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Epilogue

Official Game Adventure

Cosmos Cubed
By Troy Denning

Adventure Book

TABLE OF CONTENTS

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Chapter 1 : The Summons . . . . . . . . . . . . . . . . . . . . . . . . .9


Judge's Summary . . . . . . . . . . . . . . . . . . . . . . . . 2 Chapter 2: Hero Worship . . . . . . . . . . . . . . . . . . . . . 10
Rollcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Chapter 3: Ego Attacks . . . . . . . . . . . . . . . . . . . . . . 11
Non'pregenerated Heroes . . . . . . . . . . . . . . . . 3 Chapter 4: Ghoul Ship . . . . . . . . . . . . . . . . . . . . . . . 12
Mantis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Chapter 5: Showdown . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Chapter 6: In the Dark . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Firelord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Chapter 7: Challenge t o a Contest . . . . . . . . . . . . . . . . . 16
Beta Ray Bill . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Chapter 8: Treasure Hunt . . . . . . . . . . . . . . . . . . . . . 18
Cosmic Indifference . . . . . . . . . . . . . . . . . . . . . . . . . 7 Chapter 9: A Friendly Chat . . . . . . . . . . . . . . . . . . . . . . . 19
Running a Cosmic Adventure . . . . . . . . . . . . . . . . . . . B Chapter 10: SubCity . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Uatu the Watcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . B Chapter 1 1 : Ambushl . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Kree Cosmic Cube . . . . . . . . . . . . . . . . . . . . . . . . B Chapter 12: A Friendly Thanks . . . . . . . . . . . . . . . . . . 25
Chapter 13: Hide and Seek . . . . . . . . . . . . . . . . . . . . . . 26
Chapter 14: To Awake the Dead . . . . . . . . . . . . . . . . . . . 28
Chapter 15: Checkmate . . . . . . . . . . . . . . . . . . . . . . . 29
Chapter 1 6 : The Heroes Strike Back . . . . . . . . . . . . . . . 30
Epilogue: The Return of the Kree . . . . . . . . . . . . . . . . . 32

Flowchart . . . . . .I n side Front Cover


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Pregenerated Heroes Summary . . . . . . Inside Back Cover . . . . . . . . . . . . . . . . . . . . . .

Attllan City Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Map S heet


Section Maps, Prison, Subcity, Arena 01 Judgment, Pit of the Dead . . . . Map Sheet

Design: Troy Denning Maps: Stephen D. Sullivan


Editing: Mike Breault Special Thanks: Jeff Grubb
Cover Illustration: Jeff Butler Playtesting: Stephen D. Sullivan. Ed Sollers.
Interior Illustrations: John Statema Bill Willingham. David Cook

TSR.lnc.
POB 756
Lake Geneva.
WI 53147 U.S.A.
TSR, Inc.
PRODUCTS OF YOUR IMAGIN.ATION"

This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork con
tained herein is prohibited without the express written consent ofTSR, Inc. and Marvel Entertainment Group, Inc. Distributed to the book trade in the United
States by Random House. Inc., and in Canada by Random House of Canada, ltd. Distributed to the toy and hobby trade by regional distributors.

All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. CCopyright 1988
Marvel Entertainment Group, Inc. Game Design 0 1 988 TSR, Inc. All Rights Reserved. Printed in the U.S.A.
The tiniest things determine our plot, and adventure setting. After The Grandmaster proposed a sim
destinies. A man lusts after a wom reading the Resource Book, keep it ple plan for recovering the Cube
an; to win her heart, he leads a . handy during play; refer to it when without alerting Galactus. Predicting
nation into war. A cow kicks a kero you need statistics for non-player that the Kree courier ship would pass
sene lantern; a city burns to the characters. near Earth, the Elders went to inter- .
ground. An electronic relay malfunc On one side of the map sheet is a cept it. Their plan was simple: move
tions; a panicked soldier incinerates general map of Attilan; show this to Ego to within a thousand miles of the
a world. You know the story. the players when they explore the ship, then surreptitiously force it to
At this very moment, representa city. On the other side are some city crash-land.
tives of two short-lived and ultimately sections; these are divided into areas As predicted, the Kree ship
unimportant races battle over pos to facilitate play during encounters. appeared near Earth. Unfortunately
session of a baseball-sized cube. Do not show any map section to the for the Elders, a Skrull picket inter
The fate of the universe hangs in the players until they reach the encounter cepted the courier ship and followed
balance. requiring that section. When using a it down to Ego's surface.
Cosmos Cubed is a story of mad section, fold the map so that sections Another complication arose. Curi
ness, a story of powerlust so great not in use remain hidden. ous about the rogue planet, the
that the actors in this cosmic drama The pregenerated hero summary Watcher Uatu investigated its
could destroy the universe. Despite on the back cover provides a ready appearance. He discovered the
its epic implications, the production reference for consultation during Kree-Skrull conflict and the reason
is staged on a small scale. The deci play. If the players do not use pre behind it. He remained ignorant of
sive action occurs on the moon of an generated heroes, create a similar the Elders' involvement, however.
insignificant world, no more than a reference sheet for their heroes. Because he saw great danger in
dust-grain in the vast desert we call leaving a Cosmic Cube with either
the universe. Judge's Summary the Kree or the Skrull, he summoned
Our heroes, your players, are all Review this summary of the plot a group of heroes to recover it. The
that stand between the universe and before beginning the adventure. It :l.dventure begins here.
total oblivion. At their disposal, they provides an overview of the non The Elders' Diversion. Not wish
have their own resources and the player characters' motivations, how ing to overtly violate his racial vow of
cryptic advice of a meddling Watcher. they react to the heroes, and the non-interference, Uatu sends the
Against them stand warriors of two adventure plOt. heroes to investigate "a serious mat
star-faring races-and 1 1 of the old Background. The Kree and the ter" nearby. The heroes discover a
est, most cunning beings ever to live: Skrull have been fighting an interga rogue planet in the same orbit as
the Elders of the U niverse. lactic war for millions of years (see Earth. Their arrival causes another
Cosmos Cubed is a role-playing Resource Book). Recently, in Silver kink in the Grandmaster's plan; they
adventure for the MARVEL SUPER Surfer #1-1 0, both empires suffered can easily seize the Cube if they
HEROESN Game. It contains the serious setbacks to their security. learn of its existence.
following: Fearing the other side would exploit The Grandmaster persuades Ego
-one 1 6-page Resource Book, the new weaknesses, both races to create a fictional society to keep
describing the major non-player have taken protective measures. the heroes occupied while the Kree
characters of the adventure; This adventure concerns one of the and Skrulls kill each other. Of course,
-one 32-page Adventure Book, Kree measures-the creation of a the heroes cannot be detained for
describing player characters, minor new Cosmic Cube. long. They soon discover the Cube.
non-player characters, and encount Skrull spies soon learned of the Not long afterward, they get involved
ers; Cube's creation. They decided to in a battle between the Skrulls and
-one double-sided, four-color, full seize it when the Kree moved it from the Kree. During the battle, a Kree
size map of Attilan, where most of the remote laboratory where it was defender uses the Cube to curse the I
the action occurs; created to a more central location in heroes. Their powers and attributes " !
-a flowchart to help track the play their empire. The Skrulls set pickets drain away as the adventure con
ers' progress (inside front cover); throughout our galaxy to intercept tinues.
-and a summary of the pregener the courier carrying the Cube. The Co s m i c Cube's Secret
ated heroes, for reference during The Possessor had also learned of Defense. No matter who wins the
play (inside back cover). the Kree Cube. When he informed battle, nobody gets the Cube. The
the other Elders of its existence, the Kree scientists installed a special
As Judge, review these compo Astronomer suggested using the defense in this Cube. The first time a
nents carefully. Running a cosmic Cube's reality-altering abilities to non-Kree touches the Cube, it tele
level adventure requires a thorough destroy their old enemy, Galactus. ports to the highest-ranking Kree in
familiarity with the characters, story the nearest Kree city. The nearest

2
...... ;
::. ..,. ..." . c'
. . . .
. .- .
0' "
, . '. .
. '. "

Kree city happens to be the long enough to defeat the Sentry, and the Cubed. Should this not prove the
'
abandoned Blue City of the Moon. heroes are not foolish enough to case, Uatu restores him to his former
Unfortunately for the Kree, A1tilan knowingly let him near the Cube. power levels, but cannot return the
rests upon this site today. Therefore, he attempts to switch Eye or Orb of Agamotto.
The Cube teleports to Sentry 9168. consciousness with a hero, hoping to
Sentry 91 68, having never encoun seize the Cube before anyone realiz Non-Pregenerated Heroes
tered anything like the Cosmic Cube, es what he has done. This is a cosmic adventure. The
takes it to some-time Kree ally, Maxi After searching the city, the heroes characters involved are many times
mus. Maximus quickly identifies the eventually track the Cube to the Pit more powerful than heroes in most
Cube for what it is, and uses it to of the Dead. It is hidden inside a campaigns. Therefore, Uatu uses his
restore his Mental Domination crypt with the Sentry, now disguised powers to bring under-powered
powers. as a dead woman. heroes up to par. For each player
Realizing it made a mistake by The Elders Strike. As soon as the generated hero, Uatu will do the
bringing the Cube to Maximus, the Cube is recovered, the Grandmaster following:
Sentry seizes it back and flees. After and the Uatu imposter appear. If the 1 . Raise his highest attribute rank to
sending a message to its masters, Cube is not turned over to them, they Unearthly (1 00).
the Sentry goes into hiding. take it by force and go to the Arena 2. Raise all other powers and attrib
The Grandmaster's Second Plan. of Judgment. Once there, they sum utes an equal number of ranks (use
In the meantime, the Possessor mon Galactus, then supercharge the the Standard Rank Number). Powers
quickly determines what happened Cube with the Power Primordial. raised in this manner may not
to the Cube. Although it would be a The heroes must break through exceed Shift X.
simple matter for the Elders to the force field surrounding the Arena 3. Bestow Unearthly flight and Shift Z
search A1tilan themselves, this would and stop the Elders from destroying Life Support on characters not pos
undoubtedly attract Galactus's atten Galactus. When the resulting battle seSSing these powers.
tion. Instead, the Grandmaster ends, the Cube is depleted of energy
develops a plan to trick the heroes and Galactus is nowhere to be seen. Adjust each hero's Health accord
into finding the Cube for him. ing to his or her new attribute ranks.
The Grandmaster summons the Impossible FEATS Do not adjust the hero's Karma level.
heroes to a meeting in which the Use the Impossible FEATs optional If nobody in the party has a Dimen
Trader is impersonating Uatu. The rule on page 1 5 of the Player's Book. sional Travel power, Uatu will bestow
Grandmaster explains that both he This rule states that any action this at Amazing rank upon one hero
and Uatu wish to "safeguard" the involving a FEAT more than one rank (preferably the weakest). Return the
Cube. In order to resolve the matter above the hero's ability is impossible. heroes to normal when finished with
without destroying Earth's solar sys this series (Cosmos Cubed,
tem, they have agreed to a contest Rollcall Ragnarok and Roll, and Left Hand of
by proxy. The heroes will represent This adventure is designed for the Eternity).
Uatu, and the Inhuman Royal Family following heroes: Thor, Nova, Silver
will represent the Elders. The first Surfer, Doctor Strange, Mantis, Glad MANTIS (Update)
group to recover the Cube, which is iator, Firelord, and Beta Ray Bill. Real Name Unrevealed
hidden somewhere in Attilan, wins Descriptions and statistics for the
the contest. first four are in the Judge's Book. F 40 ln Health: 1 1 6
The Hunt Begins. Upon arriving in
The other four are included in this A 40 ln
Attilan, the heroes learn of a distur booklet. S 6 Ty Karma: 76
bance in the prison. There, they dis E 30 Rm
, cover a badly shaken Maximus. R 6 Ty Resources: Fe (2)
Updates
I Maximus claims a Cube-bearing I 20 Ex
As of this writing, two pregener
J robot attacked him-it intended to
ated heroes require a brief update. P 50 Am Popularity: 20
repopulate the galaxy with mech
anons. For reasons of his own, Maxi The Silver Surfer is no longer con
fined to Earth. He found a way out in KNOWN POWERS:
mus volunteers to help the heroes Empathy: Amazing. The Priests of
Silver Surfer #1 .
find the robot. Pam a trained her to feel the emo
Maximus's Plan. Whether the
As of this writing, Doctor Strange
is exploring the dark side of magic tions of any living creature. She can
heroes accept Maximus's aid or not, now use her empathic abilities to
and has lost many of his powers. We
he meets them in the sub-city of the communicate with plant life any
Alpha Primitives. He realizes he has anticipate he will have returned to
the power levels listed in the Judge's where in the universe.
little hope of recovering the Cube by Healing: Unearthly. Since becoming
himself. He is not physically powerful Book by the publication of Cosmos

3
Celestial Madonna, Mantis has the sister of a local gangster named thereby gaining control of an entire
learned to instill her life essence into Monsieur Khrull. Khrull, who hates alternate reality through his son.
medicinal herbs and poultices to Europeans, did not approve of his Kang determined that Mantis would
help others heal. sister's marriage and swore he would become the Celestial Madonna. He
Life Support: Shift Z. Because her kill both Brandt and Lua. The couple revealed this to Mantis and the
body is now composed of mental fled from one village to another until Avengers when they thwarted his
energy, Mantis can withstand hostile they had Mantis. plan.
environments for indefinite periods of When Mantis was born, they Finally realizing the true scope of
time. stopped fleeing. Khrull tracked them the love she had denied the Swords
Plant Control: Unearthly. As Celestial down and killed Lua. Brandt, badly man in life, Mantis returned to the
Madonna, Mantis carries the spark of burned and blinded, escaped with temple of the Priests of Pama and
plant life within her body. She may his infant daughter. He eventually buried him in a garden there. (At this
call upon plants anywhere to do her found refuge with the Priests of point, the temple was deserted; her
bidding. Pama, a pacifistic Kree sect that had uncle, Monsieur Khrull, had slaugh
Reoovery: Amazing. Mantis has com established a temple on Earth to tered the Priests sometime earlier.)
plete control of her body. She can escape religious persecution. The Mantis returned to the garden
use her control to heal herself. Priests of Pama raised Mantis, much later to encounter Libra. She
Resistances: Incredible vs. toxins taught her many of the skills she and her Avenger comrades also
and diseases that affect animal life. knows today, and gave her the name found the glowing, reanimated body
She has no special resistance she still goes by. They also taught of the Swordsman. The Swords
against poisons or diseases that Brandt to see despite his blindness. man's body explained that in actuali
affeot plant-life. Brandt, however, could not under ty it was the eldest Cotati on Earth. It
Teleportation: Class 1 000. As Celes stand their ways and left-to become further explained that it was to
tial Madonna, Mantis may transfer the criminal known as Libra. become Mantis's husband and the
her life essence into any plant. Man When Mantis turned 1 8 , the father of her child. It had reanimated
tis may travel across space by trans Priests sent her to Ho Chi Minh city the Swordsman's body with part of
ferring her life essence into a plant to learn about humanity. They its life force so that it could mate with
on another planet. Although the replaced her memories of their tem Mantis, the Celestial Madonna. Their
range of this transfer power is unlim ple with those of an orphan. Within child would become the Celestial
ited, she needs several minutes to hours, Mantis found employment Messiah.
create a new body. with her uncle, Monsieur Khrull. Nei After a brief wedding ceremony,
ther Mantis nor Khrull realized they Mantis and the eldest Cotati turned
TALENTS: were related, and Khrull forced Man themselves into pure energy and
Martial Arts A, B, 0, E: As part of her tis to work in one of his bars. departed Earth. After conceiving the
rigorous regimen with the Priests of There she met the Swordsman, at child, Mantis absorbed the spirit of
Pama, Mantis studied many forms of this pOint an alcoholic stooge also the Cotati and returned to Earth to
Martial Arts. employed by Khrull. Sensing his raise the child in as peaceful an envi
Resist Domination: Mantis can resist buried nobility, Mantis slowly con ronment as she could provide. After
mental attacks. vinced the Swordsman to rehabilitate the child matured, M antis left her
CONTACTS: Mantis is currently a himself and lead a productive life. peaceful existence to help the Silver
close friend of the Silver Surfer. She The Swordsman returned with Surfer defeat the Elders' plan to
also has strong ties to the Avengers. Mantis to America and rejoined the destroy Galactus.
As Celestial Madonna, Mantis bore Avengers. Although not an official
the son of the eldest Cotati on Earth, member of the Avengers at this time, GLADIATOR
so she has close ties with the tree Mantis proved a valuable ally on Shi'ar
like Cotati race. In desperate oircum many missions. On one of these
stances, Mantis can probably also adventures, the Avengers defeated F 75 Mn Health: 725
call on Shalla Bal, Empress of Zenn the Zodiac criminal organization. A 50 Am
La. Shalla Bal is the Silver Surfer's Shortly after the confrontation, Man S 1 00 Un Karma: 675
former love, and the empress of his tis learned that Libra was her father E 500 Shift Z
homeworld. Although jealous of Man and that the Priests of Pama had R 100 Un Resources: Mn
tis, Shalla Bal would aid her if possi raised her. (1 75)
ble. The Swordsman died when Kang I 75 Mn
BACKGROUND: Mantis is the the Conqueror attacked the Aveng P 500 Shift Z Popularity: 1 5
daughter of Gustav Brandt and Lua. ers. Kang, a powerful villain from the ( 1 00 in the Empire)
Brandt was a German mercenary future, was determined to father the
fighting in Indochina, and Lua was ohild of the Celestial Madonna,

