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Gogoud's Manor 1

Use the training dummies and learn to use the sword, crossbow
and magic. Get the key, cross the suspension bridge and open
the gate to the forest.
Forest 1
In the forest, you will be confronted with a number of enemies
including wolves, bats, wild boars, and an outlaw, you can run
past or attack - it is good practice. Head for the village
of Torras.
Torras 1
Defeat the guard and talk to Galadrielle. Go the Inn to save the
game (this works in all time periods). Find Bolduk, you will need
to know where he is later. Find the well, jump into it and press
the button. In the room below the well, find the button below the
platform and press it. Run to the lift and jump onto it - watch
out for the bats. Follow the drains into the castle.
Castle 1
Defeat the guard. Get onto the footbridges on either side of the
garden and operate the two levers to open the inner drawbridge.
Enter the castle and go upstairs.
Dungeon 1
Steal the keys as the executioner passes the cell. Escape,
release Talboth from his cell and press the blue button. Follow
the path until you arrive in the room with the executioner.
Collect your weapons and defeat the executioner. Operate the
lever to free the magician. Follow the magician. Lots of
obstacles on your way up to the throne room. When you get to
the ghost room, defeat the ghosts and look for the passageway
near the stream. Go down the passageway till you get to the
room with gold. Defeat the skeleton and collect the Ice Trinity
Magic (thanks to Pipps for this tip). Now leave the ghost room,
the exit is to the right of where you came in.
When you get to the Throne Room, run up the stairs, and defeat
Top Tip: You can hit him two or three times with your sword
before he backs away. Hide quickly before he attacks with his
morning star.
With Granslak defeated jump down and try to jump on his
helmet or slash it with your sword before it disappears, the
reward is worth it (thanks to Brainy for this tip). Get the Dragon
Breastplate near the throne. Head for the monastery.
Monastery 1
Defeat Talboth and his mate. Take the right-hand entrance and
enter the monastery proper through the door to the right.
Operate the lever on each floor to get to the top (but watch out
for the guards). Jump down from the first floor to get the Electric
Trinity Magic.
Negotiate the platforms to get to the very top. Defeat the
Mhassa to release the Royal Jewel. Collect the first Royal Jewel,
leave the Monastery and head back through the forest.
Top Tip: To defeat Mhassa keep moving until his back is near the
balustrade. Run forwards, jump and slash at his head. He will
back off and fall down the hole. If you are lucky you can defeat
him with one hit. Remember he will try to jump on you, keep
attacking and he will not be able to attack you.
Top tip 2. Mhassa will follow you about so jump onto the table
where he won't be able to attack. It is easy now to force him
backwards and defeat him (thanks to Nina Barry for this tip).
Forest 1
Meet Zatila just after the hollow tree trunk. Give him the Dragon
Breastplate and he will take you to the Sky. Map.
Sky 1
Collect 40 Power Crystals to charge the first Royal Jewel. Leave
the sky by directing Zatila towards the forest (use the compass).
Enemy dragons will begin attacking - you can shoot or avoid
Top Tip: When you fly use gentle movements, flapping his wings
wears Zatila out. Keep the target on the crystals and fly as fast
as possible, this is good practice for the other time periods.
Gogoud's Manor 1
Go to the sundial and slash it until a beam of light appears. Go
into it and slash the sundial again to go to the second time
period (moon).

Gogoud's Manor 2
Defeat the soldiers. Go through the door and down the stairs and
find the laboratory. Note the colour sequence on the wall. Now
find the buttons.
Solution: Go up the ladder and follow the walkway. Go towards
the laboratory and find the alcove. Go up the stairs and jump
onto the walkway.
Go to the secret room, read the journal. Follow the path into the
cave and collect the Electric Oracle Magic. Head for the Torras.
Torras 2
Speak to the guard and woman at the entrance. Head for the
An Aside: There is a little girl standing on some barrels nearby, if
you shoot the barrels she flies up into the sky. I'll let you find out
when she comes back down! (Thanks to Jay Burton for this tip).
Laboratory 2
Defeat the guards. Enter the prison and free the three Magicians
using the lever and button. Press the button next to the door.
