You are on page 1of 2

Age of Fantasy: Skirmish Chivalrous Kingdoms v1.

1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


The Chivalrous Kingdoms are ruled by religious fanatics that OPR (onepagerules) is the home of many free games which
consider technology to be heresy and prefer to stick to the are designed to be fast to learn and easy to play. This project
old fashioned ways. The majority of their forces consist of was made by gamers for games and it can only exist thanks to
valiant Knights, backed by dirty peasants that usually act as the generous support of our awesome community!
mere cannon fodder.
If youd like to support the continued development of our
Even though now religious fanaticism defines these kingdoms, games you can donate on patreon.com/onepagerules.
the religious prophetesses used to be derided when they
preached of a great evil that was to darken the land. It was Find more of our games at onepagerules.wordpress.com.
only when the great rift opened and daemons started to
Join the community by following us here:
spread across the lands that all kings started to listen to them
and fear the wrath of god. Facebook: facebook.com/onepagerules
Reddit: reddit.com/r/onepagerules
Now the prophetesses are the true rulers of the Chivalrous
Twitter: twitter.com/OnePageRules
Kingdoms, inspiring them in the fight to protect their lands.
If you want to give us your feedback or have any questions
Strategy feel free to contact us:

The Chivalrous Kingdoms are a mobile and aggressive army, Forum: onepagerules.proboards.com
with their main strength being on the charge. As long as you E-Mail: onepageanon@gmail.com
can get your cavalry to get the jump on your enemy victory
will be yours. Thank you for playing and happy wargaming!

The army has two main types of units, weak and unreliable Gaetano Ferrara (onepageanon)
infantry, and fast and powerful cavalry. A good strategy is to
use these two in combination, having your infantry grab
objectives whilst your cavalry protects them by actively
charging into the enemy.

In order to keep your forces effective the use of a Prophetess


is crucial, as she can boost your troops with her blessing,
whilst using magic to bring pain to the enemy. Other heroes
can also be very helpful by mounting them on a pegasus and
hunting down lonely unprotected units.

The Chivalrous Kingdoms are a difficult but very rewarding


army to play, and a great challenge to play for veterans
Age of Fantasy: Skirmish Chivalrous Kingdoms v1.1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord [1] 3+ 5+ Hand Weapon (A4) Fast, Fearless, Hero, Tough(3) A 45pts
Paladin [1] 4+ 4+ Hand Weapon (A3) Fearless, Hero, Tough(3) B 30pts
Prophetess [1] 5+ 2+ Hand Weapon (A1) Hero, Ladys Blessing, Tough(3), Wizard(1) C 40pts
Men-at-Arms [5] 6+ 3+ Hand Weapons (A1) - E 20pts
Grail Relic [1] 6+ 3+ Hand Weapons (A6) Tough(6) - 25pts
Bowmen [3] 6+ 2+ Longbows (30, A1) - D 15pts
Light Cavalry [3] 5+ 3+ Spears (A1, Impact(1)) Fast - 35pts
Heavy Cavalry [1] 5+ 4+ Lance (A1, Impact(2)) Fast, Fearless, Lance Formation - 20pts
Knight [1] 4+ 4+ Lance (A1, Impact(2)) Fast, Fearless, Lance Formation - 25pts
Quest Knight [1] 3+ 4+ Great Weapon (A1, AP(2)) Fast, Fearless, Lance Formation - 30pts
Grail Knight [1] 3+ 4+ Lance (A2, Impact(2)) Fast, Fearless, Lance Formation - 30pts
Pegasus Knight [1] 4+ 5+ Lance (A1, Impact(2)), Hooves (A2) Fast, Fearless, Flying, Tough(3) - 45pts
Horse [-] - - Hooves (A1) Fast - -
Pegasus [-] - - Hooves (A2) Fast, Flying, Tough(3) - -
Hippogryph [-] - - Claws (A4, AP(1)) Fast, Fear, Flying, Tough(3) - -

A Replace Hand Weapon: Special Rules


Lance (A4, Impact(2)) +5pts Ladys Blessing: When the hero is activated pick
Great Weapon (A4, AP(2)) +15pts one friendly unit within 3. The hero and her unit
Mount on: may ignore wounds on a roll of 6+ until the end of
Pegasus +40pts the round.
Hippogryph +55pts Lance Formation: This model takes one Quality
test when Charging, if successful it deals 2 hits.
B Replace Hand Weapon:
Lance (A3, Impact(2)) mounted only +5pts Wizard Spells
Leech (2+): Target enemy model within 12 must
Great Weapon (A3, AP(2)) +10pts
take a morale test. If failed it takes 1 wound.
Mount on:
Wild Form (3+): Target friendly unit within 12
Horse +5pts
gets AP(+1) in melee until the end of the round.
Pegasus +35pts
Magic Blood (3+): Target friendly unit within 6
C Upgrade Wizard(1): gets Regeneration until the end of the round.
Wizard(2) +20pts Protection (3+): Target friendly unit within 24
Wizard(3) +40pts counts as in cover until the end of the round.
Mount on: Fireball (5+): Target enemy unit within 24 takes
Horse +5pts D3 automatic hits.
Pegasus +15pts Rusty Weapons (5+): Target enemy unit within
24 gets Defense -1 until the end of the round.
D Upgrade all models with one:
Skirmisher +5pts
Defensive Stakes (Phalanx) +10pts
Upgrade all models with:
Fire Braziers (AP(1) when shooting) +10pts

E Replace all Hand Weapons:


Halberds (A1, AP(1)) +5pts
Spears (A1, Phalanx) +15pts

You might also like