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Masters Blood Bowl

This is Masters Blood Bowl! This is


where Star takes on Star and
Impostors are revealed. There is no
ref and pretty much anything goes!!!
Masters Blood Bowl is a chance to play fast games with the best
of the best. Inspired by Masters Football, a competition in which
retired soccer stars from the English Premier League are given
the opportunity to represent their old clubs in a tournament of 6-
a-side games.
Masters is heavily based on the Blood Bowl Sevens rules written
by Tom Merrigan, using the Sevens board as shown below:
This aim of this variant is not to develop a team over a number
games. Instead you are playing with the cream of the crop. The
reason for playing a game of Masters Blood Bowl is to revel in
the chance to use all of your teams stars at once!

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Masters Blood Bowl

GAME RULES
These are the core rules you will need in addition to those in the
Blood Bowl rulebook in order to play Masters Blood Bowl. Except
where noted below, coaches should use the rules in the CRP.
SETTING UP THE GAME
Each coach may set up 7 players between their End Zone and
their line of scrimmage. In Masters Blood Bowl the teams set up
apart from each other in a similar fashion to Rugby. This means
that there are two lines of scrimmage (one for each team), rather
than just one in the middle of the pitch. The following other
restrictions also apply:
1. The kicking team always sets up first.

2. At least three players must be set-up on the line of


scrimmage.

3. No more than one player from each team may be set up in


each Widezone.

FAME
Since both teams are so packed full of Stars the crowds drawn to
such events are massive and allegiances are practically
impossible to judge. Many fans come to watch matches played
by other races, just to see the legends in action. The result of
this confusion is that both teams are considered to have equal
(and in game terms, zero) FAME.
THE KICK OFF
After both players have set up, the coach of the kicking team
places the football anywhere on the field in front of the kicking
teams Line of Scrimmage. The kick then proceeds as usual but
a touchback only occurs if the ball goes off the field (as normal)

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Masters Blood Bowl

or crosses back over the kicking teams Line of Scrimmage (not
over the halfway line). Note: this may result in the ball finishing in
front of the receiving team.
THE INJURY TABLE
Masters Blood Bowl uses the following Injury table, rather than
the one in the Blood Bowl Handbook. This is a simpler version of
the table that is both quick and easy to use.
2D6 Result 2-7 STUNNED Leave the player on the field but
turn him face down. All he may do for his next action is turn face
up. Once face up, he may stand up on any subsequent turn
using the normal rules. 8-9 KOD Take the player off the field
and place this in the dugout in the KOd Players box. At the next
Kick-Off, before you set up any players, roll for each of your
players that have been KOd. On a roll of 1-3 they must remain in
the KOd box and may not be used, although you may roll again
for them at the next kick-off. On a roll of 4-6, you may return the
player to the Reserves box and can use them as normal from
then on. 10-12 BADLY HURT Take the player off the field and
place him in the Dead & Injured Players box. The player must
miss the rest of the game.
As with Star Players in the normal games of Blood Bowl, they
each have their own apothecaries who can bring them back from
even the most severe injuries. As such Masters players never
miss more than the rest of the current game. No matter how
badly injured, they will all be fight fit by the start of the next
game.
PASSING
Unlike in the 7s rules, there are no restrictions on passing
beyond those in the normal game. This means that a proficient
thrower could attempt a longbomb which was nearly the full
length of the pitch!

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Masters Blood Bowl

THE REF
Put simply there isnt one! Players may foul with impunity and
secret weapons do not have to be kept secret. In other words,
there are no sending offs in Masters Blood Bowl!
You can still only make one foul action per turn and trying to field
more than 7 players at once would result in the entire team being
lynched by the crowd, but one of this variants most crowd
pleasing features is TOTAL CARNAGE!!!
TEAM REROLLS
Team rerolls in the game of Blood Bowl represent practiced
plays or the developed relationships between players allowing
them to function better as a single unit. Star Players are NOT
team players (They know that they are better than the rest!) and
this means they dont need team rerolls. To put it bluntly, NO
TEAM REROLLS are used in Masters Blood Bowl. Although
players are allowed to use rerolls granted by their skills.

THE TEAMS
In CRP each team has 6 Star Players available to them. These
players are the core of your team. As the game are played as
Sevens matches and in this sport not having a reserve is close to
suicide each team can also take any 2 players that would be
available to them on their races normal roster. These 2 additions
are however not total rookies; they are in fact Local Heroes, as
yet to gain the recognition equivalent to their Masters
teammates.
Creating Local Heroes
Each local hero is picked from your chosen races roster. You

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Masters Blood Bowl

may choose any position of player for your 2 Local Heroes, but
may only choose one of any 0-1 positional. (I.e. A Chaos Pact
team could choose a troll and an ogre, but not 2 ogres.)
Each Hero has 5 development points, which may be spent as
follows:

Normal Skill 1pt


Double Skill 2pts
Stat Increase 3pts
So a hero could take, for example, 5 Normal Skills, 2 Double
Skills and a Normal Skill or a Stat Increase and 2 Normal Skills
Impostors! When 2 teams play with the same star being
available to both teams, 1 of those stars in an impostor. Both
teams use their star player and if either gets killed then quite
clearly, he (or she) was the impostor (the real star being too
good to go down so easily!).
Exceptions to team building Teams that have Brick Farth &
Grotty on their roster already have 7 players. This means that
such teams can only choose 1 Local Hero from the races roster.

And that is it! Whether you play these as a one off game,
a knock out tournament or a league. The point of these
rules is simple; to play fast action games with amazing
players.

Thank you to Tom Merrigan (who I hope doesnt mind me borrowing heavily from
his ideas!), Mike Nash for his idea of the Local Hero and Stephen Dobson (Rab)
for trying these rules out in some fun games.