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SCARLET WITCH (Wanda Maximoff) PL14

STRENGTH STAMINA AGILITY DEXTERITY FIGHTING INTELLECT AWARENESS PRESENCE OFFENSE
0 1 2 2 3 2 4 2 Initiative +2
POWERS Hex Bolts +8, Ranged • Affliction 14

Levitation: Flight 4 (30 MPH) • 8 points Magic Blast +8, Ranged • Damage 14
Magical Senses: Comprehend Spirits 2;
DEFENSE
Senses 3 (Detect Magic, Ranged, Acute) • 7
points TOUGHNESS 13*/1**
Mystic Shield: Protection 12, Impervious • 24 FORTITUDE 6 DODGE 10
points WILL 12 PARRY 8
Reality Alteration: Array (28 points) * Impervious 12 ** Without Mystic Shield bonus
Magic Blast: Ranged Damage 14 • 28 points
• Deflection Field: Deflect 14 • 1 point
• Environmental Control: Environment 14
(Impede Movement -2 movement ranks) •
1 point
• Hex Bolts: Ranged Affliction 14 (Resisted
by Will; Vulnerable, Defenseless,
Incapacitated) • 1 point
• Jinx: Luck Control 2 (negate hero point
use, force reroll); Nullify 11 (probability-
based powers), Simultaneous • 1 point
• Spatial Control: Teleport 14 (60 miles) •
1 point
• Telekinesis: Move Object 14 • 1 point POWER POINTS

SKILLS Abilities 32 + Powers 73 + Advantages 7
+ Skills 26 + Defenses 26 = Total 164
Expertise: Dance 8 (+10), Expertise: Magic 10
(+12), Insight 6 (+10), Perception 6 (+10), COMPLICATIONS
DESIGN NOTES Ranged Combat: Reality Alteration 6 (+8),
Treatment 6 (+8), Vehicles 8 (+10) Accident: Wanda doesn’t always have full
Like Zatanna, Scarlet Witch has a very broad control of her hexes.
descriptor magic power. Her widescale reality ADVANTAGES Plot Device: The Scarlet Witch can alter
alteration is best left as a plot device, since it’s reality on a worldwide or greater scale. This
Attractive, Extraordinary Effort, Languages 3
basically that and out of the Scarlet Witch’s is basically a plot device with her Reality
(English, French, Latin; base: Russian),
control. Alteration as a descriptor/justification.
Teamwork, Trance

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