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1.

Programming in ‘C’

PROGRAM DEVELOPMENT TOOLS

1.1 Algorithm

Algorithm is a method of representing the step-by-step logical procedure for


solving a problem. According to D.E. Knuth, a pioneer in the computer science
discipline, an algorithm must possess the following properties

(i) Fitness: An algorithm must terminate in a finite number of steps


(ii) Definiteness: Each step of the algorithm must be precisely and
unambiguously stated.
(iii) Effectiveness: Each step must be effective, in the same that it should be
primitive (easily converted into program statement) and can be performed
exactly in a finite amount of time.
(iv) Generality: The algorithm must be complete in itself so that it can be used
to
solve all problems of a specific type for any input data.
(v) Input / Output: Each algorithm must take zero, one or more quantities an
input data and produce one or more output values.
An algorithm can be written in English like sentences or in any standard
representation. Sometimes, algorithm written in English like language is called Pseudo
Code.
Example: Suppose we want to find the average of three numbers

Step 1. Read the numbers a, b, c


Step 2. Compute the sum of a, b and c
Step 3. Divide the sum by 3
Step 4. Store the result in variable d
Step 5. Print the value of d
Step 6. End of the program

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Formally, an algorithm can be defined as an ordered sequence of well-defined
and effective operations that, when executed, will always produce a result and
eventually terminate in a finite amount of time.
1.2 Flowchart

Flowchart is diagrammatic representation of an algorithm. It is constructed


using different types of boxes and symbols. Arrows among themselves to indicate the
flow of information and processing connect all symbols.
Following are the Standard symbols used in drawing flowcharts.

Oval Terminal

Parallelogram Input/ output

Document Printout

Rectangle Process

Diamond Decision

Circle Connector

Arrow Flow

Double sided Predefined


Rectangle Process

Important Points in drawing flowcharts


1. Flowchart should be clear, neat and easy to follow
2. Flowchart should be logically correct
3. Flowchart should be verified for its validity with some test data

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Limitations of flowcharts
1. Flowcharts are difficult to modify. Re-drawing of flowchart may be necessary
2. Translation of flowchart into computer program is always not easy
Advantages of flowcharts
1. Logic of program is clearly represented
2. It is easy to follow logically the flow chart

Example: Find out the average of n numbers.

Start

Read N

Count = 0
Sum = 0
Avg = 0

Sum = Sum + a
Count = Count+1

True
Count<=
n
?

False
Avg = sum / n

Print
avg.

Stop

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1.3 Introduction
C is a programming language developed at AT & T Bell Laboratories of USA in
1972. It was designed and written by “Dennis Ritchie”. C is a powerful general purpose
and most popular computer programming language. C is highly portable i.e., software
written for one computer can be run on another computer. C language is well suited for
structured programming. An important feature of ‘C’ is its ability to extend itself. A C
program is basically a collection of functions.
Historical Development of C

Year Language Developed by Remarks

1960 ALGOL International Committee Too general, too abstract

1963 CPL Cambridge University Hard to learn, difficult to implement


Martin Richards at
1967 BCPL Could deal with only specific problems
Cambridge University
1970 B Ken Thomson at AT & T Could deal with only specific problems

1972 C Dennis Ritchie at AT & T Lost generality of BCPL and B restored

ALGOL  Algorithmic Language


CPL  Combined Programming Language
BCPL  Basic Combined Programming Language

1.4 Where C Stands


All programming languages can be divided into two categories:
(a) Problem oriented languages or High-level languages:
These languages have been designed to give a better programming efficiency, i.e.,
faster program development.
Ex: FORTRAN, BASIC, PASCAL, etc.

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(b) Machine oriented languages or Low-level languages:
These languages have been designed to give a better machine efficiency, i.e., faster
program execution.
Ex: Assembly Language and Machine Language.
C stands in between these two categories. That’s why it is often called a “Middle Level
language”, since it was designed to have both: a relatively good programming efficiency
and relatively good machine efficiency.
1.5 C Tokens
A token is an atomic unit (smallest indivisible units) in a program.
The most basic elements in a C program recognized by the compiler are a single
character or a group of characters called C tokens.
The compiler cannot breakdown the token any further. For example, the words
main, ‘{‘ (brace), ‘(‘ (parenthesis) are all tokens of C program.
C language has 6 types of tokens.
1. Keywords
Examples: float, int, double, while, for
2. Identifiers
Examples: main, amount
3. Constants
Examples: 12.4, 7894
4. Strings
Examples: “CSM”, “Thursday”
5. Special Symbols
Examples: [,], {, }, (, )
6. Operators
Examples: +, *, /
Steps in learning C language are …
1. Character Set – Alphabets, Digits and Special Symbols
2. Datatypes, Constants, Variables and Keywords
3. Instructions
4. Functions, Program

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In C, the alphabet is a set of characters. The words correspond to constants,
variables, keywords, etc. These are classified into different datatypes. Further, these are
combined with operators to form expressions, of various types. These are in turn
combined to form instructions. Combining a group of instructions into functions makes a
program.
1.6 The C character set
The C character set includes the upper case letters A to Z, the lower case a to z,
the decimal digits 0 to 9 and certain special characters/symbols. The character set is
given below.
Alphabets A, B, C, …………Z
a, b, c, ……………z
Digits 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Special characters/Symbols ~ , . ; : ? ‘ “ ! ( ) [ ] { } / \ < > = + - $ # @ & * % ^

Character/Symbol Meaning Character/Symbol Meaning


~ Tilde , Comma
. Period ; Semicolon
? Question Mark : Colon
“ Double Quote ‘ Apostrophe (single quote)
( Left Parenthesis ) Right Parenthesis
[ Left Bracket ] Right Bracket
{ Left Brace } Right Brace
/ Slash \ Back Slash
< Less than > Greater than
= Equal to ! Exclamatory Mark
- Minus + Plus
# Hash $ Dolor Sign
& Ampersand * Asterisk (or star)
% Percent ^ Carat
_ Underscore | Vertical Bar
Blank Space
1.7 Identifiers
Identifiers are distinct names given to program elements such as constants, variables, etc.
An Identifier is a sequence of letters, digits, and the special character ‘_’ (underscore).
(i) It must start with either a letter or underscore. ‘_’
(ii) No commas or blanks are allowed within a variable name.
(iii) The upper case and lower case letters are treated as distinct, i.e.,
identifiers are case-sensitive.
(iv) An identifier can be of any length.

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(v) No special symbol can be used in a variable name.
The following are valid identifiers.
i, income_tax, _pass, n10xy
The following are invalid identifiers.
2module, first program, -pass
1.8 Keywords
Keywords are predefined tokens in C. These are also called reserved words. Key
words have special meaning to the C compiler. These key words can be used only for
their intended action; they cannot be used for any other purpose. C has 32 keywords.
The standard keywords are
auto break case char const
continue default do double else
enum extern float for goto
if int long register return
short signed sizeof static struct
switch typedef union unsigned void
volatile while
Note that all these keywords are in lowercase.
1.9 Datatypes
A datatype defines a set of values and the operations that can be performed on
them. Every datatype item (constant, variable etc.) in a C program has a datatype
associated with it. C also has a special datatype called void, which, indicates that any data
type, i.e., no data type, does not describe the data items.
The following are the basic datatypes along with their size and range
Datatypes Description Size (No. of Bytes) Range
Char Single character 1 0 to 255
Int An integer 2 -32768 to +32767
Float Floating point number 4 -2,147,483,648 to
+2,147,483,647
double Floating point number 8 Approximately 15 digits of
Precision
Void No datatype 0
signed char Character 1 -128 to 127
unsigned char Unsigned character 1 0 to 255
short signed int Short signed integer 2 -32768 to +32767
short unsigned int Short unsigned integer 3 0 to 65535
Long singed int Long signed integer 4 -2,147,483,648 to

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+2,147,483,647
Generally, the following rule is true for any compiler to specify the size of data types:
sizeof(char) <= sizeof(short int) <= sizeof(int) <= sizeof(long int) <= sizeof(float) <= sizeof(double)

There are some other datatypes in C that can be derived from the basic datatypes.
The basic datatypes are often called Primary datatypes and the derived datatypes are
often called Secondary datatypes.
C Datatypes

Basic datatypes Derived datatypes

char integer float double void array structure union pointer


1.10 Constants and Variables
A constant is a literal, which remain unchanged during the execution of a
program. A variable is a name that is used to store data value and is allowed to vary the
value during the program execution.
Constants
A constant is a fixed value that cannot be altered during the execution of a
program. C constants can be classified into two categories.
(i) Primary Constants
(ii) Secondary Constants
Constants

Primary constants Secondary constants

Numeric Character Logical Array Structure Union Pointer

integer float Single char String

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C has five types of primary constants. They are integer, float, char, logical and
string. The numeric constants can be preceded by a minus sign if needed.
Rules for constructing Integer constants
(a) An integer constant must have at least one digit.
(b) It should not contain either a decimal point or exponent.
(c) If a constant is positive, it may or may not be preceded by a plus sign. If it is a
negative, it must be preceded by a minus sign.
(d) Commas, blanks and non-digit characters are not allowed in integer constants.
(e) The value of integer constant cannot exceed specified limits. The valid range is
–32768 to +32767.
Rules for constructing Real constants
Real values are often called floating-point constants. There are two ways to
represent a real constant decimal form and exponential form.
In exponential form of representation, the real constant is represented in two parts.
The part appearing before ‘e’ is called mantissa, whereas the part following ‘e’ is called
exponent.
(a) The mantissa part and the exponential part should be separated by a letter e.
(b) The mantissa part may have a positive or negative sign.
(c) Default sign of mantissa part is positive.
(d) The exponent must have at least one digit, which must be a positive or negative
integer. Default sign is positive.
(e) Range of real constants expressed in exponential form is –3.4e38 to 3.4e38.
Rules for constructing Characters constants
(a) A character constant is a single alphabet, a single digit or a single special symbol
enclosed within single inverted commas. Both the inverted commas point to the
left. For example, ‘A’ is valid character constant whereas A is not.
(b) The maximum length of a character constant can be 1 character.
Note: Every character has its ASCII (American Standard Code for Information Interchange)
value. That means every character is interchange with integer constant. For example, ‘A’
value is 65 and ‘a’ value is 97.
String constants
A string constant is a sequence of characters enclosed in double quotes. The
characters may be letters, numbers, blank space or special characters.

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Note that “” is null string or empty string. And the single string constant “A” is
not equivalent to the single character constant ‘A’.
Each string constant must end with a special character ‘\0’. This character is
called null character and used to terminate the string. The compiler automatically places
a null ‘\0’ character at the end of every string constant.

Escape sequence
Some non-printing characters and some other characters such as double quote (“),
single quote (‘), question mark (?) and backslash (\), require an escape sequence. A list of
commonly used backslash character constants is given below.
Escape Escape
Meaning ASCII value Meaning ASCII value
Sequence Sequence
\a Bell 7 \r Carriage return 13
\b Back Space 8 \” Double Quote 34
\t Tab 9 \’ Single Quote 39
\n New line 10 \? Question Mark 63
\v Vertical tab 11 \\ Back Slash 92
\f Form feed 12 \0 Null 0
Variables
A variable can be considered as a name given to the location in memory. The
term variable is used to denote any value that is referred to a name instead of explicit
value. A variable is able to hold different values during execution of a program, where as
a constant is restricted to just one value.
For example, in the equation 2x + 3y = 10; since x and y can change, they are
variables, whereas 2,3 and 10 cannot change, hence they are constants. The total
equation is known as expression.
Rules for constructing variable names
(a) The name of a variable is composed of one to several characters, the first of
which must be a letter
(b) No special characters other than letters, digits, and underscore can be used in
variable name. Some compilers permit underscore as the first character.
(c) Commas or Blanks are not allowed with in a variable name.
(d) Upper case and Lower case letters are significant. That is the variable income is
not same as INCOME.
(e) The variable name should not be a C key word. Also it should not have the same

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name as a function that is written either by user or already exist in the C library.
The following are valid variable names:
Alpha
income
x
fyear_9899
matrix
1.11 C Instructions
There are basically four types of instructions in C:
(a) Type Declaration Instruction
(b) Input/Output Instruction
(c) Arithmetic Instruction
(d) Control Instruction
The purpose of each these instructions is
(a) Type Declaration instruction - to declare the type of variables used in a C
program
(b) Input/Output instruction - to perform the function of supplying input
data to a program and obtaining the output
results from it.
(c) Arithmetic instruction - to perform arithmetic operations between
constants and variables.
(d) Control instruction - to control the sequence of execution of
various statements in a C program.
Type Declaration Instruction
This instruction is used to declare the type of variables being used in the program.
Any variable used in the program must be declared before using it in any statement. The
type declaration statement is usually written ate the beginning of the C program.
Ex: int bas;
float rs, grosssal;
char name,code;
Arithmetic Instruction
A C arithmetic instruction consists of a variable name on the left hand side of =
and variable names & constants on the right hand side of the =. The variables and
constants appearing on the right hand side of = are connected by arithmetic operators like
+, -, *, and /.

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Assigning Values
The values can be assigned to variables using assignment statements.
The general format of assignment statement is…
Variable-name = expression;
where expression may be as simple as a constant or as complex as an expression.

The operator = is called assignment operator. The left of assignment operator


must be a variable. It should not be a function or a constant.
1.12 Operators & Expressions
C is extremely rich in built-in operators. An operator is a symbol that tells the
computer to perform certain mathematical or logical manipulations. Operators are used
in program to manipulate data and variables. The data items that operators act upon are
called operands. Some operators require two operands, while others act upon only one
operand. The operators are classified into unary, binary and ternary depending on whether
they operate on one, two or three operands respectively.
C has four classes of operators
- Arithmetic Operators
- Relational Operators
- Logical Operators
- Bit-wise Operators
In addition, C has some special operators, which are unique to C, they are
- Increment & Decrement Operators
- Conditional Operators
- Assignment Operators, etc.
Arithmetic Operators
There are five arithmetic operators in C. The following table lists the arithmetic
operators allowed in C:
Operator Meaning
+ Addition
- Subtraction; also for unary minus
* Multiplication
/ Division
% Modulo division (remainder after integer division)

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The modulo division operator % cannot be used on type float or double. It can
be used only on type int and char.
A C arithmetic statement could be of three types.
1. Integer Mode : In this mode, all operands in an arithmetic statement are
either integer constants or integer variables.
2. Real Mode : All operands in an arithmetic statement are either real constants
or real variables.
3. Mixed Mode : Some of the operands in an arithmetic statement are integer
and some of the operands are real.
Relational Operators
Relational Operators are symbols that are used to test the relationship between
two variables or between a variable and a constant. We often compare two quantities,
and depending on their relation takes certain decisions. These comparisons can be done
with the help of relational operators.
C has six relational operators as shown below.
Operator Meaning
> Greater than
>= Greater than or Equal to
< Less than
<= Less than or Equal to
== Equal to
!= Not equal to
There should not be any space between two characters in an operator, i.e., <=
should not be written as < =.
Logical Operators
Logical Operators are symbols that are used to combine or negate expressions
containing relational operators.
C has three logical operators as defined below.
Operator Meaning
&& Logical AND
|| Logical OR
! Logical NOT
The && and || operators are binary operators, whereas ! is a unary operator.
OR, is used when at least one of the two conditions must be true in order for the
compound condition to be true.

