VER. 1.2

Writing – Ray Rigel and the SRM FAQ Committee

Shadowrun Missions Logo – Brent Evans, Matt Heerdt, Jeff Laubenstein

Shadowrun Missions Coordinator – Ray “The Teutonic Overlord” Rigel

Shadowrun Line Developer – Jason Hardy

Special Thanks – To the previous caretakers of the Shadowrun Missions(SRM) line: Richard Osterhaut, John Dunn,
Aaron Pavao, Stephen McQuillan, and Steven “Bull” Ratkovich. To prior members of the FAQ Committee: John
“The Butcher” Appel.

Additional thanks - To the Shadowrun SRM FAQ Committee: Robert “Banshee” Volbrecht, Nick “DireRadiant”
Van, Michael “Cadre Elite” Messmer, Tony “The Pony” Gambino, and Grace “Pegasa” Lyttle.

Updates and changes to this version of the FAQ are highlighted in green. These changes are Errata for SRMs only,
and are subject to change when the official Errata gets released.

Rules that no longer apply since the last update are typed in Red and have been struck through.

Shadowrun Missions Chicago FAQ ver 1.2 1



















Shadowrun Missions Chicago FAQ ver 1.2 2











Shadowrun Missions Chicago FAQ ver 1.2 3

The Vladivostok Gauntlet (E-CAT26S030) .Market Panic (CAT-27451) .Chrome Flesh (CAT27005) .Coyotes (E-CAT26S035) . Denver Adventure 1 (CAT27401) .Gun Haven 3 (E-CAT26S040) .Serrated Edge. Denver Adventure 2 (CAT27402) .Street Grimoire (CAT27003) . background.Bullets & Bandages (E-CAT26S027) The following are Shadowrun adventures not intended for Shadowrun Missions play: .Stolen Souls (CAT27200) .Shadow Spells (E-CAT26S048) .Howling Shadows (CAT27008) .Data Trails (CAT27006) . but are good for background information: .Lockdown (CAT27300) .Book of the Lost (CAT27452) .The Assassin's Primer (E-CAT26S036) .Shadows in Focus: Sioux Nation: Counting Coup (E-CAT26S046) The following are Shadowrun books with no rules. Shadowrun Missions Chicago FAQ ver 1.2 4 .Nothing Personal (E-CAT26S038) .Splintered State (CAT27400) .False Flag.Shadows in Focus: City By Shadow: Butte (E-CAT26S043) .Shadows in Focus: Sioux Nation (E-CAT26S042) .Shadows in Focus: Sioux Nation: Starving the Masses (E-CAT26S044) .Seattle Sprawl Box Set (E-CAT27110) The following are Shadowrun alternate setting sourcebooks which may not be used for character generation.Sail Away Sweet Sister (E-CAT26S041) .Run & Gun (CAT27002) . Note however that future Shadowrun Missions might involve exploring these settings.Hard Targets (CAT27201) .Aetherology (E-CAT26S032) .Shadows in Focus: City by Shadow: Cheyenne (E-CAT26S043) .Battle of Manhattan (CAT27409) .Cutting Aces (CAT27202) .Ten Terrorists (E-CAT26S037) .Shadows in Focus: City By Shadow: Metropole (E-CAT26S038) .Rigger 5 (CAT27007) .Bloody Business (CAT27450) .Run Faster (CAT27004) .Shadowrun Fifth Edition (CAT27000) . etc. SECTION 1: BOOKS Shadowrun Missions permits the use of the rules or equipment found in the following books with any exceptions to content as noted in this FAQ: .Shadows in Focus: City By Shadow: San Francisco Metroplex (E-CAT26S050) Shadowrun Missions characters may not utilize the following books (in any format) because they have been designated as Optional: .

.2 5 .Court of Shadows (CAT-27009) Shadowrun Missions Chicago FAQ ver 1.

are good luck. A Convention Mission Pack (CMP) is a series of adventures loosely tied together which do not tie directly (or even indirectly) into the primary storyline of the SRMs. whiten teeth. and PM? A Shadowrun Mission (SRM) is part of the living campaign. Sometimes you don’t have an FLGS or convention nearby.catalystgamelabs. They’re great for breakfast. What is a living campaign? A living campaign is a way for you to create a character and participate in games run in many different locations with different Gamemasters (GMs). Information about Prime Missions (PM) can be found in Section 5 of this FAQ. What is an Open Play event? When a Catalyst Demo Team member runs an official event at your Friendly Local Gaming Store (or other approved Venue). so each adventure ties into an overall storyline with recurring NPCs and character success (or failure) can have an impact on the story. Someone said there’s a reward for wearing Shadowrun shirts to Missions games? Yes! If you wear a Shadowrun or a Catalyst Game Labs shirt to any Catalyst Demo Team convention or Open Play Shadowrun Missions event. SECTION 2: ORGANIZED PLAY What is Shadowrun Missions? Shadowrun Missions is the official living campaign for Shadowrun. head over to the Shadowrun Missions or Catalyst Demo Team Facebook pages (https://www.facebook.2 6 . Fifth Edition. so you find an online session works best for all parties. However. Some Shadowrun Missions adventures may also be available in print format from time to time. you get a single point of NERPS! What are NERPS? Within the world of Shadowrun NERPS are a fictional. As long as the GM adheres to the rules found in this FAQ and provides signed Debriefing Logs to the attendees. most Missions can be run as and run at home. so the character can grow and evolve. Note: CDT Agents must meet certain requirements for an online session to count as an official Venue. Shadowrun Missions Chicago FAQ ver 1. Missions typically include additional information and material in the form of optional scenes and material in the Pushing the Envelope sections that allow GMs to broaden and lengthen the game for those times they are not under a tight (https://www. These items usually come with instructions for when and how you may use them. They may also be purchased in PDF format at the CGL online store (https://store. Sometimes you might receive a promotional item that acts as a point of NERPS. can remove stains.drivethrustuff. CMP. What is the difference between an SRM. we call it an Open Play event. so that they fit within the standard time block at gaming conventions. If you want to inquire about and encourage Demo Team Agents to run Shadowrun Missions at your convention or in your area. can cure your cough. all-purpose product. For home game play where time is not a factor. and are good for what ails you! In Missions or at DriveThruRPG (https://www. If you’re interested in finding out where Shadowrun Missions are being run. drop them a line and let them know! What exactly are Missions? Shadowrun Missions are short adventures designed to be run in a single game Where can I play Shadowrun Missions? Shadowrun Missions are run at many game conventions and at Catalyst Demo Team Open Play events at local game stores (FLGS) and game clubs. open to anyone who wants to drop in and play.or three-session adventures. You are able to play in a single game and single campaign and gain Karma and nuyen for your character. an online Mission counts the same as one run in person. Typically they can be run in less than four hours. they represent points you can earn that give you some small benefit during a game session. improve your gas mileage. Usually you can use one per game session and they’re only good for the duration of the convention or event during which you earned them.facebook.

Other NERPS points. it’s the only way to maintain a semblance of fair play for all Missions participants. The character cannot be played in non-Missions events. if you have a Shadowrun hat. You may use as many NERPS as you have during a single Shadowrun session. Each use of NERPS adds a +3 dice pool bonus for any test. and of course to deal with whatever the runners come up with. Gamemasters at Conventions and Open Play have the right to perform a character audit at any point and disallow any abilities that are not normally allowed in Missions (i. It is possible to earn multiple points of NERPS for a single Mission. You may only spend one NERPS per dice roll. You must have a completed Missions Calendar for your character’s career up to that point. a few things you should never change: Major NPCs: Never change the names or personalities of major. because they can and will!).e. However. Regardless. but only if the character adheres to the Shadowrun Missions guidelines presented in this FAQ. etc. but as Missions is largely on the honor system and does not maintain a character database or require any sort of character registration. qualities. These points cannot be saved and used during later Missions games. nuyen. named NPCs. Many think it doesn’t award enough. go nuts. such as the one you earn for wearing a Shadowrun shirt. should you find yourself at one. The Debriefing Log must note all Karma. since not every GM knows you renamed Bull the Ork Decker to Pony Boy.2 7 . These characters can and do come up in other adventures. What if I have no intention of playing at conventions or Open Play games? In that case. and the use of these bonus dice must be declared before you make the test. though.g. that’s three NERPS you may use for that session. so changing major storyline details could drastically alter the plot and make things confusing for players in the future. but it is possible to earn new NERPS at subsequent Missions for the same thing. Treat Missions adventures as you would any other game session or Shadowrun adventure. disallowed gear. Have fun with it and the sky’s the limit. so you don’t want to cause confusion for the players. are temporary points that must be used during the game session in which you earned it. Gamemasters running Missions as a home game should adhere as closely as possible to the Mission as written as they can (with certain allowances for players who go off-script. For example. game unbalancing gear. as well as a GM signed Debriefing Log for each Missions adventure in which the character played. you’re welcome to sit down with a new character and have some fun slinging some dice and running in the shadows! I’m gamemastering the adventure as a legal Missions adventure. House rules are never to be used for these games. It’s not fair to other players if you give out more karma. Shadowrun Missions Chicago FAQ ver 1. Nuyen Awards: A few gamemasters and players think Missions awards too much nuyen. t-shirt. Can I take my character from my home Missions game to a convention or Open Play event? Yes.) or any gear that seems inappropriate for a Missions character to have obtained (e. and items earned during a run. In that case. the run rewards are designed with both the campaign balance in general and the suggested SR5 awards in mind. and not fair to your players if you give out less that the Mission outlines. Just note that these characters are not eligible to play at sanctioned Missions events. you’ll earn a NERPS point at each of the Missions to which you wear that shirt. these may come up in future Missions. How much leeway do I have to change things? You have a little wiggle room to add your own spin to the game. These rules seem strict. and gamemasters should be careful not to allow the acquisition of crazy. so please don’t give out more nuyen (or take nuyen away). spells. For example. that NERPS is not available until your next Shadowrun session. military-scale gear such as tanks and attack choppers or very expensive and/or high Availability equipment the player cannot show just cause to possess). It’s not fair to players who are playing under other gamemasters. Karma Awards: Same as nuyen awards. if you play in three Missions adventures at GenCon in a single day while wearing an awesome Shadowrun t-shirt. and dice bag. Refer to Appendix B for a list of legal Shadowrun Missions. Once you use a NERPS. Major Plot Details: Again.

com/SRMissions) for up-to-date news. and while the primary source of information will be Feral Cities. The GM reward may be credited to a GMs character who has not already been played in that particular Mission. Where can I go to get the latest news and updates about Shadowrun Missions? Like us on Facebook (https://www. Be fair. then those weren’t available. then death is a very real possibility. Subsequent sessions running the same legal Mission are not eligible for the GM to discuss Missions and rules with your fellow players as well as the writers and developers of the Shadowrun roleplaying game. A character cannot get credit for running it multiple times. It’s a tragedy when it happens. The more you run. Obviously we want everyone to have a good time. The Shadowrun Missions forum is also your go-to place for the latest news. they are considered temporary until reviewed and incorporated into this document. and don’t lead your players to pad your own rewards. yes you may.catalystgamelabs. and Target: UCAS all provide valuable background and information on the to sign up and find out more information. grenade. or automatic weapons fire may have taken you down. All are available as PDFs through the CGL online store (https://store. Can I replay a Mission with a different character? With the same character? What if I GMed the adventure? The answer to all of these is yes. You also get the maximum amount of Karma. Fifth Edition and Season 5.facebook. Gamemasters who are players also get in-game credit for their Shadowrun Missions characters! The Picking up the Pieces section of each Shadowrun Mission contains a Gamemaster Reward section the Karma. though! A gamemaster receives the GM reward the very first time he/she runs a legal Mission.Shadowruntabletop. your characters who received GM rewards for every Mission you ran (and only received credit for a Mission once). Grandfather clause: For those GMs who interpreted this differently from the original intent. Fifth Edition. This Mission I just played doesn’t have gamemaster rewards listed! What gives? Gamemaster rewards were added with and on DriveThruRPG (https://www. be advised that you and your character should largely act in a passive support role. Don’t forget. Yes they can. Also join us on the official Shadowrun forums (http://forums. so if you’re playing an earlier edition and season. and when you run the shadows sometimes that price is death. pg. Should the Shadowrun Missions Developer make any “rulings” on the forums. Details for each of these are in Appendix D: Errata. the better your rewards. Head over to https://www. A character can only gain credit for a Mission once. and street cred the team did. 57). There are also some Convention Mission Pack (CMP) compilations that have been up-converted for SR5. everything has a take the baseline pay for the Mission and treat it as if you got two net hits on a negotiation test for any bonus pay. Bug City.facebook. nor for playing in it and GMing it. public awareness. just as if they’d played through it with their character! You also gain any contacts. and sneak peeks of upcoming Missions releases. This is the primary place we post updates for the game. be honest. Gamemasters should not go out of their way to kill characters. notoriety. and Missions updates. but because they were written for an older season they don’t have these rewards by default. In that case. Players should be familiar with any official SR5 errata and FAQs. However. updates. Do Missions gamemasters receive any rewards for running adventures? Yes they do! Gamemasters who are members of the Shadowrun Catalyst Demo Team earn rewards for every public event they run at game conventions and their local Venues. NOTE: The SRM FAQ is the only official source for rulings. nuyen. though a fireball. are grandfathered in. so it is cheating if you act Shadowrun Missions Chicago FAQ ver 1. older sourcebooks such as Neo-Anarchists Guide to North America.What resources are available for Missions? Missions are designed to be played with just the core rulebooks for Shadowrun. Can my Missions character die? Yes. you can still burn a point of Edge to keep your favorite character alive (though badly injured) (SR5. but if runners rush in unprepared or leap into a situation where they are obviously outgunned and overpowered. but still. Seasons 5-8 take place in Chicago. loyalty. but you can’t become a Street Legend if you don’t take a few risks.2 8 . You already know the adventure and how it turns out. if the Mission was ran prior to the effective date of this clarification (2 Oct 2015). and any other awards the GM receives for running the adventure. and any other rewards as above. whether it’s from the GM reward or playing it. rulings.

2 9 . if you are replaying an adventure with the same character. and if you need to cheat to “win” a roleplaying game. Not every Agent carries around every single paper book or has every single PDF. you only gain the Karma and nuyen from the adventure once. do you? Ultimately this is on the honor system. However. You also need to bring any prior Debriefing Logs and your SRM Calendar. And it means no non-consensual PvP (player versus player) actions such as mind controlling. especially those which are not common. we trust the player to be honest in their record keeping and their math. often have to improvise. there are some basic things you need to bring with you. nuyen. attacking.but they should have the SR5 rulebook! Electronic dice rollers are permitted for online games only. and don’t go giving out attack helicopters or let them have Lofwyr as a contact.on the knowledge of how the adventure plays out. e. etc. fun story. Please note: if you show up at a convention where the CDT is running events without any of the above. Add what you need. Wheaton’s Law: Don’t Be A Dick. One person’s fun is never more important than anyone else’s.. Characters might be utter bastards. This prevents replay players from using their “virtual share” to handle all contact bribes and buy gear for the other players. the CDT will generally have pre-gens.) which is not in the SR5 sourcebook as some GMs may not be as familiar with them. and every Debriefing Log. Please be honest and don’t abuse our trust. This means players and Gamemasters alike should remember that everyone at the table is there to have fun. Your character sheet (either print out or digital (PDF) version) so the GM can review it if necessary. etc. pens/pencils. there are three. character quirks. From time to time Gamemasters may do a character audit and look over your sheet. Missions Gamemasters need to think fast on their feet. Is there anything I’m required to bring to an official Shadowrun event? If you plan on attending a Shadowrun event. Paper/notebook on which to write your notes. spells.. Also. it’s a little sad. At the end of the day. and any Gamemaster who has sat behind the screen knows players rarely follow the roadmaps laid out for them. Bring your dice: Shadowrun uses six-sided dice (d6) exclusively. Keep things sane for the next gamemaster who deals with these players! Shadowrun Missions Chicago FAQ ver 1. printed or digital copies of anything (drugs.g. You don’t want to spoil the fun for other players. Feel free to adapt as needed. This means accepting that payments are divided evenly amongst the characters. In Player We Trust. Just try to keep the adventure rewards within the established guidelines for the Mission. every skill. remove what you need. any money you spend comes out of your actual balance even though you do not earn any additional nuyen for the run. and need to adjust the power level and scale of the adventure to fit the characters and players. Pen/pencil/marker so you can take notes or updated your character sheet with damage. qualities. knowing he doesn’t get to keep that money at the end of the run. In Gamemaster We Trust. Missions are written to be as broad as possible and to encompass as much as possible while still telling a good. And that’s okay! We trust the Gamemaster. so only the first time you play counts. and dice available to use. so long as the core adventure and events remain intact. or stealing from other players. so please re-play responsibly. This means not playing out flaws. while it’s possible to play the same Mission multiple times with the same character for whatever reason. but at the end of the day they are rarely going to sit and do all the math and inspect every item. every contact. It’s just a game. we never know what the players are going to bring to the table. Karma. but players should be courteous and considerate of other players and not do anything that would ruin the fun of others at the table. Also. Any special blanket rules players and gamemasters should be aware of? Yes. or whatever else you think is “in character” if it will ruin the fun of other players or make them uncomfortable. Any rules pertaining to your character.

p. but Lone Star watches those coming out and the gangs and warlords watch those going in very closely. rebuild. and he helped newcomer Allan Brown get elected as the new mayor of Chicago on the same platform. stop someone else from claiming the land. both new and old. SECTION 3: CHICAGO BACKGROUND INFO Where do Seasons 5-8 take place? Missions Seasons 5-8 take place in the Windy City. and it’s a good time to be a runner in Chicago! Just keep in mind that Chicago was termed a Feral City for a reason. prove ownership of property. Unless otherwise noted in the scene. this angered many of those living in these areas of the city. Chicago. Feral Cities) which granted property ownership to anyone who lived on a piece of land continuously for an extended period of time without the rightful owner stepping forward to claim it. gutted. are moving in to take advantage of Project: Takeback. The first is that any entities normally exempt from local land taxes due to extraterritoriality will have to pay taxes for the first five years to pay for rebuilding critical infrastructures in the area. Either way there’s a lot of money to be made. After one year. It starts at 115 th Street to the south and runs nearly 30 km North way to Belmont Avenue to the north. the sprawl made Aethernet’s Five Most Dangerous Cities list the last ten years running for a damned good reason. magical voids. Everyone’s looking to hire runners. organized crime. But the CZ is still big. And never. The second part is offering up a one-year “reclamation period” where anyone who can prove they had a legal claim to a piece of land prior to the Containment Zone going up or have since purchased rights to that property will be given ownership immediately.2 10 . In fact. and reaches from the Lake Michigan an average of 15 km to Harlem Avenue to the west. The following applies to Seasons 5 and 6: Between the Cermak Blast. The count will fluctuate wildly at times. Shoot straight. astral space in and around the Zone is horrible. ever deal with a dragon. whether it’s to destroy evidence left behind before the CZ went up. Watch your back. the debilitating effects of FAB III. and you can bet the residents of the Zone aren’t going to take this lying down. However. Many corporations. and it is the rotted. 2077 to physically take possession. Areas of Chicago outside the CZ may also suffer background count bleed from the Zone. bugs. gangs. Adverse Possession was thrown out. Ghouls. 32. the bugs. or simply throw a monkey wrench in the entire process. or else the city will declare eminent domain and seize the property back for resale. and the residents of the former Containment Zone and areas of the Corridor no longer have any legal rights to property they may have been living on for as long as twenty years. What are the plot hooks and themes for this Season? The Chicago story arc follows up the status quo as laid out in Feral Cities and the electoral results set up in Dirty Tricks. the CZ comprises less than 1/3 of the total landmass of the city of Chicago proper. Shadowrun Missions Chicago FAQ ver 1. As of June 1. Needless to say. not counting suburban areas and farmlands connected to the city. Illinois. 2075. Illinois Governor Anthony Presbitiro won his re-election bid on the campaign of rebuilding Chicago. assume a default background count of 2 anytime characters are within the Containment Zone. reclaim lost data and tech. any remaining property will be auctioned off to any interested parties for immediate ownership. clear the land. (See Street Grimoire. there are two catches to this. feral heart of the Windy City. and years of death and metahuman misery. Anyone can supposedly freely travel between the zone and Chicago proper. UCAS. and start using it. Conserve ammo. and even now nearly 20 years later this barrier stands as an imposing divide between the Zone and the outside world. The two have initiated an aggressive campaign called Project: Takeback (“Healing Chicago and making it safer you and your family!”) to repair and rebuild the shattered city. 30 for full rules). so players should expect to encounter everything from high background counts and mana voids to various aspected backgrounds and mana warps. The first part of this is revoking the Adverse Possession ruling of the Chicago Supreme Court (p. toxic zones. A mass of torn down buildings and hastily-erected barricades were added to and reinforced over the three-year period that the Containment Zone was in effect. The second is that all parties taking ownership of land have until June 1. Are there any special rules related to the Chicago setting? While for many Chicago and the Bug City Containment Zone are synonymous. and the government combine to make the Windy City a mess.

assume a default Noise level of 2 anytime the characters are within the Containment Zone. the CZ is a virtual nightmare for deckers and technomancers. Shadowrun Missions Chicago FAQ ver 1. the Astral Preservation Society in partnership with The Ash Union and various megacorp thaumaturgical divisions have made headway in cleaning up the background count within the CZ and the surrounding area. Thanks to their work.2 11 . unless otherwise noted in the scene. Areas of Chicago outside the CZ may also suffer background count bleed from the Zone. The persistent low-level background radiation coupled with a distinct lack of modern matrix broadcasting equipment through the area results in a high level of constant background Noise that makes even basic matrix communication difficult. assume a background count of 1 anytime characters are within the Containment Zone. matrix connectivity has improved somewhat. but unless otherwise specified in the scene. but unless otherwise specified in the scene. assume a default Noise level of 1 anytime the characters are within the Containment Zone. so players should expect to encounter everything from high background counts and mana voids to various aspected backgrounds and mana warps. The following applies to Season 7: Over the last two years. pg. Noise levels will vary from area to area. Besides the background count. With the megacorps construction efforts moving forward in the CZ and surrounding areas. Noise levels will vary from area to area. The count will fluctuate wildly at times. 30 for full rules). (See Street Grimoire.