4
KNOWN POWERS: Emperor D'ken ordered the Guard to
Invulnerabilities: Unearthly vs. blunt, battle the X-men, Gladiator's duty
edged, and energy attacks, Shift Z has proven distasteful or morally
vs. heat, cold, gas, disease, and ambiguous. Some Earth people con
most radiation. Gladiator's body sider him a tragic figure doomed to
armor protects him against most follow a destiny he despises.
attacks. He is, however, vulnerable to Gladiator currently serves the
certain unspecified types of radia majestrix Deathbird, who overthrew
tion. her sister Lilandra. Although.Gladia
Life Support: Shift Z. Gladiator's con tor has a great personal loyalty to
stitution also enables him to with Lilandra, he serves the usurper
stand the rigors of deep space and Deathbird despite his qualms about
hostile environments. her rule.
Flight: Class 5000 in space, Shift Z in Reed Richards of the Fantastic
an atmosphere, Incredible in combat Four has theorized that Gladiator's
or at low altitudes. Gladiator can fly powers are in part psionic. Although
in space or in a planet's atmosphere. the exact nature of his powers
He slows down inside an atmosphere remains a mystery, it is more likely
to avoid shockwaves that would that Gladiator uses Shi'ar technology
damage a planet's surface. to amplify his natural powers at
Psychic Reflection: Special. Any times.
character attempting a psionic attack No matter which theory is correct,
against Gladiator must make a yel many opponents have observed that
low Psyche FEAT roll. Success indi Gladiator's powers diminish when he
cates the attacker has realized the loses confidence in himself. This loss
nature of Gladiator's psionic defens may be due to lessening psychic ener
es and stopped. Failure means the gies, or it may be due to a loss of con
attack is reflected at the attacker at trol over temperamental technology. In
-1 CS strength. either case, it results in a -2 CS to
Heat Beams: Monstrous. Gladiator power ranks and a -3 CS to abilities
projects heat beams from his eyes to until he regains his confidence.
a range of 1 0 areas. Gladiator's first contact with Earth
Heightened Vision: Amazing. Gladia came when his Guard attacked the
tor's vision is far more acute than X-Men on the order of the mad
that of a normal person. Use his majestor D'ken. He again fought the
power rank when determining wheth X-Men when the majestrix Lilandra
er or not he can see a distant object. wished to end a potential menace
ITEMS: Gladiator carries an inflat she believe the X-Man Phoenix
able incarceration bubble that can posed to the universe. Gladiator has
hold up to six human-sized charac also battled the Fantastic Four
ters. He uses this portable jail cell to under the mistaken belief that they
carry criminals, subversives, etc. were Skrull agents.
through space with him. The Material Only a conflict of unimaginable
Strength of the bubble is Monstrous. magnitude could cause him to will
CONTACTS: Within the Shi'ar ingly disregard his sworn duty.
Empire, Gladiator has an untold
number of friends ranging from high FIRELORD
government officials to skilled crafts Pyreus Kril
men.
BACKGROUND: Gladiator is the F 75 Mn Health: 325
Praetor of the Shi'ar Royal Elite A 1 00 Un
Imperial Guard. He has sworn to S 50 Am Karma: 1 1 0
protect the Shi'ar Empire and obey E 1 00 Un
the personal directives of the R 30 Rm Resources: Pr (4)
empire's majestor or majestrix, no I 50 Am
matter who that may be. On several P 30 Rm Popularity: 0
occasions, such as when the mad

5
KNOWN POWERS: ous craft abducted his commander
Stellar Flame: Class 1 000. Firelord and friend, Gabriel Lan. Kril pursued
uses his Power Cosmic for Flame the mysteriOUS ship across the uni
Generation and Fire Control, placed verse in an attempt to rescue his
together here under the general friend.
heading "Stellar Flame." His Class Unknown to Kril, the ship belonged
1 000 ranking for this power reflects to Galactus, who had chosen Gabriel
the intensity of the flames he Lan to become his new herald, Air
generates-about the same as that Walker. Air Walker died in battle
of a small star. In most solar sys defending Galactus against a power
tems, and especially inside atmo ful race called the Ovoids. Galactus
spheres, Firelord restricts his use of created a replica Air Walker from
Stellar Flame to Unearthly levels to Gabriel Lan's lifeforce, but was dis
avoid unnecessary destruction. Fire satisfied with it. He returned to Earth
lord's flame suffers no effect from in order to summon the Silver Surfer
water. back to active duty, but, after disabl
Body Armor: Amazing vs. physical ing the Air Walker replica, the Silver
attacks. In addition, Firelord may Surfer refused to aid Galactus.
superheat his body so that normal Kril caught up to Galactus shortly
weapons or materials vaporize on after he left Earth. Kril boldly tele
contact. ported aboard Galactus's ship and
Invulnerabilities: Class 1 000. Fire demanded the release of his former
lord's body is immune to disease, commander. Galactus, impressed by
aging, starvation, vacuum, and heat. Kril's determination, offered to inform
Kill results do not affect Firelord, but him of Gabriel Lan's fate if Kril would
slams and stuns do. He cannot be become his new herald. Kril agreed
slain except by a massive scattering and Galactus transformed him into
of his molecules. Firelord. Galactus sent Firelord on a
Flight: Class 1 000. Firelord may mission to Earth, where he met Thor.
enter hyperspace at will. Inside Thor intervened on Firelord's behalf
atmospheres, Firelord flies at by exchanging the Asgardian con
Unearthly speeds. struct "Destroyer" for Firelord's free
Ute Support: Shift Z. Firelord may dom. Galactus agreed.
survive in a hostile environment for Firelord remained on Earth long
unlimited lengths of time. enough to take custody of the Air
Staff: Class 1 000 materials. Most Walker automaton. He buried the
often, Firelord chooses to wield his remains on an asteroid in Gabriel
Stellar Flame through his staff, Lan's home star system. Firelord
though he is not limited to doing so. then returned to his native Xandar,
Using the staff, he can project fire (or only to find that the space pirate -,-
other star-like radiation, such as Nebula had destroyed it. He joined
heat, light, radio waves, or even forces with Nebula's great uncle
gravity) up to line-of-sight range at Starfox to bring her to justice. He has
Unearthly rank. He may also use the since returned to Earth several
staff to inflict up to Monstrous dam times.
age on a target. The staff is immune
to his Stellar Flame. BETA RAY BILL
(English Translation of Name)

{
TALENTS:
Astrogation: As Galactus's former F 1 00 Un Health: 330
herald, Firelord can travel through A 30 Rm
the universe as if it was his home S 1 00 Un Karma: 1 00
town. E 1 00 Un
B ACKGROUND: Originally the first R 30 Rm Resources: Gd (10)
officer aboard the Xandarian explor I 20 Ex
er ship Way-Opener, Pyreus Kril P 50 Am Popularity: 30
assumed command when a mysteri-

6
.

"- :
.. ,. .

KNOWN POWERS: Skuttlebutt: Class 1 000 speed. Skut tern. Sixty seconds later, Thor revert
Body Armor: Excellent. Bill's bio tlebutt is Bill's sentient starship. This ed to the mortal form of Dr. Donald
engineered body provides him with huge warship may move at Class Blake and the hammer turned into a
Excellent body armor. 1 000 speed through space. It is cane.
Invulnerability: Class 1 000. Bill is armed with blasters (Unearthly rank). Beta Ray Bill seized the cane and
immune to all diseases. Skuttlebutt has Incredible reason struck it against the wall. To his sur
Resistance: Shift X. Bill is resistant to and armor. It is self-repairing. prise, he found himself in possession
all conventional forms of injury (such Sensor Implant: Class 1 000. The of Thor's powers, holding Mjolnir,
as wounds resulting from fire, cold, scientists whO created Bill also graft and garbed in a variation of Thor's
bashing, cutting, electricity, and radi ed a sensor into his body. Using this costume. Odin had designed the
ation). sensor, Bill can locate his space hammer's enchantments to bestow
Storm Breaker: Class 1 000 material. fleet's precise location across inter the form and power of Thor upon any
Bill's hammer, crafted by Odin and stellar distances. bearer worthy of them. Although
the dwarves of Nidavellir, is made of BACKGROUND: The demon Surtur Odin had believed his son Thor
Uru metal. It is similar to Thor's ham destroyed Beta Ray Bill's home gal would prove the only worthy being,
mer in many other ways: axy to generate the energy he need Beta Ray Bill was a great hero in his
o Returning-The hammer always ed to reforge his "Sword of Doom." own right and equally worthy.
returns to the thrower's hand and The survivors of this galactic cata Beta Ray Bill's ship landed on
is caught in the same round clysm decided to flee aboard a fleet Earth while he still possessed
thrown. Bill can throw the hammer of 1 0,000 starships. Due to the nat Mjolnir, whereupon Odin cast a spell
up to 1 0 areas. ure of the exodus, it would be neces summoning Thor to Asgard. The
o Weather Control-Unearthly. sary to place themselves in spell took Beta Ray Bill instead. Odin
Using Storm Breaker, Bill can call suspended animation. convinced Beta Ray Bill that Thor
or dispel storms. He can also call The race's leaders decided to and the Asgardians intended his
lightning bolts for Monstrous dam choose a guardian for the sleeping people no harm. Nevertheless, Beta
age. He may issue these lightning fleet and grant him great powers. Ray Bill insisted upon keeping
bolts directly from the hammer. After a series of trials that left all but Mjolnir, as he had won it fairly in
o Dimension Travel-Unearthly. By a handful of candidates dead or combat and desperately needed it to
spinning the hammer in a certain insane, the scientists transferred the defend his people.
way, Bill can travel to other dimen life force and consciousness of each Odin decreed the matter would be
sions, such as Asgard, Olympus, candidate into a bioengineered settled by a death combat between
Limbo, etc. Bill can also use his cyborg body. Beta Ray Bill alone Thor and Beta Ray Bill. Neither
hammer to span great distances of survived this painful process. would be allowed to use the hammer
space. The scientists gave Beta Ray Bill during the battle, but the winner
o Flight-Amazing. Bill may throw the sentient starship named Skuttle would keep it for all time. Beta Ray
Storm Breaker, grab its thong,_ and butt, then placed the race in hiberna Bill proved the victor, but refused to
be pulled into the air. Bill can men tion and left the Burning Galaxy. A kill Thor. Odin then commissioned a
tally control his flight path. The horde of demons pursued the fleet new Uru hammer from Eitri, the
only limit to how much weight the from the galaxy core; Beta Ray Bill dwarf who had created Mjolnir, and
hammer can lift is Bill's strength. and his ship fought the demons to a placed enchantments similar to
o Shield-Special. By spinning his standstill while the fleet escaped to a Mjolnir's upon it.
hammer swiftly, Bill can deflect safe distance. Accompanied by the goddess Sif,
missiles and energy beams of At last, the fleet reached the great Thor and Beta Ray Bill defeated the
Remarkable strength or less. void between galaxies and Bill horde of demons pursuing Beta Ray
o Alter Ego-Bill's inhuman visage entered suspended animation for the Bill's people and sealed the portal
Is the result of biogenetic crossing. When Beta Ray Bill's ship from which they had emerged. Beta
changes. Odin has enchanted entered the Milky Way Galaxy, a Ray Bill later helped the Asgardians
Bill's hammer with the ability to S.H.I. E.L.D. hyperspatial probe defeat Surtur's demons again by
change Bill back to his original detected it. Director Nicholas Fury assuming command of the Asgardian
humanoid form upon Bill's wish. In asked Thor to investigate the myste legion defending Earth.
this orange, noseless form, Bill rious craft. Thor intercepted Skuttle
has the following abilities: butt and breached its hull. Cosmic Indifference
Skuttlebutt's computers awakened Heroes of this caliber are rarely
F A S E R P Beta Ray Bill and he attacked the concerned with life as normal men
Ex Ex Ex Ex Rm Ex Am intruding Thor. Thor lost contact with know it. They are usually motivated
Health 80
= Karma =1 00 his hammer, Mjolnir, just when the by forces incomprehensible to
starship entered Earth's solar sys-

7
.'
. '. . .

...'-
... , .. ' '.. ,,' ::j.:>t{.t
.
.
. .

.". .
.: ; . :{:; 4rf0. ;: :::v
humans. Often, they have no need of this adventure, it is an important one.
material wealth. He is the catalyst, the one who wants
To the limited intelligence of the something done. Unfortunately, his
human mind, such heroes may seem racial vows prevent him from interfer
indifferent and cold. This is not ing in the events he is observing.
because cosmic heroes feel nothing Even though he does not agree
for the human plight, but because with the spirit of these vows, he is
they view it from a different perspec nevertheless obligated to observe
tive. them to the letter. Therefore, Uatu
The demands on heroes of this has on this occasion, like many oth
scope can easily become ers, decided to obey the letter but
overwhelming-if the heroes allow not the spirit of his vows. He has
that to happen. Therefore, cosmic summoned the heroes to do what he
level heroes often appear indifferent cannot; he expects them to aid him
to problems that less powerful because it is the right thing to do. If
beings can handle, and problems they are indifferent to his appeals, he
they do not perceive with the same does nothing more than remind them
urgency as lesser entities. Perhaps it they are supposed to be heroes.
is this tendency that makes them
appear indifferent. The Kree Cosmic Cube according to the user's wishes for a
Players attempting to role play A Cosmic Cube is created by form duration of 24 hours. To achieve
their heroes along these lines should ing a "metasingularity," or gray hole, permanent results, the Cube needs
receive role-playing Karma awards. that serves as an opening to an alter an external power supply (such as
But be careful to draw a clear line nate universe. An unknown "x the Elders' Power Primordial).
between cosmic indifference and element" seeps from the alternate Failure indicates that reality is
true indifference. Cosmic heroes are universe into this one. It is stored in realigned, but not strictly according
not more willing to allow harm to a perfect cube of force designed to the user's wishes. For instance, a
come to innocent beings than any especially for the purpose. The user wishing to remove his enemies
other heroes; they simply expect resulting cube possesses the ability might instead remove himself to
innocent beings to take care of them to transform reality in our universe. another dimension. This effect is
selves whenever possible. The first Cosmic Cube, now known already taken into account in the text
as the Shaper of Worlds, matured for non-player characters using the
Running a Cosmic A dventure into a being of independent will and Cube. As Judge, you must determine
Like any other role-playing adven intellect. The second Cosmic Cube, the detrimental effects if the Cube is
ture, a cosmic adventure requires known as the Terran Cosmic Cube, used by a player's hero.
creativity and energy to run_ But also shows signs of maturing into a
because of its scope, the ramifica sentient being. Presumably, the Kree
tions of its resolution, and the power Cosmic Cube may follow a similar
of the characters involved, a cosmic pattern.
adventure requires more effort. Any Until it matures, however, the Kree
thing can happen, so be prepared by Cosmic Cube is simply a weapon of
doing the following: vast potential in the hands of its con
Reading the material before begin troller. Although a complete set of
ning. statistics is meaningless for its
Knowing the motivations of the present form, consider it a cube of
non-player characters. energy with a Class 1 000 Body and
Being familiar with the powers of the ability to Manipulate Reality at
all the characters. Unearthly rank according to its pos
Know the general story line. sessor's wishes.
Let the heroes have fun using their It requires a great deal of practice
powers. to wield any Cosmic Cube, and the
Kree Cube is no exception. Any
Uatu the Watcher being wielding it must make a Class
Uatu's description is on page 57 of 5000 intensity Reason FEAT to con
the Judge's Book. Read it carefully. trol it. Success indicates that reality
Even though he has a minor part in (within t 0,000 miles) is realigned

