----------------------------------Ryokazendriel---------------------------Table of Contents: (cntrl-f the title to find section) Intro, and Somewhat Important Note Gameplay Overview

Storyline Overview Walkthrough --- Welcome Party (The Boat) --- [Important Fighting Tips (Some Basics)] --- [Shahdee Battle Tips] --- The Isle of Time (The Beach) --- Chasing Down Shahdee (The Girl in Black) --- Side-Note on upgrades --- [Beating Up Shahdee Strategies] --- Getting to the Hourglass Room (A Lap Around the Fortress) --- Side-Note on upgrades --- The First Dahaka Chase --- Maze of Foliage (The Water Tower) --- Health Upgrade 1 --- Water Tower Part II Back to the Present --- The Second Dahaka Chase --- Water Tower Part III Back to the Past --- Health Upgrade 2 --- Clockwork Hero (The Mechanical Tower) --- [Basic Iron Golem Tactics] --- [Beast Strategy] --- Mechanical Tower Part II The Present-Day Clocktower --- The Third Dahaka Chase --- Mechanical Tower Part III Once More, the Past --- Health Upgrade 3 --- [The Second Iron Golem] --- (Here We Go Again) Return to the Hourglass Room --- [Some Empress Strategy] --- WTF?!?! (The Long Way Home) --- The Tomb and the Dahaka --- Another Special Secondary Weapon --- The Prison and the Prince --- The Scorpion Sword, the Dahaka, and the Past --- [Zombie Bandits] and [Huge Iron Golem Tactics] --- Health Upgrade 4 --- [Cat-Girl (BDSM chicks) Strategy (from boards)] --- The Library, v2.0 --- Health Upgrade 5 --- Back in the Mechanical Tower --- All the Upgrades I Missed Before --- Health Upgrade 6 --- The Red Sword --- Health Upgrade 7 --- Another Lap Around the Fortress --- Health Upgrade 8 --- Health Upgrade 9 --- Finally, the Throne Room --- The Choice of No Return (The Two Endings) --- Getting the Mask (The Face of Time) --- The Sand Wraith (A Second Chance) --- Second Chance, Part I Present --- Second Chance, Part II Past --- [Gigantic Griffin Strategy]

--- Not Again! (Path of the Sand Wraith) --- Go to Present, Do Not Pass Go --- Before-Past Past (and Other Deja-Vu) --- The Cliffs of Fate (They Should Call Them That) --- The Lava Room (Mirrored Fates) --- Back to the Library, Before You Went There the First Time --- The Nth Dahaka Chase --- The Cavern of Mists --- More Past-Past: Back in the Mechanical Tower Again --- Time Knots (Back in the Central Hall) --- Ending One, The Final Battle (With the Water Sword) --- Ending Two, The Final Battle (Without the Water Sword) --- Sum Up, Artwork Chests, Et Cetera --- Single Weapon Techniques --- Double Weapon Techniques --- Movement Techniques Intro There were no walkthroughs for this game yet, and I saw a bunch of stuck people, and I sympathize greatly with them, since I made about two laps around the fortress once, looking for where I was going. This walkthrough was not made for profit, please don t take it and repost it elsewhere without my permission. This walkthrough is pretty preliminary just to get you through the game. I ll try and tell you where to swing/walk/jump in stepby-step fashion and how I defeated tricky folk like Shahdee in huge battles. I put in all the secrets I stumbled across, but I m writing it as I m playing the game the first time, so it s about as clear and straightforward as I can make it. You can e-mail me with more secrets, hidden chests, and power upgrades, but I may ignore you. Again, the primary purpose I have here is to help those who just don t know where they re going. Somewhat Important Note: I ve been reviewing what I have written here, and apparently I m dyslexic, and have occasionally confused left with right. If I said left somewhere, and you don t see it, just try right. I mean, how hard is that, anyway? Gameplay Overview The symbol in the upper left corner is your fantastic health bar, once a long blue bar, now a circular blue bar. Don t let that drop to nothing. There are also six sand wells that show how much sand you have available to you. The enemies that leave sand behind are automatically sucked up by Prince when he s close, so no more need for dagger-finishing moves. The crescent moon thing is your eight-second timer for things like Rewind and Slow Time. If that s at zero, there s really no point in activating your powers. The weapon frame is just to the right of the life circle. It will show you what secondary weapon you re wielding and how much durability it s got left, if you re even holding one. Sword maneuvers are listed at the bottom of the FAQ. I m playing on normal, on the GC version. I don t know if things are different for you on hard, and some features may change with each play-through (sand in bottles, sequence of buttons to activate portals, etc.) I thought a cool feature was the fast-forward through scenes by clicking A; it s more interesting that the usual

skip

feature, just thought I d mention that.

The GC has it s share of glitches, the ones I encountered are mentioned during the walkthrough. I ve heard some talk that the GC is slightly better than the other consoles in terms of number and variety of glitches, but I don t know firsthand. The graphics are quite good on my Cube, and I didn t find too much in that area to complain about. The sound will occasionally fizzle the voices are not there, or out of synch with the action. That s probably the most common problem you ll see in the GC version. The voice acting is painful, anyway, so maybe not hearing it is good. I hope you played Sands of Time, because most of the moves you learned during that game are used within the first fifteen minutes here, and the story stems directly from the last one anyway. And, hey, if you didn t play the first one, where were you, anyway? Storyline Overview At any rate, the story is as it says in the manual: our Prince, having unleashed the Sands of Time in the previous game, and thus mangling the timeline, is now pursued by an invincible, and very irritable, monster called a Dahaka, bent on his destruction. In a desperate move, the Prince consults some standard WOM (Wise Old Man) and learns of the Isle of Time, where he intends to travel back in time and prevent the Sands from being created by the mysterious Empress of Time. Also, as the manual states, the Prince is much different in this game because he s been unable to eat or sleep due to the beast chasing him night and day for the past however long. That does kind of make you grim and unfriendly, but our Prince now looks like he s been dipping into the crack. That s just personal opinion. Walkthrough -----------------Welcome Party (The Boat) After that interesting intro movie, you ll find yourself captain of a beleaguered vessel, and see the infamous M-rated scene which introduces you to your scantily-clad friend (and her ass), affectionately referred to as Time Bitch. No really, her name is Shahdee. Important Fighting Tips (some basics): The tutorial section will probably help you out here more than I can, just remember that you want to pick up weapons you see on the ground by hitting X. See the references below for fuller info on the possible combos. Remember, block with R. R is your friend. It will save you from about anything they can dish out, even many back attacks. Another good one from Sands of Time is A(toward enemy)+B+B, which will enable you to jump over one monster and slice him in the back, allowing you to escape from the midst of a dangerous fray and take them on one at a time. The tutorial will also introduce you (hopefully) to the A+X+X method of hitting people and stealing their weapons at the same time. It s very cool, but it can be very slow, so look out for other approaching enemies. My personal favorite is from Sands of Time also the ever-useful

wall-jump attack. Move toward a wall, with B (you could use Y also in this game) and jump back out with B for a fast, hard strike at whatever stands in your way. It will get you out of a fray, knock down one or more enemies, and does plenty of damage. The other varieties of wall-jump, listed below, are also good, and are very cool-looking. Learn t hem, because I ll forever be telling you to use them. Kill everything in sight and keep moving to your left across the deck. Eventually you will fall through to the lower levels. Make your way forward and dispatch enemies however you see fit. Experiment with the pole-swinging kill, which looks very cool, although it may be a move the Prince learned from the strip joints he frequents. Just hit B or Y while heading toward a column. Make a 180 out of the room with a pole in it, through the waterfilled corridor. Don t forget to drink here if necessary. No logs are beams will hit you, don t worry. After an impressive display of acrobatics, Prince is now on Shahdee s boat. Kill everything in sight again (you need the practice) but don t take too much damage. Keep making your way to the left, to challenge Shahdee to battle. Shahdee Battle Tips: So this battle was tough, seeing as you don t have sand yet. Don t worry, you re not alone. Shahdee is a HUGE step up from those fools you ve been fighting so far. Shahdee makes some huge combos, so you d better get used to blocking. Prince has better reach and better acrobatics, though, so use that to your advantage by coming in swinging from a distance. As soon as she blocks any of your hits, you d better start blocking, because she s about to counter. Also, you sometimes get your hilts crossed hit B repeatedly to shove her off and then follow up with more hits. Once you get her down to three-quarters health, she slices you a good one. You only need to get her to about one-quarter health before she knocks you out. After that, you finally get to see what s going on and why. Or at least you get an idea. The cinematics are good, though. They will all be saved to your Extra Features, also, so you can rewatch it any time. The Isle of Time (The Beach) You wake up on the beach, and grab a stick in place of your sword. Still makes a steely hiss when you draw it though. Oh well. Slap some crows around if you want, but they don t do you any real harm, and make your way up the beach. There s water on your right if you need it. Head towards the stairway entrance at the end of the beach on your right, behind it there s an artwork chest. Climb up the stairs by just moving Prince toward the ledge he climbs automatically. Now, as the tutorial suggests, jump across the next few chasms with A and drink/save if you want at the fountain. Jump up onto the ledge and edge around to your right. Hit X to hang and scoot under the big rock. Jump across and grab hold of the handholds there to edge around to your left (it s that green mossy line in the rock behind you). Whip out your stick and bash those crows if they give you any crap. Climb up onto the ledge when you can, and jump back (hit A and push the stick away from the wall). Move over and haul yourself up onto the next

Run up the wall to grab it. and he blocks well. but not along the wall with a big hole in it. Run along the wall to the mossy area. Run back the way you came to catch hold of a ledge that you can barely see. you ll probably want some of that. Practice a few times if you need to. You also gain the Spider Sword. then run up the wall and jump back to get to the next one. as instructed by the tutorial. Remember this room. Once he flies off. It s not too complex. I m going to generally assume you can do this kind of simple stuff from now on. and he just showed back up at the ground floor. since you have no sand powers to speak of. Don t go back for water I did that. Jump across the chasms to arrive at the next courtyard. but I don t see why. duh. Wall-jump him if you like. I ll probably call it the room where you met your first crow guy for your reference. There are bottles with sand in them in the hall. quickly jump back for the column. Run across the wall over the next chasm. Climb up the ledges and jump back for a hanging column.platform. There s a fountain on your left after you enter. or at least be able to recognize it. Go up the stairs and let yourself down over the side to the grassy platform. health-wise. Jump to the next column and then only the platform. and from there. You may as well get in the practice. as it s pretty self-explanatory in most cases. head to the ledge to the left of where you came in. You d better be good at this running along walls business before long. Roll underneath the hole in the door up ahead to fight two more ghouls. so your best bet is to jump over him or counter his attacks. Perhaps we will be back later. Aim yourself properly (back toward) the next column and hit A to jump. Climb up the large stairs until you reach a big iron gate. The door back in the courtyard opens. If you re in trouble. try moving the camera so it s right behind Prince so you are moving in the right direction as you run. He ll turn a smoky yellow and . Welcome to the Fortress Entrance. then run across to the platform underneath him. go after her. after you dispatch of the four ghouls. If you find yourself running sideways along the wall instead. Just hit A before Prince falls to his doom. Climb over and hop down into the courtyard. to the platform where the crow guy awaits. Jump for the next column. keep blocking and walljump when you get the chance. Trust me. you ll have to learn the skill of running along walls then jumping back. get on top of that and run up the wall. We ll be back later much later. The crows here have coalesced to take their vengeance on you. The enemies regenerate in this game. At the next chasm. then to the platform where you ll finally kill that crow guy. but you don t have to fight Shahdee again yet. This guy flies. Jump onto the low column you see there and climb up. On the right edge there s another artwork chest get it. Beat him a second time. At it s left is a stone block. Run up the next wall. because I ll probably suggest you walljump everyone during the course of this FAQ. Run along the wall to the opposite side.

I ll leave all that up to you. since water starts to become scarce after a while. I m generally going to ignore the weapons racks and other weapon issues if you want one. This can be anything from you falling into a bottomless pit. yadda yadda yadda. so move on into the hallway in front of you. anyway. but it seems to be stuck. climb up the pillar across from the pole and run up its face to grab hold of a hand hold at the top. use these powers for the good of mankind. Run through the curtain of water to your first portal room. Edge by some more vertical guys (I went past the left one. Edge carefully around these vertical rolling spiked logs. the first thing you should note as you exit the portal room is that the traps that were too slow for you in the Present are functioning perfectly here in the Past. Head for the column in the middle of the room if you re into that sort of thing. The next traps. look! Another pole! Anyhow. Chasing Down Shahdee (The Girl in Black) She kicked you in the face! Let s get her! Unfortunately. you ll be sorry and you ll have to do this whole paragraph again. damage. Jump back for some ledges. are a little too slow to get you. Pull yourself up and jump back to the platform. and you ll follow her to the Past. that may have occurred in those 8 seconds. and haul yourself up to the next platform where there s an artwork chest. run up the wall to hit the button and head for the door. Time the run properly to avoid the wall blades. because if it closes. Grab the column to the left of where you came in and climb up. If you didn t play Sands of Time. There doesn t seem to be anything of interest in the next courtyard. Run across the platform. and enter the next room just filled with friendly faces. which I call Rewind. Your mission will now be to catch Shahdee. Once he s dead and gone. Circle around and jump for the next ledges. this little trick will allow you to go back in time up to 8 seconds (when the crescent at the top is full) and undo any fatal mistakes. they have more range than you might think. and you ll gain the all-important Recall skill. From now on. Rewind heavy damage as well. and barrels and boxes around with lots of sand available if you ve used up some Rewinds. do what you want to . leaving behind a sword for you to grab. After they ve been dealt with. Hey. Grab a drink and a save before you move forward. Hang down and scoot around to the right side. or just falling off a beam at the wrong time and you don t want to start the whole room over. Run along the wall to the curtain and slide down to take out some random ghoulies. Slide down and move immediately to the left to get through the door. Scoot around to your left and climb up to kill another guy. too.finally kick the bucket. and you don t always need one. etc. Run across the wall on the other side of the platform to grab a ledge and scoot to your left all the way until you can drop down to the ground. Run along the wall across the next chasm I think there s a wall blade down there. you know where to find them. get rid of these guys there s a weapons rack on the side if you need it. Dodge the two vertical rollers. You ll see Shahdee activating the portal. then along the wall to push the button and catch the curtain. then roll under the horizontal roller.

