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Charter Voidhound Tier 4 Version 1.04 1.

04
Medium Scoop BP Balance: 0
Speed: 12, Maneuverability: average (turn 2); Drift: 2 PCU Balance: -57
AC: 29; TL: 29 PCU Bal., Drift off: 43
HP: 85; DT: ; CT: 17 PCU Bal., Thrust off: 23
Shields: Medium 160; Regen: 8/min no
Attack (forward): Science Officer
Balance Shields
Full Shields Prior DamageCurrent Shields
Attack (aft): Light plasma torpedo launcher (3d8) @14h/rd 160 75 85
Local Port Da Local Fore Da Local Stbd Da

Attack (port):
34

Attack (starboard):
Double to
17 Fore! 17

Attack (turret): linked Light laser cannons (22d4)


17

Power Core: Nova Heavy (200 PCU); Drift Engine: Signal Booster; Local Aft Dam
Systems: Common crew quarters, Mk 2 defenses, Mk 2 armor,
Budget short-range sensors, Mk 1 mononode computer, None,
None, None, None, None

Expansion Bays: 4Cargo hold, 1Good guest quarters, 1Luxury


guest quarters, 2Escape pods,

-1 to Piloting checks, +1 to any 1 checks


Min crew: 1
Max crew: 6
Pilot Rank: 17

#NAME?
#NAME?
Sources Custom Selection (see trg's house rules for 3pp (^)
Category Component BP PCU
Tier: 4 115 -
Base Frame: Scoop -18 8 expansio 0 pilot Mod
Power Core 1: Nova Heavy -20 200
Power Core 2: None 0 0
Power Core 3: None 0 0
Power Core 4: None 0 0
Drift Engine: Signal Booster -15 -100 2 Rating
Thrusters: M12 Thrusters -6 -80 12 hex spd -1 pilot Mod
Shields: Medium 160 -20 -45 160 Shields 8 Regen/min
Crew Quarters: Common 0 -
Defenses: Mk 2 defenses -3 -1
Sensors: Budget short-range -2 - 0 Mod
Computer: Mk 1 mononode -1 -10 1 Nodes 1 Mod
Armor: Mk 2 armor -6 - 0 TL mod 0 Turn mod
Security: None ### 0 0 0
Security: None 0 0 0
Security: None 3 0 0 0
Security: None 0 0 0
Security: None 0 0 0
Other:
8 Expansions: Cargo hold 0 0
Cargo hold 0 0
Cargo hold 0 0
Cargo hold 0 0
Good guest quarters -1 -1
Luxury guest quarters -1 -1
Escape pods -1 -2
Escape pods -1 -2
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None Missil
Weapon Damag e
(Base

(Mod

Mount Weapon BP PCU Link Select e Speed


)