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AND, is used to both conditions must be true in order for the compound condition
to be true.
NOT, is used to reverse the truth-value of its operand.
An expression containing a logical operator is termed as a logical expression. Like the
simple relational expressions, a logical expression also yields a value of one or zero.

Bitwise operators
C supports a set of bitwise operations. The lowest logical element in the memory
is bit. C allows the programmer to interact directly with the hardware of a particular
system through bitwise operators and expression. These operators work only with int
and char datatypes and cannot be used with float and double type.
The following table shows the bitwise operators that are available in C.
Operator Meaning
- One’s Complement
| Bitwise OR
& Bitwise AND
^ Bitwise Exclusive OR (XOR)
>> Right Shift
<< Left Shift
Increment & Decrement operators
C has two very useful operators for adding and subtracting a variable. These are
the increment and decrement operators, ++ and --
These two operators are unary operators. The increment operator ++ adds 1 to its
operand, and the decrement operator -- subtracts 1 from its operand. Therefore, the
following are equivalent operations.
++i; is equivalent to i = i + 1;
--i; is equivalent to i = i – 1;
These operators are very useful in loops.
Assignment operators
In addition to usual assignment operator =, C has a set of shorthand operators, that
simplifies the coding of a certain type of assignment statement. It is of the form
var op = exp
where var is a variable, op is a C binary arithmetic operator and exp is an
expression.

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The operator += means add the expression on the right to the variable on the left
and the operator -= means subtract the expression on the right from the variable on the
left.

Statement Equivalent Statement


a + = b; a=a+b
a - = b; a = a - b;
a * =b; a = a * b;
a * = b + c; a = a * ( b+ c);
a / = b; a = a / b;
a % = b; a = a % b;
a * = a; a = a * a;
Conditional Operator
C provides a peculiar operator ? : which is useful in reducing the code. It is
ternary operator requiring three operands.
The general format is
exp1 ? exp2 : exp3;
where exp1, exp2 and exp3 are expressions. In the above conditional expression,
exp1 is evaluated first. If the value of exp1 is non zero (true), then the value returned will
be exp2. if the value of exp1 is zero (false), then the value returned will be exp3.
Hierarchy (precedence) of operators
The priority or precedence in which the operations of an arithmetic statement are
performed is called the hierarchy of operators.
Each operator has a precedence associated with it. This precedence is used to
determine how an expression involving more than one operator is evaluated. The
operators of at the higher level of precedence are evaluated first. The operators of the
same precedence are evaluated either from left to right or from right to left, depending on
the level. This is known as the associativity property of an operator.
PRECEDENCE OF OPERATORS (Arithmetic operators only)
Operator Description Associativity Rank
* Multiplication Left to right 3
/ Division “ 3
% Modulo “ 3
+ Addition “ 4

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- Subtraction “ 4
1.13 Structure of a ‘C’ program
C programs consist of one or more functions. Each function performs a specific
task. A function is a group or sequence of C statements that are executed together.
The following is a simple C program that prints a message on the screen.

/* A simple program for printing a message */


# include <stdio.h>
# include <conio.h>
void main( )
{
clrscr( );
printf(“Welcome to C”);
getch( );
}
Description
The first line
/* A simple program for printing a message */
is a comment line. Comments in the c program are optional and may appear anywhere in
a C program. Comments are enclosed between /* and */.
The second line
# include <stdio.h>
tells the compiler to read the file stdio.h and include its contents in this file. stdio.h, one
of header files, contain the information about input and output functions. stdio.h means
Standard Input Output Header file. This file contains the information about printf()
function.
The third line
# include <conio.h>
tells the compiler to read the file conio.h and include its contents in this file. conio.h
means Consoled Input Output Header file. This file contains the information about
clrscr() and getch() functions.
The fourth line

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void main( )
is the stat of the main program. The word main is followed by a pair of ordinary
parenthesis ( ), which indicates that main is also a function.
The fifth line
{
the left brace represents the beginning of the program.
The sixth line
clrscr( );
tells the compiler to clear the screen and kept the cursor at left side corner.
The seventh line
printf( “Welcome to C”);
this function causes its arguments to be printed on the screen on the computer.
The eight line
getch( );
is reads the single character directly from the keyboard without printing on the screen.
The ninth line
}
the right brace represents the ending of the program.
The body of the function is enclosed within a pair of braces. This section contains
two parts.
(a) Declaration part.
(b) Executable part.
The following are some of rules to write C programs.
1. All C statements must end with semicolon.
2. C is case-sensitive. That is, upper case and lower case characters are
different. Generally the statements are typed in lower case.
3. A C statement can be written in one line or it can split into multiple
lines.
4. Braces must always match upon pairs, i.e., every opening brace { must
have a matching closing brace }.
5. Every C program starts with void main( ) function.
6. Comments cannot be nested. For example,
/* Welcome to ‘C’ ,/* programming*/ */

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7. A comment can be split into more than one line.
1.14 Execution of C Program
Steps to be followed in writing and running a C program.
(a) Creation of Source Program
Create a C program file in various C compilers are available under MS-DOS,
Turbo C Editor etc.
(b) Compilation of the Program
Turbo C compiler is user friendly and provides integrated program development
environment. Thus, selecting key combination can do compilation. That means press
Alt + F9 for compilation.
(c) Program Execution
In Turbo C environment, the RUN option will do the compilation and execution
of a program. Press Ctrl + F9 for execution the program.
1.15 Different types of files in C
In C programming language every source file is saved with an extension of .c.
The compiler automatically converts this source file into machine code at compiling time
and creates an executable file. The machine code is saved with an extension of .obj, and
the executable file is saved with an extension of .exe.
For Example, the source file name is emp.c then the object and executable files
are emp.obj and emp.exe respectively. These two files (emp.obj and emp.exe files are
automatically created by the compiler at compile time.)
1.16 printf( ) Function: Writing Output Data
The printf( ) function is used to write information to standard output (normally
monitor screen). The structure of this function is
printf(format string, list of arguments);
The format string contains the following:
- Characters that are simply printed on the screen.
- Specifications that begin with a % sign and define the output format for
display of each item.
- Escape sequence characters that begin with a \ sign such as \n, \t, \b etc.
Examples
printf(“This is C statement”);

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printf(“The number is:%d”,a);
printf(“The number %d is equal to %d”,10,10);
Field type, format specifiers used by printf( )
Character Argument Resulting Output
c Character A single character
d Integer Signed decimal integer
s String Prints character strings
f Floating point Single floating point number
Note: Use a prefix l with %d, %u, %x, %0 to specify long integer (for example, %ld).
System Ready

Program Code Enter Program

Edit Source Program

Compile Source
C Compiler
Program

Synta
x
Errors
?

System Library Link with System


Library

Input Data Execute Object


Code

Logic and
Data

Errors?

CORRECT OUTPUT

Stop

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1.18 scanf( ) Function: getting user input
The real power of a technical C program is its ability to interact with the program
user. This means that the program gets input values for variables from users.
The scanf( ) function is a built-in C function that allows a program to get user
input from the keyboard. The structure of this function is
scanf(format string,&list of arguments);
Examples
scanf(“%d”,&a);
scanf(“%d%c%f”,&a,&b,&c);

PROGRAMS
Prog.1: To print a message on the screen.
/* Printing a message on the screen */
#include<stdio.h>
#include<conio.h>
void main()
{
clrscr();
printf(“This is my First Program in C ”);
getch();
}
Output
This is my First Program in C
Prog.2: To print our Institute Name.
/* Printing our institute name */
#include<stdio.h>
#include<conio.h>
void main()
{
clrscr();
printf(“Welcome to Millennium Software Solutions”);
getch();
}
Output
Welcome to Millennium Software Solutions
Prog.3: To Display Multiple Statements.
/* Printing our Institute Address*/
#include<stdio.h>
#include<conio.h>

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void main()
{
clrscr();
printf(“Millennium Software Solutions”);

printf(“\nVisakhapatnam”);
getch();
}
Output
Millennium Software Solutions
Visakhapatnam
Prog.4: To Display a value of single variable
/*Initialization of a variable*/
#include<stdio.h>
#include<conio.h>
void main()
{
int a; /* Declaration */
clrscr();
a = 10; /* Initialization */
printf(“The value is:%d”,a);
getch();
}
Output
The value is:10
Prog.5: To Display values of two variables.
/*Declaration and Initialization of a variables*/
#include<stdio.h>
#include<conio.h>
void main()
{
int a=10,b=20;
clrscr();
printf(“%d is a value,%d is b value”,a,b);
getch();
}
Output
10 is a value,20 is b value
Prog.6: To calculate the sum of two numbers.
/* Sum of two numbers */
#include<stdio.h>
#include<conio.h>
void main()
{

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int a=10,b=20;
clrscr();
printf(“Sum of two numbers is:%d”,a+b);
getch();
}
Output
Sum of two numbers is:30

Prog.7: To calculate all arithmetic operations.


/*All arithmetic operations*/
#include<stdio.h>
#include<conio.h>
void main()
{
int a=4,b=2;
clrscr();
printf(“Sum is:%d”,a+b);
printf(“\nDiff is:%d”,a-b);
printf(“\nProd is:%d”,a*b);
printf(“\nQuo is:%d”,a/b);
printf(“\n Rem is:%d”,a%b);
getch();
}
Output
Sum is:6
Diff is:2
Prod is:8
Quo is:2
Rem is:0
Prog.8: To swap two variables using third variable.
/* Swapping of two variables*/
#include<stdio.h>
#include<conio.h>
void main()
{
int a=10,b=20,c;
clrscr();
printf(“Before swapping:%d,%d”,a,b) ;
c = a;
a = b;
b = c;
printf(“\nAfter swapping:%d,%d”,a,b);
getch();
}
Output
Before swapping:10,20
After swapping:20,10

MILLENNIUM SOFTWARE SOLUTIONS Visakhapatnam


Prog.9: To initialize all datatypes (int, char, float)
/* Initialization of all datatypes */
#include<stdio.h>
#include<conio.h>
void main()
{
int a=10;
char i=’x’;
float pi=3.14;
clrscr();
printf(“The integer is:%d”,a);
printf(“\nThe char is:%c”,i);
printf(“\nThe float is:%.2f”,pi);
getch();
}
Output
The integer is:10
The char is:x
The float is:3.14
Prog.10: To input a number and display on the screen.
/* Input and display a number */
#include<stdio.h>
#include<conio.h>
void main( )
{
int n;
clrscr( );
printf(“Enter a number:”);
scanf(“%d”,&n);
printf(“%d is given by you”,n);
getch( );
}
Output
Enter a number:10 (press Enter)
10 is given by you
Prog.11: To input two numbers and print them.
/* Scanning two numbers and printing 1st method*/
#include<stdio.h>
#include<conio.h>
void main( )
{
int a,b;
clrscr( );
printf(“Enter 2 numbers:”);
scanf(“%d%d”,&a,&b);
printf(“The 2nos are:%d,%d”,a,b);
getch( );

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}
Output
Enter 2 numbers:10 20 (press Enter)
The 2nos are:10,20
(OR)
/* Scanning two numbers and printing 2nd method*/
#include<stdio.h>
#include<conio.h>
void main( )
{
int a,b;
clrscr( );
printf(“Enter a value:”);
scanf(“%d”,&a);
printf(“Enter b value:”);
scanf(“%d”,&b);
printf(“The 2nos are:%d,%d”,a,b);
getch( );
}
Output
Enter a value:10 (press Enter)
Enter b value:20 (press Enter)
The 2nos are:10,20
Prog.12:Input two numbers and calculate all arithmetic operations
/* To calculate all arithmetic operations */
#include<stdio.h>
#include<conio.h>
void main( )
{
int a,b;
clrscr( );
printf(“Enter a value:”);
scanf(“%d”,&a);
printf(“Enter b value:”);
scanf(“%d”,&b);
printf(“a+b=%d”,a+b);
printf(“\na-b=%d”,a-b);
printf(“\na*b=%d”,a*b);
printf(“\na/b=%d”,a/b);
printf(“\nRem=%d”,a%b);
getch( );
}
Output
Enter a value:4
Enter b value:2
a+b=6

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a-b=2
a*b=8
a/b=2
Rem=0
Prog.13: Swapping two numbers with using third variable.
/* Swapping 2variable using third variable */
#include<stdio.h>
#include<conio.h>
void main( )
{
int a,b,c;
clrscr( );
printf(“Enter a value:”);
scanf(“%d”,&a);
printf(“Enter b value:”);
scanf(“%d”,&b);
printf(“Before swapping the values are:%d,%d”,a,b);
c = a;
a = b;
b = c;
printf(“\nAfter swapping the values are:%d,%d”,a,b);
getch( );
}
Output
Enter a value:10
Enter b value:20
Before swapping the values are:10,20
After swapping the values are:20,10
Prog.14: Swapping two numbers without using third variable.
/* Swapping 2variables without using third variable */
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b;
clrscr( );
printf(“Enter a and b values:”);
scanf(“%d%d”,&a,&b);
printf(“Before swapping the values are:%d,%d”,a,b);
a = a+b;
b = a-b;
a = a-b;
printf(“\nAfter swapping the values are:%d,%d”,a,b);
getch( );
}
Output
Enter a value:10
Enter b value:20

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Before swapping the values are:10,20
After swapping the values are:20,10
Prog.15: To convert the hours into minutes and seconds
/* Conversion of hours into minutes and seconds */
#include<stdio.h>
#include<conio.h>
void main( )
{
int hr;
clrscr( );
printf(“Enter an hour:”);
scanf(“%d”,&hr);
printf(“minutes=%d”,hr*60);
printf(“\nseconds=%d”,hr*60*60);
getch( );
}
Output
Enter an hour:2
minutes=120
seconds=7200
Prog.16: To convert the years into days and months
/* Conversion of years into days and months */
#include<stdio.h>
#include<conio.h>
void main( )
{
int y;
clrscr( );
printf(“Enter a year:”);
scanf(“%d”,&y);
printf(“Days=%d”,y*365);
printf(“\nMonths=%d”,y*12);
getch( );
}
Output
Enter a year:2
Days=730
Months=24
Prog.17: To calculate Area and Perimeter of a Rectangle
/* Area and Perimeter of a Rectangle */
#include<stdio.h>
#include<conio.h>
void main( )
{
int l,b;

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clrscr( );
printf(“Enter l and b values:”);
scanf(“%d%d”,&l,&b);
printf(“Area=%d”,2*(l+b));
printf(“\nPerimeter=%d”,l*b);
getch( );
}
Output
Enter l and b values:2 4
Area=12
Perimeter=8
Prog.18: To calculate Area and Perimeter of a Square
/* Area and Perimeter of a Square */
#include<stdio.h>
#include<conio.h>
void main( )
{
int s;
clrscr( );
printf(“Enter s value:”);
scanf(“%d”,&s);
printf(“Area=%d”,s*s);
printf(“\nPerimeter=%d”,4*s);
getch( );
}
Output
Enter s value:3
Area=9
Perimeter=12
Prog.19: To calculate Area and Circumference of a Circle
/* Area and Circumference of a Circle */
#include<stdio.h>
#include<conio.h>
void main( )
{
float r,pi=3.14;
clrscr( );
printf(“Enter radius of a circle:”);
scanf(“%f”,&r );
printf(“Area=%.2f”,2*pi*r);
printf(“\nCircumference=%.2f”,pi*r*r);
getch( );
}
Output
Enter radius of a circle:2
Area=12.56

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Circumference=12.56
Prog.20: To calculate total and average of a student.
/* Total and Average calculation */
#include<stdio.h>
#include<conio.h>
void main( )
{
int stuno,sub1,sub2,sub3;
float tot,avg;
clrscr( );
printf(“Enter stuno:”);
scanf(“%d”,&stuno);
printf(“Enter sub1:”);
scanf(“%d”,&sub1);
printf(“Enter sub2:”);
scanf(“%d”,&sub2);
printf(“Enter sub3:”);
scanf(“%d”,&sub3);
tot = sub1 + sub2 + sub3;
avg = tot/3;
printf(“\nTotal=%.2f”,tot);
printf(“\nAverage=%.2f”,avg);
getch( );
}
Output
Enter stuno:101
Enter sub1:65
Enter sub2:65
Enter sub3:65
Total=195.00
Average=65.00

-x-

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2. CONTROL STRUCTURES
2.1 Introduction: A C statement consists of keywords, expressions and other
statements. There are two types of statements in C. These are single statements and
compound statements. A compound statement is a series of statements enclosed with in
braces ({}) while a single statement ends with a semicolon (;).
The control flow statements of a language determine the order in which the
statements are executed.
We also need to be able to specify that a statement, or a group of statements, is to
be carried out conditionally, only if some condition is true. Also we need to be able to
carry out a statement or a group of statements repeatedly based on certain conditions.
These kinds of situations are described in C using Conditional Control and Loop
Control structures.
A conditional structure can be implemented in C using
(a) The if statement
(b) The if-else statement
(c) The nested if-else statement
(d) The switch statement.
whereas loop control structures can be implemented in C using
(a) while loop
(b) do-while loop
(c) for statement
2.2 The if statement
The if statement is used to control the flow of execution of statements. The
general form of if statement is
if (condition)

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statement;
Suppose if it is required to include more than one statement, then a compound statement
is used, in place of single statement. The form of compound statement is
if (condition)
{
statement1;
statement2;
}
If the condition is true, then the statement/statements will be executed. If the condition is
false, then the statement/statements will not be executed. A simple condition relates two
quantities using relational operators (==, !=, <, <=, >, >=).

quantity 1 Relation operator quantity 2


The quantities may be variables, constants or expressions.
Example
The following program illustrates whether the number is even or
odd.