through the rolling logs (just time that carefully). but the . that if you just keep hitting A repeatedly.do) and head into the next room for a battle. There s one guy behind the red curtain. Jump back and kill the unsuspecting fool that has his back turned to you. so you might want to smash the weapons rack for a sword. but that s not a money-back guarantee. Scoot around the ledge to your right and jump back for the ladder. Dodge the vertical rolling logs and go through to the next room. the rotating blade. Only instead of grabbing him. Watch carefully. and don t fall off the side while you re at it. you walk slowly across spikes. climb down the ladder you see there (X to release) and kill the ghoul at the bottom who is not paying attention. I ll also refer to north as the direction you are heading when you first get into the room (toward the Hourglass Room) and south as the direction you came from (toward the Fortress Entrance). it s only a matter of a handful of blows before they re toast. you ll see floor spikes. You didn t think you d get away without seeing these guys. so remember it. and jump back for the ledge. Jump across for the ledges. After the second iteration of this. Splinter Cell style. which hurt a lot. No mean feat. however. Once you do catch them. though. Slide down and take out the two guys wandering around at the bottom. in all Prince of Persia s previously. and pull yourself up. and it s called the Central Hall. This is an important room to the remainder of the game. Do what you want to do Roll under two more rotating blades. and climb up the rocky platforms on your left (west side) until you re high enough to jump for the columns. while avoiding the vertical rolling log. You have to jump for the far side of the chasm. Now. Jump around the columns to get to the rocky platforms on the east side. Run along the east wall and jump back so you land on that balcony. Don t miss. keeping out of harms way. Try blocking as you approach. Best to start running just as it comes down. or maybe it was just my bad luck. but if you mess up. Kill the guys in here. there s about five guys and one ghost waiting for you. so get rid of them. you won t get hit at all no matter what. In the next hall. None of the pots in this hall had sand. It s quite likely. unfortunately for him. They zip around the room and throw things at you. In the next room you meet up with your friend. Not this time! Speed your way across the floor the spikes will jut up too late to hit you. Scoot right and let yourself back down on the other side. Now for some more complex traps. You should be quite competent by now. These guys I think I ll call ghosts. as the game will show you around. Climb up until you can see the balcony above the south entrance. Shahdee escapes the next room and leaves you to deal with an assortment of fiends. The ghouls you can take out easily. They only drop knives. Run across the wall over the rolling logs and down another ladder. Now the trick is to run underneath the rolling log. did you? They re actually not that dangerous. and get to our favorite room. there s always the Rewind function. just walk or roll past them. why don t you just hack him to pieces? Or you could grab him. Up the long staircase. Grab some water and a save at the end of the hall. and roll under it to be safe.

moving around liberally so the harlequin and the ghost can t do you too much damage. When you re good and ready. to the wall. where there s a ghoul wandering about. then jump out for the next beam. You should be able to handle these guys. That ought to take care of her. and you ll get in enough hits eventually to take her down. so calmly explain that you don t go for the undead. we could bust open things like this with our sword. scoot around until you can swing for the platform. where there are TWO ghouls waiting for you. In the last game. Jump up onto the bar near the edge. where there will be a ghoul and a ghost. Also. ready for action on the beams. From there. but don t get complacent! You have to jump off the curtain before you fall. climb up onto the step on the right side near the columns and jump up to grab a bar. It s a long jump though. just keep swinging at her until she dies only one of them can t really get a good hit in on you. where they up the ante by facing you with a ghost AND a harlequin. where you ll be ambushed by a harlequin. but they do surprisingly little damage they re just terribly annoying and slow. Don t try and jump over her. Now climb over the side wall and jump back for the structure in the middle of the room. The harlequin may get in a couple of blood sucks. At the next platform. Take note of the grate around here that looks slightly broken. and climb up on the beam. since he does more damage and goes down faster. ignoring the harlequin. That s pretty effective. then slice her in half before she can get a word in. then walk out on the balance beam to the other platform. jump for the wall and quickly jump back to catch yet another beam. That will take you to yet another platform. Dispatch the ghost first. Jump up for the beam near the edge. and swing out to the next one. Now. There s also an artwork chest on the left side of the room. Climb over the side wall and jump back again for the structure in the middle. but there s some sand in the bottles there if you need the extra rewind. Get rid of them. Swing up to the next one. she ll knock you down. but we ll be back. My suggestion is to take out the ghouls as fast as you can. Get up and walk along it until you can jump to another platform on the far side. Just keep swinging in her direction. you ll see a harlequin. When it s just her. Get out there before she starts talking and makes Prince vomit. since she s a better acrobat. you need to jump over her attack with A and smack her in the side with B quickly. Man. You . where there s at least one weapon rack lurking around. and smash the bottles in the corner for some sand. Our sword must be too wimpy at the moment. and has a crate on the other side. You can jump to the sides of the room. Hop over the side again and jump back for the bright red curtain and slide down. then go for the ghost. you can pick up weapons and throw them at her with X. Swing from the bar.ghost and the harlequin girl will only give you problems. As she moves toward you. quickly hit A to jump back from the wall. Kill her! Quick! Jump off the walls to speed her to her death. but not now. her friend will jump you. Liquefy him. Jump to the next platform. are those chicks annoying! They spout the worst dialogue I think I ve ever heard.

there s an artwork chest. and you should consider rewinding it. Most of it trails on the floor behind her. Side-note again: Once again I ll mention that I appear to have missed a health upgrade here. Whew! At the abrupt end of the staircase in the next hall. flip backwards or right or left with A. You d better hurry up and attack Shahdee.have to face one more harlequin on the beams. Drink up. and walk across to the next platform. yes? At least she s hot. At the next platform. I ll be back for it later. because she ll go back to stomping on Kaileena. it s Game Over for you. then across the hall. Do it quick. but you may not have opportunity to get to it. Watch out for that kick. When you finally get to the next hall. you take down the steel-thong-wearing woman who s been harassing you the whole game so far. if I can. or just counterattack her with B. Hit B when you re hardly even close to Shahdee. after some truly awful voice acting. You supposedly pull out the altar to reveal a hidden door. Eventually she ll block one of your hits that s you re cue to start blocking. so get those if you don t have three wells. Anyhow. and Prince rushes into the rescue. a woman who seems to own more fabric. just make sure to jump back before you fall into the pit of spikes! Jump to the next beam. but you know how to handle her. who has NOT gotten up yet. and I will describe it better then. but just as little of it is covering those all-important NC-17 bits. ignoring the handy curtain for now. because this next battle will rock you. you can run along the wall to the curtain and slide down to go straight into the door. With the wall jump. because she ll start another combo if you don t. because if Kaileenaa falls. Getting to the Hourglass Room (A Lap Around the Fortress) Eventually. Congratulations!!! The door is open! Finally! Now drop back onto the beam. There s also a weapon rack on the far wall on the other side of Shahdee. Give yourself a pat on the back and go save Kaileena. Step out onto the little section of beam and jump straight up to grab the hanging lever. go to the dais area where there s an artwork chest. After she s gone and the area s been remodeled. Shahdee knocks her off the edge. and you re in close with her. though. run! You reach some water and some bottles that contain sand. you don t even have to bother with the fancier stuff. or else she ll hit you with some huge combo. but you ll have to fight two harlequins at once to get it. Prince will rush in with his sword swinging and it s quite likely he ll get in a good hit. . then to the next beam. From here. you can release the edge and slide down the curtain. who is less than grateful. it s likely to be serious. There s more sand in the bottles on your way to the platform. Beating Up Shahdee Strategies: Try following my instructions carefully if you re having problems with this battle. especially if both her swords are in the air. you should be able to take care of them with little problem. if you take some damage. obviously making it difficult to fight. As soon as there s a break in her gigantic combo. Follow up with some more B. You find your pal Shahdee with a new playmate. Also.

Jump up to the ledge. and when you reach the end. so fill up if you need to. flip to another beam. you see an interesting. then to another ledge above you. Now go back into the octagonal room where you got jumped. climb the rubble that fell on Shahdee and jump across to a ledge. it was instant death for just about ANY trap or fall. This will close those doors. Go back out to previously mentioned contraption and run up the wall to push the button. Head through the curtain of water into another portal room. but will retract before you reach the floor. The hard-core gamer of antiquity in me urges me to tell you that in the originals. You ll want to be on the left-side ledge. Keep hitting that button until they re all dead. Jump off the wall to move up and catch a ledge on the far wall under the rolling log. then flip around the swing to the platform where your first rope awaits you. you can drop down to the beam. These girls are simply too damned annoying to take on. jump to a bar. and catch a rope. At the next wall. Jump back for the rope. You ll have to head to the Present. Scoot around to the left. Drink from the fountain and save. next. Run with this one and time it carefully so you bypass the wall blade. scoot around to your right. Jump off the wall to the next bar. Laugh maniacally as needed. Go into that door to get jumped by a veritable ARMY of harlequins. Run across the spikes and up the far wall before you get kabobed.After that. you CAN get hit by the wall blade and flop over into safety it doesn t cost as much health as it has in previous games. slide down and release with X. Walk out along the beam. but keep a healthy distance. just don t miss. and haul yourself all the way around in . if useless contraption and a door to your right. and jump back for the hanging lever. so you keep running along the wall. Scoot along the ledge to your left. Run up the wall for the rope. they have long range. then hold R to run back and forth with it. you have to dodge through more vertical rolling logs. From there. Scoot your way to the platform. jump back for a bar. There s a weapons rack on one side. Climb to the top and jump back to catch a bar. At the abrupt end of the walkway. The pots here have sand in them. Here. Anyhow. Climb up and jump back once again to catch a bar. Walk along with them. Grab the beam. wait until the log rolls by to haul yourself up. run with it to propel you to the other side. jump up to the handhold. you need to run by a wall blade. Jump across to the beam on the other side. then jump over to the platform. then scoot around the pillar to the right. This will activate floor spikes that will instantly kill the whole lot of them. but don t let go of R. then drop down again for safety. When you re running at the beam over on your right. Actually. Believe it or not. don t run with it. jump back across. Climb up the rope. the Prince can make that jump without any problems. Go to the edge and run along the wall to the other side. Jump backwards from the rope to grab hold of another one. Run up to the rope. Climb up on the rubble and run up for the rope. hit A to let go of the rope. and you can run up the wall on the other to grab a ledge. then scoot around to your left to grab another bar. Swing your way to the top and smash those pots for some sand. and jump to your left.

Walk out onto that small jutting beam and then jump straight out. The pots in the corner have sand. Pull yourself up and walk along to the edge. Also. Drop down from here to enter a run-down corridor area. jump back to the column. so it won t be too hard. the friendly beast who s trying to KILL your ass. just jump across to where your playmates are waiting for you. and so on and so forth. This was our favorite part of Sands of Time. You ll get periodic breaks. just pick up weapons while the harlequins are far away. back-right. From here. Edge out along the ledge and drop down. When all that s been taken care of. The First Dahaka Chase: Once you jump across the next chasm. You catch the branch of that tree there. The code to mine was back-left. Run toward the door and roll under it with A if necessary. If you mess up. and time becomes wonky. It may seem like just a bunch of ghouls at first. jump for that hole in the wall and pull yourself up to have a drink and a save. you have to start over. forward-right. where you jump straight out to catch a handhold in a pillar. Make your way through the next hall. over the spikes and through the vertical rollers.a huge circuit to make it back to the Central Hall. but it may change. but you can make it you re the Prince! Jump to the next beam and walk out to the edge. When you finally get to be even with the beam out there. The button there only opens the door you just came through. I m not certain. In the next hall. forward-left. run along the wall all the way to a far beam. scoot around the pillar until your back is facing it and jump for it. immediately jump back to the wall. After he s gone. Take a left and run along the wall. Walk along the beam to the edge and jump for a far bar. then run across to the next platform. Scoot around to your right and jump back to catch the curtain. so it won t take you long. The colors go 50s. Run with the rope to a couple of bars that will take you to another platform. The buttons on the pillars have to be pushed in a certain order to activate the portal. at the bottom). since now is a good time to try out that Slow Time business. the ghouls leave behind a number of weapons and there are quite a few techniques I find handy when I want to hit everyone around Prince (see Weapon Techniques. but there s only four buttons. where the game shows you that you want to go straight up. Start running. Drop down through the hole and you get your first glimpse of the Dahaka. Scoot along the bar to the end and swing for the wide platform below you. Jump into the activated Sands to gain Slow Time (Eye of the Storm). You can hardly see it. As soon as you hit the button. If all else fails. the Dahaka finds you. and keep chucking them at the annoying girls. you ll probably want those. Next. Crap. believe it or not. run to the end of the platform and climb up. Make sure you jump off in time to land on another beam. Tap! Just tap and release. where you can jump for the rope. Drop down once more. tap L to activate it. you ll find two more guys who continue the tradition of turning their backs on you until you destroy them. right? Run up the wall. but eventually a number of harlequin join the fray and make your life miserable with their incessant M-rated dialogue ( Hit me! Harder! ) Make use of that broad column base to your right and wall-jump them liberally. Run to . Walk around to the other corner and drop down again.

you may have to use up your sand. because if you mess up. amazingly enough. and the Dahaka can t follow. you ve made it to the Hourglass Room. The Dahaka then shows up once more. First there are rolling logs over stairs. Anyhow you can actually make it there and then right back again to the Central Hall. you simply jump the yawning chasm to the north side of the room. Dispatch of the fiends wandering around in here and head over there (north). Then another rotating blade. so fear not. Roll past a final rotating blade at the top and get on the ladder you see there. There is a chest that you can get while you re over here. To get to the Hourglass Room. scoot around. and jump/run along the wall for the bar. Now. so go on through. and it won t be pretty. Run forward and smash those barrels out of your way (B). Remember to run on the side without the sand running down it. which makes them tricky to judge. then. Hang down and release and head for the door. Run along the left side wall and jump back at the end. You ll automatically roll through an opening to avoid the Dahaka. and then you re faced with a huge chasm. There are two rotating blades here. then climb back up as before run up the pillar. or you could even make the entire circuit again. it s in the room where you beat Shahdee but you couldn t reach it after you beat her I think. and she ll inform you of the HUGELY elaborate system the fortress has to open the single door standing behind her. You ll catch a ledge drop down for safety. run across the wall. and scoot to your left to reach the platform. Catch hold of a curtain and let yourself down to the bottom. Climb up it and jump back for the balcony. I didn t think I could make it. and make two laps around the place before I tried. he ll tentacalize you. Then there s a rotating blade. but I m sure they ll pose you no problem. and you should find yourself in a very familiar room. making sure to avoid the rolling log. Kaileena is inside. followed by rolling logs over a chasm. You can make it without slowing time if you roll under. Prince can make that jump. But we ll be back. Swing and jump immediately for the next three bars if you re not good at this. run along the wall and jump back for the column. Finally. which will open the door. Curses! What follows is a long series of traps in hallways that you have to navigate. when the log is gone. so book it down the hall and run along the wall over the chasm. Prince will take a flying leap through the curtain of water into the portal room. haul yourself up to safety on the next ledge. Drop down.the end. inevitably. What a pain! At least she gives you the Serpent Sword and some vague . You can handle that right? Some of the ghoulies are back. roll past them and head up the stairs. you have to get back to the Central Hall again. Head to the top and jump back to land on a weight platform. go right. but you probably don t want to. scoot around another pillar and drop down. Go up the stairs and kill the fool at the top. Drop down when the coast is clear. via the same route you took before. they show you that the path to the Hourglass Room is straight through to the other side. Edge along to the left-most part. Whew! The portal s actually already active. When you get to the Central Hall this time.

