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Gabriela Leija-Hernandez
Professor Fielding
WRTC 103
12 October 2017
Visual Reflection Essay on PSA
Making Meaning
The main point of the PSA that appears to be more
persuasive is the photo of a little boy who looks engaged and has
his ear enlarged to show how much they adapt to what they
watch or listen to as youth. Adjacent to the young boy, the
caption explains, Playing violent video games increases
aggressive thoughts, angry feelings, and physiological arousal.
(Keim) In the PSA, there is a strong appeal to logos more than the
other two appeals due to various facts and information from the
two articles looked at. The centered photo displays emotion that
children are easily affected. Within the articles, ethos is shown
considering both Flanagan and PBS have a scientific background.
The PSA is organized and spaced in order for the audience to take
the claim seriously.
Thinking about the Process
A challenging aspect of constructing the PSA was deciding
on an appropriate photo to be centered and remain a focal point.
Many images depicted the claim, but not as specific and
appropriate as the current picture of a child being directly
affected behaviorally. Careful consideration was also done
concerning the text provided in the PSA until information that
tailored specifically to behavior on a younger group was found.
The strongest element of the PSA has to be the focal point
because it is bound to be seen before any other aspect of the PSA
based on its location and what is depicted within the photo that
strong supports the claim without yet saying a word.
WORKS CITED
Flanagan, Jack. Violent Video Games Promote Antisocial Behaviors Opposing Viewpoints,
Keim, Brandon. What Science Knows About Video Games and Violence. PBS, Public
https://www.flickr.com/photos/the_red_pyramid_thing/5562409202