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5150 STAR MARINE ORGANIZATION

SPACE READY GROUPS


STAR MARINE All or part of an SMEU may be deployed into a Space Ready
ORGANIZATION Group (SRG) which is comprised of one or more Transport
spacecraft and escorts, ranging from a single Company to a
full Battalion. These SRGs may be tasked for Patrol and on-
Star Marines are highly trained troops that operate as part of a
call support duties, for Rapid Reaction needs, or assembled
Star Navy’s overall force structure providing Fleet security,
back into their parent SMEU for large operations and
conducting boarding operations and acting as a rapid
deployments.
expeditionary force. They do not typically operate as part of
the Star Army. For example a Patrol SRG may consist of a fast Star Marine
Attack Transport carrying a Company of Star Marines and
supporting small craft, and one or more Star Navy escort ships
STAR MARINE EXPEDITIONARY UNIT (usually Frigates and Destroyers). A larger Rapid Reaction
SRG could be built around an Assault Transport carrying a
This is the primary organization of most Star Marine forces. It
full Battalion of Star Marines, and escorted by Destroyers,
is a complete, self-contained regimental-sized Strike Force
Cruisers and even a Carrier.
capable of engaging in virtually any combat environment. It is
comprised of an “organic” mix of Assault Transports with
Fighter and Dropship support, and a full range of combined
arms (Infantry, Armor, Artillery) and support units (logistics).
MARINE DETACHMENTS
Here’s the rough organization of an SMEU Any troop type may be involved in Space and Hostile
Atmosphere combat, but warships and military space facilities
 Regimental HQ
will often carry troops specially trained in space combat
 Regimental Support Units operations.
o Ground-Space (GS) Defense Unit Depending on the size of the Capital Ship they may carry a
Marine Detachment (or MARDET) of up to a full company of
o Star Marine Aerospace Unit Marines (x3 rifle platoons and x1 command & support
o Logistics Unit platoon). These provide day to day security and are used for
boarding actions and landing missions. They may often be
o Intelligence Unit assigned to damage control duties (not covered in these rules)
o Special Forces/ISS Company during ship to ship combat.

o Tank Company
o Weapons Company HOW MANY MARINES?
o Light AFV Recon Company Light CapShips and Small Space Stations (Corvettes,
 3x Battalions, each with: Destroyers and Frigates) – These will typically have a single
squad-sized MARDET, but may carry up to a platoon (roll
o Command Company 1d3-1 squads).
o GS Defense platoon
Medium CapShips and Space Stations (Cruisers, Heavy
o AFV Platoon Cruisers, and Light Carriers) – These typically will carry a
MARDET of several platoons of Marines (Roll 1d6+3
o Weapons Platoon
squads).
o 3x Infantry Company
Heavy CapShips and Space Stations (Battleships,
 Command Platoon
Dreadnoughts and Star Carriers) – These will have up to a
 Weapons Squad company-sized MARDET (Roll 2d6+3 squads).
 3x Infantry Platoons
 HQ Section
STAR MARINE SHIPS FOR STAR NAVY
 Weapons Section
AND FIGHTER COMMAND
 3x Infantry Squads If you want to include Star Marine transports in your 5150
o 2x Infantry Star Navy and 5150 Fighter Command games, please see the
Sections
© 2016 ED TEIXEIRA – TWO HOUR WARGAMES

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5150 STAR MARINE ORGANIZATION
Ship Stats lists (page 3). There are two basic types of Star
Marine transports.
 Assault Transport: Carries a Battalion of Star
Marines, usually supported by x12 Dropships, x4
Assault Shuttles and a small complement of Space
Fighters.
 Attack Transport: Carries a Company of Star
Marines, usually supported by x4 Dropships, x2
Assault Shuttles and possibly a small complement of
Space Fighters.

These ships will function normally per your game rules, but
will always have the following modifiers in Boarding Actions
when played out during a Fleet action:
 5150 Star Navy; +4d6 on the Boarding Table
o Assault Transport: +6d6 on the Boarding
Table
o Attack Transport: +4d6 on the Boarding
Table
 5150 Fighter Command
o Assault Transport: Target is an Assault
Transport: -3, Assaulting Force is Star
Marine: +1
o Attack Transport: Target is an Attack
Transport: -2, Assaulting Force is Star
Marine: +1

© 2018 JOHN CUNNINGHAM & ED TEIXEIRA – TWO HOUR WARGAMES

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5150 STAR MARINE ORGANIZATION

STAR MARINE SHIPS FOR STAR NAVY AND FIGHTER


COMMAND
STAR NAVY – STAR MARINE TRANSPORTS
GAEA PRIME CLASS THRUST HULL SH HG GUNS ML AA NOTES
Assault Transport 5 2 12 3 2 1 0 3 Carries
Battalion
Attack Transport 4 3 8 3 1 1 0 3 Carries
Company
HISHEN CLASS THRUST HULL SH HG GUNS ML AA NOTES
Assault Transport 5 2 12 4 2 1 1 3 Carries
Battalion
Attack Transport 4 3 8 1 1 1 0 1 Carries
Company
ZHUH-ZHUH CLASS THRUST HULL SH HG GUNS ML AA NOTES
Assault Transport 5 2 12 3 2 1 0 3 Carries
Battalion
Attack Transport 4 3 8 2 1 1 1 2 Carries
Company

FIGHTER COMMAND – STAR MARINE TRANSPORTS


GAEA CLASS SHIELDS SPEED ACC TURN TURRET BATTERIES TORPEDO SMALL REPAIRS NOTES
PRIME TUBES SHIPS

Assault HPS 2 1/3 1 4 2 Projectile - 12 2 Carries


Transport 2 Beam Battalion
Attack MPS 3 1/2 1 2 1 Beam - 6 1 Carries
Transport 1 Projectile Company
HISHEN CLASS SHIELDS SPEED ACC TURN TURRET BATTERIES TORPEDO SMALL REPAIRS NOTES
TUBES SHIPS

Assault HPS 1 1/3 1 4 1 Projectile 1 10 2 Carries


Transport 2 Beam Battalion
Attack LPS 2 ½ 1 1 1 Projectile - 6 1 Carries
Transport Company
ZHUH- CLASS SHIELDS SPEED ACC TURN TURRET BATTERIES TORPEDO SMALL REPAIRS NOTES
ZHUH TUBES SHIPS

Assault MPS 2 ½ 1 3 1 Projectile - 12 2 Carries


Transport 2 Beam Battalion
Attack LPS 3 1 1 2 1 Beam - 6 1 Carries
Transport 1 Projectile Company

© 2018 JOHN CUNNINGHAM & ED TEIXEIRA – TWO HOUR WARGAMES