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620_88172_001_Urban2a.

qxd 3/7/03 5:06 PM Page 318

______________________________________________________ _________________________________
CHARACTER NAME PLAYER

_________________________ ___________________________ _________________________ _________________


CLASS CHARACTER LEVEL STARTING OCCUPATION SPECIES

____________ ____________ ____________ ______________ ____________ _____________ ______________


AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN

ABILITY ABILITY TEMPORARY TEMPORARY TOTAL CURRENT HP


ABILITIES SCORE MODIFIER SCORE MODIFIER
HP CHARACTER
hit points
STR
STRENGTH
RECORD SHEET

DEX
DEFENSE = 10+ + + + +
CLASS EQUIPMENT DEX SIZE MISC ARMOR
DEXTERITY TOTAL BONUS BONUS MODIFIER MODIFIER BONUS PENALTY

CON

CROSS-CLASS
CONSTITUTION
INITIATIVE = + SKILLS MAX RANKS /
modifier
INT KEY SKILL ABILITY MISC
INTELLIGENCE TOTAL DEX
MODIFIER
MISC
MODIFIER SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER

WIS BASE bonus


ATTACK □ Balance Dex _______ = ________+________+________
WISDOM
□ Bluff Cha _______ = ________+________+________
CHA
CHARISMA SPEED □ Climb Str _______ = ________+________+________
□ Computer Use Int _______ = ________+________+________
□ Concentration Con _______ = ________+________+________
BASE ABILITY MISC □
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER Craft (_____________________) Int _______ = ________+________+________
□ Craft (_____________________) Int _______ = ________+________+________
FORTITUDE
(CONSTITUTION)
= + + REPUTATION □ Craft (_____________________) Int _______ = ________+________+________
□ Decipher Script ■ Int _______ = ________+________+________
= + +
REFLEX
(DEXTERITY) ACTION POINTS □ Demolitions ■ Int _______ = ________+________+________
= + + □ Diplomacy Cha _______ = ________+________+________
WILL
(WISDOM) WEALTH BONUS □ Disable Device ■ Int _______ = ________+________+________
□ Disguise Cha _______ = ________+________+________
□ Drive Dex _______ = ________+________+________
□ Escape Artist Dex* _______ = ________+________+________
ATTACKS TOTAL BASE ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
□ Forgery Int _______ = ________+________+________
MELEE
attack bonus
= + + + □ Gamble Wis _______ = ________+________+________
□ Gather Information Cha _______ = ________+________+________
RANGED
attack bonus
= + + + □ Handle Animal ■ Cha _______ = ________+________+________
BASE ATTACK BONUS DEX SIZE MISC □ Hide Dex* _______ = ________+________+________
TOTAL MODIFIER MODIFIER MODIFIER □ Intimidate Cha _______ = ________+________+________
□ Investigate ■ Int _______ = ________+________+________
□ Jump Str* _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Knowledge (________________) Int _______ = ________+________+________
□ Knowledge (________________) Iint _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Knowledge (________________) Int _______ = ________+________+________
□ Listen Wis _______ = ________+________+________
□ Move Silently Dex* _______ = ________+________+________
□ Navigate Int _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Perform ( __________________) Cha _______ = ________+________+________
□ Perform ( __________________) Cha _______ = ________+________+________
□ Perform ( __________________) Cha _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Pilot ■ Dex _______ = ________+________+________
□ Profession Wis _______ = ________+________+________
□ Read/Write Lang. ( __________) – _______ = ________+________+________
□ Read/Write Lang. ( __________) – _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Read/Write Lang. ( __________) – _______ = ________+________+________
□ Repair ■ Int _______ = ________+________+________
□ Research Int _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
□ Ride Dex _______ = ________+________+________
□ Search Int _______ = ________+________+________
□ Sense Motive Wis _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Sleight of Hand ■ Dex _______ = ________+________+________
□ Speak Language (____________) – _______ = ________+________+________
□ Speak Language (____________) – _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Speak Language (____________) – _______ = ________+________+________
□ Spot Wis _______ = ________+________+________
□ Survival Wis _______ = ________+________+________
□ Swim Str* _______ = ________+________+________
ARMOR/PROTECTIVE ITEM TYPE EQUIPMENT BONUS PROFICIENT? □ Treat Injury Wis _______ = ________+________+________
Yes □ No □ □ Tumble ■ Dex* _______ = ________+________+________
□ __________________________ _____ _______ = ________+________+________
ARMOR PENALTY WEIGHT SPEED SIZE MAX DEX SPECIAL PROPERTIES
□ __________________________ _____ _______ = ________+________+________
□ __________________________ _____ _______ = ________+________+________
©2003 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with ■ can’t be used untrained. *armor penalty, if any, applies.
620_88172_001_Urban2a.qxd 3/7/03 5:06 PM Page 319