/* Even or Odd */
#include<stdio.h>
#include<conio.h>
void main( )
{
int n;
clrscr( );
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n%2==0)
printf(“It is Even number”);
if(n%2!=0)
printf(“It is Odd number”);
getch( );
}
Output 1
Enter a number:4
It is Even number
Output 2
Enter a number:5
It is Odd number
Note that there is no semicolon between the condition and the statement i.e., no
semicolon following if(n%2==0).

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It is important to note that, if the condition is false the statement is skipped and
control goes to the next statement immediately after if statement.
2.3 The if-else Statement
The general form of if-else statement is…
if (condition)
statement1;
else
statement2;
If the condition is true, then statement1 is executed. Otherwise if the condition
is false, then the statement2 is executed. Here statements statement1 and statement2 are
either simple statements or compound statements.
That is…
if (condtion)
{
statements /* if block */
}
else
{
statements /* else */
}
Note that only one block will be executed but not both.
Example
Program illustrates the if-else statements.
/* Even or Odd using if-else */
#include<stdio.h>
#include<conio.h>
void main( )
{
int n;
clrscr( );
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n%2==0)
printf(“Even number”);
else
printf(“Odd number”);
getch( );
}
Output 1
Enter a number:4
Even number
Output 2

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Enter a number:5
Odd number

2.4 Nested if-else Statements


When a series of conditions are involved, we can use more than one if-else
statement in nested form. This form is also known as if-else if-else statements. The
general form of if-else if-else statement is
if (condition)
statements;
else if (condition)
statements;
else
statements;
Note that a program contains number of else if statements and must be ended with else
statement.
Example
Program illustrates the if-else if-else statements.
/* Find the highest of three values */
#include<stdio.h>
#include<conio.h>
void main( )
{
int a,b,c;
clrscr( );
printf(“Enter the three values:”);
scanf(“%d%d%d”,&a,&b,&c);
if(a>b && a>c)
printf(“%d is big”,a);
else if(b>a && b>c)
printf(“%d is big”,b);
else
printf(“%d is big”,c);
getch( );
}
Output 1
Enter the three values:3 5 7
7 is big
Output 2
Enter the three values:5 6 2
6 is big
Output 3
Enter the three values:3 2 1
3 is big

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2.5 The Switch Statement – Selecting One Of Many Alternatives
The Switch statement is an extension of the if-else if-else statement. The switch
makes one selection when there are several choices to be made. The direction of the
branch taken by the switch statement is based on the value of any int (or int compatible)
variable or expression.
The general form of Switch statement is shown below.
switch (variable)
{
case constant1:statement 1;
case constant2:statement 2;
case constant3:statement 3;
“ “ “
“ “ “
“ “ “
case constant n:statement n;
default :statement;
}
The variable following the keyword switch is any C expression that that will
result an integer value.
The break statement used inside each case of the switch, causes an intermediate
exit from the switch statement; and continue onto the next statement outside the switch
statement.
Note: If the break statement is not including, all of the statements at and below the
match will be executed.
The advantage of switch over if is that it leads to a more structured program and
the level of indentation is manageable. C allows nesting switch statements, i.e., a switch
may be a part of a case.
Example
Program illustrates the switch statement.
/* Words corresponding Numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number(0-9):”);
scanf(“%d”,&n);

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switch(n)
{
case 0: printf(“Zero”);
break;
case 1: printf(“One”);
break;
case 2: printf(“Two”);
break;
case 3: printf(“Three”);
break;
case 4: printf(“Four”);
break;
case 5: printf(“Five”);
break;
case 6: printf(“Six”);
break;
case 7: printf(“Seven”);
break;
case 8: printf(“Eight”);
break;
case 9: printf(“Nine”);
break;
default:printf(“More than 9”);
}
getch();
}
Output 1
Enter a number (0-9):0
Zero
Output 2
Enter a number (0-9): 10
More than 9

PROGRAMS

Conditional Operators (?:)

Prog.21: To check whether the year is leap or not


/* Inputting year is Leap or not */
#include<stdio.h>
#include<conio.h>
void main()
{
int year;
clrscr();
printf(“Enter year:”);
scanf(“%d”,&year);

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(year%4==0)?printf(“Leap year”):printf(“Not leap year”);
getch();
}
Output 1
Enter year:1990
Not leap year
Output 2
Enter year:1996
Leap year

Prog.22: To find the biggest number in two variables

/* Biggest number in two variables */


#include<stdio.h>
#include<conio.h>
void main()
{
int a,b;
clrscr();
printf(“Enter a,b values:”);
scanf(“%d%d”,&a,&b);
(a>b)?printf(“a is big”):printf(“b is big”);
getch();
}
Output 1
Enter a,b values:3 4
b is big
Output 2
Enter a,b values:4 2
a is big

Prog.23: To check the enter number is single digit or not


/* Single digit or not */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
(n<=9)?printf(“Single digit”):printf(“Not single digit”);
getch();
}
Output 1

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Enter a number:5
Single digit
Output 2
Enter a number:12
Not single digit

Prog.24: To check the number is whether even or odd


/* Even or Odd */
#include<stdio.h>
#include<conio.h>
void main()
{
int x;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&x);
(x%2==0)?printf(“It is Even Number”):printf(“It is Odd Number”);
getch();
}
Output 1
Enter a number:5
It is Odd Number
Output 2
Enter a number:4
It is Even Number
Prog.25: To check the number is positive, negative or zero.
/* To check whether +ve, -ve or zero */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
(n>0)?printf(“+ve”):(n<0)?printf(“-ve”):printf(“zero”);
getch();
}
Output 1
Enter a number: -2
-ve
Output 2
Enter a number:0
zero

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Output 3
Enter a number:5
+ve

Prog.26: Find the highest number in three variables.

/* Biggest number in 3 variables */


#include<stdio.h>
#include<conio.h>
void main()
{
int a,b,c;
clrscr();
printf(“Enter a,b,c values:”);
scanf(“%d%d%d”,&a,&b&c);
(a>b && a>c)?printf(“a is big”):
(b>a && b>c)?printf(“b is big”):printf(“c is big”);
getch();
}
Output 1
Enter a,b,c values:3 5 7
c is big
Output 2
Enter a,b,c values:8 4 6
a is big
If statement
Prog.27: To check whether the year is leap or not
/* Inputting year is Leap or not */
#include<stdio.h>
#include<conio.h>
void main()
{
int year;
clrscr();
printf(“Enter year:”);
scanf(“%d”,&year);
if(year%4==0)
printf(“Leap year”);
if(year%4!=0)
printf(“Not leap year”);
getch();
}
Output 1
Enter year:1990
Not leap year

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Output 2
Enter year:1996
Leap year
Prog.28: To find the biggest number in two variables
/* Biggest number in two variables */
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b;
clrscr();
printf(“Enter a,b values:”);
scanf(“%d%d”,&a,&b);
if(a>b)
printf(“a is big”);
if(a<b)
printf(“b is big”);
getch();
}
Output 1
Enter a,b values:3 4
b is big
Output 2
Enter a,b values:4 2
a is big
Prog.29: To check the enter number is single digit or not
/* Single digit or not */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n<=9)
printf(“Single digit”);
if(n>9)
printf(“Not single digit”);
getch();
}
Output 1
Enter a number:5
Single digit
Output 2

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Enter a number:12
Not single digit
Prog.30: To check the number is positive, negative or zero.
/* To check whether +ve, -ve or zero */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n>0)
printf(“+ve”);
if(n<0)
printf(“-ve”);
if(n==0)
printf(“zero”);
getch();
}
Output 1
Enter a number: -2
-ve
Output 2
Enter a number:0
zero
Output 3
Enter a number:5
+ve

Prog.31: Find the highest number in three variables.


/* Biggest number in 3 variables */
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b,c;
clrscr();
printf(“Enter a,b,c values:”);
scanf(“%d%d%d”,&a,&b&c);
if(a>b && a>c)
printf(“a is big”);
if(b>a && b>c)
printf(“b is big”);
if(c>a && c>b)
printf(“c is big”);

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getch();
}
Output 1
Enter a,b,c values:3 5 7
c is big
Output 2
Enter a,b,c values:8 4 6
a is big
Output 3
Enter a,b,c values:4 9 1
b is big
If-else Statement
Prog.32: To check the enter number is single digit or not
/* Single digit or not */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n<=9)
printf(“Single digit”);
else
printf(“Not single digit”);
getch();
}
Output 1
Enter a number:5
Single digit
Output 2
Enter a number:12
Not single digit
Prog.33: To find the biggest number in two variables
/* Biggest number in two variables */
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b;
clrscr();
printf(“Enter a,b values:”);
scanf(“%d%d”,&a,&b);

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if(a>b)
printf(“a is big”);
else
printf(“b is big”);
getch();
}
Output 1
Enter a,b values:3 4
b is big
Output 2
Enter a,b values:4 2
a is big
Prog.34: To check whether the year is leap or not
/* Inputting year is Leap or not */
#include<stdio.h>
#include<conio.h>
void main()
{
int year;
clrscr();
printf(“Enter year:”);
scanf(“%d”,&year);
if(year%4==0)
printf(“Leap year”);
else
printf(“Not leap year”);
getch();
}
Output 1
Enter year:1990
Not leap year
Output 2
Enter year:1996
Leap year
Prog.35: To check whether the character is vowel or consonant.
/* Vowel or Consonant */
#include<stdio.h>
#include<conio.h>
void main()
{
char x;
clrscr();
printf(“Enter a letter:”);
scanf(“%c”,&x);
if(x==’a’ || x==’A’ || x==’e’ || x==’E’ || x==’i’ ||
x==’I’ || x==’o’ || x==’O’ || x==’u’ || x==’U’)

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printf(“It is Vowel”);
else
printf(“It is Consonant”);
getch();
}
Output 1
Enter a letter:b
It is Consonant
Output 2
Enter a letter:u
It is Vowel
If-else if-else statement
Prog.36: Find the highest number in three variables.
/* Biggest number in 3 variables */
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b,c;
clrscr();
printf(“Enter a,b,c values:”);
scanf(“%d%d%d”,&a,&b&c);
if(a>b && a>c)
printf(“a is big”);
else if(b>a && b>c)
printf(“b is big”);
else
printf(“c is big”);
getch();
}
Output 1
Enter a,b,c values:3 5 7
c is big
Output 2
Enter a,b,c values:8 4 6
a is big
Output 3
Enter a,b,c values:4 9 1
b is big
Prog.37: To check the number is positive, negative or zero.
/* To check whether +ve, -ve or zero */
#include<stdio.h>
#include<conio.h>

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void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n>0)
printf(“+ve”);
else if(n<0)
printf(“-ve”);
else
printf(“zero”);
getch();
}
Output 1
Enter a number: -2
-ve
Output 2
Enter a number:0
zero
Output 3
Enter a number:5
+ve
Prog.38:To calculate the grade of a student.
/* Grade of a student */
#include<stdio.h>
#include<conio.h>
void main()
{
int stuno,sub1,sub2,sub3;
float tot,avg;
clrscr( );
printf(“Enter stuno:”);
scanf(“%d”,&stuno);
printf(“Enter sub1:”);
scanf(“%d”,&sub1);
printf(“Enter sub2:”);
scanf(“%d”,&sub2);
printf(“Enter sub3:”);
scanf(“%d”,&sub3);
tot = sub1 + sub2 + sub3;
avg = tot/3;
printf(“\nTotal=%.2f”,tot);
printf(“\nAverage=%.2f”,avg);
if(avg>=60)
printf(“\nFirst Class”);
else if(avg>=50)

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printf(“\nSecond Class”);
else if(avg>=35)
printf(“\nThird Class”);
else
printf(“\nFail”);
getch( );
}
Output 1
Enter stuno:101
Enter sub1:65
Enter sub2:65
Enter sub3:65
Total=195.00
Average=65.00
First Class
Output 2
Enter stuno:105
Enter sub1:30
Enter sub2:65
Enter sub3:65
Total=160
Average=53.34
Second Class
Prog.39:To calculate the grade of a student if passed.
/* Grade of a student if passed*/
#include<stdio.h>
#include<conio.h>
void main()
{
int stuno,sub1,sub2,sub3;
float tot,avg;
clrscr( );
printf(“Enter stuno:”);
scanf(“%d”,&stuno);
printf(“Enter sub1:”);
scanf(“%d”,&sub1);
printf(“Enter sub2:”);
scanf(“%d”,&sub2);
printf(“Enter sub3:”);
scanf(“%d”,&sub3);
tot = sub1 + sub2 + sub3;
avg = tot/3;
printf(“\nTotal=%.2f”,tot);
printf(“\nAverage=%.2f”,avg);
if(sub1>=35 && sub2>=35 && sub3>=35)
{
if(avg>=60)
printf(“\nResult:First Class”);
else if(avg>=50)

