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FM 999-3

Headquarters
Department of the Army

Counter-Zombie Operations at the


Fireteam Level
Table of Contents

Page

Preface ……………………………………………………………………………………………………………ii
Introduction………………………………………………………………………………………………………iii

CHAPTER 1 – THE ZOMBIE …………………………………………………………………………………..1-1


The Disease ……………………………………………………………………………………………1-1
Zombie Stages, Identification and Action ……………………………………………………..1-1

CHAPTER 2 – ZOMBIE FIGHTING EQUIPMENT …………………………………………………………..2-1


Protective Equipment ……………………………………………………………………………….2-1
Weapons Effective Against Zombies …………………………………………………………….2-2
Weapons Ineffective Against Zombies ………………………………………………………….2-3

CHAPTER 3 – THE FIRETEAM IN COUNTER-ZOMBIE OPERATIONS …………………………………3-1


Fireteam Formations and Individual Soldier Tasks ………………………………………….3-1
The Fireteam on Offense …………………………………………………..………………………3-3
The Fireteam on Defense ………………………………………………………………………….3-4
Joining or Rejoining Friendly Forces ……………………………………………………………..3-6

Chapter 4 – WEATHER AND TERRAIN ……………………………………………………………………..4-1

CHAPTER 5 – CIVILIAN CONSIDERATIONS ………………………………………………………………..5-1

APPENDIX A – APPROVED UNIFORMS AT THE ARMY ZOMBIE COMBAT SCHOOL ………………A-1

DISTRIBUTION RESTRICTION: Approved for public release, distribution is unlimited.

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FM 999-3

Preface
FM 999-3 is the primary doctrinal involving armed and unarmed civilians. These
reference on conducting fire team sized situations vary from a hostile civilian force
infantry operations in a Zombie infested engaging in armed conflict against the United
environment in the United States. The term States Military to civilians requesting
“Zombie” refers to a previously living protection.
biological organism which continues to move
with purpose while showing no other sign of In a Zombie infested environment, the
life (negative pulse, blood circulation, Zombies are not the only threat to achieving
cognitive function etc). tactical, operational and strategic objectives.
Understanding of other field manuals, notably
This manual is intended for soldiers of the FM 19-15 Civil Disturbances, FM 3-4 NBC
United States Army who are tasked with Protection and FM 7-8 Infantry Rifle Platoon
conducting fire team sized, land-based, non- and Squad is highly recommended to achieve
mechanized combat operations against maximum effectiveness in a Zombie infested
Zombies. This task is not specific to any MOS. environment. Where there is conflicting
information between FM 999-3 and other field
For operations involving squads and/or manuals, information on FM 999-3 takes
platoons, refer to FM 999-4, Counter-Zombie precedence in a Zombie infested environment.
Operations at the Squad and Platoon Level.
For operations involving Companies and Unless this publication states otherwise,
Battalions, refer to FM 999-5, Counter-Zombie masculine nouns or pronouns do not refer
Operations at the Company and Battalion exclusively to men.
Level.
Electronic civilian distribution of this
This manual is divided into five chapters: version of the manual is authorized through:

Chapter 1, The Zombie. This chapter Army Zombie Combat School


discusses the most current intelligence on the http://zombiecombatcommand.com/
Zombie’s combat capabilities.

Chapter 2, Zombie Fighting Equipment.


This chapter will explain what equipment is The proponent for this publication is the US
required to fight in a Zombie infested Army Zombie Combat School. Send comments
environment. Note that some of the and recommendations on DA Form 2028
equipment is not standard issue, but can be (Recommended Changes to Publications and
made with readily available materials and with Blank Forms) directly to
readily available tools.

Chapter 3, The Fireteam in a Zombie US Army Zombie Combat School


infested environment. Basic formations, 10710 Gateway N Blvd #222
soldier tasks and fireteam tactics in a four El Paso, TX 79924
man fire team in counter-Zombie operations.
*See Appendix B for more information.
Chapter 4, Terrain and Weather. This
chapter will cover what terrain and weather
conditions are favorable and which are not
when conducting counter-Zombie operations.

