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Learning Objectives
• Fully define a sketch.
• Dimension the true length of an arc.
• Measure distances and view section properties.
• Create solid base extruded features.
• Create thin base extruded features.
• Create solid base revolved features.
• Create thin base revolved features.

• Dynamically rotate the view to display the model from


all directions.
• Modify the orientation of the view.
• Change the display modes of solid models.
• Apply materials to models.
• Change appearances of models.

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 ADVANCED DIMENSIONING TECHNIQUES


• Fully Defining the Sketches
SolidWorks menus: Tools > Dimensions > Fully Define Sketch
Toolbar: Dimensions/Relations > Fully Define Sketch

• Entities to Fully Define


• Relations
• Dimensions

Figure 1 The Fully Define


Sketch PropertyManager

Figure 2 Baseline dimension created Figure 3 Ordinate dimension created


using the origin as the reference entity using the origin as the reference entity

• Dimensioning the True Length of an Arc

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 MEASURING DISTANCES AND VIEWING SECTION


PROPERTIES

Figure 4 Chain dimension created using the Figure 5 Dimensioning the true length
origin as the reference entity of an arc

• Measuring Distances
CommandManager: Evaluate > Measure
SolidWorks menus: Tools > Measure
Toolbar: Tools > Measure

Figure 6 The Measure toolbar

• Arc/Circle Measurements

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• Angular unit Area


• Accuracy level
• Units/Precision
• Show XYZ Measurements
• XYZ Relative To
• Projected On
•Save Measurement

Figure 7 The Measure Units/


Precision dialog box

• Determining the Section Properties of Closed Sketches


CommandManager: Evaluate > Section Properties
SolidWorks menus: Tools > Section Properties
Toolbar: Tools > Section Properties

Figure 8 Resized view of the Section Properties dialog box

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 CREATING BASE FEATURES BY EXTRUDING


SKETCHES
CommandManager: Features > Extruded Boss/Base
SolidWorks Menus: Insert > Boss/Base > Extrude
Toolbar: Features > Extruded Boss/Base

• Creating Solid Extruded Features

Figure 9 The Boss-Extrude PropertyManager Figure 10 Preview of the feature


being extruded

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• Direction 1

Figure 11 Preview of the feature being Figure 12 Preview of the feature being
extruded using the Blind option extruded by dragging the arrow dynamically

Figure 13 Preview of the feature Figure 14 Feature created Figure 15 Feature


being extruded using the Mid with inward draft created with outward
Plane option draft

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• Direction 2

Figure 16 Feature created in two


directions with different values

• Creating Thin Extruded Features

Figure 17 Thin extruded feature Figure 18 The Thin Feature


created using a closed loop rollout

• Type
• One-Direction
• Mid-Plane
• Two-Direction

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• Cap ends

Figure 19 Open sketch to be converted Figure 20 Resulting thin feature


into a thin feature

• Auto-fillet corners

Figure 21 Thin feature created in


both directions

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 CREATING BASE FEATURES BY REVOLVING


SKETCHES
CommandManager: Features > Revolved Boss/Base
SolidWorks menus: Insert > Boss/Base > Revolve
Toolbar: Features > Extruded Boss/Base > Revolved
Boss/Base

Figure 22 The right-hand thumb rule

• Creating Solid Revolved Features

Figure 23 The Revolve PropertyManager

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• Revolve Type

Figure 24 Sketch of the Figure 25 Feature created by


piston to be revolved revolving the sketch through an
angle of 360-degree

Figure 26 Feature created by revolving the


sketch through an angle of 270-degree

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• Creating Thin Revolved Features

Figure 27 Thin feature created by revolving the Figure 28 The Thin Feature
sketch through an angle of 180-degree rollout

• Type
• One-Direction
• Mid-Plane
• Two-Direction

Figure 29 The open sketch to be revolved


and the centerline to revolve the sketch

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Figure 30 Thin feature created by revolving the


open sketch through an angle of 180-degree

 DETERMINING THE MASS PROPERTIES OF PARTS


CommandManager: Evaluate > Mass Properties
SolidWorks menus: Tools > Mass Properties
Toolbar: Tools > Mass Properties

 DYNAMICALLY ROTATING THE VIEW OF A MODEL


• Rotating the View Freely in 3D Space
SolidWorks menus: View > Modify > Rotate
Shortcut Key: Middle Mouse Button

• Rotating the View around a Selected Vertex, Edge, or Face

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Figure 31 Rotating the view to display Figure 32 The rotate view cursor
the model from different directions displayed on selecting an edge

 MODIFYING THE VIEW ORIENTATION

Figure 33 The View Orientation flyout Figure 34 The Orientation


dialog box

Pin/Unpin the dialog New View


Update Standard Views Reset Standard Views

• Changing the Orientation Using the Reference Triad

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 RESTORING THE PREVIOUS VIEW


 DISPLAYING THE DRAWING AREA IN VIEWPORTS
• Displaying the Drawing Area in Two Horizontal Viewports
SolidWorks menus: Window > Viewport > Two View - Horizontal
Toolbar: View (Heads-Up) > View Orientation > Two View -
Horizontal

• Displaying the Drawing Area in Two Vertical Viewports


SolidWorks menus: Window > Viewport > Two View - Vertical
Toolbar: View (Heads-Up) > View Orientation > Two View - Vertical

Figure 35 Drawing area divided into Figure 36 Drawing area divided into
two rows two columns

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• Displaying the Drawing Area in Four Viewports


SolidWorks menus: Window > Viewport > Four View
Toolbar: View (Heads-Up) > View Orientation > Four View

