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BOUNTY HUNTER ACTIVE

ASSASSIN
PASSIVE

RANKED

Assassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth


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GRIT LETHAL BLOWS STALKER DODGE


Gain +1 strain threshold. Add +10 per rank of Add b per rank of When targeted in combat,
COST 5
Lethal Blows to any Stalker to all Stealth and may perform a Dodge
Critical Injury result Coordination checks. incidental. Suffer strain
inflicted on opponents. COST 5
no greater than ranks
COST 5
in Dodge to upgrade the
difficulty of the attack by
that number.
COST 5

PRECISE AIM JUMP UP QUICK STRIKE QUICK DRAW


Once per round, may Once per round, may stand Add b per rank of Quick Once per round, draw or
perform a Precise Aim from seated or prone as Strike to combat checks holster a weapon or item
maneuver. Suffer strain an incidental. against targets that as an incidental.
up to ranks in Precise Aim COST 10
have not acted yet this COST 10
and reduce targets Melee encounter.
and Ranged Defense by COST 10
that number.
COST 10

TARGETED BLOW STALKER LETHAL BLOWS ANATOMY LESSONS


After making a successful Add b per rank of Add +10 per rank of After making a successful
attack, may spend 1 Stalker to all Stealth and Lethal Blows to any attack, may spend 1
Destiny Point to add Agility Coordination checks. Critical Injury result Destiny Point to add
in damage to one hit. COST 15
inflicted on opponents. damage equal to Intellect
COST 15 COST 15
to one hit.
COST 15

STALKER SNIPER SHOT DODGE LETHAL BLOWS


Add b per rank of Before making a non- When targeted in combat, Add +10 per rank of
Stalker to all Stealth and thrown ranged attack, as may perform a Dodge Lethal Blows to any
Coordination checks. a maneuver increase the incidental. Suffer strain Critical Injury result
COST 20
weapons range by up to no greater than ranks inflicted on opponents.
1 band per rank. Upgrade in Dodge to upgrade the COST 20
the attacks difficulty by 1 difficulty of the attack by
per range increase. that number.
COST 20 COST 20

PRECISE AIM DEADLY ACCURACY DEDICATION MASTER OF


SHADOWS
Once per round, may When acquired, choose 1 Gain +1 to a single charac-
perform a Precise Aim combat skill. Add damage teristic. This cannot bring Once per round, suffer
maneuver. Suffer strain equal to ranks in that skill a characteristic above 6. 2 strain to decrease
up to ranks in Precise Aim to one hit of a successful difficulty of next Stealth or
COST 25
and reduce targets Melee attack with that skill. Skulduggery check by 1.
and Ranged Defense by COST 25 COST 25

that number.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


BOUNTY HUNTER ACTIVE

GADGETEER
PASSIVE

RANKED

Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged (Light)


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BRACE TOUGHENED INTIMIDATING DEFENSIVE STANCE


Perform the Brace man- Gain +2 wound threshold. May suffer a number Once per round, as a man-
euver to remove b COST 5
of strain up to ranks in euver suffer a number of
per rank of Brace from Intimidating to downgrade strain up to ranks in Defen-
your next Action. This difficulty of Coercion sive Stance to upgrade
may only remove b checks or upgrade difficulty difficulty of all incoming
added by environmental when targeted by Coercion melee attacks by an equal
circumstances. checks by an equal number. number for the next round.
COST 5 COST 5 COST 5

SPARE CLIP JURY RIGGED POINT BLANK DISORIENT


Cannot run out of ammo Choose 1 weapon, armor, Add 1 damage per rank After hitting with a combat
due to y. Items with or other item and give it a of Point Blank to damage check, may spend a a
Limited Ammo quality run permanent improvement of one hit of successful to disorient target for a
out of ammo as normal. while it remains in use. Ranged (Heavy) or (Light) number of rounds equal to
COST 10 COST 10
attacks made while at ranks in Disorient.
short range or engaged. COST 10

COST 10

TOUGHENED ARMOR MASTER NATURAL ENFORCER STUNNING BLOW


Gain +2 wound threshold. When wearing armor, inc- Once per session, may When making Melee
COST 15
rease total soak value by 1. re-roll any 1 Coercion or checks, may inflict damage
COST 15
Streetwise check. as strain instead of
COST 15
wounds. This does not
ignore soak.
COST 15

JURY RIGGED TINKERER DEADLY ACCURACY IMPROVED


STUNNING BLOW
Choose 1 weapon, armor, May add 1 additional hard When acquired, choose 1
or other item and give it a point to a number of items combat skill. Add damage When dealing strain
permanent improvement equal to ranks in Tinkerer. equal to ranks in that skill damage with Melee or
while it remains in use. Each item may only be to one hit of a successful Brawl checks, may spend
modified once. attack made using that skill. x to stagger target for 1
COST 20
round per x.
COST 20 COST 20

COST 20

INTIMIDATING DEDICATION IMPROVED CRIPPLING BLOW


ARMOR MASTER
May suffer a number Gain +1 to a single charac- Increase the difficulty of
of strain up to ranks in teristic. This cannot bring When wearing armor with next combat check by 1. If
Intimidating to downgrade a characteristic above 6. a soak value of 2 or higher, check deals damage, target
difficulty of Coercion increase defense by 1. suffers 1 strain whenever
COST 25
checks or upgrade difficulty COST 25 he moves for the remainder
when targeted by Coercion of the encounter.
checks by an equal number. COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


BOUNTY HUNTER ACTIVE

SURVIVALIST
PASSIVE

RANKED

Spec Bonus Career Skills: Knowledge (Xenology), Perception, Resilience, Survival


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FORAGER STALKER OUTDOORSMAN EXPERT TRACKER


Remove up to b b from Add b per rank of Remove b per rank of Remove b per rank of
skill checks to find food, Stalker to all Stealth and Outdoorsman from checks Expert Tracker from checks
water, or shelter. Survival Coordination checks. to move through terrain to find tracks or track
checks to forage take half COST 5
or manage environmental targets. Decrease time to
the time. effects. Decrease overland track a target by half.
COST 5
travel times by half. COST 5

COST 5

OUTDOORSMAN SWIFT HUNTER SOFT SPOT


Remove b per rank of Do not suffer usual Add b per rank of After making a successful
Outdoorsman from checks penalties for moving Hunter to all checks when attack, may spend 1
to move through terrain through difficult terrain. interacting with beasts or Destiny Point to add
or manage environmental COST 10
animals (including combat). damage equal to Cunning
effects. Decrease overland Add +10 to Critical Injury to one hit.
travel times by half. results against beasts or COST 10

COST 10
animals per rank of Hunter.
COST 10

TOUGHENED EXPERT TRACKER STALKER NATURAL


OUTDOORSMAN
Gain +2 wound threshold. Remove b per rank of Add b per rank of
Expert Tracker from checks Stalker to all Stealth and Once per session, may
COST 15
to find tracks or track Coordination checks. re-roll any 1 Resilience or
targets. Decrease time to Survival check.
COST 15
track a target by half. COST 15

COST 15

TOUGHENED HUNTER EXPERT TRACKER BLOODED


Gain +2 wound threshold. Add b per rank of Remove b per rank of Add b per rank of Blooded
COST 20
Hunter to all checks when Expert Tracker from checks to all checks to resist or
interacting with beasts or to find tracks or track recover from poisons,
animals (including combat). targets. Decrease time to venoms, or toxins. Reduce
Add +10 to Critical Injury track a target by half. duration of ongoing poisons
results against beasts or COST 20
by one round per rank of
animals per rank of Hunter. Blooded to a minimum of 1.
COST 20 COST 20

ENDURING DEDICATION GRIT HEROIC FORTITUDE


Gain +1 soak value. Gain +1 to a single charac- Gain +1 strain threshold. May spend 1 Destiny Point
COST 25
teristic. This cannot bring COST 25
to ignore effects of Critical
a characteristic above 6. Injuries on Brawn or Agility
COST 25
checks until the end of the
encounter.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


CAREER BASE ABILITY

COLONIST
UPGRADE

RANKED

Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore),
Leadership, Negotiation, Streetwise Find more handouts at BeggingForXP.com

INSIGHTFUL REVELATION BASE ABILITY


Once per game session, the character may perform an Insightful Revelation action and spend 2 Destiny Points to make a ddd
Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possess pertaining to
his current situation. What he learns is up to the GM, but it must be valuable to the player overcoming his immediate encounter or
situation, and the information cannot be obtainable by any other immediately available means.
COST 30

REDUCE SETBACK DESTINY REDUCE DIFFICULTY ADDITIONAL SKILLS


Remove b from skill Insightful Revelation costs Reduce the difficulty of the When making the Insight-
check to activate Insightful 1 Destiny Point instead skill check to activate In- ful Revelation action, the
Revelation. of 2. sightful Revelation to dd. character may use any
COST 10 COST 10 COST 10
Knowledge skill.
COST 10

ADD BOOST REDUCE SETBACK INCREASE EFFECT DURATION


Add b to skill check to ac- Remove b from skill If the check is successful, The character may per-
tivate Insightful Revelation. check to activate Insightful the character may spend form the Insightful Revela-
COST 15
Revelation. x to gain another piece of tion action one additional
COST 15
equally useful information.. time per session..
COST 15 COST 15

UNMATCHED EXPERTISE BASE ABILITY


Once per game session as an action, the character may spend two Destiny Points to reduce the difficulty of all career skill checks he
makes by one to a minimum of d for the remainder of the encounter.
COST 30

REDUCE SETBACK ACTIVATION ACTIVATION REDUCE SETBACK


Remove b from career Activate Unmatched Exper- Activate Unmatched Exper- Remove b from career
skill checks made while tise as a maneuver instead tise as an incidental that skill checks made while
Unmatched Expertise is of an action. can be triggered out of Unmatched Expertise is
activated. COST 10
turn instead of a maneuver. activated.
COST 10 COST 10 COST 10

REDUCE DIFFICULTY SUPERIOR REDUCTION DESTINY REDUCE DIFFICULTY


Reduce the difficulty of Once per session while Unmatched Expertise The minimum difficulty
career skill checks by 2 ability is activated, may costs 1 Destiny Point to of all career skill checks
instead of 1. reduce the difficulty of one activate instead of 2. is reduced to Simple ()
COST 15
non-career skill. COST 15
instead of d.
COST 15 COST 15

EDGE OF THE EMPIRE VERSION 7A 2015-06


COLONIST ACTIVE

DOCTOR
PASSIVE

RANKED

Spec Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience


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SURGEON BACTA SPECIALIST GRIT RESOLVE


When making a Medicine Patients recover 1 addi- Gain +1 strain threshold. When a character
check to help a character tional wound per rank of COST 5
involuntarily suffers strain,
heal wounds, the target Bacta Specialist when they he suffers 1 less strain per
heals 1 additional wound recover wounds from bacta rank of Resolve, minimum 1.
per rank of Surgeon. tanks or long term care. COST 5

COST 5 COST 5

STIM APPLICATION GRIT SURGEON RESOLVE


Take the Stim Application Gain +1 strain threshold. When making a Medicine When a character
action; make a dd COST 10
check to help a character involuntarily suffers strain,
Medicine check. If success- heal wounds, the target he suffers 1 less strain per
ful, 1 engaged ally increa- heals 1 additional wound rank of Resolve, minimum 1.
ses 1 characteristic by per rank of Surgeon. COST 10
1 for the encounter and COST 10
suffers 4 strain.
COST 10

SURGEON GRIT BACTA SPECIALIST PRESSURE POINT


When making a Medicine Gain +1 strain threshold. Patients recover 1 addi- When making a Brawl
check to help a character COST 15
tional wound per rank of check against an opponent,
heal wounds, the target Bacta Specialist when they instead of dealing damage,
heals 1 additional wound recover wounds from bacta may deal equivalent strain
per rank of Surgeon. tanks or long term care. plus additional strain
COST 15 COST 15
equal to ranks in Medicine
(ignoring soak).
COST 15