146) Fomoraig (Run Faster. and as such are disallowed. it’s usually not in your best interest to hyper-specialize a character. Fifth Edition rulebook. 137) Fame (Run Faster. it doesn’t matter how well they do that thing if it’s not useful to the adventure or if there are four other characters who are all able to do that thing as well. Keep flexibility and diversity in mind when designing a new character. 149). Getting bricked (SR5. pg. but don’t worry. provided the Availability is 12 or less and the Rating is 6 or less (SR5. Gamemasters do their best to keep all players engaged in the adventure and story. pg. Please see the appropriate section to see if additional character creation methods released in expansion material are allowed for Shadowrun Missions. pg. Qualities Most qualities are allowed in Missions play. 138) Friends in High Places (Run Faster.2 12 . Unless otherwise noted in this FAQ. Players may purchase normal. pg. Rating and Availability Any gear. pg. and/or make certain you have a decent firewall on your commlink to protect your gear. Skinlink is not available at this point. pg. The link or deck cost remains the same regardless of whether it’s a used implant or a delta-grade implant. 228) sucks. Note that cyberware grade only affects the implant costs for implanted cyberdecks and commlinks. SECTION 4: CHARACTER CREATION Character Creation Creating a character is done using the standard priority system presented in the Shadowrun. one thing to keep in mind is when playing at conventions or in Open Play games. including magic. The only exception to Availability limits during character creation is the Restricted Gear Quality (Run Faster. pg. it is only items which have variable rating levels which you may be purchased. pg. but not beta or deltaware. 138) Gnawer (Run Faster. and bioware. pg. 17) Dzoo-noo-qua (Run Faster. When creating a character for Shadowrun Missions. All other expansion material will be allowed once its release grace period has elapsed (see below). Wireless Keep in mind that most gear is assumed to have some wireless function built into it. pg. cyberware. The following qualities are disallowed in Shadowrun Missions play and are inclusive with all available sourcebooks: Positives: Bandersnatch (Run Faster. Wires are cool again!). Note that the Damage Value and Armor Rating of an item is not included in this. With this in mind. you’ll likely either need to make sure you have a good decker in the group to protect you with his cyberdeck. and many pieces of gear benefit from being connected to your Personal Area Network in some way. pg 147) Ghoul (Run Faster. and used cyberware at character creation. 94). 54) Brand Loyalty (Run & Gun. Nor can you be certain a given adventure will focus on one particular aspect of the game. since Missions are designed to be run in a tight time frame and because you may be playing under different gamemasters at different venues. Be sure you have the latest rulebook printing or errata. or run wires to your gear if you want to be protected (you’ll look like a fraggin’ antique with wires running all over the place. no rule marked “Optional” or listed as being “At the Gamemaster’s discretion” will be used for Shadowrun Missions play. 138) Shadowrun Missions Chicago FAQ ver 1. However. you never know who or what is going to show up at the table. but if your character only does one thing. 127) Deus Vult! (Assassin’s Primer. pg. some qualities simply cannot come into play or be enforced. pg. 136) Banshee (Run Faster. 136) Better To Be Feared Than Loved (Chrome Flesh. alpha. so you’ll either need to run wireless to take advantage of these bonuses. pg. Because of this. may be purchased at character creation.

pg. 169) Ex-Con (Run Faster. pg. pg. 46) Data Liberator (Data Trails. pg. 155) In Debt (Run Faster. pg. 139) Mutaqua (Run Faster. 79)* Code of Honor: Avenging Angel (Hard Targets. 139) Harvester (Run Faster. pg. The Shaman’s Code (Run Faster. pg. 151) Vampire (Run Faster. 140) Negatives: Alpha Junkie (Cutting Aces. 155) Flashbacks (Run Faster. 85) The Code of the Good Cop (Run Faster. 46) Day Job (Run Faster. 154) Dependent(s) (SR5. 158) Social Stress (SR5. 57) Curiosity Killed the Cat (Data Trails. pg. 58) Paraplegic (Run Faster. 158) Prank Warrior (Data Trails. pg. 80) Driven (Run Faster. pg. 17) Nosferatu (Run Faster. pg. pg. 26) Hung Out to Dry (Run Faster. pg. pg. 152) Bad Rep (SR5. 157) Poor Self Control – Compulsive (Run Faster. pg. 158) Poor Self Control – Vindictive (Run Faster. pg. 191) Combat Junkie (Run & Gun. pg. pg. pg. pg. 139) Loup-garou (Run Faster. pg. 31) The Code of Wuxia (Run Faster. 49) Records on File (Run Faster. pg. pg. pg. 27) The Hermetic Code (Run Faster. 82) One of Them (Chrome Flesh. pg. pg. 151) Amnesia (Run Faster. 33) Tough and Targeted (Chrome Flesh. 31) The Code of the White Hat (Run Faster. pg. 48) Loss of Confidence (SR5. pg. pg. pg. pg. 154) Earther (Run & Gun. Right or Wrong (Assassin’s Primer. pg. pg. pg. 139) My Country. pg.0. 139) Online Fame (Data Trails. pg. pg. 79) Big Regret (Run Faster. 156) LEEEEEEEROY JENKINS (Data Trails. 87) Vendetta (Run Faster. 32) Too Much Data (Rigger 5. pg. 127) Cyber-Snob (Chrome Flesh. pg. 153) Blank Slate (Chrome Flesh. 141) Code of Honor (SR5. 30) Carrier (Run Faster. pg. 138) Grendel (Run Faster. 56) Trust Fund (Run Faster. 140) Wendigo (Run Faster. 57) Bushido 2.0 (Run Faster. pg. 45) Revels in Murder (Chrome Flesh. 155) Harmony with Nature. pg. 159) Wanted (Run Faster. pg. 49) Shadowrun Missions Chicago FAQ ver 1. 159) Wanted by GOD (Data Trails. pg. pg. pg. Goblin (Run Faster. 60) Unsteady Hands (SR5. pg. pg. pg. pg. pg.2 13 . pg. pg.

Allergies: All Allergies must be things that are possible to come up in a game session without the Gamemaster having to go out of his way to introduce them. The Code of the Hacker (Run Faster. are things that are never likely to come up in a game. you make an Addiction Test(s) at the end of the Mission. You are on the honor system for keeping track of thresholds when the GM asks you to make the test(s). Outdoors. If he fails. If you do not take a dosage or get your fix during downtime. If you fail this Addiction test. you no longer suffer from withdrawal. he suffers from withdrawal for the entire Mission. he fails his Addiction Tests and his addiction goes from moderate to severe. and easy to obtain. and expensive gambling are all acceptable examples of Addictions that can be used in Missions. unless he takes another dose of Bliss. and/or otherwise difficult to obtain. other than as a minor distraction to the character. Things like caffeine or cigarette addictions would fall into the “disallowed” category. and Incompetent normally require gamemaster approval. you must spend at least 500¥ per level of addiction each time you succumb to your addiction. A test is made for each type of addiction (physiological. 27) Other Qualities such as Addiction. and Biotech are groups that should only be taken as incompetent if they would Shadowrun Missions Chicago FAQ ver 1. but Warrior’s Code is not. There are many serious. Example: Billy Bob has a moderate addiction to Bliss (Addiction Rating 5. If you take a dosage or get a fix during downtime. For addictions with no set price (such as gambling). If he gets a hit on each test. he may buy off the quality and does not suffer from withdrawal. He went on a Mission and spent six (6) weeks before his next Mission. The minimum threshold to which it can be reduced is one (1). For example. you are considered suffering from withdrawals during downtime and at the beginning of the Mission. You make a Withdrawal Test(s) at the beginning of the Mission and may buy off (or down) the quality and do not suffer from withdrawal if successful. Incompetent: This quality can only apply to a skill group the character is likely to need and use on a regular basis. especially in the Missions format. taking this does of Bliss means he must make an Addiction Test at the end of the Mission. The threshold is one (1) so he needs a single hit on each test. At the beginning of the next Mission he needs to make two Withdrawal Tests (one physiological and one psychological). Code of Honor: The basic Code of Honor negative quality as described on pg. Allergy. just mark the time off your SRM Calendar and pay for any lifestyle costs during that time. Edge may be spent on this roll. MMO and sex addiction likewise wouldn’t come up in play very often. White Hats. but at the beginning of each Mission you are required to make an Addiction Test for each substance to which you are addicted. cheap. Addiction: Existing: No tests are made for addiction during downtime. or both) listed for the substance. real-life examples of addictions that can be very harmful and have long-term effects on a person but would have little to no effect on a Shadowrun game. and thus would not be allowed. The threshold for this test is equal to the full value of the Addiction Threshold for each addictive substance. however specific Codes of Honor may be allowed from other sourcebooks. If you take a dosage or get your fix. as these can be harmful but are also legal. Engineering. Of course. BTLs. harmful to the character in the short term. psychological. At the end of the Mission. Addiction Threshold 3).2 14 . The threshold for the test is based on the Addiction Threshold minus any weeks spend conducting downtime activities on the SRM Calendar. for example. pg. An allergy to uranium or Macronesian bee stings. you must make your Addiction Test(s) as above (beginning of Mission). 79 is not allowed in Missions play. Assassin’s Creed is allowed from the SR5 sourcebook. You may spend as much downtime as necessary to reduce the Addiction Threshold to one (1). you either gain the Addiction negative quality (if not already addicted) or your Addiction level worsens one step. Failure means you suffer from withdrawal for the Mission. but the process starts all over again. He suffered withdrawals during the six weeks (–4 to Mental and Physical attribute based tests). These are allowed with the restriction that they have to be something playable and appropriate to your character. The Addiction must be to something either somewhat expensive. Cracking. but is considered spent and unavailable until you are able to recover Edge. Whether you have an addiction or note:if you take any addictive substance during a Mission. Narcotics.

and a rigger should know a good mechanic or at least a used car salesman. so contacts outside that region may be of limited use. as they will likely come into play rarely as well. Seasons 5-8 take place in Chicago. the other players must waste this time and still pay full lifestyle costs. pg. but if used all members of the team using this option must synchronize their Missions Calendars. if they deem a quality to be unsuitable. you may only take a maximum of 25 points worth of Positive Qualities and 25 points worth of Negative Qualities. so a decker should have a deckmeister or programmer. the two negative options (Cramped and Dangerous Area) are not allowed since they will rarely. Character Audit: Gamemasters may do a character audit before a game session and. decker for Cracking. specializations are allowed following the examples laid out in the book. However since Missions are pre-written and rarely take place at the character’s doss. How many points worth of Qualities can I take? As per the rules under Purchasing Qualities (SR5. such as a medic for Biotech. Please consider your qualities carefully and do not try to abuse the system. etc. you will likely earn a fair number of contacts through gameplay. and they’re often limited in how high their loyalty will go. Unarmed combat: you may take any of the specializations listed for Unarmed Combat in the SR5 sourcebook. pg. Can I transfer my character from a previous Season of Shadowrun Missions? Sadly no. Street and corp contacts are always worthwhile. Fifth Edition rules we’re taking the opportunity to start everyone off on equal footing. Choose either a specialty listed or one that’s similar. these contacts are frequently a part of the story and plot and are not always the most diverse. and thus. You’ll likely want (and even need) multiple SINs. not something easily ignored. come up. If you really wish. Both of these are allowed in Missions. 71). please refer to the next section. Of course. A general fixer is always useful and every runner should have one. Characters should consider the positive options carefully. is paying far more for his share of the rent. for roleplay purposes. Are the Lifestyle Options allowed for Missions play? Lifestyle Options (SR5.directly be a skill your character’s build would use. This should be a skill that has an impact on your character and your gameplay. so do you! In Missions. This means that if one member needs to spend an entire month of downtime training and the other members do not. you may take additional Negative Qualities. However. Shadowrun Missions Chicago FAQ ver 1. So we encourage you to make certain you have a diverse number of contacts at character creation to support your character and his chosen profession. Team Lifestyles (SR5. Both are incredibly useful. Contacts and SINs You are encouraged to carefully consider the contacts you choose and the fake SINs you purchase for your character. they may disallow it. or if a player misses a Mission and “skips” a week. Can I take specializations for my skills? Yes. if your character is ready for Prime Missions. 374) are allowed in general. keeping in mind a specialty should be a bonus you only get under certain specific circumstances. but you may never gain more than 25 Karma for them regardless of how many you take. and if they get burned.2 15 . Also. so they may be a waste of money. rigger for Engineering. This is done to prevent the Calendar weirdness that happens when one player is several months ahead of another player because he frequently needs extended downtimes. Please see the Run & Gun section found in this FAQ to see how the martial arts specialization is used in Shadowrun Missions. a street sammy should have an armorer or gunsmith. if ever. Plus keep in mind that you need a way to get gear. 375) are allowed. because you can’t do much in the world of 2075 without one. pg. With the new Season and the jump to the Shadowrun. What about Exceptional Attribute and Lucky? Those say with gamemaster approval only.

As above. but sit down at your first Mission and discover you don’t like the character. Sometimes you get in on a First Taste event which uses pre-gens and you can’t get into a Build-A-Runner Workshop and use the pre-gen the entire convention. For conventions/game day events. even if she had spent no karma or nuyen. FLGS: As above. For example: CT comes up with this awesome idea in her head about a character concept and she creates that character for an upcoming convention. no changes/tweaks may be made. Also. we prefer you make any changes/tweaks as soon as you have free time. sometimes you have an idea in your head and create a character. Unfortunately. NOTE: if you spent any Karma or nuyen on the original character during the course of the convention/game day. you may make any changes/tweaks to that character after the convention/game day event is over. but before that character participates in another Shadowrun Mission. even if no karma or nuyen is spent. we also realize this may not be possible. you may NOT mulligan the character. then they may be applied to a new character as well. Also. but once applied. She saves each Debriefing Log. You may make tweaks/changes (or a new character) after the first Shadowrun Mission (SRM/CMP/SMH/PM). doesn’t spend Karma or nuyen. Conventions/game day events: Sometimes you make a brand new character for a convention/game day event and after playing it. it is locked in and may not be tweaked/changed/remade. Officially. even though the character hasn’t played a single Mission yet. provided you adhere to the following. let alone make a new character. no further Mulligan is allowed since the first character was mulliganed into a new character. Shadowrun Missions Chicago FAQ ver 1.Can I make changes to my character after the character has played in an official event (Mulligan Rule)? Yes. this character can no longer be tweaked or changed since she’s applied the karma and nuyen. and when she gets home creates a new character and applies the Karma and nuyen. once you spend karma or nuyen on that character. you may take any Karma and nuyen earned and apply it to a new character. However. discover it wasn’t really what you wanted or it needs some tweaks. but before that character participates in another Shadowrun Mission (SRM/CMP/SMH/PM).2 16 . she’s booked herself for every time slot available and doesn’t even have a chance to eat. no further Mulligan is allowed since she mulliganed the first character into this second character. At this point. Since she loves Shadowrun. she realizes she does not enjoy the concept and just can’t get into the character. If you had a pre-gen or a character which simply did not work for you. within the first couple of Missions. If the Karma and nuyen were not spent.

Some characters may have averaged more. Follow the guidelines in “How do I transfer my character to Prime Runner status?” below to transfer the character to SRM Chicago. as these carry over for Prime Missions. Next. and you’re ready for some Prime Missions! Welcome to the big leagues! Shadowrun Missions Chicago FAQ ver 1. You should try to build your character as closely as possible to your Shadowrun. to take advantage of the increased skill ratings. You may also transfer Karma into nuyen (or nuyen into Karma). Sorry! Remember to transfer your final Street Cred. A character from Shadowrun Missions Season 4 is automatically considered Prime Runner regardless of TKE. Also record any Missions-specific contacts you had previously earned. you also get 10. Then apply your earned Karma and nuyen from your Transfer Log to buy additional equipment and to raise your skills and attributes. contact fees. up to a max rating 9 (if you can afford it). Players are on the honor system.000 nuyen. For Missions. and PMs. Have a Missions Gamemaster sign off on the Transfer Log. 4th to 5th edition). Prime Runners from Season 4 may not play in the main Shadowrun Missions line (Seasons 5-8 or CMPs). and other incidental nuyen spent that is difficult to directly track.g. Prime Runner is a term applied to an experienced veteran of the shadows. First off. NOTE: Prime Missions are designed for characters with at least 150 TKE. Fifth Edition and here in the Shadowrun Missions Chicago FAQ. Prime Runner is a designation applied to any experienced character promoted out of the main Shadowrun Missions line due to recreation for a new game system (e. Prime Runners from Season 5 onward may play all SRMs. you can either start your character without them and save the nuyen and karma you earn from Prime Missions to purchase them later. which are designed for high-power characters and any Special Mission. 1 Karma is worth 2. or you’ll need to wait to become a Prime Runner until these items make an appearance. so please do not take this opportunity to drastically change your character.2 17 . but this method evens out the money for each character a little bit and takes into account money that is spent on things like bribes. rebuild your character using the standard character creation rules presented in Shadowrun. Fourth Edition character. Prime Runners are eligible to play in any Prime Mission. A Prime Runner designation is also applied to any character who has at least 150 Total Karma Earned (TKE) during the current Chicago Missions campaign. you must download and fill out a Prime Runner Transfer Log. so you have been warned.000 nuyen. For each Mission. tips. Fifth Edition. CMPs. and Public Awareness over as well. lifestyle payment. If these are critical to your character. players may spend some of their Karma to raise a maximum of 3 skills that were at Rating 6 before your character transfer above Rating 6. SECTION 5: PRIME RUNNERS What is a Prime Runner? In general. You may not transfer over or purchase any abilities or gear that has not been released in a Shadowrun. However. You may only exceed the default Rating 6 and Availability 12 rule to purchase gear your character still owned after his final adventure on the Transfer Log. Use this form to record each Mission adventure this character played through and how much Karma they earned for that run. How do I transfer my character to Prime Runner status? Note: this guidance is for transferring Shadowrun Missions Season 4 characters to Shadowrun. Fifth Edition sourcebook yet. Notoriety.

Can I use optional rule (fill in the blank)?
Unless this FAQ states otherwise, optional rules are never used. To give every Missions player the same game
experience and maintain campaign balance, we generally avoid using any rule that is listed as optional.

I want to do X, which can be done in game or as a downtime action. Do I roll skill dice or buy hits?
Anything that is permanent or has no explicit “expiration date” to it must be done using the “buying hits”

Can I collect my own Reagents and/or craft my own Foci?
No. Crafting or building your own equipment falls outside the scope of Missions.

