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Hypersonic sound systems SeminarsTopics.



Hypersonic sound technology from American Technology Corporation

employs ultrasonic waves to create audible sound in the air. It works by using

harmless ultrasonic tones that we can't hear. These tones use the property of

air to create new tones that are within the range of human hearing. The result

is audible sound. The acoustical sound wave is created directly in the air

molecules by down-converting ultrasonic energy to the frequency spectrum

we can hear. Hyper Sonic Sound is produced without the excess baggage of

conventional speakers--there are no voice coils, cones, crossover networks,

or enclosures. The result is sound with a potential purity and fidelity never

before attained.

Sound quality is no longer tied to speaker size. The Hyper Sonic Sound

system holds the promise of replacing conventional speakers wherever they

are used: in the home, in movie theaters, in automobileseverywhere. By

focusing sound in a tight column, HSS allows you to restrict sound to a

specific area without imposing on nearby activities. For example: A series of

directory kiosks in a mall require individual audio for each display.

Truly this is a quantum leap, a paradigm shift.

Hypersonic sound systems

Introduction 3

Invention 10

Difference between conventional and HSS speakers 12

HSS technology advantages 16

Technical overview 17

The working 18

HSS systems 20

Non linearity property of air 22

Basic benefits 26

Applications 28

Conclusion 32

Reference 33
Hypersonic sound systems

Hyper Sonic Sound (HSS) is a pioneering sound-generation technology

that broadcasts your message directly to your intended audience. In contrast

to conventional loudspeakers, HSS technology uses a directional ultrasonic

column to produce sound exactly where you want it. Sound does not spread to

the sides or rear of an HSS unit, eliminating the problem of uncomfortable and

unwanted noise pollution produced by conventional speakers. Sound is

directed only where it is intended to go. Visualize two people standing four

feet apart at an art exhibit. One patron listens to a biography of a sculpture

artist, while the other contemplates a painting in complete silence! HSS is like

handing someone a set of head phones. By focusing sound in a tight column,

HSS allows you to restrict sound to a specific area without imposing on nearby
Hypersonic sound systems
speaker focused on the area in front of only directory users to hear the

corresponding audio.

The HSS Directional Audio System can operate in Direct Mode, a clear

line of approach from the HSS unit to the target listener, and in Virtual Mode,

projecting sound onto a sign, display or other object creating a Virtual

Hypersonic sound systems
Direct mode

Direct Mode assumes that the listener will be in a direct path in front of

the HSS device. He or she will hear the audible sound as the sound column

passes by their head. The sound will continue to travel past them until it either

strikes a surface or is absorbed by the air (over a long distance). A number of

things can happen when a sound wave strikes a surface depending on the

surface itself. If the surface is flat and hard (e.g. a mirror or plaster board), the

sound will reflect from the surface. Some energy will be lost, but some of the

sound will be reflected back into the environment. The angle at which the

sound strikes the surface will equal the angle at which it will reflect (assuming

a perfect reflector). Of course, there is no perfect reflector so some amount of

the sound will scatter back into the entire area, while the loudest portion will

follow the refection path. If the surface is absorptive at the proper frequencies,

the surface will contain the sound within the surface and little sound will be

directed back into the environment. The last alternative is to make the surface

diffusive. If you diffuse the reflection you essentially reflect it back into the

room in all directions. Therefore, no single reflection is louder than all the rest.

One of the great benefits of HSS is the fact that we can now predict where the

sound will strike a surface (first reflection) and treat that surface accordingly.

Since traditional loudspeakers emit sound in all directions, the sound always
Hypersonic sound systems
sounds like it is coming the speaker device because no matter where you are

in the room, the first sound you hear is actually coming directly at you from the

speaker. Now, with HSS, we only have the one column of sound to deal with.