Chapter 5, Civilian Considerations. This


chapter addresses proper procedures

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FM 999-3

Introduction
Zombies are among the most This manual focuses on the fire
dangerous hostiles in a combat team engaged in counter-Zombie
environment. Zombies are known to operations but the soldier must
have no fear, need no rest and have realize that this is a small part of a
almost a sixth sense when it comes to much broader operation involving key
detecting live mammals including phases.
humans. In order to prevent this
threat from wiping out the human Phase I. In this phase, the United
species, US forces must be States Army engaged in counter-
continuously prepared to fight and Zombie operations within the United
win in counter-Zombie operations. States becomes combat ready and
restores or maintains order first
The fundamentals of counter- within its forward operating bases.
Zombie operations will read very US Army units establish Zombie
much like a cross between infantry, specific facilities such as containment
military police and NBC defense roles areas for contaminated civilians and
and soldiers, especially leaders, need personnel and screening areas to
to know the fundamentals by heart. detect infected civilians and
personnel.
Because the United States Army
has never faced a Zombie in battle, Phase II. In this phase, the United
one of the primary roles of the United States Army engaged in counter-
States Army soldier in a time of Zombie operations within the United
counter-Zombie operations is to States commences primary offensive
provide current and accurate operations against Zombies. Key
information up the chain of command. terrain and population centers are to
All intelligence regarding Zombies be occupied or taken from the enemy.
(weaknesses, strengths, nature of These operations will be carried out
disease spread etc.) should be sent to with forces battalion size and up.
the battalion S2 (intelligence). This
does not, however, mean the Phase III. In this phase, the United
information on this manual is to be States Army engaged in counter-
disregarded. This manual is based on Zombie operations within the United
intelligence collected from various States will maintain security over key
Zombie outbreaks around the world. terrain and population centers while
Most general rules are consistent, but sending patrols to hunt and kill
every Zombie outbreak is slightly remaining Zombie formations.
different. The soldier must be able to All counter-Zombie operations are
find out and deal with unexpected to be executed according to METT-TC.
developments.

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FM 999-3

Chapter 1
The Zombie
The Zombie is a formidable infection, death and reanimation
battlefield threat and is unlike most depends on certain variables such as
threats that the United States Army the individual’s weight, immune
as an organization and the United system, health condition and
States Army soldier as an individual environmental conditions such as
physically, intellectually and temperature, humidity and elevation.
psychologically trains to combat.
Zombie Stages,
The Disease Identification and Action
The exact nature of the disease is
The Zombie looks like a live human
unknown. It is not clear whether it is
being in many ways but exhibits some
a virus or a germ. There are two
key differences. Zombies can be
different types of the disease that
identified with the following methods.
causes Zombification.
Each method is organized in relation
Type A Zombie Disease is airborne to infection stage.
but is decidedly a weaker version of
 Stage 1, Infected: In this stage
the disease. It does not cause death
a healthy human being is
or any change in a live human being
infected with the disease.
upon infection. Once the host (an
Type A Zombie Disease: there
infected person) dies, the disease
is no change and identification
takes over and the process of
between an infected individual
reanimation as a Zombie begins. The
and an uninfected individual is
time period between death and
impossible with the naked eye.
reanimation is unclear and may be
Action: Only qualified medical
dependent upon certain variables
personnel are authorized to tag
such as the environment (humidity,
a Type A infected soldier as
temperature, elevation) and the level
“Type A Infected.” Soldier is to
of exposure to the disease.
resume regular duties.
Type F Zombie Disease is fluid- Civilians tagged as “Type A
borne and is much more potent. The Infected” are to be quarantined.
Type F Zombie Disease causes Type F Zombie Disease:
symptoms such as fever, chills, Individuals with a Type F
headache, sweats, fatigue, nausea and infection can be identified with
vomiting typically within the hour the naked eye. Before the
from initial infection followed by individual exhibits fever, chills,
death. The exact time between headaches, sweats, fatigue,
nausea and vomiting, the

