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For the next generation of this offensive scheme you need The Renegade Spread Offense. The Renegade Offense combines all the best ideas and plays from X-treme Schemes vol. 1 and vol. 2 into a condensed, easy to learn, easy to coach, and very lethal offense. If you are looking for an offense that can be taught at all levels, that attacks the entire field, and does not require huge linemen the Renegade Spread is your offense. Check out more info on the Renegade Spread by clicking here > Renegade
Introduction The X-treme Scheme idea is a combination of three types of offensive schemes that are modified and ran from extreme spread formations. These schemes were born from the need to move the football in unique fashion and to take advantage of the type of players that you have to move the football with. The plays are presented on a conceptual basis because I know that coaches have their own systems and can adapt any of these plays to their own formations and schemes. As all coaches know, there is always more than one way to skin a cat. The goal of this playbook is to simply present you with some new ideas. You can take what you want and leave what you do not need. New ideas help to excite players and coaches. They also help in the advancement of our sport. As mentioned the plays do not have to be run from the extreme sets that they are diagrammed in. I have drawn them this way because I feel that certain spread sets take advantage of the defense in several ways. 1. 2. 3. 4. 5. 6. They They They They They They create one on one match ups. allow you to take advantage of the speed your team has. limit the defense by formation. reduce blitzing. reduce the number of blocks that need to be made. reduce the amount of time that blocks have to be held.
Take from this book what you will. I hope you enjoy it and can get some ideas from it that will help your offensive schemes. X-treme Schemes 2 is the second book in this series. It covers the passing game from these schemes including the "Zoom Option" (which is the pass run option), play action (off
the plays in this book), and individual/team routes (including bunch routes as well as isolation routes). You can purchase X-treme Schemes 2 on www.BigN2Football.com Thank You, Robert B. Babcock Editor of BigN2Football.com
Getting Started I understand that all coaches have different ways of getting the job done with their teams. I am not going to try to change the way anyone coaches. Coaches know their teams far better than anyone on the outside. However, to give you an idea of how this system works I will attempt to give you a brief description of the terminology that I use with this type of offense. I am not saying that it is the best but I think it will help you understand the scheme better as well as how we have simplified it over the years. Each one of our players has a letter assigned to them with the exception of the offensive linemen. Below is a diagram that shows you the letters.
The Ends are L and R (left and right) The Tailback is a T The Fullback is a F The Quarterback is a Q The Cutterback is a C (would be great if he could pass)
It does not matter where the players line up they will always carry their letter. Even
If there is no direction call on a formation it is always set to the right. Sometimes the QB will tell the back whether he motions through or not. This shortens a good deal of the plays listed on the wristbands and makes it much easier for the QB to call in the huddle. We just name them or let the players name them. That is not to say that you could not do it but for us it made the scheme just to complicated and there were too many conflicts with what we did. The Cutterback is called this because he will motion more than any other back. We use a series system because it created fewer conflicts for us in the long run. We name each formation. Our backs in general will know where to motion to for certain plays. Motion through means he will motion past the QB and to the other side of the field prior to the snap. Some coaches assign a letter or number for each. Also. Here are some of our series numbers. 22-23 Leads . Fmo would tell the F-back to motion towards the QB. If they already know to motion towards the QB they only have to know where they need to be when the ball is snapped. The formation above is Renegade. by lettering the backs we can call individual routes during games as we see things breaking open. This will shorten the call on all formations to the right. signaled. Renegade left would have the short slot on the left instead of the right. Play Numbering System We do not number back and hole. On a wristband Tmo would tell the T-back to go in motion no matter where he was lined up. You could substitute any letter for the backs but we use these letters so we can revert back to basic sets anytime we want without confusing the team.though the fullback does not line up in the fullback position that often we still consider him the F-back. We always motion towards the QB unless we include "away" after the motion which would tell the T-back to motion away from the QB. or read off the wristband. The evens go to the right and the odds go to the left but they represent types of plays and not holes. If we want to flip the formation to the left we add "left" to the back of the formation when called. For this reason when the play just says Mo it means that the C-back will motion. Assigning letters allows us to put any back in motion as well as flipping the formation and putting an end in motion. I have heard some coaches say that this is too complicated but I can assure you that it is not.
