Pregenerated characters: deadlands Reloaded

The following characters are for use with Deadlands Reloaded, for our Savage Worlds™ rules system. Use them as-is, change their names and backgrounds, or tweak their traits and gear however you desire. Cut along the dotted line and hand out to each of your players. If they’d like, they can copy their character onto a Savage Worlds character sheet found at www.peginc.com.

Legalese and Permission to Print, Bind, and Photocopy
These Savage Worlds characters are free and may be printed for personal use. They may not be distributed by any electronic or physical means without express written consent of Pinnacle Entertainment. Savage Worlds, Smilin’ Jack, Deadlands, and all of our other Savage Settings, and the Pinnacle logo are Copyright Great White Games, LLC; DBA Pinnacle Entertainment Group. All rights reserved.

Gabriela “Vendetta” Vasquez
Gabriela spent a little time as a hired gun for Black River, but couldn’t quite stomach the things Mina Devlin asked her to do. The Wichita Witches are said to be gunning for her, but fortunately the Great Rail Wars have so far kept them quite busy. Gabriela gets her nickname from a vengeful streak wider than the Colorado River. It’s said she once crossed the Sierra Nevadas in the dead of winter—through Donner Pass—to track down a crooked sheriff who took a bribe to lock her up for a while in Carson City. Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d6, Guts d6, Intimidation d6, Notice d6, Riding d6, Shooting d8, Streetwise d4, Tracking d4 Charisma: +2; Pace: 6; Parry: 5; Toughness: 5 Hindrances: Stubborn, Vengeful (Major), Wanted (Minor – 100$ paid by Black River) Edges: Attractive, Quick, Duelist Gear: SA Peacemakers (Range 12/24/48; 2d6+d4 damage; RoF 1; Shots 6; AP 1), Bowie knife (Str+d4+1; AP 1), box of bullets, gunbelt and quick draw holster, black clothes, black duster and black Stetson, horse (black mare, called Mina with saddle and saddlebags), outdoor equipment.

Father Sam Johnson
Father Sam was a tinkerer in Hellstromme Industries for a while, but then he had a vision about the machines he helped to build. In that vision, an angel told him, that the inspiration behind the gadgets was actually the muttering of demons. He swore off any further help on those infernal devices and gave himself to God, his last sin was “borrowing” a Gatling Shotgun from the factory he was working at. He still remembers how to repair a few infernal devices, and he protects the innocents with his Gatling, but that’s as far as it goes these days. Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d4 Skills: Faith d8, Fighting d4, Healing d4, Guts d6, Notice d4, Persuasion d6, Repair d6, Shooting d6 Charisma: 0; Pace: 5; Parry: 4; Toughness: 5 Hindrances: Obese, Vow (protect the innocents from evil), Wanted* (Major - 2000$ paid by Hellstromme Industries) Edges: Arcane Background (Miracles), Conviction Gear: Gatling shotgun (Range 12/24/48, Damage 1-3d6, RoF 2, Shots 12, Full Auto only; el cheapo), box of shells, axe handle (Str+d4), priest’s robes, el cheapo horse (stubborn Appaloosa called Charity with saddle and saddlebags), outdoor equipment. *Sam gets the expensive Gatling shotgun thanks to his backstory with Hellstromme. That’s the nice thing about RPGs—sometimes you get to break the rules!