1) REFLECT IT: Angle the HSS device correctly so that the first reflection is

directed where you want it to go. For example, if you dont want to hear the

first reflection, direct it up into the ceiling, or direct it into a absorptive surface

someplace else in the room, etc. Also remember that sound does dissipate

over distance. Therefore, the farther you can make the reflection travel, the

lower it will be in volume when you hear it again. A good example would be an

overhead HSS unit directed down towards the floor with the first reflection

going back up into the ceiling. If the ceiling were 50 ft. away, the reflected

sound would have to travel 50 ft. up and 50 ft. back down before you would

hear it again. It may be completely inaudible by that time depending on how

loud it was when it started, the composition of the ceiling, and ambient sound


2) ABSORB IT: Make the surface struck by the first sound reflection highly

absorptive. The better the absorber, the lower the reflected energy. Carpet, for

example, is a very poor absorber. It will absorb some of the highest sound

frequencies, but will reflect the remainder. Some office wall panels are

somewhat better, but still they will reflect the majority of the energy.
Hypersonic sound systems
A local acoustical technician can provide you with the most appropriate

absorption material for the individual installation.

3) DIFFUSE IT: Make the surface multi-layered and multi- dimensional. The

more irregular the surface, the better the diffusion.

Visualizing HSS as a Virtual Speaker

HSS can transform signs, placards, and surfaces into Virtual Speakers.

Virtual Mode applications allow units to be placed without cabinet or hardware

at the desired sound location. By projecting sound with an HSS unit, a simple

display sign can act as a speaker without wiring or changing the signs

appearance. You can project HSS sound to specific end caps or aisle displays
Hypersonic sound systems
or send sound across the room, without uncomfortable and unwanted volume

from loudspeakers. HSS can turn a wall into an information sound center by

adding sound to coupon panels and directional signage to increase interest.


Introducing a new product and telling customers how to use it at the

store display with the audio message heard only by those standing in front of

the display.

- Museums, amusement parks, theme parks, or zoos with display-point audio

that provides directions or a narrative about displays or exhibits without the

need for conventional headphones.

Hypersonic sound systems
- Providing a section for the hearing impaired at public assemblies, in

churches, and in schools where sound can be enhanced without disruption to

other attendees.

- Computer operators in an office of cubicles with HSS units placed overhead

directing sound at each individual with no disturbance to coworkers.

- Display booths at trade show that direct sound only to those in or in front of

the booth, keeping noise levels to a minimum.

- Projecting the audio from an audio/video conference, in four different

languages from a single central device, reaching the intended parties

without headphones.

- Safety warnings that penetrate general noise in heavy equipment staging

areas, rental sites, or repair yards so that it can be heard by those in risk


-Signaling, alerting, and informing specific c individuals in a grocery aisle,

waiting room, or lobby.

- Use of the HSS unit to add audio to an ATM with only the customers actually

at the ATM able to hear the message.

All this is now possible with the new hypersonic sound systems.

Superior Sound Control

The unique technical characteristics of HSS offer superior control of

sound. HSS creates new opportunities for designers to implement and use

sound as never before. Architects now have the ability to integrate sound into
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designs with exciting control of placement. With the HSS Virtual Mode

capability, sound can be added without having to place a loudspeaker where

the sound is needed. Audio engineers will find that HSS is applicable in any

situation where it is desirable to limit the ability to hear sound to a defined

space. Since HSS delivers sound precisely, less volume is necessary to

project sound where it is needed; HSS does not inflict excessive sound

pressure at one point to carry the sound to the desired place. HSS can create

virtual loudspeakers, so that sound appears to be coming from points where it

would be impractical or impossible to place a loudspeaker. Hypersonic Sound

is a paradigm shift in sound production based on solid principles of physics.

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Woody Norris from the American Technology Corporation and the inventor
of the Hypersonic Sound Systems.

Woody Norris from the ATC, USA is the inventor of the hypersonic sound

systems. He is from the West Coast maverick with no college degree that got

most of his formal education during a stint as a radar technician in the USAir

Force more than 40 years ago. The holder of a once valuable but long-expired

patent on diagnostic ultrasound, the self-taught inventor has made a personal

fortune that he estimates is in the tens of millions of dollars by inventing audio

devices, including a hearing-aid-sized FM radio, a line of flash-memory voice

recorders and car audio systems, and several models of cell phone headsets.

