Date / Day 25.03.2015 / Wednesday Time 12.10-1.10 p.m. Theme World of Stories Topic Unit 7: The King’s Decision Focused Skill Grammar Content Standard(s) 5.1 By the end of the 6-year primary schooling, pupils will be able to use different word classes correctly and appropriately.
Learning Standard(s) 5.1.3 Able to use conjunctions correctly and
appropriately: (a) although (b) since
Behavioural By the end of the lesson, pupils should be able to:
Objectives i. fill in the blanks with the correct conjunctions to complete the sentences
mirror, competition, reflection Moral Value(s) Work as a team Teaching Aids ‘Mah-jong’ paper that contains the the sentences in the story ‘The King’s Decision’, ‘Mah-jong’ paper that contains the rules of ‘although’ and ‘since’, ‘Mah-jong’ paper that contains ‘Board Game’, a dice, tokens, set of questions, worksheet
Induction pupils’ interests pupils to recall about the (5 minutes) 2. To recall the story characters in the ‘King’s Decision’ story. 2. The teacher picks a few pupils to name the characters in the story.
Presentation 1. To present the 1. The teacher pastes the ‘Mah-jong’
(15 minutes) conjunction ‘Mah-jong’ paper that paper that ‘although’ and contains the sentences in contains ‘since’ in context the story ‘The King’s the the 2. To explain the Decision’. sentences rule for using 2. The teacher asks the in the story conjunction pupils to focus on the ‘The King’s ‘although’ and coloured words Decision’, ‘since’ (although/since) in each ‘Mah-jong’ sentence. paper that 3. The teacher pastes the contains ‘Mah-jong’ paper that the rules of contains rules of ‘although’ ‘although’ and ‘since’. and ‘since’ 4. The teacher explains the rules. 5. The teacher gives other examples of sentences that have conjunction ‘although’ and ‘since’. Practice 1. To practise on 1. The teacher divides the ‘Mah-jong’ (15 minutes) conjunction pupils into three groups. paper that ‘although’ and 2. The teacher pastes the contains ‘since’ ‘Mah-jong’ paper that ‘Board contains ‘Board Game’. Game’, a 3. The teacher explains the dice, rules of the game: tokens, set i. Each group will get a of token (blue, red, questions yellow) ii. Each group needs to send a representative to roll the dice. iii. The token will move according to the number they get, 1, 2, 3, 4, 5 or 6. iv. The pupils have to follow the instructions on the ‘Board Game’: - coloured pocket: pick a question and complete the sentence - miss a turn: cannot roll the dice for the next turn - move two/three forward: move the token and pick a card - move backward: move the token and pick a question 4. The group that could reach the finish space or be the lead of the game will be the winner.
Production 1. To answer the 1. The teacher distributes a Worksheet
(20 minutes) worksheet given worksheet to each pupil. 2. The teacher asks the pupils to complete the worksheet by fill in the blanks with correct words. 3. The teacher checks the answer with the pupils.
Closure 1. To recall the 1. Teacher plays a short
(5 minutes) lesson quiz with the pupils: A. (Although/Since) he was married, King Sam did not have any children