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OV ERVIEW PERSONAL DA TA CHA RACTER SH EET PA CT RUL ES

Character Sheet COU SGC INT CHA DEX AGI CON STR

Personal Data 12 11 10 10 10 10 9 9
Name Raja
Family Place of Birth Inexperienced Experience Level
Date of Birth Age Sex m
Race Humans Size Weight
Hair Color Eye Color 900 Total AP

Culture Middenrealmer Social Status


Profession White Mage (Gareth Academy of Sword and Sta f) AP Collected
Title
Characteristics
Other Information 900 AP Spent

Portrait/Coat of Arms
Advantages
Improved Regeneration (Arcane Energy) I, Increased Spirit, Rugged
Fighter, Spellcaster Bonus/
Value Penalty Bought Max

Life Points 23 0 0 23
(Race Base Stat + CON + CON)
Base Stat: 5

Arcane Energy 31 -2 0 29
(20 for Spellcaster + Primary Attribute)
perm. used/thereof bought back: 2 0

Karma Points - - - -
(20 for Blessed + Primary Attribute)
Disadvantages perm. used/thereof bought back: - -

Spirit
Obligations II (a Blessed One to his Temple), Principles II (protect the
Middenrealm and the nobility, faith in the Twelvegods, truthfulness) (Race Base Stat + (COU + SGC + INT)/6)
1 1  2
Base Stat: -5

Toughness 0 0  0
(Race Base Stat + (CON + CON + STR)/6)
Base Stat: -5

Dodge 5 0  5
(AGI/2)

Initiative 11 0  11
(COU + AGI)/2
General Special Abilities
Area Knowledge (Home Region: ) Movement 8 0  8
(Race Base Stat, phps. One-legged)
Base Stat: 8

Fate Points
Value Bonus Max Current

3 3
Character Sheet COU SGC INT CHA DEX AGI CON STR

Game Stats 12 11 10 10 10 10 9 9

Skills

Skill Check ENC IC SR R Notes Skill Check ENC IC SR R Notes


Physical Skills COU/AGI/STR P. X-Y Knowledge Skills SGC/SGC/INT P. X-Y
Body Control AGI/AGI/CON Yes D 3 - Astronomy SGC/SGC/INT No A 4 -
Carousing SGC/CON/STR No A 6 - Gambling SGC/SGC/INT No A 0 -
Climbing COU/AGI/STR Yes B 4 - Geography SGC/SGC/INT No B 4 -
Dancing SGC/CHA/AGI Yes A 1 - History SGC/SGC/INT No B 6 -
Feat of Strength CON/STR/STR Yes B 2 - Law SGC/SGC/INT No A 2 -
Flying COU/INT/AGI Yes B 0 - Magical Lore SGC/SGC/INT No C 10 -
Gaukelei COU/CHA/DEX Yes A 0 - Math SGC/SGC/INT No A 8 -
Perception SGC/INT/INT Maybe D 2 - Mechanics SGC/SGC/DEX No B 0 -
Pickpocket COU/DEX/AGI Yes B 5 - Myths & Legends SGC/SGC/INT No B 10 -
Riding CHA/AGI/STR Yes B 0 - Religions SGC/SGC/INT No B 8 -
Self-Control COU/COU/CON No D 5 - Sphere Lore SGC/SGC/INT No B 6 -
Singing SGC/CHA/CON Maybe A 0 - Warfare COU/SGC/INT No B 0 -
Stealth COU/INT/AGI Yes C 0 -
Swimming AGI/CON/STR Yes B 0 - Cra t Skills DEX/DEX/CON P. X-Y
Alchemy COU/SGC/DEX Yes C 4 -
Social Skills INT/CHA/CHA P. X-Y Artistic Ability INT/DEX/DEX Yes A 4 -
Disguise INT/CHA/AGI Maybe B 0 - Clothworking SGC/DEX/DEX Yes A 1 -
Empathy SGC/INT/CHA No C 0 - Commerce SGC/INT/CHA No B 0 -
Etiquette SGC/INT/CHA Maybe B 3 - Driving CHA/DEX/CON Yes A 0 -
Fast-Talk COU/INT/CHA No C 0 - Earthencra t DEX/DEX/STR Yes A 0 -
Intimidation COU/INT/CHA No B 0 - Leatherworking DEX/AGI/CON Yes B 0 -
Persuasion COU/INT/CHA No B 0 - Metalworking DEX/CON/STR Yes C 1 -
Seduction COU/CHA/CHA Maybe B 0 - Music CHA/DEX/CON Yes A 0 -
Streetwise SGC/INT/CHA Maybe C 2 - Pick Locks INT/DEX/DEX Yes C 10 -
Willpower COU/INT/CHA No D 5 - Prepare Food INT/DEX/DEX Yes A 0 -
Sailing DEX/AGI/STR Yes B 0 -
Nature Skills COU/AGI/CON P. X-Y Treat Disease COU/INT/CON Yes B 0 -
Animal Lore COU/COU/CHA Yes C 3 - Treat Poison COU/SGC/INT Yes B 0 -
Fishing DEX/AGI/CON Maybe A 0 - Treat Soul INT/CHA/CON No B 0 -
Orienting SGC/INT/INT No B 2 - Treat Wounds SGC/DEX/DEX Yes D 3 -
Plant Lore SGC/DEX/CON Maybe C 1 - Woodworking DEX/AGI/STR Yes B 1 -
Ropes SGC/DEX/STR Maybe A 0 -
Survival COU/AGI/CON Yes C 0 -
Tracking COU/INT/AGI Yes C 0 - Routine Checks Check
Mod
Needed
SR
Check
Mod
Needed
SR
All Check Attributes are 13+
from +3 1 -1 13
Optional:
+2 4 -2 16
Languages SR to three higher than specified
per missing Attribute Point +1 7 -3 19
Garethi NL
+/-0 10
Alaani II Attribute Modifiers
Quality Levels
-3 -2 -1 0 +1 +2 +3
COU 9 10 11 12 13 14 15 Skill Quality
SGC 8 9 10 11 12 13 14 Points Level