Fwd Arc #1 H None 0 0


Fwd Arc #2 L None 0 0 Link?
Fwd Arc #3 L none 0 0 Link?
Fwd Arc #4 none 0 0 Link?
Aft Arc #1 L Light plasma tor -5 -5 T 3d8 @14h/rd
Aft Arc #2 none 0 0 Link?
Aft Arc #3 none 0 0 Link?
Aft Arc #4 none 0 0 Link?
Prt Arc #1 none 0 0
Prt Arc #2 none 0 0 Link?
Prt Arc #3 none 0 0 Link?
Prt Arc #4 none 0 0 Link?
Stb Arc #1 L none 0 0
Stb Arc #2 none 0 0 Link?
Stb Arc #3 none 0 0 Link?
Stb Arc #4 none 0 0 Link?
Trt Arc #1 [link] L Light laser canno -8 -5 D 2d4
Trt Arc #2 [link] L Light laser canno -7 -5 D Link? 2d4
Trt Arc #3 none 0 0 Link?
Trt Arc #4 none 0 0 Link?
Tier BP Core Size PCU BP Cost Source Min Size Max Size Houserule
0.25 25 None PZO Core -1 8 1
0.33333 30 Micron Light T 50 4 PZO Core -1 1 1
0.5 40 Micron Heavy T 70 6 PZO Core -1 1 1
1 55 Micron Ultra T 80 8 PZO Core -1 1 1
2 75 Arcus Light T, S 75 7 PZO Core -1 2 0
3 95 Pulse Brown T, S 90 9 PZO Core -1 2 0
4 115 Pulse Black T, S 120 12 PZO Core -1 2 0
5 135 Pulse White T, S 140 14 PZO Core -1 2 0
6 155 Pulse Gray T, S, M 100 10 PZO Core -1 3 0
7 180 Arcus Heavy T, S, M 130 13 PZO Core -1 3 0
8 205 Pulse Green T, S, M 150 15 PZO Core -1 3 0
9 230 Pulse Red T, S, M 175 17 PZO Core -1 3 0
10 270 Pulse Blue T, S, M 200 20 PZO Core -1 3 0
11 310 Arcus Light^ T, S 75 7 PZO Core 0 2 2
12 350 Pulse Brown^ T, S 90 9 PZO Core 0 2 2
13 400 Pulse Black^ T, S 120 12 PZO Core 0 2 2
14 450 Pulse White^ T, S 140 14 PZO Core 0 2 2
15 500 Pulse Gray^ T, S, M 100 10 PZO Core 1 3 2
16 600 Arcus Heavy^ T, S, M 130 13 PZO Core 1 3 2
17 700 Pulse Green^ T, S, M 150 15 PZO Core 1 3 2
18 800 Pulse Red^ T, S, M 175 17 PZO Core 1 3 2
19 900 Pulse Blue^ T, S, M 200 20 PZO Core 1 3 2
20 1000 Arcus Ultra S, M, L 150 15 PZO Core 2 4 1
Arcus MaximumS, M, L 200 20 PZO Core 2 4 1
Pulse Orange S, M, L 250 25 PZO Core 2 4 1
Pulse Prismatic S, M, L 300 30 PZO Core 2 4 1
Nova Light M, L, H 150 15 PZO Core 3 5 1
Nova Heavy M, L, H 200 20 PZO Core 3 5 1
Nova Ultra M, L, H 300 30 PZO Core 3 5 1
Gateway Light L, H, G 300 30 PZO Core 4 6 1
Gateway Heavy L, H, G 400 40 PZO Core 4 6 1
Gateway Ultra H, G, C 500 50 PZO Core 5 8 1
Thruster Size Hex SpeePilot Mod PCU BP Cost Source Min Size Max Size Houserule Armor
None PZO Core -1 8 1 None
T6 Thrusters Tiny 6 1 20 3 PZO Core 1 1 1 Mk 1 arm
T8 Thrusters Tiny 8 0 25 4 PZO Core 1 1 1 Mk 2 arm
T10 ThrustersTiny 10 0 30 5 PZO Core 1 1 1 Mk 3 arm
T12 ThrustersTiny 12 -1 35 6 PZO Core 1 1 1 Mk 4 arm
T14 ThrustersSmall 14 -2 40 7 PZO Core 1 1 1 Mk 5 arm
S6 Thrusters Small 6 1 30 3 PZO Core 2 2 1 Mk 6 arm
S8 Thrusters Small 8 0 40 4 PZO Core 2 2 1 Mk 7 arm
S10 ThrustersSmall 10 0 50 5 PZO Core 2 2 1 Mk 8 arm
S12 ThrustersSmall 12 -1 60 6 PZO Core 2 2 1 Mk 9 arm
M4 ThrustersMedium 4 2 40 2 PZO Core 3 3 1 Mk 10 ar
M6 ThrustersMedium 6 1 50 3 PZO Core 3 3 1 Mk 11 ar
M8 ThrustersMedium 8 0 60 4 PZO Core 3 3 1 Mk 12 ar
M10 ThrusterMedium 10 0 70 5 PZO Core 3 3 1 Mk 13 ar
M12 ThrusterMedium 12 -1 80 6 PZO Core 3 3 1 Mk 14 ar
L4 Thrusters Large 4 2 60 4 PZO Core 4 4 1 Mk 15 ar
L6 Thrusters Large 6 1 80 6 PZO Core 4 4 1
L8 Thrusters Large 8 0 100 8 PZO Core 4 4 1
L10 ThrustersLarge 10 0 120 10 PZO Core 4 4 1
H4 Thrusters Huge 4 2 80 4 PZO Core 5 5 1
H6 Thrusters Huge 6 1 120 6 PZO Core 5 5 1
H8 Thrusters Huge 8 0 140 8 PZO Core 5 5 1
H10 ThrusterHuge 10 0 160 10 PZO Core 5 5 1
G4 Thrusters Gargantu 4 2 120 8 PZO Core 6 6 1
G6 Thrusters Gargantu 6 1 180 12 PZO Core 6 6 1
G8 Thrusters Gargantu 8 0 240 16 PZO Core 6 6 1
C4 Thrusters Colossal 4 2 200 8 PZO Core 7 8 1
C6 Thrusters Colossal 6 1 300 12 PZO Core 7 8 1