8
SUMMARY: Uatu the Watcher sum
mons the heroes and charges them The walls grow transparent. Out
with an awesome responsibility_ side the room, Earth's star casts
its light on the cratered, gray-dust
S TAR TING: As the heroes pursue surface of Earth's moon. The
the normal course of their cosmic rogue planet is nowhere in sight.
business, Uatu interrupts them. He
appears first as a vision speaking to ENCOUN TER : The heroes now
each hero. By the time he finishes stand assembled inside Uatu's
his plea, the characters find them house on the moon. He teleported
selves standing inside his home on them here from their various corners
Earth's moon. Read the following of the universe. All of the pregener
text to the players: ated heroes recognize Uatu and
understand his duties as a Watcher.
If necessary, explain Uatu's nature to
A huge, bald head materializes. It
the players_
is broad-faced and more or less
If the players are not using pregen
square in shape. A heavy brow erated heroes, decide whether or not
hangs over white, pupil-less eyes.
their characters would know the
A relatively small, flat mouth runs Watcher. To those ignorant of his
from between the eyes to the top identity, Uatu describes himself as
of a grim, fine-featured mouth. an observer, a force neither for good
The undersized ears are pressed nor evil.
close to the head. Judging from Uatu's Response to Questions.
the size of the cranium, this head
Uatu provides no further comment.
holds a very large brain.
When the player characters press
"There is a threat to Earth," it
him for more details, he simply
says "Though the planet remains replies, "I have done too much. Go
ignorant of its danger, it may per
see for yourselves."
ish without your aid. This would be Should the heroes ask why they
a grievous loss for the cosmos." should save Earth, Uatu says, "Per
A body materializes beneath the haps you should not. But who can
head. It seems too small and fine
tell if you do not investigate?"
featured to support the head's
In the unlikely and foolish event
weight, yet it has a certain grace
that the heroes attack Uatu, he
that belies great hidden strength. patiently uses his powers to defend
The figure wears a simple linen
himself. He does not attack the
toga and stands about 1 2 feet tall.
heroes, even in self-defense.
"A rogue planet has fallen into
orbit around the sun. The crea Treat the ship's shields as Body
AFTERMATH : The heroes should now Armor against any physical attack.
tures crawling on its surface pose
search for the rogue planet. If the Assuming the heroes utilize some
a threat to the Earth, as does the
players cannot figure out a way of form of scanning, they locate the
planet itself. You must investigate
traveling through space themselves, source of Uatu's concern shortly
and do what is necessary. The
Uatu reluctantly provides an ancient after leaving the Moon. A moon-sized
matter now lies entirely in your
Skrull saucer-ship long hidden planetoid has been trapped in an
hands; I cannot-must not
beneath the Blue City. Although the eccentriC, oblong orbit around the
interfere."
ship remains in excellent condition, its Sun. It may cross Earth's orbit and
A floor materializes beneath the
weapons systems are not operational. collide with it any time during the
body's feet, and a translucent wall
It has the following statistics: next few months. The planetoid
behind the head. The figure now
stands in a room of curved lines appears inhabited.
Ancient Skrull Saucer-Ship
and luminescing light. Other man
sized figures also stand in the KARMA:
Body: 20 Ex Attacking Uatu: 60
room. Control:
-

20 Ex Agreeing to investigate: +10


"The threat lies there, in Earth's Mn
Speed: 75
orbit."
Protection: 20 Ex
The tall figure points to his right.
Shields: 10 Gd

9
r

SUMMARY: The heroes land on the pared an elaborate trap to keep them There are usually two suns in the

stray planetoid and discover a back occupied. The Elders do not wish the sky. He has no idea what happened
ward race of natives. The natives hail heroes to lind the Skrulls and Kree to the other sun.
the heroes as gods and ask for pro that have crash-landed on another He believes the heroes are gods

tection from evil spirits that have part of his surface. Be careful not to descended to study his people's
recently invaded their planet. hint at the true nature of this trouble. He hopes that by providing
planet-let the heroes figure it out on worthy entertainment, he will per
STARTING: When the heroes reach their own. suade them to return the other sun.
the stray planetoid, allow them to The Heroes' Response. Unless It has grown very cold without the

pass over it a few times. Read the the heroes respond in whispers, the second sun. All the plants will die
following text to the players as they natives flap their ears closed and soon.
reconnoiter the planet: squeal in agony. They throw their Perhaps the heroes will learn more

spears at the characters, then scurry at the least. The underspirits some
A lush jungle covers the planet's a dozen steps away. Assuming the times visit leasts, and he suspects
volcanic surface. Here and there, heroes remain uninjured and do not the underspirits know more about
village clearings dot the land retaliate, the natives set aside their what is happening than he does.
scape. A great pyramidshaped weapons and prostrate themselves The Feast. Within an hour, the
mound rises from the center of the in Iront 01 the characters-their ears least is prepared. The headman asks
largest village. carelully lolded over their heads. the heroes to take seats 01 honor
(II the heroes are injured or retali (atop the great pyramid il the heroes
When they land and enter one of ate, the villagers literally disappear landed in the largest village). The
the villages, continue reading: into the jungle. The heroes cannot servers place baskets 01 red, green,
lind even a Single villager, no matter and yellow Iruit in Iront 01 the heroes.
A dozen humanoids approach. how hard they search. Ego has reab The other Oolafats carelully mimic
They stand five feet tall and wear sorbed them into his body. II a hero the heroes' actions regarding the
nothing but a green cloth over with plant communication powers Iruit. II the heroes reluse to eat, so
their loins. They have shaved their such as Mantis-asks the plants do the Oolafats. If the heroes take a
bodies and heads completely what happened to the villagers, the bite out 01 a red piece 01 Iruit, so do
bald. plants claim that the villagers "disas the Oolalats, and so on.
The natives' jaws droop from sociated" lrom their physical beings While the heroes least, several
elongated heads that make them and ceased to exist. In any case, the Oolalats perform an awkward dance
appear taller than they actually heroes must try to establish com around a great bonfire. The audience
stand. Their deep-set eyes study munication at another village.) watches lor the heroes' reactions,
the world with a vacant, yet curi The village headman then then mimics their response.
ous gaze. Huge, fan-shaped ears approaches, and once again whis II the heroes approve 01 the lirst
flap at the sides of their heads. pers something. Any character mak dance, the Oolalats perform another.
About half of the natives carry ing a Good intensity Reason FEAT Again, the Oolalats mimic the heroes
spears or clubs made from a sub understands what the headman response. II the heroes appear to
stance resembling bone-white says, as does any character with approve 01 the dance, another is
wood. Although they instinctively Telepathy. (If the heroes don't under performed. This continues until the
cling to their weapons, it is clear stand the headman immediately, Oolalats sense the heroes no longer
the natives consider them woefully they soon learn the language.) approve.
inadequate. The headman says, "Welcome to When the heroes indicate the
One of the natives steps for Oolalat, Mighty Ones. We are hon slightest disapproval 01 the dance,
ward from the homogeneous ored by your presence." the headman angrily orders an end
crowd. His lips move, but not even The headman insists upon prepar to dancing. He proclaims it time to
a whisper of sound issues from his ing a least 01 Iruits, vegetables, and begin the roast. A dozen Oolafats
mouth. The ears of the other other bounties 01 the jungle lor the seize the dancers, bind them to
natives twitch and turn toward the heroes. If the heroes accept, all the poles, and begin to roast them alive.
speaker. A moment later, he fin villagers except the headman scurry The headman is quite determined to
ishes, and the natives patiently into preparation. The headman roast the dancers who offended their
await a reply. entertains the heroes by praising the "gods." No amount 01 debate will
devoutness 01 his villagers. II the sway him. He seems to leel that the
ENCOUNTER: The heroes have heroes question the headman, he "gods" expect to eat Oolalat flesh
landed on Ego, the Living Planet. tells them the lollowing: especially il they did not eat the Iruit.
Using his protomen, Ego has pre- His villagers, like all people on The heroes must intervene physically
Oolalat, are devoted pacilists. in order to save the dancers.

10
, ,
.
""" ---
. .

-,

i:' , . . __

Typical Oolalat SU MMARY: Ego attacks if the II the heroes stun or slam Ego 1 0
heroes discover his presence. times, he ceases attacking.
F 1 0 Gd Heallh: 50 Should the heroes flee Ego, then
A 1 0 Gd Karma: 0 STARTING: Use this encounter if, in return in a form Ego can sense
S 1 0 Gd Resources: Feeble 2 Chapter 2 or 4, the heroes act based through vision, hearing, or feeling,
E 20 Ex Popularity: 0 upon the assumption they have land he also uses his Mind Blast on them.
Reason, Inluition, Psyche: Linked to ed on Ego. Do not use this encounter
Ego if they merely suspect they are on AFTER MATH: Ego attacked because
Ego, but do not act. (For example, he incorrectly assumed the heroes
KNOWN POWERS: use it if they attack the planet; do not knew about the Cosmic Cube. Ego
Link to Ego: Oolafats are part of Ego. use it if they say, "We might be on will not compound his mistake by
They can call upon any of his abili Ego, the Living Planet.") Read the revealing its location.
ties al his rank. They will do so only following to the players: The Heroes Prevail. In the
in order to protect their true natures unlikely event the heroes stun or
from discovery. This may prove espe The ground shifts uneasily and an slam Ego 1 0 times, Ego tries to strike
Cially important for purposes of acrid stench creeps into the air. a deal with them. He wants the Cube
resisting telepathic probes or hypno "Be gone! The Cube is mine!" for 24 Earth-hours; they can have it
sis. after that. Should the heroes accept
ENCOUNTER: The voice is telepath this proposition, he provides a com
AFTERMAT H : After the heroes save ic and belongs to Ego. At this point, fortable environment for them to wait
the dancers, a tremendous flash signs of the Oolafat civilization begin in. An hour later, the Grandmaster
bursts over the horizon. A loud rum to fade as Ego concentrates upon appears; go to Chapter 7.
ble follows shortly thereafter. The combat. (The jungle remains.) The II they do not accept his proposal,
Oolafats fall to the ground and begin heroes have one turn to flee before Ego allows the heroes to explore his
muttering about "underspirits." The Ego forms huge fists and attacks. He surface. He covers the Skrull saucer
headman flatly accuses the heroes uses the following tactics: ship with vines, and hides the Kree
of angering the underspirits by sav Turn 1: Ego is not fully prepared. He ship beneath a massive forest.
ing the dancers. attacks three characters with Shift X Heroes can locate these two sites
When the heroes express their Fighting rank. (Ego does not need to only by using extraordinary detection
desire to confront the underspirits, make a Fighting FEAT to attack more means. When they do locate some
the headman offers to lead them to than one hero.) thing, it is the Skrull saucer-ship; turn
the home of the underspirits. He will Turn 2: He attacks the same three to Chapter 4.
direct them to the Skrull saucer-ship targets with Shift Y Fighting ability. The Heroes Lose. Assuming Ego
crashed nearby. Turn to Chapter 4. Turn 3-6: He attacks the remaining defeats the heroes, he gloats about
II, at any time, the heroes con characters, three at a time, with Shift his victory at length. The heroes may
clude that they are on Ego and act Z Fighting ability. (This rank takes question Ego about why he wants
according to that conclusion, Ego into consideration battling mulliple the Cosmic Cube. He condescend
drops his charade and attacks. Note opponents.) ingly responds that they cannot
that this does not happen if the Turn 7-10: It the heroes still stand, understand his reasons. The Grand
heroes merely suspect that they are Ego switches to Kinetic Boll attacks master appears an hour later; go to
on The Living Planet; they must act at Shift Z, again attacking three Chapter 7.
based on that suspicion. It Ego heroes at a time. It the heroes flee Ego, then return
attacks, turn to Chapter 3. Ego Changes Tactics. Should Ego in a form he cannot detect, they may
suffer a Stun or Slam resull, he explore his surface without hin
KARMA: changes tactics when he recovers. drance. They discover the Skrull
Attacking the Oolafats: -10 He attacks single characters, in suc saucer-ship; turn to Chapter 4.
Failing to save the dancers: - All cession, with his Mind Blast. (Ego
Refusing the feast: - 5 attacks Gladiator, or any other char K AR MA:
Attending the feast: +5 acter with psionic reflection defens Defeating Ego: + 200
Saving the dancers: + 20 es, next to last.) Fleeing Ego: 0
Discovering Ego's charade: + 10 Treat the Mind Blast as a Class Being defeated by Ego: - 20
1 000 energy attack, except Resist
ances or Invulnerabilities against
energy or physical attacks do not
apply. Only psionic or mental Resist
ances or Invulnerabilities apply.

11
SU MMARY: The heroes find an wise, it is a yellow FEAT. A when the characters enter.
abandoned Skrull saucer-ship. successful roll reveals this ship con o Engineering station: A closed,

tains equipment installed within the square box rests here. Inside, it con
STARTING: The heroes arrive here last year. tains red soil.
from Chapter 2 or 3. If they came The Ghoul Technicians. A few o Bridge: The Captain awaits the

from Chapter 2, the village headman minutes after heroes enter the ship, heroes here. \
has brought them to see the under two crew members resembling
spirits. The headman feigns great Skrulls, save for their bonewhite The Captain. When the heroes
fear when the Skrull ghouls appear. skin and vacant eyes, appear. These enter the bridge, the Captain is
If the heroes arrive from Chapter Skrullghouls are actually Ego's pro apparently studying a computer
3, they have defeated or outwitted tomen. Most of the real crew is pres readout. Read the following descrip
Ego once; he has decided to use ently away from the Ship. Ego killed tion to the players:
more subtle methods of opposition. the six guards left behind and
Important: If Ego cannot detect the removed their bodies. This is another A massive Skrull looks up from his
heroes' approach (they are invisible, delaying tactic. computer terminal. His skin is as
quiet, and do not touch his surface), Assuming the heroes breached the pale and translucent as lifeless
the saucer is open and most of this craft's hull, the Skrullghouls are putty, but his black, SOUl-less eyes
encounter does not occur. Go moving toward the hole with a patch carry a spark of evil spirit. A row of
directly to "Aftermath." If they elect ing kit. They ignore the heroes com canine teeth protrude over his
not to enter the saucer, turn directly pletely, even if the heroes attempt to lower lip, and a red stain runs
to Chapter 5. Otherwise, read the restrain them. The Skrullghouls down his chin.
following to the players: calmly repair the hole, no matter "Welcome aboard, mateys. Do
what the heroes do. If the heroes did ye have any last requests?"
A circular mound rises from the not breach the hull to enter, the
jungle below. Vines and mosses Skrull-ghouls stop to repair a mal With that, the Captain attacks.
cover its entire surface with a functioning door activator.
thick mat of vegetation. Neverthe If the village headman accompa Ghoul Captain
less, tarnished metal dully reflects nied the heroes, he grows agitated
the sun's light here and there. and hides behind the largest, tough F 1 50 Shift X Health: 400
est hero. The headman begins mum A 50 Mn
ENCOUNTER: A Skrull ship lies bling a prayer to ward off S 1 00 Un Karma: 0
beneath the tangle of vines. Though underspirits. Should the heroes E 1 00 Un
the ship has been here only a matter question him about the Skrull-ghouls, R 1 00 Un Resources: Gd ( 1 0)
of hours, Ego has covered it with he claims they are the underspirits I 1 00 Un
vegetation to keep the heroes from that haunt his village. The only way P 1 00 Un Popularity: - 50
discovering it. He has also used his to keep them at bay is to feed them
biosphere to accelerate the tarnish raw meat; at least once every 30 KNOWN POWERS:
ing of the surface. sleeps, they demand the flesh of an Resistances: Monstrous. The Cap
The Dead Guards. There are no Oolafat. tain is resistant to heat and energy.
signs of life outside the ship, but any Attempts to communicate with the Body Armor: Unearthly.
character searching the immediate dead result in terse suggestions to Mental Blast: Unearthly. Treat this as
area may attempt an Incredible see the Captain. Should the heroes a form of energy attack, save only
intensity Reason FEAT. Success touch or attack a Skrullghoul, it ooz Resistances or Invulnerabilities to
indicates he or she finds the partially es a foulsmelling, green muck from pSionics or mental attacks apply.
decomposed bodies of six Skrulls. the contact point. The Skrullghouls
The main port does not respond, do not respond to attacks, save for a The Captain attacks one character
and there are no other methods of brief, malevolent glance. at a time.
entrance. The heroes may have to The Ship. The heroes are free to Of course, the Captain is merely a
resort to brute force to open the ship. explore the ship. Here are a few construct of Ego. Ego is still follow
Inside, the ship remains as neat highlights: ing the Grandmaster's advice and
and orderly as the day it joined the o Galley: A salty, red liquid boils in a trying to occupy the heroes until he
fleet-which was not that long ago. large pot. Several bones are sub can recover the Cosmic Cube. If the
Any hero asking about the age of the merged in the liquid. heroes direct their attacks against
craft may attempt a Reason FEAT o Bunks: Decomposing fingers and Ego, the Captain ceases fighting. In
roll. If he or she knows Skrull tech toes litter two of the bunks. this case, turn to Chapter 3 if the
nology, this is a green FEAT; other- o Cargo hold: The hold is littered heroes have not already fought Ego.
with crates. One of the crates shifts