He has been at work on what he calls hypersonic sound for much of the past

decade and claims to have invested $40 million in its development.

He had the idea 20 years ago. He was inspired by the working of the color

television. The color TV uses only 3 primary colors-red, blue and green. It

tricks the eye in to seeing other colors by mixing the primary colors. He

decided to apply this same formula in quality sound production. He knew that

ultrasonic waves, a far high pitch tone that the ear can detect travel farther

and stay more focused than waves at lower pitches. So, Norris found a way to
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make two slightly different ultra sonic waves carry information about a sound,

somewhat the way radio waves carry music from a FM station.

When the waves encounter a solid object or person, they slow, distort and

crash together. The result is the ultra sonic waves re-create the original sound

in the air around the object, so human humans can hear. So, sound from a

distant HSS speaker seems like its right at your ears because its actually

created fight at your ears. If you step out of the beam, the waves have nothing

to distort and, so the inaudible ultra sonic waves slide silently past.

Woody Norris thinks that directional sound has real long-term

opportunities, especially when it comes to displacing the ubiquitous

loudspeaker, invented more than 80 years ago. Even the best loudspeaker he

says, are subject to distortion, and their omni directional sound is annoying to

people in the vicinity who dont wish to listen. What remains to be seen is if the

inventor will become the Alexander Graham Bell of directional sound.



About a half-dozen commonly used speaker types are in general use

today. Even the most sophisticated hi-fi speakers have a difficult time in

reproducing clean bass, and generally rely on a large woofer/enclosure

combination to assist in the task. Whether they are dynamic, electrostatic, or

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some other transducer-based design, all loudspeakers today have one thing in

common: they are direct radiating-- that is, they are fundamentally a piston-

like device designed to directly pump air molecules into motion to create the

audible sound waves we hear. HSS technology produces sound in the air

indirectly as a by-product of some other process.

As electronics have advanced and speaker technology has been

pushed to its limits, a whole array of terms has come to define the various

forms of distortion associated with the conventional loudspeaker: amplitude

distortion, harmonic distortion, inter modulation distortion, phase distortion,

crossover distortion, cone resonance, and so forth. Every form of distortion

contributed by a loudspeaker is traceable to some aspect of its mechanical

nature: mass, magnetic structure, enclosure design, cone construction, etc. All

form an important part of the final product's capability to perform its function in

as perfect a manner as possible.

Speaker cone motion is subject to the laws of physics. This all-important

element, more than any other in a speaker system, affects the overall purity of

sound and can be a source of various forms of distortion. Ideally, when

reproducing sound, the speaker cone should follow precisely the delicate

nuances of any electrical waveform presented to it. The cone or radiating

surface of a perfect loudspeaker would have virtually no mass nor resonances

over the entire range of hearing, and would offer perfect linearity while at the

same time being able to couple enough energy into the air to produce any
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sound level desired. Hyper Sonic Sound technology does precisely that--it

provides linear frequency response with virtually none of the forms of

distortion associated with conventional speakers. Traditional speakers work by

moving air. Signals fed to the drivers voice coil set up a magnetic field, which

- in concert with the speaker's permanent magnet - causes the speaker cone

to move and, thus, move air. For example, if you feed a pure tone - say, a 1-

kilohertz (kHz) sine wave - to a speaker's voice coil, its cone will oscillate back

and forth 1000 times per second. The resultant movement of air allows you to

hear the 1-kHz tone. Feed a complex signal - for instance, one representing

the output of a symphony orchestra - to a speaker's voice coil and the result

follows the same principles, but the speaker motion is more complex.

Speakers have inherent limitations that loud speaker manufactures have

been striving to overcome ever since the first loudspeaker was invented.

Compared with the technological progress made for tuners, amplifiers, and

recording/playback equipment and media, speaker technology has moved at a

snail's pace. Modern speakers are not much different from those made in the

early days. They still suffer from same problems - and there's a good reason

why they do.