IMPROVED STIM NATURAL DOCTOR TOUGHENED ANATOMY LESSONS


APPLICATION
Once per session, may re- Gain +2 wound threshold. After making a successful
When performing a Stim roll any 1 Medicine check. attack, may spend 1
COST 20
Application action, may Destiny Point to add
COST 20
increase the difficulty to damage equal to Intellect
ddd, and target only to one hit.
suffers 1 strain.
COST 20

COST 20

SUPREME STIM MASTER DOCTOR DEDICATION DODGE


APPLICATION
Once per round, suffer Gain +1 to a single charac- When targeted in combat,
When performing the Stim 2 strain to decrease the teristic. This cannot bring may perform a Dodge
Application action, spend difficulty of a Medicine a characteristic above 6. incidental. Suffer strain
x to increase an additional check by 1. no greater than ranks
COST 25
Characteristic by 1. in Dodge to upgrade the
COST 25

COST 25 difficulty of the attack by


that number.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


COLONIST ACTIVE

POLITICO
PASSIVE

RANKED

Spec Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
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KILL WITH KINDNESS GRIT PLAUSIBLE TOUGHENED


DENIABILITY
Remove b per rank of Gain +1 strain threshold. Gain +2 wound threshold.
Kill with Kindness from Remove b per rank of
COST 5 COST 5
all Charm and Leadership Plausible Deniability from
checks. all Coercion and Deception
checks.
COST 5

COST 5

INSPIRING RHETORIC KILL WITH KINDNESS SCATHING TIRADE PLAUSIBLE


DENIABILITY
Take an Inspiring Rhetoric Remove b per rank of Take a Scathing Tirade
action; make a dd Kill with Kindness from action; make a dd Remove b per rank of
Leadership check. One ally all Charm and Leadership Coercion check. One enemy Plausible Deniability from
for each s, in short range, checks. for each s, in short range, all Coercion and Deception
recovers 1 strain. Spend suffers 1 strain. Spend a checks.
COST 10
a for 1 affected ally to for 1 affected enemy to COST 10

recover 1 additional strain. suffer 1 additional strain.


COST 10 COST 10

DODGE IMPROVED IMPROVED WELL ROUNDED


INSPIRING RHETORIC SCATHING TIRADE
When targeted in combat, Choose any 2 skills. They
may perform a Dodge Each ally affected by Each enemy affected by permanently become
incidental. Suffer strain Inspiring Rhetoric gains Scathing Tirade suffers career skills.
no greater than ranks b on all skill checks for a b on all skill checks for a
COST 15
in Dodge to upgrade the number of rounds equal to number of rounds equal to
difficulty of the attack by ranks in Leadership. ranks in Coercion.
that number. COST 15 COST 15

COST 15

GRIT SUPREME SUPREME NOBODYS FOOL


INSPIRING RHETORIC SCATHING TIRADE
Gain +1 strain threshold. May upgrade difficulty of
Suffer 1 strain to perform Suffer 1 strain to perform incoming Charm, Coercion,
COST 20
Inspiring Rhetoric as a Scathing Tirade as a or Deception checks once
maneuver, not an action. maneuver, not an action. per rank of Nobodys Fool.
COST 20 COST 20 COST 20

STEELY NERVES DEDICATION NATURAL CHARMER INTENSE PRESENCE


Spend 1 Destiny Point to Gain +1 to a single charac- Once per session, may Spend 1 Destiny Point to
ignore effects of Critical teristic. This cannot bring re-roll any 1 Charm or recover strain equal to
Injuries on Willpower or a characteristic above 6. Deception check. Presence rating.
Presence checks until the COST 25 COST 25 COST 25
end of the encounter.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


COLONIST ACTIVE

SCHOLAR
PASSIVE

RANKED

Spec Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception
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RESPECTED SCHOLAR SPEAKS BINARY GRIT BRACE


May downgrade difficulty When directing NPC Gain +1 strain threshold. Perform the Brace man-
of checks to interact with droids, may grant them b COST 5
euver to remove b
institutes of learning per rank of Speaks Binary per rank of Brace from
by one level per rank of on checks. your next Action. This
Respected Scholar. COST 5
may only remove b
COST 5
added by environmental
circumstances.
COST 5

RESEARCHER RESPECTED SCHOLAR RESOLVE RESEARCHER


Remove b per rank May downgrade difficulty When a character Remove b per rank
of Researcher from of checks to interact with involuntarily suffers strain, of Researcher from
all Knowledge checks. institutes of learning he suffers 1 less strain per all Knowledge checks.
Researching a subject by one level per rank of rank of Resolve, minimum 1. Researching a subject
takes half the time. Respected Scholar. COST 10
takes half the time.
COST 10 COST 10 COST 10

CODEBREAKER KNOWLEDGE NATURAL SCHOLAR WELL ROUNDED


SPECIALIZATION
Remove b per rank in Once per session, may Choose any 2 skills. They
Codebreaker from checks When acquired, choose re-roll any 1 Knowledge permanently become
to break codes or decrypt 1 Knowledge skill. When skill check. career skills.
communications. Decrease making that skill check, COST 15 COST 15
difficulty of checks to may spend x result to
break codes or decrypt gain s equal to ranks in
communications by 1. Knowledge Specialization.
COST 15 COST 15

KNOWLEDGE INTENSE FOCUS CONFIDENCE RESOLVE


SPECIALIZATION
Perform an Intense Focus May decrease difficulty When a character
When acquired, choose maneuver; suffer 1 strain of Discipline checks to involuntarily suffers strain,
1 Knowledge skill. When and upgrade the ability of avoid fear by 1 per rank of he suffers 1 less strain per
making that skill check, the next skill check once. Confidence. rank of Resolve, minimum 1.
may spend x result to
COST 20 COST 20 COST 20
gain s equal to ranks in
Knowledge Specialization.
COST 20

STROKE OF GENIUS MENTAL FORTRESS DEDICATION TOUGHENED


Once per session, make Spend 1 Destiny Point to Gain +1 to a single charac- Gain +2 wound threshold.
one skill check using ignore effects of Critical teristic. This cannot bring COST 25
Intellect rather than the Injuries on Intellect or a characteristic above 6.
characteristic linked to Cunning checks until end of COST 25
that skill. encounter.
COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


COLONIST ACTIVE

ENTREPRENEUR
PASSIVE

RANKED

Spec Bonus Career Skills: Discipline, Knowledge (Education), Knowledge (Underworld), Negotiation
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SOUND PLAUSIBLE RAPID RECOVERY GRIT


INVESTMENTS DENIABILITY
When healing strain after Gain +1 strain threshold.
At the start of each Remove b per rank of an encounter, heal 1 COST 5
session, gain 100 credits Plausible Deniability from additional strain per rank
for each rank of Sound all Coercion and Deception of Rapid Recovery.
Investments. checks.
COST 5

COST 5 COST 5

RAPID RECOVERY WHEEL AND DEAL SOUND WHEEL AND DEAL


INVESTMENTS
When healing strain after When selling goods legally, When selling goods legally,
an encounter, heal 1 gain 10% more credits per At the start of each gain 10% more credits per
additional strain per rank rank of Wheel and Deal. session, gain 100 credits rank of Wheel and Deal.
of Rapid Recovery. for each rank of Sound
COST 10 COST 10
Investments.
COST 10

COST 10

GREASED PALMS THROWING CREDITS BOUGHT INFO SOUND


INVESTMENTS
Before making a social At the beginning of a Instead of making a
check, may spend up to 50 session, spend 100 Knowledge check, may take At the start of each
credits per rank of Greased credits to ignore the strain a Bought Info action; spend session, gain 100 credits
Palms to upgrade the ability threshold penalty due to a credits equal to 50 times for each rank of Sound
of the check once for every triggered Obligation. the difficulty of the check Investments.
50 credits spent. COST 15
to pass with one s. COST 15

COST 15 COST 15

SOUND TOUGHENED MASTER MERCHANT KNOW SOMEBODY


INVESTMENTS
Gain +2 wound threshold. When buying/selling goods, Once per session, when
At the start of each or paying off/taking more attempting to purchase
COST 20
session, gain 100 credits Obligation, suffer 2 strain a legally available item,
for each rank of Sound to buy for 25% less, sell for reduce its rarity by 1 per
Investments. 25% more, pay off 1 more rank of Know Somebody.
COST 20 Obligation, or take 1 less. COST 20

COST 20

NATURAL MERCHANT INTENSE FOCUS DEDICATION SOUND


INVESTMENTS
Once per session, may Perform an Intense Focus Gain +1 to a single charac-
re-roll any 1 Streetwise or maneuver; suffer 1 strain teristic. This cannot bring At the start of each
Negotiation check. and upgrade the ability of a characteristic above 6. session, gain 100 credits
the next skill check once. for each rank of Sound
COST 25 COST 25
Investments.
COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


COLONIST ACTIVE

MARSHAL
PASSIVE

RANKED

Spec Bonus Career Skills: Coercion, Knowledge (Underworld), Ranged (Light), Vigilance
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HARD HEADED GRIT STREET SMARTS TOUGHENED


When staggered or disor- Gain +1 strain threshold. Remove b per rank Gain +2 wound threshold.
iented, perform the Hard COST 5
of Street Smarts from COST 5
Headed action to make a Streetwise or Knowledge
dddd Discipline check (Underworld) checks.
to remove the status. COST 5
Difficulty reduced by 1
per rank.
COST 5

DURABLE GOOD COP BAD COP QUICK DRAW


May reduce any Critical Spend aa from a Charm Spend aa from a Once per round, draw or
Injury suffered by 10 or Negotiation check to Deception or Coercion holster a weapon or item
per rank of Durable to a upgrade ability of an allys check to upgrade ability of as an incidental.
minimum of 1. subsequent social check an allys subsequent social COST 10

COST 10
against the same target a check against the same
number of times equal to target a number of times
ranks in Good Cop. equal to ranks in Bad Cop
COST 10 COST 10

HARD HEADED GRIT GOOD COP POINT BLANK


When staggered or disor- Gain +1 strain threshold. Spend aa from a Charm Add 1 damage per rank
iented, perform the Hard COST 15
or Negotiation check to of Point Blank to damage
Headed action to make a upgrade ability of an allys of one hit of successful
dddd Discipline check subsequent social check Ranged (Heavy) or (Light)
to remove the status. against the same target a attacks made while at
Difficulty reduced by 1 number of times equal to short range or engaged.
per rank. ranks in Good Cop. COST 15

COST 15 COST 15

DURABLE UNRELENTING SKEPTIC BAD COP POINT BLANK


May reduce any Critical When targeted by a Spend aa from a Add 1 damage per rank
Injury suffered by 10 Deception check, the Deception or Coercion of Point Blank to damage
per rank of Durable to a character automatically check to upgrade ability of of one hit of successful
minimum of 1. adds f to the check equal an allys subsequent social Ranged (Heavy) or (Light)
COST 20
to ranks in Vigilance. check against the same attacks made while at
COST 20
target a number of times short range or engaged.
equal to ranks in Bad Cop COST 20

COST 20

IMPROVED IMPROVED DEDICATION NATURAL MARKSMAN


HARD HEADED UNRELENTING SKEPTIC
Gain +1 to a single charac- Once per session, may re-
When incapacitated due to When targeted by a teristic. This cannot bring roll any 1 Ranged (Light) or
strain exceeding threshold, Deception check that fails, a characteristic above 6. Ranged (Heavy) check.
take a ddddd Disc- may spend 1 Destiny Point
COST 25 COST 25
ipline check (d per rank to add y to results.
of Hard Headed) to reduce COST 25
strain to 1 below threshold.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


COLONIST ACTIVE

PERFORMER
PASSIVE

RANKED

Spec Bonus Career Skills: Charm, Coordination, Deception, Melee


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SMOOTH TALKER KILL WITH KINDNESS DISTRACTING CONVINCING


BEHAVIOR DEMEANOR
When first acquired, Remove b per rank of
choose Charm, Coercion, Kill with Kindness from As a maneuver, suffer strain Remove b per rank of
Deception, or Negotiation. all Charm and Leadership up to ranks in Cunning. Until Convincing Demeanor
When making checks with checks. start of next turn, equal from Deception or
that skill, spend x to number of engaged NPCs Skulduggery checks.
COST 5
gain additional s equal to suffer t on checks. Ranks COST 5

ranks in Smooth Talker. increase range.


