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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 All-Out Attack Full +20 to WS, loose reaction

17 18 19 20 21 22 23 X Defensive Stand Full Enemies -20 WS, you cannot attack


BS 46 37 WS Opposed WS Test, next attack
Feint Half
Head: Body: cannot be dodged or parried
Guarded Attack Full -10 WS, +10 parry and dodge
Boarding(6) Boarding(6) Disengage Full Move away from combat up to speed
Right Arm: Left Arm: Manouvre Full Opposed WS, looser moves 1m per DoS
Move speed x3 into melee(min
Charge Full
Boarding(4) Boarding(4) 4), +10 WS on first attack
Right Leg: Left Leg: Aim Half +10 BS per half action
Called Shot Full -20 BS, targets specific location
Boarding(4) Boarding(4) Move Half Move your speed
Fate points:
Run Full Move speed x4, -10 to hit,loose reaction
S 56 3 65 T Tactical Advance Full Move up to speed without loosing cover

Assault Cannon Meltagun


S 60 (+10) M 120 (+0) L 240 (-10) X 360 (-30) S 10 (+10) M 20 (+0) L 40 (-10) X 60 (-30)
Class: Basic Critical: Impact Class: Basic Critical: Energy
ROF: -/-/10 Damage: 3d10+5 ROF: S/-/- Damage: 2d10+8
Pen: 5 Clip: 200 Reload: 2Full Pen: 13 Clip: 10 Reload: 3Full
Full Auto Burst(full): +20 to BS, additional hit for every
degree of success. Jam on 91-00.
Supressive Fire(full): as Full Auto Burst with -20 BS and
enemy must pass -20 WP test or is pinned
Tearing: roll 1 extra dice for damage, discard lowest
dice

OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO

Assault Stubber Omissiah Axe


S 25 (+10) M 50 (+0) L 100 (-10) X 150 (-30)
Class: Basic Critical: Impact Class: Melee Critical: Energy
ROF: '-/-/6 Damage: 1d10+4 ROF: Damage: 2d5+5 +S
Pen: 3 Clip: 180 Reload: 2Full Pen: 6 Reload:
Full Auto Burst(full): +20 to BS, 2 additional hits for
every degree of success. Jam on 94-00. Power Field: weapons that lack this quality have a 75%
Supressive Fire(full): as Full Auto Burst with -20 BS and chance to be destroyed if used to parry this weapon
enemy must pass -20 WP test or is pinned Unwieldy: Cannot be used to parry

OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO


Resistance(Cold, Fear, Poison): +10 to resistance Bulging biceps: can use heavy weapon without bracing
Feedback Screech: 30m radius, test WP or loose half action Gun blessing: Un-jam weapons in 10m as half action
Quick draw: ready as free action Two-weapon wielder(ballistic + melee): use 2 weapons at -20 each
Nerves of Steel: Re-roll failed fear tests to avoid pinning Ambidextrous: reduce 2 weapon penalty to -10
Logis Implant: +10 BS/WS with tech-use test
Mechadentrite(Assault Stubber): use as reaction(off-hand)
Independent targeting: able to fire at targets more than 10m apart