You are on page 1of 7

13 Vehicle

Class Templates
A vehicle class template, much like a starship
class template (or, for that matter, almost any About the Author
template found in d20 numerous products), Philip Reed has been working professionally
grants players and GMs a tool by which to rapidly in the roleplaying game industry since 1995.
modify the game statistics and basic description In that time he has worked for such companies
of any already-existing vehicle design. A template as West End Games, Privateer Press, and Steve
usually has an evocative name, giving rise to such Jackson Games. Today Philip spends his days at
vehicles as the Arrestor-class hovercar or the Zeus- home running Ronin Arts, writing and designing
class hovertank. new games, and reading whatever books interest
him at the time. To learn more about Philip Reed
A vehicle class template is nothing more than
and Ronin Arts please visit www.philipjreed.
a list of design changes that allow players and
com and The approved
GMs to modify and add systems to an already-
Ronin Arts fan forum can be found at www.
existing vehicle.

Whats Required
to Use this PDF?
In order to use Future: 13 Vehicle Class
Templates you will need the modern and future
SRDs, available free online. No other Ronin Arts
products are required to use this PDF.
Copyright 2006 Philip Reed. You may not
distribute this document without permission of
Open Game Content the publisher. Some portions of this document
All of the text of this PDF is presented as are presented as open game content, see the
open game content. While this means absolutely Open Game License at the end of this document
nothing to your campaign it does give other for more information.
publishers permission to use this material as long Ronin Arts and the Ronin Arts logo are
as they follow the open game license (see the trademarks of Philip Reed and Christopher Shy.
end of this PDF). For more information on Ronin Arts, and Ronin
Arts sister company, Studio Ronin, please visit and
Future: 13 Vehicle Class Templates

Apocalypse-Class Maneuver Modifier: +1.
Defense Modifier: +2.
Template (PL 4) Hardness Modifier: +5.
The Apocalypse-class template can be applied Purchase DC: +4.
to any PL 5 civilian car. The vehicles design specs
should be adjusted as follows. Weapon Upgrade: The vehicles main
weapon is replaced by a T-95 Cavalcade chain
Top Speed Modifier: -10% (round down). gun (see the future SRD) and an M-21 Comet
Defense Modifier: +1. autolaser (see the future SRD).
Hardness Modifier: +1. Description: During the first few decades
Hit Point Modifier: +20% (round up). of the Fusion Age, militaries invested resources
not only in the development and construction
Purchase DC: +1.
of new combat operations vehicles but also
Weapon Upgrade: The vehicle gains any in upgrading existing vehicles for action on
single PL 5 personal heavy weapon on a forward- the modern battlefield. By increasing both the
mount. This weapon may be fired by a dedicated vehicles firepower and defense, Information Age
gunner (at no penalty) or the vehicles driver (at a tanks and APCs are better able to survive the
-4 penalty). Fusion Age battlefield. Additionally, advances in
Description: In some timelines, the computer control systems actually reduces the
advancement of technology halts toward the number of crew members required to operate
end of the Information Age and, following the vehicle; Annihilator-class vehicles are easier to
some apocalyptic event, actually begins to control in combat than their older base vehicles.
step backward. The Apocalypse-class template
represents a post-apocalyptic world in which
the survivors retro-fit existing cars to better suit Banshee-Class Template
the lawless new world. Scraps of metal and wood
are affixed to existing vehicles, providing limited
(PL 6)
The Banshee-class template can be applied to
armor, while whatever heavy weapon can be
any PL 5 or PL 6 civilian motorcycle. The vehicles
found is mounted onto the vehicles hood. While
design specs should be adjusted as follows.
not pretty, an Apocalypse-class vehicle is combat
ready. Initiative Modifier: -1.
Maneuver Modifier: -1.
Annihilator-Class Top Speed Modifier: -20% (round down).
Defense Modifier: +1.
Template (PL 6) Hardness Modifier: +2.
The Annihilator-class template can be applied
to any PL 5 military tracked vehicle. The vehicles Purchase DC: +4.
design specs should be adjusted as follows. Description: On the roads of the Fusion Age,
Crew Modifier: -1 (minimum of 1). motorcycles are either fast or they are heavy; the
Banshee-class is definitely in the heavy category.
Initiative Modifier: -2. Armor plates, a reinforced frame, and advances

