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what do we Have to lose

orders
Date: 14 March, 1945
Time: 1530 hrs.
Location: Somewhere on the Polish - Latvian border.
Background: The Soviet juggernaught is a rolling curtain
of armor and infantry being preceded only by the Queen of
the battlefield; Stalin’s artillery. The German army is in
total disarray and falling back quickly to defend the
Fatherland and Berlin.
Orders: As the commander of the reargaurd you are to stop
the Soviet thrust. No armor is to bypass any of your posi-
tions.
Game Length: 11 Turns

forces available
Elements of the Grossdeutchsland Division.

Reargaurd elements, Elite


Squad Leader with MP-44, P-38 and 1 stick grenade M 15-1
Asst. Sqd Ldr with MP-44, P-08 and 1 stick grenade M 14-1

First Squad
1 Panzerschreck gunner w/ D3 rounds and P-08 M 12
1 Loader with KaR 43 and P-08 M 12
2 riflemen with KaR 43 and 2 stick grenades M 12

Second Squad
2 riflemen with KaR 43 and 1 Panzerfaust 100 M 12
1 riflemen with MP-43 and 1 Haft-Hohlladung 3kg. M 12
1 riflemen with MP-40 and 2 Blendkorper 1H M 12

Third Squad
1 riflemen with KaR 43 and 1 Tellermine 43 M 12
2 riflemen with MP-40 and 1 stick grenade M 12
1 riflemen with 1 Panzerfaust 60 and 1 stick grenade M 12
1 riflemen with 1 MP-40 and 1 Haft-Hohlladung 3kg. M 12

©Easy Eight Enterprises, 1997 Scenarios by kyle


What do we have to lose

scenarios by kyle ©Easy Eight Enterprises, 1997


what do we have to lose
orders
Date: 14 March, 1945
Time: 1530 hrs.
Location: Somewhere on the Polish - Latvian border.
Background: The pride of the German army is retreating
en masse. The Soviet Guard armies are rolling like a great
roller with nothing to stand in their way. The spring thaw
has begun and the time is ripe to push aside the feeble
defenders.
Orders: Drive from the east and exit off the southwest edge
with 75% of your forces.
Game Length: 11 Turns

forces available
Elements of the 69th Tank Army

1 Company of Heavy tanks consisting of,


2 Iosef Stalin 2m with Elite crews M 16

2 Platoons of Medium tanks consisting of,


First Plt. 3 T-34/85 with Veteran crews M 14
Second Plt. 2 T-34/85 with Veteran crews M 14

1 Assault element consisting of,


1 SU-100 with Veteran crew M 14

©Easy Eight Enterprises, 1997 Scenarios by Kyle


what do we have to lose

scenarios by kyle ©Easy Eight Enterprises, 1997


what do we have to lose
Gamemaster’s special rules
Historical outcome
german This scenario was one of the many small skirmishes
1. The infantry are veterans they do not receive any elite between German Wehrmacht troops and the Soviet armor at
bonus. The two officers do receive the Elite bonus. the end of the war. The Grossdeutchland Division at this
2. The KaR 43 is the same as the Gew-43. time was strife with poor replacements like other units in
3. The Blendkorper 1H are heavy duty smoke canisters. the Wehrmacht. Also the Grossdeutchsland at this point
Treat as a 100mm+ smoke round for coverage and dispersal. was all but pissed away by the Oberkommando des Heeres.
4. The Haft-Hohlladung 3kg. is the German Anti-Tank This was because they believed the Grossdeutchsland could
Magnetic Mine. stem the tide of the advancing horde of Soviet units and
5. The Tellermine 43 can be placed on the road as an ordi- allow the Schutz Stafflen units time to retreat back into
nary mine or used as a close assault weapon when attacking greater Germany. Of course this just sped up the time for the
large vehicles only. inevitable destruction of the only true elite unit of the
6. The infantry can only lose up to eight infantry personnel Werhmacht.
before having to retreat from the battle.
7. The German infantry receives 200 pre-battle man actions
to construct fortifications. designer’s notes
8. The building is made of wood. What Do We have To Lose was originally called The
9. The infantry can set up hidden. Roadblock. I designed it back in the winter of 1995 after
Brad had asked me to come up with a scenario that was
Special Rules soviet easy to play yet difficult for one side. This is what I came
1. The Soviets will receive 1 pre-plotted fire mission of up with in one evening. The first time it was played was
smoke that will be fired at the beginning of the game. double blind with the German units able to walk away with
2. The IS-2m carry D3 rounds of HEAT, D6 rounds of AP a total victory. The Iosef Stalins were completly annihilated
and D6 Rounds of HE.. while the other tanks were either immobilized or damaged
3. The roads are Poor. in a way that they wouldn’t be helpful in the assault. The
4. The fields are Deep Mud. second time that the scenario was played the Soviets were
5. The light colored trees are Light Woods and the dark able to escort the Stalins off the board while losing only two
woods are Heavy. of the T-34/85’s. The Germans on the other hand either ran
6. The pond is to deep to be traversed by either vehicles or off the board or were turned into hamburger beneath the
infantry. treads of the Soviet armor.
7. The wind is medium, with the direction needing to be --Kyle
ascertained by the GM.

Game Balance
Soviets: If the game is played more than twice and the
Soviet armor can not exit the board with more than 50% of
its vehicles intact. Replace the SU-100 with one standard
squad of infantry.

Germans: If the Soviets can repeatedly exit the board with


all their armor then allow the infantry their elite bonus. Or
replace the Tellermine 43 with a Flammenwerfer 35
(flamethrower) with 5 bursts.

©Easy Eight Enterprises, 1997 scenarios by kyle


what do we have to lose

scenarios by kyle ©Easy Eight Enterprises, 1997