I am sure that you could adapt some of these plays into your offense and your own formations.16-17 Options 32-33 QB Leads 48-49 Sweeps 58-59 QB Sweeps 78-79 QB Rollout Passes The trap plays are the 100 series 131-132 Inside Trap Plays 148-149 Outside Trap Plays 158-159 QB Trap Plays Any 200 series play is a play action play. Here are two examples of plays that we might call and what they mean. JAG Mo 49 Mon Cr Jag is the formation Mo means we are going to motion the C-Back 49 is the sweep to the right Mon Cr stands for "monster crack" which means there will be double crackback blocks on the play side. there is nothing that says you have to run these plays or these formations from the shotgun. . 222-223 Play Action Lead Plays 248-249 Play Action Sweep Plays 216-217 Play Action Option Plays Sometimes we add a letter or word to the end of a play call to let the team know about a different blocking scheme or a slightly different way of running the play. RenTmo 131Q Ren stands for the Renegade formation Tmo tells the T-Back to go in motion 131 is the inside trap play Q makes it the QB inside trap instead of the man who motioned Formations Here are some of the formations for this scheme. Also.
The C is to the left. Renegade: This is a very good formation for most of the offense. The C-back (Cutter) is right so he can motion. Wide: This is a great formation for motion. On the left you have a trips set. This formation is good because it spreads the field from one sideline to the other while still giving you decent protection with up to seven blockers up front and eight with motion. You will soon see what advantages we are hoping to get from certain formations. However. The F-back is in the right slot and the T-back in the left slot. It has a short slot to the right with the R and the F. it is still hard to scout us by formation because we do so many things from each one. .Jag: This formation has 6yd splits with the Ends. Here the L is split wide.
We use the inverted twins and motion for "Shadow" routes. These formations were dreamed up to support both the running game and the passing game. Reno: Reno is much like Renegade but with a tight end and a halfback to the right. As you can see we have produced formations to accomplish the things that we need to get done. we can run so many of our plays from each of these formations that we can mask the real reason we introduced the new formation to begin with. power plays. On shadow routes we would snap the ball when the C-back was even with the split end or the L in the formation drawn. However. counters. Sometimes it may not be apparent as to why we run a formation the way we do until you see the passing scheme as well. Trips: Super trips but with a halfback instead of a slot. This formation is very good for the option as well as isolating the C-back for individual routes. and cross traps.Cobra: Cobra is a very good formation for sweeps to the wing side. The inverted twins are great when mixed with motion. A decent .
X-treme Schemes Spread Running Game Playbook This is the basis for many other plays. If the DE refuses to let the F-back line up outside him we will run the ball inside of him and can audible to a . Here he has the option to block the C or the S.running game is important at any level of competition and most of these formations have been designed to let the offense get a back one on one with a defender. If there is a threat to the inside that is within eight yards of the L.S. Monster Crack tells the playside to get double cracks. he will crack the defender covering the F (slot). I have drawn both blocking plans for the R. Pass protection will be discussed in detail in X-streme Schemes vol. Some of these formations are designed to get skill position players in positions to not only help with pass protection but also to run delays and screens. The R (right end) is split about 6 yards. As mentioned earlier they are also designed to put blockers in positions that give them advantages over the defenders. The F-back will crack the DE and must line up outside of him.O. 2. Pass protection is crucial to any team that uses the pass even in its most basic form.
