2017 Catalog

Volume X X V III, Edition 12, 0 6/ 2017

Table of Contents
INTRODUCTION 06

MI S SION 06

EDUC ATION A L PHILOSOPH Y 07

HI S TORY 08

CAMPUS & FACILITIES 10

FULL S A IL S TUDIOS 11

COMPUTER L A B S 12

FILM / V IDEO EDITING SUITE S & L A B S 15

THE BACK LOT 16

FILM CENTER 18

FILM / V IDEO SOUNDS TAGE S
& EQUIPMENT 19

R ECOR DING L A B S & S TUDIOS 20

V IRTUA L SE T 22

DUBBING S TAGE 23

LI V E PER FOR M A NCE V ENUE S & L A B S 24

ENTERTA INMENT/ MUSIC
BUSINE S S CENTER 26

FULL S A IL S TUDIOS:
R ECOR DING S TUDIO 27

3D A RT S CENTER 28

FULL S A IL S TUDIOS:
G A ME PRODUC TION S TUDIO 29

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Table of Contents (Cont.)

DEGREE PROGRAMS 31 DEGREE PROGRAMS (Cont.) COURSE DESCRIPTIONS 101
AUDIO PRODUCTION 32 MEDIA COMMUNICATIONS 67
Undergraduate Degree Program Undergraduate Degree Program
BUSINESS INTELLIGENCE 34 MEDIA DESIGN 69
Graduate Degree Program Graduate Degree Program
GENERAL INFORMATION 159
CLOUD TECHNOLOGIES 35 MOBILE DEVELOPMENT 70
Undergraduate Degree Program Undergraduate Degree Program
COMPUTER ANIMATION 37 MOBILE GAMING 72 A DMI S SION S 160
Undergraduate Degree Program Graduate Degree Program
CREATIVE WRITING 39 MUSIC BUSINESS 73 FIN A NCI A L A ID 163
Graduate Degree Program Undergraduate Degree Program
CREATIVE WRITING FOR ENTERTAINMENT 40 MUSIC PRODUCTION 75 C A R EER DE V ELOPMENT DEPA RTMENT 165
Undergraduate Degree Program Undergraduate Degree Program
DIGITAL ARTS & DESIGN 42 NEW MEDIA JOURNALISM 77 GENER A L INFOR M ATION 165
Undergraduate Degree Program Graduate Degree Program
DIGITAL CINEMATOGRAPHY 44 PUBLIC RELATIONS 78 TUITION BR E A K DOW N 166
Undergraduate Degree Program Graduate Degree Program
ENTERTAINMENT BUSINESS 46 RECORDING ARTS 79 CL A S S SCHEDULE S 170
Undergraduate Degree Program Undergraduate Degree Program
ENTERTAINMENT BUSINESS 48 SHOW PRODUCTION 81 ONLINE EDUC ATION 171
Graduate Degree Program Undergraduate Degree Program
ENTERTAINMENT BUSINESS 49 SIMULATION & VISUALIZATION 83 S TUDENT SERV ICE S 171
WITH A SPORTS MANAGEMENT ELECTIVE TRACK Undergraduate Degree Program
Graduate Degree Program SOFTWARE DEVELOPMENT 85 POLICIE S & PROCEDUR E S 172
FILM 50 Undergraduate Degree Program
Undergraduate Degree Program SPORTS MARKETING & MEDIA 87
LICEN SE S & ACCR EDITATION 180
FILM PRODUCTION 52 Undergraduate Degree Program
Graduate Degree Program WEB DESIGN & DEVELOPMENT 89
GAME ART 53 Undergraduate Degree Program A DMINI S TR ATION 181
Undergraduate Degree Program Extended Studies 91
GAME DESIGN 55 Internship Program
Undergraduate Degree Program
GAME DESIGN 57
Graduate Degree Program
COURSES OF STUDY &
GAME DEVELOPMENT 58 CERTIFICATE PROGRAMS 93
Undergraduate Degree Program
GRAPHIC DESIGN 60
Undergraduate Degree Program AUDIO PRODUCTION 94
Undergraduate Certificate
INNOVATION & ENTREPRENEURSHIP 62
Graduate Degree Program INSTRUCTIONAL DESIGN & TECHNOLOGY 95
Graduate Certificate
INSTRUCTIONAL DESIGN & TECHNOLOGY 63
Graduate Degree Program INTENSIVE ENGLISH 96
Courses of Study
INTERNET MARKETING 64
Undergraduate Degree Program INTERNET MARKETING 97
Graduate Certificate
INTERNET MARKETING 66
Graduate Degree Program MEDIA COMMUNICATIONS 98
Undergraduate Certificate

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that addresses the career degree program goes through ongoing assessment and industry. Our education is delivered Program Advisory Committees for each of our degrees. immersive projects. attitude. These elements are integral to our real-world educational formula. and they share one an active relationship with the that are real world thing in common – a passion for creative careers in entertainment and media industry Full Sail’s campus is designed to provide students with the entertainment and media industry. Through the capabilities of today’s Internet. Our online learning Every one of our degree programs is designed to environment is also built around the concept of connecting provide students with knowledge and real-world Connect students with educators you with people – from accessible instructors. This is accomplished through industry live events. academic achievement. to collaboration tools that enable you to and challenge meet. active in the professional community through conventions. to exclusive experience that will help them realize their career and industry guests who inspire guest lecturers. feedback and insight. 6 FUL L SA I L U NI VE R SI T Y I NTRO D U C TI O N 7 . many of whom bring years Whether on campus or online. professional settings. There are initiatives woven throughout a student’s educational journey designed to instill professional protocol. and experienced educators. The core of Full Sail is our staff. both in Full Sail’s world approach that uses current technology to educate industry allows employers to easily recruit qualified talent. technical prowess. industry affiliations. they learn the same production opportunities available in an ever-growing. constantly evolution. Full Sail is dedicated to serving the needs and careers of our educational environments that are on par with some of the students and graduates by actively engaging the companies best production facilities in the world. traditional assignments are complemented by videos. share. Introduction Introduction MISSION EDUCATIONAL PHILOSOPHY People from around the world come to Full Sail to Empower our students through Provide learning environments pursue their educational goals. and professional projects. and interactive exercises. promote our graduates to the widest possible audience. and a mindset for creativity and success. evolving industry. alongside up-to-date curricula. and the specific guidance of groups development of video games. and in the curricula that combine elements of creativity. they are able Promote professionalism throughout to inspire students with current knowledge that speaks to the educational experience how entertainment and media companies create exceptional If you’re serious about your dream. Full Sail’s mission is to provide students with an that make up the entertainment and media industry. and receive feedback from your peers. We believe that students should approach their education like professionals because it will increase their chance for we’ll take your dream seriously. and of entertainment and media professionals who make up business strategies. Full Sail’s goal is to deliver of industry credentials and educational experience to our a real-world educational experience that is engaging campus. and inspire. Because many of our educators and guests are and exceptional. In Full Sail’s online courses and degrees are driven by a real- addition. professional product. ensuring that students receive an education that is workflow used in film productions. our commitment to a close relationship with the via immersive teaching methods. websites. real-world production studios and classrooms. ® success throughout their careers. both and classrooms. and also allows our Career Development Department to as well as through our online learning environment. animation and design projects. At the same time. recording sessions. labs. every of dedicated individuals. art. At Full Sail. We do this by developing unique current and relevant. students gain real-world experience with innovative style of education. In these studios. delivered by a staff the creative and technical tools employed at all levels of the in the United States and around the world. animations. goals in the entertainment and media industry. and entertainment business and life skills.

School 1991 Braveheart – Schools That Rock Graduate credit on OSCAR Winner for “Best Picture” The Rolling Stone College Guide 1997 Nirvana’s Nevermind 8 Graduate credits 2007 #1 Album (Billboard 200) “Full Sail is the Harvard Titanic of Game Schools” Top Grossing Film of All Time . to Orlando. Florida (a suburb of Orlando) which has since In November 2003. – Electronic Gaming Monthly accreditation allowing students to earn Specialized Associate’s Degree and the Entertainment Business Bachelor of Science Degrees upon successful completion of the curricula in the Degree. Specialized Associate’s Degree as well as the Show Production & Entertainment Business. and Digital Media. Internet Marketing. Digital Arts & Design (formerly Digital Media). graphic design. video production. Florida for Best Recording Graduate credit on for Most Innovative Top Five Percent 2003 Full Sail’s website 1987 School/Program. Full Sail launched a new in music recording. in Winter Park. and in July 2007. Florida. Entertainment Business Bachelor of Science Degree Program. Graphic Design. until. 2005 marked the first graduate to ever Program. postproduction. Full Sail moved from its original home in Dayton.3. in the Webby Awards WINNING You can get there from here HISTORY 1995 for Best Home/ Graduate credit on Graduate 2005 Welcome Page and “One of the 3 Best Music Business Departments” Best Website . Emmy. new the school’s existing Entertainment Business Master of Science Full Sail University In February of 1999. Full Sail launched its first Master of Science Degree in Throughout the world. Full Sail launched a new on-campus degree alumni.800 graduates have March 1998 witnessed the introduction of the Game Design In June 2007. Program as well as is awarded a Graduate credit on presented annually PIXAR’S Toy Story Educator of the Year Award for the GRAMMY “Album of the Year” National Gold Michael Jackson’s Bad by Mix Magazine #1 Box Office Film - school’s website Outkast Speakerboxxx/ ADDY in the Flash OSCAR Nominated The Love Below Website category 8 million copies sold 3 Graduates Win 8 FUL L SA I L U NI VE R SI T Y HI S TO RY 9 . Full Sail 1996 #1 Box Office Film #1 Billboard Rap Single wins the prestigious Full Sail earns the 1997 Return of the King 1980 TEC Award (Technical Florida-based OSCAR Winner for on Halloween Lycos presents Moved to Excellence and Creativity) 1995 Educational Award Full Sail with their “Best Picture” 2004 3 Years in a Row Orlando. game design. PIXAR’S The Incredibles involved with est. the Game Development Degree Program was revised Programs in the World” 2006 111 August 1990 marked a milestone in history when Full Sail received — the Education Media Design & Technology Master of Science and expanded to become a Bachelor of Science Degree Program. Since then. sound design. Full Sail moved into its current home program — the Game Art Bachelor of Science Degree — designed be nominated for an OSCAR. The launch of this first online degree was years 35th Anniversary — the Computer Animation Associate of Science Degree. over 36. “Best Animated Feature Film” 1979 known as Full Sail University. concert Schools & Colleges as well as that of our graduates. businesses have been built and GRAMMY. film production. the Recording Arts Comprehensive Program was in the making and saw the school build a proprietary online & 5th Annual Additionally. In July 1989. 2005 Program changed focus slightly and was renamed Music Business. Ohio Full Sail’s first online degree program — an online version of 2014 Recording Arts. Addy. A of Full Sail’s Associate of Science Degrees were revised and & Development Bachelor of Science Degree. In 1980. Florida Mama Said Knock You Out For three years in Lord of the Rings: Saw 2.4 Dayton. and a new on-campus degree program — the Web Design 2003 Another milestone was achieved in August 2005 when three Graduate credit on Graduates Recording Arts and/or Film and Video Production Programs. (FAPSC) October 2007 was a historic month. concert lighting. entertainment companies. In 1988. emerging field of interactive media. Full Sail achieved additional accreditation and licensing sound. and Film. Hundreds of media celebrates its audio courses were added to the original recording arts offering Degree Program. web development. year. Film and Video Production. In 2008. 2003 its current home in Graduate Directs 1979 LL Cool J 1989-1991 Graduate credit on Founded in Winter Park. and First Graduate WINNING 1989 1990 more. Full Sail graduates are employed Year by the Florida prepared for careers in the entertainment and media industry. with the introduction of enabling students to earn Associate of Science Degrees in music. GRAMMY- third Specialized Associate’s Degree in Digital Media was launched expanded to become Bachelor of Science Degrees – Computer OSCAR Winner for In March 2008. virtual reality and simulation. In April of 2006. Full Sail launched two additional online degree programs “One of the Top 5 Game Degree addition. In January 2003 expanded into a 110+ studio multimedia campus. Ohio succession. – Tips & Tricks Magazine OSCAR Winner for “Best Picture” SOME HIGHLIGHTS 2008 & 2011 Full Sail University named School/ College of the Since Full Sail’s inception in 1979. animation. In addition. Full Sail was granted University status and became nominated projects in March 1995 – this addition marked Full Sail’s entrance into Animation. a new curriculum with a focus on the visual learning platform from the ground up. 1994 1996 TODAY 2017 3 Graduate credits on Graduate credits on The Rolling Stones Kiss 2005 Voodoo Lounge Tour Reunion Tour “One of the Top 5 Film Schools in the Country” Top Grossing World Tour 1994 Top Grossing World Tour ‘96 – UNleashed Magazine (2005) Our 2007 2005 Full Sail’s redesigned 1996 First “One of the 5 Best Music Programs in the Country” website receives – Rolling Stone Magazine multiple nominations GRAMMY. In December 2007. a new accredited program was introduced and worldwide corporations.the to meet the growing demand for game-specific artists. while also revising and expanding its flagship Recording Arts and Show Production programs to be offered as Bachelor of Graduate XVIII Olympic Games OSCAR Nomination “Most Outstanding Technical Team” 2005-2007 Full Sail moves into Graduate credit on Science Degrees. Celebration Programs were modified and approved to be offered as Associate Platinum Records) awards have been earned by numerous arts was born — the Video and Film Production Comprehensive of Science Degrees. During the six years that followed. In January of that same Associate of Science Degree in Graphic Design. the Game Design and Show Production & Touring and Recording Industry Association of America (Gold and Hall of Fame introduced. interactive title development. the school has continued training for the vast. EMMY- including Game Design. in 1986. Association of Postsecondary The following features some of the highlights of Full Sail’s history Touring Specialized Associate’s Degree. Full Sail offered its first Bachelor’s Degree . the Entertainment Business Bachelor’s Degree 1998 to expand its online and campus degree offerings into new fields.

Campus Landmarks 1. Welcome Center 3. Film Center 8. Fab Lab & VR/AR Lab 7. Water Tower 26. Full Sail Live 2. 10 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 11 . A number of multimedia complexes specifically designed to house 110+ studios/production suites as well as classrooms. Park/Walkway 17. Studios A & B Audio Temple Recording Studio 21. Full Sail Studios Gateway 19. EB Center/Hall of Fame 22. Web Design & Development Building 6. Full Sail Live 3 and an outdoor plaza courtyard. a complete game production studio. Career Development recording studio. Digital Arts & Graphic Design Facilities 15. a media center. The Equipment The Full Sail Campus is located in Winter Park. Blackmoor Game Studio & 5. Soundstages & Labs 13. and other support facilities are located on a 210-acre campus. The Backlot 23. 2. The Virtual Set 14. Mix Palace 25. Library 27. The HangR .Campus Store 12. Live Venue 4. Campus & Facilities The Campus. Dubbing Stage 20.2-acre Full Sail Studios encompass 9. conference rooms. administrative offices. Florida (a suburb of Orlando). Soundstages 1A. 3D Arts Center Full Sail Studios The custom-built. The Facilities. a flagship 10. 1B. FSNET Message Center 18. The Treehouse the multipurpose Full Sail Live venue. & 1C 16. Game Development Building 24. 11.

This lab features 24 Cintiq monitors for the use of students in a number of courses in the Digital Arts & Design program. each equipped with 3D graphic creation. Development students as they plan. Final Cut Pro. and to network storage and equipped with DVD burners. Boxx rendering system. with industry-standard software including Autodesk Cintiq Lab Maya. using a bodysuit with sensors. linked to two high- HP z600 Labs final video game projects. and output of workstation architecture. and Acid Pro. motion graphics. Korg and EMU effects animation and rendering. end Hewlett-Packard workstations used to capture and These labs features 24 powerful Hewlett-Packard render actor movement in real time. This lab features 24 Hewlett-Packard xw6400 dual-Xeon This room is home to 26 powerful Apple Mac Pro and other digital audio techniques. a M-Audio Radium 49 MIDI is equipped with DVD burning capabilities. then view a rendering to network storage and paired with high-definition Unreal. Each station is also outfitted each student’s workstation. and Adobe Photoshop CS5. Motion. and an array of tablet. and This impressive lab features 24 Motion Analysis Eagle digital video imagery. Quicktime Pro. 2D motion graphics. Adobe Photoshop CS5. and demo reel assembly. Autodesk Maya and The Foundry Nuke. Students in this These five dedicated animation labs feature a total of such as Adobe Creative Suite 5 Design Premium lab create real-time motion capture movements by 72 Apple Mac Pro quad-core workstations. The key software packages utilized are create a wide variety of digital art projects. as they develop. 3D Studio Max. Campus & Facilities Computer Labs The Mac Pro Lab Game Development Labs/ The Final Project Lab This lab features a total of 25 quad-core Apple Mac Pro Final Project Labs In this lab. and interactive concepts. and DVD Studio Pro. including Adobe Creative Suite a focused and flexible environment for Game workstations – quad-core Apple Mac Pros connected 5 Design Premium. animation The Mac Audio Lab digital publishing. Each workstation edit projects that were shot in HDV and on Full Sail’s sound module systems. 20” LCD display. Sound Forge. a Wacom Virtual Set. Each Apple Mac Pro processor workstations optimal for high-level visual workstations running Final Cut HD. students execute their final animation workstations equipped with 12GB RAM and running These labs are specifically designed to provide projects on some of the school’s most powerful graphic professional software. The Gaming Lab production. Students in this lab workstation features Avid Pro Tools 002. Wacom tablets. The Mac Audio Lab is a multi-station environment application development. and CD-ROM/DVD authoring. creation. After Effects. and is connected to a 50-node XSAN server that streams the necessary HD footage to industry-standard plug-ins. Students in this lab focus on a wide produce their custom-designed video game projects. test. By using the Cintiq monitors in conjunction with their laptops. program. Students Peripherals include digital video decks and professional use these machines to further their knowledge of Motion Capture Studio video cameras for the capture. 12 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 13 . Students in this lab of those motions applied to a character designed in displays. system performance. QTY 44 HP Z210 workstations w/ 22” LCDs. introduce students to 3D modeling. photo manipulation. with the output The Mac Animation Labs workstations running professional software packages projected onto a 28’ curved screen. compositing. and refine their RealTime motion capture cameras. including digital video screens. as well as software including Autodesk Maya. including 2D a 3D application. digital audio and video. software synthesis. After Effects. web design. connected (including Photoshop and After Effects). and dual Samsung 24” LED backlit LCD range of digital content creation. and Adobe This room houses 44 workstations. a Lexicon sound processor. All computers are connected to an Apple controller. as instructors and 3D graphics. configurations. students are able to perform a variety of tasks. including digital painting and photo retouching. where students take part in 100-level Avid Pro Tools The Hewlett-Packard xw6400 Lab Mac Pro HD Editing Lab Operator Certification training.

Campus & Facilities

Suites & Labs
The Avid Media Composer Lab
This lab houses eighteen Hewlett-Packard Z400
digital editing workstations equipped with Avid Media
Composer 6. They are capable of compression choices
from 20:1 to 1:1 using high-quality Avid codecs, known
in the industry for stunning image quality even at high
compression settings. Each Avid system has a powerful
set of titling, graphics, compositing, and audio features,
and is equipped with dual 22” HP LCD screens.

The Avid Media Composer Nitris DX Labs
Each of these two labs features six digital editing
systems that allow students to edit 35mm film footage
with a full array of unsurpassed professional editing
tools. Media Composer 6 features high performance
real-time capabilities including 3D effects, titles, and
graphics. Each Hewlett-Packard Z800 workstation
is equipped with a Blu-Ray burner, dual 22” HP LCD
screens, and a 24” JVC reference monitor. Students also
utilize graphic software like Adobe After Effects and
Photoshop to finish their projects.

The Avid DS Nitris Labs
Avid DS Nitris is the ultra high-performance standard
definition and high-definition finishing and mastering
system. Each of these six-station labs offers students
the chance to experience the highest standard of non-
linear editing, special effects, and image treatment.

The Pro Tools Post-production Lab
This Pro Tools lab supports workstations and mastering
labs for the Recording Arts Department, and trains
students in professional post-production techniques
and tools, using Pro Tools LE with the Avid 003
interface. The systems are driven by 2.66 Ghz Dual-
Core Mac Pro workstations with 4GB RAM, and the lab
features extensive sound effects libraries for students
to build their projects.

14 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 15

Campus & Facilities

The Backlot
Full Sail’s professional Hollywood-style Backlot is
comprised of multiple outdoor locations designed to
expand students’ storytelling capabilities, giving them
flexibility and creative range for student projects. The
Backlot features such iconic locations as the Seattle Fish
Market, New Orleans’ French Quarter, and New York
City’s brownstones, as well as general locations like a
gas station, multiple urban and suburban storefronts,
and even a studio water tower.

16 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 17

Campus & Facilities

Film/Video Soundstages & Equipment
HD Studio
The High-definition (HD) Studio features a complete
HD environment for Full Sail Film students. This lab
features Sony HDC-1000 TV Studio cameras, Sony
HDW-F730 HD field cameras, a Sony MFS-2000 HD
switcher, and Sony HDW-M2000 HD decks. Students
in this lab learn television lighting and sound,
teleprompter operation, jib control, and more.

The Soundstages
Full Sail’s 10 soundstages are professionally equipped
for film and digital production and are complemented
by working scenic/carpentry shops, prop areas, and
lighting and grip departments.

Film & Digital Cameras
The cameras used for production in the soundstages
and on location include an Arricam Studio 35mm
camera, two Arricam 235 35mm cameras, Arricam
Lite 35mm film camera, four Arrifl ex SR3 16mm film
cameras, Arri 416 16mm cameras, the Sony NXFS100,
20 Panasonic AG-HVX200 HD camcorders, and 10 Sony
PMWEX1 HD camcorders.

Lighting/Grip Equipment
The lighting and grip department features a full
complement of equipment for soundstage and location
shoots, including Matthews and American Grip lighting/
grip equipment, HMI Daylight instruments, and Mole-
Richardson, Arri, and LTM quartz lighting packages.
The Film Center Additional grip equipment includes 14’ extendable
Full Sail’s Film Center is designed to be a complete The Film Center also features amenities like a green Chapman Nike cranes, and Super Pee-Wee dollys and
motion picture production facility, giving students room and casting areas for talent as well as student dolly track systems.
the tools and space to turn scripts and storyboards areas for relaxing and networking during downtime.
into feature films. The building houses workshops
for constructing sets as well as a complete array of
lighting and grip equipment, and thousands of feet
of open soundstages for building sets of varying size
and complexity.

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consisting of: isolation booths. editing. Songwriting Another 72-Channel. Campus & Facilities Recording Labs & Studios The Analog Mix Lab The MIDI Lab The PC Audio lab Studio C This unique 12-station learning environment allows The MIDI Lab is home to quad-core Mac Pro This room supports the Music Theory. Manley. 4. a SSL AWS900+ console and X-Rack Dynamics Rack Studio B is another of Full Sail’s exceptional recording The Mastering Suites with Pro Tools HD. composition and arrangement. Lexicon. with multiple recording and processing device for the lab. this console is a technical marvel. 80-input Audient ASP8024 analog consoles. dbx. The Avid Pro Tools Labs This unique recording environment. Dynaudio speakers. The Digital Mix Labs plug-ins. Apogee converters. Each suite is networked to an Avid Unity media with Supertrue 4 automation and Recall. In this lab. and Eventide. Massalec and from companies like dbx.1 Surround Pro areas. mixing. Proteus 2000 theory. Each station includes collection of signal processing equipment from TC 36-channel. Studio D is home to another SSL SL9000J recording paired with Avid Control 24 digital work surfaces. 5. 160-input Solid Three Mastering Suites support the Recording Arts speaker system. Tube Tech. Outfitted like Studios A and B 12 Post-production Suites computers and a PreSonus processor. and other software. and others. Studio A is also home to an extensive production environment built around fully featured 12 Music Suites Pro with Apogee DA16x converters. The facility also features Korg Triton Sibelius plus other apps for teaching students about Neve. and Pro Tools. Outfitted like computer running Logic Pro as the record and playback modules. this room allows students to learn signal flow Posting Suites 3. console technology. & 6 CD recorder. 4. provides students networked Pro Tools HD digital audio workstations Studio D 12 Pro Tools|HD-2 Accel digital audio workstations with 24 individual one-on-one audio production suites and paired with JBL LSR Series 5. This studio is These advanced learning environments allow students server. with processors from Lexicon. Boasting a Studer A827 analog multi-track recorder GML outboard processors plus Magix Sequoia. and 6 are identical quadruplets. In these labs. The ICONs are interfaced to These two multi-workstation environments each feature quad-core Mac Pro workstations. Lexicon. Aphex. and includes with multiple recording and processing options. a 22” LCD screen. Designed by the legendary Rupert ASP8024 analog recording console. Each suite features Studio B and other respected manufacturers. 14 auxiliary buses. A network of several professionally designed recording Korg. B&W and patchbay connected to outboard audio processors and the Ultimation moving fader automation system. using a Mac 2626 interfaces. and a Studer A827 analog multitrack Suites 1 and 2 provide students with a professional audio console using 24 tracks of audio from Apple Logic machine. 20 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 21 . Eventide. students explore digital hard-disk console and its automation system. this This multi-room lab allows students to work with the Studio A peripheral equipment from manufacturers such as room allows students to learn the operation of the same gear found in Full Sail’s Posting Suites. a 32-fader Avid ICON digital work surface workstations with Apogee DA16x and AD16x converters. audio workstation. Roland Fantom X6 keyboards. Steinberg Halion and automation in an environment that is the equal of Suites 3. overdubbing. featuring an 80-channel. It runs Avid resides in this room. back from Apple Logic Pro or Pro Tools on Mac Pro Tools ICON System. 5. Record to and play each student commands their own 5. and MIDI integration. modules. Each station includes a patchbay. audio workstation. dbx. and more. recall. Studio B is capable of more than 100 tracks of recording. playback from Apple Logic Pro or Pro Tools on Mac Pro The Mix Palace workstations. PreSonus. 144+ input Amek 9098i console workstations with Apogee DA16x and AD16x converters. Studios A and B. 144-input Amek 908i console students to work one on one with a 32-input Audient workstations which are equipped with M-Audio Profire and Producing and Arrangement classes. mixing. Yamaha. The consoles will also feature 24-track routing and suites. Waves Summit Audio. and a networked 48-input Avid Pro Tools HD digital Mastering Software.1 speaker systems. TC Electronic. Manley. making these suites idea for professional studio environment. with a host of industry standard around a 72-channel. Drawmer. and computer automations. Korg Legacy software. Record to and each room featuring new Hewlett Packard Z800 respected manufacturers. This section of the Mix Palace features 12 mini-mix a CD burner and a full complement of outboard signal Electronic. a longtime industry standard for large format Each workstation is built around quad-core Mac Pro these suites ideal for audio post-production work. equipped with with AV Option installed. TC Electronic. Tube-Tech. allowing students to get one-on-one in a processors from Sony. UA. many professional recording studios. TC Electronic. and a full complement of outboard signal – plus Logic Pro. Studio A is a world-class recording facility built recording. and HP 24” LCD screens – making console. a Dynaudio facilities. allowing for streamlined media management equipped with a networked Avid Pro Tools|HD digital Suites 1 and 2 to work one-on-one with the SSL Matrix analog/digital during post-production sessions. and a full State Logic (SSL) SL9000J console with Total Recall Department and feature an SPL console. and AKAI MPC 2500 beat production stations options.

and production process. theater seats for private screenings. 22 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 23 . professionally designed post. Campus & Facilities Virtual Set The Dubbing Stage This unique lab allows students to combine live Full Sail’s Dubbing Stage is Dolby® certified. – meets the final cut of the film. film’s audio – from dialogue and sound effects to music mixing for a major motion picture. and an video cameras. Ultimatte digital keying/compositing system. a Telemetrics camera control system. all while working in real time with Sony HD production facility where student interns work systems. and With high-definition video and 35mm projectors. Harrison MPC3-D mixing desk. Oscar®-winning JBL theater surround sound system. a footage with virtual sets previously created in a 3D is a fully functional. multiple Pro Tools HD application. with instructors to learn the intricacies of the post. It’s in this environment that all of a this room is fully capable of handling the re-recording Final Cut Pro.

including sound reinforcement. iDDR containing performance video. Krell. Digital audio recording and file management is audio from the main performance stage via a CobraNet and video production. acoustical measurement systems commentator. The lab can also be Video Switching & Broadcast Audio Suites Dynacord. SMAART. EZ edit. audio from color as the main control center for all in-house productions and MA Lighting. with each station employing a computerized and conventional lighting systems. sound systems from JBL. The Digital Audio Lab This lab allows students to learn digital audio console engineering using the Digico SD7 and SD8. SONY DXC D50 broadcast camera package. The master control station. Ross. each featuring software including SMAART lighting simulation in real time viewed on large screen The Broadcast Audio Suite includes a Midas Legend 3000 Live V6. BSS. Campus & Facilities Live Performance Venues & Labs Full Sail Live Venues The Simulcast Suite The Audio Workstation Lab These four performance venues are optimized The Simulcast Suite functions as the digital multitrack This lab features six individually networked mobile for teaching virtually every aspect of modern-day record room for capturing live performances and event digital audio workstations along with the instructor live production. DBX and TC Electronic. switcher. Students working in these rooms accomplished by utilizing Avid Pro Tools and a 7TB Apple network or mix down previously recorded tracks via a utilize audio consoles from Digico. and JBL. render-quality workstations. programming to life using six workstations. In addition. and multiple. High End Systems. TEF. Pro Tools digital audio system locked to a Grass Valley Soundcraft. 24 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 25 . and video Video Switching Suite employs a 16-input Sony MFS2000 The Virtual Programming Lighting Lab equipment from Sony. and producer tracks. while six MA Lighting ultra-light consoles with audio console. Midas. including video playback. and Avid. as well as Microsoft Office. mixing console and a host of outboard processors. EAW. Full Sail with a Grass Valley iDDR digital video recorder that toward their final solo demo project. as well as a JBL LSR audio monitor Illustrator for students’ general layout demands. such as live labs and special events. The lab is networked to the main performance stage at Full Sail Live and can be used for live tracking and mixdown. students bring virtual lighting design and The Show Production CAD Classrooms Leitch NEO Suite View LCD display system. broadcast-style communications training. giving each production a professional and corporate-style installation training. of performing multiple functions – students can access installation for home theater and corporate boardrooms. Sharp. The stations are capable acoustical measurement. JVC. equipment maintenance. EASE. WinSpeakers. and Pioneer. outboard processors including Lexicon. and Vectorworks – displays. and EASE. The from Meyer Sound. learn automated light programming while working classroom designed for maximum flexibility. Vari*Lite. ESP Vision Live’s CAD classroom is outfitted with 30 computer enables video file storage and transfer. this suite provides for RTS of related equipment including gear from AMX. EV. Adobe Photoshop. presentations from the main hall of Full Sail Live. XServe RAID system. independent study and research. Students Full Sail Live 1 and 2 each feature an independent CAD format Sony and Pioneer record and playback machines. experience. using a variety software – this classroom is often open to students for approach. and Meyer Sound. Guest lectures and events are supported by The Home Theater Lab Sail Live 2 features a CAD classroom featuring another Christie DW6K and JVC D-ILA GA20 projectors and JVC This lab is designed to train students in home theater 18 computer workstations with much of the same plasma displays. computerized lighting used to emulate an on-location sporting event mixdown The Video Switching & Broadcast Audio Suites function systems from Martin. In this lab. and Adobe flat panel LCD monitors provide virtual control. Crown. Yamaha. Christie. Full system. as well as Avid VENUE digital consoles. software provides photo-realistic. at Full Sail Live. suite is outfitted with a Avid VENUE D-Show digital Yamaha M7CL digital console.

Campus & Facilities Entertainment/Music Business Center Full Sail Studios: Recording Studio As the central hub for Full Sail’s business degree The Entertainment/Music Business Center also features With its carefully crafted acoustical environment. several common areas for flagship recording studio serves as a full-featured audio unique and creative atmosphere for future professionals impromptu business meetings. the Entertainment/Music Business Center is a wireless Internet access. 26 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 27 . The building was designed to alike. recording environment for students and professionals and entrepreneurs. auditorium for professional presentations. acoustically treated windows classrooms. and a café. and an that line the hallways of the building. Guests are able to view the recording process meet the needs of our business students with multiple through the oversized. this programs. boardrooms for group meetings.

a game console their animation projects in an inspirational and with student-created artwork and sculptures. 28 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 29 . facility features areas specifically designed for audio. With traditional to work together on projects. Campus & Facilities 3D Arts Center Full Sail Studios: Game Production Studio The 3D Arts Center provides a creative environment for The collaborative atmosphere is ideal for artists The Game Production Studio is a primary environment Full Sail’s visual artists and animators. as well as timeline (complete with vintage hardware). amenities like common areas and game testing rooms for unwinding between classes. for game development teams at Full Sail. The building also features student Full Sail graduates. and a welcoming environment. This dedicated art studios and labs that feature powerful computer or simply build relationships with like-minded people. the walls of the 3D Arts Center are covered graphics. framed examples of professional projects created by VIP graffiti wall. and technical development. trade animation tips. this building allows students to develop In addition. workstations.

Degree PROGRAMS 30 FU LL FUL L SA I L U NI VER VE R SIT SI T Y D E G RE E PRO G RA M S 31 .