First, consider that to produce the full audio range (20 Hz to 20 kHz)

properly, a speaker is called on to perform as well at one frequency, or tone,

as it does at another 1000 times (100,000 percent) higher. No one has

invented a single driver that can do that yet, so loudspeakers combine

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separate drivers (woofer, midrange and tweeter) to reproduce the entire

range. It's still not a perfect solution - crossover networks in multidriver

loudspeakers introduce their own distortions. Plus, each driver is usually

resonant at one frequency (usually the lowest it can reproduce) because of its

physical construction, and the enclosure has its own resonant frequency as

well. In addition, no loudspeaker can really reproduce the 20-Hz bottom of the

audio range. HSS works by emitting a beam of high frequency ultrasonic

energy which is converted to an audible acoustic wave in mid-air. An important

by-product of the technique is that sound may be projected to just about any

desired point in the listening environment.

This provides outstanding flexibility, while allowing an unprecedented

manipulation of the sound's source point. It helps to visualize HSS technology

as a spotlight. You can direct the HSS ultrasonic emitter toward a hard

surface, a wall for instance, and the listener perceives the sound as coming

from the spot on the wall. The listener does not perceive the sound as

emanating from the face of the transducer, only from the reflection off the wall.

Dispersion of the audio wave front can be tightly controlled by

contouring the face of the HSS ultrasonic emitter. For example, a very narrow

wave front might be developed for use on the two sides of a computer screen

while a home theater system might require a broader wave front to envelop

multiple listeners.
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HSS Technology


In a nutshell, the advantages of HSS speakers from conventional

loudspeakers can be summarized as follows.

. Focus sound where you want it and no place else

. Revolutionary new concept in sound reproduction - technology paradigm


. Ultrasonic emitter devices are thin and flat and do not require a mounting


. Its characteristics allow it to perform in ways conventional Loudspeakers


. The focused or directed sound travels much farther in a straight line than

conventional loudspeakers
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. Dispersion can be controlled very narrow or wider to cover more listening


Technology Overview

Range of Hearing

The human ear is sensitive to frequencies from 20 Hz to 20,000 Hz (the

"audio" range), and can detect the vibration amplitudes that are comparable in

size to a hydrogen atom. If the range of human hearing is expressed as a

percentage of shifts from the lowest audible frequency to the highest, it spans

a range of 100,000%. No single loudspeaker element can operate efficiently

or uniformly over this range of frequencies. In order to deal with this speaker

manufacturers carve the audio spectrum into smaller sections. This requires

multiple transducers and crossovers to create a 'higher fidelity' system with

current technology. Using a technique of multiplying audible frequencies

upwards and superimposing them on a "carrier" of say, 200,000 cycles the

required frequency shift for a transducer would be only 10%. Building a

transducer that only needs to produce waves uniformly over only a 10%
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frequency range. For example, if a loudspeaker only needed to operate from

1000 to 1100 Hz (10%), an almost perfect transducer could be designed an

almost perfect transducer could be designed.


Basic principle
Hyper Sonic Sound technology creates audible sound from the

interaction of two high-frequency signals that are themselves inaudible. A

reference signal is held constant at 200 kHz and a variable signal which

ranges from 200.020 kHz to 220 kHz are the signals used. The reference

signal combines with variable signal to produce audible signal in the air whose

frequency is equal to the difference between the variable and reference

frequencies. As an example to produce a sound of 263 Hz, the variable signal

is made to 200.263 kHz. These ultrasonic frequencies are inaudible by

themselves. However, the interaction of the air and ultrasonic frequencies

creates audible sounds that can be heard along a column. This audible

acoustical sound wave is caused when the air down-converts the ultrasonic
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frequencies to the lower frequency spectrum that humans can hear. The basic

operating principal of HSS uses a property of air known as "non-linearity". A

normal sound wave (like someone talking) is a small pressure wave that

travels through the air. As the pressure goes up and down, the "nonlinear"

nature of the air itself causes the sound waves to be changed slightly. If you

change the sound waves, new sounds (frequencies) are formed within the

wave. Therefore, if we know how the air affects the sound waves, we can

predict exactly what new frequencies (sounds) will be added into the sufficient

volume to cause the air to create these new frequencies. Since we cannot

hear the ultrasonic sound, we only hear the new sounds that are formed by

the non-linear action of the air. Since the audible sound is produced inside the

column of ultrasonic frequencies (which is highly directional), an important by-

product of this is that the audible sound can be tightly focused in any direction

within the listening environment. This provides outstanding edibility in placing

the sound exactly where you want it and substantially eliminating sound in all

other areas. The directionality of the HSS system is unsurpassed, with the

added benefit of long projection distances and retention of intelligibility.

