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Bear, Polar

Male Animal, Bear (Polar) - CL8 - CR 4 True Neutral

Polar Male Animal, Bear (Polar) - CL8 - CR 4 True Neutral Ability Score Modifier Temporary
Polar Male Animal, Bear (Polar) - CL8 - CR 4 True Neutral Ability Score Modifier Temporary

Ability

Score

Modifier

Temporary

STR STRENGTH DEX DEXTERITY CON CONSTITUTION INT INTELLIGENCE WIS WISDOM CHA CHARISMA
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw FORTITUDE (CONSTITUTION) REFLEX (DEXTERITY) WILL (WISDOM)
Saving Throw
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)

Total

26

26 12 18 2 12 6

12

26 12 18 2 12 6

18

26 12 18 2 12 6

2

26 12 18 2 12 6

12

26 12 18 2 12 6

6

Total

+10

+7

+3

Armor

Base

+6 +6 +2
+6
+6
+2

Dex

+8

+8 +1 +4 -4 +1 -2

+1

+8 +1 +4 -4 +1 -2

+4

+8 +1 +4 -4 +1 -2

-4

+8 +1 +4 -4 +1 -2

+1

+8 +1 +4 -4 +1 -2

-2

Ability

+4 +1 +1
+4
+1
+1

Resist

Size

Natur

+4 -4 +1 -2 Ability +4 +1 +1 Resist Size Natur Skill Name Appraise Balance Bluff
+4 -4 +1 -2 Ability +4 +1 +1 Resist Size Natur Skill Name Appraise Balance Bluff

Skill Name

Appraise Balance Bluff

Total

Ability

Ranks

Misc

-4

INT (-4)

+1

DEX (1)

-2

CHA (-2)

+8

STR (8)

+4

CON (4)

-2

CHA (-2)

+1

DEX (1)

-4

INT (-4)

-2

CHA (-2)

+1

WIS (1)

-2

DEX (1)

1

-2

CHA (-2)

+12

STR (8)

+5

WIS (1)

4

+1

DEX (1)

+1

DEX (1)

-4

INT (-4)

+1

WIS (1)

+7

WIS (1)

6

+1

WIS (1)

+16

STR (8)

+1

DEX (1)

6 +1 WIS (1) +16 STR (8) +1 DEX (1) Climb Concentration Diplomacy Escape Artist Forgery
6 +1 WIS (1) +16 STR (8) +1 DEX (1) Climb Concentration Diplomacy Escape Artist Forgery

Climb Concentration Diplomacy Escape Artist Forgery Gather Information Heal Hide = Escape Artist Forgery Gather Information Heal H i d e Intimidate Jump = Listen = Move Escape Artist Forgery Gather Information Heal H i d e Intimidate Jump = Listen = Move Escape Artist Forgery Gather Information Heal H i d e Intimidate Jump = Listen = Move Intimidate Jump = Forgery Gather Information Heal H i d e = Intimidate Jump Listen = Move Silently Ride Forgery Gather Information Heal H i d e = Intimidate Jump Listen = Move Silently Ride Forgery Gather Information Heal H i d e = Intimidate Jump Listen = Move Silently Ride Listen = Gather Information Heal H i d e = Intimidate Jump = Listen Move Silently Ride Search Gather Information Heal H i d e = Intimidate Jump = Listen Move Silently Ride Search Gather Information Heal H i d e = Intimidate Jump = Listen Move Silently Ride Search Move Silently Ride Search Sense Motive Spot Survival Swim Use Rope

Shield

Damage / Current HP

p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge
p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge
p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge
p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge

Misc

Temp

Deflec Dodge

Notes

Misc

Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 15 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 15 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 15 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 15 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 15 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 15 = Touch AC
AC 15 = Touch AC 10
AC
15
=
Touch AC
10

Total

+1 -1 +5 Flat-Footed AC 14
+1
-1
+5
Flat-Footed AC
14
HP 68 Base Attack +5 Initiative +1 Grapple +18 Speed 40 ft Bite (Animal, Bear
HP
68
Base Attack
+5
Initiative
+1
Grapple
+18
Speed
40 ft
Bite (Animal, Bear (Polar))
Mainhand: +8, 2d6+4
Crit: 20/x2
Light, B/P/S

Claw x2 (Animal, Bear (Polar))

Mainhand: +13, 1d8+8

Crit: 20/x2

Light, P/S

Unarmed Strike

Mainhand: +9/+4, 1d4+8

Crit: 20/x2

Light, B

Feats, Traits & Flaws

Endurance

Run

Track

Special Abilities

+12 to Hide in Snowy areas Improved Grab - Claw (Ex) Low-Light Vision Racial Skill Bonus Scent (Ex) Swimming (30 feet) Type - Animal

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Gear

Total Weight Carried: 0/2760lbs, Light Load (Light: 918lbs, Medium: 1839lbs, Heavy: 2760lbs)

Artisan's Outfit (Free) Money

-

-

Experience & Wealth

Experience Points: 0/36000 Current Cash: You have no money!