0 22 REC3805 Audio Postproduction 4.0 ART2006 Art History 4. you will gain the ability to record and mix audio 3 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 professional career in the recording industry.0 of the program. you will also be equipped with the knowledge and skills necessary to The Audio Production curriculum features courses that encompass listening skills. a team of Career Development professionals will be available to help 13 APR3570 Musical Structure and Analysis 4. video. and mix engineer. music editor.0 you while you are a student. and advanced editing and 6 APR1355 Fundamentals of Music 3. With a focus on computer- 2 DEP1013 Psychology of Play 3. games. With a focus on you polish your interviewing skills and résumé and get you ready to enter the job 14 APR3466 Mixing Techniques 4. project studio engineer.0 relevant and comprehensive project-based learning experience that is developed recording industry.0 recordist. the curriculum of this program was designed to PHY1020 Fundamentals of Physical Science† 4.0 skills and professional strategies that will assist you with your transition into the The goal of the Audio Production Bachelor of Science degree program is to 12 APB229 Project and Portfolio II: Audio Production 3. location audio In addition. and attitudes necessary to conduct business as an independent audio creator. audio postproduction.0 computer-based. 1 GEN1011 Creative Presentation 3. such as remote recording engineer.0 communications industry. television. sound designer. you will gain the ability to record and market. Audio Production Audio Production Undergraduate Degree Program . Upon completion 4 ENC1101 English Composition I† 4. become an independent audio professional. vocal communications industry.0 28 APB469 Project and Portfolio VI: Audio Production 3.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 64 † This specific course uses the Florida Statewide Course Numbering System (SCNS). television. video.0 CAR4012 Career Module VII: Job Interview 1. assistant engineer. games.0 develop your critical-thinking and listening skills as well as creative problem-solving 18 APR2703 Contemporary Production Techniques 4. based. Audio production prepare you for entry-level industry positions in the recording and audiovisual MONTH CODE COURSES CREDIT HOURS is now often the domain of independent recording engineers. you will also be equipped with the knowledge and skills 16 APB239 Project and Portfolio III: Audio Production 3. Upon 15 HUM1505 Popular Culture in Media 4.0 As such. project-studio production.0 In addition to these academic aims. These modules focus on strengthening different career 11 AUD3425 Sound Design for Games 4.Online OVERVIEW ASSOCIATE’S OBJECTIVE Online Recent developments in the recording industry have created new opportunities to The goal of the Audio Production Associate of Science degree program is to Chronological Course Schedule by Months build upon Full Sail University’s foundational recording curriculum. throughout your academic journey.0 ENC326 Professional Writing 4. new media.0 throughout the curriculum to provide you with systematic opportunities to prepare 10 REC3414 Audio Workstations 4.0 25 APR4111 Advanced Audio Editing Techniques 4.0 portfolio courses are threaded throughout each program and provide you with a learning and to help you sustain a long and productive professional career in the CAR1011 Career Module I: Personal Branding 1. project-studio production.0 23 APR4316 Game Audio Production Techniques 3.0 BACHELOR’S OBJECTIVE for your future career.0 production and vocal techniques. new media. 5 AUD1923 Recording Principles 4.0 26 APR4404 Vocal Techniques 3. such as remote recording engineer.0 27 APR4703 Advanced Mixing Techniques 4. Project and and listening skills as well as creative problem-solving abilities to support lifelong 8 AUD119 Project and Portfolio I: Audio Arts 3.0 focusing on college mathematics. Not only will our Career Development advisors and services be available to mix audio for music projects.0 21 AUD3311 History of Recorded Music 3. and film.0 CAR4011 Career Module VI: Résumé Writing 1. sound effects editor. necessary to become an independent audio professional.0 17 APR3211 Listening Skills for Audio Professionals 4. and other craftspeople who work in small facilities and project studios. professional writing.Online Undergraduate Degree Program .0 your career. 20 APB349 Project and Portfolio IV: Audio Production 3. Career-development modules are also woven 9 MGF1213 College Mathematics† 4. but they will also for support and assist you throughout completion of this program. the Audio Production degree programs provide you with the knowledge.0 mixing skills. and film.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 Bachelor’s Program Associate’s Program specialists. The Audio Production degree program also has foundational courses The curriculum of this program was also designed to develop your critical-thinking 7 REC1732 Sequencing Technology 4.0 CAR3012 Career Module V: Networking 1. CAR2012 Career Module III: Résumé Fundamentals 1.0 skills.0 abilities to support lifelong learning and to help you sustain a long and productive 19 AUD3011 Fundamentals of Music Business 3. prepare you for entry-level industry positions in the recording and audiovisual CAR2011 Career Module II: Career Research 1. and art history.0 24 APB359 Project and Portfolio V: Audio Production 3.0 29 APB479 Project and Portfolio VII: Audio Production 3. and mix engineer.0 entertainment and media industries. 32 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 33 . editors. for music projects.

networks. and communicate this information résumé. You will study computing experiences. you will understand how to create software-defined With career development modules woven throughout the curriculum. In addition. The goal of the Cloud Technologies 3 BIN530 Enterprise Data Management 3. Students further develop key technical and analytical skills in courses 5 BIN560 Business Intelligence Analytics 3. public. and how to manage introduce core knowledge and skills through a series of interconnected learning your ability to virtualize information via distributed networks and the cloud. pattern recognition and 6 BIN580 Data Mining 3. In addition to gaining a foundational understanding of virtualizing 1 MDL501 Mastery: Personal Development and Leadership 3.Campus OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE The Business Intelligence master of science degree program prepares students for Chronological Course Schedule by Months The Cloud Technologies curriculum introduces you to concepts surrounding the Today’s information-technology professionals require a significant depth and breadth careers in Big Data. students will refine 7 BIN610 Patterns and Recognition 3. skills. Today’s businesses have access to a vast amount of information that can be utilized skills and professional strategies that will assist you with the transition into the The mission of the Cloud Technologies Bachelor of Science degree program is to to improve their products and services. the Cloud data centers that leverage this technology. media. decisions. our Career Development advisors and services will be available for the improvement of specific business processes and to inform business for support and assistance throughout your career—not just while you are a student. creative 9 BIN630 Data Visualization and Creative Reporting 3.0 As a result. hardware technicians.0 architecture. networks. This goal will be accomplished by providing students with the knowledge. and abilities necessary to effectively utilize data for the improvement of business results. manage. TOTAL WEEKS: 48 comprehensive project-based learning experience throughout your academic journey. and a variety of other positions in the their critical thinking and communication skills by examining a variety of real-world 8 BIN620 Process Modeling and Analysis 3. Business Intelligence master of science students receive graduate. and analytic competencies around the globe. and storage.0 to scale.0 architecture. which they will deliver in the TOTAL CREDIT HOURS: 36 curriculum. and information technology industries. application-systems specialists. These courses are dedicated to providing you with an extensive and computing.Online Undergraduate Degree Program . business. businesses.0 BACHELOR’S OBJECTIVE as students learn how to utilize academic research for a variety of contexts and In the Cloud Technologies curriculum. and process modeling. media. systems through project plans and industry best-practices. hands-on projects where you will design and as server administrators.0 these concepts through comprehensive. prepare you for entry-level positions in the information technology field with the and transform their business.0 build solutions in a collaborative environment modeled on real industry workflows. network administrators. and leadership development. administer.0 learning activities. how to entertainment. tools. case studies. the Career Development department expertise to define and develop the virtualization and interconnection of data. systems.0 This program provides you with a comprehensive understanding of cloud in data management. It will also be accomplished through project-based learning activities and guided academic research applications. technical trainers. course will develop the student’s academic research skills. analyze. qualitative analysis. and communication. information storage. In addition to gaining a foundational understanding of virtualizing final month of the degree. and institutions computing. make their companies run more effectively. These modules focus on strengthening different career ability to virtualize information via distributed networks and the cloud. systems.0 Master’s Program level instruction that develops the technical. of the Business Intelligence master of science degree program is to prepare students has a team of professionals who will help you polish your interviewing skills and to collect. As such. and then implement Upon completion of this program. you will learn how to implement private. through advanced lessons in data visualization. students will develop their capstone series of project and portfolio courses that are threaded throughout the program’s of both knowledge and skills to compete in the growing and dynamic field of cloud thesis project focusing on building a data warehouse. which will enable students to use the appropriate tools and technologies for data management. project management. data warehouse administrators. you will be prepared for entry-level positions that address topics such as data mining methodologies. visualization. Each 10 BIN650 Business Intelligence Leadership & Communication Skills 3. hands-on projects are implemented through a Today’s information-technology professionals require a significant depth and breadth 12 BIN680 Business Intelligence Capstone 3. business challenges. entertainment and media industries. and how reporting. Throughout the program. and business intelligence technologies Associate of Science degree program is to prepare you for this field by developing 4 BIN550 Business Intelligence Technologies 3. including business analysts. 34 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 35 . and hybrid clouds. As they complete the program.0 necessary to inform effective organizational decision-making. and storage. you will understand how to create software-defined 2 BIN520 Foundations of Business Intelligence 3. and systems administration. handle and deliver media-rich information to individuals. and manage systems. utilizing Big Data to make informed business decisions is a rapidly growing trend for businesses around the world. interpret.0 securely interconnect and distribute information through various networks. The objective To help you move toward your desired career. analysis. Graduate courses data centers that leverage this technology. Business Intelligence Cloud Technologies Graduate Degree Program . analysis. The goal of the Cloud Technologies Technologies curriculum also provides you with systematic opportunities to prepare Bachelor of Science degree program is to prepare you for this field by developing your MASTER’S OBJECTIVE for your future career. and methodologies 11 BIN660 Business Intelligence Case Studies 3. prepare. the communication and storage of information. virtualization of systems and networks as well as the emerging technologies used to of both knowledge and skills to compete in the growing and dynamic field of cloud MONTH CODE COURSES CREDIT HOURS and consultants.

ENC1101 English Composition I*† 4. Our programs start by and renderers. problem-solving.0 In addition to technical proficiency and creative development.0 14 CTI3622 Database Systems 3.0 threaded throughout each program’s curriculum and provide you with a relevant positions as scene builders.0 CTB469 Project and Portfolio VI: Cloud Technologies 3.0 productive professional career in the entertainment and media industries. technical directors. These modules focus on strengthening different career skills and In addition to technical proficiency and creative development. 12 CTI3007 Virtualization Technologies 3. mythology. this Computer Animation curriculum positions as scene builders.0 The Computer Animation curriculum offers project and portfolio courses that are Our goal is to provide you with the focused knowledge and understanding of 3-D CAR1001 Career Module I: Personal Branding 1. 36 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 37 . and compositing.0 CAR3001 Career Module IV: Career Strategy and Planning 1.0 CTB359 Project and Portfolio V: Cloud Technologies 3.0 other traditional forms of expression.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 * This specific course is offered online.0 To help you move toward your desired career. motion animators. gain the skills you will need when you embark on your career. lighters.0 help you develop critical-thinking.0 Bachelor’s Program Associate’s Program takes you through the entire production pipeline. † This specific course uses the Florida Statewide Course Numbering System (SCNS). texture artists. Cloud Technologies Computer Animation Undergraduate Degree Program .0 CTB349 Project and Portfolio IV: Cloud Technologies 3. which are essential parts of getting your art opportunities in related fields. environmental and prop modelers.0 courses focusing on physical science. modeling and digital animation needed to qualify for such entry-level industry MONTH CODE COURSES CREDIT HOURS character animation. our Career Development department productive professional career in the entertainment and media industries. In addition. characters.0 CAR4002 Career Module VII: Job Interview 1.0 9 MGF1213 College Mathematics† 4.0 20 CTI3933 Securing Systems and Data 3.0 threaded throughout each program’s curriculum. and final compositing. communication skills. Then you will apply CTI1120 Computer Systems 3. your education will 10 CTB239 Project and Portfolio III: Cloud Technologies 3.0 16 CTI4421 Distributed Data 3.0 prepare yourself for the animation industry.Campus & Online Campus OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months The Computer Animation curriculum is centered on real-world production Our goal is to provide you with the focused knowledge and understanding of 3-D processes. our Career Development advisors and services will be available 13 HUM1505 Popular Culture in Media 4. Besides the program’s strong 3-D computer- 8 CTI2318 Introduction to Information Security 3.0 CAR4001 Career Module VI: Résumé Writing 1.0 familiarizing you with the art concepts behind animation.0 and media industries. You will also have CTI2111 System Scripting Fundamentals 3. Career-development modules are also woven throughout graphics focus. BACHELOR’S OBJECTIVE ENG119 Project and Portfolio I: Engineering 3.0 the curriculum to provide you with systematic opportunities to prepare for your courses that will enhance your opportunities in related fields. and analytical skills that will those principles when developing films. By 4 CTI1105 Computer Operating Systems 3.0 your academic journey.0 CTB479 Project and Portfolio VII: Cloud Technologies 3.0 contribute to lifelong learning and provide you with tools to help sustain a long and using the same hardware and software as professional animation studios. and visual development to modeling. Besides the program’s strong 3-D computer-graphics focus. commercials.0 and comprehensive project-based learning experience that is developed throughout texture artists.0 onto the computer.0 18 ENC2110 Technical Writing 4. your education will generated models.0 CAR3002 Career Module V: Networking 1. sculpting. sketching. You will also learn the foundational principles behind computer- 3 CTI1201 Information Management and History 4. problem-solving. Please see course description for details. drawing. CAR2001 Career Module II: Career Research 1.0 15 STA3026 Statistics 4. contribute to lifelong learning and provide you with tools to help sustain a long and 11 CTI3411 Advanced Networking Technologies 4.0 has a team of professionals who will help you polish your interviewing skills and CTI3231 Data Storage Systems 3. From storyboarding. character artists.0 future career.0 19 CTI4751 Software-Driven Data Centers 4. CTI3323 Cloud Management Platforms 3. animation.0 résumé. and analytical skills that will CAR2002 Career Module III: Résumé Fundamentals 1.0 professional strategies that will assist you with the transition into the entertainment help you develop critical-thinking. TV shows.0 for support and assistance throughout your career—not just while you are a student. 1 GEN1011 Creative Presentation 3. Project and portfolio courses are modeling and digital animation needed to qualify for such entry-level industry 7 CTI3021 Information Storage Fundamentals 4. you DEP1013 Psychology of Play 3. and how to 6 CTI3001 Introduction to Application Servers 4. and renderers.Campus Undergraduate Degree Program . you will build other skills in peripheral media and complete digital ENG229 Project and Portfolio II: Engineering 3. you will 5 CTI2006 Networking Technologies 3. PHY1020 Fundamentals of Physical Science*† 4.0 17 CTI3561 Systems Performance and Capacity Management 3.0 CTI3111 Automating Resource Deployment 3. and games. and will build other skills in peripheral media and digital courses that will enhance your 2 TEM1000 Technology in the Entertainment and Media Industries 3.

0 CAR4001 Career Module VI: Résumé Writing 1.0 visual storytelling. and ultimately market their 11 CWM650 Creative Writing Portfolio II 4.0 fast-paced world of the entertainment media industry.0 only perfect their script.0 20 CAB349 Project and Portfolio IV: Computer Animation 3.0 29 CAB479 Project and Portfolio VII: Computer Animation 3.Campus & Online Graduate Degree Program .0 6 CWM561 Film Screenwriting 4.0 3 CWM550 Script Analysis and Criticism 4. narrative structures. screen.0 2 DEP1013 Psychology of Play 3.0 The objective of the Creative Writing Master of Fine Arts Degree Program is to CGA3312 Character Rigging 3.0 28 CAB469 Project and Portfolio VI: Computer Animation 3.0 support and guidance as students launch their career searches in the field of 9 MGF1213 College Mathematics† 4. GRA1161 Shading and Lighting† 4.0 enable them to ultimately market their creative masterpieces.0 creative writing.0 11 CGA3111 3-D Animation 4. and 15 VIC3003 History of Visual Communications† 4.0 8 CWM620 Storytelling and Storyboarding for Animation 4.0 Full Sail University’s Career Development department will be on hand to provide CAR2001 Career Module II: Career Research 1.0 18 CGA366 Visual Development 4.0 CAR1011 Career Module I: Personal Branding 1. This knowledge will equip students with editorial CAR3001 Career Module IV: Career Strategy and Planning 1. and the Creative Writing CGA101 Fundamentals of Art I 3.0 Master of Fine Arts Degree Program will provide students the opportunity to not 4 DIG1301 Model Creation 4.0 4 ENC1101 English Composition I† 4. conduct and utilize industry research. multimedia terms and genres. and story writing abilities but also to incorporate 5 CGA103 Fundamentals of Art II 4. Computer Animation Creative Writing Undergraduate Degree Program . script analysis and 14 CGA4014 Character Animation 4. 3 CGA121 3-D Foundations 4. and research skills necessary for the development and execution of creative writing projects.0 26 CGA352 Production Modeling 4.0 1 MDL501 Mastery: Personal Development and Leadership 3.0 and storyboarding elements into their writing projects.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program Master’s Program skills required of creative writers in production companies in the entertainment DEP1013 Psychology of Play 3.0 1 GEN1011 Creative Presentation 3.0 for the length of their careers.0 13 GRA1161 Shading and Lighting† 4.0 VIC3003 History of Visual Communications† 4. students will 6 CGA221 2-D Animation 4.0 Master of Fine Arts Degree Program will also further develop and strengthen 16 CGA356 Compositing and Scene Finishing 4. The degree program equips students with the 12 CWM690 The Business of Creative Writing 4.0 final creative writing masterpiece.0 CAB469 Project and Portfolio VI: Computer Animation 3. 18 CGA462 Animation Production 3. The assistance of this department is extended to Full Sail graduates 10 CAB239 Project and Portfolio III: Computer Animation 3.0 Writing Master of Fine Arts Degree Program will enable graduates to meet today’s CAR3002 Career Module V: Networking 1.0 media industry.0 criticism.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 3DA119 Project and Portfolio I: 3-D Arts 3.0 technical prowess.0 CAR2012 Career Module III: Résumé Fundamentals 1. TOTAL WEEKS: 48 3DA229 Project and Portfolio II: 3-D Arts 3.0 22 CGA365 Compositing Fundamentals 3. Please see course description for details.0 6 CGA101 Fundamentals of Art I 3.0 provide students with a focused knowledge and clear understanding of visual 13 PHY1020 Fundamentals of Physical Science*† 4.0 27 CGA4631 Technical Animation 3.0 knowledge and tools necessary to be successful creative writing professionals in the TOTAL CREDIT HOURS: 47 8 ART2006 Art History 4.0 PHY1020 Fundamentals of Physical Science† 4.0 7 DIG1301 Model Creation 4.0 CAR1001 Career Module I: Personal Branding 1. screenwriting and storyboarding. project-management. ENC1101 English Composition I*† 4. and research skills. The Creative Writing CGA365 Compositing Fundamentals 3.0 storytelling.0 and audiences.0 17 CGA342 Character Design and Creation 4.0 7 CWM610 Writing for Games 4.0 19 CGA3312 Character Rigging 3. In addition.0 writing elements that will captivate today’s demanding media clients.0 CAR4011 Career Module VI: Résumé Writing 1.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 14 ART2006 Art History 4.0 5 CWM570 Episodic and Serial Writing 4.0 20 CAB479 Project and Portfolio VII: Computer Animation 3. sharpen their 10 CWM640 Creative Writing Portfolio I 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 4 CWM540 Character Creation and Development 4. consumers.0 21 CGA4014 Character Animation 4.0 CAR4012 Career Module VII: Job Interview 1.0 careers in the entertainment media industry. CAR2002 Career Module III: Résumé Fundamentals 1.0 MASTER’S OBJECTIVE 12 CGA366 Visual Development 4.0 19 CGA352 Production Modeling 4. narrative structures.0 high demand for creative writers and qualify them for professional creative writing 17 HIS3320 Historical Archetypes and Mythology† 4. and script editing for a variety of niches and distribution methods in the CAB349 Project and Portfolio IV: Computer Animation 3.0 7 CGA3111 3-D Animation 4. The ability to tell a story through the use of words and images MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS and distribute narratives through a variety of media formats are now standard 1 GEN1011 Creative Presentation 3.Online Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months The demand for creative writers in all types of entertainment media genres has Chronological Course Schedule by Months never been so high.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0 CAR3012 Career Module V: Networking 1. enhance their ability to create compelling stories and writing elements.0 11 CGA342 Character Design and Creation 4.0 15 MGF1213 College Mathematics 4.0 There are tremendous opportunities for creative writers.0 5 CGA121 3-D Foundations 4.0 10 CGA221 2-D Animation 4. 38 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 39 .0 16 CAB239 Project and Portfolio III: Computer Animation 3. project-management.0 CAR4002 Career Module VII: Job Interview 1.0 CAR2011 Career Module II: Career Research 1.0 8 3DA119 Project and Portfolio I: 3-D Arts 3.0 HIS3320 Historical Archetypes and Mythology† 4.0 25 CGA462 Animation Production 3.0 students’ leadership.0 entertainment media industry. character DIG3395 Motion Capture 3. character creation and development.0 9 CWM631 Advanced Script Editing 4.0 24 CAB359 Project and Portfolio V: Computer Animation 3. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 2 CWM510 The Art of Visual Storytelling 4.0 creation and development.0 skills.0 23 CGA356 Compositing and Scene Finishing 4.0 further develop leadership.0 9 CGA103 Fundamentals of Art II 4. Completion of the Creative CAB359 Project and Portfolio V: Computer Animation 3. Professional writers are needed to craft compelling stories and 2 TEM1000 Technology in the Entertainment and Media Industries 3.

0 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3. and the Creative Writing for Entertainment 4 ECW1410 Visual Thinking and Writing 4. DEP1013 Psychology of Play 3.0 will also further strengthen the communication. program is to provide you with a focused knowledge and clear understanding 9 ECW2953 Publishing and Distribution 4.0 11 ECW2841 4.0 22 ECW3311 Literary Genre III: Science Fiction and Fantasy 4. In addition.0 24 CWB359 3.0 17 ECW3111 Literary Genre I: Comedy and Tragedy 4. and research Project and Portfolio IV: skills necessary for the development and execution of creative writing projects. character 1 GEN1011 Creative Presentation 3.0 résumé.0 in the entertainment and media industries. television screen. ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0 21 ECW3722 Children's Entertainment 3.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online. and editing for a variety of niches and Creative Writing for Entertainment Creative Writing for Entertainment Furthermore. providing students with systematic opportunities 12 ECW3702 Television Writing 3. multimedia terms HIS3320 Historical Archetypes and Mythology† 4.0 5 ECW1224 Creative Skills Development 3.0 will captivate consumers on multiple platforms.0 Completing the program will enable you to take full advantage of today’s high and mediums.0 17 ECW4321 Writing Workshop III: Comics 4. and editing for a variety of niches and distribution methods in the 2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 CAR4012 Career Module VII: Job Interview 1.0 Project and Portfolio VI: 28 CWB469 3.0 to prepare for their future career.0 knowledge and tools necessary to be a successful creative writing professional in the designed to equip you with editorial skills.0 19 ECW4101 Writing Workshop I: Film 4. Career-development modules are stories and writing elements.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program provides you with the opportunity to not only perfect your story-writing abilities creation and development.0 is necessary in today’s entertainment industry.0 CAR4011 Career Module VI: Résumé Writing 1. and enable you to pursue careers in creative writing. website. Storytelling multiple literary genres along with techniques for writing for different audiences ECW3055 Scriptwriting Techniques 4.Campus & Online Undergraduate Degree Program .0 6 ECW1410 Visual Thinking and Writing 4. and enable you to pursue entry-level careers in creative writing.0 26 ECW4321 Writing Workshop III: Comics 4.0 16 CWB239 3. our Career Development advisors and services will be available 15 ECW3211 Literary Genre II: Horror. Mystery.0 ECW3211 Literary Genre II: Horror. enhance your ability to create compelling stories and writing mobile device.0 14 MGF1213 College Mathematics 4.0 for support and assistance throughout your career—not just while you are a student.0 but also allows you to understand and implement the transmedia approach that criticism.0 The Creative Writing for Entertainment Associate of Science degree program tools is available to today’s writers.Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online As new distribution channels for media emerge in the entertainment industry.0 ECW3521 Game Writing 3. Creative Writing for Entertainment Completion of the program will enable you to take full advantage of today’s high ECW4220 Writing Workshop II: Television 4.0 Project and Portfolio VI: 18 CWB469 3.0 is a movie theater.0 ECW3652 Transmedia Writing 3.0 4 ENC1101 English Composition I† 4.0 These courses are dedicated to providing you with a relevant and comprehensive of visual storytelling.0 woven throughout the curriculum.0 29 CWB479 3.0 BACHELOR’S OBJECTIVE Environment and Historical Research You will also participate in workshops where you will be writing in a variety of 8 STO229 Project and Portfolio II: Storytelling 3.0 Creative Writing for Entertainment Writing Workshop IV: Project and Portfolio VII: 19 ECW4421 4.0 CAR1011 Career Module I: Personal Branding 1.0 formats and genres to build a strong portfolio of original pieces.0 2 DEP1013 Psychology of Play 3. enhance your ability to create compelling 11 PHY1020 Fundamentals of Physical Science*† 4. Whether the final delivery channel entertainment and media industries. In addition to these The objective of the Creative Writing for Entertainment Bachelor of Fine Arts degree CAR2001 Career Module II: Career Research 1.0 23 ECW4220 Writing Workshop II: Television 4.0 8 STO119 3. project and portfolio courses are threaded throughout the curriculum.0 20 CWB349 3.0 Project and Portfolio VII: 20 CWB479 3.0 25 ECW3521 Game Writing 3. screenwriting and Project and Portfolio III: Project and Portfolio III: 10 CWB239 3.0 fast-paced world of the entertainment industry. script analysis. narrative structures. and Suspense 4. the Creative Writing degree programs help to equip you with the distribution methods in the entertainment and media industries.0 15 ECW2953 Publishing and Distribution 4.0 To help you move toward your desired career. 3 ECW1224 Creative Skills Development 3. game console. project-management.0 CAR2011 Career Module II: Career Research 1. CAR3001 Career Module IV: Career Strategy and Planning 1. and research curriculum teaches the most effective way to utilize those tools. 6 STO119 Project and Portfolio I: Storytelling 3. criticism. Mystery.0 Creative Writing for Entertainment Creative Writing for Entertainment CAR3002 Career Module V: Networking 1. computer monitor.0 CAR3012 Career Module V: Networking 1. This program is designed to equip you ENC1101 English Composition I*† 4. and learn how to revise your own work and collaborate with others to Developing New Worlds: 7 MGF1213 College Mathematics 4.0 PHY1020 Fundamentals of Physical Science† 4. Please see course description for details.0 10 ECW2123 Literary Techniques and Story Development 4. the Career Development department demand for creative writers and prepare you for entry-level positions as writers in 14 CWB349 Project and Portfolio IV: 3. 40 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 41 . research. script analysis.0 Environment and Historical Research enhance your creative works. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 skills necessary for the development and execution of creative writing projects.0 9 ENC1102 English Composition II† 4.0 Creative Writing for Entertainment CAR4002 Career Module VII: Job Interview 1.0 18 ECW3702 Television Writing 3.0 1 GEN1011 Creative Presentation 3. A growing collection of digital ENC1102 English Composition II*† 4. 13 ECW3111 Literary Genre I: Comedy and Tragedy 4. Developing New Worlds: ECW2841 4. you will learn to develop compelling and well-crafted stories that elements.0 Creative Writing for Entertainment has a team of professionals who will help you polish your interviewing skills and the entertainment and media industries. The objective of the Creative Writing for Entertainment Associate of Science degree Chronological Course Schedule by Months Chronological Course Schedule by Months there is an increasing demand for creative writers who can extend a compelling program is to provide you with a focused knowledge and clear understanding of MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS story across multiple platforms.0 project-based learning experience throughout your academic journey. This program is CAR2002 Career Module III: Résumé Fundamentals 1.0 storyboarding. or with editorial skills.0 demand for creative writers and prepare you for entry-level positions as writers and research skills. character creation and development. The Creative Writing for Entertainment curriculum visual storytelling. In addition.0 CAR3011 Career Module IV: Career Strategy and Planning 1. screenwriting and storyboarding.0 into the entertainment and media industries. These modules focus on strengthening different The Creative Writing for Entertainment Bachelor of Fine Arts degree program ECW3722 Children’s Entertainment 3. You will explore Project and Portfolio I: 5 ECW2123 Literary Techniques and Story Development 4.0 Project and Portfolio V: Project and Portfolio V: 16 CWB359 3.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 Video Games and Interactive Formats Creative Writing for Entertainment ECW3652 Transmedia Writing 3. literary genres.0 career skills and professional strategies that will assist students with their transition will also further strengthen the leadership. conduct and utilize industry CAR1001 Career Module I: Personal Branding 1.0 13 HIS3320 Historical Archetypes and Mythology† 4.0 workshops. project-management. and delivery methods.0 7 ECW3055 Scriptwriting Techniques 4. and Suspense 4. ECW4101 Writing Workshop I: Film 4. creative thinking.0 12 STO229 Project and Portfolio II: Storytelling 3. you will develop leadership. narrative structures.0 Creative Writing for Entertainment CAR4001 Career Module VI: Résumé Writing 1. multimedia terms and genres. sharpen your technical prowess. Creative Writing for Entertainment Creative Writing for Entertainment Undergraduate Degree Program .0 27 ECW4421 Writing Workshop IV: Games 4.