Here is a diagram of where we try to snap the ball. The swivel makes it harder for the defense to know if the handoff was made or not. . This is not to say that the timing is not important. We do motion the motion man through from time to time but on all handoffs or handoff fakes our snap occurs at this point. Depending on the defensive alignment the blocking scheme is fairly basic. QB trap up the middle. Timing is important to this entire scheme but it is not as hard to obtain as many might think. On plays where the QB keeps the ball the back making the handoff fake will slap his elbow or chest to simulate the sound of the ball hitting him. The spread formation limits the defense by formation. or roll opposite the play. The QB must not only make sure the motion man is in position but also needs to focus on the ball as it is being snapped. After the handoff the QB can fake a drop-back pass. alignment. If the QB can not make the handoff. You may have to adjust it to what certain teams run against you but the formation cuts down the number of defensive formations that you might encounter. The C-back needs to be at full speed when the handoff is made. You may have to adjust it for the speed of your back and the speed of your snap. This way we do not waste a play unless the snap goes over the QB s head. We will snap the ball at this point no matter what formation we are running. The QB will simply handle the snap and hold it out in front of him at handoff level. The most important part of the play is the timing of the snap. As the handoff is being made the QB will swivel in the direction of the handoff then run a counter to the opposite side. You may think that this takes too much timing to work out but it just does not. These fakes set up future plays.play that takes advantage of this. and reduces blitz options. or has miss handled the snap we have him run the QB blast play to the sweep side because the blocking is identical for that play. In general I would have him fake either the trap off the backside or the QB roll.
Here the C-back will lead on the CB or the first defensive player that does not get sealed. As mentioned before this is also the play that we run if the handoff is missed on 48 and 49 Monster Crack. Jag lft Mo 59 Mon Cr "P" . You may have to adjust your blocking scheme on defensive backs because some teams respond to motion in a different way than others. The ball is snapped in the same position as before.Jag Lft Mo 58 Mon Bl (monster blast) This is the "Blast" play to the motion side. Jag Lft Mo 59 Mon Cr (monster crack) We call this play a Monster Crack because there is no lead blocker on the corner like there is on the Blast play.
Jag lft Mo 48Mon Cr "S" . The snap must be made quicker. Jag lftTmo 48Mon Cr "P" One thing to keep in mind with this play is that the T-back did not have near the distance to cover before the snap that the C-back usually does. I just threw this in as an example. You can do this with many of these plays on the backside. This is also a good way to deal with the motion blitz (a blitz from the motion side). The next variant is a basic play with a unique twist. You can see that we have motioned the T-back to take the handoff but I have also drawn a dummy pull by the Tackle to keep the defense guessing. P is the letter designated for our left tackle.This is a variant of the crack where you can pull the tackle to the corner. You can give the linemen an option to pull the tackle or guard depending on which is uncovered.
or the sweep backside. This play is great in conjunction with the "Zoom" Option and "C Zoom Go. or a drop back pass. You can pull the playsideT here to get more blocking playside but the LB might key his pull. The fake of the QB is very important. backside.Plays with pulling linemen take pretty quick tackles." A QB so involved with the running game creates problems for the defense when an offense strikes as quick as this one. You may want to fake the QB trap onside. This also gives the running back an option to cut inside. In this case the C-back is moving at a high rate of speed when he gets the ball so the tackle needs to get out on the corner as quickly as he can. . The QB can fake a QB sweep away (59). If the QB makes a good fake to the inside the slot may not have to chip to the onside LB. S/T (super trips) lft Mo 48Cr This is the basic sweep with a single crack playside. a QB trap to the right side (158) to freeze the LB.
The handoffs are very quick but also very hard to follow for the defense.S/T (super trips) Mo 59 Cr "P" This is a good play if the LBs are over pursuing the sweep. If you do not like the idea of leading your QB on the corner or you would rather bring him inside on a fake QB trap you can pull your center or guard (most likely which ever one is uncovered). The C-back must put the ball in position for his handoff to the F-back as soon as he has the ball. This play is actually a "Monster Blast" play because we use the QB to lead on the backside corner. The F-back needs to make a good pocket and level the pocket so that the C-back does not have to adjust the height of the ball for the handoff. This variant takes more work. Here the C-back motions and takes the handoff from the QB. Faking the handoff and the reverse with a QB trap or play-action pass is a good twist to throw at a team late in the season. . Jag lft Mo 48 Rev (reverse) Mon Cr Here is the slot reverse off the sweep. We do not call it a blast because our team associates the word "blast" with the QB sweep.