C8 Thrusters Colossal 8 0 400 16 PZO Core 7 8 1
D2 Thrusters Diminutiv 2 1 0 0 FGG FDS 0 0 1
D4 Thrusters Diminutiv 4 0 1 1 FGG FDS 0 0 1
D6 Thrusters Diminutiv 6 -2 2 2 FGG FDS 0 0 1
F2 Thrusters Fine 2 1 0 0 FGG FDS -1 -1 1
F4 Thrusters Fine 4 0 1 1 FGG FDS -1 -1 1
F6 Thrusters Fine 6 -2 2 2 FGG FDS -1 -1 1
F8 Thrusters Fine 8 -4 4 4 FGG FDS -1 -1 1
AC bonusTL mod Turn Dist BP cost multiplier Source Houserule ComputeBONUS NODES PCU BP Cost
PZO Core 1 None
1 1 PZO Core 1 Basic co 0 0 0 0
2 2 PZO Core 1 Mk 1 mo 1 1 10 1
3 3 PZO Core 1 Mk 1 duo 1 2 10 2
4 5 PZO Core 1 Mk 1 trin 1 3 10 3
5 -1 7 PZO Core 1 Mk 1 tet 1 4 10 4
6 -1 9 PZO Core 1 Mk 2 mo 2 1 15 4
7 -1 12 PZO Core 1 Mk 2 duo 2 2 15 8
8 -1 15 PZO Core 1 Mk 2 trin 2 3 15 12
9 -2 1 18 PZO Core 1 Mk 2 tet 2 4 15 16
10 -2 1 21 PZO Core 1 Mk 3 mo 3 1 20 9
11 -2 1 25 PZO Core 1 Mk 3 duo 3 2 20 18
12 -3 2 30 PZO Core 1 Mk 3 trin 3 3 20 27
13 -3 2 35 PZO Core 1 Mk 3 tet 3 4 20 36
14 -3 2 40 PZO Core 1 Mk 4 mo 4 1 25 16
15 -4 3 45 PZO Core 1 Mk 4 duo 4 2 25 32
Mk 4 trin 4 3 25 48
Mk 5 mo 5 1 30 25
Mk 5 duo 5 2 30 50
Mk 5 trin 5 3 30 75
Mk 6 mo 6 1 35 36
Mk 6 duo 6 2 35 72
Mk 7 mo 7 1 40 49
Mk 7 duo 7 2 40 98
Mk 8 mo 8 1 45 64
Mk 8 duo 8 2 45 128
Mk 9 mo 9 1 50 81
Mk 9 duo 9 2 50 162
Mk 10 m 10 1 55 100
Mk 10 du 10 2 55 200
Source Houserule Crew QuaBP Cost Descripti Source Houserule DefensesTL mod PCU BP Cost
PZO Core 1 None PZO Core 1 None
PZO Core 1 Common 0 Common PZO
cr Core 1 Mk 1 def 1 1 2
PZO Core 1 Good 2 Good crewPZO Core 1 Mk 2 def 2 1 3
PZO Core 1 Luxurious 5 LuxuriousPZO Core 1 Mk 3 def 3 2 4
PZO Core 1 Mk 4 def 4 3 6
PZO Core 1 Mk 5 def 5 4 8
PZO Core 1 Mk 6 def 6 5 11
PZO Core 1 Mk 7 def 7 7 14
PZO Core 1 Mk 8 def 8 9 18
PZO Core 1 Mk 9 def 9 11 22
PZO Core 1 Mk 10 de 10 13 27
PZO Core 1 Mk 11 de 11 16 33
PZO Core 1 Mk 12 de 12 20 40
PZO Core 1 Mk 13 de 13 25 50
PZO Core 1 Mk 14 de 14 32 65
PZO Core 1 Mk 15 de 15 45 90
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
Source Houserule DRIFT ENENGINE RMIN. PCUMAX. SIZEBP cost multiplier Source Min Size Max Size Houserule
PZO Core 1 None PZO Core -1 8 1
PZO Core 1 Signal Bas 1 75 2 PZO Core -1 8 1
PZO Core 1 Signal Bo 2 100 Huge 5 PZO Core -1 5 1
PZO Core 1 Signal Ma 3 150 Large 10 PZO Core -1 4 1
PZO Core 1 Signal Su 4 175 Large 15 PZO Core -1 4 1
PZO Core 1 Signal Ult 5 200 Medium 20 PZO Core -1 3 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
PZO Core 1
Houserule Expansions PCU BP Cost Descripti Source Min Size Max Size Houserule
None PZO Core -1 8 1
Cargo hold 0 0 UnconvertPZO Core -1 8 1
Arcane laboratory 1 1 An arcanePZO Core -1 8 1
Escape pods 2 1 Escape poPZO Core -1 8 1
Common guest quarters 1 1 Starships PZO Core -1 8 1
Good guest quarters 1 1 Starships PZO Core -1 8 1
Luxury guest quarters 1 1 Starships PZO Core -1 8 1
Life boats 5 3 A life bo PZO Core -1 8 1
Medical bay 4 8 A medicalPZO Core -1 8 1
Passenger seating 0 0 An expansPZO Core -1 8 1
Recreation suite (gym) 0 1 A recreatPZO Core -1 8 1
Recreation suite (trivid den) 1 1 A recreatPZO Core -1 8 1
Recreation suite (HAC) 3 1 A recreatPZO Core -1 8 1
Science lab 2 1 A sciencePZO Core -1 8 1
Physical Science lab 2 1 A sciencePZO Core -1 8 1
Life Science lab 2 1 A sciencePZO Core -1 8 1
Sealed environment chamber 2 1 OccasionaPZO Core -1 8 1
Smuggler compartment 4 2 SmugglerPZO Core -1 8 1
Smuggler compartment +1 5 3 SmugglerPZO Core -1 8 1
Smuggler compartment +2 6 4 SmugglerPZO Core -1 8 1
Smuggler compartment +3 7 5 SmugglerPZO Core -1 8 1
