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The World of Aruneus


Clerics and Wizards a historical
perspective
By Benjamin Gerber

Aruneus is a new world for use with the Pathfinder Role Playing Game. 100 years past,
Aruneus experienced an apocalyptic event. Starting in a small village, a family infected by a
strange sickness died, only to rise again several days later. Within weeks hordes of undead
were roaming the Human empires, ravaging any warm blooded creature that fell in to their
grasp. Aruneus was devastated - losing in a few years over 10 million sentient beings.

After 100 years of fending off a complete collapse, the sentient races are rebuilding their
societies and for the first time there is hope that the undead menace can be destroyed and life
given a chance to flourish again.

This supplement contains details on the Order of the White Cloth and magic users in the world
of Aruneus, including the rise to power of the Order of the White Cloth and the fall of the
Wizards under the Orders rule.

Pathfinder and associated marks and logos are trademarks of Paizo


Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG
for more information on the Pathfinder Roleplaying Game.

Please visit our Wiki for more information ~ http://www.trollitc.com/aruneus


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settlements. He also worked closely with the
groups responsible for the first lighter than
The Order of the White Cloth air ships as well as

The strain was very large and High Priest


We are the purity of spirit. We are the only Dain was already well into his sixtieth
protectors of the living. We are the decade when the initial outbreaks occurred.
cleansing hand that will bring salvation to all In the summer of 7 AA he suffered a stroke
Aruneus. We are the law. while working with the Old Kingdom
Order of the White Cloth Opening Rites, government on plans for a new settlement.
book II, chapter 1. His party, attempting to return him to the
relative safety of the nearest walled town
The Order of the White Cloth is possibly the was attacked and overrun by a large
one human organization to profit greatly number of undead. These creatures
from the zombie apocalypse. Shortly before subsequently destroyed most of the nearby
the undead rose the Order was large but settlements. High Priest Dain's body was
politically not a strong entity. When they never recovered.
found themselves spread throughout all of
the human realms (with small temples in
several Elven and Dwarven cities as well)
their spiritual leader High Priest Dain seized
the opportunity. He immediately
communicated to all of his subordinates that
they were to spare no effort in driving back
the undead hordes and saving what they
could of any settlements they found
themselves in.

They accomplished this in part through their


power to control divine energy and in part
through a massive effort of cajoling and
threatening to motivate citizens of even
small settlements to construct high walls as The next leader to be selected as High
rapidly as possible. Priest, Raynold, was the youngest
appointment to the office at 42 years old.
After the initial outbreak had passed, High Raynold took a much different approach
Priest Dain found himself in the position of and saw that not only could he slow and
both the most revered spiritual leader on the possibly turn the advance of the undead but
planet and also in control of the largest that he could seize political power while
extent network of Humans. He strove to live doing so. Increasingly power vacuums
up to the ideals set for him from the existing occurred when noble families were overrun
governments and worked closely with their or lost all of their offspring and potential
militaries and other spiritual groups to heirs to the undead uprising. Raynold
ensure that humanity and the other races worked hard to set up puppet governments
would not be completely eradicated. wherever he could, who were loyal to and
often subject to the Order.
He was the first to propose elevated
settlements and saw to it that the Human Realizing that the League of the Earth and
nations created laws mandating 2nd level the Colleges of Mages would oppose this he
living in any newly built or rebuilt

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4:
also worked hard to pass laws restricting take place. Many chafe under Raynolds
the use of Magic. No fool, he knew the rule but few can deny that Humankind is
many benefits the magical arts brought to again flourishing.
society and created an Order licensed
organizing of magicians subject to the The League of the Earth seems to be just a
oversight of the Order. troubling memory, although recent, hard to
quash rumors of a wizardly cure for the
While it took time to consolidate the Orders undead plague are becoming harder for the
political power, consolidate it Raynold did. Order to suppress.
In 45 AA he was able to pass a series of
laws through the Order's political arms
which greatly restricted the ability of magic Magic Users
users to function in Human society. Raynold
was directly responsible for the
condemnation, arrest and execution of a It is a horrible fate we find for ourselves
large number of League of the Earth when we are beset from three sides by the
leaders. With this last flexing of the Order's walking dead and the fourth side by the
political muscle it became apparent to the agents of our living gods.
few remaining noble families who supported Varyon, the last Arch-Mage, 47 AA, at his
the League that the Order of the White execution.
Cloth had gained full control of all things
governmental. They quickly went in to Magic users have little freedom in this new
hiding and the Order became both the world. Sorcerers, always rare, have all but
dominant spiritual and political force. vanished. Wizards, those who seek the
magical arts through learning, have only
Today the venerable Raynold rules the three choices open to them. Become slaves
Order from their Great Temple. At 136 years to the Order of the White Cloth, become
old he is possibly the oldest human still alive renegade and die by the Orders hands
and one of the few who have had first-hand along with all of those you love, or hide the
experience with the growing undead horde powers of magic deeply and vanish into a
of 100 years ago. Kept alive through various solitary existence.
healing rights and by staff magicians, recent
rumors say that he himself has succumbed With the decree of 45 AA, the Order of the
to a kind of undeath. The Order has had to White Cloth effectively outlawed the use of
spend a large amount of time and money magic unless under their direct license. The
countering claims that he is the magical colleges which had risen to such
Necromancer raised again, a zombie status in the past had dwindled and now
himself or some other supernatural menace. found themselves cast out of society.
Individual sorcerers and wizards could
While still charged with the protection of either make themselves known to the Order
humanity from the zombie plague, the Order and practice their arts under the Order's
is more concerned with exerting their suffrage or face dire consequences.
political force to ensure they are never cast
from power. They are actively working Shortly after the decree of 45 AA the order
towards expanding the much dwindled declared that they would withdraw their
human kingdom. Raynold and the Order protection from any communities harboring
strictly control all communications between unlicensed magic users. Not only would
Order protected settlements and have a those communities be cut off from news of
hand in any trading and military actions that the world provided by Order couriers, but
the Order's clerics in residence would be