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printf(“\nResult:Second Class”);
else
printf(“\nResult:Third Class”);
}
else
printf(“\nResult:Fail”);
getch( );
}
Output 1
Enter stuno:101
Enter sub1:65
Enter sub2:65
Enter sub3:65
Total=195.00
Average=65.00
Result:First Class
Output 2
Enter stuno:105
Enter sub1:30
Enter sub2:65
Enter sub3:65
Total=160
Average=53.34
Result:Fail
Prog.40:To print the Result of a student.
/* Result of a student*/
#include<stdio.h>
#include<conio.h>
void main()
{
int stuno,sub1,sub2,sub3;
float tot,avg;
clrscr( );
printf(“Enter stuno:”);
scanf(“%d”,&stuno);
printf(“Enter sub1:”);
scanf(“%d”,&sub1);
printf(“Enter sub2:”);
scanf(“%d”,&sub2);
printf(“Enter sub3:”);
scanf(“%d”,&sub3);
tot = sub1 + sub2 + sub3;
avg = tot/3;
printf(“\nTotal=%.2f”,tot);
printf(“\nAverage=%.2f”,avg);
if(sub1>=35 && sub2>=35 && sub3>=35)
{
if(avg>=60)
printf(“\nResult:First Class”);

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else if(avg>=50)
printf(“\nResult:Second Class”);
else
printf(“\nResult:Third Class”);
}
else
{
if(sub1<35 && sub2>=35 && sub3>=35)
printf(“\nResult:Fail in Sub1”);
else if(sub1>=35 && sub2<35 && sub3>=35)
printf(“\nResult:Fail in Sub2”);
else if(sub1>=35 && sub2>=35 && sub3<35)
printf(“\nResult:Fail in Sub3”);
else if(sub1<35 && sub2<35 && sub3>=35)
printf(“\nResult:Fail in Sub1 & Sub2”);
else if(sub1<35 && sub2>=35 && sub3<35)
printf(“\nResult:Fail in Sub1 & Sub3”);
else if(sub1>=35 && sub2<35 && sub3<35)
printf(“\nResult:Fail in Sub2 & Sub3”);
else
printf(“\nResult:Fail in all subjects”);
}
getch( );
}
Output 1
Enter stuno:101
Enter sub1:65
Enter sub2:65
Enter sub3:65
Total=195.00
Average=65.00
Result:First Class
Output 2
Enter stuno:105
Enter sub1:30
Enter sub2:65
Enter sub3:65
Total=160
Average=53.34
Result:Fail in Sub1
Output 3
Enter stuno:103
Enter sub1:60
Enter sub2:30
Enter sub3:50
Total=140
Average=46.67
Result:Fail in Sub2

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Prog.41:To check whether letter is small, capital, digit or special symbol
/* Small, Capital, Digit or Special Symbol */
#include<stdio.h>
#include<conio.h>
void main()
{
char x;
clrscr();
printf(“Enter a letter:”);
scanf(“%c”,&x);
if(x>=’a’ && x<=’z’)
printf(“Small letter”);
else if(x>=’A’ && x<=’Z’)
printf(“Capital letter”);
else if(x>=’0’ && x<=’9’)
printf(“Digit”);
else
printf(“Special Symbol”);
getch();
}
Output 1
Enter a letter:a
Small letter
Output 2
Enter a letter:C
Capital letter
Output 3
Enter a letter:6
Digit
Output 4
Enter a letter:#
Special Symbol
Switch statement
Prog.42: To check whether the letter is vowel or consonant
/* Vowel or Consonant */
#include<stdio.h>
#include<conio.h>
void main()
{
char x;
clrscr();
printf(“Enter a char:”);
scanf(“%c”,&x);
switch(x)

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{
case ‘a’:
case ‘A’:
case ‘e’:
case ‘E’:
case ‘i’:
case ‘I’:
case ‘o’:
case ‘O’:
case ‘u’:
case ‘U’:printf(“Vowel”);
break;
default:printf(“Consonant”);
}
getch();
}

Output 1
Enter a char:a
Vowel
Output 2
Enter a char:b
Consonant
Output 3
Enter a char:U
Vowel
Prog.43: To print words corresponding numbers below 9
/* Numbers -> words (0-9)*/
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number(0-9):”);
scanf(“%d”,&n);
switch(n)
{
case 0:printf(“Zero”);
break;
case 1:printf(“One”);
break;
case 2:printf(“Two”);
break;
case 3:printf(“Three”);
break;
case 4:printf(“Four”);

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break;
case 5:printf(“Five”);
break;
case 6:printf(“Six”);
break;
case 7:printf(“Seven”);
break;
case 8:printf(“Eight”);
break;
case 9:printf(“Nine”);
break;
default:printf(“More than 9”);
}
getch();
}
Output 1
Enter a number(0-9):3
Three
Output 2
Enter a number(0-9):12
More than 9
Prog.44:To print Day corresponding Number
/* Number corresponding Day */
#include<stdio.h>
#include<conio.h>
void main()
{
int n;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
switch(n)
{
case 1:printf(“Sunday”);
break;
case 2:printf(“Monday”);
break;
case 3:printf(“Tuesday”)
break;
case 4:printf(“Wednesday”);
break;
case 5:printf(“Thursday”);
break;
case 6:printf(“Friday”);
break;
case 7:printf(“Saturday”);
break;
default:printf(“No week day”);
}

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getch();
}
Output 1
Enter a number:3
Tuesday
Output 2
Enter a number:9
No week day
Prog.45: To print color name corresponding letter
/* Letter -> color name */
#include<stdio.h>
#include<conio.h>
void main()
{
char x;
clrscr();
printf(“Enter a char:”);
scanf(“%c”,&x);
switch(x)
{
case ‘w’:printf(“w->white”);
break;
case ‘b’:printf(“b->black”);
break;
case ‘l’:printf(“l->blue”);
break;
case ‘y’:printf(“y->yellow”);
break;
case ‘g’:printf(“g->green”);
break;
case ‘r’:printf(“r->red”);
break;
case ‘o’:printf(“o->orange”);
break;
default:printf(“No color”);
}
getch();
}
Output 1
Enter a char:l
l->blue
Output 2
Enter a char:y
y->yellow
Output 3

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Enter a char:c
No color
The exit( ) Function
The exit( ) is a function in the standard library of C. This function causes
immediate termination of the program and execution control return to the operating
system. In general, the termination to exit( ) function is 0 to indicate that termination is
normal. Other arguments may be used to indicate some sort of an error.
Prog.46: To calculate Arithmetic operations depends on user choice.
/* Arithmetic operation depends on user choice*/
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b,choice;
clrscr();
printf(“Welcome to Arithmetic operations”);
printf(“\n--------------------------------\n”);
printf(“\n\t1.Add”);
printf(“\n\t2.Sub”);
printf(“\n\t3.Mul”);
printf(“\n\t4.Div(quo)”);
printf(“\n\t5.Rem”);
printf(“\n--------------------------------\n”);
printf(“\nEnter U r choice here:”);
scanf(“%d”,&choice);
printf(“Enter 2nos:”);
scanf(“%d%d”,&a,&b);
switch(choice)
{
case 1:printf(“\nThe sum is:%d”,a+b);
break;
case 2:printf(“\nThe sub is:%d”,a-b);
break;
case 3:printf(“\nThe Product is:%d”,a*b);
break;
case 4:printf(“\nThe quo is:%d”,a/b);
break;
case 5:printf(“\nThe rem is:%d”,a%b);
break;
default:exit(0);
}
getch();
}
Output 1
Welcome to Arithmetic operations
--------------------------------

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1.Add
2.Sub
3.Mul
4.Div(quo)
5.Rem
--------------------------------
Enter U r choice here:1
Enter 2nos:5 4
The sum is:9
Output 2
Welcome to Arithmetic operations
--------------------------------
1.Add
2.Sub
3.Mul
4.Div(quo)
5.Rem
--------------------------------
Enter U r choice here:6
Enter 2nos:3 4
Prog.47: To calculate Arithmetic operations depends on arithmetic operator
/* Arithmetic operations depends on arithmetic operator */
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b;
char ch;
clrscr();
printf(“Enter any arithmetic operator(+,-,*,/,%):”);
scanf(“%c”,&ch);
printf(“Enter 2nos:”);
scanf(“%d%d”,&a,&b);
switch(ch)
{
case ‘+’:printf(“\nThe sum is:%d”,a+b);
break;
case ‘-‘:printf(“\nThe sub is:%d”,a-b);
break;
case ‘*’:printf(“\nThe Product is:%d”,a*b);
break;
case ‘/’:printf(“\nThe quo is:%d”,a/b);
break;
case ‘%’:printf(“\nThe rem is:%d”,a%b);
break;
default:exit(0);
}
getch();
}

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Output 1
Enter any arithmetic operator(+,-,*,/,%):*
Enter 2nos:4
5
The Product is:20

-x-

3. LOOPS
3.1 Def: A portion of program that is executed repeatedly is called a loop.
The C programming language contains three different program statements for program
looping. They are
1. For loop
2. While loop
3. Do-While loop
3.2 The For Loop
The for loop is most common in major programming languages. However, the
for loop in languages is very flexible and very powerful. Generally, the for loop is used
to repeat the execution statement for some fixed number of times.
The general form of for loop is
for(initialization;condition;increment/decrement)
statement;
where the statement is single or compound statement.
initialization is the initialization expression, usually an assignment to the loop-
control variable. This is performed once before the loop actually begins execution.
condition is the test expression, which evaluated before each iteration of the loop,
which determines when the loop will exist.

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increment is the modifier expression, which changes the value of loop control
variable. This expression is executed at the end of each loop.
Semi colons separate these three sections.
The for loop repeats the execution of the statement as long as the conditional
expression evaluates to true. Once this test condition becomes false, the for loop will
terminate and control resumes to the statement that immediately following for loop.
The following program illustrates the use of for loop
/* Print 1 to 10 numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i;
clrscr();
for(i=1;i<=10;i++)
printf(“\n%d”,i);
getch();
}
In this example, the for loop is repeated 10 times.
In for-loop, any or all of the three sections in the parentheses can be omitted,
although the semicolons must remain. If the conditional expression is omitted, it is
assumed to have a value1 and the loop continues infinitely.
The for statement
for(; ;)
{
statement;
}
is an infinite loop. This can be terminated by using a break statement or an exit()
function.
The comma operator, is the power of the for loop. The general rule of comma
operator is multiple C expressions may be separated by a comma operator as
expression1, expression2, expression3, ………… and so on.
Expressions separated by comma operator are evaluated from left to right. For example,
the following for statement initializes the value of counter1 and counter2 values; and
also increments the counter1 and counter2 for each iteration.
for (counter1=0,counter=1;couter<=10;coutr1++,counter2++)

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printf(“\n%d %d”,counter1,counter2);
Of all operations in C the comma operator has the lowest precedence.
This important feature of loops in C languages is that the statement in the loop
also can be omitted. Generally this type of loops is used in time-delay programs. For
example.
for(i=0,j=5;i<10 && j<50;i++,j=i+j)
printf(“\n%d %d,”i,j);
This loop is repeated as long as the value of 1 is less than 10 and the value of j is
less than 50.
The increment and decrement operators are very useful in loops for incrementing
or decrementing the loop-control variable.
3.3 Nested Loops: C allows nested loops, i.e., a loop within a loop. The nested loops
are generally used when we want to run the program repeated by placing the entire
program within a loop such as while or for loop. In such case, prompt may be included
whether to continue the program or to terminate.
3.4 The While Loop
The while loop is best suited to repeat a statement or a set of statements as long as
some condition is satisfied.
The general form of while loop is
initial expression;
while(conditional-expression)
{
statement;
increment/decrement;
}
where the statement (body of the loop) may be a single statement or a compound
statements. The expression (test condition) must results zero or non-zero.
First of all, the expression in the while loop is evaluated. If the result is true (non-
zero), then the statement is executed and the expression is evaluated again. The
statements continue executes until the expression evaluates to false (zero). Then the loop
is finished and the program execution continues with the statement that follows by body
of while loop.

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The statement in the while loop is executed zero or more times depending on the
expression. If the expression evaluates to false at the first time, then the statement is
never executed.
3.5 The do-while loop
The structure of do-while loop is similar to while loop. The difference is that in
case of do-while loop the expression is evaluated after the body of loop is executed. In
case of while loop the expression is evaluated before executing body of loop.
The general form of do-while statement is
do
{
statement;
}while(expression);
where statement is a single statement or compound statement. In contrast to while
loop statement (body of loop), do-while loop is executed one or more times.
In do-while loop, first the statement is executed and then the expression is tested.
If the expression evaluates to false, the loop terminates and the execution control transfer
to the next statement that follows it. Otherwise, if expression evaluates to true (non-
zero), execution of the statement is repeated and the iterative process continues.
In case of do-while loop, the statement is executed at least once, whereas in case
of while loop, the statement may not execute at all if the expression results false for the
first time itself.
PROGRAMS
The for loop
Prog.48: To print the message 10 times.
/* Print a message 10 times */
#include<stdio.h>
#include<conio.h>
void main()
{
int i;
clrscr();
for(i=1;i<=10;i++)
printf(“\nMillennium Software Solutions”);
getch();
}

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Output
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Prog.49: To print 1 to 10 numbers.
/* Print 1 to 10 numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i;
clrscr();
for(i=1;i<=10;i++)
printf(“\n%d”,i);
getch();
}
Output
1
2
3
4
5
6
7
8
9
10

Prog.50: To print 1 to 10 even numbers.


/* Print even numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i;
clrscr();
for(i=2;i<=10;i=i+2)
printf(“\n%d”,i);
getch();
}
Output

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2
4
6
8
10
Prog.51: To print 1 to 10 odd numbers.
/* Print odd numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i;
clrscr();
for(i=1;i<=10;i=i+2)
printf(“\n%d”,i);
getch();
}
Output
1
3
5
7
9
Prog.52: To calculate sum of 10 natural numbers.
/* Sum of first 10 natural numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,sum=0;
clrscr();
for(i=1;i<=10;i++)
sum = sum + i;
printf(“The sum of 10 natural numbers is:%d”,sum);
getch();
}
Output
The sum of 10 natural numbers is:55

Prog.53: To calculate sum of even numbers below 10.


