Professional Documents
Culture Documents
To help bring the nobility to life in your fantasy games, Clash of Kings: Nobility presents a new core
class, the Courtier, a PC-worthy version of the Aristocrat NPC class, along with information on the
various titles of nobility found in most fantasy games.
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young courtier began his rst lesson in politics,
being encouraged by instructors to network with
Game Rule Information
Courtiers have the following game statistics.
his fellow students, themselves future prime Abilities: Charisma is the most important ability
ministers of state or generals of great armies. for the courtier. Leaders and intriguers will also
Relationships begun at these early ages, both want a good Intelligence and Wisdom, while
positive friendships and bitter rivalries often can Rakes might prefer Dexterity or Constitution.
be traced to the young courtiers education. Alignment: Courtiers can be of any alignment,
At age 16 the courtier would then go to a great though most tend toward Lawful Neutral, as they
university. In England during the middle ages are eager to protect their prerogatives and ruthless
there were two. Oxford and Cambridge and most toward those who oppose them.
advanced European powers had a university Hit Die: 1d10
or two as well. Here education, renement and
networking continued. A degree from one of
these institutions was optional and only sought by
Class Skills
The courtiers class skills (and the key ability
the more serious scholars of the noble class. The
for each skill) are: Bluff (Cha), Craft (writing)
purpose of attending university was primarily to
(Int), Diplomacy (Cha), Disguise (Cha), Gather
give the courtier an added level of polish.
Information (Cha), Intimidate (Cha), Knowledge
The nal stage of a courtiers education was
(history, local, nobility and royalty) (Int), Perform
a trip abroad to the great continental powers
(all) (Cha), Ride (Dex) and Sense Motive (Wis).
of Europe (or between them if the courtier was
Skill Points at 1st Level: (4+ Int. modier) x4
from a European country). This added still more
Skill Points at Each Additional Level: 4+ Int.
renement and gave the courtier an expanded
modier
stage on which to network and advance the
interests of his family (he was also expected to
add to his familys art collection while on his Class Features
travels). All of the following are class features of the
Finally the courtier would return home and take courtier.
his place at the court, hoping to catch the eye of a Weapon and Armor Prociency: The courtier is
powerful patron and begin climbing the ladder of procient in all simple and martial weapons, as
ofces and titles, each of which could advance the well as light, medium and heavy armor, as well as
power and prestige of his noble family. shields (including tower shields).
Other Classes: The courtier who specializes Divine Grace (Su): At 1st level, the courtier gains
in leadership works especially well with other a bonus equal to her Charisma bonus (if any) on
combat classes, who ght better and can further all saving throws.
benet from the courtiers leadership abilities. Noble Specialty: At the levels indicated on the
The intriguer prefers the company of stealth class table, the courtier can advance in one of
classes who compliment his wheels-within-wheels three noble specialties. The noble specialties are:
methods. Finally the rake prefers combat classes leader, intriguer and rake. The courtier can be as
of all types with whom he can ght side by side. specialized or an generalized as he wishes and
Role: The courtier is a complimentary class, the only requirement is that the abilities must be
skilled at making those around him better. He selected in order.
is also a reasonably good ghter in his own For example a character could select the rst
right and can ll out the partys ranks with his ability from the rake specialty, then the rst ability
followers and henchmen if needed. from the intriguer specialty, then the second
Iconic courtier: One of the most successful kings ability from the rake specialty and so on.
of the middle ages, Henry V, who temporarily
put his countrys civil wars to rest through his Leader
charisma and ruthlessness and who died as king 1st: Afnity (1st level): The courtier receives a
of both England and France. group of 1st level followers equal to 1d10 + the
courtiers Charisma modier + the courtiers class
level. This ability may be taken more than once.
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2nd: Aura of Bravery: All allies within 10 times increases to +3 and if their hit points are below
the Courtiers Charisma modier are immune 25% they receive a +4 bonus.
to fear effects. Allies who can see the courtier 9th: Afnity (3rd level): This ability functions
(the distance of this will vary depending on as the 1st level ability except that the followers
battleeld conditions but assume a minimum of received are 2nd level; Beacon of Leadership: the
two times the characters Charisma modier and Courtier is considered to be visible to all allies and
a maximum distance of 6 times the characters enemies on the battleeld regardless of current
Charisma modier) gain a bonus on saving conditions, out to a range of 300 feet.
throws against fear effects equal to the courtiers 10th: Personal Bodyguard: The Courtier gains a
Charisma modier. personal bodyguard of 4 10th level Fighters.
All the Courtiers aura abilities may be used at
will, an unlimited number of times per day but Intriguer
only one ability can be used at a time. Activating 1st: Rumor: the intriguer is a master at working
an aura ability requires an attack action but after behind the scenes to make life harder on his
that the Courtier may act normally. enemies. By making a Diplomacy check (DC
3rd: Henchman: The Courtier receives a special 15) the intriguer makes all Diplomacy checks
follower of one-half his courtier level. This by one enemy harder, increasing the DC by +5
follower will advance as the courtier advances, when dealing with court ofcials and heads of
always remaining one-half his level rounded state (both allies and enemies). Determining that
down. There are three varieties of henchmen the intriguer was behind the rumor is difcult,
available to a courtier: a standard bearer (a requiring a Gather Information check with a DC
member of the Fighter class), a lieutenant (a of 15 plus the characters Courtier level.
member of the Courtier class with the leadership If the intriguer fails the Diplomacy check to
noble specialty) and an assassin (a member of the use this ability he has overstepped his bounds.