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FM 999-3

may be decomposed or
Infected individual’s pupils will damaged beyond recognition.
not respond to light or darkness. Action: If security of the area is
Action: The infected individual established by a battalion sized
must be killed immediately and force or larger, the Neutralized
the brain of the infected Zombies are to be burned or
individual must be destroyed. cremated. In any other case,
no action is to be taken against
 Stage 2, Recently Reanimated
Neutralized Zombies. Large
Zombie: In this stage, the
fires will attract Zombies to the
Zombie can look almost exactly
source of the fire.
like a live human being but with
some differences. Its
movement is slow and
staggered, and its arms are
extended forward. It may
exhibit a groaning sound. Both
Type A and Type F infections
look identical from this stage
forward.
Action: Neutralize the Zombie
by means of destroying its
brain.
 Stage 3, Active Zombie: In this Fig. 1.1 Only qualified medical personnel
can identify Type A infections.
stage, the Zombie is most easily
identified. Its skin is gray,
shriveled and dry. It has
almost no body fat. Its
movement is more limited than
a Recently Reanimated Zombie.
Typically its clothing is either
heavily damaged or missing. It
may exhibit a groaning noise.
Action: Neutralize the Zombie
by means of destroying its
brain.
 Stage 4, Neutralized Zombie:
In this stage, the Zombie’s
brain has ceased to function
and the Zombie exhibits no
activity. It may look like a
Stage 2 or Stage 3 Zombie or

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FM 999-3

Chapter 2
Zombie Fighting Equipment
This chapter is divided into three by Zombies proves to be highly toxic
sections. The first section deals with and infects through skin.
protection equipment. The second
section deals with weapons effective  Assume MOPP 4
against Zombies. The third section
Improvised Protection: If the unit
deals with misconceptions regarding
does not have the necessary
weapons which are commonly
equipment to assume either Level 1 or
believed to be effective against
2 protection, improvised protection
Zombies but are either ineffective or
may be required. What is required is
pose a danger to the soldier.
as follows: Protection from fluids and
protection from ground debris (nails,
Protective Equipment broken glass etc) and head protection.
Eyes and mouths must be protected
The soldier is expected to wear any
from fluids.
of the following types of uniforms as
deemed appropriate by equipment
availability and threat assessment:

Level 1: This level of protection


shields the soldier from fluids with
little sacrifice in combat capability.
What is worn underneath the Gore
Tex jacket and pants depends on the
commander or leader’s discretion in
regards to weather.

 Helmet
 Eye protection
 Medical face mask or
equivalent
 Rubber Gloves
 Gore Tex Jacket (with hood Fig 2.1 Soldier assumes MOPP 4 in Level 2
protection status.
worn over the soldier’s head
under the helmet)
 Gore Tex Pants
 Combat Boots (With rubber
boot covers if possible)

Level 2: This level of protection is


to be assumed if the fluids excreted

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FM 999-3

magazine, and the rifle held


Weapons Effective sideways so that the magazine is
Against Zombies parallel to the horizon. This is to
ensure that the forearm does not
This section covers weapons that are get too close to the Zombie.
effective against Zombies and how to Strong, fast thrusts to the head are
employ the specific weapon. required to penetrate the hard
skull.
When operating as a single fireteam,
soldiers are to engage with their firearms Non Standard Weapons
only. A fireteam lacks the mass required
 Spear – Spears are highly
to fight off a Zombie formation’s advance
recommended in counter-Zombie
with melee weapons. Any fireteam
operations and are essential if the
attempting to do so will be surrounded
commander or leader intends to
and destroyed.
employ the phalanx (platoon and
Standard Weapons bigger only). The head of the
spear must be able to penetrate a
 M-4/M-16 – The M-4 carbine or the human skull and must be shaped in
M-16 are effective against Zombies a way that would prevent the head
and during counter-Zombie from being lodged in the Zombie.
operations, it is the only personal Practical in open spaces only.
firearm to be employed by soldiers.  Riot Shield – A riot shield or
Its accuracy is essential to equivalent is required to employ
performing head shots required to the phalanx.
neutralize Zombies. The M-249  Steel Pipe – A long, steel pipe can
SAW is not to be employed due to be used to crush skulls. Practical
ammunition considerations. in open spaces only.
Resupply in Zombie infested areas  Aluminum Baseball Bat – Baseball
will be very difficult if not bats can be employed to crush
impossible, so ammunition skulls. This also represents the
conservation is vital to force shortest melee weapon practical
sustainment. The soldier must for use against Zombies.
realize that rifle fire will attract
Zombies. Soldiers should open fire
only if the employment of bayonets
are impractical or impossible.
 M6, M7 and M9 Bayonet –
Bayonets are an ammunition
conserving method of neutralizing
Zombies and should be preferred
method of dispatching Zombies.
The bayonet must be attached to Fig 2.2 The M4 is the weapon of choice in counter-
Zombie operations.
the M-4 or M-16. Grip method is
slightly different. Although the
back hand is on the neck of the
rifle butt as in regular bayonet
drills, the forehand must grip the