Future: 13 Vehicle Class Templates
construction techniques make the Banshee-class
one of the heaviest motorized tri-cycles on the Hellfire-Class
road: the design upgrade widens the vehicles
rear end in order to accommodate two massive,
Template (PL 7)
The Hellfire-class template can be applied to
solid tires. A heavier, more powerful engine is also
any PL 5 or PL 6 military helicopter with a passenger
dropped into the Banshee-class design but even
capacity of 10 or more. The vehicles design specs
with this advanced engine the vehicle is still slower
should be adjusted as follows.
than most motorcycles due to the increased
weight of the frame and armor. Banshee-class Passenger Modifier: Reduce number of
motorcycles are popular with Fusion Age cops allowed passengers to 0.
and outlaws that operate outside of the safety of Maneuver Modifier: +2.
cities. Top Speed Modifier: +25% (round up).
Defense Modifier: +1.
Elite-Class Hardness Modifier: +2.
Template (PL 6) Purchase DC: +4.
The Elite-class template can be applied to any Weapon Upgrade: The vehicle gains 4 M-70
PL 5 or PL 6 civilian car. The vehicles design specs EMP rocket launchers (see the future SRD).
should be adjusted as follows. Description: A heavy, helicopter gunship, the
Passenger Modifier: -2 (minimum of 0 Hellfire-class packs on slightly more armor,four rocket
passengers). launchers, and upgrades the helicopters engine in
Initiative Modifier: +1. order to create a faster and deadlier combat vehicle.
This increase in combat effectiveness does come
Maneuver Modifier: +3. at some cost, though the helicopter loses any
Top Speed Modifier: +35% (round up). passenger-carrying capability it once possessed.
Purchase DC: +8.
Description: Sleek and sexy, the Elite-class
civilian car is the ultimate in luxury sports vehicles
available on the market. With high performance Template (PL 6)
handling and speed, luxurious accommodations, The Jonah-class template can be applied to any
an awesome body design and paint job, and PL 5 or PL 6 civilian truck. The vehicles design specs
state-of-the-art sound system, the Elite-class is should be adjusted as follows.
that car that every car enthusiast dreams about. Cargo Modifier: +25% (round up).
Unfortunately, the Elite-class, despite its top-of-
the-line presentation and price, isnt exactly the Initiative Modifier: -1.
most reliable car on the road: Maneuver Modifier: -4.
Top Speed Modifier: -25% (round down).
Each time the driver of an Elite-class car is Purchase DC: +2.
forced to make a Drive check there is a 5% chance Restriction: Restricted (+2).
that some mechanical aspect of the vehicle is Description: The Jonah-class truck is a larger
damaged in the action. Each time something (increase the vehicles length in squares by one),
goes wrong the vehicles initiative and maneuver heavier all-purpose cargo vehicle capable of
modifiers are reduced by 1 and the vehicles top carrying more than its lighter-class cousins. Jonah-
speed is reduced by 10% (round down). Repairing class trucks are frequently used by military forces
these mechanical malfunctions requires 2 hours, to transport everything from troops to fuel to
a DC 20 Repair roll, and has a purchase DC of 15 extra ammo while civilians find the Jonah-class an
(for parts) for each time theres a problem. excellent match for long-distance cargo transport
and construction jobs.