Round the corner to the right and jump back to land on another ledge. Watch out for their running attack. There s also some more bottles with sand lurking around. but be warned. Behind the curtain there s two rotating blades. Don t forget to get a drink. Now. Run up to the weight platform to open the door back up. and she d get mad at me and shoot me in the head. Go on through the door. Climb to the top and scoot around to your right to get back to the hallway. be careful. and past the rotating blade and more rolling logs. back across the chasm with the two rolling logs. I m sure you re an expert by now. get that and kill those crows. We re back to the Central Hall. What happened to Farah? You can t slice Kaileena! I miss Farah. In the corner there s another artwork chest. jump back. so the lever faces East. After rolling your way past those three rotation blades. jump up. Run up to the curious contraption and Prince will stick the sword in to raise a rotating lever and release a few ghoulies. Run along the back of the pillar and jump backwards to catch a ledge. Kill these bandit fools. Practice your new sword maneuvers on these guys. Drink and save in the next room. there s a somewhat hidden ladder just to the left of where you came in. I m pretty sure you need it. it s pretty fast. Before you go get those ghouls lurking behind the door. you ll have to be pretty fast. there s an artwork chest down there as well as two valuable bottles with sand. and activate Slow Time while hitting it. At the next hall. It might not be a bad idea to activate Slow Time again to make sure you make the next run. Well. They didn t seem like much trouble for me.instructions on how to work the towers. Now climb back up to the platform with the pressure plate. There s a crow guy waiting for you at the top. If you have full sand. get back on the ledge and edge around the rolling spiked logs. jump up. get the artwork chest to the left of the door. Grab with R and push it counterclockwise. then roll to the right or left and hit them in the back some more. Use the walls and the jump-over technique if necessary. slide left. jump up. At least I could smack her around some when I got tired of living. Edge around the ledge to your right. Make your way past another rotating blade. What works best is to hit them until they block. Maze of Foliage (The Water Tower) Hop up on the nearest rock promontory and go around to the back of that pillar. You have to jump for it. Scoot around and swing to the next bar on your way to that pressure plate. then run over to the rotating lever. Now you ll see some bars above your head run up the wall and jump back to catch a hold of it. but no harm if you don t. but it s . the second one has TWO blades on it. Ignore the pressure plate for a moment. jump back. That s the way to the Water Tower. you know. the first thing you want to do is jump down. you just have to do it again. and even then. back out to the Central Hall for Prince. you hardly need my guidance. so keep at it. They block more than the regular guys. you can get this chest on your way back. though. Welcome to the Garden Entrance Hall. You don t actually have to kill some of the enemies.

drop down a few more times to a final platform. there are more spikes on the floor a rolling spiked log and a rotating blade. In the third hallway. Try dodging around him some. Now where are we going? You may not be able to see it. there are 4 spikes and wall slicers. Now go inside the door (ignore the curtain. dispatch with him. drop down to the next ledge and jump across to the far side. but there s a pole jutting out over to the right side. swing to the next platform get to the edge. Good luck with all that and dodge the rotating blade at the end of the hall. keep running and then release it. In order to reach that column. Oh well you had to do that in the original Prince of Persias. Get back down via the curtain. drop again to the platform below and run across to the other side. you ve earned it. with the rope in hand. walk to the edge and scoot out along the ledge. jump across to the platform on the left side of the entrance. In the far corner away from the chest is a small hole in the low wall. Read on. you ll need them). drop down to the ledge. Drop down again. In this game. from there. then jump back to another platform and you ll find a chest. in keeping with the added grimness. In the second hallway. Remember this next room. drop down. Make your way to the top and take a drink. Enter the doorway. The trick here is to time it so that you roll under the rotating blade and the spiked log at the same time to get ahead of the spikes. There s a bandit at the bottom. so give it a whirl. Run up the pillar to pull the weight platform. that just goes back down to the courtyard) and make your way down those ledges. you found magic corridors with happy music that led you to enemy-free areas where you drank awesome water that gave you more life. Run across to the rope. begin by rolling under the rotating blade. On the front of that pillar by the artwork chest you pillaged a while ago. keep running. Get back to the ladder and then to the rope on the right you ignored the first time. as you pull it down you ll see off to you left that another column starts to rise. drop down jump across. Run out along the platform and jump onto the beam. There are a few bottles in the right hand corner as you come in that have sand in them. You want the health bonus? I thought you did. Once you ve beaten him on both ledges before going for the rope. HEALTH UPGRADE 1: In the last game. and jump back onto the ledge to fight him for the final time. there is a weight platform. then release. Run across the spikes and roll under the slicer. The traps are now disabled. cross the floor spikes and roll under the rolling log to get to your hard earned health up. you have to fight your way through some truly gruesome traps to get the health bonus. Now for the hard part. Turn the rotating lever to open the far door. and he blocks a whole bunch. Run along to the opposite wall and run up to grab the ledge.good practice. In the next room there are about 5 bandits and two ghosts. drop down again onto a platform (there should be sand bottles around there somewhere. In the first hallway there are spikes on the floor and knives in the wall. In the last hallway. scoot back in. run along the wall to the rope. I had to use . There is also an artwork chest behind the pillar. Run along the wall and jump back for it. The knives move toward you at periodic intervals. drop again and scoot around to your right. He knocked me off the ledges a few times. because we ll be back. Take care of these guys and use the wall jump technique if you have to. so it ll be easy to make your way back.

Take a second to admire the view and appreciate how crazy a guy like the Prince has got to be for doing those crazy acrobatics over a 1000+ foot drop. After you drive him away. You will get to a platform and a balance beam and can jump onto a rope on the far wall. Make your way up to the platform. that it s different for everyone. Once you re on the ledge jump backwards to get onto the tree. run up the column. Inside. across the rivulets of water. Looks like we ll be back. Once you get onto the platform you ll have to fight another crow guy.Slow Time. Make your way down. front-left. That wall on the other side looks breakable. After that. take advantage of the water all around you and heal yourself. activate the sand portal. Turn the rotating lever until the original door opens once again. jump back for it. From there. run along the wall to your right. Then go for a swim and enjoy a cool adult beverage on the corpses you just hacked down or NOT. Make your way to the top and into the portal room. my errant significant other manhandled the . you ll see a pressure platform there that opens the door. Climb back down. Done? Okay. After some sword play. climb onto the column to your left. Sorry about that. you have gained the Breath of Fate. Congratulations. Wahoo! Zoom out and admire the artwork. Cross the drawbridge and pull the box over onto the pressure plate. The large door in the center should then open. jump to pull the hanging lever that will trigger the drawbridge. front-right. Jump backwards for the pole. Part II Back to the Present In the next hall. After you beat him a second time. release the rope and keep running to reach a pole. which takes you to the present. Go back through the way you came all the way back to a ledge we bypassed earlier which leads to a curtain. get rid of the two bandits there. Slide down and you ll end up back in the courtyard you started out at. fight the crow guy again (or not) and head to the now open door and turn the rotating lever inside to activate the water flow. You will have to jump to the platform to your left and face the crow guy again. balance your way across the tree and jump towards the balance beam on the far-side. the up the wall to the higher ledge. Well. but not right now. Enter and run up the wall to your left and grab hold of the ledge. Then jump across to a ledge. then jump into the water flow and grab onto the hand holds along the wall and edge around it. Water Tower. There is a weapon rack on your left as you enter a tree lined hallway where you will again. find more bastards to kill. killing all crows that get in your way. the key to activation is back-left. You will find more fools to kill at the bottom (3). though. jump over to a hand hold and edge around to the right until you see a beam. After another beam and a poll. make your way to the column and move around it towards your right. With the rope in hand. if we want that secret. Slide down the curtain and you re back to the entrance of the garden. These bandits provide you a good opportunity to practice your dual-wield techniques (see below). Then. I m beginning to think. You will see four new rotating levers. yes? Turn these so that there is water flow to both statues. backright. which were highlighted by an earlier cinematic. since they generally drop a weapon each. and a bit more tree-walking you should find yourself on a rope.

Move all the way to the right and carefully drop down onto the beam below you. but jump straight forward. and you ll land on another section of piping. where there s another bandit waiting. Here you ll fight one ghoul and two harlequins. be careful with those wall jumps here. Walk along it to the end. Edge out onto the ledge area and hop up. why don t you try coming back into the hall with the weapon rack I just mentioned? Climb up on that inconspicuous-looking boulder and run up the wall. Do the one where Prince flips onto one hand and spins around. Walk to the end of this one and jump left. just trust me. Jump across to the ledge. either. Where are we going? You ll never see it. right? Just use those specials. Instead. You can take them. When you get to the next. Scoot all the way around to your left and drop down. jump back to catch hold of a small section of water piping. Wall jump here and take them out. and jump straight out for a ledge. Climb onto the statue platform and hop up to the next beam. she tried talking dirty to me. platform. Once that battle s over. I know you can t see it. toward the Garden Hall. attacking two ghouls and one harlequin that joins the fray. Your best bet is probably the dual-wield special attacks that attack in circles. Remember you can t block the harlequin s blood suck. You ll make it to a plus-shaped platform where you want to get up on that fallen piece of rock to run across the wall to the next ledge. then jump to your left. There s a ledge down in front that you can drop to. Jump left for the bar and then swing onto the platform. and don t fly over the edge with those cool moves. Walk out onto the beam. Walk to the end and drop down onto the next beam down. there will be a whole host of harlequins and invisible harlequins to fight. Walk along to the edge and scoot along to your left all the way until you can drop down onto another branch/beam. you ve got enough space for it. walk to the left. but everything else can be blocked. Walk carefully to the other side and jump to the far platform. you re outside. Climb up it and grab hold of the ledge. It s very break-dance-style.computer for a moment. Then jump back to catch hold of that tree branch. Climb up the next platform and up a few more ledges. Do it again to get to some balance beam work. jump straight out for the bar and then swing up for the platform. Swing to a beam. At the next scene. The small moss-covered boulder directly to your right as you get on the platform is where you want to go next. Hop up the ledges and take a drink and save. then jump back for a branch that works like a beam. Scoot around to the left to get onto another platform to fight some more bandits. Walk to the end and jump up to the opening. Once you make it all the way to that higher platform you ll have to . and a new enemy! One that s invisible! And you can t jump over her! I m pretty sure it s a her. run along the wall to that balance beam/tree thing in the distance. they re likely to send you right over the edge. That s a stupid waste of sand. even the invisible girls. larger. Anyway. Walk to the trunk of the tree and jump to the prince s right for a bar. and drop all the way down to the bottommost ledge. edge along underneath the rock promontory and finally jump back to the next platform. Jump back for a tree what works like a column. and you can t jump over those invisible girls.

You make your way. you ll be set upon by a crow guy and an invisible harem-woman. Watch out for the edges there . run across the wall to the next platform. because you have the all-powerful column to swing around. The Second Dahaka Chase: Make haste across the wall on the left (Prince s right) to the ladder. Run out along the wall all the way to that tiny piece of wall jutting out. two more invisible harem girls will join you. Jump to the next bar without delay. You ll be ambushed by some more harlequins just slice them once to get them to yellow. Pause to admire the view again. Jump across both of them and run along the wall to the rope there. Jump back for another beam and a new doorway. bust up those barrels. then jump out for the next column.fight a bunch of people. stage left. run along that wall to the ledge on the other side. slide down and jump back for the bar. so you can take whatever damage you want. climb up and jump back for a beam. When you get to the platform outside. and slide down and jump for a bar. Your way will break away. In the next room. then the platform there. Slide down. Swing straight out from the bar for yet another tree. remember). Prince can make that) and you ve made it to the door the game showed you eons ago. Run up the next wall and when you turn the corner. Release the rope and run and jump back for the tree. then run up that small wall there on the right side of the save and pull yourself up to jump across to the nearest tree. Enter the Dahaka. and head through. then throw whatever weapon you ve got at them. Prince gets smashed good it s actually interesting to watch. Exit the next doorway to have Prince inform you that you re in the wrong era! Well. and there s water on the horizon. May I recommend the wall jump? Out the doorway to the left. Take a drink and a save. so hurry up and jump for that bar there. Here. Bust those bottles for some sand. anyway. Time the jump across to the column and slide down (X to release). too. You ll need to scoot over past the barrels to pull yourself up then smash the barrels in your way and tear down the hall. anytime in this place. if you re fed up with Prince. Flip across to the platform where the crow guy is standing. at least there s a crow guy over there. though. and knocks you clear across the courtyard. Stride out onto the beam across the platform it looks like it ll break though. If you re around when they come snapping out. Run along the wall to your right. Defeat them with liberal walljumping (and no jumping over them. Jump back to the next tree. you ve really earned it this time. He takes out the crow guy on your behalf. I swear. Monkey Prince style. what say we wander over and make him PAY for all our time and trouble? Run along the wall on your right to the stream of water and jump back for a tree. Past those is another drink and save for you. before some more of those nasty retracting blocks. Jump back from the column for a platform. they could jump out at you. but it doesn t matter much. so be ready to wall-run across on the left. quickly move to the left (Prince s left) along the wall to catch a ladder. Now you re faced with a classic trap: the retracting block. through the trees to a beam on the far side. Run along the wall to your left to the ledge (yes. there s a small section of beam leading to a column.

Go through and head to the next ladder and weight platform. which is your salvation. so nothing should phase you. Backtrack your route from the Present. Now for the rotating lever in the middle. and you ll receive another sand tank. Part III Back to the Past Go through the curtain of water and look around for the Dahaka. there are two more bandits. walk out along . This rotating lever. jump over the side rail indicated by the game and jump back for a bar. and two more invisible harlequins. Immediately hit A to release it so you don t run back. Inside. Drink. Blast her one! Do it for me! On the other side of the courtyard. Swing across to the tiny platform and pull yourself up to the handholds. There are also plenty of bottles and an artwork chest. there are two more wall blades. because then you d be running AT the Dahaka. Head past the next two bandits and outside. Jump back to the platform you just turned to face north. Jump straight out for the column. but you have four sand tanks now. Now. Jump back to another ladder and slide down again I know you can t see where you re going so just trust me. save. You re now on the east side of the yard. Run up the face and move out onto the beam that s facing east. Run up the wall and through the doors into the next fantastic courtyard. then a left. take care of the bandits over there. Take a right. for the most part. Bust the bottles if you need sand. you want facing south (north as the camera shows it). and activate the portal. Finally! The Water Tower. and jump back to the north. there are three (3) wall blades all moving on different tracks and intervals. half-hidden by foliage. and climb up. Run for the rope. Edge along the ledge on the right and climb up to the next platform. She took out a good chunk of my health before I realized she was there. head straight and stay to the left. and fight another crow guy. Jump across to the ladder and slide down. Head out onto the long beam you just pointed south. At that platform. Head right (east) and turn that lever to the north (as the camera shows it). pass them and jump back before Prince runs into the statue on the other side. Give yourself a high-five. Drink and save. Run along the wide platform to the other side. Stay in the middle of the corridor. I ll call this camera the master one and all the cardinal directions will be named as you see them here. but those just open the door you just came through. Bust up that weapon rack and run along the wall to the rope. No? Well there are those two bandits there. Jump back from the column (north) and scoot around the hand holds to your left. and that would be un-wise. and jump for the tower you just moved. You haven t outrun him yet keep going. Book it down the hall and through the curtain of water. to say the least. Go out to landscape view if your camera is misbehaving.are holes there. Run left along the wall at the end to catch a rope. mutilate them a bit for enjoyment. At the top of the ladder. and jog over to the ladder and weight platform that will open the door. You ll want that facing east (as the camera shows it). Now go to that column you just moved on the west side of the yard. Scoot left and then jump back for the column. Walk out onto the beam. Swing over to the other side. There are two bandits and a lurking invisible harlequin.