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FM 999-3

attracts Zombies. It is also heavy,


Weapons Ineffective which will tax the endurance of the
Against Zombies soldier.
 Pitchfork – The head of most
This section covers weapons that pitchforks are not sturdy enough
to penetrate skull.
are ineffective or impractical for use
 Flamethrower – Zombies do not
against Zombies.
fear pain nor death therefore,
Standard Weapons Zombies will advance into the fire.
They will continue to advance until
 M-249 SAW – Conservation of the heat destroys their brain.
ammunition is paramount in Zombie carcasses will set fire to
the environment, which can
counter-Zombie operations and
endanger friendly forces and
high fire volume will not
civilians.
psychologically suppress  Axe – This weapon has a tendency
advancing Zombies. to lodge itself in its target, posing
 M-9 9mm Pistol – Doctrine a danger to the soldier employing
demands headshots from it.
distances beyond 50m to justify  Crucifix and Garlic – Zombies are
use of ammunition under not affected by the presence of the
regular circumstances. Crucifix or garlic.
 M-203 Grenade Launcher –  Mallet and Stake – Zombies are
not affected by stake penetration
Unless used to launch signal
into the heart. Closing in to mallet
smoke, its additional weight
and stake range for a skull
will only fatigue the soldier for penetration is extremely hazardous
little benefit. A single 40mm to the soldier.
grenade will neutralize only a  Swords – Previously evaluated as
handful of Zombies. an effective weapon against
Zombies, upon further trials, they
have proven to be ineffective due
to lodging, damage and dullness
Non-Standard Weapons
that result from even moderate use.
 Crowbar – The shape of the
crowbar causes it to lodge itself in
the skull of the Zombie. To
remove it would require the soldier
to pull the Zombie’s head towards
himself. This exposes the soldier
to a possible bite if the Zombie is
not neutralized. Humans have Fig 2.3 The M249 SAW and other automatic
survived gunshot wounds, heavy weapons are a waste of precious ammunition.
blows and impalement to the head.
This will apply to Zombies as well.
 Chainsaw – Chainsaws are a waste
of precious fuel and its noise

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FM 999-3

Chapter 3
The Fireteam in Counter-Zombie
Operations
Diamond

Due to anticipated chaos and


separation in the initial phases of a
Zombie outbreak, the understanding
and mastery of fireteam tactics and
drills is crucial to restoring order and
regaining battlefield control.
All of the following information
applies when the fireteam is operating
independently from other formations.
When conducting counter-Zombie
operations beyond the fireteam level,
consult FM 999-4 (Counter-Zombie Fig 3.1 The diamond formation
Operations at the Squad and Platoon
Level) and FM 999-5 (Counter-Zombie
Operations at the Battalion Level).
The diamond is used when the
Because Zombies are incapable of fireteam needs to move but faces a
using firearms, it is not essential that Zombie threat in one general
soldiers on the move be provided direction that needs to be addressed.
cover fire. There is no concept of This is considered the standard
“pinning down” Zombies in counter- formation in Zombie infested
Zombie combat. environments.

This chapter is separated into 4 Team Leader: Directs action


sections. against Zombies and makes battlefield
Section 1, fireteam formations and decisions in the absence of higher
individual soldier tasks. leadership.
Section 2, the fireteam in offense. Reloader: The second senior man
Section 3, the fireteam in defense. in the fireteam is the Reloader. The
Section 4, joining and rejoining Reloader serves as the compass and
friendly forces. pace man thus ensuring the fireteam
moves in the right direction while its
firepower is still facing the Zombie
threat. The Reloader’s task is to also
Section 1: Fireteam reload empty magazines to maintain
Formations and Individual the fireteam’s maximum firepower.
Soldier Tasks Riflemen: Provides firepower to
the fireteam.