We do not call this play a "Monster Crack" because we do not have a double crack on the playside. This will pull the LB away from the play. . The QB will drop back to and pump fake to the T-back who is faking a rail route to the left.S/T lft Mo 48 Rev Cr This is the same play from a formation that spreads the field even more. Loop left means we will pull the right Guard to the left. The 48 reverse play with a "Loop" block. If the defense decides to motion blitz (blitz the man covering the motion man) the QB or the T-back will have to pick the blitz up.S.O. S/T lft Mo Rev Lp (loop) lft This play looks very complicated but it really is just a combination of two plays. "Loop" means we will pull the Guard to the end man on the L.
Depending on how teams respond to motion you may be able to use it to gain an advantage in the running game .S/T lftTmo 159 This is one counter to the sweep. S/T lftTmolft 159 This is a 159 QB trap with "motion away" (from the QB). This keeps the defense honest and cuts down on motion blitzes. You can run it with any motion fake. This is the QB trap and can be run from all of the formations. It can also be run to the same side the fake is made on. The motion makes the QB trap a counter to the sweep. At times you will want to motion your motion man completely to the other side before snapping the ball. The QB trap is a good play to run with or without motion.
S/T Wide Mo 131 This is the same play as the last but with the field spread even more.O. past the center.just like you can in the passing game. If he does not he will fly past his trap block. In general the QB trap fake is better because it gets the LBs moving and tends to slow down the safety as he moves to cover the motion man. Here I have drawn it to the C-back. The blocking rule for the trapping "G" is to block the first man on the L. When this play is run in conjunction with the QB trap it looks much like the old cross trap play that has been run for many years from I and the Splitback formation. S/T Mo 131 131 is actually designed as a fullback trap. If this happens you can have your playside Guard take his Defensive Guard down and have the pulling G pull to the . We have the QB fake the QB trap to the right or drop him to fake the swing route to the left.S. The motion man (in this case the C-back) slows his motion before the handoff. Defenses may try to pinch the 2techs (DG) if they are in a four-front.
You do not have to run motion to run this play. T-back. On this play you have two receivers faking quick spot passes while the other receivers are faking longer routes. The motion is good because it allows you to fake for the counter but it also pulls a defender back to the formation. You could motion C-back. You also have to realize that all these plays have play-action passes to make them even harder stop.defensive end or tackle just like 148 or 149. It is good to combine some combination routes with these receivers to get the secondary focused on more than the running game. Tri Fmo 158 Here is the counter to 149 and 131. It is the same QB counter to the sweep. These formations also get some players into the secondary that may not be used to being out there. or F-back to run this play. Here again 158. . Tri Mo 149 148 and 149 are traps using the motion man or a halfback. and play action are great counters.
This tells the team the T-back is going to run the trap play. A great pass counter to this play is to make the fakes then fire a pass to the F-back on a rail routes down the left sideline. You could adjust them for your own base run block schemes. The QB fakes to the motion man for the sweep then fakes 149 trap to the T-back. You will have to adjust the blocking scheme to what the defense is running but you would not have to trap block these plays if you did not want to. We can add the letter T to the end of the play if we need to. and finally runs the QB trap (158). . The QB will fake to the motion man (here the F-back) then hand the ball to the T-back (lined up at halfback) for the trap.This formation is also great to run cluster and bunch routes. Trips Fmo 148 T This is a great variant to 149 and the sweep play (48 & 49). Trips Fmo 158 This play takes a little more time to run but attacks a large portion of the defense and from many sides.
This Cobra formation is a very good formation for the passing game and brings a tight end to help block. It occurs at high speed. The QB can fake the QB trap (158) or a drop back pass. The Fly (48 &49) can be run from many sets. There are times when you can run right past the DE and never have to block him. Cobra Mo 48 Cr Arc This is just a different way of blocking the fly. However. From this formation you can slow the defense s ability to react by faking the T-back trap (148) after the handoff. Here we use the F-back (in the wing) to .Our Reno formation gives us a tight end but also adds a defensive man to the mix as well. Cobra Mo 48 Fly The "fly" is the basic handoff sweep. You can run it with our without a tight end. about once a game or so you could run it after you ran the trap to the inside. As a suggestion I would say that I would not run the fly without a block on the tight end too often.