various spare parts for his new inventions. Knowledge (Chemistry) d6. Smarts d6. Gambling d6. boost/lower trait. Notice d6. horse (named Baron with saddle and saddlebags). Smarts d8. Notice d4. AP 1). Knowledge (Physics) d6. He know that Plays’ curiosity would only be satisfied if he saw the danger of technology first-hand. Riding d4. Repair d8. Knowledge (Occult) d6. fancy suit. and rotating guns that spit metal storms of death. Spirit d6. In truth. Heavy Sleeper. Card Sharp Spells: Bolt. Minor). He’s also more than a little paranoid that someone else will attempt to steal his design. which he deciphered with the help of certain “bad” elements in New Orleans.” as his non-native friends call him. Quirk (New Orlean`s accent) Edges: Arcane Background (Magic). Toughness: 5 Hindrances: Delusional (Paranoid. “Plays with Fire” “Plays. Overconfident (Doc Lightning is quick to action and rarely cautious). Guts d6. Gear: Derringer (5/10/20. Spellcasting d6. Habit (talks with his unseen friends about his inventions. deck of cards. horse (called Warrior with riding blanket and buckskin saddlebags). Power Points: 10. Outsider (Indian in non-Indian society). Attributes: Agility d8. Weird Science d8 Charisma: -1. Strength d8. Pace: 6. Doc Lightning is quick to action and rarely cautious. hoping to continue learning more about the mystical powers he’s beginning to develop. Parry: 6. Power Points: 20. Pace: 6. is a follower of the Old Ways. with saddle and saddlebags). Minor). Guts d6. Tracking d6 Charisma: -2. RoF 1). 1 lbs. Shooting d8. 2d6. shots 2. Parry: 4. but there was more gambler in his soul than medicine. Attributes: Agility d6. Edges: Arcane Background (Weird Science). Spirit d8. but was asked to leave after his studies turned to ghost rock and its “aetheric effects. Spirit d6. Knowledge (English) d4. Club (wrench) (Str+d4). Gadgeteer Powers: Burst. Guts d6.” What he had actually invented was a “lightning gun. but only because he believes it’s the right thing to do. el cheapo Yellow horse (named appropriately enough. Riding d6. Attributes: Agility d6. Plays’ shaman gave him this new name and asked him to journey out into the white man’s world. Parry: 4. deflection. Toughness: 5 Hindrances: Curious. Doc Lightning Harvey Edward Millstone attended university in New York. Toughness: 6 Hindrances: Curious (paleface`s technology). Shooting d6. tomahawk (Str+d6). Doug seeks out the shadiest places he can find. knife (Str+d4). A nasty argument with his family over his “declining morals” induced him to head West. Vigor d6 Skills: Fighting d4. Doug was educated and all set to follow in his father’s footsteps as a doctor. of ghost rock. 40 arrows. Shooting d4. Streetwise d4. trail rations (3 days). His passion for the game eventually lead him to Hoyle’s coded works. Smarts d8. Vigor d6 Skills: Fighting d8. clanking machinery. Bolt. . Taunt d4 Charisma: 0. Vigor d6 Skills: Fighting d4.” and he realized it would be far safer (and incur less meddling) to test it on the big creatures out West than in the crowded streets of New York. damage 2d6. tool kit. Strength d4. Edges: Brawny Gear: Bow (Range 12/24/48. Gear: Millstone`s Aetheric Static Compressor (burst). Pace: 6. Notice d6. Strength d4. he’s fascinated by steaming locomotives.“Shady” Doug Liveaux Shady Doug grew up in New Orleans where black magic and voodoo were as much a part of life as gumbo. Healing d4. Vow (Plays still tries to follow the Old Ways).

RoF 1. Vigor d4 Skills: Faith d8. Conviction Gear: Gatling shotgun (Range 12/24/48. el cheapo horse (stubborn Appaloosa called Charity with saddle and saddlebags). RoF 2. black duster and black Stetson. Fighting d4. Attributes: Agility d8.peginc. Vow (protect the innocents from evil). Guts d6. Shooting d8. but couldn’t quite stomach the things Mina Devlin asked her to do. change their names and backgrounds. box of bullets. called Mina with saddle and saddlebags). Notice d6. box of shells. That’s the nice thing about RPGs—sometimes you get to break the rules! . He swore off any further help on those infernal devices and gave himself to God. It’s said she once crossed the Sierra Nevadas in the dead of winter—through Donner Pass—to track down a crooked sheriff who took a bribe to lock her up for a while in Carson City. Attributes: Agility d6. Duelist Gear: SA Peacemakers (Range 12/24/48. The Wichita Witches are said to be gunning for her. Father Sam Johnson Father Sam was a tinkerer in Hellstromme Industries for a while. Repair d6. Bind. Use them as-is. Streetwise d4. outdoor equipment. Tracking d4 Charisma: +2. Quick. AP 1). Shooting d6 Charisma: 0. for our Savage Worlds™ rules system. Persuasion d6. Gabriela gets her nickname from a vengeful streak wider than the Colorado River. priest’s robes. Spirit d6. Wanted (Minor – 100$ paid by Black River) Edges: Attractive. Intimidation d6. Smilin’ Jack. Toughness: 5 Hindrances: Stubborn. Shots 12. and Photocopy These Savage Worlds characters are free and may be printed for personal use. AP 1). Notice d4. Savage Worlds. an angel told him. his last sin was “borrowing” a Gatling Shotgun from the factory he was working at. Bowie knife (Str+d4+1. If they’d like. Gabriela “Vendetta” Vasquez Gabriela spent a little time as a hired gun for Black River. LLC. they can copy their character onto a Savage Worlds character sheet found at www. that the inspiration behind the gadgets was actually the muttering of demons.2000$ paid by Hellstromme Industries) Edges: Arcane Background (Miracles). but that’s as far as it goes these days. DBA Pinnacle Entertainment Group. Pace: 6. el cheapo). and he protects the innocents with his Gatling. Spirit d6. Toughness: 5 Hindrances: Obese. Guts d6. Vengeful (Major). outdoor equipment. Legalese and Permission to Print. Healing d4. Pace: 5. Smarts d6. Shots 6. Vigor d6 Skills: Fighting d6. Wanted* (Major . In that vision. He still remembers how to repair a few infernal devices. *Sam gets the expensive Gatling shotgun thanks to his backstory with Hellstromme. All rights reserved. Damage 1-3d6.Pregenerated characters: deadlands Reloaded The following characters are for use with Deadlands Reloaded. Strength d8. horse (black mare. gunbelt and quick draw holster. 2d6+d4 damage. Cut along the dotted line and hand out to each of your players. Full Auto only. and the Pinnacle logo are Copyright Great White Games. Riding d6. or tweak their traits and gear however you desire. They may not be distributed by any electronic or physical means without express written consent of Pinnacle Entertainment. Parry: 5. but fortunately the Great Rail Wars have so far kept them quite busy. black clothes. axe handle (Str+d4).com. but then he had a vision about the machines he helped to build. and all of our other Savage Settings. Parry: 4. Deadlands. Smarts d6. Strength d6.