/* Sum of even numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,sum=0;
clrscr();

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for(i=2;i<=10;i=i+2)
sum = sum + i;
printf(“The sum of even numbers is:%d”,sum);
getch();
}
Output
The sum of even numbers is:30
Prog.54: To calculate sum of odd numbers below 10.
/* Sum of odd numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,sum=0;
clrscr();
for(i=1;i<=10;i=i+2)
sum = sum + i;
printf(“The sum of odd numbers is:%d”,sum);
getch();
}
Output
The sum of odd numbers is:25
Prog.55: To print 1 to n numbers.
/* Print 1 to n numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,n;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=1;i<=n;i++)
printf(“\n%d”,i);
getch();
}
Output
Enter n value:5
1
2
3
4
5
Prog.56: To print 1 to n even numbers.
/* Print 1 to n even numbers */

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#include<stdio.h>
#include<conio.h>
void main()
{
int i,n;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=2;i<=n;i=i+2)
printf(“\n%d”,i);
getch();
}
Output
Enter n value:15
2
4
6
8
10
12
14
Prog.57: To print 1 to n odd numbers.
/* Print 1 to n odd numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,n;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=1;i<=n;i=i+2)
printf(“\n%d”,i);
getch();
}
Output
Enter n value:15
1
3
5
7
9
11
13
15
Prog.58: To calculate sum of 1 to n numbers
/* Sum of 1 to n numbers */

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#include<stdio.h>
#include<conio.h>
void main()
{
int i,n,sum=0;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=1;i<=n;i++)
sum = sum + i;
printf(“Sum of first %d numbers is:%d”,n,sum);
getch();
}
Output
Enter n value:5
Sum of first 5 numbers is:15
Prog.59: To calculate 1 to n even numbers sum
/* Sum of 1 to n even numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,n,sum=0;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=2;i<=n;i=i+2)
sum = sum + i;
printf(“The sum of below %d even numbers is:%d”,n,sum);
getch();
}
Output
Enter n value:10
The sum of below 10 even numbers is:30
Prog.60: To calculate 1 to n odd numbers sum
/* Sum of 1 to n odd numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,n,sum=0;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=1;i<=n;i=i+2)
sum = sum + i;
printf(“The sum of below %d even numbers is:%d”,n,sum);

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getch();
}
Output
Enter n value:10
The sum of below 10 odd numbers is:25
Prog.61: To calculate factorial of first five natural numbers.
/* Factorial of five */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,fact=1;
clrscr();
for(i=1;i<=5;i++)
fact = fact * i;
printf(“The factorial is:%d”,fact);
getch();
}
Output
The factorial is:120

Prog.62: To calculate factorial of any number


/* Factorial of any number */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,n;
long int fact =1;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
for(i=1;i<=n;i++)
fact = fact * i;
printf(“Factorial is:%ld”,fact);
getch();
}
Output
Enter n value:8
Factorial is:40320
Prog.63: To check the input number is prime or not.
/* Prime or not*/
#include<stdio.h>
#include<conio.h>
void main()

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{
int n,status=0,i;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n==1)
printf(“It is prime number”);
else
{
for(i=2;i<n;i++)
{
if(n%i == 0)
{
status =1;
break;
}
}
}
if(status == 0)
printf(“It is prime number”);
else
printf(“It is not prime number”);
getch();
}

Prog.64: To print Fibonacci series (1,1,2,3,5,8,13,…………)


/* Fibonacci Series */
#include<stdio.h>
#include<conio.h>
void main()
{
int m;
int n0,n1,n2,i;
int count;
clrscr();
n0=1;
n1=1;
printf(“Enter the number of Fibonacci series:”);
scanf(“%d”,&m);
printf(“%d %d”,n0,n1);
for(i=3;i<=m;i++)
{
n2 = n0+n1;
printf(“ %d”,n2);
n0 = n1;
n1 = n2;
}
getch();
}
Output

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Enter the number of Fibonacci series: 7
1 1 2 3 5 8 13

Nested For Loop

Pyramids

Prog.65: To print the following format


*
* *
* * *
* * * *
* * * * *

/* *
* *
* * *
* * * *
* * * * * */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=1;i<=5;i++)
{
for(j=1;j<=i;j++)
{
printf(“* ”);
}
printf(“\n”);
}
getch();
}
Output
*
* *
* * *
* * * *
* * * * *
Prog.66: To print the following format
1
1 2
1 2 3
1 2 3 4
1 2 3 4 5
/* 1

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1 2
1 2 3
1 2 3 4
1 2 3 4 5 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=1;i<=5;i++)
{
for(j=1;j<=i;j++)
{
printf(“%d ”,j);
}
printf(“\n”);
}
getch();
}
Output
1
1 2
1 2 3
1 2 3 4
1 2 3 4 5

Prog.67: To print the following format


1
2 2
3 3 3
4 4 4 4
5 5 5 5 5

/* 1
2 2
3 3 3
4 4 4 4
5 5 5 5 5 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=1;i<=5;i++)
{
for(j=1;j<=i;j++)
{

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printf(“%d ”,i);
}
printf(“\n”);
}
getch();
}
Output
1
2 2
3 3 3
4 4 4 4
5 5 5 5 5
Prog.68: To print the following format
5 5 5 5 5
4 4 4 4
3 3 3
2 2
1

/* 5 5 5 5 5
4 4 4 4
3 3 3
2 2
1 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=5;i>=1;i--)
{
for(j=1;j<=i;j++)
{
printf(“%d ”,i);
}
printf(“\n”);
}
getch();
}
Output
5 5 5 5 5
4 4 4 4
3 3 3
2 2
1

Prog.69: To print the following format

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1 2 3 4 5
1 2 3 4
1 2 3
1 2
1

/* 1 2 3 4 5
1 2 3 4
1 2 3
1 2
1 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=5;i>=1;i--)
{
for(j=1;j<=i;j++)
{
printf(“%d ”,j);
}
printf(“\n”);
}
getch();
}
Output
1 2 3 4 5
1 2 3 4
1 2 3
1 2
1
Prog.70: To print the following format
1 1 1 1 1
2 2 2 2
3 3 3
4 4
5

/* 1 1 1 1 1
2 2 2 2
3 3 3
4 4
5 */
#include<stdio.h>
#include<conio.h>
void main()

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{
int i,j;
clrscr();
for(i=1;i<=5;i++)
{
for(j=5;j>=i;j--)
{
printf(“%d ”,i);
}
printf(“\n”);
}
getch();
}
Output
1 1 1 1 1
2 2 2 2
3 3 3
4 4
5
Prog.71: To print the following format
5 4 3 2 1
5 4 3 2
5 4 3
5 4
5

/* 5 4 3 2 1
5 4 3 2
5 4 3
5 4
5 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=1;i<=5;i++)
{
for(j=5;j>=i;j--)
{
printf(“%d ”,j);
}
printf(“\n”);
}
getch();
}

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Output
5 4 3 2 1
5 4 3 2
5 4 3
5 4
5

Prog.72: To print the following format


5
5 4
5 4 3
5 4 3 2
5 4 3 2 1

/* 5
5 4
5 4 3
5 4 3 2
5 4 3 2 1 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=5;i>=1;i--)
{
for(j=5;j>=i;j--)
{
printf(“%d ”,j);
}
printf(“\n”);
}
getch();
}
Output
5
5 4
5 4 3
5 4 3 2
5 4 3 2 1
Prog.73: To print the following format
5 4 3 2 1
5 4 3 2
5 4 3
5 4
5
/* 5

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4 4
3 3 3
2 2 2 2
1 1 1 1 1 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i,j;
clrscr();
for(i=5;i>=1;i--)
{
for(j=5;j>=i;j--)
{
printf(“%d ”,i);
}
printf(“\n”);
}
getch();
}
Output
5
4 4
3 3 3
2 2 2 2
1 1 1 1 1

While Loop
Prog.74 : To print the message 10 times.
/* Print a message 10 times */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1;
clrscr();
while(i<=10)
{
printf(“\nMillennium Software Solutions”);
i++;
}
getch();
}
Output
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions

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Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Millennium Software Solutions
Prog.75: To print 1 to 10 numbers.
/* Print 1 to 10 numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1;
clrscr();
while(i<=10)
{
printf(“\n%d”,i);
i++;
}
getch();
}
Output
1
2
3
4
5
6
7
8
9
10
Prog.76: To print 1 to 10 even numbers.
/* Print even numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=2;
clrscr();
while(i<=10)
{
printf(“\n%d”,i);
i + =2;
}
getch();
}

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Output
2
4
6
8
10

Prog.77: To print 1 to 10 odd numbers.


/* Print odd numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1;
clrscr();
while(i<=10)
{
printf(“\n%d”,i);
i + =2;
}
getch();
}
Output
1
3
5
7
9
Prog.78: To calculate sum of 10 natural numbers.
/* Sum of first 10 natural numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,sum=0;
clrscr();
while(i<=10)
{
sum + = i;
i++;
}
printf(“The sum of 10 natural numbers is:%d”,sum);
getch();
}
Output
The sum of 10 natural numbers is:55

Prog.79: To calculate sum of even numbers below 10.

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/* Sum of even numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=2,sum=0;
clrscr();
while(i<=10)
{
sum = sum + i;
i +=2;
}
printf(“The sum of even numbers is:%d”,sum);
getch();
}
Output
The sum of even numbers is:30
Prog.80: To calculate sum of odd numbers below 10.
/* Sum of odd numbers below 10 */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,sum=0;
clrscr();
while(i<=10)
{
sum = sum + i;
i +=2;
}
printf(“The sum of odd numbers is:%d”,sum);
getch();
}
Output
The sum of odd numbers is:25
Prog.81: To print 1 to n numbers.
/* Print 1 to n numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,n;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
while(i<=n)
{

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printf(“\n%d”,i);
i++;
}
getch();
}
Output
Enter n value:5
1
2
3
4
5
Prog.82: To print 1 to n even numbers.
/* Print 1 to n even numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=2,n;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
while(i<=n)
{
printf(“\n%d”,i);
i +=2;
}
getch();
}
Output
Enter n value:15
2
4
6
8
10
12
14
Prog.82: To print 1 to n odd numbers.
/* Print 1 to n odd numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,n;
clrscr();
printf(“Enter n value:”);

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scanf(“%d”,&n);
while(i<=n)
{
printf(“\n%d”,i);
i + = 2;
}
getch();
}
Output
Enter n value:15
1
3
5
7
9
11
13
15
Prog.83: To calculate sum of 1 to n numbers
/* Sum of 1 to n numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,n,sum=0;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
while(i<=n)
{
sum + = i;
i++;
}
printf(“Sum of first %d numbers is:%d”,n,sum);
getch();
}
Output
Enter n value:5
Sum of first 5 numbers is:15

Prog.84: To calculate 1 to n even numbers sum


/* Sum of 1 to n even numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=2,n,sum=0;

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clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
while(i<=n)
{
sum + =i;
i + =2;
}
printf(“The sum of below %d even numbers is:%d”,n,sum);
getch();
}
Output
Enter n value:10
The sum of below 10 even numbers is:30
Prog.85: To calculate 1 to n odd numbers sum
/* Sum of 1 to n odd numbers */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,n,sum=0;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
while(i<=n)
{
sum + =i;
i + = 2;
}
printf(“The sum of below %d even numbers is:%d”,n,sum);
getch();
}
Output
Enter n value:10
The sum of below 10 odd numbers is:25
Prog.86: To calculate factorial of first five natural numbers.
/* Factorial of five */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,fact=1;
clrscr();
while(i<=5)
{
fact * =i;
i++;

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}
printf(“The factorial is:%d”,fact);
getch();
}
Output
The factorial is:120

Prog.87: To calculate factorial of any number


/* Factorial of any number */
#include<stdio.h>
#include<conio.h>
void main()
{
int i=1,n;
long int fact =1;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
while(i<=n)
{
fact * = i;
i++;
}
printf(“Factorial is:%ld”,fact);
getch();
}
Output
Enter n value:8
Factorial is:40320
Prog.88: To check the input number is prime or not.
/* Prime or not*/
#include<stdio.h>
#include<conio.h>
void main()
{
int n,status=0,i=2;
clrscr();
printf(“Enter a number:”);
scanf(“%d”,&n);
if(n==1)
printf(“It is prime number”);
else
{
while(i<n)
{
if(n%i == 0)
{

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status =1;
break;
}
i++;
}
}
if(status == 0)
printf(“It is prime number”);
else
printf(“It is not prime number”);
getch();
}
Prog.89: To print Fibonacci series (1,1,2,3,5,8,13,…………)
/* Fibonacci Series */
#include<stdio.h>
#include<conio.h>
void main()
{
int m;
int n0,n1,n2,i=3;
int count;
clrscr();
n0=1;
n1=1;
printf(“Enter the number of Fibonacci series:”);
scanf(“%d”,&m);
printf(“%d %d”,n0,n1);
while(i<=m)
{
n2 = n0+n1;
printf(“ %d”,n2);
n0 = n1;
n1 = n2;
i++;
}
getch();
}
Output
Enter the number of Fibonacci series: 7
1 1 2 3 5 8 13

do-while Loop:
Note: Do all above programs using do-while loop syntax.
Syn: initialization;
do
{
statements;
incre / decre;

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}while(condition);

-x-

4. ARRAYS
4.1 Def: An Array is a collection of same data type. The elements of an array are
referred by a common name and are differentiate from one another by their position with
in an array. The elements of an array can be of any data type but all elements in an array
must be of the same type.
The general form of declaring a array is
type array_name[size];
where type is a valid datatype, array_name is the name of the array and size is the
number of elements that array_name contains.
Example:
int A[100],marks[20];
float rates[50];
char name[30];

int A[100];
here int  data type of elements that an array
A  name of array
100  size of an array

The individual elements of an array can be referenced by means of its subscript (or
index)
Suppose A is an array of 20 elements, we can reference each element as

A[0]  1st element


A[1]  2nd element

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A[2]  3rd element
:
:
:
:
A[19]  20th element
Note: Subscript enclosed within parenthesis.
In C subscript starts from 0. That is, if we declare an array of size n, then we can
refer the elements from 0 to (n-1)th element.
Generally Arrays are 3 types. They are
(i) Single Dimensional Array
(ii) Double Dimensional Array
(iii) Multi Dimensional Array
4.2 Single Dimensional Array
The general form of Single Dimensional array is:
datatype variable[size];
Example:
int A[20];
Initialization of arrays during declaration
Similar to other datatypes, the array also can be initialized at the time of declaration.
int num[5] ={3,2,1,5,4};
char name[15] = {‘c’,’o’,’m’,’p’,’u’,’t’,’e’,’r’,’s’};
float rate[] = {20.5,15.75,12.34};
The following points can be noted regarding initialization of an array at the time of declaration:

1. The size of an array can be omitted in the declaration. If the size is omitted, then
the compiler will reserve the memory location corresponds to number of
individual elements that includes in the declaration.
2. If the array elements are not given any specific values, they are supposed to
contain garbage values.
3. C will not allow to specify repetition of an initialization, or to initialize an ]
element in the middle of an array without supplying all the preceding values.
The following program illustrates the Initialization of array
#include<stdio.h>
#include<conio.h>
void main()
{
int a[5] = {4,3,2,1,5},i;
clrscr();

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printf(“The elements in an array:”);
for(i=0;i<=4;i++)
printf(“%d\n”,i);
getch();
}
Inserting elements into an array
#include<stdio.h>
#include<conio.h>
void main()
{
int a[5],i;
clrscr();
printf(“Enter 5 elements into an array:”);
for(i=0;i<=4;i++)
scanf(“%d”,&a[i]);
printf(“The 5 elements are:”);
for(i=0;i<=4;i++)
printf(“\n%d”,a[i]);
getch();
}
4.3 Two-Dimensional Array
The general form of Two-Dimensional Arrays is
type array_name[row_size][column_size];
Example:
int a[2][2];
Initializing Two-Dimensional Arrays
Like the one-dimensional arrays, following their declaration with a list of initial values
enclosed in braces may initialize two-dimensional arrays. For example,
int a[2][2] ={1,2,5,4};
initializes the elements of the first row to zero and the second row to one. The
initialization is done row by row. The above statement can be equivalently written as
int a[2][2]={{1,2},{5,4}};
We can also initialize a two-dimensional array in the form of a matrix as shown below:
int a[2][2]= {
{1,2},
{5,4}
};

Program showing two-dimensional arrays


#include<stdio.h>

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#include<conio.h>
void main()
{
int a[2][2],i,j;
clrscr();
printf(“Enter 4 elements into array:”);
for(i=0;i<=1;i++)
{
for(j=0;j<=1;j++)
{
scanf(“%d”,&a[i][j]);
}
}
printf(“The 4 elements are:\n”);
for(i=0;i<=1;i++)
{
for(j=0;j<=1;j++)
{
printf(“%d ”,a[i][j]);
}
printf(“\n”);
}
getch();
}
5. Handling of Character Strings
As it was mentioned earlier character is stored internally as an integer. For
convenience the C compiler as well as the programmer treat certain values as characters
and manipulate them accordingly. Like an integer array, a group of characters can be
stored in a character array. These character arrays are often called strings. A string is an
array of characters. There is no string built-in data type in C. But we can declare string
as an array of characters. To recognize a character array, it should end with a null
character (‘\0’). For example, the string SCIENCE would be stored as
‘S’ ‘C’ ‘I’ ‘E’ ‘N’ ‘C’ ‘E’ ‘\0’
The length of a string is the number of characters it contains excluding null
character. Hence, the number of locations needed to store a string is one more than
length of string.
In this example, the length of the string is 7. Since, the first null character in a
string is assumed to be the end of a string, more exactly the length of a string can be
defined as the number of non-null characters between the first character and first null
character in a string.
Declaring and initializing string variables