Smuggler compartment +4 8 6 SmugglerPZO Core -1 8 1
Smuggler compartment +5 9 7 SmugglerPZO Core -1 8 1
Smuggler compartment +6 10 8 SmugglerPZO Core -1 8 1
Synthesis bay 2 1 A synthesiPZO Core -1 8 1
Tech workshop 3 1 A tech woPZO Core -1 8 1
Power core housing 0 10 An expansPZO Core -1 4 1
Shuttle bay 5 2 A shuttle PZO Core -1 8 1
Hangar bay 7.5 2.5 A hangar PZO Core -1 8 1
Solar Sails 0 4 Solar sai RGG SC -1 8 1
Shrine 2 4 This expaRGG SC -1 8 0
Shrine +1 2 4 This expaRGG SC -1 8 2
Shrine +2 4 7 This expaRGG SC -1 8 2
Shrine +3 6 12 This expaRGG SC -1 8 2
Shrine +4 8 19 This expaRGG SC -1 8 2
Shrine +5 10 28 This expaRGG SC -1 8 2
Graviton Capacitor 2 5 Flirting AAW MS -1 8 1
Drift Booster 0 3 DesignedAAW QS -1 8 1
Security Bay 10 8 AdditionaAAW QS -1 8 1
Automated Crew 12 10 An automa d20 SJC -1 8 0
Extradimensional Cargo Spac 10 20 An extradd20 SJC -10 -10 1
Hydroponic Garden (Food) 2 2 A hydropod20 SJC -1 8 1
Hydroponic Garden (Herbs) 2 2 A hydropod20 SJC -1 8 1
Hydroponic Garden (Zen) 2 2 A hydropod20 SJC -1 8 1
Personal Teleporter I 10 8 An archway
d20 SJC -1 8 1
Personal Teleporter II 20 18 An archway
d20 SJC -1 8 1
Personal Teleporter III 30 28 An archway
d20 SJC -1 8 1
Stasis Chamber 15 15 Woven ofd20 SJC -1 8 1
SECURITY PCU BP Cost Mod Description Source Houserule
None PZO Core 1
Anti-hacking systems 0 3 By increasing PZO Core 1
Antipersonnel weapon (heavy) 0 5 An antipersonnPZO Core 1
Antipersonnel weapon (longarm) 0 0 An antipersonnPZO Core 1
Biometric locks 0 5 The systems ofPZO Core 1
Computer countermeasures 0 0 When a foe attPZO Core 1
Self-destruct system 0 5 Used most oftePZO Core 1
Cloaking Device 16 20 8 This irregular d20 SJC 1
SENSORS RANGE MODIFIERBP Cost Source Houserule SHIELD NTOTAL SP Regen/miPCU BP Cost Source
None PZO Core 1 None PZO Core
Cut-rate Short -2 1 PZO Core 1 Basic 10 10 1 5 2 PZO Core
Budget shShort 0 2 PZO Core 1 Basic 20 20 1 10 3 PZO Core
Basic shoShort 2 3 PZO Core 1 Basic 30 30 1 15 4 PZO Core
AdvancedShort 4 4 PZO Core 1 Basic 40 40 1 15 5 PZO Core
Budget mMedium 0 3 PZO Core 1 Light 50 50 2 20 6 PZO Core
Basic me Medium 2 5 PZO Core 1 Light 60 60 2 20 8 PZO Core
AdvancedMedium 4 8 PZO Core 1 Light 70 70 2 25 10 PZO Core
Budget loLong 0 6 PZO Core 1 Light 80 80 2 30 12 PZO Core
Basic lon Long 2 10 PZO Core 1 Medium 90 4 30 13 PZO Core
AdvancedLong 4 14 PZO Core 1 Medium 100 4 30 15 PZO Core
Medium 120 4 35 17 PZO Core
Medium 140 8 40 18 PZO Core
Medium 160 8 45 20 PZO Core
Medium 200 8 50 22 PZO Core
Heavy 24 240 16 55 23 PZO Core
Heavy 28 280 16 60 25 PZO Core
Heavy 32 320 16 70 27 PZO Core
Heavy 36 360 32 80 28 PZO Core
Heavy 42 420 32 90 30 PZO Core
Heavy 48 480 32 110 32 PZO Core
Superior 540 64 130 35 PZO Core
Superior 600 64 160 40 PZO Core
Houserule
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0.25 1 d8
0.3333333333 1 d8
0.5 2 d8
1 3 d8
2 4 d8
3 4 d8
4 4 d12
5 4 d12
6 5 d12
7 11 d10
8 13 d10
9 15 d10
10 17 d10
11 19 d10
12 10 d20
13 11 d20
14 13 d20
15 14 d20
16 16 d20
17 17 d20
18 19 d20
19 22 d20
20 24 d20
Weapons RANGE Hex Speed DAMAGE PCU BP Cost
None
(array)
Chain cannon Short 6d4 15 15
Coilgun Long 4d4 10 6
Flak thrower Short 3d4 10 5
Gyrolaser Short 1d8 10 3
Laser net Short 2d6 10 9
Light EMP cannon Short Special 10 8
Light laser cannon Short 2d4 5 2
Light particle beam Medium 3d6 10 10
Light plasma cannon Short 2d12 10 12
High explosive missile launch Long 12 4d8 10 4
Light plasma torpedo launcheLong 14 3d8 5 5
Light torpedo launcher Long 16 2d8 5 4
Micromissile battery Long 10 2d6 10 3