Future: 13 Vehicle Class Templates

Stingray-Class Note: The Arrestor-class, while available for

almost any hovervehicle on the market, is typically
Template (PL 6) seen only in hovercars and hoverbikes. Any other
sort of hovervehicle equipped with this template
The Stingray-class template can be applied to
will be a custom design you cant simply hit the
any PL 5 or PL 6 civilian water vehicle. The vehicles
showroom and buy an Arrestor-class hoverbus.
design specs should be adjusted as follows.
Initiative Modifier: +2.
Maneuver Modifier: +2. Dominator-Class
Top Speed Modifier: +25% (round up). Template (PL 7)
Defense Modifier: +1. The Dominator-class template can be applied
Hardness Modifier: +3. to any PL 5 or PL 6 military ground vehicle. The
vehicles design specs should be adjusted as
Hit Point Modifier: +10% (round up). follows.
Purchase DC: +6. Maneuver Modifier: -5.
Weapon Upgrade: The vehicle gains an M-76 Top Speed Modifier: -50% (round down).
Cyclone rocket launcher.
Defense Modifier: +5.
Description: Stingray-class water vehicles
are, typically, upgraded civilian watercraft that are Hardness Modifier: +12.
pressed into military service, usually as patrol vessels Hit Point Modifier: +50% (round up).
along contested waters and shores of nations Purchase DC: +6.
involved in a war. The Stingray-class is a faster, more
Weapon Upgrade: The vehicle gains two,
maneuverable, and more combat-worthy machine
forward mounted Tsunami 480 plasma cannons
that is well-suited to brief firefights and high speed
(see the future SRD).
gun battles.
Description: Slow, lumbering, and heavy.
All are words that appropriately describe the
Arrestor-Class Dominator-class vehicle. A significant increase
Template (PL 7) in the vehicles armor and weapons makes it
easily one of the most dangerous vehicles on
The Arrestor-class template can be applied to any Gravity Age battlefield. Surprisingly, military
any PL 7 civilian hovervehicle. The vehicles design technicians have developed Dominator-class
specs should be adjusted as follows. upgrade packages for both Information Age and
Initiative Modifier: +1. Fusion Age military ground vehicles, enabling
Maneuver Modifier: +1. military forces to keep functional vehicles
combat effective decades after their original
Top Speed Modifier: +25% (round up). manufacture.
Defense Modifier: -3.
Hardness Modifier: -2.
Purchase DC: +2.
Description: With increased handling and Template (PL 7)
maneuverability,a larger engine,and an overall better The Scarab-class template can be applied to
degree of performance than the basic hovervehicle, any PL 7 hovervehicle. The vehicles design specs
the Arrestor-class is a sports model better suited to should be adjusted as follows.
racing and courier duty than any form of combat Passenger Modifier: -2 (minimum of 0
operations; that increased performance comes at passengers).
the price of a reduction in the strength and stability Maneuver Modifier: +1.
of the vehicles frame and shell.
Defense Modifier: +1.

Future: 13 Vehicle Class Templates
Hardness Modifier: +1. Initiative Modifier: +3.
Hit Point Modifier: +10% (round up). Maneuver Modifier: +3.
Purchase DC: +2. Top Speed Modifier: +50% (round up).
Description: Designed as an extended Purchase DC: +3.
range vehicle, Scarab-class hovervehicles Weapon Upgrade: The vehicle gains a
feature a slightly sturdier construction and have Tsunami 400c plasma cannon.
an operational range 50% greater (round up)
Description: Though effectively extinct
than their base model relatives. Scarab-class
during the Gravity Age, a limited number of
hovervehicles are frequently used by couriers
Information Age and Fusion Age are pressed into
and long-distance cargo haulers, though some
service by cash-poor corporations and nations,
military organizations modify hovertanks to
the ancient vehicles power plants and engines
follow the Scarab-class specifications.
swapped out for advanced systems. Additionally,
a Tsunami 400c plasma cannon, one of the earliest
Viper-Class and lightest plasma cannons seen during the
Gravity Age is turret-mounted to the underside of
Template (PL 7) the aging combat helicopter. These faster, more
The Viper-class template can be applied to agile helicopters are better capable of surviving
any PL 5 or PL 6 military helicopter. The vehicles combat than their older cousins.
design specs should be adjusted as follows.

New Vehicle Weapons

A few of the templates in this PDF feature new weapons that are not found in the future SRD.
Descriptions and game information for these new weapons can be found below.

Tsunami 400c Plasma Cannon (PL 7)

Predecessor to the Tsunami 480 (see the future SRD), the Tsunami 400c is a heavier, yet less
effective, plasma cannon that features only a wide-angle setting: The weapon automatically hits
everything within a 40-ft. cone for 6d8 points of fire damage, but those in the area can make a Reflex
save (DC 19) to reduce the damage by half. Critical hits are not possible for the Tsunami 400c. The
Tsunami 400c functions exactly like the Tsunami 480 (see the future SRD) except for the limited
setting already mentioned and as detailed below.
Weight: 100 lbs.
Purchase DC: 24.

M-450 Goliath Mass Cannon (PL 8)

Like its Gravity Age cousin, the M-300 Rhino, the M-450 Goliath charges a small bit of matter with
gravitational energy and then hurls that matter at a target. Advances in gravitational energy during
the Energy Age led to the development of the M-450, a smaller, lighter, more powerful mass cannon.
The M-450 functions exactly like the M-300 (see the future SRD) except for as detailed below.
Damage: 12d10.
Range Increment: 120 ft.
Weight: 400 lbs.
Purchase DC: 31.