From here. and have some pretty transparent dialogue (isn t it OBVIOUS to you??? I won t say anything. Run back across the wall with three wall blades. The first hall has one log and spikes. You re done here. and you re once again in the Central Hall. Objective updated. climb down the ladder and back across the ledges. run up the wall. Get sand from the bottles if you re not at full sand. She gives you the Lion Sword. Lemme hear a Hallelujah from the crowd! Clockwork Hero (The Mechanical Tower) Now! Back to the central hall. Run across and greet the bandit waiting for you there. This will open up a large block. while you do all the work.) Sometimes. but you still can t hit Kaileena. Hooray. You remember this place? Just drop down and run back the way you came.the beam and jump straight out for the next platform. jump diagonally to get the artwork chest. then run up the wall and continue to your right. Pull yourself up to the top. On your way back. and the door out is now open again. Open the artwork chest (been a while since I ve seen one of those I probably missed some) and push the button. turned to the SOUTH. and the lever on the EAST side of the yard turned as you needed it turned in order to go back (south. Back past two more rotating blades and two more bandits. Run up the wall and jump back to grab the hanging lever. and I chalk that up to some Gamecube wonkiness. A far cry easier than the last one. run across to the small platform. Yes. kill two bandits and two invisible harlequins. Welcome to Trapsville. I m pretty sure). But I vow that I shall be back! Go out. Scoot along to the far right side and jump for the ledge. HEALTH UPGRADE 2: Now climb up the very small outcropping of rock and run up the wall to grab hold of a ledge. she doesn t talk out loud. At least yet. Turn the lever in the center of the yard to the east to activate the water flow in some more channels. cross the wall with the wall blades. look familiar? Leave this place at once. Prince can . then drop down and roll under the door to the next rotating lever. Turn the rotating lever 180 degrees to open up a path to the second tower. and the bandits are back. If there is a way to open the gate and get that artwork chest shown there. You ll want to jump over to the north entrance platform and then run to your left and jump back. The next has three logs and spikes. Before you jump to the door. who just stands around in that amazingly slutty outfit. Turn it 180 degrees and take a drink. which can charge attack. but really. To put down the ladder to the Garden Hall: Go to that opening in the wall and run to the rope. I d say. you should find yourself back at the Garden Hall. If you go down that ladder. Pull yourself up and jump back for another platform. Nothing you can t handle. Scoot over and drop down to the platform. Now you have to head back down to the courtyard. Trust me. Then run along the wall again for the ledges. for spoiler s sake. Open the artwork chest. You meet up with Kaileena again. leave the lever on the WEST side of the yard. Run back over there quickly and run up the wall to jump back for a bar. I don t know how. Pull down the weight platform and get back to the balcony you were at before.

scoot left. and try and get around to his back. Haul yourself up for that drink and save. drop down. and he swings his arms and runs about pretty quickly for a big guy. Basic Iron Golem Tactics: He s about. Do you really need to ask anymore? Through the doorway. however. In the next chamber. can do a LOT of unpleasant things to you. and keep at it until Prince finishes him off. hang. Your chances of dodging or blocking are pretty slim. and throw you off. I d say your safest bet is to just climb over them when they re out.) Some ghouls come out after that. Prince can roll under his fists when he swings them side to side. but go ahead and give it a try. The best thing to do is use the directional controller and push AWAY from his hand Prince will duck. He ll come down to a kneeling position. etc) really comes into play here. run up it then up the wall to grab the ledge. and drop down. He ll likely go yellow after you chop his head a bit. Jump back for the platform. but what can they really do to you? The GIGANTIC iron golem that comes out after they re gone. You re met by some ghouls and a the hell IS that? Kill the ghouls. Walk HUGE jump what sand out onto that beam to the end. scroll down to the next Iron Golem Tactics section. then to the beam out in front. no problem. there are those ghouls again! And their backs are to you! Go in and slice them up the Lion Sword makes quick work of them. scoot left. But I m sure you can run past them. scoot right. Here are those nasty retracting blocks again. where you re faced with a contraption you have to jump through. Time your way through some floor blades and scoot to your left along the hand holds at the top. Go through the next door and round the stairs to the right to get an artwork chest. I believe in you. There are bottles. Very cool move. nail him in the back of the knees a few times. drop down. drop down. and roll under the door. Sigh. There are some ghouls down here. that s your cue to hit A to clamber up on his back and do some REAL damage to the back of his head and neck. but they don t appear to contain sand. so take advantage of it. hamstring him that is. there s some bottles with where they came from if you need it. Luckily. or you can jump off with A in time. You know what I m talking about. Pull it. dodge the rotating blades. Stay away from him. Fantastically enough. (If you need more specifics on beating golems and saving health. backflipping. then push the big button at the end of the hall. From here. four times Prince s size. there s a bottle of sand and a weight platform. Prince can even roll straight between his legs.make that jump. Jump to the slowly . don t let THEM kill you after all that agony and hardship. indeed. there s sand in bottles lying about. Just do it again. Jump across the spiked pit and go to the far end of the corridor. time it. You can make it without using Slow Time. Run up the right or left wall or that little crevice and jump back and forth until you reach the top. Crack open some more barrels and bottles for sand. A big box will rise just to your right. Your all-important A button (rolling. Edge out along the ledge out there. say. drop down. and golem won t be able to grab you. but let s analyze this situation with the golem first. for goodness sakes. I ll describe these tricks in more detail.

get the sand bottles and another drink if you want. Scoot right and swing to the rotating wall.) Now it s past some asynchronous logs down some stairs to a button that you mysteriously cannot reach. Turn the rotating lever and jump out to the bar. hop up and up again. Scoot around until you press that pesky button and go through the door. Walk to the end of the beam and jump right to the ledge. more beasties once again ambush you. Scoot to the left. get to the ledge and slide right. Climb up the ladder and jump back. Pull yourself up and jump back. and head over to the box and run up the side. Now run up and hit it again. You ll have to jump right to the platform with the button. Hang onto it while it rotates clockwise. Beast Strategy: They actually don t have much health. Jump to Prince s right and up onto the ledge. Now jump to the bar and then to the rotating mechanism. there s a retracting block out there. or the wall will move back. Hit the button then run along the wall to the moving wall out there. Pull the lever. anyway. hang down and keep scooting around. but the short one. Jump back for the rotating lever when you can. where three more beasts will attack you. Hang down and scoot left. but they can do pretty big damage. Turn it so that the mechanism over there is rotating clockwise or some such. Now leap left. which moves up and down. At the raised platform. Run along the wall. Drop into the room with the ghoul and hit the artwork chest. If it s too complicated for you. over the logs to the next block (hopefully not INTO the next block. Now you re going to have to jump through those gears again. Take care of them. So hop up onto the block on your left and up to some handholds. but there ll be a beastie between you and the wall that is your objective. and jump up onto the beam on the left.moving column out there and jump along those columns until you get to a beam. but true enough for us. quickly. Careful on your way past. leap forward from distances to maul you. Swing to the next bar. so kill them. Watch this Prince can slice WHILE wall-running. Hit the bottles for more sand. Keep swinging until you get to the top. where a hall with a rotating blade awaits. The barrels will contain sand. Kill two more . hit A before you reach the beast Prince can likely make it to the wall anyway. and when you get to the other side. then hop over to the next platform. Run up the wall to the rope and run to the left platform. Run up for the button. which will squish you. but if your timing was bad. so run up the wall and jump back for it. I doubt you would have made it this far. and there s a hanging lever above your head. not the big one. Hang down and scoot left. Now down the stairs for a drink and save. then hit A to jump back. so swing at them and flip back as necessary. Unbelievable. so back flip away after you hit them when they re glowing. activate some Slow Time. The unfriendly-looking beasts are up there. Kill them. You ll want to climb up on that block and run along the wall. and they explode when they die. The bandits are back in the next hall. hit B when you near the beast. Hop up and jump back for the bar. quickly now. leap back for the bar. and watch the box come up. Now. you ll be next to a button. Ride the wall back around and jump for the ledge on the other side. Let yourself down and kill another beast or two.

They alternate. since you really can t wall jump safely on that tiny chunk of planking. Odd. There s your friend. Then release and keep running. Now for vertical rolling log retracting block vertical log. The right hand path: Two bandits on the other side of a rotating wheel (wall blade equivalent) will have to be brute-forced to death. Next: a vertical roller and a retracting block. Here. Finally there s a rotating blade in front of a retracting block. I hope you saved up your life and sand. Climb the block and jump over. Look! You re knee deep in water! Woo! Across the low rail there are some sweeping things. The bottles in the next room seem to contain no sand. inside to outside. I m sure you can handle it. Take the hallway. Time the next hall carefully. Time that carefully. Buzz by the wall-blades and into the next corridor. Aren t you? The left hand path: Head through and kill some beasties that jump out at you and move through the big doorway. Run across the next spikes and across the right-hand wall next to catch the rope. Jump back and keep jumping back and forth to reach the top. On the platform. though. Run across the spikes and keep to your left. There are a couple of exits out of this room. but there s a ladder on the far side. Continue through the stream to the far side and hop up on the bar. the creepy stalker! I m beginning to have some suspicions about him. Get over there during one of the intervals. There s a beastie waiting for you on this wall so whip out your swords before you reach the rope. Run over there at your earliest convenience and run back the way you came. so keep on the move. because here s another iron golem for you! Same strategy appears to be NO sand in the pots. we ll come back for it. Smack open the artwork chest as you round the corner. but far too slow to catch you as you whiz by. There s a curtain there. Halfway around the giant pillar. low rolling log. they ll force you to run past a retracting block by putting a spiked rolling log in front of it. then head on through the now-open door. The rotating pillar will come up. Still no sand. Jump over into the next room. That appears to be it. not the doorway. too a set of asynchronous rolling logs on some stairs. and roll under them where you can. Go back in and out the doorway to the wall with a rope on it. Now we ll go through that slightly faster wheel and jump back for a column. though. See previous golem section for more info.bandits and head across the drawbridge-like thing. but at least you can start that far platform moving. Mechanical Tower Part II Present-Day Clocktower . Edge out along the ledge at the end of the hall to find that there s nothing there. as well as a hanging lever that doesn t appear to do anything. Onwards through the curtain of water into the portal room. I m sure you can handle it. Activate and receive the Ravages of Time. jump out of the stream and pull the hanging lever to open a far door. jump back for the platform there. Swing over to play with the nice bandits across the way. Jump around the columns to finally reach a rotating lever. Jump back and grab that artwork chest. you ll find a beastie and an artwork chest. Next: retracting block. You don t want to be swept out that s death.

wait for the retracting block before it to extend. Jump back when the ledge is turned your way. Anyhow. and try and stay away from exploding beasts. I killed myself (what a world! what a world!) and did the whole thing again the second time the door DID open. which is now turning quite slowly. Scoot all t he way to your right and drop down to the next ledge. Take care of this guy.Back through all those traps. don t run. I experienced a glitch in my GC version. how to get past that low rolling spiked log. So you re asking me now. but so is the floor. only in reverse this time. Now jump back through the door and save! Over the next fallen wall. Got an idea of what you re going to have to do? That s right. but aside from that. Kill the bandits. Bet you didn t see that. then jump across the way and take out his friend. Make sure you blow up the right hand wall. we re going to do all that again. kill everyone in this room. Pull yourself up to the ceiling. Take care of all of them and head through the opening to the rope and that water. You should make it across and NOT get squashed by the next retracting block. there s some bandits and beasts. Jump. and a door on the other. Remember that curtain? That s still there. Well. Jump over to the platform where that bandit is standing and carve him up like fresh roast. so it explodes and takes the boards with it. then jump back again when you re pointed at the far side. take care of them as you see fit. Here. Now. Climb the ladder and jump back when the hole is above you to pull yourself up. Still no sand in those bottles. Lament your bad fortune and make . but jump up and scoot along until you re under a gap. Hang over the edge and drop down to the ledge beneath you. I think the beasts will keep coming. then do it again to get back on the turning pillar. if slightly dilapidated. Scoot all the way to Prince s right so you can jump at that button and immediately jump back for the pillar. The game shows you that you want back out the way you came in during the Past. scoot along until you can pull yourself through. now run past the wall blade and grab the rope. you ll notice there s a button on one end. then jump up and start running along the left wall (as the right one is blocked by a vertical roller). eh? And they give you about 5-6 beasts to figure it out. When you get to the top of this next pillar. barrel on through. and beasts show up. Then there s the couple of spiked floors and your back in the tower. so you can pull yourself up. From here just jump back for the ledge and scoot to safety. and they are slightly broken. Fabulous. through the waterfall on your left The ghost and traps past here are no match for you. Run up the wall (it s a bit tricky) and climb up. The next trap is pretty self explanatory. The mechanism s busted. only now when you get to the room that held the golem. I walked up to the door and stood on the button. but it would not open the door. Bad Ubisoft! Well. Slide down and run past the wheel. so jump across. I know you can t see yourself half the time. there s only a few bandits and a ghost. Make your way along the same way as you did in the Past. so just jump out the hole you made and continue. Dispatch of them also. Go up the rocky path and jump back and forth up the narrow column to reach a platform with bandits and harlequins. the game wants you to take out the boarded up doorway by luring a beast over there and then killing it. as they tend to be in the past. After you beat them.