Rogue and then Assassin class). Instead of the target being affected by this ability,
In addition to their normal class abilities, the intriguer himself is affected.
the standard bearer doubles the range of the 2nd: Cheap Shot: The intriguer doesnt like
following abilities while both he and the courtier to ght but when he does, he ghts to win. This
are conscious and engaged in combat against their ability may be used once per day and renders
enemies: Aura of Bravery, Aura of Rage, Rally, the target at-footed against the intriguers next
Aura of Heroism and Aura of Resolve attack.
4th: Aura of Rage: All allies within 5 times the 3rd: Contacts: The intriguer has friends in high
Courtiers Charisma modier receive a bonus to and low places and makes all Gather Information
their Strength equal to the Courtiers Charisma skill checks in minimum time (2 hours).
modier. 4th: Sneak Attack +1d6: this ability functions
5th: Afnity (2nd level): This ability functions as the standard Rogue ability. Note that this
as the 1st level ability except that the followers damage bonus always applies to the target of the
received are 2nd level. intriguers cheap shot ability if he hits.
6th: Rally: All allies within 10 times the 5th: Cheap Shot 2/day
Courtiers Charisma modier are healed a number 6th: Sneak Attack +2d6
of hit points equal to the characters Courtier 7th: Slander: The intriguer insinuates the target
level. of this ability has committed some heinous act by
7th: Aura of Heroism: All allies within 10 times making a Diplomacy check (DC 20). This increases
the Courtiers Charisma modier gain a morale the difculty of all Diplomacy checks by +10.
bonus to attack rolls and saving throws equal to Determining the source of the slander is even
the Courtiers Charisma modier. more difcult, requiring a Gather Information
8th: Aura of Resolve: All allies within 20 times check with a DC of 20 plus the characters
your Charisma modier gain a +2 morale bonus Courtier level.
to attack and melee damage if they have suffered If the intriguer fails the Diplomacy check to
damage. use this ability he has overstepped his bounds.
If their hit points are below 50% this bonus Instead of the target being affected by this ability,
the intriguer himself is affected.
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8th: Sneak Attack +3d6 4th: Reckless attack: The rake is a dangerous
9th: Whisper Campaign: This ability represents swordsman but is reckless of his own safety. This
a concerted effort to smear an enemy by making ability allows the rake to reduce his armor class
a Diplomacy check (DC 25). It functions as by -1 to gain a +1 bonus to damage on all melee
slander, except that the attitude of all characters attacks for the next round. The maximum amount
toward the target is reduced by one category (so a the rake can reduce his armor class is equal to his
character that was indifferent will instead become base attack bonus. If the rake reduces his armor
unfriendly and so on). class below his at-footed value he is considered
If the intriguer fails the Diplomacy check to at-footed for purposes of abilities such as sneak
use this ability he has overstepped his bounds. attack.
Instead of the target being affected by this ability, 5th: Matter of honor +2
the intriguer himself is affected. 6th: Furious lunge: The rake gains an additional
10th: Rabble rouser: By making a Diplomacy +2 bonus to hit and damage when performing
check (DC 30) the intriguer is able to make a charge attacks with his sword. The rake only
speech defaming one target, causing all who gains this bonus when attacking on foot, not while
hear the speech to become Hostile to the target. mounted.
Diplomacy checks to improve the attitude of the 7th: Matter of honor +3
mob that hears the speech will are increased by 8th: Wit +2: The rakes armor class bonus from
+15. Banter improves by the listed amount.
The mob will seek out the target of this ability 9th: Matter of honor +4
if he is known to be close by (within one days 10th: Sidestep: Once per day the rake can avoid
travel) and if they reach him within 24 hours, they some damage from a successful attack, suffering
will attempt to do harm to him. This ability begins only minimum damage from a successful attack
to wear off after one day, with the attitude of the melee or ranged (not magical) attack; Wit +4
mob improving one category per day until it after Courageous: At 3rd level the courtier is immune
three days they become indifferent to the target of to fear effects.
the speech. Divine Wrath (Su): Once per day, the courtier
If the intriguer fails the Diplomacy check can invoke his authorizing divinity and deliver
required to perform this ability, the crowd is a devastating attack upon an enemy. This attack
offended by his attempted smear and will turn on gains a bonus to hit equal to the nobles Charisma
him, attacking him. modier, and a damage bonus of +1 per courtier
level. As the courtier advances in level he may use
Rake this ability additional times per day, as shown on
1st: Banter: When wearing light or no armor, the the class table.
rake gains a competence bonus to his armor class Leadership: At 6th level the courtier receives
equal to his Charisma modier. this feat as a bonus feat, as others realize he is
2nd: Deft swordsman: The rake modies moving up in the world and wish to share in his
the attack roll of all sword attacks by either his favor.
Dexterity or his Strength modier, whichever is Noble Promotion (Ex): At the levels indicated
greater. the noble moves up in the Great Chain, either
3rd: Matter of honor +1: When the rake feels being granted a more prestigious title (see the
he or his family have been insulted, he gains the section on noble titles below) or being granted a
listed morale bonus to attack rolls, melee damage larger land holding (which brings with it a larger
and saving throws until he has put the matter yearly income from that land).
right, usually through violence. Divine Curse (Su): At 19th level the courtier can
If the rakes bravery or honesty has been inict a terrible curse on an enemy, causing that
questioned, or if a formal challenge has been enemy to suffer a -4 penalty to all skill checks and
issued to the rake, this bonus always applies. It saving throws if he fails a Will save (DC 20 + the
also always applies if the reputation or delity courtiers Charisma modier).
of a female relative is called into question. It may
apply in other circumstances at the discretion of
the game master.
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