Tactical nuclear missile launc Long 10 5d8 10 5
Graser Short 7d10 40 35
Gravity gun Medium 6d6 40 30
Heavy EMP cannon Medium Special 30 24
Heavy laser array Short 6d4 15 10
Heavy laser cannon Medium 4d8 10 8
Heavy laser net Short 5d6 15 12
Maser Long 6d10 35 22
Particle beam Long 8d6 25 15
Persistent particle beam Long 10d6 40 25
Plasma cannon Medium 5d12 30 20
Railgun Long 8d4 20 15
Twin laser Long 5d8 15 12
X-laser cannon Long 8d6 40 35
Heavy antimatter missile launLong 8 10d10 15 12
Heavy nuclear missile launcheLong 10 10d8 15 10
Heavy plasma torpedo launchLong 12 5d10 10 10
Heavy torpedo launcher Long 14 5d8 10 8
Gravity cannon Long 2d6 10 40 50
Mass driver Long 2d6 10 25 25
Particle beam cannon Long 3d4 10 30 30
Persistent particle beam can Long 2d10 1 50 40
Super EMP cannon Long Special 45 45
Super plasma cannon Medium 3d6 10 45 35
Super X-laser cannon Long 3d4 10 50 60
Supergraser Medium 2d8 10 50 60
Superlaser Long 2d4 10 20 20
Supermaser Long 2d8 10 40 35
Vortex cannon Medium 2d12 1 55 75
Antimatter mega-missile launLong 6 4d10 1 15 25
Hellfire torpedo launcher Long 8 2d10 1 10 25
Nuclear mega-missile launcheLong 8 4d8 10 15 20
Quantum missile launcher Long 12 2d8 10 15 20
Solar torpedo launcher Long 10 2d6 10 10 20
Light bioplasma torpedo Long 12 3d6 10 5
Drone Penetration Long 10 3d6 5 6
Heavy bioplasma torpedo Long 10 5d8 20 10
Heavy boarding torpedo Long 8 5d8 10 10
Swarmer bioplasma torpedo Long 8 2d8 10 30 25
Boarding Pinnace Long 6 2d8 10 10 25
Lesser Ballista Short 2d4 4 2
Force Spear Medium 1d10 10 4
Greater Ballista Medium 4d8 10 10
Magiflux Dragnet 120 Hexes 20 15
Storm Ballista Long 5d6 12 12
Death Blossom Short 8d8 10 50 60
Rail Cannon Long 2d6 10 40 50
Astral Trebuchet Medium 8 6d8 10 15 25
Boarding Prow Close 11d10 0 15
Boarding Prow^ Close 11d10 8 15
SPECIAL PROPERTIES Class Type Source Houserule
PZO Core 1
PZO Core 1
Ripper Light Direct PZO Core 1
Light Direct PZO Core 1
Point (+8) Light Direct PZO Core 1
Broad arc Light Direct PZO Core 1
Point (+10) Light Direct PZO Core 1
EMP Light Direct PZO Core 1
Light Direct PZO Core 1
Light Direct PZO Core 1
Light Direct PZO Core 1
Limited fire 5 Light Tracking PZO Core 1
Limited fire 5 Light Tracking PZO Core 1
Light Tracking PZO Core 1
Array, limited fire 5 Light Tracking PZO Core 1
Irradiate (low), limited fire 5Light Tracking PZO Core 1
Irradiate (medium) Heavy Direct PZO Core 1
Tractor beam Heavy Direct PZO Core 1
EMP Heavy Direct PZO Core 1
Array Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Point (+12) Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Heavy Direct PZO Core 1
Line Heavy Direct PZO Core 1
Limited fire 5 Heavy Tracking PZO Core 1
Irradiate (medium), limited fHeavy Tracking PZO Core 1
Limited fire 5 Heavy Tracking PZO Core 1
Limited fire 5 Heavy Tracking PZO Core 1
Tractor beam Capital Direct PZO Core 1
Capital Direct PZO Core 1
Capital Direct PZO Core 1
Capital Direct PZO Core 1
EMP Capital Direct PZO Core 1
Capital Direct PZO Core 1
Line Capital Direct PZO Core 1
Irradiate (high) Capital Direct PZO Core 1
Capital Direct PZO Core 1
Capital Direct PZO Core 1
Vortex Capital Direct PZO Core 1
Limited fire 5 Capital Tracking PZO Core 1
Limited fire 5 Capital Tracking PZO Core 1
Limited fire 5 Capital Tracking PZO Core 1
Limited fire 5, quantum Capital Tracking PZO Core 1
Limited fire 5 Capital Tracking PZO Core 1
Boarding, Limited fire 5 Light Tracking AAW QS 1
Boarding, Limited fire 5 Light Tracking AAW QS 1
Boarding, Limited fire 5 Heavy Tracking AAW QS 1