Jump back to a platform. Now he s chucking huge. then keep running across walls and over chasms until you make it to the curtain of water. and then jump to the left. Time it so you run over the rolling log. then run along the right wall next for the rope. You should do okay. Run up for the button. run up the grated wall the one that looks like a terrace window? You can grab onto the top. Break open barrels for another sand well. Run across the next wall and into a room with a giant iron golem. Fight bandits and beasts. Immediately hit A and keep running.them all pay. There are two more bandits and a beast past the curtain of water. run up the wall for some handholds. Make your way to the top then run along the wall to your left to another triangular platform. Ho hum. then get on the somewhat subtle ladder. but avoid the sweeping one at the other side of the chasm. Thank you! Go in. Just hang over the rail and drop down to catch some handholds beneath you. but I tried jumping from it a bunch of times. Release and run. Short chase. I don t know what that moving block is out there for. Run up the right side terraced wall. just keep on the move. Run along the left wall this time for the rope. drink and save. Swing around to the other side of the ladder when you get to the bottom. After that s finished. the Past In the Past. Fight another bandit and harlequin. Jump to the next hall. go through the archway. kill some beasts and roll under the big gear. drop down. Run out onto the right-side platform. jump back and forth to the top. At the wide chasm with no way down. scoot left. and it will break open. carefully jump back and forth until you touch bottom. kill about four harlequins. Quick! Through the curtain! Whew. and under that hole in the wall. then jump back. Do the same thing on the left side to open up a health corridor. exploding firebrands at you. Cackle evilly and continue. but they should pose no serious threat. practically waiting for you. Run across the next wall and take the ladder down. they shouldn t really have a chance to hit you. Well. Great. Look around in the bottles for sand. Roll under the blade. Cue the Dahaka and crappy lighting! Run! The Third Dahaka Chase: Run along the wall across the chasm. To get rid of those guys. just push the button. Face down the bandits and a whole horde of freakin harlequins. Jump across to find the Dahaka. Stand in front of it and get the golem to hurl a brand at it. . and you have to fight about four bandits. jump back and catch the beam. it turns out to be a ledge. Run again to a ladder. the game will zoom in on a door. Scoot left. to some ledges outcropping from a tree. avoiding the pendulum. Activate portal and get a new sand tank! Mechanical Tower Part III Once more. Then jump onto the top of the pillar in the middle. Run to the rope then to the platform. kill some more bandits. run past the dual wall blades and grab the rope. jump back. drop down. the traps are activated. Past another rotating blade and two wall blades.

though. Use Prince s first-person camera to . Run to the next platform and ladder. Climb up the ladder and have your friend the golem break the weight again. Try getting Prince to simply dodge the hand (see other Iron Golem Tactic sections). In the save room. You might as well go back and drink and save before you make your way to the platform the golem was standing on. Drop down to the next bar (X. there s a weight platform. he ll throw you right out of the ring. so take care. Jog over and let yourself down on the other side. Woo! The Second Iron Golem: This one s gonna be less fun. Scoot around to the right. Soul Caliber-style. Run across the wall to the other side. Now. hit A after a few hits. Come down and knock out those guys at the bottom. Back to where you started. Rotate around on the counter-clockwise one to the end and drop for the bar below you. Drop down (time it carefully) to grab those rotating cogs. Jump over to where that bandit guy awaits. duh) and flip to the platform. then run along the wall. Drop down. Scoot around to the left and jump back for a triangular platform. Run through the rotating gears and to the platform. Run across the blocks when they re down (so that s why there were there in the Present) to a ledge on the far side. So when you get up on his back. Once he s gone. Scoot to your right and jump back. how to turn this big contraption on? Run up the right hand wall and jump back to grab a bar. then rebound off the wall for the next bar up. How much can I really help? I ll give you a heads up on what s to come. and a ladder next to it. Climb through that window and get the artwork chest. I m pretty sure those cogs over there are where you came from. Next there s a beam. then run to the next one. Drop down and run across over the doorway to get another artwork chest. Flip along the bars to a ledge. Jump back from the ladder onto that contraption the golem will hit it and apparently everything drops down a bit. the platform raises once more. then the bar. Feel familiar? Turn the lever at the top a full 360 degrees to activate something. and jump onto the one that s extending in your direction from the other side of the hall. Turn the next lever 360 degrees. hang down and scoot right. There s plenty of sand in those barrels bust them up. Next: dual retracting blocks that you need to climb. Get your upgrade and a pat on the back. Jump for the beam. I know you want to. Turn the next lever another 360 degrees. Kill bandits. And you ll die. But wait! Go save then run up to the golem and he will invite you to some one-on-one combat. and have the nice golem break that wall for you there s an artwork chest inside. then a ladder through a pendulum. There s also sand in one of the bottles. These are less forgiving than your regular ones. Jump over to the next block. take care of the beasts that show up. kill him and slide down the ladder. jump back for the bar. Run across (timed) to the next platform. Next: spike hall with three horizontal spiked rollers. First up: retracting blocks x2. I don t know if any of those walls are breakable.HEALTH UPGRADE 3: These corridors are mostly up to you and your own skills. Run to the platform that just opened. just like before. and you can go back to carving your name in his neck without molestation. Run along the wall to bypass the rest. pull that down. because if he gets a hold of you. Climb up on the last block before the left turn at the end of the hall. then the ladder.

Some of them aren t blockable. Be careful up there. Some Empress Strategy: The Empress has some moves that are BAD news. No. These traps seem pretty tame now. Push that final lever 360 degrees to see all your hard work rewarded. they re a blessing. then across the way to the rotating lever. Run to the curtain and let yourself down. I don t know if you can break that door. she ll summon some upgraded crow guys. but you can make it without Slow Time. either. that you probably don t even remember the place. Pull the weight platform and roll under the door. so if she appears . She can do more than half a circle of damage in half a combo. Our old Prince would have done something fun here. Cruise through the corridors for some more curtain action. Drop down and head out. Jump through the gears and drink. so if you get hit. First of all. The exit is to the left at the end. I just wandered past him and left. because she can break through. Get that sand bottle if you need it. Don t block like you did with Shahdee. eh? If you still need help.make sure you re aligned with the ladder. fighting a few beasts on your way. and jump off for another. Save again when you get there hey why not. and make your way to the Hourglass Room. since the Empress generally just waits around for you to wander the room as you please. Again? No way. Climb up. and at the bottom there s some sand. might as well rewind. health is more valuable now than sand. Some more stuff ensues. So jump over them and slice them up. Run up the wall to pull the hanging lever here. Here We Go Again (Return to the Hourglass Room) All the way back?! Well. onto the ladder. Run through the gears. They drop a sword and some sand each. you can t afford it. we d better get going. to where the golem awaits you. The biggest thing I can say to help you is to run in and slice (use your reach. if you didn t get it before. They re a little bit tough. Hang off the edge and drop down for a curtain. Jump across. and then back-flip back out again. That s right! We re back! It was so long ago. Head downstairs and fight some beasts. but really. so rewind every time you get hit. though. so let s just go through there. then run through gears and jump back. like you did with Shahdee). you ll have to scroll back for it. Go north. As soon as she blocks one of your hits. Something really weird happens. Eventually. Keep on the move. There are pots everywhere. I d like to say. and move out on the beam. flip out you ve got just enough time. the doorway near the hanging lever opened up. then run up the far wall to grab the handholds. Don t take any damage from them. Back down the hall. well. would you believe there s an artwork chest in the corner? How about two? Might as well get them. over the traps. Get all the way back to the Central Hall. When you get back control again. but doesn t it feel odd scavenging for sand while she s just walking around with those swords? Whatever the case. so keep up with the dodging and get in hits where you can. indeed. take their weapons and sand and gear up to face the Empress some more. and they re quite jump-able. Just jump back from the ladder to spare yourself the timing. jump off for another. slide down the ladder. but I m hoping you remember this from last time. though.

They ll have a conversation at about half health. where I said right before. Back in the same room. Swing on. Go through the stairs you just went through again. as the architect of his own destruction. Run along the wall to that pedestal. run along the wall. Here he comes again. Why even have the poles if they re going to be resistant? Well. You can grab the white block with R and pull back. Run up the wall for the ledge on the left side (Prince s right). let me inform you. jump back. take the RIGHT hand path. Swing right. and let yourself drop down. Run along the left wall of the next one. Run along the right hand wall to a bar. I hope you haven t been wasting that sand. again. the corridor you took is rubble. He s back AGAIN?! We ll never be rid of him! Jeeeez! Run along the wall. WTF?!?! (The Long Way Home) Thought you were done? Well. either. I didn t do it though. Run along the left wall to hit the button. GOAL! You re back in that same tomb room. Don t take any crap from those guys. run along the right wall to a rope. swing through the curtain of water. Just keep at it. Swing up and run. and pull out the white stone. because she can interrupt those. in case the cinematic didn t the Dahaka is STILL after you! So I hope you didn t throw your controller somewhere in joy when you killed the Empress. Bust those barrels. Leap off the edge for the hanging lever. Go right down that passage. jump back at the very end. grab the rope. Don t bother with pole-swinging. Second time in as many games! Prince!! Alright. The Tomb and the Dahaka Prince then soliloquies a tad. Slide down. Be ready to dodge. Go up those stairs and be prepared to book it. roll through the doorway. Swing up three times. This time. The Dahaka is still after us. initiate it before you reach her. Do that. actually. once more. Lost him. you can smash the weapon rack in this corridor (if you ve got time) to obtain something called Rayman s Hand. you can flip away to safety. go LEFT. Apparently. eventually she ll die. because you need to run. too. and NOW! Jump the first chasm. If you re going to do a fancy move. Release and run. Jump across. Release and run to the curtain.behind you. run along the right wall. Jump onto the hanging lever and through the water. Back up the stairs once more. Smash barrels. but this time. and the corridor the Dahaka came from is open. Run along the right wall and jump back. then run across the next one on the left. run across the next wall on the left and jump back for the bar. Climb up and over for the next platform. then she ll summon more crow guys at a quarter health. cause I just don t know where there would be any more. I figured getting away from the Dahaka took . both they and her are generally resistant.

then scoot right to the doorway. Roll under that rubble and keep going. Roll under more rubble. roll under some more rubble. jumping back and forth. run up some more wall. I looked for another way to go from here. after I hit them with a few of my favorite moves. . Don t forget the artwork chest just behind you as you get off the platform. or whatever it is he s holding. release to grab a rope. Scoot left and pull the last white stone out. and the Past Let s try that hallway there. Scoot left and up to the platform. Walk to the platform. you can hop up and hang. On one of the pillars close to you. And your little dogs. Let s move along to the opening there instead. jump back. at least you weren t ON them when their integrity gave way. too. Drink and save. Swing to sweet safety! Run the wall to the handholds on Prince s right. They have an attack that apparently bypasses your block from the front. Remember. so you may take a few hits while trying to give her what-for. These cat-woman clones are a little better at this beam business than their red-garbed cousins. and what appears to be a Bondage version of the harlequin girls of yore. Now to get to the tomb there. Here. Run around the corner. At least you won t die if you mess up. I don t quite remember where Prince got that dagger. I ll get you later. Run along the right wall for a rope. release and run for a bar. run up the wall and jump back and forth until you get to the top. how do we reach it? The Scorpion Sword. Run up the left wall to the ladder. Run and jump across. Release and run around the corner. roll under the rubble. Walk along to the right. As is traditional. so they really are not going to be your favorite type of enemy. the network of beams there for your use crumbles away before you can reach them. Or maybe that dagger thing is so piddling that it can t block. Let s not mess with them right now I want to wait until we get that sword down there. as these bandit guys never turned yellow for me. jump to the next one. Well. and climb out onto the beams.precedence. A sword! Now. the Dahaka. Jump across for the hanging lever. One of the new BDSM chicks is waiting to make your acquaintance. Scoot left to get onto the new ledges and climb up. Jump to the bar and through the water. The Prison and the Prince There s an artwork chest there for you. I gave up in frustration and just ran along the left wall to the next beam. jump back. I ignored these four fools also. I ignored the next two guys as well and just dropped down and scooted left Get on the beam there and walk out. Run along the right side of the next wall. There are a lot of guys at the end. Don t overshoot it. but I couldn t see one. Now. to a ledge that you really can t see. release to grab a bar. bandits. Move to your left. Jump to the next one. climb up. grab the rope. Climb up. after a drink and save. With the Lion Sword. Run along the next right side wall. but it apparently doesn t do ANY damage. it took maybe three or four solid hits to get rid of them. run along the left wall and jump back for the curtain. swing to the platform. cursing the tiny piece of equipment that was now my sword.

then move to the alcove to the north. Now for an odd one. That s all I know about it. Run along to the next platform. Look out for these guys. and the traps are once more activated. Run across the wall on the left side and down the next stair. Book it down those stairs. it s time to get out of here. some new baddies. we re in the Past again. Hey. Prince s block is broken. To your left. activate portal. the easiest way to pass this one is to move into the alcove on your left when the floor blades are gone. run to the other side and drop down. so you ll have to take the left and avoid the spiked poles. and eventually you get through the curtain of water with minimal fuss. At the next platform. Say it with me now: HALLELUJAH! A SWORD! And not just any sword. There s also a number of bandits here for you to break in your new sword on. save. or just run through at the right time. Keep running down the stairs. The right s an alcove. No. A retracting block as your only way across a spiked pit. Yet Another Dahaka Chase: Now. I d say you ve earned one. As if we even had time to wait around and suck up sand. No. respond with B. Head through the nowThe button here opens a door. get the Wind of Fate. the sword that breaks walls! Life just took a turn for the better. Rewind damage to your health. Kill them all! There s also sand in the pots here. to boot. staying in the middle to avoid the barrels. Just stay to one side and run when they re both gone. No sand. so jump straight out to the next one. Dahaka!!!! Howl in frustration. Damn you. you can run across the wall. Now. I didn t check all these guys for sand. Hit the button and go through the door. so try and dodge more than you block.jump over her attack with A. so I doubt you ll need it. The left beam falls away. closes much too fast for you So turn the lever and let in room that leads to a dead end and a hole can t reach. They can also work well in groups. Up the stairs. After some of their combos. but there s another BDSM chick waiting. but the bandits will give you sand. The wall on your right can t be run across. The way I handled this one was to jump to the retracting block when the log was absent. but a rolling log threatening to sweep you off the top. so why not. but I really doubt you have the time to look for sand now. your new ground attack. Pause if you have to take extra time to stomp around your living room. But your sand tanks have been refilled. Drink. There s a small exit to this in the ceiling that you just open door to the next room. Jump back at the end if you have to. then jump back for the hall. go to the beam on your right. Walk to the next platform. and from there to the red curtain. Jump back for the next curtain and down to the bottom. get a drink while you re at it. even with Slow Time. a real one. after another encounter. Whip out your puny dagger-thing and take her out as you re running No mean feat. run across the wall. Now for some floor buzz saws. which is . in real life. but I was out of sand tanks. I don t know about you. but it to get through. These are what zombie bandits? They look and sound meaner than any of the baddies we ve really encountered. as sand is less valuable than health right now. and they hit harder and block better. and the fall will kill you if you mess up. Run up the stairs and past the rotating double-blade to the left. Forget the barrels I tried.

but YOU can t take that many toss-arounds before you expire. and down. a ladder comes down in the room that he came out of. There are two break-able walls here one has a button inside. he may immediately reach in with his left hand. Wall jump them and jump over them to finish them off. and he can take a lot of punishment before he goes down. he may just reach with his left instead of his right and grab you quickly. Three zombie bandits in here. quickly discern what angle he s standing at in order to push the control stick away from the direction he s about to grab. get it before you go on. There s not much I can say that will help you. yes?) and past the dual-bladed rotaters. try running along the wall to bypass that whole mess. those are probably what you want to rewind. So. Roll under the wall slicer (your timing is good. and he will miss. he stops and stands with his right foot forward and right shoulder higher than his left. Run up the wall and grab it. and they re out for blood. For instance. so watch out for it. I don t know about you. and you ve got to dodge again. Since those throws do the most damage. He s going to reach around with his right hand. likely. we re back in the room where we got the scorpion sword! Hey. Turn the rotating lever on the other side and get a drink and save. there s an artwork chest and a button. Drag the crate to the button and head through. there s a huge golem waiting for us! Huge Iron Golem Tactics: Same tactics here. you now have to contend with floor blades as well. This makes it essential for you to learn how to dodge his hands because he can take a number of blows to the head. Push the controller toward his left shoulder. Run out along the wall and jump back and forth to the top. turn the rotating lever 180 degrees to release some baddies. with all his agility. when he stops wobbling around and strikes a pose. it s on the left of the entrance as you come in. you can land Prince in that spiked pit. HEALTH UPGRADE 4: Take the time to kill those zombie bandits and take their sand. Even the pole-swing doesn t really faze them. There s an artwork chest in one of the cells.just bad news for you. Don t dodge until he starts to reach for you. After you beat him. Amazingly enough. Careful. though. Jump to the ladder and slide down. now all the doors except that last one are open. Okay. and how much damage they re doing to you. because if you slide to his left shoulder before he s reaching. Hey. but this guy has WAY more health. When you reach the top. Unfortunately. and a crate in the other. There s another button in one of the rooms they came out of that will open the door you may need Slow Time in order to get through it. at least to get in a few more hits. so activate Stop Time if it pleases you and run through the . Hit the button to activate the spikes to get rid of them in shorter order. but if you re really stuck. being always mindful of where they are. One zombie bandit and two regular bandits here. He s got a big boss bar down at the bottom. Hit the button and run through the door to face some zombie bandits. In the next room. There s an artwork chest in one. the door. Take care of them and move to the trap hall. and the other. but I wasn t in the mood. You ve got the sand.

