Warhammer 40K POD-RACING

Movement Phase Action Phase


BoLScon 2009
The Doubletree Hotel - Austin, TX August 22nd - 23rd, 2009
3) Turn to face scatter die 6) Move back 4d6”+ turn to face scatter die* 2) Skip this action phase 5) Move back 2d6”*

1) No effect - WHEW! 4) Move back 1d6”*


*If this places you on another model, move to the far side of them. Note the Collisions rule applies so you may get bounced around a bit in tight quarters.

1) Starting with the player in first place (roll-off for turn 1) and proceeding backwards , each player moves up to the sum of his movement dice. You can move less if you wish. 2) You may make a single 90 degree (or less) pivot at any point during your move (start, end, or during). 3) You may not end your move within 1” of any other model. If you do not have enough movement to pass another model, place yourself as close as possible behind them. You may pass freely over other models during your move.


1) Starting with the player in last place and moving forward, each player may perform one of below listed actions, that is permitted for your racer type: -Fire: Roll a d6. On a 4+ you have hit any single model within listed weapons range, arc, and line of sight. (Standard arc is forward 90 degrees) Roll on the damage chart if your target is hit. -Turbo: Move d6 inches straight ahead. If this places you on another model, move to the far side of them. -Pull-up: Pivot up to 90 degrees.

1) Collisions: If a player hits any terrain piece or the table edge, they stop immediately and roll on the damage chart. 2) Track Layout: have fun, but we recommend a twisy track with plenty of hairpin turns, and tight squeezes. Movement Dice:5 Actions: Turbo, Fire (6”) Special Rule: Suffer a +1 modifier to all damage chart rolls Movement Dice:4 Actions: Turbo, Pull-up, Fire (6”) Special Rule: Only hit by firing players on a 5+, Suffer a +1 modifier to all damage chart rolls Models: Raider, Vyper, Piranha, Land Speeder, Deff-copta Movement Dice:3 (Roll 4 and use the highest 3) Actions: Turbo, Fire (18”) Special Rule: Can fire all-round, Performs 2 actions per turn (even the same one twice)


Models: Anything FAAAAAAAST looking! Movement Dice:4 Actions: Turbo, Pull-up, Fire (12”) Special Rule: Can fire all-round

Models: Wave Serpent, Falcon, Fire Prism, Valkyrie, Ravager




Models: Hammerhead, Devilfish, Monolith

1) The first player to pass the finish line is the winner.


Catachan. Forge World. names. Kroot. Warhammer. Keeper of Secrets. Genestealer. Lord of Change. Warhammer 40k Device. the White Dwarf logo. races. and all associated marks.23rd. Citadel. race insignia. Eye of Terror. Games Workshop logo. 'Eavy Metal. illustrations and images from the Warhammer 40. characters. LEGAL DISCLAIMER WWW.BELLOFLOSTSOULS. Khorne. All Rights Reserved to their respective owners. Tyranid. Games Workshop. Space Marine chapters. Blood Angels. Nurgle. Space Marine. Cadian. Great Unclean One. City ght. Slaanesh. the Inquisitor logo. the Chaos devices. Bloodquest. variably registered in the UK and other countries around the world. the Tau caste designations.Austin. TM and/or © Copyright Games Workshop Ltd 2000-2008. No challenge to their status intended. Ultramarines. Dark Angels. Inquisitor. Sisters of Battle. Eldar symbol devices. Tyrannid.NET . Tzeentch. 2009 This mini-game is completely uno cial and in no way endorsed by Games Workshop Limited. the Chaos logo. Fire Warrior. Inquisitor:Conspiracies. White Dwarf. Codex. Ork.000 universe are either ®. Tau. units. locations. Gorkamorka. Daemonhunters. Eldar. Space Hulk. Space Marine chapter logos. vehicles. Ork skull devices. Necron. Adeptus Astartes. Used without permission.Warhammer 40K POD-RACING BoLS BoLScon 2009 The Doubletree Hotel . Dark Eldar. Golden Demon. TX August 22nd . the Inquisitor device. Citadel Device.

Sign up to vote on this title
UsefulNot useful