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Fundamentals of Seismic

Refraction
Theory, Acquisition, and Interpretation

Craig Lippus
Manager, Seismic Products
Geometrics, Inc.

December 3, 2007
Geometrics, Inc.
Owned by Oyo Corporation,
Japan
In business since 1969
Seismographs, magnetometers,
EM systems
Land, airborne, and marine
80 employees
Located in San Jose,
California
Fundamentals of Seismic
Waves

A. What is a seismic wave?


Fundamentals of Seismic
Waves

A. What is a seismic wave?

A. Transfer of energy by way of


particle motion.

Different types of seismic waves are


characterized by their particle motion.
Three different types of
seismic waves
Compressional (p) wave
Shear (s) wave
Surface (Love and
Raleigh) wave

Only p and s waves (collectively referred to


as body waves) are of interest
in seismic refraction.
Compressional (p) Wave
Identical to sound wave particle
motion is parallel to propagation
direction.

Animation courtesy Larry Braile, Purdue University


Shear (s) Wave
Particle motion is perpendicular
to propagation direction.

Animation courtesy Larry Braile, Purdue University


Velocity of Seismic Waves
Depends on density elastic moduli

4
K+
Vp = 3
Vs =

where K = bulk modulus, = shear


modulus, and = density.
Velocity of Seismic Waves
Bulk modulus = resistance to
compression = incompressibility
Shear modulus = resistance to
shear = rigidity

The less compressible a material is, the


greater its p-wave velocity, i.e., sound
travels about four times faster in water
than in air. The more resistant a material
is to shear, the greater its shear wave
velocity.
Q. What is the rigidity of
water?
Q. What is the rigidity of
water?

A. Water has no rigidity. Its shear


strength is zero.
Q. How well does water
carry shear waves?
Q. How well does water
carry shear waves?

A. It doesnt.
Fluids do not carry shear waves. This
knowledge, combined with earthquake
observations, is what lead to the
discovery that the earths outer core is
a liquid rather than a solid shear
wave shadow.
p-wave velocity vs. s-
wave velocity
p-wave velocity must always
be greater than s-wave
velocity. Why?
4
K+
3
Vp 2 K 4
= = +
Vs 2
3

K and are always positive numbers, so Vp


is always greater than Vs.
Velocity density paradox

Q. We know that in practice, velocity


tends to be directly proportional to
density. Yet density is in the
denominator. How is that possible?
Velocity density paradox

Q. We know that in practice, velocity


tends to be directly proportional to
density. Yet density is in the
denominator. How is that possible?

A. Elastic moduli tend to increase with density also,


and at a faster rate.
Velocity density paradox
Note: Elastic moduli are
important parameters for
understanding rock
properties and how they
will behave under various
conditions. They help
engineers assess
suitability for founding
dams, bridges, and other
critical structures such as
hospitals and schools.

Measuring p- and s-wave


velocities can help
determine these
properties indirectly and
non-destructively.
Q. How do we use seismic
waves to understand the
subsurface?
Q. How do we use seismic
waves to understand the
subsurface?

A. Must first understand wave


behavior in layered media.
Q. What happens when a
seismic wave encounters a
velocity discontinuity?
Q. What happens when a
seismic wave encounters a
velocity discontinuity?

A. Some of the energy is


reflected, some is refracted.

We are only interested in refracted energy!!


Q. What happens when a
seismic wave encounters a
velocity discontinuity?
Five important
concepts

Seismic Wavefront
Ray
Huygens Principle
Snells Law
Reciprocity
Q. What is a seismic
wavefront?
Q. What is a seismic
wavefront?
A. Surface of constant phase, like
ripples on a pond, but in three
dimensions.
Q. What is a seismic
wavefront?
The speed at which a wavefront
travels is the seismic velocity of
the material, and depends on the
materials elastic properties. In a
homogenious medium, a
wavefront is spherical, and its
shape is distorted by changes in
the seismic velocity.
Seismic wavefront
Q. What is a ray?
Q. What is a ray?