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The general form of declaration of string variable is
char string-name[size];
where, string-name is the name of a string and size is the maximum number of
characters the string-name can contain.
Example:
char name[30];
char designation[25];
char date_of_join[8];
String variables can be initialized at the time of declaration.
Example:
char name[30] = “Millennium”;
char designation[25] = “Computers”;
A string can also be initialized at the time of declaration in the following ways.
char name[30] = “Millennium”;
or
char name[30] ={‘M’,’i’,’l’,’l’,’n’,’n’,’i’,’u’,’m’,’\0’};
or
char name[] = “Millennium”;
or
char name[] = {‘M’,’i’,’l’,’l’,’e’,’n’,’n’,’i’,’u’,’m’,’\0’};

Note that, when initialize a character array by listing its elements, we must explicitly
specify the null terminator. When a character string is assigned to a character array, C
adds the null character at the end of string automatically.
A two-dimensional array can be initialized to a list of strings. For example,
char day[7][15] = { “Monday”,
“Tuesday”,
“Wednesday”,
“Thursday”,
“Friday”,
“Saturday”,
“Sunday”
};
Reading and writing strings
The scanf(), printf() function is used with %s with format specification to read
and print a string.
Example:
char str[30];
scanf(“%s”,str);
printf(“%s”,str);

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In the case of reading strings, the ampersand (&) is not required before the string
variable name. As mentioned earlier, one of the limitations of the scanf() function is that
it is not capable of holding multiword strings, even though it can read them.
Example:
#include<stdio.h>
#include<conio.h>
void main()
{
char line[80];
clrscr();
printf(“Enter a line\n”);
scanf(“%s”,line);
printf(“The entered line is:%s”,line);
getch();
}
While executing this program, if you have typed as
This is a line
Then the output is
The entered line is: This
To overcome this type of situation, we can use gets() function in place of scanf()
function. Similarly puts() function can be used in place of printf() function.
The gets() function will continue to read and hold a string of input until it
encounters a new line character (‘\n’). It will replace the new line character with a null
character (‘\0’), thus creating a string. The above program can be written using gets() and
puts() function as….
#include<stdio.h>
#include<conio.h>
void main()
{
char line[80];
clrscr();
printf(“Enter a line\n”);
gets(line);
puts(“The entered string is:”);
puts(line);
getch();
}
5.1 String handling Functions: string.h
Every C compiler provides a large set of string handling library functions, which
are contained in the header file string.h
The following table shows some of the functions available in string.h header file.

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Functio Meaning
n
strcat() String concatenate. Append one string to another. First character of string2
overwrites null character of string1.
strlen() Returns the length of the string not counting the null character.
strlwr() Converts a string to lower case.
strupr() Converts a string to upper case.
strcpy() Copies a string into another.
strcmp() Compares two strings
strrev() Reverses a string.
Note: The functions deal with strings (a string of characters) ending with null character
‘\0’. To use these functions, including the following line in the program.
#include<string.h>
5.2 strcat() function
The strcat() function concatenates the source string at the end of the target string.
For example “Computing” and “Techniques” on concatenation would result in string
“ComputingTechniques”. The general form is strcat(string1, string2); strong2 appends
to string1 and the first character to string2 overwrites null character of first string1. This
function returns the first argument i.e., string1. The string2 remains unchanged.
Example:
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
{
char s1[30],s2[15];
clrscr();
printf(“Enter String1:”);
gets(s1);
printf(“Enter String2:”);
gets(s2);
printf(“The entire string is:%s”,strcat(s1,s2));
getch();
}
Output
Enter String1:Millennium
Enter String2:Software Solutions
The entire string is:MillenniumSoftware Solutions

5.3 strcmp() function:


strcmp(string1, string2);
strcmp() function compares two strings to find out whether they are same or
different. The two strings are compared character by character until there is a mismatch

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or end of one of the strings is reached, whichever occurs first. If the two strings are
same, strcmp() returns a value 0. If they are not same, it returns the numeric difference
between the ASCII values of the first non-matching characters. That is, it returns less
than 0 if string1 is less than string2, and greater than 0 if string1 is greater than string2.
Example:
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
{
char s1[25],s2[25];
int c;
clrscr();
printf(“Enter string1:”);
gets(s1);
printf(“Enter string2:”);
gets(s2);
c=strcmp(s1,s2);
if(c>0)
printf(“String1 > String2”);
else if(c<0)
printf(“String2 > String1”);
else
printf(“Both are equal”);
getch();
}
Output
Enter String1:abc
Enter String2:ABC
String1 > String2
5.4 strcpy() function
strcpy(String1, String2);
The strcpy() function is used to copy the character string from String2 to String1.
This function returns the result string String1 the String2 remains unchanged. String2
may be a character array or a string constant.
Example:
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
{
char s1[15],s2[15];
clrscr();
printf(“Enter String1:”)

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gets(s1);
printf(“The String2 is:%s”,strcpy(s2,s1));
getch();
}
Output
Enter String1:Millennium
The String2 is:Millennium

5.5 strlen() function


This function counts the number of characters present in a string. The counting
ends at the first null character.
strlen (String1);
The strlen() function returns the length of the argument String1 excluding the null
character. The argument may be a string constant.
Example:
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
{
char str[30];
clrscr();
printf(“Enter a string:”);
gets(str);
printf(“The length of a string is:%d”,strlen(str));
getch();
}
Output
Enter a string: Millennium Software Solutions
The length of a string is:29

5.6 strupr(), strlwr(), strrev() functions


The strupr() function is converted the string into upper case and strlwr() function
is converted the string into lower case and strrev() function prints the entire string in
reverse order.
Example:
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
{
char str[15];
clrscr();
printf(“Enter a string:”);

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gets(str);
printf(“The upper case string is:%s”,strupr(str));
printf(“\nThe lower case string is:%s”,strlwr(str));
printf(“\nThe reverse string is:%s”,strrev(str));
getch();
}
Output
Enter a string:millennium
The upper case string is:MILLENNIUM
The lower case string is:millennium
The reverse string is:muinnellim

6. Functions and Storage Classes


6.1 User-defined Functions
Functions are building blocks of C. Function performs the same set of instructions on
different sets of data or at different portions of a program. C functions can be classified
into two categories, namely library functions and user-defined functions. main is an
example of user-defined functions. printf and scanf belong to the category of library
functions. The main distinction between these two categories is that library functions are
not required to be written by us whereas a user-defined function has to be developed by
the user at the time of writing a program.
Advantages of user-defined functions:
1. It facilitates top-down modular programming as shown in fig. In this
programming style, the high level logic of the overall problem is solved first
while the details of each lower-level function are addressed later.
2. The length of a source program can be reduced by using functions at appropriate
places. This factor is particularly critical with microcomputers where memory
space is limited.
3. As mentioned earlier, it is easy to locate and isolate a faulty function for further
investigations.
4. Many other programs may use a function. This means that a C programmer can
Main Program
build on what others have already done, instead of starting over, from scratch.

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Function1 Function2 Function3 Function4 Function5


Top-Down modular programming, using functions

The general form of C function is


Return-type Function-name (parameter list)
parameter declaration;
{
Body of function;
}
6.2 Features of Functions:
(a) Function Declaration and prototypes.
(b) Calling functions by value or by reference.
(c) Recursion
6.3 Category of functions:
A function, depending on whether arguments are present or not and whether a
value is returned or not, may belong to one of the following categories:
Category 1: Functions with no arguments and no return values.
Category 2: Functions with arguments and no return values.
Category 3: Functions with arguments and return values.
Example:
6.3.1 Functions with no arguments and nor return values
#include<stdio.h>
#include<conio.h>
void printline(); Function Declaration
void main()
{
clrscr();
printline();
printf(“This illustrates the use of C functions\n”);
printline();

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getch();
} Return Type
Function Name
void printline()
{
int i;
for(i=1;i<=40;i++)
printf(“-”);
printf(“\n”);
}

6.3.2 Arguments but no Return values


#include<stdio.h>
#include<conio.h>
void swap(int,int);
void main()
{
int a,b;
clrscr();
printf(“Enter 2 numbers:”);
scanf(“%d%d”,&a,&b);
swap(a,b); Function Call
getch();
}
void swap(int x, int y) Called Function
{
int z;
z = x;
x = y;
y = z;
printf(“\nAfter swapping:%d,%d”,x,y);
}
Actual arguments: The arguments mentioned in function call are called as “actual
arguments”. For example, in the function call statement swap(a,b), the two parameters a
and b are known as Actual parameters.
Formal arguments: The arguments in the function declaration are called as “Formal
arguments”. In the function definition swap(int x, int y), the parameters x and y are
known as Formal parameters.
6.3.3 Arguments with Return Values
#include<stdio.h>
#include<conio.h>
int big(int,int);
void main()

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{
int a,b,max;
clrscr();
printf(“Enter 2 numbers:”);
scanf(“%d%d”,&a,&b);
max = big(a,b);
printf(“\nThe biggest number is:%d”,max);
getch();
}
int big(int x, int y)
{
if(x>y)
return x;
else
return y;
}

6.4 Recursion: Recursion is a technique to be used to call itself. In C, it is possible for


the functions to call themselves. A function is called recursive if a statement with in the
body of a function calls the same function itself.
Example:
#include<stdio.h>
#include<conio.h>
long int fact(int);
void main()
{
int n;
long int res;
clrscr();
printf(“Enter a positive number:”);
scanf(“%d”,&n);
res = fact(n);
printf(“The factorial is:%ld”,res);
getch();
}
long int fact(int n)
{
long int f;
if(n==1)
return 1;
else
f = n*fact(n-1);
return f;
}

The following are important points about functions:


1. All C programs must contain atleast one function.
[The main() function serves this rule]

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2. A function can return only one value. Thus we should not specify two values to
return.
3. The return type in function declaration is optional. If no return type is specified it
is assumed to be an integer which is default.
4. When a function is not returning any value, void type can be used as return type.
5. Parameter list is optional.
6. ‘C’ provides a statement return
return expression
7. Return statement is used in function definition to communicate the return value to
the calling function.
8. Return statement indicates exit from the function and return to the point from
where the function was invoked.
9. There may be any number of return statements in function definition, but only one
return statement will activate in a function call.
10. The variable declarations within the function (between braces { }) are local to the
function and are not available outside the function.
11. If there is no return statement, the program will return to the calling point after it
reaches the end of the function body (}).
12. A function call can be used wherever a variable of same type is used (except the
left side of an assignment statement).
13. There should be one to one correspondence between the actual and formal
parameters in type, order and number.
14. C allows recursion. That is a function can call itself.
15. A C function cannot be defined in another function.

6.5 Functions with Arrays


Like the values of simple variables, it is also possible to pass the values of an array to a
function. To pass an array to a called function, it is sufficient to list the name of the array,
without any subscripts, and the size of the array as arguments. For example, the call
largest(a,n);
will pass all the elements contained in the array a of size n. The called function expecting
this call must be appropriately defined. The largest function header might look like:

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int largest(array,size);
int array[];
int size;
Program: Sorting of array elements
#include<stdio.h>
#include<conio.h>
void main()
{
int i;
int marks[5];
clrscr();
printf(“Enter 5 sub marks:”);
for(i=0;i<=4;i++)
scanf(“%d”,&marks[i]);
printf(“\nMarks before sorting\n”);
for(i=0;i<=4;i++)
printf(“%d”,marks[i]);
sort(marks,5);
printf(“\nMarks after sorting\n”);
for(i=0;i<=4;i++)
printf(“%d”,marks[i]);
getch();
}
void sort(int x[],int n)
{
int i,j,t;
for(i=1;i<=n-1;i++)
for(j=1;j<=n-1;j++)
if(x[j-1] >= x[j])
{
t = x[j-1];
x[j-1] = x[j];
x[j] = t;
}
}
6.6 Variables and Storage Classes: There are three basic places in a C program
where variables will be declared: inside the function, in the definition of function
parameters, or outside of all functions. These variables are called local variables, formal
parameters, and global variables respectively.
Local Variables: The body of any function comprises of two parts: declaration of
variables and a set of executable statements. Variables declared inside a function are
called local variables. This name derives from the fact that a variable inside a function
can be used only inside that function. An attempt on our part or access the local variable
of one function in another, will draw an error from the compiler: Identifier undefined.

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Global Variables: C program consists of three sections namely: the preprocessor
directives, the global variable section and finally the functions. The variables that are
declared in the global variable section are called global variables. While a local variable
can be used only inside a function in which it is declared, a global variable can be used
anywhere in the program.
Block Variables: Yet another place to declare variables is inside any block: these
variables are called block variables and these can be used only inside that block.
Global Vs Local Variables:
There are a number of differences between global variables and local variables.
1. Local variables can be used only inside the function or the block in which they are
declared. On the other hand, global variables can be used throughout the
program.
2. The rules of initialization differ. All global variables, in the absence of explicit
initialization, are automatically initialized. A global int variable begins with the
value 0, a global float gets initialized to 0.0, a global char holds the ASCII null
byte, and a global pointer points to NULL. As against this, local variables do not
get initialized to any specified value, when a value is not provided. Thus a local
variable begins with an unknown value, which may be different each time.
3. Global variables get initialized only once, before the program starts executing.
But, local variables get initialized each time the function or block containing their
declaration is entered.
4. The initial value that you supply for a global variable must be a constant, whereas
a local variable can contain variables in its initializer.
5. A local variable loses its value, the moment the function/block containing it is
exited. Global variables retain their values throughout their execution.
Storage classes:
The storage class of a variable dictates how, when and where storage will be
allocated for the variable. The different storage classes available are:
1. Auto 2. Register 3. Extern 4. Static
1. Auto: Automatic variables are declared inside a function in which they are to be
utilized. They are created when the function is called and destroyed automatically

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when the function is exited, hence the name automatic. Automatic variables are
therefore private (or local) to the function in which they are declared. Because of
this property, automatic variables are also refereed to as local or internal variables.
A variable declared inside a function without storage class specification is, by
default, an automatic variable.
One important feature of automatic variables is that their value cannot be changed
accidentally by what happens in some other function in the program. This assures
that we may declare and use the same variable name in different functions in the same
program without causing any confusion to the compiler.
Program: ILLUSTRATION OF WORKING OF auto VARIABLES
#include<stdio.h>
#include<conio.h>
void function1();
void function2();
void main()
{
int m = 1000;
clrscr();
function2();
printf(“%d\n”,m);
getch();
}
void function1()
{
int m = 10;
printf(“%d\n”,m);
}
void function2()
{
int m = 100;
function1();
printf(“%d\n”,m);
}
2. Register: It is possible for use to attribute the register storage class to certain
variables. We can tell the compiler that a variable should be kept in one of the
machine’s registers, instead of keeping in the memory (where normal variables
are stored). Since a register access is much faster than a memory access, keeping
the frequently accessed variables in the register will lead to faster execution of
programs. This is done as follows:
register int count;