COST 5 COST 5

DISTRACTING CONGENIAL DODGE JUMP UP


BEHAVIOR
As an incidental, suffer When targeted in combat, Once per round, may stand
As a maneuver, suffer strain strain up to ranks in may perform a Dodge from seated or prone as
up to ranks in Cunning. Until Congenial to downgrade incidental. Suffer strain an incidental.
start of next turn, equal difficulty when making or no greater than ranks COST 10
number of engaged NPCs upgrade difficulty when in Dodge to upgrade the
suffer t on checks. Ranks targeted by a Charm or difficulty of the attack by
increase range. Negotiation check. that number.
COST 10 COST 10 COST 10

DISTRACTING INTENSE PRESENCE NATURAL ATHLETE SECOND WIND


BEHAVIOR
Spend 1 Destiny Point to Once per session, may Once per encounter, may
As a maneuver, suffer strain recover strain equal to re-roll any 1 Athletics or use Second Wind incidental
up to ranks in Cunning. Until Presence rating. Coordination check. to heal strain equal to
start of next turn, equal ranks in Second Wind.
COST 15 COST 15
number of engaged NPCs
COST 15
suffer t on checks. Ranks
increase range.
COST 15

SMOOTH TALKER IMPROVED GRIT TOUGHENED


DISTRACTING
When first acquired, BEHAVIOR Gain +1 strain threshold. Gain +2 wound threshold.
choose Charm, Coercion, COST 20 COST 20
Deception, or Negotiation. The Distracting Behavior
When making checks with maneuver inflicts tt on
that skill, spend x to NPCs checks when NPCs
gain additional s equal to target characters allies.
ranks in Smooth Talker. COST 20

COST 20

BIGGEST FAN DECEPTIVE TAUNT COORDINATION DEDICATION


DODGE
Once per session, may take Once per session, may Gain +1 to a single charac-
a Biggest Fan action; make make Deceptive Taunt When targeted by a teristic. This cannot bring
a ddd Charm check action; make opposed combat check, may a characteristic above 6.
to turn one NPC into the Deception check to force spend 1 Destiny Point to
COST 25
characters biggest fan. one adversary to attack add f equal to ranks in
the character on the Coordination to check.
COST 25
adversarys next turn. COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


CAREER BASE ABILITY

EXPLORER
UPGRADE

RANKED

Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology),
Perception, Piloting (Space), Survival Find more handouts at BeggingForXP.com

SUDDEN DISCOVERY BASE ABILITY


Once per game session, the character may spend 2 Destiny Points to make a ddd Knowledge (Outer Rim) or Knowledge (Core
Worlds) check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden
item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish,
as well as the end results, must be approved by the GM.
COST 30

ADD BOOST REDUCE SETBACK REDUCE SETBACK CHANGE SKILL


Add b to skill check to Remove b from skill Remove b from skill Sudden Discovery can be
activate Sudden Discovery. check to activate Sudden check to activate Sudden activated with the Astroga-
COST 10
Discovery. Discovery. tion or Survival skills.
COST 10 COST 10 COST 10

ADD BOOST REDUCE DIFFICULTY FREQUENCY DESTINY


Add b to skill check to Reduce the difficulty of the Sudden Discovery may Sudden Discovery costs 1
activate Sudden Discovery. skill check to activate Sud- be used twice per game Destiny Point instead of 2.
COST 15
den Discovery to dd. session. COST 15

COST 15 COST 15

UNMATCHED MOBILITY BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is al-
lowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second
maneuver is normally gained.
COST 30

DURATION FREE MANEUVER FREE MANEUVER MELEE DEFENSE


Unmatched Mobility lasts Gain one additional free Gain one additional free Gain +1 melee defense
for one additional round. maneuver while base ability maneuver while base ability while Unmatched Mobility
COST 10
is active. This does not in- is active. This does not in- is active.
crease per turn maneuvers. crease per turn maneuvers. COST 10

COST 10 COST 10

DURATION DURATION DESTINY RANGED DEFENSE


Unmatched Mobility lasts Unmatched Mobility lasts Unmatched Mobility costs 1 Gain +1 ranged defense
for one additional round. for one additional round. Destiny Point instead of 2. while Unmatched Mobility
COST 15 COST 15 COST 15
is active.
COST 15

EDGE OF THE EMPIRE VERSION 7A 2015-06


EXPLORER ACTIVE

FRINGER
PASSIVE

RANKED

Spec Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise


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GALAXY MAPPER STREET SMARTS RAPID RECOVERY STREET SMARTS


Remove b per rank Remove b per rank When healing strain after Remove b per rank
of Galaxy Mapper from of Street Smarts from an encounter, heal 1 of Street Smarts from
Astrogation checks. Streetwise or Knowledge additional strain per rank Streetwise or Knowledge
Astrogation checks take (Underworld) checks. of Rapid Recovery. (Underworld) checks.
half normal time. COST 5 COST 5 COST 5

COST 5

SKILLED JOCKEY GALAXY MAPPER GRIT TOUGHENED


Remove b per rank of Remove b per rank Gain +1 strain threshold. Gain +2 wound threshold.
Skilled Jockey from all of Galaxy Mapper from COST 10 COST 10
Piloting (Planetary) and Astrogation checks.
Piloting (Space) checks. Astrogation checks take
COST 10
half normal time.
COST 10

MASTER STARHOPPER DEFENSIVE DRIVING RAPID RECOVERY DURABLE


Once per round, suffer Increase defense of vehicle When healing strain after May reduce any Critical
2 strain to decrease or starship being piloted an encounter, heal 1 Injury suffered by 10
the difficulty of next by 1 per rank of Defensive additional strain per rank per rank of Durable to a
Astrogation check by 1 to Driving. of Rapid Recovery. minimum of 1.
a minimum of d. COST 15 COST 15 COST 15

COST 15

RAPID RECOVERY JUMP UP GRIT KNOCKDOWN


When healing strain after Once per round, may stand Gain +1 strain threshold. After hitting with a melee
an encounter, heal 1 from seated or prone as COST 20
attack, may spend x to
additional strain per rank an incidental. knock the target prone.
of Rapid Recovery. COST 20 COST 20

COST 20

DEDICATION TOUGHENED DODGE DODGE


Gain +1 to a single charac- Gain +2 wound threshold. When targeted in combat, When targeted in combat,
teristic. This cannot bring COST 25
may perform a Dodge may perform a Dodge
a characteristic above 6. incidental. Suffer strain incidental. Suffer strain
COST 25
no greater than ranks no greater than ranks
in Dodge to upgrade the in Dodge to upgrade the
difficulty of the attack by difficulty of the attack by
that number. that number.
COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


EXPLORER ACTIVE

SCOUT
PASSIVE

RANKED

Spec Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival


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RAPID RECOVERY STALKER GRIT SHORTCUT


When healing strain after Add b per rank of Gain +1 strain threshold. During a chase, add b
an encounter, heal 1 Stalker to all Stealth and COST 5
per rank in Shortcut to any
additional strain per rank Coordination checks. checks made to catch or
of Rapid Recovery. COST 5
escape an opponent.
COST 5 COST 5

FORAGER QUICK STRIKE LETS RIDE DISORIENT


Remove up to b b from Add b per rank of Quick Once per round, may mount After hitting with a combat
skill checks to find food, Strike to combat checks or dismount a vehicle or check, may spend a a
water, or shelter. Survival against targets that have beast, or enter a cockpit to disorient target for a
checks to forage take half not acted yet this encounter. or weapon station on a number of rounds equal to
the time. COST 10
vehicle, as an incidental. ranks in Disorient.
COST 10 COST 10 COST 10

RAPID RECOVERY NATURAL HUNTER FAMILIAR SUNS SHORTCUT


When healing strain after Once per session, may Once per session, as a During a chase, add b
an encounter, heal 1 re-roll any 1 Perception or maneuver make a ddd per rank in Shortcut to any
additional strain per rank Vigillance check. Knowledge (Outer Rim) checks made to catch or
of Rapid Recovery. COST 15
or (Core Worlds) check escape an opponent.
COST 15
to reveal the current type COST 15
of environment and other
useful information.
COST 15

GRIT HEIGHTENED TOUGHENED QUICK STRIKE


AWARENESS
Gain +1 strain threshold. Gain +2 wound threshold. Add b per rank of Quick
Allies within short range Strike to combat checks
COST 20 COST 20
add b to Perception or against targets that have
Vigilance checks. Engaged not acted yet this encounter.
allies add b b .
COST 20

COST 20

UTILITY BELT DEDICATION STALKER DISORIENT


Spend 1 Destiny Point Gain +1 to a single charac- Add b per rank of After hitting with a combat
to perform a Utility Belt teristic. This cannot bring Stalker to all Stealth and check, may spend a a
incidental; produce a a characteristic above 6. Coordination checks. to disorient target for a
previously undocumented COST 25 COST 25
number of rounds equal to
item or weapon (with ranks in Disorient.
restrictions) from a tool COST 25
belt or a satchel.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


EXPLORER ACTIVE

TRADER
PASSIVE

RANKED

Spec Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation
Find more handouts at BeggingForXP.com

KNOW SOMEBODY CONVINCING WHEEL AND DEAL SMOOTH TALKER


DEMEANOR
Once per session, when When selling goods legally, When first acquired,
attempting to purchase Remove b per rank of gain 10% more credits per choose Charm, Coercion,
a legally available item, Convincing Demeanor rank of Wheel and Deal. Deception, or Negotiation.
reduce its rarity by 1 per from Deception or When making checks with
COST 5
rank of Know Somebody. Skulduggery checks. that skill, spend x to
COST 5 COST 5 gain additional s equal to
ranks in Smooth Talker.
COST 5

WHEEL AND DEAL GRIT SPARE CLIP TOUGHENED


When selling goods legally, Gain +1 strain threshold. Cannot run out of ammo Gain +2 wound threshold.
gain 10% more credits per COST 10
due to y. Item with COST 10
rank of Wheel and Deal. Limited Ammo quality run
COST 10
out of ammo as normal.
COST 10

KNOW SOMEBODY NOBODYS FOOL SMOOTH TALKER NOBODYS FOOL


Once per session, when May upgrade difficulty of When first acquired, May upgrade difficulty of
attempting to purchase incoming Charm, Coercion, choose Charm, Coercion, incoming Charm, Coercion,
a legally available item, or Deception checks once Deception, or Negotiation. or Deception checks once
reduce its rarity by 1 per per rank of Nobodys Fool. When making checks with per rank of Nobodys Fool.
rank of Know Somebody. COST 15
that skill, spend x to COST 15

COST 15
gain additional s equal to
ranks in Smooth Talker.
COST 15

WHEEL AND DEAL STEELY NERVES BLACK MARKET BLACK MARKET


CONTACTS CONTACTS
When selling goods legally, Spend 1 Destiny Point to
gain 10% more credits per ignore effects of Critical When purchasing illegal When purchasing illegal
rank of Wheel and Deal. Injuries on Willpower or goods, may reduce rarity goods, may reduce rarity
Presence checks until the by 1 per rank, increasing by 1 per rank, increasing
COST 20
end of the encounter. cost by 50% of base cost cost by 50% of base cost
per reduction. per reduction.
COST 20

COST 20 COST 20

KNOW SOMEBODY NATURAL NEGOTIATOR DEDICATION MASTER MERCHANT


Once per session, when Once per session, may Gain +1 to a single charac- When buying/selling goods,
attempting to purchase re-roll any 1 Cool or teristic. This cannot bring or paying off/taking more
a legally available item, Negotiation check. a characteristic above 6. Obligation, suffer 2 strain
reduce its rarity by 1 per COST 25 COST 25
to buy for 25% less, sell for
rank of Know Somebody. 25% more, pay off 1 more
COST 25
Obligation, or take 1 less.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