A. Also referred to as a wavefront


normal a ray is an arrow
perpendicular to the wave front,
indicating the direction of travel at
that point on the wavefront. There
are an infinite number of rays on a
wave front.
Ray
Huygens' Principle
Every point on a wave front can be
thought of as a new point source for
waves generated in the direction the
wave is traveling or being propagated.
Q. What causes
refraction?
Q. What causes
refraction?
A. Different portions of the
wave front reach the
velocity boundary earlier
than other portions,
speeding up or slowing
down on contact, causing
distortion of wave front.
Understanding and
Quantifying How Waves
Refract is Essential
Snells Law
sin i V 1
= (1)
sin r V 2
Snells Law
If V2>V1, then as i increases, r
increases faster
Snells Law
r approaches 90o as i increases
Snells Law
Critical Refraction

At Critical Angle of incidence ic, angle of


refraction r = 90o

sin(ic ) V 1
=
sin 90 V 2

V1
sin(ic ) = (2)
V2

V1 (3)
ic = sin 1
V2
Snells Law
Critical Refraction

At Critical Angle of incidence ic, angle of


refraction r = 90o
Snells Law
Critical Refraction

At Critical Angle of incidence ic, angle of


refraction r = 90o
Snells Law
Critical Refraction

Seismic refraction makes use of


critically refracted, first-arrival
energy only. The rest of the wave
form is ignored.
Principal of
Reciprocity
The travel time of seismic energy
between two points is independent of
the direction traveled, i.e.,
interchanging the source and the
geophone will not affect the seismic
travel time between the two.
Using Seismic Refraction
to Map the Subsurface

Critical Refraction Plays a Key


Role
T 1 = x /V 1

ac cd df
T2 = + +
V1 V 2 V1

h
ac = df =
cos(ic )

bc = de = h tan(ic )

cd = x bc de = x 2h tan(ic )

2h x 2h tan(ic )
T2 = +
V 1 cos(ic ) V2

2h 2h tan(ic ) x
T2 = +
V 1 cos(ic ) V2 V2

1 sin(ic ) x

T 2 = 2 h +
V 1 cos(ic ) V 2 cos(ic ) V 2
V2 V 1 sin(ic ) x
T 2 = 2h +
V 1V 2 cos(ic ) V 1V 2 cos(ic ) V 2

V 2 V 1 sin(ic ) x
T 2 = 2h +
V 1V 2 cos(ic ) V 2

V2
sin(ic )
x
T 2 = 2hV 1 V 1 +
V 1V 2 cos(ic ) V 2

V1
sin ic = (Snells Law)
V2

1
sin(ic )
T 2 = 2hV 1
sin(ic ) + x
V 1V 2 cos(ic ) V 2


1 sin 2 (ic ) x

T 2 = 2hV 1 +
V 1V 2 sin(ic ) cos(ic ) V 2

cos 2 (ic ) x
T 2 = 2hV 1 +
V 1V 2 sin(ic ) cos(ic ) V 2

cos(ic ) x
T 2 = 2h +
V 2 sin(ic ) V 2

From Snells Law,

V 1 = V 2 sin(ic )

2h cos(ic ) x
T2 = + (4)
V1 V2
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface
Using Seismic Refraction
to Map the Subsurface

Xc V 2 V 1
Depth = (5)
2 V 2 +V1

{
Depth
Using Seismic Refraction
to Map the Subsurface

Xc V 2 V 1 T iV 1
Depth = = (6)
2 V 2 +V1 V11
2 cos(sin )
For layer parallel to
V 2

surface

{
Depth
Summary of Important
Equations
For refractor
sin i V 1 parallel to surface
= (1) Snells Law
sin r V 2
2h cos(ic ) x
T2 = + (4)
V1 V2
V1
sin(ic ) = (2)
V2 Xc V 2 V 1
h= (5)
2 V 2 +V1
V1
ic = sin 1 (3)
V2 Ti V 1
h=
1 V 1 (6)
2 cos sin
V 2
Ti 2V 1
h1 =
V1
2 cos(sin 1 )
V2
cos(sin 1 V 1 / V 3)
Ti 3 Ti 2 V 2
cos(sin 1 V 1 / V 2)
h2 = + h1
1
2 cos(sin V 2 / V 3)
cos(sin 1 V 1 / V 4) 2h 2 cos(sin 1 2 / V 4)
Ti 4 Ti 2 cos(sin 1 V 1 / V 2) V2 V3
h3 = + h1 + h 2
2 cos(sin 1 V 3 / V 4)
Crossover Distance vs.
Depth
Depth/Xc vs. Velocity
Contrast
Important Rule of Thumb
The Length of the Geophone
Spread Should be 4-5 times
the depth of interest.
Dipping Layer
Defined as Velocity Boundary
that is not Parallel to Ground Surface

You should always do a minimum


of one shot at either end the
spread. A single shot at one end
does not tell you anything about
dip, and if the layer(s) is dipping,
your depth and velocity calculated
from a single shot will be wrong.
Dipping Layer
If layer is dipping (relative to ground
surface), opposing travel time curves
will be asymmetrical.