You may want to have the motion man stay at regular depth until the last second before bouncing out for the pitch. S/T TmoLp (loop) lftShov This is another good counter to the sweep (48 Crack)." The QB fakes the handoff. The motion man becomes the pitchman. You may have to adjust your motion if people start to key the deeper motion that the option requires. The ball carrier has the option to stretch it to the sideline or cut up by reading the block of the end. If the back clears this pass should be open. and pitches the ball forward to the F-back. Ren (renegade) Mo 16 Mon Cr This is a motion to an option play with the "Monster Crack" blocking scheme. You can see the C-back sitting down behind the outside back for a pass. These are some great play action pass plays off this look as well. The TE will rocker step just like a pulling G and pull to the Corner. drops two steps. He must stay in pitch relation with the QB. On the backside we have the T-back faking a .crack or seal the DE to the inside. This shovel pass uses a trap block to the left which we call "Loop Left.
screen. The seal on the DE is very important. S/T Fmo 17 Cr This is the Crack Option from the Super Trips set. Here is a good opportunity for an assistant (in the press box) to check for a possible play action screen to the backside of this option play. You do not have to crack down on the DE. Here again play action & QB traps counter these plays very well. At times you may want to arc release the slot to block a DB and pitch off the DE. Anything outside the DE should be positive yardage. We hope to pitch off the defender covering the left slot (T-back). If the safety is playing deep you may want the Split End (R) to block the corner. .
If you have taken some ideas from this playbook I would encourage you to checkout the other playbook that goes with this scheme X-treme Schemes volume 2. I am currently working on X-treme Schemes Vol 2 which will cover the passing game off these plays. We fake the option play to the left and running the QB trap to the left. This play keeps the backside LB honest and is effective in slowing down the secondary flow to the option and sweep plays. S/T FmoLpRt Here is the QB counter trap off the option play. It will not take you long to see how play action passes compliment this scheme. I am sure you have already thought up some good routes off the plays you are interested in. and a spread passing attack to these plays makes the scheme even more lethal. Drills for the X running game . play action. The QB will take a few steps into the option play then break back for the counter. This blocking scheme is much like the blocking scheme of the "Freeze Option" that many teams have run from I.S/T Fmo 17 Lp (loop) lft This is actually a QB trap with our Loop blocking scheme. Putting It All Together Adding the "Zoom Option" (pass run option). If something goes wrong (blitz or missed assignment) we do not want to waste a play so even though we are countering the option we allow the pitchman to be "hot" that is the QB can run the option if he needs to.
Here.In preparing to run a spread scheme similar to this one your drills do not need to change much if at all.Full speed polish as linemen fire off and go through their steps. Play Polish No D. The coach will talk through each position¶s responsibilities for the play and hypothetical defenses that might be faced during games. This is good for new plays. Play Polish Shields. The more reps you get the lower the risk of fumbles and missed snaps. 3.The offense hustles through plays with a defense that stands in place with hand shields. and possible new defensive fronts. 1. Team Practice. Practice your center every chance you get.The offense will line up in formations. . Just as repetitions in the option game are important reps in this scheme are paramount to its success. even a small percentage of the time. Fundamentals and techniques are the same wherever football is played. Getting your players to do exactly what you want without letting the other team know what is going on is not always easy.scrimmage type atmosphere with no hitting below the waist. 4. You must make sure that you and your players are speaking the same language. It may be a case where you just have to do more of a certain type of drill and less of another. blitz prep. This is just not always the case. Team Practice. audibles. Walk Through. Practice your second and third string center every chance you get as well. Here are some ways to polish your plays. no matter what vocabulary you choose. 2. In general teams that run spread attack type offenses need to spend more time in a "team" type of practice environment. After coaching for several years we sometimes take for granted that our players understand what we want because they are shaking their heads in agreement as we talk to them.Players walk through blocking schemes against a defense as position coaches talk through each players responsibilities. your center must be able make that snap in his sleep. This is really not the case. With that being said I must also add that the timing of the motion and snap are extremely important and should not be taken for granted. you must practice your communication in a game type environment. Communication with the team: Even with simplified terminology it is not hard for players to get confused especially during a game type situation. The Shotgun Snap: If you are going to use the shotgun. Polish: If you want to run several formations and several play combinations your players need to know exactly where to go and exactly what to do when they get there.Full speed to the ball with no one taken down to the ground. Talk Through. You can do this with or without full pads. Timing: When you first look at this scheme you may think it looks like it would take months of work to get the timing down with all the motion and shotgun snaps.