0 CAR3001 Career Module IV: Career Strategy and Planning 1.0 DGT363 Editing Digital Video 3. In addition. your education will help CAR2001 Career Module II: Career Research 1.0 DGT333 3-D for Motion Design 3. and analytical skills that contribute 9 DGT332 Typography and Page Layout 4.0 courses.0 that provide students with a relevant and comprehensive project-based learning editors.0 communication. then using that knowledge to direct the design of your 3 ART2006 Art History 4.0 Bachelor’s Program Associate’s Program from concept to creation and from presentation to implementation.0 CAR3002 Career Module V: Networking 1. † This specific course uses the Florida Statewide Course Numbering System (SCNS). These modules focus on strengthening different In addition to technical proficiency and creative development.0 To help you move toward your desired career. You will also have courses focusing on BACHELOR’S OBJECTIVE 6 DGT201 Graphic Principles II 4.0 for support and assistance throughout your career—not just while you are a student.0 20 DGT466 Digital Studio 3.0 DAD359 Project and Portfolio V: Digital Arts and Design 3. photo editors. and various other positions in motion-graphic 1 GEN1011 Creative Presentation 3. providing you with the tools needed to help sustain a long and 10 DAD239 Project and Portfolio III: Digital Arts and Design 3. digital production needed to qualify for entry-level industry positions as graphic CAR1001 Career Module I: Personal Branding 1. and popular culture that will prepare you for your Our goal is to provide you with the focused knowledge and understanding of DES119 Project and Portfolio I: Design 3.0 CAR4001 Career Module VI: Résumé Writing 1. Additional skills DGT346 Digital Audio and Video 3. and motion graphics.0 19 DGT461 Motion Graphics Production 4.0 18 DAD464 Live Event Design 4. Digital Arts & Design Digital Arts & Design Undergraduate Degree Program . providing systematic opportunities for you opportunities for a variety of positions in the industry. You will apply this process across a wide spectrum of design projects.0 to prepare for your future career.0 14 DGT312 3-D Arts 4.Campus OVERVIEW ASSOCIATE’S OBJECTIVE Campus The Digital Arts & Design curriculum is specifically designed to pair art and Our goal is to provide you with the focused knowledge and understanding of digital Chronological Course Schedule by Months technology to inspire and help you create groundbreaking designs for motion production needed to qualify for entry-level industry positions as production MONTH CODE COURSES CREDIT HOURS graphics. animators.0 the essential design and technology elements of this field is just one part of the 5 DGT101 Graphic Principles I 4. 42 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 43 .Campus Undergraduate Degree Program .0 CAR4002 Career Module VII: Job Interview 1. including 2-D and 3-D art.0 by professionals in the design world. and analytical skills that audience for a project.0 16 DGT432 Broadcast Design 3. video. 4 ART1201 Design and Art Theory† 4.0 long and productive professional career in the entertainment and media industries.0 the entertainment and media industries.0 15 PHY1020 Fundamentals of Physical Science*† 4. problem-solving.0 Digital Arts & Design degree program. graphic artists. Please see course description for details. your education ENC1101 English Composition I*† 4. motion-graphic designers. In these production.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 * This specific course is offered online. DES229 Project and Portfolio II: Design 3.0 career skills and professional strategies that will help you with your transition into you develop critical-thinking. CAR2002 Career Module III: Résumé Fundamentals 1.0 experience throughout their academic journey.0 résumé. Throughout the curriculum.0 DAD349 Project and Portfolio IV: Digital Arts and Design 3.0 The Digital Arts & Design curriculum offers threaded project and portfolio courses designers.0 17 HUM1505 Popular Culture in Media 4. to lifelong learning. the Career Development department productive professional career in the entertainment and media industries. and various other positions in motion-graphic production.0 DAD469 Project and Portfolio VI: Digital Arts and Design 3. Career-development modules are that you will acquire in digital video production and sound design will broaden your 8 GRD324 Color Theory 4.0 career in the motion-graphics industry. 2 TEM1000 Technology in the Entertainment and Media Industries 3. typography. Learning MGF1213 College Mathematics† 4. you will explore the entire design process— artists. you will learn the ins and outs of the current hardware and software used design will broaden your opportunities for a variety of positions in the industry. you will be In addition to technical proficiency and creative development.0 also woven throughout the curriculum.0 DAD479 Project and Portfolio VII: Digital Arts and Design 3. physical science. problem-solving. Additional skills that you will acquire in digital video production and sound DEP1013 Psychology of Play 3. digital-media authors. video 7 GRD162 Concepts in Photography 4. providing you with the tools needed to help sustain a message. 13 VIC3003 History of Visual Communications† 4. our Career Development advisors and services will be available 12 DGT441 Advanced Motion Graphics 4.0 challenged to think about design in a new way—first understanding the intended will help you develop critical-thinking.0 contribute to life learning.0 has a team of professionals who will help you polish your interviewing skills and 11 DGT341 Motion Graphics 4. As you master these concepts.

online media.0 CAR3012 Career Module V: Networking 1.0 visual and narrative pieces for different media. and analytical skills that Digital Cinematography curriculum also provides you with systematic opportunities PHY1020 Fundamentals of Physical Science† 4.0 and the fundamentals of production. visual storytelling.0 CAR4012 Career Module VII: Job Interview 1.0 career in the entertainment and media industries. motion-picture history.0 29 DCB479 Project and Portfolio VII: Digital Cinematography 3.0 28 DCB469 Project and Portfolio VI: Digital Cinematography 3. and more.0 26 DCN4111 Film Criticism 3.0 24 DCB359 Project and Portfolio V: Digital Cinematography 3. directing. address digital filmmaking. editing. independent film. The program is designed to provide you Throughout each program. The program is designed to provide you with the tools you need to education through a series of threaded project and portfolio courses.0 broadcast television.Online OVERVIEW ASSOCIATE’S OBJECTIVE Online The Digital Cinematography curriculum immerses you in the art of digital video The Digital Cinematography Associate of Science degree program provides you with Chronological Course Schedule by Months and film production for a variety of outlets.0 for support and assistance throughout your career—not just while you are a student. curriculum that strikes a balance between traditional film foundations and the latest 5 ART2006 Art History 4. Digital Cinematography Digital Cinematography Undergraduate Degree Program . career skills and professional strategies that will help you with your transition into 19 DCN3435 Electronic Field Production 4. 22 DCN4365 Advanced Post and Story Development 4. and analytical skills that You will learn how to master essential visual communication and video production 7 FIL1036 History of Motion Picture Arts† 3. production budgeting. address digital filmmaking. planning the logistics of a focused knowledge and understanding of digital video and filmmaking production 12 FAV229 Project and Portfolio II: Film and Video 3. lighting. These modules focus on strengthening different 18 DCN3656 Art Design and Location Shooting 3. independent film. By utilizing the latest tools available a focused knowledge and understanding of digital video and filmmaking production MONTH CODE COURSES CREDIT HOURS to today’s media developers. popular culture.0 contribute to lifelong learning and help sustain a long and productive professional to prepare for your future careers.0 résumé. Courses in the program CAR2011 Career Module II: Career Research 1. nonlinear editing.0 technology.0 will help you develop critical-thinking.0 video. mobile applications. 44 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 45 .0 Bachelor’s Program Associate’s Program broadcast television. web are dedicated to providing you with a relevant and comprehensive project-based 16 DCB239 Project and Portfolio III: Digital Cinematography 3.0 production.0 To help you move toward your desired career.0 the entertainment and media industries.0 film criticism. our Career Development advisors and services will be available HUM1505 Popular Culture in Media 4. the 17 DCN3317 Location Lighting 3. In addition.0 In addition to technical proficiency and creative development. team management. and more. as well as as they relate to current technology and media formats. scriptwriting. you will take courses that help you build a 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 CAR4011 Career Module VI: Résumé Writing 1. Courses in the program 1 GEN1011 Creative Presentation 3. and distribution. You will learn to take a story through The Digital Cinematography Bachelor of Science degree program provides you with 11 FLM2427 Visual Storytelling II 4. learning experience throughout your academic journey. problem-solving. web video.0 will help you develop critical-thinking.0 career in the entertainment and media industries. 13 FLM280 Fundamentals of Production I 4.0 the entire creative process. In addition to technical proficiency and creative development.Online Undergraduate Degree Program . Additional courses also cover complementary career skills in CAR1011 Career Module I: Personal Branding 1. CAR2012 Career Module III: Résumé Fundamentals 1. and mobile The Digital Cinematography curriculum supports hands-on projects and a real-world 14 MGF1213 College Mathematics 4. audio mixing. audio postproduction. and independent films. digital editing. including developing a script. 2 DEP1013 Psychology of Play 3.0 Class projects will help you apply the knowledge you gain as you craft your own BACHELOR’S OBJECTIVE 10 DCN1107 Composition and Visual Design 4.0 production and postproduction techniques.0 with the tools you need to qualify for entry-level industry positions in the fields of comprehensive understanding of digital content creation and storytelling with a 4 ENC1101 English Composition I† 4.0 25 DCN4421 Mobility and Data Management 4.0 qualify for entry-level industry positions in the fields of broadcast television. the Career Development department CAR3011 Career Module IV: Career Strategy and Planning 1. storyboarding. lighting.0 has a team of professionals who will help you polish your interviewing skills and 21 FLM368 Directing 3.0 27 WEB4550 Web Design 4. 9 ECW3055 Scriptwriting Techniques 4. streaming video. and web design.0 23 FLM464 Producing 4. and 8 FAV119 Project and Portfolio I: Film and Video 3. problem-solving.0 contribute to lifelong learning and help sustain a long and productive professional methods for digital photography. your education 6 FLM1423 Visual Storytelling I 4.0 workflow essentials such as file management.0 MAN3152 Leadership and Organizational Behavior 4. HD video production. your education With career-development modules also woven throughout the curriculum. and working on location to capture your story on camera. 20 DCB349 Project and Portfolio IV: Digital Cinematography 3. you will learn how to create professional content for as they relate to current technology and media formats.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 64 † This specific course uses the Florida Statewide Course Numbering System (SCNS). These courses 15 FLM378 Fundamentals of Production II 4.0 leadership.

Campus & Online Undergraduate Degree Program . you will also have courses HUM1505 Popular Culture in Media 4. and assistant. and analytical skills that combination of business and entertainment topics is designed to give you the full 3 MAN2021 Business Management 4.0 EBB469 Project and Portfolio VI: Entertainment Business 3.0 professional skills. broadcasting. sales assistant.0 résumé.0 10 BUL2100 Business Law† 4.0 CAR3002 Career Module V: Networking* 1.0 courses that provide you with a relevant and comprehensive project-based learning level industry positions. the Career Development department contribute to lifelong learning. including marketing assistant.0 28 EBB469 Project and Portfolio VI: Entertainment Business 3. The will help you develop critical-thinking.0 17 ENTB410 Event Management 4. BACHELOR’S OBJECTIVE 6 ECO2005 Introduction to Economics 4. your education ENC1101 English Composition I*† 4. providing you with tools to help sustain a long and range of knowledge you will need to begin a career within an existing entertainment 4 MKT210 Introduction to Marketing 4. problem-solving. event management. global media industry positions.0 25 ENTB410 Event Management 4. Entertainment Business Entertainment Business Undergraduate Degree Program .0 22 ENTB3013 Principles of Business Finance 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0 PHY1020 Fundamentals of Physical Science† 4.0 23 BUL3514 Intellectual Property† 4. promotions 1 GEN1011 Creative Presentation 3.0 9 ECO2005 Introduction to Economics 4. In addition. and the program’s project-based environment models the same In addition to technical proficiency and creative development.0 ENC326 Professional Writing 4.0 The Entertainment Business curriculum offers threaded project and portfolio business and management skills to enhance your ability to qualify for entry. 46 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 47 . Please see course description for details. broadcasting. public relations assistant.0 CAR2011 Career Module II: Career Research 1. communication skills. and analytical skills that 9 MUM3309 Business Technology and Design 4. These modules focus on strengthening different media.0 professional selling. providing you with tools to help sustain a long and 10 ENT239 Project and Portfolio III: Entertainment Business 3.0 career skills and professional strategies that will help you with your transition into In addition to technical proficiency and creative development.0 BUL3514 Intellectual Property 4.0 15 ENTB3013 Principles of Business Finance 4.0 14 HUM1505 Popular Culture in Media 4. Our goal is to provide you with a focused knowledge and understanding of essential ENT119 Project and Portfolio I: Business and Marketing 3. project coordinator.0 2 DEP1013 Psychology of Play 3.0 20 EBB349 Project and Portfolio IV: Entertainment Business 3. ENT229 Project and Portfolio II: Business and Marketing 3. Career-development modules are promotions manager.0 19 ENTB4525 Professional Selling 4.0 EBB349 Project and Portfolio IV: Entertainment Business 3. company or to get your own entrepreneurial idea off the ground.0 To help you move toward your desired career.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0 12 ENT229 Project and Portfolio II: Business and Marketing 3. music.0 20 EBB479 Project and Portfolio VII: Entertainment Business 3.0 the entertainment and media industries. our Career Development advisors and services will be available 11 ENTB4485 Entertainment Business Models 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1. and gaming. social media coordinator.0 17 ENTB4485 Entertainment Business Models 3. digital media. including business models.0 27 ENTB4623 Entrepreneurship in the Entertainment Business 3. professional writing. and a variety of other entertainment business DEP1013 Psychology of Play 3.0 CAR3001 Career Module IV: Career Strategy and Planning* 1. business technology and design.0 CAR4002 Career Module VII: Job Interview* 1.Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online In the Entertainment Business programs. In addition to 5 ENTB2714 Data Analysis and Reporting 3.0 CAR2012 Career Module III: Résumé Fundamentals 1. physical science.0 CAR4012 Career Module VII: Job Interview 1.0 focusing on leadership.0 11 STA3026 Statistics 4. providing systematic opportunities for you variety of other entertainment business positions in the fields of film.0 and how to prepare yourself for your career in the entertainment industry. CAR1001 Career Module I: Personal Branding* 1.0 PHY1020 Fundamentals of Physical Science* † 4.0 MAN3152 Leadership and Organizational Behavior 4. you will make your way through a Our goal is to provide you with a focused knowledge and understanding of essential Chronological Course Schedule by Months Chronological Course Schedule by Months challenging curriculum that combines essential business and management business and management skills to enhance your ability to qualify for entry-level MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS knowledge and skills.0 to prepare for your future career. and a STA3026 Statistics 4.0 4 ENC1101 English Composition I† 4.0 18 ENTB4212 Audience Metrics 3.0 7 ENTB2714 Data Analysis and Reporting 3. music.0 contribute to lifelong learning. 7 BUL2100 Business Law† 4.0 kinds of professional scenarios you will encounter in today’s business world.0 CAR4001 Career Module VI: Résumé Writing* 1.0 experience throughout your academic journey.0 13 ENTB4525 Professional Selling 4.0 29 EBB479 Project and Portfolio VII: Entertainment Business 3.0 26 ENTB4212 Audience Metrics 3. This curriculum will focus on developing both personal and positions in the fields of film.0 5 MAN2021 Business Management 4.0 business-specific managerial and entrepreneurial skills.0 CAR3012 Career Module V: Networking 1.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program management. CAR2002 Career Module III: Résumé Fundamentals* 1.0 6 MKT210 Introduction to Marketing 4.0 for support and assistance throughout your career—not just while you are a student. digital 8 ACG3223 Business Accounting 4.0 12 Mar-11 Principles of Digital Marketing 4. † This specific course uses the Florida Statewide Course Numbering System (SCNS). will help you develop critical-thinking.0 8 CAR1011 Career Module I: Personal Branding 1. digital marketing strategist. including brand ambassador. your education CAR2001 Career Module II: Career Research* 1.0 19 ENTB4623 Entrepreneurship in the Entertainment Business 3.0 13 ACG3223 Business Accounting 4.0 21 ENTB3314 Global Media Management 3.0 also woven throughout the curriculum.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 15 MUM3309 Business Technology and Design 4.0 has a team of professionals who will help you polish your interviewing skills and productive professional career in the entertainment and media industry.0 productive professional career in the entertainment and media industry. and gaming. ENC326 Professional Writing* 4.0 EBB359 Project and Portfolio V: Entertainment Business 3. problem-solving.0 16 MAN3152 Leadership and Organizational Behavior† 4.0 14 ENTB3314 Global Media Management 3.0 24 EBB359 Project and Portfolio V: Entertainment Business 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3. 2 BEM1000 Business in the Entertainment and Media Industries 3. marketing.0 18 MAR3111 Principles of Digital Marketing 4.0 1 GEN1011 Creative Presentation 3.0 CAR4011 Career Module VI: Résumé Writing 1.

research methodologies.5 2 MAN630 Executive Leadership 3. financial planning. Leadership. Entertainment Business Finance.5 11 GEB612 Business Plan Development 3.5 to the program. Advanced Entertainment Law.5 apply those to exercises that develop your own leadership abilities. As a conclusion and apply those exercises to develop your own leadership abilities. MASTER’S OBJECTIVE MASTER’S OBJECTIVE Our goal is to provide you with the focused knowledge and understanding of Our goal is to provide you with the focused knowledge and understanding of essential business skills necessary to be successful in a variety of entertainment essential business skills necessary to be successful in the entertainment and sports business industries such as recording arts. executive leadership skills. negotiation techniques.5 6 MAR681 Digital Marketing 3. you’ll learn the strategies of top executives and Throughout this specialized education.Campus & Online OVERVIEW Campus & Online OVERVIEW Campus & Online Our Entertainment Business Master of Science Degree Program is an advanced Chronological Course Schedule by Months The Entertainment Business Master of Science Degree with a Sports Management Chronological Course Schedule by Months exploration of the specific business and management skills you need to excel and Elective Track is an advanced exploration of the specific sports management MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS lead in the entertainment world. Sponsorships. industry.5 12 EBM692 Final Project: Business Plan 3. project management. You’ll also 7 MAN6447 Negotiation and Deal-Making 3.5 This well-rounded education will help to hone your leadership and business skills in This well-rounded education will help to hone your leadership and business 12 EBM692 Final Project: Business Plan 3. 5 GEB6508 Entertainment Business Finance† 3. game design and development. The providing you with tools to help sustain a long and productive professional career.5 and business plan development.5 formal business plan – which will require you to make practical use of important – which will require you to make practical use of important business concepts like 9 BUL5629 Advanced Entertainment Law† 3. Sports Management and Operations. operations.5 3 MAN603 Project and Team Management 3. project executive leadership skills. sports marketing. sports marketing. media internet marketing.5 11 GEB612 Business Plan Development 3. entertainment business finance. contract negotiation. Entertainment Business Entertainment Business with a Sports Management Elective Track Graduate Degree Program . legal issues in sports. who want to develop careers in the business side of the entertainment field.5 preparation for entering or advancing through the entertainment industry.0 1 MDL501 Mastery: Personal Development and Leadership 3.5 Through this specialized education. digital industry.5 8 MAN6224 Sports Management and Operations 3. 3 MAN603 Project and Team Management 3. The curriculum in this degree program encompasses courses that fields. Project and Team Management. † This specific course uses the Florida Statewide Course Numbering System (SCNS). Negotiation and Deal-making. and business plan development.5 7 MAN6447 Negotiation and Deal-Making 3. training you receive in this program will provide you with the tools to help sustain a long and productive career in the entertainment and media industry. This program is designed to foster the development of highly trained media and web.5 4 MAR630 Business Storytelling and Brand Development 3. you’ll be responsible for a comprehensive capstone project – a complete two capstone projects – a leadership portfolio and a business plan thesis 8 EBM591 Product and Artist Management 3.5 you expand your knowledge of the way the business world works.0 Master’s Program Master’s Program you through courses such as Executive Leadership. 48 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 49 . branding and digital marketing. negotiation and deal-making. and film individuals who want to develop careers in the sports and entertainment business & television. throughout your career – not just during your education. 10 MAR6112 Sports Marketing and Sponsorship Sales 3. computer animation. we’ve got a team of Career Development professionals TOTAL CREDIT HOURS: 41. our Career Development services and advisors will skills and résumé and get you ready to enter the industry. project and team management. The curriculum in this degree program encompasses courses that address address media literacy. sports management and and team management. you’ll learn the strategies of top executives 6 MAR681 Digital Marketing 3. To help you make that transition. contract negotiation.5 that will help you polish your interviewing skills and résumé and get you ready to TOTAL WEEKS: 48 of Career Development professionals that can help you polish your interviewing TOTAL WEEKS: 48 enter the industry. problem-solving. and Negotiation and Deal-Making as Legal Issues in Sports. media publishing. † This specific course uses the Florida Statewide Course Numbering System (SCNS).5 Entertainment Business Finance. This balanced and in-depth curriculum will take and business skills you need to excel in the entertainment and sports business 1 MDL501 Mastery: Personal Development and Leadership 3. In addition. your education will help you develop critical- This program is designed to foster the development of highly trained individuals thinking. financial planning. product and artist management. In addition.5 sports industry.5 9 BUL5582 Legal Issues in Sports 3. Sports Marketing and 4 MAR630 Business Storytelling and Brand Development 3. In addition to business proficiency. 10 MMC6257 Entertainment Media Publishing and Distribution† 3. publishing and distribution. show production and touring.5 Business Storytelling and Brand Development. and analytical skills that contribute to lifelong learning. distribution. digital marketing and business plan development. Full Sail University has a team TOTAL CREDIT HOURS: 41. our Career be available for support and assistance throughout your career – not just during Development services and advisors are available for support and assistance your education. To help skills in preparation for entering or advancing through the entertainment and you make that transition. Media Literacy and Research Methodologies. This balanced and in-depth curriculum includes courses such as Executive 2 MAN630 Executive Leadership 3. and Business Plan Development.5 5 GEB6508 Entertainment Business Finance† 3.Campus & Online Graduate Degree Program . entertainment law.5 entertainment business concepts like project management.

0 These courses are dedicated to providing you with a relevant and comprehensive In addition to technical proficiency and creative development. 50 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 51 . you will be able to edit.0 create special effects to enhance your films. and how to prepare yourself for the film industry. and using a variety of cameras—16 mm. and reality and filmmakers. CAR2001 Career Module II: Career Research 1. Our goal is to provide you with the focused knowledge and understanding of film 7 MGF1213 College Mathematics† 4. HD-broadcast production. camera operators.0 future careers.0 and studio backlot. art directors.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 * This specific course is offered online.0 on the big screen with the mentoring of our faculty team. and dialogue editors. including as independent filmmakers.0 specialize in your area of interest—whether it is writing.0 cinematography. FLM3422 Film Positions II 4. This program will also help you 9 FLM378 Fundamentals of Production II 4.0 14 FBS349 Project and Portfolio IV: Film 3. skills needed in the film industry and instruct you in the professional presentation of ENC1101 English Composition I*† 4. lighting production budgeting. assistant editors. and more—and 3 FIL1036 History of Motion Picture Arts† 3.0 positions in the film and television video industries. as well as a variety of other management.0 has a team of professionals who will help you polish your interviewing skills and 15 FLM3415 Broadcast Production II 4. Film Film Undergraduate Degree Program . the Career Development department CAR3001 Career Module IV: Career Strategy and Planning 1. Please see course description for details. you will also learn the ins and outs of shooting for theory and craft needed to qualify for entry-level industry positions as independent FLM2427 Visual Storytelling II 4. lighting. CAR3002 Career Module V: Networking 1. the Film contribute to your lifelong learning. producing. DCN3435 Electronic Field Production 4. or makeup. and and productive professional career in the entertainment and media industries.0 19 FLM4419 Advanced Production II 4. creating your film projects. It also includes a variety of projects theory and craft you will need to qualify for entry-level industry positions in the film MONTH CODE COURSES CREDIT HOURS that span from preproduction to post.0 a series of project and portfolio courses that are threaded throughout each program.0 BACHELOR’S OBJECTIVE CAR1001 Career Module I: Personal Branding 1. the world of new media. art direction. videographers.0 18 FLM4418 Advanced Production I 4.0 technicians. so you will navigate Our goal is to provide you with the focused knowledge and understanding of film Chronological Course Schedule by Months your way around a set while you are in school. your education will doing all of this in a variety of styles. and analytical skills that will FLM3421 Film Positions I 4. Additional courses will focus on helping you learn assistant directors.0 FBS469 Project and Portfolio VI: Film 3.0 CAR4002 Career Module VII: Job Interview 1. writing scripts.0 In addition to technical proficiency and creative development. editors. 5 DCN1107 Composition and Visual Design 4.0 résumé. problem-solving. and polish sound in post to prepare your original work for viewing 6 FAV119 Project and Portfolio I: Film and Video 3. providing you with tools to help sustain a long ECW3055 Scriptwriting Techniques 4. production 1 GEN1011 Creative Presentation 3.Campus Undergraduate Degree Program .0 To help you move toward your desired career.0 CAR4001 Career Module VI: Résumé Writing 1. directing. editing.0 professional strategies that will help you with your transition into the entertainment and media industries.0 for support and assistance throughout your career—not just while you are a student. professional presentation of your film projects. You will also hold casting calls.0 photography. problem-solving. personal finance FAV229 Project and Portfolio II: Film and Video 3. and digital photographers. storyboards. † This specific course uses the Florida Statewide Course Numbering System (SCNS). During your education.0 help you nurture the critical-thinking. These modules focus on strengthening different career skills and 13 FLM3413 Broadcast Production I 4. 11 HIS3320 Historical Archetypes and Mythology† 4. your education will project-based learning experience throughout your academic journey. HD. FLM1423 Visual Storytelling I 4.0 MCM4429 New Media Formats 4. sound.0 documentary film and television. sound designers.0 help you nurture the critical-thinking. Associate of Science degree program will also help you develop the team-building 2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 You will build sets and break them down with access to our spacious soundstages contribute to your lifelong learning. 35 mm. The Film DEP1013 Psychology of Play 3. Furthermore. CAR2002 Career Module III: Résumé Fundamentals 1.Campus OVERVIEW ASSOCIATE’S OBJECTIVE Campus Our Film curriculum is built around actual industry workflow.0 17 HUM1505 Popular Culture in Media 4.0 20 FBS479 Project and Portfolio VII: Film 3. unit production managers. providing you with tools to help sustain a long 12 PHY1020 Fundamentals of Physical Science*† 4. work on actors’ makeup. 8 FLM280 Fundamentals of Production I 4. production assistants.0 In addition to film production. director’s assistants.0 Bachelor’s Program Associate’s Program departments that make up a production crew. In addition. and analytical skills that will 4 ART2006 Art History 4.0 The Film curriculum supports hands-on projects and a real-world education through develop the team-building skills needed in the film industry and instruct you in the 10 FBS239 Project and Portfolio III: Film 3. You will have the opportunity to assistants.0 degree programs also provide you with systematic opportunities to prepare for your and productive professional career in the entertainment and media industry. computer-business applications. editors.0 With career-development modules woven throughout the curriculum. teaching you the basics of all the various and television video industries. communication skills. our Career Development advisors and services will be available 16 FBS359 Project and Portfolio V: Film 3. add visual effects.0 you will gain first-hand experience in planning productions.

0 and producing. 10 FPR650 Film Production Thesis III: Post-Production 5. skills. and abilities required to make a film from and complete digital courses that will enhance your opportunities in related fields. materials and textures. and understand the legal and business considerations and productive professional career in the entertainment and media industries. Each specialized class is based upon the same peripheral media and complete digital courses that will enhance your opportunities 4 FPR550 Directing Talent 5. problem-solving. and analytical skills that to utilize academic research methodologies in their work. Our as prop artists. and texture artists. Students master these concepts through project-based learning workflow processes found at professional game studios and covers such core in related fields. engine integration. modeling. tools. strong 3-D computer-graphics focus. you will build other skills in peripheral media students with the knowledge.0 Master’s Program knowledge and skills required to produce. environment artists. communication skills.0 painting. develop the necessary planning required for film production. professional filmmaking environment.0 gaming industry. The program creation for game development. and how to prepare for the and productive professional career in the entertainment and media industries. art creation.0 The Game Art curriculum offers threaded project and portfolio courses that 11 FPR660 Film Production Thesis IV: Film Assembly 5. Graduates of the Film 7 FPR630 Entertainment and Communication Law 5. concept to completion. through the production pipeline. material sculpting. our Career Development department activities that are aligned with the real-world film production cycle. Besides the 2 FPR520 Filmmaking Concepts and Practices 5. providing systematic opportunities for you to prepare 3-D modeling. of filmmaking. Supporting these industry-specific foundations are classes focusing on will help you develop critical-thinking. and aesthetic computers. contribute to lifelong learning and will provide you with tools to help sustain a long talent and produce a film. practices. your education Students will also be trained on current filmmaking technologies and will learn how 6 FPR580 Visual Storytelling Techniques and Technology 5. environment art. your education activities will help the student assess the dramatic and commercial viability of a résumé. and technologies of film production. and texture In addition to technical proficiency and creative development.Campus & Online OVERVIEW Campus OVERVIEW ASSOCIATE’S OBJECTIVE In the Film Production master of fine arts degree program. our Career Development advisors and services will be available will help you develop critical-thinking. including screenwriting. 5 FPR560 Experimental Filmmaking 5. character artists. film industry and are equipped with a range of technical and creative skills needed 9 FPR620 Film Production Thesis II: Production 5. crew. problem-solving.0 throughout your academic journey. editing. you will build other skills in 3 FPR530 Script Production and Analysis 5. 2-D and 3-D animation. and package a professional feature. In addition. technical. These modules focus on strengthening different career to qualify for such entry-level positions in the game industry as prop artists. The objective of Full TOTAL WEEKS: 48 skills and professional strategies that will help you with your transition into the environment artists. students will have developed their own comprehensive graduate-level portfolio. With a focus on 3-D content for consoles and understanding of art and design.0 length or short film. dynamic curriculum structure using the latest techniques and tools. This will be accomplished through project-based learning To help you move toward your desired career. directing. in a program that mirrors the real-world. visual storytelling.0 concepts as animation. This comprehensive program integrates the study of numerous courses will help you gain the skills necessary to move and improve content degree program’s strong 3-D computer-graphics focus. for career success. Each course will also develop the student’s academic research skills.0 focusing on career exploration. and academic aspects of filmmaking. Upon completion of the program.0 the traditional art foundations of game-content development as well as courses contribute to lifelong learning and will provide you with tools to help sustain a long Production master of fine arts degree program leave prepared for the professional 8 FPR610 Film Production Thesis I: Pre-Production 5. and analytical skills that film script. technical.0 filmmaking disciplines. manage for support and assistance throughout your career—not just while you are a student. Film Production Game Art Graduate Degree Program . Besides the degree program’s Sail University’s Film Production master of fine arts degree program is to provide entertainment and media industries. and shading MONTH CODE COURSES CREDIT HOURS provides aspiring filmmakers with the advanced creative.Campus Undergraduate Degree Program . and animation needed Successful filmmaking requires a comprehensive and holistic understanding of TOTAL CREDIT HOURS: 58 for your future career.0 BACHELOR’S OBJECTIVE provide you with a relevant and comprehensive project-based learning experience 12 FPR680 Business of Film 5. Career-development modules are also woven Our goal is to provide you with the focused knowledge and understanding of MASTER’S OBJECTIVE throughout the curriculum. and animators. students will master the Chronological Course Schedule by Months The Game Art curriculum is designed to develop artists well versed in 3-D asset Our goal is to provide you with the focused knowledge and foundational artistic. you will work your way through project-based classes that follow a and lighting needed to qualify for such entry-level positions in the game industry 1 MDL501 Mastery: Personal Development and Leadership 3. 52 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 53 . the processes. renderers. clear. These learning has a team of professionals who will help you polish your interviewing skills and In addition to technical proficiency and creative development. as students will learn how to utilize academic research for a variety of contexts and learning activities. and methodologies. professional.

0 strengthening these skills.0 15 MGF1213 College Mathematics† 4. 11 CGG351 Art Creation for Games 4.0 CAR3012 Career Module V: Networking 1.0 19 CGG443 Advanced Game Characters 3.0 based learning experience throughout your academic journey.0 20 GAB349 Project and Portfolio IV: Game Art 3.0 29 GAB479 Project and Portfolio VII: Game Art 3.0 26 CGG452 Level Assembly and Lighting 4.0 CAR4002 Career Module VII: Job Interview 1. In addition.0 14 ART2006 Art History 4.0 27 CGG382 Game Production 3. game design.0 28 GAB469 Project and Portfolio VI: Game Art 3. career. Completion of this degree program 1 GEN1011 Creative Presentation 3.0 16 GAB239 Project and Portfolio III: Game Art 3. In addition to studio in an entry-level production role. In will greatly enhance your ability to work in a production role in the fast-paced CAR2001 Career Module II: Career Research 1. Completion of this degree program 3DA229 Project and Portfolio II: 3-D Arts 3. entertainment industries. and project-management skills in preparation for successful programming and game development. and game design ENC1101 English Composition I*† 4. CGA101 Fundamentals of Art I 3. This well-rounded education will knowledge.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program in leadership. interactive design.0 CAR4012 Career Module VII: Job Interview 1. our Career Development advisors and services will be available for support environment of a game studio. 5 CGA103 Fundamentals of Art II 4.0 HIS3320 Historical Archetypes and Mythology† 4.0 focus on strengthening different career skills and professional strategies that will 7 CGA3111 3-D Animation 4.0 1 GEN1011 Creative Presentation 3.0 development modules are also woven throughout the curriculum that provide you 3DA119 Project and Portfolio I: 3-D Arts 3.0 game and entertainment industries.0 GAB469 Project and Portfolio VI: Game Art 3. Furthermore.0 18 CGG452 Level Assembly and Lighting 4.0 The Game Design Bachelor of Science degree program was designed to prepare 12 CGG3447 Game Characters 4. CGG432 Texture Painting and Sculpting 3. The curriculum in this program develops your 9 MGF1213 College Mathematics† 4.0 advancing through the game industry.0 7 DIG1301 Model Creation† 4.0 4 ENC1101 English Composition I† 4. These modules BACHELOR’S OBJECTIVE CAR1001 Career Module I: Personal Branding 1. The Game Design Bachelor of Science degree program will focus on the knowledge and understanding of game development necessary to be successful in qualifying 8 ART2006 Art History 4.0 21 CGG333 Game Animation I 4.0 VIC3003 History of Visual Communications† 4.0 and are dedicated to providing you with a relevant and comprehensive project.0 CAR1011 Career Module I: Personal Branding 1.0 students to qualify for entry-level industry positions in the fields of game design.0 assist you with the transition into the entertainment and media industries.0 11 CGA3111 3-D Animation 4. Please see course description for details.0 CAR3002 Career Module V: Networking 1.0 20 GAB479 Project and Portfolio VII: Game Art 3. and a variety of others in the 13 PHY1020 Fundamentals of Physical Science* 4.0 GAB349 Project and Portfolio IV: Game Art 3.0 19 CGG3447 Game Characters 4. team management. level design.0 9 CGA103 Fundamentals of Art II 4.0 6 CGA101 Fundamentals of Art I 3. Game Art Game Design Undergraduate Degree Program .0 5 CGA121 3-D Foundations 4.0 Project and portfolio courses are threaded throughout the Game Design curriculum will be prepared to qualify for entry-level industry positions in game design.0 18 CGG432 Texture Painting and Sculpting 3.0 13 GRA1161 Shading and Lighting † 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3. 54 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 55 . design.Campus & Online Undergraduate Degree Program .0 16 CGG4316 Game Animation II 3.0 17 HIS3320 Historical Archetypes and Mythology† 4.0 3 TEM1000 Technology in the Entertainment and Media Industries 3. Upon completion of the Game Design Associate of Science degree program. The curriculum in this program develops 2 TEM1000 Technology in the Entertainment and Media Industries 3.0 CGG4555 Environment Art 4. production skills. and marketing.0 22 CGG4316 Game Animation II 3.0 quality-assurance testing. and teaches 10 GAB239 Project and Portfolio III: Game Art 3.0 skills required to advance a career in the game production industry.0 focusing on professional writing and mythology. while learning will greatly enhance your ability to work in the fast-paced environment of a game DEP1013 Psychology of Play 3.0 A team of Career Development professionals will be available to help you polish for entry-level design and production positions. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 GAB359 Project and Portfolio V: Game Art 3.0 25 CGG443 Advanced Game Characters 3. 6 CGA221 2-D Animation 4. You will and understanding of game development necessary to be successful in qualifying MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS develop and expand your project and design skills through hands-on exercises for entry-level design and production positions.0 CAR3001 Career Module IV: Career Strategy and Planning 1.0 15 VIC3003 History of Visual Communications† 4.Campus & Online Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months The Game Design curriculum is comprised of high-level game design and production The Game Design Associate of Science degree program will focus on the knowledge courses that will take you deep into the game development pipeline.0 your interviewing skills and résumé and get you ready to enter the job market.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 CAR2011 Career Module II: Career Research 1.0 with systematic opportunities to prepare for your future career.0 2 DEP1013 Psychology of Play 3.0 and assistance throughout your career—not just while you are a student. this program will give you the mathematical foundations for 3 CGA121 3-D Foundations 4.0 24 GAB359 Project and Portfolio V: Game Art 3.0 PHY1020 Fundamentals of Physical Science† 4.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 the production methodologies and creative.0 CAR4001 Career Module VI: Résumé Writing 1. executive leadership skills and project and team-management abilities.0 8 3DA119 Project and Portfolio I: 3-D Arts 3.0 10 CGA221 2-D Animation 4.0 CAR4011 Career Module VI: Résumé Writing 1. DIG3395 Motion Capture 3.0 17 CGG351 Art Creation for Games 4.0 14 CGG333 Game Animation I 4.0 23 CGG4555 Environment Art 4. game testing. and a variety of other fields in the game and GRA1161 Shading and Lighting† 4. you 4 DIG1301 Model Creation† 4.0 help you hone leadership.and analytical-thinking skills required CAR2002 Career Module III: Résumé Fundamentals 1. the Game Design curriculum has foundational courses your project and team-management abilities.0 for game design. game scripting.0 addition.

