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Bard (College of Lore) 14 Urchin Chappell

CLASS & LEVEL BACKGROUND PLAYER NAME


Haseid Peren
Half-Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30 I hide scraps of food and
+0 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
trinkets away in my pockets.

11 PERSONALITY TRAITS

Hit Point Maximum 73


+0 Strength
DEXTERITY Aspiration: To prove that I'm
+2
● +7 Dexterity
+0 Constitution
73 worthy of a better life.
CURRENT HIT POINTS IDEALS
+2 Intelligence
14 +0 Wisdom
● 10 Charisma No one else should have to
CONSTITUTION
endure what I did on the streets.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+0
● +7 Acrobatics (Dex) Total 14d8 SUCCESSES
10
It's not stealing if I need it
+2 Animal Handling (Wis)
14d8 FAILURES
more than someone else.
● 12 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

+2 ● 10 Deception (Cha)
+4 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
Rapier +7 1d8+2 Piercing
14 ● +5 Insight (Wis) Fey Ancestry: Advantage against being charmed, and magic
can't put you to sleep.
+7 Intimidation (Cha) Hand Crossbow +7 1d6+2 Piercing Expertise: Double proficiency bonus for 4 skills.
(Investigation, Perception, Arcana, Sleight of Hand)
WISDOM ● 12 Investigation (Int)
Bardic Inspiration (D10): Bonus action, give out a Bardic
+2 Medicine (Wis)
+0 +4 Nature (Int)
Inspiration Die, can be added to a saving throw, attack roll, or
ability check within the next 10 minutes. 5 uses per [short or
long] (Font of Inspiration) rest. (4/5)
● 10 Perception (Wis) Jack of all Trades: Get half your proficiency bonus, rounded
10 down [+2], to any ability check that doesn't already include your
● 10 Performance (Cha) proficiency bonus. [Remember to account for this when gaining
new proficiencies.] <---
+7 Persuasion (Cha)
CHARISMA Song of Rest: At the end of a long rest, you and anyone who
+4 Religion (Int) hears your performance can recover an extra 1d10 hit points.

+5 ● 12 Sleight of Hand (Dex)


(Only if they also spent one or more hit dice.)

Feat: Inspiring Leader: You can spend 10 minutes inspiring your


● +7 Stealth (Dex) companions, shoring up their resolve to fight. When you do so,
choose up to six friendly creatures (which can include yourself)
20
+2 Survival (Wis) within 30 feet of you who can see or hear you and who can
understand you. Each creature can gain temporary hit points
equal to your level + your Charisma modifier. [+19] A creature
SKILLS ATTACKS & SPELLCASTING can't gain temporary hit points from this feat again until it has
finished a short or long rest.

Countercharm: As an action, begin a performance that lasts until


20 PASSIVE WISDOM (PERCEPTION) Studded Leather Armor (13lbs) (12+dex mod)
Hand Crossbow (3lbs) and 20 bolts (1.5lbs) [+1lb Bolt Case]
the end of your next turn. During that time, you and friendly
creatures within 30 feet of you have advantage on being
CP Rapier (2lbs)
charmed or frightened. They must be able to hear you.
Backpack (5lbs)
1,000 Ball Bearings (2lb)
Rope, silk, 50ft (5lbs) Cutting Words: Use a reaction when an enemy within 60ft makes
Signal Whistle (--) an attack, ability check, or damage roll to expend a Bardic
SP
Common, Elvish, Undercommon Bedroll (7lbs)
Blanket (3lbs) Inspiration die and subtract it from their roll. The creature is
10 Days rations (20lbs) immune if it can't hear you or is immune to being charmed.
Crowbar (5lbs)
Disguise Kit EP
Ink Pen & Ink (--)
Papers (5 sheets) (-) Magical Secrets: Pick 2 spells from any class at 10th level, and 2
Perfume Vial (--)
Thieves' Tools Hourglass (1lb)
more at 14th level.
3 Locks and Keys (3lbs) (in pockets, not BoH) Additional Magical Secrets: 2 at 6th level (These don't count
10-Foot Pole (7lb) against bard spells known!)
Light Armor GP 4,213 Thieves' Tools (1 lb)
Lyre (2lb) Peerless Skill: When you make an ability check, expend a bardic
Simple Weapons Lute (2lb) inspiration die and add it to your ability check.
Slippers of Spider Climbing (Uncommon) - Grants free movement
PP on walls and ceilings, keeping your hands free, provided the Background: Urchin
Hand Crossbows, Shortswords, surface is not slippery.
Feature: City Secrets: When not in combat, you and companions
you lead can travel through the city twice as fast as your speed
Longswords, Rapiers Decanter of Endless Water (Uncommon) (2lbs) - This stoppered
flask sloshes when shaken, as if it contains water. The decanter would normally allow.
weighs 2 pounds.
You can use an action to remove the stopper and speak one of
three command words, whereupon an amount of fresh water or
Musical Instruments: Voice, Lyre, Lute salt water (your choice) pours out of the flask. The water stops
pouring out at the start of your next turn. Choose from the
following options:
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
FEATURES & TRAITS
"Geyser" produces 30 gallons of water that gushes forth in a
geyser 30 feet long and 1 foot wide. As a bonus action while
TM & © 2014 Wizards of the Coast LLC. holding
Permission is granted
the decanter, to the
you can aim photocopy
geyser at a this document
creature you for personal use.
can see within 30 feet of you. The target must succeed on a DC
13 Strength saving throw or take 1d4 bludgeoning damage and
28 5'7" 150lbs
AGE HEIGHT WEIGHT
Haseid Peren
Brown Dark Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 18 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Mage Hand Sending True Seeing
Message Speak With Dead
Prestidigitation Tongues
Mending
fdg

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 1
EPAR
SPELL NAME Resurrection
ED
PR

Cure Wounds Teleport


Feather Fall 4 3
Identify
Detect Magic Dimension Door
Freedom of Movement
SPELLS KNOWN

Clairvoyance

2 3
Enhance Ability
Heat Metal
Knock 5 2
Find Traps
Misty Step Greater Restoration 9
Legend Lore

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spell Descriptions
Backstory

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