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The important point while using register variables is, registers of CPU do not have
addresses. Thus, we should not refer the address of a register variable.
For example,
The following statement will result an error.
register int i;
scanf(“%d”,&i);

Example:
#include<stdio.h>
#include<conio.h>
void main()
{
register int count;
int sum;
clrscr();
for(count=0;count<10;count++)
sum = sum + count;
printf(“The sum is:%d”,sum);
getch();
}
3. Extern: This is the default storage class for all global variables. Extern storage
class variables get initialized (to zero in the case of integers) automatically, retain
their value throughout the execution of the program and can be shared by different
modules of the same program. However, assuming “int intvar;”is present in a.c.,
to be also to have proper binding with the same variable, b.c (another file) should
have “extern int intvar”.
Example:
a.c file b.c file
#include<stdio.h> float f = 84.237;
#include<conio.h> extern int intvar;
int intvar; funct(char c, int intvar)
extern float f; {
void main() char c1,c2;
{ :
char ch; :
funct(ch,intvar); }
printf(“%f”,f);
getch();
}
If we intend to share a variable say f, between a.c and b.c files, f must be declared
in both files. Note that it is qualified as extern in a.c file. The extern qualifier indicated
the compiler that f is a variable of type float for which no memory needs to be allocated

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and it will be allocated elsewhere. Note that if a variable is declared as extern, it must
appear as global variable once in another source file.
4. Static: The static storage class has a number of implications depending upon its usage.
(a) The default storage class for all local variables is auto. This can be changed to
static by prefixing the declaration with the keyword static as in static int intvar.
A local variable with static storage class is still a local variable as far as its scope
is concerned, it is still available only inside the function in which it is declared.
But certain other properties of the variable change; It gets initialized to zero
automatically, is initialized only once, (during program startup) and it retains its
value throughout the execution of the program.
(b) When applied to a global variable, the global variable becomes inaccessible
outside the file in which it is declared.
(c) This storage class can be applied to functions too. Similar to case 2, the functions
become inaccessible outside the file.
Example:
#include<stdio.h>
#include<conio.h>
void main()
{
function1( );
function1( );
function1( );
getch();
}
void function1()
{
static int n;
n++;
printf(“\nThe value of n is:%d”,n);
}
The output of above program is
The value of n is 1
The value of n is 2
The value of n is 3
Note that the static variable is initialized to zero automatically.
Test the above program without the keyword static to understand the static storage class
clearly.
Storage Type Default initial Where Scope Life Storage
class value declared
Auto An unpredictable within the only within the until function block Memory
or Local value, which is function or function / block is no longer active
none often called a block where it is
garbage value declared
Register Local Garbage value within the only within the until function block CPU
function or function / block is no longer active registers
block where it is
declared
Static Local Zero within the only within the until program ends, Memory

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function or function / block value of the variable
block where it is persists between
declared different function
calls
Extern Global Zero A heat of all All files While any of these Memory
functions including other files are active.
within a file files where That is, as long as
declared the program’s
extern execution doesn’t
come to an end
-x -
7. Structures and Unions
7.1 INTRODUCTION
We seen that arrays can be used to represent a group of data items that belong to the same
type, such as int or float. However, if we want to represent a collection of data items of
different types using a single name, then we cannot use an array. Fortunately, C supports
a constructed data type known as structure, which is a method for packing data of
different types. A structure is a convenient tool for handling a group of logically
related data items. These fields are called structure elements or members.
7.2 Declaring A Structure
The general form of a structure declaration statement is given below:
struct <structure name>
{
structure element1;
structure element2;
structure element3;
……….
……….
}
Example:
struct book
{
char name[20];
char author[15];
int pages;
float price;
}
Note that the above declaration has not declared any variables. It simply
describes a format called template to represent information.
We can declare structure variables using the tag name anywhere in the program.
For example, the statement

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struct book book1, book2,book3;
declares book1, book2, book3 as variables of type struct book.
It is also allowed to combine both the template declaration and variables
declaration in one statement. The declaration
struct book
{
char name[20];
char author[15];
int pages;
float price;
}book1,book2,book3;
is valid. The use of tag name is optional. For example,
struct
{
char name[20];
char author[15];
int pages;
float price;
}book1,book2,book3;
declares book1, book2, book3 as structure variables representing three books, but does
not include a tag name for later use in declarations.
Note the following points while declaring a structure type:
(a) The closing brace in the structure type declaration must be followed by a
semicolon.
(b) It is important to understand that a structure type declaration does not tell the
compiler to reserve any space in memory. All a structure declaration does is, it
defines the ‘form’ of the structure.
(c) Usually structure type declaration appears at the top of the source code file, before
any variables or functions are defined.
7.3 ACCESSING STRUCTURES ELEMENTS
We can assign values to the members of a structure in a number of ways. As mentioned
earlier, the members themselves are not variables. They should be linked to the structure
variables in order to make them meaningful members. The link between a member and a
variable is established using the member operator ‘.’ Which is also known as ‘dot
operator’ or ‘period operator’. The general form is
Structure-Variable. Structure-Member;

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For example,
book1.price;
We can also use scanf to give the values through the keyboard.
scanf(“%s”,book1.name);
scanf(“%d”,&book1.pages);
are valid input statements.
Example:
Program: Defining and Assigning Values to Structure Members
#include<stdio.h>
#include<conio.h>
struct personal
{
char name[20];
int day;
char month[10];
int year;
float salary;
};
void main()
{
struct personal person;
clrscr();
printf(“Input values\n”);
scanf(“%s%d%s%d%f”,person.name, &person.day, person.month,
&person.year, &person.salary);
printf(“%s %d %s %d,%.2f\n”,person.name,person.day,
person.month,person.month,person.year,person.salary);
getch();
}
Output
Input Values
Mahesh 15 February 1982 5000
Mahesh 15 February 1982 5000.00

7.4 ARRAYS OF STRUCTURES


We use structures to describe the format of a number of related variables. For example,
in analyzing the marks obtained by a class of students, we may use a template to describe
student name and marks obtained in various subjects and then declare all the students as
structure variables. In such cases, we may declare an array of structures, each element of
the array representing a structure variable. For example,
struct class student[100];

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defines an array called student, that consists of 100 elements. Each element is defined to
be of the type struct class. Consider the following declaration:
struct marks
{
int sub1;
int sub2;
int sub3;
}s[5];
Program: Usage of an array of structures
#include<stdio.h>
#include<conio.h>
struct book
{
char name[15];
float price;
int pages;
}b[3];
void main()
{
int i;
clrscr();
printf(“Enter name, price and pages(3 records):”);
for(i=0;i<=2;i++)
scanf(“%s %f %d”,b[i].name,&b[i].price,&b[i].pages);
printf(“\nThe details are:\n”);
printf(“name\tprice\tpages”);
for(i=0;i<=2;i++)
printf(“\n%s %f %d”,b[i].name,b[i].price,b[i].pages);
getch();
}
linkfloat()
{
float a=0,*b;
b = &a;
a = *b;
}

Now a comment about the program


What is the function linkfloat() doing here? If you don’t define it you are bound to get
the error “Floating Point Formats Not linked” with majority of C compilers. What
causes this error to occur? When parsing our source file, if the compiler encounters a
reference to the address of a float, it sets a flag to have the linker link in the floating-point
emulator. A floating point emulator is used to manipulate floating point numbers in
runtime library functions like scanf().
7.5 ARRAYS WITHIN STRUCTURES

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C permits the use of arrays as structure members. We have already used arrays of
characters inside a structure. Similarly, we can use single-or multi-dimensional arrays of
type int or float. For example, the following structure declaration is valid:
struct marks
{
int number;
float sub[3];
}s[2];
7.6 STRUCTURES WITHIN STRUCTURES
Structures within a structure means nesting of structures. Nesting of structures is
permitted in C. Let us consider the following structure definition:
struct salary
{
char name[20];
char dept[10];
struct
{
int dearness;
int house_rent;
int city;
}allowance;
}employee;
The salary structure contains a member named allowance which itself is a structure with
three members. The members contained in the inner structure namely dearness,
house_rent, and city can be referred to as
employee.allowance.dearness
employee.allowance.house_rent
employee.allowance.city
7.7 STRUCTURES AND FUNCTIONS
We know that the main philosophy of C language is the use of the functions. Therefore,
it is natural that C supports the passing of structure values as arguments to functions.
There are three methods by which the values of a structure can be transferred from one
function to another.
The first method is to pass each member of the structure as an actual argument of
the function call. The actual arguments are then treated independently like ordinary

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variables. This is the most elementary method and becomes unmanageable and
inefficient when the structure size is large.
The second method involves passing of a copy of the entire structure to the called
function. Since the function is working on a copy of the structure, any changes to
structure members within the function are not reflected in the original structure (in the
calling function). It is, therefore, necessary for the function to return the entire structure
back to the calling function. All compilers may not support this method of passing the
entire structure as a parameter.
The third approach employs a concept pointers to pass the structure as an
argument. In this case, the address location of the structure is passed to the called
function. The function can access indirectly the entire structure and work on it. This is
similar to the way arrays are passed to functions. This method is more efficient as
compared to the second one.
In this section, we discuss in detail the second method, while the third approach
using pointers is discussed in the next chapter, where pointers are dealt in detail.
The general format of sending a copy of a structure to the called function is:
Function_Name (structure variable name)
The called function takes the following form:
data_type function_name(st_name)
struct_type st_name;
{
………
………
return(expression);
}
The following points are important to note:
1. The called function must be declared for its type, appropriate to the data type it is
expected to return. For example, if it is returning a copy of the entire structure,
then it must be declared as struct with an appropriate tag name.
2. The structure variable used as the actual argument and the corresponding formal
argument in the called function must be of the same struct type.

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3. The return statement is necessary only when the function is returning some data.
The expression may be any simple variable or structure variable or an expression
using simple variables.
4. When a function returns a structure, it must be assigned to a structure of identical
type in the calling function.
5. The called function must be declared in the calling function for its type, if it is
placed after the calling function.

Example:
Program: STRUCTURE AS FUNCTION PARAMETERS
#include<stdio.h>
#include<conio.h>
struct stores
{
char name[20];
float price;
int quantity;
};
struct stores update(struct stores,float,int);
float mul(struct stores);
void main()
{
float p_increment, value;
int q_increment;
static struct stores item={“XYZ”,25.75,12};
clrscr();
printf(“\nInput increment values:”) ;
printf(“price increment and quantity increment\n”);
scanf(“%f%d”,&p_increment,&q_increment);
item = update(item,p_increment,q_increment);
printf(“\nUpdate values of item”);
printf(“\n\nName:%s”,item.name);
printf(“\nPrice:%.2f”,item.price);
printf(“\nQuantity:%d”,item.quantity);
value = mul(item);
printf(“\nValue of the item=%.2f”,value);
getch();
}
struct stores update(struct stores product, float p, int q)
{
product.price+=p;
product.quantity+=q;
return(product);
}
float mul(struct stores stock)

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{
return stock.price*stock.quantity;
}

7.8 UNIONS
Unions are a concept borrowed from structures and therefore follow the same syntax as
structures. However, there is major distinction between them in terms of storage. In
structures, each member has its own storage location, whereas all the members of a union
use the same location. This implies that, although a union may contain many members of
different types, it can handle only one member at a time. Like structures, a union can be
declared using the keyword union as follows:

union item
{
int m;
float x;
char c;
}code;

7.9 SIZE OF STRUCTURES


We normally use structures, unions, and arrays to create variables of large sizes. The
actual size of these variables in terms of bytes may change from machine to machine. We
may use the unary operator sizeof to tell us the size of a structure (or any variable). The
expression
sizeof(struct x)
will evaluate the number of bytes required to hold all the members of the structure x. If y
is a simple structure variable of type struct x, then the expression
sizeof(y)
would also give the same answer.

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-x-

8. Pointers
8.1 INTRODUCTION Pointers are another important feature of C language. They are a
powerful tool and handy to use once they are mastered. There are a number of reasons
for using pointers.
1. A pointer enables us to access a variable that is defined outside the function.
2. Pointers are more efficient in handling the data tables.
3. Pointers reduce the length and complexity of a program.
4. They increase the execution speed.
5. The use of a pointer array to character strings results in saving of data storage
space in memory.
8.2 ACCESSING THE ADDRESS OF A VARIABLE
The actual location of a variable in the memory is system dependent and therefore, the
address of a variable is not known to us immediately. We can determine the address of
the variable with the help of the operator & in C. We have already seen the use of this
address operator in the scanf function. The operator & immediately preceding a variable
returns the address of the variable associated with it. For example,
p = &quantity;
would assign the address to the variable p. The & operator can be remembered as
‘address of’.
Example: Accessing Addresses of variables
#include<stdio.h>
#include<conio.h>

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void main()
{
char a;
int x;
float p, q;
clrscr();
a = ‘A’;
x = 125;
p = 10.25, q = 18.76;
printf(“%c is stored at address %u”, a, &a);
printf(“\n%d is stored at address %u”, x, &x);
printf(“\n%f is stored at address %u”, p, &p);
printf(“\n%f is stored at address %u”, q, &q);
getch();
}

8.3 DECLARING AND INITIALIZING POINTERS


In C, every variable must be declared for its type. Since pointer variables contain
addresses that belong to a separate data type, they must be declared as pointers before we
use them. The declaration of a pointer variable takes the following form:
datatype *pt_name;
This tells the compiler three things about the variable pt_name.
1. The asterisk (*) tells the variable pt_name is a pointer variable.
2. pt_name needs a memory location.
3. pt_name points to a variable of type datatype.
For example,
int *p;
declares the variable p as a pointer variable that points to an integer data type.
Remember that the type int refers to the data type of the variable being pointed to by p
and not the type of the value of the pointer. Similarly, the statement
float *x;
declares x as a pointer to a floating point variable.
Once a pointer variable has been declared, it can be made to point to a variable using an
assignment statement such as
p = &quantity;
which causes p to point to quantity. That is, p now contains the address of quantity. This
is known as pointer initialization. Before a pointer is initialized, it should not be used.
A pointer variable can be initialized in its declaration itself. For example,

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int x, *p=&x;
is perfectly valid. It declares x as an integer variable and p as a pointer variable and then
initializes p to the address of x. Note carefully that this is an initialization of p, not *p.
And also remember that the target variable x is declared first. The statement
int *p=&x, x;
is not valid.
8.4 ACCESSING A VARIABLE THROUGH ITS POINTER
Once a pointer has been assigned the address of a variable, the question remains as to
how to access the value of the variable using the pointer. This is done by using another
unary operator * (asterisk), usually known as the indirection operator. Consider the
following statements:
int quantity, *p, n;
quantity = 179;
p = &quantity;
n = *p;
The first line declares quantity and n as integer variables and p as a pointer variable
pointing to an integer. The second line assigns the value 179 to quantity and the third
line assigns the address of quantity to the pointer variable p. The fourth line contains the
indirection operator *. When the operator * is placed before a pointer variable in an
expression, the pointer returns the value of the variable of which the pointer value is the
address. In this case, *p returns the value of the variable quantity, because p is the
address of quantity. The * can be remembered as ‘value of address’. Thus the value of
n would be 179.
Example: Program to illustrate the use of indirection operator ‘*’
#include<stdio.h>
#include<conio.h>
void main()
{
int x, y;
int *ptr;
clrscr();
x = 10;
ptr = &x;
y = *ptr;
printf(“Value of x is %d”,x);
printf(“\n%d is stored at address %u”, x, &x);
printf(“\n%d is stored at address %u”, *&x , &x);
printf(“\n%d is stored at address %u”, *ptr, ptr);
printf(“\n%d is stored at address %u”, y, &*ptr);
printf(“\n%d is stored at address %u”, ptr, &ptr);