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Dire Wolf

Male Dire Animal, Wolf - CL6 - CR 3 True Neutral

Ability

Score

Modifier

Temporary

- CL6 - CR 3 True Neutral Ability Score Modifier Temporary Skill Name Total Ability Ranks
- CL6 - CR 3 True Neutral Ability Score Modifier Temporary Skill Name Total Ability Ranks
Skill Name Total Ability Ranks Misc STR 24 +7 STRENGTH DEX 14 +2 Appraise Balance
Skill Name
Total
Ability
Ranks
Misc
STR
24
+7
STRENGTH
DEX
14
+2
Appraise
Balance
Bluff
-4
INT (-4)
+2
DEX (2)
DEXTERITY
+0
CHA (0)
CON
+7
STR (7)
16
+3
CONSTITUTION
+3
CON (3)
INT
2
-4
+0
CHA (0)
INTELLIGENCE
+2
DEX (2)
WIS
12
+1
-4
INT (-4)
WISDOM
CHA
+0
CHA (0)
10
0
CHARISMA
+1
WIS (1)
+0
DEX (2)
Saving Throw
Total
Climb
Concentration
Diplomacy
Escape Artist
Forgery
Gather Information
Heal
Hide
= Intimidate
Jump
= Listen
= Move Silently
Ride
Search
Sense Motive
Spot
Survival
Swim
Use Rope
Base
Ability
Resist
Misc
Temp
Notes
FORTITUDE
+0
CHA (0)
+8
+5
+3
(CONSTITUTION)
+15
STR (7)
REFLEX
+7
+5
+2
(DEXTERITY)
+7
WIS (1)
4
WILL
+4
DEX (2)
+6
+5
+1
(WISDOM)
+2
DEX (2)
Total
Armor
Shield
Dex
Size
Natur
Deflec Dodge
Misc
-4
INT (-4)
AC
14
=
+2
-1
+3
+1
WIS (1)
Touch AC
11
Flat-Footed AC
12
+7
WIS (1)
4
Total
Damage / Current HP
+2
WIS (1)
1
HP
45
+7
STR (7)
Base Attack
+3
Initiative
+2
+2
DEX (2)
Grapple
+15
Speed
50 ft
Feats, Traits & Flaws
Track
Bite (Dire Animal, Wolf)
Special Abilities
Mainhand: +10, 1d8+10
Crit: 20/x2
Light, B/P/S
Unarmed Strike
Mainhand: +6, 1d4+7
Crit: 20/x2
Light, B
+4 to Survival when tracking by Scent
Low-Light Vision
Racial Skill Bonus
Scent (Ex)
Trip - Bite +11 (Ex)
Type - Animal

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Gear

Total Weight Carried: 0/2100lbs, Light Load (Light: 699lbs, Medium: 1398lbs, Heavy: 2100lbs)

Artisan's Outfit (Free) Money

-

-

Experience & Wealth

Experience Points: 0/21000 Current Cash: You have no money!

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Mirko

Player: Victor Male Halfling Druid 8 - CR 8 True Neutral; Age: 25; Height: 3' 1"; Weight: 35lb.

Ability

Score

Modifier

Temporary

1" ; Weight: 35lb. Ability Score Modifier Temporary Skill Name Total Ability Ranks Misc +2 INT

Skill Name

Total

Ability

Ability Score Modifier Temporary Skill Name Total Ability Ranks Misc +2 INT (2) STR 9 -1