12
. .
. - . . :
.., . . . ..
. '
'' . '
' ' .. . ' -

If they have already fought him, he ted a Kree vessel exiting hyperspace detect the truth against Ego's attrib
simply ceases attacking. about 1 0 hours ago. They moved to utes. Should the players telepathical
intercept, and the vessel fled toward ly penetrate Ego's defenses, they
AFTERMATH: After defeating the Earth's sun, apparently hoping to find the headman concentrating on
Captain (or if Ego is unaware of their confuse their sensors. The Kree ship how to delay them longer.
presence), the heroes may examine passed close to a stray planetoid and They may proceed to the Kree ship
the ship's computer log. It indicates unaccountably crashed. The Skrull using the coordinates in the ship's
Skrull command ordered the ship to ship followed. log.
patrol the Earth sector and intercept Six hours ago, Skrull scouts
any Kree vessels in the vicinity. returned with the Kree ship's loca KAR MA:
Apparently, the Kree have created a tion. The Skrull Captain immediately Defeating the Ghoul Captain: + 1 00
Cosmic Cube and are attempting to led 24 crewmen toward the Kree ship Being defeated: -20
transport it back to their throneworld. to capture or destroy the Cube. They Discovering Ego's ruse: + 20
At last report, Skrull spies said the have not yet returned. Attacking the worker ghouls: -10
Cube had not yet activated. Of If the heroes confront the head
course, Skrull command wants the man with this information, he pre
Cube captured before it does acti tends not to understand it. He insists
vate. the ship has rested here his entire
The log continues. The ship spot- lifetime. Resolve any attempts to

13
SUMMARY: The Skrulls attack the ing right now, keep a careful record
disabled Kree ship. Ego, still acting Far below the jungle roof, a dozen of the passing turns. On turn 20, the
on the Grandmaster's advice, creatures crawl toward a jagged bomb destroys everything within one
attempts to snatch the Cube away. shape through black shadows. A mile of the detonation-except the
flash suddenly erupts from a lump Kree Cosmic Cube.
STARTING: Whether or not the lurking beneath a broad-leafed Important: Heroes not delayed by
heroes realize they are on Ego's plant. A crawler screams In pain the Oolafat feast or the Skrull ghouls
surface, this area is heavily forested and falls motionless. automatically discover the bomb.
jungle. The characters cannot see The Superkree. As soon as the
the battle from the air and must use ENCOUNTER: The crawling crea heroes move toward the Kree ship. a
some sort of special sensory powers tures are Skrulls. Two dozen Kree huge, blue-skinned Kree steps from
in order to observe it. They can also await them in ambush. an entrance. This Kree has Just tng
The Bomb. Any hero searching
find the area by traveling to the coor gered the Cosmic Cube and used it
dinates listed in the ship's log aboard the area may attempt a Remarkable to transform himself into a super
the Skrull saucer-ship. intensity Reason FEAT. Success being. The effect lasts as long as he
Read the following to the players indicates discovery of SIX Skrulls holds the Cube.
when their heroes discover the skir dragging a large crate with them. Superkree's Curse. When the
mish: Inside the crate, a Class 1 000 time heroes show themselves, Superkree
bomb ticks toward detonation. Start- first uses the Cube to "knock the

o MAP A

" , o
, o - .. .. ...
- .. ..
..
- -- -
o
-

-
, o
----
- --
--- --

,
o
o
o
o
o
o o o - o
-- -
-_ ..
-

- ..

o
-
..
- -

o o
-
... -
,
' 1

, .... \
,
,
,
o 0 0
,
, -- -
l
,,
-- --
_ _ __

-
__

- -
__ _
- --
- -

,
,
,

Skrull Altacker

o Kree Defender

Skrulls Sneaking Up With Bomb

Area Boundaries
heroes down to size." The Cube is Superkree and some do not, the Turn 1 2: Superkree attacks Ego.
not yet powerful enough to do this on party may be split briefly. Resolve Turn 1 9: Ego knocks out Superkree.
a grand scale, so it proceeds slowly. the dilemma of those in Ego's heart Cube touches Ego, then
At the beginning of each Chapter, the after completing this Chapter, but teleports away.
heroes lose a power rank (as before proceeding with any other. Turn 20: Skrull bomb detonates,
explained under "Superkree's Paranoid Rantings. Superkree stunning Ego.
Curse" in "STARTING" in the follow rants as he fights.
ing Chapters.) To stop the power 1 . Looking at the ground: "What did If the heroes elect to hide through
loss, the heroes must recover the you say?" this Chapter, the players will proba
Cube and reverse his wish. Any hero 2. Addressing the sky: "Is this per bly express their interest in the Cos
making an Excellent intensity Rea sonal?" mic Cube at some point. Superkree
son FEAT realizes that the power 3. Talking to a tree: "Nobody cares then becomes aware of the heroes'
loss is related to the Cosmic Cube. about me; they just want the Cube, presence.
If they manage to escape don't they?"
Superkree's notice in this Chapter, 4. "Here, you can have the Cube if it AFTERMATH : Several situations can
they do not suffer the curse. Ignore means so much to you." He holds exist at the end of this encounter:
the "Superkree's Curse" notes. the Cube out. When someone reach The Skrulf Bomb Detonated. If
Superkree attacks the heroes after es for it, he screams, "I knew it! You the heroes were within range, they
his curse has no apparent effect. don't like me at all." probably fell unconscious. In this
5. Looking into the distance: "What case, the Grandmaster saved their
Superkree did you mean by that?" lives so that he could use them to
Ego. Ego is still following the recover the Cube. The Kree and
F 275 Shift Y Health: 575 Grandmaster's advice and trying to Skrulls are both gone. Turn to Chap
A 1 00 U n win the Cube subtly. Ego uses his ter 7 now.
S 1 00 U n Karma: 300 shape-changing ability to hinder the The Heroes Knocked out
E 1 00 U n heroes whenever possible. For Superkree and the Bomb Did Not
R 1 00 U n Resources: Ty (6) example, if a hero charges Explode Nearby. The Cosmic Cube
I 1 00 U n Superkree, Ego erects a wall of earth is gone, and nobody knows where. If
P lOD U n Popularity: 0 (And between the two. the heroes investigate the Kree ship,
dropping) If Ego believes a hero is about to the ship's log mentions that the Kree
get the Cosmic Cube, he abandons scientists "programmed" it to return
KNOWN POWERS: the Grandmaster's advice and to the highest-ranking Kree in the
Body Armor: Amazing. attacks the hero with his Kinetic Bolt. nearest Kree city. Heroes remember
Resistances: Amazing. He is resist If the Cube drops to his surface, Ego ing that the Blue City of the Moon
ant to energy, heat, cold, radiation, forms a huge hand and tries to grab was originally a Kree city may wish
matter alteration, and gas. it. It teleports away (see "The to proceed directly there. Before they
Invulnerabilities: Class 1 000. Magic, Cube"). can leave, however, the Grandmaster
mental, and psionic attacks. The Cube. The Kree scientists and Uatu the Watcher appear; turn to
Telepathy: Class 1 000. He can hear placed a special safety feature in this Chapter 7.
all thoughts related to the Cosmic Cosmic Cube. The first time any non Superkree Defeated all the
Cube. No wonder he's crazy. Kree touches it, it teleports to the Heroes. The heroes awaken in Ego's
Umitations: Tunnel Vision. He always highest-ranking Kree in the closest heart. After the last hero left, Ego
attacks the character with the best Kree city. The closest Kree city hap knocked Superkree unconscious.
Fighting rank. If Stunned or he pens to be the deserted Blue City on When the Cube touched his surface,
defeats everyone, he reverts back to the Moon. it teleported to the Blue City. Turn to
a normal Kree until someone thinks Sequence of Events. If the char Chapter 6.
about taking the Cosmic Cube. acters do not interfere, this is what
He will not release the Cube while happens: KARMA:
conscious. Turn 1 : Kree ambush kills six Heroes disarmed bomb: + 1 00
Into Ego's Hea rt. Whenever he Skrulls. Heroes defeated Superkree: + 1 50
has the opportunity, such as when a Turn 2: Skrulls dive for cover, result Heroes stopped battle: + 20
hero is unable to act, the Superkree ing in a temporary standoff. Superkree defeated heroes: -
40
uses the Cube to send his victim to Turn 5: Superkree emerges, Heroes ignored battle: -10
"the heart of the planet." The destroys all the Skrulls he
stunned or unconscious hero can see.
awakens in Ego's heart (see Chapter Turn 8: Superkree destroys all the
6). If some of the heroes fall to Kree.

15
SU MMARY: The Superkree has (It's a Class 3000 attack.) SU MMARY: The Grandmaster chal
defeated the heroes and used the Sure, the heroes can try to force lenges the heroes to a treasure hunt
Cosmic Cube to lock them inside their way out of the room. It's a Class for the Cosmic Cube.
Ego's heart. 5000 intensity FEAT. They are more
likely to succeed by Teleporting, STARTING: Use this encounter after
STARTING: Use this encounter if Dimensional Travel, or other move the Cosmic Cube teleports to the
Superkree knocks the heroes uncon ment methods not involving physical Moon. At this point, the heroes can
scious. travel from point A to point B. have a varying degree of knowledge
Superkree's Curse. Each player Deus Ex Machina. If the heroes about what is happening. Heroes
must deduct one rank from one of truly have no means of escape at who have done exceptionally well
his hero's powers-his choice. their disposal, the Grandmaster realize that Ego, the Grandmaster,
Read the following to the players: locates them at the beginning of turn and possibly other Elders want the
nine and teleports them to safety. Do Cosmic Cube. If the heroes exam
Babump. not use this option if the heroes have ined the Kree ship's log, they also
This is dark. Utterly, undeniably a method of escape, but have failed know that the Kree scientists pro
dark. So dark the word loses its to think of it. grammed the Cosmic Cube to tele
meaning. Inside What? The players may port to the highestranking Kree in
Babump. think their heroes are inside the Cos the nearest Kree city. Clever players
One needs light to understand mic Cube. Don't argue with them, may realize that the nearest Kree city
dark. Here, there is no light. There but a careful analysis reveals they is the ancient Blue City on the Moon.
is nothing except- are trapped inside living, planetary Most heroes probably realize that
Babump. tissue. their task involves capturing the Cos
a heavy, formless, tangible lack mic Cube to keep it from falling into
of something. It almost seems AFTER MATH: Assuming the heroes dangerous hands. They should real
existence itself has ceased. escape by their own means, they are ize that the Oolafat civilization and
Babump. free to do as they wish. The only the Skrull ghoulship were elaborate
predictable thing to do, however, is to stalling tactics.
ENCOUNTER: No, Superkree did return to the site of the KreeSkrull Heroes who have done poorly up
not use the Cube to will the hero or skirmish and investigate. They find to now are probably still trying to
heroes out of existence. Kree aren't Superkree sitting alone on the figure out how to stop the Oolafats
that imaginative. Now, if one of the ground, babbling incoherently and from sacrificing each other to the
devious Skrulls had been using the vacantly searching for the Cube. By underspirits. They might not even be
Cube-well, the heroes got l ucky. investigating the Kree ship's log (it aware that there is a Cosmic Cube
Superkree used the Cube to tele survived the battle only if the heroes bouncing around, and certainly do
port the heroes to the "heart of the deactivated the Skrull bomb), the not realize that somebody has delib
planet." Few places are darker than heroes learn about the Cosmic erately tried to keep them from dis
Ego's heart. Cube's special safety feature (see covering it.
The Room. Sooner or later, the "Cosmic Cube" in Chapter 5). The Decide which category your player
heroes will begin exploring their envi Grandmaster and Uatu then appear. characters fall into. Then decide how
ronment. They are in a cubic room, Turn to Chapter 7. much more to reveal to keep them
presently 1 0 feet across in all direc If the Grandmaster rescued the intrigued, without saying so much
tions. It appears to be carved from a heroes, turn immediately to Chapter that the mystery disappears. Heroes
lump of black rock. There are no 7. who have done poorly probably need
doors, windows, or other obvious The fact that the heroes found the most help. Read Text 1 to such
means of escape. themselves inside Ego's heart indio players.
Each time Ego's heart beats (ba cates Superkree gave them a tough Heroes who realize they are seek
bump), the length, width, and height fight. After they escape or the Grand ing the Cosmic Cube, but don't know
of the room each decrease by a foot. master rescues them, they'll have an what happened to it, require the
The heart beats once every turn. On hour to recover in the next Chapter. most judgment. Such heroes have a
turn seven, the room is only three vague idea of their task, but don't
feet on a side; each hero suffers a KARMA: understand how the CUDe came here
Shift X Fighting attack. On turn eight, Escaped by themselves: +10 and what will happen if the Elders
the attack is Shift Y. On turn nine, Rescued by the Grandmaster: - 20 capture it. If such heroes seem can
the attack is Shift Z. On turn 1 0, the Did not return immediately: - 40 fused and uncertain of their goals,
room closes completely and the read Text 2 to the players. On the
heroes-well, they'd better be gone. other hand, if they seem intrigued

16
and interested in learning the whole suspects that would attract unwanted
story, read Text 3 to the players. Cube. Unfortunately, the rest of attention from Galactus. Therefore,
Heroes who understand what hap the civilized universe is doomed if he has elected to dupe the heroes
pened to the Cosmic Cube probably they have the Cube." into recovering the Cube for him.
don't need much help. Read Text 3 Heroes who realize that the Grand
to the players. Continue with Text 3. master is lying have little option but
Superkree's Curse. Each player to agree to the contest. They should
must deduct one rank from one of Text 3:
be, after all, searching for the Cube,
his hero's attributes (his choice). and the Grandmaster has just given
During this encounter, the heroes "The Cosmic Cube is much too them a big hint as to its location.
have one hour to recover Health and powerful to entrust to the care of (If the heroes are aware of the
Endurance ranks. mortals. Out of concern for the Cube's safety feature, but the play
well-being of the universe, we ers do not realize that the Blue City
No matter which Text you use, Elders intend to safeguard the was first built by the Kree, they may
start with this description: Cube. However, the noble Uatu have trouble figuring out what hap
also wishes to safeguard the pened. Allow any hero with a reason
Uatu suddenly stands on a nearby Cube. Unfortunately, we cannot to possess this knowledge to attempt
hill. Next to him stands a gaunt reach an agreement on this mat an Excellent intensity Reason FEAT.
figure in an ankle-length jerkin. It ter, and a contest between beings Success indicates that the hero real
is the Grandmaster. of our power would destroy this izes the connection; inform the play
Solar System. er of the Blue City's origin.)
Continue with the appropriate text. "Therefore, we have agreed to Big Mistake. In the event that the
a contest by proxy. Uatu has heroes are foolish enough to attack
Text 1 : selected you as his agents, and I the Grandmaster, he uses his Death
have selected the Inhuman Royal Power to slay them one at a time,
Family. The Cube is hidden in until the survivors cease and desist.
"Welcome, heroes," the Grand
Attilan. The first group to return He then resurrects the entire group
master sneers. "The Living Plan
the Cube to its sponsor wins." and suggests it is in everyone's best
et's distractions proved more
"You must not fail, my friends," interest to proceed with the contest.
eHective than I hoped. Ego did
Uatu says. " I fear the Grandmas Should the heroes refuse to partic
very well with the Oolafat civiliza
ter's intentions are not as benevo ipate under any circumstances, the
tion, did he not?"
lent as he claims." G randmaster does not press the
"Enough!" the Grandmaster issue very much. Whether they are
Continue with Text 2.
snaps. "Let the contest begin." part of the contest or not, the Cosmic
Text 2: Cube is somewhere in the Blue City.
ENCOUNTER: The Grandmaster is He can force someone else to find it.
not being very honest. Uatu is actu
"As you might have guessed by ally the Trader, combining his Imita AFTERMATH: There is only one way
now, the Kree have created a tion power with the Grandmaster's for this encounter to end: with the
Cosmic Cube," the G randmaste ability to manipulate molecular struc heroes going to the Moon to search
explains. "Of course, the Skrulls ture. Any hero expressly stating he is for the Cosmic Cube. Should the
cannot allow the Kree such an trying to determine whether or not heroes foolishly insist on searching
advantage; it would undoubtedly Uatu really stands next to the Grand somewhere else first, allow them to
mean the destruction of their civili master may attempt a Shift X intensi proceed with a fruitless, uneventful
zation, perhaps the subjugation of ty Reason FEAT (if the hero is using search, then suggest returning to the
their entire galaxy, which is why a power, substitute the power for Moon. Turn to Chapter 8.
Uatu the Watcher has broken his Reason). Success indicates the hero
vows of non-interference-again." realizes Uatu is an imposter. K ARMA:
"I have not broken my vows," What Happened to the Cube. The Reading Text 1 to the players: -10
Uatu interrupts. "I am allowed to Grandmaster implies he hid the Cos Reading Text 2: 0
protect my property." mic Cube in Attilan. Actually, it tele Reading only Text 3: + 20
"Be that as it may," the Grand ported there on its own. It was the Discovering that Uatu is an
master continues, "the balance of Possessor who suggested the Cube imposter: +10
power between the Skrull and the had gone to the Blue City.
Kree is such that the Kree believe Although it would be a simple mat
they are doomed without the ter for the Elders to level Attilan and
then find the Cube, the Grandmaster

