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Character Sheet

Player Name

laineth 1 Rogue 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Elf Medium 24 Female 5'8" 120 Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 4 16 7 Speed (Squares) 7
CONDITIONAL MODIFIERS
AC 10 6 SPECIAL MOVEMENT
CONDITIONAL BONUSES
+2 AC against opportunity attacks
ABILITY SCORES SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

14 STR
Strength
2 2 12 FORT 10 2 12 Passive Insight 10 + 2

10 CON
Constitution
0 0
CONDITIONAL BONUSES
19 Passive Perception 10 + 9
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
18 DEX 4 4 16
Dexterity REF 10 4 2 ATTACK WORKSPACE
9 INT
Intelligence
-1 -1 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Short sword
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

14 WIS 2 2
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 5 0 2 3 0
Wisdom 12 WILL 10 2 ABILITY:
Melee Basic Attack - Dagger
14 CHA
Charisma
2 2 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 6 0 2 3 0 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
22 2 3 Melee Basic Attack - Short sword
11 5 6 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d6+2 2 0
RACE FEATURES ABILITY:
Melee Basic Attack - Dagger
Elven Weapon Proficiency - Proficient with longbow and shortbow.
DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Group Awareness - Non-elf allies within 5 get +1 to Perception. 1d4+2 2 0
TEMPORARY HIT POINTS
Elven Accuracy - Use elven accuracy as an encounter power.
Fey Origin - Your origin is fey, not natural BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Wild Step - Ignore difficult terrain when shifting (even when shifting
5 multiple
vs AC squares).
Short sword 1d6+2

RESISTANCES 6 vs AC Dagger (Melee) 1d4+2

CURRENT CONDITIONS AND EFFECTS 8 vs AC Dagger (Range) 1d4+4

7 vs AC Shuriken 1d6+4
SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
First Strike - At encounter start, get combat advantage FEATS
9 Acrobatics DEX 4 5 n/a 0 against foes that haven't acted yet. Backstabber - Sneak Attack dice increase to d8s

-1 -1 0 n/a 0 Rogue Tactics - Choose one of the rogue tactics.


Arcana INT

0 Artful Dodger - Add Cha mod to AC against


7 Athletics STR 2 5 n/a
opportunity attacks.
2 Bluff CHA 2 0 n/a 0
Rogue Weapon Talent - Damage die increases one size
2 Diplomacy CHA 2 0 n/a 0
with shuriken; +1 on attacks with daggers.
2 Dungeoneering WIS 2 0 n/a 0
Sneak Attack - Once per round, if you have combat
0 Endurance CON 0 0 n/a 0
advantage and hit with a crossbow, light blade, or sling, deal
2 Heal WIS 2 0 n/a 0 extra damage.
-1 History INT -1 0 n/a 0

2 Insight WIS 2 0 n/a 0

2 Intimidate CHA 2 0 n/a 0

4 Nature WIS 2 0 n/a 2

9 Perception WIS 2 5 n/a 2

-1 Religion INT -1 0 n/a 0


LANGUAGES KNOWN
9 Stealth DEX 4 5 n/a 0
Common, Elven
7 Streetwise CHA 2 5 n/a 0

9 Thievery DEX 4 5 n/a 0

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Deft Strike
WEAPON
Riposte Strike
WEAPON

WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Elven Accuracy
NECK
Fox's Gambit
RING

RING

WAIST PERSONALITY TRAITS


Laineth is a young elf, though her body is more than
Desert Clothes physically matured by elven standards her mind still stands a
DAILY POWERS
bit off due to their tendency to live for 2 or 3 centuries. In
Handspring Assault Filter mask many ways she is like a teenager, she believes nothing can
stop her and always thinks she is right, ususally resorting to
pouting when proved wrong.

MANNERISMS AND APPEARANCE


Laineth is tall for a female, her form lithe and toned from
UTILITY POWERS her years of dancing in the hot sun for meager pay and tips
in her elven caravan. Her skin is a deep brown/bronze color
and her hair is the color of dark cherrywood. Often she is
seen what she performs in, a leather tanktop that stops well
above her toned stomach and a pair of short leather shorts,
a long, silk loincloth providing modesty, ceramic bangles
bouncing and clanking on her wrist and ankle.