Boarding, Limited fire 5 Heavy Tracking AAW QS 1
Boarding, Limited fire 5 Capital Tracking AAW QS 1
Boarding, Limited fire 5 Capital Tracking AAW QS 1
Light Direct d20 SJC 1
Bypass Light Direct d20 SJC 1
Heavy Direct d20 SJC 1
Limited Fire 3 Heavy Direct d20 SJC 1
Nebula Capital Direct d20 SJC 1
Limited Fire 1, sphere Capital Direct d20 SJC 1
Capital Direct d20 SJC 1
Asteroid Capital Tracking d20 SJC 1
Ramming Direct FGG PotS 0
Ramming Direct FGG PotS 2
Fore Aft Port StarboardSUM
Balance! 2.5 2.5 2.5 2.5 10
Double to Fore! 4 2 2 2 10
Double to Aft! 2 4 2 2 10
Double to Port 2 2 4 2 10
Double to Starboard! 2 2 2 4 10
All to Fore! 7 1 1 1 10
All to Aft! 1 7 1 1 10
All to Port! 1 1 7 1 10
All to Starboard! 1 1 1 7 10
All to Fore and Sides! 3 1 3 3 10
All to Aft and Sides! 1 3 3 3 10
All to Fore and Aft! 4 4 1 1 10
All to Port and Starboard! 1 1 4 4 10
All to Fore and Port! 4 1 4 1 10
All to Fore and Starboard! 4 1 1 4 10
All to Aft and Port! 1 4 4 1 10
All to Aft and Starboard! 1 4 1 4 10
TextSource Name Size AC/TL moManeuveraPilot modTurn modHP HP inc DT CT
PZO CoreRacer Tiny 2 perfect 2 0 20 5 0 4
PZO CoreInterceptor Tiny 2 perfect 2 0 30 5 0 6
PZO CoreFighter Tiny 2 good 1 1 35 5 0 7
PZO CoreShuttle Small 1 perfect 2 0 35 5 0 7
PZO CoreLight FreighSmall 1 good 1 1 40 10 0 8
PZO CoreExplorer Medium 0 good 1 1 55 10 0 11
PZO CoreTransport Medium 0 average 0 2 70 15 0 14
PZO CoreDestroyer Large -1 average 0 2 150 20 0 30
PZO CoreHeavy FreigLarge -1 average 0 2 120 20 0 24
PZO CoreBulk FreightHuge -2 poor -1 3 160 20 5 32
PZO CoreCruiser Huge -2 average 0 2 180 25 5 36
PZO CoreCarrier Gargantu -4 poor -1 3 240 30 10 48
PZO CoreBattleship Gargantu -4 average 0 2 280 40 10 56
PZO CoreDreadnoughColossal -8 clumsy -2 4 400 50 15 80
RGG SC Planetoid -16 clumsy -2 4 700 80 20 140
d20 SJC Drone Tiny 2 perfect 2 0 15 5 3
d20 SJC Raider Tiny 2 perfect 2 0 35 5 7
d20 SJC Warship Small 1 good 1 1 40 10 8
d20 SJC Scoop Medium 0 average 0 2 70 15 8
d20 SJC Expeditor Large -1 average 0 2 150 20 30
d20 SJC Junk Large -1 average 0 2 120 20 24
d20 SJC Ketch Large -1 average 0 2 150 20 30
d20 SJC Galiot Huge -2 poor -1 3 180 25 5 36
d20 SJC Excavator Huge -2 poor -1 3 160 20 5 32
d20 SJC Frigate Huge -2 average 0 2 180 25 5 36
d20 SJC Liner Huge -2 poor -1 3 160 20 5 32
d20 SJC Salvager Gargantu -4 poor -1 3 240 30 10 48
d20 SJC Generation Colossal -8 clumsy -2 4 400 50 15 80
FGG FDSGround SupDiminutiv 4 perfect 3 0 10 2 2
FGG FDSEscape Pod Fine 8 good 4 1 5 1 1
FGG FDSEscape Pod Diminutiv 4 good 3 1 10 2 2
FGG FDSMini BombeDiminutiv 4 good 3 0 10 2 2
FGG FDSStealther Fine 8 perfect 4 0 5 1 1
FGG FDSSneakaboarFine 8 good 4 0 5 1 1
Paste shit fr #NA #NA #NA #NA #NA #VALUE! #VALUE! 0 0
Paste shit fr #NA #NA #NA #NA #NA #VALUE! #VALUE! 0 0
Forward AFA #1 FA #2 FA #3 FA #4 Aft ArcAA #1 AA #2 AA #3 AA #4 Port Arc PA #1
1 light 1 light - - - 1 light1 light - - - -
2 light 1 light 1 light - - - - - - -
2 light [1 1 light 1 light - - 1 light 1 light - - - -
1 light 1 light - - - - - - - -
2 light 1 light 1 light - - - - - - 1 light 1 light
1 light 1 light - - - - - - - 1 light 1 light
1 heavy, 11 heavy 1 light - - 1 light 1 light - - - -
2 heavy 1 heavy 1 heavy - - 1 light 1 light - - - 1 light 1 light
1 heavy, 21 heavy 1 light 1 light - - - - - 1 heavy 1 heavy
1 heavy 1 heavy - - - 1 heavy 1 heavy - - - -
1 capital 1 capital - - - - - - - 1 light 1 light
1 capital 1 capital - - - - - - - 3
2 heavy
heavy, 1 heavy
1 capital, 1 capital 1 heavy 1 heavy - 1 light 1 light - - - 1
1 light
capital, 1 heavy
