Professional Documents
Culture Documents
The
GAME is on
Gamification is the hottest trend this season to redefine workplace
dynamics. Time will tell whether it will leave an indelible
impression or fade away into oblivion like yet another
'flavour of the month'? Meanwhile play on and
create magic for your organization!
I BY SHAILJA KAUSHIK
Birds or Farmville, you'll know the immense HCL Technologies, Cognizant, L'Oreal, Marriott,
gratification that comes by reaching the next Capgemini and Deloitte are among the pioneers
expert level, getting a badge or seeing your name in gamifying the various processes of employee
on the leaderboard. This is exactly what gamifying lifecycle to bring a behavioural change in their
HR means - applying the games principles and workforce, resulting in fortifying the contribution
elements of rewards, badges, competition and of HR to their overall business performance.
cooperation, to the various facets of talent HCL Technologies has perfectly blended the
acquisition and management. This need-of-the- game mechanics to build a robust gamified
hour has been very succinctly put by Sriram platform for the new hire on-boarding process.
Rajagopal, Vice President, Human Resources, The new joiners, post-acceptance of offer letters
Cognizant, "This new-age approach is highly are sent an invitation mailer with a URL, 15 days
effective in enabling better and faster assimilation prior to their date of joining, to play the game.
of our associates, most of whom belong to the This game has five stages of employee growth,
millennial generation that responds best to gaming employee work profile, innovation @HCL, work-
elements and prefers virtual and collaborative life balance and HCL's culture of intrapreneurship.
ways of working." Participants have to complete each step in a
sequential manner; completion of each stage is
Gamifying employee lifecycle linked to a reward, either a tangible gift or an
Though a popular trend in the West, it is now fast intangible badge. A certificate of appreciation is
gaining admirers among Indian HR practitioners. awarded once the candidate is through with all
the stages. More than 60 per cent employees at the time of joining. gain of gamifying the employee on-
candidates actively played the game HCL statistics says that the boarding process has been in terms
and joined HCL in the first three probability of a candidate dropping of their enhanced ability to predict
months of the roll out of the after playing the game is 1.26 per who will join and who won't.
gamified platform. This new cent as compared to 10.62 per cent According to him, talent acquisition
platform not only keeps new joiners for candidates who do not play the team can predict this with 90 per
engaged till they join the company game. Naveen Narayanan, Global cent accuracy. Based on this hands-
but has also proved instrumental in Head of Talent Acquisition at HCL on information, recruiters reach out
bringing down the dropout rates of Technologies perceives the biggest to the candidates to understand their