Prince can make it.door. and the BDSMs can jump on your back even if you are blocking and drink your blood. Between these two logs is a very small space where Prince can stand safely. Spiked floor. Jump to the wall on Prince s left and jump back to catch the beam overhead. more rotating logs. Also. Do it again to reach a hall. Once into this hallway. she ll be down to yellow at the least. Spikes on the floor: check. Back into the balcony-hall. Hold down Y to grab the nearest one and mash X to grind them to dust. Jump to the wall again to a ledge and climb up. One thought someone said that the gory moves are disabled if you disable the blood feature. . Spiked logs at the end: check. At the rotating logs. Take whatever hits you have to. DON T jump over the chicks they generally don t stand around for that kind of foolishness. The zombie bandits can break your block. You can jump back out toward the hall. Wall blades: check. here s your chance. I was heavily beset upon. Props to the guy who mentioned it. See that red curtain there? Looks like we ll be back here later. because when you get the upgrade. You even get a sword automatically for your troubles. the welcome wagon. The Library. First off. so I wasn t counting noses I was fighting for my life! Wall-jump and jump over the zombie bandits to get out of the midst of fray these guys aren t too block-able. run to the very end and run up the wall and jump back for a beam. and nothing I can say will really help. just hold Y) stand around stupidly while you make those terrible noises of strangulation. Hurl whatever weapon you ve got at them you ll need a free hand. Jump back for the next beam and across for the next ledge. You can t really see more than two at a time or so. The Cat-Girls (BDSM chicks) seem to be particularly susceptible to the Strangulation move that Prince does beautifully. so who knows if you ll be able to slice off their heads from behind if you ve turned it off. Like I ve said before. But I ll try. you can t see it. Proceed with caution. but I found it to be a good trick. and in the next stairwell. v2. there are two vertical logs. because they jump around too much. Yes! Prince can make that! Stop asking! Jump back for a beam and some blessed water. You ll be ambushed by BDSM chicks here introduce them to the Scorpion Sword. The button here opens the doorway back. Run when they are closest to you and move into the alcove of safety to their left. but I don t remember who it was. Run up any of the walls and jump back to grab the beam. your health is magically restored. and you can take care of her with just about any move after that. these hallways are mostly up to your own skills. The other will generally (not always best to keep the others in front of you by dragging the one you ve got around as a human shield. just keep trying. I forget who posted it. Take a moment to survey the next hall. but there doesn t appear to be anything over there. Head into the next hall. Next. Before Prince releases his victim. Then run across to the stairs and roll by the logs there. It s the wall with an ugly face on it. Cat-Girl Strategy: This is from the board. Walk to the top of the T end and go right. bladed walls. but you ll want to go into the hall on their right.0 If you didn t have enough fun in the library of Sands of Time. forward and on your left. No less than 4 zombie bandits and about 2 BDSM chicks.

a BDSM awaits. you may avoid the BDSMs from entering the fray until you ve taken care of the zombie bandits. Even if you do get hit. Walk along that beam. let yourself down. to say the least Now. Scoot right and move to the end. so you can run up the wall and jump back to get back on the beams. Get the artwork chest at the end of the hall. then go back out to the doorway and edge out to Prince s left (your right). Leap over to the wall. and you fight two BDSMs. You can actually make it out of the room. floor blades. Jump to the next beam and walk. No problems. Nice lighting effect on those windows. you know I just had to go down and get it. There s a beam that stretches across the archway on your left from there. because there s the health pedestal thing. it s fine. Now. I can see it in your eyes. At the end. Scoot to the beam and pull yourself up. where you have to drop. however. then move up to the middle of the beam and make a right. when you re finished with them. THEN climb up. At the next hall. turn the rotating lever to move the walls. Climb up onto the ledge and jump back for the rail. kill the BDSM that gets in your way. Drop down to the bottom and hang. Now. and two more BDSMs down that path. Jump up through the small opening in the wall. there. there s a spiked floor. Kill those two zombie bandits and smash the pots if you like. there s two stationary logs on a stair one low and one high. but all it does is open up the wall you came through and close the one you re going to. After that. Drop down to the floor. There s a box down there you can move around and climb on. so it s not much good to us right now. Jump to the platform there. Prince suggests you hurry up. That d be the obvious path. That would be helpful. Kill her. Walk to the end. Walk out along the beam. jump right to catch a ledge. you could walk around and jump to the platform on the left. I d going to have to . There s an artwork chest down there in the hall. The next one is. At the next stair there will be a log and a rotating blade. Really. and ominously spinning logs. Next up. No problem. Up the ladder.If you try and stay in one place. It will open the door back a ways. Walk to the end of that beam and jump straight out for the doorway you were shown earlier. HEALTH UPGRADE 5: Walk around the beam to your right (counter-clockwise) and at the end. But you want that health. Then run across the wall for the bar and jump back for the beam. There s an artwork chest in the left corridor. You must run along the wall and jump back. Prince can pull out those bookshelves and use them to bounce back and forth to the top. where you see those golden bars. One more BDSM. jump right to catch a ledge. and through that door before it closes. you can run into the alcove there and turn the rotating lever. so run across the hall to the next alcove and turn that one to reveal some more foes and a new area. there s a moving log. jump to Prince s left for a bar. and the next path is on the right. Great. two zombie bandits. Run over the first and drop down before you run into the second. Walk all the way around and jump to the next one (on your right). scoot. Head back to that circular beam and make your way around it in a clockwise fashion. Now. Run into the next room and run up the wall for a weight platform. though.

Run along the right wall for a bar. Climb up onto the platform. right? On my way back. Go ahead and try and figure this one out. Break through the next wall to find yourself Back in the Mechanical Tower Fantastic. turn the rotating lever to the south (toward the thing you put the serpent sword in the first place). When you get to the end. I bypassed that iron golem (they just don t pay me enough to make it worth my while) and introduced the ghouls to my new sword. It is now time to get All the Upgrades I Missed Before HEALTH UPGRADE 6: Okay. climb up to your left (right of the doorway) and hack open the wall behind the falling sand. The Red Sword: Here. There s a weapon rack there. run up the . jump back. Guess they just don t want you to forget about them. I m pretty sure I ll be taking a detour or two to get some secrets. and that s accidentally what I did with it. Scoot around and you ll be in the hall. You CAN throw it away.say that something like that. also. There s just a question mark. To get back up to the Central Hall. then jump past the rolling log to the next. reorient yourself. said by a character. drop under the horizontal roller. jump back and forth to let yourself DOWN. Can t get it? Betcha didn t think of this: Climb down to that next platform down. back up to the next platform. Run over the stationary log. Prince can make that. since it s still a secondary weapon. Run as efficiently as possible through this hall of spikes. It was satisfying. NOW. right? At the next platform. Now kill him. and the game doesn t really tell you. Alright. Run along the wall on your (as the camera shows it) right. Along the next wall. run again to the left. Go directly to the right (or west) of that rounded mechanism and let yourself down onto a platform slightly lower than the rest of the floor. Jump from there to the platform. you can get some special. then jump back and forth. Avoid the rotating blade when the moving log starts rolling AWAY from you. You can do that. back in the Central Hall. When you come out of the trap hall. and when you get to the end THERE. Alternatively. Hang off the side and jump back and forth (to the north) between those two plane surfaces and keep jumping back and forth until you make it safely to the bottom. Alright then. which should be toward the south. They die in one hit. through those rapidlyspinning gears. In fact. until Prince grabs hold of that inconspicuous ledge there. simply jump across. Bring it on. take damage and just obtain the upgrade. The exit is just to the right. I m not sure what that thing is. a beast comes out of no where to challenge you. as the camera shows it. you ll have to go through a cat-woman / BDSM. I ll wait. Sand to your right. red-colored sword. however. if my directions are still right. You DO remember how to get there. roll under the up and down roller. Odd. and you can smash it and pick up the weapon. never actually compels me to get anywhere faster. Oh well. Yes. where they have the gall to make you face traps after all the trickery you performed to get this far. remember? Head out and all the way back to the Central Hall.

because I m pretty sure I mentioned them all when we came across them the first time. There is an artwork chest as well as the crate in there. The final corridor: spiked floor. chasm with wall blades. Also. Climb over. There is an artwork chest on your right as you enter. Now continue onwards to the room where you beat Shahdee. and behind the mysterious broken wall I mentioned before. I m pretty sure you need all 9 upgrades for a different ending and the ultimate sword. run up that wall. In the next hall. Get up on the crate. climb up onto the stone next to the door and run up the wall. a rolling log and a rotating blade at the end. In the last hallway you ll encounter: a rotating blade. a chasm of 2 rolling logs with more spikes no problem. You ll know it when you see it. A rotating blade. Bust it open with the scorpion sword and enter. Two fast moving rolling logs no problem. you can run to the ledge. run through the door. Go back to the Central Hall and turn the rotating lever to the south (I think). Now you will find yourself in a trap-hall. HEALTH UPGRADE 7: Remember how I had mentioned that one of the gates look breakable? Well it is. I m not going to mention any of the artwork chests that I ve already opened. A floor of spikes. jump back and then jump back again to catch hold of a ledge. floor spikes. On your left you can climb up that level. I went all the way back to the Water Tower after that. Third corridor? Floor spikes. spiked floor and rotating blade at the end. damn you. Climb around until you can jump back for the platform where you beat Shahdee. place it against the only remaining intact wall.wall. Once you re on top of the rubble. Graarh. That s a whole lot of health. Proceed down the stairs in the first hall: Spiked floor and two rolling doors at the end. Drag the crate out. AND I still don t know how to get that artwork chest way out there in the drainage behind that gate. For future reference. Another Lap Around the Fortress This will take you past the rest of the upgrades and a few more artwork chests. I ll figure you out. Get back to the room where you spent a lot of time trying to open the door. floor of spikes. instead of a single one. and rolling log again. HEALTH UPGRADE 8: Run towards the altar and grab it with R and pull back. If you want to know how worth it this is. rolling log and dual rotating blades at the end. run up and hit the button. This will open a secret door behind the altar. Hope up onto the bar and climb your all the way to that gate. move to your right to avoid the center one as it too begin to come back at you. no problem. The Second corridor features: a spiked floor. On the platform. now that you have the scorpion sword told you we d be back. there was only an artwork chest. puzzle. There s your upgrade. follow the rolling log down the hall staying behind the center one when the 2 outer ones begin to roll back. I assume you know by now how to get there. I will. activate Slow Time. if you have them all. your health bar will be a double blue ring. Then get up to the balcony and keep going. and jump back and forth. there s a crate inside. In order to get back out of the hallway. .

Roll under the low grate at the top. floor spikes. and more spikes. only one more boss monster before then end. HEALTH UPGRADE 9: To the left of the long stairway up. yes? Finally. Instead. Do a little dance. Claim your health. Keep going around that circuit that brings you back to the Central Hall. If you re having too much difficulty with enemies. smash them and there is a button on the other side. 2 retracting blocks. and this could be important for you the ending is different if you have the Water Sword than if you don t. since we ve found all 9 upgrades. rotating blade. because we ll be back. In the first hallway: more spikes. obviously. The Choice of No Return (The Two Endings) 1) Take the Water Sword. rotating blade. make a little love. If things are different. Claim health. Violence never solved anything anyway. so you won t have to backtrack very far to change your ending. trigger the button and roll under the gutter once more. try walking by them instead of fighting. up there you ll find some intact balconies and stairwells. then run up the stairway. which will lead you back into the last room. Final hallway: rotating blade. you remember the first crow guy you encountered in the present? In that same courtyard in the Past (just beyond the door that s STILL closed and you STILL have to climb around to open) you can use the same method to jump up to the next level like you did in the Present. retracting block. On your way back. however. right? And. floor spikes. There is. just drop down to the lower lever and run on through to the fortress and make your way back to the central hall.horizontal roller back and forth and horizontal roller up and down. floor spikes. it will lead you to a trap hall. Also. though. You might have more problems with enemies from here to the end. Get the Water Sword just before the end. Nothing should stump you. That s the compulsive gamer in me talking. Second hallway: rotating blade. and retracting block. that s probably the result of some Dahaka chase a while ago. but that thing DOES do some massive damage to every enemy you will encounter in the future. but remember to save in a different slot. Back outside. You can be a little more dignified about it than me if you want. 2) Leave the Water Sword for now (avoid the pedestal entirely). So take it and laugh maniacally. There are scattered ghouls around. get down anyway. It will brutalize things in ways that cannot be discussed in front of polite company. the Throne Room When you re back in the throne room you should be able to get the Water Sword. To get back out. because the Water Sword is just THAT much more powerful. Anyhow. there are some barrels. You ll need to activate Slow Time as you press the button. everything should still be pretty obvious. I ll give you that hint. since you ve gotten all 9 upgrades. but they are seriously a joke now. You can make it there on your own. once you . get the artwork chest in the corner but don t go through the closed door on your right. Now it s time to go to the throne room.

be cheap and activate Ravages of Time. You will end up back in the throne room. I d say go after the ghosts first. Here Prince will come up with a new plan. Once you ve made your decision. alternate between them often to make sure they don t gear up for an attack. jump up to the ridge and scoot your way up to the other side. When it s clear. you have no choice but to go along. so move on toward that button. In the next hall. right? Run across another wall and whip out your swords on the wolf standing there. but they seem pretty tame. jump back. Climb up the column. but the wolves go down in three (with the Water Sword). Run along the wall and jump back for a column. run across the wall to the ledge I get the feeling you re an expert by now. Did you see it? I didn t. because I was skewered many times by this trap. You can see what looks like the mask just on the other side of that gate there. but at least they don t explode or block or TALK or anything annoying like that. Just chase them all down and take their sand. Leap to the next platform. go through the newly opened door and close the door behind you by rotating the lever. jumping back and forth until you reach the top. drop down into the water there. It s amazing how you can do that in this game. and despite any doubt that you might have. It might be helpful to use Slow Time wouldn t know. Just some ghosts and some more of those wolves. jump back onto the small platform and immediately hang down to avoid the log as it returns. Or just hurl your secondary weapon at him. Getting the Mask (The Face of Time) In the next room. edge left. If they ve got you surrounded. and they usually do. Now I m going to be specific here. Just AFTER you reach the slot where the log is moving up and down. so you might expect a colossal encounter with some gigantic bad-ass. Jump to the next hall and drink and save. there are some new baddies. to be honest. Roll through the low opening and run down the hall. I was out of sand for some reason. climb up onto the platform and jump for the next. You ll be ambushed by two more wolves. but I really don t see any trouble with dispatching them. I . They look like wolves. they leap at you. Run up the wall there to grab a ledge. It s huge. WHEN both the wall blades AND rotating log are going upwards. or Slow Time continually to prevent yourself from taking damage and making your battles zoom by. Run immediately when you are able to make it under the blades. Fill up on sand from the bottles if you don t have full sand. since they go down in one hit. Bust through the wall there and head for our next time portal. then jump back toward the wall. Jump at the button and immediately jump back. Run up the wall to the platform. I m not sure what that accomplished. Hit the button and jump to the platform that comes out. Activate the portal to receive your final sand tank. Run along the right-hand wall. Walk along the beam and jump for the bar.have plenty of sand to spare. they climb on walls. I just ran on faith. but no. so it doesn t particularly matter.