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FM 999-3

Triangle sides by walls, the distance between


the two walls being less than a two
lane road and ideally the size of a one
lane road.

Soldier tasks are the same with the


triangle and diamond with one
difference.
Reloader: Reloader also checks the
rear for Zombie threats and engages
if necessary.

File

Fig 3.2 The triangle formation

The triangle is employed when


fireteam is surrounded in all
directions by Zombies.

Soldier tasks are identical to that


of the diamond.

Trident

Fig 3.4 The file formation

When speed is necessary above


security or when moving in a secure
area, the file formation can be
employed as in non-Zombie situations.

Fig 3.3 The trident formation

The trident formation is employed


when the fireteam is protected on two

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FM 999-3

Section 2: The Fireteam on fireteam. Ideally keep the distance


at 100m.
Offense  Do not hesitate to move the
fireteam backwards to maintain
Fireteams undertake offensive
the 100-50m distance between the
operations to cause attrition to the
Zombie formation and the fireteam.
Zombie force and/or lure Zombies away
 Do not advance the fireteam unless
from civilians. Fireteams normally
the Zombie formation continues to
conduct offensive operations as a part of
move away from the fireteam.
a larger force. However, the chaos and
confusion that may ensue, especially in
the early hours or days of a Zombie
outbreak may force fireteams to conduct Reconnaissance. The fireteam may
offensive operations independently. conduct reconnaissance missions to find
Offensive operations involve vital information regarding the Zombies’
movement to contact, reconnaissance and combat capabilities without disrupting the
ambushes. Zombies’ activities.
If a fireteam operating independently
is doing so because it is cut off from all  Information should be passed up to
other units, it is discouraged from the battalion S2 if possible.
conducting offensive operations as  If not possible, a soldier with good
resupply will be difficult and fireteams do handwriting is to be assigned the
not have the appropriate mass to engage role of scribe and is to record the
effectively with melee weapons. However information so it can be passed up
there are two main situations where to a higher level when possible.
offensive operations are encouraged.  Information must include
o Time and date
 When civilians must be protected. o Location of Zombies
 When in danger of being encircled o Direction and speed of
by a Zombie formation and a Zombies
breakout is possible. o Number of Zombies
o Weather and terrain
For more information regarding
conditions
standard infantry offensive operations, o Zombie behavior
consult FM 7-8, Infantry Rifle Platoon and
o Notable strengths and
Squad.
weaknesses identified
o Other information the
Movement to Contact. In counter-
Zombie operations, the purpose of fireteam leader deems
important.
conducting a movement to contact is to
cause attrition to the Zombie force or to
Ambushes. The fireteam may
draw their attention away from civilians.
conduct hasty or deliberate ambushes in
order to delay or destroy an advancing
 Prevent detection of fireteam until
Zombie formation.
it is in the assault.
Again, maintain a 50-100m distance
 Maintain 360-degree security at all
between fireteam and Zombies.
times.
 Maintain at least a 50m distance
between Zombie formation and

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FM 999-3

Section 3: The Fireteam Firing is highly discouraged unless


absolutely necessary.
on Defense
Typical Favorable Defensive
Fireteams undertake defensive Positions and Actions. There are
operations to hold key or decisive certain attributes of favorable
terrain, protect itself when unable to defensive positions.
maneuver or protect civilians who are
unable to move. This section focuses Rooftops. Rooftops are an ideal
on defensive operations involving a defensive point for soldiers forced
fireteam acting independently of into defense in urban terrain. For a
other US Army units. fireteam, the rooftop should be no
larger than a tennis court and should
An independent fireteam should be at least two stories high. One
avoid being forced into defense due to story buildings can be scaled by
several important factors. Zombies as the converging formation
crushes the Zombies at the base of
 A fireteam will almost certainly
the building. The Zombie pileup will
be outnumbered by the Zombie
eventually create ramps on all sides of
formation and may be
the building resulting in perimeter
overwhelmed by its sheer mass.
breach and the fireteam will be
 The fireteam may become cut overrun.
off from other forces for Steps to follow in securing a
extended periods of time. rooftop.
 Resupply may become 1. Conduct entry of building using
impossible. standard room clearing tactics.
Expect light Zombie presence. If
Therefore if a fireteam leader
there is heavy Zombie presence,
believes his fireteam is in danger of
abandon the building and search for
being forced into defense, he must
another.
attempt to break contact with the
2. Find a heavy object and block the
Zombie formation and move to an
door. One rifleman covers the door,
area that allows the resumption of
the other covers the stairwell.
offensive operations. Typically these
3. Find heavy and large objects in the
areas will be large areas where the
first floor and place them to block the
Zombie infestation has not spread.
staircase. Ensure that the fireteam is
However, should this be already on the staircase before the
impossible, the fireteam leader must final heavy object is put into place.
lead his team to a favorable defensive 4. Clear the second floor. Find
position. something to block the roof access
door. Put it on the foot of the roof
Ammunition conservation is access staircase. Block the roof
absolutely paramount in defense. access staircase as conducted on the
first floor.