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5:
withdrawn. Even many small communities With this cause and effect relationship firmly
relied on their local Order priest for healing, entrenched in society, many people take it
and more importantly the ability to destroy on themselves to report anyone even
the undead that would daily besiege them. suspected of being a magic user or having
magical abilities. False reports are common
and usually politically motivated or
motivated by revenge. The Order takes
some precautions but generally have a
"arrest first, ask questions under the knife
later" policy.

The Order of the White Cloth has created its


own order of mages, known as the White
Magi. They are also known as 'pet mages'.
They are tightly governed by the Order and
are told what magical arts they may
research and use, where to use them and to
what end. Mostly they order uses them as
tertiary soldiers in the fight against the
undead, as enablers and creators of
magical items and potions and lastly as a
research arm. Within the White Magi there
is a strict hierarchy, with the head of local
White Magi groups often filling the dual role
as magic user and ordained priest in the
Order.

White Magi are required to be registered


In the present, this has had a definite effect with the Order, to wear at all times a white
on human culture and their views of magic gold forged bracelet with their registration
users. They are viewed at best with credentials stamped in to it along with the
suspicion as both wielders of the arcane Order's seal. Registration Credentials
arts and puppets of the Order of the White generally signify the White Magis name and
Cloth. At worst, they are viewed as an identifying seal showing which schools
anathema if unlicensed. A practicing magic the White Magi prefers. They are also
user who has not reported themselves to required to swear an oath of obedience and
the Order and is found (and they are often fealty to both the Order as a whole and their
found) brings death not only on themselves direct superior. White Magi are required to
but those around them. wear white robes as a symbol of their fealty
to the Order, as well.
The Order will first send a team to arrest or
kill the magic user. Once this act is There are known enclaves in the deep
accomplished, that team will escort any wilderness where magic users are said to
members of the Order out of that settlement practice freely - however no credence has
for a set amount of time; a day, a week or in been given to these rumors by the Order.
severe cases for a decade. This leaves the Either the enclaves are so far outside the
settlement essentially without a reliable realm of the Order that they simply cannot
means to destroy and repel the undead. be bothered with them, or they have been
investigated and the rumors found to be

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false. In the wilderness where mere survival Aruneus and Troll in the Corner are a trademark owned by
Benjamin Gerber. All rights reserved.
is a full time occupation, the ability to study
the magical arts with enough intensity to Open Gaming License Version 1.0A
move forward in them is virtually unheard of.
Reference Document by permission of Wizards of the Coast.
Subsequent versions of this product will incorporate later
Recently this anti-magic stigma has spread versions of the license and document
even to the Elves and Dwarves where the
Order plays an increasingly large role in The following text is the property of Wizards of the Coast,
their politics. Converts from both races have Inc. and is Copyright 2000 Wizards of the Coast, Inc
("Wizards"). All Rights Reserved.
been numerous and in the past decade the
order has seen a number of temples built in 1. Definitions: (a)"Contributors" means the copyright and/or
both Elven and Dwarven enclaves. Attitudes trademark owners who have contributed Open Game
towards magic users are shifting in both Content; (b)"Derivative Material" means copyrighted material
including derivative works and translations (including into
races towards the paranoia and fear that is other computer languages), potation, modification,
the current norm in the human realm. correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing
work may be recast, transformed or adapted; (c) "Distribute"
Despite this rumor control, two rumors means to reproduce, license, rent, lease, sell, broadcast,
persist. The first is that a society of 'wild publicly display, transmit or otherwise distribute; (d)"Open
mages', humans - probably naturally born Game Content" means the game mechanic and includes the
methods, procedures, processes and routines to the extent
sorcerers - has risen in the far north. Further such content does not embody the Product Identity and is an
speculation has this group associating enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor,
closely with the newly powerful Orc and means any work covered by this License, including
Kingdom. translations and derivative works under copyright law, but
specifically excludes Product Identity. (e) "Product Identity"
means product and product line names, logos and identifying
The second rumor is that some part of the marks including trade dress; artifacts; creatures characters;
older Colleges of Magic, working with stories, storylines, plots, thematic elements, dialogue,
underground elements of the League of the incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic,
Earth have resurfaced. Speculation places photographic and other visual or audio representations;
them somewhere in the south, most likely names and descriptions of characters, spells, enchantments,
personalities, teams, personas, likenesses and special
on one of the thousands of islands abilities; places, locations, environments, creatures,
surrounding Aruneus' southern continent. equipment, magical or supernatural abilities or effects, logos,
Not only are these magic users said to be symbols, or graphic designs; and any other trademark or
registered trademark clearly identified as Product identity by
freely practicing their arts without the the owner of the Product Identity, and which specifically
restrictions of the Order but they are said to excludes the Open Game Content; (f) "Trademark" means
be working on a cure, or solution, to the the logos, names, mark, sign, motto, designs that are used
by a Contributor to identify itself or its products or the
undead that roam the world. associated products contributed to the Open Game License
by the Contributor (g) "Use", "Used" or "Using" means to
use, Distribute, copy, edit, format, modify, translate and
otherwise create Derivative Material of Open Game Content.
(h) "You" or "Your" means the licensee in terms of this
agreement.