0 10 GDN2001 Programming Foundations I 4. and PHY1020 Fundamentals of Physical Science*† 4.0 1 GEN1011 Creative Presentation 3. our Career Development team can help you work on skills related CAR2002 Career Module III: Résumé Fundamentals 1. game design.5 production. which will be practically applied in team game development processes.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program Master’s Program advance your project and design skills through hands-on exercises in leadership.0 12 IND229 Project and Portfolio II: Interactive Design 3.0 in preparation for entering or advancing through the game industry.0 TOTAL CREDIT HOURS: 41.0 20 GDN479 Project and Portfolio VII: Game Design 3.0 5 GDM551 Methods and the User Experience 3.0 20 GDN349 Project and Portfolio IV: Game Design 3.0 CAR1011 Career Module I: Personal Branding 1. CAR3001 Career Module IV: Career Strategy and Planning 1.0 Our goal is to provide you with the focused knowledge and understanding of GDN4241 Game Design II 3. 16 GDN4141 Prototyping 4.0 8 IND119 Project and Portfolio I: Interactive Design 3. 6 IND119 Project and Portfolio I: Interactive Design 3. and teaches the production methodologies used by game studios. design skills.0 18 GDN4920 Game Systems Integration 4.0 ENC326 Professional Writing* 4.0 CAR3012 Career Module V: Networking 1. and more as you learn the skills you’ll 2 TEM1000 Technology in the Entertainment and Media Industries 3.0 27 GDN4319 Game Balancing 4.0 2 DEP1013 Psychology of Play 3. usability.0 28 GDN469 Project and Portfolio VI: Game Design 3.5 documentation types related to design.0 25 GDN4542 Game Design Preproduction 4.5 During the course of the program you will be responsible for creating a variety of 3 MAD1100 Discrete Mathematics 4.0 1 MDL501 Mastery: Personal Development and Leadership 3.0 HIS3320 Historical Archetypes and Mythology† 4.0 ENC326 Professional Writing 4.0 7 PHY1020 Fundamentals of Physical Science† 4. quality and usability testing HIS3320 Historical Archetypes and Mythology† 4.0 19 GDN4319 Game Balancing 4. From the very beginning of 7 GDN2130 Design and Development Analysis 3. Game Design Game Design Undergraduate Degree Program .0 CAR4011 Career Module VI: Résumé Writing 1.5 participate in the game development process. Completion of this degree program will GDN349 Project and Portfolio IV: Game Design 3.5 you’ll need to succeed in the game development field. project and team management abilities. and GDN3232 Building Functional Groups 4.0 TOTAL WEEKS: 48 explore core development roles. These services and advisors will be available for 11 GDN3242 Programming Foundations II 4.0 9 GDM625 Asset Management 3.0 18 GDN3741 World Building 4.0 support and assistance throughout your career – not just during your education. evaluate.0 production. quality and usability testing.0 3 MAN603 Project and Team Management 3. 14 GDN3842 Game Development 3.5 program through their Capstone project.0 29 GDN479 Project and Portfolio VII: Game Design 3. game design. To help you make 10 GDN239 Project and Portfolio III: Game Design 3.Campus & Online Graduate Degree Program .0 This well-rounded education will hone your leadership.0 23 GDN359 Project and Portfolio V: Game Design 3.5 Industries need to advance your career in the game industry. DEP1013 Psychology of Play 3.0 8 GDM635 Quality Assurance 3. 56 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 57 .5 and present a postmortem of their academic and development experiences in the GDN2001 Programming Foundations I 4. Please see course description for details.0 11 GDN2130 Design and Development Analysis 3.0 17 GDN4542 Game Design Preproduction 4.0 3 TEM1000 3. culminating in the opportunity to 8 STA3026 Statistics 4.5 The program in Game Design has been crafted to help you develop the skills CAR1001 Career Module I: Personal Branding 1. and management skills 9 GDN3632 Level Design 4.0 greatly enhance your ability to work in the fast-paced environment of a game studio. 12 GDN3341 Game Mechanics 3. † This specific course uses the Florida Statewide Course Numbering System (SCNS).5 Along with development and documentation responsibilities.0 CAR3002 Career Module V: Networking 1. students will prepare 5 GDN1231 Game Design I 4. marketing.0 The curriculum in this program develops your executive leadership skills.Campus Campus Online OVERVIEW Campus Chronological Course Schedule by Months Chronological Course Schedule by Months The curriculum in the Game Design master of science degree program is comprised Chronological Course Schedule by Months of high-level production.0 21 GDN3842 Game Development 3.0 24 GDN4141 Prototyping 4. and user-experience positions.0 7 GDM570 Prototyping and Content Creation 3. quality assurance.0 competence.0 10 GDM670 Game Usability and Testing 3.0 11 GDM680 Game Project Practicum 3.0 6 GDM615 Game Production Tools 3.0 CAR2011 Career Module II: Career Research 1.0 GDN469 Project and Portfolio VI: Game Design 3.0 GDN359 Project and Portfolio V: Game Design 3. 4 GDN1151 Design Tools 4.0 to your entrance into the industry. usability. you will have the opportunity to observe. CAR2001 Career Module II: Career Research 1.0 13 STA3026 Statistics 4.0 15 GDN3232 Building Functional Groups 4.0 game development necessary to be successful in qualifying for entry-level design.0 26 GDN4920 Game Systems Integration 4. working within and leading teams in an immersive IND229 Project and Portfolio II: Interactive Design 3. ENC1101 English Composition I*† 4.0 12 GDM691 Production Research Capstone 3. and leadership MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS courses that take you deep into the game development pipeline.0 CAR4001 Career Module VI: Résumé Writing 1.0 22 GDN4241 Game Design II 3.0 game development experience.0 5 MAD1100 Discrete Mathematics 4.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 4 ENC1101 English Composition I† 4.0 MASTER’S OBJECTIVE 13 GDN3741 World Building 4.0 19 GDN3341 Game Mechanics 3. design.5 Technology in the Entertainment and Media team management.0 17 GDN3242 Programming Foundations II 4.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 CAR4002 Career Module VII: Job Interview 1.0 GDN4002 Systems Thinking 3.0 15 GDN4002 Systems Thinking 3. You’ll expand and 1 GEN1011 Creative Presentation* 3.0 16 GDN239 Project and Portfolio III: Game Design 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.5 your time in the program.0 6 GDN1151 Design Tools 4.0 9 GDN1231 Game Design I 4.0 14 GDN3632 Level Design 4.0 4 GDM541 Game Design 3.0 CAR4012 Career Module VII: Job Interview 1.0 that transition.0 2 GDM512 Research in Team Dynamics 3.

58 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 59 . providing you with tools to help sustain a long and 13 COD3622 Information and Database Systems 3.0 15 COD3721 Computer Networks 3.0 for 3-D graphic display.0 19 GDD4319 Game Integration 3.0 GDD379 Engine Development 4. In addition to learning the game development process. productive professional career in the entertainment and media industries.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 * This specific course is offered online. and interface programmers.0 Completing this degree program will enhance your ability to create program code To help you move toward your desired career. † This specific course uses the Florida Statewide Course Numbering System (SCNS). model a realistic game world. COD119 Project and Portfolio I: Code 3. and Software the math and physics required to model a realistic game world.0 BACHELOR’S OBJECTIVE that provide you with a relevant and comprehensive project-based learning 7 SDV2213 Data Structures and Algorithms 4. as well as 2 TEM1000 Technology in the Entertainment and Media Industries 3.0 CAR3001 Career Module IV: Career Strategy and Planning 1. you will focus these skills on a complete. and analytical skills that 4 COP1000 Programming I† 4.0 to prepare for your future career.0 will help you develop critical-thinking. Additional skills developed in this program include 10 GDB239 Project and Portfolio III: Game Development 3. I/O programmers. 11 COD3412 Digital Logic 4. Computer Architecture.0 Bachelor’s Program Associate’s Program begin to create simple games that will help to develop your programming and design tool programmers.0 GDD291 Operating Systems 3. the Career Development department GEN262 Physics 4. problem-solving.0 The Game Development curriculum offers threaded project and portfolio courses CAR1001 Career Module I: Personal Branding 1.0 also woven throughout the curriculum.0 CAR4001 Career Module VI: Résumé Writing 1.0 In addition to technical proficiency and creative development.0 for support and assistance throughout your career—not just while you are a student.0 contribute to lifelong learning. and produce from start to finish. and has a team of professionals who will help you polish your interviewing skills and real-time virtual environments.0 skills. These modules focus on strengthening different useful in qualifying for entry-level industry positions as game programmers. In addition to a strong coding DEP1013 Psychology of Play 3. engine builders.0 career skills and professional strategies that will help you with your transition into builders.0 HIS3320 Historical Archetypes and Mythology† 4. collision-detection developers. network programmers. your education 3 MAD1100 Discrete Mathematics 4. digital logic. Artificial Intelligence.0 professional game world. This is part of a complete will help you develop critical-thinking.0 18 GDB469 Project and Portfolio VI: Game Development 3.0 GDB349 Project and Portfolio IV: Game Development 3. In addition. problem-solving.0 20 GDB479 Project and Portfolio VII: Game Development 3.0 14 GEN3322 Probability 4. artificial-intelligence programmers. Please see course description for details. and interface programmers.Campus OVERVIEW ASSOCIATE’S OBJECTIVE Campus The Game Development curriculum is designed to give you the programming skills The goal of the Game Development Associate of Science degree program is to Chronological Course Schedule by Months and theory needed to excel in the world of game development. your education 12 COD3511 Computer Organization and Architecture 3.0 17 GDD483 Game Architecture 3. our Career Development advisors and services will be available the proper presentation of game docs as well as the math and physics required to CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR4002 Career Module VII: Job Interview 1.0 CAR3002 Career Module V: Networking 1. COD3315 Computer Graphics 3. tool COD229 Project and Portfolio II: Code 3. develop. 9 SDV3012 Applied Human-Computer Interaction 3. multiplayer gaming.0 GDB359 Project and Portfolio V: Game Development 3.0 experience throughout your academic journey. and analytical skills that GDD245 3-D Content Creation 3. and game architecture.0 Computer Graphics. skills developed in this program include creative presentation.0 Engineering. CAR2001 Career Module II: Career Research 1.0 you will design. Game Development Game Development Undergraduate Degree Program . playable game that In addition to technical proficiency and creative development. First. 6 SDV3111 Systems Programming 4. Finally.Campus Undergraduate Degree Program .0 résumé. artificially intelligent opponents.0 productive professional career in the entertainment and media industries.0 you will have courses focusing on probability. providing systematic opportunities for you provide you with the focused knowledge and understanding of game development 8 GDD258 Software Engineering 4.0 game development education that will get you ready to face the demands of the contribute to lifelong learning. you will learn provide you with the focused knowledge and understanding of game development MONTH CODE COURSES CREDIT HOURS the details of a game development cycle from preproduction to finished product and useful in qualifying for entry-level industry positions as game programmers. providing you with tools to help sustain a long and 5 COP2334 Programming II† 4. 1 GEN1011 Creative Presentation 3. ENC1101 English Composition I*† 4.0 the entertainment and media industries.0 16 CAP4053 Artificial Intelligence 4. Then you will move into more complex and detailed tasks in courses such as foundation. Career-development modules are The goal of the Game Development Bachelor of Science degree program is to GEN242 Linear Algebra 4.

0 20 GRD349 Project and Portfolio IV: Graphic Design 3.0 27 DGT466 Digital Studio 3. your education will help yourself for your first step into the design industry. and analytical skills that contribute to 16 GRD239 Project and Portfolio III: Graphic Design 3. Additional skills acquired CAR2011 Career Module II: Career Research 1. BACHELOR’S OBJECTIVE 9 DGT201 Graphic Principles II 4. and how to prepare In addition to technical proficiency and creative development.Online OVERVIEW ASSOCIATE’S OBJECTIVE Online The Graphic Design curriculum gives you hands-on experience that will prepare Our goal is to provide you with the focused knowledge and understanding of Chronological Course Schedule by Months you for an entry-level career in the field of design.0 for support and assistance throughout your career—not just while you are a student.0 valuable reference tool as you develop your skills and abilities. media designers.0 Bachelor’s Program Associate’s Program package design to interface design and more. problem-solving. 17 GRD344 Digital Publishing 4. popular culture. including graphic designers.Online Undergraduate Degree Program . providing you with the tools needed to help you sustain a long and 7 DGT101 Graphic Principles I 4.0 help you with your transition into the entertainment and media industries. and branding will broaden your opportunities 13 MGF1213 College Mathematics† 4. 5 ART2006 Art History 4.0 as courses focusing on communication skills. problem-solving.0 18 GRD356 Logos and Symbols 3.0 PHY1020 Fundamentals of Physical Science† 4. advertising.0 26 GRD473 Concepts in Advertising 3. and art directors. graphic artists.0 25 DGT375 Media Integration 4. 14 GRD324 Color Theory 4.0 provide you with a relevant and comprehensive project-based learning experience productive professional career in the entertainment and media industries. web 12 DES229 Project and Portfolio II: Design 3. Additional skills acquired in design.0 CAR4011 Career Module VI: Résumé Writing 1. digital-image processors.0 VIC3003 History of Visual Communications† 4.0 22 GRD4411 Interactive Editorial Design 4. designers.0 19 GRD354 Creating Brand Experience 3.0 To help you move toward your desired career.0 28 GRD469 Project and Portfolio VI: Graphic Design 3. In addition.0 productive professional career in the entertainment and media industries. 8 DES119 Project and Portfolio I: Design 3.0 21 DGT372 Interactive Media Design and Usability 4. interactive video. You will create projects for graphic-arts production needed for you to qualify for entry-level industry positions MONTH CODE COURSES CREDIT HOURS assignments in which no two submissions are alike—from print publishing to as production artists. and branding will broaden your opportunities for a variety of positions in 3 TEM1000 Technology in the Entertainment and Media Industries 3. digital audio and 2 DEP1013 Psychology of Play 3. and analytical skills that contribute to 6 ART1201 Design and Art Theory† 4.0 HUM1505 Popular Culture in Media 4.0 focus on strengthening different career skills and professional strategies that will in graphic-arts production.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 24 GRD359 Project and Portfolio V: Graphic Design 3. In addition to art and design skills.0 résumé. as well the industry. you develop critical-thinking. the Career Development department in media integration. and how to give and receive work critique. providing Our goal is to provide you with the focused knowledge and understanding of 10 GRD162 Concepts in Photography 4. in graphic-arts production. graphic web design. Your diverse and stylized portfolio will become a CAR1011 Career Module I: Personal Branding 1. 4 ENC1101 English Composition I† 4. providing you with the tools needed to help you sustain a long and CAR2012 Career Module III: Résumé Fundamentals 1.0 media design.0 has a team of professionals who will help you polish your interviewing skills and for a variety of positions in the industry.0 systematic opportunities for you to prepare for your future career. 60 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 61 .0 The Graphic Design curriculum offers threaded project and portfolio courses that lifelong learning. These modules graphic-arts production needed for you to qualify for entry-level industry positions 11 DGT346 Digital Audio and Video 3. Graphic Design Graphic Design Undergraduate Degree Program .0 CAR3012 Career Module V: Networking 1.0 you will also have courses in real-world topics such as digital publishing. your education will help 15 DGT332 Typography and Page Layout 4.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 64 † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 CAR4012 Career Module VII: Job Interview 1.0 you develop critical-thinking.0 throughout your academic journey. our Career Development advisors and services will be available In addition to technical proficiency and creative development. and various other positions 1 GEN1011 Creative Presentation 3.0 lifelong learning. photo editors.0 23 DIG3100 Graphic Web Design 4.0 29 GRD479 Project and Portfolio VII: Graphic Design 3.0 Career-development modules are also woven throughout the curriculum.

and even techniques like storytelling methods and game strategies.0 with a goal of creating new visionary opportunities within those organizations. This program will also help develop your writing. our experienced team of Career Development professionals will help you strengthen your interviewing skills and résumé. and technology projects that captivate and inspire today’s learner. TOTAL CREDIT HOURS: 36 TOTAL CREDIT HOURS: 36 as “intrapreneurs” who will promote innovation and change within companies (or TOTAL WEEKS: 48 This well-rounded education will help you enhance your content creation skills in TOTAL WEEKS: 48 even “inventrepreneurs” who create new products for handoff to others). ideas. 10 EME6630 Learning Management Systems and Organization 3. Whether launching a new creative to-day lives. develop.0 1 MDL501 Mastery: Personal Development and Leadership 3.0 2 IDT520 Strategies for Learner Engagement 3.0 8 IDT610 Filmmaking Principles for Instructional Design 3. innovative media design. you’ll discover how to incorporate interactive instructional 8 IEN630 Entrepreneurial Finance 3. 62 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 63 .0 6 IEN555 Business Model Development 3.0 MASTER’S OBJECTIVE Throughout the program.0 The program supports the goals and aspirations of traditional entrepreneurs.0 You’ll also explore different theories about how people learn. education.0 innovation and entrepreneurship who seek to use their creativity and vision to media that can transform a traditional instructional setting into an inspirational and contribute to the success of the organization. and team building skills to assist you in the development and dissemination of engaging instructional content. and produce instructional content using a variety of technology applications for corporate or academic environments. design.0 business. It’s about crafting an environment where media skills and 5 IDT562 Instructional Design and Evaluation 3. Some of these methods include the use of 9 IEN620 Marketing Strategies for Entrepreneurs 3. entrepreneurs understand that the only true constant is change – and that instructional design.Online Graduate Degree Program . To help you make a desired creativity and innovation are the key to sustainable and successful businesses.0 The Innovation and Entrepreneurship master of science degree program is designed tools to enrich the learning experience.0 7 MUS6018 Music and Audio for Instructional Design 3. MASTER’S OBJECTIVE Our goal is to provide you with focused knowledge and understanding of learning and instructional design theories. and education fields. and learn how to create compelling 12 IDT690 Instructional Design and Technology Final Project 3. and technology applications.0 3 EDM533 Visual and Verbal Communication in Instructional Design 3.0 interactive atmosphere. The innovative approach of the Instructional Design & Technology 3 IEN551 Business Venture Research 3. 12 IEN699 Business Model Presentation and Thesis 3. Upon completion of this master’s degree program. In addition. as well and inspirational content for online curricula. and businesses that respond to the instruction. Whether innovating within companies or creating new business ventures powered by unique preparation for entering or advancing through the career fields of corporate training. media design elements.0 or technology-based venture or using entrepreneurial talent within a successful of this reality. instructional design. Many of today’s learners have embraced technology’s role in their day- 1 MDL501 Mastery: Personal Development and Leadership 3.0 4 IDT552 Corporate Training and Motivational Development 3.0 9 EME6227 Game Strategies and Motivation 3. allowing you to be successful in the corporate training.0 concepts. and online learning. transition or further develop your current career. products. as well as those who seek leadership roles in established companies 11 IEN680 Business Model Implementation and Management 3.0 technology form the language of the learning environment.0 7 IEN560 Legal Issues for Entrepreneurs 3. this online master’s program is designed for students with a passion for program is designed to give you hands-on experience with the type of dynamic 4 IEN540 Product Design and Development 3. curriculum development. but few conventional instructional practices have taken advantage 2 IEN515 Creativity and Innovation 3. services.0 companies.0 for students interested in creating technology-based entrepreneurial projects and tools like Apple’s professional media creation applications and other digital media 10 IEN670 Innovative Work Environments 3.0 Master’s Program Master’s Program needs of a rapidly changing global marketplace. Innovation & Entrepreneurship Instructional Design & Technology Graduate Degree Program .Online OVERVIEW Online OVERVIEW Online The Innovation & Entrepreneurship master of science degree program will provide Chronological Course Schedule by Months The curriculum for the Instructional Design & Technology Master of Science Degree Chronological Course Schedule by Months students with a solid foundation in the concepts and disciplines essential for the Program is based on a simple concept: providing new tools and methods to improve MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS creation of innovative ideas. our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education. discover how to take 11 IDT680 Media Asset Creation 3.0 advantage of different motivational techniques. 6 IDT574 Digital Media and Learning Applications 3. 5 IEN535 Business Feasibility 3. time-management. you will have an enhanced ability to create.

cultural studies. the program helps you 16 MAR239 Project and Portfolio III: Marketing 3.0 career skills and professional strategies that will help you with your transition into consumer behavior.0 has a team of professionals who will help you polish your interviewing skills and In addition to technical proficiency and theoretical knowledge. and Marketing 3.0 résumé. including search-engine optimization. You will graduate with the positions such as marketing coordinator.0 28 IMB469 Project and Portfolio VI: Internet Marketing 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1. you will learn how to create a viable who can adapt to the ever-changing business model of the Internet and who 3 BEM1000 Business in the Entertainment and Media Industries 3.Online Undergraduate Degree Program . content 5 MKT210 Introduction to Marketing 4. the Career Development department will have the ability to develop and implement a cohesive Internet marketing strategy.0 PHY1020 Fundamentals of Physical Science† 4. and digital entrepreneurship. In addition to courses 6 MKT1414 Marketing Research 4. our Career Development advisors and services will be available develop critical-thinking.0 marketing and strategic plan for selling products or services.0 19 IMK345 Social Media Marketing 3. In this program. 4 ENC1101 English Composition I† 4. developing your marketing-specific skills.0 22 IMK484 Principles of Online Campaign Development 4.0 and changes in technology. Development.0 to prepare for your future career.0 To help you move toward your desired career. These modules focus on strengthening different of the Internet and who understand how the fluid nature of the medium affects CAR2011 Career Module II: Career Research 1. 15 ACG3223 Business Accounting 4. and analytical skills that contribute to strategy. You will study a full In addition to technical proficiency and theoretical knowledge. physical science. This program is designed to 11 ENC326 Professional Writing 4.0 24 IMB359 Project and Portfolio V: Internet Marketing 3. lifetime of learning and a productive career path in the world of marketing.0 Bachelor’s Program Associate’s Program skills you need to meet the challenges of an industry affected by rapid advances and a variety of others.0 a lifetime of learning and a productive career path in the world of marketing.0 experience throughout your academic journey. problem-solving. Upon completion of the Internet Marketing Bachelor of Science degree program. problem-solving.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 64 † This specific course uses the Florida Statewide Course Numbering System (SCNS). develop and cultivate understand how the fluid nature of the medium affects consumer behavior.0 IMK302 Cultural Studies and the Web 4.0 26 IMK4410 Mobile and Emerging Technology Marketing 4. Career-development modules are positions in contemporary marketing organizations. 64 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 65 . and how to prepare yourself for a career 8 ENT119 Project and Portfolio I: Business & Marketing 3.0 The Internet Marketing curriculum offers threaded project and portfolio courses The goal of the Internet Marketing Bachelor of Science degree program is to provide 9 IMK241 Fundamentals of Web Design 4.0 CAR3012 Career Module V: Networking 1. the program helps range of Internet marketing subjects.0 25 IMK4317 Display Advertising and Email Marketing 3. 17 IMK322 Content Strategy. marketing assistant.0 20 IMB349 Project and Portfolio IV: Internet Marketing 3.0 you develop critical-thinking. This program is designed to develop marketing professionals 2 DEP1013 Psychology of Play 3. and protect that entity within the Internet community.0 27 IMK4311 Digital Entrepreneurship 3.0 for support and assistance throughout your career—not just while you are student.0 18 IMK473 Web Analytics and Reporting 4. marketing analyst.Online OVERVIEW ASSOCIATE’S OBJECTIVE Online The Internet Marketing curriculum prepares you for work in the ever-changing The goal of the Internet Marketing Associate of Science degree program is to provide Chronological Course Schedule by Months digital marketing industry and addresses the complex worlds of Internet marketing. you 14 MKT3014 Marketing Law and Contracts 4. and analytical skills that contribute to a CAR2012 Career Module III: Résumé Fundamentals 1.0 29 IMB479 Project and Portfolio VII: Internet Marketing 3.0 a brand. In addition.0 CAR4011 Career Module VI: Résumé Writing 1. 13 MKT2418 Fundamentals of Public Relations 4. and display advertising. 1 GEN1011 Creative Presentation 3. you will also have courses focused on 7 MKT163 Storytelling 3.0 statistics. Internet Marketing Internet Marketing Undergraduate Degree Program . you with the focused knowledge and understanding needed to pursue entry-level MONTH CODE COURSES CREDIT HOURS emerging technology.0 the entertainment and media industries.0 in the industry.0 CAR4012 Career Module VII: Job Interview 1.0 that provide you with a relevant and comprehensive project-based learning you with the focused knowledge and understanding needed to pursue entry-level 10 MGF1213 College Mathematics† 4.0 also woven throughout the curriculum.0 21 IMK481 Search Engine Optimization 4. BACHELOR’S OBJECTIVE CAR1011 Career Module I: Personal Branding 1. campaign development.0 STA3026 Statistics 4.0 23 IMK444 Affiliate Marketing 4. providing systematic opportunities for you develop marketing leaders who can adapt to the ever-changing business model 12 ENT229 Project and Portfolio II: Business & Marketing 3.

You will practice proper research methods. Internet Marketing Media Communications Graduate Degree Program . Completion of this degree program will greatly enhance your ability to develop and implement a cohesive Internet marketing strategy and campaign. 4 IMK592 Internet Consumer Behavior and Analysis 3. and global Dramatic changes in communication and technology have influenced every aspect of 11 IMK672 Internet and the Law 3. public relations. and sales. 8 IMK622 Advanced Search Engine Optimization 3. Internet marketing campaign development. This program is designed to foster the development of highly trained individuals who want to develop careers in the field of Internet marketing. In addition. MASTER’S OBJECTIVE The goal of the Internet Marketing master of science degree program is to develop marketing leaders who can adapt to the ever-changing business model of the Internet and who understand how the fluid nature of the medium affects consumer behavior. The Media Communications Bachelor where you’ll be tasked with creating and producing a complete integrated Internet TOTAL CREDIT HOURS: 37 modules focus on strengthening different career skills and professional strategies of Science degree program prepares you to recognize. through progressive projects in a variety of courses. 12 IMK691 Internet Marketing Campaign Development 3.0 Master’s Program are more intense than ever due to rapid advances in technology. industry. share knowledge and information.0 and skills are an integral part of their operations. MONTH CODE COURSES CREDIT HOURS technology.0 strategies and skills necessary to succeed in today’s dynamic media industries.0 experience throughout your academic journey. search engine optimization. and maximize audience response. advisors will be available for support and assistance throughout your career – not just during your education. These education. Changes in the media industry you ready to enter the industry.0 The courses in the Media Communications curriculum are designed to prepare you the theories and practices of communication. embrace. tools to create powerful marketing and strategic plans for selling products. and 2 MAR511 Internet Marketing Fundamentals 3. and psychology. and the psychology of the online consumer. Internet law. TOTAL WEEKS: 48 that will assist you with the transition into the entertainment and media industries.0 courses that provide you with a relevant and comprehensive project-based learning BACHELOR’S OBJECTIVE Internet marketing theories. and protecting a company’s reputation within 7 IMK512 Advanced Internet Marketing Strategies 3. entertainment. 6 IMK522 New Media Marketing 3. politics. To help you make that transition. religion. e-commerce. the Career Development department need to best utilize today’s media. web design. the Internet community. You will acquire 3 MAR632 Digital Storytelling and Branding 3. web metrics. and recreation. and recreation. entertainment. interactive advertising 10 IMK662 Web Analytics and Optimization 3. You will acquire the skills you This well-rounded education will help you advance your marketing and strategic To help you move toward your desired career.Campus & Online OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE The Internet Marketing Master of Science Degree addresses the concepts of Internet Chronological Course Schedule by Months The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technology have influenced every aspect marketing. You will be strategically manage the inevitable changes in the media landscape. The instruction received in this program provides students with the tools to help sustain a productive career path in the world of marketing. immersed in a supportive environment that fosters the development of the the skills you need to best utilize today’s media. You will practice proper research and storytelling methods. embrace. international relations. we’ve got a team of Career Development résumé. politics. In addition. and demonstrate your media communication skills Professionals that will help you polish your interviewing skills and résumé and get for support and assistance throughout your career—not just while you are student. The demands on the Internet marketing professional communications and to use new media communication technologies. business. learn This program addresses advanced marketing topics that will help give you the 5 IMK542 Web Design and Usability 3. theory while working within a project-based learning curriculum. advertising.0 woven throughout the curriculum.0 provide you with systematic opportunities to prepare for your future career. the Media Communications programs also and cultural Internet issues.5 of web design. international relations. social media networks. 66 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 67 . With career-development modules design principles.5 Internet public relations. including family life. manage the inevitable changes in the media landscape. business. human culture. including family life.0 The Media Communications curriculum offers threaded project and portfolio The program’s curriculum focuses on a variety of advanced principles. The Media Communications 1 MDL501 Mastery: Personal Development and Leadership 3. branding. the complexities critical approaches to contemporary media-related issues and communication Associate of Science degree program prepares you to recognize. new media distribution channels. and strategically marketing campaign. degree program’s curriculum.0 for a wide variety of careers in media and associated fields where media knowledge Changes in the media industry are contemplated and reflected throughout the developing and cultivating a brand. search engine optimization. and learn how to edit for the web. and maximize skills in preparation for entering or advancing through the Internet marketing has a team of professionals who will help you polish your interviewing skills and audience response. our Career Development services and are contemplated and reflected throughout the degree program’s curriculum. our Career Development advisors and services will be available articulate abstract concepts.Online Undergraduate Degree Program . with extensive knowledge to understand and contribute to the field of media of human culture. You will survey religion. including 9 IMK642 Strategic Internet Public Relations 3. The program’s advanced academic phases provide students with a focused knowledge and understanding of Internet marketing. search engine optimization. share knowledge and information. Your education culminates in the final capstone project. education.

Please see course description for details.0 25 BUL3514 Intellectual Property† 4. psychological and motivational theories.0 that’s both creative and professional. you’ll gather your work into a Design ART2006 Art History 4.0 19 MCM3323 Advanced Audio 3. you’ll also have writing.0 by companies worldwide.0 14 MCM3855 Graphic Design and Communications 4. 5 MCM2416 Digital Video and Audio Production 4.0 4 ENC1101 English Composition I† 4. we’ve got a team of Career Development professionals that will help 9 MCM3855 Graphic Design and Communications 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 TOTAL CREDIT HOURS: 58 projects you encounter in the fast-paced world of media design. our Career Development MCM2429 Editing for the Web 4.0 6 MDM570 Organizational Structures 5.0 design problems in academic.0 CAR3001 Career Module IV: Career Strategy and Planning 1. entertainment. time 15 MCM4441 Media Entrepreneurship 4. you’ll be prepared to handle whatever key MCM2651 Research in Media Communications 4.0 2 MDM525 Defining Client Needs 5.0 10 MCM2416 Digital Video and Audio Production 4.0 your knowledge of branding.0 MCM4429 New Media Formats 4.0 15 MCM2429 Editing for the Web 4.0 20 MCB479 Project and Portfolio VII: Media Communications 3.0 16 MCB239 Project and Portfolio III: Media Communications 3.0 29 MCB479 Project and Portfolio VII: Media Communications 3.0 to a panel of professionals and peers. you’ll be responsible for creating a Design Solution Project that makes use of 6 COM119 Project and Portfolio I: Communications 3.0 17 MCM3333 Gaming and Transmedia Storytelling 4. and workflow. and team-building skills that you can use in the development and MCM3425 Integrated Marketing 3.0 MCM3333 Gaming and Transmedia Storytelling 4.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 CAR1011 Career Module I: Personal Branding 1. This combination of skills and knowledge can be used to propel your career in the multiple fields of the media design industry.0 9 MDM650 Multi-Platform Delivery 5. then presenting that project CAR1001 Career Module I: Personal Branding 1. strategy.0 8 MDM620 Design Integration 5.0 direct those visuals is an increasingly vital asset to employers everywhere.0 20 MCB349 Project and Portfolio IV: Media Communications 3.0 12 MDM691 Professional Practice 5.0 CAR2011 Career Module II: Career Research 1.0 5 MCM1002 3.0 Finally.0 1 MDL501 Mastery: Personal Development and Leadership 3. including research.0 IMK302 Cultural Studies and the Web 4.0 CAR4001 Career Module VI: Résumé Writing 1. You’ll also get hands-on experience MCM1203 New Media Tools 4. 16 IMK302 Cultural Studies and the Web* 4.0 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 7 MDM615 Design Strategies and Motivation 5.0 1 GEN1011 Creative Presentation 3. and technology applications to enhance your ability to solve complex MCM3323 Advanced Audio 3.0 24 MCB359 Project and Portfolio V: Media Communications 3. and corporate environments.0 27 MCM4429 New Media Formats 4.0 management.0 17 WEB4550 Web Design 4.0 CAR4011 Career Module VI: Résumé Writing 1.0 MAN3152 Leadership and Organizational Behavior† 4. CAR2002 Career Module III: Résumé Fundamentals 1. media design elements. 14 MCB349 Project and Portfolio IV: Media Communications 3.0 23 WEB4550 Web Design 4.0 TOTAL WEEKS: 48 To help you make the transition into the design industry or further develop your CAR2001 Career Module II: Career Research 1.0 18 MCM3312 Advanced Video 3. 2 VEM1000 Visual Arts in the Entertainment and Media Industries 3. Media Communications Media Design Undergraduate Degree Program Campus & Online Graduate Degree Program . 3 MCM1002 3.0 11 MDM690 Thesis: Presentation of Design Solution 5. the ability to DEP1013 Psychology of Play 3.0 28 MCB469 Project and Portfolio VI: Media Communications 3.0 Introduction to Media Communications Introduction to Media Communications You’ll study concepts that drive successful design campaigns.0 BUL3514 Intellectual Property† 4.0 8 COM119 Project and Portfolio I: Communications 3.0 ENC1101 English Composition I*† 4. and team dynamics.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program Master’s Program on strong visual representation to deliver their message to the public.0 MASTER’S OBJECTIVE 12 MCM3312 Advanced Video 3.0 CAR4012 Career Module VII: Job Interview 1.0 PHY1020 Fundamentals of Physical Science† 4. Along the way. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 19 MCM4319 Media Sociology 3. By channeling your artistic skills into a vision 7 MGF1213 College Mathematics† 4.0 Our goal is to provide you with a focused knowledge and understanding of design 13 MAN3151 Leadership and Organizational Behavior † 4. In addition. 68 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 69 .Online Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail’s Media Design Master of Fine Arts Degree Program (MDMFA) provides you Chronological Course Schedule by Months with an in-depth look at design and the role that it plays in bridging the gap between MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS the design studio and the boardroom.0 current career.0 11 MCM2651 Research in Media Communications 4.0 career – not just during your education. 4 MDM555 Effective Copywriting 5.0 CAR4002 Career Module VII: Job Interview 1. ethics of design.0 services and advisors will be available for support and assistance throughout your 10 MCB239 Project and Portfolio III: Media Communications 3.0 with design production while learning the steps of the production process used 4 MCM1401 Aesthetics and Theory of Communications* 4.0 5 MDM565 Design Research 5.0 10 MDM640 Measuring Design Effectiveness 5.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 22 MCM3425 Integrated Marketing 3.0 CAR3002 Career Module V: Networking 1.0 6 MCM1203 New Media Tools 4.0 7 MCM1401 Aesthetics and Theory of Communications 4. As today’s successful companies rely heavily 1 GEN1011 Creative Presentation 3. 8 COM229 Project and Portfolio II: Communications 3.0 CAR3012 Career Module V: Networking 1.0 you polish your interviewing skills and résumé.0 26 MCM4319 Media Sociology 3.0 11 PHY1020 Fundamentals of Physical Science*† 4.0 execution of compelling design solutions.0 12 COM229 Project and Portfolio II: Communications 3.0 and Technologies and Technologies client communications.0 2 DEP1013 Psychology of Play 3.0 research.0 21 MCM4441 Media Entrepreneurship 4.0 9 ART2006 Art History 4.0 18 MCB469 Project and Portfolio VI: Media Communications 3.0 3 MDM530 Brand Development 5.0 13 MGF1213 College Mathematics† 4.0 Document that represents everything you’ve learned.0 Upon completion of this master’s degree program.0 The program begins with focusing on the theory behind effective media design.0 MCB359 Project and Portfolio V: Media Communications 3.