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printf(“\n%d is stored at address %u”, y, &y);
getch();
}

Example: Arithmetic operations on Pointers


#include<stdio.h>
#include<conio.h>
void main()
{
int a, b, *p1, *p2;
clrscr();
a = 4;
b = 2;
p1 = &a;
p2 = &b;
printf(“\n Sum = %d”,*p1 + *p2);
printf(“\n Sub = %d”,*p1 - *p2);
printf(“\n Mul = %d”,*p1 * *p2);
printf(“\n Div = %d”,*p1 / *p2);
printf(“\n Rem = %d”,*p1 % *p2);
getch();
}
8.5 POINTERS AND ARRAYS
When an array is declared, the compiler allocates a base address and sufficient amount of
storage to contain all the elements of the array in contiguous memory locations. The base
address is the location of the first element (index 0) of the array. The compiler also
defines the array name as a constant pointer to the first element.
If we declare p as an integer pointer, then we can make the pointer p to point to the array
x by the following assignment:
p = x;
This is equivalent to
p = &x[0];
When handling arrays, instead of using array indexing, we can use pointers to access
array elements. Note that *(p+3) gives the value of x[3]. The pointer accessing method
is much faster than array indexing.
Example: Pointers in one-dimensional array
#include<stdio.h>
#include<conio.h>
void main()
{
int *p, sum=0,i;
clrscr();
printf(“Enter 5 elements:”);
for(i=0;i<=4;i++)
scanf(“%d”,*(p+i));
for(i=0;i<=4;i++)
sum = sum + *p;

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printf(“\nThe sum is:%d”,sum);
getch();
}

Pointers can be used to manipulate two-dimensional arrays as well. We know that in a


one-dimensional array x, the expression
*(x + i) or *( p + i)
represents the element x[i]. Similarly, an element in a two-dimensional array can be
represented by the pointer expression as follows:
*(*(a+i)+j) or *(*(p+i)+j)
8.6 DYNAMIC MEMORY ALLOCATION
C language requires the number of elements in an array to be specified at compile time.
But we may not be able to do so always. Our initial judgment of size, if it is wrong, may
cause failure of the program or wastage of memory space.
Many languages permit a programmer to specify an array’s size at run time. The
process of allocating memory at run time is known as dynamic memory allocation. In C
language there are four library routines known as “memory management functions” that
can be used for allocating and freeing memory during program execution.
Memory Allocation Functions
Functio Task
n
malloc Allocates requested size of bytes and returns a pointer to the first byte
of the allocated space.
calloc Allocates space for an array of elements, initializes them to zero and then
returns a pointer to the memory.
Free Frees previously allocated space.
realloc Modifies the size of previously allocated space.
Allocating a Block of Memory
A block of memory may be allocated using the function malloc. The malloc
function reserves a block of memory of specified size and returns a pointer of type void.
This means that we can assign it to any type of pointer. It takes the following form:
ptr = (datatype *)malloc(byte-size);
ptr is a pointer of type datatype. The malloc returns a pointer (of datatype) to an area of
memory with size byte-size.
Example:
x = (int *) malloc (sizeof(int) * n);

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Note: In above example n is always a numeric.
Example: Use of malloc Function
#include<stdio.h>
#include<conio.h>
void main()
{
int *p, n, i;
clrscr();
printf(“Enter n value:”);
scanf(“%d”,&n);
p = (int) malloc(sizeof(int)*n);
printf(“\nEnter %d numbers:”,n);
for(i=0;i<n;i++)
scanf(“%d”,*(p+i));
printf(“\nThe numbers are:”);
for(i=0;i<n;i++)
printf(“\n%d”,*(p+i));
getch();
}
Allocating Multiple Blocks of Memory
calloc is another memory allocation function that is normally used for requesting memory
space at run time for storing derived data types such as arrays and structures. While
malloc allocates a single block of storage space, calloc allocates multiple blocks of
storage, each of the same size, and then sets all bytes to zero. The general form of calloc
is:
ptr = (datatype *) calloc (n,elem-size);
The above statement allocates contiguous space for n blocks, each of size elem-size bytes.
All bytes are initialized to zero and a pointer to the first byte of the allocated region is
returned. If there is not enough space, a NULL pointer is returned.
Releasing the Used Space
Compile-time storage of a variable is allocated and released by the system in accordance
with its storage class. With the dynamic run-time allocation, it is our responsibility to
release the space when it is not required. The release of storage space becomes important
when the storage is limited. We may release that block of memory for future use, using
the free function:
free(ptr);
ptr is a pointer to a memory block which has already been created by malloc or calloc.
Altering the Size of a Block

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It is likely that we discover later, the previously allocated memory is not sufficient and
we need additional space for more elements. It is also possible that the memory allocated
is much larger than necessary and we want to reduce it. In both the cases, we can change
the memory size already allocated with the help of the function realloc. This process is
called the reallocation of memory. For example, if the original allocation is done by the
statement
ptr = malloc(size);
then reallocation of space may be done by the statement
ptr = realloc(ptr, newsize);

8.7 POINTERS AND CHARACTER STRINGS


We know that a string is an array of characters, terminated with a null character. Like in
one-dimensional arrays, we can use a pointer to access the individual characters in a
string.
Example: Pointers and Character Strings
#include<stdio.h>
#include<conio.h>
void main()
{
char *str;
int i=0;
clrscr();
printf(“Enter a string:”);
gets(str);
while(*str!=’\0’)
{
i++;
str++;
}
printf(“\nThe length is:%d”,i);
getch();
}
8.8 POINTERS AND FUNCTIONS
In functions we can pass the duplicate values for the actual parameters, but we can pass
the address of a variable as an argument to a function in the normal fashion. When we
pass addresses to a function, the parameters receiving the addresses should be pointers.
The process of calling a function using pointers to pass the addresses of variable is
known as call by address.

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Example: Pointers as function Parameters
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b;
clrscr();
printf(“Enter 2 numbers:”);
scanf(“%d %d”,&a,&b);
printf(“\nBefore exchange: a=%d, b=%d”,a, b);
swap(&a,&b);
printf(“\nAfter exchange: a=%d, b=%d”,a, b);
getch();
}
void swap(int *x, int *y)
{
int z;
z = *x;
*x = *y;
*y = z;
}
8.9 POINTERS AND STRUCTURES
We know that the name of an array stands for the address of its zeroth element. The same
thing is true of the names of arrays of structure variables. Suppose product is an array
variable of struct type. The name product represents the address of its zeroth element.
Consider the following declaration:
struct inventory
{
char name[30];
int number;
}product[3], *ptr;
Example: Pointers to Structure variables
#include<stdio.h>
#include<conio.h>
struct invent
{
char name[20] ;
int number;
}product[3], *ptr;
void main()
{
clrscr();
printf(“INPUT\n\n”);
printf(“Enter name and number(3 records):”);
for(ptr = product;ptr<product+3;ptr++)
scanf(“%s %d”,ptr->name,&ptr->number);
printf(“\n\nOUTPUT”);
for(ptr = product;ptr<product+3;ptr++)
printf(“\n%s\t%d”,ptr->name,ptr->number);
getch();

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}
8.10 DYNAMIC MEMORY ALLOCATION
We may also use malloc to allocate space for complex data types such as
structures. Example:
st_var = (struct store *)malloc(sizeof(struct store));
where st_var is a pointer of type struct store.

9. File Management in C
9.1 INTRODUCTION
A file is a place on the disk where a group of related data is stored. Like most other
languages, C supports a number of functions that have the ability to perform basic file
operations, which include:
 Naming a file,
 Opening a file,
 Reading data from a file,
 Writing data to a file, and
 Closing a file.
High level I/O functions
Function Name Operation
fopen() Creates a new file for use
Opens an existing file for use.
fclose() Closes a file which has been opened for use.
Getc() Reads a character from a file.
putc() Writes a character to a file.
fprintf() Writes a set of data values to a file.
fscanf() Reads a set of data values from a file.
getw() Reads an integer from a file.
putw() Writes an integer to file.
fseek() Sets the position to a desired point in the file
Ftell() Gives the current position in the file
rewind() Sets the position to the beginning of the file.

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9.2 DEFINING AND OPENING A FILE
If we want to store data in a file in the secondary memory, we must specify certain things
about the file, to the operating system. They include:
1. Filename.
2. Data Structure.
3. Purpose.
Following is the general format for declaring and opening a file:
FILE *fp;
fp = fopen(“filename”, “mode”);

The first statement declares the variable fp as a “pointer to the data type FILE”. As
stated earlier, FILE is a structure that is defined in the I/O library. The second statement
opens the file named filename and assigns as identifier to the FILE the pointer fp. This
pointer which contains all the information about the file is subsequently used as a
communication link between the system and the program.
The second statement also specifies the purpose of opening this file. The mode
does this job. Mode can be one of the following:
r open the file for reading only.
w open the file for writing only.
a open the file for appending (or adding) data to it.
Note that both the filename and mode are specified as strings. They should be enclosed
in double quotation marks.
When trying to open a file, one of the following things may happen:
1. When the mode is ‘writing’ a file with the specified name is created if the file
does not exist. The contents are deleted, if the file already exists.
2. When the purpose is ‘appending’, the file is opened with the current contents safe.
A file with the specified name is created if the file does not exist.
3. If the purpose is ‘reading’, and if it exists, then the file is opened with the current
contents safe; otherwise an error occurs.
Consider the following statements:
FILE *p1, *p2;
p1 = fopen(“data”,”r”);
p2 = fopen(“results”,”w”);

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Many recent compilers include additional modes of operation. They include:
r+ The existing file is opened to the beginning for both reading and writing.
w+ Same as w except both for reading and writing
a+ Same as a except both for reading and writing.
We can open and use a number of files at a time. This number however depends on the
system we use.
9.3 CLOSING A FILE
A file must be closed as soon as all operations on it have been completed. The general
form is:
fclose(file_pointer);

9.4 INPUT/OUTPUT OPERATIONS ON FILES


Once a file is opened, reading out of or writing to it is accomplished using the standard
I/O routines that are listed.
The getc and putc Functions
The simplest file I/O functions are getc and putc. These are analogous to getchar and
putchar functions and handle one character at a time. Assume that a file is opened with
mode w and file pointer fp1. Then, the statement
putc(c, fp1);
writes the character contained in the character variable c to the file associated with FILE
pointer fp1. Similarly, getc is used to read a character from a file that has been opened in
read mode. For example, the statement
c = getc(fp2);
would read a character from the file whose file pointer is fp2.
The file pointer moves by one character position for every operation of getc or
putc. The getc will return an end-of-file marker EOF, when end of the file has been
reached. Therefore, the reading should be terminated when EOF is encountered.
Example: Writing to and Reading from a File
#include<stdio.h>
#include<conio.h>
void main()
{
FILE *f1;
char c;
clrscr();

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printf(“Data Input\n\n”);
f1 = fopen(“INPUT”, “w”);
while((c=getchar()!=EOF)
putc(c,f1);
fclose(f1);
printf(“\nData Output\n\n”);
f1 = fopen(“INPUT”,”r”);
while((c=getc(f1))!=EOF)
printf(“%c”,c);
fclose(f1);
getch();
}
9.5 The fprintf and fscanf Functions
So far, we have seen functions which can handle only one character or integer at a time.
Most compilers support two other functions, namely fprintf and fscanf, that can handle a
group of mixed data simultaneously.
The functions fprintf and fscanf perform I/O operations that are identical to the
familiar printf and scanf functions, except of course that they work on files. The first
argument of these functions is a file pointer which specifies the file to be used. The
general form of fprintf is
fprintf(fp, “control string”, list);
where fp is a file pointer associated with a file that has been opened for writing. The
control string contains output specifications for the items in the list. The list may include
variables, constants and strings. Example:
fprintf(f1, “%s %d %f”,name,age,7.5);
Here, name is an array variable of type char and age is int variable.
The general format of fscanf is
fscanf(fp, “control string”, list);
This statement would cause the reading of the items in the list from the file specified by
fp, according to the specifications contained in the control string. Example:
fscanf(f2, “%s %d”, item, &quantity);
Like scanf, fscanf also returns the number of items that are successfully read. When the
end of file is reached, it returns the value of EOF.
Example: Handling of files with mixed Data Types
#include<stdio.h>
#include<conio.h>
void main()
{
FILE *fp;

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int number, quantity, i;
float price, value;
char item[10], filename[10];
clrscr();
printf(“Input file name\n”);
scanf(“%s”,filename);
fp = fopen(filename, “w”);
printf(“Input inventory data\n\n”);
printf(“Enter Item name, Number, price and quantity (3 records):\n”);
for(i=1;i<=3;i++)
{
fscanf(stdin, “%s %d %f %d”,item, &number, &price, &quantity);
fprintf(fp, “%s %d %.2f %d”, item, number, price, quantity);
}
fclose(fp);
fprintf(stdout, “\n\n”);
fp = fopen(filename, “r”);
printf(“Item name Number price quantity value\n”);
for(i=1;i<=3;i++)
{
fscanf(fp, “%s %d %f %d”,item, &number, &price, &quantity);
value = price * quantity;
fprintf(stdout, “%-8s %7d %8.2f %8d %11.2f\n”,item, number, price,
quantity, value);
}
fclose(fp);
getch();
}
9.6 COMMAND LINE ARGUMENTS
What is a command line argument? It is a parameter supplied to a program when the
program is invoked. This parameter may represent a filename the program should
process. For example, if we want to execute a program to copy the contents of a file
named X_FILE to another one named Y_FILE, then we may use a command line like
C:\TC>PROGRAM X_FILE Y_FILE
PROGRAM is the filename where the executable code of the program is stored. This
eliminates the need for the program to request the user to enter the filenames during
execution. How do these parameters get into the program?
We know that every C program should have one main function and that it marks
the beginning of the program. But what we have not mentioned so far is that it can also
take arguments like other functions. In fact main can take two arguments called argc
and argv and the information contained in the command line is passed on to the program
through these arguments, when main is called up by the system.
The variable argc is an argument counter that counts the number of arguments on
the command line. The argv is an argument vector and represents an array of character

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pointers that point to the command line arguments. The size of this array will be equal to
the value of argc. For instance, for the command line given above, argc is three and
argv is array of three pointers to strings as shown below:
argv[0] PROGRAM
argv[1] X_FILE
argv[2] Y_FILE
In order to access the command line arguments, we must declare the main
function and its parameters as follows:
main(argc,argv);
int argc;
char *argv[];
The first parameter in the command line is always the program name and
therefore argv[0] always represents the program name.
Example: Command line Arguments
#include<stdio.h>
#include<conio.h>
void main(argc,argv)
int argc;
char *argv[];
{
FILE *fp;
int i;
char word[15];
clrscr();
fp = fopen(argv[1],"w");
printf("\nNo.of arguments in Command line=%d\n\n",argc);
for(i=2;i<argc;i++)
fprintf(fp,"%s",argv[i]);
fclose(fp);

printf("Contents of %s file\n\n",argv[1]);
fp=fopen(argv[1],"r");
for(i=2;i<argc;i++)
{
fscanf(fp,"%s",word);
printf("%s",word);
}
fclose(fp);
printf("\n\n");
for(i=0;i<argc;i++)
printf("%*s\n",i*5,argv[i]);
getch();
}

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-x-

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