If I Quicken a spell during play, do I buy hits or can I spend Edge and Reagents and roll my skill as normal?
You must buy hits and cannot use Edge or reagents.

Does Binding a Spirit have to be done as a Downtime Action (and must therefore buy hits)?
No. Bound Spirits have an expiration date (a.k.a., number of services). Further, since they get to resist with
double Force, buying hits makes it nearly impossible to ever bind a higher Force spirit and get a useful number of
services out of it. As such, players may choose to either buy hits or roll. If a player is binding as part of his normal
Downtime between games and wishes to roll his dice, he should let his gamemaster know at the start of his next
game session and quickly get all rolls done before the game starts. Players may spend Edge on rolls made in this
fashion, but they are considered spent at the beginning of the game session and are unavailable until the GM allows
Edge to refresh.

What about Compiling a Sprite?
Same rules as Binding a Spirit apply to sprites.

Questions about Game Play

What is the Missions Calendar?
When you play your first Missions adventure, you should receive a Missions Calendar. If you didn’t, ask
your gamemaster for one or download one from the Shadowrun Missions website. You should also start a new one
at the beginning of each Missions Season.
The Mission Calendar is used to track time throughout the Missions Season. You can run one Missions
adventure per week, and you cannot use that week for anything else. Any additional time that you take to buy gear,
train, etc. should all be marked on the calendar, and take additional time on your calendar. You may take multiple
actions in a single week if they take fewer than 7 days, and actions may spill into the following week. So a training
session that takes 3 days and learning a spell that takes 6 days would take 9 days total. You track your weeks in full
though, so any “unused days” before the next Mission are lost.
Your character must pay Lifestyle costs at the beginning of the week of each month (after the first month),
before doing anything else that week.
With the changes taking place in Chicago, finding somewhere to sleep for free has become problematic.
Warlords, gangs, “landlords”, and the corps ensure a price must be paid to sleep safely. Therefore, the minimum
lifestyle a character must take in Chicago is a Squatter lifestyle. The other side to this, is that a character may now
spend as much time between Missions as he/she desires, so long as he/she keeps up with the payments!
Please note, this has nothing to do with real time. If it has been sixth months since you (as a player) have
played Shadowrun Missions, it may be the very next week for your character. You do not have to make a new
character if you miss a few games, or even a year or two.

How much nuyen can I expect to make from the average Missions adventure?
Nuyen awards are based very loosely on the Run Rewards guidelines (SR5, pgs. 375-376). Most Missions
award around 10,000 to 12,000 nuyen. Missions are designed to be easier may pay a little less, and harder Missions a
may pay more. The maximum amount you are likely to ever see in a standard SRM or CMP adventure is 20,000
nuyen (on very rare occasions), and the minimum amount you should ever see is 5,000 nuyen. This pay is
Shadowrun Missions Chicago FAQ ver 1.2 18

sometimes subject to achieving multiple goals in a Mission, so if you fail one or more objectives it’s possible to get
paid less.
Special Missions will usually pay similar to a standard SRM or CMP, but occasionally may pay a little
higher if the risks are greater. Prime Missions are designed to be higher stakes and higher rewards, so they start at
the 20,000¥ mark and move up from there.
Note that some Missions may offer up their pay piecemeal, if there are several small jobs involved. This
means the initial Mr. Johnson may only offer a couple thousand nuyen for a job. When this happens, rest assured
that there are one or more additional job offers coming in the adventure. Be patient and don’t start threatening Mr.
Johnson right away (or worse, threatening the gamemaster). That’s a quick way for your character to gain notoriety
and lose contacts, and generally you can count on there being more ways to earn nuyen designed into the adventure
to compensate.

How much Karma can I expect to earn from the average Missions adventure?
Like with nuyen, karma awards are based loosely on the Run Rewards guidelines (SR5, pgs. 375-376) as
well as the type of Mission and the difficulty of it will factor into the Karma awards, as well as how well you did
during the adventure. The average adventure awards between 6 and 8 karma.

Is there a Cash for Karma (or Karma for Cash) option?
Yes! Once between each Missions adventure you may choose to Work for The Man or Work for The
If you are Working for the Man, you can trade 1 Karma for 2,000 nuyen. This represents your character
going out and doing the dirty, sleazy, or simply boring grunt work for a company or corporation. It pays well, but
eats away at your soul.
If you Work for the People, you can trade 2,000 nuyen for 1 Karma. This represents you going out and
doing some pro-bono runner work, helping out at a local soup kitchen, or doing some volunteer work. It costs you a
little something, but you feel better about yourself afterward.
In either case, you may only trade away or gain a maximum of 5 Karma each time you Work for The Man
or Work for The People, and it takes up one week of downtime during which you can do nothing else. You cannot
do this again until after you pull another Shadowrun.
The character’s Total Karma Earned (TKE) increases if the character Works for the People based on the
amount of Karma received. For example, Obnoxious Jones has a TKE of 75 and spent a week and 10,000¥ Working
for the People, garnering him an additional 5 Karma. Obnoxious Jones now has a TKE of 80.
If the character Works for the Man, the character’s TKE does not change. For example, Syndell needs a
little extra Nuyen to buy a shiny new toy, so she decides to Work for the Man after her most recent run (which
didn’t net much in the way of cash). Syndell has 75 TKE and trades out some of her good Karma for cash; 5 to be
exact. She picks up 10,000¥ and still has a TKE of 75.

Can I fence the gear I found during an adventure?
Yes. Gear must be fenced through one of your contacts, and uses the Contacts and Fencing rules (SR5, pg.

Can my friends and I pool money to purchase something?
Yes, of course! Just be sure that each of you marks off the appropriate money for the item. However, one
person needs to be the actual owner of the item, and if that person is not present for the game session, then neither is
the item. So carefully consider what you’re going to split the costs on, and who you split it with!

Can I upgrade my bioware or cyberware?
Presuming the item in question has not been damaged, you may sell back installed non-cultured bioware and
cyberware for a flat 30 percent of its retail value (book price; taking into account alpha or beta mark up, if any)
when changing out cyberware. You must still make an Availability test to acquire the new piece of cyberware.
Cultured bioware may not be upgraded using the below rules.
You may upgrade bioware and cyberware by paying the difference between the two pieces of equipment
(taking into account grades, if any) plus 20% for the doc’s time and medical materials. You may only upgrade a
piece of bioware or cyberware of the same type.

Shadowrun Missions Chicago FAQ ver 1.2 19

For example, Kayless wants to get a better Control Rig. He currently has a Rating 2, but wants to upgrade to
3. Martin Tate happens to have one in stock and charges him 133,200¥ for the new Control Rig (Rating 3) and keeps
the Rating 2 he just pulled out of Kayless.
So, let’s do the math: Control Rig 3 costs 208,000¥ - 97,000¥ as credit on the old rig (Rating 2) = 111,000¥
for the upgrade. Now to figure out the total to include Dr. Tate’s labor and any other expenses related to the surgery
(111,000¥ x 1.2 = 133,200¥).
Another example, Covon goes to Dr. Tate and asks to have his dermal plating removed so he can get titanium
bone lacing instead. Dr. Tate gladly obliges, but Covon only receives 30% of the value of the dermal plating and has
to pay full price for the titanium bone lacing.
Remember, if you upgrade from 3 points of "normal ware" to the equivalent in alpha grade, the alpha only
takes 2.4 Essence points off, but you do not get the excess back—you simply have a 0.6 point “hole” that can be
filled with something else at no further Essence cost until the “hole” is exceeded.
Betaware is available as normal during gameplay. However, keep in mind that deltaware can only be
purchased and implanted through special deltaware clinics, and these are only available if a Mission gives the
character access to them as a special reward. Contacts will not be able to grant you access to a Delta Clinic under
normal circumstances.
Recovering from cyber-surgery takes one full calendar week.
Unfortunately this does not apply to cybersuites.

Can I upgrade my cyberdeck or RCC?
Business is starting to pick up in the CZ, which means more toys are hitting the streets. You may “upgrade” a
cyberdeck or RCC to the next better model (or higher if you can afford it). First, you must make an Availability test
to see if you can find one you desire (paying for any additional dice based on the value of the cyberdeck or RCC you
wish to purchase). Once you know you can get your hands on it, you take your old deck or RCC to trade in (for full
value) and pay the difference with a 20% markup; smuggler fees and bribes are included in this markup...after all,
the Spire has to make a profit somehow.

Can I make skill tests between adventures?
Yes. Unless otherwise noted in the FAQ, all skill tests made during downtime are done using the Buying Hits
rule (SR5, pg. 45) and using the standard rules for limited Extended Tests (cumulative –1 per test, SR5, pg. 45).
Assistants and instructors also buy hits for their tests.

“Just Say No” rule
Using drugs to improve attributes or skills for downtime tests is beyond the scope of Missions.

Can I buy/train/do downtime items such as (fill in the blank) at the game table?
Yes, though the standard rules for making tests during downtime apply. Since not every game will have the
time or access to a gamemaster to handle their downtime activities, it’s only fair that everyone follows the same
guidelines at all times.

How do I raise skills or attributes, learn new spells, or otherwise advance my character between adventures?
Use the Character Advancement rules (SR5, pgs. 103-107) as normal. Any week spent on a Shadowrun
interrupts your training, but you can resume where you left off. If you spend more than three weeks without
resuming your training, you lose any progress made and must start from the beginning.

How much do instructors cost?
Instructors charge (10 x Instructor’s Skill Rating) nuyen per day, and all instructors are assumed to have a
Charisma of 5. They follow the standard rules for Instruction (SR5, pg. 105) and need a minimum skill rank of 3 or
the skill rank you are training to, whichever is higher. Note that this is a tweak to the standard training rules, since
they neither list a minimum skill level requirement nor list standard training times. Instructors may train individual
skills, groups, or specializations.

Shadowrun Missions Chicago FAQ ver 1.2 20

what skill rating can each rating of a Tutorsoft train to? (SR5. and only items that fall within their fields of specialty. 442) Yes. you should not be giving away large. Since you won’t always know the skills and attributes of all your contacts.We have rules for the cost of instructors in Missions. pgs. This is primarily to prevent abuse in games where someone is just sitting in to play a session or two. a fixer is a middle man and not in sales. Each hit reduces training time by one day to a minimum of one day.2 21 . 205-209). If you wish to have contacts purchase additional items during a single downtime. to allow plenty of time for gamemasters to obtain and read over the new game material. and a street doc won’t be any use when looking for a cyberdeck. This downtime can be used for any other activity you wish. can we use Tutorsofts instead? If so.000¥ for some gear because they’re short is no big deal. you may not spend Edge during downtime. Giving someone an extra gun. pg. Can I buy (fill in the blank)? If the gear is legally available (has no Availability rating). This downtime can be used for any other activity you wish. pg. and as such you need to go looking for it. this is thirty days after they go on sale. or have your contacts go looking for it. as this represents you physically going out and looking for the item. The Tutorsoft Rating must equal or exceed the skill rating to which the character is training. Can we trade money or gear between players? Yes. For products that have a print release. for example. how long does it take to repair? Equipment that is bricked during gameplay is assumed to be fully repaired and operational as long as you take at least one week of downtime between Missions. use the standard Availability Test rules (SR5. it’s thirty days from the announced street date for the product. but only within reason. pg. Note that you can only search for one item at a time. and how long it takes (SR5. spending time making phone calls. When do expansion books and eBooks become legal to use in Missions? Thirty days after the full release of the product. or spotting them an extra 1. use the normal rules for healing (SR5. For eBook-only products.) Remember. expensive items or large sums of nuyen. you can buy it from your local Stuffer Shack. How long does it take to heal? Damage that is sustained during gameplay is assumed to be fully healed as long as you take at least one week of downtime between Missions. etc. A full list of legal books can be found in Section 1.000¥ in gear (using base book value for the gear) per game session. you have a contact with Loyalty 4 and Connection 3. 418) and mark off the appropriate amount of time on your Missions Calendar. or Kong-Walmart at any time. you may use a Tutorsoft in place of an instructor in Missions. all contacts roll Loyalty + (Connection times two (2)) for the Availability test. so there will be a slight mark up of 10% to the base cost of any item which the fixer helps you acquire. use the standard rules for determining what items they can find. To heal during a Mission. For example. Can I spend Edge during downtime? To prevent abuses of Edge and Edge refresh rates. 418). Shadowrun Missions Chicago FAQ ver 1. so they just dump their gear and money on their teammates at the end of the game since they’re not planning to play that character anymore.000¥ worth of cash and 5. A Tutorsoft may only be purchased for a particular skill (not skill groups or specializations) and are not available for Magic or Resonance based skills. Gear with an Availability rating isn’t as readily available. If you go looking for a piece of gear. Each contact can only obtain a single item at a time. training is a downtime activity so Tutorsofts purchase their hits for the Instruction Test. Weapons World. (A talismonger is not going to be able to get you a gun. You cannot buy used gear (other than cyberware). Remember. The Tutorsoft makes an Instruction Test with a dice pool equal to Rating x 2 (max Rating 6). talking with people. To set a hard limit on this. no. However. This contact would have 10 dice [4+(3x2)]. gamemasters should not allow players to give away more than 5. buying them drinks. If my equipment takes Matrix damage or is bricked. provided you have the available nuyen.

Shadowrun Missions Chicago FAQ ver 1. but that’s it. Johnson as an extra team member so Mr. Some contacts might be available for taking care of various downtime activities. When a character is “known” (see Public Awareness below). you may hire one to conduct a downtime activity you could not normally accomplish. His Street Cred is 55.(0+6) = 49 which is then divided by 10 giving him a 4. Hired Contacts should not be considered an ace-in-the-hole. The gamemasters should only allow a contact to be available to be hired if they are filling a role that the group is weak on.Can I hire my contacts to actually come on a shadowrun with me? Yes. but there are some restrictions to this.000¥ per point of loyalty the person contacting them about the job has with that contact. and they won’t pull a suicidal distraction to help you get in the back door. many of your contacts are former shadowrunners themselves. Street cred 1. So if they’re hiring you. but will tag along virtually and help out where she can. and Public Awareness 6.. Goober conducting repairs on your recently damaged vehicle. The charges listed above apply to the work they perform. As an example Negotiation (or appropriate skill) + Charisma + Extraneous modifiers [Social Limit .e.(Notoriety + Public Awareness) For example: Joe Sam wants to purchase an Availability 24 item. Availability is then adjusted to reflect 24 . and if the price is right they’re willing to come out of retirement to help out a friend! For Shadowrun Missions: Chicago you may hire several of the Missions specific contacts to help you out on a shadowrun. Notoriety 0. Matt Wrath may be hired to provide additional muscle as needed.g. The following rules for Reputation are for use in Shadowrun Missions. Johnson pays out an extra share to cover the contacts fee. Reduce item Availability by the (Adjusted Streed Cred Value) ÷ 10 (round up) 2. Will this FAQ be updated as more books are released? Yes. Lothan the Wise may be hired to provide magical support. Quantum Princess may be hired to act as Matrix overwatch and to help crack security or encrypted files. So while they will come along as backup and help out. Maybe they’re getting up there in years. and Matt Wrath should only be available if the team is particularly weak when it comes to physical combat. Quantum Princess and Lothan should only be available if the party is missing a decker or a mage. He loves a good fight and isn’t afraid of getting in the middle of a brawl. She will not physically come on a shadowrun unless it’s absolutely necessary (i. Negotiation. They won’t run in front and soak gunfire. e. they may add their Street Cred as a positive modifier to their Social Limit for Social Tests. e. He will cast spells and will provide summoned spirits as needed (though not bound spirits). They cannot be hired and brought to the meet with Mr. we will update as needed. but he’s not stupid. they’re retired now for a reason. SRM Chicago contacts and their skills are detailed in the SRM Season 5 Contacts PDF.9 rounded up to 5. Note this is for Social tests in which a positive outcome is desired.000¥ for a single Mission. While contacts may be willing to come out and help. minus 1. Adjusted Street Cred Value = 55 . None of the other contacts may be hired on. It may also be added as a positive limit modifier to Intimidation tests if known (*see Public Awareness below). They’re not going to put themselves in excessive danger for you.5 = 19. and should only be utilized as a last resort. a complete Matrix dead-spot). Adjusted Street Cred Value = Street Cred . no matter how much you’re paying. you cannot use them as “10 extra boxes of ablative damage”. The contacts charge 15. maybe they’ve taken one too many bullets. They’ll offer up their expertise where necessary and will do their job well and competently. Contacts do not increase Loyalty while hired. They do not receive additional dice from their Street Cred. You cannot hire a contact if they were acting as your Mr. Johnson for the adventure. Hiring a contact to fill in is not cheap. Notoriety Reduce limit of Social tests by Notoriety of the character with the highest Notoriety who is present at the Social interaction. Assuming the contact has the appropriate skills.2 22 . and maybe they just have a career they enjoy better now that pays as well as running did.highest Notoriety at the table].g. it means they’re not available to go on the run themselves in the first place. they should be a last resort for when you’re screwed and need specialized help to complete a mission.

sim star. A failure means the non-shadow person doesn’t recognize the character..g. If the other individual is already in the shadows. which means they recognize her and now she has some explaining to do.) 0-3 NA 4 4-6 4 3 7-9 3 2 10+ 2 Auto For example: Dazzler wants to impress the bartender into giving her friends some free drinks (in other words.g. Dazzler wants to increase her Social Limit with her Street Cred when she rolls since she doesn’t have a high Social Limit. she doesn’t gain additional dice). etc. corp sec.). SRM author. Character’s Public Threshold . Law Enforcement.Authorities Awareness (non-shadow folk) (Lone Star. The threshold for the authorities is 3 based on her Public Awareness of 6. After all is said and done. The roll is Relevant Knowledge Skill (e. The two Star officers roll this as a Teamwork test Intuition (3) + Law Enforcement (3) + Dazzler’s Notoriety (2).so Dazzler has to pay for everyone’s drinks unless she is able to successfully use her Con/Negotiation/Intimidation skill without the benefit of increasing her Social Limit due to Street Cred/Notoriety. e. For example: OJ enters negotiations with Mr. KE. On the other hand. Tone Loco has a Notoriety of 6 and refuses to wait in the van. The below chart represents Thresholds for non-shadow people. Shadowrun Missions Chicago FAQ ver 1.. Public Awareness Use the table below to determine if the character is “known”. the runner is mistaken for a famous (or even infamous) personality (corporate CEO. The GM has the final say in determining if an individual is in the shadows or not.2 23 . hilarity ensues. mafia don. if OJ and Tone Loco decide to Intimidate a punk for some information and the punk knows Tone Loco’s Notoriety. On a Glitch. Johnson. he needs to achieve 4 hits on his roll (Dazzler has a Public Awareness of 6). then OJ gets to add Tone’s Notoriety of 6 to his Social Limit to make it 17. the non-shadow person doesn’t recognize the character and he/she may be mistaken for a non famous person. the officers get a total of 4 hits. Dazzler wants to sneak out of the CZ past the Lone Star patrol without being recognized. OJ has to roll his Negotiation of 6 + Charisma of 7 (elf) + 0 (no modifiers) with a limit of 5 (OJ’s Social Limit of 11 minus Tone’s Notoriety of 6). On a Critical Glitch. On the other hand. He achieves 3 hits. Unfortunately. In order for the bartender to recognize Dazzler. Shadowrunners) + Intuition + Notoriety. then you are “known” to them. etc. He rolls Intuition (3) + Local Runners (3) + Dazzler’s Notoriety (2) for a total of 8 dice.Public Threshold .

pg. the target will not always realize the idea wasn’t their own unless it’s something wildly out of character. Of all the magic out there. and everyone is scared of it. Fifth Edition book. Should a magician use a Mental Manipulation spell to force or coerce a target into performing a notorious act. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets). The higher the force of the spell. and most people react very badly when magic is used against them. 80) Loss of Confidence (SR5. pg. What exactly does this mean? It means don’t get cute and try to play word games. But ask yourself if they used it against you would it be an attack? And if you’re still not certain. Regardless of whether the Manipulation magic is overt or covert. Some spells are subtler. the controlled person usually acts and reacts as if all the actions are his own. Spellcasting always uses the Perceiving Magic rules (SR5. Johnson is usually suicidal. 87) In combat it says I can only make one attack action. so he will stop and wonder where that thought came from. Using it against a Mr. As soon as the spell is dropped they immediately know they have been violated. he’ll simply disregard it. SECTION 7: SHADOWRUN 5TH EDITION Disallowed Qualities: Positives: None disallowed Negatives: Bad Rep (SR5. SR5. Shadowrun Missions Chicago FAQ ver 1. and while the spell is active. he’ll blame magic and pull an alarm. the GM is free to award the magician Notoriety for each instance. ask your Gamemaster. This means throwing grenades. For examples of notorious acts and when to award Notoriety. pg. well. or anything else that could be construed as a physical or mental attack in any way. pg. It’s a violation of the highest order. 79) Code of Honor (SR5. shooting guns. pg. These are covert spells. there’s always the chance that powerful magic will be noticed. However. Using Influence to suggest a guard wants to grab some coffee or use the head is normal. magic is the first thing they blame. casting spells (recklessly or otherwise). but suggesting they shoot their coworker in the head is likely out of character for him. Are there any restrictions on Mental Manipulation spells? The following rule modification applies to Shadowrun Missions: the target(s) resisting a sustained Mental Manipulation spell no longer receives a dice pool penalty equal to the spell’s Force as found on page 292.2 24 . spells that can control and mentally manipulate an individual are the most feared. you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If not. These spells currently include Control Thoughts and Mob Mind. spiking their tea with arsenic. 85) Unsteady Hands (SR5. However. 280). Using this kind of magic against friends. shape or form. it probably is. and they simply guide and suggest. be warned. Players and Gamemasters should be well aware of how these spells work. and while they’re more risky to use since they allow the target some free will and choice. Spells that take direct control of a person’s mind or actions are overt Manipulation spells. If you’re lucky. the more likely it is to be seen. allies. please refer to page 368. Magic is very dangerous in Shadowrun. 82) Social Stress (SR5. spitting in their cheerios. 79)*See note in Section 4 Dependent(s) (SR5. SR5. and contacts is an incredibly bad idea and always has some kind of negative repercussion. you cannot take a second offensive action towards another character during your pass. When the unusual happens. if you try and argue with him he is authorized to smack you upside the head with the Shadowrun. If you’re not certain if an action would be an attack. pg. pg.