Ranks

Misc

+2 INT (2) STR 9 -1 +0 DEX (3) STRENGTH DEX Appraise Balance Bluff +0
+2
INT (2)
STR
9
-1
+0
DEX (3)
STRENGTH
DEX
Appraise
Balance
Bluff
+0
CHA (0)
17
+3
DEXTERITY
-2
STR (-1)
CON
15
+2
+10
CON (2)
8
CONSTITUTION
+6
INT (2)
4
INT
14
+2
+6
INT (2)
4
INTELLIGENCE
+5
CHA (0)
5
WIS
20
+5
WISDOM
Climb
Concentration
Craft: Alchemy
Craft: Poisonmaking
Diplomacy
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge: Nature
Listen
Move Silently
Ride
Search
Sense Motive
Spellcraft
Spot
Survival
Swim
Use Rope
+0
DEX (3)
CHA
+2
INT (2)
10
0
CHARISMA
+0
CHA (0)
Saving Throw
Total
Base
Ability
Resist
Misc
Temp
Notes
+8
CHA (0)
8
FORTITUDE
+6
WIS (5)
1
+9
=
+7
+2
(CONSTITUTION)
+4
DEX (3)
REFLEX
+6
=
+3
+3
(DEXTERITY)
+0
CHA (0)
WILL
+12
=
+7
+5
-8
STR (-1)
(WISDOM)
+17
INT (2)
11
Total
Armor
Shield
Dex
Size
Natur
Deflec Dodge
Misc
AC
15
=
+3
+1
+1
+12
WIS (5)
5
+2
DEX (3)
Touch AC
14
Flat-Footed AC
12
+9
DEX (3)
4
Total
Damage / Current HP
+2
INT (2)
HP
56
+5
WIS (5)
Base Attack
+7
Initiative
+3
+5
INT (2)
3
Grapple
+1
Speed
20 / 15 ft
+12
WIS (5)
7
+13
WIS (5)
6
+1 Quarterstaff
-7
STR (-1)
Both Hands: +7/+2, 1d4
Double: +3/-2 (Off: -1), 1d4/1d4
Crit: 20/x2
+3
DEX (3)
Double, B
Feats, Traits & Flaws
Quarterstaff
Both Hands: +6/+1, 1d4-1
Double: +2/-3 (Off: -2), 1d4-1/1d4-1
Crit: 20/x2
Double, B
Sling
Ranged: +11/+6, 1d3-1
Ranged, Both Hands: +11/+6, 1d3-1
Crit: 20/x2
Armor Proficiency (Light)
Armor Proficiency (Medium)
Druid Weapon Proficiencies
Flash Frost Spell
Natural Spell
Shield Proficiency
Storm Magic
Rng: 50'
1-Hand, B
Special Abilities

Unarmed Strike

Mainhand: +2/-3 , 1d2-1

Crit: 20/x2

Light, B

Studded Leather

+3

Max Dex: +5, Armor Check: -1 Spell Fail: 15%, Light

+1 to all saving throws, +2 morale bonus vs fear +1 to attacks with thrown weapons and slings Link (Ex) Nature Sense (Ex) Racial Skill Bonus Resist Nature's Lure (Ex) Share Spells (Ex) Subtype - Halfling Trackless Step (Ex) Type - Humanoid Wild Empathy +10 (Ex)

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Gear

Total Weight Carried: 32/67.5lbs, Medium Load (Light: 22.5lbs, Medium: 45lbs, Heavy: 67.5lbs)

+1 Quarterstaff Amulet of Natural Armor +1 Artisan's Outfit (Free) Backpack (empty) Money Quarterstaff Rations, trail (per day) x10 Sling Spell component pouch Studded Leather Waterskin

2lbs

-

-

2lbs

-

2lbs

1lb

-

2lbs

10lbs

4lbs

Special Abilities

Wild Shape (3/day) (Su) Woodland Stride (Ex)

Charges

Wild Shape (3/day) (Su)

0/ 3

Languages

Common

Druidic

Elven

Goblin

Halfling

Spells & Powers

Druid Spell DC: 15 + spell level Maximum Druid spells per day: 6x0; 6x1; 4x2; 4x3; 3x4 Druid 0: Create Water, Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic Druid 1: Cloudburst, Cloudburst, Cloudburst, Cure Light Wounds, Obscuring Mist, Updraft Druid 2: Barkskin, Creeping Cold, Flash Freeze, Owl's Wisdom Druid 3: Call Lightning, Corona of Cold, Hypothermia, Icelance Druid 4: Arc of Lightning, Creeping Cold, Greater, Ice Storm

Companions

Leroy (Animal Companion), Male Dire Animal, Wolf - CL6 - CR 3

STR 24 (+7), DEX 14 (+2), CON 16 (+3), INT 2 (-4), WIS 12 (+1), CHA 10 (0); Fortitude +8, Reflex +7, Will +6 HP: 45/45; Init: +2; Speed: 50 feet

Attack Bonus: +3; Armor Class: 17

Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2 Bite (Dire Animal, Wolf) +10, 1d8+10, 20/x2 Unarmed Strike +6, 1d4+7, 20/x2

Special: +4 to Survival when tracking by Scent, Low-Light Vision, Racial Skill Bonus, Scent (Ex), Track, Trip - Bite +11 (Ex), Type - Animal

/ 11 Tch / 15 Fl

Experience & Wealth

Experience Points: 28000/36000 Current Cash: You have no money!