Updip shot apparent velocity > true velocity


Downdip shot apparent velocity < true velocity
Dipping Layer
Dipping Layer
V 1md = sin(ic + )

V 1mu = sin(ic )

ic + = sin 1 V 1md
ic = sin 1 V 1mu

1
ic = (sin 1 V 1md + sin 1 V 1mu )
2
1
= (sin 1 V 1md sin 1 V 1mu )
2
Dipping Layer
From Snells Law,

V1
V2 =
sin(ic )

V 1Tiu
2 cos(ic )
Du =
cos

V 1Tid
2 cos(ic )
Dd =
cos
Dipping Layer
The true velocity V2 can also be calculated
by multiplying the harmonic mean of the up-
dip and down-dip velocities by the cosine of
the dip.

2V 2UV 2 D
V2 = cos
V 2U + V 2 D
What if V2 < V1?
What if V2 < V1?
sin i V 1
Snells Law =
sin r V 2
What if V2 < V1?
sin i V 1
Snells Law =
sin r V 2
What if V2 < V1?
If V1>V2, then as i increases, r
increases, but not as fast.
If V2<V1, the energy
refracts toward the
normal.

None of the refracted energy


makes it back to the surface.

This is called a velocity inversion.


Seismic Refraction
requires that velocities
increase with depth.
A slower layer beneath a
faster layer will not be
detected by seismic refraction.

The presence of a velocity inversion can


lead to errors in depth calculations.
Delay Time Method
Allows Calculation of Depth
Beneath Each Geophone

Requires refracted arrival at each


geophone from opposite directions

Requires offset shots

Data redundancy is important


Delay
x
Time Method

V1

V2
Delay
x
Time Method

V1

V2
hA AB hA tan(ic ) hB tan(ic ) hB
TAB + +
V 1 cos(ic ) V 2 V2 V2 V 1 cos(ic )
Delay
x
Time Method

V1

V2
hA AB hA tan(ic ) hB tan(ic ) hB
TAB + +
V 1 cos(ic ) V 2 V2 V2 V 1 cos(ic )
hA AP hA tan(ic ) hP tan(ic ) hP
TAP + +
V 1 cos(ic ) V 2 V2 V2 V 1 cos(ic )
Delay
x
Time Method

V1

V2
hA AB hA tan(ic ) hB tan(ic ) hB
TAB + +
V 1 cos(ic ) V 2 V2 V2 V 1 cos(ic )
hA AP hA tan(ic ) hP tan(ic ) hP
TAP + +
V 1 cos(ic ) V 2 V2 V2 V 1 cos(ic )
hB BP hB tan(ic ) hP tan(ic ) hP
TBP + +
V 1 cos(ic ) V 2 V2 V2 V 1 cos(ic )
Delay
x
Time Method

V1

V2

Definition:

t0 = T AP + T BP T AB (7)
t 0 = TAP + TBP TAB
hA AP hA tan(ic ) hP tan(ic ) hP h B BP hB tan(ic ) hP tan(ic ) hP
t0 = + + +
+ +
V 1 cos(ic ) V 2 V 2 V 2 V 1 cos(ic )
V 1 cos(ic ) V 2 V 2 V 2 V 1 cos(ic )

hA AB hA tan(ic ) hB tan(ic ) hB
+ +
V 1 cos(ic ) V 2 V 2 V 2 V 1 cos(ic )

AP + BP AB 2 hp 2hP tan(ic )
t0 = +
V2 V 1 cos(ic ) V2
But from figure above, AB = AP + BP. Substituting, we get

AP + BP AP BP 2 hp 2hP tan(ic )
t0 = +
V2 V 1 cos(ic ) V2

or

2hp 2hP tan(ic )


t0 =
V 1 cos(ic ) V2

1 sin(ic )
t 0 = 2hp


V 1 cos(ic ) V 2 cos(ic )


V2 V 1 sin(ic )
t 0 = 2hp


V 1V 2 cos(ic ) V 1V 2 cos(ic )


V2


V sin( i c )
t 0 = 2hpV 1
1

V 1V 2 cos(ic ) V 1V 2 cos(ic )



Substituting from Snells Law, sin ic = V 1


V2


1


sin
i sin( i c )
t 0 = 2hpV 1
c

V 1V 2 cos(ic ) V 1V 2 cos(ic )





1


sin ic sin( i c )
t 0 = 2hpV 1
V 1V 2 cos(ic ) V 1V 2 cos(ic )



Multiplying top and bottom by sin(ic)



