charting New Realms of Imagination” are trademarks of John Nephew. extension. are both Open Game Content. “d20 System” and the “d20 System” logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Trademark License. Updating the License: Wizards or its desig- material including derivative works and trans.” an excerpt from Backdrops. The text in parchment boxes on page 2. mark. Inc. names. Atlas Games Backdrops and Penumbra are trademarks of Trident. 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(b)"Derivative Material" means copyrighted Open Game Content that you Use. edit. Product identity by the owner of the Product owner of each element of that Product Identity. A copy of this license can be found at www. spells. designs. places. No terms 9. thematic elements. licensed in another. judicial order. and 12 Inability to Comply: If it is impossible for 5. and is Copyright 2000 Wizards of this agreement. and You must add the title. modifying or distrib. The use of any Product Copyright 2002 Trident Inc. stories. or under copyright law. author Will Hindmarch. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast. product and product line names.