17
SU MMARY: The heroes begin look Amazing rank. There is a 1 0% claims, however, that the guards
ing for the Cosmic Cube. chance the Inhuman possesses inexplicably attacked each other
either one power at Monstrous or when a huge robot appeared.
STARTING: Use this encounter Unearthly rank, or two powers at Heroes examining the dead
when the heroes reach the Moon. Good to Amazing rank (again, your guards find physical evidence con
Inside Altilan, the atmosphere and choice of powers). There is a 1 0% sistent with Maximus's story. The
gravity are approximately the same chance the Inhuman possesses no prison was forced open by a being of
as on Earth. If the heroes refuse to powers. unbelievable power. Heroes inclined
participate in the G randmaster's The Cube. The Cosmic Cube tele to careful, detective-like investigation
contest, omit the boxed text below ported into the old portion of the Blue discover metallic shavings near a
and allow the heroes to choose the City and sought Sentry 9 1 6B, the fresh scrape in a hallway wall, and
location from which they begin their sole legitimate Kree representative particles of dirt from beneath the
search. on the Moon. Unaware of the nature Moon's surface on the floor nearby. If
Superkree's Curse: Each player of the Kree Cosmic Cube, the Sentry the guards are dead, their bodies
must subtract one rank from any went to Attilan's prison and sought exhibit wounds inflicted by weapons
power his hero possesses. consultation from Maximus. Maxi and powers belonging to the other
Read the following, if appropriate: mus recognized the Cosmic Cube guards. There is no direct evidence
and used it to raise his Mental Domi indicating Maximus had anything to
The Grandmaster and Uatu sud nation power to Unearthly. He intend do with their deaths.
denly stand on a bridge instead of ed to use his new abilities to escape If a hero successfully uses telepa
a hill. The jungle has transformed and seize control of Attilan. thy or any other power to probe Max
into a forest, and several figures The Sentry, however, quickly real imus's mind, Maximus may attempt a
gape at the two majestic beings ized its mistake and took the Cube green Reason FEAT. Success indi
on the bridge. back. It sent a coded message to cates he leads the character into
"Begin the search!" booms the Kree command. It is now hiding with believing he tells the trulh.
Grandmaster. "We await you the Cube until the Kree arrive. Maximus's lie. Whether the
here." The Prison. Heroes using eX1raor guards are dead or not. Maximus
dinary detection means, such as tells the heroes that the robot had a
ENCOUNTER: The Grandmaster energy detection or Doctor Strange's Cosmic Cube and intends to use it to
teleported the heroes to one of Atti Eye of Agamotto, immediately realize transform the galaxy into a civiliza
lan's parks. The figures are common the Cube has been in Attilan's tion of mechanons. He claims he can
Inhumans. prison. Assuming they proceed there find the robot and is the heroes' only
Common Inhumans. The com immediately, they arrive a few min chance of capturing the Cube. He
mon Inhumans know nothing of the utes after the Sentry leaves. Six insists he must accompany the
Cosmic Cube, the Elders, or the guards stand before Maximus's cell, heroes in order to aid them, and
contest between the heroes and the their weapons cautiously trained swears his desire to obstruct the
Royal Family. They suggest the inside. Two more guards attend Max robot's plan is sincere. Should the
heroes go to the palace and contact imus, who has been stunned by the heroes hesitate, he asks them what
the Royal Family. Sentry. harm he can do to beings as power
The guards explain that a giant ful as themselves.
Common I n h u man robot broke into Maximus's cell, con
versed with him briefly, then attacked AFTER MATH: This encounter ends
F 1 0 Gd Heath: 80 him and fled. Though the guards after the players decide whether or
A 20 Ex attempted to stop the robot, it not to trust Maximus. He is telling the
S 20 Ex Karma: 30 seemed immune to their weapons. truth about one thing: as a resident
E 30 Rm Maximus, though shaken, appears of Attilan, he stands more of a
R 1 0 Gd Resources: Gd (10) in good health. (The Sentry simply chance of finding the Cosmic Cube
I 1 0 Gd stunned him; Maximus did not lose than the heroes. Smart heroes will
P 1 0 Gd Popularity: 5 any Health points.) bring Maximus along not because
To the Prison the Slow Way. they trust him, but because it will be
KNOWN POWERS: Heroes not using eX1raordinary easier to keep him from finding the
Inhumans possess a wide range of detection means soon hear of a dis Cube first. Proceed to Chapter 9.
powers. For purposes of random turbance at the prison. By the time
encounters, there is an BO% chance they arrive to investigate, the eight K A R MA:
that any Inhuman encountered has a guards lie dead in the prison corri No awards for this encounter.
single power (your choice) of Good to dors. Maximus used his powers to
make the guards slay each other. He

18
SUMMARY: The Inhumans arrive at
the prison shortly after the heroes.
They assume the heroes are respon
sible for setting Maximus free and
demand an explanation.
,
STARTING: Use this encounter as
soon as the heroes decide whether
or not to take Maximus with them.
Superkree's Curse. Each player
must reduce one of his hero's
powers by one rank (his choice).

Read the following text aloud:

Six In humans and a massive,


bulldog-like figure suddenly block
the corridor. As they study the
carnage in the prison, grim
expressions of rage and determi
nation creep over their faces.
"We had thought to avoid a
violent confrontation," says a long
haired woman. "However, if you
believe the Grandmaster's contest
gives you license to destroy our
city and treat with enemies of our
people, we might be forced to
teach you some manners." resolution, if pressed, the Inhumans that: The Inhumans will not even
have certain resources at their dis agree to discussing the matter with
EN COUNTER: The woman speaking posal (described in later chapters). Uatu, claiming that the heroes are
is Medusa. She speaks with more Inhuman Reluctance. The heroes simply trying to waste time.
confidence than she feels. When the may suggest they work together. In Should the heroes suggest com
Grandmaster first approached the this case, Medusa suspiciously asks bining forces to defy the G randmas
Inhumans and asked them to partici why they should. (Runner has used ter, the In humans seem astounded.
pate in the contest, they refused. Of his Emotion Control to gain their They see no hope of defying the
course, the Grandmaster had antici confidence. He convinced the Inhu Grandmaster's power, and do not
pated this response, and told them mans that the heroes care nothing agree to such a plan until the heroes
that he would destroy Attilan if they about Attilan or Inhuman lives.) At have demonstrated their ability to
did not participate in and win the this point, most players probably carry it out.
contest. As a demonstration of his have only a poor response. All they In the unlikely event the heroes
power, the Grandmaster used his know is that Uatu and the Elders attack the Inhumans at this point,
Death Power to kill Black Bolt, then both want to safeguard the Cube. Lockjaw teleports the Royal Family
resurrected him. Assuming the heroes respond along to safety.
The Inhuman Royal Family is now these tines, Medusa exptains that the Responsibility for Maximus.
determined to find the Cosmic Cube Grandmaster will destroy Attilan if Believing the heroes released Maxi
before the heroes. Although they the Inhumans do not recover the mus from prison, the In humans warn
realize the heroes outclass them by Cube and return it to him. She sug the heroes that they will be held
several magnitudes, they intend to gests that if the heroes recover the responsible for any damage occur
rely upon their knowledge of Attilan Cube, they give it to the Inhumans. ring as a result of Maximus's free
to find the Cube before the heroes. Ctever heroes may try to convince dom.
They also hope to avoid a violent the Inhumans that giving the Cube to Maximus anxiously insists that he
confrontation, which would prove the Grandmaster will mean dire con will cause no troubte. He ctaims he
dangerous to them and destroy vast sequences for the entire universe. wants to help the heroes out of his
sections of their beloved home. Medusa responds by saying, "We sincere concern for the safety of the
Despite their hope for a peaceful thought you might say something like galaxy. He carefully avoids mention-

19
ing the robot; he does not want to
give the other Inhumans any clues
as to the Cube's true location.
The Robot and the Prison. The
heroes will probably mention the
robot that broke into prison. The
In humans seem surprised that the
heroes are careless enough to let
this clue slip, and suspect that it is
deliberately misleading. Maximus
reminds the heroes that giving hints
to the other team is not the most
efficient way of achieving their goal.
Leaving Maximus Behind. Should
the heroes lock Maximus in a prison
cell, he appears to accept his fate
glumly. This is just an act; he knows
that he can escape as soon as some
one comes within range of his greatly
increased Mental Domination
powers. It won't be long before the
heroes see him again.

AFTER MATH: The Inhumans tele


port away as soon as they finish the
conversation. Should the heroes
have a means of discovering where
the In humans went, they learn that
the Royal Family has returned to the
palace. SU MMARY: The heroes enter the Read the following tex1 if Maximus
Maximus, if the heroes allow him sub-city of the Alpha Primitives. is not with the heroes:
to accompany them, suggests
searching the sub-city of the Alpha STARTING: Maximus has probably An unusual face appears in one of
Primitives. He explains that if he led the heroes to the sub-city in the tunnels. Maximus stands out
were bent on galactic conquest, the search of the robot with the Cosmic from the Alpha Primitives like a wolf
first thing he would do is organize a Cube. If Maximus is not with the stands ou1 from a pack of dogs.
force of stooges to take care of minor heroes, he soon joins the group.
concerns such as resistance move Superkree's Curse. Each player ENCOUNTER: Ask each hero to
ments. The Alpha Primitives are the must subtract one rank from one attempt a Monstrous intensity Intui
only beings within Altilan who would attribute and one power belonging to tion FEAT. Success indicates that he
cooperate with such a plan. (Maxi his hero. briefly glimpses Lockjaw observing
mus actually has something else them. Lockjaw teleports to another
planned.) Turn to Chapter 1 0 . Read the following text aloud: hiding place if a hero sees him.
The Sentry is using the Cosmic The Cavern of Alpha Primitives.
Cube to hide both the Cube and If Maximus is with the heroes, he
A hundred identical humanoids
itself. The heroes cannot presently deactivates the force field (Excellent
mill aimlessly about a large sub
trace it using any sort of detection Strength) that imprisons the Alpha
terranean room. The figures stand
means; the players must rely on their Primitives, then leads the way into
5'7" tall, have green eyes, no hair,
wils to discover the next step. They the cavernous room. If he is not with
and are completely androgynous.
may go anywhere within the Blue the group, he greets them from
Beyond the room, a series of
City. Proceed with Chapter 1 3. across the cavern: "I thought you
tunnels leads deeper into the sub
city of the Alpha Primitives. A few would come here sooner or later.1I
Karma:
Alphas move in and out of the tun As soon as the heroes step into the
Attacking the Inhumans: - 20 cavern, a dozen Alpha Primitives circle
nels with some dimly-perceived
Leaving Maximus behind the group menacingly. To their simple
purpose.
unsecured: -
40 minds, these are the Inhumans who

20
have imprisoned them for centuries. invisibility power. Maximus cannot be victim that Maximus now inhabits his
The Deactivated Force Field. If detected by any method normally body. Ask him to play the role as if
the heroes break through the force used to detect invisible characters. he were actually Maximus. Do this
field to enter the cavern, it deacti He has overridden the thought proc inconspicuously, if possible, such as
vates. If Maximus led the way into esses that tell the heroes he is during a short break. Maximus now
the cavern, he left it deactivated. present. To all senses, ordinary and possesses the hero's physical
Either way, dozens of Alphas flee ex1raordinary, Maximus quite literally powers and his own mental powers.
toward the surface. They fight any seems to have disappeared. The player does not know what hap
one trying to prevent their escape. Any hero stating Maximus is still in pened to his own character.
The Alpha Attack. One turn after the room may attempt an U nearthly Tell the player what Maximus's
the heroes enter the cavern, 100 intensity Reason FEAT. Success abilities are, what his basic plan is,
Alpha Primitives attack. Although the indicates the character overcomes and that he knows the location of the
attack does not endanger the Maximus's telepathic domination. Cube. Do not tell the player the loca
heroes, it inhibits their movement. ConSCiousness Switch. As the tion of the Cube, as this will ruin the
On the first turn of the attack, the heroes leave, or when someone suspense of the search if Maximus
heroes can do nothing but work free. detects him, Maximus uses his Men must return to his own body.
The Bomb Trigger. Any hero tal Domination power to switch con The player does have the option of
attempting to watch Maximus during sciousnesses with a nearby hero. He switching bodies again if Maximus's
the attack sees him step into a tun then uses the hero's body to knock Health falls dangerously low. It could
nel. The character watching Maxi his own body unconscious. Nex1, prove amusing if players find them
mus, and that character only, may Maximus uses his Mental Domina selves role playing their heroes
immediately attempt an U nearthly tion powers to force a group of Alpha inside someone else's body.
intensity Agility FEAT to catch Maxi Primitives to take his body and care All damage done to the body Maxi
mus. Success indicates the charac for it, without allowing it to recover mus occupies is recorded against
ter reaches Maximus just as he consciousness. (Maxim us's body the Health of the hero who normally
grasps a red lever hidden behind a remains out of play until he is forced possesses that body. If the body is
secret panel. Failure indicates the to return to it.) knocked unconscious, Maximus
character arrives just in time to see Unlike the Transferral Power returns to his own body.
Maximus pull the lever. described in the Players' Book, Maxi Maximus Fails the Switch.
The lever triggers a bomb long ago mus does not need a red Power Should Maximus fail to switch con
planted in the Royal Palace. A short FEAT to accomplish the switch. How sciousnesses, he attempts to sneak
time after Maximus pulls it, an explo ever, the victim may resist the switch out of the subcity unobserved. He
sion rumbles its way down into the by making an U nearthly intensity alters his original plan and awaits the
cavern. Maximus denies responsibili Psyche FEAT. If the hero resists, heroes in the Pit of the Dead. After
ty for the explosion. Maximus tries another hero. Heroes the heroes win the Cube, he will
A few seconds later, 100 Alpha Primi resisting Maximus's efforts do not attempt to steal it.
tives run into the cavern from the tun realize what he was attempting.
nels. Ten of these continue the attack Maximus's Plan, After the Sentry AFTER MATH: If Maximus detonated
on each hero, while their compatriots took the Cube back from Maximus, the bomb in the palace, or if any of
flee from the cavern (if possible). More Maximus performed a power stunt the Alpha Primitives escaped, turn to
Alpha Primives continue to pour from with his Mental Domination and tele Chapter 1 1 .
the tunnels each turn. No matter how pathically eavesdropped on the If the heroes prevented Maximus
many Alpha Primitives the heroes robot. From what he learned, Maxi from detonating his bomb and no
defeat (unless they make an attack that mus has determined the robot is Alpha Primitives escaped, turn to
defeats the entire group), 1 0 Alpha hiding in the most recently occupied Chapter 1 2 .
Primitives attack them each turn. crypt in the Pit of the Dead. Should the heroes decide to
Again, these attacks are more of Maximus intends to use the heroes explore the sub-city further, they find
an inconvenience than a threat. to defeat the Sentry. He will then nothing of interest.
Each character on the cavern floor take possession of the Cube;
must make an Amazing intensity because they think he is one of KAR MA:
Agility FEAT each turn. Failure indi them, the heroes will not object. This Stop Maximus from detonat-
cates that his Agility falls to Feeble. plan calls for some subtlety, for he ing bomb: + 20
Maximus Disappears. One turn will have to avoid raising the heroes' Release Alpha Primitives on
after the Alphas attack, Maximus suspicions. However, it is the only purpose: + 20
uses his Mental Domination powers way he can hope to wrestle the Cube Release Alpha Primitives
to numb the heroes' minds to his from the Sentry. accidentally: - 20
presence. This is more than a simple Teli the Player. Secretly inform the