They are not an “I win” button and should not be treated as such. this extra box of stun is also counted as Drain damage. pg. base score is considered an Augmentation. 257) should cost 10 + (Grade x 3). Astral Signature). and they leave a temporary imprint on astral space whenever they use magic (SR5. is listed with different stats in two different published books. you can use a datajack wirelessly. spellcasting leaves a trace. and when it does it’s simply an accident. these imprints can be traced back to their caster. Arcana is a Logic skill. As always. What tests do the Positive Quality Quick Healer effect? Quick Healer (SR5. but they are ones that need to be used very carefully by players. In all cases. Does the official errata for Magical Skills (SR5. pg. effectively acting as an antenna in your brain meat. Submersion (SR5. Anything that increases an attribute above its natural. Shouldn’t the cost for Submersion for technomancers be the same as Initiation for magical characters? Yes. 142) mean that adepts cannot buy Arcana skill? No. Do datajacks require a fiberoptic cable? Datajacks can operate as receivers for wireless signals. power. and thus is unable to be healed magically. But under normal circumstances. They simply temporarily remove the damage for a short period of time. 312. Mental Manipulations are powerful tools. 77) only affects healing tests made on the characters with the quality. Does the +3 Drain Value from Reckless Spellcasting apply before or after the minimum Drain Value of 2 kicks in? You calculate all Drain modifiers at the same time. bioware. stim patches can be used to negate the stun damage done by drain. Official errata should be released to correct this oversight. drugs. plus one extra box of stun. if errata are not released before the book becomes Missions legal use the earlier instance of the item until either the Official errata is released or the Missions FAQ gets updated. stim patches do not heal anything. Can you clarify what constitutes an Augmented Attribute? Yes. However. Any character may learn the Arcana skill. so the drain value would still be 2. 300) isn’t very clear. To prevent abuse. However. This includes cyberware. pg. pg. You may only have one unbound spirit at any given moment. However some devices will require a direct fiber optic connection (throwbacks or devices that have had their wireless turned off or disabled). keep an eye on the official Shadowrun Missions forums for the latest news and rulings before they are released. etc. If an item. skill. remember. spell. when the stim patch wears off the user reapplies the removed stun damage. adept powers. Every magician has a unique magical aura. Shadowrun Missions Chicago FAQ ver 1. the limit of +4 remains in place unless a power or ability specifically says it breaks that cap. Are Preparations and Alchemy allowed? Yes. Finally. Usually it’s simply a typo or something didn’t get renamed as it is supposed to be a new or separate version of the item or power. and anything else that adds to your attribute. In the hands of a skilled forensic mage. the drain would be modified to F – 1.2 25 . How many Unbound Spirits can you have at one time? The text (SR5. That ruling only applies to skills that directly use the Magic Rating to use them. Can a stim patch be used to heal Drain? Technically. pg. So yes. Thus if you were recklessly casting a Force 2 spell that normally had a drain value of F – 4. It does not help him heal other characters. which book takes precedence? This should not happen. magic.

130-147. note the plural). it is not hardened armor (which grants auto hits). If a toxin has multiple vectors and a character affected by it has Immunity to one of them.2 26 . What attributes do Riggers use for controlling drones? (SR5. however.e. pg. How do I figure out a sprite’s mental attributes? Refer to the Living Persona chart found in SR5. 265) Manual control: Skill + Attribute [Vehicle Handling] Remote control: Skill + Attribute [Lower of rigger normal limit or Data Processing Attribute] Rigger control: Skill + Attribute [Device|Vehicle Handling + Control Rig Rating] Autopilot: Pilot + Autosoft Attribute to use is the normal attribute for the test as found in SR5. pgs. they stack for that vector. If a toxin has multiple vectors. they are affected.How does a critter with Hardened Armor or the Immunity power interact with regular armor? Mil-Spec hardened Armor? How does this interact with Armor Piercing modifiers? Critters wearing armor of the same type as their natural ability will add the armor ratings together and Armor Piercing and other modifiers are factored in after. For example: Pilot Aircraft (Remote Operation) covers remotely operating any vehicle classified as an aircraft. If a character has multiple pieces of gear that protect against different vectors are the ratings added together (as seems indicated by page 409 of SR5. 251. how is this resolved? I. Shadowrun Missions Chicago FAQ ver 1. and then off the regular armor if there’s any AP modifiers left to carry over. the attack’s modified DV must exceed the vehicle’s modified Armor to cause damage. An individual item must be wirelessly enabled and have access to the Matrix to gain the wireless bonus. pg. does the character have complete immunity to the toxin. Is vehicle armor considered hardened armor? (SR5. pg. Critters with both Hardened Armor and regular armor will take the Armor Piercing modifiers off the Hardened Armor first. or none at all? They only have immunity to whichever vector the device is tailored. 205) No. 146-147) It covers any vehicle within that group. pgs. or is only the highest used? Unless otherwise noted in the item’s description. What exactly does the "Remote Control" specialization for pilot skills cover? (SR5. "+ the rating of any protective gear/systems". Is it possible to run a Direct Connection between Device A (wireless off) and Device B (wireless on) and still receive Wireless Bonuses on Device A? No.

Is that correct? Ares shipping screwed up and actually sent off a small shipment of these to their Weapons World outlet stores in crates that were supposed to hold boxes of Ares Predator V’s. 45) seems awfully easy to get ahold of. 169) The Ares Thunderstruck Gauss Rifle (Run & Gun. pg. 207). Mod Slot Threshold Interval Tools Skills Advanced Internal 12 4 hours Shop Armorer Safety System Extreme N/A Level x 10 1 day Shop Armorer Environment Modification Folding Stock Stock 4 10 minutes Kit Armorer Gecko Grip N/A (or stock) 4 10 minutes Kit Armorer Underbarrel Underneath 20 4 hours Shop Armorer Bola Launcher Underbarrel Underneath 20 4 hours Shop Armorer Chainsaw Underbarrel Underneath 20 4 hours Shop Armorer Flamethrower Underbarrel Underneath 20 4 hours Shop Armorer Grapple Gun Underbarrel Underneath 20 4 hours Shop Armorer Grenade Launcher Shadowrun Missions Chicago FAQ ver 1. and should be 24F (as it is listed in the chart on p.2 27 . which is more likely where you will find one. pgs. Or through the Black Market. the accessories listed in SR5 are accessories and not modifications. 127) Earther (Run & Gun. Hard Targets: Modification thresholds and intervals are covered on page 183. so for about a day it was possible to get hold of one of these monstrosities if you could find the right Weapons World store. and they’re now only available through special order if you’re a Platinum Club member. 50-54) SR5: For Shadowrun Missions. Run & Gun: The thresholds and intervals can be found in the below chart for modifications. pg. Simply put the 12F Availability is wrong. Ares quickly realized their mistake and recalled them. pg. 127) Negatives: Combat Junkie (Run & Gun. What are the thresholds and intervals for weapons modifications? (Run & Gun. SECTION 8: RUN & GUN Disallowed Qualities: Positive: Brand Loyalty (Run & Gun. pg.

are not used in Missions gameplay. for a total AP modifier of –10. Does a ballistic mask stack with a helmet? (Run & Gun. Then add in the APDS AP modifier. 128-142) allowed in Missions play? Yup! Time to start learning some Kung Fu! Can we use the Martial Arts as a Specialization from the sidebar on Run & Gun.a mistake he’s going to correct once he takes this adept down. the physical adept must have Killing Hands because his punches hurt. Note: he does not get +4. 59) count as a “+” armor item for encumbrance (SR5. though (such as two overcoats/greatcoats).Does the custom fit (stack) bonus (Run & Gun. Do Gel Packs (Run & Gun. Covon loses the +2 from his Specialization because cyberimplant weapons are not an integral part of the Carromeleg (such as in Sangre Y Acero). Are any of the Optional Rules for Deadlier or Less Lethal Combat (Run & Gun. you must have the a Martial Arts style. 59) items? If there were multiple (stack) items from the same manufacturer that were different types of clothing worn in different locations. or in addition to your armor it will count as a stack. Once you have the style. or do they "add to" (as opposed to stack with) the base armor? Gel Packs count as an armor stack. 107-110) used? No. Fifth Edition. 116)? It’s the base AP of the weapon. a Yakuza physical adept.. So a weapon with a –2 base AP value firing a three-round burst would be (–2 * 3) – 4. pg. Heritage. then yes it would be possible. and is intended to work with any of the Zoe brand armors only. pg. pg. you may then take the Specialization. In order to take a Martial Art as a Specialization. Generally anytime you adding something else on top of. pg. Unfortunately. and Nightshade/Moonsilver armors as well as Second Skin. so he decides to use it during this challenge. 169)? Yes. Shadowrun Missions Chicago FAQ ver 1. These rules. Covon has an opportunity to use his Counterstike technique for which he receives a +2 for his Specialization in Carromeleg. During the fight. 135? Yes. This includes the Executive Suite. multiplied by the number of bullets. listed as RG1. All that the custom fit rule does is allow an item that would normally be its own individual piece of armor (and thus would not normally stack) become an armor accessory when worn as part of a set.. there are not two types of (stack) armor available from the same manufacturer. Are the Martial Arts rules (Run & Gun. Covon also failed to take a Specialization in Cyber Implants. Both opponents start strictly hand to hand using Unarmed Combat.2 28 . pg. 74) No. p. but does not stack. pg. Covon gets to apply his +2 from his Carromeleg Specialization. It’s not clear what armors can the Second Skin armor stack with (Run & Gun. etc. Covon pops out his cyberspur so he can hurt this guy right back. At this time. 169). Does the custom fit (stack) count toward my armor accessory limit? Yes. For example: Covon faces a tough opponent. underneath. pg. however. 63)? Second Skin is part of the Zoe line of products. pg. because it’s going to make the armor heavier and more uncomfortable to wear. You cannot wear two of the same type of item. Can you wear multiple custom fit (stack) (Run & Gun. The optional rule to allow some MA’s to give you two different specializations is not used. each stack piece counts against your encumbrance. Covon already has Carromeleg as a style and took it as a Specialization. 86) count as armor accessories for the purposes of encumbrance (Shadowrun. How do you calculate the AP modifier for Bull-Eye Double-Tap (Run & Gun. pgs. The +2 bonus applies to attacks using the style or to those techniques you’ve learned within that style. but it only applies to the skill listed in the chart. you may only wear one or the other. pgs. RG2. and thus add to encumbrance. before the APDS ammo if factored in.

For Missions play.2 29 . the item can be repaired at a rate of 2% of the item’s base cost per box of damage taken. Can we do something about those costs? Fortunately. Shadowrun Missions Chicago FAQ ver 1. Keep in mind this does not cover Matrix damage. as crafting items is outside the scope of Missions. etc. which is covered elsewhere in the FAQ. and Gear Qualities are not used as they are designed for story and roleplaying hooks and rely on gamemaster discretion to use. pg. and so fall outside of what most Missions games will have the time to handle.Fixin’ All the Broken Drek (Run & Gun. except for two sections. Is the Blow Up Good chapter (Run & Gun. 143) seems cost prohibitive. takes more boxes of damage than it has). pgs. parts. Goober has you covered. Homemade explosives are disallowed. So long as the item was not completely destroyed (i. this also covers the cost of the repairman. 171-197) being used? Yes.e..

Under tattoo magic (Street Grimoire. pg. Shadowrun Missions Chicago FAQ ver 1. For example. Can I trade out my tradition for one of the new ones? Yes. He goes into an area that has a background count of 4 and needs his weapon focus for a little boost to combat the bad guys he’s facing. the magician can create qi and other foci as tattoos. This means casting spells. as long as it is in the background count its force will be reduced by the background count. If you selected a possession tradition. but they still show up in the astral plane as magical foci. and players may not create their own group." May we get other foci as tattoos? Yes. Is anything out of the Dark Magic chapter (Street Grimoire. so likewise does not suffer Background Count penalties.. since you can’t just leave them at home or lock them up when you need to be incognito. but it is deactivated. SECTION 9: STREET GRIMOIRE Disallowed Qualities: Positives: None disallowed Negatives: None disallowed I built my spellcaster before Street Grimoire came out. Initiative is not a skill test. or just foci whose Force is equal to or less than the background count? Just ones that are equal to or less than the background count. Logic for Intuition). However. 30-33) affects? Background Counts apply their modifiers to all Skill Tests that are being affected by magic in any way.e. You may turn them “off”.2 30 . There are no other groups in the Chicago area that will accept shadowrunners (they’re all dedicated to specific factions or groups not available to the players). If your new drain-linked attribute is different. (Street Grimoire. you must swap them out for one that matches your new tradition (i. any test that is being augmented through a skill or attribute boost. it would be cruel to not let foci ever activate.e. Can you clarify what tests Background Counts (Street Grimoire. Magical Schools are not available as there are none in Chicago and few schools willingly accept a short-term. When discussing foci deactivating if the background count is higher than their Force. pg. Players may only join the magical group “The Ash Union” (see sidebar for details). They make you very conspicuous. 131) it says "Using the Artificing skill. fire spirit for guidance spirit). pg. pgs. you may swap it with your old attribute only (i. It activates as a Force 2 weapon focus. 140)? Yes and no. The adept power Improved Reflexes increases your Reaction. Whether a focus is active or inactive (deactivated) when brought into an area with background count. tests to activate adept powers. so you do not take any Background Count related penalties. However. you may switch traditions as a retcon to the character. pg. part-time student of dubious or SINless background. keep in mind that these are permanent magical markings on your body that you can’t hide. pgs.) says that “A foci cannot activate while under the influence of the background count.” Can you clarify if that’s referring to all foci in general. within certain restrictions.. any focus may be bought as a tattoo. using the normal focus costs. you may switch traditions as a retcon to the character. Can I join a magical group (Street Grimoire. 129) and/or use Magical Ordeals or Schooling to reduce initiation costs (Street Grimoire. and will affect any skill test based on reaction. etc. Possession traditions from any source are not allowed in Shadowrun Missions. 78-101) available for players? No. 32. Considering how often runners are in a background count for Shadowrun Missions: Chicago. If you have any bound spirits of a type no longer available to your character. JoeSam has a Force 6 weapon focus. keeping the same Force and the same number of services your old spirit had. Drain is a damage resistance test.

and she should choose the higher of the two attributes involved. how do I apply the discount? Always add up all percentage discounts before applying them. ● Deed: Any shadowrun involving Lothan the Wise as a Mr. At the end of the first week you must succeed at an Intuition + Survival (2) [Mental] test. Dues are due the 1st of each month. At the beginning of the next game session. Failing any of these tests aborts the Ordeal after that week (So failing the third test would only cost three calendar weeks). Lothan assumed leadership and has maintained the group. He’s turned the group’s purpose toward investigating whether or not the bugs are truly gone from Chicago. before the game starts. They have banded together to help each other grow magically and help combat the numerous magical threats to the city. including having contacts work on his behalf as all of his focus must be on the Ordeal. If I am getting discounts from both being a member of a Group and doing an Ordeal. following the normal rules for each plus any exceptions listed here: ● Nine Paths To Enlightenment: You must spend 4 full calendar weeks where he may do nothing else. Edge may be spent on each roll. The third week you must succeed at a Charisma + Survival (4) [Social] test. The Union was originally formed by a magician named Ash who had a talismonger shop in northern Chicago. but that edge is then spent for the entire game session. dealing with the many other magical threats that still exist in the area. Exclusive Membership Dues: 500¥/month Patron: Lothan the Wise Description and Customs: The Ash Union is a loose group of largely unaffiliated spellcasters. Members: 30+ Strictures: Dues. Oaths are not permitted Ordeals for initiating in Missions. outside of the Containment Zone erected by Ares. and apply a –20% discount to the Karma cost. and he turned to the remaining shadowrunners in the city for help. that character will be invited to join the Union following the normal rules for joining an initiatory group. ask the gamemaster to perform the opposed roll for this test. However. ● Familiar: Complete this ritual as normal.2 31 . and gaining all the usual benefits from being a member. After Ash’s death last year due to age. Since then the group has become the de factor “runner initiatory group” within the city. You may spend a point of Edge on this roll. However. Players may undertake the following Ordeals. you earn no money for the run (This is given to either Lothan or The Ash Union for their part in the Initiation). but that point is spent for the entire game session. mostly shadowrunners. Shadowrun Missions Chicago FAQ ver 1. These represent the various challenges you will face alone and with no supplies or gear. In this instance. costs you no karma. >>>>>End Sidebar The Ash Union magical group has several strictures that require an oath. operating in the Chicago area. you would add the –10% from the group to the –10% from the Ordeal. Once any magically active character gains Lothan at Loyalty 1 or better. >>>>>Begin sidebar The Ash Union Purpose: The Ash Union is a loose group of magically active individuals. and you may try again after your next Mission. The fourth week you must succeed at a Body + Survival (5) [Physical] test. At the end of the second week you must succeed at a Logic + Survival (3) [Mental] test. ● Hermit: You must spend 4 full calendar weeks living by yourself in the wasteland of the Containment Zone. and talismongers in Chicago. ● Sacrifice: This ritual may be taken as normal. Johnson (either in full or in part) may count as a Deed for purposes of Initiation. scrounging for food and shelter. These tests may be made at the beginning of the next game session with the gamemaster supervising them. and finding a way to try and cleanse the local astral plane. adepts. rounding up. He decided to try helping those displaced by the CZ as well s to investigate what was going on.

pg. Can I make a Spirit Pact (Street Grimoire. Quickening: Quickening metamagic . In order to take additional metamagics within that school. pgs. pg. Channeling: The Channeling school and its Arts are not allowed in Missions. 299. 173) No. 148) Channeling is not allowed in Missions. Advanced Ritual Spellcasting: any of the listed Magic Arts . (Street Grimoire. it must be an Unarmed Combat attack. 139. does this mean I may not take the Channeling metamagic? (Street Grimoire. once you initiate. Learning Spells). you must initiate and meet any prerequisites for the metamagic. This now means you are in the Invocation “school” and may purchase the other rituals or enchanting via normal karma expenditure without further initiation. Apotropaic Magic: Shielding metamagic . pg. For all other schools. 299. though Sympathetic Linking is normally the first . Magic Arts Sidebar and SR5. Shofar is not available) . pg. Cleansing: Cleansing metamagic . Divination: you must initiate and take the Augury and Sortilege ritual with your initiation (this ritual costs no additional karma). pg. Psychometry: any of the listed Magic Arts. it does not function with a melee weapon of any sort. 299. you may take any of the Magic Arts listed for that school and you are considered to be within that school. 191) with a Free Spirit? No. In general. Centering: Centering metamagic .2 32 . Spirit Pacts are disallowed in Missions play. Can Nerve Strike be used with any melee attack? (Street Grimoire. . . Learning Spells). once you initiate and take the required metamagic (see below). This now means you are in the Geomancy “school” and may take the other rituals via normal karma expenditure without further initiation (Street Grimoire. Invocation: you must initiate and take one of the rituals (Ally Conjuration or Summon Great Form Spirit) or enchanting (Govi) with your initiation (the rituals or enchanting chosen for this initiation costs no additional karma. you are now in that school and may take additional rituals or enchantings via normal karma expenditure (Street Grimoire. pg. Exorcism: any of the listed Magic Arts (note: item crafting is not allowed in Missions. Sensing: Sensing metamagic The following schools don’t have a metamagic or ritual requirement. pg. Learning Spells). 139. Magic Arts Sidebar and SR5. . Advanced Spellcasting: any of the listed Magic Arts Since possession traditions are no longer allowed in Missions. Learning Spells). 139-155) Geomancy: you must initiate and take the Aspect Mana Line ritual with your initiation (this ritual costs no additional karma). Advanced Alchemy: any of the listed Magic Arts . The Oath required under the strictures of the Ash Union is the only Oath ordeal which qualifies for purposes of initiation in Missions. How do magic schools work in Missions? (Street Grimoire. 139. Masking: Masking metamagic . Magic Arts Sidebar and SR5. Danger Sense is a metamagic and must be taken with a later initiation. 139. Shadowrun Missions Chicago FAQ ver 1. 299. pg. This now means you are in the Divination “school” and may take the other rituals via karma expenditure without further initiation. pg. Magic Arts Sidebar and SR5. except as required in conjuring an ally). pg. Flexible Signature: Flexible Signature metamagic . except as required in Ally Conjuration. therefore. (Street Grimoire. Please see below for any additional notes. pg.