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Adventurer's Kit
Leather Armor (E)
Dagger (E)
Short sword (E) COMPANIONS AND ALLIES
Shuriken (10)

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 36 gp
Stored money: 0 gp
Encumbrance: 54 / 140

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CHARACTER NAME
Skills Action Point
laineth
PLAYER NAME ADDITIONAL EFFECTS
9 Acrobatics DEX (Trained)
-1 Arcana INT
RACE CLASS LEVEL
Elf Rogue 1 7 Athletics STR (Trained)
2 Bluff CHA
SCORE ABILITY MOD
2 Diplomacy CHA
HP 14 STR +2 AC 2 Dungeoneering WIS
16 0 Endurance CON
22 10 CON +0 2 Heal WIS
Fort
Spd -1 History INT
18 DEX +4 12 2 Insight WIS
7 9 INT –1 Ref 2 Intimidate CHA
16 4 Nature WIS
Init 14 WIS +2 9 Perception WIS (Trained)
Will -1 Religion INT
+4 14 CHA +2 12 9 Stealth DEX (Trained)
7 Streetwise CHA (Trained) Effect: Gain a standard action this turn.
9 Thievery DEX (Trained) Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
12 Insight 19 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Deft Strike Riposte Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard Personal Standard * * Melee or Ranged weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 7 vs AC One creature 7 vs AC One creature

Effect: You spend a healing surge and regain 5 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Requirement: You must be wielding a Requirement: You must be wielding a light blade.
until the start of your next turn. crossbow, a light blade, or a sling. Attack: Dexterity vs. AC
Special: You can move 2 squares before the Hit: 1[W] + Dexterity modifier (+4) damage. If the
target attacks you before the start of your next turn,
attack.
you make your riposte against the target as an
Attack: Dexterity vs. AC immediate interrupt: a Strength vs. AC attack that deals
Hit: 1[W] + Dexterity modifier (+4) damage. 1[W] + Strength modifier (+2) damage.
Increase damage to 2[W] + Dexterity modifier Increase damage to 2[W] + Dexterity modifier (+4) and
(+4) at 21st level. riposte to 2[W] + Strength modifier (+2) at 21st level.

Short sword: +7 attack, 1d6+4 damage Short sword: +7 attack, 1d6+4 damage
Dagger: +8 attack, 1d4+4 damage
Dagger: +8 attack, 1d4+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack) +2d8 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Rogue 1 PH Rogue 1 PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Elven Accuracy Fox's Gambit Handspring Assault


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Reliable, Weapon

Free Personal Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs 7 vs Reflex One creature 7 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Effect: Reroll an attack roll. Use the second roll, Prerequisite: You must be trained in Acrobatics. Prerequisite: You must be trained in Acrobatics.
even if it's lower. Requirement: You must be wielding a light blade. Requirement: You must be wielding a light
Attack: Dexterity vs. Reflex blade.
Hit: 1[W] + Dexterity modifier (+4) damage, and you
Attack: Dexterity vs. AC
negate any marks the target has applied. The target
cannot mark any targets until the end of your next turn. Hit: 3[W] + Dexterity modifier (+4) damage, and
Effect: You can shift 1 square. you can shift 2 squares.
Artful Dodger: You can instead shift a number of Special: When charging, you can use this power
squares equal to your Dexterity modifier (+4). in place of a melee basic attack.

Short sword: +7 attack, 1d6+4 damage Short sword: +7 attack, 3d6+4 damage
Dagger: +8 attack, 1d4+4 damage
Dagger: +8 attack, 3d4+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack) +2d8 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * PH Rogue 1 MP Rogue 1 MP
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER

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Desert Clothes Filter mask

1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE


PROPERTIES PROPERTIES

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER

Loose clothing in light colors that refelcts the Allows you to breathe like normal in a sandstorm.
desert's heat +1 on survival checks made in the
desert

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 0

MAGIC ITEM MAGIC ITEM

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