Also. so you ll have to run down the left side and then move right when they pass. Get rid of them. Drop down with X and hang to wait for it to move away or just immediately roll under it or scoot inwards to avoid it as it rolls overhead. Jump right and avoid the sweeping blade. Let s just worry about HOW we re getting to the Central Hall for now. Get on it before it retracts. however. Faith! Slide down and jump off before the end. Holy Sands of Regeneration. There ll be a platform there now. you don t really have time to waste. . Now. Drink. hang down if you need to avoid it. Scoot left. so drink every chance you get and rewind any significant damage. then run up the far wall on the right and jump back to a bar and swing to the other side. Jump for the button. Receive Cyclone of Fate. Jump to the curtain there. Jump back and continue down the hall and across the chasm. Swing to the wall. Across the gap there and out onto the balcony. At the end. run to the beam. too. jump back. Jump back for the beam. the wall slicers are too low for you to roll under. I did a premature celebration here let me advise you not to break out the chips and dip quite yet. Swing to the platform before it retracts. Jump to the handholds. Batman! Second Chance. The Sand Wraith (A Second Chance) What!!?!?!? This time travel business is too damned confusing. and pretty quickly. climb up and over the obstruction. Prince s half-baked schemes reveal him to be slightly maniacal after these many years with the Dahaka after him. but there are about six wolves who want to take a pound of wraith-iness out of you. Bust the wall and continue. last and strongest of the ground attacks. and you have made it to the Mask. Save. scoot right and drop down. run to your left (Prince s right) to the ledge. swing to the button. Activate Portals. Water will still do the trick in terms of life saving. hang down again and keep scooting left. and remember to have Farah enroll Prince in some therapy when we get home if we get outta this mess. but it seems that your sand tanks will now regenerate. still no problems. Run (purely on faith. At the next doorway. In the next hall. Three wolves here. jump back and he ll catch that curtain. jump back. Prince s or should I say Wraith s health bar decreases with time. Walk to the left and jump sideways for the platform. run over to the bar. even if it seems that we will die? We ll worry about that when we get there. again) along the wall and keep running until he grabs a bar. Run across the chasm when the log s rolling away and jump back for the ledge. drop down and scoot right to a short beam. Walk to the hall.Swing back to the beam and walk back out. Jump again and DON T climb up to get a face full of wall blade scoot right instead. Part I Present So what s the plan? Kill our other self? Then go on and drag Kaileena to the Present and kill her there? Make it to the Central Hall. jump back from the slanted wall to grab the column. Roll under the logs. Does this remind you of Sands of Time? The prison area? Anyway.

he s not too tough. let yourself fall to the ledge. anyway. as I can t see any downside to wasting your sand tanks they just keep coming back! He can t really do anything against you if you re moving twice as fast as he is.Second Chance. Scoot right to the end. Use Slow Time liberally to save your health. Now. look at what s happened to the guy. scoot left. jump to Drink and be merry. Well. I thought: Why not? I don t have the health to waste. You don t really have the leisure to sit around all day hacking ineffectually at this guy. You need to run by some wall slicers on the opposite wall. Edge around to the doorway. Really. The tail is probably a bit harder to dodge. I took a lot of damage doing this. BOTH wall blades are moving. It s right behind you. He does surprisingly little damage for such a huge cat. he ll knock down a path for you to jump to but the way back is now unattainable. Jump back and forth to the top. but nothing seemed to work for me. you don t really have time to stupid logs to get into synch. No water for us. and you can roll away. Climb up when it s clear and run up the wall for a ledge. Jump back when it s clear. He will probably fly up a couple of times and swoop down at you. I don t know if there s a way you can force him back to the ground I tried hitting him and throwing weapons at him. Pull up and go right some more. though. it seems. where the traps are about the same and still active. jump off for the bar and the bottom. there IS a big boss battle awaiting you. but then. and kept chopping at his flanks until he died. haul yourself up and avoid a floor blade. and this time. Roll under the whole when they re about all at the halfway point. Scoot left. so you ll have to jump both of them and hang down in the center. However. I just took whatever hits he felt he needed to dish out. and his dives are pretty easy to dodge with A. and get by a log that s rolling up and down to pull yourself . you re just about un-killable. and here you ll have to do a lot of jump ups and hang downs in order to squeeze by the blades to the ground on the other side. He ll eventually land on his own. I guess. scoot right all the way to the archway and go in. Run up the right-side pillar and scoot around to the right. When he dies. Back out onto the big platform. jump back. Swing to the curtain. Go in the doorway and run along the left wall and jump back for the bar. on the next wall. swing to the next curtain. Move outside. Grab the artwork chest before you go on. but at least that doesn t knock you out of the ring. with all those upgrades. Alright. Through the next door. I really abused Slow Time in the next hall. still facing the wall. Gigantic Griffin Strategy: Actually. Part II Past Prince-Wraith starts in on some crazy talk. and it s pretty obvious when he s about to swat at you. Anyhow. then leap up and jump to the next beam and then back. two more wall blades. The biggest issue here is probably time. Run after the log and drop down to hang. can be. run to the ledge on the left. as merry as a Sand Wraith wait for these lot of them the other side. climb over rubble. Jump over and climb up.

up onto the next ledge. right? Climb up the ledges and past the now-pathetic traps to the time portal. we will wonder how to get all the way back to the throne room. run up the wall and jump back and forth. enough. Go to Present. Scoot left and jump back for the platform. . Not Again! (The Path of the Sand Wraith) Once back in the Central Hall. but perhaps my memory fails me. we again ponder what has happened to the time line. end up in a pool of water. Do Not Pass Go Here. and then grab the curtain and jump off. She goes back into the throne room. Climb into the blasted room. Time for another loop around the fortress. we want Kaileena dead. I edged close to the next stationary log and ran up the opposite wall and jumped back to bypass it. but the Water Sword can take them all out with one hit. There s a button just there that will open it for you and take you back to the courtyard area of the water tower. but what does it matter if you get hit you re standing knee-deep in water! You ll have to kill a harlequin on the next wall. since it s BEFORE he even showed up on the island in the future Oh forget it. We take the long. painful way down the tower. Just continue. I told you I d be back for you. Slow Time to get through the gate. whatever. Make your way back to the Central Hall. You can handle that. Follow the familiar way. It s very confusing. but you ll notice that all our hard work in opening the doorway to the portal has now been undone! But that s no problem. Prince-Wraith is in some time that may be named the past-squared. We ll want to head to the Present. but it seems different. but at a spot where you ve never been before. You ll find yourself back in a familiar room. Walk across the beams and go get it before you run up the ramp to the gate. but the Dahaka interrupts us. Climb up and face down another harlequin and pull yourself up the next pillar face. and luckily. because the ladder to the upper levels is still mysteriously down. When you jump to the top of the pillar and scoot around. run up the wall for a ledge. You remember this place. right? Take a drink at the bottom of the Garden Entrance Hall if your health holds out that far. Kill those guys and hit the button. so have fun with that. Suffice it to say. you can keep scooting onto a beam. Arrgh! Backtrack to the Water Tower once more. but they no longer pose you too much threat. That must have been retracted somehow before Prince shows up in the Water Tower later/earlier? Get back on that ladder and make your way through to the portal to the future. Run along the wall to the rope. Jump back for a bar and over to the next pillar. There are guys here once more. damned artwork chest! You will never escape your fate okay. Or just ignore them. and run through to the next hall. Through the next door. You ll have to navigate some traps while wading through water. we FINALLY get to that artwork chest we were shown so long ago. but Wraith is left stranded at the top! Nooooo! We ll have to find another way. Was that there before? Or is that later? Very confused. Climb up on the rock there.

and finally to the platform north of you. Run along the next right hand wall for the rope. And new floors are around. talking to Kaileena. In fact. You re a spot called the Cliffs. They don t go down as fast as the wimps we ve been fighting lately. which is still about to break . and the game s no longer going out of it s way to show you where to go next. though. Run back down the corridor. she s neat things this Start running on the wall far back from the rolling log to make it over. so I won t bore you with the details. dodging the log. you want to swing forward to the mast (column). jump back for a branch (bar). Back in the room where you beat Shahdee. it will be a while before I guide you to a fountain. It s gonna break. Run for the curtain. aren t we? Alright. Jump off for a bar. Run between a final pair of wall blades and drink. Jump back off the wall for another bar on the same mast. because I have the Water Blade. but they re hardly even a moment s annoyance. swing to the wall. Jump off toward the wall. Jump back and forth to the top. since sometimes you can just drop down and bypass tricky traps. Hey. but they go down faster than usual. head on through. which activates a gate and a plankway. Run between the next wall blades and jump back at the end to avoid the dual-rotating blades. do you realize that when Shahdee dies. anymore. I hope you re not having trouble with any of this. Run up the end of the right side wall and jump back for a branch (bar). since you haven t rearranged the geography yet. you ll see that harem full of harlequins again. Have a quick deja-vu moment with yourself and head through the gate. which is about to break away. From here. once more. We re finding out all kinds of way. immediately move (you remember how to quick-jump from the columns? Hold in a direction and press A and Wraith will leap for it without doing the Monkey Shuffle) to the column to the south (as the camera shows it) then to the one on the east. Bust up the artwork chest and anyone that shows their face. run between the wall blades. though. but you can let it and fall to the next bar down. move along.Before-Past Past (and Other Deja-Vu) Navigate your way backwards through all these traps and halls and such. the last is: Fool! You cannot change your fate! and Prince himself how odd it is that she knows of his mission. I m sure you remember your way. There will be a whole host of the upgraded bad guys here. Drop down to the curtain and slide down. so you can often just run by. Hang off the edge and drop down for a ledge. Swing to the top of the wall and run along the right side wall to a rope. and you will see a scene with the Empress and Shahdee. The new thing here is the button at the end of the corridor. thing she says thinks to Really. Swing up to the next bar. One of the beasts will blow open a hole in the wall. then a curtain. You may have to bust up those bottles first. Jump off at the end for a bar. The Cliffs of Fate (They Should Call Them That) Roll under the wall and beat up large amounts of people. Climb up and jump back for the next rope. it s even easier to go backwards. This one. and everything falls before me! Best not to lose any health. and I mean IMMEDIATELY.

The next chasm is patrolled by two logs and wall blades on both sides. we re back in the courtyard where we fought the first crow guy. some water! The Lava Room (Mirrored Fates) Through the next array of logs. Don t run into it. Nail the harlequin girl on the wall. to help you take out the numerous zombie bandits and BDSMs that will try and smoke you. and touch down on the far rocks. You can make it. This bar is NOT going to break. And one behind the pillar on the right side. but Prince-Wraith is somewhat undependable with A when he has his swords out. Or. Climb down carefully. you can ignore them completely. And watch out for beasts they lurk about here someplace. He doesn t always roll. I had to use Slow Time for that. again. Run along the next right-hand wall and jump back for the ledge. you need to run across the wall when the wall blades have retracted toward you. run along the wall to the next walkway. Run to the end. Finally. hang down. Go back for it. Now flip to the next breakaway walkway. Drop down under the blade and scoot left. You ll be able to hop your way up the wall with them trailing along merrily behind you. You don t want to take much damage at all. and spiked corridors. I remember seeing these columns and wondering. climb up and jump back. so take a breather. Jump IMMEDIATELY to the column. In the next hall. Hey. keep jumping to the walkway. Now. but you might as well Slow Time to save yourself the trouble. which is ALSO going to break away. but LAVA. You have JUST enough time to hit the artwork chest and bust the wall before this rock breaks away. that glowing red stuff is not sand. I got the feeling that you could roll under the rotating blades and thereby decimate anyone following you. There s a button on a wall here as well.away. Slice up the harlequin and catch hold of the far side but don t pull yourself up until you re clear of all blades. which is ALSO going to break away. Pull yourself up and run along the right wall before it breaks away. On the next . Here. ghouls. so the gamble was simply too great. Climb up a ladder on the far side from where you entered. Walk across the beam and do the same with the next lever. Time that carefully. There is an artwork chest in the alcove on the left side. In the next room. make a left at the corner. The next four floor blades are moving way fast. the lava should be out of the way so you can run along the wall and jump back for a column. it seems. there s another freaky deja-vu moment and an artwork chest. Turn the lever on this platform to the north (as the camera shows it) so the pipes are connected. Run by the rotating blade and down the hall. run to the wall and run up. Run past the wall blade to a few bars and another platform. you ll want to run up the wall without blades just as they re coming down to the bottom. When it s clear. since you ll have to get the mechanism moving after you get rid of these guys. you ll need to jump to some ledges patrolled by numerous wall blades. Inside. Jump back for the next. Run along it and run along the left wall and jump back for a bar.