EXPLORER ACTIVE

ARCHAEOLOGIST
PASSIVE

RANKED

Spec Bonus Career Skills: Athletics, Discipline, Knowledge (Education), Knowledge (Lore)
Find more handouts at BeggingForXP.com

WELL ROUNDED HARD HEADED RESEARCHER GRIT


Choose any 2 skills. They When staggered or disor- Remove b per rank in Gain +1 strain threshold.
permanently become iented, perform the Hard Researcher from all COST 5
career skills Headed action to make a Knowledge checks.
COST 5
dddd Discipline check Researching a subject
to remove the status. takes half the time.
Difficulty reduced by 1 COST 5
per rank.
COST 5

DURABLE TOUGHENED RESOLVE KNOWLEDGE


SPECIALIZATION
May reduce any Critical Gain +2 wound threshold. When the character invol-
Injury suffered by 10 untarily suffers strain, he When acquired, choose 1
COST 10
per rank of Durable to a suffers 1 less strain per knowledge skill. May spend
minimum of 1. rank or Resolve (min 1). x when rolling that skill to
gain s equal to ranks in
COST 10 COST 10
Knowledge Specialization.
COST 10

STUNNING BLOW KNOCKDOWN RESPECTED SCHOLAR RESEARCHER


When making Melee After hitting with a melee May downgrade difficulty Remove b per rank in
checks, may inflict damage attack, may spend x to of checks to interact with Researcher from all
as strain instead of wounds. knock the target prone. institutes of learning Knowledge checks.
This does not ignore soak. COST 15
by one level per rank of Researching a subject
COST 15
Respected Scholar. takes half the time.
COST 15 COST 15

HARD HEADED ENDURING GRIT KNOWLEDGE


SPECIALIZATION
When staggered or disor- Gain +1 soak value. Gain +1 strain threshold.
iented, perform the Hard COST 20
When acquired, choose 1
COST 20
Headed action to make a knowledge skill. May spend
dddd Discipline check x when rolling that skill to
to remove the status. gain s equal to ranks in
Difficulty reduced by 1 Knowledge Specialization.
per rank. COST 20

COST 20

PIN DEDICATION RESPECTED SCHOLAR MUSEUM WORTHY


Take Pin action: make an Gain +1 to a single charac- May downgrade difficulty Once per session, take
Opposed Athletics check teristic. This cannot bring of checks to interact with Museum Worthy action,
to immobilize an engaged a characteristic above 6. institutes of learning make ddd Knowledge
opponent until the end COST 25
by one level per rank of (Educaiton) check to gain
of the characters next Respected Scholar. information regarding a relic,
turn. Spend x to extend COST 25
ruin, or piece of history.
duration one round. COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


EXPLORER ACTIVE

BIG-GAME HUNTER
PASSIVE

RANKED

Spec Bonus Career Skills: Knowledge (Xenology), Ranged (Heavy), Stealth, Survival
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FORAGER GRIT STALKER OUTDOORSMAN


Remove up to b b from Gain +1 strain threshold. Add b per rank of Remove b per rank of
skill checks to find food, COST 5
Stalker to all Stealth and Outdoorsman from checks
water, or shelter. Survival Coordination checks. to move through terrain
checks to forage take half COST 5
or manage environmental
the time. effects. Decrease overland
COST 5
travel times by half.
COST 5

TOUGHENED OUTDOORSMAN CONFIDENCE SWIFT


Gain +2 wound threshold. Remove b per rank of May decrease difficulty Do not suffer usual
COST 10
Outdoorsman from checks of Discipline checks to penalties for moving
to move through terrain avoid fear by 1 per rank of through difficult terrain.
or manage environmental Confidence. COST 10
effects. Decrease overland COST 10
travel times by half.
COST 10

STALKER NATURAL HUNTER EXPERT TRACKER HEIGHTENED


AWARENESS
Add b per rank of Once per session, may Remove b per rank of
Stalker to all Stealth and re-roll any 1 Perception or Expert Tracker from checks Allies within short range
Coordination checks. Vigilance check. to find tracks or track add b to Perception or
targets. Decrease time to Vigilance checks. Engaged
COST 15 COST 15
track a target by half. allies add b b .
COST 15 COST 15

GRIT HUNTERS QUARRY QUICK STRIKE EXPERT TRACKER


Gain +1 strain threshold. Take Hunters Quarry Add b per rank of Quick Remove b per rank of
COST 20
action; make a ddd Strike to combat checks Expert Tracker from checks
Survival check to upgrade against targets that have to find tracks or track
the ability of all attacks not acted yet this encounter. targets. Decrease time to
made against a target at COST 20
track a target by half.
long range until the end of COST 20
the characters next turn.
COST 20

BRING IT DOWN IMPROVED DEDICATION SUPERIOR REFLEXES


HUNTERS QUARRY
Once per attack, spend Gain +1 to a single charac- Gain +1 melee defence.
1 Destiny Point to add Suffer 2 strain to perform teristic. This cannot bring COST 25
damage to a single hit equal Hunters Quarry action as a characteristic above 6.
to targets Brawn value. a maneuver.
COST 25

COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


EXPLORER ACTIVE

DRIVER
PASSIVE

RANKED

Spec Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)


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FULL THROTTLE ALL-TERRAIN DRIVER FINE TUNING GEARHEAD


Take a Full Throttle action; Do not suffer usual penal- When reducing the amount Remove b per rank of
make a ddd Piloting ties for driving through of system strain a starship Gearhead from Mechanics
check to increase a vehicles difficult terrain when using or vehicle suffers, reduce checks. Halve the credit
top speed by 1 for a number Piloting (Planetary). 1 additional strain per rank cost to add mods to
of rounds equal to Cunning. COST 5
of Fine Tuning. attachments.
COST 5 COST 5 COST 5

GRIT SKILLED JOCKEY RAPID REACTION GRIT


Gain +1 strain threshold. Remove b per rank of Suffer a number of strain up Gain +1 strain threshold.
COST 10
Skilled Jockey from all to ranks in Rapid Reaction COST 10
Piloting (Planetary) and to add an equal number of
Piloting (Space) checks. s to initiative checks.
COST 10 COST 10

IMPROVED TRICKY TARGET FINE TUNING TOUGHENED


FULL THROTTLE
Count vehicle or starship When reducing the amount Gain +2 wound threshold.
Suffer 1 strain to attempt piloted as having a of system strain a starship COST 15
Full Throttle as a maneuver silhouette 1 lower when or vehicle suffers, reduce
and decrease its difficulty being attacked. 1 additional strain per rank
to dd. of Fine Tuning.
COST 15

COST 15 COST 15

DEFENSIVE DRIVING SKILLED JOCKEY NATURAL DRIVER GEARHEAD


Increase defense of vehicle Remove b per rank of Once per session, may re-roll Remove b per rank of
or starship being piloted Skilled Jockey from all any 1 Piloting (Planetary) or Gearhead from Mechanics
by 1 per rank of Defensive Piloting (Planetary) and Gunnery check. checks. Halve the credit
Driving. Piloting (Space) checks. COST 20
cost to add mods to
COST 20 COST 20
attachments.
COST 20

SUPREME FULL STOP MASTER DRIVER DEDICATION


FULL THROTTLE
When piloting a ship or Once per round when Gain +1 to a single charac-
When performing Full vehicle, take a Full Stop driving a vehicle, may teristic. This cannot bring
Throttle, top speed maneuver to reduce speed suffer 2 strain to perform a characteristic above 6.
increases by 2 instead of 1. to zero. Suffer system any action as a maneuver. COST 25

COST 25 strain equal to the speed COST 25


reduced.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


CAREER BASE ABILITY

HIRED GUN
UPGRADE

RANKED

Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
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LAST ONE STANDING BASE ABILITY


Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a ddd Resilience check.
If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately,
so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat
incapacitating them). The narrative means by which he accomplishes this is up to the player, must be approved by the GM.
COST 30

REDUCE SETBACK ADD BOOST REDUCE SETBACK ADD BOOST


Remove b from skill Add b to skill check to ac- Remove b from skill Add b to skill check to ac-
check to activate Last tive Last One Standing. check to activate Last tive Last One Standing.
One Standing. COST 10
One Standing. COST 10

COST 10 COST 10

REDUCE DIFFICULTY INCREASE EFFECT INCREASE EFFECT DESTINY


Reduce the difficulty of the When triggering Last One When triggering Last One Last One Standing costs 1
skill check to activate Last Standing, also eliminate Standing, also eliminate Destiny Point instead of 2.
One Standing to dd. one rival per Increase one rival per Increase COST 15

COST 15
Effect upgrade. Effect upgrade.
COST 15 COST 15

UNMATCHED PROTECTION BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after
suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This
ability is active for the remainder of the current round and two additional rounds.
COST 30

DURATION DURATION SOAK PROTECT ALLY


Unmatched Protection Unmatched Protection Gain +1 soak while Once per session, while
lasts for one additional lasts for one additional Unmatched Protection ability is active, may choose
round. round. is active. to be hit by an attack that
COST 10 COST 10 COST 10
would hit an engaged ally.
COST 10

DURATION DESTINY ADDITIONAL ADDITIONAL


REDUCTION REDUCTION
Unmatched Protection Unmatched Protection
lasts for one additional costs 1 Destiny Point May reduce the damage May reduce the damage
round. instead of 2. of 1 additional hit suffered of 1 additional hit suffered
each round. each round.
COST 15 COST 15

COST 15 COST 15

EDGE OF THE EMPIRE VERSION 7A 2015-06


HIRED GUN ACTIVE

BODYGUARD
PASSIVE

RANKED

Spec Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)
Find more handouts at BeggingForXP.com

TOUGHENED BARRAGE DURABLE GRIT


Gain +2 wound threshold. Add 1 damage per rank May reduce any Critical Gain +1 strain threshold.
COST 5
of Barrage to 1 hit of a Injury suffered by 10 per COST 5
successful attack while rank of Durable.
using Ranged (Heavy) COST 5
or Gunnery at long or
extreme range.
COST 5

BODY GUARD HARD HEADED BARRAGE BRACE


Once per round, perform When staggered or disor- Add 1 damage per rank Perform the Brace man-
a maneuver to guard an iented, perform the Hard of Barrage to 1 hit of a euver to remove b
engaged ally. Suffer strain Headed action to make a successful attack while per rank of Brace from
up to ranks to upgrade dddd Discipline check using Ranged (Heavy) your next Action. This
difficulty of attacks against to remove the status. or Gunnery at long or may only remove b
them by that number until Difficulty reduced by 1 extreme range. added by environmental
the start of next turn. per rank. COST 10
circumstances.
COST 10 COST 10 COST 10

BODY GUARD SIDE STEP DEFENSIVE STANCE BRACE


Once per round, perform Once per round, as a man- Once per round, as a man- Perform the Brace man-
a maneuver to guard an euver suffer a number of euver suffer a number of euver to remove b
engaged ally. Suffer strain strain up to ranks in Side strain up to ranks in Defen- per rank of Brace from
up to ranks to upgrade Step to upgrade difficulty of sive Stance to upgrade your next Action. This
difficulty of attacks against all incoming ranged attacks difficulty of all incoming may only remove b
them by that number until by an equal number for the melee attacks by an equal added by environmental
the start of next turn. next round. number for the next round. circumstances.
COST 15 COST 15 COST 15 COST 15

ENDURING SIDE STEP DEFENSIVE STANCE HARD HEADED


Gain +1 soak value. Once per round, as a man- Once per round, as a man- When staggered or disor-
COST 20
euver suffer a number of euver suffer a number of iented, perform the Hard
strain up to ranks in Side strain up to ranks in Defen- Headed action to make a
Step to upgrade difficulty of sive Stance to upgrade dddd Discipline check
all incoming ranged attacks difficulty of all incoming to remove the status.
by an equal number for the melee attacks by an equal Difficulty reduced by 1
next round. number for the next round. per rank.
COST 20 COST 20 COST 20