Getting sound right where it is wanted eliminates having to use high sound

pressure levels to get sound to carry to distant points.

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The HSS System

A Hyper Sonic Sound system consists of an audio program source such

as a CD player or microphone, an HSS signal processor, and an ultrasonic

emitter or transducer that is powered by an ultrasonic amplifier. The music or

voice from the audio source is sent to an electronic signal processor circuit

where equalization, dynamic range control, distortion control, and precise

modulation are performed to produce a composite ultrasonic wave. The wave

form is converted to a highly complex ultrasonic signal by the signal processor

before being amplified. The patent pending ModAmp technology is used to

produce the compact and lightweight Modulation/Amplifier portions of HSS.

This amplified ultrasonic signal is sent to the emitter and emitted into the air to

produce a column of ultrasonic sound that is subsequently converted to highly

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directional audible sound within the air column. Since the ultrasonic energy is

highly directional, it forms a virtual column of sound directly in front of the

emitter, much like the light from a flashlight. All along that column of ultrasonic

sound, the air is creating new sounds (the sound that we originally converted

to an ultrasonic wave). Since the sound that we hear is created right in the

column of ultrasonic energy, it does not spread in all directions like the sound

from a conventional loudspeaker; instead it stays locked tightly inside the

column of ultrasonic energy. In order to hear the sound, your ears must be in

line with the column of ultrasound, or, you can hear the sound after it reflects

off a hard surface. For example, if you point the ultrasonic emitter toward a

wall, you will only hear the audible sound after it has reflected off the wall. This

is similar to shining a flashlight at a wall in a dark room. You do not see the

light from the flashlight; you only see the spot of light on the wall. HSS works

the same way, except instead of seeing the spot of light on the wall; you hear

the "spot" of sound reflected from the wall. For stereo, a separate ultrasonic

emitter is required for each channel of audio, one for the left channel and one

for the right channel.

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Non-Linearity of Air

When two sound sources are positioned relatively closely together and

are of a sufficiently high intensity, two new tones appear: a tone lower than

either of the two original ones and a tone which is higher than the original two.

There are now four tones where before there were only two. It can be

demonstrated mathematically that the two new tones correspond to the sum
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and the difference of the two original ones, which we refer to as combination


For example, if you were to emit 200,000 Hz and 201,000 Hz into the air,

with sufficient energy to produce a sum and difference tone, you would

produce the sum - 401,000 Hz - and the difference - 1,000 Hz, which is in the

range of human hearing.

The HSS concept originates from this theory of combination tones, a

phenomenon known in music for the past 200 years as "Tartan tones." It was

long believed that Tartan Tones were a form of beats because their frequency

equals the calculated beat frequency. However, it was Hermann von

Helmholtz (1821-1894) who completely re-ordered the thinking on these

tones. By reporting that he could also hear summation tones (whose

frequency was the sum rather than the difference of the two fundamental

tones) Helmholtz demonstrated that the phenomenon had to result from a

non-linearity. Could a method be found today to utilize this non-linearity of air

molecules in a manner similar to the non-linearity of an electronic mixer


In theory, the principle appears quite simple. Yet, until now, no one has

succeeded in making it work. Nobody has been successful in producing useful

levels of sound output in this difference frequency range. ATC ,the makers of
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the Hyper Sound Systems thinks that better audio can be created with a

process that they call acoustic heterodyning - mixing signals together to

create new ones - in a process analogous to what virtually every radio

receiver uses today.

