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Frenzy - Self-Control Rötschreck - Courage Health Dice Movement

Those with the Instincts Virtue always frenzy Characters succumbing to the Red Fear try to Level Pool Penalty
(pg. 315). While in frenzy, ignore all dice pool flee the source in the most expedient way Penalty
penalties from injury. All difficulties to mental possible. 5 successes in an extended roll are
control are increased by 2, and all difficulties needed to subsume the fear. Each success Bruised 0 Only bruised a
to resist mental control are decreased by 2. allows the character to try and flee, while bit.
Any and all Willpower rolls automatically failure means the character flees madly,
succeed. Immune to the detrimental effects of attacking anything in their way. A botch Hurt -1 Superficially
Rötschreck. 5 successes in an extended roll are indicates that the character frenzies, hurt.
necessary to overcome the frenzy. Each mindlessly attacking the source of their fear. Injured -1 Minor damage
success rolled allows resist for 1 turn. Failure Yes, this might end up with some characters (1/2 running
launches the character into a frenzy, while a trying to attack the sun. Such is un-life. In speed).
botch may gain the character a derangement. such cases, the Storyteller may deem that
Frenzy is unique to each character, but the characters curling up in the fetal position and Wounded -2 Significant
following lists some common causes: awaiting Final Death is the best course of damage, may
action. not run.
Provocation Difficulty
Provocation Difficulty Mauled -2 Badly injured (3
Smell of blood when hungry 3
yards/turn).
Sight of a torch 5
Sight of blood when hungry 4
Crippled -5 Catastrophically
Bonfire 6
Being harassed 4 injured, may
Obscured sunlight 7 only crawl (1
Life-threatening situation 4 yard/turn).
Being burned 7
Malicious taunts 4 Incapacitated - Incapable of
Direct sunlight 8 movement,
Physical provocation 6 likely
Trapped in a burning building 9 unconscious.
Taste of blood when hungry 6
Rötschreck lasts until knocked unconscious or May only spend
Loved one in danger 7 characters get away from the source of their blood.
fear. Players may spend a point of Willpower
Outright public humiliation 8 Torpor - Vampire coma,
to direct their actions for a turn.
may not even
Frenzy lasts for a scene or until knocked spend blood
unconscious. Players may spend a point of
Willpower to direct their actions for a turn.

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