Future: 13 Vehicle Class Templates

Zeus-Class that their increased combat effectiveness makes

the loss little more than an annoyance in any
Template (PL 8) firefight.
The Zeus-class template can be applied to any
PL 6 or PL 7 military ground vehicle. The vehicles
design specs should be adjusted as follows.
Initiative Modifier: -2. Template (PL 9)
The Wells-class template can be applied
Maneuver Modifier: -2.
to any vehicle, no matter its classification or
Top Speed Modifier: -50% (round up). progress level. The vehicles design specs should
Defense Modifier: +3. be adjusted as follows.
Hardness Modifier: +5. Initiative Modifier: +2.
Hit Point Modifier: +50% (round up). Maneuver Modifier: +2.
Purchase DC: +4. Top Speed Modifier: +50% (round up).
Weapon Upgrade: Replace the vehicles main Purchase DC: +25.
weapon with the M-450 Goliath mass cannon. Restriction: Illegal (+4).
If the vehicle is not normally equipped with a
Description: In the distant future, because
weapon it gains a Fusion Age T-95 Cavalcade
they can, eccentric inventors and adventurers
chain gun (see the future SRD).
take it upon themselves to rescue vehicles from
Description: As heavy and powerful as most earlier timestreams and retrofit them for time
Fusion Age and Gravity Age military ground travel. By installing a temporal drive generator
vehicles are, it should come as no surprise that similar to that found on PL 9 starships, older
those of the Energy Age are deadlier than their vehicles are immediately turned into working
ancestors. A megatanium frame covered with time machines. Some even claim that a handful
overlapping plates of crystal carbon armor, of genius inventors as far back as the Information
coupled with a weapons upgrade, makes the Zeus- Age mastered the time machine, even going so
class vehicle a heavier, more threatening device far as to mount time machines in sports cars, but
on any Energy Age battlefield. Unfortunately, that this is more than likely nothing more than an
increased weight negatively affects the vehicles urban legend.
speed and handling, though Zeus jockeys boast

Future: 13 Vehicle Class Templates

Open Game License

The following text is the property of Wizards of the Coast,Inc.and is Copyright 2000 Wizards of the Coast,Inc (Wizards).All Rights Reserved.
1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material
means copyrighted material including derivative works and translations (including into other computer languages),potation,modification,correction,addition,
extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute
means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open Game Contentmeans the game mechanic
and includes the methods,procedures,processes and routines to the extent such content does not embody the Product Identity and is an enhancement over
the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including
translations and derivative works under copyright law,but specifically excludes Product Identity.(e)Product Identitymeans product and product line names,
logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language,
artwork,symbols,designs,depictions,likenesses,formats,poses,concepts,themes and graphic,photographic and other visual or audio representations;names
and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures,
equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified
as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names,
mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by
the Contributor (g)Use,UsedorUsingmeans to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game
Content.(h)YouorYourmeans the licensee in terms of this agreement.
2.The License:This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under
and in terms of this License.You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License
except as described by the License itself.No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance:By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4.Grant and Consideration:In consideration for agreeing to use this License,the Contributors grantYou a perpetual,worldwide,royalty-free,non-exclusive
license with the exact terms of this License to Use,the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content,You represent that Your Contributions are
Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright:You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of
any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to the
COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7.Use of Product Identity:You agree not to Use any Product Identity,including as an indication as to compatibility,except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity.You agree not to indicate compatibility or co-adaptability with anyTrademark
or RegisteredTrademark in conjunction with a work containing Open Game Content except as expressly licensed in another,independent Agreement with the
owner of suchTrademark or Registered Trademark.The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of
that Product Identity.The owner of any Product Identity used in Open Game Content shall retain all rights,title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this
License to copy,modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License:You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written
permission from the Contributor to do so.
12 Inability to Comply:If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due
to statute,judicial order,or governmental regulation then You may not Use any Open Game Material so affected.
13Termination:This License will terminate automatically ifYou fail to comply with all terms herein and fail to cure such breach within 30 days of becoming
aware of the breach.All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it
Open Game License v 1.0 Copyright 2000,Wizards of the Coast,Inc.
Modern System Reference Document Copyright 2002-2004,Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric
Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard
Baker,Peter Adkison,Bruce R.Cordell,John Tynes,Andy Collins,and JD Wiker.
Future:13 Vehicle Class Templates,Copyright 2006 Philip Reed.Published by Ronin Arts