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Leroy

Male Dire Animal, Wolf - CL6 - CR 3 True Neutral

Leroy Male Dire Animal, Wolf - CL6 - CR 3 True Neutral Ability Score Modifier Temporary
Leroy Male Dire Animal, Wolf - CL6 - CR 3 True Neutral Ability Score Modifier Temporary

Ability

Score

Modifier

Temporary

STR STRENGTH DEX DEXTERITY CON CONSTITUTION INT INTELLIGENCE WIS WISDOM CHA CHARISMA
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw FORTITUDE (CONSTITUTION) REFLEX (DEXTERITY) WILL (WISDOM)
Saving Throw
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)

Total

24

14

16

2

12

10

Total

+8

+7

+6

Armor

Base

+5 +5 +5
+5
+5
+5

Dex

+7

+2

+3

-4

+1

0

Ability

+3 +2 +1
+3
+2
+1

Resist

Size

Natur

+5 Dex +7 +2 +3 -4 +1 0 Ability +3 +2 +1 Resist Size Natur Skill
+5 Dex +7 +2 +3 -4 +1 0 Ability +3 +2 +1 Resist Size Natur Skill

Skill Name

Appraise Balance Bluff

Total

Ability

Ranks

Misc

-4

INT (-4)

+2

DEX (2)

+0

CHA (0)

+7

STR (7)

+3

CON (3)

+0

CHA (0)

+2

DEX (2)

-4

INT (-4)

+0

CHA (0)

+1

WIS (1)

+0

DEX (2)

+0

CHA (0)

+15

STR (7)

+7

WIS (1)

4

+4

DEX (2)

+2

DEX (2)

-4

INT (-4)

+1

WIS (1)

+7

WIS (1)

4

+2

WIS (1)

1

+7

STR (7)

+2

DEX (2)

+ 2 WIS (1) 1 +7 STR (7) +2 DEX (2) Climb Concentration Diplomacy Escape Artist
+ 2 WIS (1) 1 +7 STR (7) +2 DEX (2) Climb Concentration Diplomacy Escape Artist

Climb Concentration Diplomacy Escape Artist Forgery Gather Information Heal Hide = Diplomacy Escape Artist Forgery Gather Information Heal Hide Intimidate Jump = Listen = Move Silently Ride Diplomacy Escape Artist Forgery Gather Information Heal Hide Intimidate Jump = Listen = Move Silently Ride Diplomacy Escape Artist Forgery Gather Information Heal Hide Intimidate Jump = Listen = Move Silently Ride Intimidate Jump = Forgery Gather Information Heal Hide = Intimidate Jump Listen = Move Silently Ride Search Sense Motive Forgery Gather Information Heal Hide = Intimidate Jump Listen = Move Silently Ride Search Sense Motive Forgery Gather Information Heal Hide = Intimidate Jump Listen = Move Silently Ride Search Sense Motive Listen = Gather Information Heal Hide = Intimidate Jump = Listen Move Silently Ride Search Sense Motive S Gather Information Heal Hide = Intimidate Jump = Listen Move Silently Ride Search Sense Motive S Gather Information Heal Hide = Intimidate Jump = Listen Move Silently Ride Search Sense Motive S Move Silently Ride Search Sense Motive Spot Survival Swim Use Rope

Shield

Damage / Current HP

p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge
p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge
p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge
p o t Survival Swim Use Rope Shield Damage / Current HP Misc Temp Deflec Dodge

Misc

Temp

Deflec Dodge

Notes

Misc

Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 17 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 17 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 17 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 17 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 17 = Touch AC
Shield Damage / Current HP Misc Temp Deflec Dodge Notes Misc AC 17 = Touch AC
AC 17 = Touch AC 11
AC
17
=
Touch AC
11

Total

+2 -1 +6 Flat-Footed AC 15
+2
-1
+6
Flat-Footed AC
15
HP 45 Base Attack +3 Initiative +2 Grapple +15 Speed 50 ft Bite (Dire Animal,
HP
45
Base Attack
+3
Initiative
+2
Grapple
+15
Speed
50 ft
Bite (Dire Animal, Wolf)
Mainhand: +10, 1d8+10
Crit: 20/x2
Light, B/P/S

Feats, Traits & Flaws

Improved Natural Armor Improved Natural Armor Improved Natural Armor Track

Unarmed Strike

Mainhand: +6, 1d4+7

Crit: 20/x2

Light, B

Special Abilities

+4 to Survival when tracking by Scent Low-Light Vision Racial Skill Bonus Scent (Ex) Trip - Bite +11 (Ex) Type - Animal

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.

Gear

Total Weight Carried: 0/2100lbs, Light Load (Light: 699lbs, Medium: 1398lbs, Heavy: 2100lbs)

Money

-

Experience & Wealth

Current Cash: You have no money!

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.