DEDICATION BARRAGE TOUGHENED IMPROVED


HARD HEADED
Gain +1 to a single charac- Add 1 damage per rank Gain +2 wound threshold.
teristic. This cannot bring of Barrage to 1 hit of a When incapacitated due to
COST 25
a characteristic above 6. successful attack while strain exceeding threshold,
using Ranged (Heavy) take a ddddd Disc-
COST 25
or Gunnery at long or ipline check (d per rank
extreme range. of Hard Headed) to reduce
strain to 1 below threshold.
COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


HIRED GUN ACTIVE

MARAUDER
PASSIVE

RANKED

Spec Bonus Career Skills: Coercion, Melee, Resilience, Survival


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TOUGHENED FRENZIED ATTACK FERAL STRENGTH LETHAL BLOWS


Gain +2 wound threshold. When making a Melee or Add 1 damage per rank of Add +10 per rank of Lethal
COST 5
Brawl attack, suffer strain Feral Strength to one hit Blows to any Critical
up to ranks in Frenzied of a successful Melee or Injury result inflicted on
Attack to upgrade the Brawl attack. opponents.
attack by an equal amount. COST 5 COST 5

COST 5

FERAL STRENGTH TOUGHENED HEROIC FORTITUDE KNOCKDOWN


Add 1 damage per rank of Gain +2 wound threshold. May spend 1 Destiny Point After hitting with a melee
Feral Strength to one hit COST 10
to ignore effects of Critical attack, may spend x to
of a successful Melee or Injuries on Brawn or Agility knock the target prone.
Brawl attack. checks until the end of the COST 10

COST 10
encounter.
COST 10

ENDURING LETHAL BLOWS TOUGHENED FRENZIED ATTACK


Gain +1 soak value. Add +10 per rank of Lethal Gain +2 wound threshold. When making a Melee or
COST 15
Blows to any Critical COST 15
Brawl attack, suffer strain
Injury result inflicted on up to ranks in Frenzied
opponents. Attack to upgrade the
COST 15
attack by an equal amount.
COST 15

TOUGHENED FERAL STRENGTH NATURAL BRAWLER LETHAL BLOWS


Gain +2 wound threshold. Add 1 damage per rank of Once per session, may Add +10 per rank of Lethal
COST 20
Feral Strength to one hit reroll any 1 Melee or Brawl Blows to any Critical
of a successful Melee or check. Injury result inflicted on
Brawl attack. COST 20
opponents.
COST 20 COST 20

FRENZIED ATTACK ENDURING DEFENSIVE STANCE DEDICATION


When making a Melee or Gain +1 soak value. Once per round, as a man- Gain +1 to a single charac-
Brawl attack, suffer strain COST 25
euver suffer a number of teristic. This cannot bring
up to ranks in Frenzied strain up to ranks in Defen- a characteristic above 6.
Attack to upgrade the sive Stance to upgrade COST 25
attack by an equal amount. difficulty of all incoming
COST 25
melee attacks by an equal
number for the next round.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


HIRED GUN ACTIVE

MERCENARY SOLDIER
PASSIVE

RANKED

Spec Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged (Heavy)


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COMMAND SECOND WIND POINT BLANK SIDE STEP


Add b per rank of Once per encounter, may Add 1 damage per rank Once per round, as a man-
Command to Leadership use Second Wind incidental of Point Blank to damage euver suffer a number of
checks. Affected targets to heal strain equal to of one hit of successful strain up to ranks in Side
add b to Discipline checks ranks in Second Wind. Ranged (Heavy) or (Light) Step to upgrade difficulty of
for the next 24 hours. COST 5
attacks made while at all incoming ranged attacks
COST 5
short range or engaged. by an equal number for the
COST 5
next round.
COST 5

SECOND WIND CONFIDENCE STRONG ARM POINT BLANK


Once per encounter, may May decrease the difficulty Treat thrown weapons as if Add 1 damage per rank
use Second Wind incidental of Discipline checks to they had 1 greater range. of Point Blank to damage
to heal strain equal to avoid fear by 1 per rank of COST 10
of one hit of successful
ranks in Second Wind. Confidence. Ranged (Heavy) or (Light)
COST 10 COST 10
attacks made while at
short range or engaged.
COST 10

FIELD COMMANDER COMMAND NATURAL MARKSMAN SNIPER SHOT


Take the Field Commander Add b per rank of Once per session, may re- Before making a non-
action; make a dd Command to Leadership roll any 1 Ranged (Light) or thrown ranged attack, as
Leadership check. A checks. Affected targets Ranged (Heavy) check. a maneuver increase the
number of allies equal to add b to Discipline checks COST 15
weapons range by up to
Presence may immediately for the next 24 hours. 1 band per rank. Upgrade
suffer 1 strain to perform COST 15
the attacks difficulty by 1
1 free maneuver. per range increase.
COST 15 COST 15

IMPROVED GRIT TOUGHENED LETHAL BLOWS


FIELD COMMANDER
Gain +1 strain threshold. Gain +2 wound threshold. Add +10 per rank of Lethal
Field Commander action Blows to any Critical
COST 20 COST 20
affects allies equal to Injury result inflicted on
double Presence, and may opponents.
spend x to allow allies to
COST 20
suffer 1 strain to perform
1 action instead.
COST 20

DEADLY ACCURACY TRUE AIM DEDICATION TRUE AIM


When acquired, choose 1 Once per round, may Gain +1 to a single charac- Once per round, may
combat skill. Add damage perform a True Aim teristic. This cannot bring perform a True Aim
equal to ranks in that skill maneuver to gain benefits a characteristic above 6. maneuver to gain benefits
to one hit of a successful of aiming and upgrade COST 25
of aiming and upgrade
attack made using that skill. combat check once per combat check once per
COST 25
rank of True Aim. rank of True Aim.
COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


HIRED GUN ACTIVE

ENFORCER
PASSIVE

RANKED

Spec Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise


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TOUGHENED INTIMIDATING FEARSOME STREET SMARTS


Gain +2 wound threshold. May suffer a number When an enemy becomes Remove b per rank
COST 5
of strain up to ranks in engaged with the char- of Street Smarts from
Intimidating to downgrade acter, they may force the Streetwise or Knowledge
difficulty of Coercion enemy to make a fear (Underworld) checks.
checks or upgrade difficulty check, with the difficulty COST 5
when targeted by Coercion equal to ranks in Fearsome.
checks by an equal number. COST 5

COST 5

DURABLE STUNNING BLOW NATURAL ENFORCER TALK THE TALK


May reduce any Critical When making Melee Once per session, may When making a Knowledge
Injury suffered by 10 checks, may inflict damage re-roll any 1 Coercion or check, the character may
per rank of Durable to a as strain instead of wounds. Streetwise check. spend 1 Destiny Point
minimum of 1. This does not ignore soak. COST 10
to substitute Knowledge
COST 10 COST 10
(Underworld) or Streetwise
for the required skill.
COST 10

INTIMIDATING DEFENSIVE STANCE TOUGHENED LOOM


May suffer a number Once per round, as a man- Gain +2 wound threshold. When an ally engaged
of strain up to ranks in euver suffer a number of COST 15
with the character makes
Intimidating to downgrade strain up to ranks in Defen- a successful Charm,
difficulty of Coercion sive Stance to upgrade Deception, or Negotiation
checks or upgrade difficulty difficulty of all incoming check, the character adds
when targeted by Coercion melee attacks by an equal a per rank in Coercion to
checks by an equal number. number for the next round. the allys check.
COST 15 COST 15 COST 15

SECOND WIND STREET SMARTS WALK THE WALK INTIMIDATING


Once per encounter, may Remove b per rank The character may spend May suffer a number
use Second Wind incidental of Street Smarts from 1 Destiny Point to add of strain up to ranks in
to heal strain equal to Streetwise or Knowledge damage equal to his ranks Intimidating to downgrade
ranks in Second Wind. (Underworld) checks. in Streetwise to one hit of difficulty of Coercion
COST 20 COST 20
a successful Brawl check. checks or upgrade difficulty
COST 20
when targeted by Coercion
checks by an equal number.
COST 20

FEARSOME DEDICATION BLACK MARKET FEARSOME


CONTACTS
When an enemy becomes Gain +1 to a single charac- When an enemy becomes
engaged with the char- teristic. This cannot bring When purchasing illegal engaged with the char-
acter, they may force the a characteristic above 6. goods, may reduce rarity acter, they may force the
enemy to make a fear by 1 per rank, increasing enemy to make a fear
COST 25
check, with the difficulty cost by 50% of base cost check, with the difficulty
equal to ranks in Fearsome. per reduction. equal to ranks in Fearsome.
COST 25 COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


HIRED GUN ACTIVE

DEMOLITIONIST
PASSIVE

RANKED

Spec Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery


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POWERFUL BLAST GRIT SELECTIVE STEADY NERVES


DETONATION
Increase Blast damage Gain +1 strain threshold. Remove b per rank of
dealt by explosives, When using a weapon with Steady Nerves from Cool
COST 5
explosive weapons, and the Blast quality, spend a or Skulduggery checks.
grenades by +1 per rank of to exclude 1 target that
COST 5
Powerful Blast. would be affected by the
explosion, up to ranks in
COST 5
Selective Detonation.
COST 5

TOUGHENED TIME TO GO POWERFUL BLAST GRIT


Gain +2 wound threshold. The character may spend Increase Blast damage Gain +1 strain threshold.
COST 10
1 Destiny Point to perform dealt by explosives, COST 10
a Move maneuver as an explosive weapons, and
incidental to attempt to grenades by +1 per rank of
move into cover or out Powerful Blast.
of the blast range of a COST 10
weapon or explosion.
COST 10

ENDURING IMPROVED STEADY NERVES RAPID REACTION


TIME TO GO
Gain +1 soak value. Remove b per rank of Suffer a number of strain up
When activating Time to Steady Nerves from Cool to ranks in Rapid Reaction
COST 15
Go, allow 1 engaged ally or Skulduggery checks. to add an equal number of
to perform an out of turn s to initiative checks.
COST 15
Move maneuver as an inci-
COST 15
dental to move into cover
or out of a blast range.
COST 15

IMPROVISED POWERFUL BLAST GRIT SELECTIVE


DETONATION DETONATION
Increase Blast damage Gain +1 strain threshold.
Once per session, make a dealt by explosives, When using a weapon with
COST 20
ddd Mechanics check explosive weapons, and the Blast quality, spend a
to perform an action to grenades by +1 per rank of to exclude 1 target that
build an explosive device, Powerful Blast. would be affected by the
dealing damage equal to explosion, up to ranks in
COST 20
Intellect + Mechanics + s. Selective Detonation.
COST 20 COST 20

IMPROVED IMPROVISED DEDICATION MASTER GRENADIER SELECTIVE


DETONATION DETONATION
Gain +1 to a single charac- Decrease the a cost to
Reduce the difficulty of teristic. This cannot bring activate the Blast quality When using a weapon with
Improvised Detonations a characteristic above 6. on any weapon used by 1 the Blast quality, spend a
check to dd and to a minimum of 1. to exclude 1 target that
COST 25
increase damage to twice would be affected by the
COST 25
ranks in Mechanics. explosion, up to ranks in
COST 25
Selective Detonation.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


HIRED GUN ACTIVE

HEAVY
PASSIVE

RANKED

Spec Bonus Career Skills: Gunnery, Perception, Ranged (Heavy), Resilience


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BURLY BARRAGE GRIT TOUGHENED


Reduce any wielded Add 1 damage per rank Gain +1 strain threshold. Gain +2 wound threshold.
weapons Cumbersome of Barrage to 1 hit of a COST 5 COST 5
quality and Encumbrance successful attack while
rating by ranks in Burly to using Ranged (Heavy)
a minimum of 1. or Gunnery at long or
COST 5
extreme range.
COST 5