21
SU MMARY: Believing the heroes are Black Bo lt. He has charged his the neural whip in melee combat.
acting with disregard for Attilan's Energy Conversion with plenty of Crystal. Crystal carries a Neg
welfare, the Inhumans attack. power. He uses Electrical Generation aflector, another item from the Inhu
to attack the strongest hero. He man arsenal. The Negaflector
STARTING: Providing Maximus attacks characters who have weak appears to be a black, fulllength
detonated his bomb or some of the defenses to his attacks. For instance, shield. However, when someone
Alpha Primitives escaped the sub he attacks Thor, who has little protec attacks its possessor with any form
city, use this encounter when the tion against electricity, rather than of energy or force weapon, it absorbs
heroes leave the subcity. Gladiator, who has an Unearthly the attack's energy. It immediately reo
Superkree's Curse. Each player Invulnerability against energy emits an attack of the opposite form.
must subtract one rank from one of attacks. For instance, a fire attack is reo
his hero's attributes (his choice). Black Bolt simultaneously uses his emitted as ice, a force attack is reo
Monstrous Force Field to protect emitted as a solid matter attack, a
Read the following text aloud as himself and his allies from the laser attack is reemitted as a
the characters reach the surface: heroes. Before any attack affects particlebeam attack, etc.
one of the Inhumans, it must pass The Negaflector automatically
The abandoned slave pens near through his force field. The Inhu catches any attack against its pos
the subcity entrance remain a mans, however, are carefully timing sessor, but the possessor must make
grim reminder of Inhuman cruelty. their attacks to coincide with brief a standard Agility FEAT to direct the
A hundredthousand yards of lapses in the force field. To the return attack. Treat the return as the
shockwire divide dozens of heroes aware of the force field, it same type and range of attack as the
square acres into tiny pens of no appears the In humans are attacking original (that is, an Unearthly energy
more than twentyfive square through it without penalty. Heroes attack is returned as an Unearthly
yards. Despite the fact that no wondering aloud why the force field energy attack). To get past the Neg
being has inhabited the pens for does not affect Inhuman attacks may aflector and hit Crystal, the attacker
years, an oppressive aura clings attempt an Incredible intensity Rea must score a bullseye.
to the filthy stalls. son FEAT. Success indicates they If involved in melee, Crystal uses
have discovered the brief lapses in her Elemental Control ability to cre
ENCOUNTER: Providing they the force field and may attack ate firestorms or earthquakes to
escaped, a handful of Alpha Primi through it the next turn. defend herself and her allies.
tives wander through the maze, If the heroes break through the Triton and Karnak. Triton and
angrily tearing down shockwire. force field, Black Bolt gladly engages Karnak operate an ancient Heavy
Smoke rises from the Palace of the the closest in melee combat, using Blaster recovered from the Blue City.
Royal Family if Maximus detonated his HyperStrength to advantage. It emits a stream of protoplasmic
his bomb. Black Bolt does not use his vibra energy for Shift X damage. Triton
Ambush. Allow each hero a Mon tion power unless the life of an Inhu aims the weapon, and Karnak acts
strous intensity Reason FEAT roll. man appears endangered. In this as artillery spotter. Use Triton's Agility
Success indicates he sees a shadow case, he whispers in order to save rank as the chance to hit. Karnak's
moving from one pen to another. the Inhuman-all characters within Detect Weakness allows the pair to
Study the sketch map. As soon as 10 areas, Inhumans and heroes ignore the effects of Body Armor if
the last hero steps from the alike, suffer Shift Y force damage. Karnak makes a successful Psyche
entrance, Medusa yells, "This is how If Black Bolt falls unconscious, his FEAT that turn.
we repay those who would destroy force field automatically fails. The Heavy Blaster's disadvan
our home-no matter who they are!" Medusa. Medusa wields a neural tages are that it requires two men to
The Inhumans attack. As far as they whip from the weapons arsenal the operate and it is not very mobile. To
are concerned, the heroes have vio Inhumans have confiscated from counter its mobility problem, Triton
lated their agreement not to harm Maximus and other enemies over the and Karnak have harnessed it onto
AttiJan. The Inhumans do not years. USing her hair to handle the Lockjaw's back.
respond to pleas for discussion; Run whip, she strikes at the most power Should the heroes break Ihrough
ner's suggestion that the heroes will ful hero not occupied by Black Bolt. Black Bolt's force field and engage
destroy Attilan still carries great She must be in the same area as her the Inhumans in melee, Lockjaw
weight with them. intended target. Use her Agility rank randomly teleports Triton, Karnak,
Since their last meeting, the Inhu as her chance to hit. Treat the neural and the Heavy Blaster every other
mans have researched the heroes' whip as an Unearthly force attack, turn. Triton and Karnak fire the
strong and weak points. Each Inhu except only defenses against sonic Heavy Blaster every turn Lockjaw is
man employs a predetermined tactic: weapons decrease the neural whip's not teleporting them.
damage. Medusa continues to use Gorgon. Gorgon wears a suit of

22
." ,
" -"
' .',,-, . - :. fi

MAP B Exil l,om Sub-Cily

- - - - - - - - - -- - - - - - - - - - - - - - -- - - - - - - - --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -


... . , -.-- - ---;;._:: ;; ":'"._:: ;; :_.':",'::; :_..':.";:_ ;;._:: ':nr.T.-:.-;;- ..

a Crystal at Medusa
.-::._:: ."'::_..':."; ;; _:.':;;
.;. ": :-

. ..... ".:::;- ..
... ...
....
.....:.... Gorgon " '":::::-..
........ ....";.... .. ..
....;.. / (invisible)

i
.
..;:! ':;o;:::- !;o;,;:......
.
.

,
,
,
,
,
,
,
,
,
,
,,
----------- - - - - - -- - - - - -

----- Area Boundaries ....... Force Field Boundary -- Shock Wire, deactivated

Battle Armor from the Inhuman arse power to short-circuit. tive pens the only expendable por
nal of confiscated weapons. The The suit's Strength power tion of the city. The Inhumans do
Battle Armor bestows the powers of increases Gorgon's Fighting ability to what they can to prevent the heroes
Invisibility (Monstrous rank), Body Amazing. He inflicts Shift X damage from leaving the area. For instance,
Armor (Unearthly rank vs. all (1 50) if he hits. they accuse fleeing heroes of being
attacks), Strength (Shift X), and Maximus. The person role playing cowards, Black Bolt blocks the
Reflection (Shift X) upon Gorgon. He Maximus may do as he wishes, pro escape path with his force field, the
remains just inside the perimeter of vided he does not place himself in Inhumans concentrate their attacks
Black Bolt's force field and attacks danger. For example, Maximus on fleeing characters, etc. Should
anyone breaking through. would probably hide just inside the their efforts fail, the Inhumans follow
In order to find Gorgon, characters entrance to the sub-city and use the heroes into other sections of
must first have a reason to suspect ranged weapons to attack from a Attilan.
his presence. Such characters may safe distance. Should the heroes be
make an Incredible intenSity Reason defeated, the player role playing AFTERM ATH: The battle continues
FEAT. Success indicates knowledge Maximus should hide until he can until one side stands no chance of
of Gorgon's location, until the char find an opportunity to rescue the winning. For the Inhumans, this
acter loses contact with Gorgon. The players (unless he wants to tackle means until Black Bolt falls uncon
suit is subject to the normal means the Sentry alone). scious and the heroes have taken
of detection for invisible objects. If Maximus did not successfully their weapons. For the heroes, this
Its Body Armor works normally switch identities with another charac means until the players decide to
against melee attacks. The suit's ter, he remains out of harm's way. give up.
Reflection power reflects energy and Should all heroes fall unconscious, Peace-talk. As long as the Inhu
force attacks back at the attacker. A Maximus flees, then awaits them in mans hold the upper hand, they do
Reflection victim may attempt a yel the Pit of the Dead. not entertain suggestions for an end
low Agility FEAT to avoid being hit by Boundaries of the combat. The to hostilities. They respond to all
his own attack. This power works Inhumans did not choose this such offers with, "Surrender!"
only up to Shift X rank; at Shift Y and ambush location by accident. They On the other hand, if they have no
above, a hit causes the reflection consider the abandoned Alpha Primi- chance of winning, the Inhumans are

23
-- . .
. " '. . . ' .

not so bullheaded. They agree to prison for interrogation. Although sibility of power.
help the heroes deliver the Cube to obviously upset, the In humans do 3. That nobody has died as a result
Uatu, provided the heroes agree to not resort to torture. Despite the fact of their conflicts. The death of an
the following conditions: that their ancestors created subhu Inhuman convinces the Royal Family
1 . The heroes guarantee no more man slave clones, the Inhumans are that the heroes are cold-blooded,
harm will befall At1i1an or its people a noble, honorable race. ruthless, and unworthy of trust.
as a result of the contest. Although forced into the contest, If a hero died on Altilan, the Inhu
2. The heroes allow Black Bolt to the Inhumans originally intended to mans feel responsible. They intend
deliver the Cube to Uatu. (The Inhu compete fairly and honorably against to avoid further deaths by carefully
mans set1le for a promise to deliver the heroes. Only after the heroes controlling the heroes' powers within
the Cube to Uatu.) appeared to disregard the safety of the confines of their city.
3. The heroes agree to oppose the At1i1an and its residents did the Inhu The Inhumans will release the
Grandmaster's promised destruction mans at1ack them directly. heroes from the Shock-shackles if all
of At1i1an. The Inhumans now face a dilem three conditions above are met. If
4. As a guarantee of their promise, ma. Due to Runner's influence, they not, the Inhumans leave the Shock
the heroes allow the Inhumans to do not trust the heroes (whom they shackles on the heroes, but give
place one hero in a set of remotely know only by reputation, if at all). them leave to wander At1i1an in
triggered Shock-shackles (see "Sur They assume the heroes are search of the Cosmic Cube. In either
render or Defeat" below). This hero involved in the contest against their case, the heroes must endure a
will be permanently detained as a will, and it seems unfair to keep them stern lecture on the responsibilities
prisoner In the event the heroes prisoner when they should have an of wielding ex1ra-normal powers.
don't keep their promises. equal chance to search for the Cube. An Appeal for Teamwork. By now,
On the other hand, they fear that captured or defeated heroes should
In return, the Inhumans agree to: releasing them will result in more realize the Inhumans are a noble
1 . Place At1i1an's resources at the destruction. The Inhumans explain group. They may appeal to the Inhu
heroes' disposal. their dilemma to the heroes. mans to work with them in order to
2. Allow the heroes free movement In order to escape the Shock save At1ilan and the universe. The
through the city. shackles, the heroes must convince Inhumans agree, as long as the
3. Give the Cosmic Cube to Uatu in the Inhumans that the destruction heroes do it their way. Having cap
the event they find it first. visited upon Altilan so far is not their tured the heroes, the Inhumans insist
4. Provide medical help to the fault. This is not easy, and requires the only safe way to deal with the
heroes. the following: Grandmaster is to give him the Cos
1 . That the heroes capture Maximus mic Cube. If they must, the heroes can
Surrender or defeat. Should the and are able to prove that he was at1ack him after he leaves At1i1an.
heroes surrender or be defeated, the responsible for the explosion in the Special Role Playing. The suggest
Inhumans immediately place them in Palace of the Royal Family (if it ed group of heroes includes Mantis,
Shock-shackles. Shock-shackles occurred). the Celestial Madonna, and several of
prevent a victim from using his super 2. That the heroes demonstrate just Galactus's ex-heralds. These heroes
powers or at1ributes by utilizing the cause for allowing the Alpha Primi are accustomed to watching entire
heroe's own energy against him. tives to escape the sub-city (if they planets die. To them, the Inhumans'
When a hero uses a power while did). The Inhumans accept a state concerns may seem selfish when com
wearing Shock-shackles, it fails. The ment along the lines of: "We thought pared to the fate of the universe. Such
shackles harness the energy and they were slaves, so we released heroes might suggest to the Inhumans
retum it to the hero as an energy at1ack them. Slavery is a crime against their concerns are petty, or the heroes
of the same rank. Body Armor, Resist living beings everywhere." In this might simply treat the In humans with a
ances, and Invulnerabilities do not case, the In humans somewhat self distant aloofness and continue about
apply; the energy is returned directly to consciously explain that their ances their business of saving the universe.
the victim's neural system as pain. tors created the Alpha Primitives. An Any player demonstrating this type of
Physically breaking Shock experiment in freedom for the slave cosmic indifference deserves the spe
shackles requires an Unearthly inten race worked out disastrously. They cial role-playing Karma award shown
sity Strength FEAT. Picking them are currently allowing the sad race to below.
requires an Unearthly intensity Agili die naturally.
ty FEAT. Failing either at1empt results The Inhumans do not accept state KARMA:
in an Unearthly energy at1ack ments claiming the release of the Special role playing: + 20
against the wearer. Alpha Primitives was accidental. Defeat Inhumans: + 50
Interrogation. The Inhumans take Such accidents betray, in the Inhu Defeated by In humans: - 20
the heroes they defeated to the mans' eyes, an unfortunate irrespon- Killed an Inhuman: -All

24
SU MMARY: The Inhumans thank the
heroes for saving the Palace of the
Royal Family.

STARTING: If the heroes prevent


Maximus from detonating his hidden
bomb and do not allow any Alpha
Primitives to escape, use this Chap
ter when they exit the sub-city.
Superkree's Curse. Each player
must subtract one rank from one of
his hero's powers.

Read the following to the players:

The abandoned slave pens near


the sub-city entrance remain a
grim reminder of Inhuman cruelty.
A hundred-thousand yards of
shock-wire divide a dozen barren
acres into tiny squares of land.
Although no being has lived here
for years, an aura of oppression
clings to the filthy stalls.

ENCOUNTER: Allow each hero to


attempt an Incredible intensity Rea
son FEAT. Success indicates he or
she observes a shadow move from heroes have behaved in a responsi They Object to attacking the Grand
one pen to another. ble and honorable fashion toward master directly or indirectly, and they
Crystal. The shadow belongs to Attilan-despite what Runner pre warn the heroes against such an
Crystal, a member of the Inhuman dicted. If the heroes suggest cooper undertaking. They find it inconceiv
Royal Family. She has come to thank ating at this time, the Inhumans will able that anybody-even heralds of
the heroes on behalf of all Attilan for discuss the matter. Galactus-could defeat the Grand
saving the Palace. Should Ihe heroes Once again, they explain their master in a confrontation.
attack before she speaks, she attempts concern: the Grandmaster will
to flee. The Inhumans ambush the destroy Attilan if they do not win the AFTER MATH: If the heroes develop
heroes at another site (see Chapter 1 1 , contest. He has demonstrated his a plan thai convinces the Inhumans
but change the location). power to do so by killing, then reviv to join forces with them, the Inhu
Assuming the heroes wait for more ing Black Bolt, the strongest of the mans take them to a medical facility.
to develop, Crystal steps from the Inhumans. In the face of this threat, There physicians use their Healing
shadows. She says, " Lockjaw report the Inhumans feel they cannot take powers on each character. (Heroes
ed that you prevented Maximus from any chances that might result in the may recover a maximum of one
tripping one of his hidden levers. On destruction of Attilan. Endurance rank in health.) They
behalf of all of Attilan, the Royal Assuming the heroes explain that must now search for clues to the
Family thanks you. The lever would the existence of the universe may be location of the Cosmic Cube. The
have detonated a bomb in the heart at stake, Crystal responds, "Certain Inhumans accompany them and
of our Royal Palace." ly, we have no reason to doubt your provide what assistance they can.
The Inhumans are a noble and words. However, the threat to Attilan If the heroes do not convince the
honorable clan. They feel a debt of is more immediate, and we must Inhumans to join them, they must
gratitude to their opponents for sav concentrate on saving it first." proceed on their own.
ing the Palace, and will do what they The Inhumans agree to aid the Turn to Chapter 13.
can to repay it. heroes in executing any plan that
An Alliance? The heroes now delivers the Cosmic Cube to the KARMA:
have an opportunity to make an alli Grandmaster before Uatu, or that Attack Crystal: - 60
ance with the Inhumans. So far, the retains the appearance of contest. Strike a Bargain: +10