2. The License: This License applies to any Open Game


Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of this
License. You must affix such a notice to any Open Game
Content that you Use. No terms may be added to or
subtracted from this License except as described by the
License itself. No other terms or conditions may be applied
to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content


You indicate Your acceptance of the terms of this License.

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4. Grant and Consideration: In consideration for agreeing to 14 Reformation: If any provision of this License is held to be
use this License, the Contributors grant You a perpetual, unenforceable, such provision shall be reformed only to the
worldwide, royalty-free, non-exclusive license with the exact extent necessary to make it enforceable.
terms of this License to Use, the Open Game Content. 15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the
Coast, Inc.
5.Representation of Authority to Contribute: If You are
System Reference Document. Copyright 2000, Wizards of
contributing original material as Open Game Content, You
the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
represent that Your Contributions are Your original creation
Williams, based on material by E. Gary Gygax and Dave
and/or You have sufficient rights to grant the rights conveyed
Arneson.
by this License.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo
Publishing, LLC; Author: Jason Bulmahn, based on material
6.Notice of License Copyright: You must update the by Jonathan Tweet, Monte Cook, and Skip Williams.
COPYRIGHT NOTICE portion of this License to include the The Book of Experimental Might. Copyright 2008, Monte J.
exact text of the COPYRIGHT NOTICE of any Open Game Cook. All rights reserved.
Content You are copying, modifying or distributing, and You Tome of Horrors. Copyright 2002, Necromancer Games,
must add the title, the copyright date, and the copyright Inc.; Authors: Scott Greene, with Clark Peterson, Erica
holder's name to the COPYRIGHT NOTICE of any original Balsley, Kevin Baase, Casey Christofferson, Lance
Open Game Content you Distribute. Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill
Webb; Based on original content from TSR.
The World of Aruneus Copyright 2010, Benjamin Gerber.
7. Use of Product Identity: You agree not to Use any Product Troll in the Corner Copyright 2010, Benjamin Gerber
Identity, including as an indication as to compatibility, except
as expressly licensed in another, independent Agreement
Pathfinder and associated marks and logos are trademarks
with the owner of each element of that Product Identity. You of Paizo Publishing, LLC, and are used under license. See
agree not to indicate compatibility or co-adaptability with any paizo.com/pathfinderRPG for more information on the
Trademark or Registered Trademark in conjunction with a
Pathfinder Roleplaying Game.
work containing Open Game Content except as expressly
licensed in another, independent Agreement with the owner
of such Trademark or Registered Trademark. The use of any Declaration of Product Identity
Product Identity in Open Game Content does not constitute
a challenge to the ownership of that Product Identity. The All text and tables in this product, with the
owner of any Product Identity used in Open Game Content exception of material specifically excluded in this
shall retain all rights, title and interest in and to that Product
Identity. declaration of product identity, is open game
content. The Aruneus name, any logos, the
8. Identification: If you distribute Open Game Content You Troll in the Corner name and all Artwork is under
must clearly indicate which portions of the work that you are copyright and cannot be duplicated with out
distributing are Open Game Content. permission.

9. Updating the License: Wizards or its designated Agents


may publish updated versions of this License. You may use
any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed
under any version of this License.

10 Copy of this License: You MUST include a copy of this


License with every copy of the Open Game Content You
Distribute.

11. Use of Contributor Credits: You may not market or


advertise the Open Game Content using the name of any
Contributor unless You have written permission from the
Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply


with any of the terms of this License with respect to some or
all of the Open Game Content due to statute, judicial order,
or governmental regulation then You may not Use any Open
Game Material so affected.

13 Termination: This License will terminate automatically if


You fail to comply with all terms herein and fail to cure such
breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.

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