Now complete the sound puzzle.
Solution: You must press the button by the exit and the three
buttons on the walls of the cells (3,2,1,2) to open the door.
Defeat the guards, pull the lever and run round the corner before
the gate closes (put your sword away first). Go into Ragoth's
room. Defeat the suit of magic armour (which keeps coming
alive). Jump into the cages, press both buttons and shoot the
sceptre to open up the door. Enter the library, defeat the suits of
armour and head up to the Astrolabe.
Astrolabe 2
Confront and battle Ragoth. If you can beat him without getting
hit you will get a very rewarding reward - I got burnt and only
got a blue potion (thank you Brainy).
Top Tip: Keep moving or you will get burnt. Try to avoid his
magic - it will kill you quickly
Solve the colour puzzle to get the Ice Javelin Magic.
Solution: Biggest planet first: blue, purple, green, orange, yellow
Laboratory 2
Use the Ice Javelin magic spell to release Gogoud. Put out the
fire in the alcove and press the button to open the gate.
Forest 2
Head towards the first glade where a new path has opened. Fight
the brigands. Meet Karon, who will give you her bracelet to take
back in time to her father.
Torras 2
Travel back to the first time period using the sundial in Torras.
Torras 1
Speak to Karon's father and show him the bracelet. Return to
Torras 2 and head for the forest.
Forest 2
Head for the new path and speak to the brigand. Go the glade
with the hollow tree. Find the button in the big tree and jump on
the lift. Find Karon, return the bracelet and collect the Bandit
Badge and pass to the Field of Courage. Head for the Field of
Field of Courage 2
Give the pass to Senekal to open the gate to the Park. Defeat
the Gladiator.
Top Tip: Don't jump directly towards him. Try using magic -
which magic will best defeat fire - three good shots is all it takes.
Enter the tunnel and head for the jewel room. Jump down to get
the Fire Ring Magic. Shoot the bracelet to open the door. Enter
the jewel room and fight the Three headed Dragon.
Top Tip: The eye colour will tell you the best magic to use.
Top Tip 2: The dragons cannot attack you in the corner. If you
stand with your back to the wall the dragons can only attack
from the front.
Follow the tunnel and collect new armour and the Jewel of
Mankind. Head for Zatila's glade.
Sky 2
Charge the Jewel of Mankind with 50 power crystals, go to
Gogoud's Manor and enter the third time period (leaf).


Gogoud's Manor 3
Speak to Gogoud. Complete the puzzle to the secret room (same
as before). Extinguish the fire wall, speak to Rave and head for
the forest.
Forest 3
Enter the brigand's village, find the new door and solve the
puzzle to collect the Electric Javelin magic.
Top Tip: follow the sequence above the door.
Head for Torras but watch out for the log fall in the forest.
Torras 3
Go past the Inn and jump in the stream. You will see the Fire
Trinity Magic in the culvert. To open the gate press the five
buttons hidden in the city.
Solution: in the well, upstairs in the inn, on the wooden platform
near the main gate, on a house wall at the left end of the
stream, in the path leading to the Park.
Collect the Fire Trinity Magic. Look up to find the ladder on the
house wall. Follow the balcony and jump into the castle.
Castle 3
Go to the throne room. Go upstairs and speak to Senekal and
the young Prince. Have a look behind the throne. Go back to the
second time period.
Top Tip: Defeat all the guards (including the one on the
battlements) and there is a reward (thanks to Chris Needham for
this tip).
Field of Courage 2
Defeat Senekal and get his weapons. Return to the third time
period and head for the monastery.
Top Tip: Senekal will always jump away - try to anticipate where
he is going and meet him there.
Monastery 3
Enter the main gate. Defeat the guards and go through the door
not the archway. There is a lever on the far wall that opens the
bridge. Climb the ladder and go into Senekal's and Prince Taskan
IV's hiding place. Give Senekal his weapons and return
to Gogoud's Tower.
Gogoud's Manor 3
Go to the secret room and talk to Gogoud who will open the path
to the stone circle.