Mix two signals in a nonlinear medium and you'll end up with four - two

at the original frequencies, a third at a new frequency that is equal to the sum

of the two signals (the sum frequency) and a fourth at a frequency equal to the

difference of the original two signals (the difference frequency).

Radio receivers use heterodyning to make the signals more manageable

- the signal is converted to a lower frequency (called the intermediate

frequency, or IF) by being mixed with a local oscillator. This allows greater and

more consistent amplification of the desired signal because the amplification

circuitry can be optimized for only the IF instead of a wide range of


What makes acoustic heterodyning possible is that air molecules behave

nonlinearly - when sound has a high enough amplitude, the restoring force on

the air molecule varies as the square of its displacement from equilibrium - so

that mixing can occur. Take an ultrasonic transducer, feed it the right signals,

they'll mix, and you'll hear the difference frequency. (The original signals and

the sum frequency are outside the range of hearing.)

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Acoustic heterodyning can be created by a single transducer or by a pair

of transducers. A single transducer would be fed a signal at a "carrier

frequency" and a second signal that would provide the desired (audible)

difference frequencies when mixed with the carrier. If a pair of transducers

was used, one would operate at the carrier frequency and the second at a

frequency required producing the desired output. If the carrier frequency of the

transducer were 200 kHz, an upward swing of 20 kHz - or just 10 percent -

would cover the entire audio range. In theory, this should result in a response

that is virtually flat across the audio range - something that no speaker could

hope to match. Other benefits include extremely high efficiency when

compared with traditional speakers, and - since the sound seems to come

from a single point in space - perfect phase coherency.

The audio created by acoustic heterodyning is extremely directional,

due to the high frequency of the ultrasonic carrier. In a demonstration of the

technology, we could "shine" the transducer at a wall, and the sound would

seem to emanate from there just as if we had hit it with a flashlight beam.

This directionality could be used in a movie theater by generating

ultrasounds with separate transducers and swiveling the transducers to

change the point where the ultrasound beams would meet, making sound

hover or travel over the heads of viewers. Giving directors the ability to put
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sound exactly where they want it adds a whole new dimension to surround

sound. Although acoustic heterodyning has extraordinary promise, don't throw

your speakers on the trash heap just yet. In our demonstration, the transducer

was only able to create sound equivalent to a small AM transistor radio. It

completely lacked a bottom end.

ATC is now working with Carver Corp. to improve the technology's

performance to make this audio reproduction revolution a reality. Expect to

see some commercial products within a few years.


It's difficult for any conventional speaker to reproduce the entire

spectrum of human hearing, which extends from deep bass notes at 20 hertz
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(cycles per sound) to shrill 20,000-hz tones. Speaker materials that can make

rich bass sounds can't accurately handle high notes. Consequently, speaker

boxes typically house two or more speakers, each specializing in narrow tonal

ranges. Now, all these complexities go out the window. Norris' little Hyper

Sonic speakers aren't troubled by the breadth of human hearing because they

operate in a different realm--the ultrasonic. One of the two ultrasonic signals

that produce audible sound as a byproduct is a constant 200,000-hz

frequency. It's mixed with a second signal that varies from 200,020 Hz to

220,000 Hz. Subtract one from the other, and the resulting tones run the

audible gamut.

Basic Benefits

Small Size

Not only has the conventional speaker's crossover network and

enclosure been eliminated, but HSS' ultra-small radiating ultrasonic emitter is

so small and light-weight that the inertial considerations ordinarily associated

with traditional direct-radiation speakers are virtually non-existent. (And so is

just about everything else associated with the conventional speaker: the voice

coil and support structure normally used to attach the moving cone in place.)

Point Source
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The ability to produce the entire audible spectrum of frequencies from a

single point source has been the goal of transducer engineers for the past 50

years. The improvement in phase response, time alignment, and frequency

response becomes obvious.