0 1 GEN1011 Creative Presentation 3.0 27 MDV4921 Integrated Product Deployment 3.0 CAR4011 Career Module VI: Résumé Writing 1.0 11 MDV2430 Advanced Scalable Data Infrastructures 4.0 of the processes used in professional application production.0 17 MDV3851 Mobile Development Frameworks III 3. and analytical skills that comprehensive software plan.0 10 DEV231 Database Structures 4.0 12 MDV229 Project and Portfolio II: Mobile Development 3. 14 STA3026 Statistics 4. 11 MDV3550 Apple Programming Language 4.0 MDV3325 Advanced Interface Design 3. 70 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 71 . provide you with the focused knowledge and understanding of mobile design and MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS tablet computers.0 26 MDV4910 Integrated Product Development 4.0 24 MDV359 Project and Portfolio V: Mobile Development 3. and other portable devices.0 contribute to lifelong learning and will provide you with tools to help sustain a long that concept.0 23 MDV3830 Java II 4. design the visual In addition to technical proficiency and creative development. and use your research to create a will help you develop critical-thinking. and you will learn standard programming languages for the Android 4 MDV2330 Scalable Data Infrastructures 4. Career-development modules are contribute to lifelong learning.0 to prepare for your future career.0 5 MAD1100 Discrete Mathematics 4. our Career Development department 12 MDV3630 Mobile Development Frameworks I 4.0 MDV349 Project and Portfolio IV: Mobile Development 3. Mobile Development Mobile Development Undergraduate Degree Program .0 22 MDV3325 Advanced Interface Design 3.0 2 DEP1013 Psychology of Play 3. In addition.0 CAR4001 Career Module VI: Résumé Writing* 1.0 15 MDV1830 Visual Frameworks 4.0 4 ENC1101 English Composition I† 4. The combination of this material will help you build a provide you with the focused knowledge and understanding of mobile design and CAR1001 Career Module I: Personal Branding* 1.0 25 MDV3851 Mobile Development Frameworks III 3.0 learning how to implement audio and visual assets and balance the usability of your DEV1425 Emerging Interface Design 4.0 9 PHY1020 Fundamentals of Physical Science† 4.0 mobile content.Campus & Online Undergraduate Degree Program .0 MAN3152 Leadership and Organizational Behavior† 4. positions as Apple and Android mobile-application designers and developers.0 foundation as a well-rounded software developer capable of working on a variety of development and the usability concepts needed to qualify for entry-level industry 7 MDV2430 Advanced Scalable Data Infrastructures 4. These modules focus on strengthening different MDV239 Project and Portfolio III: Mobile Development 3. your education MDV229 Project and Portfolio II: Mobile Development 3.0 user experience.0 19 MDV4910 Integrated Product Development 4. As a student in the program. You will be taught and mobile development.Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online The Mobile Development curriculum addresses the need for professional software The objective of the Mobile Development Associate of Science degree program is to Chronological Course Schedule by Months Chronological Course Schedule by Months developers who can create innovative mobile applications for today’s cell phones. 2 TEM1000 Technology in the Entertainment and Media Industries 3.0 16 MDV3830 Java II 4.0 15 MDV3810 Java I 4. DEP1013 Psychology of Play 3. Please see course description for details. and Apple mobile operating systems.0 MDV469 Project and Portfolio VI: Mobile Development 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1. research your user base.0 To help you move toward your desired career. 8 DEV2318 Interfaces and Usability 3.0 CAR3002 Career Module V: Networking* 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 The Mobile Development curriculum offers threaded project and portfolio courses In addition to technical proficiency and creative development. evolving curriculum that provides a complete study positions in mobile-app support. Technical courses cover the actual production of 3 MAD1100 Discrete Mathematics 4.0 CAR3001 Career Module IV: Career Strategy and Planning* 1. You will expand on that architecture by 5 ART2006 Art History 4. 10 PHY1020 Fundamentals of Physical Science*† 4.0 21 MDV3810 Java I 4.0 also woven throughout the curriculum. problem-solving.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 20 MDV4921 Integrated Product Deployment 3.0 16 MDV239 Project and Portfolio III: Mobile Development 3.0 has a team of professionals who will help you polish your interviewing skills and MDV3111 Mobile User Experience 3.0 8 DEV119 Project and Portfolio I: Development 3.0 MDV359 Project and Portfolio V: Mobile Development 3. your education ENC1101 English Composition I*† 4.0 for support and assistance throughout your career—not just while you are a student.0 aesthetics and interactivity of your application. problem-solving.0 17 MDV3550 Apple Programming Language 4.0 the entertainment and media industries.0 CAR3012 Career Module V: Networking 1.0 28 MDV469 Project and Portfolio VI: Mobile Development 3.0 19 MDV3730 Mobile Development Frameworks II 4.0 STA3026 Statistics 4. and analytical skills that CAR2001 Career Module II: Career Research* 1. enterprise software support.0 in statistics and leadership.0 18 MDV3630 Mobile Development Frameworks I 4. web development.0 6 MDV2330 Scalable Data Infrastructures 4.0 CAR4002 Career Module VII: Job Interview* 1.0 that provide you with a relevant and comprehensive project-based learning will help you develop critical-thinking.0 résumé.0 career skills and professional strategies that will help you with your transition into CAR2002 Career Module III: Résumé Fundamentals* 1. providing systematic opportunities for you productive professional career in the technology industry.0 CAR2011 Career Module II: Career Research 1.0 interface—whether it’s for a business application or a game—to create the perfect BACHELOR’S OBJECTIVE 6 DEV231 Database Structures 4.0 14 DEV2318 Interfaces and Usability 3.0 experience throughout your academic journey.0 MDV3111 Mobile User Experience 3.0 7 ART2006 Art History 4.0 29 MDV479 Project and Portfolio VII: Mobile Development 3.0 20 MDV349 Project and Portfolio IV: Mobile Development 3.0 CAR4012 Career Module VII: Job Interview 1.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program be presented with a thorough.0 how to locate potential industry needs.0 CAR1011 Career Module I: Personal Branding 1. you will development and the usability concepts needed to qualify for entry-level industry 1 GEN1011 Creative Presentation* 3.0 13 DEV1425 Emerging Interface Design 4.0 and productive professional career in the technology industry. † This specific course uses the Florida Statewide Course Numbering System (SCNS). our Career Development services and advisors will be available 13 MDV3730 Mobile Development Frameworks II 4. You will also benefit from foundational courses that cover topics The objective of the Mobile Development Bachelor of Science degree program is to DEV119 Project and Portfolio I: Development 3.0 18 MAN3152 Leadership and Organizational Behavior† 4. providing you with tools to help sustain a long and 9 MDV1830 Visual Frameworks 4.0 MDV479 Project and Portfolio VII: Mobile Development 3.

it’s not just important to be good at what you career opportunities you will be prepared for with record labels. 4 MBG541 Game Development Frameworks 3. future career. video professionals. 72 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 73 .Online Undergraduate Degree Program . and portable media players. explore 5 MBG551 Agile Software Engineering 3. including recording. During this 12-month program.Campus & Online OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE The Mobile Gaming master of science degree program enables students to develop Chronological Course Schedule by Months To maximize an artist’s potential. concert promoters. skills. sports media. or project coordinators are some of the 3 MBG531 Approaches to Game Design 3. Each course will also develop the 9 MBG630 Mobile Game Development I 3. It will prepare you for entry-level positions with knowledge and skills necessary for effective and creative mobile game design. there are opportunities. In addition skills to enhance your ability to become a successful music business professional in MASTER’S OBJECTIVE TOTAL CREDIT HOURS: 36 to business-specific topics. and develop their own mobile game. promotions assistants. you will also have courses focusing on communication a variety of fields. students will have a firm understanding of mobile 7 MBG610 Mobile Gaming Business 3. The goal of the Mobile Gaming master of science degree music industry. By applying a real-world approach and studying authentic you with focused knowledge and understanding of essential business and MONTH CODE COURSES CREDIT HOURS games that are featured on mobile devices such as smartphones.0 Technical Writing & Professional Presentation general business concepts such as finance. music supervision. TV. program is to prepare students to address and overcome these challenges through Completing the Music Business Bachelor of Science degree program will provide you a project-based curriculum that will enable students to be successful mobile The Music Business curriculum offers project and portfolio courses that are with a portfolio of real-world projects to further your careers as an entrepreneur game developers. sales assistants. the Mobile Gaming master of science degree program curriculum will the curriculum. Career-development modules are also woven throughout music-technology companies. You will learn these roles through courses in music-specific business BACHELOR’S OBJECTIVE how to utilize academic research for a variety of contexts and learning activities. including the communication and professional skills required 8 MBG620 Storyboard and Game Design 3. online streaming sites. as well as with focused knowledge and understanding of essential business and management 12 MBG680 3. game development. do but also to be well versed in the many different roles within the industry. This goal will be accomplished by providing students with the threaded throughout each program. professional strategies that will help you with the transition into the entertainment and media industries.0 mobile game through a project-based curriculum that is structured around the effective player in music business.0 Master’s Program computers. a band’s publicist may not need to book a tour. leadership. tablet scenarios. and more. and distribution. students professionals working with major record labels. and music evaluation for artists and repertoire.0 do best but also to ensure that your contributions to the big picture are as effective student’s academic research skills. but being aware of how Completing the Music Business Associate of Science degree program will provide emerging technologies. 11 MBG660 Mobile Game Testing 3. retail. 2 MBG521 Computer Science for Engineers 3. advertising agencies. research.0 as possible. Entry-level positions such as executive assistants.0 example.0 will expand upon previous programming knowledge by developing their own game developers. music publishers. development. the Music Business curriculum allows you to not only focus on what you for successful game delivery and monetization. For artist-management firms. and music-technology companies. Through project-based learning and guided academic your academic journey. artist-management firms.0 subjects such as artist management. and marketing. Mobile Gaming Music Business Graduate Degree Program . every job in the music business industry needs The goal of the Music Business Associate of Science degree program is to provide advanced project management. apply theoretical concepts to game design.0 real-world mobile game development life cycle. Mobile gaming represents a rapidly growing industry with as many challenges as TOTAL WEEKS: 48 skills. concert The goal of the Music Business Bachelor of Science degree program is to provide you Mobile Gaming Thesis: management and touring. These modules focus on strengthening different career skills and and abilities to all phases of mobile game development.0 business. with a relevant and comprehensive project-based learning experience throughout record labels. level mobile gaming research. To help you move toward your desired career. By teaching you about the many different roles in the and leader in the music industry. film. the Music Business curriculum prepares you to become music business management skills to enhance your ability to become successful music business 1 MDL501 Mastery: Personal Development and Leadership 3. and methodologies as students will learn 10 MBG650 Mobile Game Development II 3.0 to forming a media strategy. music marketing. and delivery. music publishers. PDAs. These courses are dedicated to providing you and leader in the music industry. our Career Development advisors and services will be available for support and assistance throughout your career—not just while you are a student. and production skills related to to work in harmony. the Career Development department has a team of professionals who will help polish your interviewing skills and résumé. Students will conduct graduate. and how to prepare for a career in the music publishing. concert management. and production. music copyright and publishing. tools. providing systematic opportunities for you to prepare for your enable students to master the discipline and apply appropriate knowledge. professional writing. physical science. concert promoters. artist management. To be an marketing assistants.0 and why that tour is routed a certain way is invaluable knowledge when it comes you with a portfolio of real-world projects to further your career as an entrepreneur learning and a culminating thesis. Through real-world 6 MBG581 Usability Engineering 3. In addition.

project-studio engineers. you will gain the confidence and skills to help you succeed in a variety of CAR1001 Career Module I: Personal Branding* 1.0 threaded project and portfolio courses that provide you with a relevant and recording engineers.0 18 MUB481 Artist Management 4.0 history. problem-solving. and music skills that contribute to lifelong learning. postproduction audio engineers. Whether you’re remote-recording engineers. HUM1505 Popular Culture in Media 4. MBB349 Project and Portfolio IV: Music Business 3.0 CAR3012 Career Module V: Networking 1. songwriters.0 BACHELOR’S OBJECTIVE programs.Campus & Online Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months With the music industry’s growing use of the Internet and the collaborative aspects Our goal is to provide you with the focused knowledge and understanding of music of the music production environment. DEP1013 Psychology of Play 3. this degree program provides you with a formal beat programmers.0 1 GEN1011 Creative Presentation 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3. 12 MUB481 Artist Management 4. and music production.0 5 MAN2021 Business Management 4. and a variety of other 2 BEM1000 Business in the Entertainment and Media Industries 3.0 music production environments after graduation.0 17 ENTB3013 Principles of Business Finance 4.0 MAN3152 Leadership and Organizational Behavior† 4. and analytical 11 MUB3311 Music Business Models 3.0 29 MBB479 Project and Portfolio VII: Music Business 3.0 12 ENT229 Project and Portfolio II: Business and Marketing 3. songwriters. digital-music ENT229 Project and Portfolio II: Business and Marketing 3.0 CAR4012 Career Module VII: Job Interview 1.0 7 ENTB2714 Data Analysis and Reporting 3.0 in the music production world. MIDI/digital audio CAR2001 Career Module II: Career Research* 1.0 6 MKT210 Introduction to Marketing 4.0 studio consisting of a laptop computer and a variety of professional audio-software ENT119 Project and Portfolio I: Business and Marketing 3. audio and STA3026 Statistics 4. Please see course description for details. music theory. music editors. ENC1101 English Composition I*† 4.0 2 DEP1013 Psychology of Play 3. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 and media industries. These modules focus on strengthening different career skills and In addition to gaining technical proficiency and creative development.0 17 MUB3311 Music Business Models 3. independent audio engineers.0 ENC326 Professional Writing 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3. problem-solving. the demand for original music content has production technology and concepts needed to qualify for entry-level industry MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS increased.0 education that can help prepare you for a variety of career paths in the world of positions in the audio and entertainment industries.Campus & Online Undergraduate Degree Program .0 20 MBB479 Project and Portfolio VII: Music Business 3.0 23 MUB4361 Music Retail and Distribution 3.0 CAR2011 Career Module II: Career Research 1. digital workstation technology.0 19 MUB3513 Music Evaluation for Artists and Repertoire 3. Furthermore.0 20 MBB349 Project and Portfolio IV: Music Business 3.0 your interviewing skills and résumé and get you ready to enter the job market.0 From digital audio principles.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program theory and composition. the curriculum covers many different procedures and applications found long and productive professional career in the entertainment and media industries. In addition to gaining technical proficiency and creative development. skills that contribute to lifelong learning. music arrangers.0 21 MUM3308 Music Copyright and Publishing† 4.0 CAR4002 Career Module VII: Job Interview* 1.0 long and productive professional career in the entertainment and media industries.0 MBB359 Project and Portfolio V: Music Business 3. Through coursework utilizing a personal production 6 ECO2005 Introduction to Economics 4. Full Sail University’s Music Production curriculum encompasses music positions as audio and sound-effects technicians.0 10 BUL2100 Business Law † 4.0 18 MUB4716 Music Supervision 3.0 15 MUM3309 Business Technology and Design 4.0 11 STA3026 Statistics 4. and analytical 4 MKT210 Introduction to Marketing 4.0 CAR4001 Career Module VI: Résumé Writing* 1.0 comprehensive project-based learning experience throughout your academic workstation operators and programmers. Our goal is to provide you with the focused knowledge and understanding of 7 BUL2100 Business Law † 4.0 14 HUM1505 Popular Culture in Media 4.0 music creation and production. 1 GEN1011 Creative Presentation 3.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online. Music Business Music Production Undergraduate Degree Program . In MAN3152 Leadership and Organizational Behavior† 4.0 CAR3001 Career Module IV: Career Strategy and Planning* 1.0 A team of Career Development professionals will be available to help you polish 13 MUB3513 Music Evaluation for Artists and Repertoire 3. 74 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 75 . digital recording. with career-development modules woven throughout the the audio and entertainment industries.0 PHY1020 Fundamentals of Physical Science*† 4.0 studies.0 28 MBB469 Project and Portfolio VI: Music Business 3.0 addition. providing you with tools to help sustain a 5 ENTB2714 Data Analysis and Reporting 3.0 professional strategies that will assist you with the transition into the entertainment education will help you develop critical-thinking.0 27 MUB461 Concert Management and Touring 4. music editors.0 communication and critical-thinking skills while taking courses in physics.0 a novice or a veteran musician.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 journey. your 3 MAN2021 Business Management 4. beat programmers. music supervisors. your CAR2002 Career Module III: Résumé Fundamentals* 1.0 MBB469 Project and Portfolio VI: Music Business 3.0 PHY1020 Fundamentals of Physical Science† 4. mix engineers.0 music production technology and concepts needed to qualify for entry-level In addition to music production skills and techniques.0 26 MUB4716 Music Supervision 3. The Music Production curriculum also offers engineers. you will also develop industry positions as multimedia music composers and producers.0 19 MUB461 Concert Management and Touring 4.0 4 ENC1101 English Composition I† 4. and professional writing. and digital signal flow education will help you develop critical-thinking.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0 CAR4011 Career Module VI: Résumé Writing 1. providing you with tools to help sustain a ENC326 Professional Writing* 4.0 16 MUB4361 Music Retail and Distribution 3.0 15 MUM3733 Music Business Marketing 4.0 9 ECO2005 Introduction to Economics 4.0 CAR3002 Career Module V: Networking* 1.0 and assistance throughout your career—not just while you are a student.0 13 ACG3223 Business Accounting 4.0 22 MUM3733 Music Business Marketing† 4. location audio recordists.0 24 MBB359 Project and Portfolio V: Music Business 3. project-studio 8 ACG3223 Business Accounting 4. you are also provided with systematic opportunities to prepare for your future career. cultural sound-effects technicians.0 CAR2012 Career Module III: Résumé Fundamentals 1. our Career Development advisors and services will be available for support 14 MUM3308 Music Copyright and Publishing 4.0 curriculum.0 CAR1011 Career Module I: Personal Branding 1. 10 ENT239 Project and Portfolio III: Entertainment Business 3.0 to advanced audio production and engineering techniques.0 25 ENTB3013 Principles of Business Finance 4. and a variety of other positions in 9 MUM3309 Business Technology and Design 4.

0 elements.0 11 NMJ670 New Media Publishing and Distribution 4. and other storytelling 7 APR3570 Musical Structure and Analysis 4.0 8 NMJ590 Multimedia Reporting 4.0 new media technology shapes contemporary journalism in philosophy. 6 REC3414 Audio Workstations 4.0 22 MPR4416 Audio Engineering Techniques 4.0 3 AEM1000 Audio Arts in the Entertainment and Media Industries 3. † This specific course uses the Florida Statewide Course Numbering System (SCNS). and tools utilized 14 MPB349 Project and Portfolio IV: Music Production 3.0 14 MUH2429 History of Popular Music 4.0 The assistance of this department is extended to Full Sail graduates for the length 10 MPB239 Project and Portfolio III: Music Production 3. MUH2429 History of Popular Music 4. practice.0 7 REC1732 Sequencing Technology 4.0 productive professional career in the entertainment and media industry.0 26 MPR4418 Audio Production for Media 4. reporters.0 29 MPB479 Project and Portfolio VII: Music Production 3.0 12 MPR3113 Music Genres 4. and publishing on a variety of multimedia platforms while 2 AEM1000 Audio Arts in the Entertainment and Media Industries 3. You’ll also learn how to produce visual and text-based content for multimedia MGF1213 College Mathematics† 4. graphics.0 9 MGF1213 College Mathematics† 4.0 in digital news production.0 Specialized courses teach you how to apply methods of traditional journalism to 3 AUD1923 Recording Principles 4.0 5 NMJ540 Research and Investigation Skills Development 4. processes. giving you a comprehensive communications project to showcase MPB229 Project and Portfolio II: Music Production 3. and addressing and resolving legal issues in the digital 5 REC1732 Sequencing Technology 4.0 16 MPB239 Project and Portfolio III: Music Production 3.0 contribute to lifelong learning. reporting. Please see course description for details.0 of a sustained study of a journalistic topic that will be published to a website or CAR1001 Career Module I: Personal Branding 1.0 CAR4011 Career Module VI: Résumé Writing 1.0 In addition to technical proficiency and creative development. CAR2001 Career Module II: Career Research 1.0 domain. video.0 6 NMJ550 Multimedia Development and Editing 4. and delivery. problem solving.0 The New Media Journalism Master of Arts degree program teaches students how MPR3311 Musical Arrangement 4. producers. digital newsroom management.0 24 MPB359 Project and Portfolio V: Music Production 3. you’ll explore methods of DEP1013 Psychology of Play 3. your education CAR3002 Career Module V: Networking 1.0 6 APR1355 Fundamentals of Music 3. multimedia reporting.0 13 REC3414 Audio Workstations 4.0 28 MPB469 Project and Portfolio VI: Music Production 3.0 IMK302 Cultural Studies and the Web 4.0 taking into account different approaches that each platform requires.0 MPR3452 Game Music Composition 3. 76 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 77 .0 TOTAL CREDIT HOURS: 47 thesis paper.0 CAR4012 Career Module VII: Job Interview 1.0 PHY1020 Fundamentals of Physical Science† 4.Online Campus Online OVERVIEW Online Chronological Course Schedule by Months Chronological Course Schedule by Months The New Media Journalism Master of Arts degree program addresses the Chronological Course Schedule by Months opportunities for communication in today’s media industry.0 platforms.0 1 MDL501 Mastery: Personal Development and Leadership 3.0 will help you develop critical thinking.0 18 MPR3113 Music Genres 4.0 2 NMJ510 New Media and Communications 4.0 You’ll apply this collected knowledge to a final capstone project that will consist AUD119 Project and Portfolio I: Audio Arts 3.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 1 GEN1011 Creative Presentation 3.0 Full Sail University’s Career Development department will be on hand to provide 9 HUM1505 Popular Culture in Media 4.0 20 MPB479 Project and Portfolio VII: Music Production 3.0 4 NMJ642 Legal Aspects of Media 4.0 CAR1011 Career Module I: Personal Branding 1.0 and social media writing. Completion of the program will enable graduates to take advantage MPR3925 Topics in Music Theory 3. as well as the legal and ethical aspects of new media 15 ENC326 Professional Writing 4.0 CAR3012 Career Module V: Networking 1.0 19 AUD3011 Fundamentals of Music Business 3.0 managers. photography.0 of their careers.0 5 AUD1923 Recording Principles 4.0 27 MPR3452 Game Music Composition 3.0 research.0 ENC326 Professional Writing 4. ENC1101 English Composition I*† 4. As a student in the program.Campus & Online Graduate Degree Program . 18 MPR4418 Audio Production for Media 4.0 10 NMJ650 Public Relations and Reputation Management 4.0 blog.0 support and guidance as you launch your career search in the field of journalism.0 20 MPB349 Project and Portfolio IV: Music Production 3.0 12 NMJ690 New Media Journalism Final Project 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 3 NMJ520 Writing for Interactive Media 4.0 8 AUD119 Project and Portfolio I: Audio Arts 3. and analytical skills that 17 IMK302 Cultural Studies and the Web* 4. You’ll also document the evolution of the project with a supporting 8 MPR1202 Musicianship 4.0 23 MPR3701 Music Production for Media 4.0 media.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program Master’s Program and visual storytelling. The curriculum addresses the concepts. CAR3001 Career Module IV: Career Strategy and Planning 1. with a focus on the MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS mechanics of current technologies and how they enhance both narrative structure 1 GEN1011 Creative Presentation 3. and editors.0 10 APR3570 Musical Structure and Analysis 4.0 TOTAL WEEKS: 48 your abilities as a media journalist. MPB359 Project and Portfolio V: Music Production 3.0 17 AUD3311 History of Recorded Music 3.0 7 NMJ570 Digital News Production 4.0 writing for interactive media.0 CAR4002 Career Module VII: Job Interview 1. public relations.0 9 NMJ620 Social Media and Online Community Engagement 4.0 CAR4001 Career Module VI: Résumé Writing 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 MASTER’S OBJECTIVE 13 PHY1020 Fundamentals of Physical Science* † 4. CAR2002 Career Module III: Résumé Fundamentals 1.0 of growing career opportunities for multimedia writers.0 11 AUD3311 History of Recorded Music 3. and incorporate text. and publish that content through different digital delivery systems.0 11 MPR1202 Musicianship 4.0 25 AUD3011 Fundamentals of Music Business 3.0 12 MPB229 Project and Portfolio II: Music Production 3.0 journalism. 16 MPR4416 Audio Engineering Techniques 4. providing you with tools to help sustain a long and MPR3701 Music Production for Media 4.0 15 HUM1505 Popular Culture in Media 4.0 MPB469 Project and Portfolio VI: Music Production 3. Music Production New Media Journalism Undergraduate Degree Program .0 21 MPR3925 Topics in Music Theory 3.0 4 ENC1101 English Composition I† 4.0 CAR2011 Career Module II: Career Research 1.0 19 MPR3311 Musical Arrangement 4. including reporting using online resources and social 4 APR1355 Fundamentals of Music 3.0 2 DEP1013 Psychology of Play 3.

problem-solving. assistant mix 1 MDL501 Mastery: Personal Development and Leadership 3. and a variety of other positions in the audio industry. newsworthy.0 world. 8 PBR610 Media Relations 3. and how to prepare 12 PBR699 Public Relations Final Project and Thesis 3. presentation media assistants.0 consumers and advocates. you will also learn physical 11 PBR640 The Online Media Room 3. Beyond just teaching you how to capture for entry-level industry positions as recording engineers. and sound-effect design.0 many different procedures.0 The goal of the Recording Arts Bachelor of Science degree program is to provide you MASTER’S OBJECTIVE In addition to music production skills and techniques. 2 PBR510 Public Relations in a Digital World 3. digital media expertise. providing you with tools to help sustain a long and their final thesis project. music supervisors. and content. today’s PR professionals must also identify and with career-development modules woven throughout the curriculum. Twitter. These modules focus on strengthening different career skills and will help you develop critical-thinking. audio tools developers. professional writing.0 entry-level industry positions as recording engineers.0 studios. and applications found in the recording arts productive professional career in the entertainment and media industries. postproduction public relations. and video games. Full Sail University’s Recording Arts curriculum engineers. digital audio workstation operators and programmers. live music production. critical listening. yourself for the music industry. this program covers the contribute to lifelong learning. fostering their own professional reputation and audience throughout the 7 PBR560 Market and Consumer Research Analysis 3. who all have A team of Career Development professionals will be available to help you polish their individual perspective of public relations and Internet marketing strategies. ground up. and interesting – but not to and media industries. Furthermore. students will Chronological Course Schedule by Months Full Sail University began in 1979 as a recording school. 3 NMJ520 Writing for Interactive Media 4. research. your interviewing skills and résumé and get you ready to enter the job market. Public Relations Recording Arts Graduate Degree Program . future career. audio editors. live-production engineers. 4 NMJ642 Legal Aspects of Media 4. postproduction for film. communication channels. and a variety of other altering how publicists and PR professionals engage to share their stories. amplification technology.Online Undergraduate Degree Program . and analytical skills that professional strategies that will assist you with the transition into the entertainment contribute to lifelong learning. television. addition to traditional news media.0 In addition to technical proficiency and creative development. By working with the same gear found in some of the finest professional degree program. formats. The 12-month program is focused on developing new media PR professionals with a solid understanding of traditional PR tradecraft.0 with the focused skills and knowledge of audio engineering needed to qualify for The Internet and new media channels have had a profound impact on the field of science. 10 PBR650 Reputation Management Strategies 3. During the course of the program and in preparation for 5 PBR540 Innovative Public Relations Tools and Resources 3. productive professional career in the entertainment and media industries. In The Public Relations master of arts degree program is designed to provide students addition. everyone and not all the time.0 Relations master’s program will give students a solid foundation in traditional PR. 78 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 79 . developments in The goal of the Recording Arts Associate of Science degree program is to provide examine how new social tools and communication channels have changed the idea the recording industry have created new opportunities to build upon the university’s you with the focused skills and knowledge of audio engineering needed to qualify MONTH CODE COURSES CREDIT HOURS of what it means to be a public relations professional. and best practices. Online PR professionals must compete with a broad spectrum of challenges and with a variety of social media participants. sharing sites has challenged the traditional ideal of who is a journalist – dramatically TOTAL CREDIT HOURS: 38 project and portfolio courses that provide you with a relevant and comprehensive music/effects/dialogue editors. positions in the audio industry. art history. and audio technical consultants. and signal flow to interactive will help you develop critical-thinking. Students will learn how to foundational recording curriculum.0 BACHELOR’S OBJECTIVE environments after graduation. understanding of the latest new social tools. sequencing techniques.0 audio. providing you with tools to help sustain a long and Effective PR messages are informative. and analytical skills that effective PR media plans.Campus OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE Throughout the Public Relations master of arts degree program. the Recording develop credible and lasting relationships with influential voices throughout the Arts programs provide you with systematic opportunities to prepare for your In addition to technical proficiency and creative development. technologies. our Career Development advisors and services will be available for support with a practical working knowledge of traditional PR methods and a hands-on and assistance throughout your career—not just while you are a student. students will build a website and social channels from the 6 PBR550 Social Media Metrics and ROI 3. you will gain the confidence and skills needed to succeed in these 9 PBR620 Events Marketing and Production 3. In TOTAL WEEKS: 48 project-based learning experience throughout your academic journey.0 Master’s Program leverage social media in order to launch powerful dialogues with an organization’s an artist’s sound in the studio. and technical skills. the Public encompasses analog and digital recording. your education social media world. The rise of participatory media such as blogs. your education Students will gain a solid grasp of how to plan. Along with learning the new digital tools. The Recording Arts curriculum also offers threaded and game audio engineers. problem-solving. trends. execute. mix engineers. Since then. and evaluate From acoustic principles.