1 sin 2 (ic )
t 0 = 2 h pV1


V 1V 2 sin(ic ) cos(ic ) V 1V 2 sin(ic ) cos(ic )


cos 2 (ic )
t 0 = 2hpV 1


V 1V 2 sin(ic ) cos(ic )


cos(ic )

t 0 = 2h p


V 2 sin(ic )


cos(ic )

t 0 = 2h p


V 2 sin(ic )

Substituting from Snells Law,

V1
sin i c =
V 2

We get

2hp cos(ic )
t0 = (8)
V1
to 2hp cos(ic ) hp cos(ic )
Delay time at point P = DTP = = = (9)
2 2V 1 V1
Reduced Traveltimes
x

Definition:
TAP = Reduced Traveltime at point P for a source at A

TAP=TAP

Reduced traveltimes are useful for determining V2. A


plot of T vs. x will be roughly linear, mostly unaffected
by changes in layer thickness, and the slope will be
1/V2.
Reduced Traveltimes
x

From the above figure, TAP is also equal to TAP minus the
Delay Time. From equation 9, we then get

to
T ' AP = TAP DTP = TAP
2
Reduced Traveltimes
x

Earlier, we defined to as

t0 = T AP + T BP T AB (7)
Substituting, we get

to TAP + TBP TAB (10)


T ' AP = TAP = TAP
2 2
Reduced Traveltimes
Finally, rearranging yields

T AB (T AP T BP )
T ' AP = + (11)
2 2
The above equation allows a graphical determination of the T
curve. TAB is called the reciprocal time.
Reduced Traveltimes
T AB (T AP T BP )
T ' AP = +
2 2
The first term is represented by the dotted line below:
Reduced Traveltimes
T AB (T AP T BP )
T ' AP = +
2 2
The numerator of the second term is just the difference in the
traveltimes from points A to P and B to P.
Reduced Traveltimes
T AB (T AP T BP )
T ' AP = +
2 2
Important: The second term only applies to refracted arrivals. It
does not apply outside the zone of overlap, shown in yellow
below.
Reduced Traveltimes
T AB (T AP T BP )
T ' AP = +
2 2
The T (reduced traveltime) curve can now be determined graphically
by adding (TAP-TBP)/2 (second term from equation 9) to the TAB/2 line
(first term from equation 9). The slope of the T curve is 1/V2.
We can now calculate the delay time at point P. From Equation 10,
we see that
to
T ' AP = TAP (10)
2

According to equation 8
to hp cos(ic )
= (8)
2 V1
So
t0 hp cos(ic )
T ' AP = TAP = TAP (12)
2 V1
Now, referring back to equation 4

2h cos(ic ) x
T2 = + (4)
V1 V2
Its fair to say that

2hp cos(ic ) x
TAP + (13)
V1 V2

Combining equations 12 and 13, we get

hp cos(ic ) 2hp cos(ic ) x hp cos(ic )


T ' AP = TAP = +
V1 V1 V2 V1

Or
hp cos(ic ) x
T ' AP = + (14)
V1 V2
Referring back to equation 9, we see that

hp cos(ic )
DTp = (9)
V1
Substituting into equation 14, we get

hp cos(ic ) x x
T ' AP = + = DTp +
V1 V2 V2
Or
x
DTp = T ' AP (15)
V2
Solving equation 9 for hp, we get

D TPV 1
hP = (16)
c o s (ic)
We know that the incident angle i is critical when r is 90o.
From Snells Law,

sin i V 1
=
sin r V 2

sin ic V 1
=
sin 90 V 2
V1
sin ic =
V2
V1
1
ic = sin
V 2
Substituting back into equation 16,

DTpV 1
hp = (16)
cos(ic )
we get
DTpV 1
hp =
1 V 1
cos sin (17)
V 2
In summary, to determine the
depth to the refractor h at any
given point p:
1.Measure V1 directly from the
traveltime plot.
2.Measure the difference in traveltime
to point P from opposing shots (in
zone of overlap only).
3.Measure the reciprocal time TAB.
T (T AP T BP )
4. Per equation 11, T ' A P =
AB
+ ,
2 2
divide the reciprocal time TAB by 2.
T (T AP T BP )
5. Per equation 11, T ' A P = 2 +
AB
,
2
add the difference time at each
point P to TAB/2 to get the reduced
traveltime at P, TAP.
6. Fit a line to the reduced
traveltimes, compute V2 from slope.
7. Using equation 15,

x
DTp = T ' AP (15)
V2

Calculate the Delay Time DT at


P1, P2, P3.PN
8. Using equation 17,

DTpV 1
hp = (16)
1 V 1
cos sin
V 2

Calculate the Depth h at P1, P2,


P3.PN
Thats all there is to it!
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less
More Data is Better Than Less

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