Preliminary testing of the ATC proof-of-concept prototype shows the HSS

technology should have the potential for the following performance


Frequency response from below 10 Hz to 30 kHz

Dynamic range up 120 dB at all frequencies

No crossover networks The applications are

Precise phase and time alignment many, from targeted

advertising to virtual rear-

Room interaction reduced up to 50 dB
channel speakers. The key

is frequency: The ultrasonic

speakers create sound at

APPLICATIONS more than 20,000 cycles

per second, a rate high

enough to keep in a

focused beam and beyond

the range of human

hearing. As the waves

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of human hearing. As the waves disperse, properties of the air cause them to

break into three additional frequencies, one of which you can hear. This sonic

frequency gets trapped within the other three, so it stays within the ultrasonic

cone to create directional audio. Step into the beam and you hear the sound

as if it were being generated inside your head. Reflect it off a surface and it

sounds like it originated there. At 30,000 cycles, the sound can travel 150

yards without any distortion or loss of volume. Here's a look at a few of the

first applications.
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1. Virtual Home Theater

about 3.1-speaker Dolby

Digital sound? With

Hypersonic, you can eliminate

the rear speakers in a 5.1

setup. Instead, you create

virtual speakers on the back


2. Targeted Advertising

"Get $1 off your next purchase

of Wearies," you might hear at

the supermarket. Take a step

to the right, and a different

voice hawks Crunch Berries.

3. Sound Bullets

3. Sound Bullets

Jack the sound level up to 145 decibels, or 50 times the human threshold of

pain, and an offshoot of hypersonic sound technology becomes a non lethal


4. Moving movie voices.

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for heightened realism, an array of directional speakers could follow actors as

they walk across the silver screen, the sound shifting subtly as they turn their


5. Pointed Messages

"You're out too far," a lifeguard could yell into his hypersonic megaphone,

disturbing none of the bathing beauties nearby.

6. Discreet Speakerphone

With its adjustable reach, a hypersonic speakerphone wouldn't disturb your

cube neighbors.

The following contains a brief list of other uses made possible by HSS:

Museums - describe each exhibit to only the person standing in front of it

Automobiles - HSS announcement device in the dash to beam alert

signals directly to the driver

Audio/Video Conferencing - project the audio from a conference in four

different languages, from a single central device, without the need for


Paging Systems - direct the announcement to the specific area of interest

Retail Sales - provide targeted advertising directly at the point of purchase

Drive Through Ordering intelligible Communications directly with an

automobile driver without bothering the surrounding neighbors

Safety Officials - portable bull horn type device for communicating with

a specific person in a crowd of people .

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Military Applications -ship to ship communications, ship-board


Besides consumer electronics, the entertainment industry is expected to

be fundamentally influenced by this development. In a movie theater, sound

can be made to emanate directly from an actor's mouth on the screen. Special

effects will no longer be limited to the capability of loudspeakers positioned

around the auditorium.

You might want to project concert sound throughout an audience instead

of using huge speaker stacks in front. A small table radio might project sound

around an entire room. Why not equip your back yard with tightly focused HSS

emitters to project sound all around your yard for that next pool party.

Until now, it has been difficult for a hearing aid--regardless of price--to

reproduce the entire audio spectrum. This no longer need be the case. With

HSS, hearing aids may also shrink further in size. Virtual reality, in large-scale

applications, has been brought another step closer. No longer is the quality of

the sound related to the size or type of a speaker's enclosure. Everywhere

and anywhere a speaker is in use today--ships, aircraft, hospitals,

automobiles--the HSS technology can replace the bulkier, inefficient speakers,

and provide far better results than we have ever heard. Truly, this is a

quantum leap, a paradigm shift.

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As a conclusive remark, this paper discussed about the coming of the

Hypersonic Speaker Systems which are yet not implemented, but is a real

promising innovation which may be applied in our everyday life and will

revolutionize the sound technology. This paper discussed about the invention,

the inventor, the motive behind the invention, etc. Also discussed about how

hypersonic sound is created and how the hypersonic system works, which

method is used, etc. What the advantages of hypersonic speakers are, over

conventional systems. We also discussed about their wide forms of

Hypersonic sound systems
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Hypersonic sound systems
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