2 capital, 1 capital 1 capital 1 heavy 1 heavy - - - - 3 heavy 1 capital
4 1 capital,
4 capital, 1 capital 1 capital 1 capital 1 capital capital, 3 heavy
1 capital 1 capital 1 capital 1 capital 5 heavy 1 capital
1 light 1 light - - - - - - - -
3 light [1 must be a
tracking weapon]
1 light 1 light 1 light - 1 light 1 light - - - -
1 heavy, 11 heavy 1 light - - 1 light 1 light - - - -
2 light, 1 1 heavy 1 light 1 light - 1 light 1 light - - - -
1 1
2 heavy 1 heavy 1 heavy - - light 1 light 1 light - - light 1 light
1 heavy, 21 heavy 1 light 1 light - 1 heavy, 21 heavy 1 light 1 light - -
1 heavy, 21 heavy 1 light 1 light - - - - - -
1 capital 1 capital - - - - - - - 1 light 1 light
1
1 heavy 1 heavy - - - heavy 1 heavy 1 heavy - - -
1 capital, 1 capital 1 light 1 light - - - - - -
1
1 heavy 1 heavy - - - heavy 1 heavy 1 heavy - - -
1 capital, 1 capital 1 heavy 1 heavy - - - - - 3 heavy 1 heavy
2 capital, 1 capital 1 capital 1 heavy 1 heavy - - - - -
1 light [must be a tracking
weapon], 1 light 1 light - - - - - - -
- - - - - - - - -
- - - - - - - - -
1 light [must be a tracking 1 light [must be a tracking
weapon] 1 light - - - weapon] 1 light - - - -
1 light 1 light - - - - - - - -
- - - - 1 light 1 light - - - -
- - - - - - - - -
- - - - - - - - -
PA #2 PA #3 PA #4 StarboardSA #1 SA #2 SA #3 SA #4
T #1 Turret T #2 T #3
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - 1 light 1 light - - - - - -
- - - 1 light 1 light - - -
1 light 1 light - -
- - - - - - -
2 light 1 light 1 light -
- - - 1 light 1 light - - -
1 light 1 light - -
- - - 1 heavy 1 heavy - - - - - -
- - - - - - -
2 light 1 light 1 light -
- - - 1 light 1 light - - -
1 heavy 1 heavy - -
1 heavy 1 heavy - 3 heavy 1 heavy 1 heavy 1 heavy -
2 light 1 light 1 light -
1 heavy 1 light - 2 heavy, 11 heavy 1 heavy 1 light -
2 heavy 1 heavy 1 heavy -
1 heavy 1 heavy 1 heavy 1 capital, 1 capital 1 heavy 1 heavy 1 heavy
4 light 1 light 1 light 1 light
4
1 heavy 1 heavy 1 heavy 1 capital, 1 capital 1 heavy 1 heavy 1 heavy light 1 light 1 light 1 light
- - - - - - - - - -
- - - - - - - 1 light 1 light - -
- - - - - - - 2 light 1 light 1 light -
- - - 1 light 1 light - - - - - -
1 light - - 1 light 1 light - - - 1 light 1 light - -
- - - 1 light 1 light - - - - - -
- - - 1 heavy 1 heavy - - - - - -
1
- - - 1 light 1 light - - - heavy 1 heavy 1 heavy -
- - - - - - - 2 light 1 light 1 light -
1
- - - 2 light 1 light 1 light - - heavy 1 heavy 1 heavy -
- - - - - - - 2 light 1 light 1 light -
1 heavy 1 heavy - 3 heavy 1 heavy 1 heavy 1 heavy - 2 light 1 light 1 light -
- - - 3 heavy 1 heavy 1 heavy 1 heavy - 4 light 1 light 1 light 1 light
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
T #4 ExpansionMin CrewMax crewBP Cost Size codeHouserulFA #5 FA #6 FA #3 AA #5 AA #6
- 0 1 1 4 1 1
- 0 1 1 6 1 1
- 0 1 2 8 1 1
- 3 1 4 6 2 1
- 3 1 6 10 2 1
- 4 1 6 12 3 1
- 5 1 6 15 3 1
- 4 6 20 30 4 1
- 8 6 20 40 4 1
- 10 20 50 55 5 1
- 6 20 100 60 5 1
- 10 75 200 120 6 1
- 8 100 300 150 6 1
1 light 20 125 500 200 7 1
1 light 30 500 2000 350 8 1 1 heavy 1 heavy 1 heavy 1 heavy 1 heavy
- 0 0 0 3 1 1
- 0 1 2 12 1 1
- 2 1 7 14 2 1
- 8 1 6 18 3 1
- 4 6 20 30 4 1
- 6 6 20 35 4 1
- 6 6 20 45 4 1
- 8 20 100 65 5 1
- 12 20 50 60 5 1
- 6 20 100 70 5 1
- 12 20 50 60 5 1
- 24 75 200 150 6 1
1 light 30 250 1000 250 7 1
- 0 1 1 2 0 1
- 0 1 1 1 -1 1
- 0 1 2 2 0 1
- 0 1 1 2 0 1
- 0 1 1 1 -1 1
- 0 1 1 1 0 1
- 0 #VALUE! #VALUE! #VALUE! #NA 1
- 0 #VALUE! #VALUE! #VALUE! #NA 1
AA #3 PA #5 PA #6 PA #3 SA #5 SA #6 SA #3 T #5 T #6 T #3