Enhancing an ally spirit follows the same rules as above. For purposes of Missions. 200). Are Govis allowed in Missions and how exactly do they work? (Street Grimoire. hits must be purchased. the magician must have the Govi Enchanting. The other magician must be a player character magician and may not be an NPC. as long as the other magician is 1) of the same tradition. 192)? Long Term Service is not allowed. it takes a number of days equal to the new Force for a talismonger to complete. Once the materials have been acquired. pg. Can a Teamwork test be made to create the ally spirit formula? (Street Grimoire. Can I summon an ally spirit? (Street Grimoire. 200-202) Yes. Per the examples it should be no more than 6. therefore an Availability test must be made against the desired Force of focus to be improved. you must write your own ally spirit formula (Street Grimoire. 211. What is the Aspected/Domain background count in your Magical Lodge (Street Grimoire. plus 20% for the talismonger’s time and materials. 217 are available using the normal restrictions for buying goods. assume the potency is always equal to the Govi’s Force. pgs. pg. No one else can write your ally spirit formula nor can you go on metaplanar quest to locate the formula. Gathering the materials to increase the Force of a focus is not an easy task. Govis (the container) may be purchased from a talismonger. Considering how often you’re running inside an area with a background count. In order to use the Govi. Are the Spirit Reputation rules (Street Grimoire. pg. 208-230) chapter rules used? The Magical Items listed on pg. you may summon an ally spirit. pgs.Can I use any of the New Spirit Options (Street Grimoire. pgs. 30-32). and it will cost the difference in nuyen between the old and new focus. pgs. Talismonger Shop) and must have the Watcher Ritual. therefore. the magician must attune it (Street Grimoire. it wouldn’t take long to accrue a negative reputation high enough to disrupt gameplay. Writing your ally spirit formula is considered a downtime activity. and the alchemical preparation magical compounds do not have any prices listed for the special materials and as such are unavailable for the time being. pgs. 206) used? No. In Shadowrun Missions. and 3) either an initiate or also a magician attempting to complete the Familiar Ordeal. In order to perform the offering. Govi’s may not be created. 212-213) Yes.2 33 . 230)? Yes. This is an exception to the rule against crafting items. You will also have to pay the karma difference between the old and new focus. When calculating the offering to extend the Govi’s potency. Otherwise this chapter is disallowed as item creation is generally outside the scope of Missions play. Is it equal to the Rating of the Lodge? Character created or built magical lodges do not have a background count. Shadowrun Missions Chicago FAQ ver 1. Can I have a talismonger upgrade my focus (Street Grimoire. 200-202) Yes. 2) a member of the same magical group (Ash Union in SRM). pg. Is any of the Turning Lead Into Nuyen (Street Grimoire. pg. but Fettering and Reckless Summoning are. only Watcher spirits may be contained in a Govi.

146) Fomoriag (Run Faster. breaking a Code of Honor has some major consequences. Note: this is the minimum a GM may Shadowrun Missions Chicago FAQ ver 1. pg. 138) Gnawer (Run Faster. Codes. 158) Records on File (Run Faster. pg. 158) Poor Self Control – Vindictive (Run Faster. pg. 154) Driven (Run Faster. 158) The Code of the Good Cop (Run Faster. pg. pg.19)? No. pg. 30) Carrier (Run Faster. pg. 139) Mutaqua (Run Faster. pg. pg. pg. 157) Poor Self Control – Compulsive (Run Faster. 136) Dzoo-noo-qua (Run Faster. 139) Harvester (Run Faster. pg. pgs. 138) Friends in High Places (Run Faster. pg. and Other Jokes (Run Faster. pg. pg. 141) Day Job (Run Faster. pg. 136) Banshee (Run Faster. pg. pg. 159) Wanted (Run Faster. pg. 139) Nosferatu (Run Faster. 27) Do I need to fill out the 20 Questions (Run Faster. 154) Ex-Con (Run Faster. 140) Wendigo (Run Faster. The Code of the Hacker (Run Faster. 26) Hung Out to Dry (Run Faster. pg. pg. 155) In Debt (Run Faster. pg. 31) The Code of the White Hat (Run Faster.2 34 . therefore please read “Words to Live By” found in Run Faster on page 23.0 (Run Faster. pg. 22-32) allowed to be used? Unless listed in this section (and found in Section 4). pg. pg. 139) Trust Fund (Run Faster. Unless otherwise specified. pg. SECTION 10: RUN FASTER Disallowed Qualities Positives: Bandersnatch (Run Faster. the Codes of Honor are allowed. pg. pg. 140) Negatives: Amnesia (Run Faster. pg. 155) Harmony with Nature. 138) Grendel (Run Faster. pg. 138) Goblin (Run Faster. pg. pg. 159) White Hats. pg. 156) Paraplegic (Run Faster. and may provide fun roleplaying hooks. 139) Loup-garou (Run Faster. 32) Vendetta (Run Faster. 153) Bushido 2. Are the Codes from Ethics. pg. 137) Fame (Run Faster. pg. 147) Ghoul (Run Faster. pg. pg. 27) The Hermetic Code (Run Faster. 151) Vampire (Run Faster. 155) Flashbacks (Run Faster. Remember Codes of Honor are taken seriously. it is not a requirement for Missions. The Shaman’s Code (Run Faster. 31) The Code of Wuxia (Run Faster. pg. pg. pg. but it is suggested since it can help give you a better idea of who your character is. pg. 152) Big Regret (Run Faster.

88-98 & pg. gamemasters can allow a character generated through these means that they have examined and found to be reasonably balanced. until the character spends Karma to buy it back. the majority of the metasapients are dual natured or otherwise utilize magic for their powers. Can I play a Metasapient (Run Faster. 62-86) allowed? The Priority system from the core SR5 book is still considered the primary character generation method and is recommended to be used. 104)? Yes. The Sum to Ten and the Life Modules systems are generally not allowed in order to facilitate as much balance as possible between characters playing Missions. metasapients are allowed for Prime Mission play only if transferred from Season 4. 30) First infraction: loss of 1 Karma point (if the character does not have a point of good Karma. though players should note Point Buy will sometimes create slightly less powerful characters than the Priority System. pgs. even though it’s in the Life Modules section. many years of experience or powerful backing from something like a megacorp allowing them the ability to live there without (much) harassment. Can I play an Infected character (Run Faster. As such they find Chicago. 133-143)? No. The second reason is that Chicago natives are even less tolerant of weird and unusual than most places. no Karma reward for the Mission. to be physically painful to even be near. as an exception to this (and because they were allowed in prior seasons). and the twisted toxic mutants that have arisen in the Containment Zone. and frequently they have many. pgs. This is for two reasons.impose and the GM might see a need for the universe to come down even harder on the character in question. Can I play a Metavariant (Run Faster. pgs. however.. gone forever. pgs. but any Code of Honor. Between bugs.2 35 . 142-143) Should you be unfortunate enough to get close enough to an Infected to possibly contract HMHVV the following rules replace the rules for the HMHVV strains: Shadowrun Missions Chicago FAQ ver 1. then a reduction of 1 Karma from the Mission reward).. However. Plus Simon Andrews can charm the pants off of anyone. 98-105)? None of the metasapients (which includes shapeshifters and changelings) are available for play in the Chicago Campaign. Just remember that Prime Runners are not eligible for the regular Campaign if converted from a prior season. 105). 104). At their discretion. Are any of the alternative character generation methods under Construction Kits (Run Faster.. 86) allowed? Yes. all the normal racial variants are available to play (listed on Metavariant table found on pg. pgs. The Point Buy system is also allowed. your average Chicago native will shoot most metasapients on sight and leave the corpse for the crows. First and foremost. ghouls. and the (very) few metavarients and Infected that do call Chicago home and are not crazed monsters are there for story purposes. What happens if an Infected passes on their strain of HMHVV to me during a Mission? (Run Faster. it can be applicable to any character. (ref: Run Faster. There is also logistical and balance reasons for not allowing them as well (listed on tables found on pg. As such they are simply not appropriate for this campaign. Third infraction: not able to use Edge the remainder of the Mission (even if able to eat and sleep for 8 hours) Fourth infraction: What? Would it ever get this bad? Well. even an angry mob hell-bent on burning his scaly hide at the stake. keeping in mind the importance of balanced power levels in Mission games Is the Positive Quality Rank (Run Faster. But what about <insert NPC of unavailable race here>? There are rare exceptions to the rules.and this doesn’t just apply to the Codes of Honor found in Run Faster.well. pg.. Gamemasters should use this discretion very cautiously. due to the balanced nature of using Karma to buy up your skills and attributes. with its twisted and corrupt background count. pg. Second infraction: one Edge point burnt.

gear should be purchased as normal. Reach 3. autopsy. the Pixie Vanishing weakness is not defined in Run Faster. video. You must bind it as a Force 7. Are the PACKs (Run Faster. 217-218) used? Yes. you are infected and no longer eligible to play in Shadowrun Missions. pgs. After chargen. you are not a carrier and you do not become an Infected. Researchers debate exactly where the critters go. you will bind it at its actual force. PACKs can be purchased at character creation to make your life a little easier. AP -2 For Prime Runners. If I then bind the spirit. Are the expanded Lifestyles from A Dump of One’s Own (Run Faster. If you choose to not burn a point of Edge. you summon a Force 6 chupacabra spirit and it appears as a Force 7. if eligible. 224-226) Yes. However. How should this be handled? For a PC. the Force will be 7. if eligible. 172-195) allowed? No. Do I have to make the Fatigue damage tests found in Comforts & Necessities prior to playing in a Mission? (Run Faster. 150) When binding the spirit. I summoned a spirit and I have the Spirit Whisperer quality. 220-224) allowed? Yes. HMHVV Strain II or III: you may burn a point of Edge to remain unaffected. Its Force is one higher than declared. not 8. pgs. you are infected and no longer eligible to play in Shadowrun Missions. pg. many suggest they transition to some metaplane where they cannot die. Acc 5. pg. or trideo cameras with ease. you can add any of these to a Lifestyle.2 36 . it vanishes from this world. For example. all the Qualities are allowed. Are the Lifestyle Entertainment Options (Run Faster. or cybermantic procedure is viable on the critter without a body with which to work. Are the Lifestyle Qualities allowed? (Run Faster. so how do we handle this? Since it is a listed power for the specific metasapient race. 228-252) allowed for Missions? Yes. be it old age or the detonation of a nuclear weapon. you’ll be able to get enough rest prior to the Missions. it is allowed for that metasapient race. 252) Spear.e. This disappearance can be captured on film. Are metagenic qualities which come along with the legal metavariants Missions legal? Yes Shadowrun Missions Chicago FAQ ver 1. but there is no way known to stop or prevent it—even the critter itself seems powerless to remain. is the test against the declared or actual Force? (Run Faster. pgs. i. leaving no trace. this section is outside the scope of Missions. pgs. Damage (STR + 3)P. Naturally. 218) No. it’s called “Vanish” and here are the rules for it: “When a critter would die from any cause. metasapients from Run Faster are permitted as conversions from the previous campaign. pg. though the lifestyles Traveler and Commercial are not allowed. It also appears to be different from the Critter Power "Vanishing" (Aetherology). What are stats used for the spear found in the Magic Spear package? (Run Faster. HMHVV Strain I: Sorry chummer.” Some metasapient powers are not allowed in Missions. After binding. You now want to bind it. pgs. no resuscitation. Is the Who You Know? section (Run Faster.

the Rain Forest stat block is a mistake. Availability 2. 17) Negative: None disallowed Does Strive for Perfection half Called Shot penalties or does it reduce all Called Shot penalties to -2? (Assassin’s Primer. from -10 to -5. since it requires two separate actions to cast and to detonate. Right or Wrong (Assassin’s Primer. 17) My Country. it counts as a single attack since it’s a spell. pg. Shadow Spells Since you can’t make two attack actions. 17) It halves all Called Shot penalties. e. Sail Away. Shadowrun Missions Chicago FAQ ver 1. What are the real stats on this thing? Yes. 31) are repeated in Run Faster. pg.g. The Positive Qualities listed in this book (pg. Use this stat block instead: ACC DAM AP MODE RC AMMO AVAIL COST 5 11P -2 SA/BF (1) 18(c) 8R 2800¥ Assassin’s Primer Disallowed Qualities: Positives: Deus Vult! (Assassin’s Primer. pg. SAIL AWAY SWEET SISTER. Which rules do we use for these qualities? The descriptions for these qualities found in Run Faster supercede those found here. SECTION 11: GUN HAVEN 3.2 37 . ASSASSIN’S PRIMER. both of which could be counted as an attack? While it takes two actions. how does the [Element] Grenade spell work. 32) seems too good to be true. Sweet Sister How much does a Personalized Grip cost? 100¥. SHADOW SPELLS Gun Haven 3 The Ultimax Rain Forest Carbine (Gun Haven 3. pg.

137). Prime Datahaven Membership (Data Trails. they are limited to just commlinks. pg. not gear. Therefore. May I use Paths to Hackerdom to create my decker or technomancer character? (Data Trails. 45) Negatives: Curiosity Killed the Cat (Data Trails. e. pg. 48): You just HAVE to have the newest thing out. pg. 61) No. but that’s where you will find some background information on Otaku. pg. SECTION 12: DATA TRAILS Disallowed Qualities: Positives: Online Fame (Data Trails. pg. I know I’m referencing an SR3 sourcebook. pg. 45): Prime Datahaven Membership applies to acquiring data only. pg. pg. The only skill the agent now has is the Computer skill. bullets. 49) Otaku to Technomancer (Data Trails. pg. pg. 62) Dongle Availability Cost Attack Dongle (Rating 1-6) [Rating x 2]R (Rating x Rating) x 3000¥ Stealth Dongle (Rating 1-6) [Rating x 2]R (Rating x Rating) x 3000¥ Shadowrun Missions Chicago FAQ ver 1. 49) Wanted by GOD (Data Trails. 61) had a full blown agent included in the package. 48) Prank Warrior (Data Trails. what should the prices for the attack and stealth dongles look like? (Data Trails. pg. the diamond glitter encrusted armor jacket. Pg. pg. Note: this does not apply to consumable or expendable items. and so forth. The initial run of Nixdorf Sekretaers (Data Trails. 258) and the MMRI echo (Data Trails.g.2 38 . Can I put a commlink dongle on a cyberdeck or RCC? (Data Trails. the Datahaven is still treated a contact for purposes of Legwork. Marketing quickly realized the error and sent out a patch to correct the situation. 50) Yes May I take both the Mind over Machine echo (SR5. 59)? No. in order to take this quality. You must spend 60% of your earnings from each run on upgrading your most commonly used gear. 45): Otaku first came to light when it was discovered they could interface with the matrix with only an ASIST converter and a datajack (Matrix. 46) LEEEEEEEROY JENKINS (Data Trails. 46) Data Liberator (Data Trails. Use of the membership does not automatically grant access to the entire world of data. Those corporate programmers got rid of the Cybercombat and Hacking package. etc. Latest and Greatest (Data Trails. the character must also install a datajack. you may only choose one or the other. The chart for commlink dongles looks kind of weird. pg. reagants. pg. This means the newest AK-97 with gold plate. pg.

pg. 162-163) No. pg. unless it’s explicitly in the Mission. Shadowrun Missions Chicago FAQ ver 1. 62) ‘Tablet’ cyberdecks. 110) Deep Runs into host Foundations will not be allowed unless explicitly included in the Mission. pg. 66) Sure. pg. Can I make device modifications? (Data Trails. implanted cyberdecks. pg. Is the chapter Deeper and Deeper going to be used? (Data Trails. Can I play an AI character? (Data Trails. Can I make a Dissonant Technomancer or take Dissonant echoes during Submersion? (Data Trails. if you and your team want to hang around for the 10 or more minutes it will take you to cannibalize the item(s) in question.2 39 . 66) Yes. no.Are the various cyberdecks mentioned in the Shadowrun 5 th Edition Sourcebook standard or non-standard form factors? (Data Trails. and ‘hack-pack’ cyberdecks mentioned in the core rulebook are all standard form factors and carry no additional cost per this rule. but this is a downtime activitiy. Can I scrounge for electronic parts? (Data Trails. 164) No. This just gives the GM more opportunities to exercise his/her tactical skills with HTRs! Please remember. simply. pg. pgs. this is not a license for runners to start looting every electronic item they see just for parts…we have a separate note to GMs on that. 145) No Can my technomancer access Resonance Wells while on a Mission? (Data Trails.