BARRAGE BRACE SPARE CLIP DURABLE


Add 1 damage per rank Perform the Brace man- Cannot run out of ammo May reduce any Critical
of Barrage to 1 hit of a euver to remove b due to y. Items with Injury suffered by 10 per
successful attack while per rank of Brace from Limited Ammo quality run rank of Durable.
using Ranged (Heavy) your next Action. This out of ammo as normal. COST 10
or Gunnery at long or may only remove b COST 10
extreme range. added by environmental
COST 10
circumstances.
COST 10

SIDE STEP BURLY HEROIC FORTITUDE TOUGHENED


Once per round, as a man- Reduce any wielded May spend 1 Destiny Point Gain +2 wound threshold.
euver suffer a number of weapons Cumbersome to ignore effects of Critical COST 15
strain up to ranks in Side quality and Encumbrance Injuries on Brawn or Agility
Step to upgrade difficulty of rating by ranks in Burly to checks until the end of the
all incoming ranged attacks a minimum of 1. encounter.
by an equal number for the COST 15 COST 15
next round.
COST 15

BRACE BARRAGE RAIN OF DEATH HEROIC RESILIENCE


Perform the Brace man- Add 1 damage per rank Perform the Rain of Death Immediately after being
euver to remove b of Barrage to 1 hit of a maneuver to ignore the hit by an attack but before
per rank of Brace from successful attack while increased difficulty due to suffering damage, spend 1
your next Action. This using Ranged (Heavy) Auto-fire attacks made Destiny Point to increase
may only remove b or Gunnery at long or this turn. soak by ranks in Resilience.
added by environmental extreme range. COST 20 COST 20
circumstances. COST 20

COST 20

BURLY DEDICATION ARMOR MASTER HEAVY HITTER


Reduce any wielded Gain +1 to a single charac- When wearing armor, inc- Once per session, spend
weapons Cumbersome teristic. This cannot bring rease total soak value by 1. x on a successful Ranged
quality and Encumbrance a characteristic above 6. COST 25
(Heavy) or Gunnery check to
rating by ranks in Burly to COST 25
add the Breach 1 quality to
a minimum of 1. the attack, or increase an
COST 25
existing Breach rating by 1.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


CAREER BASE ABILITY

SMUGGLER
UPGRADE

RANKED

Career Skills: Coordination, Deception, Knowledge (Underworld), Perception,


Piloting (Space), Skullduggery, Streetwise, Vigilance Find more handouts at BeggingForXP.com

NARROW ESCAPE BASE ABILITY


Once per game session, the character may spend two Destiny Points to make a ddd Streetwise check. If successful, the char-
acter is immediately able to flee from the current personal scale combat encounter unscathed. The challenge is not overcome or
defeated, but the character is able to evade the hazard or threat for the time being. The exact nature of what the character is trying
to accomplish, as well as the end results, must be approved by the GM, but be suitably creative or daring.
COST 30

REDUCE SETBACK INCREASE EFFECT ADD BOOST CHANGE SCALE


Remove b from the skill Affect an additional number Add b to the skill check to Narrow Escape can be
check to activate Narrow of allied characters equal activate Narrow Escape. activated in a vehicle with
Escape. to Cunning per Increase COST 10
the Piloting (Planetary) or
COST 10
Effect upgrade purchased. Piloting (Space) skill.
COST 10 COST 10

REDUCE DIFFICULTY INCREASE EFFECT CHANGE SKILL DESTINY


Reduce the difficulty of the Affect an additional number Narrow Escape can be Narrow Escape costs 1
skill check to activate Nar- of allied characters equal activated during social Destiny Point instead of 2.
row Escape to dd. to Cunning per Increase encounters with the COST 15

COST 15
Effect upgrade purchased. Deception skill.
COST 15 COST 15

UNMATCHED FORTUNE BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to change the face of one positive die in the
characters dice pool to another face adjacent to it. An adjacent face is any die face sharing an edge not a point with the rolled
face. Unmatched Fortune cannot be used on a C.
COST 30

FREQUENCY INCREASE NUMBER SHARED LUCK INCREASE NUMBER


Unmatched Fortune can be Unmatched Fortune af- Unmatched Fortune can Unmatched Fortune af-
used one additional time fects one additional die per also be used on the dice fects one additional die per
each game session per Fre- Increase Number upgrade pool of a willing ally within Increase Number upgrade
quency upgrade purchased. purchased. short range. purchased.
COST 10 COST 10 COST 10 COST 10

DESTINY INCREASE EFFECT INCREASE RANGE FREQUENCY


Unmatched Fortune costs 1 Unmatched Fortune can Increases the maximum Unmatched Fortune can be
Destiny Point instead of 2. also be used on negative range at which Unmatched used one additional time
COST 15
dice. Fortune can affect willing each game session per Fre-
COST 15
allies by 1 per Increase quency upgrade purchased.
Range upgrade purchased. COST 15

COST 15

EDGE OF THE EMPIRE VERSION 7A 2015-06


SMUGGLER ACTIVE

PILOT
PASSIVE

RANKED

Spec Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
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FULL THROTTLE SKILLED JOCKEY GALAXY MAPPER LETS RIDE


Take a Full Throttle action; Remove b per rank of Remove b per rank Once per round, may mount
make a ddd Piloting Skilled Jockey from all of Galaxy Mapper from or dismount a vehicle or
check to increase a vehicles Piloting (Planetary) and Astrogation checks. beast, or enter a cockpit
top speed by 1 for a number Piloting (Space) checks. Astrogation checks take or weapon station on a
of rounds equal to Cunning. COST 5
half normal time. vehicle, as an incidental.
COST 5 COST 5 COST 5

SKILLED JOCKEY DEAD TO RIGHTS GALAXY MAPPER RAPID RECOVERY


Remove b per rank of Spend 1 Destiny Point to Remove b per rank When healing strain after
Skilled Jockey from all add additional damage equal of Galaxy Mapper from an encounter, heal 1
Piloting (Planetary) and to half Agility (round up) Astrogation checks. additional strain per rank
Piloting (Space) checks. to one hit of a successful Astrogation checks take of Rapid Recovery.
COST 10
attack made with ship- or half normal time. COST 10
vehicle-mounted weaponry. COST 10

COST 10

IMPROVED IMPROVED GRIT NATURAL PILOT


FULL THROTTLE DEAD TO RIGHTS
Gain +1 strain threshold. Once per session, may re-
Suffer 1 strain to attempt Spend 1 Destiny Point to roll any 1 Piloting (Space)
COST 15
Full Throttle as a maneuver add additional damage or Gunnery check.
and decrease its difficulty equal to Agility to one hit
COST 15
to dd. of a successful attack
COST 15
made with ship- or vehicle-
mounted weaponry.
COST 15

GRIT SUPREME TRICKY TARGET DEFENSIVE DRIVING


FULL THROTTLE
Gain +1 strain threshold. Count vehicle or starship Increase defense of vehicle
When performing Full piloted as having a or starship being piloted
COST 20
Throttle, top speed silhouette 1 lower when by 1 per rank of Defensive
increases by 2 instead of 1. being attacked. Driving.
COST 20 COST 20 COST 20

MASTER PILOT DEDICATION TOUGHENED BRILLIANT EVASION


Once per round when Gain +1 to a single charac- Gain +2 wound threshold. Once per encounter may
driving a starship, may teristic. This cannot bring COST 25
take Brilliant Evasion action.
suffer 2 strain to perform a characteristic above 6. Select 1 opponent and
any action as a maneuver. COST 25
make an Opposed Piloting
COST 25
check to stop opponent
from attacking character
for rounds equal to Agility.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


SMUGGLER ACTIVE

SCOUNDREL
PASSIVE

RANKED

Spec Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)


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BLACK MARKET CONVINCING QUICK DRAW RAPID REACTION


CONTACTS DEMEANOR
Once per round, draw or Suffer a number of strain up
When purchasing illegal Remove b per rank of holster a weapon or item to ranks in Rapid Reaction
goods, may reduce rarity Convincing Demeanor as an incidental. to add an equal number of
by 1 per rank, increasing from Deception or s to initiative checks.
COST 5
cost by 50% of base cost Skulduggery checks.
COST 5
per reduction. COST 5

COST 5

CONVINCING BLACK MARKET CONVINCING QUICK STRIKE


DEMEANOR CONTACTS DEMEANOR
Add b per rank of Quick
Remove b per rank of When purchasing illegal Remove b per rank of Strike to combat checks
Convincing Demeanor goods, may reduce rarity Convincing Demeanor against targets that have
from Deception or by 1 per rank, increasing from Deception or not acted yet this encounter.
Skulduggery checks. cost by 50% of base cost Skulduggery checks.
COST 10
COST 10
per reduction. COST 10

COST 10

HIDDEN STORAGE TOUGHENED BLACK MARKET SIDE STEP


CONTACTS
Gain hidden storage in Gain +2 wound threshold. Once per round, as a man-
vehicles or equipment that When purchasing illegal euver suffer a number of
COST 15
holds items with total goods, may reduce rarity strain up to ranks in Side
encumbrance equal to by 1 per rank, increasing Step to upgrade difficulty of
ranks in Hidden Storage. cost by 50% of base cost all incoming ranged attacks
per reduction. by an equal number for the
COST 15
COST 15 next round.
COST 15

TOUGHENED RAPID REACTION HIDDEN STORAGE SIDE STEP


Gain +2 wound threshold. Suffer a number of strain up Gain hidden storage in Once per round, as a man-
COST 20
to ranks in Rapid Reaction vehicles or equipment that euver suffer a number of
to add an equal number of holds items with total strain up to ranks in Side
s to initiative checks. encumbrance equal to Step to upgrade difficulty of
COST 20
ranks in Hidden Storage. all incoming ranged attacks
COST 20
by an equal number for the
next round.
COST 20

DEDICATION NATURAL CHARMER SOFT SPOT QUICK STRIKE


Gain +1 to a single charac- Once per session, may After making a successful Add b per rank of Quick
teristic. This cannot bring re-roll any 1 Charm or attack, may spend 1 Strike to combat checks
a characteristic above 6. Deception check. Destiny Point to add against targets that have
COST 25 COST 25
damage equal to Cunning not acted yet this encounter.
to one hit. COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


SMUGGLER ACTIVE

THIEF
PASSIVE

RANKED

Spec Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance


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STREET SMARTS BLACK MARKET INDISTINGUISHABLE BYPASS SECURITY


CONTACTS
Remove b per rank Upgrade difficulty of Remove b per rank of
of Street Smarts from When purchasing illegal checks to identify char- Bypass Security from
Streetwise or Knowledge goods, may reduce rarity acter once per rank of checks made to disable a
(Underworld) checks. by 1 per rank, increasing Indistinguishable. security device or open a
cost by 50% of base cost locked door.
COST 5 COST 5
per reduction.
COST 5
COST 5

BLACK MARKET DODGE GRIT HIDDEN STORAGE


CONTACTS
When targeted in combat, Gain +1 strain threshold. Gain hidden storage in
When purchasing illegal may perform a Dodge vehicles or equipment that
COST 10
goods, may reduce rarity incidental. Suffer strain holds items with total
by 1 per rank, increasing no greater than ranks encumbrance equal to
cost by 50% of base cost in Dodge to upgrade the ranks in Hidden Storage.
per reduction. difficulty of the attack by COST 10
COST 10 that number.
COST 10

STALKER GRIT RAPID REACTION SHORTCUT


Add b per rank of Gain +1 strain threshold. Suffer a number of strain up During a chase, add b
Stalker to all Stealth and COST 15
to ranks in Rapid Reaction per rank in Shortcut to any
Coordination checks. to add an equal number of checks made to catch or
COST 15
s to initiative checks. escape an opponent.
COST 15 COST 15