1 heavy 1 heavy - - 1 heavy - - - - -


Sel? Source Chosen Source
PZO Core PZO Core
RGG SC RGG SC
AAW MS d20 SJC
AAW QS FGG FDS
FGG PotS
d20 SJC
FGG FDS

Arg's house rules. On the Systems or Weapons or Frames tabs, columns labeled Houserules: 1 = always, 2 = if hous

FGG FDS: Instead of F & D ships having access to cores that are Tiny, I say F ships only have access to cores that are both T
ships only have access to cores that are both Tiny and not medium
I say F & D ships are capped at 1 mount per arc even with retrofitting

RGG SFC: I codify how much shrines cost based on the divine bonus they give

FGG PotS: Boarding Prows cost some PCU too

Starjammer: Deselected Automated Crew. Don't like it.


serules: 1 = always, 2 = if houserules, 0 = if no houserules

access to cores that are both Tiny and not small while D
1.00 8/17/17
converted from xls '13 to Google Sheets
Had to make some array formulas to have conditional data validation, since unlike Excel it's not just supported
Runs on lots of named ranges. Will have to update if new components added
Possibly some conditional formatting artifacts still around but not in use since naturally Sheets>Excel in terms o
1.01 8/19/17
Added functionality for upgrading weapon mounts
added array weapons restricting the weapon mount below them and turning red when you don't have that we
1.02 8/24/17
Added stuff from Starfarer's Companion, AAW's Muinmos and Querritix Systems
Added functionality to select the sources you want
Havent' completely integrated the Planetoid sized ship frame yet, so wait on that.
1.03 8/25/17
Added Starjammer conversion to Starfinder, except for the Core+engine combo drives
Added some special case requirements for the likes of Fighters (tracking weapon) and Carriers
Still ahven't implemented planetoid completely. Parts of it are in, but you won't be able to select it yet
1.04 8/30/17
Added Fat Goblin Games' Fine & Diminutive ships.
Added an option to select/deselect my own houserules for certain 3pp offerings, and a tab for that too.
Still haven't coded the #5-7 mounts for Planetoid ships from Starfarer's Companion, the core/engine combos fr
mods from Pirates of the Starstream
e Excel it's not just supported

urally Sheets>Excel in terms of notifying you when a cell is no longer validated.

when you don't have that weapon mount upgraded to the right size

and Carriers
e able to select it yet

and a tab for that too.


on, the core/engine combos from Starjammer, or some of the systems