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FM 999-3

5. Clear the rooftop. Go down the used if no other options are present,
roof access staircase and bring up the but they pose different hazards.
object that will be used to block the
roof access door. Block the roof Water Tower. Water towers seem
access door. like a good idea but they are very
6. Fireteam has now secured the prone to lightning strikes. Use if
rooftop. given no other choice.

Do not fire into Zombies on the Radio Tower. Radio towers also
street around the building. Recently pose serious lightning strike hazards.
Reanimated and Active Zombies are
Large trees. Large trees are
harder for other Zombies to climb on
generally unfavorable for defense.
than Neutralized Zombies.
However, when the alternative is
Very Steep Mountain or Hill between being overrun immediately
Tops. If the sides of the mountain top or setting up a defensive position on
are over 45 degrees steep and flat land, it is relatively favorable.
maintains that angle for a distance of Make a makeshift harness using a
at least 100m, the mountain or hilltop belt and an LBV to prevent falls.
is suitable for defense. The fireteam Where the soldier attaches the belt
is to dig a fighting position at the top depends on the nature of the tree.
of the hill to hide its visual and scent
signature.
Do not fire into the Zombie
formation as Zombies will generally
avoid difficult terrain unless they are
certain of human presence.

Bridge Support Structures.


Bridge support structures are Fig 3.5 This fireteam is in a very strong rooftop
position.
favorable defensive positions because
it is impossible for Zombies to access Unsuitable Defense Positions.
since they lack the capability to climb Some positions are simply unsuitable
or balance on narrow beams. Some for defense.
bridge support structures also have
areas suitable for use as shelters. Flat land and gentle hilltops.
Walk way access to the support The mass of a converging formation of
structure should also be destroyed. If Zombies will overrun defensive
this is not possible, soldiers should positions set on flat land and gentle
stay on the beams and avoid the walk hilltops.
ways.
Islands. Islands are not suitable
Other Alternatives. There are defensive positions. Zombies will
some other alternatives that can be walk under water and emerge on the
other side of the bank.

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FM 999-3

Section 4: Joining or forces. The “friendly force” may itself


be a US Army unit that has been
Rejoining Friendly Forces reanimated as Zombies.

Fireteams operating alone are


vulnerable in counter-Zombie
Operations and must combine with
other fireteams or larger formations
whenever possible.

Because human beings can be


mistaken for Zombies, it is important
that fireteams and soldiers joining,
rejoining with friendly forces take
appropriate action to avoid confusion.
Fig 3.6 Smoke grenades make it very clear to
When Mixed with Zombie friendly forces of your presence.

Formation. Typically this scenario


occurs when the fireteam is
surrounded by Zombies while holding
a key defensive position such as a roof
top or a mountain top. To increase
chances of positive identification and
rescue, soldiers should take action
such as:

 Popping a smoke grenade.


 Firing a signal flare.
 Waving flags or fabric.
 Using signal mirrors.

When Approaching Friendly


Forces. When the fireteam
approaches friendly forces, soldiers of
that fireteam must take any of the
following action to ensure positive
identification.

 Holding weapons above the


head.
 Shouting.
 Waving flags.