BYPASS SECURITY NATURAL ROGUE STREET SMARTS JUMP UP


Remove b per rank of Once per session re-roll Remove b per rank Once per round, may stand
Bypass Security from any 1 Skulduggery or of Street Smarts from from seated or prone as
checks made to disable a Stealth check. Streetwise or Knowledge an incidental.
security device or open a COST 20
(Underworld) checks. COST 20
locked door. COST 20

COST 20

MASTER OF SHADOWS DODGE INDISTINGUISHABLE DEDICATION


Once per round, suffer When targeted in combat, Upgrade difficulty of Gain +1 to a single charac-
2 strain to decrease may perform a Dodge checks to identify char- teristic. This cannot bring
difficulty of next Stealth or incidental. Suffer strain acter once per rank of a characteristic above 6.
Skulduggery check by 1. no greater than ranks Indistinguishable. COST 25

COST 25
in Dodge to upgrade the COST 25
difficulty of the attack by
that number.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


SMUGGLER ACTIVE

CHARMER
PASSIVE

RANKED

Spec Bonus Career Skills: Charm, Cool, Leadership, Negotiation


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SMOOTH TALKER INSPIRING RHETORIC KILL WITH KINDNESS GRIT


When first acquired, Take an Inspiring Rhetoric Remove b per rank of Gain +1 strain threshold.
choose Charm, Coercion, action; make a dd Kill with Kindness from COST 5
Deception, or Negotiation. Leadership check. One ally all Charm and Leadership
When making checks with for each s, in short range, checks.
that skill, spend x to recovers 1 strain. Spend COST 5
gain additional s equal to a for 1 affected ally to
ranks in Smooth Talker. recover 1 additional strain.
COST 5 COST 5

KILL WITH KINDNESS IMPROVED CONGENIAL PLAUSIBLE


INSPIRING RHETORIC DENIABILITY
Remove b per rank of May suffer a number of
Kill with Kindness from Each ally affected by strain to downgrade the Remove b per rank of
all Charm and Leadership Inspiring Rhetoric gains difficulty of a Charm or Plausible Deniability from
checks. b on all skill checks for a Negotiation check, by all Coercion and Deception
number of rounds equal to an equal number. Strain checks.
COST 10
ranks in Leadership. suffered in this way cannot COST 10

COST 10 exceed ranks in Congenial.


COST 10

DISARMING SMILE WORKS LIKE DISARMING SMILE GRIT


A CHARM
Take the Disarming Smile Take the Disarming Smile Gain +1 strain threshold.
action; succeed at an Once per session, make action; succeed at an COST 15
opposed Charm check one skill check, using opposed Charm check
to lower the targets Presence rather than the to lower the targets
defense rating by ranks in characteristic linked to defense rating by ranks in
Disarming Smile until the that skill. Disarming Smile until the
ned of the encounter. COST 15 ned of the encounter.
COST 15 COST 15

SMOOTH TALKER CONGENIAL JUST KIDDING INTENSE PRESENCE


When first acquired, May suffer a number of Once per round as an Spend 1 Destiny Point to
choose Charm, Coercion, strain to downgrade the incidental, spend 1 recover strain equal to
Deception, or Negotiation. difficulty of a Charm or Destiny Point to ignore Presence rating.
When making checks with Negotiation check, by y generated on a social COST 20
that skill, spend x to an equal number. Strain check by the character or
gain additional s equal to suffered in this way cannot any ally in short range.
ranks in Smooth Talker. exceed ranks in Congenial. COST 20

COST 20 COST 20

NATURAL CHARMER DEDICATION DONT SHOOT RESOLVE


Once per session, may Gain +1 to a single charac- Once per session as an When the character invol-
re-roll any 1 Charm or teristic. This cannot bring action, make a ddd untarily suffers strain, he
Deception check. a characteristic above 6. Charm check. On success, suffers 1 less strain per
COST 25 COST 25
cannot be the target of rank or Resolve (min 1).
combat checks until the end COST 25
of the encounter or until
making a combat check.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


SMUGGLER ACTIVE

GAMBLER
PASSIVE

RANKED

Spec Bonus Career Skills: Computers, Cool, Deception, Skulduggery


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CONVINCING GRIT TOUGHENED UP THE ANTE


DEMEANOR
Gain +1 strain threshold. Gain +2 wound threshold. When gambling, win 10%
Remove b per rank of more credits per rank of
COST 5 COST 5
Convincing Demeanor Up the Ante.
from Deception or
COST 5
Skulduggery checks.
COST 5

GRIT SECOND CHANCES DEDICATION SUPREME DOUBLE


OR NOTHING
Gain +1 strain threshold. Once per encounter, choose Gain +1 to a single charac-
a number of positive dice teristic. This cannot bring When performing the
COST 10
equal to ranks in Second a characteristic above 6. Double or Nothing
Chances and re-roll them. incidental, also double the
COST 10
number of x and y.
COST 10
COST 10

SECOND CHANCES CONVINCING FORTUNE FAVORS NATURAL ROGUE


DEMEANOR THE BOLD
Once per encounter, choose Once per session re-roll
a number of positive dice Remove b per rank of Once per session as an any 1 Skulduggery or
equal to ranks in Second Convincing Demeanor incidental, suffer 2 strain Stealth check.
Chances and re-roll them. from Deception or to flip one dark side
COST 15
Skulduggery checks. Destiny Point to light side.
COST 15

COST 15 COST 15

UP THE ANTE UP THE ANTE CLEVER SOLUTION SECOND CHANCES


When gambling, win 10% When gambling, win 10% Once per session, make one Once per encounter, choose
more credits per rank of more credits per rank of skill check using Cunning a number of positive dice
Up the Ante. Up the Ante. rather than the charac- equal to ranks in Second
COST 20 COST 20
teristic linked to that skill. Chances and re-roll them.
COST 20 COST 20

DOUBLE OR NOTHING SMOOTH TALKER NATURAL NEGOTIATOR IMPROVED DOUBLE


OR NOTHING
Suffer 2 strain to perform When first acquired, Once per session, may
the Double or Nothing choose Charm, Coercion, re-roll any 1 Cool or When performing the
incidental; Increase the Deception, or Negotiation. Negotiation check. Double or Nothing
difficulty of the next check When making checks with incidental, after canceling
COST 25
by one. Then after canceling that skill, spend x to opposing symbols, also
opposing symbols, double gain additional s equal to double the remaining s.
the remaining a. ranks in Smooth Talker. COST 25

COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


SMUGGLER ACTIVE

GUNSLINGER
PASSIVE

RANKED

Spec Bonus Career Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged (Light)
Find more handouts at BeggingForXP.com

GRIT QUICK STRIKE RAPID REACTION QUICK DRAW


Gain +1 strain threshold. Add b per rank of Quick Suffer a number of strain up Once per round, draw or
COST 5
Strike to combat checks to ranks in Rapid Reaction holster a weapon or item
against targets that have to add an equal number of as an incidental.
not acted yet this encounter. s to initiative checks. COST 5

COST 5 COST 5

LETHAL BLOWS GRIT QUICK STRIKE IMPROVED


QUICK DRAW
Add +10 per rank of Lethal Gain +1 strain threshold. Add b per rank of Quick
Blows to any Critical Strike to combat checks May use Quick Draw twice
COST 10
Injury result inflicted on against targets that have per round.
opponents. not acted yet this encounter. COST 10

COST 10 COST 10

TOUGHENED CALL EM DODGE SORRY ABOUT


THE MESS
Gain +2 wound threshold. Do not add b to combat When targeted in combat,
checks due to the use of may perform a Dodge Decrease the Critical
COST 15
the Aim maneuver. incidental. Suffer strain Rating of a weapon by
no greater than ranks 1 (minimum 1) against
COST 15
in Dodge to upgrade the targets that have not yet
difficulty of the attack by acted this encounter.
that number. COST 15

COST 15

CONFIDENCE LETHAL BLOWS GUNS BLAZING RAPID REACTION


May decrease the difficulty Add +10 per rank of Lethal As an incidental, suffer 2 Suffer a number of strain up
of Discipline checks to Blows to any Critical strain to avoid increasing to ranks in Rapid Reaction
avoid fear by 1 per rank of Injury result inflicted on the difficulty of a Ranged to add an equal number of
Confidence. opponents. (Light) check to attack with s to initiative checks.
COST 20 COST 20
both weapons. COST 20

COST 20

DEDICATION SPITFIRE NATURAL MARKSMAN DEADLY ACCURACY


Gain +1 to a single charac- After a successful combine Once per session, may re- When acquired, choose 1
teristic. This cannot bring check with two Ranged roll any 1 Ranged (Light) or combat skill. Add damage
a characteristic above 6. (Light) weapons, additional Ranged (Heavy) check. equal to ranks in that skill
COST 25
hits can be allocated to COST 25
to one hit of a successful
other targets within range attack made using that skill.
of the weapon. COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


TECHNICIAN ACTIVE

MECHANIC
PASSIVE

RANKED

Spec Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery


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GEARHEAD TOUGHENED FINE TUNING SOLID REPAIRS


Remove b per rank of Gain +2 wound threshold. When reducing the amount The character repairs
Gearhead from Mechanics COST 5
of system strain a starship 1 additional hull trauma
checks. Halve the credit or vehicle suffers, reduce per rank of Solid Repairs
cost to add mods to 1 additional strain per rank whenever he repairs a
attachments. of Fine Tuning. starship or vehicle.
COST 5 COST 5 COST 5

REDUNDANT SYSTEMS SOLID REPAIRS GEARHEAD GRIT


Once per session, as The character repairs Remove b per rank of Gain +1 strain threshold.
an action, make a d 1 additional hull trauma Gearhead from Mechanics COST 10
Mechanics check to per rank of Solid Repairs checks. Halve the credit
harvest components whenever he repairs a cost to add mods to
from a functioning device, starship or vehicle. attachments.
without breaking it, to COST 10 COST 10
repair a broken one.
COST 10

SOLID REPAIRS ENDURING BAD MOTIVATOR TOUGHENED


The character repairs Gain +1 soak value. Once per session, may Gain +2 wound threshold.
1 additional hull trauma COST 15
take a Bad Motivator COST 15
per rank of Solid Repairs action; make a ddd
whenever he repairs a Mechanics check to cause
starship or vehicle. one targeted device to
COST 15
spontaneously fail.
COST 15

CONTRAPTION SOLID REPAIRS FINE TUNING HARD HEADED


Once per session, take a The character repairs When reducing the amount When staggered or disor-
Contraption action; make a 1 additional hull trauma of system strain a starship iented, perform the Hard
ddd Mechancs check per rank of Solid Repairs or vehicle suffers, reduce Headed action to make a
to fashion a device to solve whenever he repairs a 1 additional strain per rank dddd Discipline check
a current problem using starship or vehicle. of Fine Tuning. to remove the status.
just the tools and parts COST 20 COST 20
Difficulty reduced by 1
on hand. per rank.
COST 20 COST 20

NATURAL TINKERER HOLD TOGETHER DEDICATION IMPROVED


HARD HEADED
Once per session, re-roll Spend 1 Destiny Point to Gain +1 to a single charac-
any 1 Mechanics check. perform a Hold Together teristic. This cannot bring When incapacitated due to
incidental immediately a characteristic above 6. strain exceeding threshold,
COST 25
after vehicle or starship take a ddddd Disc-
COST 25
takes damage to turn it to ipline check (d per rank
system strain. of Hard Headed) to reduce
strain to 1 below threshold.
COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


TECHNICIAN ACTIVE

OUTLAW TECH
PASSIVE

RANKED

Spec Bonus Career Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
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TINKERER UTINNI! SPEAKS BINARY TINKERER


May add 1 additional hard Remove b per rank of When directing NPC May add 1 additional hard
point to a number of items Utinni! from checks to find droids, may grant them b point to a number of items
equal to ranks in Tinkerer. or scavenge items or gear. per rank of Speaks Binary equal to ranks in Tinkerer.
Each item may only be Such checks take half the on checks. Each item may only be
modified once. time. COST 5
modified once.
COST 5 COST 5 COST 5