Shooting d8. horse (called Warrior with riding blanket and buckskin saddlebags). Spirit d6. Riding d6. Outsider (Indian in non-Indian society). but only because he believes it’s the right thing to do. Pace: 6. Spirit d8. but was asked to leave after his studies turned to ghost rock and its “aetheric effects. Toughness: 6 Hindrances: Curious (paleface`s technology). Shooting d4.” and he realized it would be far safer (and incur less meddling) to test it on the big creatures out West than in the crowded streets of New York. Gadgeteer Powers: Burst. Strength d8. Notice d4. Habit (talks with his unseen friends about his inventions. His passion for the game eventually lead him to Hoyle’s coded works. Doc Lightning is quick to action and rarely cautious. Knowledge (Physics) d6. Strength d4. Guts d6. trail rations (3 days). tomahawk (Str+d6). Vigor d6 Skills: Fighting d4. he’s fascinated by steaming locomotives. but there was more gambler in his soul than medicine. Smarts d8. A nasty argument with his family over his “declining morals” induced him to head West. Parry: 6. Smarts d6. Riding d4.” What he had actually invented was a “lightning gun. Card Sharp Spells: Bolt. He’s also more than a little paranoid that someone else will attempt to steal his design. which he deciphered with the help of certain “bad” elements in New Orleans. 1 lbs. with saddle and saddlebags). 40 arrows. Pace: 6. Minor). Vow (Plays still tries to follow the Old Ways). Spellcasting d6. Streetwise d4. Attributes: Agility d8. Quirk (New Orlean`s accent) Edges: Arcane Background (Magic). Knowledge (Chemistry) d6. Vigor d6 Skills: Fighting d8. knife (Str+d4). Power Points: 10. “Plays with Fire” “Plays. Minor). AP 1). damage 2d6. Weird Science d8 Charisma: -1. Overconfident (Doc Lightning is quick to action and rarely cautious).“Shady” Doug Liveaux Shady Doug grew up in New Orleans where black magic and voodoo were as much a part of life as gumbo. Attributes: Agility d6. Doug seeks out the shadiest places he can find. 2d6. fancy suit. He know that Plays’ curiosity would only be satisfied if he saw the danger of technology first-hand. is a follower of the Old Ways. RoF 1). Parry: 4. In truth. Smarts d8. . Shooting d6. Toughness: 5 Hindrances: Curious. tool kit. Strength d4. Guts d6. Doc Lightning Harvey Edward Millstone attended university in New York. Gear: Millstone`s Aetheric Static Compressor (burst). Gear: Derringer (5/10/20. Guts d6. Knowledge (Occult) d6. Notice d6. and rotating guns that spit metal storms of death. Bolt. Taunt d4 Charisma: 0. Edges: Brawny Gear: Bow (Range 12/24/48. shots 2. Vigor d6 Skills: Fighting d4. of ghost rock. Gambling d6. Spirit d6. Pace: 6. Edges: Arcane Background (Weird Science). horse (named Baron with saddle and saddlebags). Tracking d6 Charisma: -2.” as his non-native friends call him. Doug was educated and all set to follow in his father’s footsteps as a doctor. Notice d6. Healing d4. Repair d8. Attributes: Agility d6. Toughness: 5 Hindrances: Delusional (Paranoid. deflection. Knowledge (English) d4. various spare parts for his new inventions. el cheapo Yellow horse (named appropriately enough. Power Points: 20. Parry: 4. deck of cards. clanking machinery. boost/lower trait. Heavy Sleeper. Club (wrench) (Str+d4). Plays’ shaman gave him this new name and asked him to journey out into the white man’s world. hoping to continue learning more about the mystical powers he’s beginning to develop.

Sign up to vote on this title
UsefulNot useful