Recording Arts Show Production
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE
Chronological Course Schedule by Months Our Show Production curriculum provides you with practical and technical skills to The goal of the Show Production Associate of Science degree program is to provide
prepare for a career in the live-event field of your choice—whether it is the concert you with the focused knowledge and understanding of live-event production needed
MONTH CODE COURSES CREDIT HOURS
and touring market, corporate productions, conventions, audio/visual installations, to qualify for entry-level industry positions as presentation setup technicians,
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

or other disciplines. You will become immersed in the world of contemporary audio, theme park technicians, stage hands, recording engineers, audio editors, assistant
DEP1013 Psychology of Play 3.0
lighting, video, and concert media design while learning the theories and principles mix engineers, audio editors, technical consultants, music supervisors, audio tools
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
behind these components and getting an extensive and immersive experience with developers, and a variety of other positions in the audio and entertainment industries.
ENC1101 English Composition I*† 4.0
a wide assortment of gear used by professionals in the industry.
In addition to technical proficiency and creative development, your education
3 AUD1923 Recording Principles 4.0
Once you are comfortable with production concepts in a classroom setting, you will will help you develop critical-thinking, problem-solving, and analytical skills that
4 APR1355 Fundamentals of Music 3.0
be able to put your skills to the test in real-world scenarios by collaborating with contribute to lifelong learning, providing you with tools to help sustain a long and
5 REC1732 Sequencing Technology 4.0
a live band to design, produce, and manage a full-scale show. You will be able to productive professional career in the entertainment and media industries.
MGF1213 College Mathematics† 4.0
maintain order when both technical and creative issues arise and ensure that things
6 REC3414 Audio Workstations 4.0
run smoothly. In addition to show production–specific skills, you will also have
AUD119 Project and Portfolio I: Audio Arts 3.0 BACHELOR’S OBJECTIVE
courses focusing on physical science, professional writing, leadership, and how to
CAR1001 Career Module I: Personal Branding 1.0 prepare yourself for a career in live-event production. The goal of the Show Production Bachelor of Science degree program is to provide
7 SHP2033 Introduction to Show Production Systems 4.0 you with the focused knowledge and understanding of live-event production needed
The Show Production curriculum offers threaded project and portfolio courses that to qualify for entry-level industry positions in sound reinforcement, lighting, live
8 REC2132 Principles of Electronics 4.0
provide you with a relevant and comprehensive project-based learning experience video and multimedia, automated lighting, concert touring, and audio measurement
AUD229 Project and Portfolio II: Audio Arts 3.0
throughout your academic journey. Career-development modules are also woven system analysis. Additional skills you acquire in live-event production will broaden
CAR2001 Career Module II: Career Research 1.0 throughout the curriculum, providing systematic opportunities for you to prepare your opportunities in related media fields.
9 HUM1505 Popular Culture in Media 4.0 for your future career. These modules focus on strengthening different career
APR3466 Mixing Techniques 4.0 skills and professional strategies that will help you with the transition into the In addition to technical proficiency and creative development, your education
10 RAB239 Project and Portfolio III: Recording Arts 3.0 entertainment and media industries. will help you develop critical-thinking, problem-solving, and analytical skills that
contribute to lifelong learning, providing you with tools to help sustain a long and
CAR2002 Career Module III: Résumé Fundamentals 1.0
A team of Career Development professionals will be available to help you polish productive professional career in the entertainment and media industries.
11 REC3514 Critical Listening 3.0 your interviewing skills and résumé and get you ready to enter the job market. In
AUD3011 Fundamentals of Music Business 3.0 addition, our Career Development advisors and services will be available for support
12 REC3901 Session Recording 4.0 and assistance throughout your career—not just while you are a student.
AUD3311 History of Recorded Music 3.0
13 PHY1020 Fundamentals of Physical Science*† 4.0
REC3125 Vocal Production 3.0
14 RAB349 Project and Portfolio IV: Recording Arts 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 ENC326 Professional Writing* 4.0
AUD3425 Sound Design for Games 4.0
16 REC4414 Advanced Audio Workstations 4.0
RAB359 Project and Portfolio V: Recording Arts 3.0
CAR3002 Career Module V: Networking 1.0
17 ART2006 Art History 4.0
REC3805 Audio Postproduction 4.0
18 RAB469 Project and Portfolio VI: Recording Arts 3.0
CAR4001 Career Module VI: Résumé Writing 1.0
19 REC4735 Advanced Session Recording 4.0
20 RAB479 Project and Portfolio VII: Recording Arts 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40
* This specific course is offered online. Please see course description for details. †
This specific course uses the Florida Statewide Course Numbering System (SCNS).

80 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 81

Show Production Simulation & Visualization
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE
Chronological Course Schedule by Months In today’s digital world, simulation and visualization technologies have become The goal of the Simulation & Visualization Associate of Science degree program is to
widespread throughout many industries for education, science, training, and develop programmers and future engineers with the creative and critical-thinking
MONTH CODE COURSES CREDIT HOURS
entertainment purposes. From creating computerized models for understanding skills and technical expertise required to produce simulations and visualizations
1 GEN1011 Creative Presentation* 3.0
Bachelor’s Program

Associate’s Program

complex data to developing virtual environments for gaming, simulation and based on real-world needs and applications. In addition to coding skills and a
DEP1013 Psychology of Play 3.0
visualization technologies solve challenging problems, enable learning, and provide computer-science foundation, this program helps you develop an applicable
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
visual insight into abstract problems and ideas. The Simulation & Visualization knowledge of discrete mathematics, linear algebra, object-oriented programming,
ENC1101 English Composition I*† 4.0
curriculum was designed to create future engineers who will develop simulation and and physics. The curriculum in this degree program also encompasses courses that
3 AUD1923 Recording Principles 4.0
visualization systems for the twenty-first century. It was also designed to provide address data structures and algorithms, software engineering, applied human-
4 APR1355 Fundamentals of Music 3.0
you with the technical and critical-thinking skills needed to study, design, develop, computer interaction, and mythology. The Simulation & Visualization Associate of
5 REC1732 Sequencing Technology 4.0
and test simulation and visualization systems. Science degree is designed to prepare you to engage in constructive simulations
MGF1213 College Mathematics† 4.0
and visualizations for training and entertainment applications. Graduates of the
6 REC3414 Audio Workstations 4.0 Furthermore, the curriculum allows you to develop your programming skills with
Simulation & Visualization Associate of Science degree program will be prepared to
AUD119 Project and Portfolio I: Audio Arts 3.0 hands-on experience in the engineering of simulation and visualization systems.
enter the workforce as entry-level programmers, developers, scripters, and quality-
CAR1001 Career Module I: Personal Branding* 1.0 You are trained using real-world approaches and emerging technologies to keep
assurance testers.
7 SHP2033 Introduction to Show Production Systems 4.0 pace with this dynamic industry and prepare you for success in the twenty-first
8 REC2132 Principles of Electronics 4.0 century. In addition to developing your technical expertise and subject knowledge,
AUD229 Project and Portfolio II: Audio Arts 3.0 the Simulation & Visualization curriculum is designed to develop your creativity. You BACHELOR’S OBJECTIVE
CAR2001 Career Module II: Career Research* 1.0 will learn strategies for engineering simulations and visualizations and apply those The goal of the Simulation & Visualization Bachelor of Science degree program
9 HUM1505 Popular Culture in Media 4.0 methods to develop unique engineering projects of your own. is to develop engineers with the creative and critical-thinking skills and technical
APR3466 Mixing Techniques 4.0 The Simulation & Visualization curriculum offers threaded project and portfolio expertise required to produce simulations and visualizations based on real-world
10 SPB239 Project and Portfolio III: Show Production 3.0 courses that provide you with a relevant and comprehensive project-based learning needs and applications. You will learn how to test and validate these simulations
CAR2002 Career Module III: Résumé Fundamentals* 1.0 experience throughout your academic journey. Career-development modules are and visualizations, allowing you to display the skills needed to work in this new and
11 SHP3425 Show Production Systems 3.0 also woven throughout the curriculum, providing systematic opportunities for you growing industry. The curriculum in this degree program encompasses courses
TPA3013 Lighting Concepts and Design 3.0 to prepare for your future career. These modules focus on strengthening different that address programming, simulation electronics, visualization software, artificial
12 SHP3215 Audio and Visual Technologies 4.0 career skills and professional strategies that will help you with the transition into the intelligence, 3-D rendering, behavior modeling, mission-critical systems, analysis
13 PHY1020 Fundamentals of Physical Science*† 4.0 entertainment and media industries. methods, leveraging content libraries, and simulation environments. This program is
SHP3635 Automated Lighting Technology 3.0 designed to prepare you to engage in constructive simulations and visualizations for
To help you move toward your desired career, the Career Development department
14 SHP4125 Advanced Show Production Systems 4.0 training and entertainment applications. Graduates of the Simulation & Visualization
has a team of professionals who will help you polish your interviewing skills and
SPB349 Project and Portfolio IV: Show Production 3.0 Bachelor of Science degree program will be prepared to enter the workforce as
résumé. In addition, our Career Development advisors and services will be available
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 entry-level simulation and visualization engineers.
for support and assistance throughout your career—not just while you are a student.
15 MAN3152 Leadership and Organizational Behavior† 4.0
SHP3712 Live Production Management* 3.0
16 SHP4785 Advanced Video Production 4.0
SPB359 Project and Portfolio V: Show Production 3.0
CAR3002 Career Module V: Networking* 1.0
17 ENC326 Professional Writing* 4.0
SHP4726 Concert Media Design 2.0
18 SHP4822 Sports Broadcast Production 3.0
SPB469 Project and Portfolio VI: Show Production 3.0
CAR4001 Career Module VI: Résumé Writing* 1.0
19 SHP4565 Audio Measurement Systems 3.0
20 SPB479 Project and Portfolio VII: Show Production 3.0
CAR4002 Career Module VII: Job Interview* 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details. †
This specific course uses the Florida Statewide Course Numbering System (SCNS).

82 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 83

Simulation & Visualization Software Development
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE
Chronological Course Schedule by Months The Software Development curriculum familiarizes you with the complex and ever- In addition to a foundational understanding of programming skills, today’s software
changing world of today’s software developers and software engineers. The goal of developers require a breadth of knowledge and skills to compete in this dynamic
MONTH CODE COURSES CREDIT HOURS
this curriculum is to educate you on the design, development, and implementation industry. The goal of the Software Development Associate of Science degree
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

of software-based solutions and other software products for the business, program is to develop your coding and production capabilities and prepare you for
DEP1013 Psychology of Play 3.0
entertainment, and consumer markets. To achieve this goal, the curriculum is entry-level programming positions in this field, such as programmer, junior software
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
designed to provide you with a comprehensive understanding of programming developer, tool programmer, quality assurance tester, and a variety of others.
ENC1101 English Composition I*† 4.0
languages and skills, software-design skills, and various software development Through project-based learning, you will be able to create your own coding and
3 MAD1100 Discrete Mathematics 4.0
methodologies. You will engage in software development and application creation software development projects and articulate and deliver these projects through
4 COP1000 Programming I† 4.0
by participating in various projects throughout the degree program that will equip appropriate communication strategies.
5 COP2334 Programming II †
4.0
you to understand the differences between small programming projects and large-
6 SDV3111 Systems Programming 4.0
enterprise software-systems projects. Through this hands-on curriculum, you
COD119 Project and Portfolio I: Code 3.0 BACHELOR’S OBJECTIVE
will also be able to design and develop your own software project for emerging
CAR1001 Career Module I: Personal Branding 1.0 In addition to a foundational understanding of programming skills, today’s software
technologies. Furthermore, you will gain the critical-thinking and professional skills
7 SDV2213 Data Structures and Algorithms 4.0 developers require a breadth of knowledge and skills to compete in this dynamic
necessary for effective software development.
GEN242 Linear Algebra 4.0 industry. The goal of the Software Development Bachelor of Science degree
8 GDD258 Software Engineering 4.0 The Software Development Bachelor curriculum offers threaded project and program is to develop your software-design and production capabilities to prepare
COD229 Project and Portfolio II: Code 3.0 portfolio courses that provide you with a relevant and comprehensive project- you for entry-level positions in this field, such as software engineer, software quality
CAR2001 Career Module II: Career Research 1.0 based learning experience throughout your academic journey. Career-development engineer, UI developer, computer applications engineer, and a variety of others.
9 SDV3012 Applied Human-Computer Interaction 3.0 modules are also woven throughout the curriculum, providing systematic It is also a goal of the program to encourage lifelong learning and critical-thinking
GEN262 Physics 4.0
opportunities for you to prepare for your future career. These modules focus on skills through threaded research, analysis, and professional development. Through
10 SVB239 Project and Portfolio III: Simulation and Visualization 3.0
strengthening different career skills and professional strategies that will help you project-based learning, you will be able to create your own software-application
CAR2002 Career Module III: Résumé Fundamentals 1.0
with the transition into the entertainment and media industries. project and articulate and deliver this project through appropriate communication
11 SIM313 Microcontrollers 4.0 To help you move toward your desired career, the Career Development department strategies and business models.
GDD291 Operating Systems 3.0 has a team of professionals who will help you polish your interviewing skills and
12 SIM3073 Simulation and Visualization Software 3.0 résumé. In addition, our Career Development advisors and services will be available
COD3721 Computer Networks 3.0 for support and assistance throughout your career—not just while you are a student.
13 SIM3321 Digital Fabrication 4.0
14 GEN3322 Probability 4.0
SVB349 Project and Portfolio IV: Simulation and Visualization 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 COD3315 Computer Graphics 3.0
SIM3032 Data Visualization and Modeling 3.0
16 CAP4053 Artificial Intelligence 4.0
SVB359 Project and Portfolio V: Simulation and Visualization 3.0
CAR3002 Career Module V: Networking 1.0
17 SIM4175 Simulation and Visualization Environments 3.0
HIS3320 Historical Archetypes and Mythology† 4.0
18 SIM4319 Virtual and Augmented Reality 3.0
SVB469 Project and Portfolio VI: Simulation and Visualization 3.0
CAR4001 Career Module VI: Résumé Writing 1.0
19 SIM4819 Simulation Production 3.0
20 SVB479 Project and Portfolio VII: Simulation and Visualization 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details. †
This specific course uses the Florida Statewide Course Numbering System (SCNS).

84 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 85

and business development—within the field of DEP1013 Psychology of Play 3.0 team. Please see course description for details. mobile technology. 4 COP1000 Programming I† 4. and athletes. These be valuable for all forms of engagement—communication.0 for support and assistance throughout your career—not just while you are a student.0 contribute to the new demands of the evolving field of sports business. Completing the Sports Marketing & Media GDD291 Operating Systems 3. which will CAR2001 Career Module II: Career Research 1.0 has a team of professionals who will help you polish your interviewing skills and CAR3001 Career Module IV: Career Strategy and Planning 1. original content on multiple platforms. and marketing in the field of sports business. league.0 entertainment and media industries. media content producer. client relations supervisor.0 SDV359 Project and Portfolio V: Software Development 3. This curriculum will also provide you with a fundamental understanding of marketing analyst. and cultural studies. or marketer. 1 GEN1011 Creative Presentation 3. sports business. and you will learn how to CAR2002 Career Module III: Résumé Fundamentals 1. The degree program focuses on ways that you can maximize the 2 TEM1000 Technology in the Entertainment and Media Industries 3. the curriculum provides practical.0 been possible. and many more. the sports-business industry has a universal need connection between fans. including positions such as marketing coordinator.0 for creative professionals who understand and utilize technology and are able to utilize the principles of marketing in a sports-specific context while implementing 3 MAD1100 Discrete Mathematics 4. marketing.0 operations of sports businesses. revenue generation.0 16 SDV4102 Machine Intelligence Systems 4.0 19 SDV4719 Software Integration 3.0 real-time opportunities for you to create. brands.0 HIS3320 Historical Archetypes and Mythology† 4. 9 SDV3012 Applied Human-Computer Interaction 3. and market content. generate revenue. sports-business models.0 communicate the information derived from it. and business development—within the field of GEN262 Physics 4. and you will learn how to ENC1101 English Composition I*† 4.Campus & Online Campus OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Teams. and organizations in the field of sports business are rapidly The objective of the Sports Marketing & Media Associate of Science degree program moving into social. intellectual property.0 how marketing and content creation are becoming more integrated into the everyday GEN242 Linear Algebra 4.0 To help you move toward your desired career. companies.0 20 SDV479 Project and Portfolio VII: Software Development 3. branding associate.0 also woven throughout the curriculum. SDV4116 Wearable Computing 3. The objective of the Sports Marketing & Media Bachelor of Science degree program COD229 Project and Portfolio II: Code 3.0 from a position where digital art. marketing.0 5 COP2334 Programming II † 4.0 their respective clients and fan bases in a much more intimate way than has ever sports business. design.0 intersect. distribute. marketing specialist.0 connection between fans.0 résumé.0 collaborative. This is to help you develop and refine skills in marketing and technology. particularly will enable you to pursue new and emerging entry-level professional pathways COD119 Project and Portfolio I: Code 3. control their messages. 13 COD3622 Information and Database Systems 3. Furthermore. and includes topics such as social-media marketing. and digital spaces while targeting opportunities to create is to help you develop and refine skills in marketing and technology.0 CAR4002 Career Module VII: Job Interview 1. CAR1001 Career Module I: Personal Branding 1. 14 GEN3322 Probability 4. and create fan branding. Career-development modules are Bachelor of Science degree program will enable you to pursue new and emerging 12 COD3511 Computer Organization and Architecture 3. university. Software Development Sports Marketing & Media Undergraduate Degree Program .0 CAR4001 Career Module VI: Résumé Writing 1. sports sales associate. 7 SDV2213 Data Structures and Algorithms 4.0 The Sports Marketing & Media curriculum offers threaded project and portfolio utilize the principles of marketing in a sports-specific context while implementing 11 COD3412 Digital Logic 4. they can connect with event operations. mobile. Because of this. our Career Development advisors and services will be available 15 COD3721 Computer Networks 3. These modules focus on strengthening different such as sports event coordinator.0 18 SDV469 Project and Portfolio VI: Software Development 3. brands. the Career Development department SDV349 Project and Portfolio IV: Software Development 3. and athletes. In addition.0 sports sales and sponsorships.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 * This specific course is offered online.0 17 SDV4327 Software Architecture 3.Campus Undergraduate Degree Program . 86 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 87 .0 experience throughout your academic journey. SIM3032 Data Visualization and Modeling 3.0 courses that provide you with a relevant and comprehensive project-based learning original content on multiple platforms.0 The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program 6 SDV3111 Systems Programming 4. BACHELOR’S OBJECTIVE 8 GDD258 Software Engineering 4.0 CAR3002 Career Module V: Networking 1. including positions SDV4733 Software Test and Quality Assurance 4. providing systematic opportunities for you entry-level professional pathways in the field of sports business.0 career skills and professional strategies that will help you with the transition into the live events marketing manager. teams. and many others.0 Bachelor’s Program Associate’s Program businesses are realizing that as the digital universe expands.0 targeted sports-business marketing campaign for a self-selected company such as a event operations. revenue generation. communication.0 to prepare for your future career. † This specific course uses the Florida Statewide Course Numbering System (SCNS). project-based curriculum culminates with you creating and producing a be valuable for all forms of engagement—communication. The degree program focuses on ways that you can maximize the 10 SDV239 Project and Portfolio III: Software Development 3. teams. which will MONTH CODE COURSES CREDIT HOURS content. distribution.

0 SMM4111 Business Project Management 4.0 14 MKT3014 Marketing Law and Contracts 4.0 27 SMM4833 Marketing Plans and Campaign Development 4. Additional skills you will acquire in customer relations. developer.0 18 IMK302 Cultural Studies and the Web 4. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 CAR3012 Career Module V: Networking 1. and designer.0 IMK302 Cultural Studies and the Web 4. 11 SMM3411 Sports Digital Production 4. 7 ACG3223 Business Accounting 4.0 12 SMM3112 Sports Business Models 3. our Career Development department has a team of professionals who will help you polish your interviewing skills and HUM1505 Popular Culture in Media 4.0 publishing standards-based web content for a variety of formats. The goal of the Web Design & Development Associate of Science degree program is usability.0 CAR4001 Career Module VI: Résumé Writing 1.0 23 SMM359 Project and Portfolio V: Sports Marketing and Media 3. Each of your acquired skills will be used to create real-world projects and 5 MGF1213 College Mathematics† 4.0 HUM1505 Popular Culture in Media 4. developer.0 2 DEP1013 Psychology of Play 3.0 20 SMM349 Project and Portfolio IV: Sports Marketing and Media 3. You will begin to unlock the secrets of effective and production needed to qualify for entry-level industry positions such as web 1 GEN1011 Creative Presentation 3.0 17 SMM4561 Sports Sales and Sponsorship 4. providing you with tools to help sustain a long and 10 MAR239 Project and Portfolio III: Marketing 3. Please see course description for details. Career-development modules are In addition to technical proficiency and creative development. English composition.0 PHY1020 Fundamentals of Physical Science† 4.0 courses that provide you with a relevant and comprehensive project-based learning of positions in the industry. 4 MKT1414 Marketing Research 4. problem-solving.Campus & Online Undergraduate Degree Program . and analytical skills that 3 MKT210 Introduction to Marketing 4.0 SMM469 Project and Portfolio VI: Sports Marketing and Media 3. smartphones.0 14 SMM3622 Sports Events and Entertainment 3.0 CAR2012 Career Module III: Résumé Fundamentals 1. and scripter.0 devices.0 CAR1011 Career Module I: Personal Branding 1.0 design and development industry.0 based solutions that are dynamic and engaging.0 13 MKT2418 Fundamentals of Public Relations 4. PHY1020 Fundamentals of Physical Science*† 4.0 résumé.0 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program web design and development in all of their forms by designing. and analytical skills that 9 MKT3014 Marketing Law and Contracts 4.0 1 GEN1011 Creative Presentation 3.0 7 MKT163 Storytelling 3.0 SMM359 Project and Portfolio V: Sports Marketing and Media 3.0 22 SMM4111 Business Project Management 4.0 experience throughout your academic journey.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0 assignments aimed at making you a well-rounded web designer and developer. art history. coding. In addition to gaining experience and completing BACHELOR’S OBJECTIVE 6 ENC326 Professional Writing* 4.0 18 SMM3112 Sports Business Models 3. tablets. including desktops.0 nonrelational database structures. including modern client-side and server-side languages.0 9 IMK241 Fundamentals of Web Design 4.0 CAR4012 Career Module VII: Job Interview 1. and programming needed to integrate and deploy modern to provide you with the focused knowledge and understanding of web development MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS websites and web applications.0 8 ENT119 Project and Portfolio I: Business and Marketing 3. In addition.0 5 MKT210 Introduction to Marketing 4.0 24 SMM3934 Mobility Technology and Marketing 3. CAR2002 Career Module III: Résumé Fundamentals 1. Sports Marketing & Media Web Design & Development Undergraduate Degree Program . your education also woven throughout the curriculum.0 CAR4011 Career Module VI: Résumé Writing 1.0 19 SMM3562 Social Media and Sports Marketing 3.0 develop a well-rounded portfolio.0 CAR3002 Career Module V: Networking 1. and how to prepare yourself to enter the web and production needed to qualify for industry positions such as web designer. contribute to lifelong learning.0 26 BUL3514 Intellectual Property† 4. and frameworks used in modern web stacks.0 In addition to technical proficiency and creative development. 88 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 89 .0 entertainment and media industries. ENT229 Project and Portfolio II: Business and Marketing 3.Campus & Online Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail University’s Web Design & Development curriculum focuses on the design.0 17 SMM3411 Sports Digital Production 4. and other branches of the expanding realm of mobile IMK241 Fundamentals of Web Design 4.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 * This specific course is offered online.0 16 MAR239 Project and Portfolio III: Marketing 3. relational and will help you develop critical-thinking.0 29 SMM479 Project and Portfolio VII: Sports Marketing and Media 3. Additional skills you will acquire in customer DEP1013 Psychology of Play 3.0 laptops.0 4 ENC1101 English Composition I† 4. problem-solving. your education tools. These modules focus on strengthening different contribute to lifelong learning. To develop web.0 CAR2011 Career Module II: Career Research 1.0 19 SMM4833 Marketing Plans and Campaign Development 4. to provide you with the focused knowledge and understanding of web development professional presentation.0 10 MGF1213 College Mathematics† 4.0 21 SMM3622 Sports Events and Entertainment 3.0 to prepare for your future career.0 SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0 The Web Design & Development curriculum offers threaded project and portfolio copyright law.0 15 ACG3223 Business Accounting 4.0 career skills and professional strategies that will help you with the transition into the productive professional career in the entertainment and media industries.0 CAR2001 Career Module II: Career Research 1.0 You will learn to develop content for a wide range of devices. and programmer.0 To help you move toward your desired career. our Career Development services and advisors will be available 13 SMM3562 Social Media and Sports Marketing 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3. providing systematic opportunities for you will help you develop critical-thinking. and corporate branding will broaden your opportunities for a variety 8 MKT2418 Fundamentals of Public Relations 4. providing you with tools to help sustain a long and MKT163 Storytelling 3.0 CAR4002 Career Module VII: Job Interview 1. productive professional career in the entertainment and media industries. coding.0 28 SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0 6 MKT1414 Marketing Research 4.0 for support and assistance throughout your career—not just while you are a student.0 16 SMM3934 Mobility Technology and Marketing 3. CAR1001 Career Module I: Personal Branding 1. 2 BEM1000 Business in the Entertainment and Media Industries 3.0 20 SMM479 Project and Portfolio VII: Sports Marketing and Media 3.0 25 SMM4561 Sports Sales and Sponsorships 4. relations will broaden your opportunities for a variety of positions in the industry.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 11 ENC326 Professional Writing 4. The goal of the Web Design & Development Bachelor of Science degree program is ENT119 Project and Portfolio I: Business and Marketing 3.0 you will also have courses focusing on communication skills. you will use industry-standard ENC1101 English Composition I*† 4.0 15 BUL3514 Intellectual Property† 4.0 CAR3001 Career Module IV: Career Strategy and Planning 1.

0 3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0 13 WDD322 Designing for Web Standards II 3.0 19 WDD322 Designing for Web Standards II 3.0 14 DEV2318 Interfaces and Usability 3.0 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116 ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 Note: Students must graduate from a Full Sail University degree program before applying for an Internship.0 MDV1830 Visual Frameworks 4.0 28 WDD463 Deployment of Web Applications 4.0 9 PHY1020 Fundamentals of Physical Science*† 4.0 7 MDV2430 Advanced Scalable Data Infrastructures 4.0 15 MDV1830 Visual Frameworks 4.0 TOTAL CREDIT HOURS: 3-12 continue the expansion of educational services to our students and the industry.0 TOTAL WEEKS: 6-24 ENC1101 English Composition I*† 4.0 WDD469 Project and Portfolio VI: Web Design and Development 3.0 20 WDD463 Deployment of Web Applications 4.0 11 WDD311 Applied Design Tools and Interfaces 3.0 8 DEV2318 Interfaces and Usability 3.0 4 ENC1101 English Composition I† 4.0 29 WDD479 Project and Portfolio VII: Web Design & Development 3. This optional.0 CAR2001 Career Module II: Career Research* 1. 90 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 91 .0 STA3026 Statistics 4.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.Campus & Online Campus Online OVERVIEW Campus & Online Chronological Course Schedule by Months Chronological Course Schedule by Months This program is offered as a free. † This specific course uses the Florida Statewide Course Numbering System (SCNS).0 7 ART2006 Art History 4.0 12 WDD229 Project and Portfolio II: Web Design & Development 3.0 The Extended Studies Internship Program is designed to give students an 5 ART2006 Art History 4.0 16 CAR3002 Career Module V: Networking* 1. Internship Program.0 23 WDD359 Project and Portfolio V: Web Design & Development 3.0 18 WDD301 Designing for Web Standards I 3.0 21 WDD3322 Programming for Web Applications 4.0 CAR4011 Career Module VI: Résumé Writing 1. 6 DEV231 Database Structures 4.0 CAR3001 Career Module IV: Career Strategy and Planning* 1.0 DEV119 Project and Portfolio I: Development 3.0 CAR3012 Career Module V: Networking 1.0 OBJECTIVE 4 MDV2330 Scalable Data Infrastructures 4.0 CAR3002 Career Module V: Networking 1.0 10 DEV231 Database Structures 4.0 WDD349 Project and Portfolio IV: Web Design and Development 3.0 17 WDD442 Advanced Server-Side Languages 4.0 CAR1011 Career Module I: Personal Branding 1.0 WDD359 Project and Portfolio V: Web Design and Development 3.0 CAR4012 Career Module VII: Job Interview 1. a certificate of completion 1 GEN1011 Creative Presentation* 3.0 CAR4001 Career Module VI: Résumé Writing* 1. Please see course description for details.0 MAN3152 Leadership and Organizational Behavior† 4.0 13 DEV1425 Emerging Interface Design 4.0 6-24 Internship 3-12 Bachelor’s Program Associate’s Program Bachelor’s Program Associate’s Program is issued. no-cost internship opportunity represents Full Sail’s effort to DEP1013 Psychology of Play 3. optional service to qualified students and is Chronological Course Schedule by Weeks available to any Full Sail University graduate in good standing.0 CAR2002 Career Module III: Résumé Fundamentals* 1.0 18 MAN3152 Leadership and Organizational Behavior† 4.0 experience in a real-world environment.0 27 WDD4416 Web Application Integration 4.0 WDD312 Design Patterns for Web Programming 3.0 16 WDD239 Project and Portfolio III: Web Design & Development 3. Participants will gain a solid understanding of their chosen field.0 1 GEN1011 Creative Presentation 3.0 9 PHY1020 Fundamentals of Physical Science † 4.0 CAR2011 Career Module II: Career Research 1.0 STA3026 Statistics 4.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 17 WDD311 Applied Design Tools and Interfaces 3. 2 TEM1000 Technology in the Entertainment and Media Industries 3. Consideration will be ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 granted to Active Students who have successfully completed 50% of their degree program and are in Good Standing (both academically and financially) with the University.0 CAR1001 Career Module I: Personal Branding* 1.0 25 WDD353 Server-Side Languages 4.0 WDD469 Project and Portfolio VI: Web Design & Development 3.0 2 DEP1013 Psychology of Play 3. hands-on working DEV1425 Emerging Interface Design 4.0 19 WDD4416 Web Application Integration 4.0 20 WDD349 Project and Portfolio IV: Web Design & Development 3.Campus & Online Internship Program .0 10 WDD239 Project and Portfolio III: Web Design and Development 3.0 WDD479 Project and Portfolio VII: Web Design and Development 3.0 WDD229 Project and Portfolio II: Web Design and Development 3. A certificate is awarded upon successful completion of the Extended Studies * This specific course is offered online.0 24 WDD434 Advanced Database Structures 4.0 8 DEV119 Project and Portfolio I: Development 3.0 22 WDD312 Design Patterns for Web Programming 3.0 14 WDD3322 Programming for Web Applications 4.0 16 WDD434 Advanced Database Structures 4.0 12 WDD301 Designing for Web Standards I 3.0 26 WDD442 Advanced Server-Side Languages 4. Upon successful MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS WEEKS COURSES CREDIT HOURS completion of the Extended Studies Internship program.0 6 MDV2330 Scalable Data Infrastructures 4. Web Design & Development Extended Studies Undergraduate Degree Program .0 CAR4002 Career Module VII: Job Interview* 1.0 opportunity to apply what they learned during a comprehensive.0 11 MDV2430 Advanced Scalable Data Infrastructures 4.0 15 WDD353 Server-Side Languages 4.

Courses OF STUDY & Certificate PROGRAMS 92 FUL FU LL L SA I L U NI VER VE R SIT SI T Y C O U RS E S O F S TU DY & C E RTI F I CATE PRO G RA M S 93 .

working industry professionals. you’ll with a foundational knowledge of the audio production process. 94 FUL L SA I L U NI VE R SI T Y C O U RS E S O F S TU DY 95 . the knowledge and skills gained will enhance the craft and marketability of existing and aspiring audio professionals alike. The program focuses on providing innovative and inspirational environments that bridge the gap between traditional professional development training for active audio professionals who seek to TOTAL WEEKS: 20 education and the ever-expanding realm of technology and media.0 craftspeople who work in small facilities and project studios. music. skills. Audio Production Instructional Design & Technology Undergraduate Certificate Program . and more. media assets. The MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS technology have restructured the industry. and attitudes necessary to conduct business as independent Today’s students are digital natives born at a time where technology is integrated 5 REC3414 Audio Workstations 4. vocal specialists.0 the knowledge. looking to enter the discipline. and educational multimedia in your classroom. The Audio Production undergraduate certificate program introduces students to 4 REC1732 Sequencing Technology 4.0 Certificate Certificate of independent recording engineers.0 2 IDT574 Digital Media and Learning Applications 3. listening into every aspect of their lives. Upon completion of this certificate program. making audio production the domain certificate is comprised of several courses taken from our Instructional Design & 1 AEM1000 Audio Arts in the Entertainment and Media Industries 3. editors.0 Full Sail’s Graduate Certificates. and you’ll study how to incorporate video OBJECTIVE games. Students will be be able to create a more collaborative atmosphere inside your classroom. and sequencing. Changes in give you specific knowledge that can help you excel in competitive job fields. equipped with basic skills in recording and sequencing as well as an understanding of computer-based. To connect with them. The certificate’s curriculum encompasses audio basics. and other Technology Master’s Degree Program and is offered online to fit the schedule of 2 AUD1923 Recording Principles 4. recording technology. A bachelor’s degree is a prerequisite for any of 3 APR1355 Fundamentals of Music 3. to allow students enhance their capabilities and credentials as well as aspiring audio professionals to learn and grow.0 TOTAL CREDIT HOURS: 12 audio creators. You’ll learn to utilize media creation tools and technology to create video presentations.Online Graduate Certificate Program . teachers need to create TOTAL CREDIT HOURS: 18 TOTAL WEEKS: 16 skills.0 4 EME6226 Game Strategies and Motivation 3. project-studio production—a rapidly emerging field in the professional audio industry.Online OVERVIEW Online OVERVIEW Online Recent developments in the recording industry have created new opportunities Chronological Course Schedule by Months Full Sail University’s Instructional Design & Technology Graduate Certificate will Chronological Course Schedule by Months to build upon Full Sail University’s foundational recording curriculum. By engaging today’s The Audio Production undergraduate certificate program will provide students digital natives using the technology they use every day outside the classroom.0 3 IDT610 Filmmaking Principles for Instructional Design 3.0 1 EDM533 Visual and Verbal Communication in Instructional Design 3.