What gives? (Boston Lockdown. so it’s not even close to being released. 209-210) Um. It’s totally experimental (as far as we’ve been told). 24)? Yes Shadowrun Missions Chicago FAQ ver 1. 209) Not yet Can I play a Dissonant Techno? (Boston Lockdown. Counting Coup May I take the mentor spirit Coyote from Counting Coup (pg. SECTION 13: LOCKDOWN AND COUNTING COUP Are the Cyber Suites from Lockdown Missions legal? (Boston Lockdown.2 40 . pg. what about those cool microwave guns and the blaster (repeating laser)? (Boston Lockdown. 208) Uncle Ares is still developing the MADAR system. no. but I don’t see any prices listed. Uncle Ares is still experimenting with this stuff. so you can’t find it anywhere. 205-207) Yes I want to buy MADAR for my character. pgs. pg. Save up your ¥ for the day they are out! Fine. so keep dreaming for now. Okay. can I at least get a Crazy-Repeller? (Boston Lockdown. 209) Sorry. pg. so I can’t buy a MADAR. pgs.

pg. 58) Tough and Targeted (Chrome Flesh. this quality does NOT grant any form of immunity nor bonuses against such effects. pg. 60) Costs seem to be increasing across the continent due to CFD. pg. Therefore. The absolute minimum cost for a piece of ‘ware with grade/quality reductions is 0. pg. has Chicago been affected? (Chrome Flesh. 57) One of Them (Chrome Flesh.01. 54) Revels in Murder (Chrome Flesh. pg. Can I make a Prototype Transhuman? (Chrome Flesh. Shadowrun Missions Chicago FAQ ver 1.01 reduction). May I take the mental illnesses found on the Mental Illness Table? (Chrome Flesh. costs 0. pg. 91 and Flame Bracers (Hard Targets.09.. How does Dry Addict work? (Chrome Flesh. pg. pg.g. 57) Cyber-Snob (Chrome Flesh. pg. Note this does not apply to Prototype Transhuman in which there is no Essence cost for a full point of bioware. so costs have not changed. i. pg. pg. these are beyond the scope of Missions. If I take the Dead Emotion quality does that mean I’m immune to effects (magical or mundane) which cause those emotions? (Chrome Flesh. 10) No. pg.however. 57) No. 54) For Shadowrun Missions. it does apply to further ‘ware the Prototype Transhuman may acquire. e. no. With Biocompatibility. pgs..g. it must be something likely to be triggered in Missions and is generally harmful to the PC. pg. pg.1 or less? (Chrome Flesh. Essence cost reductions from qualities/’ware grades are to be calculated to the hundredth place rounded down. it’s reduced by 10% (0. How does the math work for Biocompatibility (or ‘ware grade for that matter) for implants which start with an essence cost of 0. Can we use any of the Changing their Mind rules and Programmable Assist Biofeedback? (Chrome Flesh. e.e. SECTION 14: CHROME FLESH Disallowed Qualities: Positives: Better To Be Feared Than Loved (Chrome Flesh. 57) It follows the same guidelines as Addictions found in this FAQ. What is the cost and availability for fuel for Flametossers (Chrome Flesh. failure to resist a spirit’s Fear power still results in running away. pg. 159) is a disallowed quality. 56) Negatives: Blank Slate (Chrome Flesh. 51) If any of the mental illnesses are linked to a disallowed quality (found on the right hand side of the table). 51-53) No. Chicago appears to remain fairly unaffected. standard grade. 54) Yes.2 41 . two decimal points.1 Essence. 184)? The availability is 12F and each “round/shot” is 10¥. For example: a Cat’s Eye. in Shadowrun Missions the final Essence cost is 0. but with the following modifications for Missions: Karma cost is 20 (not 10) and remember Wanted (Run Faster.

pg. Can I customize drugs in Missions? (Chrome Flesh.2 42 . e. on a 1-3 you’re up. so some users find they can’t connect or find their effectiveness diminished. To know whether your character is up or down prior to a Social Test (or at the GM’s discretion). i. pg. This does not increase damage and your hands must be free to be able to use both hands. Remember to mark off recovery time on your Missions Calendar. pg. Bio-weapon claws grant a bonus to Reach (+1) when used in pairs. Similar Agents are). 120) Yes. pg. Do the Essence. Remember. pg. pg. Have they installed Wireless Skillsoft Networks in Chicago? (Chrome Flesh. you just can’t find generic drugs on the streets of Chicago just yet. pg. 87) Only those listed. 78) Since the corps started construction projects throughout Chicago. 192) rules? Yes Shadowrun Missions Chicago FAQ ver 1. 190) As long as you know the right person. What skills are legal in Shadowrun Missions for Cyberlimb Optimization? (Chrome Flesh. and Cost listed next to the Aztechnology Cuanmiztli apply to the augmentation bundle? (Chrome Flesh. not holding anything. 131) and Noise (SR5. but they only last the duration of a single Mission. pg. skillsofts do not make you an expert (SR5. pg. pg. these numbers will be removed in future errata. they realized the need for the networks. Addiction rolls are required at the beginning of the next Mission. pg. Does Missions use the Overdose (SR5. Are designer drugs available in Chicago? (Chrome Flesh. pg. pg. they are available. How do I get the Karma discount using Ripper in Missions? (Chrome Flesh. Availability. not every square meter of Chicago is covered just yet. You must have Martin Tate or a Connection Rating 5 chemist or dealer as a contact. Are Genetic Infusions available in Chicago? (Chrome Flesh.g. How much do every day Pharma costs? (Chrome Flesh. on a 4-6 you’re down. pg. 71) No. 176) They cost anywhere from 5-15¥ at your local Stuffer Shack or other convenience store. as long as they are purchased and used in pairs. However. 458) as well? (Chrome Flesh. Can I get Omega-grade cyberware? (Chrome Flesh. 164) They are found in the Optional Rule sidebar on the same page (note: Immunizations are not considered optional rules. 231) may impact access to the libraries. 59) Unfortunately. this is an optional rule.How does So Jacked Up work? (Chrome Flesh. 190) The rules for customizing drugs are beyond the scope of Missions. 182) It takes three doses per day for six weeks to receive the Karma discount. Addiction and Side Effect rolls must be made at the end of the Mission. the GM may call for a mood roll. Where do I find the costs for Immunizations? (Chrome Flesh. pg.e. does this apply to cyber melee weapons (SR5. 166) Yes. 93) No. 415) and the Drug Interaction (Chrome Flesh. so you have to purchase drugs from your dealer. pg. pg.

Modify the total by drug grade (if applicable) and consult the following table. resisted with Body + Willpower. bad things happen. the worse it can get.OVERDOSING Too much of anything can hurt you. and the more drugs involved. Whenever you take a substance while you’re already on that substance or one that has a shared effect (like the way cram and novacoke both affect Reaction).2 43 . Drug Interactions Table Designer drugs: –1 to roll result if all drugs used are designer drugs 1 Double duration of all drugs 2–4 No side effect 5–6 Duration of all crash effects are doubled 7–9 Crash effects occur immediately 10 Immediately take 3S damage. you run the risk of experiencing a drug interaction. Sometimes you get lucky. you take Stun damage with a DV equal to the sum of the Addiction Ratings of the overlapping drugs. sometimes you don’t. or even kill you. and total the results. unresisted 11–13 Crash effect damage is Physical instead of Stun 14+ Immediately resist 10P damage by Body only Shadowrun Missions Chicago FAQ ver 1. If you take a drug while still under the effect of another drug or recovering from a drug crash. Roll 1D6 for each drug beyond the first. DRUG INTERACTIONS When drugs are mixed.

20) legal for Missions? Yes Can I use the sample lifestyles from SIF: Butte (pgs.2 44 . 31)? As long as you can afford it! Are the life modules from SIF: Metropole (pg. 19) Missions legal? Yes Are the entertainment and lifestyle options in SIF: Butte (Pg. SECTION 15: SHADOWS IN FOCUS: BUTTE AND METROPOLE Are life modules from SIF: Butte (pg. 20-21) for Chicago Missions? No Shadows in Focus: Metropole Can I purchase the Avibras-Nissan AN 822 (pg. 31) Missions legal? Yes Shadowrun Missions Chicago FAQ ver 1.

therefore it’s a legal tradition for characters. Where can I find all the information (Avail and Cost) for the mounted crossbow. pg. The Colt Manhunter in Hard Targets is different from the one found in SIF: San Francisco. no. 128-129) No.. pg. 126-127) No. pg. pgs. 140-141) Subsistence Hunting/Gathering and Manservant/Maid Are any of the Lifestyle Qualities not allowed? (Hard Targets. a magician must follow a possession tradition. SIF: SF. they are just different models. Can I take the Corps Cadavre ritual and make my own horde of undead? (Hard Targets. Is the Obeah tradition a possession tradition? (Hard Targets. 134-135) Since possession traditions are not allowed. Is the Great Form Possession metamagic available to initiates? (Hard Targets. Can I find any of the Lifestyle Examples in Chicago? (Hard Targets. Can I get my hands on some Januarius? (Hard Targets. pg. you cannot make a horde of zombies either and anything related to zombies (e. Which is the correct one? (Hard Targets. 131-132) No. which is disallowed.. no. 130) Nope If I can’t make Corps Cadavres. pgs. underbarrel laser and shotgun? (Hard Targets.2 45 . The following Lifestyle Options are not allowed in Missions: (Hard Targets. and you can’t find a used (or new vampire) for sale in Chicago. 142-143) The only example to be found in Chicago is the Personal Oubliette. pg. 18) They are both correct. pgs. pgs. pg. can I at least make zombies? (Hard Targets. pgs. no. How common is Renfield in Chicago? (Hard Targets. 127-128) If there is any Renfield in Chicago. SECTION 16: HARD TARGETS Disallowed Qualities Positive: None Disallowed Negative: Code of Honor: Avenging Angel May I play a Sukuyan? (Hard Targets. Is the Santeria tradition allowed? (Hard Targets. Shadowrun Missions Chicago FAQ ver 1. pgs. 134) No. 127) No. Zubembie Powder) is off limits. We decided to call the one in SIF: SF the Colt Manhunter and the one in Hard Targets the Colt Manhunter A1. 182) All information for these modifications are found in the chart on page 183. it’s pg. the rest require a nice vacation to Cuba. no. pgs. Are magicians able to summon the Loa and Orisha? (Hard Targets. 178. the vampires aren’t selling it. no. 129-130) No. pgs.g. 141) Household Gremlins and No Masters are not allowed. infected characters are not allowed.

pg. pg. firearms (of course. e. 189) Please add a + to those. pgs.2 46 . do biospikes (bone spurs) grant a +1 bonus to Reach? (Hard Targets. 188-189) No Will I be able to create my own hand loads? (Hard Targets. pg. pg. pg. e. as long as they are purchased and used in pairs. Stick n' Shock or capsule perhaps? (Hard Targets.g. it doesn’t apply to combat skills anyway). APDS or Explosive rounds? (Hard Targets. Can I find depleted uranium rounds for sale in Chicago? (Hard Targets. Can hand loads be combined with specialty ammunition. though one might notice the adept touching the intended target. 6F 40¥ If used in pairs. pg. or Astral). therefore. pgs. not holding anything. 189) Yes Silver bullets and wood pulp rounds only list a number in the AP column. i. an enchanting backpack or coat? (Hard Targets.e. e. the enchanting formula is meant for gloves only. cyberdecks. 186) No. e. 185) No Can I use the enchanting formula or even the material from enchanting gloves to create or sew together other items. Kiai is obvious to notice. . Adept Accident cannot be noticed since it is not spellcasting. silver bullets have an AP +2. Are the adept powers Adept Accident and Kiai treated as spells or critter powers? (Hard Targets. 190- 191) Both are to be treated as critter powers. 185) Yes. Modifying the gloves in any way destroys the enchantment. 184) No.g. (Hard Targets. pg. Does the Practice. not gear limits. 191) No. 189) No Do wood pulp rounds. This does not increase damage and your hands must be free to be able to use both hands.. Practice quality increase all limits? (Hard Targets. but they are available for purchase. what is it supposed to look like? Also. pg. The Spellblades spell sounds awesome! Is it allowed in Missions? (Hard Targets. they are not reusable and the chart is below.. are the throwing syringes reusable? (Hard Targets. pg. Does Bone Lacing increase a biospike’s (bone spur’s) damage? (Hard Targets. pg. pg. Practice. Social. it only increases your Inherent Limits (Physical. 189) No.The chart for throwing syringes seems off a little bit. 192) No Shadowrun Missions Chicago FAQ ver 1. 189) Yes Can you get hand loads for Subsonic rounds.g. Mental. etc. ACC DV AP MODE RC AVAIL COST [Phys] (STR-2)P -2 .g. rendering them useless.trigger allergies like silver rounds? (Hard Targets. counterspelling is ineffective defending against them.

both are used. (Hard Targets.2 47 . Hired gunsmiths/armorer/weaponsmiths in Shadowrun Missions buy 4 hits per roll. Shadowrun Missions Chicago FAQ ver 1. the GM at the table has the final say on whether a specific concealment method applies. so it will take 5 days to complete the work (20/4 = 5. Are the Expanded Concealment and Bow rules used? (Hard Targets. Example: Covon wants to add a mounted crossbow to his sniper rifle. e. and 1 day interval. and charge 100¥ per hour (minimum 1 hour charge). to do the work. divide the threshold by four (round down) and multiply this by the interval time. When using Expanded Concealment. Can I hire someone to modify my weapons for me? Yes. his loyalty 1 gunsmith contact. attempting to conceal a light pistol on my arm when wearing a t-shirt is simply not going to work. He contacts Cuthlainn. but they will offer a discount on their services. 5 X 1 day = 5 days). NOTE: the weapon modifications charts (Hard Targets. The rules for alchemical preparations and their uses are found in the Shadowrun 5 core rulebook as well as Street Grimoire. 194) Consider the section “Projectiles and Alchemy” as theoretical hacker misinformation. pg. 183) says “Duration” but it should read “Interval”.Sometimes hackers love to get into documents and spread misinformation. one day equals 8 hours. Also. 40 hours x 90¥ = 3600¥). Reduce the amount they charge per hour by 10% for every point of Loyalty you have with that contact. This will cost Covon 3600¥ (5 days x 8 hours = 40 hours. 196-197) Yes. only work for 8 hours per day. The time to complete the task is the same. pgs.g. If you have an appropriate contact (gunsmith/armorer/weapsonsmith) they can perform the modification for you. especially when it concerns projectiles and alchemy. The mounted crossbow has a threshold of 20. pg. To calculate how long it takes to complete a modification.

Shadowrun Missions Chicago FAQ ver 1. pg.0. Accident Prone. Could you please clarify the Speed Demon. (Rigger 5.0. In order for a drone to participate in a teamwork test it must be removed from the swarm. or a 0/0 contact that is only good for this one thing. and it is. please delete the last sentence “Your RCC’s Noise Reduction rating is added as a dice pool bonus for this action.0. pg. A swarm cannot act as one and participate in a teamwork test. pg. pgs.0. 30-31) The Suppress Noise Action (Rigger 5. more sensors” is more accurate. pg.0. or as part of a team. they do not stack.2 48 . “More drones. pg.0 to be similar enough. 268). it does not give you a “free” contact. You must apply this to a contact you purchased during character creation. this could even be a discount code that somehow still works on your favorite online store.0. This might seem oversimplified.0. 30) is the same action as the section titled “Electronic Warfare for Riggers” (SR5. pgs. 33) No. SECTION 17: RIGGER 5. The more drones. For Shadowrun Missions. Keep in mind this oversimplification works both ways. like sneaking? (Rigger 5. the better they are able to examine the surroundings and make a decision about an intelligent path. 31) Again yes. pg. the dog brains just aren't up to the challenge. Can I choose not to use the swarm program and instead have my drones do teamwork tests? (Rigger 5. Lonestar can do this too. Does a Dealer Connection count as a free contact? If not do I need to apply this to a contact? (Rigger 5. Just like you and your three friends can make a teamwork sneaking test. 29) Page 29 says your gamemaster will decide what is similar. This does mean that the Hughes Stallion can be scavenged to repair your Krime Wing. Can a bunch of drones in a swarm really attack as one? What if one drone has a sniper rifle and the rest have hold-out pistols? Do I still get to give the sniper drone an attack bonus? What if the drones are so far away (say. however drones can take actions as part of a swarm. An RCC is required to have drones perform a teamwork test. and Motion Sickness qualities? (Rigger 5. 31) Page 31 says “for game purposes use only a single weapon’s stats”. Not both. Also thinking “more stuff. harder to hide” is oversimplifying things. it’s a game. so yes they would get this bonus. Those of you who work real-life repair jobs will know that IRL this is ludicrous. 31) Yes. therefore. pg. Any weapons out of range would not be counted for the attack test.” from each action listed under Electronic Warfare. Do swarms receive a bonus to pool and limit for things that would be harder with multiple drones.0 Disallowed Qualities Positive: None Disallowed Negative: Too Much Data Which vehicles are similar enough for me to scavenge repair parts from? (Rigger 5. Shadowrun Missions considers any two vehicles from the same table in the core book or Rigger 5. 33-34) Speed Demon: you must be physically piloting the vehicle or jumped in via Control Rig. long range for the sniper rifle) that the pistols are out of range? (Rigger 5.0.

example must be at least a small drone or larger to mount a micro drone rack. For each three (3) points of Armor (or fraction thereof) beyond that it costs one (1) MP (in other words. e.0.note that weight capacity is limited by vehicle size ● Electronic Countermeasures (ECM) ● Retrans Unit ● Satellite Link ● Signature Masking ● Suncell ● Touch Sensors ● Vehicle Tag Eraser ● Yerzed Out . ● Spoof chip ● Road Strips . 124: cost is MP*500¥.Medium sized drones and larger only ● Tool Kit . If you get 7 Armor points. pop-out mount cost are in addition to this. always a 3 to 1 ratio). while a huge drone can mount a medium drone rack at most ● Missile Defense System ● Oil Slick Sprayer ● Road Strip Ejector . so please disregard the note in Rigger 5. Rigger 5. decelerating. Shadowrun Missions uses the “optional” drone modification rules. the pilot (driver) asks you to spot them while they back into a parking spot. Shadowrun Missions Chicago FAQ ver 1. Unfortunately this forces the pilot to make a piloting check at -2 because you just can’t figure out how to ground guide a vehicle. it costs two (2) MP and so on.see Customized drone modification How many MP does it actually cost to upgrade drone armor? (Rigger 5.Medium sized drones and larger only ● Smoke Projector ● Assembly/Disassembly ● Chameleon Coating ● Extreme Environment Modification ● Nanomaintenance System ● Smuggling Compartment ● Valkyrie Module . Note that you use drone modifications in all cases on drones (not vehicles) where the two sections overlap and not all vehicle modifications can be used on drones. Vehicle and Drone Mods Both modifications sections are allowed. pg. Drone weapon mounts.0. it costs one (1) MP. pg.0. It could happen when accelerating.Small sized drones and larger ● Gliding System ● Improved Economy ● Rocket Booster ● ALL Secondary Propulsion Systems ● Anti-Theft System ● Special Armor Modification ● Drone Rack . For example: if you get 5 Armor points.g. If you get 6 Armor points. 122) The first 3 points of Armor cost zero (0) MP.2 49 .must be at least two size categories smaller than the drone. pg. it costs a total of one (1) MP.Large size drones or larger ● Winch . Motion Sickness: it is at the GM’s discretion when Motion Sickness may strike. as clarified below: Vehicle Equipment and Modifications that can be applied to drones if the drone has enough space to accommodate the modification. or even just driving along at a steady rate. Accident Prone: this applies any time you pilot the vehicle or are just assisting the pilot.122 about these rules being “optional”.