Figure 37 Model displayed in four viewports

 DISPLAY MODES OF A MODEL


• Wireframe
• Hidden Lines Visible
• Hidden Lines Removed
• Shaded With Edges
• Shaded
 ADDITIONAL DISPLAY MODES
• Shadows In Shaded Mode
Toolbar: View (Heads-Up) > View Settings flyout > Shadows In Shaded Mode

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• Perspective
Toolbar: View (Heads-Up) > View Settings > Perspective

Figure 38 Shadow in active Figure 39 T-section displayed in


shaded mode perspective view with shadow

 ASSIGNING MATERIALS AND TEXTURES TO MODELS


• Assigning Materials to a Model
SolidWorks menus: Edit > Appearance > Material

Figure 40 The Material dialog box

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• Change the appearance of the Model


SolidWorks menus: Edit > Appearance > Appearance
Toolbar: View > Edit Appearance

Figure 41 The color Figure 42 Appearances applied on


PropertyManager the top face of the model

 Editing the Appearances

Figure 43 The DisplayManager Figure 44 The DisplayManager


displaying the details of the color displaying the details of the decals
and texture applied applied

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 Tutorial 1
In this tutorial, you will open the sketch drawn in Tutorial 3 of Chapter 4. You will then
convert that sketch into an extruded model by extruding it in two directions, as shown in
Figure 45. The parameters for extruding the sketch are given next.
(Expected time: 30 min)

Direction 1 Direction 2
Depth = 10 mm Depth = 15 mm
Draft angle = 35 degrees Draft angle = 0 degree

After creating the model, you will rotate the


view using the Rotate View tool and then
modify the standard views such that the front
view of the model becomes the top view. You
will then save the model with the current
settings.

Figure 45 Model for Tutorial 1

The following steps are required to complete this tutorial:

1. Open Tutorial 3 of Chapter 4, refer to Figure 46.

Figure 46 Sketch that will open in the drawing area

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2. Save this document in the c05 folder with a new name.

3. Invoke the Extruded Boss/Base tool and convert the sketch into a model, refer to
Figures 47 and 48.

Figure 47 The Boss Extrude Figure 48 Isometric view of the


PropertyManager solid model

4. Rotate the view by using the Rotate View tool to view the model from all directions,
refer to Figure 49.

Figure 49 Rotating the view to display the model


from different directions

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5. Invoke the Orientation dialog box and then modify the standard view, refer to Figure 50.

Figure 50 The modified isometric view of the


model

 Tutorial 2
In this tutorial, you will create the model shown in Figure 51. Its dimensions are
shown in Figure 52. The extrusion depth of the model is 20 mm. After creating the
model, add a color of your choice to it and apply a decal as well.
(Expected time: 45 min)

Figure 51 Model for Tutorial 2 Figure 52 Dimensions of the model


for Tutorial 2

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The following steps are required to complete this tutorial:


1. Start a new SolidWorks part document and then invoke the sketching environment.

2. Create the outer loop and then create the sketch of three inner cavities. Finally, draw
six circles inside the outer loop for the holes, refer to Figures 53 through 57.

Figure 53 Sketch after creating Figure 54 Sketch after drawing the


the outer loop inner cavity

Figure 55 Sketch after creating the Figure 56 Sketch after drawing the
circular pattern of the inner cavity inner cavity

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Figure 57 Complete model for Tutorial 2

3. Invoke the Extruded Boss/Base tool and extrude the sketch through a distance of
20 mm.

4. Now add a color of your choice to the model created and apply decal, refer to
Figure 58.

Figure 58 Complete model for Tutorial 2

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 Tutorial 3
In this tutorial, you will open the sketch drawn in Exercise 3 of Chapter 4. You will then
create a thin feature by revolving the sketch through an angle of 270-degree, as
shown in Figure 59. You will offset the sketch outward while creating the thin feature.
After creating the model, you will turn on the option to display shadows and also apply
the Copper material to the model. Additionally, you will determine the mass properties.
(Expected time: 30 min)

Figure 59 Revolved model for Tutorial 3

The following steps are required to complete this tutorial:

1. Open the Exercise 3 of Chapter 4, refer to Figure 60.

Figure 60 Sketch for the revolved model


2. Save it in the folder of the current chapter.

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3. Invoke the Revolved Boss/Base tool and revolve the sketch through an angle of
270-degree, refer to Figures 61 and 62.

Figure 61 The Thin Feature Figure 62 Model created


rollout by revolving the sketch

4. Change the current view to the isometric view and then display the model in shadow,
refer to Figure 63.

Figure 63 Model with the display of shadow turned on

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5. Assign copper material to the model, refer to Figure 64, and then check the mass
properties.

Figure 64 Model after assigning the copper material

 Exercise 1
Create the model shown in Figure 65. The sketch of the model is shown in Figure 66.
Create the sketch and dimension it using the fully define sketch option. The extrusion
depth of the model is 15 mm. After creating the model, rotate the view.
(Expected time: 30 min)

Figure 65 Model for Exercise 1 Figure 66 Sketch of the model for Exercise 1

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 Exercise 2
Create the model shown in Figure 67. The sketch of the model is shown in Figure 68.
Create the sketch and dimension it using the fully define sketch option. The extrusion
depth of the model is 25 mm. Modify the standard view such that the current front view
of the model is displayed when you invoke the top view. (Expected time: 30 min)

Figure 67 Model for Exercise 2 Figure 68 Sketch of the model for


Exercise 2

 Exercise 3
Create the model shown in Figure 69. The sketch of the model is shown in Figure 70.
Create the sketch and dimension it using the fully define sketch option. The Direction 1
angle of the model is 270 degrees. (Expected time: 30 min)

Figure 69 Model for Exercise 3 Figure 70 Sketch of the model for


Exercise 3

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