Forest 3
Go to the new path in the brigands wood. Speak to Nolin. Go to
the henge. Solve the puzzle and put out the torches to open the
teleporter gate.
Top Tip: you need to be quick. Make sure the last pillar you set is
next to the trilith (archway), turn quickly to face the altar and be
ready to jump on to the pillars. (It took me ages to do this the
first time I played).
Lost City 3
Jump the pit. Jump onto the light platforms. Defeat the ghost
and skeletons and negotiate the pendulums. Defeat the evil
Hype. He is a master of all weapons and magic.
Top Tip: Your sword is the best defence - watch out for the
Dragon Magic.
Top Tip 2: When he uses the Ice Oracle magic, jump in close and
you can attack him before he recovers (thanks to Chris Needham
for this tip).
Collect the Jewel of Virtue and leave with Zatila.
Sky 3
Collect 60 power crystals to charge up the Jewel of Virtue. Head
for Gogoud's Tower, go to the forth time period (eclipse) and
come back again (it's an ambush).
Gogoud's Manor 3
Gogoud tells you to find the Almanacs in the Monastery,
Laboratory and Dark tower. He can then alter them to prevent
the ambush. Head for the monastery.
Monastery 3
Enter the monastery. If you go through the door on the far wall
the monks will see you. Climb from floor to floor to ring the bell
at the top which make the monks leave the library.
Top Tip: The second archer is difficult to see - go up to the
platform in the far right corner, shoot the barrel which sets fire
to him (tee hee) and start shooting.
Go into the library, find the five buttons that open the gate and
get the almanac. Head for the castle.
Solution: The five buttons are, on the doorframe, behind a
writing desk, in the corner between two bookcases, on two
writing desks at the far end.
Top Tip: Use magic against the tapestry guards.
Castle 3
Go to the throne room. Put out the fire and go to the secret
room. Speak to Rave. Head for Zatila's glade.
Sky 3
Fly to the Dark Tower - watch out for the dragons.
Top Tip: To land on the tower, fly down into the mist between
the tower and outer ring, pe into hole.
Dark Tower 3
Defeat the three ghosts in the first room and collect the three
parts of the symbol of evil.
Top Tip: Use the Ice Javelin Magic against the ghosts.
Go down through the tower through the hidden passages. Hang
the symbol of evil on the wall and solve the puzzle.
Solution: red, yellow then blue teleporters.
Go to Enost's room, be careful not to be seen. To distract Enost,
shoot the suit of armour. Enost goes towards the fallen armour
to pick it up so rush in and collect the Almanac. The Ice Ring
Magic is hidden in the Black Tower. Use the red, yellow, yellow,
red teleporters and look around (Thanks to MCI Burton for this
tip - how he found it I will never know). Head for Torras.
Torras 3
You need to get into the laboratory but the gates are sealed. The
only other way in is through the sewers so it is down the well
Laboratory 3
Climb the sloping pipe and press the button. Defeat the tapestry
guards. They are difficult to fight so use magic. Note the puzzle
sequence behind the lava fountain. Climb the ladder to the
courtyard with the pipe machine. Go up to the platform and
complete the puzzle. Go to the laboratory and note the puzzle
sequence above the fireplace. Return to pipe machine and
complete the lava puzzle to activate the upper pipe. Three
archers will now attack. Complete the fireplace puzzle to open
the secret passage. Collect the Alchemist's Almanac and return
to the Gogoud's Tower.
Gogoud's Manor 3
Give Gogoud the three almanacs. Go to the forth time period.

Big Hint: Watch out for guards everywhere, they are much
stronger in this Era.
Gogouds Tower 4
Defeat the guards. Talk to Gogoud in his secret room.
Forest 4
There are loads of guards between you and Torras. The only
ones you really need to worry about are those in the last glade
and the entrance to Torras (you can run past the rest).
Torras 4
Defeat the guards in the main courtyard and operate the lever.
Talk to the blacksmith. There is a trap set for you in the long
path, you have to defeat two guards. Go to the Inn and talk to
Vibe on the second floor and collect the key to the dungeon.