1. Rolling Thunder Drill: This is the best drill that we designed to work on the timing of this scheme. QBs. The QB will send them in motion (full speed) then snap the ball and make the handoff to them. Medium routes (10 to 20 yards) provide plenty of snaps. We have the center snap it as wet as we can get it. Working centers during individual routes: When we work our backs and receivers on individual routes we save the medium routes for the end so that we can bring our centers over from their pass blocking drills to get extra snaps. and skilled players. During the practice we will alternate a dry ball with the wet one from time to time. at least at some point in the season. we have one ball that we wet down during certain practice sessions. We do this during medium routes because the snaps slow down our individual short routes and the long routes do not get the center enough snaps.Here are some drills and ideas that may help. Snapping the wet ball also makes the QB and other skill position people concentrate on working with a wet and heavy ball. The back will decelerate then toss the ball to the coach so the center does not have to hesitate before making the next snap. This drill is great for the timing of the snap and working the high-speed handoffs. Here we line up our backs in two lines on the cones. We continue to wet it down during practice. 2. . The water snap: Knowing that we may play in rain. We will use the water snap about once every two weeks. 3. You may use this drill for conditioning at the end of practice. This makes the center focus on making good snaps in different kinds of conditions. Here we utilize our centers.
I want to repeat myself by saying that you could run almost any of these plays from many different sets than the ones displayed in this book. I feel the best way to do that is to get as many defenders away from the ball as possible. In Closing I hope that you were able to get some good ideas from this playbook. We have our motion man at full speed and taking the handoff from the QB. We put a coach at each end so the QB can make a read off him just like he would a defender in a game. This is the Rolling Thunder Drill working the option. To practice the option the other direction you would have to lineup the backs on the opposite side. After the handoff he hands off to the slot-back coming back from the other side.Here we are running the Rolling Thunder Drill and working the reverse handoffs at the same time. . The plays were drawn to extremely spread sets because I wanted to simplify the blocking scheme as much as possible. After the pitch the QB will jog to take a snap from the opposite center.
two deep.com . I encourage you to email me and tell me what you think of this playbook. I realize that all teams will have different alignments and many will develop new ones to try and stop the new super spread sets that teams are running today. Robert B. Each new book (5 in all) has been an evolution of the next in a sport that is ever changing.voc@lvcisp. Knowing that a team will try to blitz you can be an advantage for you as well. and four deep zone secondaries A condensed version for younger players Simplified trapping game that has been adjusted to odd and even fronts Plays to counter the blitz and plays that counter LB reads on traps Stand alone routes with no motion 2 minute drill playbook from 4 wide and like formations Wristband options More Zoom Option (refined) Tried and true battle tested plays that counter new defensive adjustments for the spread running game and passing game. X-treme Schemes III should be completed by Feb 08. the spread sets also limit the alignment options that the defense has. Keep in mind that this book has concentrated on the motion running game from various spread sets. The new book has everything that coaches have been asking for for many years including Plays vs.The defenses displayed in the diagrams are just basic alignments. You can add much more to the offense with the addition of the play action passing game as well as the "Zoom Option.com Last updated Aug 2008 . If you choose to run any of these plays you will have to adjust the blocking scheme to several possibilities. and God bless you. Babcock Email. Many coaches choose to fight the spread offense with the blitz. I really think that X-treme Schemes III (The Renegade Spread Offense) will take this offense to the next level while condensing it and simplifying it. three deep. As mentioned before the spread formations also reduce the number of possible blitzers for a blitz attack. This is good because you do not have to prepare for as many sets as normal offenses do. Good luck to you. your team. I am currently in the process of completing another X-treme Scheme series.BigN2Football. However." As I mentioned before the passing game is covered in detail in X-treme Schemes 2 and can be purchased on www. The good thing is that you know this going in and can prepare your team for this early in the season.
IGWT t 2k2 © Copyright 2002 Robert B. Babcock All rights reserved .