0. period. 125) This is a bit of a terminology difference between drones and vehicles. Enjoy! The Horizon “Noizquito” is not available. I don’t see that as a drone mod or vehicle mod. the following is a list of each drone and the maximum rating of realistic features it can be given. Drone Model Level of Realistic Features Allowed Sony Goldfish 4 Cyberspace Designs Dragonfly 2 Festo Pigeon 2. 156-157.0 4 Renraku Gerbil 2 Renraku Scuttler Remote Cyberhand 4 Festo Sewer Snake 3 Proteus A. this is for issuing commands to drones via a cyberdeck or commlink.0. To have drones perform a Teamwork test requires a Rigger Command Console. Rigger 5. Where do I score this? (Rigger 5. pg. (Rigger 5. pg.0. 127) It can. “KRAKE” 2 Ares Cheetah 2 ALL ANTHROPOMORPHIC DRONES 4 Shiawase Kanmushi 4 MCT Fly Spy 4 Ares Duelist 3 The Amphibious mod says I will need to add a Motiv System.125) Yes. pg. pgs. This does not take into account the capacity of the drones listed below. Horizon discovered some bugs in the software that rendered them useless until further research is conducted. What is the Group Autosoft for? I thought my RCC could already issue commands to all my drones at once. Body or zero (0)? (Rigger 5. Your low budget drone jockey can use this to have several drones perform the same task.Can I get the Realistic Features Drone Modification for my drones? (Rigger 5. A “Motiv System” is just a propulsion system for drones. 128-149) They have a number of MP equal to their body. end of line. (Rigger 5.0. they can still receive commands as a group.G. 128) Shadowrun Missions Chicago FAQ ver 1. While the drones cannot share autosofts without an RCC.0. For those missing a parenthetical value how many MP should they have. Some drones show a parenthetical value after the Body attribute and some don’t. You can find the amphibious propulsion system modification in the vehicle modifications section. pgs. pg.0.2 50 .

pg. the handling environment remains the same as in the SR5 core rulebook. He decides he’s going to hire Goober to perform the work. 177) Yes. A complex action is required to put it on and take it off. 24/4 equals 6. Ejection Seats are not listed in the Mod Tables. In a boat or other watercraft it’s still a turn. so he receives a 40% discount. Jack gets 4 hits. 204) No.0. it would cost 24 hours x 90¥.160) The harness is a small set of adjustable straps to hold your handheld weapon securely in the firing port. He would like to swing his jackrabbit behind the Roadmaster to try and ram it (wheelman jack is crazy) so he performs a Bootleg Turn.2 51 . pgs. there are no Close or Spotter ranges in the Handling environment. pg. pg. SR5. but they will offer a discount on their services. He can now attempt to catch the Roadmaster and do his worst to its backside. How do we handle that? (Rigger 5. pgs. In a car this could mean smashing the brakes to force the chase vehicle to pass you. Example: Kayless wants to add a Rating 3 Speed Enhancement to his vehicle. Can I hire someone to modify my vehicles/drones for me? Yes. The time to complete the task is the same. will only work for 8 hours per day.” The slots required on the chart are correct and therefore limits how much armor can be added (Body/2 for standard and Body/3 for concealed). Kayless has a Loyalty of 4 with Goober. pg.0 replaces the speed environment. You do not have to use it. What the heck is a “recoil harness” for a Gun Port? Do I have to use it? (Rigger 5. Shadowrun Missions Chicago FAQ ver 1. Can ground or water vehicles also perform Switch the Six? (Rigger 5. What are the stats? (Rigger 5. We now take this number (6) and multiply it by 4 hours (interval) to get the total number of hours Goober needs. To calculate how long it takes to complete a modification. If Kayless had a Loyalty 1 with Goober. How does the Bootleg Turn work? (Rigger 5. which equals 24 hours. Kayless now needs to mark the time of his Missions calendar. The threshold is Terrain (0) + The roadmaster’s speed stat of 2 for a total threshold of 2. Bailout action (Rigger 5.0. Wheelman jack is playing chicken with an Ares Roadmaster being piloted by a LoneStar officer. 167) MODIFICATION SLOTS THRESHOLD TOOLS SKILL AVAIL COST Ejection Seat 2 10 Shop Armorer 8R 800¥ -w/ Parachute +1 +2 Shop Armorer 8R +200¥ Did we get rid of the two separate range tables for handling vs. 174) You must do this in the same combat turn as the two vehicles pass one another. which is 2160¥.0. and charge 100¥ per hour. but if you don’t you receive no recoil compensation from it. pg. speed environments? (Rigger 5. pg. Luckily.0. If you have an appropriate contact (Mechanic) they can perform the modification for you.164.0. at any speed. the table in Rigger 5. but it does not get a cool nickname. At the last second Wheelman jack realizes his Jackrabbit is no match and turns away. divide the threshold by four (round down) and multiply this by the interval time. 174. so he takes the 24 hours divided by 8 hours/day and comes up with 3 days. They fit everything from holdout pistols up to HMGs. 159-160) Delete the sentence “The most armor any vehicle can add is equal to vehicle Body (meaning maximum armor = Body + existing armor Rating). The Threshold is 24 to complete the modification. Wheelman Jack rolls Pilot Ground Craft + Reaction [Handling] for a total of 12 dice. Reduce the amount they charge per hour by 10% for every point of Loyalty you have with that contact.0. 179) can be performed at any range. Hired mechanics use an interval of 4 hours for vehicles/drones. 2 net hits put him behind the Ares Roadmaster at the Extreme range.The text concerning Vehicle Armor Modification is very confusing when compared to the chart on the following page. Due to the close quarters. so his final bill comes to 1440¥.0.

2 52 . pgs. . pg. Can I play a Drake in Shadowrun Missions? (Howling Shadows. pgs. therefore their qualities are also not permitted.Technocritters (Howling Shadows. you must endeavor to continue with your original plan. SECTION 18: HOWLING SHADOWS The following changes apply to the Boar Mentor Spirit (Howling Shadows. Are the Protosapient Qualities allowed? (Howling Shadows. For critters already found and acquired in published Missions. 181-183) Yes Can I train my own critters? (Howling Shadows. pgs.Extra Planar Travelers (Howling Shadows. pgs. pgs. therefore their programs are not permitted. (Howling Shadows. cost. The below chart shows the availability. Are Protosapient Programs allowed? (Howling Shadows. If critters are found in future Missions. 114-137) . guidance on additional modifiers will be provided. pg. therefore all hits are bought. you may certainly do so.0 dice pool modifier for all pets or livestock. with the following Missions modifications: . 47) Replace the current disadvantage with the below. . 142-148) . 183-85) Yes. 150-156) Purchasing an animal outside of Chicago costs a flat 500¥ per point of body in order to transport it back to Chicago. pgs. You must make a Charisma + Willpower (3) Test to abandon a planned course of action in favor of a new one. 157) Protosapients are not permitted in Missions. pg. she sticks to it. and minimum lifestyle you must have in order to purchase and maintain an animal. 158-165) No Are biodrones permitted in Missions? (Howling Shadows. 156-157) Protosapients are not permitted in Missions. Animal Availability Cost Lifestyle Pet/Livestock Alligator 6R 300¥ Middle Boar 10 400¥ High Cat. pgs.Step 6 Tricks: Skill Use: Only those Skills listed may be taught.2 dice pool modifier for all paranormals and exotics. you must succeed in a Charisma + Willpower (3) Test to proceed in anything without a plan. the following automatically apply to the appropriate type of animal/critter: .Protosapients (Howling Shadows. modifiers will be found Appendix D: Errata. pgs. If you fail. . 92-113) .+2 dice pool modifier for animals with Domesticated Quality.Mutant and Toxic Critters (Howling Shadows. 185) Can I purchase an animal in Shadowrun Missions? Yes. Domestic* –* 50¥ Squatter Shadowrun Missions Chicago FAQ ver 1. When a Boar magician makes a plan. Barding and Brutality begins a new section which is not part of Tricks. pgs. 180-181) Yes Can I make my own biodrones? (Howling Shadows. even if it means going on alone. The following types may not be purchased: . Similarly. .Step 1: Unless training modifiers are listed in the Shadowrun Mission.Step 3 Assert Your Dominance: this is a downtime activity.

Lesser 9R 11.000¥ Middle Wolverine.2 53 .000¥ Middle Hell Hound 15R 10.000¥ High Agropelter 12F 5000¥ High Bandit 8R 2.000¥ High Deathspiral Butterfly 8F 500¥ Low Demon Rat (alpha only) 22F 30.000¥ Luxury Fenrir Wolf 10F 14.000¥ Luxury Roc. Great 12R 5.000¥ High Horned Bear 13R 50. luxury.000¥ Luxury * Purebred.000¥ High Cerberus Hound 20F 80.000¥ Luxury Peryton 10R 45.000¥ Luxury Shadow Hound 8R 3.500¥ High Saber-Tooth Cat 18R 25. she now needs to get a High lifestyle to accommodate the third animal.000¥ Luxury Cat.000¥ Luxury Martichoras 16F 40. The only exception is that Luxury lifestyle allows you to own as many animals as you can afford.000¥ High Bear 16F 9.000¥ High Snow Snake 6R 2500¥ Middle Unicorn 12R 8.000¥ Luxury Dog (cloned)* –* 75¥ Low Eagle 12F 7500¥ High Ferret – 250¥ Middle Goldfish – 2¥ Squatter Horse* 4* 2. If Dazzler wants to own a third.Chimpanzee 12R 20. Greater 18F 46.000¥ Luxury Volleying Porcupine 8R 1000¥ High Wolf 12R 1. non-cloned.000¥ Luxury Phoenician Bird 17F 70. Costs for these are much higher than the standard or cloned variety. you need to have a minimum lifestyle one higher than the highest required. pg.14) Gomatia 8 5. If you wish to own three or more.000¥ High Pegasus 12F 5.000¥ Middle Gabriel Hound 8R 2. or exotic varieties are available.000¥ Low Barghest 15R 11.000¥ Luxury (Tennessee Suite 1) Sea Lion 12R 6.000¥ Luxury Basilisk 14R 40.000¥ Middle Blood Monkey 16F 10.000¥ Luxury Piasma 18F 80.000¥ Middle (Sprawl Wilds.000¥ Luxury Snake (non-venomous) – 100¥ Low Animal Availability Cost Lifestyle Paranormals/Exotics Abrams Lobster 14F 7. How many animals can I own? You may own two animals (any combination) at the minimum lifestyle for the highest lifestyle of the two. For example: Dazzler wants to own two Snow Snakes which require a Middle lifestyle.000¥ High Devil Rat 6R 300¥ Squatter Elephant 12F 55. If Dazzler owns a dog and a Shadowrun Missions Chicago FAQ ver 1.000¥ Luxury Cockatrice 10R 3500¥ High Death Rattle 14F 22.000¥ Luxury Ozian Baboon 13R 65.

she must have a Middle lifestyle. Note 2: The above tables are not meant to be an all inclusive list of animals which may be found in the Shadowrun universe. The SRM FAQ Committee borrowed and modified their tables for the SRM FAQ. Shadowrun Missions Chicago FAQ ver 1. The animals listed have been reviewed and authorized for purchase in Shadowrun Missions at this time. If she then purchases a Shadowhound (normally High lifestyle).Snow Snake.2 54 . Note: We would like to take a moment to recognize RunnerPakhet and Silmacil for their work in putting together a comprehensive price list for Howling Shadows. she must actually get a Luxury to accommodate all three.

135) No. that the first tailored perfume/cologne you use is the only one from which you receive a bonus. 146) No. JoeSam asks BobbiJo to conceal (optional power) the entire party because they have to sneak into a factory.. The price for the Holo-Conference Drone seems pretty steep. Note. JoeSam gets an extra service from her. 136) No. the spirit gets upset and will not perform any further services until the conjurer puts the outfit back on and issues a new command. Shadowrun Missions Chicago FAQ ver 1. What skill do I use to pilot a Holo-Conference Drone? (Cutting Aces. 143) Yes. the Painade is not available until errata is issued. 147) Come get them while supplies last . so she drops Concealment on him. In the event a GM utilizes this section: for situations in which a bonus is granted from the information. the maximum situational bonus a runner may receive is a +2 dice pool modifier. pg. pgs. except for Black Panther. Can I douse myself in all those awesome Tailored Perfumes and Colognes in order to stack the bonuses? (Cutting Aces. It’s JoeSam’s turn to climb through the window. For example. the conjurer receives one service upon a successful summoning. these are guidelines only and are dependent upon GM discretion unless otherwise specified in the Mission. JoeSam takes it off. pg. (Cutting Aces. it causes Stun damage when used as a weapon. pg. BobbiJo is thoroughly ticked with JoeSam right now because he took off that awesome Carhartt jacket. For Shadowrun Missions. pg. 144).2 55 . The Shaman Tuxedo is sweet. pg. but the first one is the only one from which you receive a bonus. 147) Pilot Aircraft Are the amounts listed in Information for Sale hard and fast amounts? (Cutting Aces. Luckily... covered with dirt and straw with small farm implements dangling from it). pg. they are only 9000¥ for the foreseeable future. JoeSam has been pretty good to BobbiJo in the past. SECTION 19: CUTTING ACES Disallowed Qualities Positive: None Negative: Alpha Junkie May we purchase the Painade? (Cutting Aces. JoeSam has his Shaman Tuxedo for hermetic spirits of earth (an old Carhartt jacket his great pawpaw wore while farming. but no matter where I go to buy it the price is way more than listed. Can I purchase Subliminal Subacoustics Software? (Cutting Aces. pg. 148-150) No.. however. so she didn’t drop Concealment on the entire party. but his jacket it too thick and the farm dangling implement get hung up on the windowsill. (Cutting Aces. Shaman Tuxedos cost 7000¥. and the conjurer must continue wearing the outfit in order to command the spirit and to benefit from its services.not thinking. you may douse yourself as much as you want (especially at GameCon). they are not available for Shadowrun Missions. Do Tailored Perfumes or Colognes stack with Tailored Pheromones? (Cutting Aces. pg. He succeeds at summoning his spirit of earth (BobbiJo) and because BobbiJo is so impressed with his Carhartt jacket. Does the Ares Briefcase Shield really cause Physical damage when used as a weapon? (Cutting Aces. If the conjurer removes the outfit. 143) No.

160-164) The rules presented for Gear (pg. pgs. with the following modifications: delete (ignore) the paragraphs related to glitches. 161) are permitted with the following modification: a player may purchase a single contact with a Connection Rating equal to or lower than the hiring Johnson at a Loyalty of 1. SR5. 152) Change the Social dice pool modifier from –1 to –2. pgs. The rules presented for Contacts (pg. SR5). This is why you have Edge. pg. An elf starts with a Charisma of 3.Alibi (Cutting Aces. 161) is only used if written in the Mission. OJ rolls his Chemistry knowledge skill and gets 3 hits. 151) Yes Where can I find examples of common and specific groups for the Favored quality? (Cutting Aces. The rules presented for Service are not permitted in Missions. 152) In order to take this. p. 162-164) No Are the Expanded Rules for Using Intimidation allowed in Missions? (Cutting Aces. The Goat (Cutting Aces. but it does not stack with the plausible-seeming evidence modifier. Are Social Maneuvers allowed in Missions? (Cutting Aces. 152) Refer to the Prejudiced Table. Are the Expanded Rules for Con allowed in Missions? (Cutting Aces. Ugly and Doesn’t Care (Cutting Aces. 150) Change the last sentence to read: You always receive a +2 modifier on Con tests as if you have plausible- seeming evidence (per the Social Modifiers Table. with the following explanations/exceptions: Informed Opinion example: Obnoxious Jones needs to convince a lab tech to run some tests for him on some recently acquired unknown chemicals. The following applies instead: a glitch increases the character’s Notoriety by 1 and a critical glitch increases Notoriety by 2. pgs. Once you apply Ugly and Doesn’t Care. 164) Yes. OJ approaches him during his lunch break and begins chatting about the newest breakthroughs in chemical analysis. Do Memory Palace and Mnemonic Vault stack? (Cutting Aces. pg. pg. Saving Face: this maneuver is not allowed in Missions.2 56 . You spend an Attribute Point to bring it to 4. pgs. pg. For example. Shadowrun Missions Chicago FAQ ver 1. His social limit now increases by 3 when he gets ready to persuade the lab tech to run the tests. you want to create an elf character with this quality. it drops to 3 and your character’s Racial Maximum is now 7. you must spend at least one Attribute Point to increase your Charisma when creating a character. Are we using the Faction Reputation rules in Missions? (Cutting Aces. 82. 156-160) No How about the Expanded Rules for Negotiation? (Cutting Aces. pg. 140. 153-154) Yes. pg. p.

125.Power of the Cards The following section is allowed with exceptions noted below./Ms. and rituals.Using Themes and Motifs . 124-125) will be successful and the results are from the Divination Table found in Street Grimoire. SECTION 20: BOOK OF THE LOST What chapters are going to be used in Missions? The following sections will not be allowed unless explicitly included in the Mission. -. comrade. pgs. family.Aligning the Court . preparations.Deck Building . Johnson might even be considered a comrade or ally.Raven Mentor Spirit: the only Magician Advantage allowed is the +2 dice to Detection spells.Character Trove -.Lion Mentor Spirit: friends. .Taco Temple . Shadowrun Missions Chicago FAQ ver 1.People . At the gamemaster’s discretion.Codes and Puzzles . only magicians with the Augury and Sortilege ritual (Street Grimoire. .Items and Objects . .2 57 . and ally includes your runner team. Mr. pg.Cards as Augury: though a character may use a Sixth World Tarot for augury.

except for the following: Qualities: You may add new qualities at their base price only if this would not take you above the maximum limit of 25 points worth of Positive or Negative Qualities. sticking as close as possible to the original concept and applying any rewards you’ve earned for Missions played to the new character. as I’d have used one or more of those options had it been available. or you must discard Qualities to make the room. do I have to go back and fix (fill in the blank) as new errata is released? Yes. This can only be done for major errata. Minor Rules Changes: For most rules changes and errata. What if I can’t pay? If you need to pay Karma or nuyen and you do not have enough. this may put you into karmic debt. you either gain additional Karma for negative qualities or must immediately pay the additional Karma cost for positive qualities. This debt must be paid out of your run rewards for the next Mission(s).k. can I Retcon (Retroactive Continuity. Can characters created under prior editions be used in Chicago Missions? Only if you promote them to Prime Runner status and convert them to Shadowrun. you’ll either get a refund that is added to your total nuyen (if the cost goes down). you may immediately pay to upgrade the item to alpha or betaware (if you have the nuyen). See the Prime Runner section for further details. If the cost for the item changes. as with errata. and nothing else may be purchased until these debts are paid off. If the Availability of an item you already possess makes it otherwise unavailable. which must be paid off immediately (or as soon as Shadowrun Missions Chicago FAQ ver 1. and only if the character cannot be easily fixed. you may rebuild your character completely. You just got lucky and your contact was looking to unload it fast.a. A Retcon to your character should be done before you play the character for the first time after the book the new rule or option appears in becomes Missions legal. a. Yes. Since you use errata. If an item is removed from the game completely. you get the full value refunded. you either get a Karma refund or must immediately pay the extra Karma. However. Cyber. your character won’t be directly affected.and Bioware: Use the updated stats. If the foci bonding cost changes. pretending a new addition always existed) my character. For Positive Qualities. or you’ll need to immediately pay the difference. If you cannot afford to lose the Essence. Fifth Edition. or you can remove the item from your gear list (and get a full nuyen and Essence refund for the item). you go into debt. you can make certain minor tweaks to your character. Use the following guidelines: Gear (non-’ware): Use the updated stats. you do not lose the item. Foci: Treat as normal gear. With newer expansion books adding in additional rules and options. Qualities: If the cost of a quality changes. If the Essence cost changes. simply calculate the difference and immediately gain or pay that cost. characters will need to be updated as errata is released. APPENDIX A: FREQUENTLY ASKED QUESTIONS (FAQ) This section is for items which simply don’t fit anywhere else. If the change is something simple. For the errata. Use the guidelines for making changes due to errata. you gain or lose the difference in Essence. like a cost change to Karma or nuyen amounts. some changes may directly impact character generation or how a character plays.2 58 . Major Rules Changes: If the errata or change is something more drastic that cannot be adjusted by Karma or money. it says I must pay any costs immediately.

i.g. e. If the slipcase is still on. How much damage does the SR5 book do. This is meant to be a guide for those who wonder what type of sensors come with a vehicle. Sensor Rating 5: above + rear-facing laser range finder (DR2) (capacity 5) . they can be increased with drugs up to a maximum of 5D6. does this mean that they also count against the restrictions on cyberware or bioware? Yes. you may immediately gain additional karma.e. so you may choose whatever combination of sensors and rating you wish when purchasing a vehicle/drone as long as it does not exceed the capacity of the sensor housing. except in cases where the rules specifically state they may not be further enhanced. NOTE 2: The types of sensors on the vehicle will not impact sensor tests. Alternative Chargen: You cannot do a full rebuild of your character if a new character generation system is approved for Missions play. Sensor Rating 2: above + rear-facing camera (capacity 2) . GMs may decide NPC vehicles or drones have different options than those listed above to suit the situation. a floating drone may have a front and bottom mounted camera.2 59 .you gain karma). These may be purchased separately. Also. some vehicles or drones may have them pointing a different direction. Sensor Rating 3: above + front-facing camera (capacity 3) . Stock vehicles (any vehicle without the sensors specifically described) come with the following sensors at Rating 1 (or listed device rating): . Note: initiative dice are not considered attributes. This is also a very basic list. The Deluxe Mayan Limited Edition does Strength+2(P) and has –2 AP. you must purchase the Quality at double the karma cost as you would any other Quality after character creation. Master of None? Only one discount can be used at a time. Some enterprising runners like to “acquire” vehicles from other sources and want to know what these “stock” vehicles have for sensors. therefore. With magic and drugs both considered "Augmentations" for the purposes of Augmented Maximums for Attributes. How do we handle SA grenade launchers when using Semi-Automatic Burst. Synaptic Boosters. though cameras and laser range finders say front or rear facing. The Limited Edition Hardback does Strength+2(P) with –1 AP. would it be eligible for a discount from both Linguist and Jack of All Trades. what are the guidelines for standard sensor arrays? For Shadowrun Missions. Sensor Rating 6: above + front-facing motion sensor (DR2) (capacity 6) NOTE: The cameras are just regular cameras (rating 1) and do not have any modifications. At this time. anyway? The Origins Special Edition is softback. Do karma discounts from positive qualities stack? For example.g. Sensor Rating 1: atmosphere sensor (DR2) (capacity 1) . so only does Strength(S) damage. The regular hardback edition does Strength+1(P). they do count against restrictions on cyberware and bioware. if raising a language skill from 3 to 4. e. it gains an additional –1 AP. Will I be able to play my SRM character in SR: Anarchy Contract Briefs and transfer earned karma and nuyen to the SRM Living Campaign? Only if they are approved as Missions Legal. do we count the damage as three separate grenades? Shadowrun Missions Chicago FAQ ver 1. What is the default sensor array for a vehicle or drone? If there is no factory stock sensor array. Sensor Rating 4: above + front-facing laser range finder (DR2) (capacity 4) . For Negative Qualities. If the new quality would put you above your limit. Customization is a big selling point for the corps. each vehicle’s sensor rating is the equivalent of a sensor housing of the same rating. none of the Contract Briefs found in SR: Anarchy or the prototype release are considered Missions Legal. which may be spent during your next downtime as normal.