Enter the Castle through the sewer or roof passage.
Castle 4
Go to the throne room and open the gate to dungeon.
Dungeon 4
Press the button at the end of the water filled cellar (at the
bottom of the the stairs) to open the passage entrance. Raise
the cage to free the King. Follow the King to the cells where the
Queen and a knight are being held prisoner. Operate the lever.
Go to the ghost room and jump in the stream. Follow the King
and you will come to Hype's room.
Castle 4
Collect the Electric Dragon magic. Speak to Gogoud who tells you
to go to the Lost City. Leave the fortress through the well or
over the rooftops. Travel to the third time period (leaf). Head for
the forest.
Forest 3
Go to the stone circle, and solve the puzzle (same as before).
Lost City 4
Collect the Ice Dragon magic which is hidden in the niche by the
last pendulum. Solve the colour puzzle.
Solution: copy the jewel colour using the flagstones - do not step
on the same flagstone twice.
Talk to Drareg who will tell you about the four Royal Standards.
Collect the forth Royal Jewel. Leave the lost city and return to
the forth time period. All the guards are back so watch out. Head
for Zatila's glade.
Sky 4
Collect 70 power crystals to charge up the jewel and return to
the Inn in Torras.
Torras 4
Talk to Vibe and collect Royal Standard IV. Go to the third time
Torras 3
Go to the inn to speak to Laffyth who will tell you that Royal
Standard III is in the Field of Courage and that the brigands
have a plan to steal it. Head for the forest.
Forest 3
Go to the path in the first glade (where you first met Karon) and
she will show you the new passage to the Field of Courage.
Field of Courage 3
Jump the pillars and go along the tunnel to the room with the
swinging balls. Burst the barrels and operate the lever to raise
the pillar in the centre of the room. Try to get to the pillar before
it goes back down. Collect the Royal Standard and return to
Torras 3
Travel to the second time period and go to the inn and speak to
the innkeeper who will direct you to the brigands village.
Brigands Village 2
Find Karon. She tells you that Taskan II usually leaves the Royal
Standard in the monastery and gives you a key for the main
door. (Thanks to Vicki and Joelle for pointing out my mistake on
this bit)
Monastery 2
Go to the library where the Royal Standard is hidden. Watch out
for the tapestry soldiers. Return to Torras 2.
Torras 2
Travel to the first time period and go into the inn to speak to
Klouthier who will tell you that Royal Standard is in the castle.
Enter the castle through the well.
Castle 1
Open the drawbridge and go to the throne room. The Royal
Standard is hidden behind the throne. Return to the forth time
period and head for Zatila's glade.
Sky 4
Fly to the Dark Tower and pe through the hole in the cloud.
Dark Tower 4
Collect the Fire Dragon magic and enter the tower. Go down the
same way you did before but watch out, there are even more
skeletons, ghosts and guards than before. The teleporter
combination is the same as before (red, yellow, blue).
Top Tip: keep checking the barrels - there is lots of purple potion
to find.
Enter Enost's lab. The doors close and a robot enters. Defeat the
robot but beware of all his tricks (keep moving). Take the key to
the upper Tower and operate the button in one of the rooms to
activate the teleporter. Return to the ghost room and climb the
new passage (behind the walls). Use the key to open the gate
and climb the tower. In the first room, defeat the guards. To
open the gates you must operate the levers in the correct order.
Top Tip: Up the ladder, operate the lever, jump into the small
tower, operate both lower levers.
Climb the ladders and operate the lever to activate the lift. Climb
the tower. On every floor there are enemies to defeat. When
you have defeated them all jump onto the pillar which will take
you to the top of the tower.
Top Tip: If you have not defeated all the enemies the pillar will
not rise.
Barnak's Dragon
The dragon will breath fire and try to blow you off the tower by
beating his wings. If you get too close he will jump on you. To
defeat him jump and slash his head or if you have enough magic
use the Fire Dragon magic.
This is a mighty battle (it took me 10 minutes). He is very fast,
disappears and uses magic all the time. If I tell you all the tricks
you will not have the fun I did.. But if you are really stuck click

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