Jump across to the final platform and move the lever (point north). you ll need to drop down and scoot under the door. now that the door is broken no wonder it was busted when we came by here the first time! Climb the way you did the first time. from which YOU came in. Jump through that mess you see before you and walk to the end of the next beam. Before You Went There the First Time Slow Time to run along the same wall with the wall slicers. the Dahaka makes a dramatic entrance. Jump back for the next hall. since your health IS going down steadily. So make your way through the library and kill everyone again. you have to drop down between the slowly moving blades and then immediately down through the stationary ones. I don t know how much more I can do for you. around the Dahaka who stands around looking for you. and finally to the Central Hall. you can t afford it. The Nth Dahaka Chase: Climb back the way you came. The lever on the southeast side seems to also control the northwest. Try. Here. climb up again and jump back. though. Climb up the rubble and run up the wall. and the lever in the northwest corner controls all four pipes and levers at once. Jump for the break in the gate over there. if you re still stuck. and on to the Mechanical Tower. to the north. Back to the Library. Run over to the wall slicers and duck under them. but don t dilly-dally. . and then turning the northeast lever (which only turns the northern pipes). The lever on the southwest side seems to control not only the southwest pipe. turning the southern two until they re aligned. the door was broken and you needed to climb around several ledges.platform there s an artwork chest. and you can jump back to the previous platform right past the flow of lava. When you attempt to do this. Climb up the ladder. hop up on the ledges. it winds to the west side. You should be able to figure it out on your own from there if you didn t get it the first time. Don t take too much damage like I ve said before. this will take us back from the Prison to the Library. Run over the log along the wall as it s coming your way. I ll tell you this. The library is the same up until you begin climbing around the ledges. back west. Run up the side wall and jump back for the beams. Where once. Jump back for the ledge when the blades open up. you want the lever facing south (as the camera shows it). I told you we d be back! But the door back is closed now. Remember. and then back to the east. Run up the side wall and jump back for a beam. The lava comes out from the south end of the room. Drop down. so let s just move along. and to the contraption where we want it to go. Drink! If you followed my instructions and the pipes did not connect up and lower the platform. also. The lever on the northeast side of the room controls both northern levers and pipes. Climb up on the left side when it s clear. Before you leave this platform. Turn the rotating lever. Hang over the edge and slide down the curtain. but the northeast lever and pipe. and at the end of the hall. Climb up onto the platform when it s clear and jump to the ledges (this way you won t have to watch for the wall blades until you get over there). Run across the wall past two blades and move the pipes again (point to the south). Jump to the next I-beam down the hall. If connected properly.

then run back to let yourself down the ledges to the bottom. Scoot right. Climb up to the higher platform and run along the left-hand wall to jump back for some more stalactites. Run across the next right wall for a drink and save. There s a ghost in the next hall. Stupid wolves. I m pretty sure). Run along the wall to get it. eh? Probably just crazy. The Cavern of Mists Jump across the chasm and fight shrouded folk. Drop down and run through the gate. Get the drop on them and knock them all over the side. jump back and forth up the wall to the top. Do you also remember that lever . Scoot left. Run down the next hall and across the left wall to the ledge. even if the invisible women are now REALLY hard to see. There are more of them just about everywhere. Get it. Scoot right and pull yourself up. run up the stairs. Stalagmites are the ones from the ground. Run down the hall. Leap for the bar. Jump through the blue lights for the platform. run along the left wall to grab the rope. Run right and hop up. Run left around the corner. run at your leisure. you remember this place. release. drink and save. so look out. Climb up and jump back for the hand holds. A dead end? Not so! Run along the wall on the left and jump back for some stalactites (the ones that hang from the ceiling. A beast and two more invisible girls attacked me in this room. and jump back for the ledge. and an artwork chest way across the other side of the next chasm. You can hardly see the next floor blades. jump back.jump to the ledges and let yourself down. I sent them on their way and dropped down into the chasm in the middle for the button. On the other side. jump up. Gloat a little. Run up the far wall. Fight your way across the next hall try to avoid losing health. bottomless chasm to the next ledge. Edge around to your right and jump back. and a ghost will ambush you as well. The button is just down there. It shouldn t be too bad. Jump back and across the gaping. Kill one invisible girl and a beast. Run. jump back. Keep running along the path and you ll eventually reach a dead end. just in case? You don t want to come back. That s the biggest threat these guys pose to you now. Also. More Past-Past: Back in the Mechanical Tower Again for the Third (or First) Time Hey. Chuck whatever weapon you got at the beast on the wall. Scoot left. Prince-Wraith is getting cocky about these chases. and across the right wall to the next platform. obviously eager for death. jump back. Make your way from stalactite to stalactite until you can go no further. go through the window. so watch your step. I don t know what Wraith is talking about I can see fine. Edge left. Run along the left-side of the wall twice jump back the second time into the hallway. And a ghost. invisible harem women will also show up out of nowhere. Why don t you activate Slow Time.

If you need life. and leap through the gears to the water fountain. but then.we couldn t pull before? Well go pull it. Make your way over there. Drop down to a short. Climb down the ladder. If our other self (Prince) makes it to the throne room and kills Kaileena before we get there. we ll have missed our chance! Keep persevering it s now a race against yourself to get to the throne room. take care of those beasts. That ll open the door. Climb along the ledges and bypass most of them backwards. There s plenty of traps in that hall that were too long ago to remember. You ll pass that first iron golem. If you re close enough. and at the end of the balcony. Let nothing dissuade you from your goal the Central Hall! Time Knots (Back in the Central Hall) Take a moment to break your brain over that one. Leap straight out through the gears for the next bar. and run in a zig-zag to avoid the tentacles that come out of the ground. if you re far away. If you don t remember the way back. You can roll under the tentacles that come out of his stomach. so they aren t being original anyway. Call the Time Police if you ve got to and let s just go on with our somewhat demented plan. Drop down to the outside of the tower and make your way to a beam that leads you to the lower platform. they use the term Water Sword. The Final Battle (With the Water Sword) There s sand just lying about. And there s another freaky deja-vu moment. It s across the gap through the door. broken-off beam and leap left. drop down to the ledge and scoot right and down. the Water Sword will NOT protect you from about anything he does. so forget blocking. you forgot the iron golem behind you! Looks like he knocked us out. you can drink from the pool on your way there. I certainly HOPE you have full sand. That s okay. Go through the gate you just opened and across to the curtain on the far side of the room. because the Dahaka sends his tentacle things through the floor to spike up in your path. At the next room. Woot! We re us again! Only we re dead! Only we re not! Oh forget it! Go to the throne room! Get Kaileena! Shove her into the portal! Follow her through! Now we re getting somewhere! Only now we ve lost her. Keep moving toward the Central Hall. but contrary to what Prince thinks. walk out on the beam. That reminds me of some other monster in some other game. he ll punch you in the head like normal people. If you re right next to him. he ll send them out of his stomach. Ending One. grab a weapon on your way. and who knows how much time has passed. she s just in the next room. but be careful when you run around for it. he ll send tentacles through the ground. . I went to the left path and got the artwork chest (I bypassed it earlier) and then just dropped down off the edge to get back. Head back into the Central Hall. But. again! I swear he was only fun to beat the first time. the game will show you jump up on the short beam and leap left. Basically.

regardless of health. she ll teleport right behind you and kick you in the rear for approximately a third of your life bar and knock you down. The key problem with Kaileena is that she is the very definition of the word UNFAIR. But you have to fight her first. Hold R and tap L the screen will go red and start slamming the B button to chop at him. Use it liberally and attack him like crazy he will likely be stunned for most of your attacks. one-half. She ll even kick you while you re down and then chop Prince into bite-sized chunks. you die immediately. Roll out of the way when they re coming. because she can get under it. Once he s at three-quarters health. I get the feeling he s regenerating health or something nasty. I think. At the Game Over screen. so get in your shots while he s down. Say it with me now: DIE. and everything. Or he just jumps back up to half health when he gets up. of the rest of his health. Kaileena will actually make herself useful. I hit Retry. If you stay away from her. He will jump at you. so keep running around. he ll start jumping around and making himself a true menace by jumping away from you when you hit him. or at least hitting it a whole bunch instead of once. since I have more sand tanks. Most of the same tactics apply here. that s for sure. but I was angry about it. I encountered an aggravating glitch that made me die repeatedly. generally got me back to the fight. After that. Once he gets back up. that s your cue to book it over there and start hitting him with everything you ve got. he s gonna be even nastier. Roll in and keep hitting him. and if she gets in a good hit during those 8 seconds. Ravages of Time also works. only I had way more trouble with her this time around. she negates your special time powers with her own sand powers Ravages of Time simply won t work on her. at least reasonably. You ve got to finish him off while he s down. and she hasn t gotten any nicer since last time. She also can call her OWN Slow Time. At three-quarters. she summons three huge sand tornadoes that will eat about a quarter to half a circle of health each time one hits you. You hardly ever apply that word to games. DAHAKA!!! BWAHAHAH!!! Wasn t that satisfying? Ending Two. They can just about take out your entire health bar in one go. if not all. a better sword. she can do combos that are simply cheaper and more powerful than yours. and land on you if you re not moving. Which angered me greatly. and you can really see his attacks coming when time is slow. AND. When he lands near you. Necessity knows not the word cheap .Slow Time will be your friend for this. Once he jumps back up. You can t block her. if you don t have the sword. The Final Battle (Without the Water Sword) So. more health. obviously Kaileena s going to get it. only to be given Game Over again! And again! And again! I found that doubleclicking A. making the Ravages of Time no longer very worth the two sand tanks it takes to activate. give it a one-two-three count before you roll under his tentacles. do you? Well here it is. effectively taking out most. THEN. and one-quarter life. .

and you desperately need those tanks. climb back up. I hereby authorize you to be just as cheap as Kaileena. Kaileena will NOT attack you when you re dangling over the side. disgruntled by the not only the unreasonableness of her outfit. She should be close to three-quarters health. since they drop one sand tank apiece. but have less cornering ability. she tries to get in a cheap hit right off the bat. as the angry author of this FAQ. You can hit L to counteractivate yours. and hit her again. Nail her as many times as you can. Make a tight roll to the right or left after that. she ll activate her own Slow Time. and hit her several more times. and no sand lying about or regenerating. first things first. Get yourself a box of Pocky Sticks and have a party. At any rate. Roll away. Sum Up.So what do you do? You ve got no walls to jump off of. Use your dual wield special attacks if you like. it s too slow) and then backflip back out again. and you re about a sword length or two away. For SOME strange reason. but you believe that they overdid it just a touch. Repeat previous steps until she s dead. no secondary weapons to speak of. Run away from them. Don t run too close to the edge when they expire. do it again. Perhaps bad memories from her fight with Shahdee. You write to Ubisoft. when it s over. These guys just wander around the field. and just drop over the side to hang. Maintain position near the edge of the platform. As soon as your eight seconds start to run out. First off. but why don t you just drop back over the side and wait for it to wear off? Now. Who knows. though. roll right or left when they get too close. When all three tornadoes expire. and gently inform them that you understand that they were trying to appease reviewers by upping the final boss difficulty from Sands of Time. you d better backflip. You can get in a four-hit combo with the Scorpion Sword. or she ll block. confused conversation. When she s paused in her swinging. Gloat over her sandy corpse. Done with that? Good. you ll load up that game only to see the . Now. It may help to run in a somewhat tight circle around Kaileena as a reference point. because she ll be angry once she speeds back up. just hit her the regular way to save a sand tank that is. Chances are. If you save at the end. much as she summoned those crow guys in your last battle. you ve just defeated the game. but also of her tactics. and Kaileena will summon sand tornadoes. you want them on the ground. gunning for you and will take out large chunks of health that you really can t afford to give away. Artwork Chests. Kaileena will stay up there. Don t go four. The two will have a brief. scoot yourself a healthy distance away from her and climb back up. activate Slow Time (a power she will NOT negate instantly) and run in swinging. Read on. activate YOUR Slow Time. giving you ample time to collect the sands left behind and even get close enough to prepare an attack as soon as she comes down. Well. run in swinging and hit her until she blocks (or until three hits. et cetera. If so. no columns to swing around. since they are simply faster than you. If not.

I am so displeased. What are gonna do next? Sleep with Kaileena. I was missing a bunch of the weapons. shown in two of the last three video clips unlocked. it looks like. I unlocked all but three of the artworks three character sketches. so I m not going to list my e-mail address. they were highly un-useful to me. I returned the game to my local Blockbuster. She was ten times more fun than everyone in this game combined. but I didn t grab all the secondary weapons I saw. I didn t get any of the special secondary weapons as I said. and I generally threw them away by accident more often than not. Single Weapon Techniques ----------------------------B single slash B+B double slash B+B+B triple slash B+B+B+B furious slash B (enemy on ground) Asha s Fury B(hold) charge attack (certain swords) Y grab Y(hold) grab and hold Y+A grab and boost Y+B grab and slice Y+Y grab and throw (cool-looking move. It d be pretty pointless to contact me. As for the other unlocked things. Happy playing! Thanks for reading my FAQ! ---Ryokazendriel Weapon Techs --------------------You can see all of these if you hit START and then combo list. So you ve beaten Prince of Persia. but can be slow) . and really can t afford it until it comes down in price. dubbed in a fashion not unsimilar to Chairman Kaga. followed by a not-so-auspicious return It seems to me that the Shadow Wraith survived his encounter the Dahaka after all. first off (or WHATEVER that freakiness was). I can t go back for those last extras. with you hold And that was totally Farah on that cross. since I don t have the game anymore. I don t know why I even bother. during the course of this FAQ. or go in and see where you re stuck. and you can throw people over the side. It s not that I don t CARE about you and where you are. instantly killing them) Y+X(repeatedly) strangle (surprisingly useful against certain enemies that won t hold still long enough for you to slice them) Y+X(weak enemy) kill and steal weapon (useful in melee. you home. and is now after your ass and all that dear. of Iron Chef. Look out for Prince of Persia 3: The Shadow Prince. They re pretty hard to tell apart if you ask me. Warrior Within. All that grimness and desperation was in keeping with the very weird art director and game director s concepts. it s just that I m poor.ending.

but can be slow) R(hold) block (VERY IMPORTANT!!) R(hold)+B counter attack (VERY USEFUL) R(hold)+Y counter kick R(hold)+X pick up weapon (while blocking) Double Weapon Techniques ------------------------------------B+Y Orontes Grudge (one of my most used combos) B+Y+Y Zaroaster s Ire B+B+Y Ptolemaio s Anger (very angry set of moves. really) Y+Y+B+B Tempest of Agony Y+Y+B+B+B Furious Tempest of Agony Y+Y+B+B+Y Hurricane of Penitence (penitence? what?) Y+Y+B+B+Y+Y Tormenting Typhoon Y(toward enemy)+X aerial weapon throw X throw weapon (get rid of it. when you don t have one X(hold) charge weapon throw (you ll feel a rumble) Movement Techniques --------------------A jump A+B jump slash A+Y jump kick A(direction) roll (backflip if straight back from enemy) A(direction)+B roll and pierce attack A(lying on the ground) escape roll B(lying on the ground) get up with attack Y(lying on the ground) black dragon (spinwheel rise) . you could end up in a pit of spikes) A(toward enemy)+B aerial slash A(toward enemy)+B+B landing slice (the original) A(toward enemy)+Y aerial kick A(toward enemy)+Y+Y landing kick sweep (very cool. and you need a free hand for those Y techniques. eh?) Y+Y+Y Misery Gale Y+B Whirlwind of Pain Y+B+B Oblivion Twister (very useful in melee) Y+B+B+B Furious Oblivion Twister Y+B+B+Y Plague Tornado Y+B+B+Y+Y Harassing Cyclone Y+Y+B Storm of Remorse (depressing-sounding maneuvers. above) X pick up weapon. also more powerful than you d think. eh?) B+B+Y+Y Wrath of Cyrus B+B+Y+Y+Y Rage of Darius B+B+Y+Y+B Azad s Retaliation B+B+Y+Y+B+B Azad s Furious Retaliation B+B+B+Y Ahriman s Revenge B+B+B+Y+Y Mithra s Vengeance Y Breeze of Anguish Y+Y Blast of Sorrow (there are very SAD moves.A(toward enemy) rebound off enemy (careful where you re going. but I rarely got anyone with it) A(toward enemy)+X aerial backslash A(toward enemy)+X+X landing steal weapon (useful in melee.

all rolled into one) Y(toward column) Column Spinkick (very much like a butterfly jump) L(hold) Recall (rewind) L(tap) Eye of the Storm (slow time) R(hold)+L(hold) Breath / Wind / Cyclone of Fate (ground attack.B(toward wall) wall-jump attack (extremely. 2 sand slots) . 1/2/3 sand slots) R(hold)+L(tap) Ravages of Time (insta-kill. and definitely violates some law of physics) B(toward column) Column Shredder (fun and adult entertainment. extremely useful) Y(toward wall) wall-jump kick B(run up wall) Angel Drop B(run up wall)+B Angel Drop Finish (very smooth-looking moves) Y(run up wall) bladewhirl attack (very cool.

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