Known Scripts (Literacy) INT 7 8 9 10 11 12 13 0-3 1


Ancient Alaani, Hjaldingish Runes CHA 7 8 9 10 11 12 13 4-6 2
DEX 7 8 9 10 11 12 13 7-9 3
AGI 7 8 9 10 11 12 13 10-12 4
CON 6 7 8 9 10 11 12 13-15 5
STR 6 7 8 9 10 11 12 16+ 6
LP SPI TOU DO INI MOV

23 2 0 5 11 8
Character Sheet COU SGC INT CHA DEX AGI CON STR

Combat 12 11 10 10 10 10 9 9

Combat Techniques Life Points


Combat Technique Prim. Attr. IC CTR AT/RC PA
Bows DEX C 6 6 - Max Current

Brawling AGI/STR B 6 7 3
Chain Weapons STR C 6 7 - 23
Crossbows DEX B 6 6 -
Daggers AGI B 8 9 4
Fencing Weapons AGI C 6 7 3
Impact Weapons STR C 6 7 3 1/4 lost (Pain +1)
17
Lances STR B 6 7 3
Polearms AGI/STR C 8 9 4 12 1/2 lost (Pain +1)
Shields STR C 6 7 3
6 3/4 lost (Pain +1)
Swords AGI/STR C 8 9 4
Throwing Weapons DEX B 6 6 - 5 5 or less (Pain +1)
Two-Handed Impact Weapons STR C 6 7 3
0 0 or less (hero is dying)
Two-Handed Swords STR C 6 7 3

Close Combat Weapons


Weapon Combat Technique Damage Bonus DP AT/PA Mod Reach BF L. AT PA Weight
Long Sword Swords AGI/STR 15 1D6+4 0 0 Medium 13 9 4 2 lb

Ranged Combat Weapons


Weapon Combat Technique Reload Time DP Ammunition Range BF L. RC Weight

Armor Shield/Parrying Weapon


Armor St. L. PRO ENC MOV/INI WeightTravel, ... Shield/P. Weapon Str. BF L. AT/PA Mod Weight
Leather Armor 8 3 1 -1 MOV, -1 INI 12 lb

Combat Special Abilities Conditions I II III IV States Incapacitated


Animosity Bad Smell Invisible
Confusion Blind Misfortune
Encumbrance Bloodlust Mute
Fear Bound Petrified
Intoxicated Burning Poisoned
Pain Cramped Prone
Paralysis Deaf Rage
Rapture Diseased Surprised
Stupor Immobilized Unconscious
Character Sheet COU SGC INT CHA DEX AGI CON STR

Belongings 12 11 10 10 10 10 9 9
Equipment Purse
Item # Price Wght. Carried Whr. Item # Price Wght. Carried Whr.
Ducats 0
Healing potion 5 60
Leather Armor 150 12 Silverthalers 0

Long Sword 200 2 Halers 0

Kreutzers 0

Gems

Jewelry

Other

Weight in lb

Carrying 36
Total 650 14 Capacity
(STRx4)

Animal
Name Size Type AP /
COU SGC INT CHA DEX AGI CON STR

LP AE SPI TOU PRO INI MOV

Attack AT PA DP Reach
Actions

Skills
Special Abilities

Notes
AE Max Current

29
Character Sheet COU SGC INT CHA DEX AGI CON STR

Spells & Rituals 12 11 10 10 10 10 9 9


Spells & Rituals
Spell/Ritual Check SR Cost Casting Range Duration Property IC Effect P.
Time
Analyze Arcane Structure SGC/SGC/INT 3 16 AsP 2 Akt Berührung sofort Clairvoyance C
Armatrutz SGC/INT/DEX 9 4/8/16 AsP 1 Akt selbst QS x 3 Min Healing C
Blinding Flash COU/INT/CHA (+SPI) 8 4 AsP 1 Akt 8m QS KR In luence A
Fulminictus (Elves, Intuitive Zauberer) SGC/INT/CON (+TOU) 5 8 AsP 1 Akt 8m sofort Transformation C
Gardianum COU/SGC/CHA 4 4+ AsP 1 Akt selbst 5 Min Anti-Magic B
Ignifaxius COU/SGC/CHA 6 8 AsP 2 Akt 16 m sofort Elemental C
Paralysis SGC/INT/CON (+TOU) 4 8 AsP 2 Akt 8m QS x 2 Min Transformation B
Psychostabilis SGC/INT/DEX 4 4 AsP + 2 AsP pro 10 Min 8 Akt Berührung (A) Healing B

Attribute Modifiers

-3 -2 -1 0 +1 +2 +3 Primary Attribute Property


COU 9 10 11 12 13 14 15
SGC
SGC 8 9 10 11 12 13 14
INT 7 8 9 10 11 12 13 Tradition
CHA 7 8 9 10 11 12 13
Guild Mage
DEX 7 8 9 10 11 12 13
AGI 7 8 9 10 11 12 13
CON 6 7 8 9 10 11 12
STR 6 7 8 9 10 11 12

Magical Special Abilities Cantrips


Binding of the Sta f, Tradition (Guild Mage) Firefinger

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