CAMPAIGN LANGUAGES
LANGUAGE READ/WRITE? LANGUAGE READ/WRITE?

EXPERIENCE POINTS

GEAR
ITEM WT. ITEM WT.

FX ABILITIES
ARCANE SPELLS, DIVINE SPELLS, AND PSIONIC POWERS

TOTAL WEIGHT CARRIED

TALENTS/SPECIAL ABILITIES
ALLEGIANCES

FEATS
□ Acrobatic □ Dodge □ Precise Shot □ Vehicle Dodge
□ Aircraft Operation* □ Agile Riposte □ Shot on the Run □ Weapon Finesse*
□ Alertness □ Mobility □ Skip Shot □ Weapon Focus*
□ Animal Affinity □ Spring Attack □ Power Attack □ Wild Talent
□ Arcane Skills □ Drive-By Attack □ Cleave □ Windfall**
□ Archaic Weapons Proficiency □ Educated* □ Great Cleave
□ Armor Proficiency (light) □ Empower Turning □ Improved Bull Rush
□ Armor Proficiency (medium) □ Extra Turning □ Improved Overrun INITIAL FEATS
□ Armor Proficiency (heavy) □ Endurance □ Sunder □ Divine Heritage
□ Athletic □ Exotic Melee Weapon Proficiency* □ Power Crit □ Magical Heritage
□ Attentive □ Far Shot □ Precise Strike □ Shadow Heritage
□ Blind-Fight □ Dead Aim □ Psionic Skills
□ Brawl □ Focused □ Quick Draw
□ Improved Brawl □ Frightful Presence □ Quick Reload METAMAGIC FEATS
□ Improved Grapple □ Gearhead □ Renown □ Empower Spell
□ Knockout Punch □ Great Fortitude □ Run □ Enlarge Spell
□ Improved Knockout Punch □ Guide □ Fleet of Foot □ Eschew Materials
□ Streetfighting □ Heroic Surge □ Signature Spell □ Extend Spell
□ Improved Feint □ Improved Damage Threshold** □ Simple Weapons Proficiency □ Heighten Spell
□ Builder □ Improved Initiative □ Spell Focus □ Nonlethal Spell
□ Cautious □ Improved Natural Healing □ Greater Spell Focus □ Reach Spell
□ Combat Expertise □ Improved Turning □ Spell Penetration □ Sacred Spell
□ Improved Disarm □ Jack of all Trades □ Greater Spell Penetration □ Shadowbane Spell
□ Improved Trip □ Iron Will □ Spellslinger □ Silent Spell
□ Whirlwind Attack □ Lightning Reflexes □ Stealthy □ Still Spell
□ Combat Martial Arts □ Low Profile □ Studious
□ Improved Combat Martial Arts □ Magical Affinity □ Supernatural Strike
□ Advanced Combat Martial Arts □ Medical Expert □ Surface Vehicle Operation* METAPSIONIC FEATS
□ Combat Reflexes □ Meticulous □ Surgery □ Delay Power
□ Confident □ Nimble □ Toughness** □ Enlarge Power
□ Creative □ Personal Firearms Proficiency □ Track □ Extend Power
□ Deceptive □ Advanced Firearms Proficiency □ Trustworthy □ Persistent Power
□ Defensive Martial Arts □ Burst Fire □ Two-Weapon Fighting □ Heighten Power
□ Combat Throw □ Exotic Firearms Proficiency* □ Improved Two-Weapon Fighting □ Hide Power
□ Improved Combat Throw □ Strafe □ Advanced Two-Weapon Fighting □ Quicken Power
□ Elusive Target □ Point Blank Shot □ Vehicle Expert □ Twin Power
□ Unbalance Opponent □ Double Tap □ Force Stop
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.

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