SOLID REPAIRS GRIT UTINNI! TOUGHENED


The character repairs Gain +1 strain threshold. Remove b per rank of Gain +2 wound threshold.
1 additional hull trauma COST 10
Utinni! from checks to find COST 10
per rank of Solid Repairs or scavenge items or gear.
whenever he repairs a Such checks take half the
starship or vehicle. time.
COST 10 COST 10

UTILITY BELT SIDE STEP BRACE DEFENSIVE STANCE


Spend 1 Destiny Point Once per round, as a man- Perform the Brace man- Once per round, as a man-
to perform a Utility Belt euver suffer a number of euver to remove b euver suffer a number of
incidental; produce a strain up to ranks in Side per rank of Brace from strain up to ranks in Defen-
previously undocumented Step to upgrade difficulty of your next Action. This sive Stance to upgrade
item or weapon (with all incoming ranged attacks may only remove b difficulty of all incoming
restrictions) from a tool by an equal number for the added by environmental melee attacks by an equal
belt or a satchel. next round. circumstances. number for the next round.
COST 15 COST 15 COST 15 COST 15

JURY RIGGED SPEAKS BINARY INVENTOR JURY RIGGED


Choose 1 weapon, armor, When directing NPC When constructing new Choose 1 weapon, armor,
or other item and give it a droids, may grant them b items or modifying attach- or other item and give it a
permanent improvement per rank of Speaks Binary ments, add b or remove permanent improvement
while it remains in use. on checks. b per rank of Inventor. while it remains in use.
COST 20 COST 20 COST 20 COST 20

INVENTOR DEDICATION KNOWN SCHEMATIC BRACE


When constructing new Gain +1 to a single charac- Once per session, may Perform the Brace man-
items or modifying attach- teristic. This cannot bring perform the Known euver to remove b
ments, add b or remove a characteristic above 6. Schematic maneuver; make per rank of Brace from
b per rank of Inventor. COST 25
a ddd Knowledge your next Action. This
COST 25
(Education) check to gain may only remove b
familiarity with a building added by environmental
or ships design. circumstances.
COST 25 COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


TECHNICIAN ACTIVE

SLICER
PASSIVE

RANKED

Spec Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
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CODEBREAKER GRIT TECHNICAL APTITUDE BYPASS SECURITY


Remove b per rank in Gain +1 strain threshold. Reduce time needed to Remove b per rank of
Codebreaker from checks COST 5
complete Computer- Bypass Security from
to break codes or decrypt related tasks by 25% per checks made to disable a
communications. Decrease rank in Technical Aptitude. security device or open a
difficulty of checks to COST 5
locked door.
break codes or decrypt COST 5
communications by 1.
COST 5

DEFENSIVE SLICING TECHNICAL APTITUDE GRIT BYPASS SECURITY


When defending computer Reduce time needed to Gain +1 strain threshold. Remove b per rank of
systems, add b per rank complete Computer- COST 10
Bypass Security from
of Defensive Slicing to related tasks by 25% per checks made to disable a
opponents checks. rank in Technical Aptitude. security device or open a
COST 10 COST 10
locked door.
COST 10

NATURAL BYPASS SECURITY DEFENSIVE SLICING GRIT


PROGRAMMER
Remove b per rank of When defending computer Gain +1 strain threshold.
Once per session, may Bypass Security from systems, add b per rank COST 15
re-roll any 1 Computers or checks made to disable a of Defensive Slicing to
Astrogation check. security device or open a opponents checks.
COST 15 locked door. COST 15

COST 15

DEFENSIVE SLICING IMPROVED CODEBREAKER RESOLVE


DEFENSIVE SLICING
When defending computer Remove b per rank in When a character
systems, add b per rank Defensive Slicing now Codebreaker from checks involuntarily suffers strain,
of Defensive Slicing to upgrades opponents; to break codes or decrypt he suffers 1 less strain per
opponents checks. difficulty once per rank communications. Decrease rank of Resolve, minimum 1.
of Defensive Slicing; this difficulty of checks to
COST 20 COST 20
replaces the usual benefits. break codes or decrypt
COST 20 communications by 1.
COST 20

SKILLED SLICER MASTER SLICER MENTAL FORTRESS DEDICATION


When making a Computers Once per round, may take Spend 1 Destiny Point to Gain +1 to a single charac-
check may spend x to a Master Slicer incidental ignore effects of Critical teristic. This cannot bring
make further Computers to suffer 2 strain and Injuries on Intellect or a characteristic above 6.
checks within this system decrease difficulty of Cunning checks until end of COST 25
as maneuvers. Computers or other slicing encounter.
COST 25
checks by 1, minimum d. COST 25

COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


UNIVERSAL ACTIVE

FORCE SENSITIVE EXILE


PASSIVE

RANKED

FORCE TALENT
Gain: Force Rating 1
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UNCANNY SENSES INSIGHT FORAGER UNCANNY


REACTIONS
Add b per rank of Perception and Discipline Remove up to b b from
Uncanny Senses to all become career skills. skill checks to find food, Add b per rank of
Perception checks. water, or shelter. Survival Uncanny Reactions to all
COST 5
checks to forage take half Vigilance checks,
COST 5
the time. COST 5

COST 5

CONVINCING OVERWHELM INTENSE FOCUS QUICK DRAW


DEMEANOR EMOTIONS
Perform an Intense Focus Once per round, draw or
Remove b per rank of May add C per Force maneuver; suffer 1 strain holster a weapon or item
Convincing Demeanor Rating to Charm, Coerce, and upgrade the ability of as an incidental.
from Deception or or Deceit checks. F and the next skill check once. COST 10
Skulduggery checks. z add s to some checks
COST 10

COST 10
and f to others.
COST 10

SENSE DANGER SENSE EMOTIONS BALANCE TOUCH OF FATE


Once per session, remove Add b to all Charm, When the character heals Once per session, add
b b from any 1 check. Coercion, and Deception strain at the end of the b b to any one check.
COST 15
checks unless the target is encounter, he may add COST 15
immune to Force Powers. C per Force Rating. He
COST 15
recovers additional strain
equal to F generated.
COST 15

STREET SMARTS UNCANNY SENSES UNCANNY STREET SMARTS


REACTIONS
Remove b per rank Add b per rank of Remove b per rank
of Street Smarts from Uncanny Senses to all Add b per rank of of Street Smarts from
Streetwise or Knowledge Perception checks. Uncanny Reactions to all Streetwise or Knowledge
(Underworld) checks. Vigilance checks, (Underworld) checks.
COST 20

COST 20 COST 20 COST 20

SIXTH SENSE FORCE RATING DEDICATION SUPERIOR REFLEXES


Gain +1 ranged defense. Gain +1 Force Rating. Gain +1 to a single charac- Gain +1 melee defense.
COST 25 COST 25
teristic. This cannot bring COST 25
a characteristic above 6.
COST 25

EDGE OF THE EMPIRE VERSION 7A 2015-06


FORCE POWER RANKED

SENSE
Prerequisites: Force Rating 1+
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SENSE BASIC POWER


The Force User can sense the Force interacting with the world around him.
The user may spend F to sense all living things within short range (including sentient and non-sentient beings).
The user may spend F to sense the current emotional state of one living target with whom he is engaged.
COST 10

CONTROL CONTROL
Ongoing effect: Commit C. Once per round, when an attack Effect: Spend F. The Force user senses the current thoughts
targets the Force user, he upgrades the difficulty of the pool of one living target with whom he is engaged.
once. COST 10

COST 10

DURATION RANGE MAGNITUDE


Senses ongoing effects may be triggered one additional time Spend F to increase Spend F to increase
per round. powers range by a number number of targets
COST 10
of range bands equal to affected by power equal
Range upgrades purchased. to Magnitude upgrades
COST 5
purchased.
COST 5

STRENGTH RANGE MAGNITUDE


When using Senses ongoing effects, upgrade the pool twice, Spend F to increase Spend F to increase
instead of once. powers range by a number number of targets
COST 10
of range bands equal to affected by power equal
Range upgrades purchased. to Magnitude upgrades
COST 10
purchased.
COST 10

CONTROL RANGE MAGNITUDE


Ongoing effect: Commit C. Once per round, when making a Spend F to increase Spend F to increase
combat check, he upgrades the ability of that check once. powers range by a number number of targets
COST 10
of range bands equal to affected by power equal
Range upgrades purchased. to Magnitude upgrades
COST 10
purchased.
COST 10

EDGE OF THE EMPIRE VERSION 7A 2015-06


FORCE POWER RANKED

INFLUENCE
Prerequisites: Force Rating 1+
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INFLUENCE BASIC POWER


The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage, fear,
and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be generated with either Z or z.
The character may spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
COST 10

RANGE MAGNITUDE CONTROL


Spend F to increase Spend F to increase The Force user may make an opposed Discipline vs Discipline
powers range by a number targets affected equal check combined with an Influence Power check. If the user
of Range bands equal to to Magnitude upgrades spends F and succeeds on the check, he can force the target
range upgrades purchased. purchased. to adopt an emotional state or believe something untrue,
COST 5 COST 5
lasting for 1 round or 5 minutes.
COST 10

CONTROL STRENGTH
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user When stressing the mind
may roll an Influence Power check as part of his dice pool. He may spend F to gain s or a of a target, the character
(users choice) on the check. inflicts 2 strain.
COST 15 COST 10

RANGE MAGNITUDE DURATION DURATION


Spend F to increase Spend F to increase Spend F to increase Spend F to increase
powers range by a number targets affected equal duration by number of duration by number of
of Range bands equal to to Magnitude upgrades rounds (or minutes) equal rounds (or minutes) equal
range upgrades purchased. purchased. to Duration upgrades to Duration upgrades
COST 10 COST 5
purchased. purchased.
COST 5 COST 5

RANGE MAGNITUDE DURATION DURATION


Spend F to increase Spend F to increase Spend F to increase Spend F to increase
powers range by a number targets affected equal duration by number of duration by number of
of range bands equal to to Magnitude upgrades rounds (or minutes) equal rounds (or minutes) equal
Range upgrades purchased. purchased. to Duration upgrades to Duration upgrades
COST 10 COST 10
purchased. purchased.
COST 5 COST 5

EDGE OF THE EMPIRE VERSION 7A 2015-06


FORCE POWER RANKED

MOVE
Prerequisites: Force Rating 1+
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MOVE BASIC POWER


The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
COST 10

MAGNITUDE STRENGTH RANGE RANGE


Spend F to increase Spend F to increase Spend F to increase Spend F to increase
targets affected equal silhouette able to be powers range by a number powers range by a number
to Magnitude upgrades targeted equal to Strength of range bands equal to of range bands equal to
purchased. upgrades purchased. Range upgrades purchased. Range upgrades purchased.
COST 5 COST 10 COST 5 COST 5

MAGNITUDE STRENGTH CONTROL


Spend F to increase Spend F to increase The Force user can hurl objects to damage targets, by making
targets affected equal silhouette able to be a Discipline check combined with a Move Power check, dealing
to Magnitude upgrades targeted equal to Strength damage equal to 10 times silhouette.
purchased. upgrades purchased. COST 10

COST 5 COST 10

MAGNITUDE STRENGTH CONTROL RANGE


Spend F to increase Spend F to increase The Force user can pull Spend F to increase
targets affected equal silhouette able to be objects out of secure powers range by a number
to Magnitude upgrades targeted equal to Strength mountings or out of an of range bands equal to
purchased. upgrades purchased. opponents grasp. Range upgrades purchased.
COST 10 COST 15 COST 5 COST 15

MAGNITUDE STRENGTH CONTROL


Spend F to increase Spend F to increase The character can perform fine manipulation of items, allowing
targets affected equal silhouette able to be him to do whatever he would normally with his hands via this
to Magnitude upgrades targeted equal to Strength power at this powers range.
purchased. upgrades purchased. COST 15

COST 10 COST 20

EDGE OF THE EMPIRE VERSION 7A 2015-06