25
SUMMARY: The heroes search for ex1raordinary. It also transformed mus had found a way to escape
clues to the location of the Cube. itself into Trista's image, erased any again, and duly reported the break-in
signs of its entry, then hid the Cube to the Royal Family. The robot
STARTING: Use this encounter beneath its body. It intends to remain walked toward the sub-city of the
when the heroes leave the prison hidden until the Kree commandos Alpha Primitives when it left.
and do not follow Maximus to the arrive to claim the Cube. SUB-CITY OF ALPHA PRIMITIVES:
sub-city, or after they leave the sub The People of Attifan. During this See Chapter 1 0.
city and meet the Inhumans in Chap encounter, the heroes can have a MARKET PLACE: Each hero (except
ter 1 1 or 1 2. wide variety of relationships with the Maximus) overhears an equal num
Superkree's Curse. Each player Inhumans. The two groups may have ber of comments in the Market
must subtract one rank from one of formed an alliance, they may be Place. For allies, the Royal Family
his hero's attributes. competing as respected opponents, will (sometimes reluctantly) verify
or they may be struggling against each statement's accuracy.
Read the following to the players each other as hostile adversaries. 1 . Crystal scandalized the whole
each time their characters go to a Generally speaking, the better the Royal Family by having an affair with
new location: heroes' relationship with the Royal a human. (True.)
Family, the more readily the people 2. Black Bolt keeps his brother
Attilan is bigger than it looks. cooperate. locked in prison. (True-Maxim us is
There are a lot of places to hide a As respected opponents, the his brother.)
small cube. heroes occasionally stumble across 3. Black Bolt killed his parents. (True,
one or two members of the Inhuman indirectly-a Kree spyship he
ENCOUNTER: Once Maximus used Royal Family. The Inhuman politely destroyed crashed into their labora
the Cube in the Sentry's presence, it inquires after their progress. tory.)
realized that powerful beings would If the heroes are hostile adversar 4. The produce in the market comes
soon come to the Moon seeking the ies to the Inhumans, Lockjaw follows from the hydroponic gardens below
Cube. Therefore, needing a hiding them to each location and watches the city. (True.)
place, it decided to go to the Pit of from a safe distance. The players 5. Gorgon is an enemy of the
the Dead. It also realized the team cannot miss his presence. Fantastic Four (True-sort of. Medu
sent to recover the Cube would not No matter what their relationship, sa had amnesia and sought refuge
have time to search the entire pit, so the Inhumans take a dim view of with the FF when Gorgon came for
it had to hide in a specific location. intimidating citizens or destroying her.)
The Cube's Location. The Sentry property. The first time the heroes do 6. Lockjaw is really a deformed Inhu
searched its memory banks for an this, one Inhuman warns them not to. man; he simply looks like a dog.
easily located, yet secure hiding The second time, the Inhumans pre (True.)
place. It found the name and image pare an ambush with the weapons 7. A Kree Sentry guards the Moon.
of the only Inhuman to die recently, described in Chapter 1 4. (True-nobody knows where it hides,
Trista Rufina. It decided to use the About Town . Allow the players to but it is presumably somewhere
Cube to change its appearance to see the large map of Attilan. Ask the inside the Blue City.)
match Trista's, then hide in her crypt. players where their heroes go to 8. Medusa's hair is alive. (False-it is
The Sentry's plan had only one flaw: search for the Cube. Consult the prehensile.)
its image of Trista had been taken in entry below to determine what they 9. (For Maximus). Trista Rufina lived
her youth; she did not perish until learn. If a location is not listed, the a long time, even for an Inhuman.
she had grown very old. Since robots heroes learn nothing of importance.
do not age, it never occurred to the At each location, roll the dice out EXITS FROM ATTILAN: No robots
Sentry that Trista's appearance could of the players' sight-tell them you have left the city within 24 hours.
have changed. are rolling secret Reason FEATs if TERRIGEN LAB: (Somebody
The Sentry sent a coded broadcast they ask. Assuming one of the play besides Maximus, and only available
to Kree command, reporting both the eiS is secretly playing Maximus's to heroes accompanied by a member
fact that it had the Cube and the part, tell him the clue. This simulates of the Royal Family): Official records
location of its hiding place. It then the fact that Maximus knows the indicate two Inhumans have mutated
went to the Pit of the Dead, taking Cube's location and is attempting to bodies resembling massive robots:
care to make it appear it had fled to lead the heroes there without reveal Garnet Cato, a reclusive philosopher
the sub-city of Alpha Primitives. ing his presence. residing in the old city, and Claud
Once inside the Crypt, the Sentry PRISON: Several witnesses saw a Victor, a raucous public sportsman
used the Cube to mask them both massive robot walk through the wall, living near the Avenue of Harmony.
from detection-both ordinary and despite withering attacks from the For heroes unaccompanied by a
guards on duty. They assumed Maxi- Royal Family member, the adminis-

26
." , :'
. . .
--,
"

trator suggests going to the Market Market Place. (Maximus produces na of Judgment heard a loud boom
Place. It seems to serve as the local another clue): The custodian heard a from the Silent City.
news service. boom in the Silent City earlier that In each park, a small group of
G ARNET C ATO'S: Garnet's neigh day. dazed, ragged Inhumans marches
bors swear he hasn't left his home in PAL.ACE OF THE ROYAL. FA MIL.Y: near each entrance. They carry signs
1 0 years. Garnet has no alibi for the No clues. reading, "The End is Near!" If ques
time of the prison break-in, and WISDOM BRIDGE: The Grandmas tioned about the meaning of their
seems puzzled as to why he would ter and Uatu wait here. They do not signs, they ask the questioner if he
need one. speak, except to ask if the Cube has has seen "the crazy cats standing on
been found. Wisdom Bridge." They say nothing
GA RNET CATO TECHNICAL. CENTER: It includes a else.
hospital. The doctors use their Heal POWER PL. ANT: The superintendent
F 2 Fe Health: 28 ing powers for the heroes. If asked, says, " I know why you're here.
A S Ty hospital personnel admit an old lady Haven't seen any robots, but I could
S 1 0 Gd Karma: 275 named Trista Rufina died recently. sure use one or two after losing my
E 1 0 Gd L.E ARNING CENTER (Somebody Alphas. If you get that Cosmic Cube,
R 75 Mn Resources: Fe (2) besides Maximus): There are several how about lending it to me?"
I 1 00 Un accounts of surprise meetings with THE SIL.ENT CtTY: Nobody speaks
P 1 00 Un Popularity: 20 the Sentry. The meetings usually here; that's why it's called the Silent
occurred near the sub-city of the City. Black Bolt or Medusa can use
KNOWN POWERS:
Alpha Primitives. Some scholars their sign language to converse, or
Phasing: Monstrous. By closing his theorize the Sentry resides deep characters possessing telepathy can
eyes and meditating for a moment, beneath the sub-City. (Incorrect.) use it to communicate. Several wit
Garnet can shift his body partially into There is also a treatise on the his nesses saw a robot walk through the
an alternate universe. He becomes
tory and origin of the Elders, includ city, then heard a tremendous boom.
intangible and unresponsive. He can ing their most recent plot to destroy They thought the boom was Black
not be harmed while phased into the universe by killing Galactus. Bolt coughing.
another universe. He often does this Summarize the appropriate informa THE PIT OF THE DEAD: This iso
when annoyed by visitors. tion from the Resource Book; do not lated catacomb entrance shows no
CL. AUD VICTOR'S: His neighbors
reveal specific powers or attributes. signs of anything unusual. A sign
wish he would move away. He is AERODROME/SPACEPORT (Not posted on the metal door reads,
always creating a scene. Claud Maximus): a massive, robot "Open only in the event of death. By
informs players that he and six appearing individual recently bought Order of the Genetic Council."
friends saw the robot break into the a ticket to the Kree Empire. The pur An extraordinary examination of
prison. They rushed to help the chaser's name was Claude Victor. He the door reveals it has been blasted
guards, but the robot departed resides on Harmony Avenue. (He is into shards, then miraculously reas
before they arrived. It ran toward the going to a small planet to participate sembled on a molecular level. Inhu
abandoned Alpha Primitive pens. in a wrestling exhibition.) See his mans accompanying the heroes
house for more information. insist upon getting a special dispen
CLA UD VICTOR PARU A MENT: An emergency ses sation from the Genetic Council
F 50 Am Health: 275 sion of the Genetic Council has been before opening the doors.
A 50 Am convened to consider countermea If the characters enter the Pit of
S 75 Mn Karma: 1 4 sures to the Grandmaster's destruc the Dead, turn to Chapter 1 4 .
E 1 00 Un tion threat (the special session's
R S Ty Resources: Gd (10) purpose remains unknown to the AFTER MATH: B y the end o f this
I S Ty public). encounter, the players should be
P 2 Fe Popularity: - 2 If a Member of the Royal Family interested enough in the Pit of the
requests it, the GenetiC Council Dead to investigate it. If not, Maxi
KNOWN POWERS: grants special permission allowing mus (assuming he ac_companies the
Body Armor: Monstrous. Claud's entrance into the Pit of the Dead. heroes) suggests investigating it.
steel-skinned body protects him from They do not see the heroes without Alternatively, the heroes hear rumors
all blunt, edged, energy, and force sponsorship from the Royal Family. of a strange break-in here.
attacks. Maximus is not knowingly allowed
inside the building. K AR MA:
AREN A OF JUDG MENT: The custo PARKS: Dozens of Inhuman families There are no Karma awards.
dian suggests asking around the and young people lounge here. If the heroes did anything worthy
Patrons in the park close to the Are- of a Karma loss, penalize them.

27
SU MMARY: The heroes search the er one crypt containing an elderly the bottom of the crypt. It remains
Pit of the Dead for the Sentry. woman and a middle-aged, dragon invisible and undetectable by
like Inhuman. The elderly woman is extraordinary means, but a hero
STARTING: Use this encounter Trista Rufina; the Sentry placed her searching the crypt with his hands
when the heroes enter the Pit alone. in this crypt. feels it.
Superkree's Curse: Each player After the heroes have searched for Maxlmus and the Cube. Assum
must subtract one rank from his a while, tell Maximus (if he is along), ing he arrived with the heroes, Maxi
hero's Agility. Half way through the that he notices a faint trail of distur mus should attempt to snatch the
encounter, each hero must subtract bance in the dust. The trail leads to Cube. Any attempt to reach the Cube
one rank from his hero's lighting. Trista Rufina's crypt. before Maximus does should be
If Maxlmus is not with the heroes, resolved by normal initiative rolls. If
Read the following text aloud: and remains free to come to the Maximus came here on his own, he
crypt, he eventually starts creating a hides in the shadows above the crypt
A long, winding case of stone series of ghostly wails to lead the and drops into the crypt as soon as
stairs leads into the Inky depths of heroes to Trista's crypt. the Sentry is out of the way. If he
the Pit. A sweet, musky odor The heroes can easily find Trista recovers the Cosmic Cube, he imme
clings to the gray walls of the stair Rufina's crypt if they look for her diately tries to paralyze anybody who
case. Nothing stirs below. name. The crypt contains the nicely could take it. Instead, the Cube cov
preserved body of a young Inhuman ers the heroes with Amazing
ENCOUNTER: The Inhumans, if they female. The Sentry remains perfectly Strength instant glue.
were working with the heroes, remain motionless. This should not fool The In humans. The Inhumans
on the surface unless they hear heroes who recall that Trista Rufina arrive just as the heroes disable the
sounds of obvious disrespect-such died an old woman. Sentry. or just as it disables them. If
as crashing crypt lids. If the Inhuman The Sentry attacks if the heroes the heroes possess the Cube, the
Royal Family is not working with the search its crypt. Despite its appear Inhumans congratulate them.
heroes, the Inhumans' own investiga ance, it retains its abilities. If Maximus possesses the Cube,
tion soon leads them to the Pit. the Inhumans attack him. If they do
They arrive about the same time Sentry 91 68 not stun or knock him unconscious
the heroes meet the Sentry. immediately, Maximus uses the
The Crypts. Study the map of the F 20 Ex Health: 2 1 5 Cube to turn them into ants. It
Pit of the Dead on the back of the A 20 Ex works-they become mansized ants
map sheet. The Pit descends in S 75 Mn Karma: 1 4 with their normal powers.
order of importance; kings and the E 1 00 Un If nobody has the Cube, and there
royal family occupy the high levels. R 6 Ty Resources: N.A. was no agreement regarding the
Criminals occupy the lowest level. I 4 Pr Cube's disposition, the Inhumans
Trista is two levels above the bottom, P 4 Pr Popularity: 0 dash for the Crypt. Make a normal
on the commoner's level. initiative roll for Black Bolt and the
There are no obvious clues to help KNOWN POWERS: closest hero; the winner comes up
the heroes discover the Sentry. It Body Armor: Amazing. Sentry 91 68's with the Cube.
used the Cube to make the Crypt body protects it against all melee DefaCing Crypts. If the heroes
appear completely normal. The dust and beam attacks. abused the Pit of the Dead, the Inhu
remains undisturbed; the air remains Invulnerabilities: Class 1 000. Sentry mans attack. They have Power
stale, and the cavern remains silent. 9 1 68 is invulnerable to pSionic, men Boosters that increase any attribute
Searching the Crypts. Assuming tal, or emotion aHacks, as well as or power to Unearthly for 1 - 1 0 turns.
the heroes search the Pit, they dis toxins and diseases. After one use, the Power Booster
cover nothing unusual. CommunicatIons: Class 5000. It can must be discarded.
If the heroes begin searching transmit data to and receive orders
crypts, tell them the first crypt they from Kree command. AFTERMATH: Three turns after the
open contains the badly decom Blastray: Unearthly. This Sentry Cube is recovered, the Grandmaster
posed body of a male Inhuman. The shoots an energy beam from its appears. Turn to Chapter 1 5.
second contains the somewhat eyes.
decomposed body of a middle-aged Healing: Excellent. It can repair itself. K A R MA:
Inhuman. The third crypt contains Defeat Sentry: + 50
something unrecognizable and very When Sentry 9 1 68 jumps from the Defeat Inhumans: + 20
foul-smelling. Heroes searching crypt it reverts to its normal size and Kill Somebody: - All
crypts on the commoner level discov- shape. It defends the crypt at all Recover Cube: + 75
costs. The Cosmic Cube is hidden in Find Cube without Maximus: + 20

28
SU MMARY: The Elders take the cates the hero is dead cenain the scious for the rest of the encounter.
Cube. imposter is Uatu. Success indicates Replay the encounter from that point,
the hero has noticed certain manner minus the unconscious character.
STARTING: Three turns after some isms differing from their last meeting.
one seizes the Cosmic Cube, the Players doubting Uatu's true iden AFTER MATH: The encounter ends
Grandmaster and Uatu (the impos tity may do with the Cube as they the instant any Elder acquires the
ter) appear in the Pit of the Dead. wish. Any attempt to use the Cube at Cosmic Cube. The entire group tele
Superkree's Curse_ In Chapter this point meets with a comic failure, ports to the Arena of Judgment to
1 4, the heroes had the opponunity to however. In the presence of the proceed with their plan. Any hero
use the Cosmic Cube to remove Power Primordial, the Cube requires tagging along suddenly finds himself
Superkree's Curse. If they did so, all extra care and attention to function living one year in the future-the
of their abilities return to normal. If properly. Remember, too, that the Grandmaster teleported the hero
not, each hero must subtract one Elders will take counter measures to forward in time.
rank from his hero's Reason attrib guarantee they receive the Cube. (In The Real Uatu. As soon as the
ute. other words, the heroes can attempt Elders leave, Uatu materializes. He
to use the Cube, but it backfires immediately uses his powers to heal
Read the following to the players: they do not escape a confrontation all the heroes back to normal (but
with the Elders.) cannot remove Superkree's curse). If
"I was correct, Watcher," the If the heroes do not turn the Cube the heroes have not yet figured out
Grandmaster says. "They have over immediately, the Inhumans pro Superkree's curse, Uatu explains its
found the Cube." test vigorously, especially if they had nature and how to remove it. He also
Two majestic figures step into an agreement with the heroes. returns all consciousnesses to their
the dim light. Both hold out a hand The Elders Attack. When it correct bodies, assuming Maximus
expectantly. becomes clear the heroes do not succeeded in switching conscious
intend to surrender the Cube, the nesses and has not yet been
ENCOUNTER: This is a crucial Elders attack. The Inhumans stay out undone.
encounter. At the end of it, the Elders of this battle, feeling outclassed and He then says, "After long and
possess the Cosmic Cube-period. uncertain about which side deserves careful consideration, I have decided
Because of its necessity for destroy their suppon. it would not break my vows to tell
ing Galactus, the Elders will go to The Grandmaster. He uses the you this. With the aid of the Grand
any length to acquire the Cube. Power Primordial to telepon the master, the Trader stole my identity.
What Happens to the Cube? If Cube into his hands. The character His purpose was to trick you into
the Cube is given to the Grandmas holding the Cube may attempt an recovering the Cosmic Cube for the
ter, he thanks the heroes and the Amazing intensity Agility FEAT to Elders. Although I remain unclear as
Inhumans for their panicipation. He retain possession of it. Success indi to the reason they desire this new
and "Uatu" then telepon away. On cates the character telepons with the Cube, I do know the Elders feared
the other hand, if he is not given the Cube, finding himself face-to-face Galactus would discover they were
Cube (for any reason), he looks at with the Grandmaster. Success can searching for it. They used you as
the Inhumans and says, "I promised be costly; the Grandmaster snaps, proxies to avoid his notice-do not
to destroy your city, and so I shall. "Enough!" and uses his Death allow this to trouble you. The Elders
However, I have business here first power on the character. If the charac are to you as you are to normal
so you have received a brief ter still holds on, the Grandmaster humans. But now, you must find
reprieve." simply teleports him away with the them and undo what they have trick
It is most likely that the heroes will Cube. ed you into doing." Uatu then tele
give the Cube to the Uatu imposter, The Collector. Hiding in the ports the entire group to the surface
assuming this is the end of the shadows, the Collector is armed with of Attilan. Turn to Chapter 1 6 .
adventure. This results in a straight his Temporal Assimilator and a Shift
forward and quick encounter-which Y rank hypno-stun gun. Should the KARMA:
is fine (go to "Aftermath"). situation become deperate, he uses Knocking one or more Elders
However, clever players may sus the Temporal Assimilator to move unconscious: + 200
pect their heroes are being deceived. himself back three turns in time, then Breaking agreement with
The first hero, and the first hero only, attacks the character who possesses Inhumans: -10
to state that he or she doubts Uatu's the Cube at the desperate moment Honoring agreement with
identity is entitled to an Uneanhly with his hypno-stun gun. Any charac Inhumans: +5
intensity Reason FEAT. Roll this ter hit by the hypno-stun gun (normal Being defeated by Elders: - 40
FEAT yourself, in secret. Failure indi- Agility FEAT) must make a Shift Y
intensity Reason FEAT or fall uncon-