. The first explosion causes full damage. Damage would be calculated as 16+8+4 = 28P. with a -6AP. they are on target and detonate at the same time (16P/-2AP). When it comes to multiple simultaneous blasts (SR5. this is how we’ll handle three or more blasts. the following half again. Nomad fires three high-explosive grenades and triggers them to explode on the same initiative score as Alexis’ grenades. Each explosion improves the best AP by 1 for every additional explosion. with a -4AP. Can I mix grenade types in order to improve damage/AP? No. so we apply the same calculation 16+8+4+2+1=31P. however. etc.2 60 . pg. 183) the rules only cover two explosions. For example: Alexis fires three high-explosive grenades. the the next causes half. The sixth grenade does not add to damage or AP. Shadowrun Missions Chicago FAQ ver 1. until you reach zero (note: round down).

CMP 2014-05 Silence is Golden .CMP 2015-01 Copperhead Road .CMP 2013-02 Berlin Waltz .CMP 2014-08 Demolition Run .CMP 2010-03 Ashes . Deadly Competition series: . Firing Line (E-CAT27481) compilation: . Dangerous Games series: .CMP 2012-04 Depth Charge .CMP 2010-07 Congressional Conspiracies .CMP 2012-02 Five Minutes to Midnight .CMP 2014-01 Recon .CMP 2015-05 Carrying the Torch .CMP 2013-01 Jailbreak Rock .CMP 2015-07 Citius Altius Fortius .CMP 2013-06 Double Down .CMP 2010-05 Lost Islands Found .CMP 2014-04 Destroy .CMP 2010-01 Manhunt .CMP 2015-04 Leavin’ Tennessee . Convention Mission Packs (CMPs).CMP 2015-08 Closing Ceremonies .CMP 2016-01 Broke Down in KC .CMP 2012-03 Silicon Slick .CMP 2016-02 The Midwest Farmer’s Daughter .CMP 2013-05 Rolling the Dice . Tennessee Suite series: .CMP 2014-02 Search .CMP 2013-08 Going for Broke .CMP 2014-06 A Night’s Work .CMP 2013-07 Full House .2 61 .CMP 2015-06 Opening Ceremonies .CMP 2014-03 Recover . Boundless Mercy (CAT27485) compilation: .CMP 2014-07 Run out the Guns . APPENDIX B: LEGAL SHADOWRUN MISSIONS The following list of SRMs. BBQ Bob series: .CMP 2013-04 Ballroom Blitz . Sprawl Wilds (E-CAT27480) compilation: .CMP 2013-03 Neo-Tokyo .CMP 2016-03 Today Isn’t Your Day. London Falling (CAT27482) compilation: .CMP 2015-02 Rolling on the River .CMP 2010-08 Stormcrow Undone .CMP 2010-02 Carbon Copy .CMP 2015-03 Cinco de Mayo in Memphis .CMP 2012-01 Swing Vote .CMP 2010-04 Humanitarian Aid . Company Men series: . Dragon Song series: .CMP 2010-06 Deconstructing Patriots . Tomorrow Isn’t Looking Good Either Shadowrun Missions Chicago FAQ ver 1. and special events are considered legal for Shadowrun Missions: .

Abandoned Assets (Origins 2014) .The First Taste Shadowrun Missions Chicago FAQ ver 1.Containment Failure (GenCon 2014) .SMH 2015-01 Friendship is Tragic . World Tour series: .CMP 2016-07 World Tour-Mumbai .SMH 2017-02 Scene It All Before .CMP 2016-08 World Tour-Singapore .Eviction Notice (Origins 2013) .SRM 07-01 The Deck Job (E-CAT27M0701) .SRM 06-02 Amber Waves of Grain (E-CAT27M0602) .Into the Shadows (this event has been renamed to Build-a-Runner Workshop) .Welcome to the Sixth World (this event may be run at regional conventions. Season 7 Chicago Missions . Season 5 Chicago Missions .No Man’s Land (GenCon 2015) .Build-a-Runner Workshop .SR LARP (GenCon 2014) .PM-02 A Holy Piece of Wetwork (E-CAT27PM002) .CMP 2016-04 Mage Without A Face . however.SRM 05-01 Chasin the Wind (E-CAT27M0501) . Special Missions .SRM 05-06 Take a Chance (E-CAT27M0506) .SRM 07-02 Collective Action (E-CAT27M0702) .SRM 07-04 Do No Harm (E-CAT27M0704) .2 62 .SRM 05-03 Gone Long Gone (E-CAT27M0503) .CMP 2016-05 World Tour-Casablanca .SRM 06-06 Falling Angels (E-CAT27M0606) . .SRM 06-01Ten Fifty-Seven (E-CAT27M0601) .SRM 07-06 Windy City Chaos .SRM 05-02 Critics Choice (E-CAT27M0502) . it has been replaced at most conventions) . LARP Events .SRM 06-04 Tick Tock (E-CAT27M0604) . Season 6 Chicago Missions .SRM 06-03 Ancient Rumblings (E-CAT27M0603) . Prime Missions . Introductory Events .CMP 2016-06 World Tour-Cape Town .SRM 05-04 Liberation (E-CAT27M0504) .SRM 05-05 While the City Sleeps (E-CAT27M0505) .SRM 06-05 Healing the Sick (E-CATM0605) .SRM 07-03 Special Investigation Unit (E-CAT27M0703) .SMH 2016-01 UnCONventional Warfare .SRM 07-05 A Little Wetwork .PM-01 Killing Pawn (E-CAT27PM001) .

cosplay help Elizabeth Nunn (Ms. street rumors (London) Clyde O’Leary (Mr. Connection 4 (CMP 2012-04) . Johnson). Nashville honky tonks Horizon P2. corporate information. street rumors (Seattle) Shadowrun Missions Chicago FAQ ver 1. Johnson). street info. political info (California Free State) The Dreyfuss Twins. street rumors.Uses: Getting jobs. Connection 5 (CMP 2015-02.Uses: Weapons. shadowruns Gloria Weathernight (Mrs. CAS political information (Tennessee) Hellbent (Gang Leader).Uses: Street info. home made garments. Connection 4 (Shadowrun Missions Chicago) .Uses: Getting jobs. Johnson). political secrets. rumors. and the SRM/CMP/PM in which the contact appears.0 Network.Uses: Getting jobs. Connection 2 (SMH 2016-01) .Uses: Getting jobs. Connection 4 (CMP 2016-05) .Uses: Jobs. Johnson). Connection 2 (CMP 2013-05. Connection 3 (CMP 2014-01 thru 04) . carpentry.Uses: Magic-related information.Uses: Conspiracy rumors.Uses: Sports related information. fixer.Uses: Getting jobs. Tack Fringe (Priest). etc. corporate information.2 63 . armor. Aztechnology rumors Julio Fernandez (Mr. Connection 3 (CMP 2014-03) . Aztechnology). business deals. magical society info (Seattle) Eric V. convention information. Connection 4 (CMP 2016-02) . APPENDIX C: CONTACTS This section lists the contacts currently available for Seasons 5-8.Uses: Corporate rumors (Seattle) Charles Findley (Ares operative). Johnson). buying & fencing gear. Dreyfuss (Business owner). Connection 2 (CMP 2013-06. genetics (agricultural). Connection 6 (CMP 2015-08) . shadowrunners (London) BBQ Bob (Fixer). Johnson/Wuxing). corporate politics rumors (California Free State) Mr. Connection 4 (CMP 2015-08) .Uses: Amish. armor (Montreal) Hobart Wheeler (Blues Musician). information (Chicago) Harlan Hale (Mr. Connection 2 (SMH 2015-01) . farming (Kansas City) Ezekiel Hochstetler (Amish Farmer). Connection 3 (CMP 2010-04) . Gang Leader).Uses: Getting jobs Eric Logan (Mr. Connection 3 (SMH 2016-01) . Aztechnology). Connection 5 (CMP 2016-01 thru 04) . Connection 4 (Shadowrun Missions Chicago) .). rumors. fencing gear (California Free State) Johnny Chu (Mr. Johnson). gear (Chicago) Juanita Hernandez (Olympic Competitor. Bay Area hangouts (California Free State) Goober (Armorer).Uses: Weapons. 03) .Uses: Corporate politics. Uses: Getting jobs.Uses: Jobs.Uses: Getting jobs.Uses: Getting jobs. Connection 2 (CMP 2015-04) .Uses: Con buddies. safe houses. vehicles. additional contacts. merc community (Casablanca) Artholomew Johnson (Fixer). news Javier Nunez (Mr. rumors (Kansas City) Becky 99 (Rat Shaman.Uses: Getting jobs. corporate politics rumors (California Free State) Juan Xihuitl (Mr. Connection 2 ( CMP 2013-05) . Alastaire (Merc/Fixer). their typical “job” (i. Johnson). Connection 4 (Shadowrun Missions Chicago) . Connection 3 (CMP 2015-07) . talismonger. 07) . Aaron and Erin (Gamers). Connection 2 (CMP 2013-05) . Johnson. corporate rumors. Connection 5 (Shadowrun Missions Chicago) .Uses: Getting jobs. 06) .e. jobs (Chicago) Carla Burns (Former Horizon Exec). Connection 5 (CMP 2012-01 thru 03) .Uses: Music industry and musicians information. Connection 6 (CMP 2014-05 thru 08) . Johnson (Mr. Johnson).Uses: Rumors.

black market contacts. Connection 1 (CMP 2010-04) .Uses: Jobs. Connection 3 (Shadowrun Missions Chicago) . Connection 5 (Shadowrun Missions Chicago) . gaming information Louis Renault. Connection 4 (CMP 2015-04) .Uses: Information. music industry (Kansas City) Martin Tate (Dr. Connection 5 (CMP 2015-07) . information (Chicago) Simon Andrews (Troubleshooter. Johnson. Captain (Chief Casablanca Security Forces) Connection 3 (CMP 2016-05) . Shadowrunner Lore and Trivia Sibha (Cutter gang leader).Uses: Getting jobs (Seattle) Sarah Silverleaf (Ms. Johnson). fake IDs (Tennessee) Paul Jones (New York Smuggler).Uses: Street rumors.Uses: Jobs.Uses: New York rumors. magical info (Chicago) Louis Gilbertson. Connection 5 (PM-01) . Sanchez (Mr. street rumors and information (Seattle) Victor Hilbert (Z-IC troubleshooter). Mitsuhama). magical knowledge. Connection 3 (Shadowrun Missions Chicago) . street rumors (Chicago) Nick Ryder (Lone Star Detective). smuggling (within New York) Perianwyr (Western Dragon).Uses: Information (as long as it can be found in the Matrix) Saeder-Klopp (Gang Leader). Connection 3. Jr.Uses: Convention information. Connection 3 (Shadowrun Missions Chicago) . Connection 4 (CMP 2016-05) . magical gear (Seattle) Lazlo Saveda (Fixer). information. Gangs Samantha (Technomancer). information (Chicago) Patty “PB” Beaumont (Bounty Hunter). getting jobs. Connection 1 (Shadowrun Missions Chicago) .Uses: Job. Connection 2 (SMH 2015-01) .Uses: Security info. (Mr. jobs (Chicago) Remo (Data Sprite). SK). rumors (Casablanca) Lucy Phung (Simsense Starlet). Connection 3 (CMP 2016-01 thru 02) .Uses: Entertainment industry information.2 64 . Fight Manager). Uses: Jobs. Connection 4 (CMP 2016-05) Shadowrun Missions Chicago FAQ ver 1. gear (Chicago) Mark Easton.Uses: Information Mr.Uses: Smuggling.Uses: Cyber and bio.Uses: Corporate rumors.Uses: Jobs. Johnson. Connection 3 (CMP 2016-03) .Uses: Police aid and information. Connection 4 (Shadowrun Missions Chicago) . Renraku). fight tickets (Chicago) Midge (Smuggler). gang information (Kansas City) Laurent Nazaire (Fixer).Uses: Legal help. Connection 5 (CMP 2014-01 thru 04) . Connection 3 (CMP 2015-01) . Johnson.Uses: Getting jobs. magical gear (Chicago) Tosh Athack (KE Detective). Gamer) Connection 4 (SMH 2016-01) . Connection 4 (SMH 2015-01) .Uses: Magical gear.Uses: Wholesale glitter.Uses: Street rumors. Pop culture. muscle.Uses: Gang and street rumors (Seattle) Sid Gambetti (Fixer.. dragon rumors (various locations) Quantum Princess (Decker/Fixer).Uses: Street rumors. Connection 5 (Shadowrun Missions Chicago) . smuggling (Casablanca) Lothan the Wise (Talismonger).Kid Rocket (Runner). Johnson. (GameCon owner. Connection 2 (Shadowrun Missions Chicago) . musical equipment. Horizon/Truman Tech).Uses: Computer gear. corporate or magical information. Connection 2 (CMP 2015-05) . Simsense or cinema information Margaret “Maggie” Goldberg (Ms. information. Aztechnology). corporate information. Connection 5 (CMP 2013-01 thru 04) . Connection 4 (Shadowrun Missions Chicago) . (CMP 2016-01) . corporate information.Uses: Street Legends Knowledge. jobs (Chicago) Shadowhoof. Connection 4 (Shadowrun Missions Chicago) . Connection 5 (Shadowrun Missions Chicago) . jobs (Chicago) Matt Wrath (Adept Pit Fighter).

Connection 3 (CMP 2015-02.Uses: Corporate rumors. Connection 5 (CMP 2010-02) . buying & fencing gear. .2 65 . 04) . street rumors (Seattle) Shadowrun Missions Chicago FAQ ver 1. black market goods.Uses: Getting jobs. coyote contacts (Tennessee) William MacCallister (Fixer).Uses: Smuggling. jobs (Casablanca) Wanda Tompkins (Smuggler).

Host: Apartment Building Host errata: Replace the current stats with: Rating Attack Sleaze Data Processing Firewall 4 4 5 6 7 Shadowrun Missions Chicago FAQ ver 1.Delivering the Node to either Sarah Silverleaf or Maggie Goldberg ● 2 Karma .Returned the Focus to Lothan ● 1 Karma . The correct award for the Gamemaster should be 7 Karma.2 66 . SRM 05-05: While the City Sleeps Page 12.Delivered the drone to Goober ● 2 Karma . using the Season 4 Errata.shadowruntabletop.shadowruntabletop. and the awards for the players should be: ● 2 Karma . Shadowrun 5th Edition: http://cdn.pdf?b979cc Street Grimoire: http://cdn.pdf?d131f9 Run & Gun: http://cdn.pdf?4713c7 SRM 05-03: Gone Long Gone Karma Award errata: The Karma awards for this adventure are in APPENDIX D: ERRATA How will the SRM FAQ Committee handle the errata issued from the Errata Team? The SRM FAQ Committee will wait until the Errata Team issues completed Official Errata documents for each book and then review them on a book by book basis.shadowruntabletop.Adventure Difficulty The maximum Karma award for this adventure should be 7.

one for each SIN.) ● Audio Devices ● Restraints ● B&E Gear ● Industrial Chemicals Shadowrun Missions Chicago FAQ ver 1. Gear: ● Blades ● Clubs ● Other Melee Weapons ● Bows ● Crossbows ● Throwing Weapons ● Tasers ● Pistols (Hold-out thru Heavy) ● Machine Pistols ● SMG ● Assault Rifles ● Sniper Rifles ● Shotguns ● Special Weapons ● Grenades ● Armor (to include licensable accessories.g. Other Melee Weapons (with 0 reach). Possessing a license for the below allows you to possess and transport said category of item. Tasers and Pistols. Note: if a modification requires a license.2 67 . e. Note: if a modification requires a license. The below represents the types of licenses you would need for the UCAS or an extraterritorial agency. whether fake or not. but you may wish to “legally” conceal them. ever. Different nations/extraterritorial agencies will have different laws related to the below. you would need to get a conceal carry permit. Clubs (with 0 reach). but the device does not. Licenses are only valid for the territory for which they were issued. A license for a particular firearm category includes licensable accessories and ammunition. but the firearm does not. For example. you have a fake Ares SIN with fake licenses attached to that SIN. There are some exceptions: in general. a license must be acquired due to the modification. but the armor does not. ● Remote Command Consoles require an individual license for each RCC. the UCAS permits megacorporate citizens with appropriate licenses to possesses/transport and even conceal carry. but that doesn’t mean you can carry them concealed on your person. a category license is not available. Throwing Weapons (with 0 reach when used as a melee weapon). e. APPENDIX E: LICENSES How do fake licenses work in Shadowrun Missions? A fake license must and may only be attached to a single SIN. nations will recognize megacorporate issued licenses (or those which appear to be corporate issued) as long as that nation permits extraterritoriality within their borders. e. a category license is not available.) ● Explosives (to include licensable accessories. a license must be acquired due to the modification. a combat knife or taser. A megacorp may not recognize a national license though. if you own an Ares Predator V and have two different fake SINs. If an accessory requires a license. you could not enter a Horizon facility and expect them to honor the licenses (whether they pass a verification check or not). You cannot get a license for an F Availability item. ● Stealth Tags ● Communications Devices ● Programs/software ● Optical & Imaging Devices (to include licensable accessories. then a license is required. A separate concealed carry license may be obtained for Blades (with 0 reach). Some items do not have an R (or F) designation.g. detonator caps) ● Cyberdecks require an individual license for each deck. you need two fake licenses. Please note: we realize you can purchase some items from the local Stuffer Shack without a license. In this situation. For example. therefore.g. This is a very general list meant to enhance the game for those who have asked the question as well as a tool for the GM to make life a little more difficult. You may only acquire a license for an item with an R Availability designation.

. If a drone/vehicle does not require a license.. etc. What happens if I am caught possessing. if I don’t have a license for it? Unless otherwise noted in the Shadowrun Mission or CMP.2 68 . There are even nasty rumors of certain prisons removing illegal cyberware or keeping magicians in magemasks permanently. huh?) ● Basic Bioware ● Cultured Bioware Magical Equipment: ● Enchanting Focus ● Metamagic Focus ● Power Focus ● Qi Focus ● Spell Focus ● Spirit Focus ● Weapon Focus ● Focus Formula ● Combat Spell Formula ● Detection Spell Formula ● Health Spell Formula ● Illusion Spell Formula ● Manipulation Spell Formula (excluding Control Thoughts/Mob Mind) Vehicles: each drone or vehicle must have its own license (to include licensable accessories). carrying. then a license is required. Magic use (spellcasters of any type): ● Alchemy ● Artificing ● Assensing ● Astral Combat ● Banishing ● Binding ● Counterspelling ● Disenchanting ● Ritual Spellcasting ● Spellcasting ● Summoning Magic use (physical adepts of any type): register as an awakened individual.g. but a modification does. confiscation. if used in connection with a crime). using a spell.kind of obvious. Shadowrun Missions Chicago FAQ ver 1. it is up to the GM to decide. ● Grapple gun Augmentations: ● Headware ● Eyeware ● Bodyware ● Cyberlimb Enhancements ● Cyberlimb Accessories ● Implant Weapons (a single license includes possess/transport/conceal carry. transporting. all the way up to arrest and issuance of a criminal SIN (e. It may be something as simple as a small fine of 400-500¥. Shadowrun Missions Chicago FAQ ver TX. San Antonio: https://www.2 69 .facebook.facebook. Tuscon: TX.facebook. AZ. Dallas: https://www.facebook. Portland: https://www.facebook. Columbia: https://www. Columbus: https://www. APPENDIX F: SOCIAL MEDIA SITES Purpose: provide a link to local Shadowrun groups utilizing social media to advertise games.facebook. Macon County: https://www. Louis: OH. Houston: https://www. Wichita: https://www. San Antonio: https://www.facebook. Pullman: KS. St.

2 70 . Appendix B: added SMH 2017-01 Shadowrun Missions Chicago FAQ ver 1. APPENDIX G: CHANGE LOG Section 18: Boar mentor spirit updated.