They also introduce knowledge that can help you excel in competitive job fields. art. and speaking using rich multimedia learning tools. video games. The creative. Program and is offered online to fit the schedule of working industry professionals.5 marketing fundamentals in this rapidly changing technological landscape. Students do not need to be comprised of several courses taken from our Internet Marketing Master’s Degree 1 IEP082 Fundamentals of English Writing 2 1 MAR511 Internet Marketing Fundamentals 3. Full Sail’s Intensive English courses can IEP085 Listening and Speaking 1 2 It’s more important than ever for a marketing professional to understand the 4 IMK662 Web Analytics & Optimization 3.Campus Graduate Certificate Program . IEP087 Grammar 1 2 TOTAL WEEKS: 16 courses in the Internet Marketing Graduate Certificate provide an introductory listening. and how to best employ sound 3 IEP086 Writing 1 2 TOTAL CREDIT HOURS: 12.Online OVERVIEW Campus OVERVIEW Online Full Sail University’s Intensive English courses of study focus on the language skills Chronological Course Schedule by Months Full Sail University’s Internet Marketing Graduate Certificate will give you specific Chronological Course Schedule by Months tested in university-recognized. blogging.5 Courses of Study Certificate proficient in the English language to participate. you’ll gain the necessary foundation As you learn and create within Full Sail’s diverse facilities. search engine abilities through creative projects and exercises – including movies.0 educational path in entertainment and media. language proficiency exams. The certificate is MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS students to the entertainment and media industry. possibilities and limitations of digital media. 9 IEP098 Reading 4 2 IEP097 Listening and Speaking 4 2 TOTAL CREDIT HOURS: 36 TOTAL WEEKS: 36 * This curriculum is tailored for students who want to pursue studies in entertainment and media. The Over an intensive nine-month period. marketing analysis. interdisciplinary approach of 8 IEP096 Grammar 4 2 the Intensive English courses will allow you to become immersed in Full Sail’s culture IEP099 Writing 4 2 from day one. If you are seeking a way to build your English language skills while preparing for an 2 IEP084 Reading 1 2 3 IMG512 Advanced Internet Marketing Strategies 3. as well as industry guests IEP093 Grammar 3 2 and graduates.0 A bachelor’s degree is a prerequisite for any of Full Sail’s Graduate Certificates. podcasts. You will 6 IEP095 Reading 3 2 you tools that are crucial to becoming a 21st century marketing leader. IEP089 Writing 2 2 optimization.0 teach you English in a creative. giving industry branches such as entertainment. immersive way that fits in with your academic goals. and business. IEP083 Fundamentals of Conversational English 2 2 IMK522 New Media Marketing 3. which will enhance your English fluency and comprehension. It is not intended for students seeking a general or ‘stand alone’ English language program. 7 IEP094 Listening and Speaking 3 2 You’ll also learn strategies that will enable you to confidently participate in further IEP092 Writing 3 2 university programs and academic study. have opportunities to interact with faculty and students. you’ll build your skills in reading. you’ll explore various IEP091 Grammar 2 2 to strategically market products and raise brand awareness on the Internet. writing. and more. giving you a comfortable transition into your next educational journey. You’ll demonstrate your 4 IEP088 Listening and Speaking 2 2 exploration of Internet-specific marketing methodologies. The objectives are related to occupational training and concepts and will prepare students for entry into degree programs in entertainment and media studies. songwriting. Intensive English Internet Marketing Courses of Study . and Internet consumer behavior. art. 5 IEP090 Reading 2 2 Through the courses in this graduate certificate. 96 FUL L SA I L U NI VE R SI T Y C E RTI F I CATE PRO G RA M S 97 .

your coursework will begin MCM1203 New Media Tools 4.0 At the heart of good media communications is good storytelling. This program will 8 introduce you to the several narratives found throughout the media industry. 4 You’ll familiarize yourself with new media technology and theories of aesthetics 5 MCM1401 Aesthetics and Theory of Communications 4. and relay messages for different audiences. you’ll develop your personal brand and TOTAL WEEKS: 32 professional digital presence that will make you stand out to prospective employers. Communications professionals can wear MONTH CODE COURSES CREDIT HOURS many hats – from creating a social media presence to creating a compelling brand 1 Certificate aesthetic – but their common thread is a deep understanding of how to interpret.0 craft. You’ll learn to appreciate and create an appealing media aesthetic for a variety of digital TOTAL CREDIT HOURS: 16 formats. 2 3 In the Media Communications undergraduate certificate.Online OVERVIEW Online Skilled communicators are needed within every industry – and especially within Chronological Course Schedule by Months the world of entertainment and media.0 with an introduction to digital media.   7 MCM3003 Career Development Skills: Media Communications 4. Using digital media creation tools. as well as the fundamentals of communication. and learn the workflow processes involved in creating your 6 personal brand. 98 FUL L SA I L U NI VE R SI T Y C E RTI F I CATE PRO G RA M S 99 .0 and communication. Media Communications Undergraduate Certificate Program . MCM1001 Introduction to Media Communications and Technologies 4.

Course DESCRIPTIONS 100 FU LL FUL L SA I L U NI VER VE R SIT SI T Y C O U RS E D E S C RI PTI O NS 101 .

A thorough understanding of and examines converged data. character. The crew will continue to work together on their CGA3111 students through the methods and Advanced individual projects with the support and and word selection for the story the student Nonlinear editing and DSP-based effects entertainment contracts and intellectual goal of this course is to identify the many previously designed. the design process from both functional and solving and continues to examine the and production processes of their individual picture. weight. storage and Advanced Search of motion and timing. This course course examines the design.0 of contemporary audio production. and timeline management topology and materials. learn how to build distributed networks that Course builds on previous course content focuses on positional animation and control Infrastructures course. Students concepts and procedures such as advanced they work with more complex material. Common problems encountered compositing. This course controlling and manipulating a subject’s and animating content with 3-D modeling interactive media. by mix engineers will be discussed.0 complex projects in editing. course introduces students to advanced content. software and using a level editor to create digital audio asset production skills with Course length 4 weeks designed assets in a studio environment. students will Database Structures The Advanced Interface Design course The Advanced Motion Graphics course The Advanced Production I course is In the Advanced Script Editing Course. Organic dope sheets. Within this course. of advanced techniques as they continue to This class will also address structural issues process. students will learn how evolving trends are affecting the and companion case studies align with the are reliable and highly available to transport and expands into strategic approaches for with the use of keyframing. advanced technology. websites with abundant Total credit hours 4. requires a logon for entry. scene. and search engine students’ basic knowledge of networking MDV2430 the traditional animation fundamentals be incorporated with 2-D assets in students’ recording. with a focus on the social media marketing. 102 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 103 . include cloth. creative ability. The course In the Advanced Scalable Data Course length 4 weeks specific entertainment field and examine within each type of marketing strategy. with an emphasis on extremely competitive digital arena.0 Total credit hours 3. process.0 The 3-D Foundations course familiarizes Advanced Course length 4 weeks Course length 4 weeks effectiveness in attaining search-marketing Course length 4 weeks students with the fundamentals of creating Total credit hours 4. The foundation of traditional Total credit hours 4. Completion of the course is based on participation and successful completion of assignments. the The course covers desktop digital audio This course challenges students to consider course. thorough understanding of the animation game engine. thus gaining a more environments for use in a commercial effective storytelling to produce captivating Students will gain a thorough understanding content more succinctly and dramatically. timing curves. Students explore. and reveal story web applications that are frequently used and movement. Students also each one of these aspects is necessary to media networks. preproduction.0 goals. students’ appreciation of the technique and techniques used in the professional game explore technologies and techniques for explores the design philosophies of teaches students advanced techniques of an intensive workshop course in which students learn how to edit and revise The Advanced Database Structures course craft involved in hand-drawn 2-D animation industry to create and render content for producing and manipulating digital audio modern mobile applications with a focus on motion-graphics creation by building on students will form a crew in their area of different elements of their theses scripts. surround production. proportion. the course teaches motion-graphics projects. make game characters unique. students will apply their The Advanced Game Characters course In the Advanced Mixing Techniques course. Students will combine Total credit hours 3.0 DGT333 APR4111 intensive workshop course in which students The Advanced Internet Marketing Strategies for final presentation and professional Course length 4 weeks Advanced Entertainment Law Course addresses all of the marketing will complete their individual projects within 3-D for Motion Design Advanced Audio CTI3411 their areas of specialization. In this course. Building on graphics. audio media. and more Course length 4 weeks will create production-ready characters that will explore the methods and techniques synchronization. within the industry. global Internet marketing. and is accessible 24 hours a day via the Internet. specifically geared toward how to properly BUL5629 Marketing Strategies Course length 4 weeks The Advanced Production II course is an edit and format every element of their script Total credit hours 4. aesthetics. components of Internet marketing and to Networking Technologies mentorship of film faculty. editing and restoration. This class is not about rewriting This course explores advanced topics related strategies that are particular to this or altering the story. multiple types of traffic utilizing virtual and search engine optimization (SEO). Total credit hours 4. texturing.0 leading software and hardware. Using rendering pipeline.0 The 3-D Animation course provides software and hardware. animation. Course length 4 weeks processing. and level editors. The course examines optimizing the effect upon the mood and pacing of a story. prioritizing and shaping Advanced Scalable students computer animation techniques Total credit hours 3. Their rendered 3-D animations will IMK622 Building on prior knowledge of digital audio the digital domain.0 placement tactics are analyzed for their for developing interactive dynamic content. New trends in search engine 2-D and 3-D computer graphics. gear. Total credit hours 3. Each assembled submission. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies. shading.0 IMK512 FLM4419 animation broadens students’ skills as Course length 4 weeks and motion graphics. mixing styles. these four tiers of storytelling in order to of its nature and scope. Topics covered include for a variety of digital media applications. will focus on realism while adhering to Course length 4 weeks rendered 3-D models can be further Total credit hours 4. manipulate. have the opportunity to understand the cultivate a successful Internet marketing traffic. search methods. and design considerations for Data Infrastructures Engine Optimization and applies them to the process of Course length 4 weeks Total credit hours 4. principles of traditional animation. mixing Students will learn how asset considerations. it’s about the execution The 3-D for Motion Design course leads Editing Techniques to entertainment law. respective industry sector. data higher track counts. and paid well as the tools to manipulate them.0 impact of entertainment law on their campaign. requirements of a motion-graphics project film faculty. pipeline.0 Total credit hours 4. techniques of animating virtual objects processing are essential components property protection. Students Total credit hours 3. 3-D Animation and environments using industry-leading Total credit hours 4. and line-by-line.0 Course length 4 weeks Course length 4 weeks Total credit hours 4. concepts learned in the Motion Graphics specialization. Students Audio Workstations Course length 4 weeks marketing and search engine optimization The Advanced Audio Workstations course APR4703 will learn the interface and controls of are explored through course curriculum provides students with an opportunity to CGG443 DCN4365 DGT312 industry-standard software applications Advanced and case studies. graphics projects.0 complete a full game character. game-engine constraints by building correct used to enhance the students’ motion. along along with proper audio placement play key Total credit hours 3. intermediate programming concepts with an CGA121 way contracts are structured within their course content. expands on sculpting techniques to to the principles of three-dimensional workstation skills to highly specialized students will refine their mixing skills as The Advanced Post and Story Development for example. unique transition creation. and dependency graphs. roles in visual storytelling. their workstation skills in larger and more in the industry’s evolution. as introduction to objects and modular design. Course length 4 weeks Advanced Audio Editing Techniques course the digital revolution has impacted the unique marketing approach. Advanced topics are discussed multiple tiers of networks. and other forms of experiences for the end user. continues instruction in database table and promotes the understanding and real-time 3-D games.5 Course length 4 weeks Total credit hours 4. Course length 4 weeks to troubleshoot. Total credit hours 4. This course emphasizes problem complete the development. navigational constructs and visual language. and other elements that of modeling and texturing using industry. how examine each one of these component’s The Advanced Networking Technologies Total credit hours 4. mixing environment. Students computer graphics and design. Course length 4 weeks students with the animation tools required students will be introduced to the principles covers sophisticated computer-based audio entertainment industry and learn strategies explores the following: affiliate marketing. lighting.0 build plot conflict through learning how emphasizes designing databases to create volume. This course expands upon computer-animated sequence.0 with creative solutions. and refine any of animating three-dimensional computer editing as used by top artists and engineers. Story Development search engine optimization practices. Students will The Advanced Search Engine Optimization animating modeled projects. for protecting and exploiting rights within email marketing. utilizing four different stages of editing: big taught in the Database Structures course. analyze. students will learn to apply role that entertainment law has played marketing. architectures.0 Advanced Production II of the entertainment writing trade. and a wide range of editing techniques that can have a profound personalization capabilities. Students will examine advanced database pencil and paper to explore this art form. Additional inherent as they develop basic animation skills expand their knowledge and skills in digital Advanced Game Characters Advanced Post and complexities of the Internet are examined 3-D Arts that prepare them for the more advanced audio-workstation theory and techniques. broadcast. acting. † This specific course uses the Florida Statewide Course Numbering System (SCNS). that can occur during the creative writing Total credit hours 3. deployment. and advanced signal nesting video. Students learn multiple conventions Course length 4 weeks Course length 4 weeks computer animators and enhances their Advanced Internet Total credit hours 4. Each crew will then create and Students will analyze and critique scripts structures and expands on the concepts successful application of the fundamental geometry. directory listings. styles. Mixing Techniques that impact the development of effective The 3-D Arts course introduces students courses later in their program.0 strategies. compression and encoding used for DVDs. and management of modern network to create.0 by demonstrating the manipulation of Total credit hours 4. 3-D Foundations REC4414 Students will gain a deeper knowledge base Total credit hours 3. Course Descriptions CGA221 GDD245 MCM3323 WDD434 MDV3325 DGT441 FLM4418 CWM631 2-D Animation 3-D Content Creation Advanced Audio Advanced Advanced Interface Design Advanced Motion Graphics Advanced Production I Advanced Script Editing The 2-D Animation course develops The 3-D Content Creation course explores In the Advanced Audio course.0 physical devices. The and multichannel feature films.0 explore special effects. and the application of digital audio to visual points of view to deliver immersive production-timeline and graphical projects with mentorship and support from Students will develop strategies for revising design in order to gain a full understanding students are physically responsible for Student assignments include creating multimedia.0 Course length 4 weeks Course length 4 weeks * This course is only offered online. image compositing. The through lectures and case studies. the content-creation asset creation.

0 REC4735 Total credit hours 3. a clear current Media Industries course examines the Languages course. students will be introduced to programs for real-time audio analysis are In the Advanced Show Production Systems Aesthetics and Theory The Artist Management course explores the devices. system gain structure. production. launching an plays in engaging and appealing to an research and analyze human-computer presentation skills. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies.0 music production.0 include breakout-room setups. and Course length 4 weeks apply these skills in labs by mixing live to create production blueprints. sound-reinforcement concepts of Communications Animation Production career path of the manager. There is an emphasis on engine optimization (SEO). diagnostics-interface and technical skills related to live-event The Animation Production course develops plays a significant role in the entertainment In the Aesthetics and Theory of and information processing. game expressions.0 Course length 4 weeks Total credit hours 3. Students process to align a script with location field. and the principles of software engineering to Such character behaviors include searching. universal through the logistical needs of the camera. directing. Students will apply Course length 4 weeks challenge users even after repeated use. The course also Total credit hours 3. and benefits of Agile Total credit hours 3. Emphasis is placed on how to Students in the Agile Software designs while adhering to interface-usability content. The course examines the theories informatics. coordinate. and video in real-time.0 and Interfaces Total credit hours 4. Students will study produce requires management strategies The Audio Arts in the Entertainment and and principles outlined in the Server-Side Apple mobile operating-system standards.0 skills for engineering. Students will utilize The course addresses lighting for video. these works from various social perspectives will learn how to plan and organize their a view of it from the perspective of a content and applications. real-world data related to media. and installation. Students will be able to emergent phenomena to course-related material objects as well as cultural artifacts planning the production of assets to ensure a wide-angle view. Students will also apply contexts. workflows and strategies for producing signal flow. and psychology. attention will be paid to the creation of clean in characters. vehicles. display advertising. video display Total credit hours 3.0 The Applied Human-Computer Interaction Location Shooting Course length 4 weeks SHP3215 Course length 4 weeks Total credit hours 3. the web. understanding of the software process interface theory and design principles for and various game environments. Total credit hours 3. current audio recording technology to gain advanced camera operation. lighting. Students will multitrack recordings made by previous implications of images. the design of communication products for through appropriate user-interface design. environments.0 terminology. Development with an emphasis on Course length 4 weeks Total credit hours 4. DCN3656 and switching techniques to prepare them to with emerging technology and trends in behaviors are also studied. and sustaining an artist’s career. and editing. and learning. Students will develop Students will hone their proficiency with process models. the audience. Students will explore terms teaches students how to write advanced Total credit hours 4. and interpret production projects. Students will develop gaming In the Artificial Intelligence course. apply these skills in lab while setting up a program students. This course challenges students In the Audio and Visual Technologies analysis of room acoustics. students companies in the entertainment industry Engineering Techniques The Advanced Video Production course Engineering Course will demonstrate their guidelines. allowing they move through the development process variety of careers available in the audio arts. Students will learn to use different media formats. This course explores functional models of simple and complex props will learn techniques for designing and use key measurements and data sources conduct a music session and work with The Audio Engineering Techniques course employs technologies used to produce high. to recognize. Areas of study engineering environments. with an eye toward developing the requisite technical skills that promote production affiliate marketing campaign. introduces students to the process of philosophy. mobile-device constraints.0 labs scheduled throughout the course. Students will also interact examines the differences in aesthetics Course length 4 weeks Total credit hours 3. Students will then high-quality references and artistic studies strategies for creative composition and will learn how to build accessible and efficient Course length 4 weeks systems. throughout the entire development of a marketing structure including search motivational strategies. The course covers topics such as course. stakeholders and synthesize these concepts Various techniques for modeling realistic Course length 4 weeks Total credit hours 4. Advanced Video Affiliate Marketing Apple Approaches to Game Design Art History Asset Management Audio Arts in the Side Languages The Advanced Video course covers In the Affiliate Marketing course. and that encompass foresight. painting. artists. Special creating lifelike and intelligent behaviors to make business decisions.0 and optimized models for use in games. Course topics include the consider the important role aesthetics HCI research. mechanics and balancing and of art will be explored as aesthetic and building from this foundation include as a means of studying the discipline from applications that are frequently used within the use of visual effects. This provided by their efforts. sculpture. subscriber. students will explore and develop development of an artist’s career path. These techniques will be will assess how audience data is used for will expand their knowledge of studio mixing. Students a band in a studio setting.0 course explores human-computer The Art Design and Location Shooting Audio Measurement Systems SHP4125 Course length 4 weeks Audio and interaction (HCI) from an interdisciplinary course introduces students to the artistic The Audio Measurement Systems course Advanced Show perspective. and business community and in the career of Communications course. for real-time sound-system measurement. learn how to conduct HCI conference meetings and corporate. Students will learn By the end of the course. color correction.0 Course length 4 weeks The Applied Design Tools and Interfaces Course length 4 weeks Course length 4 weeks CGG351 Advanced Session Recording Course length 4 weeks course focuses on combining the knowledge of graphic-design software with the theories Art Creation for Games ENTB4212 The Advanced Session Recording course MBG551 of web usability and interface creation.5 value and showcase effective storytelling. students will will discover emergent technologies in scouting and art direction. mobile applications. demonstrate their learned strengths as 3-D Total credit hours 3. Students will reference. Total credit hours 3. Students will apply these route for their product or service and WDD311 foundation in art and design. Students focuses on professional audio recording. decision-making. and computer-aided analysis. and is accessible 24 hours a day via the Internet. rigs. media. functions. 104 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 105 . This course provides a solid they are on schedule and tracking assets as examine current industry trends and the Total credit hours 4. and be able to apply derived students with basic audio. Students will focus on the decision-making visual technologies for the live-production sound-system tuning.0 media project. course reviews the process of video editing examine processes that assist the affiliate their knowledge of design frameworks. definition live-concert video productions. Working from photograph and video Course length 4 weeks artist’s career. enabling them to maximize networking. Total credit hours 3.0 SHP4565 process improvement. Course length 4 weeks direct and produce their concert series labs. skills for their discipline of study. Total credit hours 4. management contracts. customer. In addition. further expertise in the art and science of Total credit hours 4. analyze. and architecture. Completion of the course is based on participation and successful completion of assignments. summarize. with performers during live performance across cultures and how these differences Course length 4 weeks Total credit hours 4. The concept of visual marketing method. and of sight. students will Total credit hours 4. requires a logon for entry. collect. In various and interrelated sectors of the the foundation concepts taught in that class object-oriented programming concepts a fully developed idea using images. structure.0 Total credit hours 4. and how to get or stay on track. (A/V) event technician. and motion as applied to recommendations to software development technology used by today’s audiovisual the quality of sound across different learn in-ear monitor system setup and characters. enabling students to develop by developing even more robust dynamic such as encapsulation. Students will use software and hardware opens new career paths to students by study assets. The course familiarizes optimization. Course length 4 weeks proper lighting procedure. This position design. Course applications common across the audio arts industries code that will be used to create dynamic web Course length 4 weeks image sequencing and story continuity and engine marketing. scheduling. from the prehistoric Managing the people and the content they Media Industries course reinforces and builds upon concepts focuses on application development utilizing storytelling will be explored and analyzed how this type of marketing rewards sciences disciplines to define and refine to the postmodern. students will the industry. Students will expand on In this course. Total credit hours 4. used in games and simulations to provide content development and media buying. and effects. design. and theory.0 realism and computer opponents that Students will also learn how companies the highest-quality results in their music- synchronization. and broadcast-quality HD production equipment. impact professional media projects. within various media applications to affiliates of Internet businesses for every their capstone game idea using techniques architecture. interaction styles. decision making. students will investigate core demonstrate the importance of constructing visitor. Works management strategies.0 advanced switching. utilizing concepts from considerations of using location venues for MUB481 Visual Technologies provides students with training in the Production Systems MCM1401 computer science. and/or sale for fostering interactivity and player. the rapidly growing field of audio and studied. and value artistic game assets by evaluating a variety of asset professional. This course is dedicated to building programs. Visualization CGA462 Artist Management Topics covered will include input/output to look at set choices and production venues course. mixing techniques and develop listening animation ideas. Course length 4 weeks Total credit hours 4. This course also students’ ability to plan. community building. The Art Creation for Games course CAP4053 MPR4416 provides extensive education in the theory. consider the psychological and physiological interfaces through the application of video-switching procedures. students Programming Language Students in the Approaches to Game Design The Art History course surveys influential Game projects typically have thousands Entertainment and techniques and concepts of producing and will examine this powerful and longstanding Course will use the theoretical background works of art and architecture in the of assets that are created for every game.0 artist/manager relationship. email marketing.0 Applied Human. software engineering for innovation and Art Design and Computer Interaction Total credit hours 4. paid search flow theory. exposing them to opportunities in audio. sound. Audience Metrics SHP4785 Students will use industry-standard graphic. Course Descriptions WDD442 MCM3312 IMK444 MDV3550 MBG531 ART2006 GDM625 AEM1000 Advanced Server. Students will centered game play.0 Course length 4 weeks concepts to a digital video project using will also create financial overviews for an students to think critically about the visual and into the final game. recording techniques.0 HCI principles. The Advanced Server-Side Languages editing digital video. analyze. Applied Design Tools Course length 4 weeks arts. inheritance. using traditional methods to the artist or band. students industry. and practice of contemporary Agile Software Engineering design applications and prototype interface modeling and texturing real-time 3-D Artificial Intelligence The Audience Metrics course examines how Audio music production in world-class studio Advanced Video Production facilities. confidence in the area of multimedia.0 simulated corporate multimedia event. They will understand and discuss the Asset Management course. and forces. risk management. shot composition. Students will focus on design and to satisfy the requirements of SDV3012 game playing. intercom communications. narration. production are fine-tuned. and industry determine if affiliate marketing is a suitable programming projects. This course and polymorphism.0 Course length 4 weeks Course length 4 weeks * This course is only offered online. and control to analyze audio system design. The course explores The Apple Programming Language course drawn from a wide variety of arts and Western tradition. other media in their cultural and historical view. cognitive load. media management.

methods. ACG3223 CTI3111 The Business Intelligence Analytics Course Total credit hours 3. and load (ETL) solving. will emphasize professional communication of BI technology including database emphasize skills necessary for successful The Audio Production for Media course students will examine the techniques and Total credit hours 4. Total credit hours 4. Course Descriptions REC3805 SHP3635 DGT432 GDN3232 BEM1000 BIN680 BIN650 BIN550 Audio Postproduction Automated Broadcast Design Building Functional Groups Business in the Entertainment Business Business Intelligence Business The Audio Postproduction course Lighting Technology The Broadcast Design course builds upon The Building Functional Groups course and Media Industries Intelligence Capstone Leadership & Intelligence Technologies provides students with an overview the 3-D skills taught in previous courses and investigates the collaborative techniques of production sound and audio In the Automated Lighting Technology teaches students how to create sequential and communication skills critical to today’s The Business in the Entertainment and The Business Intelligence Capstone Course Communication Skills The Business Intelligence Technologies course. requires a logon for entry.0 Course length 4 weeks * This course is only offered online. and control of automated current business trends. problem. Completion of the course is based on participation and successful completion of assignments. and engaging presentations in Course length 4 weeks Students will learn to operate programmable toward developing the abilities are vital to executive dashboard.0 The Business Law course provides an Course length 4 weeks and critical thinking skills to support the Understanding a company or institution’s Students in the Business Feasibility Course Course length 4 weeks overview of general business practices. presentation that summarizes their project. Multiple lighting systems identify the variety of careers available for the project. Lessons cover a variety fixtures and design lighting cues while their chosen fields.0 Course length 4 weeks Course length 4 weeks uncertainty. Students will utilize to protecting their own work and legally presentation skills in a variety of group and Course. analyze. In applying this viable and feasible venture will form the applied business projects. audio postproduction. and techniques used to BIN660 Total credit hours 4. data Resource Deployment extract meaningful information from an Course length 4 weeks Total credit hours 4. the film-audio motion-graphics project that is designed for necessary for successful construction and results to variety of audiences across design layouts. range of BI decision-making processes from brand and knowing how to research. data cubes. ask questions. decision-making. Students will examine as they deliver their data warehouse and and processes that support successful of the audio postproduction process.0 contracts and negotiations. processes as well as the implementation The objective of this course is to expose of operational topics including vendor working at consoles and computer FLM3413 Total credit hours 3. policies. typically found in the modern recording and understanding of preproduction. skills to create processes that automate data the concept of profitability. through case analysis and the practical Audio Workstations operational planning techniques used to to basic statistical and analytic tools used and a necessary skill for an industry Broadcast Production II evaluate the performance of a company.0 gain additional insight into their research Total credit hours 3. insurance. Total credit hours 4. and is accessible 24 hours a day via the Internet.0 in audio mastering. In the Broadcast Production I course. and recommendations through the and management of data warehouses. The cues they Course length 4 weeks effective use appropriate data visualization Students will explore common BI systems Broadcast Production I needed to act as functional group organizers issues that affect business intelligence (BI) design may be loaded and used during and infographics. them. Topics include the communication. 106 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 107 . variety of domains. and the television. the workflow by creating storyboards and environments. management reporting. and communications. data warehousing.0 Total credit hours 3. editing. and legal MPR4418 programming workstations. Students will also a final thesis document that summarizes of a data warehouse. and conflict-resolution techniques. delivery across multiple media platforms.0 and critical thinking skills as much as administration. meeting the needs of current industry emerging innovative business strategies present key findings to colleagues and business intelligence (BI) systems with recording of production sound. practical planning and management of data audio postproduction process. within these creative industries as well as project stakeholders. methodologies. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies. All concepts are to utilize some of the basic tools used in current marketplace. Assignments course will focus use of BI processes. identification and analysis of problems to analyze. graphics. students as data warehouses.0 business professionals in these industries and recommendations. and accounting.0 statistical inference. transform. Activities will focus on Business Law† Course length 4 weeks Brand Development Total credit hours 4. The course will Case Studies distribute organizational information. will assess the viability of opportunities including entity formation. principles of further develop students’ understanding The Business Intelligence Case Studies Case analysis and real-world examples REC3414 and resource deployment on a server. and online analytic processing In the Automating Resource Deployment preparation and interpretation of basic organization’s data in order to support (OLAP) are used to access. Functional teams The Business Intelligence Leadership and the virtual world of lighting design and evolving infrastructures across various demonstrate mastery of program curriculum of data management technologies television. Students will create scripts that control media industries is examined through the Bayesian Paradigm and Bayesian statistical problems. game sound. competitive forces. timecode design compositions and then delivering a requires the understanding of the elements and explain complex processes. and Intelligence Analytics Course length 4 weeks capstone project presentation. knowledge to creative projects.0 results. Lessons will cover topics including will use a series of case studies to address concepts and practices. Students will match lighting systems. students and contexts. use. Students will present an emphasis on the design and creation and synchronization. students will basis for the student’s business model. Course length 4 weeks technical competence. structural. taxes. use of real-world accounting software. common BI tasks including reporting. and employ unique. Building these groups students’ abilities to listen. key results. Throughout the course.0 will examine the accounting cycle and the Business Intelligence marts. location will emphasize the role of business process tools.0 MDM530 these modes of production. In the Brand Development and customers’ needs.0 of production. The course will also examine the Course length 4 weeks negotiation. predictive modeling. and aesthetic methodologies that distinguish performance monitoring. decision making under a variety of real-world problems involving instruction and practical experience with various roles through work performed in Total credit hours 4. Exercises will future live labs. Students individual exercises. In addition to warehouse projects including architecture develop. and forecasting. and techniques to generate viable show production industry. and meeting management. IEN535 of BI projects and data warehouse projects. with an eye presenting a functional data warehouse and and physical design. The course focuses on industry sectors. Automating broadcast production from other types Business Accounting provides an overview of fundamental Course length 4 weeks Students will learn how technologies such concepts. through an overview of digital audio students will use the skills acquired in the automation of distributed data.0 Course length 4 weeks that they can then utilize in future projects. trends with an emphasis on programming. students will be immersed in Media Industries course explores the will provide students with an opportunity to Course develops students’ understanding postproduction sound design for film and animations that incorporate 2-D and 3-D game design teams. and writing for BUL2100 analysis and critical thinking in the planning solutions to complex problems in a Total credit hours 4. and enterprise level business analysis. introduces the advanced skills required to technologies involved in creating multi. In the Business Accounting course. mining. Students will learn how to survey. tools. Course length 4 weeks and their respective skill sets. a range of media. Subjects include the history assets.0 Students will also work to finalize their role of transactional databases and online contexts. Students will receive Broadcast Production I to explore the Total credit hours 3.0 BIN560 BI professionals including listening.0 fixtures are covered in lectures and labs. and course. shooting. produce audio content for specialized media camera shoots for the news and narrative Business Total credit hours 3. processes of brand development in media refine a customer-centric solution that will also study the law and practices of design through case studies and learn how addresses a problem that exists in the Total credit hours 3. and data Total credit hours 3. Course length 4 weeks Total credit hours 5. team-specific and motion graphics to create effective. and promote its core values is by understanding key industry factors. The powerful computer-based recording systems practical labs. visualizations and infographics with text ranging from stationary lighting to moving Total credit hours 3. students will apply their scripting Course length 4 weeks financial statements. This of statistical and analytic techniques used Course will synthesize student learning cost models and controls. policy and implementation. Students will study the laws the presentation of results. student groups to the foundational basics selection. students will deliver a basics of extract. and the process agility to maintain an organization. Students will expand their Course length 4 weeks modeling of random processes. informative. The Special emphasis will be placed on application of business intelligence (BI) by BI to solve problems and improve The Audio Workstations course explores professional virtualizing data for worldwide role of accountants in the entertainment and probability and an introduction to the analytic processes to a range of business decision making in a variety of industries the digital audio workstation environment In the Broadcast Production II course. Students will explore the tools broadcast television genres. Students will essential in developing effective marketing market conditions. Lessons cover the postproduction process.0 developing the creative problem solving Business Feasibility Total credit hours 3. protecting intellectual property in relation practice virtual meetings. Development of a Course length 4 weeks explored through legal case studies and the marketing profession. Students will learn effective decision making. Students will transactional processing (OLTP) and explore and techniques of professional workflows explore the unique logistical. Students will follow a professional are the basis of all game-development Communication Skills Course will refine programming. The final presentation architecture and the operational dimensions Audio Production for Media and team members in any environment. interviews. and various will provide students with an introduction is a key concept in information technology FLM3415 in forecasting and predictive analysis. students will explore the history and previous research-based coursework and incorporating the works of others.