29
SUMMARY: The heroes have an animal in agony. while the heroes prepare. He
opportunity to win the Cosmic Cube The Heroes' Job. The players remains a motionlesss, impassive
back from the Elders. must force their way into the arena figure. As the heroes move to enter
past the Elders' defenses and take the Arena, he speaks again. " I see
STARTING: After Chapter 1 5, Uatu the Cube. However, the Elders are you, gnats. Was your previous
teleports the heroes and In humans more powerful than most opponents attempt not painful enough? This
to the Arena of Judgment. the heroes will ever face. If the time, I shall postpone your punish
Superkree's Curse. Each player heroes attack without taking the time ment until I think of something more
must subtract one rank from his to form some sort of plan, they are worthy."
hero's Fighting attribute. (Adjust certainly doomed. On the other Galactus is speaking to the Elders.
Health scores accordingly.) Ignore hand, if they attack with surprise, He refers to events in Silver Surfer
Superkree's Curse if the heroes used force, and coordination, they just #1-10. Given the scope of his gaze,
the Cube to remove the curse; in this might succeed. A good plan will the heroes might mistake his warn
case, their powers and attributes include proviSions for accomplishing ing as intended for them. Unless
return to normal. the following objectives: approached by a current or former
1 . Surprise. If the Elders realize the herald, Galactus does not respond to
Read the following text aloud: heroes are coming, they will prepare inquiries about his meaning.
a defense. The Heroes Attack. The Elders
Panicked mobs of Inhumans 2. Bypassing the force field quickly. If are concentrating so intently upon
crowd Attilan's streets. Men and the heroes get stuck behind the force their task that they do not respond to
women rush toward the Aero field, they stand little chance of the heroes' presence for two turns.
drome. achieving surprise. Knocking down This means, if the heroes achieve
The reason for the panic is the force field requires a Shift X surprise, they earn two free attacks
readily apparent. A foreboding, intensity Power or Strength FEAT. A against the Elders. Otherwise, if the
man-shaped figure hangs above failed attempt alerts the Elders. Elders had warning of the heroes'
the city, so large he eclipses even There are other ways to get behind approach, they respond during the
the Earth's disc. Standing as tall the force field. For instance, the same turn of the heroes' attack.
as Attilan's highest tower, he heroes might Teleport into the arena. Whether or not they react on the
wears dark, metallic armor that Any method of travel not involving same turn as the heroes' attack, they
almost gives him the appearance movement directly from point A to B react as outlined below.
of a robot. On his head rests a works. The Cosmic Cube. The Cube is
winged, cylindrical helmet that 3. Striking a deadly first blow. Sur presently engulfed by unbelievable
frames his grim, determined face. prise is of little benefit if one does not amounts of the Power Primordial.
"Who summons Galactus?" take advantage of it. Heroes who Anyone attempting to touch or affect
know something about the Elders of it suffers a Class 3000 energy attack
ENCOUNTER: The Inhumans imme the Universe stand a better chance (this is enough to negate invulnera
diately part company with the heroes of high first-strike efficiency. bilities to energy attacks). Warn any
to oversee the evacuation of Attilan. Heroes may have learned some character contemplating touching it
The Elders' Plan. The Elders thing about the Elders in one of three that this could easily mean death.
have locked themselves in the Arena ways: research at the Attilan Learn The Collector. He wears his ethe
of Judgment behind the Grandmas ing Complex, previous experience rion battle armor and carries his tem
ter's force field (Shift X). They are with them, or conflicts during this poral assimilator. When the heroes
using the energy their combined adventure. Briefly summarize the attack, he uses his temporal assimi
efforts can coax out of the Power general nature of the Elders for play lator to travel forward and backward
Primordial to super-charge the Cos ers whose characters researched the an instant in time so he can predict
mic Cube. They have asked it to Elders or who have had previous his opponent's moves. Treat this as a
destroy Galactus, but realize it can experience with them (this automati + 2 CS to hit, and he always wins
not complete such a task without cally includes pregenerated heroes). initiative (after surprise wears off).
more energy. Then state each Elder's individual He uses a sonic scrambler sidearm
Anyone looking into the Arena nature, including his favorite one or against the heroes. Treat damage
sees all known Elders (except Ego) two powers. Don't discuss rankings. from the sonic scrambler as an
standing in a circle around the Cos 4. Equipment. The Inhumans gladly Amazing rank force attack; Body
mic Cube. Streams of shimmering, allow the heroes to use any of the Armor, Resistances, and Invulnera
multi-colored energy flow from their weapons they employed against the bilities apply only if they protect the
fingers into the Cube. The CosmiC heroes in Chapter 1 1 or 1 4. hero from ultra-high sound waves.
Cube bounces on the ground like an Galactus. Galactus patiently The Grandmaster. His tactics are
awaits a response to his question as simple as they are deadly. He

30
teleports to a new position every follow. In the park, he relies on his as a trade. If his Emotion Control
other round. On the rounds he Plant Control powers to fight for him. succeeds, the victim is entitled to
doesn't teleport, the Grandmaster The Contemplator. Despite his attempt a Red Pysche FEAT in order
uses his Death-Power on the tough meek appearance, the Contemplator to withstand his argument.
est character in the group. During is one of the most formidable of the
the battle, the Grandmaster taunts Elders. He attacks with his Psionic AFTER MATH: The battle ends when
the heroes by reminding them they powers first, but will increase his one side falls unconscious, or after
are pitifully overmatched. Fighting and Strength to Shift X if six turns. If the heroes still stand at
The Champion. The Champion's confronted in melee combat. The the end of the battle, they see Galac
tactics are the simplest of all. He Contemplator behaves as if he were tus watching the combat. He com
rushes into hand-to-hand combat teaching his opponent a lesson ments to the Elders, "Again you
with the strongest opponent. Every about the futility of violence. have failed. This time, mere mortals
time an opponent lands a blow, the The Possessor. He does not foiled your plans. Perhaps you
Champion congratulates him. actively participate in the combat. He should resign yourselves to your
The Runner. The Runner turns to defends himself by entrapping his place in the universe-before you
his opponent smiling brightly. Tell the opponent inside his RunestaH. He lose it altogether."
player that his character immediately always warns his opponents not to If the heroes lost the combat, they
likes the Runner. As he fights, the attack him. recover consciousness (assuming
Runner carries on a playful conver The Obliterator. Reveling in com they are still alive) just in time to
sation. The Runner fights at a dis bat, the Obliterator attacks with his witness Galactus slowly falling
tance with his Energy Generation armor's distance weapons and toward a distant crater. He looks
power. He fights in melee by raising avoids melee combat. He chuckles deathly ill.
his Fighting rank to Shift X. gleefully each time he scores a hit. Turn to the Epilogue.
The Gardener. He tries to avoid The Astronomer. He teleports
combat, focusing his energy on away at the first sign of trouble. K AR MA:
charging the Cosmic Cube. If The Trader. He uses his powers to Standing after six turns: +300
attacked, he flees to the park outside try to persuade his opponents to give Defeated by the Elders: -
40
the Arena, hoping his enemy will up their fight, phrasing his argument

31
SU MMARY: The Elders leave. A Continue reading with this text: Although the Kree are exaggerat
moment later, a Kree fleet threatens ing when they claim they can level
the city's destruction unless the Cos Medusa approaches. "The Cube Attilan with 1 2 ships, the Inhumans
mic Cube is returned. is secure, Attilan still stands, and don't realize this. The populace
Galactus is gone. Accept our immediately begs the heroes to save
STARTING: This encounter begins thanks; we are safe at last." them from this latest threat. The
when the fight in Chapter 1 6 ends. Uatu appears before Medusa. Inhuman Royal Family seems
Superkree's Curse. No further " Perhaps, and perhaps not. But uncomfortable about all the attention
effects. these mortals have fought well, the heroes are receiving.
and deserve the gratitude of more The heroes have three options.
Read the following text aloud: races than the Inhumans alone." First, they can attack the Kree. The
Kree flee immediately.
The Cosmic Cube is as black as ENCOUNTER: Galactus does not Second, the heroes can negotiate
Ego's heart, and as cold as deep respond to any summons or mes with the Kree. If the Kree learn that
space. Several puzzled Elders sage. The Cube, unpredictable as the Silver Surfer, Firelord, etc. are
stare at the dark cube. always, teleported Galactus to defending Attilan, they hesitate to
A tremendous roar erupts at the another dimension and gave him open fire. If the heroes return the
gates. Black Bolt leads a crowd of amnesia. He will soon rule Asgard, Cube to them, or allow them to
cheering In humans into the Arena. Olympia, and perhaps other godly inspect it and see for themselves that
Galactus has vanished! dimensions as well. But that is a the Elders drained it, the fleet com
story for this adventure's sequel, mander agrees to leave peacefully.
If the heroes survived six turns of Ragnarok and Roll. Third, they can let the Royal Fami
combat with in Chapter 1 6, read the The Cube's Effects, All effects of ly handle the situation. The heroes
following text: the Kree Cosmic Cube are negated can, quite legitimately, turn the inci
with its depletion. This means Max dent over to the In humans. They can
"It cannot be," the Grandmaster imus's powers return to previous do this in one of two ways: by simply
mutters. levels and the heroes regain all saying something along the lines of
"Again, we have failed," ranks and abilities lost. "we've taken care of the Elders and
answers Astronomer. "The Cube The Elders. The Grandmaster has the Kree aren't our problem. Bye."
depleted before Galactus fell." forgotten about his promise to This reflects the cosmic scope of the
"Brothers, we cannot win all the destroy Attilan-for now. The Pos heroes' view points. It can only be
time," says Runner, a good sessor releases any souls caught in employed by heroes such as Silver
natured smile stretched across his his Runestaff. If the heroes survived Surfer, Firelord, Nova, and others
face. " Perhaps we should leave." six turns of combat in Chapter 1 6, who make their homes in deep
"Not before I congratulate our the Grandmaster resurrects anyone space. It does not indicate a lack of
opponents on a contest well he killed. concern as much as the knowledge
fought," says Champion. "Mortals, The Kree Fleet. The heroes again that the Inhumans can take care of
there are few beings in this uni have pressing matters to attend to, themselves.
verse who can match wits with we such as the Kree fleet that just Alternatively, the heroes can ask
who-can not-die. The victory right appeared above Attilan. After receiv the Royal Family if they want help.
is yours." The Elders disappear. ing Sentry 91 68's message, the Kree The Royal Family will graciously
dispatched a hastily assembled fleet decline and negotiate a settlement to
If the heroes fell to the Elders in to Attilan to recover the Cube. When the problem. They give the Kree the
Chapter 1 6, read the following text: the fleet's commando team did not dead and useless Cosmic Cube.
find the Cube in Trisla's crypt, the
fleet commander decided to try intim AFTER MATH: The Kree leave as
"It cannot be!" mutters the Grand
idating the Inhumans. Read the fol soon as the Cube situation is
master.
lowing text to players when they resolved. The heroes are not trou
"He escaped! " Astronomer
think the adventure is finished: bled again-until Uatu summons
says. "We wounded Galactus, but
them to find Galactus in Ragnarok
he escaped."
"Attention, Inhuman scum! We and Roll.
"Then we must seek him! " Run
ner says, his smile widening at the have come to retrieve our prop
erty. Unless you return the Cosmic K A R MA:
thought of a chase. The Elders
Cube to us immediately, we will Chasing away Kree fleet: + 20
disappear.
level your precious city. You have Negotiating Kree problem: +30
1 0 seconds." Letting In humans settle Kree
problem: + 40

32
I
MANTIS GLADIATOR FIRELORD BETA RAY BILL NOVA THOR SILVER SURFER DOC STRANGE
F 40 l n F 75 Mn F 75 M n F 1 00 Un F 50 Am F 100 Un F 50 Am F 10 G d
A 40 l n A 5 0 Am A 100 Un A 30 Rm A 75 Mn A 20 Ex A 75 Mn A 20 E x
S 6 Ty S 100 Un S 50 Am S 100 Un S 1 00 Un S 100 Un S 100 Un S 6 Ty
E 30 Rm E 500 Shill Z E 100 Un E 100 Un E 100 U n E 100 U n E 1 00 Un E 30 Rm
R 6 Ty R 1 00 Un R 30 Rm R 30 Rm R 2 0 Ex R 6 Ty R 20 Ex R 1 0 Gd
I 20 Ex I 75 Mn 1 50 Am I 20 E x I 75 Mn I 20 Ex I 75 Mn I 75 Mn
P 50 Am P 500 Shift Z P 30 Rm P 50 Am P 40 I n P 50 Am P 40 ln P 1 0 0 Un
Health 1 1 6 Health 725 Health 325 Health 330 Health 325 Health 320 Healih 325 Healih 66
Karma 76 Karma 675 Karma gO Karma 1 00 Karma 1 35 Karma 76 Karma 1 35 Karma 1 85

Powers: Powers: Powors: Powers: Powers: Powers: Powers: Powers:


Empalhy-Am

Healing-Un
Invulnor-Un
vs. energy attacks.
Shill Z vs, heal,
I Stellar Flamo-
C1 1 000
Body Armor-Ex

Invulner-AII
Fire Gener, &
Conlrol-Shlll Z
Body Armor-Ex
Vs, physical,
Ty vs, Energy
Power Cosmic:
Power Blast-Un
Magic:
Any power al Am

cold, gas, disease, Body Armor-Am diseasos Body Armor-Un Raise one ability Aller Appear,-Am
Life Suppon-Shill Z & most radiation (Immune to heat) Mjolnlr: to Un for 1-10 rds
Aeslslance-Shlft X Invulner. to Hit-Ex ASlral Projecl .-Un
Plant Control-U n Environ. Independ- Flighl-CI 1000 10 physical Injury heat. cold, flame. Damage-Un Healing-Un
Shill Z & disease (no effect on Endur.) ILevitation-In
Recovery-Am Stafl-Un range Storm Broaker: Fllghl-Shlft X
FlIghl-C1 5000 Throw-Rm Wrapped In Fire-Am Reconstruct MaUor- IShield-Am
Resistances-Am
(Ioxlns & diseases) Psychic i
AeIlOCI.-s PC Talents:
Astrogatlon
Damage-Un

Weather ContrOl-Un
Fllghl-CI 3000
Shield-Am

Weather Control-Un
Un

Perceive energy
Telepalhy-Un

Teleport-In Heal Beams-Mn source of more than IConjure-Am


Dimension Travel-Un Dimension Travel-Un Un level on a pianot
Talents: Heightened VJsion- Forcobeam-Am
Martial Arts Am Flighl-Am Talents: FlIghl-CI 5000
A, B, D, & E + 1 CS Edged Dimension Open-Mn
Resist Domination Shietd-Am + 2 CS wllh Mjolnlr Body Armor-Mn
Siaep Gas-Mn
Skulllebull-1 000 sPd, Talents:
BlasterS-Un Manlal Arts D Cloak of Lev:
Reason-In Fllghl-Shlll X

Eye:
Delectlon-CI 1 000
+ 2 CS Mental Powers
Suspend Animation on
unc, Targel-Mn
Dimension Aper.-Un

Orb:
Magic OeleCI.-CI 3000
View any place
known to user