Soldiers must use caution when


attempting to join with other friendly

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FM 999-3

Chapter 4
Weather and Terrain
Understanding the enemy’s
capabilities in various weather and
terrain increases the fireteam’s
effectiveness against Zombies.

Weather
The Zombie can operate in almost
Fig 4.1 Difficult terrain affects Zombies more than
every weather condition without
the soldier
significant impediment to combat
capability. Weather conditions not
present below have no effect on the
Zombie.

Cold Weather. The exact


temperature in which Zombies cease
to function is not known but the
temperature is under 0 degrees
Celsius.

The Zombie slows down in below


freezing temperatures before freezing
to temporary combat ineffectiveness.
A frozen Zombie is not neutralized.
When temperatures rise again, it
regains its ability to resume hostile
actions.

Rain. The Zombies’ hill climbing


capabilities are reduced in the rain.
Applies only to unimproved surfaces.

Terrain
See Chapter 3: The Fireteam in
Counter-Zombie Operations; The
Fireteam on Defense.

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FM 999-3

Chapter 5
Civilian Considerations
This chapter covers proper possible. Lethal force is authorized.
procedures for fireteams acting If hostile civilians are engaging or
independently from other units that engaged by Zombies, fireteam is to
come across civilians in counter- avoid that fight.
Zombie operations.
The definition of civilian in Disorderly Civilians
counter-Zombie operations is as Disorderly civilians engage in
follows: a non-combatant who shows
activities such as looting and rioting
no symptoms of Zombification.
but do not engage soldiers. Fireteams
A non-combatant who shows signs operating alone are discouraged from
of Zombification, that is non-
attempting to restore order.
responsive pupils, fever, chills, If disorderly civilians are engaged
headaches, sweats, fatigue, nausea by Zombies, fireteam leader is to
and vomiting is classified as a Zombie
determine if protection of civilians is
and is to be terminated. practical and decide whether or not to
engage.
Under no circumstances is a
Stationary Civilians
fireteam sized unit expected to
control or quarantine civilians. Stationary civilians are not hostile
towards soldiers and have no intent
Civilians can pose a threat.
on moving elsewhere. They may or
Civilians under distress may attempt may not be armed with firearms.
to take weapons and equipment from
If stationary civilians are engaged
soldiers by any means, including
by Zombies, fireteam is to assist the
lethal force. Treat with caution. stationary civilians by any means
When dealing with civilians, at least
possible.
one soldier in the fireteam must have
eyes on the civilians at all times. Moving Civilians

There are four different Moving civilians are either on the


classifications of civilians in counter- move or intend to move elsewhere.
Zombie operations; hostile civilians, They may or may not be armed with
disorderly civilians, stationary firearms.
civilians and moving civilians. If moving civilians are engaged by
Zombies, fireteam is to assist the
Hostile Civilians
moving civilians by any means
Hostile civilians engage soldiers possible.
with force with intent to cause harm
to soldiers. Soldiers are authorized to
protect themselves by all means

5-1
FM 999-3

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FM 999-3

Appendix A
Approved Uniforms at the Army Zombie
Combat School
The Army Zombie Combat School generally adheres to the United States Army’s uniform regulations and
grooming standards. There are some exceptions. The tan t-shirt with approved Army Zombie Combat
School markings and the wear of the Army Zombie Combat School Instructor t-shirt (for qualified
personnel) are authorized by the Commandant. Both t-shirts are to be worn with regulation PT shorts
and reflective belt.
Higher quality images can be found at the Fort Clement PX website:
http://www.zazzle.com/army_zombie_combat

And you can also order tabs, patches and other things for your uniform here:
http://zombiecombatcommand.com/px/

Fig A.1 Tan T-shirt with Zombie Combat School

Fig A.2 Army Zombie Combat School Instructor T-shirt

A-1
FM 999-3
Appendix B
Disclaimer
This publication is not published by, nor endorsed by the United States Army. This
publication’s aim is to serve as a parody and entertain soldiers and civilians alike. Please do
not take any of the contents seriously. We are not responsible for any injury, harm or
mishaps that may occur as a result of following directions included within the text of this
publication or elsewhere. We will probably try to claim credit for any successes. We will
probably fail.

If you have any further questions, please send an email!

zombiecombatschool@gmail.com

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