as well as a professional social-media presence and that are unique and interesting. Through structured a student’s technical and conceptual will learn various networking strategies for exploring methods for creating movement on models to deform in an organic manner Development Course will explore the course presents an interactive examination learning activities.0 wide array of skills. Students will In the Character Creation and Development building a strong presence in the business Implementation and Management Course career fields available to today’s media also explore creative and unconventional course. Students will answering interview questions.and mixed. perspectives. Completion of the course is based on participation and successful completion of assignments. Course length 4 weeks CGA3312 Total credit hours 3. Through structured learning an interview.0 Course length 4 weeks technologies and software. job-search in the film industry. and employing single. Development Department specializes in well-rooted characters. film trailers. customer experience. productive meetings. Students will enhance environment. partners. students will establish methods for creating solid acting choices (CG) character.0 and Management Course length 4 weeks Brand Development Total credit hours 1. Students will learn business skills students have developed over and Thesis Course will complete their course explores how emerging technologies students will learn foundational practices Planning. and their modeling skills while examining and types of organizational structures and technical knowledge to create and develop live presentation. Students learn innovative approaches to developing a discussion and analysis. Students will also explore the course directs students through business conduct guided career research and explore The Business of Film Course integrates In Career Module V: Networking. their instructors and peers concerning During the course.0 in the workplace. insight on the importance of creativity and course. The Career scenes that demonstrate three-dimensional. students receive feedback from requirements. Students will examine various available research methods and and professional advice.5 products and services. The course curriculum will help primary and secondary sources. launching a new will review career sources and various types for demonstrating skills in a tangible way. Students will consider technologies and how they are utilized to to build a brand and an online presence. and positioning for will also examine sale licenses. and direct observation.0 CAR4001 CAR4011 their own animation. Character backstory and icons within their industry. current industry business models and tools. Students will be exposed to the plans in the selection and development Course length 4 weeks filmmaking. Résumé Writing Course length 4 weeks contemporary children’s literature and its MCC3003 developing career skills. requires a logon for entry.0 students will learn about both classic and will have created a trailer for their film and Course length 4 weeks of their career goals and learn strategies for presented an effective marketing strategy. students will understand television. business. students will Character Creation Total credit hours 5. Along with this course. and their personal career goals.0 and assists the student with the job. Course length 4 weeks Upon completion of this course. understanding of their chosen industry. students will acquire an understanding of filmmaking with the Students in the Business Venture Research accessing resources and opportunities. collect Total credit hours 4. working capital achieve business goals. This course examines various draw on their business. Students will learn how to evaluate Course length 4 weeks with a career mentor and learn how to and position of interest in preparation for resources. and Course length 4 weeks This course covers the two main aspects to Course length 4 weeks Students in the Business Model student in understanding all of the various critique original cover letters. In Career Module IV: Career Strategy and In Career Module VII: Job Interview. Throughout the sources and uses of funds. their program of study and exploring their Résumé Fundamentals of sales agents. Students will utilize qualitative and learning activities. and create a strategy learning activities. driven by the characters’ emotions and to making a puppet. operating. multimedia assets using software commonly brand awareness. students will refine their field. career-development resources. In this course. In Career Module III: Résumé Fundamentals. This will enable them to critique elements of strategic research.0 develop plans to advance their careers in quantitative research data. online. the details regarding their company and its design strategies to achieve business goals best utilize the services of the Career an interview. 108 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 109 . IEN680 Topics include networking. negotiation. students will create a career. communication. students strengthening students’ animation skills by process of binding and weighting the skin Students in the Business Model management organizational structures.0 Course length 4 weeks CAR2001 CAR2011 Total credit hours 4.0 negotiating a deal to represent a film. Course Descriptions MAN2021 IEN699 GEB612 MUM4309 CAR1001 CAR1011 CAR3001 CAR3011 CAR4002 CAR4012 CGA342 Business Management Business Model Presentation Business Plan Development Business Technology Career Module I: Career Module IV: Career Career Module VII: Character Design The Business Management course analyzes and Thesis The Business Plan Development Course and Design Personal Branding Strategy and Planning Job Interview and Creation the management principles that sustain requires students to incorporate the Students in the Business Model Presentation The Business Technology and Design In Career Module I: Personal Branding. and their careers. and animation. for characters and will utilize the character learn how to implement brand development business. and leadership in a business own business plan. Through animation process. Students CAR2002 CAR2012 of supporting materials.0 to help them stay current with emerging Total credit hours 1.0 role reviews. surveys. customers. Through structured place within the context of writing for print. preparing them for Children’s Entertainment Total credit hours 3. résumé and writing professionally. and is accessible 24 hours a day via the Internet. Students will tell the impact business management within the for marketing themselves. such that is entertaining. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies. skills. Course length 4 weeks peers. develop their own personal brand identity and demonstration of financial viability.0 their own work as well as the work of their new revenue streams. marketing. Course length 4 weeks In the Children’s Entertainment course. In this course. financing. students story of their proposed model through a entertainment industry. Through structured practicing techniques used by current corporate cultures. Students will film festivals. maintaining will also begin developing their individual kits. students Total credit hours 4. Course length 4 weeks Total credit hours 3. Students will also analyze the ability to control a computer-generated with a focus on the key elements that use projects from a business executive’s engines. The course Students will finalize the ideation process to each others projects with the intent of a customer-centric focus. Students will also gain a formal business plan.5 seeking process. Development Department. students business model to life. and MAR630 Career Development Skills: students will learn strategies for crafting a the importance of developing these skills to also explore different avenues of publication Business Model international markets. Total credit hours 1. The course methods for résumé building and delivery to develop the psychological foundation brand development. Similar range and diversity of successful business of the principles of organizing. and Total credit hours 3. Character Animation to make the character move in a realistic Business of Film The Business Project Management students will have the opportunity to Career Module V: Networking Business Model Development IEN551 The Character Animation course focuses on manner. students will be Total credit hours 3.0 also establish a professional relationship reference letters. Course length 4 weeks Character Rigging Course length 4 weeks Total credit hours 3. and the launch timetable. financing. They will also write. and the process of businesses’ potential viability. † This specific course uses the Florida Statewide Course Numbering System (SCNS). Through CWM540 Media Communications remain globally competitive and successful and distribution. rigging gives the artist models for customer-centric companies.0 students will assess their skills in the context Career Module VI: Total credit hours 4. In Career Module VI: Résumé Writing. learning activities. students In the Character Design and Creation course. including press interviews. management. students will plan and prepare will learn how to prepare for a job interview. providing specific career support skills Total credit hours 4. The Business Venture Research their career interests. students will target the used in the industry to optimize a company’s Total credit hours 1. tools and of sports business initiatives and will students understand the marketing of films will understand the benefits and drawbacks powerful professional network. Total credit hours 3. and film art. review. appealing. this module explores how activities. phone interviews. practical dimensions of a managing career Course will build their understanding of as funding. and confronting the reality of of employment information that students Total credit hours 1.0 and Development Communications Course will assist the chosen field. and series of written proposals and a formal students study the proliferation of new learning activities. Implementation Business Storytelling and structured learning activities. making it a pivotal step in the contribute most to the success of the perspective. Total credit hours 3. Students will construct strategic Total credit hours 1. and interviewing tips and for a 3-D pipeline. including sections on will begin to work with Full Sail’s Career character dossiers. and research a company Course length 4 weeks Other business topics include human the viability of their business plan in the various audiences to which they will present brand. time management. The Career Development Skills: Media write a résumé that is tailored toward their Total credit hours 3.0 Career Module II: The Character Rigging course introduces SMM4111 Course length 4 weeks Career Research students to the process of adding joints and CGA4014 FPR680 Business Project Management CAR3002 CAR3012 controls to a character to allow the animator IEN555 In Career Module II: Career Research. and short strengthen a business and deliver a superior market research. students will learn how purpose dictates about performance management. introduced to the importance of evaluating Course length 4 weeks concepts necessary to identify and create strengthen their understanding of analytical through film festivals and the preparation of the major types of research such as Total credit hours 1. Course length 4 weeks Course length 4 weeks Total credit hours 3. dialogue. In this course. techniques for face-to-face. Career Module III: implementing what they have learned into ECW3722 competitive advantage. the role business proposals. film. gleaning ideas from move forward with their business concepts.0 and create tools for real-world business use. strategy map that identifies opportunities. situations encountered in the real world. a successful company.0 innovation in making business decisions. Finally. Drawing from can use to research their desired career Course length 4 weeks motivation. strategic positioning. students competitive analysis. Through structured goals.50 Course length 8 weeks * This course is only offered online. their work. and clearly based on preproduction research. Students also prior coursework.0 need and want to develop solid character strategies that help companies become day-to-day management . Topics include the tools and the industry at large. effective entertainment industry. Through structured personality. students will practice industry professionals. students are introduced to tools and consumer market: storytelling and learn about the process of bringing a communications professional. team their course of study into research for their business model. mentors. the student influences are analyzed and used to create learn how to use storytelling principles to business model. and will explore creative resources online Development department. their for their short-term and long-term career effective methods for following up after process while developing organic models management. industry trends analysis. for achieving those goals. Students will create as well as the importance of personal establishes goals.

and scripting skills they have gained to use this knowledge to restrict access to various types of processor architecture and to shape the audience’s journey. students will techniques to improve the quality of their Production Techniques Course length 4 weeks requires students to select an entertainment GRD324 COD3721 Contemporary music production integrates learn the art of research and problem images.0 GRD473 Total credit hours 3.0 and surveys. staff and By examining a variety of content-marketing software. creatively develop and analyze the core proper compositing and finishing practices. Course Descriptions CTI3323 CGA356 DCN1107 CTI1105 CTI1120 MUB461 IMK322 GEN1011 Cloud Management Platforms Compositing and Composition and Computer Operating Systems Computer Systems Concert Management Content Strategy. the Creative learn how to evaluate distributed system Course length 4 weeks In this course. from the to design and deploy a multilayered and processes. technical systems interface. compositing systems. Course length 4 weeks course also introduces rendering techniques Total credit hours 4. and the basics. and Marketing In the Creative Presentation course. and application development. students Compositing Fundamentals aspects of their campaigns. students the relationship between high-level Students will assume the role of creative for live productions. storage. networks and the issues and structures and geographical perspectives will be achieve a final image that is believable to the Students in the Computer Science for platforms. editorial calendars. to tell and enhance visual stories. Students will also Students will explore branding as they narrative structures. Through activities in personal finance. clock cycles. processor datapath. principles. method of choice.0 channels will best help them reach their Total credit hours 3. Students will be introduced to node-based of field. In this spark and maintain their creative flow. Course length 4 weeks to faculty and peers and justify selected internetworking. In to craft modern hits. In the Contemporary GRD354 for their final thesis project.0 aspects of presentation. loops. message. course. and emerging techniques. Course length 4 weeks delivery. Topics covered include interprocess Total credit hours 4. and feasibility. unions.0 employed to properly composite both Computer Organization Course length 4 weeks Concepts in Advertising SHP4726 Course length 4 weeks MGF1213 render layers and render buffers derived and Architecture ECW1224 from professional 3-D software.0 upon concepts learned in prior courses and culminating components of the degree computing systems. students will learn how to create cloud-management platforms will be further Course length 4 weeks Total credit hours 3. and the 3-D utilize hardware and software tools for Course length 4 weeks server technology. framed. The final thesis The Computer Networks course explores to the theories and application of color as it manipulation of images. Students will examine and techniques for using color to create proficiency in programming and computer of media. networking. and standards. file systems. Development. students to fundamental concepts in math Computer Graphics and architecture.0 evaluate their presentation style and commonly used in games. multiple media types. and hybrid cloud.0 which employs modern multimedia technologies. The Computer Organization and The Concepts in Advertising course provides Concert Media Design College Mathematics† an in-depth. film elements. character creation. bitwise Course length 4 weeks be able to use measurements and solve Course length 4 weeks content in order to motivate learners image editing. Students will review methods audience and delivers the director’s vision. It is conducted over the Full Sail Online Learning Environment – a web-based platform Total credit hours 4. Students will learn strategies in file media genre and distribution method and Color Theory solving for a visual effects (VFX) compositing Computer Networks MBG521 management and metadata that will build sampling. Through the director as they create content for all The Corporate Training and Motivational discovering methods for overcoming writer’s using modern software and hardware 3-D they compile and run on. Total credit hours 3. and staff.0 The Creative Writing Portfolio I Course environment. In addition. lens selection. The course covers Motivational Development building brainstorming techniques. Additionally. students visual media server concepts.0 Course length 4 weeks Course length 4 weeks in current postproduction pipelines. private. and common rendering methods used classical design fundamentals into their audiences. node-based compositing while focusing on postproduction Total credit hours 3. students conducted to develop and expand architectures. interpolation. CWM640 Total credit hours 3.0 APR2703 and how to develop and use assessments Course length 4 weeks integration of computer-generated In the Concepts in Photography course. composed. organization. optimization how businesses manage their brands across Writing Portfolio will document research technologies through an exploration of can impact original design concepts across techniques. Concepts in Photography evaluate return on investment for training Total credit hours 4. students learn how to The Compositing Fundamentals course core computer-graphics concepts such as and selection. and drawing inspiration from the rendering systems. Development Course examines instruction block. In the Computer Graphics course. Course length 4 weeks Total credit hours 3.0 with computers to store and distribute data. Feedback will be provided Total credit hours 3. students will learn to create and and intermediate compositing techniques transformation pipeline. and is accessible 24 hours a day via the Internet. and workflows for the seamless and memory hierarchy. and live recording begin the development of a concept script The Color Theory course exposes students pipeline that deals with the digital Computer Science their professional production workflow. COD3511 type of content-marketing strategy.0 concepts. Additionally. analyze graduate level algorithm design discover how users experience brands and and storyboarding. Creative Presentation The Cloud Management Platforms course Scene Finishing Visual Design The Computer Operating Systems course The Computer Systems course introduces and Touring Development. movement. performance calculation. business. writing elements based on the specific data replication. this course. Through knowledge by offering insight into designed. Students will learn of managing these systems. Students will simulation of practical situations. meta-algorithms.0 tools. and exposure control. Students will also Total credit hours 2. and the visual story. Students will also learn how to art of observation and core techniques.0 practices for the various delivery options.0 Course length 4 weeks Course length 4 weeks Students will “pitch” their concept scripts communication. assess which distribution implemented in advanced courses. Students will work in an Course length 4 weeks students will learn basic camera operation Contemporary industry-proven. authenticity. using proprietary and open-source cloud certain users. these principles to current technologies. Total credit hours 3. presentations of their own. The student work. pipelining. students will learn the process of combining computer. contract riders. GRD162 mathematical equations. Principles of kernels. Students will learn examines techniques for system evaluation design and prepare content for upcoming will master basic operations with whole methodologies and media design techniques world around them. programming. distributed transaction entertainment media genre and distribution mechanisms. The Concert Management and Touring The Content Strategy. Multiple the postproduction process. protocols. and evaluate the success of each Total credit hours 3. Students will digital system analysis and synthesis. In addition to exploring to the release to the customer—through the integration. and Fundamentals of processing. This course takes a development of strategies and processes to partitioned system. CGA365 will learn the foundations required for programming languages and the hardware media servers. By learning what happens elements and principles of design. including production management how to create and distribute relevant and will apply the virtualization. Completion of the course is based on participation and successful completion of assignments. Students will learn about and apply lessons from myths and movies when rendered imagery is integrated into impact of designing with light. introduces students to both beginning rasterization. Students will understand how to install and configure those apply to past. The Creating Brand Experience course builds viable script with evidence of incorporated common in the construction of distributed discussed. Students input/output are explored as well as how to effectively utilize visual storytelling generated imagery (CGI) with video and will explore composition.0 Total credit hours 3. Creative Writing Portfolio I elements. create meaningful content. video. this course also and content development. MIDI. and how they interface with hardware and architecture and exhibits how to apply communication by building and delivering course broadens the base of students’ students will examine how images are course covers a variety of topics that Marketing course examines the life cycle management stacks and software. device drivers. of tour schedules. and of public. fractions. various types of operating systems and how technologies. Students the touring industry. and middleware. foundation-based exploration Creative Skills Development Total credit hours 4. perform operations with decimals. current. the framing of ground-level approach to concert-promotion the evaluation of results. and arranged are specific to concert production and of content creation and delivery. Course length 4 weeks focuses on what makes an effective brand. The course focuses on the of a modern hardware-based rendering manipulation.0 and geometric figures. Students will explore public-safety in order to achieve specific marketing goals. multiple media types. and this guided process. Topics Total credit hours 3. and operation Corporate Training and introduces students to the tools for and algebra through real-world learning creation of multiformat media campaigns.0 live productions using integrated media- numbers and integers and be able to used in training environments. layering operations.0 authentic and compelling storylines. Historical and 2-D/3-D compositing workflows to the design and analysis of computer for Engineers and present their work over various delivery will learn to use industry-standard tools for Creating Brand Experience Portfolio that includes a professional. application-program interface (API). Course length 4 weeks computer-communication networks and Total credit hours 4. the lens through an understanding of depth equipment booking. students will and space. requires a logon for entry. they will learn to tour. Engineers Course will demonstrate in this course can be applied across all types Total credit hours 4. program including visual storytelling. developing a creative method.0 the concepts. how application software. Students will learn how to Total credit hours 3.0 within these contexts as well as application Course length 4 weeks of current writing trends. compelling qualities. explores the concepts and architecture explores the concepts of operating systems students to the principles of computer students will learn the foundations of oral The Compositing and Scene Finishing In the Composition and Visual Design course. remote invocation. students will be asked to shoot Production Techniques course. and quantitative reasoning. students will learn how color and analysis. how to utilize this knowledge when working learning activities will allow students to better understand the core principles of recognize and engage the visual qualities of guidelines. including audience. distributed file systems. and the daily execution techniques. 110 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 111 .0 COD3315 Architecture course explores computing The Concert Media Design course teaches IDT552 The College Mathematics course introduces Course length 4 weeks of advertising—from the conceptual phase The Creative Skills Development course hardware components. Course length 4 weeks † This specific course uses the Florida Statewide Course Numbering System (SCNS). and apply these concepts within the framework covered include memory operations. film. Knowledge of the architecture of Total credit hours 3. students project will consist of a Creative Writing relates to both print and screen. and practices of impact as well as necessary color-correction science fundamentals. 3-D camera tracking Emphasis will be placed on integrating Total credit hours 4. and the principles user permissions are examined. The design concepts reinforced computer-based music creation. * This course is only offered online. and how to develop and execute an artist’s valuable content to defined target audiences storage.

considerations of responsive web design and efficiency. and video. covers techniques that allow developers course teaches students techniques used examines the process of creating functional. Course topics include the physics on large data sets. engineer build a more accurate simulation. queues. Students will also explore for moving web-based applications from which to proceed in exploring combining research and online creative Course will review relevant theories and appropriate chart types. 112 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 113 . and psychological effects throughout WDD312 and Historical Research course. Students will learn about Design Patterns for management. nonrelational databases. informed design decisions.0 Total credit hours 4. This course is essential in the world will conduct research specifically tailored insight.0 and methods of developing creativity are of their concepts and ideas. for their chosen entertainment media significance of cultural variation to consumer by the industry to distribute data across Defining Client Needs Course. and feasibility of their concept scripts on the web. reporting and examine how each supports such as object-oriented programming Course length 4 weeks to create game design documentation. analysis. Course length 4 weeks Course length 4 weeks assignments that encourage them to see and social network data. Students will then implement explore the costs and benefits of cultural Total credit hours 3. basic color. will exercise their knowledge of database an understanding of composition. Course length 4 weeks The Data Mining Course will examine The Data Visualization and Creative Reporting Course will sharpen students’ software to build scalable. students will explore cultures for extracting information from large data and infographics. By Students in the Creativity and Innovation effective analysis. designers in the industry. and instrument and reporting issues specific to data mining. on the feedback received from faculty consumer receptivity. formatting spreadsheets for standards to enhance web pages easily and this course include managing complexity. creating charts.0 Course length 4 weeks Course length 4 weeks Course length 4 weeks explored as students further expand their of various design options and strategies will provide a framework for understanding Total credit hours 3. and outlier a variety of knowledge management (OOP). Lessons will cover a concepts and design considerations for course explores development techniques and systems. faster. This convey various business messages. Total credit hours 4. ENTB2714 and Algorithms DEV231 WDD463 Course length 4 weeks MDM615 The Data Structures and Algorithms Designing for Web Total credit hours 4. including web-based aggregation. and enterprise intelligence. process. setting. It is conducted over the Full Sail Online Learning Environment – a web-based platform individual perceptions of sound. Students will also learn a solid foundation of the basic tools that or anachronistic. students prepare for critical skills necessary for success in the while exploring the relationship between BIN630 CTI3622 ART1201 the ever-changing landscape of the media design industry. of semantic markup elements to ensure I course. and of design.0 Developing New Worlds: through which innovation benefits from Data Mining Creative Reporting In the Database Systems course. searching. This course explores topics of varied artistic styles and their sociological GDN1151 In the Developing New Worlds: Environment Course length 4 weeks intelligent processes are used to identify abilities to present complex results to such as replication and data distribution. Course Descriptions CWM650 IMK302 CTI3231 SIM3032 MDM525 GDN2130 MDM565 WDD301 Creative Writing Portfolio II Cultural Studies and the Web Data Storage Systems Data Visualization Defining Client Needs Design and Design Research Designing for Web In the Creative Writing Portfolio II Course. students most appropriate solutions. teaches the on academic and practical research. and analyzing based design for a slimmer. as they investigate many of the research data is equally important.0 Course length 4 weeks identification. Assignments address methods and tools used in the profession. capacity history.0 production techniques. Case studies and redundancy and security concepts to and investigate research strategies and of exploring and evaluating design options of simulation. as they apply their findings to create the students with recorded music from studio association. students will learn the processes Course. Students will be introduced simulate using spreadsheets.0 WDD322 upon graduation.0 Course length 4 weeks Total credit hours 3. In the Design sources and create visualizations of existing games based on a thorough Students will learn how to use HTML along genres and distribution methods based segmentation. requires a logon for entry. explore options. where traditional art forms are In the Design Tools course. and reliable systems. Total credit hours 4. In addition to researching Critical Listening database services are investigated as well new and significant artistic genres. lists. ECW2841 innovation and economic growth. and problem solving. Total credit hours 5. and improve standards-based content for the Internet. students will easily understood.0 Data Analysis and Reporting Database Structures Deployment of Design Strategies course covers the organization of data Standards II Course length 4 weeks The Data Analysis and Reporting course and the algorithms that are used for In the Database Structures course. Developing design phase of any project. Techniques of incorporating innovation create a range of professional visualizations new ventures and a process for talking to identify trends in data and leverage data to the web. present.0 Total credit hours 4. maps. Students will apply course concepts requirements. classification. Course length 4 weeks and how different tools are used in team communicate. location-based. Students will learn how fundamental data process stored data and become familiar course. Final scripts will be properly planning practices. brainstorm time period and environment within their sessions.0 media campaigns. of sound. trees. Students will environments. reproduce. a wide range of audiences across an Design Tools security practices. Web Applications MDM620 and Motivation teaches students to use Microsoft Excel The Designing for Web Standards II course sorting. user interface.0 environments. entertainment media industry and will be Data Structures ready to be pitched to potential employers Total credit hours 3. normalization.0 critical-listening skills through project-based presentation of real-time. The Cultural Studies and the Web course In the Data Storage Systems course. and web-based that transcend procedural programming. discussion. prototypical design solutions. techniques. students refine the concepts IEN515 analysis and reporting. acoustics and psychoacoustics. methods for developing effective multi. effectively.0 formatted to meet the expectations of Total credit hours 4. students patterns in data that yield information. stacks.0 Course length 4 weeks † This specific course uses the Florida Statewide Course Numbering System (SCNS). learn the complicated design systems Total credit hours 3. students learn the process sample data. Total credit hours 3. The course will address the to concepts including composition. Total credit hours 3. Students will also object-model implementation of industry- game designers use. be it the past. Commercial cloud-based often blended with current imagery to create Web Programming gain exposure to the tools used by game take place. Students will more responsive approach to designing for and graphs. and graphics through a study Historical Research Total credit hours 3. essential backup. and Modeling Successful media designers understand Development Analysis Translating concepts into visual Standards I students will reevaluate the writing emphasizes the relationship between students will learn how data is stored and their clients’ industries and can implement communications requires the ability to The Data Visualization and Modeling course The Design and Development Analysis The Designing for Web Standards I course elements. This course will also and desktop widgets and stand-alone and refactoring. The ability to critically with other standards to develop websites. of utilizing media.0 Course length 4 weeks Environment and academic and applied research.0 audio signals. including Design Integration continues the process of creating functional. or future. live concert material. Through along with an understanding of how best and applying theoretical principles based Course length 4 weeks the integration of new ideas and methods to implement and apply them. Data collection is a key part analytical process. heaps. address estimating the value of data mining software applications. Students will be able to apply explore the designer-client relationship Research Course.0 Total credit hours 5. This course critical thinking. the connections between sound waves. students The Design and Art Theory course provides Total credit hours 5. abstraction. Students will also hone their as well as data-fusion techniques and the Total credit hours 3. structures and algorithms function and with the benefits that creating database involved in deploying an interactive In the Design Integration Course. Students developing critical-listening skills from variety of data mining and machine-learning dashboards. Students will examine the will learn the workflow and strategies used brand in a competitive marketplace. The exploration potential customers and stakeholders. Students will develop an understanding of the process BIN580 Data Visualization and Database Systems Design and Art Theory† design profession. Total credit hours 3. Students design strategies that can elevate their research information. By playing that web-page content is well-formed and their project plans and begin the writing relevance as a component of strategic Course length 4 weeks target markets and methods for testing Application of these strategies leads to more probabilistic distributions can help an and deconstructing games. The intent of the course is to provide and whether it is historically accurate analysis.0 Course length 4 weeks capabilities and refine their work. students will learn how to access and In the Deployment of Web Applications In the Design Strategies and Motivation for common business purposes. the differences between relational and from development environments to new directions in their design projects. Students will also learn how will also hone their critical-thinking skills an engineering perspective and presents processes and concepts including clustering. Topics addressed in structures can provide in regard to such solution for final distribution. targeted marketing. In the and apply critical thinking skills to find the to integrate large data sets from disparate to deconstruct. and art.0 Total credit hours 3. and audio analysis. sound analysis. students will for building the worlds in which their stories REC3514 will explore data mining concepts and practical techniques and the latest tools for practical techniques and methodologies developing impactful data visualizations recovery skills. This course explores standards- linked structures. Total credit hours 3.0 how data mining tools.0 running behind the scenes in games Course length 4 weeks the chosen entertainment media genres Course length 4 weeks Course length 4 weeks Course length 4 weeks SDV2213 Course length 4 weeks and will compose documents to support and distribution methods within the their findings. students identify opportunities for customer-centric entertainment-business data. and present ideas in a group writing. selecting effectively.0 Total credit hours 5. the identification of various insights and examine project management explore current technical and user interface standard techniques such as reusability Total credit hours 4.0 learn the structure of game-industry teams and the sets of tools through which cultures The Critical Listening course focuses on sets using algorithms. secure. good statistical models and understanding game projects are no exception. and Course length 4 weeks * This course is only offered online. the acoustic environment. cultural context and promotional content accessed locally and remotely. abstraction. design. The course will address The Design Patterns for Web Programming as integrating local and remote software Total credit hours 4. but accurate use of that analyze others’ work is essential to the They will also explore the correct usage and peers in the Creative Writing Portfolio empirical research will be evaluated to storage systems. concepts as data optimization and table demonstrates current operational methods to provide students with a solid foundation and effect of their communications. and histories. research. postproduction mixes as the subject of as they use professional data-mining tools use of dashboards. production environments. authenticity. and critique help the objective of maximizing the impact functions. performance. encapsulation. Students organization. developed in previous courses with include working with formulas and Students will learn how to use CSS and other Creativity and Innovation are implemented. and vectors. resources with 21st century skills. Course topics standards-based content for the Internet. Completion of the course is based on participation and successful completion of assignments. compelling qualities. and is accessible 24 hours a day via the Internet. and a network. which employs modern multimedia technologies.

0 Total credit hours 5. Distributed Data Copywriting Course prepares students for also covers advanced rendering topics. time management. In addition to analyzing a wide variety user interfaces for varying screen sizes with targeted messaging. Students will also use based on research. Students will follow practical and Boolean algebra. structural. Students will also learn the Course length 4 weeks integrated platforms in the format of a also evaluate working with technical crew multipage integration. case analysis. and approaches with established learning meaningful customer experiences at every will be perceived and ultimately influence Total credit hours 4. and an introduction to basic concepts of of writing for advertising. replicate data through remote storage. marketing through a combination of hands. Students will be introduced organization and architecture. the rationale behind their decisions performance of distributed systems. Students will focus on research. and Students will explore propositional Students complete a series of projects Course length 4 weeks terminology. students Email Marketing The Editing for the Web course is designed The Emerging Interface Design course production course that introduces the overview of logic design and symbolic logic prepares students to work in the evolving students to working in a studio environment.0 conduct industry analysis to understand Course length 4 weeks their own professional presence online. Students will explore how The Digital Publishing course offers students and verbal communicators.0 their customers. Directing is examined DGT363 prototypes by providing greater flexibility create rhetorical cohesion. symbolically. Students will explore Course length 4 weeks will learn how to support their design a brand’s voice to ensure consistent and Course length 4 weeks editing choices impact the way a project equipment. imaging. Students will be introduced Course length 4 weeks field production from other types of engage today’s digitally savvy learner within to use storytelling principles to strengthen a to the advanced concepts of imaging and production. and revising written work. In addition breakthrough digital technology. and more to learn identify common design elements and the students will explore the advantages of adhering to the process of a professional elements of modern computing systems. Total credit hours 4. products.0 and equipment to convert CAD drawings Learning Applications Course length 4 weeks advanced directing techniques. visual and audio storytelling. learn to compose logical sentences and Course examines digital media and how techniques for directing. as well as the production model of interviewing. The course examines scripting. and presentations. Special attention The curriculum provides learners with Digital Storytelling through the phases of preproduction to Electronic Field Production and enhanced capabilities. and many companies are developing MAR632 DCN3435 paragraphs in order to represent ideas and it can be used in learning applications. Digital Fabrication course will be introduced process and software that explores digital and Branding placed on critical evaluation as part of the The Editing Digital Video course covers In the Electronic Field Production course. the unique logistical. Students Course length 4 weeks Course length 4 weeks Course length 4 weeks control the voice and style of their writing. corporate normal mapping. techniques. requires a logon for entry. narration and industry APIs.0 Course length 4 weeks content and distribute the content across Course length 4 weeks to achieve dramatic goals. editing. Course length 4 weeks IMK4311 routes are good fits for their brands and Digital Marketing and to present online journalism holistically. storyboarding. and exploration as it pertains to the creation Total credit hours 3. budgetary.0 art of collaborating with actors and writers terms of the message and the media—while Applying the concepts and techniques potential impact they may have on an Total credit hours 3. Students will learn how to research takes an integrated approach to digital GRD344 The Engine Development course focuses on production processes. probability. and other data structures will learn how to solve and manage data- course. students the key characteristics of successful Desktop and Mobile audiences. Digital fabrication is the process of using of their solutions. learning environment to introduce basic and Total credit hours 3. and FLM368 to recognize and express mathematical their writing skills in order to extend distribution problems across multiple The English Composition I course introduces Digital Fabrication IDT574 other workflows that are commonly used in Directing ideas graphically. algorithms.0 aesthetic methodologies that distinguish theories.0 students will learn how to develop ideas. business and make deeper connections with editing. function. Students will also be students’ ability to design intuitive. effective communications. and composition. students will explore blogs.0 Engine Development to launch new businesses. Finally. and differentiate their industry research. Students to the theories. and devices. platforms and determine the effectiveness the power of their design and to craft students to the principles of writing. sound design.0 In this course. and application. and is accessible 24 hours a day via the Internet. combinatorics. Students provides students the conceptual skills often meet dynamic artistic. product or service for success. Students will and technical requirements. acting. that help to develop their skills in writing Total credit hours 4. Digital Media and The Directing course utilizes a collaborative rapid prototyping and CAD/CAM software Total credit hours 4.0 students will develop the skills to manage structure through context and technique. design software and computer-aided design/ of documentary film/television and Total credit hours 4. investigate the unique roles and for students to learn the best practices focuses on the industry-standard tools Display Advertising and Email Marketing concepts of timeline-based editing for audio to support the fundamentals of computer media environment by introducing them Students will learn techniques in art responsibilities of the film director. and treatments.0 the mechanisms of digital art. Students will develop mathematics and mathematical reasoning. 114 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 115 . Throughout the and federated identity systems. to the set. and current MAD1100 Successful media designers are visual Students will explore and implement an together to create a dynamic presentation CTI4421 customer feedback. Within the context of academic writing.0 necessary to take assembled journalistic Total credit hours 3. This course explores content–development strategies. GDD379 The Digital Video and Audio Production examines methodologies and strategies plans that promote entertainment within Total credit hours 5. students develop editing video in the industry. An emphasis is Editing Digital Video is given to selecting and refining topics. They will also explore how to brand touch point. required to create a digital marketing plan. Students in the a microcosm of the instructional design postproduction delivery. sound. collect and analyze on exercises. Course length 4 weeks Course length 4 weeks Total credit hours 4. Digital Publishing the aesthetics of bringing video and audio identify target audiences.0 Course length 4 week